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Literature / NES Godzilla Creepypasta

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Oh, yes, you'd better.

NES Godzilla Creepypasta (Blogspot mirror here) is the work of sprite artist Cosbydaf. It relies on a combination of first person narrative and edited videogame screencaps to tell its story.

One day, Zachary, our protagonist, is given a bunch of NES games by an old friend of his. Being an enormous Godzilla fan, he starts with a nostalgic favorite, Godzilla: Monster of Monsters. Shortly after beginning, he finds that the game is glitched, presumably from a hack. At first he's delighted to find that the game includes monsters that weren't in the original. He becomes suspicious when he faces extremely recent Godzilla enemies from films that came out long after the game's release.

Things take on a decidedly darker turn as a shapeshifting beast known only as "Red" appears, displaying awareness of Zach's existence; from there, environments become ever more sinister, cheesy monsters transform into indescribable abominations, and twisted worlds spawn, seemingly independent of Zach or even the game itself. The game reveals knowledge about Zach that it couldn't possibly have as the mind games of the insidious entity leading it all grow more and more aggressive...


Cosbydaf started a sequel to the original story. It involves the game cartridge falling into the hands of another gamer named Carl, who plays through an entirely different adventure alongside Godzilla (of course), Rodan, and King Ceasar, facing a group of giant monsters based off of the Seven Deadly Sins. Unfortunately, it's been on a long hiatus - the Chapter 5, approximately the midpoint of the story, was released in December 2013, and while Cosbydaf does intend to finish it, he's currently occupied with a making his own kaiju game.

The cancelled game series Colossal Kaiju Combat (from Sunstone Games and developed by people who were involved in the Pipeworks Godzilla game trilogy) was intended to feature the original story's antagonist, Red, and his archnemesis Solomon.


The series contains examples of:

  • Abandoned Laboratory: Extus. It's even brimming with cybernetic monstrosities.
  • After-Action Report: The story is structured exactly as one, with a lot more narrative than is usual.
  • Always a Bigger Fish: Happens with the Bait-and-Switch Boss in the Tempest world in the sequel — the fake boss is tongue-grabbed and eaten by the real, toad-like boss.
  • And I Must Scream: Zach ends up like this in the final battle, where he cannot move his body to do anything but play the game. Fortunately, it's temporary.
  • Apocalyptic Log: The Transcendence Project in the sequel has shades of this via journal entries.
  • Art Evolution: The sequel's screencaps use the NES's screen resolution and more plausible glitch graphics.
  • Art Shift: In a non-comedic example, the graphics start out as fairly plausible for NES graphics, but from the Titanosaurus battle onwards begin to subtly shift into more advanced fare, culminating in Zenith's Womb Levels which look like rotoscoped meat.
  • Ascended Demon: Solomon. Note his red eyes turn blue after his resurrection.
  • Back for the Finale: After two worlds in which he doesn't appear, Anguirus comes back for the final world.
  • Back from the Dead: All of the killed monsters and Face are revived after Red's defeat.
  • Bait-and-Switch Boss: At one point during one of the stages in Tempest, Carl (playing as King Caesar) comes across a large crocodile-like monster. Said monster is then grabbed by a weird-looking tongue and eaten alive. The tongue belongs to the real mini-boss: a giant, grotesque Surinam toad.
    (Carl comes across the fake boss)
    Carl: I think we're at a boss.
    (The real boss kills the fake one.)
    Carl: Definitely a boss.
  • Berserk Button: Red really hates Solomon.
  • Big Bad: Red, of course.
    • In the sequel, Warlock is shaping up to be one. At least for the first five parts.
  • Big Good: The blue angel, or Melissa.
  • Bittersweet Ending: The narrator survived the game, defeated Red, saved Melissa's soul, and everyone who died in the game came back to life. However, the experience left him horribly depressed and not so sure what to do anymore. And the game cartridge is still out there...
  • Black Eyes of Evil: Red, whenever they're not glowing.
