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YMMV / Fire Emblem Fates

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  • 8.8: Gamespot's review of Conquest came under fire for getting a score of 7/10 while other sites were handing it 9.5/10 scores. The reviewer's main reason for the scores was that he didn't like that Conquest lacked the between-mission grinding opportunities that Birthright and Revelation sported, even though the whole point of Conquest was to be more like the older Fire Emblem titles which also didn't have between-mission grinding. It didn't help that the reviewer tried what most fans consider a challenge run (Classic mode without resetting on a high difficulty), and then complained when his own restrictions made the game too hard.

  • Abandon Shipping:
    • Some fans have stopped shipping the Avatar with the Nohrian and Hoshidan royals, due to them growing up thinking of the former group as their actual siblings and the latter group being their actual siblings. That said, there are still those who ship them, especially since the Avatar turns out not to be related to either group at all, making this more of a murky example than a straight one.
    • Similarly, some fans stopped shipping Azura with the Nohr and Hoshido siblings when they found out she was raised as siblings with the Hoshidans and pre-release material hinted that the Nohr siblings were her actual genetic half-siblings. This isn't true, but it still made some uncomfortable.
    • Averted in regards to the male Avatar and Azura. A few fans jumped ship after The Reveal in Revelation that their mothers Mikoto and Arete were sisters — making them Kissing Cousins but overall it remains a very popular ship. This may be due to this only being (indirectly) revealed late in the game, and outside the reveal, it's never mentioned and plays no role in the story, making Fanon Discontinuity very easy and because cousin marriages were very common among royalty, so in-universe there's nothing odd about it.
    • The Avatar's interactions with Lilith in the first few chapters sparked a small amount of shipping, but that completely evaporated when the Hidden Truths DLC revealed she's essentially their sister. And not in a Not Blood Siblings way either.
    • Played a bit straighter with a Female Avatar/Rhajat, which was one of the more popular Avatar ships for a while thanks in great part to her being the female Bisexual Option. When the localization played up Rhajat's negative qualities in her S-support with the Avatar, many people were left puzzled at best or angry at worst. While Rhajat and the ship are still quite popular for some, others have turned against the character and the pairing (paired with huge levels of Never Live It Down), and others simply resorted to shipping Rhajat with Selkie, Mitama or Asugi instead.
    • Fans started ditching Hinata/Oboro when the localization came out, thanks to a certain linenote  in the S-support giving them Frederick/Cordelia flashbacks.
    • Ophelia and Soleil was a very popular ship prior to the games' release in the West on account of their fathers' massive amounts of Ho Yay. However, a number of people jumped ship when they realized the B and C supports involved Soleil coming on too strong in trying to ask Ophelia for a date and fangirling her body, resulting in Ophelia running off in frustrated tears. Their A support involves them patching things up (Soleil apologizing and realizing she went too far, Ophelia forgiving her and giving her a second chance), but to many fans the damage was already done and they felt too uncomfortable to keep shipping it.
    • While some apply Fanon Discontinuity, Avatar/Flora still took a hit after the release of the Spooky Scramble DLC (though it was never released outside Japan), thanks to the excessively awkward implications caused by her conversation with Jakob, which still happens if she's married to the Male Avatar. Worse still is that in the previous game a DLC map had a conversation between an Unrequited Tragic Maiden and her crush, but Cordelia didn't have the conversation with Chrom if she was married.
    • Laslow/Charlotte was never the most popular ship to begin with. But what little support it had was completely lost when it turned out their S-Support basically amounts to agreeing to having an open marriage.
  • Accidental Innuendo:
    • "Blow gently." The context is that you're blowing away bath steam, but it can still be taken as something else. Doesn't help that the text appears as your spouse's face fills the entire lower screen. If you fail that (I.E you don't know where your microphone is) you get a "Blow harder next time!" message. Especially hilarious if it's a male character you're doing it to.
    • From Hinata and Hisame's B support, it sounds like Hisame caught his father masturbating. They're talking about Hinata talking to his sword:
    Hisame: I thought you would be embarrassed if I spoke up. It seems I was right. Besides, there's no need to hide it. I've seen you doing it before.
    Hinata: O-oh. You have? That doesn't make me feel any better...
    • The Avatar's supports with Scarlet mention "magic gunk". Until you get the context for it, a lot of their dialogue comes across as extremely dirty.
    • The scenes where Garon is watching Azura dance. In context, he is in great pain, as she is attempting to purify him with magic. However, many fans thought Garon looked like he was enjoying it, which puts a whole other spin on things. Not helping matters is that one of the song lyrics during the sequence is "hard as a stone".
    • Percy's confession line when S-supporting a female Avatar has him say, "I get to marry you and ride a dragon everyday?". Although he's supposed to be talking about his wyvern, the Avatar could very well be the dragon he rides.
    • Although he's actually saying "need," instead of "eat," the audio for one of Asugi's marriage quotes sounds like this.
    "When I'm with you, I don't eat anything else in the world! Even chocolate!"
    Oboro: "I look forward to seeing just how good a Nohrian can be!"
  • Adorkable:
    • Corrin tends to act like this when trying to confess during a S-support, the male more than the female. The Male Avatar also seems unused to getting hit on, as he gets flustered whenever women flirt with him, lapsing further into this. A particularly hilarious example is from Caeldori's S Support:
    Caeldori: Yes. You have many wonderful qualities, but the one I admire most is your compassion... So...I want you to teach me...about love.
    Avatar: Agh—um—er—you—what?!
    • Keaton's dog-like behavior, especially his inability to stop his tail from wagging whenever he is happy or excited.
    • Being a ridiculously Nice Guy in spite of his Hot-Blooded nature makes Hinata come across this way.
  • Alternative Character Interpretation:
    • Silas having little character other than his devotion to the Avatar and seemingly being the only one to remember his past with them led a lot of people to theorize he is The Mole, possibly one of Iago's spies. He isn't, though those suspicious traits of his along with the fact that he lacks any actual Hidden Depths is the reason he is disliked by some. Other people interpret his supports with Camilla and Elise as him being only in it for Corrin's adoptive sisters. This is sent up in his supports with Sakura on the Hoshido path — because Corrin initially didn't remember him, Sakura becomes convinced that Silas is under some sort of curse or spell making him believe he's Corrin's friend, though she doesn't go so far as to accuse him of being a mole.
    • Midori being a drug dealer has been a very popular headcanon.
    • Zola in Birthright. He is still a Dirty Coward and admits to being The Mole, but did he truly grow to respect the Avatar and their birth family?
    • After a while, people noticed that many of Azura's actions note  would make more sense if she was a sociopathic villain manipulating Corrin. There is also the less extreme view that she's very apathetic, and doesn't try very hard to thwart the villain note .
  • Americans Hate Tingle:
    • Dwyer was the second most popular male second-gen character in Japan, second only to fan-favorite Forrest. International fans largely ignore him, as he is something of a Tier-Induced Scrappy due to his personal skill having no use outside of My Castle battles.
    • In Japan, Jakob is the most popular non-royal male and was voted the number one marriage candidate for the female Avatar. The Western fandom overall has much less patience with his jerkass tendencies. This might explain why his son was also received less warmly by said fandom.
    • Takumi is very popular amongst the Japanese, who love him for being a deep and believable character in his supports. He even came in first in the Famitsu popularity poll. In the West, while he still has a lot of fans, he's more of a Base-Breaking Character due to his rude attitude and the reasoning behind it being polarizing.
    • Nina was the highest ranking second-gen female in Japan, and one of the highest ranking females in general. In America, she's much more polarizing since Yaoi Fangirl is a Discredited Trope in the West.
    • A lot of Western fans dislike Male Kana's localized supports for many reasons. One, he has a bland parent-child support with his mother, the Avatar (it's the same as female Kana's generic mother support, and she actually has a unique support with her father, the Avatar). Secondly, in the international version, he is reduced to being a romantic Butt-Monkey in his localized supports, having little personality beyond "cute kid" (Morgan was either a troll or a Nice Guy, Female Kana has her abandonment issues expanded on).
    • Garon, Hans, and Iago rank decently on Japanese popularity polls,note  but Western audiences don't hold nearly the same level of affection due to their looks and motivations contributing to the story's Black-and-White Morality, undermining the Grey-and-Gray Morality that the developers were aiming for.
  • Anticlimax Boss:
    • Leo in Birthright Chapter 18 is built up as a powerful opponent and the confrontation with the Avatar — who he considered his brother/sister — is an emotional one, but he's a joke of a boss. He has very low stats for a Level 12 promoted unit (he has better stats bar HP when he joins as a playable unit in Conquest Chapter 14, and at Level 2), so he poses little threat to the player, and he's fought in a very small map that makes it easy to just run up to him and beat him in one or two turns. There is a good in-story reason for this, though.
    • Garon is the second-to-last boss of both Birthright and Conquest, but he's not very threatening. His main weapon is an axe, which naturally has low accuracy (especially if against an opponent with Weapon Triangle advantage). As long as the Avatar hasn't been reclassed to a non-sword wielding class (and/or is in a class that can't use lances and in turn Dual Naginata), they can just walk right up to Garon and use the upgraded Yato to easily take him out in a round or two. This is more obvious in Conquest, as his map there is more open and straightforward with less units blocking your way.
    • Garon's One-Winged Angel form in Birthright is arguably even easier than the previous fight. With good planning, strong units, and some luck, it's possible to kill him in a single turn.
    • If you trained the Avatar well, Xander can become this in Birthright Chapter 26, as it will only take one or two hits from the Noble Yato to down him, on top of this being possible to do in one turn. It doesn't help that this comes after Elise's death, and it's especially jarring given that Xander was a walking Hopeless Boss Fight in Birthright Chapter 12. Again, his sudden weakness has an in-story reason, though.
  • Ass Pull:
    • In Birthright, when arriving at Fort Dragonfall in Chapter 20, Iago traps the heroes in the fort and reveals the Dragon that died many years ago is now alive and the heroes have to have Azura use her song to stop it and escape. The problem is that it's never explained how such a thing is possible, with Iago handwaving it by saying Garon gave him power to do it. It's never explained how that's possible, and after you escape, it never gets discussed at all, making the entire segment seem like padding to ensure both stories have the same number of levels. Similarly, it's never explained how Iago has the power to mind-control Takumi in Chapter 25 of Birthright, especially seeing as he has no stated connection to Anankos, the one behind Takumi's brainwashing.note 
    • The curse on Valla that prevents anyone from speaking about it outside of the kingdom seems to only exist to ensure Poor Communication Kills.
    • The magic throne in Hoshido's palace is enchanted to reveal its occupant's "true self", whatever that may be. In Birthright and Revelation, this never gets mentioned again, but in Conquest, it seems to exist solely to facilitate the insane plot of "help Garon mercilessly conquer Hoshido just so he can be tricked into sitting on the throne and exposed as a slime monster, because there's no other way to get your siblings to believe you".
    • On a similar note, Azura's Vallite crystal ball in Conquest. At the end of Chapter 15, she pulls out a crystal ball so she can show Garon's true form to Corrin. It promptly shatters and is never mentioned again, and, like the Hoshidan throne, it seems to exist only to speed along the "conquer Hoshido" plot. Given the mysterious nature of the crystal, it would've been an interesting thing to expand upon in Revelation, which could've explained where Azura found it and how it works, but it gets no explanation whatsoever in any route.
    • The aforementioned Vallite crystal ball is also implied to be used in Birthright. In Conquest, Azura says offhandedly that only a skilled mage like Leo could use the item outside of Valla. In Birthright, after defeating Leo, she surreptitiously gives him something to convince him to let them fight Garon. It's implied that he was able to discern that his father was no longer his father, and thus the party is justified in killing him and is a big ol' handwave for why he ceases harassing you plus not backing up Xander nor Camilla.
    • The Reveal on Revelation that the Avatar and Azura are actually cousins has no prior foreshadowing and is done through a throwaway line of dialogue, making it quite possibly the most out-of-the-blue and underwhelming reveal in Fire Emblem history.
  • Author's Saving Throw:
    • Some fans were concerned that improving MyCastle through connecting to other games could only be done with StreetPass, which is somewhat unwieldy and useless for those living in an isolated area. They were quite pleased when IntSys announced that you could meet with other players through the Internet as well.
    • The Pair Up feature from Awakening was seen by a significant portion of the fanbase as making the game far too easy. As it turns out, the whole system has been reworked, both to allow enemies to use it and to spread its benefits into a Stance System.
    • When Odin, Selena, and Laslow were first revealed, many fans complained about IntSys recycling old designs to make blatant expies of popular characters—namely Owain, Severa and Inigo. Then it was revealed they were those characters, just under different names.
    • One of the complaints about recruiting second-gens in Awakening was that sometimes they'd join at too low a level or with too bad stats to be of use. Now, when you recruit children after Chapter 18, they come with an Offspring Seal that, upon use, gives them enough levels and stat-ups to be on-par with the rest of your army.
    • A possibly unintentional example with the Super Smash Bros. incarnation of Lucina. In the English dub of Smash, Lucina comes across as a bit more arrogant and unlikable than usual through her taunts and victory poses, which is plausible for her character but gives a jarringly different impression of her than Awakening does. The English translation of Fire Emblem Fates depicts Lucina as very sweet and endearing, which is closer to her usual depictions and establishes that her Smashverse incarnation isn't an adaptational jerkass as many Western fans believed.
    • Nintendo of America revamped Soleil's supports with the male Avatar for the English release in order to avert any Unfortunate Implications people derived from the original Japanese version. Indeed, many people agree the redone support is much better written. Though, the fact that Soleil can no longer have a romance with any of the second-gen Nohr characters aside from Forrest and the Avatar has annoyed some people.
    • NoA's toning down of the Amie-style petting minigame, which removes the actual petting and instead has the characters simply speak lines of dialogue. This change may be NoA's attempt at a compromise, removing the main aspect that some of the Western audience found uncomfortable but keeping the character models and dialogue that others wanted. Parts of it are kept for characters the Avatar reaches S Support with, but it's limited to waking them up and blowing away bath steam.
    • Attempted with the English dub giving the younger-looking characters older-sounding voices as well as a few lines of dialogue indicating they are Totally 18 in order to alleviate some of the squick involving the possibility of marrying and having children with underage characters. However, it created more problems for the most part by claiming that a bunch of characters who looked and acted like children were "technically" adults, raises lots of questions about the characters' ages (especially Elise), and in general did little to alleviate the problem, since the dialogue in question consists of a single line from Leo about Elise, a line in Midori's B Support with her mother, and nowhere else.
  • Awesome Music: The one thing the game's Broken Base can unanimously agree on is that the soundtrack is amazing, even for a Fire Emblem game. Take a seat — we're gonna be here for a while:
    • The final boss theme in all routes, "End of All", is a wonderful and climactic endgame track that really sets the mood for a tense final battle. The track is mostly the same in all three routes, but the lyrics that are sung in the middle of the song are dependent on the route you choose.
    • The boss themes of both routes for battles against the opposing siblings ("You of the Light" and "You of the Dark") are both epic and heartrending at the same time; the themes are brimming with the emotions carried by the siblings on the battlefield.
    • "Road Taken" is this game's equivalent to the Conquest tune from Awakening, playing on skirmish maps. It is one of the loveliest pieces in the game, while its battle variant makes for an energetic and wonderful fight theme.
    • The English dub's version of "Lost In Thoughts All Alone" manages to equally match the original Japanese version in terms of awesomeness, thanks to Rena Strober's amazing singing. Azura's dancing scenes during both the Nohr and Hoshido routes in particular are a shining example of an English translation of an originally Japanese song done right.
    • "Thorn in You" and its battle version play during Chapter 6 and the battles against Xander or Ryoma near the end of Birthright and Conquest, respectively, and boy does it help set the mood. The normal version is fittingly depressing, with a soft piano and violins playing throughout. The battle version manages to keep the tragic aspect and ramp up the drama with a bombastic orchestra, which helps make the battles against your beloved siblings all the more tear-jerking and climactic.
    • "Condemnation" completely nails the sound of the Irish/Scottish/western European culture that the kingdom of Nohr is so heavily inspired by. It's telling that many fans consider it to be their favorite track despite the fact that it plays so often.
    • Ditto for Dusk Falls". And "Pray to the Dark". Honestly, it's probably easier to say that the entire OST of Conquest is one big CMOA.
    • "A Dark Fall" is an appropriately foreboding track which captures the complex emotions of war, especially when you're forced to go against the ones you love.
    • Its Hoshido counterpart, "Alight", is no slouch, and captures the wistful feeling Corrin must be facing upon returning to Nohr after so many struggles, with the final battles against their beloved family lingering just before them.
    • "Misery in Hand" is full of intense woodworks and East Asian beats, completely encapsulating Hoshido's inspiration, making for a truly awesome piece to listen to as you duel off against the Hoshidan royal retainers and Shura.
    • "Past Light" and its Storm variation are utterly beautiful, like nature itself in musical motion, and show why the OST of Birthright stacks up just as well to Conquest.
    • "Lost King's Supper", Garon's boss theme (in his human form), maintains the same western European feel of the other Nohrian themes, but the chaotic beat gives it a high-tension feeling of wrongness that well befits the mad tyrant.

