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Although it's a simple and cute indie horror game, Spooky's Jump Scare Mansion has quickly been become known for its characters, namely the Specimens that are featured throughout the house.

As this game is still in development, entries are subject to change.

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    Main Characters 

Spooky

https://static.tvtropes.org/pmwiki/pub/images/knife_spookysml4.png
Welcome to my home!
The ghost of a 12 year old girl. She owns the house the game takes place in. She cheerfully invites guests to traverse her house and try to reach the 1000 floor of the house, which she might not even know herself if it's the end. She worked with GL Labs to gather the Specimens to the house. Might possibly be a hologram.


  • Ax-Crazy: There are a few signs that she isn't all that well underneath. Her particularly wicked Slasher Smile after she had killed Santa Claus only strengthens the possibility of her being insane.
  • Bad Boss: During an incident at a GL Labs facility, in response to people complaining about lack of power and safety precautions she simply laughed and left. There was also another incident like this where she sent some staff to scavenge an old facility and both times she knew well that they would be prey for a Specimen.
  • Berserk Button: Being called "cute" is one. It's enough for her to create a house full of monsters that kill people, in an attempt to raise an undead army from people who died in it.
  • Big Bad: Is the main antagonist of the story and the one responsible for the house and the Specimens that live there.
  • Came Back Wrong: It’s implied that her mother/father tried to resurrect her after her tragic death, resulting in her current personality.
  • Cute and Psycho: Adorable? Yes. Friendly? Far from it.
  • Cute Ghost Girl: Takes this appearance, although whether she is actually a ghost girl or a hologram remains to be seen. Turns out she is a real ghost that hates being called adorable and thus tries to create a ghost army to invade the human world with.
  • Deadpan Snarker: Her congratulations of the player for surviving become increasingly sarcastic as they progress.
  • Disproportionate Retribution: She wants to be feared and resents being called "adorable". Her way of solving this issue is that she has a house full of Specimens that kill, maim, or do worse to you.
  • Evil Is Petty: Boy, is she ever. She actively tries to prevent you from going forward and in one ending crushes you after you beat Specimen 9, killing you anyways. Also, the entire reason for keeping a house full of deadly Specimens? So that she can create an army of ghosts. Because she doesn't want to be called "cute" anymore.
  • Exact Words: At room 750 she decides to "congratulate" the player for making it this far by giving them "unlimited stamina that will never run out", by taking away your ability to run. Subverted, as swinging your ax shows that you really do have unlimited stamina, just that she took away the primary use for it.
  • Face of an Angel, Mind of a Demon: She looks absolutely adorable. Doesn't change the fact that she knowingly sends guests of the house to their death. She also has been shown to have been callous in treating the GL Labs workers, having two different incidents where a Specimen broke free and she left them to die. All the minigames also feature her brutally slaughtering others. Also, she killed Santa Claus.
  • The Fake Cutie: Cute as a button, so she can't have ill intentions, right..? Well no, she actually resents being called "cute" and would prefer that people fear her instead, which is the reason she has so many monsters in her mansion and also has a strong case of Bad Boss towards those working for her.
  • Faux Affably Evil: She comes as very awkward and Adorkable for a Big Bad. However, she shows only disappointment at your continued progress. She had also scoffed at her employee's endangerment and wants you to die so she could recruit you to her ghost army.
  • From Nobody to Nightmare: Her backstory reveals that she was originally just a 12 year old who really, really wanted to scare someone, and died because of it. Now she owns a house full of hostile monsters.
  • Ghostly Goals: Her goal when she died was to finally scare someone for Halloween. As a ghost, this goal was distorted into wanting to be feared by everyone, and being willing to go to absolutely any lengths to achieve this.
  • Gone Horribly Right: You can discover her backstory in an Easter Egg. She was a little girl who liked to scare people but was dismissed as being cute. One Halloween she finally succeeded, but didn't realize her victim had PTSD, and was shot dead for her efforts.
  • Hospital Hottie: Spooky dresses up in a nurse outfit when you select New Game+ in Karamari Hospital.
  • Jerkass: To put it lightly. Her congratulations are often clearly sarcastic and typically come with an attempt to diminish your effectiveness (such as sending you back to Room 50, and removing your ability to sprint). She also writes her name over yours when you get a high score in a minigame, despite you earning that score.
  • Machete Mayhem: Seems to be a Weapon of Choice for her as she is seen in several official art for the game with a machete in hand and uses one to kill people in one of the minigames.
  • Maybe Magic, Maybe Mundane: While being a ghost is plausible, due to the rampant supernatural creatures in the house, one of the trailers features her sparking and dissipating, not unlike a hologram, indicating she might have a far more technological bent to her. Turns out it was a joke and she really is a ghost.
  • Narcissist: Is very eager to stroke her own ego, such as having pictures of her standing in medieval armor like a knight, and making herself the protagonist of the minigames, even to go so far as to replace your name with hers if you should get a high-score. She is also very callous and uncaring to what happens to her workers and to the residents of the house.
  • Not-So-Harmless Villain: She initially comes across as a harmless Cute Ghost Girl, but then she unleashes the Specimens on you...
  • Older Than They Look: Figures how old the mansion has been at some time for a young little ghost to be wandering around it. She spent more than five decades just to make the whole old ominous house of jumpscares to happen.
  • A Sinister Clue: If you pay attention to how she holds her machete, she uses it with her left hand.
  • The '60s: Spooky died during them, as the note left by her father makes mention of a new Price movie based on Poe's work, which can only be referencing 1963's The Raven.
  • The Sociopath: After becoming a ghost.
  • Spirit Advisor: Acts as this in the DLC, albeit one that is quick to abandon you.
  • Tragic Monster: Spooky is a cruel, cold and terrible little monster, but she used to be just a little girl who was loved by her parents and simply wanted to finally scare someone on Halloween, succeeding to do so to the absolute worst person. Her current personality is probably a horrific distortion of her true self caused by her nature, with her Ghostly Goals effectively overriding everything good inside her.
  • Wicked Cultured: Was apparently dressed up as an Edgar Allen Poe character on the night of her fatal accident, admittedly a relatively pedestrian literary shoutout, but considering she was only twelve, the seeds of this trope were clearly taking root.
  • You Gotta Have Blue Hair: While someone would assume her pale blue hair is simply because she's a ghost, the flashback to her backstory reveals she had it when she was alive.

The player character

An amateur historian who enters the house to find out its mysteries.
  • An Axe to Grind: Starting from room 554, you can use one. It proves to be useful throughout the rest of the game.
  • And I Must Scream: It's implied that this is the fate that awaits the player character if they are killed in the house. The game over message is "Your soul wanders an endless maze". Specimen 11's CAT-DOS entry makes it clear that this isn't an exaggeration.
    • Turns out that this might not be the case, since you are killed in one of the endings, and Spooky instead uses your soul to join her undead army.
  • And Then John Was a Zombie: Both endings have a variant of this. One of the endings has Spooky turn the protagonist into a new Specimen, while the other has the protagonist die by falling debris, making them become a ghost for Spooky's ghost army.
  • Curiosity Killed the Cast: The reason why you're there to begin with is because, as a history enthusiast, you want to know. This is played straight in one of the endings, where you do die.
  • Dark and Troubled Past: Frequently speculated to have one. Two of the specimens (5 and 7) are said to be more effective on people with past traumas or mental health issues, while one (8) works better on violent subjects.
  • The Determinator: Despite all the horrors barely hidden by cuteness, they still try to keep going.
  • Featureless Protagonist: The closest look we get is during Specimen 6's kill screen and a silhouette during one of the endings. Word of God says that their appearance will remain ambiguous, particularly in gender and ethnicity.
    • The one mirror in the game (in the bathroom in the area leading up to Specimen 11) conveniently has a glare to hide the player character.
  • Humanoid Abomination: It's implied they became one, specifically if you get the ending where Spooky makes them a Specimen.
  • Red Eyes, Take Warning: One of the few things you can make out during Specimen 6's death screen is that they have red eyes. It may be due to the lighting, but the "Specimen" ending also shows red eyes, which glow.

