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Characters / Brave Frontier Units Part 1

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As the first part of the obtainable units sheet, this page covers all Unit Groups that are within the first hundred units in the Unit Guide (Vargas to the Medusa line). This list also includes units related to them by their evolutionary chain. For example, Holy Flame Vargas, despite being registered as unit number 338, will be included with Vargas' entry.

For units not found in this list, please go to the following instead:

  • Part 2: Salamander / Ifrit (under Monsters Debuting in St. Lamia)

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Six Heroes

Rarity Range: 2-Omni
Common Leader Skill: Increased ATK for units with same Element + Increased HP for units with same Element (6-Stars and onwards) + Lesser increased ATK and HP for other units (Omni)

Vargas, Selena, Lance, Eze, Atro and Magress were six of the most powerful warriors of the human side during the War of the Gods, having mastered their respective elemental affinities to the point of actually becoming deities themselves.

The player can choose one between the former four as their starting unit at the beginning in the game, while the rest (including Atro and Magress) can either be randomly summoned from the Honor Summon Gate or captured on certain dungeons.

  • Area of Effect: Their Brave Bursts, Super Brave Bursts and Ultimate Brave Bursts deal damage to all enemies on the field as well as apply buffs to their allies, if any.
  • Elemental Rock-Paper-Scissors: Their Omni Evolution forms allows them to boost the damage they and their allies deal towards enemies whose Elements they are strong against even further, though some of them need to activate that effect first through their Enhancements.
  • Four-Star Badass: Vargas, Eze and Lance would've become their respective countries' generals had they survived the War of the Gods.
  • Heroic Sacrifice: After learning the truth about the War of Gods, they let themselves die so that humanity would be spared.
  • I Call It "Vera":
    • Selena's sword is Lexida, Lance's spear is Drevas, Eze's sword is Batootha and Atro's sword is Urias.
    • The "Crusade Of the Six Heroes" Special Event reveals that Vargas' sword and Magress' lance are named Dandelga and Leomurg, respectively. Dandelga was forged by Vargas' friend Galant to be used in the War of the Gods, while Leomurg was a gift from Magress' father when he was promoted to knighthood.
  • Starter Mon: You get to start the game with either Vargas, Selena, Lance or Eze as your first unit.
  • Status Buff:
    • From their 6-Stars forms and onwards, if they can use their Super Brave Bursts, they are able to provide a buff to their allies: Selena's HP Regeneration, Vargas' and Eze's ATK boosts, Lance's and Magress' DEF boosts and Atro's ATK and DEF boost.
    • As for their Ultimate Brave Bursts accessed in their 7-Stars forms, Vargas', Atro's and Magress' buffs carried over from their Super counterpart. Other than that, they provide different kinds of buffs: Selena outright heals and raises Hit Counts, Lance raises ATK relative to DEF, Eze boosts Spark Damage, and Atro also boosts the BB Gauge while Margress also reduces all damage taken to 1 per Hit Count.
    • Their Omni Evolution forms only further enhances the buffs they provide through their Brave Bursts, though with a few differences.
  • The Worf Effect: In an interesting subversion, their Death by Origin Story was presented in the game as a way to build up the Hero Killer Ark as a threat, since someone who managed to kill all the Six Heroes should be extremely powerful. Then it's revealed in their 7-Stars forms' lores that none of the Six Heroes were fairly defeated by Ark, with most of them accepting their deaths after being convinced to die by Ark, or in Eze's and Lance's cases, committing suicide for different reasons.
    • As far it goes in terms of sheer power, each of the Six Heroes are actually One Man Armies capable of going against the gods... and winning. Even Ark openly admitted that had the Six Heroes banded together, the War of the Gods would have ended differently. In short, their deaths at the hands of Ark instead painted just how powerful they really were.


Fencer Vargas > Burning Vargas > Fire King Vargas > Fire God Vargas > Holy Flame Vargas > Flame Legend Vargas > Ignis Halcyon Vargas
Click here for evolutions 
"So, you're calling on me, eh? Alright then, I'll fight for you. Just don't mess with my blade."
Vargas, upon being first recruited to your side.

As the son of a long-deceased knight of the prestigious Order of Agni, Vargas quickly climbed up the rank and file of the Agni Empire with his talents and his greatsword, Dandelga. Nevertheless, he still felt inadequate, and thus continued to train himself even as he was beating opponent after opponent. But after losing to Lava, he retreated far from society to train himself even further — only to return just in time to witness the beginning of the War of the Gods, during which he proved himself a match for the gods. However, even that war slowly took it's toll on him, until Lava apparently decided to sacrifice herself to give him even more power and one half of a pair of flaming wings.

  • Alliterative Name: Holy Flame Vargas' Super Brave Burst is called Sacred Sunshine.
  • Badass Cape: He has one throughout all his forms, where it only gets more ragged and more awesome-looking. His Omni Evolution form reverts it to a normal-looking one, but is no less badass than it's previous appearance.
  • Bash Brothers: He becomes one with Eze and especially Mifune on separate occasions in Vargas Chronicle, though it didn't last long with the latter.
  • BFS: He uses a greatsword forged by his friend Galant as his weapon.
  • Combination Attack: By unlocking certain Enhancements in his Omni Evolution form, he can dish out the pain even more with his Sparks or through buffing his squadmates' Spark Damage.
  • Chained by Fashion: From Burning to Ignis Halcyon, chains dangle from the end of his sword's hilt.
  • Critical Hit Class: A few of his Omni Evolution form's Enhancement options includes increasing his own CRIT Damage and providing a CRIT Damage buff to his squadmates.
  • Curtains Match the Window: Averted as Fencer Vargas, but once he evolves, his eyes starts to brighten from black to red, matching the color of his hair.
  • Decapitated Army: The moment Vargas died, everything started to go downhill for the Agni Empire.
  • Determinator: Even after Lava defeated him, he never gave up on getting stronger until he could win against her.
  • Disappeared Dad: His father never came back from a mission, so everyone including Vargas himself presumed he died in the line of duty. How little they knew...
  • The Dreaded: The gods learned to fear him, and those who fought alongside Vargas became inspired to fight in his presence even though they were terrified of their enemies.
  • The Drifter: After having a rematch with Lava, he became this until the War of the Gods broke out.
  • Fiery Redhead: Both figuratively, and later, literally.
  • Flaming Hair: When he receives the title of Fire King and onwards.
  • Heroic Second Wind: Though he fought with skill that the gods learned to be afraid of, he wasn't invincible and the wounds he suffered throughout his battles finally caught up to him. As he was about to die, Lava appeared and gave him both her power and her wings, revitalizing him but leaving him wondering as to who saved his life.
  • Humble Hero: As Fencer, even when he was a formidable knight with a string of victories under his belt, he still thought he has a long way to go and thus continued his training.
  • Playing with Fire: His Element. If he's set as the leader of the squad, he can also increase the ATK of allied Fire-type units (and their HP) as well.
  • Power Gives You Wings: Well, at least once he becomes Fire God does he gain one wing. Averted when he evolves into his Holy Flame form, since it is stated that his second wing was given to him by his rival, Lava.
    • Then, as Flame Legend, he gains another pair of them.
  • The Power of the Sun: Holy Flame Vargas' Super Brave Burst has this effect.
  • Pride Before a Fall: Inverted. Vargas was still a Humble Hero before losing to Lava and he still felt ashamed at his defeat.
  • Red Is Heroic: His overall appearance and theme, with his Element and personality going a long way in reinforcing it.
  • Series Mascot: He is used for the game's app icon.
  • Shoryuken: His attack animations shows a weapon variant. He delivers a spinning, slashing uppercut on his target using his greatsword.
  • Signature Move: Flare Ride, the name of his 2-Stars form's Brave Burst. He has variants of this move in his 3-Stars' and 7-Stars' regular Brave Bursts as well as his Omni Evolution's Ultra Brave Burst.
  • Technicolor Blade: As Vargas evolves, so does his blade - it slowly colorizes to red, gets wider and longer and is set on fire.
  • íThree Amigos!: With Galant, who's a blacksmith, and Lancia, who's a chef.
  • Training from Hell: He did this to himself so he could fight Lava on her level.
  • Tsurime Eyes: That shows his determination.
  • Weapon Across the Shoulder: His default pose.
  • Winged Humanoid: Grows one half as Fire God, then was given the other half by Lava as Holy Flame.
  • Would Hurt a Child: But very, very reluctantly. He was forced to fight against and kill Tia after she dealt him a fatal blow in an ambush.
  • Wreathed in Flames: Downplayed. His sword as well as his hair starts being engulfed in flames the moment Vargas earns the title of Fire King.


Selena > Ice Selena > Ice Queen Selena > Ice Goddess Selena > Holy Ice Selena > Ice Legend Selena > Algor Halcyon Selena
Click here for evolutions 
"You're a Summoner? Alright then, I'll stick with you for now."
Selena, on deciding to stay with you.

Born on August 6th into the seafaring people of Savat, Selena grew up training with the sword, to the point of inheriting the clan heirloom sword Lexida at the tender age of fourteen, though it took four more years for her to accept her new role as chieftess. She later lent her services to the Sama Kingdom, where her heroics earned her renown from both realms. During the War of the Gods, she stood by Savat's side and fought the enemy to protect her people... only for her efforts to be brought to naught, becoming the last of them. Distraught over her failure, she tried to end her life, but the spirits of her clanmates stopped her and encouraged her to live on for them.