  • Best Known for the Fanservice: The primary reason for the game's Fan Nickname of "Waifu Emblem". Though other entries have also had their share of fanservice Fates is the one that became most infamous for it, between the face-touching minigame, the poorly justified return of the children mechanic, the prominent use of the Not Blood Siblings trope, the inclusion of a Meido class, some of the more stripperiffic designs (particularly Camilla's), and certain choices of characterization which fans accuse of being otaku pandering.
  • Best Level Ever:
    • Many of Conquest's maps are well received for giving much more diverse objectives than just "Rout the enemies" or "Defeat the Boss". It's generally accepted that Nohr may have been given the short end of the stick storywise, but it has much more interesting maps.
      • Conquest Chapter 10 is both this and That One Level. Veterans of the series love it exactly because of how difficult it is, without being unfair. It's the first map to introduce ballista and fire orbs, meaning you have new toys to play with, and is also the first map where enemy royals start using Dragon's Vein on you, meaning you need to improvise quickly. It being a Defend map adds another layer of strategy, especially if one wants to grab all the villages. Players usually admit that despite the amount of time they spent on it, they had a lot of fun doing so.
      • Despite its controversial story status, Conquest Chapter 15 is an extremely interesting map unlike anything seen before in the series: the map is split into two, with no connection between the two halves, and you clone your party with the copies taking on the bottom half. The replicas share inventory and HP with the originals, so if one equips a certain weapon, their clone does the same, and items obtained exist for both copies, but limited items carry over their uses. Essentially, you have to plan your strategies around your characters being in two places at once. There's also a risk-vs-reward element in the objective: you can either escape on the top part or defeat the boss on the bottom. Do you cut your losses and run or go for more EXP and some stat-boosting items? It's a gigantic Mind Screw, but an extremely fun one. This map is revisited in Chapter 19 of Revelation with the exact same mechanics and layout, but more units for you to have fun with.
      • Chapter 24 of Conquest, the cherry blossom forest, has Dragon Veins that affect the movement of all your units. Whenever you use the Dragon Veins, the movement of the land units increase while the fliers' movement decreases. When the boss uses her Dragon Vein, however, the total opposite occurs with flier movement increasing instead, and unlike all the other Dragon Veins, hers respawns after a few turns or so, so she can keep reusing it. It is a very fun map, and you have different ways of approaching it. You could hit the Dragon Veins yourself and go on the offensive, rushing your land units closer to the boss, or wait for the boss to hit them and go on the defensive and protect yourself against the oncoming enemy fliers. Your own flying units are also affected by the Dragon Vein, so you could even have them take advantage of the extra movement when the boss uses it. The map is fun, offers a lot of strategies on how to approach it, and also has great music and aesthetics.
      • The finale of Conquest as well is the previous map turned backwards. Instead of dividing your team up, you're all charging down while fighting off powerful enemies from the side, dodging cover while Takumi tries to send waves of death down the map at you. What's more, when you finally reach Takumi, he is no slouch. Sure, it's a Humanoid Abomination, but when paired up with a clone, using a skill called Bold Stance that gives it the pairup mechanics from Awakening (minus random Dual Guards). A rush, but damned if it isn't an aesthetically pleasing and a fun end.
    • For a non-Conquest map, Shigure's paralogue. It is a ship map, but unlike most ship maps where you can park your tanks along the choke points and then send everyone else in as clean-up, the two ships attacking you alternate, and while the ships do hit you around the same general area, it's not exactly the same. This means the player may have to think carefully about pushing too far ahead (as non-fliers cannot get off the ship that is away from yours) and prepare for the next wave on the other side, while getting ready to push the boss on the top ship.
    • Percy's paralogue has an interesting twist on the traditional Rout objective. All of the enemies of the map, not including the boss, are mercenaries who have been tricked into thinking that the player's army are wanted bandits. Using the Dragon Veins that are scattered throughout the map makes all of the units within a certain range realize that the user is not an outlaw, but rather royalty, which means that they're attacking the army of a noble, flee the map, and bribe the player to forget that this ever happened to the tune of 500G per unit that flees. While there's no direct penalty for killing the mercenaries, thus allowing players to take the straightforward approach if they so choose (and be rewarded in EXP), it's also possible to instead play the map as a risk-reward system, luring as many units as possible into the Veins, trying to figure out the best opportunity to use them without the unit acting as bait getting overrun while being equipped with weak weapons in order to not kill the mercenaries when they're attacked, and potentially making well over 10000G for their trouble when all's said and done — which, while a nice bonus in Revelation, is particularly helpful when playing Conquest, a game where opportunities to drum up extra cash are limited without DLC.
  • Big-Lipped Alligator Moment:
    • The Avatar and Azura being cousins is viewed by the fanbase as this, both due to its poor handling and the fact that it is never brought up again, not even by the Avatar or Azura themselves, who may possibly be married at that point.
    • Chapter 15 of Conquest has the Avatar stumbling through a random portal to Valla with Azura. They find Gunter, clear out the enemies, leave, and never speak of Valla again. They try to justify the "never talking about it again" bit with the Valla curse, but fans still aren't pleased. The whole thing is very bizarre and one of the most criticized parts of Conquest's story.
    • Some of the appearances of the characters from other routes can fall into this if you only play one. For example, Benny and Charlotte show up in Birthright Chapter 14 in a role that could have been filled by ordinary mooks, don't say anything in the chapter's cutscenes, are implicitly killed by your army, and are never mentioned again. Anyone who didn't know they were playable characters on Conquest might be confused as to why they even had names and portraits.
    • Many fans feel that the Avatar's dragon form is this all together. The only time it can be brought up again after Chapter 5 is in Paralogue 2, which can only happen if the Avatar is married. The reason why the Avatar can transform can only be tied to the Hidden Truths DLC, where we learn that the dragon Anankos is their father. Even in-game, the Avatar's rampage is dealt with swiftly, and despite the implications behind it (especially since it's not long after the audience learns that the Avatar is from Hoshido), it's treated far too casually, and neither sets of their siblings address it at all.
  • Breather Level:
    • It's entirely possible to complete Paralogue 4 (Dwyer's recruitment mission) on the very first turn once you have a unit with Locktouch. Since the level instantly ends when the Invader boss is killed, it's possible to end the mission quickly by making a beeline directly for it by opening the door to the left of the starting position. Once the door is open, the boss is just a stone's throw away, meaning that even if you can't reach the boss on that turn, the unit who opens the door will inevitably be in the boss's attack range. If the unit the boss attacks happens to be capable of attacking at range (which most Locktouch units are capable of), it's possible for a well-placed Critical Hit, the Avatar's Dragon Fang ability, or a unit that simply has high enough attack power, to kill the boss (thus ending the mission) on the very first fight of the mission. Even if the boss survives, they'll be standing only a few spaces away from the rest of your party, making annihilating it before the end of the second turn trivial at best. The only reason not to do so is that the common enemies are widely considered weak enough to be good grinding fodder for units in need of some more EXP.
      • You don't even need to open the door: you just need a unit that can attack from two spaces away through the wall. Put Jakob or Felicia in the boss's range and he just suicidally charges into them.
    • Similarly, Paralogue 6 (Midori's recruitment mission) can be completed as early as the second turn once you have a flying unit. Much like the above mission, only the boss needs to be killed to complete the stage. The stage itself takes place on a narrow, winding forest trail, where the boss runs from the player's army down the road, while a squad of slightly slower bodyguards follows her and slows the player down. Flying units, however, can fly over the treeline and block the road, where the boss will inevitably run into them and get stuck in a logjam of her own forces, unable to retreat and leaving her exposed. While she's an Adventurer, and as such is equipped with bows and can therefore, in theory, easily cut down the flying units who box her in, it's not particularly difficult to simply kill her before she gets the chance, especially if the flying unit is paired up with a unit that doesn't share that weakness (including the Avatar). Much like Paralogue 4, there's no real penalty not to do this aside from missing out on an opportunity to grind experience.
      • Alternately, since there are Dragon Veins that burn down parts of the forest, you don't even need a flying unit to do this. The first Dragon Vein is very close to the army's starting position, so Candace can still be killed (or captured) within 2-3 turns if you're smart enough with positioning units.
  • Broken Base: Has its own page.

  • Captain Obvious Reveal:
    • Odin, Selena, and Laslow are actually Owain, Severa, and Inigo. Even if you don't see the bit on The Multiverse being a thing, it's still blatantly obvious since their personalities, voices, and appearances are exactly the same (albeit the trio are Older and Wiser here) and all their supports with other characters are filled with nods and hints towards them being the exact same characters.
    • Azura is related to Valla royalty. She still has a royal icon and can use Dragon's Vein despite being Not Blood Related to either family, so even if you don't know the full significance of Valla, it is pretty obvious by process of elimination. And once you find out the Avatar isn't related to their Hoshidan siblings, their relation to Valla royalty becomes obvious too, especially with Azura saying in Conquest Chapter 15 that only the two of them can use water to travel to and from Valla.
    • Anthony betraying the heroes in Revelation is so obvious that everyone except Corrin had already turned hostile toward him in the previous chapter.
    • Gunter is The Mole in the Revelation route. He gets an unusually high number of appearances in that route, he suspiciously can't support at all (a trait usually reserved for captured units and Einherjar), and, in the English dub at least, the voice Corrin hears right before Scarlet dies is clearly that of Gunter's.
  • Casual/Competitive Conflict: Wondering who to marry? Ask the competitive side and they'll tell you to marry a second gen unit, not even batting an eye at the squicktastic implications since it provides a stronger Kana in addition to being able to get every child unit in the game while not having to marry an Avatarsexual if playing as a male. Other players choose not to do this due to said implications, and are perfectly fine missing out on a child, with Dwyer, Hisame, or Rhajat being common children that are never recruited.
  • Catharsis Factor: Fighting Iago and Hans is very satisfying after what they put you through in the game. In Birthright, having Takumi land the killing blow on Iago is well-deserved karma, while Conquest has the player being forced to put up with them for essentially the entire game.
  • Character Rerailment:
    • Generals are back to being intimidating in the battle animations like in previous games, as opposed to Awakening which depicted them as clumsy and comical. In addition, Generals ironically have a significant advantage over any Mages thanks to the new weapon triangle where lances can beat tomes/scrolls, meaning despite their low Resistance, they are way more effective for mage hunting.
    • As another class example, Swordmasters and Berserkers got their innate critical bonuses back, which is a welcome return after they had their Critical Hit Class aspects stripped in Shadow Dragon and Awakening. Berserkers especially, as they epitomized Unskilled, but Strong in Awakening and were more used for their skills and Pair Up stat boosts than actual combat. Now they're a force to be reckoned with again.
  • Complacent Gaming Syndrome: In online matches, expect to see a lot of Master Ninjas and Swordmasters due to their high speed, power, and access to powerful and useful weapons. Kinshi Knights are also fairly common, thanks to high movement and bow/yumi access, as well as Azura with Warp due to being able to sing from anywhere on the map being a Game-Breaker in some situations.
  • Complete Monster:
    • Iago, the right-hand tactician of King Garon of Nohr, excels at sorcery and illusions. In Birthright, he tries to instigate a feud between Corrin and the Wind Tribe by disguising some of the tribalists as Faceless to be killed. Later, he cruelly attacks Flora despite being in the wrong, tries to have Corrin and their group digested alive by a resurrected Fort Dragonfall, and is implied to be behind Takumi's aggressive state. In Conquest, fueled by nothing more than contempt for Corrin, he constantly tries to get the heroes slain, including a Faceless ambush in the Woods of the Forlorn and telling the warring Hoshidans where they'll be. In one notable instance, a Faceless tries to attack Corrin, but this results in Lilith's demise instead; Iago remarks he never liked her anyway. Finally, his dislike reaches the point where he outright attacks Corrin at the end of the route in front of the Nohrian siblings, going against his own king's initial orders. Manipulative and cruel, nobody approved of Iago's actions, and even the peace-loving Corrin wanted him dead.
    • Hans is a Nohrian criminal previously arrested for murder who, after his release from prison, served as a soldier for the Nohrian army. When ordered by King Garon to test Corrin's abilities, on what was meant to be a simple recon mission, Hans murdered a Hoshidan to initiate a conflict. Despite initiating the conflict as ordered, Hans continued to try and kill more Hoshidans for fun, abandoned the group during the conflict, and later on attacked Corrin on a bridge, needlessly trying to kill Gunter in the process. In the Birthright route, Hans gets promoted to a commander, and demands that his men fight against each other for real saying that he wants to see real blood. When he finds Corrin and the group, he orders his men to throw their lives away if it means weakening Corrin, and threatens to have King Garon kill the families of those who hesitate. In the Conquest route, when ordered to suppress a rebellion occurring in Cheve, Hans ignores the rebellion and decides to slaughter innocent villagers who took no part in it. He later gleefully kills Hoshidan prisoners who were promised to be spared if they surrendered. Hans is willing to do anything if it means he'll get ahead in life, and while he claims to kill out of loyalty for King Garon, Hans only follows Garon's orders if it means he can be rewarded for what he loves doing.
  • Contested Sequel: Overall, the game is seen as making some steps forward from Fire Emblem Awakening, but also taking some steps back. They combine to put its quality compared to its immediate predecessor up in the air.
  • Critical Backlash: Given the extreme amount of hate the Conquest storyline gets online, many who play it after being exposed to said hate often have this reaction, feeling that while it still has its issues, it's nowhere near as bad as some make it out to be.
  • Critical Dissonance: The game has seen a huge Broken Base being created in the wake of its release, a good number of controversies, was labelled a "trash game" by some western social media and gaming forums and many people threatened to outright boycott the game upon its Western release over the changes to the content. In spite of this, it got high review scores across the board and got the largest US launch of any game in the series.
  • Crosses the Line Twice: You know how Flora immolates herself at Chapter 17: Lost in the Ice? Well if you have foresight of that by playing Birthright first and having access to the weapon DLC, you'll be able to supply Flora in Conquest with a forged Flame Shuriken. Double points if you give the weapon names such as "Pure Hotness" or "Fiery Death." One can only imagine the reactions of the players upon seeing that name in your castle.
  • Cry for the Devil: The True Final Boss has a tragic backstory you only learn of through DLC, but man, is it painful. Anankos foresaw his own descent into madness and tried desperately to stop it, but everything he tried either didn't work or made things worse. Humans grew scared of him and shunned him during this time, making his insanity worse. Everything finally culminated in an Accidental Murder of his best friend and the only person left who still believed in him, which broke his mind completely. When you learn this, and especially how he used to be a genuinely kind man, it's hard not to feel sad when fighting the twisted beast he's become.

  • Demonic Spiders:
    • In general, promoted units during the first half of the game, especially if the average level for non promotes are 10. As a level 1 promoted is essentially a level 21, things can get real hairy if they manage to initiate a battle.
    • Surprisingly, all enemy bow users. Archers got a major buff in this game due to them in general being Tier Induced Scrappies in earlier games, but it may have worked a little too well. Bows have insane attack power, even moreso than axes now, and Archers can easily trigger support attacks. On the Conquest route, they'll even give Archers Counter (returns direct attack damage) to mitigate their weakness in melee, forcing a Sadistic Choice as to how to fight them. Boss Archers are also given 1-2 range bows that are enemy-only, or the Point-Blank skill. This is more obvious with enemy Snipers than with Bow Knights and Adventurers, however.
      • Apothecaries in particular often have as much Strength and Defense as armored classes while still having great Skill and Speed and some of the highest HP of regular enemies, and they also have a skill that makes healing potions more effective, and will carry at least one to make use of it.
    • Master Ninja. Regular Ninja are merely Goddamned Bats, but the Master Ninja are actual threats, with enough speed to double nearly everyone, often carrying the Poison Strike skill (see That One Attack) and Silver Shuriken (-4 Speed, Defense, and Resistance to the target) to wear down even the toughest tanks, and they tend to appear in large groups. Their high Skill also means they tend to have decent critical rates on top of this. Up to Eleven on Lunatic Mode, where those in the late game gain Inevitable End, which lets their hidden weapon debuffs stack.
    • Generals with Wary Fighter. Normally, Generals can easily be one-rounded by any decent magic user due to their terrible Speed and Resistance. Wary Fighter, however, prevents them from being doubled at all, and with their higher HP, it may as well make them immune to one-round KOs. This makes them difficult to neutralize before they hit your units, and they hit hard. (And those in the late game are often armed with Beast Killers or Hammers to destroy your tanks.) They're also a pain in chapters where you need to move quickly, as they take a lot more actions to kill than other enemies.
    • Fighters aren't so bad, but Berserkers, especially those with Silver Axes and Brave Axes, are basically brick walls with a ton of HP and damage (both Might and Crit). Even in spite of the weapon triangle advantage, using sword and magic classes against them aren't too safe due to Berserkers' obscene damage output. They are a staple in late game maps and commonly grouped together with Generals, Sorcerers and Heroes, covering up for what's left of their weaknesses.
    • Swordmasters, much like the aforementioned Master Ninja mentioned earlier, have a high crit chance and solid speed in addition to their equally high evasion rates. Oh, and one of their skills, Astra is a very deadly skill that will likely go off. See That One Attack for more information.
    • Stoneborn in Boo Camp DLC. They deal tons of damage from a very long range and can freeze your units in place for one turn if they manage to hit (which is likely to happen due to some of them having Certain Blow). To add insult to injury, they give pitiful amounts of EXP compared to Faceless.
  • Don't Shoot the Message: Nintendo and Intelligent Systems tried to be more inclusive by making the Avatar the first bisexual Fire Emblem Lord. That said, there's only one Gay Option per gender, and those options are a sadist, and a stalker whose obsession is so great that it transcends death, space and time. And that's not even getting into Soleil, a bisexual character whose "bi" part seems to only exist for fanservice and comedy (at least in Japan), and who is also quite the stalker herself.

  • Enjoy the Story, Skip the Game:
    • The gameplay in Birthright is generally seen as nothing too special, being for the most part like Fire Emblem Awakening with a couple of new mechanics added, though the story is considered quite well-written in comparison to Conquest and Revelation.
    • Revelation's gameplay suffers from a heavy reliance on gimmicky chapters, as well as its infamously poor unit balance, but many people enjoy the supports between the otherwise version-exclusive characters. The fact that it has the happiest ending of all three routes is a plus.
  • Ensemble Dark Horse:
    • Perhaps due to the depth of her character and her tragic story, Flora is surprisingly very popular with both the East and West despite only being able to support two people and having a tricky, optional recruitment. She frequently gets a lot of fanart and scores highly in polls.
    • Oboro, especially in Japan. Despite being a fairly minor character compared to the royals, she managed to place among the top 10 of a Famitsu poll and the top five of the official popularity poll due to her cute voice, quirky personality and surprising depth. And also being a battle monster wielding a spear in battle, the closest you can get for a Hoshidan Nephenee.
    • Niles may be one of the most unexpectedly popular characters at this point. When he was first revealed, he didn't get much fanfare. Once it was revealed he'd be the Gay Option for a male Avatar, fans started to take a liking to him. His... interesting supports, particularly his one with Camilla, have resulted in a lot of (positive) notoriety. It doesn't hurt that he's pretty much the only bowman for quite a while on the Nohr route, where archers are very useful.
    • Charlotte was not very popular when first revealed, but started gaining a lot of attention once the game came out and importers began translating her supports, which tend to be either very sweet or just plain hilarious (for an example of both, see her supports with Nyx and her supports with Niles). Being considered the perfect wife for Xander by both fans who pair for stats and shippers who love their supports also helps give her a boost.
    • Arthur is also immensely popular in quite a few circles, especially in America. On top of being an incredibly Nice Guy with some hilarious moments due to his accursed luck, Arthur also boasts an extremely hammy performance from Cam Clarke that is one of the few things from the localization universally considered to be good. Furthermore, he's an impressive unit with fantastic HP, Strength and Skill, and good Speed and Defense, making him into a powerful Lightning Bruiser when trained right.
    • Haitaka is by far the most beloved of the recruitable boss characters, due largely to being an extremely powerful unit on par with or even exceeding other characters of the same niche, like Oboro. He is also the only readily available Spear Fighter in Conquest.
    • A nameless (and thereby recruitable) Master of Arms in Conquest Chapter 23 gains the skills Rally Strength, Rally Speed, Rally Defense, and Rally Resistance in Lunatic Mode (he only gets two of the four in Hard) and is at the center of a formation of other Elite Mooks, granting him the Fan Nickname of "Rallyman" and occasional characterization in fanfics as A Father to His Men whose charisma inspires his men to greatness.
    • For a character that appears in only one chapter of one route, Layla has gained a lot of fans for her cute and unique design. Many wish she was a playable character and she's often requested for Heroes.
    • Not a character, but an outfit. There are a lot of fans who were disappointed with the fact that the black dress with facial veil Azura wears for the Conquest version of the dance at Cyrkensia was only worn for that one scene, since she's always wearing the white dress otherwise. Not helping is that the dress was shown front-and-center during the first set of trailers, with many hoping for some kind of side-changing costume switch.
    • Selkie is very popular among the child characters, being high up in the Heroes poll among Fates characters.
  • Even Better Sequel: Gameplay-wise at least, compared to Awakening. While the game's plot and characters are rather divisive, most fans agree that the gameplay in Fates is a major improvement over that of Awakening. This is especially true in Conquest (and Revelation to a lesser extent), as while its plot is seen as the weakest of the three versions, there's considerably more variety in objectives than either "rout the enemy" or "defeat the boss", and the gameplay is much harder as well.
  • Evil Is Cool: Nohr's portrayal as the more morally-ambiguous faction certainly didn't harm its popularity, especially among earlier fans of the series who are drawn to its difficulty.

