- The gameplay is probably one of the most-complained about flaws, but it's there for what it represents, not for how enjoyable it is. As Hardcore Gaming 101 pointed out, Americans love freedom. That's why they formed their own nation, and that's why they prefer cars to public transport; cars can go on any road, while public transport follows predetermined routes, and you only occasionally need to change direction to get to your destination. However, in Japan, people use public transport all the time, and cars aren't a central part of the lifestyle. This is also reflected in Role Playing Games: while America makes open-world RPGs, Japan makes linear story-driven RPGs. A major theme of the game is how cultures often try to force themselves onto each other, so the gameplay serves as a reverse of the storyline - rather than America forcing democracy onto Japan and Japan wanting to nuke them in revenge, Japan forces linear paths onto Americans and Americans get pissed off about it. Kind of like how people got annoyed by Liquid possessing Ocelot in Metal Gear Solid 2: they both represented a villain for Snake to defeat, but possession didn't really make sense in the context of the MGS universe.
- The title of the first chapter (after the prologue) is SUNSET. It describes the potential destruction of Japan, the Land of the Rising Sun.
- The mahjong scene in Sunset seems to be little more than the diplomats killing each other over one of them cheating (and the person who did it seemed to not realize it), but it makes more sense when one keeps in mind that they were supposed to be discussing whether to stop Japan's demise. The whole scene is another political metaphor; one false move can destroy entire nations.
- Why does Con use a Gangsta Style while pointing his guns and perform a Precision F-Strike when he gets a critical hit? In "Hand in killer7," Con is described as being close to Coyote. Coyote nearly holds his gun upside-down when shooting, and when he lands a critical hit, he whispers "You're fucked!" Con is copying Coyote's mannerisms.
- Why the Art Shift in the Cloudman and Alter Ego chapters, and specifically only those? A central theme in both of those chapters is the relationship between media and reality in different ways: Ulmeyda's company manages to be successful despite not actually producing anything simply because it has such appealing advertisement campaigns, and the events told in the Handsome Men comic book later come to pass in real life. Changing the medium through which the game communicates with the player helps highlight this theme.
- In the final chapter, Matsuoka could've fought or avoided Garcian (Kun Lan); or he could've defected and actively helped Garcian (Harman). Instead, he invokes Taking A Third Option and gives Garcian the chance to choose what will happen. At the same time, Garcian's choice is not part of Harman's or Kun Lan's plan; so the choice is completely his.
- Borders on Freeze-Frame Bonus, but if you rewatch the beginning of the Russian Roulette scene when Keane opens his revolver's cylinder, you can see it's model does indeed have seven chambers.
Fridge / killer7