  • Blue and Orange Morality: Face does not appear to comprehend human morality (among other concepts) and seems genuinely curious about it. Its emotional response to many of Zach's answers are equally incomprehensible.
  • Body Horror: Plenty, but in particular the mutated creatures on Entropy and pretty much everything on Zenith.
  • Body Motifs: Faces.
  • Boss Rush: The end of "Extus" contains a battle with all of the "replacement" monsters one after another. It ends with their combined form, the Chimera.
  • Bonus Stage: The Heart Temple is full of harmless enemies that the narrator uses to refill his health.
  • Bread, Eggs, Breaded Eggs: The last three questions of Face's first quiz. "Do you like dogs?" "Is the president good?" "Does your dog like the president?"
  • Breather Level: invokedThe snowy forest in Entropy, in stark contrast to the vast majority of the other levels, is downright relaxing. Subverted when the narrator runs into a massive field of frostbitten animal corpses and psychotic raptors, then having to fight the Moon Beast with Mothra, THEN being brutally reminded of Melissa's death with Red's face popping out of a mass of "Kill" text. OUCH.
  • Breath Weapon: It's a Godzilla game. Red has one too, as demonstrated in the final battle, in the form of fire. Fire with a Nightmare Face, no less.
  • But Thou Must!: During Trance, Zach attempts to enter the base at the end of the map without fighting Orga, only for the game to claim that there is no monster there and proceeds to put his monster near Orga.
  • Changing of the Guard: In the sequel, Carl is one who buys up Zach's old game out of curiosity. He's actually in contact with Zach and read the original creepypasta, so he has a general idea of what he's getting into. However, the game has altered itself again, so now Carl has his own adventure.
    • Unlike Zach, Carl doesn't know much about Godzilla or how to play the game, nor does his share Zach's crazy skills. He is, however, apparently very good at platformers, so the game's difficulty hasn't caught up to him.
    • Also notable is the fact that he plays the game one level at a time with long breaks between (Zach finished the entire game in one sitting). This probably helps him maintain his sanity.
    • The story that we read on the blog is him taking notes while he's playing and screen-capping, so he comes off as not very talkative but very analytical and observant, relying on his pictures a little bit more than narration. In contrast, again, Zach put together his entire story after he finished the game, looking for some sort of catharsis in the process.
  • Character Select Forcing: Zach is forced to use Mothra on Entropy. Though this is justified, since it'd be impossible with any other character.
  • Chekhov's Gun: Acacius, the monster who appears in the last level which Red won't let Zach use until Melissa intervenes after all of the other monsters are dead.
  • Classic Video Game "Screw You"s: When Face asks Zach if he likes Mothra, and he answers "no," Face - in the very first time in the game - responds to his answer: he develops a maniacal expression, stating "TOO BAD!", and forces Zach to use Mothra for the entirity of Entropy. Zach suspects that he would have lost his non-Mothra monsters regardless of what he answered, which is only reinforced when the "temple" levels can only be traversed by flying.
    • In the sequel, a monster called King Caesar is introduced. Playing as him caused Tempest's boss icon to move. This is because he was the gray monster, now known as Warlock, in disguise.
  • Cloud Cuckoo Lander: Face has a tendancy to ask strange questions like, "Does it taste good when you bite a woman?"
  • Colorful Theme Naming: Averted. While the Big Bad of the first story is named "Red", the announcement for the sequel says that the one for the second story is "not named after a color". That doesn't stop fans from calling him "Grey", however.
    • Chapter 5 confirms Grey's real name: Warlock.
  • Complacent Gaming Syndrome: invokedZachary prefers the Mighty Glacier Godzilla to the faster and stronger Anguirus and Solomon. It's not even a case of Godzilla being Difficult, but Awesome; Zach just happens to be really good with Godzilla. It shows, too, since he takes down some very difficult bosses with Godzilla even when those monsters have obvious advantages over Godzilla in particular. Solomon is so much more powerful than Godzilla that Zach will turn to him for the hardest challenges, though.