  • Fanon: See the general Fire Emblem page here.
  • Fanon Discontinuity:
    • Many fans dislike the return of second-generation characters and choose to not recruit them, preferring to pretend they don't exist. This is made much easier than in Awakening, since the kids aren't part of the plot in any way. As an extension of this, the Heirs of Fate DLC receives this treatment as well.
    • The fact that the Avatar and Azura are actually cousins is largely ignored by the fandom due to them being a popular pairing.
    • Those who didn't abandon Avatar/Flora chose instead to ignore the fact that her conversation with Jakob in the Spooky Scramble DLC exists regardless of her married status.
  • Fan-Disliked Explanation: The second generation was received much less warmly, both in the West and in Japan, this time 'round. While there isn't anything wrong with it as a game mechanic, many fans feel that the explanation for the kids was idioticnote , the implementation was clumsynote , that the entire thing has unnerving undertonesnote , and is rife with Fridge Horrornote .
  • Fan-Preferred Couple: See the general Fire Emblem page here.
  • Fetish Retardant: For some, Camilla's Ms. Fanservice elements become pure squick due to her being the protagonist's adoptive sister, and the protagonist growing up thinking of her as an actual sister. Her voice in the English dub has exacerbated this for some.
  • Foe Yay Shipping: There are plenty of fans out there who ship the Nohr and Hoshido siblings with their foils. (Xander/Ryoma, Leo/Takumi, Camilla/Hinoka, and Elise/Sakura.) Although in Revelation, they all become Fire-Forged Friends... which has just added more fuel to the shipping.
  • Fountain of Memes: While the game as a whole has plenty of quotable material, Takumi tends to be the one most often quoted, mocked, praised, or whatever. Between all of the betrayal memes and pineapple memes, Takumi may have just won the lottery in meme quantity.
  • "Funny Aneurysm" Moment: The Heir of Fate DLC is full of it in regards to some of the children:
    • When forging a weapon for Kana, they say "I want to wield the same weapon as you, Papa/Mama!" Cute at first, until the Heirs of Fate DLC shows that their parent gave them the Yato, told them to run, and died covering their retreat, leaving both very traumatized.
    • Percy's good luck vs Arthur's bad one feels a lot like this since all the fathers died saving their children. Suddenly, Arthur's bad luck was finally played for drama.
    • In a non-Heirs of Fate example, the Witch's Mark, a DLC item that allows the player to turn any female unit into a previously enemy-only class, becomes this due to a combination of Cerebus Retcon and Fridge Horror as revealed in the remake of Gaiden. As it turns out, witches are women who have essentially had their souls offered up to Duma in exchange for power. In essence, if the two classes are one and the same, you are essentially trading that character's soul for a more powerful unit. (Granted, as Fates likely takes place well after Duma's defeat, this probably does not apply; however, the comparison is still there, making the player feel lucky that this is not the case in Fates.)

  • Game-Breaker: Like the past game, there's enough game breaking skills to warrant its own page.
  • Genius Bonus: If one catches the connection to the First Dragons' power in the Dragon Veins and their relation to the practice of Feng Shui, it becomes readily apparent why Azura, the Avatar, Anankos, and other associates of Valla have such a strong water motif. One of the central ideas behind Feng Shui is that among the parts of nature making up the world, Chi (analogous to Dragon Vein power) flows best in water (shui). It also ties in with why Takumi is so powerful when possessed by Anankos that he becomes a Final Boss: second to water, the next best part of nature to gather and read the flow of chi is the Fujin Yumi's element, wind (feng).
  • Germans Love David Hasselhoff:
    • Arthur was received okay in Japan, but he was an instant hit with America, due to his red/white/blue color scheme and his classically heroic appearance, complete with Lantern Jaw of Justice and an outfit that looks suspiciously similar to Captain America's. His resemblance to Gaston has also been noted. Not to mention being voiced by voice acting fan favorite veteran Cam Clarke doing his best American Hero voice acting. See Memetic Mutation below. His supports have only made him more popular, including such moments as trying to fistfight a bear in Benny's or going on superhero patrols to help random people every morning in Beruka's. It also helps that he's one of the few Conquest-exclusive characters who you aren't forced to fight on Birthright; in fact, he can be convinced to temporarily join your side. So there's no Player Punch for his fans if playing ''Birthright''.
    • Similarly to his father, Percy became well-liked by most of the fandom outside of Japan, even by people who hate the second-generation characters in general, thanks to his Luchador-styled outfit, adorable appearance, and For Great Justice attitude. When it was revealed that the English dub has him voiced by Antony Del Rio, the voice actor of Pit, his popularity skyrocketed even further. By comparison, he was stuck at the bottom of the males on the official Japanese poll, only beating Fuga and Yukimura.
    • GameFAQs has taken quite a shine to Leo, Selkie, Selena, and Midori, to the point where they're guaranteed to be near the top on popularity polls.
    • If the popularity poll is anything to go by, Orochi is the least popular female character in Japan. The West however, took a quick liking to her thanks to her Ms. Fanservice status and fun-loving, mischievous personality.
    • Female Kana scored pretty low on the popular female character poll in Japan. In the English version, she was given a well-received voice actress, and has her abandonment issues expanded on, making her more positively received in the West than her male counterpart.
  • Goddamned Bats:
    • Samurai and Swordmasters have the "Duelist's Blow" skill, which boosts Avoid by 30 when the user initiates combat. They don't hit hard, but are annoying to fight due to being harder to hit on their turn (where most of the game's fighting occurs).
    • Ninja as well. Shuriken don't hit very hard, but damn if they aren't going to annoy you with their debuffing ability. For an added bonus, a few Ninja can also swap places with their target, thanks to having the Wyvern Rider's Lunge ability equipped — and the AI will often send the ninja to harass the target first, transpose with them, and then gang up on the target, or chain-transpose them away from their supporting allies.
    • Asshole Reinforcements easily turn into this — since some of them literally do not even give you experience when you kill them. There is essentially no way to tell whether or not a unit is an Asshole Reinforcement short of spotting whether or not they spawn in your way. Yet these asshole reinforcements are just as powerful as any other unit on the map, meaning you have to waste turns fighting them when they inevitably get in your way.

  • Harsher in Hindsight: In their A support, Effie tells Xander she can't properly train with him because she's focused on protecting Elise, and she can't imagine him hurting Elise. On the Birthright route, he ends up accidentally killing Elise. And that's the Japanese version — the English one is far, far worse, specifically because of this one line.
    Xander: Imagine I have lost all sense of self and am determined to kill Elise.
    • Elise and Xander's supports too become extremely harsh to players who've played Birthright and know how things go for them there. In particular, Elise's study of books on peace and Xander telling her the world will need that attitude one day. In Birthright, Elise lets herself die by his hand to prove this point to him.
    • Similarly, at the end of Birthright Chapter 12, Elise tells Xander that if he wants to fight the Avatar, he'll have to fight her first. Near the end of the route, she once again stands between both of them, with some very dire consequences for Elise.
    • Hana talks about how dying in service is the best possible death for a Samurai in her Support with the Avatar. And in Conquest, Ryoma takes his own life by committing seppuku as a Heroic Suicide for the hero's sake.
    • Some of the skinship quotes for certain characters — Xander, Takumi, Flora, Elise, and Azura — should the Avatar be married to the person in question, become a lot sadder and harsher if one knows the fates of those characters. They all talk about dying for the Avatar's sake, and on some routes, they do.
    • Shortly after Chapter 3, the Avatar tells Lilith "I won't have you sacrifice yourself for me!" That's exactly what she does later on in both Birthright and Conquest.
    • Azura's actions in the other two routes gain a horrifying context in Revelation. She reveals that she knew the real cause of the war between Hoshido and Nohr all along, but was cursed so as to be unable to tell anyone, meaning that she knew everyone was being manipulated in Conquest and Birthright, but was forced to watch in silence as they fight and die, playing into Anankos' hands. Her only recourse was to bring the war to as swift an end as possible by helping the Avatar, even if it means siding with Nohr and helping invade her adopted homeland. Worst of all, she dies in both those routes, without anyone ever learning of the silent hell she went through.
    • Kaze's personal skill will, if he's paired up with anyone else, function the same as Miracle. (Saves a unit from a fatal attack, dependent on that unit's Luck.) Guess what happens in Chapter 15 if you don't get him to an "A" support with the Avatar in Birthright...?
    • Shigure's support with his father involves his father supporting his art hobby with his own personal gallery. It also contains the line "In different times, perhaps you could have become a world-famous artist." Then, Matthew Mercer was confirmed as the voice of prodigal artist Yusuke in Persona 5, whose father figure is a world famous artist who became that way by plagiarizing his students' work, including Yusuke's, and severely abuses him, along with being responsible for Yusuke's mother's death.
  • He Really Can Act: The English version of Shigure's End of All. While the Japanese and Azura versions were already impressive, Shigure's English voice actor does not sing professionally and still managed to nail it.
  • He's Just Hiding!: Elise and Izana in Birthright and Revelation, respectively. With Elise, there is just enough leeway to assume she survived, and nothing that instantly debunks the possibility. With Izana, many believe he faked his death, which is in-character for him to do.
  • Hilarious in Hindsight:
  • Ho Yay:
    • A new feature in the Japanese version of the game lets the Avatar call up members of your army into their room so that you can... rub and pat them to raise affinity, a la Pokémon Gen VI, or the Project Diva games (but with more blushing). You can do this as either gender, to either gender. Rubbing someone of the same gender is pretty much the most homosexual thing one could do without getting outright sexual. However, this feature was removed for the international release.
    • Silas is extremely devoted to the Avatar, to the point of having snuck a young Avatar out of the castle to take them on a picnic date, despite knowing that such an act could get him executed — which it almost did. He then became a knight for the sole purpose of being reunited with them, and is willing to betray his home country for the Avatar should they choose to side with Hoshido. Because of this, there are some very persistent rumors that he was intended to be either the Gay Option instead of Niles, or a second Gay Option.
    • Camilla and her subordinates are starting to look like Les Yay. Camilla has a thing for strong girls and Beruka is apparently "her favorite", while the normally self-centered tsundere Selena is always super kind to her female friends, which gets mixed reactions. Considering the original Severa brought much Les Yay to Awakening... Additionally, Camilla's supports with a Female Avatar are exactly the same as with a Male, with her actions towards the Avatar being veeeery suspect... And Camilla's interactions with Hinoka bring the whole thing up to Les Yay critical mass.
    • Takumi and Leo's supports have them discover they're Not So Different, and in the A-support Takumi suggests they explore this bond beyond "mere friendship". One could be forgiven for expecting the two to be able to S-support after reading that line. And then the final shot in Revelation has Takumi placing his hand on Leo's back, which no other sibling does with their counterpart.
    • The Beach Brawl DLC has you play as one of the royals + their retainers in a "contest" against the others. If the players choose Leo and win, the victory scene features Niles and Odin absolutely gushing over his surprisingly ripped body. The fanbase immediately ran with this to its logical direction.
    • And then there's this linenote  from Niles and Arthur's Japanese supports. That is very forward of you Niles.note 
    • Soleil can be rather direct about her liking for the ladies.
    • In Forrest and the Male Avatar's A support, Forrest tells the Avatar how a shopkeep found out that Forrest wasn't a woman, but a crossdressing man and was mean to him. The Avatar attempts to cheer Forrest up, and this exchange happens:
    Avatar: Any world that doesn't appreciate your charms is a fool. The natural response to a fool is to pity their foolishness.
    Forrest: I'm charming, am I?
    Avatar: Extremely.
    Forrest: ...Thank you. That's just the encouragement I needed to stay the course.
    Avatar: That's the spirit. You look great in those clothes. Anyone who says differently is a dunce or a dastard.
    Forrest: Goodness, Avatar.
    Avatar: Hmm?
    Forrest: You protest so vehemently that I begin to wonder if you have feelings for me.
    Avatar: Oh, ah—!
    Forrest: Hahaha...I'm teasing again. In all sincerity, thank you for brightening my day. I really appreciate it.
    • The female Avatar and Scarlet get in on this too, where the Avatar calls Scarlet strong, dignified, and beautiful (among other compliments) and Scarlet mentions that she could "get to like hanging out with a gal who says nice things about [her] all the time". In their A support Scarlet wakes the female Avatar up to go stargazing with her and tells her a Cheve tradition that people who die become stars and how her own parents are dead, which is why she decorates her weapons with sparkly stones like the stars and wonders what color of star she'll have when she dies. It is, overall, a more emotional support than the male Avatar's Scarlet support.
    • Takumi and Hinata get quite a bit of this, too. Hinata is incredibly devoted to Takumi, to the point that Hisame and Kiragi's supports feature Hisame saying that their dads seem a little too close.

  • Informed Wrongness: The Avatar's meeting with Kotaro on Conquest has them turning against him because he captured Kagero and is holding her prisoner. Never mind the fact that she is the right hand of the de facto king of the nation you are at war with, and is someone you would probably want taken out of the equation. In addition, evidence of Kotaro's other acts of dickery (razing Kohga and murdering Saizo the Fourth) comes purely from the mouth of two completely untrustworthy sources: a pirate who tried to rob and kill you 30 minutes ago on behalf of said enemy nation and the left hand of the aforementioned enemy king who would obviously stand to gain quite a bit from turning Nohr against its allies.
  • Iron Woobie:
    • Mozu as well. Having lost everyone she loved and cared about in the village destroyed by the Faceless (and having to watch her mother die right in front of her), one really has to feel sorry for her. And despite all of this, she's a competent Magikarp Power Plucky Girl. Not to mention that while she does occasionally cry about it in her supports, Mozu always ends up becoming even more useful to the army.
    • Elise has had a very hard life, barely knowing Garon before he underwent Sanity Slippage, having a mother who never loved her and drifting apart from Xander, her Big Brother Mentor and Parental Substitute, due to his duties. And if you play Birthright, things get even worse for her, ending with her being killed by said brother. Despite all this, she still manages to be one of the kindest and most optimistic characters in the game and the only sibling who never fights the Avatar under any circumstance, fully believing in peace between both kingdoms until the end.
    • Princess Sakura was traumatized by her father's death and the Avatar's kidnapping, especially because she later learned about some rumors that say SHE was supposed to be kidnapped by Nohr, not them. She has almost crippling anxiety and insecurities. She loves her siblings a lot, but is emotionally distanced from Hinoka (and it takes Hinoka a while to realize it) and, in Conquest and to lesser degree towards the end of Birthright, she can't do lots to help the very troubled Takumi. And yet she learns to become a White Mage and miko (which, according to Azama, is rare among Hoshidan nobles), refuses to just give up even if the Avatar doesn't choose Hoshido, takes up arms in Conquest despite hating warfare, is the first of all the siblings to join the Avatar in Revelation even with all the scorn the Avatar gets from both warring sides for their indecisiveness, gains the love of several of her love interests for her Silk Hiding Steel traits rather than her cuteness (including even Nohr's princes in Revelation) and remains sweet, helpful, kind and loving no matter what.
    • Queen Mikoto has not had a very good life. First, she was the lover of Anankos' good side and had his child, but Anankos eventually left her and their child for their safety and she went on to marry King Sumeragi. Then her husband was killed and her child was taken from her. Shortly after being reunited with said child, she dies protecting them. The assailant? The reanimated corpse of her husband Sumeragi, being controlled by her former lover Anankos. And yet, this woman never really lost her gentle smile, ruled wisely over Hoshido itself, raised the Hoshidan siblings plus her protegée Azura lovingly as if they were her birth children, was among the few who accepted Orochi the way she was despite her family's bad fame, and even as she died, she did so calmly and telling the Avatar that she was relieved they were safe.
  • It's Hard, So It Sucks!: Since Conquest aimed to be challenging even to Fire Emblem veterans, it has been criticized by some people for being too hard for its own good. Having to deal with tough enemies with tricky skills, numerous cases of That One Level, and limited chances to strengthen your army has proven to be more frustrating than fun for less skilled players, even on the lowest difficulty setting.
  • It's Easy, So It Sucks!: At the same time, Birthright has been panned by series veterans for being too simple. A lot of the game can be trivialized with resident Game-Breaker Ryoma, who tosses aside most of the challenge the game has on Normal and Hard. Even Birthright Lunatic is considered easier than Conquest Hard and has its late-game be more like a meat grinder than anything else.
  • It's the Same, Now It Sucks!: Some Fire Emblem fans, mainly those who disliked Awakening, have accused the initial reveal trailer of this, as the game features the same artstyle and looks to be fairly similar in gameplay mechanics, much like the relationship of the Game Boy Advance entries in the series. Mitigated by the many gameplay tweaks offered over Awakening and the steeper challenge of Conquest mode specifically designed to accommodate their requests, but brought back with the announcement that marriage will be returning, along with children.
  • It Was His Sled:
    • Unless one has completely shut themselves off from news about this game since its release, then chances are pretty good that they know that the Avatar is not related to any of their siblings. On the other hand, since S-rank supports are possible with all of them, it's rather a giveaway: Nintendo's not really going to release a flagship product with that particular taboo ready to violate.
    • Laslow, Selena, and Odin actually being Inigo, Severa, and Owain rather than expies of them is also very widely known, probably because these characters would have been widely hated otherwise, and in fact were until this was discovered.
    • The events of Chapter 5, to English-speakers. The First-Episode Twist was fairly well-hidden in Japanese marketing, but the first official English dubbed trailer heavily hinted at it, Nintendo Treehouse showcased story scenes from it immediately afterwards that mention it frequently, and later promotional videos showed Chapter 5 in its entirety, meaning most English-speakers were made aware of the twist before the release of the games.
    • The Plot Twist of the Avatar and Azura being cousins is pretty widely known on the Internet, due to the fans' confusion and anger about it giving it a lot of discussion on internet forums.
    • Given how it isn't hinted at until the end of her Paralogue, Soleil's bisexuality was probably intended to be a surprise, with her asking a girl out being a Wham Line regarding her character. Given how controversial she became, this is usually the first thing anyone going into this game knows about her.

  • Jerkass Woobie:
    • Takumi. He has gentler sides that come out with his family and subordinates, but it's also true that he brings quite a bit of his own grief on himself. Most of his behavior can be traced back to his frighteningly low self-confidence and his mistakenly believing that no one in his family loves or even cares for him. This is the main reason he can act so abrasive, as he is resentful of the Avatar for being lavished with love and attention, even when the Avatar isn't to blame for it and doesn't deserve it either. It's especially strong in Conquest, though his aggression towards the Avatar does have some justification, his resentment is strong enough to make him far more pliable to Anankos' More Than Mind Control.
    • Niles's Dark and Troubled Past left deep scars on him, both physical and psychological, that turned him into a sadistic person who enjoys bursting the bubbles of people who've lived charmed lives; his supports have stated that he savors the moment where he can personally force people to feel pain and suffering for the first time. This is thanks to being abandoned by both his parents and the gang who pretty much raised him, the latter instance leading to a Despair Event Horizon, and his growing up in wretched poverty that led him to steal. It's also heavily implied he was sexually abused in some instances, though it doesn't define him the way his abandonment issues do.

