Part 8 of the list of summoned units in Brave Frontier.
For units not found in this list, go to the following:
- Part 1:
- Finkell, Gigas, Remuihl and Lulujann (under Monsters debuting in Morgan)
- Inferno Beast Zegar, Tidal Dragoon Zephu, Gaia Bow Lario, Gilded General Weiss, Radiant Goddess Luna and Shadow Ronin Mifune (under Mistral Bosses)
- Part 2:
- Blazing Knight Agni, Ice Angel Sergio, Goddess Lilith, Sky God Falma, Sacred Gunner Heidt and Death God Shida (under Military Leaders during the War of the Gods)
- Dragon God Granados, Aqua Goddess Abel, Elf Queen Arbonella, Bolt Phoenix Ardas, Sky Goddess Raquel and Dark Lord Zaboeth (under Penultimate Bosses of St. Lamia)
- Part 4: Blizzard God Karl, Tesla / Blind Justice Tesla, Noah / Skilled Lance Noah and Crimson Goddess Seria (under Mock Unit - NPCs)
- Part 6: Cardes the Malevolent (under Mock Units - Mod Gods)
- Special Units: Diva Hatsune Miku / Goddess Hatsune Miku and Duetto Megurine Luka (under Vocaloids)
Click here to return to the main index.
- Mutual Disadvantage: One of the 2 elemental buffs Fiora, Eve, Lucca and Orna each provide give them an offensive advantage against elements they're weak towards.
Ember Elder Fiora / Ember Sage Fiora / Ember Charm Fiora
- "Summoner, or whatever. Do you plan on using this old woman? You are no different from the gods."— Fiora, rueful of having to work again in her current condition.
Long before the great war, a swordswoman named Fiora defied the gods and ultimately failed, and as punishment doomed to age but never die. However, one god took pity on her, partly out of recognition for her valor, and allowed her to expiate for her sin by slaying demons. Even as her body started to fail her, Fiora continued her missions, until one day she came upon the Grand Jelly, a fearsome demon in Cordelica known to absorb every living thing, including enchantments. Sensing her opportunity, Flora threw herself into the creature, dissolving the gods' curse and finally restoring her youth and strength.
- Age Without Youth: Deliberately set by the gods.
- Fountain of Youth: As the Ember Charm, Fiora finally breaks free of her curse and regains her youthful beauty and strength.
- In the Hood: Wears a hooded cape for her first two forms, presumably to hide her aging. She removes it as the Ember Charm.
- Playing with Fire: Her main element, and an elemental infusion she grants the party through her Brave Burst.
- Punished with Ugly: Indirectly. The gods cursed her with Age Without Youth. Given she's covered in the hood, it's doesn't look pretty.
- Rapid Aging: Her apparent punishment. Subverted as the Elder Charm.
- Shock and Awe: Her secondary elemental infusion, granted to the party with her Brave Burst.
- Who Wants to Live Forever?: Her punishment for defying the gods was to rapidly age but never die. Ultimately subverted after absorbing the Grand Jelly's powers.
- Wreathed in Flames: Her sword, starting from the Elder Sage onwards.
Sea Pirate Eve / Pirate Empress Eve / Pirate Goddess Eve
- "I will acknowledge the courage it took to summon me here. Now you'll have to prove your strength."— Eve, wanting to be impressed of her new master.
Long before Verica, Mega and Stya, there was Eve, a pirate queen whose exploits would become the stuff of legends, but of whom little is known of her origins. She is also rumored to be responsible for setting the pirates' code of conduct in stone. While originally working in the high seas beyond Palmyna, she later moved to the Agni area, presumably to avoid the coming war between Palmyna and nearby Amdahl, where, after years of terrorizing its nascent navy, she was finally apprehended and was offered freedom in exchange for her aid in freeing Emperor Verdute from a curse.
- Blade on a Stick: Her Weapon of Choice.
- The Dreaded: Not just by other seafarers, but apparently also sea creatures — one legend states that her ship is powered by giant squids, meaning she is such a badass even they bow to her will.
- Famed In-Story: Centuries after her passing, her exploits have been recorded in countless tales and legends of the sea.
- Green Thumb: Her Brave Bursts have the additional effect of infusing the party with Earth.
- Making a Splash: Her main element, which is granted to the party by her Brave Burst.
- Our Founder: She is said to have set up the pirates unspoken rules of engagement.
