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All the Frontline Champions for the video game Paladins.

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     Ash 

The War Machine

Faction: The Magistrate

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/ash.png
Come on! Let's fight!
Voiced by Natalie Hoover, Apphia Yu (Ronin skin)
"I'm leading this vanguard. So if any of you f[censored]ers have anything to say, now is the time."

A vanguard leader who loves to stay in the fight.

Ash's main weapon is a Burst Cannon that fires out fast-moving projectiles that explode either upon impact or after they travel a short distance. Her first ability is Kinetic Burst, causing her next Flak Cannon shot to apply a large knockback to all targets that get hit. Her second ability, Siege Shield, is a mobile, deployable shield drone that slowly rolls forward, carrying the shield with it. Her third ability, Shoulder Bash, has her ready herself for a moment before launching herself forward at incredible speed over a large distance, stopping if she collides with an enemy champion, who will then be heavily knocked back. Her ultimate ability is Assert Dominance, where Ash leaps into the air, pulling the flag off her back and planting it into the ground where she lands, dealing damage to all enemies she lands on. The flag persists for a long time, and as long as Ash is within the flag's radius, she is totally immune to all damage, but not to crowd-control.

Ash's Abilities:

  • Blast Cannon fires a burst of shrapnel that explodes to deal damage in a small area.
  • Kinetic Burst charges Ash's weapon, making its next shot damage nearby enemies and knock them back.
  • Siege Shield spawns a moving shield that advances along the ground.
  • Shoulder Bash makes Ash charge forwards very quickly after a brief windup, damaging enemies and knocking them back.
  • Assert Dominance, Ash's Ultimate, makes her leap and slam her flag into the ground, stunning enemies and granting her damage immunity as long as she stands near the flag.

    Ash's Talents:
  • Battering Ram gives 75% damage reduction while channeling Shoulder Bash.
  • Slugshot makes her weapon shots travel 50% faster and 100% further, but removes their explosion.
  • Fortress Breaker makes her shield 50% bigger, move 80% slower, and increases its health to 5500 instead of 3500.

    Her champion teaser can be seen here.

  • Action Girl:
    • Next to Inara, she's the only female character capable of tanking a lot of damage, and is much more aggressive and boisterous than her.
    • Trailers and cinematics portray her as an unstoppable juggernaut. In "Go to War", she gets attacked by Tyra and Androxus and defeats them both. In "A Realm Divided" she destroys the hulking Terminus in one shot.
  • Barrier Warrior: Has a deployable moving shield that you can use to block incoming damage.
  • Becoming the Costume:
    • Her "Ronin" skin turns her into a tranquil Samurai with Tsundere tendencies and a golden dragon-shaped cannon. Ash talks about the rules and codes of being a samurai warrior constantly in her dialogue.
    • Her "Xenobuster" skin turns her into a space marine on the hunt for...er...aliens, complete with an over-the-top american accent.
  • Black Knight: Her cards show that warriors of her class are usually dressed in grey, silver, or gold. It goes without saying that Ash's suit has none of those colors.
  • Blown Across the Room: Most of her kit is focused on knocking enemies away, which is useful for keeping enemies off the objective or pushing them into pits.
  • Blood Knight: Definitely revels in the fight that's going on, and seems to enjoy taking it and dishing it out.
  • Combos: Activate Kinetic Burst, hit someone with Shoulder Bash and then fire to use the Kinetic Burst to send someone on a long-distance flight away from you. Shoulder Bash's knockback also nicely knocks back enemies a distance that is similar to the set distance of Assert Dominance's jump.
  • Contralto of Danger: She has a very raspy, deep voice that makes her sound very threatening.
  • Dark Is Not Evil: She loves war, but also values protecting her allies so long as they stay close.
  • Difficult, but Awesome: Her ultimate, Assert Dominance, does quite a lot - she jumps to a location, damages and stuns all enemies hit, and makes her immune to damage within the circle at the landing point that lasts eight seconds. It also travels a set distance (that can be affected to some degree in the air with the movement keys) and can be affected by knockback while in the air such that any Ash player who says they've never landed somewhere unexpectedly by accident while using their ultimate is probably lying.
  • Expy: Her ult is, in many ways, one of Bellona's ult, being a giant leap with an empowering flag being planted. One of her removed talent cards that affects her ultimate was even called Rally Here, one of Bellona's lines when using her ultimate.
  • Boring, but Practical: The card "Indomitable" gives you 10% life steal for her cannon (up to 50%), which does stack with "Life Rip" (also 10%, up to 30%), which makes for a possible maximum of 80% life steal.
  • Foe-Tossing Charge: Can send enemies flying with a shoulder bash.
  • Form-Fitting Wardrobe: Has a massive sticking out chest-plate piece for where her buxom breasts would be.
  • Foil
    • To fellow Front Line, Fernando. Unlike the egotistical self-appointed knight, Ash is an actually appointed knight who'll fight and engage in less-than-heroic actions for her cause, but tends to fight just to fight. Her "I'm the Greatest" voice line enforces this, as Ash says she doesn't care about her reputation, unlike Fernando. Speak of which, Ash only has one thing to say to Fernando upon killing him: "Pig."
    • She is also a foil to Inara, the other female Front Line. Whereas Ash is mobile and aggressive, Inara is stationary and defensive.
  • Gold-Colored Superiority: Her Golden Recolor gives her a golden armor and black hair, while her cannon gets a black and gold makeover. It is unlocked at Character Mastery Level 50. The flag and circle for her ultimate's zone also radiate gold colors and shows gold ripples over her HUD while inside it.
  • Helmets Are Hardly Heroic: Is covered in armor, but goes around bareheaded. Her Ronin skin in the only one where she is wearing an actual helmet (a kabuto helmet).
  • Hidden Buxom: Concept art shows that underneath her heavy armor, Ash is quite busty.
  • The Juggernaut: Portrayed as such in Paladins trailers. She's the one responsible for originally killing Terminus.
  • Knockback: The appropriately named "Shoulder Bash" sends a foe flying backwards if it connects. Kinetic Burst also blows away nearby enemies when fired.
  • Lightning Bruiser: She has the second highest health in the game and the farthest-reaching mobility skill of the Front Line champs, which is balanced by her lack of range and the windup on her mobility skill.
  • Luckily, My Shield Will Protect Me: Has a shield with a fair amount of HP. Making full use of her Siege Engine and Ramparts cards will cause the shield have only 2.5 seconds of downtime.
  • Muscles Are Meaningless: Just look at how thin Ash's arms are. She doesn't look like she'd have enough upper body strength to wear all that armor and lug that heavy gun around.
  • No-Sell: Her ultimate makes her completely invulnerable to damage as long as she stays in her flag's radius. However, she's still susceptible to crowd-control and knocking her out of the radius is possible.
  • No Sense of Humour: Her sole "joke" is her getting pissed off at all the jokes and demanding they fight.
  • Oral Fixation: Often has a toothpick in her mouth, treating it somewhat like a cigarette.
  • Palette Swap: "Hellion" turns her armor red and blue, with the cloth and flag being green. Her hair bang also turns green, instead of red. Ash's cannon is turned red, with green trimmings.
  • Peek-a-Bangs: Sports them in her default design, her "Hellion" (Green) recolor, her Golden skin, and her Xeno-Buster skin. Averted with her Ronin Skin (which is replaced by a helmet) and her Heirloom Crest hat.
  • Precision F-Strike: Is the only person in their normal voice pack to say something that requires a Sound-Effect Bleep.note 
  • Rocket Jump: While she simply leaps into the air while ulting in-game, the "Go to War" cinematic shows her using her cannon to launch herself into the air.
  • Samurai: Her Ronin skin turns her into a tranquil Samurai with Tsundere tendencies and a golden dragon-shaped cannon.
  • Shout-Out:
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     Atlas 

Man Out of Time

Faction: Unknown

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/atlas_8.png
You're out of time!
Voiced by Andrew Love
"I must return... to change what was. I am... our last hope."

A Man out of time that has travelled to the past to save the future.

Atlas's abilities:

  • Chrono-Cannon, his main weapon, fires a spray of bullets, but can be charged up to increase accuracy. When fully charged up, the weapon automatically fires a single accurate shot.
  • Setback fires a ball of time energy that blasts its victim back to where they were 4 seconds ago. Their health is reverted to its lowest point in that period.
  • Second Chance rewinds Atlas back to where he was 5 seconds ago. His health is restored to the highest value it was in that period.
  • Stasis Field erects a temporal barrier in front of him that nullifies all ranged attacks, but allows champions to pass through it.
  • Exile, his Ultimate, supercharges his cannon, granting him three shots that banish enemies from time for a few seconds. Banished enemies cannot be interacted with by enemies or allies.

    Atlas's Talents:
  • Unstable Fissure leaves behind an unstable fissure that explodes after 3 seconds when Second Chance is activated, dealing 900 damage to anyone in its AoE.
  • Temporal Divide greatly increases the size of Stasis Field, and doubles the cooldown time for the ability from 11 seconds to a painfully slow 22 seconds.
  • Déjà Vu changes Atlas's Setback ability to an explosive that can affect multiple enemies.

