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Video Game / Brave Frontier

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Brave Frontier is an Mobile RPG game developed and published by A-lim in Japan, where you can collect units, fuse them with others to improve them, and evolve them into even better ones. Gumi Asia released the game outside Japan.

You play as a Summoner chosen by the God of the Gate, Lucius, to defeat the Four Fallen Gods, starting with Maxwell the Fallen Creator. Having up to five units in a squad (with one more provided from a friend), you battle against a series of enemies and undergo Quests as you travel through each world. Along the way you can summon or capture more units, gather resources such as Zel and Karma, and acquire equipment called Spheres to slowly build and strengthen your own army of mighty summoned units. Towards the end of the first chapter however, it was revealed that Lucius have a hidden agenda to the point that the summoner must put to an end of his plan. After he is defeated, the demons of the Ishgria then roam loose and this kickstarts the second chapter.


In the second chapter, after the real threat is defeated, the Summoner and his/her companions went into another world known as Ishgria in order to stop the hoards of demons that tries to invade Grand Gaia and save Tilith. Towards the end of the chapter, there is a massive power that looms around Ishgria and it was revealed that it belonged to one of the Divine Ten Gods, Holy Emperor Karna Masta that was sealed in here and it's up to the summoner to finish him off for good.

In chapter 3, despite Karna Masta is defeated by the Summoner, the Summoning Powers that was originally the curse of Karna Masta himself still existed. The power becomes unstable after Karna Masta's defeat and it's up to the Summoner to restore the Summoning Arts by defeating the sealed gods on the Another World and also prevent Karna Masta's brother from being freed from his slumber. Meanwhile, a shady organization known as the Abel Faction tries to stop the Summoner and his/her companions in order to achieve their hidden agenda to take over Elgaia.


Needless to say, even if the main story mostly focused on the Summoner and his/her companions, due to a large cast, there are many stories that focused on them. However, one of the most important story of Brave Frontier is about the War between the Humans and the Gods. Even if most of the story takes place in the Great War, there are parts that also took place in other worlds such as Ishgria, Elgaia and so on. Due to this, Brave Frontier has it's own character page to cover their own various stories.

It is currently available to play on the mobile operating systems Android, iOS and on mobile versions of Windows.

You can download it from Apple Store, Google Market, Kindle Fire or Microsoft Store.

It has been announced on January 31, 2022 that the Japanese servers for Brave Frontier, along with its sequel and Rexona, are to be terminated on April 25, 2022, with the global servers following on the 27th.

The same company made a (licensed) Final Fantasy-branded clone called Final Fantasy Brave Exvius.

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     A - G 
  • A.I. Roulette: You don't get to control your team in the Arena and Coliseum, and most units have only a 60% chance of using their Brave Bursts when they become available. This gives the computer-controlled enemy player team a fighting chance, but it also leads to many frustrating moments.
  • All There in the Manual: Most of the lore and world-building can be found in the Unit and Item Guides, which are accessible in the Randall Imperial Library. The ages of NPCs are revealed in the first official artbook. Meanwhile, other miscellaneous things like the units' ages are often revealed in the Q&A sections of the Japanese livestream broadcasts and official guidebooks.
  • Alternate Self: Omni Evolutions are based on What If? versions of the characters, had they avoided their original fates. This is more pronounced with the Japanese version of the game, where they are known as Dream Evolutions. Played with with the Paradox Blossoms; their Omnis are not What If? versions, but they're alternate selves of each other, hence the title Paradox Blossoms.
  • April Fools' Day:
    • In 2014, a special dungeon opened up involving Burny and Friends (who are pretty much the weakest enemies in the game) taking over the Adventurer's Prairie, the beginning area of the game. If you completed said dungeon for the first time, you would get a special Sphere. But the dungeon was anything but easy, seeing as how Burny and Friends can attack your units multiple times in the same turn and pretty much had the health of powerful bosses.
      • Done again in 2015. This time, they put a farmable material called "Jem" that dropped in that dungeon which was required to craft a Sphere that decreased a unit's stats by 50%.
    • 2015, JP: The Vortex's music was changed into an 8-bit version of itself for half of the day, and then into an orchestral version for the rest of it.
  • Area of Effect: Although most units have Brave Bursts that affect their enemies, most bosses are also able to damage all of their opponents at once, with or without using their Brave Bursts. This also especially applies to some of them as their Brave Bursts often involves healing or supporting their team instead.