  • Alliterative Name: Ice Legend Selena's Ultimate Brave Burst is called White World.
  • Ancestral Weapon: Her sword Lexida, which said to be a heirloom of the Savat clan.
  • Battle Aura: It was said that any person who was about to battle her felt a freezing cold.
  • BFS: Despite being thinner than most examples, in essence Selena wields one as Lexida is longer than she is tall.
  • Break Them by Talking: When Ark confronted her during the War of the Gods, he told her that humanity's survival would be guaranteed if she and her fellow Six Heroes were killed, which destroyed her fighting spirit and allowed the knight to kill her without a struggle. All she could muster in defiance was telling him she would never forgive him.
  • Curtains Match the Window
  • Decapitated Army: When she died, so did the will of the survivors of the Sama Kingdom. They instead stopped fighting and quietly left to find a new home.
  • Defiant to the End: She stared down Ark as he struck her down.
  • Despair Event Horizon: The genocide of the Savat clan by the gods was this for her.
  • The Dreaded: After Lexida showed its true powers, she was able to defeat even the gods on her own, to the point whenever she was seen fighting, people were given courage and gods tried to make themselves scarce.
  • Driven to Suicide: She attempted this when her people were killed. Fortunately, her people came back as spirits to stop her, and then they empowered her blade even further.
  • Gradual Regeneration: If she uses her Super Brave Bursts in her later forms, Selena can heal her squadmates by regenerating their HP for 3 turns.
  • Healing Factor: As long as she's using her Super Brave Bursts in her later forms, she can heal both herself and her squadmates through them.
  • Hotter and Sexier: Her Omni Evolution form, compared to her previous forms.
  • Humble Hero: She initially refused to wield Lexida, claiming she was inexperienced despite training by the sword since her childhood.
  • An Ice Person: In title only, as well as visually.
  • I Call It "Vera": Where the "Vera" in question is her sword, named Lexida.
  • Lady of War: She gradually became one in order to better defend her home from the gods.
  • Last of Her Kind: The last of the Savat people until she died too.
  • Making a Splash: Her actual element. If she's set as the squad leader, she can increase the ATK of allied Water-type units (and their HP) similar to Vargas' Leadership Skill.
  • Red Baron: For leading the Sama Kingdom and her people to many military victories during the War of the Gods, she was given the title "Gilles De Lava" by the King of Sama, which means "Savior of the Kingdom".
  • Reluctant Ruler: It took her a while to accept her new role as the appointed chieftess of the Savat clan, and despite the fact that her people loved having her as their leader, she was always looking for a reason to quit. At least until the War of the Gods broke out, of course.
  • Royals Who Actually Do Something: Selena is the leader of a clan that is now extinct, and is one of the Six Heroes.
  • Screw the Rules, I'm Doing What's Right!: During the war, she ignored the Sama Kingdom's call to battle and instead led her people to save the masses.
  • Shrinking Violet: Initially, before she grew more confident in herself.
  • The Smurfette Principle: Among the Six Heroes. Atro below no longer counts.
  • Tareme Eyes: That shows her gentle willingness to fight for what is right.
  • Technicolor Blade: As she evolves, her blade becomes icy blue to match her Element.
  • True Blue Femininity: All part of her Element and overall design in order to match this trope.
  • Walking the Earth: Had she survived the War of the Gods, Selena would go on an adventure with Lucina to help the latter find her mother.


Pikeman Lance > Vine Pike Lance > Earth Pike Lance > Nature God Lance > Holy Earth Lance > Earth Legend Lance > Terra Halcyon Lance
Click here for evolutions 
"Do you like my pike? Alright, I'll let you see it, but just this once..."
Lance, showing off Drevas.

Originally a nobleman from the Principality of Vriksha, Lance one day found a pike called Demon Pike Drevas, suddenly awakening in him a thirst for adventure. His skills with his new weapon impressed many, though he wasn't exactly fond of all the flattery that was heaped upon him as a result. He was said to have disappeared following his releasing of the World Tree Altro, only to suddenly resurface during the War of the Gods apparently infused with Altro's power, fighting the gods even as he appeared to be trying to control Drevas' assimilation with him on his own terms.

  • The Assimilator: A heroic variant. It's not Lance, but his weapon, Drevas. It's slowly turning him into something akin to a tree the more he fights, if Lance's 6-Stars form is anything to go by. And in the end, he does turn into a tree.
  • Blade on a Stick: He wields one throughout all his forms up until his Omni Evolution form because Lance found a way to return Drevas to his true and humanoid form.
  • Blue Blood: Lance was one, before he turned to a life of adventure, much to his parents' opposition.
  • Companion Cube: He sometimes spoke to his weapon.
    • Subverted when Drevas turned out to be alive all along. It was awakened once Lance had gained the strength of the World Tree Altro after freeing him, as well as after he earned the title of Nature God. Actually, Drevas isn't much an it as it is much a he, since Drevas' soul was sealed into the pike that bears his namesake by Karna Masta.
  • Curtains Match the Window
  • Goggles Do Nothing: In all of his forms, Lance is never shown using his goggles.
  • Green Thumb: His actual Element. He can also increase the ATK of allied Earth-type units (and their HP) if he's set as the squad leader.
  • Heroic Willpower: Lance tried to control Drevas' assimilation with him even as he fought a one-man war against the gods. But then he learned the truth about the War of the Gods from Ark - afterwards, he willingly allowed the Demon Pike to completely take over his body.
  • Humble Hero: Lance didn't like being flattered by others, nor liked being called a genius.
  • I Call It "Vera": Averted; Lance's weapon already had a name - Demon Pike Drevas - before he got his hands on it.
  • I Work Alone: He fought against the gods on his own, refusing to align himself to any friendly military entity also opposing the enemy onslaught.
  • Impaled with Extreme Prejudice: After having to evade several attempts on his life from Rowgen, Lance charged, released his ultimate power and then threw Drevas straight at him from a great distance, killing the persistent sniper on contact.
  • Jumped at the Call: It is implied that the voice of Drevas was what beckoned him to begin his life of adventure in the first place, to which he quite eagerly answered.
  • Living Weapon: Drevas, again. It turns out that Drevas' soul was sealed into the pike bearing his namesake by Karna Masta, living on as a weapon while calling out to those who could hear his voice like Lance.
  • Peaceful in Death: As Drevas completely assimilated Lance thanks to Ark telling him the truth, he died with a relieved look on his face.
  • One-Man Army: What he eventually became, to the point that even the gods tried to have him assassinated.
  • Plant Person: What Lance is ultimately going to become if he doesn't control Drevas' assimilation of him. And he does, turning into a great tree while holding on to Drevas. His Omni Evolution form however, averts this as he managed to return Drevas to his original form.
  • The Quiet One: Even at an early age, Lance didn't speak much.
  • Scarf of Asskicking: Lance wears a cool one as Nature God, which carries over to his later forms.
  • Tsurime Eyes


Warrior Eze > Thunder Eze > Thunder King Eze > Thunder God Eze > Holy Thunder Eze > Thunder Legend Eze > Fulgor Halcyon Eze
Click here for evolutions 
"You're not just some idiot. You're an idiot to be respected."
Emilia, testifying Eze's newfound power after being rescued by him.

Hailing from the mines of the Atharva Republic, Eze left his home in search of adventure. Bearing nothing but his sword skills honed by years of working at the mines, a tough attitude but also a soft spot for women, the sight of Emilia fighting encouraged Eze to train himself even further with his trusty greatsword Batootha, and eventually entered the annals of history by saving Emilia during the War of the Gods. Afterwards, he proudly proclaimed that Emilia deemed him worthy of respect despite his idiocy.

  • Amazon Chaser: The sight of a fighting Emilia inspired him to undergo rigorous training in order to catch up to her level.
  • Badasses Wear Bandanas: He wears one throughout all of his forms.
  • Badass Cape: Eze wears one after becoming Thunder King, and this carries over to his latter forms.
  • Bash Brothers: With Vargas, in Vargas Chronicle.
  • BFS: He wields the exceptionally large Thunder Sword Batootha, which he claimed from a Behemoth's treasure hoard after he defeated the beast.
  • Boisterous Bruiser: He fought against Vargas on even footing while mistaking him for Lava in the manga, but however...
  • Brains and Brawn: Hidden documents revealed that Eze was actually serving in the Atharvan Army during the War of the Gods, and was the Brawn to Weiss' Brain.
  • Cannot Talk to Women: While boisterous, Eze apparently can't help but be flustered when encountering women. This is best shown when he briefly meets Lava in Vargas Chronicle, only to high-tail it out of there and leave Vargas to have a rematch against her. But he does gets better at this though.
  • Combat Hand Fan: Gains one in his Omni Evolution form.
  • Demon Slaying: He was one for a while.
  • Dumb Blonde: Combining his hair color with him being an Idiot Hero, he's one.
  • Evolving Weapon: His weapon, Batootha. As he evolves, so does it evolve too.
    • Which makes it all the more hilarious when his 7-Stars lore states he impaled himself with it - considering the size of Batootha at the time of his death, it makes you wonder how the hell he managed to pull it off in the first place.
  • Idiot Hero: According to Emilia, Eze isn't just some idiot, he's an idiot to be respected. He went on to tout these words with great pride to everyone within earshot.
  • I Call It "Vera": Where the "Vera" in question is his greatsword, Batootha.
  • One-Man Army: Eze later became this as he got stronger and faster, becoming powerful enough to save Emilia despite overwhelming odds.
  • Power Glows: Batootha, as Thunder Legend.
  • Power Dyes Your Hair: Some strands of his hair change to light blue as Thunder Eze. Then they later become white.
  • Power Floats: That large disc behind him in his final form.
  • Prospector: Eze was raised and worked as one ever since he was a child, at least until he left the mines for a life of adventure.
  • Shock and Awe: Not just his Element: All allied Thunder-type units on the squad will have their ATK (and their HP) raised if he's set as the squad leader.
  • Took a Level in Badass: The first time he met Emilia, he was left in awe of her tremendous power. When they next met during the War of the Gods, he was saving her from certain death.
  • Training from Hell: Thanks to being inspired by Emilia, he put himself through this and it paid off big time, culminating in himself and his power being recognized by her.
  • Tsurime Eyes: That shows his determination.
  • Would Not Hit a Girl: When Kuhla appeared and tried to end his life, Eze stubbornly refused to fight back even as she repeatedly launched deadly attack after deadly attack at him. However, he was forced to kill her when he later realized she would never stop attempting to kill him.