    His Champion Teaser can be viewed here

  • Adaptational Villainy: His Legionnaire skin. The Man out Of Time who traveled to the past to prevent his Bad Future world is turned into a Psychopathic Manchild who treats endless carnage as the usual and one of his "jokes" implies he's killed a child before... in front of the child's own grandmother, no less! The only redeemable thing about him is his Undying Loyalty to his order and his willingness to die for it. One could wonder if this is what Atlas would become if the Darkness never occured and was raised by Lex into the Magistrate...
  • Armcannon: He lost his right hand and has a BFG as a replacement.
  • Badass Beard: He has one in his Default, Golden, and Season Pass skins, but his recolor, Chronomancer, removes it, and looks an awful lot like an aged Lex.
  • Bad Future: Comes from one. He travels back to the present day to prevent the darkness from taking over in the future.
  • Barrier Warrior: He can deploy a stationary shield that lasts for 5 seconds, and nullifies all kinds of damage, be it hitscan or projectile, such as Cassie's bolt's, Grover's Axes or Skye's Ticking Time Bomb. As soon as any of them hit the shield, they lose all their damaging properties, and do a cool slow motion effect for a second, and then get disintegrated. It's currently the only shield in the game that cannot be destroyed by the enemy.
  • The Cameo:
  • Borrowed Catchphrase: Lex's Ultimate kill quote is one of his kill quotes:
    Atlas: You have been judged, and have been found wanting.
  • Charged Attack: Downplayed. His Chrono-Cannon can be charged up, but it only improves its accuracy, not its damage. Uncharged, it fires a spray of several bullets with significant recoil, and fully charged, it fires a single shot with rifle-like precision. If all the bullets of an uncharged shot hit, they deal the same damage as a fully charged single shot. In close quarters, it's better to not charge your shots so you'll have the time to fire more shots and deal more damage.
  • Determinator: Atlas travels back in time to prevent a Bad Future from happening. He is determined to make sure that it never happens, no matter the cost. He has particular disdain for Vivian, whom he attributes some of the blame for making things so bad in the future.
  • Difficult, but Awesome: Atlas has a rather large skill gap due to much of his abilities lacking much protection for him or his team much protection compared to other tanks, as well as long cool-downs between each use. However, due to his powerful crowd control abilities, if used correctly, allow him to disrupt team composition, and greatly change team fights in his favor, making him indispensable when it counts. On the flipside, someone who doesn't know how to use Atlas' kit will finding themselves struggling immensely.
  • Disability Superpower: His Armcannon is in place of his actual arm. Word of God in his patch preview reveal says that he really did chop off his arm to replace it, and it isn't just an enhanced limb, it replaces his arm. This is parallel to Torvald, who similarly, uses a stone gauntlet on his right arm, but he can take it off.
  • Expecting Someone Taller: He says this almost word-for-word when killing Androxus:
    "Thought you'd be... taller."
  • Fan Boy: Downplayed, as it's more admiration, but he's one for Torvald, specifically his gauntlet.
  • Flash Step: He goes backwards, not forwards, but it still applies. Setback makes enemies go back 4 seconds in time, and get their lowest health during that period, while Second Chance does the same for him specifically (but gets the highest health he had of the 4 second period, not the lowest).
  • Glass Cannon: His time-controlling abilities are arguably the most powerful of anything in the game currently, but he has the second lowest health of all the Front Lines; with Barik having 3400hp, and Atlas having 3500hp. Unlike Barik, he has no mobility skill (something which he shares with fellow frontline Torvald), his abilities have very long cooldown times as well, the highest being 21 seconds if a particular talent is taken.
  • Gold-Colored Superiority: His Golden Recolor for his gun and himself has him decked out in black and gold trimmings. It is unlocked at Character Mastery Level 50.
  • Heal Thyself: Using the Second Chance ability lets him gain health back from a four second period, but at its highest point during that time.
  • Identical Grandson: His Chronomancer skin removes his beard, and looks an awful lot like an older Lex. This makes sense given Lex is Atlas's father.
  • Kid from the Future: He is to be the child of Lex, and an unknown mother from the Bad Future.
  • Meaningful Name: "Atlas" is a Greek god known for carrying the world on his shoulders. This is quite meaningful, considering it's his responsibility to make sure the Bad Future never happens.
  • Mechanically Unusual Fighter: That is putting it lightly. His abilities are among the strongest in the game, given they control time itself for his own ends. His shield negates damage instead of blocking it for 5 seconds, his Ultimate freezes people from time so they cannot be interacted with by either team, Setback makes enemies go back 4 seconds in time, and they get their lowest health during that period, while Second Chance does the same for him specifically (but get's the highest health he had of the 4 second period, not the lowest). All of these have a hefty cooldown, with the highest being Twenty One Seconds for his Temporal Divide talent, which buffs the shield to be the size of the map, but with the same duration as normal.
  • Nerf: Atlas's recall was initially not affected by Cripple, meaning it was a risk-free way of running away, so long as you knew where you were 4 seconds ago. It was nerfed a few patches later to now be affected by Cripple.
  • Nice Job Breaking It, Hero!: He's the narrator of the End Times event where he lambasts both the Magistrate and the Paladins for fighting over the Rifts to prevent the other side from controlling them instead of studying the anomalies together.
  • Nigh-Invulnerability: Specifically his Ultimate lifts a Mechanic from various MOBA's; "Banish", which freezes the victim into a state where neither team can interact with them for a set period of time (4 seconds in Paladins' case). While the ultimate will work on all champions, it won't work when a champion activates an ability that makes them damage immune, such as Koga's Ultimate or Moji's Magic Barrier.
  • No-Sell: His Stasis Field blocks weapon fire and projectiles, including some Ultimates, for 5 seconds via a non-destructible shield.
  • No Sense of Humor: Unlike Lex, He actually cracks a joke or two, but remains mostly serious throughout.
  • Palette Swap: "Chronomancer" turns any cloth that was blue into red, while also shaving his beard and removing a piece of cloth from his left shoulder. His weapon also goes from silver to red.
  • Rock–Paper–Scissors: One of his jokes:
  • Rummage Sale Reject: Much of his gear is cannibalized from scavenged armour and weaponry, making his outfit resemble that of several heroes.
  • Set Right What Once Went Wrong: The whole reason why he went back in time was to undo the Bad Future mentioned above during a last resort situation.
  • Teleport Spam: He can recall back to where he was 4 seconds ago, and get healed for his highest health value of that time period. He can do the same for an enemy, but with the lowest health value. You cannot however, spam the ability traditionally.
  • The Tape Knew You Would Say That: One of the jokes uses Time Travel, and Him being the tape:
  • Time Master: His future tech gives him the power to control time itself. With it, he can rewind his enemies, rewind himself, slow down projectiles, or exile enemies from time for a short while.
  • Time Rewind Mechanic: He has two abilities that do this. Setback, which makes enemies go back 4 seconds in time, and get the lowest health during that period, while Second Chance does the same for him specifically (but gets the highest health he had of the 4 second period instead).
  • Time Travel: He uses a portal to escape the future snake creatures that burst into his workshop.
  • Understatement: The Temporal Divide Talent has a description that claims it makes Stasis Field "several times bigger", when in-game, it makes the Stasis Field almost the size of an entire map.
  • Unorthodox Reload: He reloads by rewinding the local time of the bullets he just fired out.

     Barik 

The Master Mechanic

Faction: The Paladins (currently), The Magistrate (formerly)

Species: Dwarf

https://static.tvtropes.org/pmwiki/pub/images/barik.png
Last one standing wins!
Voiced by Brad Venable, Grant Goodeve (Engineer skin), Ari Ross (Swashbuckler skin)
"Ooh, Barik's got a gun, he's gonna shoot ya down!"

A dwarf who places both turrets and shields. Unlike most turret specialists, his role is to stake out territory on the front line, not camp in the back.

Barik's abilities:

  • Blunderbuss, his main weapon, fires a spread of bullets that is powerful in close range.
  • Barricade deploys a large stationary shield in front of him for four seconds.
  • Turret builds a turret that shoots any enemy within range. Up to two turrets can be active and building a third one will destroy the first.
  • Rocket Boots gives him a rocket-powered dash for 1 second.
  • Dome Shield deploys a dome-shaped shield around himself with a flamethrower turret in the center that burns any enemy inside.

    Barik's Talents:
  • Architectonics makes his Turrets deal 20% more damage and reduces their cooldown to 7 seconds.
  • Tinkerin changes Barik's Blunderbuss to fire a single slug that deals 480 damage
  • Fortify increases Barricade's health to 5000 and reduces its Cooldown by 3 seconds.

  • Abnormal Ammo: Instead of buckshot, Barik's blunderbuss fires shards of crystals. His reload animation has his blunderbuss grinding up a crystal for more ammo. His "Tinkerin'" changes this to one crystal slug that deals more damage.
  • Achilles' Heel: A Twofer: Both the Wrecker and the Bulldozer item cards absolutely decimate the health of shields and deployables respectively. The shield isn't great to begin with, only having 2500HP at base, but the deployables only have around 1500HP, so you'll have to stick near the turrets and use the "Combat Repair" card to keep healing them up.
  • Acrofatic: Is a short-stout dwarf who definitely has a beer belly. Can become a Fat Bastard if you happen to be winning as Barik.
  • Affectionate Nickname: In Talus' champion teaser, the titular character likes to call Barik "Mr. B", much to his...visible annoyance.
  • Art Evolution: In OB 58, Barik underwent a visual update from his original, technologically advanced look to a more gritty, fantasy-punk look to better fit with the setting. His turrets have also been updated, with visible engines, exhaust pipes, and front-facing metal shielding. His flamethrower turret is now bigger, has a pilot light, and is fitted with a crystal that projects the dome shield during his ultimate. His old outfit is available as a buyable costume (though he still has his new, angrier face).
  • Badass Baritone: Downplayed, but pretty much all his skins have it, most noticebale with Defualt, Engie and Swashbuckler
  • Badass Beard: It's big and magnificent, fitting for a dwarf like him.
  • Badass Moustache: Also big and magnificent. Even his "Team Fortress 2" skin has one. Dell has never looked so nordic.
  • Balance Buff: Since his (still controversial) nerf to Architectonics back in October 2017, Barik didn't have much love come his way in terms of balance, that is, until Battle Pass V came around in May 2019, and not only did it Barik a kit update, with the most commonly taken cards (Bowling Ball, Pallisade, Red Streak and Foundation) being added into his base kitnote , the same patch also gave him two skins for him (recolours of each other, but still); "Steel Forged" and "Dragon Forged" Barik. Update 2.4 was very kind to him to say the least.
  • Barrier Warrior: Can deploy a stationary force field for his teammates.
  • Becoming the Costume:
    • A Promotional skin turns Barik into Dell Conagher, A.K.A; The Engineer from Team Fortress 2, complete with a Good Ol' Boy voice pack, voiced by Grant Goodeve, Engie's original VA. Some of his voicelines are re-recordings of his TF2 voicelines, while others are brand new for the setting. The turrets look like Mini-sentries from TF2, complete with their red and white stripe.
    • "Swashbuckler" turns him into a pirate, well before Dredge was revealed, and much like Dredge, he has a liking for rum littered in his voice lines.
    • Battle Pass V gives us "Steel Forged", (unlocked at Level 10) and "Dragon Forged" (Unlocked at Extra Level 20) skins that turn him into a dwarf ready for battle, with a taste for mead and is even more hyper-active and joyous than usual (which is already quite a high bar). This also marks the first time Barik has had a skin since Swashbuckler's Release almost Two Years Prior in October 2017.
  • Big Guy, Little Guy: Is one the smallest champions in the game, only being rivalled by Talus and Pip/ Pepper. When placed side by side with Khan or Fernando, they absolutely Dwarf him in size.
  • Boring, but Practical: His kit has undeniable staying power when it comes to capturing control points, but is so boring to most players, many don't pick Barik.
    • His Rocket Boots reset build and Healing Station card are highly simple cards to keep him alive and on the point - the former lets him heal/shield for a lot in quick succession, and the latter just requires placing a turret behind cover nearby so Barik may receive extra constant healing.
  • Blue Is Heroic: His recolour Foreman, turns his red armour into blue armour. He is also quite heroic in battle.
  • Braids of Action: His "Steel Forged" and "Dragon Forged" skin has them on his beard.
  • The Cameo:
    • He appears in Talus' reveal trailer in a non-speaking role.
    • Barik is also seemingly a target for Vivian, and appears alongside Buck and Tyra in the card art for Vivians' Plans Within Plans card.
  • Combat Pragmatist: Arguably the biggest example out of roster. While everyone else uses weapons to some degree, Barik just sets up mini sentries on a control point and let them do the work. Barik still can fight back, with a Talent made specifically for this, but you still rely on turrets all the same.
  • Difficult, but Awesome: Has the lowest health of all the Frontlines and his turrets are pretty weak on their own, but they provide great area control and can do serious damage when used with Barik's Blunderbuss. With the right Loadout, he can also somewhat mitigate his low health by having his turrets constantly heal him (and vice-versa), with his Barricade providing additional protection, letting his Front Line nature shine through (though he sacrifices some of his offensive capability for this).
    • The One Man's Scrap card reduces Barik's cooldown after his turrets are destroyed. Combined with the Architectonics talent, this can make him deceptively tough by positioning himself so that enemies end up hitting his turrets first, which then reduces his cooldowns so he may place his shields and turrets again faster.
  • The Engineer: Gameplay-wise, Barik deploys turrets, can heal said turrets when he's close to them, and is one of the pioneers of Crystal-based technology in the Realm. He also has a skin that turns him into The Engineer from Team Fortress 2. His Codename in the game's files is also "Engineer".
  • Fantastic Racism: In Talus's reveal trailer, he's not exactly thrilled that he's on the same side as him. Since he doesn't speak during the entire short, we've got no clue whether the lack of sentiment is due to the Fantastic Racism the Ska'drin endures that Barik may be practising here, or just his annoying antics. Either way, he doesn't like Talus.
  • Gadgeteer Genius: He's one of the key architects in the crystal-powered technology seen throughout the Realm. He designed wonderful toys such as the mining suits used by the goblins and the jetpack used by Drogoz.
  • Goggles Do Nothing: Barik doesn't wear his goggles on the lobby screen or character selection for most skins, but averts it once in-game, and dons the goggles while fighting. Played with when it comes to his "Team Fortress 2" skin, as much like his TF2 counterpart (Engineer), he wears his goggles constantly, no matter where you are in the game. It's played with as The Engineer in TF2 doesn't use them for their intended purpose (welding), which is also true here. Steel Forged / Dragon Forged Barik avoid this problem as he wears a helmet, which he never takes off.
  • Gold-Colored Superiority: His Golden Recolor for his blunderbuss gives it a black and gold makeover, with a purple crystal on top. It is unlocked at Character Mastery Level 50.
  • Glass Cannon: Compared to the other Front Line heroes at any rate. He has much less health than most Front Lines, and will go down just as easily as the other champion roles under focus fire, but once he has his ultimate and his two turrets set up, the objective he's capturing becomes a veritable "Instant Death" Radius.
  • Heal Thyself: The Healing Station card lets him regenerate health when near his turrets, and the One Man's Scrap card heals him if one of his turrets is destroyed.
  • Kill It with Fire: His ultimate allows him to build a flamethrower turret.
  • Moe Greene Special: Implied with his right goggle lens having a hole in it and scar over his right eye. Oddly, his eye is perfectly fine.
  • Nerf: Hoo boy. The Architectonics Talent used to make Barik's turrets deploy faster, deal 30% more damage, and were Hitscan, so it would instantly hit its targets. It was changed in OB 61 to remove the Hitscan mechanic, with many people questioning the developers on reddit and the paladins forums as to why the talent was changed, when pro's and casual players alike had no problems with it to begin with. To say this change single-handedly ...pertubed a lot of Barik players would be a massive understatement.
  • No Ontological Inertia: All his deployables are destroyed early if he dies.
  • No Respect Guy: One of the few champions where people make fun of him, whether it's due to his short stature, or because he's a dwarf.
  • Our Dwarves Are All the Same: Scottish accent. Short and muscular. Extravagant beard. Master engineer. The only thing he doesn't do is fight with an axe.
  • Out of Focus: One of the few champions who doesn't get buffs or nerfs very often, heck, even skins and sprays don't go to him very much. Much like Valve and their stance on TF2's Engineer, it's likely Evil Mojo also avoid changing him too much as he runs the risk of breaking the game if he's too powerful.
  • Palette Swap: "Foreman" turns his clothing and metal parts from red and blue, which also applies to his blunderbuss.
  • Percussive Maintenance: Surprisingly averted, unlike TF2's Engineer or Overwatch's Torbjörn, both of which use a wrench and a hammer respectively to maintain their turrets. The closest thing Barik has to this ability is having a loadout card called "Combat Repair", which lets him repair turrets when he's close to them in an small AOE, not with a wrench,as the card image actually depicts.
  • Pintsized Powerhouse: Being a dwarf, he's the shortest Front Line, but is still very durable and can pack a punch.
  • Pirate: The Swashbuckler skin turns Barik into a peg-legged buccaneer, with his blunderbuss and turrets becoming cannons.
  • Rugged Scar: Has one over his eye and three on his shoulder.
  • Shorter Means Smarter: One of the brightest minds in the realm, being the pioneer in crystal-powered technology.
  • Short-Range Shotgun: Wields a blunderbuss that launches multiple pellets. It actually does decent damage at medium range, but is much more dangerous to anyone who is close to him. The "Tinkerin'" Talent modifies the blunderbuss, making it shoot single, precise slugs that are more effective at longer ranges (and which do more damage in a single shot as the entire group of pellets do).
  • Shout-Out:
    • He bears a passing resemblance to Gimili from The Lord of the Rings, and two voice lines make reference to thing Gimili says:
    While Dying: "Not...the beard!"
    When ulting: "Last one standing wins!"
    • One of his costumes is the Engineer from Team Fortress 2, complete with a Good Ol' Boy voice pack, voiced by Grant Goodeve, Engie's VA for Team Fortress 2.
    • If Engineer!Barik kills Pip, he'll sometimes remark, "That's why you don't feed 'em after midnight."
    • One of Engineer!Barik's starting quotes is "I'm an engineer. That means I solve problems...", a reference to the opening of the "Meet the Engineer" short.
    • If he buys an item mid-match, Engineer!Barik may quip "I'm only used to changing hats!", a reference to Team Fortress 2 and its "War-themed Hat Simulator" invokedMemetic Mutation that Valve themselves created. It's also a reference to TF2's ability to let players change a characters hats and other cosmetics in a players' inventory mid-battle.
  • Stealth Pun: Barik has the ability to create force fields. Or another way of saying it: Barikcades.
  • Super Mode: His Ultimate is a massive turret in a dome shield that shoots fire.
  • The Turret Master: Deploying turrets and area control is his forte. He can deploy a turret every 11 seconds should he want to.
  • Vitriolic Best Buds: with Talus, as seen in the Talus reveal trailer.
  • Weak Turret Gun: Barik's turrets don't do a lot of damage, and aren't hitscan, but still provide great area control and constant pressure on enemies. The "Architectonics" Talent gives them a boost by increasing their damage, and lowering their cooldown so you can deploy them more often. Certain cards can also increase their health or allow them to regenerate health when Barik is nearby. With the right build, Barik's turrets can become (somewhat) Stone Walls with relatively high health for deployables, as well as swift regeneration.