  • Launcher of a Thousand Ships: Female Corrin. She is usually paired with Xander, Leo, Takumi, Jacob, Kaze, Saizo, and Silas. And those are just are the more popular ships.
  • Love to Hate:
    • Anankos is not as beloved by the fandom as villains like Arvis, Lyon, and the Black Knight, but is at least considered to be a vast step-up from Grima by virtue of having a personality and backstory. He's also seen as superior to Garon, so in the end the fanbase appreciates him for being a hateable antagonist with some depth.
    • Kotaro is a total scumbag only concerned with expanding his own nation for petty reasons, and killed Saizo and Kaze's father. Cutting him down, especially with Saizo or Shura, is extremely satisfying. Being one of the few openly villainous Japanese-themed characters, being That One Boss in Conquest, and sparking incredibly awesome battle dialogue with the characters It's Personal for definitely helps, as does the fact fans of older games may recognize his motives as very similar to Erik of Laus, another character fans Love to Hate.

  • Mary Suetopia: Hoshido is often criticized as being this. Hoshido is a peaceful Arcadia so bountiful and generous they have resources to spare and no visible villainous characters, in contrast to Nohr, which is presented as a Mordor ruled by a Decadent Court who's constantly trying to conquer the former in naked aggression without even bothering to ask for aid or alliance. Hoshido was even covered in a barrier that makes their enemies become peace-loving once crossing. This has drawn criticism as unnecessarily-weak storytelling, especially when held against the track record of the rest of the series. Gaiden had Zofia refuse to give food to Rigel, while Thracia 776 revealed Leonster imposed heavy tariffs on Thracian crops, making it hard for commoners to earn enough to eat. Even Awakening, for all its comparative moral simplicity, mentioned that, from a historical perspective, the Plegians did have legitimate grievances against Ylisse that Gangrel was stoking for his own ends.
  • Memetic Badass:
    • Prince Leo aka 'Book Bro', due to being shown using what appears to be very powerful magic in the second trailer.
    • Hana became one after the reveal of her personal skill (when the user kills an enemy, all adjacent enemies lose 20% of their HP) and her Pervert Revenge Mode on the Avatar in the My Castle trailer. One user on Serenes Forest has even said she'll be "the second coming of Mia".
    • Takumi from a gameplay standpoint, as both his status as a Game-Breaker as a playable character and That One Boss as an enemy are legendary among the fanbase. Ryoma as well, for the same reasons.
    • Azura quickly became one once it was found that her Strength growth was higher than both the Path of Radiance and infamous Heroic Build Radiant Dawn version of Ike. A fan-made image of her slamming Ike into the ground was even born from this and became popular enough to be a meme in its own right.
    • On a certain image board, Gunter skyrocketed to this position after hackers managed to discover him looking very intimidating and powerful late in the third route.
    • One of the enemy units in Chapter 23 of Conquest (on Lunatic difficulty), a generic Master of Arms with 4 Rally skills, started to become quite popular after players learned that capturing him greatly helps to ease the late-game difficulty of Conquest. This has led players to dub him the "Rallyman", encouraging units to Never Give Up!
  • Memetic Loser:
    • Shura in Conquest is often executed by many players so they can gain extra Boots. It doesn't help that his bases in Conquest are the lowest of all routes.
    • Rinkah sees no end to the fandom bullying her for her "painted-on abs" and overall poorness as a unit compared to her powerful appearance.
    • The West may be fond of Silas, but that doesn't stop them from ribbing him about his best friend, the Avatar, completely forgetting about him, even after he basically dedicated his life to them.
    • Male Corrin eventually turned into one. Almost from day one, fans have vastly preferred his female counterpart due to his lack of interesting customization options on top of his already uninteresting base design, and being short a potential spouse which can cause at least one additional character to be permanently missable, which forces players to pick from a small pool of four ladies who exclusively support with him if one is going for 100%, and only one of them available in all three routes. Not remotely helping matters is the fact that the avatar has a large number of controversial character flaws and behaviors that many players find to be more (though not entirely) palatable with a female protagonist. It would get worse for him in the ensuing years, as his appearance in Super Smash Bros. was overshadowed by his female counterpart again despite getting most of the advertising time, and the official Fire Emblem Heroes character poll had him not only crash out of the top twenty by the end, he actually lost out to other losers like Eliwood and Dorcas. Another blow is that Fire Emblem Warriors has female Corrin be considered canon, which didn't help his reputation in the slightest. Many people find it really disturbing that the game pushes him and the player to an extent, to marry Azura, his cousin.
    • Hoshido as a whole has been getting this treatment. This primarily stems from the fact that Nohr is much more well-liked than Hoshido due to the latter being seen as a Mary Suetopia, which has lead to the former getting much more representation than the latter. Given that Nohrians also go through more overall strife than Hoshido due to poor soil and a bad economy, Nohrians are also seen as much more badass than Hoshido. This is best displayed in Fire Emblem Heroes where Nohr has had 11 seasonal variants compared to Hoshido's 4. The New Year's banner was Hoshidan themed, and even then the only Hoshidan on the banner was Takumi, the other units being Azura and Camilla. And to top it all off, every Hoshidan royal has lost a Voting Gauntlet thus far. Special mention goes to the Hair gauntlet, however, where Ryoma lost to Soren in the first round, and Hinoka and Takumi both lost to Shanna, with the latter losing in the final round too.note 
  • Memetic Molester: The May 31st Direct unveiled a new feature where the Avatar can call people to their room and rub their face, immediately landing them this label among the fanbase. Because of this, the international release toned down this feature; you can still call characters to the Avatar's room, but can only rub the spouse.
  • Memetic Mutation: Has its own page here.
  • Memetic Troll: Azura. Due to how the curse of Valla, that causes anyone talking about the Kingdom of Valla outside of it to disappear, is handled in the story (i.e. barely mentioned); fans joke that Azura is either making up the curse's existence, making the curse seem more powerful/deadly than it actually is, or some combination of the two, presumably just to mess with everyone.
  • Misblamed:
    • Among the many things purists of the Japanese scripts will use to attack the localization, a common complaint is the number of name changes to longstanding Fire Emblem classes (for example, changing "Pegasus Knight" to "Sky Knight"). These name changes actually existed in the Japanese version and were present largely as a stylistic decision (Nohr classes are written in katakana like Fire Emblem names traditionally are, while Hoshido are written in kanji and hiragana) that was Lost in Translation.
    • Treehouse is often blamed for things like the Skinship mechanic being alerted, among many other changes. In reality this is actually more of a Nintendo choice then anything and the developers supported the change. Word of God confirmed that the team did not like the mechanic and it was supposed to be even worse then the finalized version was. Once the game came out, the team changed it because they did not like the mechanic, as even several Japanese players complained about it. If anything, Treehouse made the situation better by allowing the benefits of the mechanic to remain.
  • Moe:
    • The normally serious Lucina behaves like the nicest girl in the universe towards the Avatar despite being lost and confused.
    • Severa (as Selena) is still a tsundere, but has mellowed out quite a bit and is more likely to show kindness.
    • Laslow/Inigo's shy but caring nature puts him into this territory, despite being a Casanova Wannabe. Especially since he's mellowed out since Awakening and has several genuinely heartwarming supports.
    • Due to his Gentle Giant nature and genuinely kind personality, many people consider Benny to be this.
    • Felicia is the most commonly cited example in the game, although the younger royal sisters, Sakura and Elise are quite this as well.
    • This particular reason is why the Female Kana is more loved, at least in the west.
    • Clumsy archer Setsuna, Country Mouse Mozu, Genki Girl Hana, foxboy Kaden, and yandere Peri also qualify.
    • The Avatar's Hoshidan sisters, Sakura and Hinoka. Hoshido isn't nicknamed the Land of Moe for nothing. Although Elise does qualify too.
    • The Female Corrin can be this as well, especially if her more petite form is chosen and the Female Kana's voice can be chosen for her as well, and... her eyes are huge.
  • Misaimed Fandom:
    • The game has two realms with very different sets of morals and very different world-buildings associated to them. Both are supposed to be seen as possessing pros and flaws which are incarnated in their Royal Families: despite their differences, they all love the Avatar, who belongs to both groups, with all their hearts and will not react well to him or her choosing one over another or, in Revelation, not choosing a side. However, the fans have decided to latch on one Royal Family/Kingdom and bash each other, portraying their chosen "family" as innocents whose flaws must be ignored or swept away to fetishize their suffering, while the other one is downgraded to Evil Incarnate. The most rabid Nohr fans creepily reduce the genuinely tragic Nohrian Royal Family into helpless and fetishized victims who should never be called out for their own mistakes; the most rabid Hoshido fans paint Nohrians as nothing more than card carrying villains blindly following an Avatar who is little more than a deluded fool so they can have some sort of petty revenge or appease King Garon.
    • Prince Forrest is a Wholesome Crossdresser and Action Fashionista who explicitely says he's a guy despite his girlish tastes in clothing and openly states that he's uncomfortable whenever he's mistaken as a girl. A part of the fandom, however, insists that Forrest is a trans girl, despite evidence to the contrary.

  • Narm:
    • General consensus amongst the fanbase when the first English trailer came out was that the dubbed voice acting was good...except for Garon's, thanks to his only spoken line during the first English trailer being laughably full of ham.
      Garon: "You are my child now."
    • Xander's response to Ryoma's challenge is very hammy:
      Xander: I will accept your challenge, 'High Prince'. But I'm no general. I am crown prince Xander of Nohr!"
    • The true form of Anankos has a shape that is... uhm, better defined in the following phrase:
    • The game allows players to modify their characters's looks by adding accessories (animal tails or ears, specs, etc.) or making them wear different outfits (bathing suits, maid dresses, etc.), which carry over to cutscenes and can potentially disrupt the mood. For example, taking Scarlet's murder seriously can be difficult if the killer, a possessed Gunter, is wearing something like a fox tail or a funny pair of glasses when it takes place.
    • Most bosses (except the final bosses and monster bosses such as Faceless) can be stripped down to their underwear via various means, such as Sophie's personal skill or Raider weapons. You can send your units to have an important conversation with a boss (i.e. send Saizo to confront Kotaro about killing his father), who will proceed to be completely straight-faced about the situation despite being practically naked.
    • While the English versions of the dancing scenes during both Birthright and Conquest are mostly awesome thanks to Rena Strober's singing, the Closed Captioning shown when Garon is reacting to Azura at the end of both scenes is... not so awesome.
      (groans of increasing discomfort)
    • When Ryoma commits seppuku in Conquest, the angle of the camera makes it look like he's cutting his nuts off instead.
    • In Birthright's Endgame, the Avatar jumps in front of an attack meant for Ryoma and Takumi. Their pose is supposed to look like a Crucified Hero Shot, but it looks more like they are stuck in a T-Frame. (Even discounting that, the Faux Symbolism can still come off as narm.)
    • The Avatar can be customized with hair that will hang over their face. During some scenes, the hair will clip through their head.
    • General opinion about Flora's suicide in Birthright is that it was extremely stupid, because she was on fire yet giving a big long speech when she should have been screaming in pain, as well as the suddenness and, to some, pointlessness of it. Some also thought the Avatar's reaction crossed the scene into being a little too dramatic.
    • Likewise, Lilith's Heroic Sacrifice in both routes is considered to be far more hilarious than sad due to the insane suddenness of it, with Lilith basically flying in out of nowhere with little indication throughout the story that she even so much as leaves the castle at all, as well as the fact that the player will almost certainly have fed her so much, and gotten her to such a high level, that watching her die instantly in a single hit from a Faceless or Hans with a low-might axe simply shatters suspension of disbelief. Also, at least in the Conquest version, because it prompts this utterly narmtastic and melodramatic line from Corrin:
      Corrin: Why does someone as pure as Lilith have to die, that I might live?
    • Anthony's betrayal in Revelation is very hard to take seriously when A) He only showed up two chapters ago and B) literally everyone besides Corrin had already determined that he was a traitor.
  • Narm Charm:
    • "Lost In Thoughts All Alone" ("if ~ hitori omou" in the Japanese version) is an Award-Bait Song with some rather cheesy lyrics, especially in the English dub. That said, the song itself is well liked across the whole fandom, and the singers for both the English and Japanese versions sound very impressive, making for a very memorable tune.
      Sing with me a song
      Of birthrights and love
      That light scatters to the sky above
      Dawn breaks through the gloom
      White as a bone
      Lost in thoughts all alone
    • Marth's English voice is high-pitched, corny, unrealistic, and hammy compared to other characters, but is also endearing and fits his character.
    • Clothing Damage will carry over to cutscenes. It can be quite charming seeing units with holes in their clothes and covered in dust going through dramatic cutscenes, especially if the scene is set right after a fight.
  • Never Live It Down/Overshadowed by Controversy:
    • The fandom has exaggerated the actual quantity of skimpy-dressed female characters. While there is quite a bit more fanservice than in other FE titles, out of the rather large female cast, only four Nohrian women (Charlotte, Camilla, Nyx, and Ophelia) and four Hoshidan girls (Kagero, Rinkah, Orochi, and Rhajat) are super service-y, while all of the other women in either country are dressed in far more sensible and/or practical ways, and additionally some of the Ms. Fanservice characters do have some in-character reasons to dress the way they do.note 
    • The skinshipping mechanic ''"Fire Emblem Amie" is so wildly divisive among the fanbase, and everyone is so vocal in their opinion of it, that it's quickly becoming one of the features the game is most known for — and not in a good way. The mechanic being heavily redone in the Western versions of the game has done nothing to curb the controversy.
    • Soleil is mostly remembered for the controversy over her Japanese supports with a male Avatar, which have undertones of Bait-and-Switch Lesbians. While the in-game dialogue states that she's bisexual, fans still go at each other's throats debating her sexuality. Like the skinship mechanic mentioned above, the fact that her support line with the Avatar was completely rewritten to remove the Slipping a Mickey subtext, and most of her other S-Ranks were redone so that the only men she can end up with romantically are the Avatar and the feminine Forrest is very telling. Some still feel "too little, too late" and are upset that she still cannot S-Support girls, although such a change is beyond the scope of localization.
    • In a meta sense, fans in North America still haven't let go of the whole "curtain incident" from Awakening, or Nintendo of America censoring things in generalnote . Before the localization was released, fans debated just how much the game would be bowdlerized when it reached them. And the final localization has permanently tainted certain circles' reputation of Treehouse and Nintendo of America as a whole.
    • Takumi is infamous among some fans for repeatedly calling the Avatar a traitor for pretty much all of Conquest and about half of Revelation. Putting aside the fact that Takumi spends much of the game under The Corruption, he's far from the only Hoshido character to have a venomous hatred of Nohrians (case in point being Oboro, his own retainer, who is more often than not paired with him) and that many of his supports show he's actually a pretty good guy, many fans will never forgive his behavior.
    • Similarly, Xander is continuously criticized by many fans for being in denial that his father is irredeemable, and Azura for her Ass Pull plan to expose him in front of Xander and the other Nohrian royal siblings, completely ignoring their redeeming qualities elsewhere in the game, and the fact that Xander's loyalty to his father makes sense with the given backstory. In addition, some are critical of Xander for seemingly being Out of Character during Birthright, often forgetting that Xander in Birthright is dealing with his adopted younger sibling leaving for the enemy faction, and than preceding to lead the war against his country, where as in Conquest, Xander has Corrin with them, and is able to be more relaxed as Corrin leads the army.
      • Also, Xander is constantly mocked and hated for accidently killing Elise, despite how Elise was the one who went in front of the Avatar to attempt a Heroic Sacrifice (Xander really didn't mean it at all) and despite how it only happens in Birthright and not in Conquest or Revelation. Yet, a lot of people act as if he does this on all three routes.
      • Another one relating to Xander is him putting Peri as one of his retainers. Even though Xander gives reasons whynote , people who hate Peri will often say he's an idiot for doing so, even ignoring how Peri is genuinely loyal to Xander.
    • Rhajat is a Dark Magical Girl who wants to have friends but is damn bad about it despite her tries, tears up when her father Hayato brings up her loneliness, and isn't completely incapable of being kind to others.note  However, the fandom focuses only on the questionable localization of her supports with either of the Avatars. Granted, these changes are very notorious, but don't completely excuse how Rhajat's remaining good traits are continuously ignored.
    • The Avatar weeping for a good number of character deaths makes people think that they do this even for enemies who have personally wronged the Avatar such as Hans and Iago.
    • In a similar vein, some people over-exaggerate Corrin's anger towards Nohr shown in the first few chapters of Birthright, calling them "bloodthirsty" and acting like they're like that for the entire route. While Corrin is a bit more aggressive in Birthright than they are in Conquest, most of their aggression is reserved for characters like Hans and Garon, and they do have their moments of diplomacynote .
  • No Such Thing as Bad Publicity: Despite the mixed reception to the games' Western localization and the divisiveness of the game as a whole, the game still managed to sell 300,000 copies during its opening weekend, making it the fastest-selling game in Fire Emblem history. Ironically, the massive controversy surrounding its localization probably increased the awareness in the general public that isn't as concerned with the various disputed elements.

  • Older Than They Think:
    • Localizations changing controversial elements isn't new to the series at all; in Fire Emblem: The Sacred Stones, a support featuring Ewan startling Amelia was originally of him looking up her skirt in the Japanese version. There's also avoiding Unfortunate Implications by aging up characters; Nowi from Awakening is a big example, but it's also even been done back in Fire Emblem: The Blazing Blade, where Lyn's age was raised from 15 to 18.
    • The removal of the Weapon Durability mechanic, the "new" Ragnarok spell, and characters being able to wear accessories actually first appeared in Fire Emblem Gaiden. People think they originated in Fates because Gaiden is one of the most obscure games in the franchise.
    • Saizo and Kaze are not the first Cain/Abel duo to not be Cavaliers: Kain and Alva from Fire Emblem: Thracia 776 were Lance Knights instead. They're also not the first Cain and Abel in the series who can end up fighting each other: Abel appeared as an enemy in Fire Emblem: Mystery of the Emblem Book 2 and could be fought with Cain, though there was no special dialogue. However, they are the first members of the duo to not be any kind of mounted unit.
    • This isn't the first time in the series a character from a previous game has appeared under a Paper-Thin Disguise: Sirius in Mystery of the Emblem did it first, and Danved in Radiant Dawn played it for laughs.
    • The Western fandom was shocked by the presence of incest within the game, despite the fact that incest has made an appearance in previous games — most notably in Fire Emblem: Genealogy of the Holy War, where it was directly plot-relevant. Most of the incest in this game isn't actually blood-related, with the sole exception being a set of potentially Kissing Cousins, the Avatar and Azura, which is perfectly legal in Japan and even some parts of the West, including many US States, whereas the main pairing in Genealogy of the Holy War was incest between two half-siblings.
    • Towards localizations in general — allegedly, a lot of people didn't know about changes to avoid things being Lost in Translation, woolseyisms, or Cultural Translation made to localizations until this game came about. Many people are also unaware that 8-4's localization of Awakening took this approach, too, changing just as much, if not more, than this game.
  • OT3: The younger brothers and their retainers (more precisely Leo/Niles/Odin and Takumi/Oboro/Hinata) have become this in much of the fandom, especially after the former trio's Scramble Party event, which consists of Niles and Odin praising Leo's shirtless body.