Squire Atro > Knight Atro > Holy Knight Atro > God Atro > Holy Light Atro > Light Legend Atro > Lux Halcyon Atro
Click here for evolutions 
"I am the swordsman, Atro. Not sure how much I can help, but I'll do my best."
Atro, on being called for help.

An orphan raised in a monastery somewhere in the La Veda Republic, Atro proved his talents early in life when he managed to fend off a group of bandits with just a tree branch. At the head friar's recommendation, he traveled the world to hone his skills, in the process earning the right to wield Urias, a legendary sword blessed by the gods. However, when he discovered his home monastery destroyed by the gods during the War of the Gods, Atro went on a murderous rampage until Urias broke. Coming back to his senses, Atro vowed to never give in to his rage ever again and to use his talents to protect people, allowing Urias to be reformed, but now stronger than ever.

  • Badass Cape: He wears one starting from his second form, which he keeps throughout his later evolutions.
  • Battle Aura: It later manifests in the form of a ring floating behind his back, and then very clearly around him as solidly shaped bright lights.
  • Bling of War: He wears gold-like armor throughout all of his forms.
  • Braids of Action: And a particularly long one at that.
  • Dude Looks Like a Lady: A remnant of the game's original design for Atro to be a female.
  • Friend to All Children: When Kuda took some children hostage so Atro would be forced to listen to Ark telling him the truth about the War of the Gods, he instantly stopped fighting just so they can be left unharmed. Too bad he still got struck down for his trouble, though.
  • Hair of Gold, Heart of Gold: He's blond, and a warrior with the elemental affinity of Light.
  • Heroic BSoD: He was initially conflicted on whether or not to go to war against the gods, as he was raised religiously. His tune quickly changed as soon as the gods destroyed the monastery he grew up in, and then he immediately threw himself headlong into the war.
  • Humble Hero: Evident in one of his forms' Acquired Quotes, Atro still thought lowly of himself as he became more powerful. This might also help explain why Urias chose him as its wielder.
  • Infinity +1 Sword: He eventually claimed the legendary Light Sword Urias for himself, but only after he broke it once. Urias then evolved to become a much powerful sword from that point, reflecting Atro's renewed resolve.
  • In the Hood: In his Omni Evolution form, he wears a ivory-colored hood that matches the robes he wears over his armor.
  • Knight in Shining Armor: His overall design motif.
  • Last Words: To Ark: "May it (his death) bring a bright future for the children."
  • Legacy Character: The Zelban who would become Michele's ally commented that Atro was meant to be his successor, but he had to wait until Atro was ready. Additionally, his Omni Evolution form's lore reveals that had Atro survived the War of the Gods, his name would have replaced "Zelban" as the namesake of a Master La Vedan Fencer.
  • Light 'em Up: His Element. If he's set as the squad leader, he can increase the ATK of all allied Light-type units (and their HP) as well.
  • Master Swordsman: When he first pulled out the Light Sword Urias from its resting place, he earned the right to be called one. And, after even more training, he actually became one.
  • My God, What Have I Done?: His reaction upon snapping out of his rage, realizing that he had taken his revenge too far.
  • The Paladin: His upbringing imbued him with a sense of integrity.
  • Rage Against the Heavens: When the gods destroyed the monastery he grew up in. He cut many of them down in revenge, but as a result, he broke his reputation as a graceful master swordsman and Urias.
  • Red Baron: His title of "Sword Saint" that many people came to call him by, though Atro himself is unaware of it.
  • Reforged Blade: Urias, after Atro came to terms with his grief and his rage.
  • Taking You with Me: Angry that he now knew the truth about the War of the Gods as well as knowing that he had to die for humanity to survive, he killed Kuda by impaling him with Urias as he lay dying for his heinous act of kidnapping the children.
  • Tsurime Eyes


Iron Magress > Heavy Magress > Black Magress > Death Magress > Unholy Magress > Dark Legend Magress > Umbra Halcyon Magress

Click here for evolutions 
"You, Summoner, who calls upon my strength. Promise to me that we will end it all."
Magress, on his search for revenge and ending the lives of the gods.

Ever since his youth Magress shared the Bariura Empire's aspirations for world domination, spurred on by the heroics of his father, a cavalry leader. After losing to his father in a duel, Magress left to train himself, only to return to the news that his parents were murdered by his fellow knights, who deeply resented his apparent desertion. Magress then went on a vengeance run against those who killed his family, skewering any who dared stand up to him with his lance Leomurg. During the War of the Gods he went on a god-killing spree until he became a target of their leaders, at which point Magress chose to assimilate some of the powers of the gods he defeated to the point he barely looked human.

  • Alliterative Name: Umbra Halcyon Magress's Super Brave Burst is called Dark Demise.
  • Anti-Hero: Compared to the other Heroes, his motives for fighting the gods are completely selfish; he doesn't even seem to care about them attacking his home country - only that he knows they're just in his way.
  • Armor-Piercing Attack: Thanks to his training, Magress was able to pierce even heavy armor using his lance.
  • Ax-Crazy: Magress, surprisingly, chose to be one had he survived the War of the Gods and got his revenge, in the hopes of making himself an extremely hated enemy of Grand Gaia ala Zero of Code Geass fame. Bahvel even commented that insanity is his "true essence".
  • Black Knight: Fits the visual of this trope to a T.
  • Casting a Shadow: His element, and he can increase the ATK of other Dark-type units (and their HP) if he's set as the leader of the squad.
  • Compressed Hair: His Omni Evolution form's lore reveals that he's been hiding quite a long, wavy black length of hair underneath his helmet.
  • Dark Is Evil/Dark Is Not Evil: Despite being clad in terrifying black armor and wielding the power of Dark, he was renowned around the world as one of the legendary Six Heroes who stood valiantly against the gods. However, him standing up to the gods was his secondary objective - his main one was to find out who ordered the deaths of his parents while also killing those who were involved.
  • Dramatic Unmask: Had he gotten his revenge, he would have tossed his helmet aside and revealed his face to the world.
  • Eyes Do Not Belong There: As Unholy Magress, red eyes appear on his armor, lance and shield. This extends to his 7-Stars form.
  • Face Death with Dignity: After witnessing Narza's slaughter at the hands of a heavily wounded Magress, Ark approached the battered knight and told him the truth about the War of the Gods. Understanding what needed to be done, Magress took off his armor and challenged Ark to a duel he knew he couldn't win, and thanked Ark for allowing him to die as a knight.
  • Luckily, My Shield Will Protect Me: Magress wields a greatshield, which also changes as he evolves.
  • Mighty Glacier: Magress's offensive power is formidable. His one weak point is that it takes a few seconds longer for him to shamble over to the enemy and land an attack than it does for most units, making special timing necessary in order for him to produce a Spark.
  • Monster Knight: Invoked by his 6-Stars form, Unholy Magress; as his battles against the gods continued and his search for revenge stalled, he increased his strength by absorbing the fallen gods' powers and arming himself with their weapons and armor, to the point it was said that he no longer resembled a human being.
  • One-Man Army: He got so powerful, he was able to kill gods on his own, and Magress only further escalated this when he absorbed their powers and took their equipment for himself.
  • Only Friend: To Bahvel, even after Magress scarred his face in a fit of rage when the blame of his parents' murder was pinned on him.
  • Power Gives You Wings: In his 6-Stars form, Magress gains particularly demonic ones.
  • Power Glows: Starting from his 4-Stars form.
  • Red Eyes, Take Warning: Magress gets these in his 5-Stars form, carrying on to his later forms. They make him look extra intimidating. Turns out it's his natural eye color.
  • Revenge: Magress seeks the ones responsible for ordering the deaths of his parents. And he will not rest nor will he stop killing everyone in his path until he finds them.
  • Roaring Rampage of Revenge:
    • After learning of the deaths of his parents by the hands of his disgruntled fellow knights, he went on a violent tirade to avenge them by killing all of those responsible, and then hunting down those whom he suspects were in on it too.
    • Magress got into another one when the few remaining Bariuran knights he could call his comrades were wiped out to the last man by Narza - their deaths pissed him off, and that's only putting it lightly. One needn't guess to know what happened to their killer.
  • Shoulders of Doom: And they only get bigger.
  • Shrouded in Myth: It is unknown if Magress ever got the revenge he so craved, considering that it is said he went to confront the Bariuran Emperor about his parents' murder.
  • Spikes of Villainy: He starts sprouting these in his 5-Stars form.
  • Token Evil Teammate: Of the Six Heroes. Possibly. It's not explicitly said if Magress was ever a good guy in the first place. His main goal in his lore was to avenge his parents' deaths - by starting with the knights who killed them. Another thing that hints at his evilness is the fact that he shares his country's aspirations for world domination. And then there's his decision to go Ax-Crazy on the whole of Grand Gaia after getting the revenge wanted in his Omni Evolution form...
  • Zero-Approval Gambit: Had he survived the war, he would have gone on to make himself an enemy to the rest of the world.