     Fernando 

The Self-Appointed Knight

Faction: The Magistrate

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/900px_fernando_thumbnail.png
I will not die! Not yet, amigo!
Voiced by J. Michael Tatum, Mick Lauer (FN-01 Helios skin)
"This is a hot team! It is like a normal team, but with me in it!"

An amorous Spanish knight whose anachronistic outfit masks the fact that he wields a flamethrower and high-tech energy shield.
Fernando's abilities:

  • Flame Lance, his main weapon, is a short range flamethrower.
  • Shield expands his shield to block damage in front of him, but renders him unable to attack while using it. The shield lasts a set amount of time, until destroyed, or until Fernando cancels it, at which point it goes on cooldown.
  • Fireball shoots a long range fireball out his lance that pierces enemies.
  • Charge makes Fernando dash forward and damage any enemy in his path, and can be used while his Shield is active.
  • Immortal, his Ultimate, gives him and nearby allies almost-invincibilitynote  for a few seconds. While this ability is active, Fernando has infinite ammo on his Flame Lance, but cannot use his other abilities.

    Fernando's Talents:
  • Aegis lets him keep his shield be up for an infinite amount of time (until broken, that is), and reduces its cooldown to 12 seconds.
  • Scorch makes Fireball deals 30% more damage, which increases a further 20% for each person hit after the first.
  • Formidable regenerates 55% of Fernando's maximum Health over 3 seconds when he falls below 40% maximum Health.

  • Achilles' Heel:
    • The Wrecker item, due to the nature of their kit being mostly protecting allies against a shield. Even level 1 wrecker is enough to disintegrate it.
    • Fernando's giant shield is very powerful for protecting team mates, but the long range offense: Fireball, moves quite slowly, and their movement ability: Charge, is just a short dash (which can be made more powerful with cards like Unstoppable Force and Launch). As such, anyone who can quickly burst their shield down (like Dredge or Bomb King), or silent the ability entirely (like Torvald) will leave him very vulnerable for a short time, as Fernando now has to wait behind cover to recharge the shield, or more likely, be out in the open to get shredded by his enemies with only his flamethrower as backup.
  • Advancing Wall of Doom: Charge allows you to charge at enemies with you shield up, meaning you can get knocked back up and be caught off guard. Short of Cripple, Silence or Stuns, you won't stop him.
  • Armoured Closet Gay: He's portrayed as being a stereotypical Casanova Wannabe, but is secretly gay, and very much in an armored closet.
  • Annoying Laugh: Perhaps enforcing how he ends up looking very obnoxious to others, Fernando's default emote is for him to laugh at whoever is in front of him. And it will grate his allies' ears if he starts spamming them in spawning room or even agitate his enemies if he's seen doing that while he proves too tough to kill.
    "Ha ha ha! Haha, Hahahaha!!" (play those in short sequence)
  • Badass Baritone: He has a calm, sultry voice, as if he's constantly trying to seduce people. He is also Spanish and has a thing for roses, so this may explain it.
  • Barrier Warrior: Most Frontline champions have shields to some degree, but his is the strongest out of all of them, at the cost of not being able to use his flamethrower at the same time. The Aegis talent lets him keep the shield up forever until it loses all it's health, turning him more into Reinhardt.
  • Becoming the Costume:
    • FN01 - Helios/ Erebos are Sentai themed skins, looking like he's wearing battle armor. They both come complete with a low-fi voice pack.
    • God of War: A skin exclusive to the (now defunct) Founders Pack for the game that makes him look like Ares, who also got a cross-promotion skin in Smite, turning him into Fernando.
    • "Enforcer" turns him into a leader of a SWAT police unit, complete with an low pitched voice, no-nonsense attitude to match. Like with the above, it sadly cannot be bought anymore.
    • "Knightmare/ Sanguine" are abyss-corrupted versions of Fernando, who have died once, and do not want to a second time.
    • "Battle Byte" turns him into a videogame character of sorts that represents the modern era of videogames, complete with a Blue Is Heroic color pallette and Meta Guy dialog in his voice pack.
    • "Shore Patrol" makes him a lifeguard protecting a beach.
  • The Big Guy: Fernando is one of the larger champions in the game, only being beaten out by Terminus and Raum, which isn't bad, considering he's wearing high-tech knight armour in comparison to flesh and blood of the latter two.
  • Black Knight: The Knightmare skin turns Fernando into an abyssal knight with purple armor.
  • The Cameo:
  • Casanova Wannabe: He does try to make everyone fall in love with him, but some of the remarks by the female champions suggest they're not at all charmed by him. Turns out it's all an act anyway, and is faking his intentions.
  • Close-Range Combatant: His only long-ranged attack is a fireball.
  • Dash Attack: His aptly named Charge is this. He can even charge through enemy shields during it.
  • Foil: To fellow Front Line, Ash. While she's an actually appointed knight who is also a Blood Knight, Fernando is an egotistical, self-appointed knight who does "heroics" purely for glory.
  • Excuse Me While I Multi Task: He does this in the cinematic trailer for the game, taking a swig from a goblet while defending himself from Viktor's and Barik's bullet fire.
  • The Fighting Narcissist: Downplayed, he's mostly just comical about it, but he very clearly loves himself and likes to take all the credit for capturing the point (ok, he'll say you did help a little).
  • The Freelance Shame Squad: Fernando's emote evokes this, at it consists of him pointing forward and laughing hard, also slapping his knee.
  • Foe-Tossing Charge: Fernando's Unstoppable Force card causes enemies hit by his Charge ability to be knocked back.
  • Gold-Colored Superiority: His Golden Recolor for his flamethrower gives it a black and gold makeover, with a purple crystal inside the flame lance. It is unlocked at Character Mastery Level 50.
  • Gratuitous Spanish: Speaks in English mixed with some Spanish phrases here and there like "Amigo".
  • It's All About Me: Seems to consider himself the sole reason for literally any and all success his team has.
  • Immortality Field: Fernando's Ultimate grants him and team mates nearby damage immunity for a few seconds, and cannot be brought down below 1500HP.
  • Jerk with a Heart of Gold: Doesn't stop him from protecting his comrades, though. One of the loading texts also refer that if one managed to put up with his bombastic and narcissistic attitude, Fernando can turn out to be a really nice guy. Fernando's default build focuses heavily on protecting allies, making it very difficult for him to score any kill of his own. Two of out his three Talents are meant for defensive purposes. If Fernando was truly such a glory hound, he would have picked a more active role in battle.
  • Kill It with Fire: His primary weapon is a flamethrower-lance and he can throw a fireball.
  • Knight in Shining Armor: While he's not a noble or has any formal combat training, Fernando really aspires to be one. The fact that he's not an actual knight is something he wants to keep secret.
  • Latin Lover: Frequently remarks upon his good looks and uses a few Spanish terms. One of his taunts has him do a salsa dance.
  • Last Chance Hit Point: His Ultimate is an Area of Effect in that rather than directly blocking incoming damage, it prevents the health of those within its area from being reduced below 1500HP.
  • Luckily, My Shield Will Protect Me: Carries quite a big one, and it gets even bigger when activated. It's also able to protect him when deactivated; stand just the right way and the enemy can't headshot you. (Can be a pretty good idea against Kinessa, but not recommended against others).
  • Major Injury Underreaction: Averted then subverted by a line he says while burning - first he'll make an understandable exclamation of "Hot, hot!", then he'll quip "And spicccyyy!" for a bold underreaction.
  • Not in the Face!: One of his death quotes.
  • Real Men Wear Pink: His Daring set has his armor, shield and lance dyed a bright pink color.
  • Palette Swap: "Daring" turns his silver armor red, which also applies to their fire lance.
  • Self-Proclaimed Knight: It's right there in his title. He may not have any knight training, but he is a surprisingly great at combat.
  • Shield Surf: His roaming Surf emote has him ride his shield like a hoverboard while he flexes.
  • Shout-Out:
    • His War God skin is basically Ares, who also got a Fernando skin back in his home game, due to his flame thrower working similarly as Ares' Searing Flesh.
    • His FN-01 Helios is one to Humongous Mecha anime, particularly Gundam.
    • Enforcer Fernando's voice pack sounds very much like Joe Swanson.
    • His Shore Patrol skin makes reference to Mortal Kombat with him occasionally saying "Toasty!" (in the same cadence) while dousing someone in flames.
  • Ship Tease: Of all the women in the Realm, he is particularly interested in Cassie, calling her the love of his life. The feeling is definitely one-sided.Turns out it's actually a no-sided relationship since Fernando's faking it.
  • Something About a Rose: Ever the romantic, his portrait depicts him with a rose between his teeth. His mastery emote and MVP pose have him holding a rose as well.
  • Stone Wall: Between his shield and huge health pool, he's the most durable champion, balanced by slow running speed and limited weapon range. Even then, his damage output is the lowest in the game, barring the occasional well-aimed fireball.
  • Twinkle Smile: In his character selection screen, his intro has him smile at you, with the ding! being heard a few moments later.
  • Unstoppable Force Meets Immovable Object:
    • Fernando's Ultimate grants him and team mates nearby damage immunity for a few seconds, which is useful for denying quite a lot of Ultimates, such as Drogoz's Dragon Punch, a One-Hit Kill. In that scenario, The Unstoppable Force (Drogoz) yields to the Immovable Object (Fernando).
    • Also the name of two of his cards, Unstoppable Force (charging applies an 800 - 1600 knockbacknote  for a few seconds. when an enemy is hit) and Immovable Object (if he is below 50% health, he'll receive between 5 - 25% more healing from allies.)
  • Why Won't You Die?: His ultimate prevents him and the teammates in his radius from dying.

