This is the character list for Ys VIII: Lacrimosa of Dana. For entries about Adol Christin, Dogi and characters from other installments, see here.
Laxia von Roswell
Daughter of the noble von Roswell family from Garman, Laxia always tries to conduct herself politely, but her high pride and stubborn personality gets her in trouble at times. While she is confused by the environment of the Castaway Village with its mixed social statuses and jobs assigned to each survivor, she makes use of her profound archeological knowledge of ancient ruins, animals and plants in order to work with Adol and other survivors.
- Blow You Away: The majority of her attack skills feature a wind element.
- Blue Blood: She is a member of the nobility as a member of the noble House of Roswell.
- Can't Bathe Without a Weapon: She keeps her rapier within arms' reach while bathing in the river.
- Defrosting Ice Queen: She initially presents herself as a standoffish individual toward Adol and Sahad, even only addressing the former as "Mr. Christin". It's about a quarter through the game that she drops her barriers and begins to warm to them, turning her chilly demeanour toward Adol into affection (shown by her beginning to use his first name) and her disgust with Sahad's crass manners into familial exasperation.
- Disappeared Dad: Her father was a scholar who abandoned his responsibilities to his lands and family to continue his research.
- Feather Motif: Feathers can be seen molting whenever she uses some of her attack skills.
- Foil: She is a foil to both Sahad and to Sir Carlan. She and Sir Carlan are nobles, while Sahad is a commoner and a fisherman. She uses a rapier, a fancy sword, as her weapon. Sahad initially uses a broken anchor, which is just really an improvised weapon that is really a piece of trash. Sir Carlan helps the enemy by mistake when he does participate in the beast raids, making him worse than useless in fights. She insists on proper etiquette and looks down on people she judges as rude. Sahad does not bother with etiquette but is otherwise nice. Sir Carlan is rude to everyone. Both Laxia and Sahad help out in their ways and strive to improve, but Sir Carlan does not help anyone most of the time and does not improve at all until he has a traumatic event that forces him to straighten out.
- Full-Name Basis: Thanks to her first meeting with Adol, Laxia is very cold towards him, only addressing Adol by his full name. She eventually drops this after sharing her history with him in private, forging this in favor of First-Name Basis. In the updated localization, she initially addresses him as "Mr. Christin" instead.
- Hair Decorations: Has a ribbon in her hair.
- Hartman Hips: Quite visible during her walking animation.
- Impoverished Patrician: The von Roswell family has fallen on to hard times because of her father's disappearance, leading to the lands falling into neglect and rival families seeing an opening to take advantage of as a result.
- Lady of War: Uses a Royal Rapier as her Weapon of Choice and is a member of nobility, to boot.
- Luminescent Blush: Laxia's prone to this when she's embarrassed, is praised or teased by Adol.
- Male Gaze: Expect plenty of camera shots during cutscenes where her butt is prominently visible.
- Meganekko: A pair of non-prescription glasses can be given to Laxia as a gift, whereupon players can have her wear it exclusively for the rest of the game. It serves as a reminder of her father - when she was young, she thought Smart People Wear Glasses, and tried to wear her father's, only for the prescription to make her dizzy enough to break something. Her father gave her a pair soon afterwards.
- Ms. Fanservice: Post-prologue, Laxia's first appearance is her wearing a Modesty Towel. When Adol finds her, she takes a rapier with the hand holding the towel and attacks him; Adol parries the attack, causing her to lose her grip on the towel, rendering her nude. Along with (un)intended Male Gaze and Downloadable Content with her in various swimsuits in the PlayStation Vita and the upcoming Nintendo Switch versions, she's the stand-out example for Ys VIII.
- Naked First Impression: While she was on the Lombardia and fully dressed, the first time Adol encounters her on Seiren, she is taking a bath in a river.
- Rich in Dollars, Poor in Sense: Has never cooked a meal for herself since she always had maids do it for her.
- She Cleans Up Nicely: Inverted; while she spends the majority of the game in her combat gear, Laxia wears an elegeant dress while aboard the Lombardia during the prologue.
- Ship Tease: Accidental Pervert aside, Laxia has clearly the most Belligerent Sexual Tension with him among all the female characters in the game, to wit many dialogue options for Adol when conversing with her are occasionally him playfully teasing her. In fact, her max approval event is a pseudo-Love Confession, minus her admittance of affection for Adol.
- Sword Beam: Her EXTRA skill bombards an area with small spheres produced from the tip of her rapier continously, ending with a stab to the ground.
- Tsundere: Type A initially, due to the aformentioned Accidental Pervert incident, but Laxia grows out of it and cools down into a Kuudere.
- You Remind Me of X: Part of the reason why she's uncomfortable around Adol at the start of the game is because his characteristics and personality reminds Laxia of her Disappeared Dad.
- Zettai Ryouiki: Rank B in a white leggings and boots combination.
A cheerful, lively and open-hearted fisherman from Creet, the noble-born Laxia is often exasperated by Sahad's crude and ill-mannered conduct, but he has his sentimental moments and is a man of the sea with his own firm philosophy in life. According to Sahad, he's Happily Married, with a wife named Damia and daughter waiting for him back in Crete, and works with Adol and the castaways in order to escape the Isle of Seiren.
- An Axe to Grind: He trades in his battle hammer for a battle axe for his final weapon. It still deals striking damage instead of slashing damage unlike most axes, though. As a bonus, the battle axe does not harm his defense if it is fully upgraded.
- Anchors Away: Played with - his Weapon of Choice is a broken anchor that he picked up from driftage washed ashore to use as an Improvised Weapon. It has lost one of its prongs, making it look like an over-sized hammer or fishing hook and causing it to deal striking damage instead of piercing damage. Sahad also suffers pain when using his anchor as a weapon, lowering his defense as a result. However, when performing his EXTRA attack, an actual anchor is used and dropped onto enemies.
- Ass Kicks You: His diving attack is a butt stomp.
- Big Brother Instinct: He becomes the closest with Ricotta and can easily be seen as a second father figure to her. Their interactions imply he would have adopted her in a heartbeat if they had never found Thanatos Beldine.
- The Big Guy: The biggest guy is also the strongest and has the most HP.
- Cowardly Lion: Despite being the Boisterous Bruiser out of the party, Sahad expresses the most fear of the Primordials and any supernatural entities they encounter on Seiren.
- Drop the Hammer: He eventually trades in his anchor in for a battle hammer as his weapon. He still suffers from lowered defense while using a battle hammer.
- Foil: He is a foil to Laxia. She is a noble, while he is a commoner and a fisherman. She uses a rapier, a fancy sword, as her weapon. He initially uses a broken anchor, which is just a piece of trash, as his initial improvised weapon. He later has it replaced with a battle hammer. She insists on proper etiquette, while he does not bother with it at all to the point that he farts from time to time when he is doing heavy labor.
- Gasshole: Sahad farts rather often in this game.
- Gentle Giant: The largest member of Castaway Village and its kindest, yet is easily scared of ghosts.
- Improvised Weapon: His initial weapon is a broken anchor he found washed up on the beach. It eventually gets remodeled into an enormous war hammer.
- Mighty Glacier: Downplayed. He's a slow, hard hitter, but his DEF growth is low. However, his HP growth is high enough to balance out his lack of DEF.
- People of Hair Color: Apparently people from Creet like him are known for having blue hair.
- Power at a Price: His anchor, battle hammer, or initial versions of his battle axe come with a penalty to his defense. This is justified in-game because he states that he has back pain from wielding his anchor as a weapon.
- Rescue Romance: Sahad reveals he rescued passengers from a sinking ship years ago, one of whom would be his future wife Damia, who tracked him down to Crete to ask his hand in marriage.
- Sailor's Ponytail: Justified since he's a fisherman, thus has a very short ponytail.
- Spin Attack: Certain attack skills, like "Vortex Spin", is delivered by him rapidly swinging his anchor in a 360 degree motion.
- Team Dad: He's much older than the rest of the party, and he tends toward paternal instinct for all of them, especially Ricotta. It's especially telling that he's the only one with a child at home.
- Toilet Humour: He is a living embodiment of this trope. He often farts, talks about pissing himself, and uses a butt stomp.