Mistral Bosses

Rarity Range: 2-6, Omni for Luna and Mifune
Common Leader Skill: Spark-related Boosts

  • Combination Attack: Their Leader Skills provide further bonuses when Sparks are successfully scored. The extra boosts are: Increased Damage for Zegar, Zephu and Mifune, and Increased BC Drop Rates for Lario, Weiss and Luna.


Beast Zegar > Rage Beast Zegar > Fire Beast Zegar > Beast King Zegar > Inferno Beast Zegar
Click here for evolutions 
"You friend me? Friend. I go too."
Zegar, on becoming friends with you.

A mysterious boy from the jungles around the Agni Empire, Zegar acted and lived like an animal. When he was taken into the Empire, he learned the ability to communicate with beasts, while honing his skills with his claws. Despite his wild nature, Zegar also exuded a kind of savage nobility, causing rumors that he may be the missing sixth prince of Agni.

  • The Beastmaster: It was discovered that he had the ability to communicate with and command animals, which earned him the nickname King of Beasts. This unfortunately never comes into play in-game.
  • Flaming Hair: As Fire Beast and Beast King.
  • Moses in the Bulrushes: His flavor text implies that he is actually the lost sixth prince of the Agni Empire, though it's never actually confirmed.
  • Noble Savage: It was said that he exuded this.
  • Playing with Fire: His element. Justified as Zegar grew up in the jungles around the Agni Empire, which is a country known for its many warriors who wields the power of Fire.
  • Rags to Riches: As Zegar changes forms, his appearance considerably improves.
  • Red Baron: His nickname of "King of Beasts".
  • Scars are Forever: Throughout all his forms, Zegar has them.
  • Tsurime Eyes
  • Undying Loyalty: To Emperor Orwen, after the man gave him improved claws to better fight the enemies of the Agni Empire.
  • Wild Child: He grew up in the forests of the Agni Empire; when soldiers of the Empire found him, he behaved and spoke exactly like an animal.
  • Wolverine Claws: What's unusual about them is that they seem to have grown naturally...
  • Wreathed in Flames: When Zegar's power grew during the war of the gods, claws of fire spouted from his back.
  • You No Take Candle: Zegar speaks like this, though it's justified as he lived in the wilds without any form of education. Until his final form, at least.


Zephu > Knight Zephu > Dragoon Zephu > Dragon Hero Zephu > Tidal Dragoon Zephu
Click here for evolutions 
"You want to know why dragon riders wield spears? Let me show you!"
Zephu, on showing off his skill.

Trained since childhood, Zephu had a promising career as a dragoon of Sama Kingdom, until a mistake made as a consequence of his misplaced loyalty caused a lot of trouble for him. Undeterred, Zephu continued to hone his skills with his spear, which came in handy during the war of the gods, during which he zealously protected the royal family until he was fatally wounded, at which point his beloved dragon fused its soul with him to give him a second chance at life.

  • Arrogant Kung-Fu Guy: Zephu starts belittling you as he evolves.
  • Badass Cape: He gets one that seems to be made out of ice when he evolves into a Knight. It later turns into one that is reminiscent of wings as Dragon Hero.
  • Blade on a Stick: His weapon. It's made out of ice, by the way.
  • Blind Obedience: He once carried out orders that he believed were from the king, only for them to turn out not to be so. As a result of his actions, he was placed under house arrest, though his loyalty to the royal family never wavered.
  • Blood Knight: Zephu developed a lust for killing as a way to vent his anger.
  • Determinator: He didn't let his mistake weigh him down; instead, it spurred him on to do better.
  • Dragon Rider: He served as a dragon rider of the Sama Kingdom. In actual gameplay, he never rides one.
  • An Ice Person: His moniker amongst the other dragoon riders was the Ice Dragon Knight, as his personal spear was made of ice itself.
  • Implicit Prison: Zephu was put under house arrest for carrying out orders he believed came from the king.
  • Making a Splash: His element, despite his moniker.
  • Merger of Souls: His dragon fused its soul with his to save his life.
  • Red Baron: He became known as the "Ice Dragon King" as Dragoon.
  • Super Empowering: When Zephu suffered a fatal wound, his dragon gave up its life to save him. As a result, he got his dragon's powers at the cost of losing his companion.
  • Tsurime Eyes: Actually, not so clear as his helmet partially covers his eyes. However, given the way the Unit Guide described his determination in becoming an Ice Dragon Knight, this is an Implied Trope.
  • Undying Loyalty: His loyalty to the King of Sama was infallible, even to the point of blindly following an order when he thought it came from the king.


Archer Lario > Marksman Lario > Hawkeye Lario > Bow God Lario > Gaia Bow Lario
Click here for evolutions 
"Ah! A Summoner! I'll be your friend. I'll also lend you my bow!"
Lario, on helping out.

Lario's life as a simple hunter prowling the forests around the Principality of Vriksha changed when its military noted his skill with the bow and invited him to join its ranks, in the process gaining the attention of Princess Faris, who later came under his protectorate. Despite his many successes, Lario never forgot his roots and deep down wished to return to the forests — an opportunity which came during the attack of the gods, during which he managed to take Faris with him in his retreat to the forests.

  • Archer Archetype: A classic bow-and-arrow marksman, with impressive rapid-fire skills to boot.
  • Area of Effect: With his Brave Bursts, he can shoot down all enemies at once!
  • Bodyguard Crush: Faris is implied to have fallen for him when she tried to give herself up to the gods so that he may escape, thinking she was a burden to him.
  • Curtains Match the Window: Though given his eyes' are of a different shade of green compared to his lime-greenish hair, you may confuse him as having blue or teal eyes.
  • Glory Seeker: He was always happy to show off his skills with a bow, and enjoyed the recognition that his position as a royal bodyguard afforded him.
  • Green Thumb: His element.
  • Guys Smash, Girls Shoot: Inverted, Gender Flipped style despite Lario being Faris' protector. He is the one who is doing the shooting, while Faris is the one who is doing the smashing.
  • Lady and Knight: The Knight to Faris' Lady.
  • The Leader: He eventually became one to the bodyguards of Princess Faris.
  • More Dakka: His Super Brave Burst is an Area of Effect attack and has a hit count of 40.
  • Multishot: For his Brave Bursts, he takes aim with his bow and rapidly fires on every enemy unit at the same time.
  • Power Gives You Wings: It was said that when he and Faris were cornered by the gods, Lario spouted wings so they could escape them.
  • The Straight and Arrow Path: Lario is in a world not just with powerful magic; there are other people who also uses Pistols, Gatling Guns and even Rocket Launchers, though admittedly they are from other worlds which have such weapons.
  • Take a Third Option: What did Lario do when Faris tried to give herself up so he could escape? He spouted wings and took her away to safety.
  • Tsurime Eyes
  • Winged Humanoid: He gained two pairs after he became the Bow God. They helped fly him together with Faris away to safety.


Advisor Weiss > Strategist Weiss > Commander Weiss > General Weiss > Glided General Weiss
Click here for evolutions 
"Oh, you're a Summoner, right? Do you seek my wisdom? I will lend you my ingenuity."
Weiss, on providing his intelligence.

A highly competent mage and strategist, Weiss is not one to advocate gung-ho tactics, instead preferring calculated risks and strategic retreats. Naturally, the latter method earned him a few friends, but ultimately they proved crucial to preventing more casualties during the war of the gods, especially when he put himself as decoy.

  • Animal Companion: Weiss gets a bird starting from his Commander form.
  • Area of Effect: His Brave Bursts, which buffs his allies.
  • Badass Cape: Admit it, you like his cape. Also, it gets more badass as he changes forms.
  • Brains and Brawn: The Brains to Eze's Brawn, had the latter got appointed as a general of Atharva's army.
  • "Facing the Bullets" One-Liner: Legend has it that he has said something like this when he and his men were on the verge of defeat:
    Weiss: In the end, I guess we won.
  • Heroic Sacrifice: He did all that he could to save many of his people, and in the end he and his men sacrificed their lives to continue doing so.
  • Humble Hero: Weiss never took command of Atharva's main forces, not because he lacked the prowess, but because he recognized he had a more important role to play in the background.
  • Living Prop: The bird that appears on his shoulder from Commander onward. It was later revealed in his Gilded General form's lore that Weiss uses birds for aerial intelligence.
  • My Greatest Failure: He views the time when he was ambushed by the armies of the gods and forced into battle personally as his greatest tactical blunder.
  • Parrot Pet Position: He later gets a bird that emits lightning on his shoulder as Commander and General.
  • Secret Legacy: He, Shida, Rashil were taught by Bran together, which may explain why he is such a brilliant mage.
  • Shock and Awe: Weiss' element, and the closest thing to being his weapon by zapping his enemies with lightning.
  • Smart People Wear Glasses: Apparently.
  • Status Buff: His Brave Burst raises his allies' Attack for 3 turns.
  • The Strategist: Obviously. His great strategies paved the way for many future generations of tacticians to come.
  • Tsurime Eyes
  • Victorious Loser: Historically, his foresight of things to come lead him to favor the survival of his troops over victories in combat. The resulting strategic defeats discredited him in the eyes of many, but he was satisfied knowing that he had saved as many people as he could.