  • The Computer Is a Cheating Bastard: Although Red purports to play by the rules, his monsters cheat by altering the base game's mechanics and programming, giving them additional powers and even switching out easy bosses for tougher ones. And at the end of the game, Red himself attempts to directly kill off Zach by stopping his heart, blatantly contradicting his earlier statements. Thankfully, this either caused Red to lose the power to lock out Acacius from the game, or gave another higher power an opening to intervene on Zach's behalf and unlock Acacius for his use.
  • Darkest Hour: After Red takes out all four of Zach's active monsters, Zach tries to activate the last one, but Red paralyzes his heart and the screen flashes "Game Over"...
  • Dark Is Not Evil: Solomon
  • Death Glare: Red doing this after the first chase stage is the first hint Zach gets that The Fourth Wall Will Not Protect You.
  • Defiant to the End: Solomon would rather die than serve Red.
  • Demonic Spiders: In an in-universe example, the narrator runs across a fair amount of these once Red takes over.
  • Door of Doom: In the sequel, a large gate appears between stages with seven empty slots that are filled whenever Carl defeats a boss. Presumably, beating them all opens it.
  • Dramatic Disappearing Display: Every display is gone in the chase stages, replaced by one word: RUN.
  • Dual Boss: The pyramid monsters.
  • Deus ex Machina: Acacius comes in at the most convenient time for Zachery, has no really backstory or lead up to his character, comes completely out of nowhere, KILLS Red, AND brings back Godzilla, Mothra, Anguirus, and Solomon, whom have been either killed or eaten by Red prior to his appearance.
    • Melissa's intervention seems to be the bigger Deus Ex Machina here, Acacius being only part of it.
  • Did You Just Punch Out Cthulhu?: In the ending of the first story, Red finally dies after Acacius finishes him off.
  • Do Not Taunt Cthulhu: Red gives an armour-piercing stare straight at Zach after the latter decides to insult the former at the end of one of the Run stages.
  • Earn Your Happy Ending: Well, Bittersweet Ending. Zachery beats Red and saves Melissa from his torment, and the monsters who died (And Face) are revived, but Zach is unsure of what to do anymore after that.
  • Eldritch Abomination:
    • The Moon Beast and the various replacements for the Toho monsters qualify.
    • Face is a much more subtle version. It doesn't seem to understand human morality, and judging from its questions ("Is water wet?") it comes from / perceives / is a location where conventional physics are unreliable at best. While not as evil as Red, it is also kind of a dick.
    • The Warlock from the sequel.
    • By the time Zach gets to Zenith, most of the enemies are grotesque, scarcely-describable colossi at least the size of the playable Kaiju themselves, and more often than not larger. Not even Godzilla can face them; the strategy for confrontation effectively boils down to running away as fast as possible. The Organic Levels are particularly poignant examples, turning everything just mentioned Up to Eleven.
  • Eldritch Location: The levels gradually begin taking on aspects of this, ceasing to become a series of obstacles and transforming into entire worlds where entities live out their lives independently.
  • 11th-Hour Ranger: In a way, Acacius.
  • Emotionless Girl: According to Zach, Melissa had her moments of this.
  • Escape Sequence: "RUN". And you'd better!
  • Escort Mission: In the "Gelid" world in Replay, Carl ends up escorting Gorosaurus (who he doesn't recognise, of course) and a little green creature from the "Amorphis" world named Usol out of the "Lost Way" level.
  • Evil Is Visceral: Red certainly thinks so.
  • Evil Sounds Deep: Red's voice in the audio adaptation is a deep, menacing whisper that verges on Voice of the Legion.
  • Exactly What It Says on the Tin: Red and Face, who... are.
  • Expy: Solomon heavily resembles the legendary cryptid Mothman. They're both humanoid figures with glowing red eyes, fur and wings.
  • Fanservice: Not in the "cute girls in short skirts" variety, the "nerdy indulgence" variety. Appropriate enough for something from Bogleech, it's got kaiju, old video games with strange, abstract enemies, and of course good ol' fashioned Nightmare Fuel on top of it.