  • Pandering to the Base:
    • Both routes of the game seem to be going for this, as the Hoshido route is designed to be more accommodating to newcomers with its style being similar to Awakening (which attracted many new fans to the series), and the Nohr route is being tailored to be more challenging in order to appeal to the fans of the earlier games that felt alienated by Awakening's changes to the series' core formula.
    • The inclusion of Awakening's Severa, Inigo, and Owain, due to their popularity was considered this by some fans.
    • Similarly to the above, the inclusion of three child characters who are Expies of Tharja, Gaius, and Cordelia, again due to their popularity. As an added bonus, it's even implied that these characters are the preincarnated or reincarnated versions of their Awakening selves.
    • Some believe the inclusion of the child/second generation characters in general was this for those who liked the mechanic in Awakening, due to the kids in Fates having no real in-story justification for being there, unlike in Awakening where Set Right What Once Went Wrong was the real core of the plot.
    • One popular Western critique of the title is that it is only the Japanese base being pandered to. The above expy characters were the winners of a Japanese popularity contest that did not factor in any Western votes (Tharja in particular is much more controversial to Western fans, and Gaius is less popular than Henry). Worse, many fans have even accused this pandering as causing a bias in the storytelling, with the Japan-inspired Hoshido being wise, benevolent, Martial Pacifists with a very optimistic campaign, and the Nohr faction, which was much more popular in the West, having a generally badly-handled story that was a bit too much like the "evil campaign" fans didn't want.
    • On a more positive note, the third pack of DLC included conversations for various characters who couldn't support in-game, which included huge amounts of Ship Tease for Ryoma/Scarlet and Jakob/Flora, the two most popular opposite gender pairings that couldn't support in the main game. Needless to say, this was received very positively by fans. Though the Jakob/Flora one was met with some annoyance because it still happens when Flora is married to the Avatar, unlike say, Cordelia's DLC conversation with Chrom.
  • Player Punch:
    • As mentioned in the other pages for this game, it will make you feel guilty if you didn't pick the other route, as there are unavoidable deaths of beloved characters that occur on the opposite side in each path. Even the third route sees some unavoidable deaths, such as Scarlet.
    • Birthright Chapter 26 has Elise's death. This is just after Hans and Iago are rightfully killed for their crimes while Camilla and Leo are spared. Soon after, Xander commits suicide by the Avatar's hands out of guilt.
    • Lilith's appearance in Hidden Truths 2, as she is depicted as a heartless monster in comparison to her sweet and helpful nature in the main story. Fortunately she snaps out of it in the end.
    • The Hoshido portions of Conquest end up horribly wrong for the heroes, as their attempts to conquer Hoshido with minimal bloodshed is defied by the atrocities caused or influenced by Garon, Hans and Iago. This includes having to slay the usually laid-back Kaden and his pack before they kill your party out of paranoia, Ryoma committing seppuku to prevent the Avatar from being executed for sparing his life, and Takumi's resentment towards the Avatar leads him to suicide, allowing him to be fully consumed by Anankos' hatred and rage.
    • Revelation Chapter 24 features Queen Mikoto, who is revived and apparently brainwashed as one of Anankos' servants. One might assume that she will end up like the other brainwashed victims, yet she appears to be like how she usually is while alive and even helps you with avoiding traps along the way...that is until the final door, where she outright lies to you and choosing the door she suggested will trigger an explosive trap, heavily damaging your troops in the process. All while she of all people wishes you to die horribly on the spot. It's easy to be tricked considering how convincing her act is.
    • In Heirs of Fate 6, the moment you face off against the zombified parents. And for an added shot to the genitalia, Takumi wields the same special weapon he had as the Final Boss of Conquest. Especially bad because Ryoma, Xander, and Leo are carrying generic silver weapons.
      • And, on top of that, you can make the princes, as well as Midori and Asugi, face off against their uncles as well as their dads, and you get special dialogue for doing so.
  • Play the Game, Skip the Story: Fates as a whole is considered this by the fanbase. The improvements from Awakening are widely praised, and it's rare to see anyone have a serious gripe with the gameplay. On the flip side, it's rare to meet a fan who doesn't believe the writing in these installments to be among the weakest in the entire series, as demonstrated by the sheer length of the "They Wasted a Perfectly Good [X]" entries below.
    • Between the three games, the general consensus is that Conquest's story is the weakest, but it's also widely agreed to have the best gameplay, with clever map design and enemy skill sets as well as a much better balanced (yet still challenging) Lunatic mode than Awakening.
  • Portmanteau Couple Name:
    • A few have started popping up for the more popular ships, using the Avatar's Canon Name of "Corrin". Thus far Male Avatar/Azura has been dubbed "Azurrin", Female Avatar/Xander "Coriander", and Female Avatar/Jakob is... Cornkob.
    • When shipping the both royal families together, there's "Ryomarx" for Ryoma/Xander, "Caminoka" for Hinoka/Camilla, "Leokumi" (or occasionally "Takuleo") for Takumi/Leo, and "Elisaku" for Sakura/Elise.

  • Replacement Scrappy: The Awakening expies in Hoshido are derided for being carbon-copies of their original counterparts, especially Rhajat, who gets the most hate from quite a bit of the Western fanbase. Being an expy of the widely-divisive Tharja from Fire Emblem Awakening on top of being the only female Bi Option was enough to send her to Base-Breaking Character territory, but the localization played up her stalker traits and toned down her sympathetic ones in her supports with the Avatar. It doesn't help that she's a child unit, which many fans are opposed to pairing with the Avatar on principle.
  • Rescued from the Scrappy Heap:
    • Archers as a class have historically been among the lower-tier characters in the Fire Emblem series, especially when locked to the weapon. This game's variations on bowmen have been met with much praise, especially Hoshido's Archer->Sniper line because of Takumi (a Game-Breaker) and Nohr's Outlaw->Adventurer line since Niles (a great Utility Party Member and Ensemble Dark Horse) is one of Conquest's best units.
    • Similarly, Armor Knights and Generals were also often considered some of the weakest classes in the series in earlier games, but here they are much improved. This is due to the lowering of HP growths and the nerfing of evasion making raw Defense a lot more useful, Attack Stance helping their offense, and the playable members of the class having very good growths in general. Generals also get a new skill that prevents both them and their opponents from double-attacking (no consequence to them because they never double anyway), which vastly improves their tanking ability. Effie is often considered a borderline Game-Breaker in the early-game of Conquest, a major rarity for an Armor Knight.
    • The Taguel in Awakening were a very unpopular element in the Japanese fandom, with both Yarne and Panne ranking near the bottom on the popularity polls. Fates' Wolfskin and Kitsune are significantly better received, with high-ranking votes in the Japanese popularity polls.
    • Lunatic Mode is generally agreed to be much better handled than it was in Awakening, being considered difficult for the right reasons now rather than being filled with Fake Difficulty. And Lunatic+, which most fans felt only added more cheap luck-based difficulty, is gone altogether.
  • Ron the Death Eater:
    • Corrin usually gets this depending on the story path chosen. A Hoshido-aligned Corrin, for example, is usually called a blood-thirsty sociopath who doesn't even try to spare innocents by Nohr fans, a Nohr-aligned Corrin gets called an Ungrateful Bastard who has a case of Stockholm Syndrome, in addition to being a prick who decided to ditch their morals by siding with an invading country while a Corrin that doesn't side with either of them deserves getting hate from both kingdoms and deceived by various people in that route. Male Corrin gets it the worst, to the point where some of his detractors pretty much pointed all the character's flaws to him, even when those flaws apply to the female version as well.
    • Similarly, whichever family the player doesn't side with tends to get this from parts of the fandom. Some people who prefer Conquest tend to call the Hoshidan siblings self-righteous and act like they don't even try to help anyone else, while some Birthright fans say that the Nohrian family are Card Carrying Villains and Extreme Doormats to Garon.
  • Rooting for the Empire: Before the game was launched, most of the fanbase originally wanted to side with Nohr, due to either the gameplay of the Conquest route being more reminiscent of the earlier games in the series or the presence of Camilla and all of the protagonist's other adopted siblings. Plus, they have the whole 'Conquistador' look going for their troops, and Fire Emblem has not had an 'evil' campaign before. And then there's people who prefer it out of spite because they see Hoshido as a Mary Suetopia basking in Story Branch Favoritism. Nowadays,'s complicated.

  • Scrappy Mechanic:
    • The fact that My Castle codes are region-locked has a lot of fans salty.
    • For some reason, the Western release adds in a 5-minute wait timer between online PvP matches. While people who only play PvP casually aren't too bothered, hardcore PvP players find this arbitrary wait time to be a major annoyance and hoped it gets patched to behave more like the Japanese version, which unfortunately never happened.
    • The Skip to Branch of Fate, meant to be Anti-Frustration Features so the player doesn't have to replay Chapters P-5 every time they want to play another route, has a few issues. Firstly, it only carries over levels from your most recent Chapter 5 save, rather than letting you choose. The reason this is an issue is because a file that went on to Birthright won't serve well for a Conquest run, as Rinkah and Sakura don't join there so all EXP they gained is wasted. And on the flip side, switching from a Conquest file to a Birthright file will likely result in an underleveled Rinkah and Sakura, which is especially bad for Rinkah since she tends to struggle early on. Even worse, players who want to change their Avatar's gender will be stuck with a Lv. 1 Felicia or Jakob as both of them are considered separate characters. This is especially problematic on Conquest or Revelation, as the Avatar's servant is one of the few units they have for a while and so having one who dies in one or two hits makes the already present Early Game Hell even worse. And the extra levels on the other servant are useless as by the time they rejoin, they're auto-leveled to around 13 anyway. These factors often make it better just to start a brand new game.
    • The Boo Camp DLC is supposed to be Fates's equivalent to Awakening's EXPonential Growth, a DLC designed to help you level up your characters. The problem is that, unlike EXPonential Growth, the enemies in Boo Camp scale to where you are in the story, which means if you use it late game, you'll get very little potential for EXP and the enemies will be Elite Mooks. This is more annoying on Conquest since this is the only way to level grind, and because the DLC was released a week after the game, those who got the game early would need to redo their playthrough to make maximum use of it, since it is designed to benefit early game. And if you thought all that was bad, the normal enemies the map are aggressive and actively seek you out to battle upon entering their danger area, unlike the Entombed from EXPonential Growth which simply tried to flee the map and couldn't kill you unless you engaged battle with them yourself or blocked the exit. The only use it can have later on is to get Dragon Vein points easier, build supports (which is already possible via online My Castle battles), level weapon ranks, and pass the My Castle time quicker, but none of that is the intended use for it.
    • The process of obtaining the Second Generation units has several issues. The first is that the Paralogues that players need to complete to get them scale levels for enemies. This wouldn't be so bad, and it makes them excellent grinding opportunities in Conquest, except that after chapter 18, the children stop scaling with them and don't gain any levels past unpromoted level 20 until you use the special scaling promotion item in their inventory (so you can choose what they promote into). This means that certain children (most infamously Shiro and Ignatius) can become nigh impossible to get because they're uncontrollable suicidal green units who can't use their promotion items until you get to them, surrounded by enemies 10 to 20 levels above them. The other problem is that it is unnecessarily restricting to get all the child units with a male Avatar; the player will have to marry him to one of Flora, Reina, Scarlet, Anna, or one of the Second Gens if they want every child due to how the developers set up the possible pairings. This raises a number of problems: Flora, Reina, and Scarlet are late-joining, semi-version exclusive characters who the player is unlikely to acquire before getting an S-Support, Anna is only available via DLC, many fans oppose marrying the kids on principle, and Scarlet is killed off in Revelation before one could reasonably expect to get an S-Support with her without knowing to go grind her out.
    • Weapons that either slowly but repeatedly nerf the user's stats or cut their attack stat in half until the next attack are pretty much reviled, especially the silver weapons, especially since you can buy enough iron weapons for a +2 forge or enough steel weapons for a +1 forge (both of which have comparable might to silver weapons) with the money a silver weapon costs, making them essentially pointless. It doesn't help that all of the melee-based S rank weapons have the latter penalty, making them an extreme case of Power Up Letdown, especially with the greatly-reduced speed of gaining weapon ranks. The only weapons of this type that are considered worth using are the shuriken and daggers (as they tend to have really good debuffs that more than justify using them in certain situations).
    • Asshole Reinforcements return — but some of them manage to be even bigger assholes than in previous games not just by spawning in your path, but by not even giving experience. Essentially, their sole purpose is to get in your way. And they will do this.
    • You cannot save between Chapter 27 and the Endgame in any path, unlike the game's predecessor. Lose, and you must start over from the beginning of Chapter 27. It doesn't help that the Endgame (especially Conquest's) maps are one of, if the most, most grueling of the campaigns. Also, any inventory you expend in Chapter 27 doesn't carry over to the Endgame. That includes valuable items like Rescue, Physic, or tonics. This also means EXP or Support points gained in both chapters are lost. The best you can do is battle save (Casual Mode) or Bookmark (Classic Mode). This feature returns in Revelation except even earlier! This has left fans rather disgruntled and wondering why the developers even did that.
    • For players who want to get all the units, which is necessary to complete the Support Log, there is the situation with a male Avatar and his potential wives. In both Birthright and Conquest, there are only 19 husbands and 19 wives. The Male Avatar adds an extra husband with a child and, if he marries one of the wives, a child unit will be Permanently Missable. The only way to avoid this is to marry either Reina, Scarlet, Flora, or Anna. (Or marry a female Second Generation unit, but many fans don't like doing that since the idea is squicky.) The problem is their availability: Scarlet is available in Birthright and Revelation but in the latter, permanently leaves the party only a single story battle after joining. Reina is in both Birthright and Revelation, Flora in Conquest and Revelation if a condition is satisfied, and Anna is DLC for all paths. Unless one chooses to ignore certain things, this leaves the male Avatar with a very limited spouse pool. Contrast the female, who can marry any man she pleases with no losses, and especially contrast the Awakening Avatars who had no such issue.
    • Related to the above, while it was considered a good step forward to include the Gay Options of Niles and Rhajat, choosing to actually pursue that option means you can never acquire Kana (or Nina, for that matter, if you marry Niles as a male). While it makes sense from a biological perspective, many fans were disappointed that they were essentially being punished for choosing the same-sex options, and had hoped for some kind of Hand Wave such as adoption or magic.
    • A cosmetic example: If you enter the bathhouse in your castle, there is a chance that you'll walk in on a unit of the opposite gender, either causing you to freak out and run (usually if you're female) or get booted out with some scatching words/physical assault (usually if you're male). Given that there is no way to determine who's in the bathhouse before entering and there doesn't seem to even be anything in Flavor Text that amounts to a schedule, this basically means a roughly-50% chance every time you enter to be chewed out for something that isn't your fault.
  • Self-Imposed Challenge:
    • It is popular to do runs of just one class. Due to the prevalence of seals that change class of close allies, you can increase the number of characters in that class. It's actually possible to have everyone on the Nohr route be Heroes. Other popular one-class runs include Maid/Butler Runs and Malig Knight Runs.
    • Another one, which adds a bit of Video Game Caring Potential but is a lot harder than it sounds, is to spare any named character you aren't forced to fight. In any chapter where the objective isn't Rout (this is more common on Conquest due to the greater objective variety), non-boss named characters do not need to be killed. Since some of them are directly in your path and have brutal skill combinations, you often have to go very out of your way to spare them without losing any of your own characters, and you'll miss out on experience. But to some, avoiding the deaths of beloved characters is worth it.
    • Another is similar to the "Casual Challenge" in New Mystery and Awakening, but with Phoenix Mode as an anti-frustration feature if you give up. You select phoenix mode... but play as if you are on "Classic" mode wherein you try to avoid letting any units die.
    • Let's Player Mangs created the Corrinquest run. In this sort of playthrough, you can only use Avatars that have been recruited from other players' castles.
  • Sequel Difficulty Spike: Thanks to the average health growth being lower in most games, generic enemy units being more powerful, the addition of skills that work against you just as often as in your favor, it's safe to say that a lot of people might be surprised when going from Awakening directly to Conquest. And, in general, the game is considerably harder than Awakening: even Birthright, the route made to be easiest, is harder.
  • Ship Mates: It's very common to find people who ship Corrin/Leo to also ship Azura/Takumi within both the Western and Japanese fanbases.
    • Similarly, people who ship Corrin with Leo also tend to like pairing Xander with Charlotte, possibly due to Charlotte's line in the drama CD where she asks Corrin to introduce her to whichever of the princes Corrin doesn't marry herself.
  • Ships That Pass in the Night: Camilla and Charlotte is a fairly popular ship among certain fans due to Charlotte's desire to marry a wealthy noble or royal and Camilla's love of strong women. However, they don't share as much as a single support conversation with one another, and none of the DLC addresses this.
  • Special Effect Failure: During Before Awakening, Chrom's closeup sprite uses the flipped one where he faces the right in dialogue. This never happened in Awakening itself and almost always adjusted based on Chrom's position.
  • Squick:
    • Pairing the Avatar with a second-generation kid is a lot more unnerving to some fans this time around, due to the fact that there is no possibility of a Jailbait Wait for any of the younger characters before they have their own child, and the Avatar mentioning to Rhajat that they used to babysit her and the other kids. Oh, dear. Ironically, the competitive side is all for marrying a second gen unit. Just don't expect anyone playing as they would want to for single player to do so.
    • Pairing the little sisters with pretty much... anybody has gained a similar reaction due to, one, the obvious age gaps between them and the males, and two, the fact that they actually get pregnant and give birth during the game. It doesn't help that they're so young that most children they produce come out even older than they are. For this reason, pairing Sakura with Hayato has become common, due to them being so close in age. Unfortunately, Elise does not have such a potential husband around her age on the Nohr side.
    • Some people's dislike of pairing the Avatar with any of the siblings stems from the fact that they don't stop referring to them as such after the S-support. In the Japanese version, Takumi even called her "sister" while proposing. Yes, they're Not Blood Siblings, but it's still unsettling to hear.
    Takumi: I can no longer think of you as a sister, because I love you, Avatar-nee-san.
    • There's also the ability to marry Gunter in Conquest, which is incredibly creepy once one plays Revelation and sees that the Avatar is something of surrogate replacement for Gunter's dead child. And Gunter already came across as a Parental Substitute in his Conquest supports on top of that. Squick at its finest. Very ironically, Gunter's very good Pair Up bonuses has made him a common candidate among some hardcore Conquest players, even though it's one the player would most likely never consider in a normal playthrough.
      • Ditto for Yukimura, a man who based on his appearance and behavior appears to be in his forties (though, like nearly every FE character, he has a Vague Age) and who admits to having babysat the Avatar as a child in his supports, making him a clear-cut case of Wife Husbandry for many people.
      • Ditto again for Fuga, who was Sumeragi's best friend. He may not have had any part of raising the Avatar, but is old enough to be their father. And if the female Avatar marries him, that means his adoptive son Hayato's daughter Rhajat will be obsessed with her step-grandmother. Also, Kana will technically be Rhajat's uncle in this case, but he and Rhajat can still S-Support.
    • Nina's Yaoi Fangirl personal skill works while she's adjacent to any Paired-Up males. This includes brothers, fathers and sons, and her own father. Yes, you're making her fantasize about Parental Incest for gameplay benefits.
      • It's also implied she ships Niles with Silas (and, in the Japanese version, Leo); it's uncertain whether her penchant for writing friend fiction extends to her dad, but if it does... *shudder*
  • Sidetracked by the Gold Saucer: In a series that almost always averts this trope, due to the games usually being linear barring the occasional hub, Fire Emblem Fates has an exception with the Gold Saucer being it's hub world in the form of My Castle. Aside from the metric butt-ton of customization and upgrade options, you get to partake in the lottery, fight in the arena, cook to give stat bonuses to your units, decorating your soldiers with accessories, visit other castles to battle, trade, gain skills and buy items as part of Fates' Socialization Bonus, and visiting the sauna and occassionally (by accident) peeping on the opposite sex there. Because of the genuine perks associated with maintaining your hub world, the genuine fun involved and it's out-of-the-way presence compared to the main story (to the point that Fates willingly invokes Gameplay and Story Segregation to make the existence of My Castle mesh with the narrative, in a series that invokes Gameplay and Story Integration wherever possible) means it's not unheard of in the slightest to hear players rack up way more time in My Castle than the main campaign!
  • Stoic Woobie:
    • Azura suffered from abuse in Nohr and Fantastic Racism in Hoshido, is cursed with powers that are vital to winning the war but slowly kill her when used, and is literally unable to tell anyone what she knows about the Greater-Scope Villain due to another curse; the result of all this has left her incredibly jaded, but she never complains and never gives up trying to help.
    • Saizo. He found out who was responsible for the death of his and Kaze's father, and went to go take revenge... which simply resulted in him getting his eye slashed out and almost dying. Oh, and he never told Kaze about this, so he had to suffer alone about it for years, and in their supports Kaze himself is incredibly shocked at the amount of secret suffering his brother has gone through. Then there's the fact that, depending on the route taken, he and Kaze can end up fighting each other, which counts for both of them. And yet Saizo keeps carrying on his duties, keeping his inner troubles aside...
  • Strangled by the Red String: Like Awakening, some S-supports are handled worse than others, giving this impression, but it's especially notable for pairing the Avatar or Azura with their siblings:
    • While it's understandable that the Avatar and their siblings would feel okay about falling in love thanks to a lack of blood relation between either side, it can seem a bit strange to have one say they've "always" loved the Avatar; the Nohrians because they were raised as siblings and viewed each other as such, or the Hoshidans because they believed the Avatar was their blood sibling for years (except Ryoma, who knew all along — his father made him promise to not tell anyone, including the Avatar, of this fact).
    • Azura and Ryoma or Takumi, should they get married. Like the Avatar and the Nohrian siblings, she grew up viewing them as brothers — and both their supports involve them trying to grow closer as brother and sister. If they reach S-rank, it suddenly turns out they were always in love with her all along, and she pretty much just goes along with it.
  • Subbing vs. Dubbing: The English voice acting is very polarizing. Many praise certain performances {particularly Arthur, Kaden, Leo, Jakob, Saizo, Percy (Antony Del Rio), Takumi (Roger Rose), Oboro (Marisha Ray), Xander (David Stanbra), Keaton, Ryoma, Shigure and Midori (Sarah Blandy). The dubbers also got someone who can actually sing (and very well) to voice Azura: the Broadway singer/actress Rena Strober. By dubbed song standards, "Lost In Thoughts All Alone" (both the main version and the secret fourth verse, sung by Shigure in the Heirs of Fate DLC) is generally agreed to be very good. There's also Elise (Natalie Lander) and Sakura's voice acting, which kept their endearing qualities but also made them sound much older to avoid any implications of characters having sex with a minor. But some complain about the direction of other characters' voice-work: Camilla and Hinoka, for instance, are accused of sounding either too old (Camilla) or too gravelly (Hinoka); Felicia's voice acting is accused of being too deep and too bored, particularly compared with the energetic Japanese performance; and Nyx's is very high-pitched and Genki Girl-like, with many comparing it to a dying mouse (especially in her battle grunts), which clashes with both her serious and mature lines and Japanese voice. Male Kana has a very high-pitched and grating voice that is ill-received especially compared to Male Morgan. The biggest complaint from critics by far was Effie (Marisha Ray, which stands out since Effie sounds different from the voice she used for Oboro and Mikoto, which are well-received) whose new, low-pitched voice accompanies a somewhat-contentious change in age and personality for the character. The debate got even more heated when dual audio was revealed to not be present, though this is most likely thanks to the presence of two actual singers in the Japanese cast (Renka and VALSHE) that would've been significantly more expensive to license.