Luna > Sunshine Luna > Holy Queen Luna > Holy Empress Luna > Radiant Goddess Luna
Click here for evolutions 
"Don't call on me so abruptly! Huh? You need my lance? Then gimme something to stab!"
Luna, in her best mood.

Appearing out of nowhere, Luna amazed people with her skills in combat — but also shocked them with her crude manners and a tongue as sharp as her lance (so sharp, the annals refused to record most of what she said throughout her life). Needless to say, her legacy is pretty much a mixed bag, though more leaning on the positives, as her attitude belies her willingness to do anything to protect her homeland.


Mifune > Samurai Mifune > God Blade Mifune > Ryujin Mifune > Shadow Ronin Mifune > Heavenless Bushi Mifune
Click here for evolutions 
"I admire your will. I am Mifune. I entrust my katana to you."
Mifune, swearing his fealty to the Summoner.

Rumored to be from another world, Mifune was discovered wandering the Bariura Empire with his trusty katana. Refusing to bow to anyone, Mifune found himself taking challenges left and right until his katana came to life with a penchant for bloodlust. When the War of the Gods broke out, he viciously fought against the gods until his last breath, only for the evil spirits of his blade to bring him back to the world of the living as a spectre, but now able to kill even the gods in one fell swoop.

  • Absurdly Sharp Blade: It is said that those who are cut by Mifune's blade die without feeling any pain.
  • Armor-Piercing Attack: From Shadow Ronin onward, his Leader Skill allows his team to Ignore DEF. His Omni Evolution form's Extra Skill also allows him to use his BB/SBB to buff his team with the Ignore DEF Buff for 2 turns.
  • Bash Brothers: With Vargas in Vargas Chronicle, although it didn't last long.
  • Battle Aura: Mifune has one which manifests as a purple fiery dragon in his later forms.
  • Blood Knight: But not apparent until his later forms - as his katana gained a life of its own, Mifune eventually became one with his weapon and soon left many a battlefield stained with the blood of his enemies, quickly leaving their corpses behind after finding more opponents to kill.
  • Casting a Shadow: Being from another world as well as ending up dwelling in the Bariura Empire, he fights as a Dark unit.
  • Came Back Strong: When he died as Ryujin, his demonic katana refused to let him pass on to the afterlife easily. As a result, he was able to leave the underworld as a spectre by clinging on to his fighting spirit until he managed to regain his humanity.
  • Death Seeker: Or, at least Vargas thought so as he crossed blades with him. Turns out that he actually was one when he found the death he so desired as he fought aggressively against the gods.
  • Everything's Better with Samurai: With or without the title "Samurai", he is essentially one anyway.
  • Evil Weapon: During his stay in Grand Gaia, his katana eventually came to life, now hungering for human souls.
  • Face Death with Dignity: When he felt that his death was near while fighting the gods, he calmly accepted it. Vargas, who crossed blades with him before, said that he "found the death he desired".
  • Glass Cannon: He may have the best ATK stat, but he also has low DEF.
  • Katanas Are Just Better: It is perhaps no coincidence that his ATK stats are among the highest in the entire game.
  • Mysterious Stranger: Mifune appeared from out of nowhere within the Bariura Empire, inadvertently wreaking havoc by accepting duels from random knights here and there.
  • Power Floats: The armor plates that are near him as Ryujin and Shadow Ronin.
  • Rōnin: Mifune fits this trope, considering that he refused to bow to anyone and wandered around on his own as he looked for worthwhile opponents. That, and it's in the title of his final form. There's also him refusing the Bariuran Emperor's offer to serve him:
    Mifune: A fool will never be my master.
  • Samurai Ponytail: He sports a classic samurai hairdo.
  • Scarf Of Ass Kicking: He gets a cool one starting from Samurai, which matches his new appearances in most of his later forms.
  • Tsurime Eyes: That shows his aloofness and hints at his thirst for bloodshed.

Burny and Friends

Rarity Range: 1-3
Common Leader Skill: Reduced damage from enemies of same element (2-Star onwards) + Increased damage to allies of same element (3-Star only)

    Burny and Friends 

Burny > King Burny > Kaiser Burny

Squirty > King Squirty > Kaiser Squirty

Mossy > King Mossy > Kaiser Mossy

Sparky > King Sparky > Kaiser Sparky

Glowy > King Glowy > Kaiser Glowy

Gloomy > King Gloomy > Kaiser Gloomy
Click here for evolutions 
"It's always me, isn't it?"
Burny, who was frequently a scapegoat for past servers' failures.

The generic slime units of Grand Gaia, these creatures are rightfully described to be at the bottom of Grand Gaia's food chain and are notorious for their voracious appetite and penchant for mischief (with the probably exception of the Glowies). Once they absorbed a sufficient amount of elemental essence (or merge together, as was said to be the case for Glowies and Gloomies), however, they grow large in size and gain themselves a crown, designating them as the leader of their respective packs.

  • Alliterative Name:
    • In a special dungeon, "Burny and Friends UNLEASHED!", you will encounter strong versions of the regular slimes renamed as Berserk Burny, Savage Squirty, Morbid Mossy, Seething Sparky, Ghastly Glowy and Grimmy Gloomy.
    • Another special dungeon, "Moonlight Parade", features three slimes named Bold Burny, Sorrowful Squirty and Gutsy Glowy.
  • Area of Effect: The Kaisers Slimes are finally able to hit all enemies with their Brave Bursts.
  • Ascended Meme: Where the slimes got their own dungeon in response to being scapegoated on internet forums for downed servers. Burny was the specific target, so his evolved form got to be the boss of the dungeon.
    Frustrated that they're always being picked on, Burny and friends set out on a rampage to create chaos. MWAHAHAHA!
  • Astonishingly Appropriate Appearance: Applicable to some of them.
    • Burny and King Burny has a spike hair that resembles a spark of fire. This is similar to Vargas, Leon in his later forms and Galant.
    • Squirty and King Squirty has a comb of hair resembling waves.
    • Mossy has a bush on his head. King Mossy sheds it off, but has a bush like mustache instead.
  • Awesome Moment of Crowning: Each of them gains one after evolving to the King versions of themselves.
  • Big Eater: Mossy and King Mossy, according to the Unit Guide.
  • Blob Monster: They are the generic slime monsters in the Brave Frontier universe.
  • Child Eater: For a slime and rarity equivalent, Kaiser Burny is known to fuel itself with regular, 1-star Burny.
  • Elemental Powers: There are three levels of slimes for each elements here: one for their regular form, another for their King form and the latest for their Kaiser form.
  • I'm a Humanitarian: Slime-to-slime variant, Kaiser Burny is said to eat the brightest-colored Burny in its pack.
  • King Mook: In Mistral, the Kings are the bosses of all missions in Adventurer's Prairie and on the first of every other missions. These are also where the slimes are encountered the most.
  • Our Demons Are Different: For some reason, the Unit Guide described most of the regular slimes as one. It could have something to do the the Kaisers originating from Ishgria.
  • Super Drowning Skills: King Squirty is capable of inflicting this by spewing that amount of water. This is even though when its victim is on land!
  • Swallowed Whole: King Burny is capable of gulping a full-grown human down in one bite.
  • Technicolor Fire: Kaiser Burny's flame on its head is capable to turning blue.
  • Verbal Tic: Mossy usually says "nom" at the end of it's sentence. Fitting for it being a Big Eater.

Magical Girls Debuting in Mistral

Rarity Range: 1-3
Common Leader Skill: Reduced damage from enemies of same element.


Witch Liza > Warlock Liza > Pyromancer Liza
Click here for evolutions 
"You want to see my magic, right? OK, let me show you the terror of fire."
Liza, on her knowledge of fire magic.

Liza ran away from her family after refusing to become a priestess, instead devoting herself to the study of fire magic on the outskirts of the Agni Empire, where she was later promoted to Imperial Scout. Despite her successes, however, she also has had recorded struggles to extend her knowledge, until one day someone sent her a tome of secret spells, inspiring her to move out in search of this mysterious benefactor.

  • Demon Slaying: A downplayed example: Her primary task in the Imperial Army as a Scout was to suppress demons.
  • Flying Broomstick: She rides one in all her forms.
  • Handyman: She was this for a while, before her reputation awarded her the rank of Imperial Scout.
  • Hot Witch: Literally and figuratively. And given her fully developed pair of Burnies hanging out of her window, she appears to be an adult woman. Possibly.
  • Lady in Red: From Warlock onwards, for not just for being in a red dress, but by virtue of also being a Ms. Fanservice in the form of a Hot Witch.
  • Playing with Fire: Her element. Justified, as she's from the ruined Agni Empire.
  • Taking the Veil: Her family wanted her to become a priestess, but instead she ran away in pursuit of magic.
  • Tareme Eyes: If you look carefully beyond her hair getting in her way.
  • Technicolor Fire: Warlock Liza has blue flames, but only as accessories; she still attacks with the usual red flames.
  • Time to Unlock More True Potential: Worried that she finally reached the limits of self-study, Liza begged other magicians all over the Agni Empire to teach her, but no one was willing to. Fortunately for her, one day a book of magic was delivered to her, which contained various secret fire spells that allowed her to improve herself even further as a magician. Liza has yet to find out whoever sent it to her.
  • Whatevermancy: Her title in her 3-starred form.


Priest Merith > Healer Merith > Bishop Merith
Click here for evolutions 
"I'm Merith, the monk. I look forward to travelling with you."
Merith, on travelling with you.