    Specimens 

General

  • Have a Nice Death: Most of the Specimens have their own unique death screen should you die to them, usually either detailing how you died or the Specimen mocking you in one way or another.
  • Implacable Man: When a Specimen chases you they do not just chase you through their special area but also a few dozen rooms afterwards, and will follow the shortest path possible. And most of them can't be halted with the ax, and those that can only do so very temporarily.
  • Jump Scare: Those "Have a Nice Death" moments count as this, and almost every single monster has one.
  • Recurring Boss: Most of the Specimens can appear at random after they have been encountered once. Specimens 2-5 seem to be the most recurring.
  • 13 Is Unlucky: Thirteen Specimens, and you have to deal with each one. This isn't counting the fake Specimen 10, or the player character if you get the correct ending. Or the Tall One, a minor Specimen randomly appearing to scare you but otherwise harmless much like Specimen 1.

Specimen 1 (Sam/Peter The Pumpkin)

https://static.tvtropes.org/pmwiki/pub/images/scare_0112.png
Specimen 1 takes the form of a cardboard cutout that pops out of the wall. Usually takes the form of a green tentacle monster, a blue ghost, a purple cloud, a pumpkin, skeleton, tree stump, purple spider, brown cup, toast or ice cream. Each of these have a cute face. However, sometimes a version of the tentacle monster that is horrifically distorted will appear, or a bloody skull, usually later on in the game. They are harmless for the most part, and are really only harmful to those that have heart problems.
  • Fright Deathtrap: Of the Scared Stiff variety. While the most harmless of the Specimens (besides the fake Specimen 10), it has claimed 4 victims.
  • Harmless Villain: On their own, they're annoyances at the worst. Some of them gain a Nightmare Face and Scare Chord variant later on, but the worst they can do is an instant's worth of freezing against other Specimens.
  • In-Series Nickname: Jeff, if Spooky's notes are anything to go by.
  • Jump Scare: The titular jump scares and act as such, as one can pop out in any randomly generated room, usually with a Scare Chord. This is even reflected in gameplay by your character freezing for half a second when one pops out.
  • Leitmotif: Averted. It's the only Specimen that lacks a distinct theme tune.
  • Nightmare Face: The green slime has a "corrupted" version. The skull is even worse.
    • Endless Mode adds a few "scary" versions.
  • Scare Chord: Each time one pops out, they use one of several sound effects that can range from a cute jingle to Hell Is That Noise.
  • Schmuck Bait: In room 250, Spooky gives you a gift! It's simply a box with the words "Look behind you" scrawled on the side. Doing so triggers a large amount of Specimen 1.
  • Shout-Out: Some cutouts in Endless Mode are cuteified versions of Jeff the Killer, Edvard Munch's "The Scream", and a Xenomorph.

Specimen 2

https://static.tvtropes.org/pmwiki/pub/images/spec_2sml.png
Specimen 2 takes the appearance of an eyeless black and green specter. It kills its victims by clawing them apart and can create puddles of black tar that slows the player down.
  • Animation Bump: Received improved animations in one update for the HD Renovation, including attacking animations. Unfortunately for the Specimen, this also means it can be outright evaded when it tries to attack you.
  • The Assimilator: Its death screen implies it does this to you.
  • Blob Monster: It's a humanoid figure made of slime.
  • Eyeless Face: But he does have a set of long teeth, however.
  • Exact Words: "We are one but I am many" becomes more literal when you can actually encounter two of him at the same time.
  • Expy: Of the Lub-Glub monsters from Adventure Time.
  • Fate Worse than Death: If the note was written by it, which is hinted at with its own sounds, it appears to be either in constant pain and or perpetually choking and gagging.
  • Have a Nice Death: "I know what you have done, and what you have yet to do. But it's alright, because I'm inside you now. We are one but I am many..."
  • Hell Is That Noise: It makes loud choking noises upon chasing you.
  • He Was Right There All Along: The puddles he rises out of in the HD Renovation shrink as he emerges. He WAS the puddle.
  • It Can Think: Implied. Beyond the death screen, it's somewhat implied it may have been the writer of the note in his spawn room. It also seems to be aware of its own weakness, as it uses its own substance as a means of slowing down subjects faster than it (which is exactly what it's weak against) and in the HD Renovation, it tries to get ahead of you by disguising as just another puddle.
  • Leitmotif: "UNKNOWN HUG", a tense, drum beat-filled theme.
  • Mighty Glacier: It's not particularly fast, but it can counteract this with its slime puddles. CAT-DOS also reports that it's particularly effective against subjects like this.
  • Mucking in the Mud: Stepping on the puddle of goo Specimen 2 creates can slow you down.
  • Warm-Up Boss: Is the first Specimen the player encounters that chases them. It moves pretty slowly and even when impeded by its tar, it's pretty easy to outrun it.

Specimen 3 (Subject 5)

https://static.tvtropes.org/pmwiki/pub/images/spec_31.png
Specimen 3 takes the appearance of a cross between a spider and a centipede. Specimen 3 was a creation of GL Labs, referred to as Subject 5, that broke out of confinement and attacked the staff there. It attacks with venomous bites and can ambush the player through holes in the ceiling.
  • Art Evolution: It's a more noticeable case than others in the HD Renovation, where it's much more long and a deeper shade of red. As of the Summer Update, it also gained a considerable Animation Bump.
  • Big Creepy-Crawlies: Takes the appearance of a cross between a spider and a centipede.
  • Death from Above: Beware of the holes on the ceiling, Specimen 3 may drop down from it to ambush you.
  • Dynamic Entry: It first shows up dropping out of a hole in the ceiling. This is also its primary ability.
  • Expy: Inspired by all of the spider bosses from the Resident Evil series.
  • Have a Nice Death: It went without one for a long time, now reading as follows: "Once, in a land of dreams, I thought I could be free, but now, the hunger never sleeps."
  • Gone Horribly Right: Seemed GL Labs were pretty successful in creating a dangerous Specimen, at least enough for Spooky to be happy with leaving them to die to it.
  • Hell Is That Noise: Its introduction is triggered by reading a note that ends with "The clicking is getting louder now." You then hear a soft clicking noise...
  • Leitmotif: "Writhing Sneezes", a tense, beat-laden tune as if metal is being beaten.
  • Lightning Bruiser: Not in the original game, but the HD Renovation turns it into one of the fastest Specimen to make up for its inability to fly or to phase through walls.

