This is the character list for Ys IV: Mask of the Sun, Ys IV: The Dawn of Ys and Ys: Memories of Celceta. For entries about Adol Christin, Dogi and characters from other installments, see here.
An information dealer whom Adol encounters at a bar in Casnan, Duren claims to have met Adol before though with no memory, Adol remains skeptical. An extremely kind-hearted man (though hed never admit it), Duren cant bring himself to walk away from someone in need, making him a perfect travel companion.
- Adaptational Heroism: He is not much of a hero and more of a significant background character in both Ys IV: Mask of the Sun and Ys IV: The Dawn of Ys. He is one of the main heroes in Ys: Memories of Celceta.
- Call-Forward: He calls Adol a "goody-two-shoes", just like Geis did back in Ys VI: The Ark of Napishtim, Foreshadowing Duren and Geis come from the same clan.
- Chew Toy: Duren's a target of many snarky comments from party members and Non Player Characters alike.
- Childhood Friends: With Frieda and, presumably, Gruda since they all grew up in Danan Village.
- Dark Is Not Evil: He's a member of the "Clan of Darkness", one of two sets of recurring antagonists in the Ys franchise, specifically a descendant of those who chose to exile themselves in shame of what they did that ultimately caused the "Eldeen" civilization to collapse. These people built the underground village of Danan to hide themselves from the rest of the world as a form of repentance, but also to monitor Eldeel's activities, as his dark persona is a cause of concern due to events surrounding him and the destruction of the ancient "Kingdom of Celceta" centuries ago.
- Duel Boss: In Comodo, Lindsay and Marcella will ask Adol and Duren to duel each other, with Adol as the controllable character and Duren as the boss. Winning is optional, but will reward the player with extra gold, an achievement, and Duren's entry in the monster guide.
- Expy: Of Dogi in Memories of Celceta - a male Close-Range Combatant who provides the most exposition for the party.
- Hypocritical Humor: He claims he hates "goody-two-shoes"-types like Adol, but as others point out, Duren is often too kind for his own good.
- Ki Attacks: Certain skills he acquires, almost all of them melee-based, involve using this to close the gap between him and enemy targets.
- Kung-Fu Wizard: Played with - Duren justifies his aptitude for magic is less than stellar, which is why he doesn't use it and opts for Good Old Fisticuffs.
- Knowledge Broker: He helps out Adol with his ability to gather information and point out the places in the Great Forest of Celceta they should visit.
- Miser Advisor: Lampshaded in his introduction scene, where Duren declares Adol is his favorite "source of money" before correcting it to "friend".
- Nice Guy: Played with - Duren helping Adol regain his lost memories turns out to be not so altruistic, yet he's shown to be the type of person who doesn't like leaving people in trouble, as much as he hates to admit it.
- Obfuscating Stupidity: Justified; Danan Village's elder tasked Duren with keeping an eye on Adol after the latter met with Eldeel pre-memory loss to determine whether the latter's dark persona would arise again. Duren playing the Knowledge Broker is so he can point Adol back to the direction where he was before the memory loss
- Stone Wall: Out of the two striking characters, he can take a lot of damage but not deal as much of it as Calilica.
- Tsundere: A Rare Male Example, though a mild one - any teasing against him with regards to Frieda and he'll clam up and deny it.
- White Sheep: In The Dawn of Ys, most of the Clan of Darkness is evil. He is a member of this clan, but is rebelling from it and is a good man.
A young Genki Girl who lives in the treetop village of Comodo, Karna is an extremely skilled huntress. One of the best warriors in Comodo, she puts most of the other hunters in the village to shame with her accuracy and cunning talent. Her Weapon of Choice are throwing knives, though she has an unfortunate habit of throwing first and asking questions later.
- All Amazons Want Hercules: She thinks it's a great idea to marry Adol because he will make a good sparring partner.
- Big Eater: Implied upon visiting Casnan, as she loves trying new things.
- Blow You Away: Her primary element seen in her some of her skills, such as "Tornado Blade".
- Bottomless Magazines: She never runs out of throwing knives.
- Cool Big Sis: To her younger twin brother Remnos and the children in Comodo.
- Dance Battler: "Mistral Spin" is a close-ranged launcher skill where she creates a cyclone by break-dancing.
- Fashionable Asymmetry: Justified; one leg of her pants is completely cut off to allow a knife belt fitted firmly on her thigh.