As early as age sixteen, Merith devoted herself to the worship of Salam, god of the sea and patron of the Sama Kingdom, and thus entered a monastery to learn the healing arts. Dogmatic but altruistic, she refuses no one who approaches her. When the gods came to ravage Grand Gaia, she chose the path of passive resistance by aiding her people.

  • Area of Effect: Unlike previous examples, her Brave Bursts affects all of her allies, not enemies, by healing them.
  • Crisis of Faith: She had one when the gods started attacking people. In the end, she used her magic to heal them.
  • Curtains Match the Window
  • Healing Factor: In the form of her Brave Bursts, where she can heal all her allies.
  • In the Hood: More like a traditional nun's habit.
  • Magic Staff: She wields one. It becomes more and more ornate as she changes forms. In her Bishop form, sapphire orbs as well as gold beads are added onto it.
  • Making a Splash: Her element when she attacks. Justified, as she's from the ruined Sama Kingdom.
  • Rage Against the Heavens: A downplayed version. When the war with the gods began, she did her best to heal as many people as she could. That was probably as far as she could go in resisting the gods.
  • She Is the King: Non-royalty example. She addresses herself as a monk and has the titles of Priest and Bishop, all three of them being male titles despite Merith herself being female.
  • Staff of Authority: In essence, her staff becomes this when Merith is Bishop.
  • Tareme Eyes


Geomancer Claris > Time Mage Claris > Time Lord Claris
Click here for evolutions 
"I've been waiting for you. I will show the ideal direction in which to head."
Claris, on pointing you to the right way.

Originally from a nomadic tribe, Claris spent ten years of her life wandering Vriksha for reasons as mysterious as her origins. What is known, however, is that Claris is quite powerful for her age, and during the war of the gods, she apparently developed powers of time manipulation — all of which were only gleaned from the diary of a girl from an obscure village.

  • Animal Companion: She gains a cat after becoming a Time Mage.
  • Animal-Eared Headband: Hooded version, where hers seems to have cat ears.
  • Area of Effect: Like Merith, she can heal all her allies with her Brave Bursts.
  • Cat Girl: She might be one, if her suddenly having a tail in her second form counts.
  • Green Thumb: Her element when she attacks.
  • Healing Factor: Again, like Merith, she can use her Brave Bursts to heal her allies.
  • Informed Ability: Her ability to Time Travel. In actual gameplay, she is unable to use it.
  • In the Hood: Also present in all her forms.
  • Kindhearted Cat Lover: Implied if the presence of the cat is of any indication.
  • Little Bit Beastly: The only cat feature Claris has is her tail.
  • Living Prop: The cat that is either on her shoulder or is standing right next to her, mimicking her movements. There is no background information on her cat.
  • Magic Staff: And again, like Merith, she wields one. It becomes more and more ornate and overgrown with vines as she changes form. In her Time Lord form, a clock stuck in time covers the hole in her staff.
  • Mysterious Waif: Throughout her life nobody knew who she really is, let alone what she intended in spending ten years in Vriksha.
  • Parrot Pet Position: A cat that clang onto her shoulder in her Time Mage form.
  • Tareme Eyes
  • Time Travel: Apparently, she can do this in her Time Mage and Time Lord forms, but so far there is little to no proof to prove that she can.
  • Uncatty Resemblance: The cat next to Time Lord Claris, where it not only holds a staff just like hers, but also completely mimics her movement.


Dancer May > High Dancer May > Royal Dancer May
Click here for evolutions 
"You wanna watch me dance? Alright, then let me knock your socks off with this one!"
May, on her dancing.

May entranced people with her dancing skills, which were said to have profound psychological effects, including healing, all of which were revealed to be of demonic origins. When the gods came to war, May stepped up and also showed her offensive prowess. She proved so effective the gods took notice, to which her followers responded by putting themselves on the frontlines just for her sake.

  • Area of Effect: Like Merith and Claris above, she can heal all her allies with her Brave Bursts.
  • Combat Hand Fan: She uses a fan as her main weapon.
  • Combat Medic: Visually, she seems to be a melee fighter, but it does not just stop there. As Dancer and High Dancer, her Attack is slightly higher than her Recovery stat, so she can dish out reasonable damage while waiting for her Brave Burst to fully charge. As Royal Dancer, her Defence almost doubles, while her Attack barely increases, making her a more of a Stone Wall instead.
  • Combat Stilettos: Unlike the other clerics, she moves towards an enemy to attack.
  • Dance Battler: It seems to be the case in battle, but according to the Unit Guide, her dance is more of her summoning lightning down to do the attacking for her.
  • Hair of Gold, Heart of Gold
  • Healing Factor: Her Brave Bursts heals her allies.
  • Kicking Ass in All Her Finery: May fought against the gods herself too with nothing more than her dances.
  • Magnetic Hero: People were so awed at her skills in both dancing, healing and combat that many even willingly put themselves at great danger just for her sake.
  • Ms. Fanservice: Given that she is a dancer.
  • Our Demons Are Different: For hers, it is controlled by May's dance to heal her audience or her allies, either physically or mentally.
  • Paper Fan of Doom: This is how she seems to attack, but it's more of summoning lightning down on her targets than her actually striking enemies with her fan.
  • Shock and Awe: Her element. Justified, as she's from the ruined Atharva Republic.
  • Shoot the Medic First: In-universe; the gods tried to kill her in order to demoralize the opposing side, since her dances both healed and inspired people to fight them. Naturally, this led many to try to protect her from the gods' attacks.
  • Tareme Eyes: For a hardened fighter like May, she has surprisingly soft eyes.


Sage Mimir > Light Lord Mimir > Great Sage Mimir
Click here for evolutions 
"I am Mimir, Master of Light. I will help light the way to God."
Mimir, on offering her support.

Magically gifted even as a young child, Mimir traveled the world healing people with her parents. With each passing year her skills (and her appetite for sweets) grew as such that she was able to heal even the near-mortally wounded, and later she volunteered herself for service during the war of the gods.

  • Area of Effect: Like the three above, her Brave Bursts targets all her allies.
  • Big Eater: Apparently, she keeps a lot of snacks within her sleeves ready for eating, and it is said that she eats at least ten times a day. Why she isn't fat already is still a mystery.
  • Child Prodigy: She was mentioned to have strong magic even as a child.
  • Curtains Match the Window: It's hard to see, but it's downplayed in the same way as Liza. Her hair is light lavender, while her eyes are dark purple.
  • Good Parents: Her parents are White Mages, like her.
  • Healing Factor: Her Brave Bursts heals her allies.
  • Improbable Hairstyle: Just how in the world does she manage it?
  • Light 'em Up: Her element. Justified, as she's from the ruined La Veda Republic.
  • Magic Staff: Like Merith and Claris, she wields one. It becomes more and more ornate as she changes forms. In her Great Sage form, her staff seems to be made out of gold with amethyst orbs embedded on it.
  • Miko: Judging by her appearance, she might be one.
  • Sweet Tooth: You have no idea.
  • Tareme Eyes
  • Think Nothing of It: Despite her fame, she'd just respond to praises with a smile (and perhaps a request for sweets).
  • Trademark Favorite Food: Sweets. She likes them. A lot.
  • White Mage: Mimir is one.


Sorceress Lily > Magician Lily > Dark Arts Lily
Click here for evolutions 
"A Summoner? I was called out by some kid... Oh well, I'll help you."
Lily, upon being first summoned.

Lily set herself apart from her fellow sorcerers by expanding her interests beyond fortunetelling and into actual practice. She spent much of her life researching ways to further expand her grimoire's worth of spells, even as she is increasingly becoming a pariah for her obsession.

  • Area of Effect: When you first encounter her, she sometimes targets all opponents on the field with a chance of disabling their Brave Bursts. So that means like all the magical chicks before her, her Brave Burst can hit all her enemies, right? WRONG! Turns out her Brave Burst only hits one target.
  • BFS: Lily can summon one to attack her enemies.
  • Black Mage: She is essentially one, despite her magic art deviating from astronomy.
  • Black Magician Girl: As Magician Lily.
  • Casting a Shadow: Her element. Justified, as she's from the ruined Bariura Empire.
  • Death from Above: Downplayed example. The regular attacks that Lily does involves her dropping a big sword from out of nowhere onto her enemies, though it only does damage and not instant death.
  • Impossibly-Low Neckline: Only her face and a part of her Gloomies are exposed in her costume.
  • Lady of Black Magic: As Dark Arts Lily. She even gets a veil to cover her mouth.
  • Loners Are Freaks: She eventually became distanced from her people due to her devotion to her research, to the point that she was treated like an outsider within the Bariura Empire.
  • Ms. Fanservice: Seriously, look at her Gloomies.
  • Power Glows: Her floating paper tags start glowing in her second form, and so do some orbs in her third.
  • Red, Black, Purple And Evil All Over: Another recurring theme in all her forms.
  • Tareme Eyes

Monsters Debuting in Mistral

Rarity Range: 1-3

Goblin > Redcap > Hobgoblin
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"You need me? You need me that bad? Hehe, I'll help you."
Goblin, on offering help.

Goblins are said to be faeries corrupted by evil spirits. Though weak individually, their rapid reproduction, mastery of weapons and habit of moving in packs make them a constant source of trouble. Bands of Goblins are led by a Redcap, obviously identifiable by wearing a red hat. Some, however, go off on their own, and are known as Hobgoblins, noted for their strength but also for apparent self-discipline, as it was noted that they are less destructive than their lesser kin.


Merman > Sahuagin > Lizard Man
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"Kishashasha! I like you. I'll join you."
Merman, on joining your party.