     Inara 

The Stone Warden

Faction: The Paladins

Species: Stagalla

https://static.tvtropes.org/pmwiki/pub/images/inara.png
You are not welcome here!
Voiced by Amanda Gish
"This place was once peaceful, and it shall be so again."

A stone-skinned woman with the power to bend the earth to her will. She strives to be the guardian of the wild and doesn't take kindly to those who defile it.
Inara's abilities:

  • Stone Spear, her main weapon, fires rocks in bursts of three.
  • Earthen Guard has her enter a defensive state where she and her deployables take reduced damage and increases her healing.
  • Impasse deploys a large stone wall that grows out of the ground, blocking attacks and movement for its duration.
  • Warder's Field places a stone obelisk that pulses, slowing enemies to a crawl and damaging them with each pulse.
  • Seismic Crash, her Ultimate, has her throw her spear, passing through shields and exploding on impact, stunning any enemies caught in its blast.

    Inara's Talents:
  • Mother's Grace increases Earthen Guard's Damage Reduction to 10% and grants CC Immunity.
  • Tremors allows Inara to deploy two walls at once, but prevents her from destroying them early if she misplaces them.
  • Treacherous Ground doubles the radius of Warder's Field and cripples enemies caught in it.

Her champion teaser can be seen here

  • An Ice Person: Her "Ice Walker" skin turns her into a ruthless Ice Queen who conjures ice walls and hurls shards of ice from her spear.
  • Bare Your Midriff: Though considering her skin is literally made of stone, she is quite durable despite showing some skin.
  • Becoming the Costume:
    • "Ice Walker" turns her usually kind personality, and turns into an manipulative power hungry ice queen with a chilling personality. Her deployables are Ice-themed, with Ice shards instead of rocks coming out of her staff, and an ice wall instead of a rock wall.
    • "Iron Madam" puts a metal emotionless mask onto Inara, and makes it quite clear she enjoys everyone else's suffering. Most of her arsenal is metal-themed, instead of rock-based. Her Warders Field has metal spikes, instead of Rock spikes, and her stone wall now has a metal gate/ fence covering it.
    • "Battle Byte" turns her into a Gamer Girl meant to represent the 90's era of Video Games. Her wall is a Black textureless wall, save for some 8-bit square animations ta the top and bottom.
  • Blade on a Stick: Her Stone Spear is a cross between a spear and a magic staff. It fires rocks from the tip and she throws it during her ultimate.
  • Chrome Champion: Her "Iron Madam" skin. Her walls are still stone, but have metal parts on it.
  • Difficult, but Awesome: When used wrong, her wall can be as much of an obstacle to her friends as they are to her foes. When used well, she can completely shut down entryways, create bottlenecks, and trap enemies with her wall. She is most dangerous in tight spaces and the Onslaught Maps, specifically because of how powerful her kit can be in small spaces. Play her right, and she can be downright lethal on those maps.
  • Dishing Out Dirt: Hailing from a race of stone-skinned earth mages, her whole moveset involves rocks and manipulating the earth.
  • Dump Stat: The loadout card "Whetstone" increases Inara's reload speed in 5% increments (up to 25%), which is exactly what the "Deft Hands" item card does, but in 20% increments instead (up to 60%), making "Whetstone" a completely pointless card to put in a loadout, as the benefits of the faster reload can be gotten by simply buying "Deft Hands" at level 3. It's not even worth combining the two for a faster reload either, as the game caps reload speeds at a maximum of 60%, meaning that if you were going to spend 5 points on "Whetstone", and take all three "Deft Hands" tiers in-game, you wouldn't be getting an 85% faster reload than normal, you'd be reloading at 60% speed (or 0.18 seconds if you prefer), wasting your credits.
  • Dying Race: One of the few Stagalla left. The only other known member of her kind is Terminus, who is undead.
  • Fighting Your Friend: Her voicelines when fighting Makoa indicate that they are good friends. She sounds regretful if she kills him and betrayed if killed by him.
  • Flowers of Nature: Has a flower in her to compliment her earthy look and abilities.
  • Gold-Colored Superiority: Her Golden Recolor for her stone spear gives it a black and gold makeover, with a purple crystals on top. It is unlocked at Character Mastery Level 50.
  • Golem: She's a Stagalla, a race of stone people created to fight for the Paladins many decades ago. There's not many of her kind left, with the only other known Stagalla being an undead monster.
  • Made of Iron: One of three tanks to wear zero armor on their person (Torvald and Makoa being the other two), and yet can tank quite a lot of damage despite wearing only a modest dress thanks to her stone body.
    • Literally the case with the "Iron Madam" skin.
  • Mechanically Unusual Fighter:
    • Unlike the other Front Line champions, Inara uses deployable walls to protect her team instead of shields. This means that she can block attacks that would normally pierce through shields. When faced against her, it is recommended to buy the "Bulldozer" item (which increases damage towards deployables) instead of the "Wrecker" item (which increases damage towards shields).
    • She also relies heavily on increasing her durability with damage reduction to protect herself. Earthen Guard is her primary source, but with the right card, Warder's Field can also grant her damage reduction.
  • Morality Pet: Is one for Terminus as they were married before he became undead. Despite being hostile toward every other champion, Terminus will display profound regret and distress upon killing Inara.
  • No-Sell: The "Mother's Grace" Talent grants Inara crowd control immunity while using Earthen Guard. This makes her immune to things like stuns, slows, and knockback.
  • Palette Swap: "Sunstone" turns her clothing from blue and green to black and orange., while her staff turns into an orange-golden color, with the rocks also going purple and black.
  • Shout-Out:
    • Ice Walker Inara's "No" voice line is "You Know Nothing", a reference to the appropriately named book: A Song of Ice and Fire
    • Ice Walker Inara itself being a reference to Game of Thrones, strengthened by her splash art, which is Inara sitting in a chair of ice, similar in design to the Iron Throne from the series.
  • Sculpted Physique: Rather than just being a rock-shaped person, she even looks like has deltoids and the linea alba running from under her chest to her belly button like a thin woman.
  • Spam Attack: The "Tremors" Talent heavily reduces the cooldown of Impasse from a the 15 seconds down to 5 seconds, allowig her to unleash them in fairly quick succession.
  • Statuesque Stunner: She's one of the tallest champions. Only Terminus, Khan and Atlas rival her, but Terminus and Khan are much wider as well.
  • Stone Wall: Not only can she create a literal stone wall, but Earthen Guard grants her damage reduction, allowing her to take a lot of damage. With the "Mother's Grace" Talent, her damage reduction is even higher and has debuff immunity. However, she also has no skills that improve her mobility, and her attack speed is rather slow. Warder's Field can somewhat help with her poor speed by slowing down nearby foes.
  • Tin Tyrant: Her Iron Madam skin turns her into an armored villainess with an emotionless metal mask.
  • Yandere: Stellar Sentinel Inara does a platonic version with a variety of lines that seem to imply she's a tad possessive over her friends and completely certain they will never leave her.
  • You Shall Not Pass!: Says this verbatim as one of her lines for building one of her deployable walls.

     Khan 

Primus of House Aico

Faction: The Magistrate

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/900px_khan_champion_skin_default_khan.png
You're Mine!
Voiced by Mick Lauer
"The price of greatness is duty!"

The imposing bodyguard and advisor of Lian.
Khan's abilities:

  • Heavy Repeater, his main weapon, is a pistol with a fast rate of fire.
  • Bulwark activates his gauntlet's shield, which protects his front. His shield relies on an energy resource instead of a cooldown and can be toggled indefinitely. If his shield is broken, he must wait for it to regenerate to at least 50% before using it again.
  • Battle Shout lets out a fearsome shout that grants damage immunity to himself while restoring a bit of health to himself and nearby allies.
  • Commander's Grab makes him lunge forward. Grabbing an enemy during the lunge will stun, damage, and throw the enemy behind his back.
  • Overpower, his Ultimate, targets an enemy and drags them toward him. He can move around with his victim for a few seconds before sending them flying with a mighty blast. Any enemies caught in the flung victim's path will be knocked aside and damaged.

    Khan's Talents:
  • Lian's Shield makes Bulwark's shield gain triple its base regeneration power and allows it to regenerate while up.
  • Storm of Bullets makes Heavy Repeater fire 40% faster, but deal 25% less damage per shot
  • Vortex Grip makes victims of Commander's Grab be stunned for an additional 2 seconds.