Specimen 4 (Ringu)

https://static.tvtropes.org/pmwiki/pub/images/spec_4sml.png
Specimen 4 is a 14th century ghost who resided in a Japanese school, which was since moved to the facility. She has the ability to float through walls.
  • Balloon Belly: Gains one after eating the player in her kill screen.
  • Black Eyes of Crazy: Her default form has a pair of these.
  • Blue and Orange Morality: The ghost seems to think she's doing you a favor by eating you alive, as a way of keeping you safe.
  • Boss Banter: Rarely, but Specimen 4 occasionally speaks, though it's hard to make out what she is saying.
  • Creepy Long Fingers: And they're stained with blood and look sharp, at that.
  • Eaten Alive: The fate of those who meet with her.
  • Expy: Of Sadako.
    • While perhaps not intentional, she might also be a reference to Hachishakusama, a towering woman of Japanese urban legend, who wore a long white dress and abducts children.
  • Fangs Are Evil: As of the HD Renovation, a commenter on the wiki pointed out that clipping through her models exposes an utterly terrifying set.
  • Four Is Death: She's a Japanese spirit, and given the subtitle of Specimen 4. This is a given.
  • Giggling Villain: Can be heard quietly chuckling every now and then.
  • Have a Nice Death: "Hush now my child, you're safe now."
  • Hell Is That Noise: When she begins giving chase, her voice sounds noticeably more strained than normal. The opening for "Breakfast Was Too Water Damaged" has a pained screech as well.
  • Leitmotif: Originally "Breakfast Was Too Early": An Ominous Music Box Tune which starts out cute, occasionally droning off into a nice piano tone, but ends with a creepy echo. Was later swapped for an 8-bit version called "Breakfast Was Too Late".
  • More Teeth than the Osmond Family: Not easy to notice in her first Endless Mode variation, but definitely so in her second one.
  • Multi-Armed and Dangerous: Endless Mode gives her a second variation that occasionally sports this, as well as Interface Screw.
  • Prophet Eyes: Her Endless Mode variations have these, in contrast to her normal form.
  • Stringy-Haired Ghost Girl: She is a Japanese ghost with long, black hair at shoulder's length, in stark contrast to Cute Ghost Girl Spooky.
    • Her game file is named Ringu.
  • Swallowed Whole: Her preferred method of killing subjects. Maybe.
  • Took a Level in Badass: The Endless Mode update gives her two new forms, one is a more detailed form and the other is a Multi-Armed and Dangerous form. She also has a much more dangerous Interface Screw where she increases the static of the screen to the point where it becomes impossible to see for a second.
  • Unskilled, but Strong: Her normal form notably doesn't have any unique powers. Though she can float over pits and through walls, this is something shared with other Specimens. However, she is also among the fastest Specimens and deals damage a little higher than the previous Specimens 2 and 3.
  • Woobie, Destroyer of Worlds: All but stated to be the spirit of a mother still haunted by the death of her child.
  • Would Harm A Child: Its area is a Japanese school, which was where it originally haunted. The Apocalyptic Log details the disappearance of a girl named Matsuri.
    Could it really be true? I thought the fairy tales about the ghost eating children who sneak in after class was just to keep us from disobeying. But Matsuri is still missing.

Specimen 5 (Mother/bab)

https://static.tvtropes.org/pmwiki/pub/images/bab_render2sml.png
Specimen 5 is a humanoid monster wielding a large blade. It was found inside a church in a small town. It has the ability to create fog and distort your surroundings.
  • BFS: Has one attached to its right wrist.
  • The Blank: Not one facial feature on its mannequin-like visage.
  • Cult: It's connected to one that had done at least one Virgin Sacrifice. Based off the notes, though, it didn't work out.
  • Demonic Dummy: Has an appearance resembling this.
  • Have a Nice Death: Later given one in Endless Mode, with a pentagram background: "Tiny, Shining holes in the sky. Delicate, perfect emptiness. Black, growing absences of life. Cold, swarming death. And we shall become them."
  • Hell Is That Noise: Will occasionally make a gurgling noise as it chases you.
  • Hollywood Satanism: The Cult around Specimen 5 acts like a somewhat more clueless version of this.
  • Humanoid Abomination: It has a humanoid shape, but everything else about it is very Lovecraftian.
  • Interface Screw: Arguably the most extreme example of this. Once it gives chase, fog fills the screen. It can also change the walls to a bloody red crawling appearance, including the doors.
  • Leitmotif: "LUSTING STRAWBERRY", a quiet theme that quickly starts to feature a droning noise, and a rhythmic beat that sounds like stomping.
  • Mighty Glacier: Unlike Specimen 2 and 4, Specimen 5 cannot fly over pits, nor can it pop out of the ceiling like Specimen 3. It also moves quite slowly. However, it deals a lot of damage on contact, enough to kill you in just a couple of hits. And if you lose your way from its reality distortion, it will get those hits in. Additionally, the HD remake tones the "glacier" aspect down by making it move faster.
  • Murderous Mannequin: Resembles a featureless, feminine mannequin.
  • Non-Standard Character Design: It looks more realistic and its movements are jerky, much like a claymation figure.
  • Nothing Is Scarier: Specimen 5's method of killing is "Unknown" because all subjects that make contact with it are lost, with their bodies unable to be recovered for analysis. Its death screen does not make things any clearer.
  • Shout-Out: It's heavily inspired by Silent Hill, especially the second game.
  • Virgin Sacrifice: The notes found where you first encounter it hint it either was created from or wasn't pleased by a failed attempt.
  • Wake-Up Call Boss: The first boss to mess with the player seriously enough to be dangerous, introducing them to the fact that enemies will employ Interface Screw.

Specimen 6 (Ben/The Merchant)

https://static.tvtropes.org/pmwiki/pub/images/spec_6sml.png
Specimen 6 is a large puppet resembling a man. It remains still until you stop looking at it, at which point it attacks. According to the lore, it might have once been a puppeteer who drowned with his puppets after they were tossed in the river, and got his revenge by turning the children into puppets.
  • Expy: Both it and the area it appears in is a reference to The Legend of Zelda: Majora's Mask, as well as a certain creepypasta about it. It also uses similar mechanics to SCP 173.
  • Eye Scream: Its kill screen features this.
  • Leitmotif: "The Merchant", a creepy, backwards-sounding theme, that ties into its inspiration.
    • While it doesn't play when it appears, "OUO", an eerie, tribal-sounding theme with ominous chanting, is associated with its backstory.
  • Have a Nice Death: "To become a puppet is to rid oneself of the pain and harshness of choice. Now nothing you do is your fault, now you belong to something... You belong to me..."
  • Hell Is That Noise: When it spawns or in its death screen, it's usually accompanied by an "ah ah ah," not unlike the sound from the Friday The 13th series. It also makes a rattling sound when it moves.
  • Living Doll Collector: It's implied to have turned the village's children into puppets, and as it kills you this text comes on screen:
    "To become a puppet is to rid oneself of the pain and harshness of choice. Now nothing you do is your fault, now you belong to something... You belong to me..."
  • Logical Weakness: A wooden puppet is no match for a fire axe. At least, for a while, anyways.
  • Monster Sob Story: His rather depressing origin story is given through a set of notes.
  • Perverse Puppet: Both is one and made them. It's also implied he turns you into one in his death screen.
  • Slasher Smile: Its default expression is wide and teethy. Not only that, but one of the positions has it look downright menacing.
  • Took a Level in Badass: Originally, he was very easy to escape from because all the player had to do was to wait for him to attack you, turn around, walk away from him and look at him while waiting for your health to regenerate, making it really easy for experienced players to avoid him. Come an update after the game was released, and he gained a new power where if you look at him for too long he can disappear and teleport to another spot, like right behind you.
  • Turns Red: After being knocked down with the axe, 6 will become infuriated in the next room, sporting a more menacing and hateful expression and becoming temporarily immune to the axe.
  • Wake-Up Call Boss: Like Specimen 5 before it, 6 introduces players to the fact that later Specimens will not mess around. It moves (and kills) far faster than an inexperienced player might expect.
  • Was Once a Man: It's all but outright stated that it was the Merchant from the story.