- Why Did It Have to Be Snakes?: Every time the ghost ship is mentioned, he cowers in fear; to him, ghosts are his second-greatest fear behind his angry wife.
A "transporter" of many mysteries hiding alone on the Isle of Seiren, Hummel has extreme pride in his work, and finds it inexcusable to not handle a request flawlessly once contracted, with an obssession for cleanliness. He seems to have washed up with some goods for a job, yet he stubbornly refuses to say what they are or discuss the details of the request. Whereas members of the party wield melee-based weapon, Hummel possesses a state-of-the-art, miniaturized cannon known as a "gun".
- Bayonet Ya: Despite him clearly using a musket rifle, All There in the Manual states his Weapon of Choice is actually the rifle's bayonet. This is shown with his basic attack string, where the blade is used after firing a shot from the rifle, with some of his attack skills relying on the bayonet.
- Captain Ersatz: That Hummel is a courier who does not discuss with anyone what his deliveries are, with a strict set of rules, makes him the Ys equivalent of The Transporter.
- Cold Sniper: He initially presents himself as this, being a guy that divulges few details about his life beyond being a great shot with a gun. He eventually evolves into a Friendly Sniper.
- The Comically Serious: Given he's The Straight Man of the party, as the game progress, most of his dialogue falls into this. When boasting about adhering to the way of a transporter, he sometimes gets a comical twinkle near his eye, while being dead serious.
- Debt Detester: According to him, one of the Trabaldo family motto is to always return a debt one has to someone.
- Defrosting Ice King: Less so than Laxia, but he does start to dethaw around Adol and the rest of the group, to the point of revealing some parts of his life to them.
- Determinator: Hummel's so focused on completing his job he'll intentionally go to an island that no one has ever escaped from, face off against unknown monsters and dinosaurs, all while exploring this uncharted land, just to deliver a package based on a Message in a Bottle he found sent by Thanatos Beldine.
- The Family That Slays Together: Smuggling is the Trabaldo family trade. Hummel's father was also a smuggler.
- Friend to All Children: He's an absolute sweetheart to the kids in the group, taking on a role akin to an older brother to the kids on the island. This is because he ran away from his father and was adopted into an orphanage, and then became a circus clown who loved entertaining little kids. He later found his dying father and fulfilled said father's delivery - medicine for a critically ill child.
- Hidden Depths: Hummel knows how to juggle, something he taught himself after being mesmerized by a traveling troupe of circus performers when he was a child and later when he was a performer himself. He also provides Thanatos his requested jar of pickles that he brined and fermented himself prior to boarding the Lombardia.
- Jerk with a Heart of Gold: He puts on an air of dickishness to everyone, but he's actually not too bad a guy (smuggling aside) once he warms to the rest of the survivors. Tellingly, he has a soft spot for kids, getting along well with Ricotta and Quina, and even insisting upon returning Primordial egg to its nest and its grateful mother. It's eventually revealed that he wants to use his family name and business to create a legacy of good smuggling, such as his father's final delivery of medicine to sick kids.
- Law of Inverse Recoil: Expect this to happen since he uses a rifle (Hummel can be seen moving from his initial shooting position when attacking normally); in fact, one of his attack skills also has a bigger version of this as a result of a point-blank shot.
- Mighty Glacier: He functions much like Ozma in having low speed, high STR and DEF, and long range.
- Mysterious Past: Aside from the reason why he's on Seiren until the party encounters Thanatos, Hummel stays mum about his origins, but upon maxing out his approval rating, he reveals he's the son of a black market transporter, whom he ran away from into an orphange because he couldn't take his father working with evil intentions, joining up with a traveling circus. Years later, an adult Hummel finds his father dying during a random delivery, who passes the package to his son without knowing who he is. Hummel discovers the package contained medicine for a deadly disease, which could have ravaged children in town; with this revelation his father wasn't entirely un-altruistic, Hummel resolves to continue the family's work, but on his own terms.
- Nice Hat: Hummel wears a top hat that's irregularly short unlike other top hats.
- No Range Like Point-Blank Range: If executed properly, one of his attack skills include charging at the enemy in front of him and blasting it.
- Power at a Price: All versions of his gun except for the fully-upgraded version come with a penalty to his defense. He is the only Long-Range Fighter as a trade-off. However, his DEF growth is more than enough to compensate for the penalty.
- Scarf Of Asskicking: It's subtle, but the black cloth draped around his neck is a scarf.
- Stab the Scorpion: Hummel's third scene has him shoot at the party with his rifle to kill a wolf that was sneaking up on Laxia.
- The Stoic: Hummel is a man of few words, nor does he emote the most out of the party.
- Token Evil Teammate: Hummel is much more morally gray than his companions on Seiren because his profession off the island is specifically illegal (smuggling), and he has a selfish streak to that end.
- Token Good Teammate: To his family. All that said about him being a Token Evil Teammate above, he's actually a very good man whose main goal is turning his family legacy into one that's associated with altruism, charity, and kindness.
- Too Many Belts: Hummel's coat is overloaded with this, to the point of replacing it for buttons.
A young girl found living in a small cabin on the Isle of Seiren's Gendarme mountain before the crew and passengers of the Lombardia are shipwrecked, Ricotta is innocent and not easily worn out. Purportedly born on the island and raised by some of its friendly animal inhabitants, Ricotta's well-versed about Seirens geography and traits of the Primordials. While she has learned a lot from a variety of books that washed ashore on the island, its contents are considerably one-sided, thus shell often say and acknowledge strange things. Ricotta is still waiting for her adoptive father Thanatos Beldine, who went out to explore the island further, but hasn't returned.
- Animal Talk: It's unclear how she can communicate with animals, but Ricotta can understand what some of Seiren's fauna are saying.
- Bear Trap: One of her attack skills involves throwing a trio of these; any enemies walking into it will trigger them.
- Big Damn Heroes: She first appears to help drive the Avalodragil away from the party by throwing an Orichalcum-tipped arrow into its eyes.
- Child Soldier: Unfortunately, her living her entire life on this island forced her to become a warrior while she is still a child.
- Cute Little Fang: One fang on the left side of her mouth is visible whenever she talks.
- The Ditz: Given the material she's read in books, Ricotta will often believe in things that shouldn't exist, such as the prescence of ghosts.
- Epic Flail: Dual Wields a pair of "whip maces".
- Everything's Better with Spinning: "Mighty Orbit" involves spinning her whip maces so fast she winds up getting dizzy and collapses to the ground.
- Expy: Of Terra from Ys V: Lost Kefin, Kingdom of Sand and Calilica from Ys: Memories of Celceta - both characters are young girls whom Adol meets in his latest adventure. Like Terra, Ricotta has a Precocious Crush for him as hinted at in her max approval event, while she functions as the Token Mini-Moe Pint-Sized Powerhouse member of the party in Ys VIII similar to how Calilica is for Memories of Celceta.
- Family of Choice: Adopted and raised by Thanatos, Ricotta doesn't know about her real family. As the story progress, she considers all the party members as her family, viewing them as older brothers and sisters.
- Fragile Speedster: She absolutely cannot take many hits without getting killed unless you are very skilled in making her parry attacks with the flash guard system. She however can deal some speedy high damage hits.
- Genki Girl: Full of energy and constantly smiling.
- Glass Cannon: She absolutely cannot take many hits without getting killed unless you are very skilled in making her parry attacks with the flash guard system. She however can deal some speedy high damage hits.
- Hair Decorations: Two of them that form her Girlish Pigtails.
- Happily Adopted: She loves her adopted father, Thanatos, just as much as a real daughter would.
- Innocently Insensitive: When the party nears the ruins of the Eternian civilization, Ricotta exclaims, "Look, Adol! Old buildings! Your favorite!", leading to a Sweat Drop from him.
- My Friends... and Zoidberg: A positive example - she sees the party as surrogate brothers and sisters; rather than designate Sahad as a grandfather or a weird uncle figure, she explains, "Sahad is Sahad".
- Pint-Sized Powerhouse: Despite her small physical stature, her whip maces are almost as big as she is with considerable attack power. Exemplified in her attack skill "Dino Toss", where she hurls a giant Primordial bone.
- Playing with Fire: Several of her attack skills involve fire.
