Need a hand working out the story? We can't exactly blame you, so this character guide should prove useful.
Many characters in this game have plot-sensitive spoilers. You have been warned.
The Smith Syndicate - Harman and the killer7
The killer7A group of multinational, multi-ethnic individuals operating out of America who work together to combat the Heaven Smile threat. They are the Split Personalities of their leader, Harman Smith, an old man in a wheelchair. You play as them throughout the game, each of them wielding a different weapon and using different abilities in their missions. All of them are borderline unstable, and it's evident right from the first mission that they have some supernatural tinge to them that doesn't get true clarification until the end of the game and beyond.
- Advertised Extra: Only Harman, Garcian and Dan are actually important to the story.
- Carnival of Killers: The page image for this trope, while also being a rare protagonist example. Though, while they are psychotic they seem to be able to get along with people well enough.
- Conservation of Ninjutsu: Harman originally manifested his accumulated personas into separate beings to fulfil his objectives, but after their previous incarnation during the Union 7 incident was soundly defeated by being picked off one-by-one by Emir Parkreiner, he sees fit to just let them incarnate individually using Garcian as their medium depending on whose skills are needed at the time.
- Dead All Along: It's suggested that some of the Smiths have been killed at some point before. In reality, all of them have.
- Even Evil Has Standards: Despite being violent contract killers, they're outright disgusted by Curtis. It's also mentioned in the pigeon letters that they killed Susie because of how violent she was even though she was trying to hire them.
- Maybe Magic, Maybe Mundane: The game seems to imply that Harman is physically projecting the persona when they take control - this is evidenced by the fact that Curtis Blackburn, who has a history with Dan, recognizes him, when he would be seeing an old man in a wheelchair. This is backed up by Hand in killer7 detailing it as a special ability to absorb the dead called the Multifoliate Personae Phenomenon. Despite this, the game constantly calls them "personas", and nothing about the Phenomenon is spelled out to a new player, making it very ambiguous initially. The end of the game, though, features Garcian, the true host personality, finding the Smiths' weapons in his briefcase, which implies to many players that he was only imagining being them; this despite the aforementioned evidence to the contrary with Curtis and Dan.
- Multinational Team
- Professional Killer: They fight back against both the Heaven Smiles and threats to national security. While the first mission is a routine extermination of Heaven Smile forces, the second is an assassination of a politician.
- Your Soul Is Mine: Through Harman's powers, they can conscript the souls of some of their targets into Remnant Psyches who are forced to assist them. This is also how Harman "recruits" the members of his various Smith Syndicates.
The commander of the killer7. An elderly old man in a wheelchair who spends most of his time in a comatose state getting abused by his maid, Samantha. When he's awake though, he wields a high-velocity sniper rifle and plays a mean game of chess. In gameplay, he has the highest stamina of all the Smiths, but he is only usable in particular scenes.
- All Jews Are Ashkenazi: Averted, Harman's clothing resembles the conservative dress worn by ultra-Orthodox Jews.
- Alternate Self: As indicated by Young Harman, a plot-important and bonus playable character, there are at least two Harmans, and possibly more. According to the book's timeline, this is the result of a Literal Split Personality event that happened in his past.
- Ambiguously Human: Due to the powers he possesses, as well as the fact that he seems to be immortal and have multiple manifestations.
- Badass Grandpa: He doesn't fight much, but when he does... well, let's just say his wheelchair is equipped with an anti-tank rifle for a reason.
- Bad Powers, Good People: His rifle is the deadliest weapon in the game, and he is the leader of an assassin syndicate. This said, he uses his resources to oppose Kun Lan.
- BFG: His weapon of choice is an anti-tank rifle. Appropriately named "God-Killer".
- Big Good: For a loose interpretation of what can be considered "good", anyway.
- The Chessmaster: A benevolent example, in contrast to Kun Lan. Both are literal examples as well.
- Cold Sniper: Very calm and with a massive gun.
- Decoy Protagonist: Garcian is the true protagonist and host personality, not Harman, even though Harman is painted as the leader. By the end of the game, the story has shifted from Harman and Kun Lan's battle to the personal struggles and past of Garcian.
- Killing Your Alternate Self: Seems to be what happens near the end, as Harman's young Alternate Self shoots up both the original Harman and Kun Lan. It doesn't stick, according to the epilogue.
- Literal Split Personality: How Young Harman was created, although they're part of the same collective psyche with the rest of the personas now.
- Lost Him in a Card Game: When not sending their proxies to fight on their behalf, he and Kun Lan tend to settle disputes over games of chess with Harman once infamously giving his rival all of Seattle when he lost.
- More Dakka: Young Harman's tommy gun.
- No Kill Like Overkill: As the animated cut scene played after the prologue shows, Harman is perfectly fine using his anti-tank sniper rifle on people.
- Older Hero vs. Younger Villain: While they both represent primordial forces of human civilisation, Harman's incarnations often wind up being older than Kun Lan's for one reason or another.
- One-Hit Kill: his rifle is massively powerful, being able to disintegrate a Handsome Man with a single shot.
- Promoted to Playable: In the bonus killer8 mode, his younger Alternate Self is playable like any other personality.
- Readings Are Off the Scale: His life bar extends past the edge of the character selection TV screen.
- Slasher Smile: It's much subtler than Kun Lan's and much rarer as he only flashes it when he's about to kill someone, but it's oozing with bloodlust.
- Stone Wall: He has so much health that his health gauge on his channel goes way off the right side of the screen. Too bad he's never in a situation where he takes damage. Young Harman also has an absurd amount of health, but the trade-off is that if he dies, he's an absolute nightmare on your wrists to try and revive.
- Unskilled, but Strong: Young Harman lacks any kind of special ability, but his weapon is pretty strong (but can still gain blood, unlike Mask's) and has tons of ammo. Also, he has very high health.
The second-in-command. The only member of the killer7 who directly reports to Harman. A suave, detached man whose job as a "cleaner" leaves him without remorse for the dead. He can resurrect any of the Smiths who are killed in action by venturing out into the field and collecting their head. He uses a silenced pistol, but isn't very effective in combat. He wields the Vision Ring, which allows him (and the others) to see the Heaven Smiles, as well as a large suitcase.
- Badass in a Nice Suit: One of the most well-dressed assassins and the most important to their success.
- Black Guy Dies First: Averted. In fact, at the end, he is the only member of the killer7 left.
- Cleanup Crew: As he's a "cleaner".
- Dead Person Impersonation: What's actually going on is more complicated, but this is what's suggested by all the other personas' weapons being in his briefcase.