Specimen 7 (The Wall of Flesh)

https://static.tvtropes.org/pmwiki/pub/images/spec_7.png
Specimen 7 is a large moving wall with corpses and skeletons inside. It "is only effective on subjects with a past trauma or mental issues".
  • Advancing Wall of Doom: How it attacks you.
  • Battle in the Center of the Mind: Originally, the room counter didn't move while it was chasing you, which implied that you weren't actually moving through the Mansion while Specimen 7 was after you. Even though that was changed, the lead-up to it still has these implications, due to the Mind Screw, psychology references, and the cat's cryptic advice about how to beat it.
  • Body of Bodies: It at least has the appearance of one.
  • Expy: Its faces are very similar to that of Giygas.
    • Its official name, the Wall of Flesh, might be named after the Disc-One Final Boss of Terraria. The Wall of Flesh also one hit kills the player via contact, but only when it isn't killed when they reach the other side of the map.
  • Have a Nice Death: Averted. It's the only Specimen that can kill you without a death screen.
  • Leitmotif: "STRANGE WIGGLES", featuring frantic beats and an almost cheery piano.
  • Mind Screw: The area leading up to it is disorienting, with a cat spouting Cryptic Conversation and strange physics. It's simply full of references to Jungian psychology.
  • Nothing Is Scarier: It has no kill screen and its method of killing is listed as "Unknown". Beyond that, if you happen to take too much time in its corridors without ever looking back, the wall will kill you in one hit, and since it doesn't have a kill screen, it looks like you just keeled over dead for no reason.
  • One-Hit Kill: Touching it is instant death.
  • Put on a Bus: Specimen 7, along with the cat that preludes it and Specimen 13, never make an appearance after escaping it the first time in the main game and it never appears in Endless Mode at all in the original game. They can appear in the HD remake's Endless Mode, but again can only chase the player once.

Specimen 8 (Deer Lord)

https://static.tvtropes.org/pmwiki/pub/images/ms7_01_sprsml.png
Specimen 8 takes the appearance of a humanoid with a deer skull for a head, wearing a cloak covering its body hiding screaming faces along its rib-cage. Specimen 8 resides in a cabin in the forest where it watches over man-eating deer. Although it doesn't exclusively target them, Specimen 8 seems to primarily target those who have backgrounds of violence.

Specimen 9 (Taker)

https://static.tvtropes.org/pmwiki/pub/images/spec_9.png
A red skull-shaped mass of clay that Spooky ordered to have killed. It somehow survived, however, and you can encounter it as early as room 51.
  • The Assimilator: Implied by its CAT-DOS description (overlaid with its Madness Mantra) which suggests that it gains more form as it TAKES TAKES TAKES new victims.
  • Controllable Helplessness: One of the two ways it can kill you is by trapping you down in an endless hallway.
  • The Dreaded: When Spooky demands its destruction, you know that it's bad. It's also the only Specimen who can attack you in "safe" rooms if you take too long, as well as being the Final Boss.
  • Endless Corridor: When it isn't attacking you when you stand around for too long, it traps you down an endless hallway.
  • Expy: Because of their red and black color scheme, gaping mouth which is especially apparent in their boss form, the way their face resembles a skull, and their status as the final boss, one can easily compare Specimen 9 with Red.
  • Flying Face: The best comparison to make for it is a flying red skull.
  • Godzilla Threshold: And we barely know why, either, but the fact Spooky wants it dead for being hard to control says a lot about this Specimen.
  • Kaizo Trap: It can change the house to throw you into an Endless Corridor (if you don't watch out for the correct door) and trap you for an easy One-Hit Kill.
  • Interface Screw: It shows up on CAT-DOS, but the file is glitchy. Not to mention the actual contents, which can flash to its Madness Mantra.
  • Leitmotif: "AMPUTATED MARSHMALLOW", which is a very short ambient piece that abruptly cuts in to some strange humming sound every couple of seconds. The only two places you'll hear it is if you get stuck in the Endless Corridor, or if you've remained idle without pausing for too long. If you hear this tune in any room, run for a door.
  • Madness Mantra: Upon killing you, it fills the screen with:
    TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO
  • One-Hit Kill: Let it touch you and it's Game Over. Thankfully actually meeting it is a rare occurence, and its AFK-hunting mode merely two-shots you.
  • Stay on the Path: If you choose to stand around without pausing the game for a certain amount of time, Specimen 9 will go after you. This includes safe rooms.
  • Unexplained Recovery: It's supposed to be exterminated. Supposed to be, which means the people tasked with destroying it failed horribly.

The Old Specimen 10

https://static.tvtropes.org/pmwiki/pub/images/spec_10.png
A genetically modified eel that crawls across the floor in intent to crush you. Later updates turned him into a passive Specimen, as a result of the genetic modifications making it docile. Is the current host for the real Specimen 10 which bursts out of its head soon after the player encounters this creature.
  • The Generic Guy: What ultimately lead to it being replaced. It had no powers, was not particularly fast or strong and didn't have any unique features beyond its Nightmare Face. For reference, even its multi-segmented body is something the previous Specimen 3 had.
  • Giant Mook: Eels do not get to that size naturally.
  • Killed Off for Real: Replaced for the rest of the game once the true Specimen 10 ruptures out of its head.
  • Leitmotif: Before it was updated to become harmless, it had the chase theme "Writhing Sneezes". The same chase theme Specimen 3 uses.
  • Nightmare Face: For a somewhat docile creature it does have a very intimidating face.
  • Retcon: It originally had 46 fatalities to its name. Later updates reveal it was instead a pet, with 0 fatalities, but the real Specimen 10 used it as a host.
  • Team Pet: Seemed to have acted as this for the old GL Labs facility back when it was docile.
  • We Hardly Knew Ye: Aside from its early CAT_DOS entry, it only shows up for about a second before the real Specimen 10 pops out of its head, killing it.

The Real Specimen 10

https://static.tvtropes.org/pmwiki/pub/images/ms8_01_sprsml.png
A parasite of likely extraterrestrial origin. The parasite was contained in an old rundown GL Labs facility where it attacked a scavenging team there. The parasite takes the appearance of what looks like a person covered waist up in flesh colored goo, with only the legs visible. When it gets close, the Specimen reveals a huge maw of teeth vertically along its torso. When the player gets too far away from it, it transforms into a leech-like creature that is less damaging but much faster.
  • The Assimilator: Much like 8, its goal is to assimilate you inside of itself. It seems to believe that it's doing you a favor in this prospect.
  • Bait-and-Switch Boss: When you activate the final light switch in its special area, the old Specimen 10 spawns for a second before the real one pops out of its head, killing it.
  • Blue and Orange Morality: Its death screen messages indicates it believes it's doing you a favor by overwriting your consciousness and ability to think. However, the hidden binary message in its death screen translates as it saying "you are more than just an animal", making it contradictory.
  • Body Horror: It's all but stated that its current host was a human scientist, but you wouldn't recognize anything human about the Specimen anymore aside from the legs and the possible nose on top.
  • Expy: Pretty much John Carpenter's The Thing in all but name.
  • Fragile Speedster: The leech form is the fastest Specimen in the game, but deals minimal damage.
  • Have a Nice Death: "Now you have nothing to fear. Now you have nothing to think. Follow your selfish desires. Follow your natural instinct. After all you're just an animal. It's much easier than trying to think."
    • While that text appears, binary also flashes. When translated, it says the following; "You are more than just an animal. Use the soul you've been given. And be responsible for your actions."
  • Humanshifting: Inverted, its default form is vaguely humanoid but its other form is a leech.
  • Leitmotif: "GETTING THERE", an eerie, quiet tune with the occasional sounds of what sounds like shaking bones.
  • Make Way for the New Villains: The game starts up the old Specimen 10's animation with it chasing you... only for the real Specimen 10 to burst out of its head and make haste toward you.
  • Mighty Glacier: The default form can be easily outrun, but do not get hit by it.
  • Multiform Balance: Its default humanoid form is very slow but deals high damage, while its leech form is the opposite.
  • Painting the Medium: When the player takes damage from it, the screen starts to get covered in goo and the more damage you take the thicker it is, reflecting that it's slowly trying to infect you.
  • Shapeshifter Default Form: The humanoid form is the default.
  • Took a Level in Badass: The summer update allowed it to stay in a different form between rooms and shift between them once it hits you.
  • Voluntary Shapeshifting: It can switch between an infested humanoid form and a very fast but weaker leech-like form.
  • Was Once a Man: This was once a scientist.