  • Tastes Like Diabetes: Felicia is sometimes accused of being this due to her displaying stereotypical moe and Cute Clumsy Girl traits, along with her pink hair, high-pitched voice in the Japanese version, subservience to the player/Avatar (conveniently forgetting that Jakob is just as loyal if not more), and Meido outfit/archetype. The English dub gave her a somewhat lower-pitched and more realistic voice, lessening the effect slightly.
  • That One Attack:
    • Seal Defense, the class skill for Hoshidan Spear Fighters, causes anyone that enters combat with the owner to have their Defense lowered by 6 points (which is huge). What takes the skill from mere annoyance to a nightmare is the wielder doesn't even have to damage the target to Seal them, just enter combat and live, so there's no real work-around other than having so much Defense in the first place that 6 less points isn't a big deal or being capable of one-rounding them so the skill never goes off. And the AI is smart enough to hit you with the skill first, then Zerg Rush while your Defense is down.
    • Seal Speed, one of the class skills of the Spear Master. After the Spear Master initiates combat with any of your units, their Speed is immediately dropped by 6 points. The massive drop in Speed spells a death sentence for most characters, as they find themselves being double attacked and taking twice as much damage, on top of massively cutting into that unit's offensive potential since they will lose the ability to double enemies.
    • Poison Strike, a skill present in Ninja derivatives and Faceless, can be a massive pain to deal with. While it isn't too much trouble to deal with in the early game, later it will become a massive thorn in your side. The way the skill works is that if a unit initiates combat and survives, the unit being attacked will be dealt damage equal to 20% of their health. Regardless of whether or not the aggressor did any damage, meaning that simply being hit is enough for a unit to lose 1/5th of their health. By the time you're nearly done with the game, the ninja you'll encounter will not only deal out Defense debuffs with shuriken, but will also be certain to do enough damage through Poison Strike to put your tanking units in a tough spot. HP in Fates is relatively low compared to other games in the series as it is, so this is particularly irritating.
    • Counter and Countermagic, two class skills that work off the same principle. Countermagic means that if the unit is attacked by a magic attack, the attacker suffers the same amount of damage, while Counter returns ANY damage dealt by an attacking adjacent opponent. These two skills tend to pop up on Hard difficulty, often with infuriating consequences. Countermagic on Generals or Counter on Snipers effectively removes the most reliable method of dealing with those classes. Just to up the ante, the final chapter of Conquest puts BOTH skills on three Spear Fighters. The only way to deal damage to them without getting hurt is to either rely on counterattacks or use bows and other ranged physical weapons.
    • The Hexing Rod. Let's review what makes this piece of hardware such an infuriating pain in the ass. First off, its effect is just nasty — it cuts the target unit's maximum HP in half. However, unlike other debuffs like shuriken or seal-skills, this effect NEVER GOES AWAY. Until the end of the battle, you're stuck with a unit with half its normal HP. It has a range of 10, which means it's almost impossible to take out the user before they have a chance to use it at least once. It's most likely to be used against your front line troops, which will have little (if any) chance of evading it and can render them useless for the rest of the fight. And the kicker? It has four charges, meaning if you get bogged down fighting more pertinent threats, you can wind up taking an HP cut on a significant portion of your army. Fittingly, the damn thing usually shows up in the hands of Hoshido's biggest troll, Azama.
    • Astra. It's an offensive skill that lands 5 hits, each doing half of the predicted calculation. Even if one of them doesn't crit, that's 2.5 the original damage at least. Worse yet, swordmasters, the ones that learn this skill, have a very high crit chance and speed, meaning even a General or Great Knight will likely die to this skill.
    • The Conquest Lunatic-only skill "Inevitable End". This skill allows debuffs — including those dealt out by the same source — to stack. Lunatic has a tendency of sticking this skill on shuriken-wielders and Enfeeble-staff users. Enfeeble is especially terrible with this, since it drops all your stats by 4, and you will run into enemy Staff users in Endgame who have such a deadly combination who are set up in such a way that it will be hard to avoid getting hit by three of them. Get hit with three and all of your stats are dropped by 12. You may as well be dead at that point since it would take too long to wait to raise your stats back up (and Endgame is not a map you can take your time in), and with such lowered stats, you are useless in combat.
  • That One Boss:
    • Surprisingly from a lighthearted DLC as Beach Brawl, a few characters are this in it. It all depends on who you chose to control, but one common annoyance is Effie. Due to the fact that everyone is using Joke Weapons, and the fact that she's a General with 40 HP, makes her quite irritating to defeat. Thankfully, there are Dragon Veins which inflict a status debuff to mitigate this, but she still has a habit of being able to ruin all three of your units, without help from Arthur or Elise.
    • Xander in Birthright Chapter 12, on Hard or above. He's essentially a mobile Hopeless Boss Fight in the same vein as the Black Knight from Chapter 11 of Path of Radiance, except that he's on the map and gunning for you right from the start, so chances are he will probably reach you before you clear the chapter unless you use the Easy Level Trick. Surviving him at this point is all but impossible, which makes the map a lot harder than it'd normally be. On Normal, Xander won't move unless you get into his range, and doesn't show up immediately on top of that, so he doesn't qualify there.
    • Takumi in Conquest Chapter 13. Being a Sniper, a promoted unit, at a point in the game where the player is very likely to not have any promoted units of their own (aside from Camilla, who, as a flying unit by default, gets shot down nearly instantly if Takumi gets the chance) is bad enough, but unlike most of the promoted bosses before him, he's entirely mobile— an ability that he's more than happy to take advantage of, thanks to the Sniper's natural mobility and the Fujin Yumi allowing him to ignore movement penalties from Field Terrain. The result is a boss with a movement range that outclasses most of your units, and one that's fast enough and strong enough to kill all but the toughest units in a single turn if they happen to be within his range. The good news is that, as a Sniper without a bow capable of hitting targets who are adjacent to him, he can be boxed in and rendered helpless after he gets his first attack in, but getting to that point requires a unit capable of luring him in without getting killed in the process, which is much easier said than done.
    • Kotaro in Conquest Chapter 17. In Birthright and Revelation, he's just an annoying Wake-Up Call Boss, but he's an actual monster in Conquest. He's a Master Ninja, which already makes him good at dodging, but he's also standing on a throne that will make him nigh-untouchable to most of your units, and to make matters worse, the throne is surrounded by caltrops which provide defensive penalties to any unit standing on them, as well as damaging units who are standing on them at the start of your turn, and which can only be defused by a unit with Locktouch (at the cost of that unit's turn). He's also armed with a Flame Shuriken on top of having a solid magic stat, which will be a nasty surprise to anyone without a high enough Resistance, and has the Trample skill, which gives him an impressive +5 damage per hit against non-mounted units. On Hard and above, he gains the Duelist Blow ability, cranking up his evasion further on attacks that he starts, the Grisly Wound ability, an even more powerful version of the (already That One Attack) Poison Strike, and a Silver Shuriken to pick off units with high Resistance. Really, your best bet against him is having Saizo, who is an Ally for this map, take care of him, since he'll be the only character with a decent hit rate against him.
    • Takumi in Conquest Chapter 23. Not only does he have high stats, the Fujin Yumi, and the natural critical bonus of a Sniper, he also has some very deadly skills. On all difficulties, he has Point Blank (letting him attack from melee range with his bow, negating the boxing in tactic above) and Vengeance (boosts damage according to 50% of HP lost). On Hard and above, he gains Bowfaire (+5 damage to Bow attacks... which, seeing as he's always using a bow, is +5 damage constantly) and Rend Heaven (adds half the enemy's attack power to his damage). Both Vengeance and Rend Heaven activate based on Skill x 1.5, and Takumi has one of the absolute highest Skill stats in the game, so you'll be seeing both a lot. Assuming he doesn't get a regular critical and kill you anyway.
    • The same chapter has Oboro, who, unlike Hinata, is almost unavoidable, has very high stats and a Silver Naginata, starts out paired up with another enemy for even higher stats, and on Hard or above packs Luna and Counter. A Luna from her will spell death for nearly anybody.
    • Ryoma in Conquest Chapter 25, who's practically a mandatory SNK Boss. His defense is absurdly high for a Swordmaster, and even a well-trained Avatar might not stand a chance, forcing you to fight through the incredibly overpowered other enemies on the map and defeat Saizo and/or Kagero. Even then, your other units probably won't stand a chance against him either.
    • The Final Boss of Conquest, Takumi, has a weapon with a range of 4 spaces and a lot of power. His abilities include Dragonskin to limit the amount of damage you can do and Draconic Hex to reduce unit stats but the real problem comes from the unique ability Bold Stance. This gives him the ability to use Attack Stance and Guard Stance at the same time. Higher difficulties give him Vengeance to increase the damage he does at half health and Lifetaker to heal himself should he kill one of your units.
    • The Final Boss of Revelation, Anankos, as it may be expected, is an absolute monster. For starters, they have a single attack with a maximum range of 3. And it doesn't matter how well-trained your units are, it is likely to hit, and when it does, it really hurts. And the boss itself has not one, not two, but four different parts you have to repeat this with. Only the Avatar's Omega Yato can do very much to them, so if they go down at any point, you might as well restart. And since they have the Immune Status skill, slowly whittling them down with skills like Poison Strike and Savage Blow is out of the question. So is using Hexing Rods to make life easier. So when you beat both claws and the head, the fight still isn't over! You then have to take out Anankos' heart, which isn't any weaker and has an increased attack range of 5. THEN it's over. They make Grima look like a total joke.
    • Heirs of Fate I contains two units who have some very dangerous weapons. Soleil comes packing a Killing Edge, forcing you to pick her off from range. Meanwhile, Siegbert is even worse, since he has Siegfried, which hits from 1-2 Range and will take off roughly 20 HP in one shot from any of your units.
    • Heirs of Fate II includes Shiro as one of the bosses. Not only does he wield the Raijinto, giving him a powerful sword with 1-2 range, he is also a promoted unit with Seal Defense (lowers opponent's defense after combat with him) and Vantage (lets him always attack first if his HP is 50% or lower). Add in his inherently high evasion, which can be boosted by Duelist's Blow during his turn, and he becomes an extremely dangerous enemy that can solo the entire party if the player is careless.
    • Heirs of Fate: End includes the Vallite versions of Kaden, Silas, Benny, and later into the fight, Kaze. Kaden has high speed and evasion in addition to an attack score of 39, forcing you to pick him off from range, which triggers his Grisly Wound skill. Silas is paired up with another Paladin for extra stats and mobility (did we mention he has Defender?) and already starts gunning for you. Benny's Wary Fighter skill prevents follow-ups against him, making his low speed a non-issue, and his Beast Killer ensures even Velouria will take significant damage. Finally, Kaze sports a Speed of 40, making him practically impossible to double as well as letting him land double attacks on most of your units and avoid most attacks, in addition to his weapons being able to debuff your party as well as wear down any survivors thanks to Poison Strike.
  • That One Level:
    • Conquest Chapter 10: Unhappy Reunion, the defend map at the port. This map is infamous for being one of the most difficult in the entire series. The player has to hold out for 11 turns and defend four green tiles near the starting position. If a single enemy steps on there, then that is game over. The map has a lot of choke points to defend against the oncoming enemies, but there are also houses that provide an incentive to break formation and visit for items, even if it means putting a unit at risk. In previous games in the series, defend maps usually end up with about most of the enemies being defeated near the end, giving a few turns of leeway. That is not the case here, as the player is under siege every single turn and the enemies refuse to give in at any point, while more reinforcements come pretty much every turn. And on Turn 7, things take a turn for the worse. Takumi activates a Dragon Vein and the water in the harbor is drained, which would remove the choke points that the player has set up. The enemies can now walk around and get to the defend point more easily. While this can be prevented by defeating Takumi first, this would require a unit to possibly be in more danger from oncoming units, plus Takumi himself will take a beating before going down. On harder difficulties, enemies have skills that can really screw the player over, like Oni Savages having Lunge to bring them closer to the defend point and displace the player's units out of formation, while Hinata and Oboro have Mov +1 to help them get closer. The map can get really hectic, especially towards the end, and will truly test the player's skill and strategy. It may be difficult, but despite that (or because of it), this map is also considered to be a fan favorite.
    • Conquest Chapter 17: Den of Betrayal, also known as the ninja cave, or Ninja Hell, and for good reasons. It is a Marathon Level made of narrow corridors that lead to several open areas, most of which have spikes that will injure the player's units if they are standing on them. Only units with Locktouch can disarm these spikes. Saizo is on the map as an ally NPC and he can also help disarm the traps. He's not invincible however, and ensuring that he survives will yield a Speedwing, providing an incentive to keep him alive. What further complicates this map are the Dragon Veins, which will alter the map's layout completely. Some walls will fall, while others will rise, opening up some paths and closing others. The usage of these Dragon Veins need to be planned carefully as the player's units could potentially be blocked off if not placed properly. To make matters worse, most of the enemies on the map are Ninjas, some of them being the promoted Master Ninjas. With their high Avoid, their ability to poison and debuff, and their ability to attack through walls, they prove to be quite a pain to deal with. Automatons and Mechanists can also debuff, while Swordmasters and Samurai also have high Avoid to contend with. Finally, the boss is Kotaro, who boasts a ridiculous amount of Avoid, boosted further by terrain, while the terrain of his boss room will be completely detrimental to the player's units.
  • They Changed It, Now It Sucks!:
    • Some people's reaction to removing Weapon Durability.
    • A lot of the name changes for the NA version, as seen on the Broken Base page here.
    • Even among the... divisive opinions on the English dub's voice direction, critics of Effie's voice and personality changing change from a soft-spoken Lady of War despite all of her strength-related quirks into a hard-talking Sully/Kjelle expy are particularly vehement.
  • They Wasted a Perfectly Good Character:
    • The Corrinsexual (can only marry the Avatar) characters in this game suffer from Demoted to Extra even more than they did in Fire Emblem Awakening, with most having the Avatar as their only support option. This means they get barely any Character Development or relevance outside of their recruitment, which is a shame as many are Famed in Story. This hurts especially because in Awakening there was at least a somewhat clear, albeit still somewhat arbitrary, cutoff point, in that after Lucina's recruitment the recruitment chapters for the other second generation characters open up and everyone recruited afterward are "Avatarsexual". In Fates there is no such cutoff point, making who can and can't be paired up even more arbitrary. Shura probably suffers from this the worst: he has a very extensive backstory that ties in to both Hoshido and Nohr, and was involved in Azura's kidnapping, part of what started the war in the first place. And you have a choice whether to kill or spare him, which is presented as an important one... only for him to never be mentioned again afterwards. He can't even support with Azura nor Saizo, another character who wants revenge on Mokushu.
      • Remedied somewhat with the third DLC, which features new convos for many of these characters that greatly expand on them, though, unfortunately, Shura still can't talk with the aforementioned two characters.
      • Out of all of the Corrinsexual characters, Reina also may be the one that gets it the worst. She has no real impact on the plot in any of the three story routes whatsoever unlike the other Corrin-exclusive characters who do something of importance on at least one of the routes even if it's just as a chapter boss, and despite having the exact same job as Orochi (Mikoto's retainer), Orochi can be supported with all of the guys but Reina can only be put with the Avatar, with no clear reason as to why. She also gets no supports to expand on her character besides the Avatar, and Reina and Orochi don't even get a support conversation with each other, despite being partners.
      • Yukimura is another pretty bad case of this. He's another of Mikoto's retainers, as well as the technical leader of Hoshido while Ryoma is away, but he has no supports with Mikoto's other subordinates or the Hoshidan siblings. Those could've been used to greatly flesh out Yukimura himself and his relationship to the royal family, as well as give some insight on Hoshidan politics. He can't support with Shura either, despite being the one to hire him to kidnap Azura.
    • Many fans feel this way about the 2nd gen characters, thinking they're decent characters individually but are wasted by their complete irrelevance to the main story (especially compared to Awakening's non-Lucina 2nd gen characters, who, while also not exactly important to the story, still had plot-related reasons for appearing in that game) and the awkward explanation for their existence.
      • Special mention goes to Nina. She's introduced in her paralogue as an interesting character with a morally ambiguous trait, which is afterwards mostly dropped in favor of her Yaoi Fangirl antics. Many wish her deeper aspects were explored more.
    • On the Birthright route, Gunter never makes another appearance after his presumed death, which was just screaming Disney Death (and correctly on both other routes). This removes any chance of conflict with the player's old mentor. Would his loyalty to his post or fondness for his protege win out? Neither! His fate is left forgotten. He does get another mention in the chapter where Hans is fought for the last time... But it happens so quickly, and it's his only mention afterwards, so they may as well have not even bothered.
    • Garon, unfortunately. Many people were hoping to see a compelling antagonist who was a good father and/or was truly doing what he felt was the best for his people, even if it meant a war of naked aggression against a peaceful neighbor. Turns out, we never actually see the real Garon in-game; what's present is his corpse possessed by a slime monster being controlled by Anankos, with malevolent intentions and no real character depth. Made worse by the game's references to younger Garon. Xander describes the father he knew as a stern but brave man who one day changed. Likewise, Garon was listed as one of the few to obtain the Rainbow Sage's blessing. However, none of these traits are explored in the present due to his possession. It's particularly bad on the Birthright route, where you don't even learn about his past, meaning he lacks the Tragic Villain qualities he has on Conquest. To add insult to injury, not only is he absent for a large majority of the Revelation route, but he doesn't even get a boss fight and is instead devoured immediately by Anankos when he finally makes an appearance in front of the heroes, meaning he does not get to briefly revert like Sumeragi or Arete.
    • The sisters generally don't have much of an impact on the story, with Elise being the only one with a major role. She's also the only one of the four that can die. Hinoka, conversely, gets the absolute worst of it to the point where Azura is the only one to fill the big sister role and Scarlet getting more screentime in comparison. Camilla and Sakura still speak up from time to time in story moments on their respective playable routes, and their characters are pretty decently explored even on the opposite routes where they amount to, respectively, a two-off boss and an NPC-miniboss. Sure, admittedly Hinoka gets her late game boss chapter in Conquest as well... and that route gives her more lines than in Birthright, where she's supposedly a main character! Much of this can be chalked up to her not existing in any form in the original story drafts. Still, Hinoka is especially egregious in that her entire reason for becoming a Sky Knight in the first place is because of the Avatar's kidnapping... only for her to get basically nothing in the present. You'd think she'd get a little more importance, if only based on that.
    • Lilith. She had a unique and interesting design, and it's established early on that she's been with the Avatar and the Nohrian royal family for many years. In the third chapter, she saves the Avatar from falling into the Bottomless Canyon, only to then become a living explanation for the My Castle feature and not be featured again in the story or have any further interactions outside of it. That is, until she sacrifices herself to save the Avatar in Chapter 24 of Birthright and Chapter 21 of Conquest. Unlike other Plotline Deaths in the game, this one comes literally out of nowhere and many players found it difficult to have much of a reaction to it due to how little screen-time she is given prior to it, so it's considered pointless by many. In Revelation, she survives, but has no further role in the story after Chapter 3. Made worse by the fact that, just like the Anankos example below, players who don't buy the Hidden Truths DLC map pack or look for information on it online will never find out that she was born from Anankos's insanity, which means she's the Avatar's sister.
    • Anankos is a very sympathetic character with a well-thought out and tragic backstory with ties to Archanea lore... and it's all hidden behind a paywall. Like with Lilith, not buying the Hidden Truths DLC nor searching online means not finding out about it, because the main game barely gives him any screentime.
  • They Wasted a Perfectly Good Plot:
    • In general, the idea of letting the player choose for him or herself which side of a war between two sympathetic powers they want to side with is squandered on two levels: first, because unless you got the Special Edition (combines the first two routes into one cartridge minus Revelation in the Korean release), or bought the game online, you already made the choice by picking up the cartridge in the store, and, second, because the game designers deliberately chose to eschew putting any real moral complexity to the conflict in favor of plopping a black hat on one side and a white hat on the other, without making any real effort to round off Nohr or Hoshido, aside from portraying most party members from both routes in a sympathetic light.
    • Fates is the only game where the continent is never named for some reason even years after release, and outside of Hoshido and Nohr being antagonistic to each other, the world is barely explored. This becomes a lot more glaring since the other games tend to put an emphasis on mentioning the setting and what is going on there, and the fandom is used to grouping games together by their continents (e.g. Archanea series, Jugdral series, etc.)
    • The sad thing about Conquest's plot is that it was such a good idea in concept — playing an Anti-Hero (or even an Anti-Villain) siding with a corrupt-or-at-least-morally-grey nation for the sake of the family that raised you and the genuinely good people there you knew, with the hope of eventually revolutionizing it from within to make it a better place. But the execution was handled so poorly, with flat, Obviously Evil villains that the protagonist repeatedly fails to stand up to, a story that falls on the wrong side of Black-and-White Morality, and too many contrivances and characters making stupid, out-of-character decisions to advance the plot, that it has left a very bitter taste in fans' mouths because of all the wasted potential.
      • Part of the problem with Conquest is that whole reason the war is even happening, that being Nohr's severe famine, is never mentioned in the route itself, just near the end of Birthright. Why the primary motivation for half the cast was kept in an opposing route is rather baffling, but, had it been kept in, it certainty would have made much of the plot much more understandable.
    • Azura barely gets any interaction with the two royal families outside of supports, despite technically being part of both just like the Avatar, so those hoping to see some family drama on her part will be left disappointed. It's especially grating on Conquest, where the Hoshidans won't stop giving the Avatar a piece of their mind for turning on them but have absolutely nothing to say to Azura on the matter (unless you send her to attack them... which is unlikely for obvious reasons), and the Nohrians barely notice that she's back. Brought Up to Eleven by the fact that she can't even support with Camilla, thus reducing her family interactions even more, despite the fact that Camilla states in Revelation that she remembers Azura and feels bad about not interacting with her much before.
    • Similarly, Silas and Kaze joining the Avatar regardless of route could have been interesting, especially since they both have one path where this means abandoning their homeland. And yet the Nohrians (bar Xander) never seem to care about Silas defecting, and none of the Hoshidans (bar Saizo) ever say anything to Kaze. Extra egregious in Kaze's case, since he has nothing to say during the invasion of Hoshido in the last few chapters of Conquest.
    • The kingdom of Valla only has prominence in the Revelation route of the game, amounting to the cameo filed under Big-Lipped Alligator Moment in Conquest, even despite its massive behind-the-scenes prominence. While, sure, by nature, neither of the routes are going to focus on the nation that isn't their selling point, Nohr and Hoshido still have plenty to be done in them in Revelation. This also doubles as Fridge Horror when a player completing either of the "main" routes realizes that the Greater-Scope Villain is still very much out there, several potential allies are dead or have no reason to ever cooperate with the winning side, and everyone thinks they can finally rest and rebuild after this horrible, pointless war.
    • In all three routes, many soldiers at Cheve outright rebel against Garon and try to join Hoshido. While on Conquest the rebellion is easily defeated, on the other two routes it goes off fine. This opens up the idea that other sections of Nohr may try to rise up against Garon, but nothing of this nature is ever discussed again. Apparently, Cheve is the only place that wants to rebel against Garon, not counting the Ice Tribe.
    • So Laslow, Selena, and Odin are actually Inigo, Severa, and Owain from Awakening. You would think these characters would drop a mention or two about the other future children from that game to at least provide a hint where they are, but alas, that's never delved upon considering how low-key they are about their true existence in the first place.
    • Quite a few people felt this way about the third person to surpass the Rainbow Sage's trial. It is discussed/shown between routes that both Sumeragi and Garon visited him in the past, followed by a knight whose name isn't known to anyone and is from an unknown land, then later Xander, and lastly the Avatar. Especially after playing the other two paths, one might expect to learn the identity of and perhaps meet this knight in Revelation, holding the expectation that they would be from Valla and thus cannot be discussed by many people because of Anankos's curse — this also being the case with matters such as the name of Valla itself when Azura and the Avatar fall into it during Conquest or why Garon suddenly turns into a dragon at the end of Birthright but this mysterious knight is never officially revealed.
    • Two DLC maps (the Spooky Scramble and Child Scramble maps) were never released outside of Japan for no real good reason. The former contains conversations between characters who can't support normally that fans wanted to see more interaction between, and since the latter contains special conversations between the parent and child characters similar to the Future Past maps from Awakening, it was seen as a big missed opportunity to flesh out the second generation characters' relationships with their parents a bit more, since the parent-child supports don't change too much depending on who the parent is. This was especially seen as a missed opportunity to show actual progress in Character Development for characters with personal problems like Peri and Beruka beyond just their supports and endings.
  • Tier-Induced Scrappy:
    • This trope runs rampant in the Revelation route of the game, as many characters join your team with stats or levels so low, that they're going to get bodied by pretty much everything in the chapters you gain them!
      • Gunter is one of the best examples in this path. Despite joining very early (returning in Chapter 7), his stats are pretty low for a promoted Great Knight and his stats growths are the worst of the game meaning despite being a Great Knight, he will have a Cavalier's stats in the end. In addition, he is incapable of supporting due to a certain late-game plot twist. Also, the fact he backstabs the party during the penultimate chapter doesn't help.
      • Despite being decent and amazing units respectively in Conquest, Arthur and Effie are basically deadweights in this path. They join quite late with low levels and stats, making it difficult to grind levels for since the enemies will be too strong for them. Arthur has a terrible hit rate while Effie's low Speed due to her starting levels means that she will get doubled easily. Compare that to Charlotte and Benny, who can be talked to join the player in the same chapter but come with levels more appropriate to the enemies in their chapter.
      • Odin is in particular the most (in)famous example. He joins nine chapters later than he does in Conquest, and yet his base stats are still so low that he'll get doubled with 100% accuracy by enemies that were going to kill him in one hit anyway. Adding insult to injury, he has the nerve to force himself onto the map in his joining chapter, meaning you have to babysit him. When the nicest thing you can say about half your troops is "at least they're not as bad as Odin", you know there's a balance problem at work.
      • Similarly, Peri, Laslow, and Niles are in the exact same boat in Revelation. They join in the same chapter and all force themselves onto the map, giving you four underleveled units to babysit! At least Peri and Laslow are level 16 (Far closer to the strength of enemies on the map) whereas Niles and Odin are level 14.
      • Hinoka, Azama and Setsuna are the last of the unpromoted Hoshidans to join in Revelation, in Chapter 16 and it greatly hinders their performance. One might think Hinoka's levels would be appropriate for the enemies on the map, but she is a lance user in a map full of the axe-using Fighters and Berserkers as well as the tanky Generals, meaning that at best she can only deal Scratch Damage to them. As a flier she is also very vulnerable to the Adventurers scattered around the map. As the final nail in the coffin, while her other bases are solid, she has a completely unacceptable 24 HP as a level 17 Sky Knight (for comparison, she has 23 at level 8 in Birthright). Since Chapter 16 and 17 don't have any breaks in-between, they have to be benched or risk dying to even more difficult enemies in that chapter.
      • The even more infuriating part is that there are cases where units were "balanced" for Revelation, but they're all inconsistent and in some cases, unreasonable. For example, Hana joins at the same level from Birthright, but actually got nerfed, losing 2 Strength and Skill. The higher enemy stats in Revelation means on Hard Mode, Hana and the units joining with her can't deal any damage to the enemies in her join chapter, forcing the player to rely solely on their Avatar for offense.
      • An even more egregious example is Peri vs. Silas. Both Cavaliers, except Silas joins with massive buffs in Chapter 14 (7 in BR and CQ) at level 18 (normally level 6) with 39HP (+13!), 19 Strength (+8!), 16 Skill (+7!), 12 Speed (+4), 11 Luck (+4), 19 Defense (+9!), and 14 Resistance (+9!). Peri joins in Chapter 17 (12 in CQ) at level 17 (normally level 10) with 27HP (+2), 16 Strength (+3), 10 Skill (+1), 15 Speed (+2), 12 Luck (+4), 12 Defense (+2), and 11 Resistance (+1). It's almost extremely obvious that Revelation was rushed, balance-wise.
      • Nyx in is a special case. She joins as a level 10 Dark Mage, just the same as she did in Conquest. On the same map, Shura joins... as a Level 10 promoted Adventurer. The contrast between the two joining at the same time is quite jarring, and Nyx will not be of any help at all, whereas Shura has good enough stats to hold his own right upon joining.
      • Orochi is a case of Overshadowed by Awesome in Revelation. In Birthright, she's one of your only mages, and being female, can make good use of the Witch class, as Rhajat, the other female mage, has her own problems. She faces stiff competition in the form of Hayato, Ophelia, and Elise in Revelation, however.
    • Rinkah gets this a lot. This is due to her low base HP and Strength and low growths in both stats despite being an Oni Savage, Hoshido's counterpart to the Fighter class, which traditionally has very high HP and Strength. Starting with an E-rank in axes in her base class while others would start with at least D-rank makes it even harder for her to catch up. She's supposed to be the Hoshidan tank unit but she lacks the strength to reliably do so and pales in comparison to units like Ryoma, Oboro, and Scarlet, all of whom are more balanced defensively with better offensive.
    • Depending on which route you take, Silas, Sophie, and Kaze are either easily-benched units whose niches are filled by anyone, or essential parts of the team with nobody else who can fill their niches. Silas and Sophie are the only Cavaliers you normally have access to in Birthright (also mounted, pretty uncommon there) and as Great Knights are among the few physical tanks you get; but on Conquest & Revelation, compete with Siegbert, Xander, and Peri. Kaze in Conquest, meanwhile, is the only Ninja (though both Laslow and Shura can reclass into it), a great unit for opening chests, and the only person who is equipped to use daggers and shuriken offensively. However, in Birthright and Revelation, Kaze has to compete with three other Ninja for this niche. Birthright doesn't help either with how Kaze will be removed from the team at a certain point if conditions aren't met.
    • Hinata and Subaki also gets this a lot. On one hand, they have growth rates that resemble a tank with virtually no offense power, making them incredibly vulnerable to being doubled by enemy attacks (not to mention, their starting classes are traditionally Glass Cannon classes). On the other hand, it is noted that Hinata has slightly higher early game stats in comparison to Hana, and some of his low speed growths can be fixed via supports, right equipment, and a Speed Tonic. Not to mention, Hana being a full Glass Cannon as a Swordmaster can be incredibly dangerous to send to the frontlines while Hinata will have no problems as a Swordmaster. Normally, this doesn't matter in the Birthright route since enemy stats are noted to be lower in comparison to the enemies in Conquest. However, it does make a huge difference in My Castle battles and in the Revelation route.
    • All of the royal siblings, simply for being too good at their jobs. Once you start reaching the point where you're forced to bench your units, it becomes very difficult to not put the siblings in on every map if possible. This sometimes results in perfectly usable units being benched for the crime of simply not being one of the siblings they share a potential promotion with. In general, however, no matter what path you're in, your older brother will be an enemy wrecking monster with high stats and good survival (high Defense in Xander's case, high Speed and Avoid in Ryoma's) and a broken drawback-free 1-2 range sword in a game where most returning 1-2 range weapons got nerfed heavily. And for Conquest and Revelation, you also get Camilla, who may as well be a tank on steroids. She has exceptional stats across the board, most notably in Skill and Defense, which mitigates the two drawbacks of axe wielders; their lower accuracy and their Glass Cannon nature. Hell, if Xander didn't have Siegfried, Camilla could be considered a buffed Xander. As it stands, having all eight siblings in Revelation means you can clean house like no one's business, as each sibling is the absolute best in whatever field they pursue; Elise, for example, is the best magic tank, and Takumi's Fujin Yumi is to be feared.
    • Similar to Fire Emblem Awakening's late joinersnote , some of the late joiners for this game as well for having terrible bases and growths and the fact that their support options are highly limited, usually to just the Avatar and maybe one or two other characters (such as Felicia for Flora).
    • The children characters are not as strong when compared to the characters in Fire Emblem Awakening. Dwyer and Ignatius are notable examples where their personal skills are seen as weak and their growth rates, stats, and class sets aren't that great. On the other hand, some of the other children characters such as Siegbert note , Shiro, and Midori note  can be completely broken if set up correctly. Other child characters can be strong units with the proper genetics and planning, but needing to do these things for a "merely" great unit in a game full of them instead of being able to pair almost anyone with anyone and get an amazing child like Awakening has most people not bother.
    • Mechanists have a rather weak weapon combination in Yumi and Shuriken, and don't excel at anything stat-wise except for movement, and even then that applies to just about every mounted class in the game. This is intended to balance out their extremely overpowered Replicate skill. The only problem? That skill can be transferred to all other classes. They're a niche class without a niche, and combine that with having to compete with their sister classes Master Ninja and Merchant for promotions and the only pre-promoted one being a late joiner on only one path, and it's evident why this class doesn't see much use.
    • Kinshi Knights are this two-fold. On the PVP side, they're considered gamebreakingly overpowered due to their aerial mobility and bow usage. In the main campaign however, they're decried as one of the weakest classes in the game due to their unimpressive growths.
  • True Art Is Angsty: A lot of Western players consider Nohr and its characters superior, especially the royal siblings because they've outwardly suffered and were broken under the Decadent Court. Some even believe this to the point where they act like Hoshido's never suffered at all despite canon displaying otherwise.