  • Fetus Terrible: The boss of one of the Zenith levels is a particularly nasty version of this.
  • Fire and Brimstone Hell: The setting of both the hellbeast chases and the final battle.
  • Fission Mailed: After Red eats Godzilla, it looks like it's curtains for Zach... until Melissa saves him and unlocks the previously unusable monster.
  • Gainax Ending:
  • Gaia's Lament: The aptly-named Entropy shows a beautiful world decay and mutate under the strain of industrialization. The harmless giraffe-herons become gruesome mummy-birds when exposed to toxic waste, the raptors turn homicidally insane, and the moon itself gives birth to a fetal humanoid that transforms into a titanic abomination.
  • Game-Breaker: in-universe subversion with Solomon. He is essentially the best about both Mothra and Godzilla rolled into one monster (who in addition hits significantly harder than either of them), prompting Zach to call him "overpowered", but as the difficulty of the game mounts his high power becomes invaluable.
  • Genre Shift: It's early yet, but Godzilla Replay has more sci-fi aspects, such as inexplicable minigames that appear to be experiments of some sort, possibly on Carl, as well as an Apocalyptic Log called "The Transcendence Project", which a previous owner from 1997 added into the game cartridge.
    • In the original story, the cartridge features jumping puzzles that were not in the original game.
  • Glowing Eyes of Doom: This is the only way Red can emote.
    • Not quite the only way (his brow occasionally furrows in anger and he opens his mouth to menace Zach at one point), but the most obvious.
    • Godzilla also gets them in his very first true appearance in Godzilla Replay.
    • Warlock, an otherwise completely grey demon, has glowing green eyes.
  • Hand Wave: When Red froze Zach to the chair and didn't let him move except to work the controls, it was noted that Zach's computer had somehow begun taking screenshots on its own without him having to do it manually. Not much effort was put into explaining or theorizing about how this could be, but it sure was convenient how it allowed for the story to still be illustrated by screenshots even when the plot wouldn't allow Zach to take them.
  • Heartbeat Soundtrack: During the Red chase levels. The "music" is described as "slow, steady drum sound resembling a heartbeat."
  • Heel–Face Turn: Solomon pulls one before the game begins.
  • Hell: Zenith is basically this, mostly invoking Bloody Bowels of Hell but with plenty of Fire and Brimstone Hell mixed in.
  • Hell Is That Noise: Invoked. Much of the soundtrack, but special mention goes to Unforgiving Cold.
    • The glacier levels' theme song compared to another subtle, eerie winter theme from Donkey Kong Country. Red delights in contorting the soundtrack in unrecognizable ways.
  • Interface Screw: In the sequel, the game screen turns bright colors and tilts crazily from side to side during King Caeser's Mushroom Samba (a result of hitting a tree covered in syringes).
  • It Can Think: Zachary has his suspicions about the game being sentient, beginning about halfway through. It can indeed think.
    • The sequel reveals that it can create anomalies based on the players playing the game. The effects are quite unsettling.
  • Jerkass Façade: Face. Yeah, he took Godzilla and Anguirus from Zach, leaving him only with Mothra... because some levels in Entropy would be impossible to beat with them, for example, Gold Labyrinth, while playing some others might have been either extremely difficult due to all the ground enemies (The Toxic Waste level) or might have lead to some awkward yet unavoidable Kick the Dog moments (the forest level with the deer and creatures might have gone far different had he played it as Godzilla for example). And the fact he got revived by the Blue Angel at the end of the game should tell you he's not that bad.
  • Kaiju: Obviously. It's as much a love letter to obscure and fan-favorite Godzilla Kaiju as it is a creepypasta.
    • Word of God has stated that Red was partially inspired by the idea of Giygas as a kaiju. It explains so much.
  • Knight of Cerebus: While the first two chapters are unsettling at most, it's when Red first appears that the game starts becoming nightmarish.
