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** Siegbert's paralogue can be pure hell. The gimmick is that enemies will continue to spawn in endlessly, either from one pool or sometimes even two in Lunatic after each turn with Dragon Veins needed to be used to close them off, all enemies not already on the field when the battle starta having Void Curse so you can't even get EXP from them. On top of endless reinforcements, the terrain of the map is absolutely filled with forestry, making traversing difficult for most units. Using Dragon Veins can clear out some of the terrain, but that can also make the enemies reach your units quicker, giving a SadisticChoice of either clearing out Dragon Veins as quickly as possible while risking enemies getting to your squishy units or trying to go more steadily but letting more enemies spawn. All of this is topped off by the selection of enemies in the area with the top-end pools spawning in Ninjas/Master Ninjas, Cavaliers/Great Knights who carry Armorslayer and Beast Killer and Knights/Generals with one of the two spawned having Wary Fighter. And being at the top end means those three pools will likely be the last ones to be dealt with, leading to the reinforcements most likely spawning those in constantly each turn.

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** Siegbert's paralogue can be pure hell. The gimmick is that enemies will continue to spawn in endlessly, either from one pool or sometimes even two in Lunatic after each turn with Dragon Veins needed to be used to close them off, all enemies not already on the field when the battle starta having Void Curse so you can't even get EXP from them. On top of endless reinforcements, the terrain of the map is absolutely filled with forestry, making traversing difficult for most units. units, all the more troubling if you try to spread out your units to reach the Dragon Veins. Using the Dragon Veins can clear out some of the terrain, but that can also make the enemies reach your units quicker, giving a SadisticChoice of either clearing out Dragon Veins as quickly as possible while risking enemies getting to dogpiling your squishy units or trying to go more steadily but letting more enemies spawn. All of this is topped off by the selection of enemies in the area with the top-end pools spawning in Ninjas/Master Ninjas, Cavaliers/Great Knights who carry Armorslayer and Beast Killer and Knights/Generals with one of the two spawned having Wary Fighter.Fighter and a Mercenary/Hero standing over the Dragon Vein spawning the Knights/Generals with a Knight/General and a Troubadour/Strategist with Freeze in hand both nearby. And being at the top end means those three pools will likely be the last ones to be dealt with, leading to the reinforcements most likely spawning those in constantly each turn.

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** Azama's Hexing Rod cuts the target's maximum HP in half until the end of the battle. It has a range of 10 and four charges, allowing the user to cripple a good portion of your army if he is not taken out quickly.

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** Azama's Hexing Rod Rods cuts the target's maximum HP in half until the end of the battle. It has a range of 10 and four three charges, allowing the user to cripple a good portion of your army if he is they're not taken out quickly.


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** Siegbert's paralogue can be pure hell. The gimmick is that enemies will continue to spawn in endlessly, either from one pool or sometimes even two in Lunatic after each turn with Dragon Veins needed to be used to close them off, all enemies not already on the field when the battle starta having Void Curse so you can't even get EXP from them. On top of endless reinforcements, the terrain of the map is absolutely filled with forestry, making traversing difficult for most units. Using Dragon Veins can clear out some of the terrain, but that can also make the enemies reach your units quicker, giving a SadisticChoice of either clearing out Dragon Veins as quickly as possible while risking enemies getting to your squishy units or trying to go more steadily but letting more enemies spawn. All of this is topped off by the selection of enemies in the area with the top-end pools spawning in Ninjas/Master Ninjas, Cavaliers/Great Knights who carry Armorslayer and Beast Killer and Knights/Generals with one of the two spawned having Wary Fighter. And being at the top end means those three pools will likely be the last ones to be dealt with, leading to the reinforcements most likely spawning those in constantly each turn.
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* VocalMinority: Due to the game's [[BrokenBase/FireEmblemFates excesses in controversy]], ''Fire Emblem Fates'' has inspired a massive wave of fan hate and genuine anger directed at the game and [[MisBlamed blaming it for the series's gradual downfall]] and openly bullying and harassing anyone who dared to have a wholly unironically popular opinion of the game. This continued for ''four years'' up until ''Three Houses'' winning the crowd back, so you'd might as well expect that the game was extremely unpopular given how often people harassed and got performatively mad over it. Truth was, the game was ''to this day'' the second most financially successful game in the series, a critical darling (see the contrast in the Metacritic score of ''Revelation'' versus its User score), and -- whether these people liked it or not -- a massive influx of fans that have a lot of fanfic writers, fan artists and general enjoyers of the game profligate on Archives Of Our Own, Tumblr and so on. The game's hatedom has mostly cooled its heels in recent years, and while there's still hardly any disagreement on the game's issues (such as the story), it's hard to deny the game left a positive impact on many and that the most extreme of the game's hatedom was largely overblown in hindsight.