  • Unintentionally Sympathetic: Takumi in Conquest. While the narrative paints him in the most negative light out of all the Hoshidan siblings, it's not hard to see why he's acting the way he is even ignoring his possession. His grudge against his sibling, Corrin, seems at least somewhat justified considering that Corrin left Hoshido, a nation under siege, to fight on the side of Nohr, whose king not only kidnapped them, but is also responsible for killing Takumi's father and mother, ordering the razing of several innocent villages to the ground, and starting the war in the first place. And despite this good precedent, the narrative still presents said grudge as being more the fault of Anankos.
  • Unintentionally Unsympathetic:
    • Hana, Sakura's retainer, at least in her C Support with Corrin where she gets mad at Corrin for being kidnapped as a toddler because it made Sakura cry.
    • The general Nohrian army, including Corrin in Conquest, can come off as this due to their loyalty to Garon. It's only briefly mentioned in Birthright that conquering other nations is a necessity for obtaining resources, but having Garon as well as Iago and Hans calling the shots still crumples any attempt for the story to avoid Black-and-White Morality. Corrin and the Nohrian royal siblings constantly cower before Garon's cruel commands, and only pursue the honor and peace they constantly spout at their convenience, making all the "Nohrian scum" sentiments from their enemies hard to oppose. Particular complaints go to Xander in Birthright, who dies refusing to abandon his tyrant of a father, and Corrin in Conquest, who learns that Garon is a literal monster, yet still decides that the "path to peace" means throwing Hoshido under the bus just to keep of support of their Nohrian siblings when they finally turn on Garon, all the while claiming that their happiness is the price of the ordeal.