- Really Royalty Reveal: If she's summoned in her Pirate Goddess form, she will mention that it's not important whose blood is running through her veins, implying that she might be Emperor Verdute's descendant all along.
Spirit Ruler Lucca / Phantom Ruler Lucca / Deity Ruler Lucca
- "You summoned me? Hmm...well, whatever. I'll help you for a little bit."— Lucca, seeking to sate his boredom.
An Amdahlian nobleman with a far-reaching interest in magic and fairy tales. In the midst of his studies, he discovered his ability to summon creatures borne of his imagination — a form of summoning magic whose exact origins remain unknown. One day, while surveying his territory inherited from his father, Lucca came upon some ruins. Sating his thirst for knowledge, he summarily ordered its surveying, only to end up releasing Valmodora, an insectoid monster haunting Encervis, and forcing him to spend many years trying to contain it with the help of his spirit companions.
- Clap Your Hands If You Believe: His apparent power was projecting products of his imagination into reality.
- Green Thumb: His main element, which he can share to the party with his Brave Burst.
- Making a Splash: His Brave Burst also infuses the party with Water.
- Summon Magic: He has developed his unique style of materializing his own creative visions — a fairy as the Spirit Ruler, a knight as the Phantom Ruler, and a dragon and a golem as the Deity Ruler.
- Unwitting Instigator of Doom: By ordering the scouring of his land, he unintentionally released Valmodora. He would later spend a good portion of his life finding a way to atone for his folly.
Thunder Whip Orna / Divine Whip Orna / Zeus Whip Orna / Shocking Beauty Orna
- "I'm here! You can call me little miss Orna!"— Orna, ready for more of her "heroics".
A beautiful knight who goes about saving people and vanquishing evil with her electric whip — or so she'd rather be. In reality, Orna is notorious for an incident where she played matchmaker to a prince and princess of rivaling countries, only for the prince to fall for her instead. Unwilling to break the peace she somehow helped forge with an accidental love triangle, she fled to Morgan, where she spent years training, before returning to Mistral to find it being terrorized by Skramya, an ice demon, whom she managed to seal away using traps, before declining an offer by the grateful citizenry to become their queen in favor of getting into more (mis)adventures.
- Absolute Cleavage
- High Class Gloves: Wearing black gloves as her standard costume says something when she can organize a match-making service between two royalties.
- Matchmaker Crush: Inverted — while she was playing Shipper on Deck to a prince and princess of rival kingdoms, the prince fell for her instead.
- Nice Job Breaking It, Hero!: Her Running Gag.
- Noodle Incident: The rest of her antics after she declined being the queen of Mistral.
- Playing with Fire: Her secondary element, accessible to the party through her Brave Burst.
- Shock and Awe: Her main element, which the party also gains once she uses her Brave Burst.
- Showgirl Skirt
- Spell Blade: A whip-like variant is her Weapon of Choice.
- Walking the Earth: Wherever she walks, she saves people, vanquishes evil... and somehow makes things worse.
- Whip It Good: Shaped from her electricity.
Holy Treasures Yujeh / Sacred Relics Yujeh / Rainbow Angel Yujeh
- "The water flowing from this chalice comes from deep within the heart. Let's purify your memories."— Yujeh, offering the summoner the healing powers of her magic chalice.
A beautiful, angelic woman first discovered in the forests around Vriksha. Despite her claims to the contrary, people adore her as a goddess, even offering her treasures as their form of worship. One day, while wandering the area around the Sea of Aldahlia, where she encountered Ordas Derva, an insane sea god wreaking havoc on the citizens, whom she managed to pacify, increasing the people's devotion to her even more. Later researches indicate that her wings and the flower and chalice she carries with her at all times actually came from the same sea god, leading to theories that she may be Ordas Derva's daughter.
- A God I Am Not: She frequently downplays her powers, claiming to be a simple human. Her adorers think otherwise.
- Ambiguously Human: If her wings and control over the power of light is anything to go by, Yujeh is clearly more than human.
- Casting a Shadow: Her secondary element, granted to the party with her Brave Burst.
- Does Not Like Shoes: All three of her forms has her wearing sole-less ankle guards instead of shoes, possibly to reinforce her humble image.
- Humble Hero: She even shies away before the incessant praise people heap upon her.
- Light 'em Up: Her main element, which is also granted to her allies with her Brave Burst.