  • Ascended Meme: Previously, Burny was blamed by players for the countless times the servers overloaded. And then a special dungeon was added, dedicated to it and its friends' mischief.
  • Bishōnen: Most male human characters fall into this trope.
    • Surprisingly enough, the commercials from the Japanese version seems to deliberately avoid this trope. Behold, Vargas and Mega.
  • Big Ball of Violence: When everyone attacks at once, the flashes are reminiscent of this.
  • Bonus Boss: The Trials bosses are this. Winning against most of them gives you a Purposely Overpowered unit, or at least compared to the Trials bosses' current levels.
  • Bonus Dungeon:
    • Technically, the entirety of Cordelica was this, but now you need to finish it in order to unlock Lizeria, and then the Agni Region.
    • Defeating each of the final bosses of an entire set of quests of a world (Maxwell, Grantos, Cardes, Defense System, Zevalhua, Afla Dilith, Eriole and Tesla, and Lucius) opens up one. All of them will grant a Gem when cleared, but the first two (Skramya and Grand Jelly) will net you a Burst Frog, and all others after them (Valmodora, Lagzal, Verdute, Ordas Derva, Garnes, and WST-1096) will reward you the extremely rare Sphere Frogs.
    • The Grand Gaia Chronicles dungeons, which includes three quest levels based on the lore of a set of units (Including the Six Heroes, the Saviors of Palmyna, Kikuri and Sefia, Ten-Winged Tormentor, Disastrous Beast, the Twelve Guardians of the Gods, the Elgaian Refugee Leaders, the Six Armors, the Elgaian Leaders, The Six Pillars, The Oracle Knights, Avant, Zelnite, and Kulyuk so far) that rewards very powerful Spheres.
    • There are also the Extra Trials of Lugina, Seria, Karl, Xenon & Estia, the Battle Maidens, and more; all of which will also reward very powerful Spheres.
  • Boring, but Practical:
    • The Status Immunity Extra Skills of 7-Stars and Omni units who specializes in curing and nullifying status ailments. They may seem redundant at first and extremely boring when compared to other flashy potential Extra Skills, but the ability to give your anti-ailment unit unrestricted variations of other Spheres is extremely valuable, turning it into one of the best Extra Skills you could ever ask for.
    • Grahdens' Leader/Friend Skill improves all of your units' stats and mitigates some damage from Light and Dark enemies. It may sound lame, but he improves your survivability considerably and gives elemental advantages to your entire team, both of which are further helped by the massive amount of Light and Dark enemies and bosses in the game. And he's a free unit to boot! If you beat his Trial, that is. Overall, there is a good reason why Grahdens is regarded as one of the best units in the game despite his lower evolutionary level... which has since been raised.
      • As of 2018, Grahdens' Omni version is considerably outclassed by other units with mitigation leader skills that do much more damage, such as Keres.
  • Boss Warning Siren: On the last round, you will be alerted that you're about to face the boss.
  • Bribing Your Way to Victory: In the form of Gems, which you can buy with real money, and are used for recharging your Energy, filling up your Arena, Frontier and Raid Battle orbs, summoning rare units, instantly reviving all your fallen units in the middle of battle, expanding your unit and item inventories, unlocking more Raid Emotes, and as well as increasing your maximum number of friends. Needless to say, players who can afford to pay for Gems enjoy a great advantage over those who can't.
    • However, it is possible to acquire Gems for free in-game, but they come very few and far between.
  • Cast Herd: Units are conveniently divided by their batches (for Rare Summons) or by the region they start to appear in (for Mooks). Other than those, units can also be classified by their elements, their area of origin, the other units they have connections with, their allegiances, and something minor that they may have in common.
  • Class Change Level Reset: All units that can evolve, and played literally with the human characters.
  • Combination Attack: When two or more units hit an enemy at the same time, they create a Spark that deals more damage.
    • If two Omni units of the same element spark and do a certain amount of damage, they trigger a Resonance effect, where they get bonus Atk/Def/Rec, Overdrive fill, and elemental mitigation.
    • The new Dual Brave Burst feature allows certain pairs of units (Juno-Seto and Ensa-Taya, for example) when fed Elemental Golems of one or both attributes, to perform a super powerful Dual Brave Burst. They also activate an Elemental Synergy buff depending on the attribute combination of the two units. The synergies are:
      • Aurora, Blaze, Tsunami, Tremor, Abyss, and Plasma (Light/Light, Fire/Fire, Water/Water, Earth/Earth, Dark/Dark, and Thunder/Thunder respectively) deal Damage Over Time to any enemies of the attribute that they're strong against.