- Even Evil Has Standards: Despite being an assassin, he really didn't like the idea of Curtis harvesting organs from children.
- Handbag of Hurt: Uses his briefcase in his down attack.
- Hidden Depths: "Hand in killer7" describes him as "a sweet man who would not hurt a fly."
- Informed Attribute: Despite the above, he usually acts cold in the game and has no problem with assassination. His TV quotes consist of him reaffirming as much. Subverted near the end, where he remembers what he did as Emir and has an emotional breakdown.
- The Medic: Gameplay wise, this is his only role. You take him to the site where another member died, and he revives them. He is notably the only member of the killer7 (other than Harman) who cannot be upgraded at all.
- Scary Black Man: Despite not being that useful in combat, he comes across as very intimidating in cutscenes. Again, subverted when he starts to get more emotional, though he actually doubles down on the appearance after his reawakening.
- The Stoic: Isn't nearly as chatty as the other personae.
- Not So Stoic: After several flashbacks to murdering the rest of the killer7, he apparently starts weeping; though the player doesn't see it, Mills comments on it. After the reveal that he's an amnesiac Emir, he begins visibly panicking and refuses to believe it's the truth. He's stunned into silence when he sees what's really in his briefcase: the weapons of his "teammates."
- Supporting Protagonist: For most of the game, he takes a back seat to the other personas, mostly only appearing in cutscenes or if you need to recover a dead Smith. This changes in Smile, specifically after the Black Smiles kill the other Smiths.
- This Is for Emphasis, Bitch!: His critical quote is 'son of a bitch'.
- Token Minority: The only black guy, although he has a major role.
- Tomato in the Mirror: He doesn't remember it, but he used to be Emir, the psychopathic assassin who killed the Smith Syndicate years ago. Throughout Smile, Garcian has to collect tapes describing how dangerous Emir was, only to find out that it's him.
The first member of the main team, the Hellion, a Sociopathic Hero whose bloodlust would be terrifying if he wasn't enthusiastic about fighting the Heaven Smiles. He wields a powerful revolver which can unleash a massive blast of energy called the Collateral Shot. The only member of the team besides Harman and Garcian to have his past explored in detail. He later revives his ultimate weapon: the Demon Gun.
- A Day in the Limelight: Encounter.
- Badass in a Nice Suit: Sports a pretty smart suit. His special skills all revolve around shooting targets dead.
- Blood Knight: He definitely loves fighting the Heavenly Smiles.
- Even Evil Has Standards: Like the others, he despises Curtis for that harvesting of organs thing. That, and Curtis used to be his mentor before Dan got set up by him.
- Fighting Irish
- Hand Cannon: Dan's guns can be considered this as aside from normal rounds, he can fire "demon shells", which are basically huge energy balls.
- HeelFace Turn: Was once Curtis' top lieutenant in his human trafficking racket (although he never did anything sexual with the merchandise), but after being forced to fight on Harman's behalf against terrorists and other menaces that threaten world peace, Dan's edge (if not his bloodlust) has softened somewhat and he goes so far as to spare Shigeki Birkin after discovering why he sold him out in the first place.
- Hot Blooded Sideburns: More obvious in Alter Ego's anime cutscenes for the sideburns. As for the hot bloodedness, he wasn't called the Hellion by Iwazaru for nothing.
- The Lancer: To Garcian, although the contrast between them is seen as more of a problem for Garcian than endearing.
- Pet the Dog: In Alter Ego, he gives spare change to the Singer and actually holds a relatively polite conversation with him.
- Rage Against the Mentor: A recurring theme with him; his arch-enemy Curtis used to be his mentor, and it's mentioned in the book that he attempted to kill Harman before.
- The Red Baron: He's known as 'The Hellion'.
- Revolvers Are Just Better: Especially if they're a 12-shot gun called the "Demon Gun".
- Slasher Smile: To compliment him fighting off the Heavenly Smiles.
- Smug Snake: In life, he could talk but couldn't back it up. In death, he gained the power to prove it.
- Sociopathic Hero: Big time, he's the most outwardly violent of the team.
- Spotlight-Stealing Squad: After Garcian and Harman, Dan has the most scenes and plot of the rest of the team by far. This especially stands out in Alter Ego, in which he's the focus of two of the anime cutscenes even though the chapter immediately follows his day in the limelight chapter.
- Wouldn't Hurt a Child: After Harman "helped" him see the error in his ways, Dan wound up growing a soft spot for kids. This ultimately resulted in his second demise when he couldn't bring himself to gun down a young Emir.
The only girl. A sarcastic yet downtrodden woman with a permanent bloodstain on her dress and no shoes, giving her the nickname "Barefoot". She can slit her wrists and use the ensuing Rain of Blood to destroy hidden barriers, as well as absorb other blood into herself. Her pistol has a very handy scope. Notably, when written in Japanese, her name uses kanji instead of katakana (yes, even the Smith).
- Deadpan Snarker: A slightly strange one, but one nonetheless.
- Does Not Like Shoes: KAEDE is codenamed "Barefoot" as she runs around, well, barefoot. In her official art she is seen wearing high heels, which perhaps justifies this as she wouldn't be able to run around very effectively in heels.
- Emotionless Girl: Other than swearing in anger, she doesn't seem to generally display emotion. Suda has stated he specifically made KAEDE to make players uncomfortable.
- Kick Chick: Both of her counters.
- Precision F-Strike: "The fuck are you looking at?"
- Her counter has her saying "Shit! Fuck it!"
- Rain of Blood: Her ability is to do so with her blood.
- The Smurfette Principle: The only girl on the team. (Samantha used to be a persona as well, but is not presently.)
- Unorthodox Reload: The only killer7 member to avert this. Unfortunately, this also means that she has the slowest reload time (and if you reload while zoomed in, she fumbles with the magazine, making it take even longer.)
- White Shirt of Death: Her default attire consists of a bloodstained white sleeping dress. And she was killed wearing it.
- Woman in White: Contrasted with the bloodstain.
A blind kid, the Punk, who is naturally the youngest member of the team. Wields two rapid-fire pistols and is the fastest of the Smiths. His special power gives a massive boost to his running speed. Being a kid, he can also fit through spaces that are too small for the others. His blindness also allows him to hear weakened walls and hidden passages.
- Adorkable: He's a Fanboy of the Handsome Men, and reacts with a childlike glee when they arrive for their duel and start posing.
- Big Brother Worship: According to "Hand in killer7," Con holds Coyote in high regard. This could explain why Con, like Coyote, holds his guns at a weird angle, swears a lot, and has a dislike of Dan.