- Raised by Wolves: Before metting Thanatos, Master Kong (a white gorilla) and Shoebill (a giant stork) taught her how to survive on the island.
- Riddle for the Ages: Since her earliest memories are of being the only human on the Isle of Seiren, and the only people who might know are a stork and a gorilla, exactly how she came to be there is a mystery with no knowable answer.
- Unfortunate Name: While pronounced differently, her name is the same as a type of Italian whey cheese.
A mysterious, blue-haired girl who appears in Adols dreams, contrary to her lovely appearance, Dana acts boldly and is very imaginative, often surprising those around her. A member of the advanced Eternian civilization, throughout Ys VIII, Adol experiences Dana's life - the "Maiden of the Great Tree" - as it were his own.
- Amnesiac Hero: Once she meets Adol in-person during the present era, Dana's forgotten everything following the last moment she helped Adol during her era. She eventually fills in the gaps as her past incarnation assists the party that affects her present self.
- A Taste of Power: In the first segment where she's playable, Dana is at double the party's Character Level.
- Ascend to a Higher Plane of Existence: In the Golden Ending, she is chosen to become the "Goddess of Evolution", replacing the Tree of Origins to act on Earth Goddess Maia's behalf.
- Bare Your Midriff: Goes hand-in-hand with her Stripperific outfit in all of her forms.
- Big Damn Hero: Despite having been unconscious at the start of the beast raid that takes place after she's brought to Castaway Village, she shows up before the final wave to provide reinforcements as the party's Sixth Ranger.
- Braids of Action: Dana's hairstyle, which also evokes unusually long Girlish Pigtails.
- Brought Down to Badass: In the past, she connects with various spirits who unlock her potential and grant her immense power through the Gratika and Luminous forms. As the Eternian civilian falls after Lacrimosa, the spirits begin to wane, and she loses access to these connections before knocking herself out and reawakening in Adol's time. Losing them doesn't really stop her from kicking ass.
- But Now I Must Go:After becoming the Goddess of Evolution, Dana parts with the castaways. Adol's party believes she is always with them and watching over them.
- Cassandra Did It: In the past sequences, Dana ends up predicting Eternia getting bombarded by a meteor shower just in time for her to protect themselves from the worst of it. Nobody realized the strikes would also have an ecological impact; following the drastic climate changes for the worse due to dust clouds blocking out the sun, Eternians begin accusing her of causing the strike itself, either directly or because she was an unworthy Maiden.
- Curtains Match the Window: In her normal form and Gratika form.
- Cute Monster Girl: Eternians are not actually human, but are humanoid Primordials, hence why most of them are substantially bigger than most humans.
- Deuteragonist: Dana is the first character in the franchise to share the main character role with Adol (not counting Origin, which Adol isn't even in).
- Driven to Suicide: After all of Eternia was frozen over in the previous Lacrimosa, Dana shoots herself in the head with an Essence bolt. Played with because being a Warden of Evolution made her virtually immortal, but this was done to seal herself away until the time of the next Lacrimosa in the hopes that she could help Adol avert it.
- Drop the Hammer: A gigantic mallet is her Weapon of Choice when switching to her Gratika form.
- Dual Wielding: She uses two "Crescent Moon Blades" as her weapon in her Iclucian form or a pair of short blades in Luminous form.
- Exposed to the Elements: There is a part in the game during her past where Seiren is in winter season, her outfit is unchanged.
- Eye Colour Change: By default, her eyes are blue except when she's in Gratika mode, where they turn green.
- Girl of My Dreams: A literal example, as Adol's encounter with Dana is in the form of dreams that are her memories.
- Girly Bruiser: Despite her appearance, Dana's power and speed exceeds even those of a seasoned adventurer like Adol - for instance, she can easily beat Dogi in arm-wrestling, and can single-handedly fight off Primordials during the Eternian era. This is before mentioning the different forms she acquires in her time.
- Glass Cannon: She has the fastest movement speed of the party and has better STR growth than Adol, but has somewhat low DEF and HP growth. Her Dragon Spirit buff increases both her STR and DEF, making her a Lightning Bruiser as long as her SP doesn't run out.
- Hair Decorations: Has a couple trinkets and ribbons in her hair including what appears to be some sort of crown.
- Half Truth: She tells her handmaidens her vision during the Tree Festival was that of an ocean and is considered a good omen. Dana completely omits the fact she saw her own island sink into that ocean.
- Height Angst: She's considered short for an Eternian, but is tall by the standards of human women.
- Last of Her Kind: The only living Eternian on the planet courtesy of becoming immortal after being made a Warden of Evolution.
- Magic Knight: She's skilled at using Essence arts and utilizes Essence in some of her skills.
- Ninja Run: She runs like this in her Luminous form.
- Rapunzel Hair: Downplayed; her long, blue hair grows past her waist, but it's several inches away from her knees.
- Real-Time Weapon Change: In the past, Dana can rescue spirits which grant her additional forms that influence her abilities, attacks and resistances. They change her weapons.
- "Iclucian" is her default form, a Slash-based style focused on attack skills and can douse out fires using her ice and wind abilities in this form. She wields dual crescent swords forged exclusively for her due to her short stature in this form. No other adult Eternians could wield those swords because they are too small for them. It has the best SP gain from charged attacks of all the forms.
- "Gratika", a slow, yet powerful mode with Strike attributes, has the best defense, can successfully run against heavy winds, and can destroy blocks to traverse paths. She wields a wooden mallet in this form. Its main weakness is that it deals the lowest damage per second out of all three forms except against enemies weak against this form. It has moderate SP gain from its charged attacks.
- "Luminous", a swift Pierce-based style having Fragile Speedster and Glass Cannon tendencies and the ability to interact with otherwise invisible enemies and environment. It can really deal out the damage per second and allows Dana to move faster than her other forms, but cannot take hits well at all due to its poor defense against everything other than ice and fire damage which it has a great defense against, forcing players to parry or dodge incoming attacks. She wields a piercing weapon in each hand in this form. It is also the worst form for building up SP from charged attacks.
- Ship Tease: The bond between her and Adol via dreams even before they meet in-person isn't lost on the party and members of Castaway Village; cemented in the Golden Ending where she gives Adol an affectionate hug before they part ways.
- Stripperific: Most Eternians of her era worn fairly skimpy outfits, including the men, but Dana wears almost minimal clothing - for example, her chest garment is basically a large leather strap covering her upper torso.
- Tomboy: Often called the "Tomboy Maiden" for her out-going personality and tendency to do crazy things, such as escaping a room using a Bedsheet Ladder.
- Took a Level in Badass: Despite losing her ability to use the spirits' power due to their absence in the present, Dana learns new skills that she can never learn in the past.
- Tragic Keepsake: She has a small Essence ring made by her mother that she wore when she was very young, intended to seal her precognition until she could handle seeing all of the events her visions gave her. Dana laments having it on prevented her from seeing the vision that showed her mother's death, and offers it to Adol after making her peace with it during her max approval event.
- True Blue Femininity: Blue hair and a mostly blue main outfit... what little outfit there is.
- Turns Red: Not Dana herself, but her visions - they're shaded in relevance to how easily they can be changed, but scarlet-tinted visions are immutable, future fact.
- Underboobs: It's present, but unusually for the trope, Dana's doesn't have the breast size that makes it as pronounced.
- Waif Prophet: Compared to other Eternians; her power of precognition outstrips her peers by orders of magnitude, which was how she got the position of Maiden.
Tropes common among the villagers:
- Action Mom: Miralda; later, Alison, despite giving birth to a son, will still participate during beast raids and beast hunts.
- Action Survivor: Many of them, especially the ones who washed ashore on the north side of the island, are on their own for quite some time before Adol's party finds them.
- Child Soldiers: The situation on Seiren Island is so desperate that anyone who can fight is forced into fighting when there is a fight so big that the main adventuring party cannot handle the problem alone. This includes all of the children except for the newborn baby.
- Closed Circle: The survivors of the Lombardia are shipwrecked, so they can't leave the island until they can come up with another boat... and find a way to deal with the giant squid that shipwrecked them in the first place. Once all that is dealt with, they still can't leave because of the Lacrimosa creating hundreds of Primordials to wipe out humanity - if they don't stop it at the source before they leave, there won't be anywhere they can flee that the Primordials can't catch up to them.