      • Blast (Fire/Thunder) resurrects all dead allies and makes your team invincible, but when the turn limit runs out, everybody dies.
      • Cyclone (Thunder/Dark) lets everybody resist one attack that would normally knock them out.
      • Eruption (Thunder/Earth) has a chance to negate the Purge status effect.
      • Magma (Fire/Earth) has a chance to negate the BB and Overdrive Drain status effects.
      • Miasma (Water/Dark) reduces the power of healing skills used by a single enemy.
      • Mist (Water/Light) removes the Amnesia status effect and reduces the amount of BC needed to activate Brave Bursts.
      • Obsidian (Earth/Dark) replenishes some of the items you have on hand.
      • Nova (Fire/Light) has a chance to purge Lock effects from your party.
      • Prism (Earth/Light) deals a lot of damage after the actual DBB, and boosts the Attack of everybody else, but the user is knocked out until the next battle.
      • Quagmire (Earth/Water) breaks all enemy shields and activates a Non-Elemental shield on your party.
      • Radiance (Light/Thunder) has a chance to purge HP and Heal reduction debuffs.
      • Steam (Fire/Water) adds 5 Synergy Shards to your current count, then goes on cooldown for up to 5 turns.
      • Tempest (Thunder/Water) has a chance to purge and negate the Turn Skip status effect.
      • Twilight (Light/Dark) raises the party's max HP in relation to their Rec, and raises the max HP buff limit.
  • Competitive Balance: Each unit, on an individual basis, has a different Type containing bonuses and penalties that affects their stat growth, much like Natures. Each Type can play to the strengths or weaknesses of a unit, which in a meta sense, determines their overall worth as a unit. The types are like the following equivalents: Jack-of-All-Stats for Lord, Glass Cannon for Breaker, Mighty Glacier for Anima and Guardian and Fragile Speedster for Oracle (if you interpret speed by how fast the unit recovers).
  • Color-Coded Elements: Generally, Fire is associated with Red, Water Is Blue, Earth is Green, Thunder is Yellow, Light is White and Dark is Purple.
  • Crossover:
  • Cool Old Guy: Most prominent with Lorand, Owen, Grahdens, Darvanshel, Oguro and Griff. All of them are very cool and hit very hard.
  • Damage-Increasing Debuff: The Weakened stat ailment and the DEF debuff, both of which causes the afflicted unit to receive more damage.
  • Dancing Theme: Behold, the newest commercial in Japan.
  • Disc-One Nuke: Recruiting a friend with a much higher level and a unit stronger than yours can give you a huge advantage early on in the game. However, this effect is lessened since your friend's unit has a cooldown timer until you can use it again, making it essentially so that you can't have that overpowered unit doing everything for you.
    • With a little luck, you can get Mifune as soon as you beat the Monsters' Nest, i.e only the fourth area in the game. And as mentioned under the Game Breaker entry, Mifune is a nuke that keeps on nuking, much like Starly.
    • Cranked Up to Eleven with the release of 7-Star units and Omni Evolution units, where Selena can solo nearly everything if she has her Extra Skill activated when equipped with the Lexida Sphere, namely the first two Trials and Vargas' Grand Gaia Chronicles dungeon quest set.
      • Scratch that, if you managed to summon Erza during the Fairy Tail collaboration, she can almost literally solo every single thing in the game, apart from end-game content such as Frontier Rifts
  • Dishing Out Dirt: Despite the impression the English translation gives, only a few Earth units visually have that power.
  • Does This Remind You of Anything?: Grafl, Falma, and Julius' lores can be taken as metaphor for overcoming the hardship in homosexuality and obtaining their happiness.
  • Dualvertisement: Expect Songstress of Light to reappear whenever there's some form of Hatsune Miku tour occurring. The stage debuted in 2014 around the same time as Miku Expo 2014, encored in 2015 near Magical Mirai 2015, and encored again in 2016 days before Miku Expo 2016. Respective theme songs were also used in the Vortex Dungeon to promote said concerts.
  • Eldritch Abomination: The Demon Abaddon fits this trope with Body Horror. It looks like a dark creature that has had its ribcage opened to reveal a big, beating heart. And there are even more horrifying abominations in the later sections of the game.