- Disability Superpower: Being blind means that his hearing has become exceptionally better.
- Dual Wielding: Con uses a pair of automatic pistols, giving him a high firing rate.
- Fanboy: He gets super excited when he "sees" the Handsome Men do their famous pose.
- Fragile Speedster: Is the fastest of the Smiths, but has the lowest health.
- Gangsta Style: Has probably the weirdest aiming stance of the Smiths. First-person view shows him tilting his guns in the same direction, one held over the other. This is possibly to facilitate the fact that he has to hear his targets to know where they are, and the stance allows him to point one ear straight towards them.
- Headphones Equal Isolation: Subverted. Apparently it makes him hear better. Might be played straight when he was killed by Emir, if he didn't hear the assassin because he was listening to music.
- More Dakka: He's the fastest-shooting Smith and is ideal for bullet spam.
- Mysterious Past: No information on his life prior to joining the Smith Syndicate has been revealed.
- Precision F-Strike: "Fuck you!"
- Primal Stance: Like Kevin, he doesn't stand straight.
- Super Speed: One of Con's abilities is to grant himself this by going into a crane stance. This allows him to practically zip through the map very quickly.
- Troubling Unchildlike Behavior: He's the youngest in the group, at age 14. He's also a skilled assassin who's not afraid to drop F bombs.
- Unorthodox Reload: He uses his feet to help reload his guns, basically playing hacky sack with the magazines.
- "Sorry pal, but this is the moment I've been waiting for, I have to do this, or the anger inside will not go away."
The Thief. A small-time thief with a penchant for loud Hawaiian shirts. Wields his revolver Gangsta Style to look cool and has a foul mouth, as well as a strong rivalry with Dan. He can remove padlocks from doors and can make incredible vertical jumps to reach otherwise inaccessible places.
- Always Someone Better: In spite of his efforts and boasting abilities entirely unique to himself, Coyote remains Dan's inferior in terms of combat with his own "charged" revolver shot paling in comparison to his rival's trademark Collateral Shot.
- Door to Before: Almost every padlock in the game he needs to unlock is one of these.
- Gangsta Style: So gangsta that it's almost upside-down.
- Master of Unlocking: Is capable of picking padlocks with one hand. By just manhandling them for a few seconds.
- Mysterious Past: Other than being shot by Dan, we know nothing about his life prior to joining the Smith Syndicate.
- Precision F-Strike: "You're fucked!"
- Revolvers Are Just Better: He holds his diagonally when targeting.
MASK de Smith
A powerful Professional lucha libre wrestler. A generally nice guy who draws his strength from Mask Power, Heroic Willpower, and two Grenade Launchers. Has the greatest vitality of all the Smiths save for Harman himself. You need him to blow holes through cracked walls and move heavy objects. He is implied to have been highly popular and successful as a wrestler, until his sudden disappearance from the wrestling circuit.
- Adaptational Jerkass: His comicbook counterpart is much more aggressive and foul-mouthed.
- Author Appeal: Suda51 likes his luchadors.
- Badass in a Nice Suit: Doesn't get much more cool than a masked luchador in a white suit blowing monsters away with a grenade launcher. However, he loses it when he moves on to his subsequent masks and costumes.
- The Big Guy: The biggest of all the Smiths, of course.
- Children Are Innocent: One of his tenants.Mask: "Children are pure. They know who's the strongest."
- Crutch Character: His powerful grenade launchers can take down low-level Smiles in a single hit. But because you can't hit their weak points, you never get any thick blood from doing so.
- Dual Wielding: Fights with a grenade launcher in each hand.
- Face: Basically is the answer to the question "what if a wrestling face was also an assassin?". Jean even calls him a babyface.
- Gentle Giant: The nicest of the team. He likes kids.
- Kill It with Fire: His grenades will light up enemies they don't kill. One of his character selection quotes states this.Mask: Right, I'll just set them on fire. No problem.
- Magikarp Power: Even though he's strong, he can be awkward to use due to the frequent reloads. If you take the time to find all of his masks, he'll become super powerful and he won't have to reload every time he fires.
- Masked Luchador: Duh. It's even in his name.
- Mighty Glacier: Has the best vitality strength and fights with grenade launchers, but he's also the slowest out of the 7. Unless you find his masks.
- One-Winged Angel: Comes back to life after dying in his Hopeless Boss Fight against Handsome Purple, with a new costume and stronger moves.
- Shout-Out: In the shootout with the Handsome Men, Mask seemingly loses his duel, but then he revives in a new outfit that makes him look like a Kamen Rider. Fitting as his opponents are expies of Super Sentai.
- Spotlight-Stealing Squad: During the short-lived comicbook adaptation, Mask was the team's most frequently used persona, overshadowing the typically prolific Dan.
- Suplex Finisher: Of course. Using Counter Attack while playing as him will have him suplex the life out of the Smile unfortunate enough to get close to him.
- There's No Kill Like Overkill: In his final two forms, he can charge five vials of blood to fire what appear to be missiles straight ahead. These are powerful enough to even take down Duplicators in one shot.
- Use Your Head: He can smash rocks and bullets with his head.
- Wrestler in All of Us: He suplexes rubble and headbutts a bullet at one point.
- All There in the Manual: Almost everything we know about him. He's gay (or at least was in love with a man), his voice apparently has the ability to summon gods, his eyes are said to shine in the dark and he once fought the pharmaceutical mafia in Miami. In-game, though, he gets absolutely zero story content of his own.
- Cool Shades: Dons a pair of them in battle. He only takes them off when going into stealth mode.
- Knife Nut: In fact, he's the only member of the seven that doesn't use firearms.
- Master of Disguise: To the point where he can turn invisible. In his previous life, he used normal disguises; he was killed in a failed bellhop disguise.
- Sunglasses at Night: He's always seen with sunglasses on, he does take them off when he goes invisible and when he disguises himself.
- The Voiceless: Apparently because he would summon the gods if he spoke. He actually has some unused voice clips in the game's files, though.
- Walking Shirtless Scene: The only time he puts on a shirt is if he's in disguise.
The Smith Syndicate - Allies
Iwazaru (Vincel Dill Boris VII Iwazaruscof)
- "Master. We're in a tight spot. A very tight spot."
A servant of the Smiths dressed in what seems to be bondage gear, he speaks primarily in nonsense, along with the occasional gameplay tip. Always starts talking with "Master" and ends with "In the name of Harman...". Seems to be a Remnant Psyche like the characters in the section below, but there's something a little off about him...