  • Values Dissonance:
    • Sakura and Elise are somewhere between 12 and 15, but they can be the mothers of (as in get pregnant and give birth to) various second gen children. This is par for the course given the time period the game is based, in which noblewomen married at very young ages, but very understandably it doesn't stop many players from squirming uncomfortably. Making it worse is the fact that the player is forced to marry them off if they're playing as a male and want all of the child characters. The English version makes it clear both are legally adults, and by giving them older-sounding voices emphasises they are teens at the youngest.
    • There is also the subject of the Avatar being able to marry their siblings. While there are players who find no issue with it since they are Not Blood Siblings, for some others, not having a blood connection doesn't make one suddenly not family, especially if they grew up believing that they were. To them, there's virtually no difference between an adopted/step sibling, and a blood one.
    • Similarly to the above, the Avatar and Azura can wind up as Kissing Cousins, due to neither knowing about their relation at the time; when they do find out, both they and everyone else promptly ignore it. This is actually a two-fold case of Values Dissonance: cousin marriage is perfectly acceptable in Japan, where the game was madenote , reactions in the West just tend to lean more to squick. Some fans still think it feels too much like a Big-Lipped Alligator Moment, though.
    • Additionally, Azura herself can be married off to both the Nohrian and Hoshidan brothers. She's technically not related to any of them, but she's still Xander and Leo's step-sister, and Ryoma and Takumi's adoptive sister. It's potentially awkward for basically the same reasons as the Avatar marrying them.
    • While the game does try to address complaints from fans over the lack of a Gay Option in Awakening, much of the western fandom have criticized the game for it being extremely limited. Thing is, while Western gamers have long had freedom in sexuality options from publishers like Bioware, Japan is much farther behind in regard to LGBT issuesnote , and games featuring LGBT romantic options tend to be rather niche. Indeed, having not one, but two explicit same-sex options in a major release is actually rather progressive by their standards. On the flipside, there's Forrest, a male character who dresses in feminine clothing and isn't mocked for it (and though his father Leo disapproves at first, he later apologizes and makes an effort to be more accepting of Forrest's crossdressing from that point on). While it's not considered entirely acceptable on either side of of the Pacific, male-to-female crossdressing is much less taboo in Japan (note the centuries-long tradition of onnagata and the Otokonoko Genre) than it is in the West, where such individuals often risk ostracization or violence.
    • When asked about the removal of the skinship mini game and other censorship changes in the Western localization, Nintendo responded that it was due to differences in what is considered acceptable in American media vs. what is considered acceptable in Japanese media.
    • Another big point of contention is Conquest's story. In Japan, it's considered a very strong narrative for the reasons listed below, but in the West? Uhhh... yeah, best be careful with that one, chief. This is no doubt because in Japan, ideals such as preserving social harmony and empathy towards your enemies rather than destroying it/them outright are highly valued there, and Hoshido's willingness to destroy a very sympathetic kingdom rather than even try to preserve it is a major part of why Japan views the story as Grey-and-Gray Morality. This is also because that as a nation who can be hypersensitive to their past war crimes, it was apparent to those with context that Hoshido was by no means innocent in the He Who Fights Monsters department. Both the implications, context and values are all unfortunately lost on Westerners, who saw Corrin's reluctance to take action as a moment of weakness at best and a death grip on the Idiot Ball at worst.
  • Viewer Gender Confusion:
    • There was a raging debate as to whether Subaki's gender was male or female. It's a Gender-Blender Name, and he's a Bishounen, but he's a Pegasus Knight, a class which, with the exception of some nameless enemy units in the older games, has been exclusively female. Then it was confirmed that Pegasus Knights have been renamed into Sky Knights, which is the same class without the female exclusivity, allowing for male Sky Knights. The debate finally ended when the My Castle trailer showed Subaki very clearly in a male hot spring, confirming he is in fact male.
    • This appears to be common with the more traditional Japanese designs of the Hoshido characters. Besides Subaki, Hayato, Oboro, and even Hinata sparked debates about which gender they were before official sources confirmed them.
    • All examples were put to shame when Forrest was discovered. You have a character with a beret, some serious Ojou Ringlets, and is in the Troubadour class which is traditionally a female-exclusive class. Then information comes out that HE is Leo's son.
    • When the game was revealed back in January, before any information about the characters came out, many thought Hinoka was male, what with her Boyish Short Hair and too short a look at her in the reveal trailer.
  • Vindicated by History: Fire Emblem Fates was highly contentious when it first came out, having created more than it's fair share of flame wars on the merits of the game's story, characters and localization, all to the point a vocal subsect of the fandom bashed the game on social media for up to an including three-to-four years, with no intermissions of positivity from them in-between. Ironically enough though, with Fire Emblem: Three Houses being released to fandom-unifying acclaim, it actually caused more of a positive retrospect to be had on Fates as a whole, not less - people now generally agree Fates (especially Conquest, with highlights including the infamous Chapter 10) has had the best gameplay the series had seen in years due to the excellent baseline mechanics and fantastic map design (albeit much moreso in Conquest than most of the other routes). This is likewise coupled with the fact that people also began agreeing Fates had a stellar soundtrack, excellent presentation and generally well-made visual design across the board. Of course, that hasn't changed the general consensus among the fandom that the story writing was weak overall, but even then people have begun to lighten up on a lot of Fates' cast as a whole, citing many of the best supports in the game as evidence of the characters being better written than people initially assumed.
  • Visual Effects of Awesome: Just like in Awakening, the CGI cutscenes are beautifully animated and rendered. Special mention goes to Azura's dancing scenes in both the Hoshido and Nohr routes.

  • What an Idiot!:
    • In the first level of the Conquest path, Garon decides to pull off a Uriah Gambit, and send the Avatar on a suicidal mission to put down a rebellion by the Ice Tribe by themselves, which everybody knows is suicidal. Maybe if he had saved his gloating about how it was sure to work until after everybody leaves the room, Xander wouldn't have overheard it, and wouldn't have sent people to assist the Avatar behind Garon's back. If that hadn't happened, Garon would've likely had successfully offed the Avatar.
    • On the Revelation path, Garon does this again while his two sons are doubting him after encounters with the Avatar. He proceeds to talk about how he'll destroy both kingdoms while Leo and Xander are nearby. This act leads them to join the Avatar. Even better, this isn't the first time he's done this, since Leo apparently overheard him saying such things earlier (and Garon somehow misses the fact that not only are his sons there, they entered the room while he was doing this).
    • There's a minor joke amongst some sects of the fanbase, saying that on Revelation all of the siblings (bar Sakura and Elise) inhale the Idiot Ball when you Take a Third Option and they decide that you've gone insane and need to be put down. Yes, the person both sides have seen and know to be astronomically nice and caring wants them to stop fighting and decides not to pick a side to avoid ostracizing the other.
    • In Chapter 26 of Conquest, Iago and Hans try to kill the Avatar in front of the Nohrian Royal siblings instead of doing it in private. Not only does this ensure that their attempt fails due to the Royal siblings' intervention, but they both get killed over it.
  • Win Back the Crowd: The entire game has been a roller coaster of winning and losing the crowd time and time again on various parts of the internet. Plenty of the things in the game's Broken Base page have done both.
  • The Woobie:
    • All of the Royal siblings can become this when you don't side with them. Each one ends up suffering somehow as a result and it all stems from the fact that the Avatar did not join them.
      • Xander in the Hoshido route has to witness the sibling he's loved all his life betray them, and in the most brutal way possible, even calling his father a monster. (They kind of have a point, but it's still harsh.) Then, while forced to fight said sibling, their little sister throws herself in the way, taking a mortal blow, and dies begging the two of them to stop fighting. Is it any wonder his final battle amounts to a Suicide by Cop?
      • Besides Xander, the sisters in particular seem to have it the roughest, especially Camilla, Hinoka, and Elise. Elise is obvious since in the Birthright route, she takes a blow meant for the Avatar by Xander and dies for it with the hopes of peace. This, of course, causes the aforementioned Suicide by Cop from Xander, and she is the only one of your Nohrian siblings to not think you've betrayed them. Also counting are Hinoka on the Conquest route (and arguably on the Birthright route too, given she gets even less dialogue than Sakura). The main reason why she qualifies is that she was originally weak and was easily the most affected by the Avatar's abduction, making it her goal to bring them back — even becoming a Sky Knight for that purpose. The worst part is that she's obviously suffering a lot of heartbreak because of you not joining Hoshido and is easily the most reluctant to fight you, similar to Elise. Plus she had to grow up earlier to take care of her younger siblings like Camilla below and toughen up despite being a very sensitive girl. The same goes for Camilla, even having Camilla refusing to come out of her room after you've beaten her and displays obvious sadness at having to fight you.
    • The Avatar doesn't have an easy time of it, either. Before the game even starts, they've already witnessed one parent being murdered (as a child of, according to fan calculations, roughly five to six years old) and been kidnapped and raised by an abusive father. Before the route splits, they get to watch their other parent die protecting them, then they get forced into a truly Sadistic Choice of which family to support in a war. Depending on what route is taken, the Avatar can end up losing some of their siblings, some of their friends, and even their spouse to a Plotline Death.
    • Scarlet. She is killed in two of the routes. In Conquest, it is mentioned that she was slaughtered horribly to make an example to the other rebels. The other route she dies on is the Golden Path! During the credits, everyone is given a blurb detailing their happy endings... Then it cuts to Scarlet's, which just says that she died, using the same generic message for minor characters who are killed mid-mission, reminding the player that someone was left behind for the best ending. To make things worse, there is a lot of Ship Tease between her and Ryoma, especially when they got a conversation in the third batch of DLC, heavily implying that she has a crush on him... and they can't even support! And just to twist the knife further, she gets the most Ship Tease with Ryoma in one of the routes where she dies.
    • While Heirs of Fate is rough on everyone involved, special mention goes to Shigure. While everyone else is from a Birthright or Conquest timeline, he is actually native to the Heirs of Fate timeline, which turns out to be a Bad Ending to the Revelation path. Despite everyone coming together to try and defeat Anankos, he still managed to kill the entire army with Azura and Shigure as the only survivors, and even then, Azura sang to keep her son alive until she disappeared in front of him. He sets off to find the other children, refusing to tell them the truth about his world in order to keep them around long enough to execute his plan. Said plan involves sacrificing himself to undo all the damage that Anankos caused across the Fates universe, knowing full well that it would kill him or leave him with a Fate Worse than Death. Even when his friends beg him not to throw his life away, he says that he deserves it for deceiving them and plans to Face Death with Dignity.
  • Woolseyism: As always, though here much of it consists of name changes:
    • One of the most immediate is the name of the two rival kingdoms. In the original Japanese, they are named Byakuya and Anya, which respectively can be read as "White Night" and "Black Night". Obviously, this can't be replicated in English, so instead the localization went for the much more straightforward pair of Hoshido and Nohr.
    • Benoit's name was changed to Benny in the NoA version, likely to avoid an uncomfortable reminder of Chris Benoit. It can also be treated like a nickname, since some players likely called him Benny before the name was announced.
    • Likewise, Crimson was changed to Scarlet, which is widely considered an improvement since it has the exact same meaning but is an actual name instead of just a foreign-sounding word to Japanese audiences. And on the same boat, while it was one of the names that received the most backlash from purists of the Japanese script, Niles also qualifies. His Japanese name, Zero, sounds cool to some but for many others is hard to take seriously and sounds needlessly melodramatic when one puts together the meaning. Niles is not only an actual name, but it also gets across the meaning much more subtly. And many fans feel that Iago is a much better Shout-Out to Shakespeare Meaningful Name for a Manipulative Bastard villain than Macbeth.
    • Anankos was simply named "Hydra" in the Japanese version, which has no real meaningfulness to it aside from the fact that the mythical hydra was also a water dragon. "Anankos", on top of being a much more creative and mysterious sounding name, is also derived from the Greek "ananke", which can mean "fate" or "destiny", which, obviously, are the two main themes of the game.
    • Midoriko's name was shortened to Midori in the English version. This actually still keeps her Meaningful Name intact and helps with the Totally 18 of the localization (Midoriko translates to "Green child", whereas Midori is "Green" — she is the child of the game's "Green Knight", after all.)
    • Previews of Conquest Chapter 10 and Birthright Chapter 13 have shown that Camilla's obsessive and violent love for the Avatar has been changed into her being more overprotective, in a smothering way. Given that her yandere behavior and pseudo-incestuous feelings could be off-putting, some parts of fanbase may consider this a good thing.
    • NoA also took steps to avoid Story Branch Favoritism for Hoshido in the Japanese version and have the Hoshido characters highlight a more aggressive and hostile side of them. For example, Ryoma calls Xander "filth" in the prologue, and one of Hinoka's voice clips is "Nohrian scum!". On the Hoshido route, the Avatar is also more of a revenge-driven Anti-Hero, at least early on, while on Nohr they're pushing for peace from the start.
    • Similarly, the lyrics of the Conquest version of Lost in Thoughts All Alone were also made a bit less dark and pessimistic, in particular the first line: "On a path to darkness" became "Embrace the dark you call a home", which emphasises the Avatar's decision to side with their Nohrian family rather than painting the whole route as the "evil path". The final lyrics also lean more towards Good Is Not Soft than Dark Is Evil. For Birthright's version, "The incorruptible silver sword, Will slash in order to wake, Those slumbering hopes" became "A double-edged blade cuts your heart in two", emphasising how there will still be tragedy on this path.
    • The controversial Avatar/Soleil supports were changed as well, removing the Unfortunate Implications while keeping the basic premise of the support the same and avoiding overt bowdlerization. The drugging is changed to consensual blindfolding and the Avatar telling her to imagine him as a girl, while the S Support makes Soleil's bisexuality more clear and has her and him agreeing to get to know each other for real rather than her outright falling for a girl Avatar and settling for him as a guy.
      • They also turned most of Soleil's S Supports into Platonic Life-Partners (except for the Avatar and Forrest, the latter being the closest thing to a girl that she can reach S Support with), thus removing the Unfortunate Implications of a bisexual character only being able to have heterosexual relationships. Of course, they still didn't give her any S-Supports with actual female characters (which can't be done without at least major tweaking to the game itself anyway), and now the people who liked her supports with the male characters are angry, too.
      • Despite the Broken Base over her supports, the one thing most agree on is her localized supports with Forrest are miles better than the Japanese ones, which is definitely a good thing since he's one of the few true romantic supports she has left.
      • Speaking of child S-Supports, the localization rewrote many of them for the characters who were very much younger than the others (Kana, Midori, and Percy), most probably to avoid implications of pedophilia.
    • Hisame was largely considered one of the more unremarkable second-gen characters by North American fans, being just a serious no-nonsense guy to contrast with his Hot-Blooded father Hinata. NoA took his fondness for pickles, a very minor detail in the Japanese version, and elevated it into an obsession, turning many of his quotes into pickle-based puns. And despite the North American fandom's normal aversion to any changes done to the original script, this is seen as an improvement by some, as it made an otherwise forgettable character into a very humorous and memetic one.
      • Additionally, a gag about Hisame in Japan was that he pickles food - the gag is that he acts like an old man. This is Lost in Translation - so turning his love for pickles into a weird obsession makes it work.
    • Many of the Hoshido characters are actually named after Imperial Japanese fighter vessels, which has some rather problematic implications for some people, so it's understandable that the localization either shortened or outright changed the majority of them. In particular is Hana, which is actually a real Japanese girl's name and adds some additional Theme Naming between her and Sakura.
    • Peri was a major Base-Breaking Character in the original Japanese due to her Ax-Crazy and Psychopathic Womanchild tendencies. Many predicted she would get tweaked in the localization to make her more likable, and it seems they were right. Her Blood Knight status seems to have been toned down a bit and some of her dialogue has been Woolseyfied to become more humorous, similar to the treatment Henry received in Awakening. Her above-average English voice acting has also given a significant boost to her popularity. Though to what degree this helps is up for debate.
    • Jakob was given a more lighthearted personality in the localization and his Jerkass tendencies were toned down, which has been well received by many North American fans who found his attitude and excessively rude demeanor in the Japanese version insufferable. His voice actor also affected a slight British Accent into his voice, which has also been well received (and humorously reminding people of one of the actor's previous roles).
    • Azama was made more funny and likable in the localization, instead of being the borderline-nihilistic jerk he was in the Japanese version. Like Peri and Jakob, he also got an excellent voice actor in Matthew Mercer, and is overall considered to be much improved.
    • Shiro's Paralogue was rewritten so Ryoma just tells Shiro off and no longer slaps him. Considering Values Dissonance concerning parental discipline in Asia and the West, this is most likely a wise option.
    • Selena and Odin's S-Support in the Japanese version had some Unfortunate Implications in that Selena is heavily implied to have accidentally hypnotized a sleeping Odin into falling in love with her, and instead of confessing to this act, she just goes along with it. This leads to her getting married and starting a family with a man under her hypnotic suggestion. The localized version keeps most of the support the same, but now not only has Selena confess to what she did, but Odin also assures her that he was awake the whole time, making it clear that everything is on the level.
  • WTH, Costuming Department?: Many of the class costumes have bizarre designs that dip too far into fanservice territory, especially for the females. Female Cavaliers wear thongs, despite riding a horse; male Fighters are essentially wearing a leather one-piece swimsuit that shows off their butts while covered in bits of armor; Dark Mages of either gender possess swimsuit levels of modesty; Diviners are only slightly more covered than Dark Mages, despite being this game's equivalent of Mages (which typically wear full robes); female Generals are wearing thongs and their rear ends are exposed, despite wearing heavy plate armor; the female Nohr Noble outfit abandons the armor the male version has entirely for a black leotard with low cleavage and exposed thighs; the Male Ninja looks normal until you realize the sleeves are part of an undershirt of some kind, that apparently lacks a chest section so the wearer can show off just enough of their chest in their mostly open robe top to be tantalizing; the list goes on. And none of these outfits are changed for the second-generation characters, even for the very young-looking Kana, Percy, nor Midori.


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