  • Elemental Hair Colors: Generally downplayed for most human units, where their hair color matches their respective elements.
  • Elemental Powers: Each units can have one of the following six elements that affects damage depending on their enemies'. The six are Fire, Water, Earth, Thunder, Light and Dark.
  • Elemental Rock–Paper–Scissors: Where Fire beats Earth, Earth beats Thunder, Thunder beats Water and Water beats Fire. Meanwhile, Light and Dark do more damage to each other.
  • Evolutionary Levels: Most units are able to evolve at least once, but it costs Zel and certain other units or materials to do that though.
  • Four-Element Ensemble:
    • Going literally by the name, Fire, Water, Earth and Thunder forms a variant of this ensemble, where they are related through an elemental wheel.
      • A few unit batches consists of only the four elements.
      • There are also certain units who can provide element buffs of four of them, giving an advantage of all!
    • Most unit batches play this with a variant of all six elements being used.
  • Four Is Death: Where the number 4 refers to the number of Fallen Gods who will destroy the whole of Grand Gaia if they are not stopped.
  • Our Gods Are Different: In this game there are different gods with varying degrees of greatness, including:
    • Helpful gods like Lucius and his disciple, Tilith, who asks you to beat the villainous Fallen Four Gods. At least at first.
    • Unit characters who have reached the title of God when evolved, like 5 of the Six Heroes in their 5-Stars forms.
    • Unit characters who are already Gods, or close enough such as the Disciples.
  • Game-Breaking Bug: A rather irritating one occasionally causes the game to register the current Quest as having twice as many battles it actually has, although the boss will still be fought after the correct number of battles. Once the boss is defeated, the game will try to load up the next battle, even though the Quest should have ended at this point, and then crash. Since there's no way to complete the Quest at this point the only option is to quit, throwing out all of your spoils and wasting your time and Energy.
  • Gradual Regeneration: Some units' Brave Bursts allows for HP regeneration. Without them, your units may alternatively regenerate their HP as well as their Brave Burst Gauges themselves through acquiring Heart and Battle Crystals respectively. They are occasionally produced by attacking enemies.
  • Green Thumb: The Earth element is actually this. Its Japanese name is translated to "Wood".
  • Guide Dang It!: Most materials acquired from Raid Battle. Some of them drop from certain parts of a boss, like their wings or legs, and you need to kill that part first to even have the chance of that item dropping... But the problem comes when that part has CRIT Resistance, more DEF and HP than all of the other parts together, or when you have people who have no idea what to do joining you to help kill the boss, which basically and automatically ruins your chances of killing that part first unless you manage to do so before they do.
     H - M 
  • Hailfire Peaks:
    • Present in water-based levels, where you'll see Mermen and pirates (Pirate Verica) in a snowy path (Mistral's Egor Snowfield) or a yeti (Wendigo) deep in a ship sunk down the ocean floor (Amdahl's Ghost Ship Legnia). This is because Water and Ice are grouped together as a single element.
    • And things get weirder as you go through seemingly single-elemental levels mixed with different elemental monsters like encountering a small tree (Polevik) in a room filled with lava (Past Special Event's Blistering Cave).
  • Heroes Prefer Swords
    • Four of The Six Heroes wield swords as their Weapons of Choice, and one of the two who didn't use a sword ended up with a forked lance that looks more like a sword.
    • Only two of the six Elemental Heroes use one each, though another is equipped with a Double Weapon instead.
    • Half of the members of the Saviors of Palmyna also use swords.
    • Zigzagged among the Sibyl Sisters, where each side has one of their members use a sword in battle. However, both sides were originally for saving humans before one side did a Face–Heel Turn.
  • Heroic Mime: The Summoner (aka You) gets no lines of dialogue in the game's cutscenes. The other characters often mention how you haven't said anything.
  • An Ice Person: Most Water-type units have ice motifs on them, be it in their title, part of their decorations or as part of their attack animations.