- Fragile Speedster: Compared to Ozma, she has faster attacks, deals less damage per hit, and cannot take as much damage.
- Girl of the Week: The latest in a long line of girls Adol inevitably ends up leaving behind to head to another adventure.
- Heroic BSoD: Undergoes this when she discovers Remnos has been hiding his talent all along, allegedly driving his FaceHeel Turn. She quickly gets back on her feet, however.
- The Glomp: Gives one to Adol after finding him in Casnan by leaping off from the tallest structure in Casnan down to the ground.
- Long-Range Fighter: She cannot take much damage nor can she do much damage per hit, but her attacks have very long range.
- She's Got Legs: Played with; Duren calls out Adol to not look at them "like that" when he notices the injuries she's sustained while tracking them down from Comodo to Casnan.
- Standard Status Effects: "Poison Knife" will inflict the poison status ailment against her targets.
A resident of the village of Selray, the young Ozma is the Sole Survivor of an unnamed tribe which cares for their "sacred beasts" called Spardas, water-faring creatures the villagers use to hunt fish, their primary source of sustenance in Celceta. He is also Selrays leader and has managed to uphold its peaceful ways for as long as hes been in charge. Reliable, level-headed and dedicated, Ozma is loved and respected by all of the villages residents. While extremely stubborn and inflexible when it comes to the laws of his tribe, he is also extremely loyal to the people in his charge.
- Badass Boast: Delivers a Shut Up, Hannibal! at Gadis' Hannibal Lecture when the Spardas aren't actually as "divine" as Selray's residents were led to believe."I am in a position to change those laws!"
- Blade on a Stick: His Weapon of Choice are lances and spears.
- Butt-Monkey: In Danan, he of all people becomes the butt of some jokes with regards to romance.
- Charged Attack: Played with - the time it takes for some of his offensive skills to execute require a lengthy charge-up. Leveling up these skills generally shortens the time it takes to pull them off.
- Close-Range Combatant: Subverted. While his spear is typically a melee weapon in most games, his melee chain and many of his skills have hitboxes that extend surprisingly far past his spear's reach, though he still doesn't have as much range as Karna. Taking advantage of his mid-range hitbox is a key part of his playstyle, since his attacks have a lot of wind-up time.
- Dishing Out Dirt: Many of his skills involve the earth element.
- Implied Love Interest: A late-game sidequest reveals one Selray resident who takes care of the Spardas in his absence harbors a crush on him, something the party approves of.
- The Judge: Ozma is assigned to handle crimes and deals with criminals in Selray, but without being a Hanging Judge.
- Last of His Kind: The sole remaining member of a tribe designated as Sparda caretakers.
- Mighty Glacier: Compared to Karna, he is stronger, slower, and tougher.
An energetic, curious young girl from the village of Highland. Mature beyond her years, Calilica harbors something of a complex about her age and youthful appearance, and is constantly seeking to be recognized as an adult by those around her. An apprentice apostle to Eldeel, she looks up to fellow apostle Leeza as a surrogate older sister, having grown up with her since they were children. As such, she will hold back at nothing if she can be of assistance to her.
- Badass Adorable: She may be tiny, but she packs a lot of punch with that giant hammer.
- Bird Run: While other party members run normally, Calilica runs like this.
- Bratty Half-Pint: Despite her wise demeanor, she'll often resort to mischief, such as biting Duren when she doesn't agree with him.
- Drop the Hammer: Her Weapon of Choice are maces and giant mallets.
- Glass Cannon: She can deal loads of damage, but cannot take much of it before she is knocked out.
- Little Miss Snarker: Tends to get snarky, especially when Duren is involved.
- Little Sister Instinct: The whole reason she forces her way into Adol's party is because she is concerned for Leeza.
- Shock and Awe: The majority of her skills are lightning-based, though they don't inflict the paralysis status effect by default.
- Token Mini-Moe: The only kid in Adol's party.
- Wise Beyond Their Years: Justified, since she's training to be one of Eldeel's apostles.
A female knight from the village of Danan who also serves as a storyteller, Frieda has a homunculus fairy called Nina as a partner and wields a halberd. Childhood Friends with Duren, she accompanies Adol's party when the nature of Danan Village proves to an important stop for him and its residents' history with not only Eldeel, but the region of Celceta.
- Dark Is Not Evil: A descendant of the Clan of Darkness like everyone in Danan Village.