- Ambiguously Human: It's unclear whether he's a Remnant Psyche or a still-living human, as he isn't mentioned in the letters that summarize the other main psyches. Or a Heaven Smile, or Kun Lan.
- Catchphrase: "Master...", and "In the name of Harman..."
- He also has a phrase for each stage that he starts his dialogs with, always pointing out that things aren't going well. "We're in a tight spot!" "This is harsh." etc.
- Departmentof Redundancy Department: It's hard to make out but he begins most of his speeches with phrases like "Master, it is dangerous, it is dangerous, dangerous!".
- Hero of Another Story: Goes on a number of off-screen sidequests during Alter Ego to collect items needed to complete the level.
- Irony: "Iwazaru" is Japanese for "Speak no evil", but he's awfully chatty.
- Mysterious Past: No one says anything about his backstory except for his connections to Mizaru and Kikazaru. This means there's something wrong with him, since all of the Remnant Psyches have a backstory. Turns out he may be Kun Lan, or... something.
- The Nicknamer: He has nicknames for most of the Smiths and rarely refers to them with their real names. Dan is the Hellion, Coyote is the Thief, Kaede is Barefoot, Kevin is Four-Eyes...
- Why Did It Have to Be Snakes?: He says afros horrify him, which is the reason he only shows up in Cloudman once, barring the Iwazaru Notes.
- "I don't have time for this shit, you know I'm busy with my classes!""The Master is awake."
Harman's caretaker. When the lights are on, she's a moody, foul-mouthed Alpha Bitch who thinks nothing of physically abusing the comatose Harman. When the lights are off, she's a perfect and loyal Meido servant to Harman. She saves your game for you, but only when "on the clock" as the Save Maid.
In the past, she was one of Harman's personae, as Samantha Smith. When Harman was wounded and entered his near-comatose state, she gave up her work as an assassin to help him. The abuse, on the other hand, came later.
- All There in the Manual: Much of the backstory on her comes from Hand in killer7.
- Ninja Maid: It isn't shown, but she's also an assassin, and is the one who killed Johnny Gagnon.
- Meido: When the lights are off.
- Only in It for the Money: Jaco describes her as a greedy girl who'll do anything for money.
- Split Personality: She acts like a totally different person depending on whether the lights are on or off. How conscious she is of this and which one is her "real" self is not clear.
- Unwitting Pawn: Most of what she does to Harman is done out of Checkbox using her as an "alter ego" via hypnotism.
- The Worf Effect: According to the backstory, the first time she met the Smiths, she took out all of them except for Harman.
- "What can you do when the whole world has its eyes on you?"
The liaison between the American government and the killer7, and a good friend of Garcian. He's not a member of the group, but is close to them and knows everything about them.
- All There in the Manual: He was previously an informant to Curtis Blackburn, and is an assassin himself, though not a very good one.
- Catchphrase: "Hello, Mr. Smith, the election is drawing near, have you decided on your vote? If you haven't, please let the Republic Party make the most of your precious vote, thank you and have a nice day."
- His Name Is...: Is assassinated right when he's about to tell Garcian about his backstory.
- Karmic Death: A man who assigned missions to assassins on the behest of the government is killed by an assassin, on the behest of the government.
- Mr. Exposition: For the premise of most targets. Travis tells you more throughout the level.
- Skewed Priorities: He takes a moment during his Alter Ego briefing to whine about how the government's PR firm is buying up the Handsome Men merchandising rights so they can make a quick buck off of the carnage the team is causing.
Mad DoctorA doctor living inside the television set. He converts blood into serum for the purposes of leveling up your characters.
Gary Wanderers ("Steward")A man who replaces Samantha's save game duty late in the game. Very little is known about him, but he does his job well.
The Smith Syndicate - Remnant Psyches
- "A blood-red flower's gonna go up like a firework. And it's up to the owner Fukushima to prevent it from hitting and killing everybody. So, Chief, which side are you on? The homeland? Or Japan?"
The most major recurring Remnant Psyche that follows the killer7 around wherever they go, commenting on the situation and providing confusing but informative exposition. He was the Syndicate's first target back in the day. Wears a shirt with large, usually pink text that changes every time you see him. Not to be confused with that other Travis... probably.
- Ambiguously Gay: If some of the flamboyant messages on his shirts weren't enough of an indication, he seems to have found Harman assassinating him an arousing experience.
- Catchphrase: Usually says "straight up" at least once in each of his monologues. Tends to call you "chief" as well.
- Hyperactive Sprite: A few. One of his more notable appearances has him incessantly pelvic thrusting.
- Mr. Exposition: Though by his own admission he's not very good at it. Still, he's more informative and honest about the story than anyone else.
- Only Sane Man: Possibly the most relatable character; once you understand what he's saying, it's clear he's just a chill guy who's mostly happy to talk with you.
- "Well, hello, Smith. ( ´－｀)ノ"
- Ax-Crazy: She killed several before her own death.
- Chuck Cunningham Syndrome: After the last ring is given in Encounter, she's never heard from again.
- Disproportionate Retribution: What led to a lot of her crimes. For example, her boyfriend hit her by accident when he used a rock that was too big for the "window call" trick, so she took her dad's hunting rifle and blew his brains out.
- Does Not Like Men: Hates them all, except possibly the male Smiths.
- Emoticon: Speaks with Japanese emoticons that some western audiences may be unfamiliar with (she often uses (`?´) when flustered, for example).
- Even Evil Has Standards: When she tried to contact the killer7 to hire them, they were so disgusted by what a psychopath she was they killed her out of principle.
- From Nobody to Nightmare: She was originally a slightly frustrated high school student, but after accidentally killing her mom, she got the taste for killing and embarked on a bloody murder streak that didn't end until she was killed.
- Leitmotif: A ghostly, buzzing theme plays to let you know rooms where Suzie is present.
- Peek-a-Boo Corpse: Invoked, being that she's just a ghostly head she likes to manifest herself in cramped spaces like dryers and floor cabinets.
- "Then before I knew it I was lost, all alone again. Please help me! I can't see a thing."
A boy who was a brutal murderer and good at making bombs. Was killed on a Sunday by the killer7. He knows how to defeat the bosses, including the Queen Smiles and the Ceramic Smile.
- CamelCase: His last name is written in this for some reason.
- Creepy Child: To the point of being a murderer in life, and still very creepy in death.
- Meaningful Name: He was killed on a Sunday.
- Mr. Exposition: Cryptically describes how to beat the majority of the bosses.
- Younger Than They Look: Kess supposed to be a boy, yet he could pass for a older teen or young adult.
- "Mr. Smith. I sell information, yes?""Loser. I am the True Mask, and I shall guide you."