Dark Winged Ardin / Dark Seraph Ardin / Dark Demigod Ardin
- "You want me to lend a hand? Even when I look like this? Hmph, you're an interesting one."— Ardin, surprised that someone would be brave enough to recruit someone like him.
Abandoned by his parents as an infant out of fear of his black wings, Ardin was adopted by an elderly man who taught him the ways of swordsmanship using a unique curved blade, and after his mentor passed on Ardin set off to train himself and vanquish evil with his katana, earning him the companionship of fellow outcasts. On one of their adventures, however, Ardin's company ran into Lagzal, a mad god wreaking havoc in Lizeria, who easily destroyed his companions, leaving him to strengthen himself to avenge his fallen comrades... only to decide to seal away Lagzal instead and disappearing together with him, leading to speculation that his last-minute decision not to kill Lagzal may imply a deep connection between the two.
Graham / Treacherous Graham
An elusive and sly demon who took a habit of antagonizing Karl for reasons as mysterious as his origins.
- Arch-Enemy: Of Karl.
- Berserk Button: Tranquil Fury rather than outright raging, but he doesn't appreciate Grahdens suggesting that he fears Karl.
- But for Me, It Was Tuesday: When Seria brings up all of her comrades whom he's killed, he claims that he isn't sure what she's talking about since he kills so many humans on a daily basis that it's hard to keep track of them all.
- Casting a Shadow: His element.
- Faux Affably Evil: It is said that whenever he stops feigning any sense of sociability, Graham becomes an incredibly destructive force.
- The Ghost: He's frequently mentioned in the main quest as the enemy that Karl and Seria are pursuing, but you won't get to see him unless you do the Grand Quests.
- Sadist: He has a very noticeable love for making people suffer.
- Sinister Scythe: His Weapon of Choice.
- Standard Status Effects: His Brave Bursts have the additional ability of causing Curse (bars Brave Burst usage for 3 turns), as well as severely reducing Attack for one turn.
- Trap Master: He prefers to set traps for his opponents rather than face them head on.
Phoenix Knight Arus / Phoenix Emporer Arus / Phoenix God Arus / Milcham Nova Arus / Supreme Chol Arus
- "You have bad luck too, huh? Summoning me, who fears battle. But don't feel down. I'll help you."— Arus, finding a new way to atone for his past failures.
Arus, a young knight from a small country within Bariura's borders, finally came home after years of training only to see his hometown being burnt to the ground by a dragon... among whose casualties is his beloved younger sister. Enraged, Arus was forced to release his powers of fire, years after he had sealed it ever since he accidentally burnt his sister. Throughout his journeys he met Priscilla, the young queen of another nation, with whom he had a rocky relationship at best. After a near-death experience, however, Arus realized how selfish he had been, and unleashing the fullest extent of his power through the strength he gained from Priscilla's warmth, Belfura's determination and Shera's conviction, he finally defeated Vael, soon disappearing to a gate with Priscilla by his side afterwards.
- Animal Motifs: The phoenix.
- Critical Hit Class: His passive skills increase the party's damage output with critical hits.
- Cynicism Catalyst: His little sister's death plunged him down the path of vengeance.
- Lady and Knight: The Knight to Priscilla's Lady.
- Leeroy Jenkins: He refused to be patient and stand by as Priscilla tried to reason with Vael.
- My Greatest Failure: Allowing his sister to be killed by Vael.
- Nice Job Breaking It, Hero!: By attacking Vael straight-on, he nearly got himself and Priscilla killed.
- Opposites Attract: With the all-loving Priscilla.
- Playing with Fire: His element.
- Power Incontinence: As a child he accidentally hurt his sister with his pyromancy, driving him to leave home to find a way to contain it.
- The Power of Love: Throughout the war with Vael, Priscilla's warmth finally reached across his vengeance-hardened heart, causing him to realize he is now fighting not only for love, but also to make sure that what happened to his hometown will never happen anywhere else again.
- The One Guy: Is the only male in Priscilla's group.
- Roaring Rampage of Revenge: His all-consuming purpose in life.
- Tsundere: A tsun-side up male version towards Priscilla.
Disciple Belfura / Slayer Belfura / Massacre God Belfura / Glacial Wings Belfura
- "I know not the future of humans. But chaos cannot be tolerated. I shall help you."— Belfura, being relatively neutral to the situation.