- Rag Tag Bunch Of Misfits: The stranded passengers come from all walks of life, from Romun noblemen to Greshun tailors and Xandrian merchants.
- Relationship Values: Each castaway has an approval rating that will increase the effects of their passive Interception Skills during beast raids and beast hunts; completing their respective requests on the bulletin board and giving them gifts will increase the rating. Additionally, as more survivors are found, they can help clear out blocked paths on the map in the form of Assist Requests that require a certain number of total castaways present in the village. Finally, Adol's reputation builds as he completes the castaways' requests (alongside completing beast raids and hunts) - depending on how much reputation is earned after defeating the Final Boss, it influences which of the game's Multiple Endings is triggered.
- We ARE Struggling Together: As monsters start invading Castaway Village, every survivor begins pitching in to defend their temporary home during beast raids with nary a complaint.
The Captain of the Lombardia passenger ship and leader of Castaway Village, Barbaros tasks Adol with finding other survivors and mapping out the Isle of Seiren.
- The Heart: Serves as the pillar of support to keep everyone together and in high spirits to get off the island. He passes that task to Adol with his dying breath.
- Red Shirt: With the exception of himself and Katthew, none of the other crew members of the Lombardia are seen again following the shipwreck.
- Sailor's Ponytail: He has a sailor's ponytail justified by the fact that he is the captain of the Lombardia.
Alison & Ed
A Happily Married couple from Greek, Alison and Ed operate the village's tailor shop.
- Beauty Mark: Alison sports one near her left eye.
- Child Naming Request: After their son is born on the island, they ask Adol to name him if he completes a Sidequest to help them make new clothes for him. Adol's options are "Hope" or "Luke"; otherwise, Alison and Ed name him "Will" if the quest is unfinished.
- Determinator: Alison hides the fact she's pregnant from the villagers for as long as possible in order to avoid becoming The Load; she's called out on this.
- My Secret Pregnancy: There's little Foreshadowing about her pregnancy aside from Alison looking under the wind most of the time before Chapter 5, until she actually collapses from exhaustion while managing the shop. Hand Waved by Licht when he states that she wasn't visibly showing signs.
- Optional Party Member: Averted; players can go out of their way to find Ed after Captain Reed's ghost ship appears. If they don't, he'll automatically find Castaway Village himself.
- Papa Wolf: Monsters attack Castaway Village immediately after his son is born. Ed is more than ready to start busting heads to protect his family.
Doctor Kiergaard Weissman
Found by Adol's party in the Raised Coral Reef, Doctor Kiergaard tends to the village's medical needs while operating a make-shift clinic, mixing potions and other remedies.
- Badass Normal: He has no innate magic abilities nor does he own any artifacts. He's still a boss capable of taking on a three-member party with nothing but his skill as an ex-soldier.
- Bitch in Sheep's Clothing: Joins Castaway Village as the medical expert, and largely shows concern for the morale of the villagers. It's all an act by him to psychologically pick them apart and kill them one-by-one.
- Blonde Guys Are Evil: Following The Reveal as the Nameless Ripper, with Slasher Smile in tow.
- Combat Medic: He is a doctor who is well-versed in using weapons that only the Romun army has access to, so he is exposed as a doctor who is also a Romun soldier.
- Cruel and Unusual Death: Devoured by the Avalodragil.
- Foreshadowing: That Kiergaard, in the unpatched version of the game, does not have an approval rating like every party member and survivor at Castaway Village is the first sign there's something off about him.
- For the Evulz: Kiergaard declares himself to be a Necessarily Evil to Adol, claiming he is the Balance Between Good and Evil - that it must exist even on a remote island like Seiren in order to push them to advance. He believes that someone must be evil for this balance, and he has decided to be evil to maintain this balance. Adol's party doesn't buy this suggestion one bit, especially when he's absolutely giddy at the thought of crushing the villagers' hopes.
- Hope Crusher: He notices that Adol and Barbaros are symbols of hope to the Castaways, which is why he targets them, succeeding in killing the captain.
- Mad Doctor: He is a Serial Killer who uses his medical knowledge to kill his victims, usually by striking at important arteries.
- Manipulative Bastard: He uses the panic surrounding his attacks and those of the Primordials to trick Sir Carlan into trying to escape the island, in the hopes that he dies and brings down the village's morale.
- Mask of Sanity: He acts like a soft-spoken doctor and appears to be a voice of reason for the village, but once he's exposed, he stops hiding his warped mindset and cackles madly as he continues terrorizing the Castaways.
- Serial Killer: He is secretly one of the Romun Empire's most wanted serial killers, and this is a result of the numerous serial killings that he committed instead of any scapegoating that the Romun Empire might have committed.
- Sociopathic Soldier: He is a Serial Killer and a Combat Medic which is a type of soldier, so he is this trope.
- Spotting the Thread: He states that he earlier got sunburned in Altago. However, the others realize that this shouldn't be possible because Altago is currently at war with Romn, which means only a soldier would be able to go there, cluing them in on Kiergaard's true identity.
- The Red Baron: "Nameless Ripper", as his identity was never known, even by Romun military police.
- Trap Master: Along with his wire traps, he can set up mines in his boss battle, which detonate when stepped on or if they hit a party member while thrown.
- Walking Spoiler: Knowing his actual identity spoils some of the early parts of Ys VIII.
- Would Hurt a Child: He uses Quina as bait for a trap. Rushing into it is what gets Captain Barbaros killed.
- Wire Fu: He fights using special, razor-sharp wires that are almost invisible to the naked eye. True to form, they inflict the Bleed status.
An arrogant Romun nobleman discovered alongside Doctor Kiergaard, the stubborn hedonist Sir Carlan refuses to accept his current situation of being stranded on the Isle of Seiren.
- Asshole Victim: The first member of Castaway Village to die, killed by the Oceanus; even though no body is recovered, the castaways don't bother to mark a grave for him, unlike Captain Barbaros. Later subverted when he is found alive after his apparent death.
- Blue Blood: He is a member of the Romun Nobility.
- Break the Haughty: He tones down significantly after having to fend for himself for a long time between the dinghy sinking and the party finding him again.
- Brilliant, but Lazy: He spends the first part of the game without significantly contributing to the village due to believing everyone should be working for him. After he returns to the village, he takes the situation more seriously and changes his Raid skill to be more useful. He also helps in correcting the village's resource management errors, showing that he's actually intelligent when he tries.
- Dirty Old Man: Implied; Carlan tries to get Laxia to carry him all the way back to the village from the Raised Coral Forest, claiming he can't walk. Once Dogi offers to carry him instead, he reveals he can walk just fine. Either this, or he does not want to be rescued by anyone other than nobility, of which Laxia is a member of.
- Fat Bastard: He is the fattest castaway, and he is quite an unpleasant man.
- Fat Idiot: He is the fattest castaway, and he is usually quite stupid due to his contempt of non-nobles. If he is rescued a second time and then his approval is maxed out, he finally gets over his contempt of non-nobles and actually shows that he can be quite good at math and management.
- Foil: He is another foil to Laxia. Both are members of the nobility. However, Laxia does exploring and adventuring to help rescue survivors, while Sir Carlan does nothing but be selfish for most of the time. When he does try to help, his efforts usually backfire.
- Good with Numbers: He is actually very good at math. During his maximum approval event, he shows his math and management skills to help manage the castaways' supplies when there is a crisis caused by supply shortages.
- It's All About Me: He demands everyone in the village prioritize his needs and wants over their own survival and finding the rest of the castaways on the island.
- Jerkass: Hoo boy, Sir Carlan is a piece of work, refusing to help in even the most trifling of ways, and screwing things up when he's forced to try. Having said that, he can soften up if the right steps are taken.
- Lethally Stupid: He tries to help out in beast raids before his apparent death, but he winds up buffing the enemy by mistake when he is sent to support Adol's party.