An informant to the killer7 who was killed and became a Remnant Psyche. He carries around a mask that "craves Thick Blood" and, if you shoot it, his personality changes, you lose Thick Blood, and gives expanded hints. According to Johnny Gagnon, he was the owner of the Union Hotel.
- Blood Lust: The Mask. Literally stated - "the mask lusts for thick blood". In the bonus killer8 mode, the Mask craves blood whether or not Yoon-Hyun is wearing the mask.
- Catchphrase: As the True Mask: "Tomorrow, it could be you."
- Flipping the Bird: Flips two of them if you shoot him.
- Punny Name: Yoon-Hyun was the owner of the Union Hotel.
- Split Personality: It depends on whether or not the Mask is on.
Mizaru and Kikazaru
The ex-wife and handler of Iwazaru, respectively. Mizaru serves under KAEDE, and Kikazaru points out the locations of Soul Shells.
Harman's rival and friend, and leader of the Heaven Smiles. A godlike figure with the power of life in his hand, able to grant immortality to whoever he chooses. Despite being set up as an antagonist for the killer7, he and Harman remain civil towards one another, and the two are often seen playing chess together. His war with Harman is eternal.
- Affably Evil: He remains polite to everyone, even though he's a terrorist.
- Alternate Self: Though it never comes up explicitly in the game, according to the "hand in killer7" book, like Harman, he can manifest in different versions of himself.
- Ambiguously Human: Similarly to Harman.
- Amazing Technicolor Population: For some reason, his skin is depicted as grey. It's not known if it is natural or if some artistic liberty was taken.
- Big Bad: As the creator of the Heaven Smiles. The plot ends up focusing on other things by the end, making his status as this unclear, though.
- The Chessmaster: Literally and otherwise, competes with Harman (who does note that Kun Lan is a really terrible chess player).
- Evil Laugh: He's capable of belting out some seriously wicked ones. It's actually the same laughter as the Heaven Smile troopers, which is foreshadowing to his involvement as the Last Shot Smile.
- Friendly Enemy: To Harman. They have opposite goals, but don't have issues interacting with each other.
- Giggling Villain: He's where the Heaven Smile get it from, after all.
- Good Powers, Bad People: He has the power of life, but uses it to kill and terrify. Contrast Harman, who pretty much specializes in Shoot the Dog.
- The Hyena: His laughter is just as insane and hysterical as the Smiles he creates.
- The Unfought: If he isn't the Last Shot Smile, then he's one of these. You do fight his angel projection early on, but you never actually have a proper showdown with him - the closest thing there is is an ambiguously symbolic cutscene in a level full of flashbacks, in which Garcian and/or young Harman may or may not have shot up both him and old Harman.
- "At heaven's command, we will kill the unwanted. We must get rid of bad trees from their roots. I hope that you are not one of them."
A terrorist organization hell-bent on causing terror for its own sake, headed by Kun Lan. Heaven Smiles are ordinary people infected by a virus that turns them into strangely coloured, ever-smirking, ever-cackling zombies, whose only means of attack is suicide-bombing their target. They are still easily dispatched by shooting their weak points, turning them into clouds of blood.
- Action Bomb: Their defining trait.
- Attack Its Weak Point: Low-level smiles can be shot anywhere, but shooting their weak point is a One-Hit Kill. Eventually, more Smile types appear that can only be killed by hitting their weakpoint, and a couple will actually teleport right in front of you and explode if you hit them anywhere but their weak point.
- Attack of the 50-Foot Whatever: Giant Smiles.
- Body Horror: Just the whole process of becoming a Smile is bad enough. But then you start running into Smiles that don't even look remotely human.
- Chasing Your Tail: The Ceramic Smile.
- Degraded Boss: A couple of the miniboss Smiles become regular enemies later on.
- Determinator: They'll keep shuffling towards you even without their heads. Shoot off one or more of their legs, and they'll just crawl (in fact, they crawl even faster than they walk.)
- Eye Beams: The Laser Smile.
- The Heartless: People that are turned into these typically lose their personalities and free will.
- The Hyena: Every sound they make is some kind of laughter.
- Laughably Evil: Some of the Smiles manage to be pretty silly, like Smiles that jog towards you making strange noises, or contort themselves into a ball and roll towards you.
- Laughing Mad: They make a maniac laugh when they're doing their suicidal explosion towards a Smith.
- Made of Iron: The Protector series of Smiles can only be killed by Mask's grenades. The vanilla Protector Smile only requires the basic grenade, while Protector Z needs a level 1 charge attack, and the Protector ZZ needs a fully charged attack.
- Metal Slime: Micro and Camillia smiles. Both give huge amounts of thick blood when killed (and the Micros awaken all the sleeping Smiths,) but Micros are small and hard to hit, and fly towards you really quickly (fortunately, the explosion doesn't hurt you, but it does blind the player) and Camillia's sprint as fast as they can away from you and then explode if you shoot them without killing them or get too close.
- Mook Maker: Duplicator and Mother Smiles.
- One-Hit Kill: The miniboss Smiles encountered after passing through the Viniculum Gate can kill you in one hit if you dont kill them fast enough. Fortunately they lose this when they become Degraded Boss.
- Our Zombies Are Different: Extremely different, to the point where them being more or less zombies doesn't cross most players' minds.
- Slasher Smile: More of a massive rictus grin, but it serves the same purpose.
- Unique Enemy: The Ceramic Smile could count, as it's only fought once like the mini-boss Smiles, but unlike them it's not fought inside the Vinculum Gate.
- The Usual Adversaries: You fight them even when the antagonist of the chapter isn't remotely affiliated with HS.
- Was Once a Man: Are created from humans.
- Zombie Gait: Both played straight and averted. Most Smiles will leisurely shamble towards you, but certain types will run or outright sprint at you. Some Smiles (like the Mithril and Timer Smiles) will do both.
The man who guards the Vinculum Gate, which leads to the Colosseum in which new Heaven Smiles are tested. Although he's in league with Kun Lan, he will let the Smiths through if they provide him with Soul Shells.
An assassin currently in the business of abducting orphans and harvesting their organs to sell on the black market for use in creating the Heaven Smile. He was once the mentor of Dan Smith, and was also the one to kill him. He seems to have a supernatural control over light and darkness, and has an adopted daughter - AYAME Blackburn - who he has raised in his footsteps.
- Arc Villain: Of Encounter.
- Decapitation Presentation: Does this to Pedro with his daughter's head.
- Disturbed Doves: "We shoot when the bird flies." It coos just before it takes off.
- Duel to the Death: His boss fight with Dan.