A lesser goddess sent to Grand Gaia to seal away Vael. Normally apathetic to the conflict between humans and gods, she nevertheless found Vael's rampage to be a greater cause of concern. Upon finding Vael, however, she also found Shera, a rogue goddess, whom she fought for a long time until she finally conceded to the latter's conviction to fight for humans and joined her, Arus and Priscilla. During the second battle with Vael, Belfura leaves Arus' side to confront Iidor, the demon responsible for the dragon's rampage.
- Black Eyes of Evil: Played With. Her black scleras shows that she was a disciple sent to Grand Gaia, instructed to seal away Vael to maintain the world's power balance. However, although she was in the same era where the gods want to eradicate humanity, she prioritized sealing Vael. She eventually sided with humanity after meeting Shera and fought evenly with Arus and Priscilla. Her Omni shows that the consequence of defeating Borgeus by its interpreted means made her unable to return back to being a disciple. This is reflected in her Omni form depicting her with normal white scleras.
- Defrosting Ice Queen: She started out as incredibly cold and apathetic. By the end of the war with Vael, even she smiled to Shera as she entrusts the latter with their human friends' safety while she sought Iidor.
- Dragon Rider: As the Massacre God.
- Fusion Dance: Her Omni lore explores the possibility of her fusing with Ragshelm to overpower Borgeus.
- HeelFace Turn: Originally she fought Arus and Priscilla on account of them being accompanied by Shera, then later joined them after her battle with the latter ended in a tie.
- Making a Splash: Her element.
- Non-Human Sidekick: She is always accompanied by a storm dragon she has tamed in the past.
- Not in This for Your Revolution: Downplayed — she's apathetic to the cause of Arus, Priscilla and Shera; nevertheless Belfura respects the former two's choices as well as the latter's conviction, and even warned them of Iidor's presence.
- Standard Status Effects: Her passive skill grants the party a chance to inflict any status ailment.
- Black Eyes of Evil: Averted. She has all the fun of black eyes, minus the evil.
Green Dragon Vael / Royal Dragon Farvnil / Dragon God Ragshelm / Immortal Dragon Ragshelm / Divine Dragon Ragzbyul
- "I have been awaken once more... But I am without will. I can only pledge myself to you, Summoner."— Vael, being bound to the Summoner's will.
An ancient dragon said to hold power equal to the gods, which one day awakened from a long slumber and went on a destructive spree. Some interpret its actions as the environment's defense mechanism against human abuse, but others beg to differ, noting a dark presence accompanying it. It was nearly calmed down by Priscilla, who tried to reason with it, only for her efforts to fail after Arus, a survivor of one of its rampages, attacked it, causing it become even more violent (and more pliable to the schemes of the dark presence, a demon named Iidor).
- Armor-Piercing Attack: From 6-Star onwards, Ragshelm's Leadership Skills allows its team to have a chance of bypassing enemy's defense.
- The Berserker: It awoke from its slumber to go wild upon Bariura. If it has access to its Extra Skill, it can ignore defense with its Brave Bursts.
- Born-Again Immortality: Had it not been manipulated, it would have cast off its old body and reborn as a new dragon to depart to Ishgria.
- The Dragon: Literally, to Iidor.
- Dub Name Change: Its 7-Star form was supposed to change its name to "Ragzabelum". In Global version, it ended up keeping its 6-Star's "Ragshelm" instead.
- The Empath: It can apparently sense Priscilla trying to reason with it, as well as Arus' vengeance giving way to a desire to protect his loved ones.
- Gaia's Vengeance: Some people assumed that Vael was acting as Mother Nature's violent response to humanity's abuse of natural resources. Others are doubtful, however, noting the presence of a dark force nearby.
- Green Thumb: Its element.
- Our Dragons Are Different: Vael is a forest dragon driven to insanity by Iidor's machinations.
- Unwitting Pawn: To Iidor.
- With Great Power Comes Great Insanity: As Farvnil becomes Ragshelm, the power it received from Iidor shattered more of what sanity it has left ever since Priscilla's failed attempt to tame it.
Thunder Guard Shera / Thunder Sentry Shera / Thunder Savior Shera / Fulgor Heroine Shera / Radiant Guardian Shera
- "Don't expect me to run to the rescue. I'm no one. I am only a mere knight."— Shera, downplaying her role as a hero.