Specimen 11 (Food Demon)

https://static.tvtropes.org/pmwiki/pub/images/spec_11sml.png
A floating Big Red Devil with red skin, yellow horns and claws, and eye sockets with no eyes. The Specimen takes its domain in a fast food restaurant that praises itself on its beef. Is a very violent creature that has the power to eliminate one's soul completely. Notable for being one of the few Specimens that Spooky and GL Labs have found impossible to contain. It also has the power to make doors disappear when it is chasing the player and send them to an alternate dimension when it kills them, which looks to be made of meat consisting of a single twisting hallway that leads to Specimen 11, which then triggers its death screen.
  • Big Red Devil: It's red, and has bull-like horns.
  • Bloody Bowels of Hell: Since it's a demon, this is probably where you end up when it kills you.
  • Burger Fool: You encounter it in a deranged version of one. It was also certainly awful for the people who work there, according to the notes.
  • Controllable Helplessness: Rather than killing you on the spot, it teleports you to its own dimension. Once it does, it's game over.
  • The Corrupter: It's highly implied to be responsible for the meat the restaurant uses, which has an extreme addictive affect and causes those who eat it to become more violent, especially to those who bring in outside food.
  • Deal with the Devil: The fast food chain it is found in was close to bankruptcy when suddenly customers started pouring in. It is very likely the owners of the chain called upon the Specimen to save their business.
  • Evil Is Visceral: Its appearance makes it look like it's coated in blood and its dimension that it transports you to when it kills you looks very meaty, like the walls are totally coated in unknown meat, if not made of meat entirely.
  • Expy: It being a Big Red Devil, its corrupting and violent nature, and its almost biblical sounding text during its death screen can make one draw the conclusion that this creature is Satan. Also the restaurant it appears in is based off of a custom level in LittleBigPlanet that one of the developers made.
    • Considering how it takes you away to a dimensional labyrinth, it could be considered an expy of SCP-106.
    • In the HD Renovation he gets a flame between his horns that resembles that of Hellboy.
  • Have a Nice Death: "With every bite with bone and skin. The temple groaned and shook again. His dwelling place did I neglect. To the end with bad effect."
    • Much like Specimen 10, binary also flashes for Specimen 11, which says "Believe in God, but question the teachings of men." This line appears to be the "Obligatory Horror Game Religious Quote" but doesn't actually appear in any translation of the Bible.
  • Hope Spot: If you swing the axe at it, it will teleport away to dodge your attack. While this can buy you some time to get to the next room, often it'll be able to slip a hit in regardless, and there's always the possibility of it teleporting ahead of you.
  • Human Resources: Random posters found in the mansion heavily imply that the restaurant doesn't use beef for their meals...
  • Leitmotif: "We Have The Beef". A very oppressive track that raises and lower in tempo.
  • Lightning Bruiser: At least as far as the Specimens go, it is one of the fastest as well as one of the most damaging, able to do 40% of the player's health in a single strike.
  • Never Sleep Again: It apparently can invade the dreams of those who eat its meat.
  • Playing with Fire: Its HD Renovation model now has a flame shining between its horns, which even produces light.

Specimen 12 (Old Man/Killer/the Possessed One)

https://static.tvtropes.org/pmwiki/pub/images/ms10_05_spr.png
A hunched psychopath with a sickle, perpetually grinning, who roams around in an old mansion... which like everything else is located inside of Spooky's mansion. The Specimen is quite capable of dealing a One-Hit Kill if the player is not careful, which is all too easy to happen inside the cramped fake mansion and its small corridors. Notable in that CAT-DOS has no information about this one until after the encounter.
  • Ax-Crazy: Or rather, Sickle-Crazy.
    • One of the series of notes in Endless Mode suggests that he is actually a paranormal investigator for a blog. Greatly implied because the last note mentions grabbing a sickle in a forest, mirroring The Reveal that the man is actually being a victim of Demonic Possession.
  • Boss Banter: Like Specimen 4 and 8.
  • Demonic Possession: The true nature of the Specimen.
  • Expy: His trenchcoat, bladed weapon that he drags around, and how you have to hide from him when he suddenly enters rooms or get killed, makes him very similar to the Scissorman. His theme even sounds like the Scissorman's chase theme.
    • His dialogue while hunting you down is almost identical to that of the Raincoat Killer.
    • Some suggest his appearance is similar to The Killer from Too Many Cooks.
    • The Specimen's true nature as a mansion that possesses others and turns them into violent killers is very reminiscent of The Shining.
  • Foreshadowing: Considering it's a human specimen, this might as well be one for The Specimen Ending, since it shows that normal humans can become a Specimen through certain means.
  • Genius Loci: The true nature of the Specimen is an anomaly that takes the shape of a mansion, which always changes to fit its surroundings. It uses a "host", namely of its victims, as a way to hunt down those who enter it.
  • Humanoid Abomination: This specimen looks fairly human but is just as vicious as all the others. That's because the specimen actually is a human possessed by the real specimen.
  • Leitmotif: "Here Comes Trouble". A fast track that induces a lot of adrenaline.
  • Non-Standard Character Design: Looks far more realistic than the other Specimens, and has sprite-sets for eight different directions rather than just one for facing the player.
  • One-Hit Kill: If the Specimen notices you when you are inside the fake mansion, he instantly kills you. It technically doesn't have such an attack when you are being chased outside the mansion, but it does such high damage and attacks in such quick succession that it might as well be.
  • Sinister Scythe: His weapon is a sickle with a large blade. It's implied he found it in Specimen 8's area.
  • Slasher Smile: His grin is decidedly off-putting.
  • Unexpected Gameplay Change: Surviving this Specimen involves much less running away as fast as possible and instead doing a Stealth-Based Mission while inside room 810.
  • Vlog Series: The host ran one prior to being possessed by the mansion, and was continuing to update as he explored Spooky's mansion, up until he encountered Specimen 11's room.

Specimen 13

https://static.tvtropes.org/pmwiki/pub/images/mb10_19_texsml.png
An ancient water creature, specifically a Siren, who so far has fed on whales in an underground laboratory and also has taken a liking to human flesh. The creature kills by clawing at its victims first, then drowning them when they no longer resist. Since it hides in water, it is hard to see and running around in its area is decidedly more difficult.
  • Barbie Doll Anatomy: As seen in the HD Renovation, she lacks nipples.
  • Body Horror: The notes reveal that its preferred target is whales. How does it eat something that much bigger than itself? From the inside, of course.
  • Butter Face: Of the Nightmare Face variety. She looks like an attractive woman from a distance, but is seemingly a disguise for a face with empty eyesockets and a mouthful of nasty-looking teeth.
  • Cruel and Unusual Death: It feasts on whales from the inside out. It also subjects its victims to this once they're too weak by drowning them.
  • Enthralling Siren: Depicted as one.
  • Expy: The Specimen acts very much like the water monster from Amnesia: The Dark Descent. With it being essentially invisible, detecting you whenever you are in the water, and the player hopping on wooden boxes to evade detection from it.
  • Fan Disservice: Specimen 13 looks like an attractive woman. The start of its kill screen seems pleasant at first, until it changes to a Nightmare Face.
  • The Great Flood: CAT-DOS speculates that its origins come from someone who died tragically during it.
  • Leitmotif: "Something In The Water". A slow, serene track that is none-the-less quite disturbing.
  • Making a Splash: Kind of, the monster is home in the water and uses its area to full effect.
  • Ms. Fanservice: Makes sense since it's a Siren. When it can be seen it faces away from the player, exposing its sexy back. Naturally if the player values their life, they best Ignore The Fanservice.
  • Nothing Is Scarier: When the player is under attack, the enemy remains hidden in the water. Only after the player is killed will the monster reveal its true face.
  • Our Mermaids Are Different: It did not appear to have a fish's lower half until HD Renovation. It also feasts on whales from within, and can lure people to their deaths using its voice. Failing that, it just chases you.
  • Put on a Bus: It never appears after the area the player first meets it in and it isn't in the original game's Endless Mode, similar to Specimen 7.
  • Toplessness from the Back: She keeps her back to the player, and is naked except for a towel covering her butt in the original game.
  • Sirens Are Mermaids: The notes and CAT-DOS suggest it can lure people out using its voice. However, it stays in the water.
  • Super Drowning Skills: Since the player cannot swim, the monster attacks with clawing and drowning attempts.
  • White Hair, Black Heart: She has silver hair, and will not hesitate to kill you.