- Fairy Companion: Nina, a small homunculus fairy created through alchemy, is described as "often talking too much".
- Fanservice Pack: The female party member to invoke this the most, thanks to Cleavage Window and Hartman Hips, and being The Tease.
- Glass Cannon: She can deal more damage than Adol (this game's other slash damage-dealing character), but she cannot take as much damage as him.
- Heartbroken Badass: If Frieda's mother and Nina's words are true, her fiance Ernst leaving the village with Gruda years earlier is still a sore spot for her.
- An Ice Person: Many of her skills involve creating icicles, with some able to inflict the freeze status effect.
- Magic Knight: Frieda combines offensive attacks with plenty of magic spells via her skills; in fact, she's the only person in the party who is capable of actively casting magic.
- Narrator All Along: Implied in Memories of Celceta, given she's a storyteller and is fed information on Adol's whereabouts by Duren via Nina throughout the game before his party reaches Danan. That the ending of the game is but one re-telling of his adventures in Celceta, taken from Frieda's perspective, is a possibility.
- Shipper on Deck: Nina comes across as this for Duren and her.
Recently stationed in Celceta at the Frontier City of Casnan by the Romun Empire, Griselda tasks Adol with clearing monsters and creating a map of the Great Forest of Celceta.
- The Cameo: Griselda returns in Ys VIII: Lacrimosa of Dana, provided players find her, as the last of the castaways shipwrecked on the Isle of Seiren aboard the Lombardia passenger vessel.
- Defector from Decadence: Played with - while she and Commander Leo show that not all Romuns are bad, they both acknowledge non-Romuns' mistrust towards Romn is more or less justified due to its corruption and militant expansionist policies.
- Expository Hairstyle Change: From a tied-up bun in Memories of Celceta to a side ponytail in Ys VIII; justified in order to keep hiding her identity as Romun royalty.
- Internal Reformist: One of the few members of the Romun Empire that fights against the corruption that is typical of this imperialist nation.
- Quest Giver: She asks Adol to create the map of Celceta, the Cartography Sidequest that spans throughout the game.
- Reasonable Authority Figure: The townspeople of Casnan are surprised to find that unlike previous governor-generals who only cared about lining their pockets, Griselda sincerely tries to improve the living conditions of people in the various villages, such as placing guards as a protection detail after Gruda's forces deliberately attack Highland, confirming his evil intentions. She is also one of the few authority figures from the Romun Empire who isn't hostile to Adol at any point in the series.
- Rebellious Princess: In one of the scattered memories that don't belong to Adol in Memories of Celceta, it's implied Griselda left the Romun capital because she's depised for her reformist attitude by the majority of the Empire, something Leo knows too well.
- The Reveal: She's actually the fourth crown princess of Romn.
- Royals Who Actually Do Something: After Gruda's attack on Highland, she personally visits to apologize and has her troops stationed there and at Selray as a defensive measure rather than as an occupational force. In Ys VIII, having her join with Castaway Village and she will provide off-screen assistance during Beast Raids and Beast Hunts with her raid skill.
- You Look Familiar: In-Universe example - upon Adol's party meeting her in Ys VIII, Laxia von Roswell states she's certain she met Griselda in the past, but Griselda denies it to hide her identity as the fourth princess of the Romun Empire, even reasoning that were she a princess, she would not address herself as "Governor-General".
The commanding officer in charge of Romun troops stationed in Celceta, Leo was once held in high esteem as "Roaring Leo", but was demoted and sent to Celceta. Throughout Memories of Celceta, Leo is always seen with two Casnan conscripts under his command, Sancho and Panza.
- Adaptational Heroism: His original versions in Mask of the Sun and The Dawn of Ys are downright evil, to the point of Obviously Evil in the latter game. Despite not being named in Mask of the Sun, Leo dies fighting Adol when he attempts to conquer Comodo Village, while his counterpart in The Dawn of Ys is killed via his own greed upon triggering a trap. Commander Leo in Memories of Celceta, despite putting a buffoonish demeanor, is far more heroic and survives the game, even assisting Adol during the climax of the story.
- A Father to His Men: Leo took the blame for one of his subordinates' grievous mistakes, forcing his Romun superiors to demote and send him to Celceta, which the Empire considers a "backwater region".