  • Infinity +1 Sword
    • The Summoner's Research Lab gives you a nerfed version of the boss from the Trial you've just beat, and they tend to be on the higher end of the power spectrum. So far in the Global Server there's Karl, Grahdens, Maxwell, Cardes, Zevalhua, Afla Dilith, Ark, Xie' Jing, Gazia,Lucius, and Karna Masta
      • Cranked Up to Eleven with the release of Strategy Zones, which offer Omni versions of Maxwell, Zevelhua, Afla Dilith, Xie' Jing, Cardes, Lucius, Karna Masta, and his brother, Alza Masta
    • Grand Quests gives you the materials to evolve some Mock units to their 6-Stars form and also house some powerful Spheres on their own. They aren't too hard, although getting the most out of them requires some dedicated grinding and Energy commitment. For example, to get the 6-Stars form of Grahdens, you'll need 4 different squads and a minimum of 240 Energy to cover for the cost of getting the 100% achievement score.
    • The Grand Gaia Chronicles quests will give you powerful Spheres after clearing a set of three or so difficult dungeons. Every one of them is required to be completed to get them so they can activate the Extra Skills of their respective owners' 7-Stars or Omni forms.
      • The first six sets gives you Spheres based on the weapons of the Six Heroes.
      • The Palmyna set gives you a Sphere based on Edea's armor, Lafdranya.
      • Sefia's and Kikuri's set gives you Spheres based on Sefia's blades, Kikuri's hairpin, and an ownerless crown that manifested itself from the sheer power that Sefia and Kikuri unleashed during their duel.
      • Michele's set gives you Spheres based on Melchio's armor and Duel-GX's remains.
      • Lira's set gives you a Sphere based on the core that contains the soul of her father.
      • The Twelve Guardians of the Gods' set gives you two Spheres that were found in the battlefield where the Guardians' conflict took place.
      • Refugee Leaders' set gives you the stone that guided the group to accomplish their mission.
      • Reeze's set gives you a part of the device that Reis sent to Reeze.
      • The Six Pillars set gives you a part of Feeva's crystal that was left behind after they fought Lucius.
      • Arus's set gives you a necklace that was passed down for generations, with it's current holder being Arus.
      • The Oracle Knights' set gives you the bracelets of Ark and Ilia, which were given to them by Lucius.
      • The Resurrected Flame gives you Avant's original sword, Dandemagus, before he lost it due to amnesia.
      • Zelnite is Here! gives you The Jewel Ghost that Zelnite befriended.
      • A Master's Wisdom gives you the gem that Kulyuk held.
      • Heroes of a New Era gives you the sword given to Rouche by Reed.
      • Blue-Blood Revelation gives you a crystal that could predict the future, created by Mariela for Karl.
    • Obtaining high ranks in Frontier Hunter, Arena, and Raid Battle will give you purposefully overpowered Spheres and units. The units you can acquire in Frontier Hunter are Seria, Lugina, Paris, Tilith, Tesla, and Eriole. And for Raid Battle, there's Noah and Owen. Lin and Elise are in there too, but they're acquired through their respective Grand Quests instead.
    • The Sacred and Demonic Treasures are this both in-lore and in-game. To the point the sole human to survive the War of the Gods was the one who equipped the complete Sacred Treasures set, Will.
    • Beating some extra Quests and Trials will now also give some materials to evolve some Mock units to their 7-Star forms. Mission-wise, it's Paris, Lugina, Seria and Karl. Trial-wise, it's Owen, Grahdens and Tilith.
  • Irony: In one of the stories for Raid Mode you end up getting summoned to aid Avani's group. The reversal of roles isn't really highlighted, but it can give an odd feeling of irony to players paying attention to the story.
  • The Juggernaut:
    • The final boss of the first region, Mistral, is named "Juggernaut" and lives up to its name.
    • One of the Summoner Ranks in the Arena is named after this, after winning and gaining that much Battle Points.
  • Law of Chromatic Superiority: How the "Unit Acquired!" display works. Silver is the least rare, followed by gold, red, then rainbow. An update for early 2016 added black-gold for 6-Star onwards.
    • Omni Evolutions are signified by boasting a circled rainbow star, as opposed to eight normal gold stars.
  • Limit Break: The Overdrive and Ultimate Brave Burst mechanics for the 7-Stars and Omni Evolution units.
  • Luck-Based Mission: Since whether or not a defeated enemy gets added to your collection is based entirely on chance, any venture in which your goal is to acquire a specific unit inevitably becomes this. It gets especially grating in cases where getting the unit you're looking for to even show up at all is in itself a Luck-Based Mission, since the order of enemy formations that appear in the various dungeons is also completely random. Basically, you'll get what you want - when you want it - if the game happens to be in a good mood.
  • Magikarp Power: Some units start out as four or five star units, but, through many forms and likely many Legend Stones, they evolve into a Cost 54 Omni.