  • The Last Straw: Zach is able to put up with a lot of the game's quirks, such as disturbing visuals and unpleasant reminders of his past, but when Red actually inflicts pain upon him every time he attacks his monsters during the final battle, that's where he drew the line.
  • Light Is Good: Acacius, The Golden Light.
  • Marathon Boss: In Extus, Chimera takes Zachary a long time to kill. And that doesn't count the Boss Rush of Replacement Monsters that precedes it.
    • Red's final form and his absolutely massive health bar. It's implied that, even using Acacius, it took a while to defeat.
  • Meaningful Name: Acacius: A quick search on Wikipedia shows that the majority of the notable Acaciuses of history were saints, clergymen, or representatives of the imperial law.
    • The first creepypasta in general has these with the chapter titles. Extus is the term for exodus, Zenith is the term for full potential (once Red takes over the game), Entropy is decay over time, etc.
    • The sequel is chock-ful of these. One example is that Carl states that he's rusty at chess, and a Patzer is someone who's bad at chess. Another is the world of Gelid, which is a term for anything icy or cold, and so on and so forth. Then there's Warlock, named for his sorcery and usage of black magic.
  • Mêlée à Trois: In Replay’s chess stage, it’s mentioned that while the black and white pieces do attack the player, they’re spending more time fighting each other, and the player can attack both sides.
  • Mix-and-Match Critters: The boss of the "KILL" stage.
  • Minus World: The first half of the "KILL" stage seems to deliberately Invoke this. It's accessible normally, but the level graphics are just repetitions of the word "KILL" and the "music" is a haphazard cluster of 8-bit noises.
  • Mordor: Red's homeworld, Zenith.
  • Mysterious Past: Who exactly is Solomon? What role did he play as one of Red's henchman? What caused his betrayal? Why did Red state "I ALWAYS HATED YOU"? And how does Face know him so well to entrust him to Zach? And most of all... What is the significance of STILL THE BEST 1973? Guess we'll never know...
  • Monster Clown: Bobo
  • Mood Whiplash:
    • The alternate joke ending
    • The television sets of "Entropy" are all bizarre yet comical animations of characters with unusual heads... except for the third one Zach comes across, which depicts a gruesome execution. This catches him off guard and leaves him in anticipation of the remaining television sets on the board.
  • Names to Run Away from Really Fast: "Red"? Not scary. "Hellbeast"? Scary.
  • Nice Job Fixing It, Villain!: Red during the final boss fight. Up until that point he apparently had been rather careful not to "break the rules," until the last moment. This leads to leads to the 11th-Hour Ranger being usable.
  • Nintendo Hard: The original game was hard enough, but Red's alterations? Bullet Hell, Goddamn Bats Up to Eleven, cheating bosses, random glitches designed to kill the PC, zero warning one-hit kills, no instructions for entirely new game mechanics, and then finally the game actually made the room warm and made Zach dehydrated. Zach still beat it in one sitting, with only one game-over that was itself actually just Red cheating.
  • Nothing Is Scarier: Implemented to pants-wetting effect. Most prominent in the "Unforgiving Cold" level, which is a completely uneventful seven-minute trek down a blue stone hallway with a static effect on the screen, stone Nightmare Faces lining the ceiling, and eerie music in the background.
  • Nightmare Face: The Hell Beast has one, utilized to great effect when it pops out from a screen-full of "KILL" to shock Zach — and audience. Face is killed and becomes a bleeding skull in the final world, Zenith.
  • Oh, Crap!: Every time the narrator discovers a new way that the fourth wall fails to protect him.
    • One word: Run!
    Zachary: Do you know that feeling your body has when you feel like you're in extreme danger? You start to recoil and tense up as the adrenaline flows through your veins, and your nerves start to feel very cold? That's the feeling I had when I took this screencap.
  • One-Winged Angel: Some of the new Godzilla monster bosses keep their alternate forms: Biollante, Battra, and Destoroyah. Mecha-Godzilla starts off looking like normal Godzilla before the Robotic Reveal and then later changes into a "replacement" monster. In the last stage, King Ghidorah apparently uses the replacement monster glitch to become Mecha King Ghidorah. And of course, there's Red.