- Establishing Character Moment: His introduction involves him gunning down an entire building for seemingly no reason, all without a care in the world.
- Evil Albino: Is incredibly pale, and incredibly evil.
- Evil Mentor: To Dan.
- Final Speech: Subverted. He tries to give one, but Dan interrupts him.
- Guns Akimbo: Wields duel pistols.
- Hero Killer: Killed Dan a long time ago. Granted, Dan isn't much of a hero.
- Karmic Death: Gets shot by the man he supposedly killed, and he gets killed by the machine he uses to cleanse the little girls of their organs.
- Murderer P.O.V.: His introduction cutscene.
- Organ Theft: His specialty, along with killing.
- Psycho for Hire: A hired hitman working for the Heaven Smile.
- Sadist: Expressed glee when he killed his partner, Pedro.
- Soft-Spoken Sadist: Never raises his voice, even when killing people.
- The Sociopath: Cares for no one, not even his partner, Pedro.
- The Stoic: A much more calm character than most in this game.
- Walk on Water: Kind of. He's able to lie down and stand on water, almost as if it were a bed.
- Would Hit a Girl: The children he murdered, along with a few of his victims, where all girls.
- Would Hurt a Child: Doesn't mind raping children and harvesting their organs.
Curtis Blackburn's adopted daughter. Her weapon of choice is a machine gun and as Curtis' protégé she possesses the same powers over light and shadow as he does. She is a Cosplay Otaku Girl who wears an animegao kigurumi mask and fashions herself as a Magical Girl.
- Cosplay Otaku Girl: Possibly Curtis' doing, see below.
- Daddy's Little Villain: Though, given how terrible Curtis is, it's likely she was abused into this position.
- The Dragon: To Curtis.
- Killer Rabbit: She'll tear you apart if you aren't careful.
- Magical Girl: Acts like one, but with machine guns instead of magic.
- Names to Run Away from Really Fast: Between her meaningful first name AND her last name, it's one deadly combo.
- Super Speed: She runs around the parking lot very fast. Its hard to get a bead on her.
- Take That!: One big stab at Japanese politics and otaku culture.
- Too Good for This Sinful Earth: The Smiths pity her awful situation enough not to turn her into a Remnant Psyche like they do with Curtis.
Greg Nightmare and the Seven Black Smiles
- "Haah haah haah..."
The Secretary of Education. Saying any more would be a spoiler.
- Almighty Janitor: See Milkman Conspiracy below.
- Final Boss: The last boss that you can actually lose to.
- Hero Killer: The Seven Black Smiles, the only things in the game that can kill off killer7 personae for good.
- Hopeless Boss Fight: The second form, when Nightmare creates the Black Smiles, until Garcian comes out.
- One-Hit Kill: The suicidal explosions of the Black Smiles can and will kill the Smiths instantly. Garcian is the only one who can avoid the fate by grabbing the Golden Gun (in killer8 mode, Young Harman bites the bullet from the Smile aimed at Garcian, so the latter simply has to grab the Gun to kill the boss in one hit).
- Psycho Rangers: The Seven Black Smiles could be seen as a more serious and less colorful take on this. Like the usual trope, there's one for every one of the protagonists, but unlike the trope, they don't have Evil Opposite personalities or anything - they just show up and start suicide bombing, one by one.
- Milkman Conspiracy: The most powerful man in the country, despite the lack of power that his job title may imply.
- Mook Maker: Nightmare makes Special Black Smiles that can kill anyone for good in one shot and are invincible to anything except the Golden Gun.
Last Shot Smile
The last Heaven Smile.
- All There in the Manual: Hand In killer7's chronology gives the name "Last Shot." It also tells a very confusing tale regarding his creation, seemingly invalidating the idea that he's Kun Lan and/or Iwazaru, despite the very same book stating that he's Kun Lan somewhere else.
- Arc Villain: Of Lion, along with Matsuoka.
- He Was Right There All Along: He's in Garcian's Trailerhouse.
- Made of Iron: While the invulnerable Black Smiles finally went down in one hit from the Golden Gun, this guy takes five hits from it, implying a large amount of durability.
- Post-Final Boss: The final "fight".
- Shocking Swerve: Invoked... probably. His identity seems designed to irritate and confuse the player more than anything, unless you put together the mess that is the multiple Harmans, which could lead you to figure out how this makes sense. He is - or at least, looks like - Iwazaru, who has Kun Lan's face.
- Zero-Effort Boss: All you do is chase him and then shoot him down.
The timid new leader of the U.N. party, mocked by party seniors. In his very first scene, Akiba and Kurahashi order him to commit suicide, as Japan will most likely be destroyed by missiles. After he shoots their heads, he becomes a spiritual Dragon to Kun Lan and gains a lot of confidence.
- Arc Villain: Smile, Part 1 is about taking him down. He returns as one of the two villains of Lion, along with the Last Shot Smile.
- The Dragon: Sort of. Kun Lan approves of him and assists him in his rise to power, but the U.N. and the Heaven Smile are separate groups.
- Foil: To Garcian, like him he was saved from commiting suicide by one of the resident demigods of the world, both underwent a massive personality change where they become a calmer, more focused individual. Lastly both of them are able to break from the grasps of their enablers. The difference between them is Garcian has supernatural powers, while Matsuoka has none.
- The Heavy: You can argue that he gets directly involved more often than his new "master" Kun Lan does.
- Video Game Cruelty Potential / Video Game Caring Potential: One or the other. At the end of the game, you can alter the ending by choosing to kill or spare him. Might be considered an aversion, though, given how he frames the choice as regarding what he symbolizes, and the consequences of his life. The motivations that drive the player, however, could easily be these tropes as well.
- Zero-Effort Boss: Because he's not actually fighting you. You choose whether to kill him or not, and if you do he just lets you do it, but you can also choose to just walk right on past.
- "A pet of the United States... interesting."
The secretary to Toru Fukushima, working in his restaurant. She's really another assassin sent to retrieve the Yakumo document.
- Action Girl: Obviously, being an assassin.
- Better to Die than Be Killed: After her defeat, she eats a grenade and promptly explodes into gibs.
- The Mole: She works for the Liberal Party.
A chef working for Toru Fukushima, and a fan of MASK. Like Julia, he too is attempting to get ahold of the Yakumo document.
- Arc Villain: Of Sunset, Part 2.
- Better to Die than Be Killed: When wounded, he shoots himself rather than let the killer7 take care of him.
- Guilty Pleasures: Despite the quote above saying otherwise, he LOVES MASK's fighting style.