Specimen 9 (Boss Mode)

https://static.tvtropes.org/pmwiki/pub/images/taker_spr.png
A red-coloured humanoid creature that looks like its skin was flayed off. It hovers in mid air and hurls various attacks at the player or summons minions. As the final boss, it is somewhat strong but can be killed with the axe unlike the rest of the encounters.
  • The Assimilator: Implied with the radio message before it.
  • Casting a Shadow: One of its skills is to stretch out a shadowy hand on the floor which in turn sprouts rows of more hands, all of which can hurt a lot.
  • Evil Is Visceral: Looks similar to an adult male who had his skin flayed off.
  • Final Boss: What this guy is, which comes as quite a surprise.
  • Final Boss, New Dimension: The location of the final showdown with the boss presumably either takes in a new dimension or another "location" of the mansion.
  • Flunky Boss: The Specimen can summon zombie-like minions who slowly walk towards the player using its shadow hand attack.
  • Humanoid Abomination: This Specimen looks that way because it is Specimen 9 who reassembled its body. The game also reveals that it was originally a male victim of the infamously cruel Japanese Unit 731 from World War II, which it references just before its Boss Battle.
  • Interface Screw: It uses several of these, namely a bright red layer, up to two layers of blood raining down from the top, random numbers, fog and shapes that look like flayed skin. Sometimes several or all at once!
  • Leitmotif: "Fried Calamari", a highly oppressive, dark theme as befitting an oppressive, dark Final Boss.
  • Load-Bearing Boss: Causes the roof to collapse when it finally gets the axe in the "ghost" ending.
  • Lowered Monster Difficulty: In its previous form it was an Implacable Man who could kill you in one or two hits. After its transformation it's as dangerous and killable as any typical video game boss.
  • Pillar of Light: Summons hellish screaming pillars as one of its attacks.
  • Playing with Fire: The Specimen can hurl fireballs at the player. These have to be shot back to be able to kill it.
  • Tennis Boss: To defeat it, its fireballs must be shot back at it.
  • Unexpected Gameplay Change: Again, it's a boss so unlike every other Specimen in the game, you have to fight it instead of running away and it is the only Specimen that can be killed.

    Note writers and other characters 

General

The Romantic Victim

The first person whose notes can be found, and arguably the most famous of them. It's presumed that he died not long after he drank some "wine," but surprisingly, a second set of notes can be found written by him. However, it turns out that he really did die back there, now working for Spooky as a rather incompetent ghost.
  • Back for the Dead: His second set of notes were written after he had become a ghost, but he wasn't aware of it at first.
  • Breakout Character: Enough of one to cheat death for a second set of notes. Except not really.
  • Dead All Along: He really did die after his first set of notes, but didn't realize it.
  • Hope Spot: His second set of notes make it out as though he actually survived ingesting the "wine," but it quickly turns out that he didn't.

Spooky's Parent

Near the end of the Karamari Hospital DLC, a couple of notes with no author can be found, with the writer heavily implied to be Spooky's parent. Apparently tried to use occult methods to see their daughter again.

The Cat

The Cat that appears before Specimen 7 is introduced, it gives the player cryptic advice and warns the player about continuing before they face Specimen 7.
  • Cats Are Mean: Averted. It gives beneficial (if unusual) advice, and tells the player to be careful before they come into contact with Specimen 7.
    Knowing your shadow can greatly help you, but be ready to see what you'd rather not be.
  • Cryptic Conversation: Every time the player talks to the cat it gives unusual advice.
  • Mind Screw: Everything about the Cat, and the area it appears in, fits this trope to a T. Amplified by being Put on a Bus after the player enters Room 411.
    • A lot of players assume that the Cat is a part of Specimen 7, but nobody is really sure how it relates to the Specimen or the House in general.
  • Put on a Bus: It never appears after Room 410.

    Karamari Hospital Monsters 

General

  • Contrasting Sequel Antagonist: The Monsters are more uniform but visceral than the flashier Specimens.
  • Demonic Possession: The notes in the hospital imply that these monsters used to be people who began "hearing voices" and blacking out, finding that they have done things to harm others.
  • No Name Given: With the exception of the Ghost Cow (whose name is present only in the credits). Justified, as they haven't been classified like the Specimens.
  • Non-Standard Character Design: With the exception of the Ghost, they are all rendered in 3D models, making them look off in a normally 2D game.
  • Nightmare Face: Their Arc Symbol, as it’s shared across all of them.
  • Outside-Context Problem: It's never revealed what, exactly, created these monsters (but vaguely implied Monster 5/the Ghost Cow was responsible). Spooky herself had no idea there even was an entire hospital below her house, much less monsters.
  • The Spook: Given the most knowledge we have of them is rather vague at best.

Monster 1 (Officer)

https://static.tvtropes.org/pmwiki/pub/images/monster_1_5.png
A humanoid enemy that is dressed like a Police Officer, whose arms have swelled and essentially became clubs. He is slow and thus easy to avoid but hits brutally.
  • The Blank: You can only see an outline of where his eyes would be.
  • Body Horror: Its hands have swelled up to gigantic size.
  • Expy: Its club-shaped arms and zombie-like appearance possibly make it one of The Tank.
    • The overall lankiness of the monster paired with the club-like arms could also be evocative of the Mandarins or the Closers.
  • Eyeless Face: Its most prominent feature apart from its hands are its empty, black eye sockets.
  • Hell Is That Noise: Will occasionally make a groaning sound when it chases you.
  • Killer Cop: Wears a security officer’s attire, which raises some questions.
  • Mechanically Unusual Fighter: Rather than actively chase the player, it aimlessly patrols the hospital and will only attack if you get close to it.
  • Mighty Glacier: It's quite slow, but it causes the highest damage among the Hospital's monsters.
    • Lightning Bruiser: However, if it manages to get close to the player it will move at a much more rapid pace.
  • Nightmare Face: Its eyes are gouged out of its face.
  • Put on a Bus: Doesn't reappear with the other Karamari Monsters for Endless Mode.

Monster 2 (Body Bag)

https://static.tvtropes.org/pmwiki/pub/images/e70ac3f6_7041_42ff_afb9_fa244db3ec79.png
A floating body bag with its zipper half-down, revealing the body inside. It seemingly attacks with hallucinations.
  • Eyeless Face: The corpse inside of the body bag lacks eyeballs.
  • Freeze-Frame Bonus: Its Jumpscare has a very well hidden set; “The worm feeds from you.” “Why did you leave your soul behind?”
  • Jumpscare: Occurs seconds after you’re put in its hallway.
  • Leitmotif: It has one in the form of Nightmares become Fantasies, but you would be hard-pressed to listen to it well since the chase is quite short.
  • Reality Warper: It is encountered in a series of hallways in the place of what would be a normal hallway, and it can also suddenly reappear to cut off the player. And when the sequence ends the player is right at the hallway where they would normally be.

Monster 3 (Baby Face)

https://static.tvtropes.org/pmwiki/pub/images/monster_3_6.png
A distorted floating face of a baby that occasionally shifts into something even more horrifying. It seems to be trapped in a box and can move through walls like a ghost. It reappears as a random encounter in Endless Mode.