  • Origin Story: Carl's playthrough depicts Godzilla's origins, loosely based on the official origin story for Godzilla's Heisei era incarnation given in Godzilla vs. King Ghidorah. He starts out as a Godzillasaurus traversing an island, before the other dinosaurs become inexplicably violent. The level ends with Godzilla dueling a triceratops, while in the background a huge bomb drops slowly. Carl beats the triceratops before the minute is up, but the bomb explodes anyway. There's a photorealistic shot of a nuclear mushroom cloud before a similarly realistic Godzilla pops into the screen with glowing red eyes. A lovely introduction to the game.
  • Our Angels Are Different: The "angel" that's featured in the center of the site's banner blocks the Hell Beast (and promptly gets killed, crying Tears of Blood as it happens) to give Godzilla time to escape. It is eventually revealed to be the spirit of Melissa, an old flame of the narrator, and later returns to save him from Red's wrath.
    • A skull-faced red angel with a similar design appears in the red temple stage on Zenith — but is nowhere near as friendly.
    • Acacius, while not outright called an angel, certainly gives this impression.
  • Our Monsters Are Weird: Are they ever. Even more so in the Zenith levels.
  • Perpetual Frowner: Red never smiles, not even triumphantly.
  • Pragmatic Adaptation: An audio adaptation can be found on Youtube. The narrator actually sounds terrified during the frightening moments. There are also a few Jump Scares that the original version couldn't do.
  • Prehistoria: The first stage in the sequel, which shows Godzilla's origins in the Mesozoic. Also, parts of Entropy in the original. A number of prehistoric animals appear in the past versions of the hourglass levels, and the deerlike creatures appearing throughout Entropy are based on Macrauchenia, which did live with giant sloths but not raptors.
  • Psychotic Smirk: Face's appropriately-dubbed "Maniacal" expression, brought out when he takes Godzilla and Anguirus from Zach, forcing him to use Mothra.
  • Purposely Overpowered: Solomon can fly and does about twice the damage Godzilla does, and attacks twice as fast. While Zach loves using him, he still prefers Godzilla.Acacius is even more overpowered, doing about 4-10 times as much damage as the other monsters and his beam attack combines both regular eye beams and a stream of light from his hands.
  • Recurring Boss\Final Boss Preview: Red, if this was a normal video game at all. The end of each stage starting with "Pathos" is an Escape Sequence where he chases after you and his touch is a One-Hit Kill. In the final level you fight him instead. Fortunately he can't One-Hit Kill you... it's against the rules.
  • Recycled Soundtrack: The new Kaiju bosses use the same songs as the original roster. When King Ghidorah and Destoroyah go One-Winged Angel during their respective battles, on the other hand, the music changes to the Stage 5 battle theme from Super Godzilla. Meanwhile, the level at the end of Extus features "Prayer for Peace" from the very first film.
  • Red and Black and Evil All Over: Take a wild guess. It helps that he was inspired by Giygas from Earthbound.
  • Revised Ending: Played for Laughs here.
  • Run or Die: What Red's levels boil to. The screen reads RUN for a reason...
  • Satan: Essentially what Red represents.
  • Screw the Rules, I Make Them!: Red, though to a limited extent; he can modify whole levels and even boards, but even warped and tweaked as the game is, he has to follow the rules of the game engine. Trying to force a Game Over to prevent Zach from using Acacius is not within these rules, and he pays for it.
  • Sensory Abuse: During Zenith, the music for the first part of the level after the red temple is a cacophony of NES sounds.
  • Sequel Hook: The game cartridge is still out there...
  • Seven Deadly Sins: Replay has levels based on the Deadly Sins.
    • Gelid is Sloth. The level and the monsters are light blue, the level's motif is ice and cold (which slows down), the boss' name is Lethar (as in "lethargic") and Carl beats it by jumping around a lot (being the opposite of slothful).