  • Abnormal Ammo: His gun shoots crystals for bullets. In the games' Lore, Khan is using unpredictable, potentially-explosive (but admittedly cool-looking) bullets, and is being absurdly wasteful of the crystals' potential just by using them as mundane regular bullets in his repeater.
  • Achilles' Heel: His shield does not have as much health as either Fernando's or Ash's, meaning relying on it for shielding damage constantly isn't a wise idea. Among others, Bomb King, Vivian, Viktor and Dredge can destroy Khans' shield dangerously quickly should he keep it up all the time.
  • Armor-Piercing Attack: Commanders Grab ignores any and all shielding, meaning Ash, an enemy Khan, Fernando, Vivian and Barik are fair game for being grabbed and thrown across the room.
  • Badass Baritone: Has the second-deepest voice in Paladins, only beaten out by Grover.
  • Badass Boast: He is the very definition of this trope:
    (when enemies are shooting at him) "You can't stop me!"
    (when entering a killstreak) "Just as I thought.You are nothing!"
    (Continuing the killstreak) "No one shall get in my way!"
    (Upon killing an enemy Terminus) "Pounding you was very cathartic."
    (Unlocking a new champion) "Go play if you want, but leave them to me. No one's getting in my way."
  • Badass Creed: "The Price of Greatness is Duty", among others.
  • Becoming the Costume:
    • "Ameri-Khan" - An overly-patriotic Khan who is obnoxious to the point of hilarity, he wears star-spangled armor that shoots fireworks mid-battle, His repeater now has an Eagle lifting weights in place of the hammer. His Ultimate also plays patriotic music when he holds someone.
    • "Overlord Khan", which is his canonically bulkier, heavier, original armor that he wore before his cleaner, current, default armor. His general personality is taken Up to Eleven and he never stops telly you about how much he hates the Paladins. His Undying Loyalty to the Magistrate is also amplified here too.
    • "Safecracker Khan" is a robot cowboy built by Strix to help him rob banks.
  • Beta Outfit: His Overlord skin is canonically his original, bulkier armor that he wore before his current, default armor.
    • In the "A Realm Divided", he has wings on his armor, but were removed when he was added into the game.
  • The Big Guy: One of the biggest in the realm. Only Grover, Terminus and Fernando come close to his stature.
  • Big "YES!": His "Yes" voice line.
  • Bling of War: His armor is Red, with Gold trimming and plating. His Gun is a very fancy repeater also, with it having a spine of sorts, that folds over itself while shooting.
  • Boisterous Bruiser: Loud, Proud and fits the definition pretty well when taunting and killing enemies.
  • Bring It: His voicelines are practically begging for the enemy to fight him.
  • Clothes Make the Superman: Without the armor, Khan would be powerless, and be without sturdy high-grade armor, boosters to grab people with, or his shield to block incoming enemy damage.
  • Cool Helmet: His face is completely hidden, no matter which skin you choose to adorn him with. The helmet he's using matches the rest of his armor ensemble, and has spiky "ears" on top of it.
  • Deadly Lunge: Commander's Grab comes hard and fast, thanks to the boosters on Khan's back.
  • Developers' Foresight: His "Orders" emote normally shows a hologram of Lian, but each skin has a different hologram and voice lines: Ameri-Khan has Uncle Sam (who speaks in Code Green Viktor's voice) and Safecracker has Hustler Strix. Each variation also has different dialogue, even though other emotes always use the Champion's default voice regardless of the current skin.
  • The Dragon: Lian's right-hand man.
  • Difficult, but Awesome: Managing his abilities and his Ultimate; "Overpower", can be quite daunting at first. Take the time to learn when to raise your shield, and when to shoot, as well as using "Battle Shout" to avoid Ultimates is key to mastering his gameplay. Learning the best angles to thrown an enemy off the map with your Ultimate is also key.
  • Eagleland: The Ameri-Khan skin is a hard type 2. He's loud, obnoxious, and wears star-spangled armor that shoots fireworks and plays patriotic music during his Ultimate.
  • Early-Bird Cameo: He makes his first appearance as a background cameo in the "A Realm Divided" cinematic months before his release. However, his cameo uses a scrapped design and not his final design.
  • The Faceless: His helmet completely shadows his face, leaving only a pair of glowing blue dots to represent his eyes.
  • Fantastic Racism: He has a very low opinion on Ska'Drin such as Talus.
    "Have you heard the Ska'Drin proverb about honor? It doesn't exist! Ha!"
  • Foil: To Lian. She's self-sufficient but doesn't offer anything in the way of utility outside of the damage she deals, while Khan has a lot of ways to protect his allies, but needs help with actually killing enemies.
  • Glory Seeker: He's Lians Right Hand Man, and wants what's best for her. When he was being recruited, he was the only person to hold the House Aico flag for days on end, and got recruited because of his Undying Loyalty.
  • Gold-Colored Superiority: His Golden Recolor for his gun gives it a black color, with golden trimmings, with purple crystals in his repeater. It is unlocked at Character Mastery Level 50.
  • Guttural Growler: Has a very deep voice, and is also a Large Ham on the side.
  • Grievous Harm with a Body: With his ultimate, Khan can fling enemies into each other or off the map and it will hurt.
  • Hidden Depths: The virtue that won this proud warrior his station? Humility.
  • Informing the Fourth Wall: Ameri-Khan pulls of a humorous quip when doing so. While others will normally be informative, he'll say:
    "I don't feel like it yet!"
  • Incoming Ham: If he starts barrelling towards you while screaming "For the Magistrate!", It's best to Run.
  • Jerk with a Heart of Gold: Shows compassion only to Lian and anyone associated to the Magistrate. The Paladins or other entities are met with scorn.
  • Knight In Shining Armour: To Lian, specifically. His armor makes him look the part too.
  • Magitek: His armor and weapon are some of the most advanced tech in the Realm. His gauntlet even has a hologram for receiving orders from Lian.
  • The Leader: Of his assault towards attempting to capture Jenos.
  • Large Ham: Have you seen the quotes on this section? He is Large Ham Personified, and he shouts pretty much no matter the situation. He even has an ability named "Battle Shout", which is him shouting mid-battle, giving him a second of damage immunity!
  • Luckily, My Shield Will Protect Me: He has a relatively weak shield, which regenerates health slowly when down. If you take the "Lians Shield" talent, it'll regenerate while it's raised.
  • Nerf: In Patch 2.01, his Ultimate, "Overpower", got nerfed so that it wouldn't be what Evil Mojo described as a "free kill button" at higher ranks. The mechanics are changing from autolocking onto a champion to being a projectile-based skillshot, so enemies can avoid it if they're quick enough, and would rely on Khan aiming at a champion to use the ultimate. Like how it was previously, missing the chance to use your Ultimate recharges 35% of your meter as compensation, instead of completely draining the ultimate meter.
  • No-Sell: His Battle Shout grants him up to 1000 health, and get's a brief moment of damage immunity, and it also heals allies standing close to him. It's also quite possible for Khan to negate quite a few otherwise-deadly Ultimates with this ability, so long as you can get the timing down, most notably Drogoz's "Dragon Punch", Evie's Snowstorm and Skye's Ticking Time Bomb.
    • During the Siege of Ascension Peak, while all of his men are blasted away by Jenos's power, Khan is completely unfazed.
  • No Sense of Humor: His "Joke" voice lines are either Khan indulging in Fantastic Racism towards Talus and the Ska'drin, Khan boasting about House Aico, or him subtley threatening you because you find him funny.
  • Palette Swap: "Royal Guard" turns his golden armor red with black trimmings./ His repeater also follows this color scheme.
  • Patriotic Fervor: Ameri-Kahn's voice pack makes fun of overly-patriotic people in America. It also has quite a lot of bleeped out/ silenced out swearing, no less than five lines!:
  • Sarcastic Clapping: An emote from the Siege of Ascension Peak Event can make him do this.
  • Shouting Shooter: He shouts quite boisterously normally while using abilities and shooting, but it's more noticeable with Overlord Khan and Ameri-Khan.
  • Staring Down Cthulhu: After witnessing Jenos obliterating his army, Khan stoically stands firm and stares at Jenos in the eyes.
  • Stone Wall: His shield and shout make him really good at protecting himself and his allies. Plus, his grab can set enemies up for team attacks. However, he doesn't have much offensive power, so he has difficulty getting kills while he's alone. Overall, he performs best fighting beside his allies than solo.
  • Tiny-Headed Behemoth: For such a huge, imposing figure, Khan has a relatively tiny head. His Shoulders of Doom emphasize this even more.
  • Trick Bullet: As stated above, Bullets in Khan's repeater are carved crystals in bullet form. Powerful crystals that are dangerous in the wrong hands, and, at best , somewhat stable in the right hands. In-game however, they show off none of those properties, and function like regular bullets like other champions use.
  • Undying Loyalty: He serves only House Aico and is at Lian's beck and call. There's even a emote that has Khan answer a call from Lian where she tells him to be ready to die, and it just motivates him even more.
  • You Will Not Evade Me: Used to be played straight, as Overpower auto-targeted anyone you aimed at, but Patch 2.01 makes it so it's now a skill-based shot, so while you can miss, if you hit an enemy with it, it will drag them to Khan no matter what.
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     Makoa 

The Ancient

Faction: The Paladins

Species: Turtle

https://static.tvtropes.org/pmwiki/pub/images/makoa.png
You Challenge Makoa?!
Voiced by Brad Venable, Brian Olvera (Plushy skin)
"The seas and the rivers look to me for protection."

An old, bipedal turtle with a maritime cannon and anchor hook. He proclaims himself the guardian of the seas and seeks to end the wars of the land dwellers.
Makoa's abilities:

  • Cannon, his main weapon, fires hard-hitting cannonballs in an arc, making them more effective at close range. * 'Dredge Anchor, hurls an anchor at unsuspecting enemies and reels them in for an easy shot.
  • Shell Shield projects a large dome shield around Makoa, protecting anyone within it for four seconds. While the shield is up, Makoa can only crawl around slowly or use Shell Spin.
  • Shell Spin allows Makoa to dash on his shell, damaging and knocking back enemies in his path.
  • Ancient Rage, Makoa's Ultimage, fills him with ancient power, disabling his cannon to swing his anchor around as a melee weapon while also doubling his health, granting him crowd control immunity, and healing him back to full.

    Makoa's Talents:
  • Pluck increases Cannon's damage by 75% against an enemy that was just hit with Dredge Anchor
  • Half Shell changes Shell Shield to be placed on the ground so Makoa can keep moving and fighting normally while it's active. It also increases its duration to 6 seconds.
  • Leviathan increases his Maximum Health to 5100 during Ancient Rage.

    His champion teaser can be seen here.

  • Abnormal Ammo: His "Cuddly", "Prosperous", and "Plushy" skins both shoot Yarn balls out of a felt cannon.
  • Animal Motifs: Turtles, in case the shell on his back didn't tip you off.
  • Anchors Away: His Dredge Anchor comes in both varieties. His normal anchor attack is of the Epic Flail variant, hooking enemies and dragging them towards him while his ultimate lets him use it like a huge melee weapon.
  • Badass Adorable: The Plushy and Cuddly skins turn Makoa into a googly-eyed yarn doll and gives him a goofy voice, but doesn't make him any less dangerous.
  • Badass Boast: One of his voicelines when he takes damage is boasting that weapons can't harm him.
  • Barrier Warrior: His Shell Shield protects in all directions and is mobile at the expense of him being unable to attack during it. His Talent, "Half Shell", allows him to deploy his shield on the ground, freeing him up for attacking.
  • Becoming the Costume:
    • "Plushy / Cuddly / Prosperous Makoa". The first two being recolors of each other (the former pink, the latter blue), with the final one looking like a dog. They all have a high-pitched voice that mention that they are Living Toys. They shoot yarnballs out of a felt cannon, and sound so joyous while in a fight.
    • "Dutchman" turns him into an unrelenting Ghost Pirate who whittles off pirate slang at every opportunity. Much like Dredge (who came about MUCH later), he has a liking for rum and alcohol. He also has a sea shanty that plays when he uses his ultimate!
    • "Akuma", which turns him into a spiky warrior who loves a good fight. He is adorned with very spiky armor to match his oriental look.
    • "Volcanic", an Open Beta exclusive skin that can no longer be gotten, makes Makoa into a living volcano, with a very gravelly voice (literally and figuratively). When he uses his ultimate, the volcano on his back erupts!
    • "Omega" turns him into a robot mecha from an alternate future universe. He speaks in robot monotone, and has a holographic shell in place of his real one.
  • BFG: His Cannon. It's quite big.
  • The Cameo: He appears in two of Talus' cards; Antediluvian as a statue, and as a symbol on a relic in Relic Affinity
  • Chain Pain: His anchor is his signature weapon, carrying it around with him, as well as his Cannon.
  • Defictionalization: His "Plushy" and "Cuddly" skins were turned into actual plushies on the Paladins storefront. They are, however, perpetually out of stock it seems, due to the demand outweighing supply.
  • Flipping Helpless: His stunned animation has him flailing about while stuck on the back of his turtle shell.
  • Freeze-Frame Bonus: When Makoa reloads his cannon, sometimes a crab will fly out of the hatch. The snow cannon skin has a candy cane flying out instead.
  • Ghost Pirate: His Dutchman skin turns him into a spectral pirate with a ship's steering wheel in place of his shell.
  • Gold-Colored Superiority: His Golden Recolor for his cannon gives it a black and gold makeover. It is unlocked at Character Mastery Level 50.
  • Guttural Growler: His Volcanic skin comes with a voicepack that is loud and gravelly.
  • Levitating Lotus Position: Does this in one of his taunts.
  • Leit Motif: His "Dutchman" Skin has an entire sea shanty with verses that plays during his Ultimate.
  • Long-Lived: He makes frequent reference to his age, and even considers death a chance for solitude and rest.
  • Major Injury Underreaction: When being set on fire, his sole line for it is him being completely bemused by the fire, apparently not knowing of its existence:
    (souding confused) "What is this element?!"
  • Made of Iron: One of three tanks to wear zero armor on their person (Torvald and Inara being the other two), and yet is the most durable tank in the game thanks to his shell.
  • Magma Man: His Volcanic skin. His shell even erupts during his ultimate.
  • Meaningful Name: His name means "fearless warrior" in Hawaiian and boy does he live up to it.
  • Mighty Glacier: Slow and powerful, he has one of the least useful mobility tools in the game but packs devastating firepower and is only somewhat less tanky than Fernando.
  • No-Sell: The Leviathan Talent grants him CC immunity during his ultimate.
  • Palette Swap: "Montego" turns his shell, body, and cannon a light blue color.
  • Power Glows: Glows with an ancient power while using his ultimate.
  • Spin Attack: Aptly named Shell Spin ability not only lets him escape fights, but knocks away enemies as well.
  • Spikesof Villainy: His "Akuma Makoa" skin turns him into a dictactorial Blood Knight, and has many, many spikes on his shell and weapon.
  • Shout-Out:
    • One of his jokes has him wonder what "cowabunga" means.
    • Just like pretty much everyone with a hook-and-drag move, he sometimes says, "Get over here!"
    • The names of his recolor skin; "Montego" is a reference to the song Kokomo by The Beach Boys. His removed recolors from before the game fully released (Aruba and Bahama) also make reference to this.
    • His Plushy and Cuddly skin are references to Kirby's Epic Yarn and Yoshi's Woolly World, which both have yarn-forged characters.
  • Super Mode: During Ancient Rage, his health is doubled and fully healed, making him very hard to kill. Also acts as a Heroic Second Wind when used near death.
  • Taking Youwith Me: Hooking someone while being thrown off the map can lead to this.
  • Turtle Power: He's an old, bipedal turtle who served as the guardian of the Ska'Drin homeland for centuries before joining the war.
  • Who Dares?: His ultimate callout is him bellowing out"YOU CHALLENGE MAKOA!?" to everyone on the battlefield.
  • You Will Not Evade Me: Can use the hook to pull an enemy champion to close range.