  • Back from the Dead: The only Karamari monster that can reappear after being killed by the sword.
  • Enfant Terrible: The head vaguely resembles that of an infant’s.
  • Facial Horror: Its face will occasionally flicker to a more mangled version of itself.
  • Hell Is That Noise: Will occasionally make somewhat muffled baby noises.
  • Nightmare Face: If its face is supposed to be that of a baby, it's of a very disfigured one. And it can get much worse, too.
  • Nothing Is Scarier: No music plays when it chases you in Endless Mode.
  • Not So Harmless: In Endless Mode, he spawns in a completely random spot. If you're lucky, you'll be able to reach the exit door before it even enters the room. If you aren't, it'll come out of the wall right as you're passing next to it and hit you.
  • Our Monsters Are Weird: Debatably the most unusual creature in the game, which says quite a bit.
  • Took a Level in Badass: In a sense: it's slightly more difficult in its Endless Mode appearance due to the more narrow mansion hallways.
  • Weak, but Skilled: In a way, it can be this in Endless Mode. Depending on the room you’re in, it can cut off the way to next room with its large hitbox to counter its slow movement speed,

Monster 4 (Hanged Corpse)

https://static.tvtropes.org/pmwiki/pub/images/monster_4_5.png
A humanoid enemy, presumably a victim of the hospital's crazed staff, who is first encountered hanging by the neck from the ceiling, but then appears alive and very hostile. Incredibly fast and dealing moderate damage, fleeing from it is very difficult since it seems capable of teleportation. It can also appear as a random encounter in Endless Mode.

Monster 5 (Ghost Cow)

https://static.tvtropes.org/pmwiki/pub/images/monster_5_9.png
The ghost of a cow that is presumably possessed by a "thing" that looks like a mouth with an eye inside, from which the cow hangs upside down. It is encountered in a tight maze and moves in short bursts of teleports. It may be possible to reduce getting hit by it by (admittedly counter-intuively) not running away from it but keeping a normal pace. It reappears as a random encounter in Endless Mode.

  • Body Horror: It's a levitating upside-down bull with lip/eye protruding from it.
  • Climax Boss: In a weird way. Beyond being the last mandatory Monster from the DLC, you reach the hospital through the elevator shaft in room 995, only a few rooms away from 1,000 and the showdown with Specimen 9, as well as being both after a steady stream of lore for the hospital and being just before the reveal involving Spooky's father.
  • Demonic Possession: Seems to be possessing the cow, and implied to have inflicted this on the hospital workers.
  • Final Boss: For the DLC, as it's the last Monster you have to encounter in the hospital.
  • Greater-Scope Villain: Implied to be the source of the madness that occurred in the hospital.
  • Have a Nice Death: Given one in Endless Mode; "Your fear allows me to enter your mind. Your obligation allows me to control your hands. Your reason allows me to break your eyes. Your guilt allows me to loosen your neck. Your expectation allows me to hide the truth. Your tendencies have allowed me to make you"
    • What's interesting to note is that the words fear, obligation, reason, guilt, expectation, and tendencies make an acronym of the word "forget".
  • Lightning Bruiser: Holy hell is it fast, able to catch up even when sprinting. It is also encountered in a maze, making it harder to avoid.
  • Red Eyes, Take Warning: In addition to its two eyes, it also has a mouth-eye thing above it that is also red.
  • Slasher Smile: A deranged smile that looks even worse since the cow is upside-down.
  • Teleportation Spam: It moves through this in the original version of the game.

Monster 6 (Bekka)

https://static.tvtropes.org/pmwiki/pub/images/monster_6_8.png
A young woman in a black dress, this enemy waits at the end of a long corridor for unsuspecting victims seeing a bright white light in hope of finding an exit. Instead they find her and are instantly killed. She can also appear as a random encounter in Endless Mode - this time as a "regular" chaser.

  • Composite Character: Gains Monster 4’s fog in place of her original Interface Screw in the HD version’s Endless Mode.
  • Eyeless Face: In keeping with the theme, the ghost lacks any eyes, and in this instance, any actual eye sockets.
  • Expy: Of Specimen 9 in Karamari Hospital itself - a monster that instantly kills you if you make the fatal mistake of proceeding down a seemingly endless hallway. In the Endless Mode, she is more similar to Specimen 4, though she is deadlier due to her lightning-fast attacks.
    • She also appears to be an Expy of Rebecca Black, hence why her name is "Bekka"/"Becca" and her kill screen mentions not getting up before Saturday (or on Friday).
  • Have a Nice Death: Happens to be one of only two monsters in the DLC that have a special kill-screen; "Don't get up before Saturday".
  • Lightning Bruiser: In Endless Mode, natch - she floats like Specimen 4 and Specimen 8, but is far deadlier than either, with fast and hard-hitting attacks that can kill you in a second if she catches you.
  • Nothing Is Scarier: As there is no confirmation as to how she kills you, all you're left with is the incredibly vague death screen as an idea for how you died.
    • There's also the hallway she's initially found in, containing nothing but a single light at the end. That light wound up being her.
  • She Was Right There All Along: She's the light at the end of the endless hallway in the Isolation Zone.
  • Schmuck Bait: She waits at the end of a seemingly endless corridor, much like Specimen 9. For added insult, while 9's corridor slowly gets thinner (thus discouraging players from continuing), hers has a white bait at the end of it. Said bait being the monster herself.
  • Slasher Smile: Pretty much its only discernible facial feature.

Monster 7 (Chair Ghost)

https://static.tvtropes.org/pmwiki/pub/images/monster_7.png
A ghost sitting in a red chair. Not much is known about it but it seems to kill by teleporting people into a desert with no escape.

  • Daylight Horror: Aside from the forest of Specimen 8 and the fake-out ending, its kill-screen is the only place in broad daylight. Not only does it have an eye lying on the sand, but the text eerily describes it as not where you would want to be.
  • Easter Egg: Actually getting killed by the Chair Ghost will only happen if you sit in its chair for a very long time, then kill it and sit down again.
  • Evil Is Visceral: A thick trail of blood will appear when you remain in the chair.
  • Fate Worse than Death: Implied by the text in its kill-screen, where the sand is screaming and something is trying to force its way into you.
  • Have a Nice Death: Happens to be the other of only two monsters in the DLC that have a special kill-screen; "You awake in a wasteland not meant for you, The ground underneath you screams. The sky above violently pulls you. And the air around you presses down, trying to worm its way in."
  • Nightmare Face: When you sit in the chair long enough, a very creepy face keeps flashing and laughing at you.
  • Put on a Bus: Doesn't reappear with the other Karamari Monsters for Endless Mode.
  • Schmuck Bait: The only monster/specimen that you can be killed by that doesn't chase you. So it entirely preys on the player being curious enough to sit on it.
  • Slasher Smile: The face that briefly pops up has one.
  • Your Soul Is Mine: Heavily implied of what it does to you if you sit in the chair for too long. Becomes an implied Grand Theft Me if you destroy the ghost in the chair and sit back down.

    Exclusive to Endless Mode 

Unknown Specimen 1 (White Face)

https://static.tvtropes.org/pmwiki/pub/images/whiteface_9613.png
Hello! Do You know my name? I made something for You.
Yes, that White Face. It chases the player, similar to how it did in its own game. The real trouble, however, starts if your health is depleted...