- Crouching Moron, Hidden Badass: During the end-game of Memories of Celceta, Leo proves his skill with a sword isn't just for show as he fights off several shadow creatures with ease.
- Death by Materialism: In The Dawn of Ys, Leo is motivated purely for treasure. Upon opening a treasure chest only Adol is authorized to do so by the dead, Leo gets electrocuted.
- Frontline General: Both versions of Leo in Mask of the Sun and Memories of Celceta fight alongside their men.
- Obfuscating Stupidity: On the outside, Leo in Memories of Celceta looks like the typical, high-strung imperialist officer who rags about his nobility and command experience; most Celcetans, including Adol's party, don't take him seriously. However, Leo proves he's far smarter and perceptive than he appears, such as deducing the mushrooms Remnos provides to him, Sancho and Panza are poisonous to consume.
- Plucky Comic Relief: His purpose in Memories of Celceta is appear in front of Adol's party and make a complete fool out of himself and Romun soldiers under his command in various places around Celceta. The townspeople of Casnan think of him as a joke.
- Reasonable Authority Figure: Despite his rambunctious personality, Leo genuinely wants to help out the people of Celceta in Memores of Celceta. In fact, alongside Governor-General Griselda, Commander Leo proves not all Romun officials are bad - it's a shame when the majority of them are corrupt and have non-altruistic motivations.
- We Have Reserves: Applied in The Dawn of Ys, where Leo sends his troops into a fire trap, incinerating most of them.
- Throw the Dog a Bone: By the end of Memories of Celceta, some townspeople and soldiers start showing him the respect he deserves.
- Unknown Rival: He tries to one-up Adol by going to the places Adol went and solving inhabitants' problems but only ends up making fool of himself in the process.
Karna's younger twin brother, Remnos is a bit of a Black Sheep in Comodo Village, as he has chosen the path of an artistan, craftsman and historian rather than following the way of the warrior. His disappearance from the village is what prompts Karna to join Adol's party.
- Big Damn Heroes: With Leo during the climax of Memories of Celceta.
- Brilliant, but Lazy: Is accused by Comodo villagers of being this. Played with when the "lazy" part is meant to mask Remnos being a prodigy in anything he does, including fighting. He works hard not to reveal how good he really is because he respects his sister's own hard work at being a huntress and doesn't want to discourage her by making it look too easy.
- Determinator: Withstands the effects of Bami's death curse on him long enough for Adol's team to kill her and break it.
- Fake Defector: He joins the Romun army, but only to act as a Reverse Mole on Adol's behalf to spy on Gruda and his rogue faction.
- Poke the Poodle: When Gruda orders him to kill Commander Leo, Remnos gives him poison mushrooms, but Leo notices the mushrooms will only give him food poisoning at worst. This is a hint that he's not really loyal to Gruda nor is he evil.
- The Unfought: Justified; despite Memories of Celceta building up the premise he is a Face Heel Turning antagonist brother to a party member, The Reveal he's actually a Reverse Mole puts a stop to any hostilities against him.
An apostle of Eldeel who lives in the plateau town of Highland, the polite and quiet Leeza can act rashly to protect the people she holds dear.
- Apologetic Attacker: During the boss fight against her and Sol-Galba in Danan.
- Big Damn Heroes: She saves Adol from falling into an erupting volcano in the climax of Memories of Celceta.
- Heroic Lineage: Leeza is a distant descendant of Lefance, the ruler of the ancient Kingdom of Celceta. This is the reason why Sol-Galba, which was created by King Lefance, follows her commands.
- The Kid with the Remote Control: She controls Sol-Galba, a type of "Galbalan", a giant artificially-created demon, the same as the Final Boss of Ys III.
- Onee-sama: She acts as this to Calilica as Calilica looks up to her.
- The Medic: Heals the party when they travel with her in the Colonia Artifact Laboratory.
- Ship Tease: In one of Adol's memories, Eldeel pairs her off with Adol when he thinks they look like husband-and-wife material.
- Unwitting Pawn: By breaking the barrier on the Mask of the Sun guarded by Danan Village, she accidentally allows Gruda to steal it.
A Winged Humanoid who lives a solitary life on top of a tower in the Land of Origins, Eldeel is an Eldeenian, the last of the Precursors in the Ys mythology. Before Adol lost his memory, the two had encountered one another, where Eldeel invites him to share in his plans for the continent of Eresia, hoping to bequeath Adol knowledge that will drive him to continue his journey as an adventurer.