Mermen usually live in oceans, though a few can be found in freshwater, and are known for their pack behavior. As they advance in magic proficiency they evolve to Sahuagins, where they exchange their legs for a fish tail for increased underwater mobility and gain a penchant for treasures and violence. Further up the evolutionary chain are the Lizard Men, which are said to be able to understand human languages, to the point that some are said to come to dry land to trade.


Mandragora > Polevik > Leshy
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"Grr! Grr! Grr!"
Mandragora, on being menacing.

Mandragoras are humans-shaped plants that grow on deep forests. Normally docile while planted, when uprooted they give away an eerie scream, though they are also implied to be just mischievous. As Poleviks, they are more aggressive when confronted with poorly-treated plants, but are more tame in the presence of well-tended farms and gardens. Higher up the evolutionary chain are the Leshies, guardians of the forest, known for giving charity to stranded travelers but also an ability to turn the creatures of the forest against any who dare disturb their peace.

  • Green Thumb: Is an Earth Unit.
  • Make Me Wanna Shout: When uprooted, Mandragoras tend to give a soul-grating scream.
  • Planimal: Unlike its lesser kin, the Leshy have a reptilian body.
  • Plant Person: Both the Mandragoras and the Polevik are human shaped.
  • Status Buff: Their Brave Bursts boosts their allies' Attack.
  • The Unintelligible: The Mandragoras speak like this. Lampshaded by the Polevik, after they (from Mandragoras) evolve and realized that they should stop talking like this.


Harpy > Aero > Ocypete
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"I've been charmed by you. I will protect you from now on."
Harpy, on protecting you.

Harpies are a race of winged creatures, notorious for their lust, luring unsuspecting men onto their nests to feed their young, while tearing apart any who dare resist. Aeros are known to be far more aggressive with anyone who catches their attention. As Ocypetes, however, they gain a more warlike stance and are tasked with protecting Harpy nests.


Angel > Archangel > Azrael
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"Do you need me? I can hear your prayers. I will lend you my power."
Angel, on lending her power.

Servants of the gods with little to no free will, Angels mostly spend time with the gods, but are also willing to lift their swords against any their masters deem a threat. Nevertheless they also make great, loyal allies, moreso as Archangels, which gain the ability to heal. Further up the line are the Azraels, promoted Archangels who lead flocks of Angels in combat.


Skeleton > Skeleton King > Skull Lord
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"Ugh, I-I can't defeat you. You are m-my master..."
Skeleton, on admitting defeat equaling recruitment.

Animated corpses fueled by a dark energy, Skeletons have no intelligence or sensitivity to pain, but have a strong survival instinct, and are said to attack beings with souls out of envy. Some hone their skills further and become Skeleton Kings, notorious for becoming even more bloodthirsty than regular Skeletons. Skeletons also conduct raiding parties, with their victims turning into one of their ranks, led by the four-armed Skull Lords.

  • Casting a Shadow: Their element, as they are undead.
  • Dem Bones: Of course, since they're Skeleton enemies/units.
  • The Dreaded: Skull Lords are so notoriously bloodthirsty, bounties are placed to clamp down on them.
  • Luckily, My Shield Will Protect Me: The Skeletons and their Kings have shields, but the Skull Lords eschews them.
  • Multi-Armed and Dangerous: The Skull Lords, ranking the highest of the evolutionary line, wields four swords.
  • Shields Are Useless: Skeleton and Skeleton King's Defenses are about half of their Attack despite having shields. Skull Lord ditches it, and its Defense is still about half.
  • Speech Impediment: They tend to stutter when they speak to you.

Four Rogues Ensemble

Rarity Range: 2-4
Common Leader Skill: Spark-related bonuses

  • Combination Attack: Their Leader Skills provide further bonuses when Sparks are successfully scored. The extra boosts are: Zel drop rate for Leon, HC drop rate for Verica, damage for Zaza, and BC drop rate for Grafl.
  • Four-Element Ensemble: True to the name, this is the first Unit group that is made up of exactly four units, without a Light and Dark counterparts. As the matter of fact, as this unit group has no official name, it is named here based on this trope.
  • Status Effects: They may inflict a status effect when they use a Brave Burst on a foe: Leon's poisoning, Verica's weakening and Zaza's sickness. Enemy Graft can cause injury when he's attacking.


Thief Leon > Head Thief Leon > Great Thief Leon
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"You need my help? Alright, but in exchange, I'll be taking a large reward."
Leon proposing a deal with you.

Early in life the orphan boy Leon was instilled with a sense of righteous indignation over the corruption plaguing Agni. Turning to a life of banditry, he set off on a campaign of terrorizing the corrupt — be they soldiers, merchants or noblemen. He persisted on his campaign of righteous terror, even as he faced pressure from both the people he terrorized and the mad gods.

  • Dual Wield: Leon always fights with a knife in each hands. Once he evolves into his second form, Head Thief, he wields a pair of swords instead. He later gets purple glowing ones as the Great Thief.
  • I'm Not a Hero, I'm...: ... Just an outlaw with a penchant for striking fear into the hearts of the corrupt lot of Agni.
  • Just Like Robin Hood: Almost. While he targets detestable government officials, soldiers and merchants and gives back most of the money he stole from them back to the people they took them from, he's still a thief at heart. Though, his credo of 'help the weak, crush the strong' reinforces this.
  • Justified Criminal: Yes, he's a thief, but compared to the lot he has to deal with, he may as well look like a paragon of righteousness.
  • Loveable Rogue: Leon may be a hero in the eyes of many Agni Imperials, but he's still a thief.
  • Playing with Fire: His element. Justified, as he's from the ruined Agni Empire.
  • Poisonous Person: His Brave Bursts may poison the enemy. It's possibly archived by coating his daggers with poison.
  • Rags to Riches: Leon starts off looking like your run-of-the-mill thief, ultimately looking like a noble in his Great Thief form.
  • Reverse Grip: This is how he holds his knives or swords in his left hand.
  • Roaring Rampage of Revenge: Imperial subsidies being embezzled by a vicious official was what made Leon turn to a life of banditry.
  • Technicolor Toxin: Great Thief Leon's daggers glow purple to show what status his Brave Burst can inflict.
  • Thou Shalt Not Kill: He's never killed anyone, preferring to hurt them instead.
  • Took a Level in Badass: As Head Thief, Leon became the leader of a large band of thieves fighting for the masses, and as Great Thief he often found himself and his twin blades pitted against the authority of the gods themselves and that of the Agni Empire's officials.
  • Tsurime Eyes
  • Vigilante Man: His modus operandi — he doesn't kill, just scare corrupt people straight.


Pirate Verica > Plunderer Verica > Sea Prince Verica
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"I am a pirate! A pirate's life for me! Yo ho, I'll tag along with you!"
Verica, on enjoying his life as a pirate.

A large man with an equally large love of the sea, fostered by his childhood at the maritime Kingdom of Sama, Verica lives the dream as a pirate, whose mild manners and girth often cause enemies to underestimate him as just another first mate — only to be surprised by his agility. Even when he became captain of his own ship he remained a neutral force concerned more with living the free life and raising an orphan boy named Mega — who would one day take after his adoptive father.

  • Acrofatic: He's astonishingly quick on his feet as well as his strikes for a man of his appearance.
  • Big Fun: He's quite the easygoing and carefree person if you look past him being a pirate.
  • The Captain: He becomes this in his Plunderer form with a good track record of his ship. In his Sea Prince form, he is essentially a pirate king after he took control over the other pirate captains he gathered together while raising Mega as his son.
  • Cool Sword: Uses A cutlass. That later grows longer, glows blue, and emits a blue aura.
  • Damage-Increasing Debuff: He may inflict Weakness through his Brave Burst. When that happens, the affected enemy will take more damage.
  • The Dreaded: As the Plunderer and so much more as the Sea Prince. He became so powerful (for a huge guy), whole navies would literally take flight at the sight of his flag. That, and he was a demon in battle.
  • Dreadlock Warrior: It's not easily seen, but in his Plunderer form he has some.
  • Dressed to Plunder: In all his forms, but his Sea Prince form takes the cake.
  • Fat and Proud: In all his forms, he doesn't even lose weight.
  • Lightning Bruiser: Verica is literally this.
  • Making a Splash: His element. Granted, he's your traditional pirate after all.
  • Pirate: The first unit to based on this.
  • Promotion to Parent: He adopted and raised Mega, the sole survivor of a shipwreck, who would one day take his mantle as lord of the high seas.
  • Stout Strength: It's hard to confirm, but apparently he doesn't have that much muscles.
  • Took a Level in Badass: Verica started off as a first mate to another captain. Come Plunderer, he leads his own ship and is rightfully feared across the seas. Then, as the Sea Prince, he takes control over most pirate fleets in Grand Gaia and becomes the most powerful pirate ever to sail the seas. Mega really took after him.
  • Tsurime Eyes


Bandit Zaza > Head Bandit Zaza > Wild Bandit Zaza
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"I don't fight for anyone but myself. Still, I'll help you."
Zaza, on making his intentions clear.

Haunting the forests around Vriksha, Zaza had a reputation for sloth, vulgarity and meanness — all of which belie his amazing skill with a heavy axe and is well-loved by forest folk. While he preferred to work alone, he nevertheless attracted a great following, so much so that when some of his impromptu band was wiped out by the gods, he flew into a vengeful rampage, dreadful enough to strike fear into the hearts of man and god alike.