  • Mirror Universe: The aptly-named Mirror World Vortex Dungeon exclusive to the European Server, where you are tasked with helping good versions of the Four Fallen Gods in their battle against sagraV, an evil version of Vargas.
  • Mons: They are in the form of units. They can be either collected in the forms of defeated enemies or obtained through Honor or Rare Summons and are usually used in battles. Or if not, as a fusing or evolving ingredient to strengthen other units.
  • Mutual Disadvantage: Between the Light and Dark elements. They are of the weakness example, as their attacks deals more damage to each other.
     N - Z 
  • No Mouth: Pretty much all of the recruitable human(oid) units. Their full art versions as seen in-story avert this.
  • One Stat to Rule Them All: The HP and ATK stats used to be so much better than everything else, since HP is extremely influential to your units' survival and ATK increases their damage output, while DEF often scales badly with them and REC is redundant past a certain point unless they're at very low health.
    • As a result, units with high innate HP and ATK are valued (especially with the way Status Buffs works) - the Anima and Breaker Types in turn are desirable, while the Oracle Type is The Scrappy with the Guardian Type being stuck in the middle. The Lord Type on the other hand, has base stats.
      • This disparity has been lessened with the increased importance of DEF; the developers have acknowledged this by at least changing the stat penalties of the Guardian and Oracle Types.
  • Outside-Context Problem: The final bosses of each world (as well as a former special event boss) are not obtainable units. You wouldn't even acquire the few exceptions as themselves, instead getting a weaker but nonetheless still powerful Mock version of them through the Summoner's Research Lab's Trials.
  • Permanently Missable Content: Collaboration dungeons and certain exclusives don't come back after the Rare Summon Gate or Vortex Dungeon they're featured in finishes, unless the event encores.
  • Posthumous Character: Basically, any of the units you can summon minus the NPC Mock ones. What you're actually summoning are their souls. In essence, you, the Summoner, are a Necromancer.
  • Power Creep: Units have been gradually getting more and more powerful to the point where the latest batch of Rare Summon units (in Global nowadays) actually can surpass Karna Masta statwise (but not Leader-skill wise)
    • As an example, the newest batch of Vortex Arena units easily outclasses all but the strongest units in damage and utility.
    • The newest Frontier Hunter reward unit, Ihsir, can be SP'd to be anything you want, ranging from support to nuking
  • Power Equals Rarity: It goes from 1-Star up to 6-Stars, but now there are 7-Stars and Omni Evolution versions for both newer and older units.
    • Taken Up to Eleven now with the Omni+ feature, which allows Omni units to get even stronger than previously
  • Rainbow Speak: Shows initially in the tutorial to highlight keys points in the gameplay.
  • Rule of Three: This is how long a Status Buff or other positive statuses usually lasts, as well as the negative ones.
  • Self-Imposed Exile: Vargas' lore includes his leaving the Agni Army after losing to Lava.
  • Shout-Out:
    • Chronicler Allanon's fusion quote is an almost direct reference to Haddaway's "What is Love".
    • Arcane Sage Allanon references Adele's "Hello", Big Shaq's "Man's Not Hot", and Rick Astley's Never Gonna Give You Up", all in one
    • In Frontier Hunter Season 26's Terminus, Nyami shouts "Dance, dance, revolution!".
    • Still from Frontier Hunter Season 26's Terminus, Charla's Masked Marauder disguise is appropriately named "Char".
    • Luina's base form's description gives us this: "what were mortals, but miserable little piles of secrets and broken promises?"
    • Upon evolving an Omni Frog into an Omni Emperor, this appears:
Omni Emperor: Summoner, I choose you! Oh, is that the wrong thing to say?
  • Solar and Lunar: Light and Dark, the two contrasting elements, are represented by the sun and the crescent moon, respectively.
  • Special Attack: In the form of a Brave Burst, Super Brave Burst, or Ultimate Brave Burst. Some enemies and bosses also have more than one special attack, most of which are unusable by the player.
  • Spin-Off: Currently has four, all in form of web comics:
    • Haruto's Summoning Diary, a gag manga featuring the misadventures of the titular character (who is a player Summoner's stand-in) in Grand Gaia.
    • Flames to the MAX! Vargas Chronicles, a Prequel detailing Vargas' early struggles after Lava easily defeated him.