- The Mole: You know you're a big target when you have two of them. Poor Fukushima...
Hiroyasu Kurahashi and Shinya Akiba
- "This is EXACTLY the reason I hate young pricks like him."
Two elderly members of the Japanese UN party. They goad Matsuoka into killing them, but they stay alive due to Kun Lan's influence and powers.
- Boom, Headshot!: How Matsuoka kills them both. Though they come back with the insides of their heads exposed.
- Evil Old Folks: Undead evil old folks.
- Grumpy Old Man: They hate the younger generation.
- Improbable Weapon User: They throw chunks of their own brains at the Smiths.
- Klingon Promotion: This is how they rose in politics and society.
A cult leader with a bright yellow Texas Bronco T-shirt and glorious afro. Once an average mailman, Ulmeyda found a portion of the Yakumo Policy and used the instructions contained within it to establish a powerful cult devoted to him and become the head of a multi-million dollar corporation. In the Cloudman chapter, Ulmeyda challenges the killer7 to come to his city and track him down.
- A Date with Rosie Palms: Mentioned. "We're talking guys who beat off four times a day!"
- Affably Evil: To the point where he's the least like an antagonist you can find in the game. He's a REALLY nice guy.
- Arc Villain: Of Cloudman.
- Dark Messiah: His incredible charisma and business acumen is rather disturbing, to the point where several characters comment on it. Although despite that he's actually not that bad a guy.
- From Nobody to Nightmare: His former boss sees him as this. This is thanks to the Yakumo, in reality.
- Funny Afro: Has a giant afro. This is the reason why Iwazaru doesn't appear in Cloudman. It's also his weak point during his boss fight.
- I Cannot Self-Terminate: "I told ya to kill me... now I'm going MAD!"
- The Immune: He made his fortune by infecting himself with deadly diseases so he could overcome them and sell the date from his immunised blood as miracle cures. However, he's terrified of being mutated into a Heaven Smile and wouldn't dare risk challenging the condition.
- Large Ham: To EXTREME levels. He's a fan favorite for this reason.
- Mercy Kill:It makes his death only slightly less sad.
- Properly Paranoid: Not knowing how one is made, everything from his space suit to his roundabout way of contacting the Smith Syndicate is all due to Ulmeyda's immense fear of "catching" Heaven Smile. Then the government invades his compound and forcibly injects him with a strain in hopes that his body will develop a cure to it.
- Religion of Evil: Ultimately averted. Even though he built a cult around himself, he doesn't really have any evil plans, he's just eccentric.
- Suicide by Cop: The reason why he calls out Garcian on live TV is because he knows the Smiths are the only people who can kill Heaven Smiles, so he wants them to kill him if he goes bad.
- Tragic Monster: Once he turns into a Heaven Smile.
- "I already wrote it. I wrote the story, so YOU'LL die."
Writer of the Handsome Man comic book. When he is suspected for causing the real life group based on them to go rogue, the killer7 are asked to take him out.
- Affably Evil: From his one cutscene, he's shown not to be a pretty bad guy, at worst arrogant.
- Arc Villain: Of Alter Ego, at least until he's killed by Handsome Black.
- The Faceless: You never see him in the game's normal graphics, just in anime graphics. If you take a look at his picture, his face has a shadow over it.
- Meaningful Name: In a ridiculously roundabout way. Basically, the word for the Handsome Men's kind of multicolored group is sentai, which literally means task force. Before its usage in pop culture, it was used instead during World War II; Handsome Black kills Trevor Pearlharbor. In other words, just as the WWII sentai bombed Pearl Harbor, the modern-age sentai killed Pearlharbor.
- Psychic Powers: How he knows what the Handsome Men will do.
- Smug Super: He is rather proud that he has control of the Handsome Men, or so he thinks.
- The Unfought: Is accidentally killed by Handsome Black.
The Handsome Men
- "We are the punishing rangers!"
A set of nine multicoloured Sentai superheroes who act as a counterpart to the killer7. Originally designed by the military to fight the Heaven Smile, they defected and began committing terrorism instead. Their actions and targets would be predicted in advance by the artist of the Handsome Men comic, Trevor Pearlharbor.
- Arc Villain: Of Alter Ego.
- Cutscene Boss: Handsome Black, who's killed by Dan in an anime cutscene.
- Decoy Protagonist: Of his own story, at least. Handsome Red acts like the leader, but Harman kills him easily in the first round of the battle. This is because Handsome Pink, aka LOVE Wilcox, is the actual protagonist of their team.
- Distaff Counterpart: Seemingly Handsome Pink/LOVE Wilcox to Garcian Smith/Emir Parkreiner, notably she is the only counterpart to not match with her opposites gender.
- Expy: Of Super Sentai and Power Rangers.
- Know When to Fold 'Em: Handsome Pink, aka LOVE Wilcox, admits defeat when Garcian's turn comes.
- Man Behind the Man: Handsome Pink, aka LOVE Wilcox, to Trevor Pearlharbor and Handsome Red.
- Mirror Match: The Handsome Men wield the exact same weapon as their opponent in the one-on-one matches and only attack when they do. Harman's opponent even shows up to the match with his own wheelchair.
- Odd Name Out: What the heck kind of color is "Dead"?
- The Psycho Rangers: To the killer7. In the in-universe comic book, the killer7 is this to them, which fits their respective personalities more.
- Quirky Miniboss Squad
- Scripted Battle: When you finally fight them, it's in a series of one-on-one matchups. Technically, you have control over the characters, but the Handsome Men only attack when you do, and the same characters win and lose every time.
- The Unfought: Handsome Pink reveals her true identity as a hacker named LOVE Wilcox. She teleports away instead of battling Garcian.
A presidential candidate and the principal of Colburn Elementary School. Is the target of Smile, Part 2, and is waiting patiently in the Principal's Office. He knows the secret on how to pick up women with 100% success.
- Arc Villain: Of Smile, Part 2, as according to Garcian's photo, he's the target.
- The Casanova: Thinks he's this, if his touting of picking up women is anything to go by. Given the low quality of his advice, though, he probably isn't.
- Cheaters Never Prosper: He would have won his game of Russian Roulette against Garcian if he hadn't tried to stack the odds ever so slightly by using a revolver with a seven bullet chamber.
- Cutscene Boss: Is fought through a cutscene of Russian Roulette.
- Russian Roulette: One of the most famous scenes from the game. Garcian wins, Keane shares the secret on how to pick up women with 100% success. If Keane wins, Garcian has to kill the president.
Somebody who paid Johnny Gagnon to investigate the killer7. Throughout the game, you receive his mail via carrier pigeon. Later on, at the Coburn Elementary School, the killer7 finds tapes detailing an investigation into whoever he really is.