- The Millstone: Carlan doesn't help out in any sort of way outside of attempting to help defend the village from attacks. He demands everyone in the village wait on him hand-and-foot. He even refuses to take part in Help Requests. Worse, while he does participate in defending against raids and does kill a small share of enemies because he does have a positive point contribution to Dogi's party, his support ability grants Status Buffs to the enemy rather than Adol's party, making him worse than useless when he is sent over to support Adol's party. The trope is later averted when Carlan is later found again, where he lightens up a bit upon being told of Captain Barbaros' demise, and will aid in Assist Requests (albeit grudgingly), and his buff on enemies for beast raids and beast hunts turns into a debuff instead. Eventually, Carlan takes over logistical concerns with regards to material acquisition upon maxing out his approval rating.
- Never Found the Body: Carlan's corpse is lost out at sea after the Oceanus sinks the dinghy he steals from Dogi; subverted because he's not even dead.
- Sand In My Eyes: When he's told that Barbaros died - saving Quina no less - Carlan insists on being alone, not divulging the obvious reason why.
- Screw This, I'm Outta Here!: Once rumors of the Serial Killer "Nameless Ripper" is hiding in Castaway Village, Carlan tries to escape the island by himself by stealing Dogi's incomplete dinghy, rowing out to sea in futility, until the Oceanus puts a stop to that.
- Took a Level in Kindness: Assuming he gets rescued for good in the latter half of the game, his experiences have softened him just a bit. He ends up grieving for Captain Barbaros (though he refuses to admit it), he takes a shine to Adol enough to offer him employment, and he begins to pull his weight in the village, even taking care of the bookkeeping aspects of supplies and rations.
- Upper-Class Twit: He is a member of the Romun nobility, and he is very selfish and does not help out at all for most of the time. He also looks down on almost everyone, especially those who are not members of the nobility.
- Walking Spoiler: Regarding his survival after being attacked by the Oceanus.
The granddaughter of a master blacksmith, whose family works for the Romun Empire, Kathleen maintains and upgrades the party's weapons in a small smithy, alongside providing armor.
- Character Development: Most of Kathleen's work in the smithy relies on what her grandfather has taught her, thus she feels she can't move out of his shadow as an experienced craftsman. Maxing out her approval rating and Kathleen will state she intends to create new weapons for adventurers like Adol, one distinct from her grandfather's legacy and will be solely hers.
- Determinator: Works for three solid days and nights teaching herself how to refine and work with Orichalcum.
- Dub Name Change: A rare example of a change between two versions of the same language dub - from "Catherine" in the first English script to "Kathleen" in the second.
- The Stoic: Even when stating her excitement over being able to work with a metal as legendary as Orichalcum, Kathleen maintains her composure.
- Ultimate Blacksmith: Her goal is to surpass her grandfather and become one of these. Exemplified when she diagnoses the problems with the party's weapons just by glancing at them when they first meet her.
A traveling nun, Sister Nia serves the Hieroglyph Church established in the Romun Empire.
- Action Dress Rip: At the climax of one of her Sidequests, Nia tears her skirt off to avoid tripping on it again should she be attacked and needs to run away while Adol is protecting her; she also discards her nun shawl, Letting Her Hair Down. Her "new outfit" stays as is for the rest of the game.
- Character Development: Nia spends most of her initial time at Castaway Village simply praying for God to intervene and get them off the island. Maximizing her approval rating and she realizes she needs to start doing more by becoming more proactive around the village, rather than sit and wait for the divine to do something for the survivors, starting with handling the laundry.
- Escort Mission: Her Sidequest involves Adol protecting her from monsters while they reach her destination. Throughout the objective, Nia can restore her own and Adol's Hit Points by praying and will stay put if Adol gets too far ahead, making it easy to keep her away from monsters.
- Hair of Gold, Heart of Gold: Long, golden hair with the most altruistic, up-lifting personality of the castaways.
- Optional Party Member: She is the first of the castaways who isn't required to be found in order to progress the story.
- She's Got Legs: After her Action Dress Rip, the camera focuses on them for several seconds.
- Visual Development: After her Action Dress Rip and because she spends a lot of time outside, she becomes noticeably more tan as the game progresses.
A traveling merchant from Xandria, Dina is in charge of the trading post in Castaway Village.
- Bare Your Midriff: Goes with her Stripperific outfit.
- Intrepid Merchant: Played with - since there's no currency available on Seiren, Dina is forced to barter with the castaways, but will still be on the lookout for treasure she hopes that will reward her a big score by tasking Adol with Sidequests.
- Stripperiffic: Wears just as little as Dana, with a tank top and mini-skirt.
The eldest son of a Greek nobleman from the mainland, Reja runs the village's crops and farm animals, albeit reluctantly.
- Blue Blood: He is a member of the noble House of Dior.
- Character Development: Reja is forced to maintain the crops by Dogi since every survivor up to that point is pitching in to help. He feels this task is beneath him, but slowly starts taking specific measures on ensuring the crops stay healthy, such as how much fertilizer and water should be used. Players maxing out his approval rating will see Reja start to enjoy the responsibilities he's been given and is proud of doing them, rather than continue to mope and whine about it.
- Child Soldier: Unfortunately, his situation of being a castaway on a hostile island forces him to fight in beast raids and hunts.
- Dung Fu: His raid skill is "Manure Ball", where a ball of manure lands in the battlefield to damage and blind enemies in the blast radius.
- Raised by Wolves: Played with - a Pikkard takes care of him after washing ashore until Adol's party finds him on the beachhead.
- Tsundere: A Rare Male Example; when conversing with Reja about the Pikkards he raises, choosing dialogue options geared towards how much he cares for the animals and he'll deny it's out of the goodness of his heart. In the normal and Golden Ending, Reja will take the Pikkards aboard the castaways' ship, incensed at the notion the animals should be left on Seiren to fend for themselves.
The wife of a restaurant owner in Greek, Mirala becomes the village cook after joining up with the rest of the castaways.
- Absurdly Youthful Mother: Lampshaded by Laxia, after discovering Mirala has six children, all boys, yet is only 32-years old.
- Mrs. Robinson: Lampshaded during her max approval event, where she kisses Adol on the cheek, with Adol feeling uneasy about it. Downplayed as he knows she's doing it just to be playful.
- Supreme Chef: One of her recipes she provides to Adol will restore 2000 Hit Points, one of the largest out of all the gourmet dishes in the game.
- Team Mom: Tasks herself with making sure everyone in the village eats properly.
An officer of the Romun military police, Euron boards the Lombardia while chasing a lead from a fellow officer regarding the wanted fugitive Nameless Ripper from the Romun Empire. He also opens up a small workshop where various accessories can be crafted.
- Always Gets His Man: He is an honest cop. He is so honest that in the face of a lack of The Alibi or other evidence needed to clear himself compounded with proof that a Serial Killer in Castaway Village's midst works for the Romun Empire's military, he tells Adol, who has an airtight alibi and therefore able to investigate without suspicion, to consider him a suspect.
- Could Say It, But...: Maxing his approval rating and Aaron will discuss how the Romun Navy has heard stories about an individual resolving crises in Esteria, Felghana, Celceta and Xandria that's catching the Romun Navy's attention. Players have the option of having Adol either slyly deny knowing anything about this or thank Euron for the heads up.
- Dub Name Change: Per the revised localization, his name goes from "Aaron" to "Euron".
- Good Scars, Evil Scars: One is present across his left eyebrow.
- Handy Man: He is able to repair things, build things, and dismantle things to recover the materials that are used to build them.
- It's Personal: The Nameless Ripper has killed members of the military police, including Euron's partner before he boarded the Lombardia, giving him more incentive to capture him.
- You Are in Command Now: After Captain Barbaros dies, he takes charge of his duties and measuring Adol's mapping progress.
A shy, but talented medical resident, Licht originally wasn't going to sail on the Lombardia, but got called in as a substitute for the ship's doctor at the last minute.
- Character Development: He loses his stuttering and gains confidence in his skills as a doctor as the story progresses. Between his introduction near the end of Chapter 2 and preparing to deliver Alison's baby in Chapter 5, Licht becomes a completely different person. This is cemented with the rest of the castaways addressing him fully as "Doctor Licht".
- Combat Medic: He will become one of the top ranking fighters in Dogi's squad in beast raids and often place first place once Adol helps with his problems.