- Adaptational Heroism: In Mask of the Sun and The Dawn of Ys, he is only a villain. In Memories of Celceta, he is a hero with an evil second personality.
- Big Bad: Zigzagged; while he plays this straight as the main antagonist in Mask of the Sun, he becomes the secondary antagonist in The Dawn of Ys. In Memories of Celceta, his dark personality is the one who came up with the idea of using the Mask of the Sun to test humanity with disasters; however, it's Gruda who commandeers that role once the dark persona is sealed.
- Big Good: He, or at least his good personality, uses the Akashic Records to distribute knowledge in a way that maintains the world's balance.
- Climax Boss: The boss fight is built up to be this as returning him to normal with the Mask of the Moon constitute a large component of the endgame and appears to be the ultimate goal.
- Evil Makeover: As "dark Eldeel", his hair and wing color turns black, backed by a purple-black Battle Aura and White Eyes Of Doom.
- Forgiveness: Despite the Clan of Darkness's role in destroying his civilization, he saved them and gave them a second chance.
- A God Am I: The townspeople of Highland worship him as a god; Eldeel denies being one, but his Superpowered Evil Side certainly embraces it.
- I Let You Win: Gruda claims dark Eldeel is holding back in the fight against Adol's party in Memories of Celceta - that he doesn't use the full power of the Mask of the Sun. Additionally, it's implied dark Eldeel is going to tone down the Apocalypse How, enough for humanity to survive the coming disasters rather than being a Sink-or-Swim Mentor like Gruda intends.
- Last of His Kind: The only Eldeenian left in the world as Feena and Reah have already sealed themselves away with the Black Pearl at the end of Ys II: Ancient Ys Vanished - The Final Chapter. However, Eldeel acknowledges to Lefance that he will do the same once the Mask of the Sun is destroyed in Memories of Celceta.
- Parental Substitute: He acts as this to Leeza and teases her when she is close with Adol.
- Physical God: As an Eldeenian, he fits this with the sheer knowledge he has to share for humanity (from gunpowder to flying machines) and power (as dark Eldeel can attest).
- Shipper on Deck: He doesn't hesitate to think of Adol as a good match for Leeza in one of Adol's memories.
- Split Personality: He has a heroic personality and an evil personality in Memories of Celceta.
- Trash of the Titans: His study in the Tower of Providence has books and tools scattered all over the place. Despite Leeza's attempts to organize the room, Eldeel will just quickly make a mess again.
- Well-Intentioned Extremist: Dark Eldeel is less evil than he is extreme - he wishes to invoke creativity in humans by creating as many obstacles for them to overcome. Triggering natural disasters throughout Eresia is but one method.
- Unwitting Pawn: All Eldeel (or at least his dark half) desires is to foster creativity in humanity. He doesn't realize Gruda wants more than simply to test humanity - he wants to destroy them and see whether they can prove themselves as worthy survivors post-The End of the World as We Know It.
A female Evil Sorceress formerly of the Romun Empire, Bami is in leagues with Gadis for some nefarious, rogue purpose in the Great Forest of Celceta.
- Dirty Coward: Karna calls her out on this after Bami uses Comodo residents to do her bidding while under the affects of her mind-controlling masks.
- Flunky Boss: Bat-like "Mesarabadi" Familiars will often be summoned to assist in her boss fight through attacks using supersonic waves.
- Obviously Evil: A lightly-dressed sorceress with evil laugh does not make a trustworthy individual.
- One-Winged Angel: Turns into a harpy-like demon using the power of a replica Mask of the Sun.
- People Puppets: Bami controls her subjects using mind control magic.
- Rings of Death: Bami will hurl five of these in a spread pattern with homing properties.
- Shock and Awe: Her strongest attack is charging enough magic to unleash multiple lightning strikes onto the boss arena.
- Stripperiffic: Lampshaded when a Romun Non-Player Character soldier describes Bami as "lightly-dressed".
- Villain Teleportation: Uses this to leave the forest of Celceta with Remnos.
A large, armored man claiming to be a "beastmaster", Gadis is encountered in the ruins outside of Selray Village, harassing the Spardas and attempting to manipulate these creatures into servitude.
- Adaptation Personality Change: His incarnations from non-canon games were standard brutes, but his Memories of Celceta incarnation is a brute who espouses a twisted philosophy on mankind's relationship with beasts.