     Raum 

Rage of the Abyss

Faction: The Abyss

Species: Demon

https://static.tvtropes.org/pmwiki/pub/images/raum.png
Shatter!
Voiced by Jamieson Price
"No Man can control the Abyss!"

A war-torn creature from the Abyss, who seeks to harvest souls from the living, while killing everything in his path.

Raum's Abilities:
  • Hellfire Gatling, his primary fire, is a Gatling gun that needs to be wound up a bit, but has a huge clip. Hitting an enemy with 6 bullets spawns a Soul Fragment that grants him Soul Armor, an extension to his health bar.
  • Ignition instantly fires Hellfire Gatling at maximum fire rate without needing to wind up, and temporarily grants Raum infinite ammo.
  • Soul Harvest instantly grants Raum 1500 Soul Armor and automatically collects all Soul Fragments currently on the map. The Hard cap is 8950 HP total.
  • Juggernaut is a movement ability. Raum throws aside his gun and charges ahead, damaging and pushing aside any enemies in the way.
  • Cataclysm, his ultimate, is a stomp that creates a triangular shockwave that stuns enemies and instantly destroys shields and deployables.

Raum's Talents:
  • Enforcer grants 75% damage reduction while using Juggernaut.
  • Earthsplitter increases Ultimate charge rate by 60%.
  • Subservience heals nearby allies whenever Raum collects Soul Fragments.

His champion teaser can be seen here.


  • Arrogant God vs. Raging Monster: The Arrogant God being Jenos, and the Raging Monster being Raum.
  • Asskicking Equals Authority: Earned himself a throne in the Abyss through an onslaught of gratuitous violence, rather than via schemes or magical artifacts.
  • BFG: His Gatling Gun....It's very big.
  • Big Red Devil: He has the appearance of a typical devil, with red skin, horns, hooves, and a tail.
  • The Brute: A high-ranking demon of the Abyss who has a shockingly straightforward set of abilities compared to what those touched by his realm can do. He's not the biggest demon in his dimension, and he's not going to zip around the battlefield or rend reality in some esoteric way. He is, however, very tough and very strong. And his gatling gun's special ability (besides ventilating whatever he points it at) is to basically generate more armor and vitality from struck targets so that he can keep punching and shooting which creates more armor and vitality that allows him to punch and shoot even more, and so on.
  • The Cameo:
  • Close-Range Combatant: The Gatling Gun suffers from extreme damage falloff, making anything out of his immediate view pretty much impossible to hit, due to the spray pattern and recoil the Gatling gun has. So while it has ~40 damage per bullet at close range, about 70 units away, you're lucky to get 15 damage per bullet.
  • Deal with the Devil: This is how he was summoned to the Realm. Corvus used Seris and her orb to get into contact with an agent of the Abyss (Raum in this case) in an increasingly desperate bid to bring peace to the realm. Raum immediately goes back on their deal and blows the situation up in both Corvus's (and by extension, the Magistrate's) own face, as they have now accidentally let loose Raum, a literal devil from Abyssal hell, into the realm. Didn't Think This Through doesn't quite bring across how stupid that decision was to make (something which Corvus himself admits to Raum in unused spawn chatter between them, while one of his taunts for Killing Raum is "And stay gone!", so he clearly regrets his actions on some level). According to Raums teaser trailer, this isn't the first time he's done this either, implying he was sent back to the Abyss by someone or something else before.
  • Demon Slaying: Anyone who kills Raum, that is. Bonus points if an enemy Viktor is wearing the V1KTOR / Reaver skin, which makes Viktor look like Doomguy.
  • Dump Stat: As with Inara's "Whetstone" card, Raum's "Infernal Reload" card increases Raum's reload speed in 7% increments (up to 36%), something which "Deft Hands" already does in 20% increments (up to 60%), making "Infernal Reload" largely pointless. While it can alleviate his slow reload if you want to spend credits mid-match on more useful items; like Illuminate or Rejuvenate, you're still better off spending your loadout points elsewhere.
  • Eldritch Abomination: He hails from the Abyss, the Paladins equivalent of Hell it seems.
  • Evil Has a Bad Sense of Humor: While he claims that the Abyss is not place for jokes, he loves to laugh as he shreds through his enemies.
  • Foe-Tossing Charge: His ability Juggernaut makes him dash while pushing any enemies aside. Dissimilar to Frontline Champions who have comparable abilities, his Juggernaut is surprisingly maneuverable (he can potentially use the environment to circle back and hit the same enemy twice), and can cover vast distances given the right card layout.
  • Freeze-Frame Bonus: When using Juggernaut, he throws his gun onto the ground, something that is hard to see as you're already moving away from it.
  • Gatling Good: He wields a gatling gun, which has 500 ammo with ~40 damage per bullet at close range. Unloading your entire ammo reserve onto the enemy will expend 22,500 Damage! There are cards that will allow Raum to not need to officially reload either, so the damage overall is massive. The downside to all this is that the gatling gun has very noticeable Recoil while revved up (something Ruckus and Bolt don't suffer from at all, despite Bolt being fitted with two miniguns!), it takes a full second to start up the Gatling gun, it has a much larger bullet spread, and it suffers from extreme damage falloff (23 - 27 damage per bullet at long range, assuming you hit anyone that is.) This means you have to actively fight against the Gatling recoil, as it lifts upwards, you have to be close to your opponent, and you can't easily take out long range enemies.
  • Gold-Colored Superiority: His Golden Recolor gives his metal armor and Gatling gun a golden makeover, with Raum's skin being turned black and grey. It is unlocked at Character Mastery Level 50.
  • Ground Pound: His ultimate; Catyclysm, makes him stomp his foot onto the ground, which ripples a shock-wave onto the floor. This stuns anyone in the shockwave cone for two seconds, as well as destroying shields and deployables
  • Guttural Growler: Beats Terminus in how deep his voice is (which is no mean feat to begin with).
  • The Juggernaut: The name of one of his abilities, which makes him drop his Gatling gun, and charge about the place for 2 seconds, dealing 700 damage to anyone he comes in contact with.
  • Hammerspace: Where his Gatling gun goes when he rides on a mount is anyone's guess. While it seems the same can be said of when he activates Juggernaut, sharp eyed players can notice he just hurls the damn thing to the side since he can just summon another one.
  • Limit Break: His Ultimate is noteworthy because it charges up much faster than other characters', making it almost like a normal ability. His Earthsplitter talent increases its charge rate even more.
  • Logical Weakness: His main strength is his large HP pool from creating and gathering Soul Fragments from shooting enemies, so Percent Damage Attacks such as Skye's poison bolts or Cassie with the Big Game talent are extremely effective against him and placed shields between him and enemies he shoots at prevents creating Soul Fragments.
  • Made of Iron: Played With. Raum wears some armor, but not nearly enough to cover up his entire body, only shielding his legs.
  • Malevolent Masked Man: Or devil in this case. He wears a metal grating over the lower half of his face, similar to Koga in his default design. Everytime he breathes, smoke comes out of it.
  • Mechanically Unusual Fighter: Several unusual mechanics here:
    • He collects soul remnants from players that he has shot at recently, and the more he collects, the more that can be converted for use into a secondary health pool that isn't affected by Cauterise.
    • Raum doesn't have a shield of any kind, only a personal secondary health pool, which is very unusual for a frontline to not protect his allies. Even Ruckus and Bolt have a personal shield, while Atlas has an immune five second shield that eats up weapon fire.
  • Meaningful Name: His name comes from the name given to the Great Earl of Hell in Demonology.
  • No Sense of Humor: Raum's jokes are either boasts about his reputation, how the Abyss doesn't joke about, or about messing with him will have you meet with his massive horns on his head.
  • Outside-Context Problem: As mentioned above, The Magistrate may have the power to summon Raum, but they have absolutely no way of controlling him, in order to keep him on their side and his abyssal strength and power in check. Gameplay and Story Segregation aside, in comparison to any non-deity character, he is The Juggernaut in any fight against the Magistrates' hopelessly under-equipped soldiers, with the Paladins and Wildcards not standing much of a chance either. In fact, the only person to fight him head-on so far is Tiberius in his own teaser trailer (and it isn't likely that Tiberius won either, the best he could reasonably do is only slow Raum down). The only characters that could reasonably stop his tirade for Souls is Io, Jenos, or Furia, as all of them have shown to deal massive damage to their enemies in the lore (Io and Jenos taking on the magistrate, and Furia killing the Lord of the Abyss).
  • Palette Swap: "Subjucator" turns his flesh from red to jet black, with his gatling gun going from blue to black. He also has a ring of fire above his horns, while his horns glow a hot red.
  • Power Glows: His Gatling gun heats up and glows a piping hot red when active, and cools down again when you cease firing it. His right arm also glows too.
  • Rotten Rock & Roll:
    • His teaser trailer is filled with Rock and Roll, and sounds eerily similar to a lot of the music Mick Gordon made for DOOM (2016).
    • His "Tribute" emote plays heavy metal while Raum opens a portal that rains blood.
  • Spikes of Villainy: He has Horns on his head, spikes on his back, and a tail with metal shards sticking out of it.
  • Thinking Up Portals: How he "reloads". Presumably, the only reason he doesn't use them to teleport like fellow Abyss-affiliated characters like Seris or Dredge is that he's too big to fit through the portals he creates.
  • Throw-Away Guns: Instead of reloading, he opens up a portal, throws his gun into it, reaches in, and grabs a new one. Also during Juggernaut, he throws his gun to the side and starts running.
  • Token Evil Teammate: The second truly-evil character the game has. He hails from the Abyss with the sole intention of getting every single soul in the realm.
  • Ungrateful Bastard: He's contemptuous of anyone who summons him, because if they were truly strong and worthy of his respect, they wouldn't need to summon a demon lord from the Abyss in the first place.
  • Unorthodox Reload: He doesn't reload his ammo, nor replace the clip, Raum opens a portal to The Abyss and reaches his arm inside it and pulls out another Gatling Gun.
  • Villain Protagonist: His cards tell a rather clear and straightforward story about him fighting his way to the top of the Abyss food chain before Seris helps free him into the Realm proper.
  • Your Soul Is Mine: His Gatling gun breaks the souls of the people he shoots into fragments that he can collect.

     Ruckus and Bolt 

The Worst Of Friends

Faction: None

Species: Goblin (Ruckus), Spirit (Bolt)

https://static.tvtropes.org/pmwiki/pub/images/ruckus.png
Bringin' out the big guns!
Voiced by Edward Bosco (Ruckus), Aaron Roberts (Bolt), Nick Landis (Star Slayer Ruckus)
Ruckus: "Time to destroy our enemy!"
Bolt: "I'll be impressed if you know which direction to go first."

A small goblin miner (Ruckus) piloting a souped-up mining mech powered by a crystal that houses a disgruntled spirit (Bolt).
Ruckus and Bolt's abilities:

  • Miniguns, their primary weapon, can empty 200 rounds into a target but need to wind up.
  • Emitter creates an energy shield around them while slowing nearby enemies.
  • Missile Launcher fires a pair of long range missiles and has 3 charges.
  • Advance allows them to quickly jet in the direction they are moving and can be activated twice before cooldown.
  • Hexa Fire, their Ultimate, reveals two extra miniguns and two rocket launchers to shred anything they aim at.

    Ruckus's Talents:
  • Flux Generator increases Emitters' Shield Health to 3000.
  • Rocket Barrage increases Missile Launcher's explosion size.
  • Aerial Assault gives Advance a third charge, and now allows you move upwards too.