- Contrived Coincidence: It just so happens Adol's party finds and recruits him right before Kiergaard is ousted as the Nameless Ripper, never leaving Castaway Village without someone to run the medical clinic.
- Never the Obvious Suspect: Discussed after the Nameless Ripper attacks Captain Barbaros, leaving behind a warning letter of a future incursion. Adol's party rules out Licht as a suspect when Carlan accuses Licht as the culprit, since they just found him in the wilderness when Little Paro delivers a message that Barbaros has been wounded, and the party has to make the trek back to Castaway Village with Licht, meaning he can't possibly be the attacker.
A little girl constantly wearing a pair of binoculars, Kuina wandered aboard the Lombardia when it set sail from Xandria, and is rescued by Adol's party when they confront the Nameless Ripper, who has been holding her hostage. A bit of a prankster, she loves to play tricks on the rest of the castaways.
- Child Soldier: Unfortunately, her decision to become a stowaway on the Lombardia backfired big time. She is forced to fight in beast raids and hunts because the situation is so desperate that anyone who can fight must do so.
- Dub Name Change: Orignally "Kuina", until the revision changed it to "Quina".
- The Prankster: A lot of the castaways' humor can be attributed to her; for instance, she tricks Thanatos into drinking a cup of coffee she makes for him. It turns out to be mud.
- Precocious Crush: Played with - after delivering materials for one of her Sidequests, she goes to make an amulet out of them. Although players might believe she intends to give it to Reja due to their proximity in age, the amulet is actually for the deceased Captain Barbaros, placing it on his grave, as a symbol of safe travel for him into the afterlife. Meanwhile, max out her approval rating and during her event, she'll give Adol a kiss on the cheek, implying she's felt this way for him upon being rescued from the Nameless Ripper.
- Rose-Haired Sweetie: Overlapping with her being The Prankster, Quina displays the most cheerful, energetic disposition out of all the characters in Castaway Village.
- Tragic Keepsake: After Barbaros dies, Quina starts wearing his over-sized coat around her at all times, even spending each day maintaining his gravestone for having saved her from Kiergaard.
A wandering artist from Gllia (the Fantasy Counterpart Culture of Real Life France), Austin tasks Adol to document the various Location Discoveries on the Isle of Seiren to serve as an inspiration for his artistry.
- Blue Blood: He does admit to being born into a noble family. Fortunately, he is a Cultured Badass.
- Born in the Wrong Century: His artistic style is at least 500 years ahead of the era - he's a Cubist (think Picasso) in the days of Swords and Sorcery.
- Cultured Badass: He is quite cultured being an Eccentric Artist. He will also consistently be one of the top-ranked fighters in beast raids, often placing first place in Dogi's squad in many waves, especially after you solve his quest and give him his gift.
- Dude Looks Like a Lady: It's very easy to mistake him for a woman because he has Ojou Ringlets.
- Eccentric Artist: His art is quite unconventional. In fact, it is cubist well before that would become a mainstream art form.
- Jack-of-All-Trades: Subverted - Austin claims he's this; however, it's very clear upon completing his bulletin board requests he has very little talent in painting and poetry. Oddly enough, the one thing he insists he has no talent in, music, is the one thing he's genuinely skilled at doing (as he seems to think that since he can't compose music, the fact that he can play it is irrelevant).
- Royal Rapier: Used briefly upon finding Austin in the wilderness, who holds a few monsters at bay, until Adol's party gets rid of them for him. During beast raids, he really makes use of that rapier because he becomes one of the top ranking fighters in Dogi's party because he racks up quite the high score in these fights.
- Stylistic Suck: Completing one of his requests on the bulletin board and Austin will draw a portrait of Adol made into this, while maxing out his approval rating and Austin will turn to poetry with questionable talent.
A middle-aged explorer, Thanatos was asked by a nobleman associate with exploring the continent of Afroca two years before the events of Ys VIII, only to wash up on the Isle of Seiren at the start of his journey. Finding Ricotta, he adopts her and builds a cabin on the face of the mountain Gendarme for them to live in. By the time Adol's party meets Ricotta, Thanatos has already been missing for a month.
- Cool Old Guy: Totally lax and filled with optimism, it's easy to see where some of Ricotta's traits come from.
- Disappeared Dad: Played with - he left to do some exploring outside of Gendarme, only to be caught by a pterosaur-like Primordial and almost fed to its hatchlings before managing to escape becoming their meal. Unfortunately, he wound up being stuck on the northern half of the island until Adol's party shows up.
- Jump Scare: Introduces himself by sneaking up on Laxia and yelling "BOO!", just to mess with the team.
- Message in a Bottle: Thanatos threw one into the sea, hoping someone would bring a jar of his favorite pickles and blueprints to build a ship for escape. It was found by Hummel, who "accepted the contract" and delivered the goods as promised.
- Not So Different: Thanatos is essentially an older, more experienced Adol - an explorer who has traveled to many regions in the world further than most people have, including the continent of Afroca (which Adol has yet to donote ). Furthermore, if Thanatos' statement is true, he himself was a Chick Magnet in his youth.
- Only Known by Their Nickname: Throughout the southern part of Seiren, the party discovers letters written by someone called "T". Hummel puts two-and-two together to deduce these were Thanatos' memos when the party finally meets him.
- Whip It Good: His Weapon of Choice when defending the castaways during the assault on the Oceanus.
- Who Names Their Kid "Dude"?: Subverted; despite his name being a reference to the personification of death in Greek Mythology, none of the castaways bat an eye at this.
An elderly lady, Silvia manages to survive being stranded on the northern half of the island primarily because she's also a legendary gladiator who never faced defeat in the Romun Colosseum.
- Bait-and-Switch: Hilariously done - when Adol's party meets Silvia, she appears as a harmless old woman and even plays the part. Once a Primordial decides to threaten them, she throws back her shawl, revealing an incredibly muscular build, and easily kills the beast that had managed to sneak up on the party without them knowing.
- BFS: It's longer than she is tall, and she wields it with one hand.
- Bonus Boss: Her Sidequest involves fighting Adol's party as sparring practice between them.
- Brawn Hilda: The most muscular woman in the franchise.
- Counter Attack: She can use Flash Guard to ensure her next attack is a Critical Hit. She spends much of her boss battle trying to bait the player characters into falling for her counters.
- Glass Cannon: She has less HP than most bosses around her level, but makes up for it with her swift combos and Flash Guard. She's a Lightning Bruiser compared to most humans though, since she moves quickly while carrying a BFS.
- Good Scars, Evil Scars: Given her gladiatorial reputation, parts of her body are covered in X-shaped scars.
- Never Mess with Granny: Primordials aren't safe from her, as Silvia has enough strength to One-Hit KO them!
- The Red Baron: Was known as the "Silver-Winged Hawk" in the gladiatorial circuit; this is used as Boss Subtitles during her Bonus Boss fight.
- Retired Badass: The oldest member of the castaways at 70 years-old. According to Hummel, she retired from gladiator fights, undefeated, ten years ago. Her max approval conversation will have Silvia express a desire to un-retire when the castaways leave the island.
- Strong and Skilled: She's strong enough to fight three party members at once and her usage of Flash Guard shows that she doesn't just rely on brute force like most bosses.
One of the sailors on the Lombardia who also befriended Adol during his brief stint as a sailor, Katthew is found on the northern end of the island east of the Eternian capital city of Aegias.
- Contrived Coincidence: Katthew can be found after obtaining Thanatos' request for ship blueprints on the eastern road from Aegias, and is the most knowledgeable about sea vessels in general after Captain Barbaros, thus becoming the best-available resource at building one to escape the island.
- Dub Name Change: From "Kashu" to "Katthew" in the revised English script.
- Ribbon-Cutting Ceremony: Completing his Sidequest of gathering tree sap to make an alcoholic beverage, and Katthew will christen the castaways' escape vessel before putting it on water.
The von Roswell family butler, Franz accompanied his mistress Laxia on her journey.
- Bare-Fisted Monk: Implied, given the combat stance he takes before fighting Primordials in his Sidequest.
- Battle Butler: Besides the Sidequest of fighting Primordials, he also participates in beast raids and beast hunts.