- Ambiguously Human: Has a Third Eye, weird supernatural powers, is immortal and glowing eyes in the epilogue. That has to count for something.
- Ax-Crazy: He has the nickname The Bloody Heartland for a reason.
- Beat Them at Their Own Game: He sometimes decided to beat his opponent using the same skill said opponent was renowed for - for example, Kevin, Con, Coyote and Dan. Apparently this earned him the nickname "Ace of Aces".
- Dark Messiah: Despite being feared for his actions, characters like Holbert still react with some sort of reverence when they see him, and he's littered with symbolism.
- Driven to Suicide: Attempts to kill himself after killing the Smiths by shooting himself in the third eye. He survives, but loses his memories.
- Playable Epilogue: He's the only character playable in it, detailing something he does three years after the other levels. The name on the pause menu still says "Garcian", but all extra material seems to indicate that he's accepted himself as Emir.
- Red Baron: He was known as the "Ace of Aces" and the "Bloody Heartland". Hand in killer7 uses the latter for the version of Garcian/Emir you play as in the epilogue.
- Reincarnation: Aside from reincarnating into Garcian, he also died in 1952, the "fall of Japan", coming back as the insane killer he's known as. Symbolic? Of course it is.
- Split Personality: The current incarnations of the killer7 are this to him, not Harman.
- Tomato in the Mirror: Garcian doesn't realize he's him until the end.
- Walking Spoiler: The biggest in the game.
- What Happened to the Mouse?: Does not appear in the "A 100 Years later" epilogue, it's unknown if he is still an active player at that time. Since he is immortal he has to be still around.
- Zero-Effort Boss: Shoot the third eye and he'll kill himself. It's very likely symbolic.
Johnny Gagnon ("Speedster")
- "My name is Johnny Gagnon, otherwise known as "Speedster." I kinda get excited when I slit a guy's throat. I know that sounds sick, but..."
A man hired by a man named Emir to gather info on the killer7. He does so extraordinarily and sends letters to him via carrier pigeons, but Emir never pays him back. Attempts to infiltrate Garcian's trailer, but gets himself killed.
- "I remember the faces of all our guests, sir. Even your bag."
The manager of the Union Hotel, formerly the owner of the Flower, Sun, and Rain hotel on Lospass Island. He was a previously a major character in Flower, Sun and Rain.
- The Cameo: Would be just this if all he did was greet Garcian, but his mysterious nature teases at something more going on.
- Leitmotif: Gymnopedie No. 1 by Erik Satie, a recurring theme in Flower, Sun and Rain as well.
- What Happened to the Mouse?: No explanation or resolution is given for what he's doing here, how he vanishes, and why he knows Garcian. Already a mysterious character in his first game, his presence here makes him even more so.
Dimitri Nightmare / THREE EYES
A man sitting next to Harman in a spoilery scene late in the game. That's it. Only a small amount of information are given about him in "Hand in killer7", but his connections to Harman and possibly Greg Nightmare (due to the shared last names) hint at something important.
- Ambiguously Human: Suggested in the book, which seems to indicate that he is the previous holder of both the God Killer and the Third Eye.
- Greater-Scope Villain: A theory due to a line in "Hand in killer7", stating that Harman and Kun Lan will battle "fearing his apparition". Who it's referring to is unknown, but this character is who fans usually point to.
- The Voiceless: From what is seen.
- Walking Spoiler: Everything he's connected to is a spoiler, but there's very little to know about him even then.
An FBI agent sent to Coburn Elementary School to figure out its connection to the election system. While doing so, he investigates the enigmatic Emir Parkreiner. The killer7 finds his tapes strewn throughout the school, describing the events of his investigation.
Hand in killer7 Exclusive Characters
- "Heaven Smiles . . . they're horrible. Anonymous, infinite in number, and
always showing up . . . everyone's scared of them. But what if you see a familiar face
among them? A roommate, an old lover, someone you work with, ready to suicide-bomb along with the rest . . . wouldn't that be more truly horrific?"
Jaco Checkbox (which isn't his real name) is the protagonist of the story Jaco's Report. He is an FBI agent whose unit was wiped out in an incident where he found his wife and daughter turning into Smiles, at which point he was forced to kill them. Having developed a personal hatred for the Smiles, he then hacked into Miss Jacob, a US Government fortune telling machine, and learned of the existence of the Last Shot Smile. The catch is that the Smile will not come into existence unless 49 predictions in a row come true. Much of the events of the game are an apparent result of his setting up the predictions.
- Adult Fear: Having to Mercy Kill his wife and child.
- Arch-Enemy: While he hates all Smiles, he specifically wants to bring the Last Shot Smile into existence and either kill it or have the killer7 do it to wipe the Smiles out.
- Badass Normal: Unlike almost every other one of the major players of the game's world, he is not above human nor does he have a close connection with anyone who is above human. He's just a regular FBI agent who, through sheer ingenuity and determination, ended up having a huge impact on everything.
- Big Good: Not that they were ever aware of it, but he was ultimately responsible for choosing the Smiths' missions, and thus by proxy, responsible for stopping the Heaven Smile threat.
- The Chessmaster: Though he's still being somewhat manipulated by unknown forces, he manages to be this relative to the events of the game.
- Dirty Old Man: He... likes Handsome Pink. And fantasizes about her. And traces her inner thigh.
- Mercy Kill: His wife and daughter, rather tragically.
- Outside-the-Box Tactic: Miss Jacob cannot predict a way to eradicate all Heaven Smiles, as the amount of data required is too great. However, Jaco discovers that the "Last Shot Smile", if it will come into existance, will be the last Heaven's Smile; and Ms. Jacob can predict a way to make that Smile appear...
- Unwitting Pawn: He calls himself this in the grand scheme of things, protecting the King Piece, the killer7. Doesn't mean his actions still weren't responsible for most of the game.
A writer for the magazine "Spreading the Truth". three articles are included: One where he interviews a man who worked for Kun Lan, one about the seldom-talked about Ishizaka Corporation, and one about Ulmeyda's First Life, Inc. He dies under mysterious circumstances after the last one.
- He Knows Too Much: Implied to be why he was killed.
An unnamed scientist interviewed by Foley and given this alias. He reveals he and two other men worked with Kun Lan and was responsible for the more complex Smile types. The three were turned into Potential Heaven Smiles, meaning that they are slowly becoming Smiles. The process is complete by the end of the interview, and he becomes a Smile.
- The Evil Genius: One of three for Kun Lan.