  • Adaptational Villainy: It can visibly kill your character, stuff them into a bag and hang them on its old noose, taunting you over it and even eviscerating the body should you ask to "open" it. It's quite a change from Imscared, in which it was kind of hard to tell how malicious this thing truly was, but even then it can be assumed White Face knows it isn't harming the actual player over the screen.
  • Don't Look at Me!: Played with. On one hand, looking at it makes it teleport away; on the other hand, it causes a red flash and has a chance of reappearing right behind you every time you do.
  • Driven to Suicide: Subverted. After White Face captures the player, the message "death is no escape" appears on the screen. The player then finds themselves on the void room with the chair and noose as a Call-Back to the source game, but the noose is already, and unwillingly, in use...
  • Fission Mailed: If it catches you, note what happens to the "Insert your name". If you replace "CLOSE" with "Open" and press enter, it'll start a second chase.
    • HP to 1: Your health is kept at its absolute minimum, and doesn't recover until after you escape it completely.
    • Turns Red: White Face loses the ability to teleport, but becomes considerably faster. Also, the room itself becomes red and gory.
  • Guest Fighter: From Imscared.
  • Have a Nice Death: "Look at you... How sad. Your body is all closed up."
  • Interface Screw: The screen flashes red at random or every time you directly look at it in the original version. The same red flashes happen a few times before it teleports in HD Renovation.
  • Leitmotif: Borrowed from its game is "WF AMB", a quiet theme mostly composed of ambient noises and static.
  • Nightmare Face: It's a floating head. Moreover, White Face randomly becomes detailed and more gruesome-looking when you stare at it for too long. So much for not being too scared of it because it looks cartoony...
  • Non-Standard Character Design: White Face and its levels are presented as old school pixel art, except for the brief flashes you can get of it looking as detailed as the rest of the cast.
  • The Fourth Wall Will Not Protect You: As usual for it. Specifically, during its death screen sequence where it hangs the protagonist and sets your username on them. And even a bit later, by replacing Spooky's face on the main menu.
  • Unexpected Character: Unlike the other Specimens, it’s a pre-established horror game character, and not based on one.
  • Void Between the Worlds: White Face takes you to its room with the chair and noose once it captures you.

Unknown Specimen 2 (Otto Otter)

https://static.tvtropes.org/pmwiki/pub/images/beaver_0.png
An otter animatronic. It chases you, but it's the least effective Specimen barring 1.

  • Joke Character: It deals minimum damage, and it moves really slow as long as you look at it.
  • Jump Scare: Mocked with its death screen, which comes off as lame even compared to Specimen 1's.
  • Killer Robot: Does it have a murderous A.I.? Could it be haunted?
  • Leitmotif: Averted. It's one of the only characters to not have a theme song specific to it.
  • Non-Standard Character Design: Looks much more cartoonish than the other Specimens. Given the nature of the character, it's probably to rob it of any potential creepiness.
  • Take That!: Fans kept pestering the creators to add a Five Nights at Freddy's monster. They complied, and made it suck out of spite.
  • Un-Evil Laugh: If looking at it didn't rob it of all potential creepiness, hearing it sure will.

Unknown Specimen 3 (Spooper)

https://static.tvtropes.org/pmwiki/pub/images/spooper_1.png
Appears as kid wearing a really cheap ghost costume who blocks your path. The solution: whack him with your axe. After a few hits, you end up in a toxic area and must flee before your health runs out.

  • Bedsheet Ghost: Their most prominent feature — at first. Each time you chop it down with the axe, the sheet will become more bloody and torn as it reveals the monster underneath.
  • Blood from the Mouth: The protagonist will vomit occasionally whilst in the toxic rooms. You lose a considerable amount of health in the process, which is compounded by the health you're already losing.
  • Body Horror: As to be expected from something that gets struck repeatedly by an axe. As it gets more bloody, an eye can be seen in its chest area. When it starts attacking, it makes the player character vomit blood. It's possible to see strange fetus-like parasites inside the blood puddles, which has disturbing implications.
  • But Thou Must!: There just is no getting around him when he's in front of a door, unless he's to spawn in a room with two unlocked doors. And in HD Renovation, he'll teleport to block the nearest door, meaning you can no longer even do that and are forced to use the axe on him.
  • Chest Burster: An eye is visible in his chest when you're one hit away from the chase starting.
  • Deadly Gas: His dimension is poisonous, and it slowly saps away your health.
  • Didn't Need Those Anyway!: The parasite dumps the kid once he's taken enough punishment.
  • Expy: A different flavor of Specimen 10, being initially harmless things that harbor a much more harmful parasite.
  • Face Full of Alien Wing-Wong: Implied. Some blood puddles the player character vomits up has what can only be described as some kind of embryo-parasite thing inside.
  • Have a Nice Death: "Beyond that door is another world. A world made of dreams... A world where all your fantasies have come true. A world full of everyone's sick fantasies. A world lusting to include you."
  • Leitmotif: "AMB SPOOPER", an ambient theme that eventually implements noises that sound like breathing, along with drums.
  • Not-So-Harmless Villain: Spooper does nothing but stare. Then it starts inflicting poison damage. The parasite doesn't really attack either, but just being around it is dangerous.
  • Poisonous Person: While stopping during any chase would be a bad idea, this guy doesn't even need contact to inflict damage.
  • Unexplained Recovery: Despite getting hit repeatedly with an axe and presumably getting a Torso with a View when his parasite comes out, Spooper will be good as new when you next see him.

Unknown Specimen 4 (Tirsiak)

https://static.tvtropes.org/pmwiki/pub/images/tirsiakchase_0_1_03.jpg
A floating wolf/deer girl. She flies after you while animal shadows impede your progress.

  • Boss Banter: Tells the player to give up as she continues to chase them.
  • Cute Monster Girl: Don't take her lightly because of this.
  • Eaten Alive: If she depletes your health, it teleports you into a snowy field. Cue the wolves.
    • You get to see the aftermath. It's... not pretty.
  • Interface Screw: When she's chasing you, she makes blue fog appear to obstruct your view slightly (a blue starry screen overlay instead, in the HD Renovation version.
  • Killer Rabbit: Although she is considerably less scary looking than the other specimen, she can and will kill you if you are not careful. Her death screen is pretty brutal, to boot.
  • Leitmotif: "TIRSIAK AMB", a menacing theme that incorporates tribal drums.
  • Living Shadow: Various animal shadows (often of prey animals) block your path. You have to kill them in order to proceed.
  • Little Bit Beastly: She has wolf ears and a tail.
  • Non-Standard Character Design: She looks more Animesque than the rest of the castmembers. Akuma Kira said he got tired of drawing "scary" creatures and wanted a change of pace.

Unknown Specimen 5 (Lisa)

https://static.tvtropes.org/pmwiki/pub/images/lisa_1.png
The only me is me. Are you sure the only you is you?
The ghost woman from P.T. Like Specimen 6, she can attack you pretty much instantly if you aren't looking at her; unlike 6, looking at her doesn't stop her, only slows her down. And that's not all...

  • Body Horror: Her death screen, featuring a centipede crawling out of her left eye socket and all sorts of either grime or insects or both flowing from her mouth. It also appears as though her neck was stitched onto her torso.
  • Demonic Head Shake: A very noticeable case of this.
  • Guest Fighter: From P.T..
  • Eldritch Location: She turns a handful of rooms into a loop, with the exit of the room at the "end" leading to the "beginning" room. At this point, the player has to go backwards to the "beginning" room and open the entrance door, which will bring them to the room immediately after the "loop".
  • Have a Nice Death: "You cannot dream without darkness. You cannot wake without pain. Tear off your foolish disguise."
  • Hell Is That Noise: Her Leitmotif is chock full of it. From the atmospheric build up, to the constant moaning, and the choking noise when she starts chasing you in person.
  • Leitmotif: "LISA AMB", which is seemingly Lisa herself moaning in pain.
  • Lightning Bruiser: She can cause high damage, and do so near instantly by teleporting to you if you aren't looking at her. If you are looking at her, she can still outpace your normal walk.

Alternative Title(s): Spookys House Of Jump Scares

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