  • Adaptive Armor: Ruckus can activate Bolt's personal shield with their Emitter ability, which can absorb 2000HP (any more and the shield breaks), and can last up to 3.5 seconds.
  • Abandoned Mine: They hail from Splitstone Quarry, a gold mine formerly inhabited by goblins. It's rife with crumbling buildings and collapsed mines.
  • Attack Its Weak Point: When shooting at Ruckus and Bolt, Shoot Ruckus's Head, not the cockpit.
  • Actually Pretty Funny: As much as they loathe each other, Ruckus does laugh at one of Bolt's jokes.
  • Art Evolution: The OB 55 patch updated Ruckus and Bolt's appearance from a sleek, futuristic mini mecha to a more intimidating, but wooden mini mecha to better fit the fantasy setting. Ruckus also has a cuter, more proportionate build and wears lower class clothing. The old design for the mech is still available as a skin, however.
  • Badass Adorable: After his visual rework, his face was made much more appealing to look at. Ruckus is able to control the mech pretty effectively, which definitely qualifies him as a badass.
  • Bamboo Technology: Despite being mostly constructed out of wood, Bolt is as durable as any other Front Line.
  • BFG: The two miniguns Bolt has attached to him, as well as their Ultimate, which adds an extra four miniguns with blisteringly fast DPS to Bolt for a short period of time.
  • Becoming the Costume:
    • The "Star Slayer" skin turns them into sci-fi pilots from a galaxy far...far away. They appropriately make many sci-fi references (mostly to Star Wars).
    • The "Robo-Force" skin, that turns Ruckus into a campy kid-like superhero, and Bolt into a campy parent-like Super Robot, acting as if they came straight out of a Saturday morning Sentai show.
    • His "B.E.T.A" and "H.A.W.K" skins, which are Ruckus's old looks and recolor respectively from before their re-design during the open beta. The names don't stand for anything in particular.
    • The "Pirate's Treasure" and "Oceans Treasure" skins have him act like a pirate captain (the latter, an Undead Pirate captain), obsessed with finding Gold (to the point that a working compass is installed in the cockpit). Bolt doesn't chime up in this skin, and has no Voice lines, the first skin for the duo to do so.
  • Big Red Button: His default skin has one for each ability, and presses each one when that ability is activated. His ultimate also has a Big Red Button, with a skull on it.
  • Big "NO!": One of Ruckus's lines if he buys an item is him suggesting an idea at Bolt to customize the mecha some more. Bolt... doesn't agree, shall we say:
    Ruckus: "We could always use more stickers..."
    Bolt: "...Nooo!"
  • The Blacksmith: Ruckus, despite his agitated excited personality, is actually quite smart, and he retrofitted Bolt's crystal into a mecha he had customised, and both fled the mines they were once stuck in.
  • Bling-Bling-BANG!: Bolt's weapons can be switched out for any other of his skins' weapons, which includes; wooden miniguns (Default and Sprocket), mechanical miniguns (B.E.T.A and H.A.W.K), superhero blasters (Robo-force), laser blasters (Star Slayer), Pirate cannons (Pirate/ Oceans' Treasure) and Golden wooden miniguns (Golden).
  • Chicken Walker: The legs of the mech are like this, including toes that have large claws on them. Considering the mech used to be for mining, its silly footing is at least justified.
  • Close-Range Combatant: Bolt has two miniguns, one on each arm, which deal a large amount of DPS when up in the face of the enemy, but at a distance, he suffers from damage falloff to the extreme. Ruckus can also activate Bolt's "Advance" ability to jump in any direction on a 2D plane, not including up, unless you take a talent specifically to allow for it.
  • Creepy Monotone: The Star Slayer voice pack gives Bolt a cold, unfeeling monotone of a voice.
  • A Day in the Limelight: The cinematic trailer is focused mostly on Ruckus as he tries to retrieve Bolt's power source.
  • Damage Reduction: Ruckus's shielding is an ability called "emitter", which effectively boosts his health up from his base 4000hp to 6500hp, more than any tank the game, with loadout cards taking things further. Even the base loadout (Gun Emplacement, base health is 4450) and default talent (Flux Generator; which increases shielding by 1250hp) increases the emitter health to a staggering 8200hp!. Emitter only lasts for 3 and a half seconds to balance things out, however, and is murdered by Wrecker (which increases damage towards shields).
  • Deflector Shields: Bolt can activate a personal one to protect Ruckus for a short period of time. It absorbs damage, and breaks when 2000HP is reached.
  • Death of a Thousand Cuts: Bolt's miniguns have 200 ammo, and each bullet is 40 damage per shot, which makes for an eyewateringly large 8000 damage total. If you unload an entire clip onto anything that moves in front of you, you're bound to kill something because of the fast DPS the guns have.
  • Deadpan Snarker: Bolt, due to being very fed-up with Ruckus in general and being forced to serve as a mech.
  • Death Seeker: After putting up with Ruckus for so long, Bolt would rather embrace death for some peace and quiet.
    Bolt (upon death): Finally, the end...
  • The Dividual: Ruckus and Bolt act as one character, for all intents and purposes, so if Bolt gets destroyed, Ruckus will die with him. The mindstone at the front also lights up when he speaksnote 
  • Disproportionate Retribution: Using your ultimate to take down a lone Cassie seems a bit of a waste, when it's meant to be used to take down the likes of Fernando and Khan.
  • Early-Bird Cameo: The "Pirates' Treasure"/ "Eight Oceans" skin features a treasure map on the left-hand side of the cockpit, which appears to be based on an early version of the Realm map, something not revealed until the leadup to Vora in October 2020 (the skins in question were released in September 2019). It has two inconsistencies; Marauders Port (as denoted by the tentacles in the sea) are on the opposite site of the map, while the map itself does not have the small islands in the general landmass (though it's possible the map is just simplified for the artistic sakes). However, the shape of the Realm bares a strong resemblance to the final released map, and Frog Isle is correctly placed at the bottom of the map, as well as the Stagalla Mountains being at the top of the map.
  • Eject... Eject... Eject...: Much to the annoyance of Ruckus, Bolt won't let him out of his mech when Bolt dies.
  • Fingerless Gloves: Ruckus wears a pair of these.
  • Fun with Acronyms:
    • After their redesign, their original design became a skin called B.E.T.A., which doesn't seem to stand for anything in particular.
    • There's also their H.A.W.K. skin, which also doesn't stand for anything.
  • Gatling Good: Fights with a pair of miniguns that sport 200 bullets between reloads. Certain cards can tack on even more bullets without officially reloading.
  • Genius Ditz: Ruckus is a Gadgeteer Genius who repurposed his mining mech into a war machine, but is also impulsive and excitable. Bolt often has to be the sensible one of the two.
  • Golem: Bolt was one made for war, but his mind-stone was lost when he fell in battle until it was discovered by Ruckus. Now with a mining mech as his new body, he begrudgingly leads a new life alongside his pilot.
  • Gold-Colored Superiority: Their Golden Recolor turns the wood black, and adds golden trimmings. It is unlocked at Character Mastery Level 50.
  • Gradual Grinder: Outside of short range, the miniguns don't do all that much damage, but their high spread and constant rate of fire means that Ruckus can just keep at it and keep firing and hitting, gradually wearing down his enemies. The only time he has to stop is to reload, and even that can be upgraded with Deft Hands to be less than a second long, before going back to assaulting the enemy again.
  • Heart Drive: The crystal that powers Bolt is actually the mind-stone of a war golem and gives the mech suit his life and personality. When Bolt speaks, the crystal lights up.note 
  • Halloween Cosplay: For Halloween 2016, Ruckus got a cosmetic called the Lil' Andy skin. Ruckus dresses up as a tiny version of Androxus, prominent arm and all.
  • Hyperspace Arsenal: Where does Bolt get four extra miniguns from for their Ultimate? It's never explained anywhere, and the miniguns are certainly too big to be concealed away within the mech.
  • In a Single Bound: With the "Aerial Assault" Talent, they can jet upwards into the air while standing still. With the right loadout increasing their jet distance, they can cover much air.
  • Jet Pack: Bolt's Boosters let him strafe, go forwards and backwards. You can even go upwards if you have the "Aerial Assault" talent equipped.
  • The Juggernaut: They have shields for days and can absolutely melt almost anything in their line of sight while using Hexafire...while moving at a snail's pace. His "Flux Generator" Talent make him even more durable by increasing his Emitter shielding by 50%.
  • Lightning Bruiser: Their miniguns and missiles will tear apart most enemies at close-range, their respectable pool 4000 health and 2000 shields will similarly outweigh those most enemies, and Advance provides more mobility to them than other Frontlines, and even champions in other categories. The Aerial Assault talent furthers this with another charge of Advance and the capacity for vertical mobility.
  • Macross Missile Massacre: You can store up to 3 charges of Missile to use at any time, and the "Rocket Barrage" Talent allows them to have increased splash damage.
  • Made of Iron: In the "Champions of the Realm" cinematic trailer, Ruckus is shown to be quite tough even outside of his mech. He gets blown sky high by Bomb King's ultimate without a scratch on him.
  • Magitek: Bolt is the sentient crystal at the front of the Mech, and let's Ruckus put him in a Mech, so he can attack with steam-powered miniguns, missile launchers, Sheilds, and thrusters.
  • Meaningful Name: Ruckus, as in the "starting a fight" kind of ruckus, and Bolt, as in "what you use to hold the mech/ mindstone together".
  • Mechanically Unusual Fighter: Ruckus and Bolt are one of two frontlines who cannot shield their teammates; only themselves (The other one being Raum, another user of a minigun, rather curiously). Even Atlas has a shield of sorts that absorbs weapon fire, projectiles, and even Ultimates.
  • Mini-Mecha: Bolt is one (or rather the crystal at the front). Originally used for mining, Ruckus modified it for combat and installed Bolt into it.
  • Mundane Utility: Bolt was originally used for mining, only for Ruckus to come along and improve it.
  • More Dakka: Their ultimate briefly adds two extra miniguns and two rocket launchers to the bullet storm.
  • Our Goblins Are Different:
    • Ruckus is tiny. If he wasn't riding Bolt, he'd be no taller than a boot.
    • Despite their small stature, groups of goblins are a force to be reckoned with. Several champions' backstories depict goblin hordes as being so dangerous, that special measures had to be taken to defeat them.
  • Palette Swap: "Sprocket" turns the mechs yellow paint into blue, while Ruckus has his clothing changed from brown to blue.
  • Pint-Size Powerhouse: Ruckus is a small ambitious goblin, who is very good at fixing up machines, and making his mech powerful.
  • Shout-Out:
    • When using the Star Slayer voice, they'll sometimes react to dying with the phrase "I shot first!"
    • The Robo Force skin turns Ruckus and Bolt into a campy superhero Super Robot, acting as if they came straight out of a Saturday morning Sentai show. Their "woohoo" voiceline has Bolt yelling "Ay-yi-yi-yi-yi-yi!"
  • Sniping the Cockpit: Ruckus's tiny itty-bitty little head is the headshot hitbox, not the cabin, so bear that in mind.
  • Slave Race: Ruckus' hometown of Splitstone Quarry has hints that suggest that his kind may not have been working there by choice and that Ruckus built Bolt to revolt against his masters.
  • Taking You with Me: Upon death, Ruckus may try to eject from Bolt, but Bolt prevents him from doing to so they'll both die together.
  • Unskilled, but Strong: As noted in Mechanically Unusual Fighter, Ruckus and Bolt are atypically incapable of aiding their teammates out of other Frontlines. Even their ultimate is decidedly lacking in nuance compared to others which tend to have a focus on stalling, controlling space and/or applying critical crowd-control on enemies to help their team close out kills while Ruckus instead unstoppably fires for a lot of damage while nearly standing still. Nonetheless, their combination of damage, mobility and toughness still gives them a good shot at diving into enemy squishies and having their team overall come out of it for the better.
  • Vitriolic Best Buds: May or may not be the case as Bolt shows clear disdain for Ruckus.
  • The Voiceless: Bolt is notably silent with the "Pirates / Oceans Treasure" skins equipped.

     Terminus 

The Fallen

Faction: The Magistrate (currently), The Paladins (formerly)

Species: Undead stagalla

https://static.tvtropes.org/pmwiki/pub/images/600px_terminus_thumbnail.png
Once More I Riiiiise!
Voiced by Josh Petersdorf
"The Magistrate commands, I eradicate!"

A relentless, hulking, unliving warrior of the Stagalla who carves his way through the battlefield. The Magistrate has brought him back as a powerful slave to follow their commands. No one knows why Terminus follows the Magistrate's orders, but Terminus has one wish: to be free.
Terminus' abilities:

  • Massacre Axe, his main weapon, is a melee-range axe that can hit multiple enemies with each swing.
  • Calamity Blast fires a fast-moving projectile, or up to 5 depending on the charges gained by blocking damage.
  • Power Siphon projects a barrier from Terminus' hand that absorbs all projectiles that hit him from the front. Every 1200 damage absorbed grants him another charge for Calamity Blast.
  • Shatterfall makers Terminus leap into the air and then bring his axe down, creating a seismic cone in front of him when he lands that damages and slows enemies.
  • Reanimation, his Ultimate, can only be activated for a short time after he is killed. When activated, Terminus slowly revives himself before unleashing a massive, hugely-damaging blast around himself.