- An Axe to Grind: His Mask of the Sun counterpart uses this weapon.
- The Cynic: Believes humans can only co-exist with animals by dominating them.
- Flunky Boss: Will occasionally summon ferocious wolf-like "Dagbanther" beasts in the boss fight against him.
- Macross Missile Massacre: One of his frequent attacks is firing off missiles from his Arm Cannon that home in onto targets.
- Mythology Gag: Tessho Genda reprises this character's role from The Dawn of Ys of Memories of Celceta, even shouting "You're dead!" whenever he attacks, just like he does in his boss battle for the former game.
- Obviously Evil: His appearance practically screams a villain.
- One-Winged Angel: Transforms into a gigantic beast-like version of himself using a replicated Mask of the Sun.
- "The Reason You Suck" Speech: Calls Ozma out on his tribe's hypocrisy regarding the Spardas; his criticism are valid enough it takes a while for Ozma to come up with a Shut Up, Hannibal!.
- Villain Teleportation: Leaves Selray area using this after mocking Ozma's belief in sacred beasts.
- Wave Motion Gun: Another of Gadis' attacks, where he builds up energy in his weapon, then unleashes a devastating energy blast.
WARNING: Due to the nature of the character in this folder, all spoilers will be unmarked.
A sharp-eyed Romun official, Gruda comes from the Romun Empire to serve as an assistant to the Governor-General Griselda. He seems favorable to Adol's task of mapping out the Great Forest of Celceta, but there is more to him than meets the eye. Gruda is a former member of the Clan of Darkness from Danan Village. Unlike most members of the clan such as Duren and Frieda, Gruda was drawn by the power of the Eldeenians from their ancient artifacts and left with some like-minded villagers, including Frieda's fiance Ernst, to Romn many years before Adol's journey to Celceta. He returns to the region in search of the mythical Mask of the Sun.
- A God Am I: By fusing with the Akashic Records and becoming the "Akasha-Glyph", Gruda gains Reality Warper powers that allow him to reshape and rewrite the world as he sees fit.
- Adaptation Personality Change: The Memories of Celceta incarnation of Gruda is the only version to try to justify his plans as a "greater good" while the Dawn of Ys and Mask of the Sun versions don't bother to justify themselves, openly admitting to serving a mad warlord and wanting to conquer the world respectively.
- Big Bad: Goes from The Heavy in previous Ys IV games to a full-fledged example in Memories of Celceta.
- Bitch in Sheep's Clothing: In Memories of Celceta, he makes an effort to appear to be a reasonable Romun officer, to the point of reprimanding a soldier for being rude to Adol. Underneath all that, he has no problem brainwashing his own troops and later admits to despising humanity enough to unleash the apocalypse on them.
- Black Sheep: Most members of the Clan of Darkness attempt to atone for their ancestors' sins, but Gruda wants none of it and desires the power of the gods. Lampshaded when he designates himself a "Darkling", the taboo term used by their ancestors who caused much destruction through their misuse of the Eldeen artifacts.
- Counter Attack: Combined with Defend Command. His Phantom form can make use of Flash Guard to block an attack and give him a short period of time where he can land guaranteed critical hits.
- Dragon Ascendant: While he ends up being the true Big Bad in Memories of Celceta, dark Eldeel is the one who establishes the Evil Plan long before he was even born. All Gruda does is to merely take over once dark Eldeel is neutralized and then make the plan even more extreme.
- Dragon-in-Chief: Gruda in The Dawn of Ys serves Leo, but he's clearly more dangerous than Leo.
- Dragon with an Agenda: In The Dawn of Ys; downplayed in Memories of Celceta, where he shares Eldeel's view humanity must overcome trials, but is more willing to wipe them out if they can't pass.
- Duel Boss: "Phantom Gruda", whom Adol must fight by himself without help from the party (since they're buying him time to toss the Mask of the Sun into an active volcano), is the Final Boss of Memories of Celceta.
- Even Evil Has Standards: Subverted; Gruda disagrees with the previous Darklings' modus operandi of blindly seeking Eldeenian artifacts for the sake of power. Unfortunately, his goals are far more destructive, since the previous group of Darklings during Ys Origin simply planned to Take Over the World, whereas Gruda believes The Apocalypse Brings Out the Best in People.