    • Grand Gaia Chronicles, a loose adaptation of the Grand Gaia Chronicles, starting with the Six Heroes' story and then the Twelve Guardians of the Gods.
    • Light of the Meirith, another Prequel detailing the last Guardians of Meirith's early days, focusing on Colt and a newcomer named Rahm.
  • Starter Mon: The Six Heroes Vargas, Selena, Lance, Ezo, Atro and Magress could count. You have a choice between the first four upon starting the game (the three you don't pick can still be found in Honor Summons, along with Atro and Magress, who can ONLY be found in the Honor Summons.) They're also the first ever units to obtain the Omni rarity, which also counts toward this trope.
  • Status Buff: Most are not named by any guides, but they include:
    • The Regen status.
    • An increase in the HP, ATK, DEF, REC or CRIT status of a unit.
    • An increase in the Brave Burst, Spark or CRIT damage of a unit.
    • A slight increase in a unit's Brave Burst Gauge for every Spark or Critical Hit dealt.
    • An increased number of hits that a unit can deal per normal attack.
    • Enhanced chances of Brave Crystals, Heart Crystals and Items dropping from enemies.
    • More effective Brave and Heart Crystals.
    • Prevention of the above status ailments from happening.
    • The enhancing of a unit's capabilities with additional elemental or ailment-inflicting properties. The former allows your units to have an elemental advantage against enemies regardless of their original element, while the latter allows them to debilitate their enemies despite normally lacking the ability to do so.
      • Damage Mitigation, which reduces the damage that your units will take by a percentage. This becomes crucial when enemies begin using attacks with a ridiculous amount of hits, begin to apply DEF-ignoring buffs on themselves, and fixed damage attacks that can kill most units in an instant without this and Guarding... or both.
      • Shield, where a percentage of a unit's HP is used to create a temporary protective barrier that soaks up damage in place of the unit, without having to sacrifice the unit's current HP.
      • Resurrection, where a unit will automatically revive once when it is close to being downed, usually healed from 1 HP to full HP.
      • Stealth, where a unit will be unable to be targeted by an enemy until the effect comes off.
      • Taunt, where a unit will force enemies to target only it, allowing other units to attack, heal or buff themselves without repercussion.
  • Status-Buff Dispel: Comes in two nasty varieties, which you'll see frequently as you take on the game's harder content. Some bosses will strip away whatever buffs you currently have cast on your units, and this includes the all-but-necessary 50% Damage Mitigation. Others can also cause Leader Skill Lock, a debuff that negates the effects of your team's Leader Skill for multiple turns.
  • Status Effects: These are the following status ailments in battle:
    • Injury, Weakened, and Sickness (Lowers unit's ATK, DEF and REC, respectively)
    • Paralysis (Prevents unit movement)
    • Poison (Damages unit's HP)
    • Curse (Prevents the filling up and usage of a unit's Brave Bursts)
  • Stock Monsters: With over 1,100 units (including Japanese exclusives), expect all of them to fit into one of this category, in one way or another. Look up in the Summon Units section in the character page for individual examples.
  • Surplus Damage Bonus: Overkilling an enemy increases possible BC drops, and has a special point bonus in Frontier Hunter, a seasonal event where the higher the points you earn, the more rewards you get.
  • Technicolor Toxin: Usually, going with the eastern version, the Poison status is purple in color, but it's symbol shows green bubbles on a purple background.
  • Turns Red: Some bosses can enhance their stats when their HP is at half or less, or have one Status Buff or more automatically applied to themselves instead. The more dangerous bosses can also employ special attacks on top of both, which can leave your units in a really bad shape.
  • Useless Useful Spell: Generally, Sickness does not really affect in-game enemies since they don't receive Battle or Heart Crystals when they're attacking. However, they do affect computer-controlled enemy player teams in the Arena, Challenge Arena and Coliseum.
  • Unwinnable: Inverted with the Easter 2017 event's dungeon. The boss of the final area, Ely, attacks you for various percentages of her HP. But all the damage here is reduced to zero, and she kills herself after 7 turns, meaning you literally cannot lose. Oh, and you nab a free Omni unit in the process, too.
  • What Could Have Been: In-universe, this is the entire concept of Omni Evolution units, as they show what would've happened to them if certain events were to happen differently (the Six Heroes surviving the War of the Gods being an example of that).
  • Yellow Lightning, Blue Lightning: Usually, the Thunder element is coded as yellow-colored. However, several Thunder element units both have yellow and blue in their designs.