A mysterious knight who rose from complete obscurity as a mere foot-soldier in a kingdom within Bariura's realm to a place in history after rescuing Priscilla and Arus from the rampaging dragon Vael. Soon after her rescue, however, she was attacked by Belfura, who revealed who she really is: a renegade lesser goddess and Belfura's former comrade. Stating that she cannot let her fellow deities destroy more of what is left of humanity, she fought Belfura to a draw, convincing the latter of her conviction to protect her two charges. After the final battle against Vael, she was last seen in tears of melancholy over what fate awaits her and the friends she has made.
- All-Loving Hero: Despite being a deity, Shera swore to protect all humanity from her own kin, and is even willing to do so for Belfura, who fought her not so long ago.
- Black Eyes of Evil: Zigzagged. She used to have black scleras like other gods, but she is actually benevolent and hid them to live alongside humans. She regained the black scleras when she used her goddess power to protect the unconscious Arus and Priscilla.
- Defector from Decadence: Shera is actually a lesser goddess who chose to side with humanity.
- Deflector Shield: Her shield becomes one in her 7-Star form.
- Heroic Sacrifice: At the cost of her life, she used her disciple powers to destroy all demons that were about to attack Arus and Priscilla while they were unconscious.
- Knight in Shining Armor: A female version.
- Shock and Awe: Her element.
Royal Edge Priscilla / Pointsetta Priscilla / Holy Night Priscilla
- "Tell me your pain. I shall save you from it. It is my duty as royalty."— Priscilla, extending her warmth to her new master.
A young, newly-crowned queen of a small kingdom within Bariura's borders who survived Vael's destruction of her realm through her swordsmanship, learned from her late father. Despite her tragic circumstances, she never fought for vengeance, but to protect her people... which makes for an uncomfortable chemistry with the vengeance-minded Arus. Even after her attempts to pacify Vael had been foiled by Arus' rashness, she still stood by him, together with their new companions Belfura and Shera, ultimately helping him transcend his lust for vengeance. Even so, she still feels herself inferior to her friends, pushing her to finally learn to immediately take Vael head-on.
- Big Good: She is the heart and soul of the team that seeks to take down Vael (and, by extension, Iidor).
- Dual Wielding: She uses a pair of shortswords in battle.
- The Heart: Of the group that includes Arus, Belfura and Shera.
- Light 'em Up: Her element.
- Light Is Good: Priscilla is a light-elemental, and she known for her warmth and compassion, which even reached through Arus' vengeance-hardened heart.
- Nice Girl: She's so sweet and loving she even tried to reason with a dragon.
- Opposites Attract: With vengeance-driven Arus.
- Royals Who Actually Do Something: For a young queen such as herself, she sure kicks a lot of ass, and even led Arus, Belfura and Shera against Vael and Iidor.
- The Woman Wearing the Queenly Mask: As much as she needed to be strong for her subjects and comrades, it is implied that deep down she longs for love
Dark Keeper Iidor / Draconian Varfed / Demon God Borgeus
- "Human. Do you plan to unleash me in this world? Your race is still as foolish as ever."— Iidor, sensing that nothing has changed since the last time he harrowed Grand Gaia.
An enigmatic dragon-like demon who announces himself as the harbinger of doom, Iidor subsisted on taking on challenger after challenger, much to his boredom, until he discovered Vael, a dragon tearing through Bariura. Seeing his chance to spread havoc, he aligned himself to Vael, using its sudden outrage over its communication with Priscilla being interrupted by an enraged Arus to infuse the dragon with enough power to drive it insane and spread even more havoc. At the final battle, he was finally outed by Belfura, a lesser goddess who aligned herself with humanity, even as he gave Vael even more power to confront Arus anew.
- An Axe to Grind: His Weapon of Choice.
- Big Bad: Of the unit group which includes Arus, Priscilla, Belfura, Shera and Vael.
- Blood Knight: He constantly seeks challenge, and often leaves empty-handed when his foe turns out to be below his expectations.
- Casting a Shadow: His element.
- The Corrupter: Iidor is the being behind Vael's reign of terror.
- Dark Is Evil: In contrast to Priscilla, Iidor is the main influence behind Vael's rampage.
- Enemy to All Living Things: Perhaps more so than even Dilias.
- Enigmatic Empowering Entity: He is the one giving power to Vael, which in turn drives the latter insane.
- Omnicidal Maniac: He swears to "destroy the whole world through chaos".
Rarity Range: 4-6
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