  • Crouching Moron, Hidden Badass: Zaza had a reputation for being a vulgar bum. Meanwhile some admire his skill with his axe and would even offer him food stolen from the rich whenever he came to town.
  • A Father to His Men: Implied, which may be the reason why he has so many followers, and why he went on a rampage to avenge his fallen men.
  • Fur and Loathing: In his Head and Wild Bandit forms. Notably, his Wild Bandit form's fur is from a wolf's.
  • Green Thumb: His element. Justified, as he's from a forested mountain bordering Vriksha.
  • The Leader: Of the forest bandits near the Vriksha Duchy. Enforced as they made him the Head Bandit against his will, even though he declined saying it was too much trouble.
  • Off with His Head!: The names of his Brave Bursts implies that he does this a lot.
  • Rated M for Manly: He starts showing off his pecs in his Head Bandit form, which continues on to his Wild Bandit form.
  • Red Baron: Unknowingly to him, his hacking of many gods to death during his killing spree caused many people to call him the "Wild Bandit".
  • Roaring Rampage of Revenge: When some of his followers were killed by the gods one day. He took their deaths hard, which led him on a god-killing rampage.
  • Took a Level in Badass: His rampage against the gods turned him into a walking calamity in the eyes of humans and gods alike.


Sky Pirate Grafl > Sky Boss Grafl > Sky Emperor Grafl
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"Don't see many like you. But don't worry, us strange folk gotta stick together!"
Grafl, on building friendships with strangers.

Hailing from a family which monopolized the secrets of airship technology, Grafl broke free from the family by stealing one, earning him a reputation as a sky pirate, during which time he attracted a motley crew with his skill with the pistol. At some point he met and befriended Falma, a soldier of Atharva, and both have since found themselves fighting side-by-side, even well into the war of the gods.

  • Abnormal Ammo: Grafl shoots lightning from his gun.
  • Badass Longcoat: He gets a black one in his second form, and a longer, slightly purple one in his third.
  • Bash Brothers: With Falma. They took down countless gods together.
  • Bottomless Magazines: Grafl never reloads each time he fires.
  • Defector from Decadence: He disagreed with his rich family's monopolization on airship technology, and rebelled by stealing one of their products and using it openly in his adventures.
  • Do Not Run with a Gun: Grafl stays stationary when he attacks.
  • Goggles Do Nothing: In all his forms, Grafl is never shown using his goggles.
  • Gun Accessories: His gun changes appearance each time he changes form.
  • The Gunslinger: Grafl is essentially this throughout all his forms.
  • Lightning Gun: Grafl wields one that doubles as a Hand Cannon.
  • Odd Friendship: With Falma, a Republican soldier.
  • Probability Tropes: His Brave Burst initially shoots out randomly. After he evolves, it's changed to giving 3 random enemies 3-4 shots.
  • Purple Is Powerful: When he is Sky Emperor; his eyes even change into a different hue of purple.
  • Red Baron: Due to his skill with his gun significantly improving during the war to the point of him being able to take down gods on his own, Falma affectionately called Grafl the 'Sky Emperor' in appreciation.
  • Red Oni, Blue Oni: The Red to Falma's Blue.
  • Revolvers Are Just Better: The names of his Brave Bursts implies this.
  • Scarf Of Ass Kicking: Present in all his forms, but his Sky Emperor form makes his scarf even longer.
  • Shock and Awe: His element. Justified, as he's from the ruined Atharva Republic.
  • Sky Pirate: He became this when he stole an airship he and his family safeguarded.
  • Took a Level in Badass: Grafl's killing of gods alongside his best friend Falma.
  • Yellow Lightning, Blue Lightning: While the entire unit line partly follows the usual Color-Coded Elements to an extent, as Sky Boss and Sky Emperor, Grafl's gun is charged with blue lightning instead.

Monsters Debuting in Morgan

Rarity Range: 2-4

Orthos > Cerberus > Ragnaberus
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"Grr! I am Orthos. You might make a good master for me."
Orthos, on deciding to serve you.

Orthos are two-headed canine creatures with a snake's head for a tail, notorious for feasting on human flesh. It can be evolved into Cerberus, watchdog of Hades, where it gains an extra head and its fangs become sharp enough to tear through armor. Cerberus can evolve further into Ragnaberus, who is said to devour the souls of the past, the present and the further with their three heads.

  • Chained by Fashion
  • Eyeless Face: The snake tail of Ragnaberus.
  • A Head at Each End: Or, for this case, at least one head per end: Dog's heads on the front, and snake's head(s) at the back.
  • Hellhound: Cerberus is one, especially as Hades' guard dog.
  • Multiple Head Case: The Orthos starts at two plus another one on its tail, then gain one more each upon evolving. Ragnaberus goes back to having one head for its tail, though.
  • Playing with Fire: Their element.
  • Unit Bites Unit: Their attack animations. Appropriately, each head get to chomp its foe down once.


Ramia > Scylla > Lotan
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"Don't I look good? Take me with you and I promise to treat you right."
Ramia, on wanting to join your party.

Ramias are humanoid sea creatures with serpentine tails, seducing unwary men to doom. It evolves into Scylla, where its tail mutates into a pair of serpents, believed to be powerful enough to destroy entire ships. Scylla then can evolve into Lotan, the "Queen of the Sea Demons" who commands legions of demon through her alluring singing.


Fairy > Titania > Finkell
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"I can go with you, right? I've already decided! I'm looking forward to it!"
Fairy, joining you whether you like it or not.

Fairies are humanoid creatures with fragile, butterfly-like wings. Extremely fond of humans, they tend to follow around them, even if uncalled for. They can evolve into Titania, the queen of fairies as famous for her healing abilities as she is infamous for her laidback disposition. Finkell is a patient and generous founder of the fairy grove who offers her even more superior healing services to absolutely anyone indiscriminately. Her healing magic was said to be filled with so much warmth, even the most vile of creatures show their soft sides to her.

  • Brilliant, but Lazy: Titania is said to be an elite master of healing arts, but she ended up being tardy and now oversleeps after developing laziness over the years.
  • Everything's Better with Rainbows: Finkell's wings.
  • Green Thumb: The entire line's elements.
  • Healing Factor: What their Brave Burst can do.
  • The High Queen: Titania, being the queen of fairies.
  • Lilliputians: The fairies can fit on the palm of a hand. This probably also applies to their evolved forms.
  • Magic Wand: The fairies and Titania wield one, either to attack or to heal.
  • Our Fairies Are Different: This time, Fairy is Exactly What It Says on the Tin, being depicted as a little girl with butterfly wings and a Magic Wand who can evolve into a queenly version named Titania, then another fairy named Finkell who is said to have existed since the beginning of the world.
  • Pretty Butterflies: They have butterfly wings on their backs. They get more colorful throughout the evolutionary line.
  • Proper Tights with a Skirt: Titania wears one.
  • Status-Buff Dispel: Another effect of their Brave Burst.
  • Winged Humanoid: They have pernament versions of wings.
  • Ungrateful Bastard: If the Unit Guide is true, then Finkell averts being on the receiving side. Her healing magic is filled with so much warmth, that even the most vile creatures show a calm and gentle side before her. Attacking her is outright impossible when the healing takes effect.


Minotaur > Cyclops > Gigas
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"You look strong. I'll go with you. You'll train me."
Minotaur, on joining you to be trained.

Minotaurs are bull-headed humanoids with a penchant for fighting at the drop of a hat. However, they are also pretty unintelligent, a fact exploited by savvier humans. When they evolve into the one-eyed Cyclops, however, they give up plundering in exchange for slave labor while they engage in more combat.


Unicorn > Pegasus > Remuihl
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"Child who stands before me, heed these words... Beware your impure heart."
Unicorn, warning you of the evil within.

Beautiful white horses with horns on their heads, the Unicorns only appear before people of pure hearts, and are endowed with telepathy, allowing them to pry into a person's intentions as well as elude people hunting it for the medicinal properties of its horn. As Pegasii, they gain a pair of wings but also become more aggressive and thus harder to tame, so much so it is said that any who manages to tame them are even more dreaded than the creatures themselves. Remuihls are said to be the gods' most effective creation, having been designed to pull their chariots and cut through enemies.

  • Asshole Victim: Those who try to hunt the Unicorns for their horns get stabbed instead.
  • Composite Character: Pegasus keeps the horn when evolving from Unicorn.
  • Cool Horse
  • Cool Sword: The horns of Remuihls are said to be a virtuous sword attached to their heads.
  • The Dreaded: The Remuihls are said to be the enemy of the entire demon race.
  • Everything's Better with Rainbows: Remuihl's wings.
  • Flaming Hair: As Unicorn. It develops into an actual hair once it evolves.
  • Light 'em Up: Its real element.
  • The Paralyzer: Enemies tend to paralyze whoever they hit.
  • Technicolor Fire: Unicorn has blue flame for its hair. Its hair eventual develops into flame-shaped hair as it evolves.
  • Telepathy: As Unicorns, they have this ability so they can see which people are trustworthy and pure and not simply hunting them for their horns.
  • Winged Unicorn: Pegasus and Remuihl.
  • Unicorn: Not just the namesake; this applies to the entire line!


Medusa > Zahhak > Lulujann
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"Don't look at my eyes, they'll turn you to stone! I look forward to our journey!"
Medusa, warning you of her powers.

Medusas are purple-skinned creatures with snakes for hair, whose gaze turns people to stone and whose snake-hair tend to live for a while after they were cut off. As Zahhaks, however, they exchange snake-hair for four huge cobras emerging from their back, and also develop an appetite for brains, causing intellectuals to fear them.