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* VocalMinority: Due to the game's [[BrokenBase/FireEmblemFates excesses in controversy]], ''Fire Emblem Fates'' has inspired a massive wave of fan hate and genuine anger directed at the game and [[MisBlamed blaming it for the series's gradual downfall]] and openly bullying and harassing anyone who dared to have a wholly unironically popular positive opinion of the game. This continued for ''four years'' up until ''Three Houses'' winning the crowd back, so you'd might as well expect that the game was extremely unpopular given how often people harassed and got performatively mad over it. Truth was, the game was ''to this day'' the second most financially successful game in the series, a critical darling (see the contrast in the Metacritic score of ''Revelation'' versus its User score), and -- whether these people liked it or not -- a massive influx of fans that have a lot of fanfic writers, fan artists and general enjoyers of the game profligate on Archives Of Our Own, Tumblr and so on. The game's hatedom has mostly cooled its heels in recent years, and while there's still hardly any disagreement on the game's issues (such as the story), it's hard to deny the game left a positive impact on many and that the most extreme of the game's hatedom was largely overblown in hindsight.
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* VocalMinority: Due to the game's [[excesses in controversy BrokenBase/FireEmblemFates]], ''Fire Emblem Fates'' has inspired a massive wave of fan hate and genuine anger directed at the game and [[MisBlamed blaming it for the series's gradual downfall]] and openly bullying and harassing anyone who dared to have a wholly unironically popular opinion of the game. This continued for ''four years'' up until ''Three Houses'' winning the crowd back, so you'd might as well expect that the game was extremely unpopular given how often people harassed and got performatively mad over it. Truth was, the game was ''to this day'' the second most financially successful game in the series, a critical darling (see the contrast in the Metacritic score of ''Revelation'' versus its User score), and -- whether these people liked it or not -- a massive influx of fans that have a lot of fanfic writers, fan artists and general enjoyers of the game profligate on Archives Of Our Own, Tumblr and so on. The game's hatedom has mostly cooled its heels in recent years, and while there's still hardly any disagreement on the game's issues (such as the story), it's hard to deny the game left a positive impact on many and that the most extreme of the game's hatedom was largely overblown in hindsight.

to:

* VocalMinority: Due to the game's [[excesses [[BrokenBase/FireEmblemFates excesses in controversy BrokenBase/FireEmblemFates]], controversy]], ''Fire Emblem Fates'' has inspired a massive wave of fan hate and genuine anger directed at the game and [[MisBlamed blaming it for the series's gradual downfall]] and openly bullying and harassing anyone who dared to have a wholly unironically popular opinion of the game. This continued for ''four years'' up until ''Three Houses'' winning the crowd back, so you'd might as well expect that the game was extremely unpopular given how often people harassed and got performatively mad over it. Truth was, the game was ''to this day'' the second most financially successful game in the series, a critical darling (see the contrast in the Metacritic score of ''Revelation'' versus its User score), and -- whether these people liked it or not -- a massive influx of fans that have a lot of fanfic writers, fan artists and general enjoyers of the game profligate on Archives Of Our Own, Tumblr and so on. The game's hatedom has mostly cooled its heels in recent years, and while there's still hardly any disagreement on the game's issues (such as the story), it's hard to deny the game left a positive impact on many and that the most extreme of the game's hatedom was largely overblown in hindsight.
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* PeripheryDemographic: The game's demographic was largely targeted at mid-to-late teens in the West and Japan. Despite this, the game -- far moreso than almost every other ''Fire Emblem'' with the exception of ''Three Houses'', had a ''massive'' demographic of late-teen-to-adult young women that largely make up Tumblr, Archives Of Our Own and other such female-friendly fandoms of which the game's largest fandom profligates there. This is in part of the multitude of strong female characters, the CastFullOfPrettyBoys, and many female-oriented demographic appeals such as Jakob, Niles, Xander and Kaze being ''very'' popular S-Support options for a female Corrin. This wasn't just in the West, it should be noted; many complaints the Japanese fandom had with ''Fates'' there was that it was too much of a "gal game" for their liking, and even the game's official tie-in manga, ''Fire Emblem if: The Crown of Nibelung'', was outright classified as a '''''Main/{{Josei}}''''' manga there.

to:

* PeripheryDemographic: The game's demographic was largely targeted at mid-to-late teens in the West and Japan. Despite this, the game -- far moreso than almost every other ''Fire Emblem'' with the exception of ''Three Houses'', Houses'' -- had a ''massive'' demographic of late-teen-to-adult young women that largely make up Tumblr, Archives Of Our Own and other such female-friendly fandoms of which the game's largest fandom profligates there. This is in part of the multitude of strong female characters, the CastFullOfPrettyBoys, and many female-oriented demographic appeals such as Jakob, Niles, Xander and Kaze being ''very'' popular S-Support options for a female Corrin. This wasn't just in the West, it should be noted; many complaints the Japanese fandom had with ''Fates'' there was that it was too much of a "gal game" for their liking, and even the game's official tie-in manga, ''Fire Emblem if: The Crown of Nibelung'', was outright classified as a '''''Main/{{Josei}}''''' manga there.

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