- Cultured Badass: He is quite cultured being the butler for the noble House of Roswell. He is also able to take out Primordials using his martial arts.
- Handy Man: He is good at carpentry, and really helps Dogi in building the escape ship.
- Off Screen Moment Of Awesome: In his Sidequest, he asks Adol to help him get rid of Primordials seen outside of Castaway Village. Although players don't see Franz in action (as they're controlling Adol), dead Primordials are littered before his feet. After a brief conversation, more Primordials show up; the two charge straight for them, but the end result is not shown. Nevertheless, Franz emerges unscathed.
- Servile Snarker: He goes out of his way to embarrass Laxia, particularly about how close she and Adol are.
- Shipper on Deck: Maxing out his approval rating and Franz implies Adol will make a good match for Laxia, even beginning to address him as "Adol-sama".
A talking parrot Captain Barbaros befriends, Little Paro quickly becomes the primary means of relaying messages between Adol's party and Castaway Village, occasionally warning them of monsters coming to attack when the former is outside of the village exploring the Isle of Seiren.
- God Was My Copilot: The normal and Golden Ending reveals Paro is a disguise used by the Earth Goddess Maia.
Ricotta's "mentor", Shoebill is her best friend on the Isle of Seiren, who helped raise her before Thanatos found and adopted her.
- Early-Bird Cameo: Shoebill can be met in Castaway Village and fed fish in Chapter 2, long before Ricotta officially introduces her.
- Fishing Minigame: Feeding Shoebill specific fish caught and she might reward players with items.
- Not So Above It All: When Ricotta tells Shoebill about warping, she states she doesn't need it because she can simply fly, only to state she may give warping a shot.
Ricotta's "master" who taught her how to fight, Master Kong can also teach Adol's party an assortment of attack skills, provided he is given something in return.
- Bonus Boss: At certain points in the game, finding Master Kong will have him teach each party member an attack skill after beating him in a one-on-one match-up. Success will lead to that party member inventing a new attack skill from one of Kong's arsenal of techniques.
- Early-Bird Cameo: He is the shadowy figure walking around the Raised Coral Forest during the first night search mission of the game.
- I Am Not Left-Handed: Ricotta states that Master Kong holds back in all of his fights with the party. This is supported by how he never uses all six of his special skills in one fight, meaning the player has fewer attacks to memorize per battle. In the Steam version's Time Attack, Master Kong can use all of his special skills.
- Worthy Opponent: After every party member manages to defeat him, he becomes so impressed that he joins in defending the village during beast raids.
The captain of a Pirate crew whose bodies Adol's party finds throughout the Isle of Seiren, while history has stated Captain Reed and his crew pillaged and sacked islands throughout the Gaete Sea, his ship's logs and ghost tell a different story altogether.
- A Father to His Men: Why he accepted the commission to attempt to explore the Isle of Seiren in the first place, despite being given a crew of criminals, inexperienced sailors and rebels - it's to save his regular crew back home from execution.
- Beat the Curse Out of Him: Reed's ghost tells the party the trashing they give him helped him come to his senses after a hundred years of wandering as a lost soul.
- Captain Ersatz: An infamous pirate with a known, fearsome reputation who had beef with a nation's government, except it's all propaganda used by the authorities to make him look like a monster, when the actual man had other motivations that led to a life of piracy - are we talking about Captain Reed or Gold Rogers?
- The Dreaded: Sahad mentions Captain Reed's infamy is used to scare Greek children even a hundred years after his death; Greshuns do not dare speak his name. Hilarity and Irony ensues when hints dropped by Reed's ghost and Adol's deduction during Sahad's max approval event implies Sahad is one of Reed's descendants who escaped persecution by the Greek government.
- Fridge Logic: In-Universe, it always bugged Sahad why a man considered a ruthless pirate such as Reed had a ship called the Elfetheria, whose name means "Freedom" in the Greshun language; The Reveal turns this into Meaningful Name.
- Hero with Bad Publicity: The truth behind his actions is Reed and his original crew hunted down slave ships to free people and end the slave trade. Greshun Marines committed the atrocities he was blamed for in order to lure him out; Reed turned himself in to get them to stop.
- Hook Hand: His left hand has a hook.
Tropes common among Eternians:
- Bare Your Midriff: Their style of clothing, coupled with their size, makes it such that most of what Eternians wear will show the mid-regions of their bodies.
- Domesticated Dinosaurs: In their era, Eternians can be seen using Primordials to tow carriages and carts.
- One Head Taller: The average Eternian's height is twice that of a regular human.
- Original Man: Zigzagged; In-Universe, Eternians look and move like humans do, only being One Head Taller than their modern counterparts. However, according to Dana, Eternians descended from Primordials; this explains why they are physically stronger than humans.
- Power Trio: Dana, Olga and Sarai form one in their era, thanks to their political and religious ranks as Maiden, Chief Priestess and Queen of the Eternian Empire, respectively.
One of Dana's friends in the priesthood, Olga becomes her closest ally when she is anointed as the temple's Chief Priestess after Dana becomes Maiden of the Great Tree.
- I Choose to Stay: She spends her final days remaining in the capital rather than flee south with Dana and other Eternians.
- The Straight Man: Between herself, Dana and Sarai, Olga is the more logical and reasonable of the trio.
- Tragic Keepsake: Olga leaves a pendant in the Aegias capital for Dana to retrieve following the meteor shower hitting the city, giving the latter closure on her passing as well as the end of the Eternian era.
Son of Eternia's head palace guard, Rastell was Dana's Childhood Friend.
- Adorkable: His reactions when Dana teases him about becoming a royal guard before he actually becomes one.
- Bolivian Army Ending: Rastell single-handedly protects Dana from a group of rioters so she can retreat and accomplish her mission. Olga later tells Dana via telepathy that he survives, but just barely.
- Cannot Spit It Out: His interactions heavily implies he's in love with Dana, but he becomes satisfied with becoming her personal bodyguard instead of confessing his feelings.
- Character Development: Matures from a Wide-Eyed Idealist youth dreaming of following in his father's footsteps into fully succeeding in that goal.
- Declaration of Protection: His life-long dream is to become Dana's personal bodyguard, frequently talking about it whenever the two meet. He fulfills this promise before his Bolivian Army Ending.
- Eyepatch of Power: In his final appearance, Rastell wears this after having lost sight in one eye from his actions above.
- Took a Level in Badass: He grows from a stuttering guard-in-training who's shy around Dana into a dedicated, honor-bound guard worthy of protecting Dana.
A mysterious girl who Dana meets and befriends, Io appears to have knowledge about the Sanctuary Crypt and a deep understanding behind the true history of Eternia.
- Bonus Boss: She is the Final Boss in Dana's solo adventure through the optional Sanctuary Crypt and takes on the form of a large dragon with a matching Stance System that Dana uses.
- Dead All Along: She's been dead for centuries, but her soul continues to exist via astral projection.
- Elemental Powers: She has both Gratika and Luminous forms, but unlike Dana, her default form uses fire rather than water.
- HeelFace Turn: Before the events of the game, she was a bandit who gave up her ways and became Saint Uranius's first disciple.
- Really 700 Years Old: Her current form is a projection of her soul, but her waning power has caused the projection to take on the appearance of when she was a child.
- Red Herring: Io's mischievious demeanor and skimping on her identity and motives leads players to believe she's a possible antagonist. Turns out that while her history is deeply cemented in Eternia's past, she merely seeks to see whether the current Maiden of the Great Tree can overcome the inevitable Lacrimosa.
- The Reveal: She is the first disciple of Saint Uranius revealed in the history of Eternia throughout the Sanctuary Crypt - the original Maiden of the Great Tree.
- Secret Test of Character: Io has tested all of the Maidens throughout Eternian history by leading them to challenge the Sanctuary Crypt to increase their "virtue" and learn about the Tree of Origins. As she states, many of Dana's predecessors suffered a case of Go Mad from the Revelation.
- Stealth Hi/Bye: She pulls this on Dana several times as she progresses through the Sanctuary Crypt's levels.
- You Look Familiar: In-Universe, Io meets Dana for the first time right after the latter becomes the new Maiden. Several years later, they meet up again and Dana tries to recall where they met before.