- Evil Former Friend: Of Duren and Frieda
- Eviler Than Thou: After he sees dark Eldeel hold back against the party and lose, Gruda considers him too weak and merciful to test humanity. Gruda ends up being far more extreme compared to prior Darklings and Ernst, to the point of trying to wipe out his own species if it fails to meet his standards.
- Flunky Boss: Summons several pillars to assist him during the Akasha-Glyph boss battle.
- Fragile Speedster: While Phantom Gruda is far more agile than the Akasha-Glyph, with its humanoid form's having similar attack patterns and defenses like members of Adol's party, it ultimately weaker than the Akasha-Glyph.
- Hypocrite: Before his boss fight as Akasha-Glyph, he demands that the party overcome his "trial" and reveal their true potential. After they do exactly what he demands by defeating him, Gruda refuses to accept the result and futilely tries to stop them from destroying the Mask of the Sun.
- Insane Admiral: A officer of the Romun Empire, until he defects with a rogue faction of his own.
- Knight Templar: The previous Darklings were Card Carrying Villains, but Gruda is convinced his cause is just, despite how it can result in the annihilation of humanity.
- The Man Behind the Man: He is the one behind the disasters that befall Celceta at the beginning of the game.
- Misery Builds Character: An extreme version for Eastern RPGs - Gruda intends on using the power of the Akashic Records to create a massive calamity on Eresia for humanity because he believes humanity can unlock their full potential only in the face of extreme danger.
- Misanthrope Supreme: His darwinistic beliefs are based not just on raw power, but also contempt towards humanity for being too complacent to change the status quo when necessary.
- Not So Different: Despite claiming to have greater goals than preceding Darklings such as Dalles, Gruda is clearly addicted to the power of the Mask of the Sun, just as Dalles was similarly seduced by the Black Pearl.
- Not So Similar: Near the end of the game, he tries to claim that he and Adol are similar for risking their lives to "do what is necessary." However, his definition of "necessary" is completely different from Adol's, since Adol genuinely wants to help the people around him while Gruda just wants to impose his views on humanity regardless of their wellbeing.
- Psycho Supporter:
- In Dawn of Ys, he fully supports Arem's goal of turning the world into a living hell.
- Deconstructed in Memories of Celceta. He starts off believing that Dark Eldeel shares his vision of ruthlessly "testing" humanity, to the point where he willingly relinquishes the Mask of the Sun in the hopes that the Black-winged One will accomplish his goals for him. Once he realizes that Dark Eldeel has a sense of mercy, Gruda states his disappointment and steals the mask in order to bring about the apocalypse himself. Gruda is an example of what this trope leads to when the supporter learns that his boss isn't as psycho as he is.
- Rage Against the Heavens: Unlike most examples of this trope, he turns on Eldeel not for being a Mad God, but for not being mad enough to unleash his full power upon humanity.
- Sink-or-Swim Mentor: Unlike Eldeel, Gruda believes if humans cannot survive his trials, they don't deserve to exist - that only the strong deserve life and the weak must perish.
- Spoiler Opening: The introduction to Memories of Celceta shows him smiling deviously while the town of Highland is burning to the ground. Meanwhile, one of the trailers for game has him state "Humans are like insects before the power of the ancient one", clearly showcasing his Obviously Evil traits. Of course, those who have played other versions of Ys IV already know this character is an antagonist through-and-through.
- The Starscream: In The Dawn of Ys, Gruda serves Eldeel, but kills him when his goal of restoring the Eldeen conflicts with Gruda's goal of resurrecting Arem, the ancient leader of the Clan of Darkness, and having Arem conquer and rule Celceta.
- This Cannot Be!: After losing against Adol as the Duel Boss in Memories of Celceta.
- Used to Be a Sweet Kid: According to the villagers of Danan, he was this before getting seduced by the power of the Eldeen artifacts.
- Villainous Breakdown: Once Adol's party defeats his god-like Akasha-Glyph form, Gruda becomes completely unhinged. His spirit returns in the form of Phantom Gruda, while repeatedly muttering "KILL. KILL. KILL."
- Weak, but Skilled: Phantom Gruda is statistically weak for his level, which is why he relies on evasion and Flash Guard to throw the player off, unlike most bosses who neglect defensive tactics.
- White Hair, Black Heart: Fits the white haired pretty boy look down pat.
- Wolverine Claws: Phantom Gruda sports these as the Duel Boss.