    Terminus's Talents:
  • Undying grants him 20% Damage Reduction when below 40% Health.
  • Crush makes Shatterfall stun affected enemies for 1 second instead of slowing them.
  • Decimation improves his Calamity Blasts to deal 350 damage each.

    His champion teaser can be seen here.

  • An Axe to Grind: Wields a massive two-handed axe that he swings with devastating force.
  • An Ice Person: The Jotunn skin turns Terminus into a boisterous frost giant. Abominable Terminus turns him into a Yeti.
  • Apologetic Attacker: Abominable Terminus's entire personality is him apologizing for literally everything he does, and comes off as a Timid coward who just wants to be left alone.
  • Arch-Enemy: Ash was the one who originally slew him. While they both side with the Magistrate now, he hasn't forgotten his murderer. In gameplay, he takes great pleasure in getting even with an enemy Ash.
  • Back from the Dead: His ultimate in a nutshell.
    • In his champion teaser, he pulls himself back together after getting blown to pieces by Cassie.
  • Becoming the Costume:
  • Bigfoot, Sasquatch and Yeti: The Abominable skin turns Terminus into a big, hammer-wielding yeti who hates how everyone thinks he's mean ol' brute when he is really a nice guy. Since he's a flesh and blood being, Abominable Terminus doesn't break apart when killed and resurrects in a flurry of snowflakes.
  • The Big Guy: He was this to the Resistance when he was alive. One swing of his axe could send several soldiers flying. However, he met his match when he went up against Ash.
  • Big "NO!": Gives one in his friendly callout when using his ultimate.
  • The Brute: Corvus controls Terminus, and uses him when he needs muscle.
  • The Cameo:
  • Close-Range Combatant: The most straightforward example in the game. He is the first melee-oriented champion and his only ranged attack is a weak energy blast.
  • Death Seeker: His death lines and friendly Ultimate callout imply that he actually wants to stay dead. He'll sometimes even thank his killer.
  • Dying as Yourself: His death lines and friendly Ultimate callout also cause the echoing deepness to fade from his voice, and have him speaking in a more gentle tone.
  • Face–Monster Turn: Terminus wasn't always a nasty brute and was a brave member of the Resistance. After he was slain, he was resurrected as a zombie, which also altered his mind to its current state. His true voice and personality can be heard via his death lines and friendly Ultimate callout.
  • Fate Worse than Death: His current state is so horrifying that Terminus will panic upon resurrection and beg for death:
  • Golem: He's a Stagalla like Inara, but instead of Dishing Out Dirt, he prefers to use his axe and undead magic. While originally having free will, he now mindlessly follows the Magistrate's order.
  • Gold-Colored Superiority: Unusually, his recolor "Monolith", has golden trimmings where appropriate on him (even the orb is golden). His Golden Recolor only exists as his axe for now, which gives the blade a golden makeover, with a black handle, and a purple crystal on top. It is unlocked at Character Mastery Level 50.
  • Huge Rider, Tiny Mount: While most of the Front Lines are big, Terminus' sheer size and mass make it look like he would snap a horse's back if he rode it. Even the developers winced at the sight of him riding a horse during a patch preview.
  • Large and in Charge: Easily the largest champion in the game, only Inara comes close to his height, and Khan and Atlas are close seconds to bigness.
  • Literally Shattered Lives: Being made of stone, this is how he originally died when he took a direct hit from Ash's cannon. Now he can put himself back together if it happens again.
  • Living Forever Is Awesome: Unlike his base skin, Steel Forged Terminus relishes the immortality his "curse" brings him, to the point where his allied ultimate line is the exact opposite of the original.
    "Please, don't let me die! Yes! YES!!"
  • Mechanically Unusual Fighter: He's the first champion with a melee-oriented main attack, has a forcefield that absorbs damage instead of a shield, and can instantly resurrect where he died instead of respawning at base. Overall, he is a very unique Front Line.
  • My God, What Have I Done?: Upon killing Inara, he can heard muttering: "What have I done?!"
  • Motor Mouth: Abominable Terminus has some of the longest voice lines in the entire game. Spawning into the map alone has him whittle on about Yeti's Misblamed behaviour for at least nine seconds. Winning a match also makes him blaming himself for killing everyone, and it apparently happens a lot. This lasts for 12 seconds (the time it takes to transition from the Match End screen to the Top Play screen).
  • Not So Stoic: Hilariously enough for such a serious and terrifying character, his "Woohoo" line is an "Oh... Yeah!" that can only be described as seductive.
  • Our Zombies Are Different: He was once a living Stagalla warrior, but fell in battle and was resurrected by the Magistrate as a Non-Human Undead who follows their orders without question.
  • Palette Swap: "Monolith" turns his silver and purple trimmings into gold, black and blue. The orb is also colored gold. This is an unusual case where his recolor looks like it's an unofficial golden recolor.
  • Poke the Poodle: Abominable Terminus's taunts, by his own admission:
    "You don't look that great! Ugh... I'm just no good with this taunting thing."
  • Pulling Themselves Together: He breaks apart when killed, but his Ultimate puts him back together to continue the fight.
  • Purple Is Powerful: This mighty warrior has purple crystals jutting out of him and has a purple aura to his powers.
  • Sculpted Physique: Most of the lines over his body look more like proper human proportions and definition rather than random lines.
  • Shout-Out: He'll sometimes say "TERMINUS SMASH!" when using Shatterfall.
  • Soul Jar: The crystal-encrusted metal orb lodged in his chest (which also resembles the orb in Seris' lantern) seems to the source of his power. When he dies with his Ultimate ready, the orb will float in the air and if he ults, he will reform around the orb.
  • Tragic Monster: After Ash shattered his body, the orb in his chest resurrected him, and it's implied the pain he suffers by just being alive drives him crazy. In his friendly Ultimate callout, instead of a Preasskicking One Liner like most other champions, he simply wants to die and be at peace. Shame his Ultimate resurrects himself...
  • Unwanted Revival: When your ultimate meter is full, you have the ability to revive yourself, and deal damage in a relatively small AOE. Terminus makes it quite clear that he really really REALLY does not want to be alive. Even his death quote is a sotto "Thank you". He just wants freedom from his undead state.
  • Walking Shirtless Scene: He only wears armor on his legs and feet, leaving his upper body bare.

     Torvald 

The Runic Sage

Faction: The Magistrate

Species: Elf

https://static.tvtropes.org/pmwiki/pub/images/torvald.png
It's working? It's working!
Voiced by Bill Jenkins, Bill Rogers (Dark Lord skin)
"Overloadin' spacial regulators... elevating runic petabits... this should do!"

An eccentric old elf who constructed a huge magical gauntlet from the runes he found on his travels.
Torvald's abilities:

  • Unlike the other Front Line champions, Torvald starts off with a passive shield.
  • Gauntlet, Torvald's primary fire, fires long range orbs of runic energy.
  • Nullify fires a continuous beam that locks on to the closest target and silences the enemy while also damaging them.
  • Protection projects a temporary shield onto an ally.
  • Recharge regenerates Torvald's shield.
  • Hyper Beam, Torvald's Ultimate, unleashes the latent power of his gauntlet, channeling a powerful beam that applies a massive knockback to all enemies hit by it.

    Torvald's Talents:
  • Thanks, Grandpa increases the health of Protection's shields by 500.
  • Direct Current doubles the range of Nullify.
  • Field Study makes Allies protected by one of his shields deal 10% more damage.

    His champion teaser can be seen here.

  • Always Accurate Attack: His Nullify beam ability tethers itself to a single foe and continuously damages them, as well as silencing their ultimate and their abilities (except primary fire) for 2.5 seconds. No matter how much the enemy jumps around, the beam locks on, unless the enemy either get out of line of sight, gets out of range, or an enemy places a shield in the way of the beam.
  • Barrier Warrior: Two of his abilities revolve around shielding himself or his allies. He's also the only champion to be shielded by default instead of having to activate it.
  • Beam Spam: Averted. Despite having a beam ability in the form of Nullify (which silences enemy abilities), he cannot spam it easily, Once you stop using it, you're met with a hefty 12 second cooldown, while the beam itself only lasts 2.5 seconds.
  • Becoming the Costume:
    • His "Clockwork" skin turns him into an english gentleman, who's a little bit over-excited about being in combat. He indulges in many british mannerisms, such as wanting to go to "The Winchester" Pub for a Pint if his team wins, as well as indulging in Spot of Tea as one of his joke voice lines.
    • His "Dark Lord" skin turns him into a Card-Carrying Villain evil overlord, who is very much aware of his evilness and constantly lampshades it.
  • Blown Across the Room: His ultimate doesn't do much damage, but sends enemies flying with extreme knockback, making it very useful for clearing out control points or throwing enemies off cliffs.
  • The Cameo: He appears in the background of A Realm Divided, seemingly doing some research.
  • Collector of the Strange: Is fascinated with magical items and has spent much of his years finding and studying them.
  • Converging-Stream Weapon: His Dark Lord skin adds a circle of small beams that converge on one spot to form his Hyper Beam.
  • Crippling Overspecialization: Prior to his rework, Torvald was a defensive Front Line who had no way of attacking farther than close range aside from his ultimate. This made him a sitting duck for enemies who could stay away from him and blast him with mid/long range attacks. In OB 59, his main weapon was reworked so that it shoots long range energy balls to give him more versatility.
  • Expy: His mannerisms and eccentricity are based on Doc Brown from Back to the Future, even quoting the famous "where we're going, we don't need roads" line with two [[seperate modifications.
  • Gold-Colored Superiority: His Golden Recolor for his gauntlet gives it a golden makeover, with runic symbol details being made black. It is unlocked at Character Mastery Level 50.
  • I Am Very British: "Clockwork" turns him into essentially this, everything from his upper-class voice, the way he dresses as a victorian scientist, is changed.
  • Made of Iron: One of three tanks to wear zero armor on their person (Makoa and Inara being the other two), and yet can tank quite a lot of damage.
  • Mana Drain: Before his rework, using Recharge on enemy shields will drain them and replenish his own, which is faster than using the ability by itself. Now Recharge simply regenerates his shield faster than before.
  • Mighty Glacier: One of the few champions who lacks a mobility skill, but compensates with his high durability and crowd control.
  • Not in This for Your Revolution: He sides with the Magistrate not because he believes in their campaign or hates the Resistance, but because they fund his research.
  • Out of Focus: Torvald hasn't been in the games' meta for several years now. His unpopular status in the community is more down to his kit being really hard to balance, and as of August 2020, he's seen as nothing more than a fun character that creates shields for players that are weak, but are on short cooldowns that can be spammed fairly easily, but his firepower and overall usefulness to a team makes him simply outclassed by other frontlines with better kits. And when he was played competitively, he was seen as an unfun "bubble bot" (read: making shields for allies that were pretty strong and spammable) that slowed the game down to a crawl and made him hard to counter. He also hasn't had a skin in two years either, which itself has become a running joke in the community.
  • Palette Swap: "Arcanist" turns his robes from blue to purple. His gauntlet gets highlights of purple.
  • Power Incontinence: His gauntlet isn't exactly flawless. Pieces of it float apart as he fires and his reload animation involves him resetting the pieces. In his character teaser, he's caught off guard when his gauntlet goes off by accident.
  • Shout-Out: His Dark Lord skin looks and sounds an awful lot like Darth Vader.
  • Squishy Wizard: Averted. For once, a wizard character in a video game is pretty tough! Torvald has high health like any other frontliner, and he’s the only character who starts off shielded.
  • Standard Status Effects: His Nullify silences enemies, leaving them unable to use their skills.
  • Steampunk: Clockwork Torvald transforms Torvald into a dapper British scientist with a steam-powered gauntlet.
  • Swiss Army Weapon: He fights solely with his glove, which can fire energy balls and beams, shield himself and allies, debuff enemies, and launch foes over the horizon at full power.
  • Tricked-Out Gloves: Wields a massive, runic stone gauntlet that he made himself. Despite looking like a Power Fist, its shoots energy beams instead of punching.
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