- Walking Spoiler: Everything about her identity isn't revealed until the very end of Dana's side of the story during her era.
- Big Good: Of his time. He was instrumental in helping to unite the Eternians under the first king as well as maintaining peace during a time of pestilence. His teachings and legacy live on in the duties of the Maidens of the Great Tree, beginning with his first disciple, Io.
- Posthumous Character: Long dead before the events of the game and only comes into play when Dana is learning the history of the Eternians in the Sanctuary Crypt.
Due to the nature of the following characters, spoilers are unmarked to avoid redundancy.
The fourth princess of the Romun Empire, Griselda was aboard the Lombardia, winding up on the Isle of Seiren just like the other castaways, though on a different part of the island altogether. For tropes regarding her, see her entry here.
The Wardens of Evolution
Chosen representatives of the previous dominant species throughout history, each Warden is tasked with finding The Chosen One of the current species in preparation for the eponymous "Lacrimosa". Its current members include Hydra, Minos, Nestor, Ura (Sarai in disguise), Dana and Adol.
- The Chosen Ones
- Deconstructed: Each Warden is chosen by the Tree of Origins for having displayed the best qualities of their respective species. However, each of them are meant to merely bear witness the end of their eras, rather than fulfill anything significant.
- Discussed and Invoked: during Dana's max approval event, she states that had her past self not guide Adol in the present via dreams to where he is throughout the Isle of Seiren, he ulimately would not be branded by the Tree of Origins to survive the Lacrimosa because of it recognizing his qualities. Players can either have Adol say it's not her fault he's in this predicament or acknowledge it's an honor that Dana "chose" him.
- Despair Event Horizon: With the exception of Adol and Dana, In-Universe, the rest of them had crossed this after realizing that fighting the Lacrimosa was an effort in futility.
- Immortality: Those who have been branded by a red sigil somewhere on their body by the Tree of Origins will gain this.
- Last of His Kind: Each Warden are the only remaining member of their respective race.
- Neutral No Longer: In spite of the Wardens' stance as The Watchers, they still advise and guide Adol's party into overcoming the Lacrimosa.
- Precursors: Hydra, Minos, Nestor and Ura all come from ancient eras in history preceding Eternians and humans.
- The Watchers: The Wardens' intended role is to observe how the current species will fare by the time the Lacrimosa occurs without interfering. After Dana ascends into the Goddess of Evolution, they continue to do so on her behalf.
Ura A.K.A. Sarai
Ura is a shapeshifting alien whose power is to mimic other races. She mimicked Sarai, one of Dana's friends during their mutual training and selection for Maiden of the Great Tree. She returned to Sarai's home after Dana succeeds the preceding Maiden. She is one of the Wardens of Evolution.
- Alien Invasion: While her race settling on the world was not implied to be malicious, Ura herself is a Woobie, Destroyer of Worlds.
- Dead All Along: The real Sarai died young due to illness. Ura, a Warden of Evolution whose species' main ability is mimicking other species, stole the real Sarai's identity.
- Dead Person Impersonation: Sarai actually died young due to illness. Ura, a Warden of Evolution whose species' main ability is mimicking other species, stole the real Sarai's identity.
- Easily Forgiven: She feels that after her betrayal of the Eternians, she doesn't deserve Dana's friendship, though Dana is more than willing to rekindle their friendship after her Psyche battle.
- Evil All Along: Ura mimicked the dead Sarai and usurped the throne, and she secretly did nearly nothing to protect Eternia from the impending extinction event she knew was coming.
- Fake King: Ura, the impostor mimicking the dead Sarai, was working to try to get Dana to accept her species' extinction, and she became the queen by mimicking the real Sarai who was the heir to the throne.
- God Save Us from the Queen!: Ura mimicked the dead Sarai and usurped the throne, and she secretly did nearly nothing to protect Eternia from the impending extinction event she knew was coming.
- The Heavy: While she is not the cause of the Lacrimosa, she does the most work in trying to get every race to accept their incoming extinctions out of all the characters in the game, and is willing to do anything to do it.
- Humanoid Aliens: If Ura's suggestion holds true, her species is from another world, who made Earth its home until the Lacrimosa brought about its end.
- Ill Girl: It's implied that Sarai's weak constitution is what disqualifies her from being part of the selection of Maiden. Seemingly subverted when she's forced to do so and return to the Eternian palace to take on the role as the queen of the Eterian Empire after her mother steps down. Played straight when "Sarai" finally revealed that she was the Mole in Charge who impersonated the real Sarai after she died.
- Mole in Charge: She was working for the Lacrimosa, and usurped the throne by mimicking the real Sarai who died of illness.
- Split Personality: Ura has at least two personalities: her own personality and a personality mimicking Sarai.
- Regretful Traitor: She befriends many Eternians, but is secretly trying to get them to accept the Lacrimosa. She does not like this at all, but does it anyway because she believes that resistance is futile.
- Resistance Is Futile: She and the other Wardens of Evolution feel that fighting the Lacrimosa is pointless, and she works much more than the other wardens to get the victim species to accept it.
- The Reveal: The real Sarai died when she was a child due to sickness; the one whom Dana has known throughout her life is Ura, a Warden of Evolution, who assumed her form.
- Tragic Villain: Ura feels that there is no point to opposing the Lacrimosa, so she tries to get species to accept their upcoming extinctions.
- The Usurper: Ura, the impostor mimicking the dead Sarai, was working to try to get Dana to accept her species' extinction, and she became the queen by mimicking the real Sarai who was the heir to the throne.
- Voluntary Shapeshifting: Ura's species has the power to totally mimic other humanoids in form and personality, which justifies how she was able to live as Sarai in order to watch over Dana.
- What Happened to the Mouse?: Sarai disappears after the meteor shower hits Aegias and destroys the palace. Justified as Ura begins preparing Dana to become one of the Wardens of Evolution.
- Woobie, Destroyer of Worlds: Her species fell to the Lacrimosa. After many species fell to it, she started to get species to accept being wiped out.
The Tree of Origins
Housed in the Eternian capital of Aegias, the Tree is the center of the Eternian faith. According to the civilization's history, the Tree brought forth the concept of "Essence", fueling Eternia and its technology. With its Maiden, this "Great Tree" brought providence and premonitions to the Eternians, such as warnings of poor harvest or natural disasters. However, what few realize is the Tree has a conciousness of its own, one where it deems when the current dominant species in the world have lived past its prime, triggering a global cataclysmic event called the Lacrimosa.
- Apocalypse How: The Lacrimosa presents a Class 3 planetary-level example, albeit, one that specifically targets an entire species for extinction - the most dominant lifeform in the world at the time. Aquatic-like (Hydra), bull-like (Minos) and insect-like humanoids (Nestor), shape-shifting extraterrestrials (Ura) and Eternians (Dana) were the previous ones; humans are next on the list.
- Captain Ersatz: Of the Catalyst from Mass Effect 3 - both entities are designed by its creator(s) to judge organic life based on their evolutionary levels, controlling their expansion and growth by systematically wiping them out according to different set conditions. In Mass Effect, species are wiped out when they reach the peak of evolution. The Lacrimosa wipes out species if they start to stagnate in evolution and fail to adapt to differing conditions. Although an individual Reaper made by the Catalyst in Mass Effect is the sum of an entire species, a similar method is used by the Tree when choosing the next Warden of Evolution - an individual who embodies their race's greatest qualities.
- The End of the World as We Know It: By destroying the Tree's avatar, the "Theos de Endrogram", life in the world cannot exist. Adol's party learns this the hard way when they're led to believe Theos is the key to stopping the Lacrimosa, only to destroy the world.
- Eternal Recurrence: Lacrimosa is inevitable; every dominant species, past and present, are wiped out to ensure their successors will take their place and receive the benefits of evolution.
- Goal-Oriented Evolution: Per Earth Goddess Maia, the Tree ensures evolution does not stagnate and order is kept to ensure the dominant species don't become too chaotic or powerful.
- Ret Gone: In the Golden Ending, having been awoken from her sleep where she dreamed up the whole world, Maia remakes the world, but without the Tree of Origins; instead, Dana as the Goddess of Evolution is in charge of the Lacrimosa, with the Wardens of Evolution being her advisors.