    • Corona is Pride. The level's color is purple, it has a lot of mirrors, one of the monster calls itself "the prettiest thing there could ever be", the boss' name is Exalton (exalted).
    • Amorphis is Envy. The level is green, a monster complains that it's not fair that it can't be strong, and the boss Odia (as in "odious") takes the form of Godzilla sometimes (being envious of him).
    • Tempest is Lust. There's a lot of Freudian imagery (like piercing) and pleny of wind-related levels (in Dante's Inferno, the Lust circle is described as an endless windstorm), one of the monsters is doing something... strange, many of the monsters (including the boss) can call in "child" monsters, one of the minibosses violently explodes (as if climaxing), the boss' name is Salaac ("salacious").
  • Shout-Out:
  • The Silent Bob: Red never speaks until Chapter 5. He gets real chatty in Chapter 8, though.
    • In contrast (possibly to differentiate him from his predecessor), Warlock from the sequel speaks quite frequently.
  • Sixth Ranger: "Would you like a new monster?"
  • Spinoff: While Creatures Of Zenith started out as an attempt to translate the story into a sprite comic format, it very quickly morphed into an Expanded Universe that took inspiration from the story's events.
  • Synchronization: In the final battle, whenever Red damages one of Zach's monsters, he feels the pain of it. And some of Red's attacks include breathing a giant cone of fire and eating the opponent alive.
  • Surreal Symbolic Heads: Nearly every one of the television sets displays one, making them unexplained bizarrities in an already-bizarre game. Beaver, Eagle, Executioner (whose mask has holes in the wrong places), and the illustrious Mr. Faucet.
  • Suspicious Videogame Generosity: The penultimate level Extus provided not only the extremely powerful Solomon, but also "heart temple" levels with harmless creatures that provided health recovery. Both of these things would be invaluable for what was to come.
  • Take That!: Zach isn't very fond of a particular incarnation of Godzilla, given what he says when Orga shows up in Trance.
    Those guys at Toho may be smart, but I'm sure they couldn't see that far into the future. If they could, they never would have gave Roland Emmerich the rights to make a Godzilla movie.
    • Among the other games he got is "some stupid thing called Action 52".
    • Zach remarks that he traded his copy of the original game for Amagon when he was 11, and quickly regretted it when he found out what the latter was like.
  • Technicolor Death: Red.
  • That One Boss: Red in his final form is an extreme In-Universe example: he has a gargantuan amount of health, and all his attacks make short work of Zach's monsters. Even Solomon, the strongest monster (other than Acacius), stands no chance against the beast; the narrator comments that the battle was "like trying to fight a mountain." Zach is also forced to stay through the experience, feeling the excruciating pain each of his monsters go through.
  • That's No Moon!: Moon Beast.
  • Trick Boss: Of all the replacement bosses, Ghidorah's replacement is... a Dorat that gets taken down by two slashes from Solomon... then Chimera appears.
  • The Cameo:
    • In Zenith Part 1, there is what appear to be a shrine with two statues. One of them is Red, the other is a reference to one of Cosbydaf's other creepypastas (it's just a joke).
    • The sequel has several. A blue version of Krystalak is the boss of an Ice Cave stage, and Gorosaurus appears in the Lost Way, accompanying Godzilla to the exit.
    • Gabara is a miniboss in the Reflect stage of Corona.
    • Titanosaurus shows up in the Reef stage in Amorphis as a miniboss, and Manda appears as an NPC in the Depth stage..
  • The Fourth Wall Will Not Protect You: As the unfortunate Zach finds out at the final stage of World 3, Trance.
    • Near the end we learn that Red has been watching Zach well before he started playing.
  • The Lost Woods: The Entropy forest, which takes on the music of Unforgiving Cold the second time around.
  • The Most Dangerous Video Game: Vaguely implied to be a conduit to other worlds, and possibly the afterlife. And it's still out there.
  • The Very Definitely Final Dungeon: "Zenith". The setting is basically Hell, the quiz game and television screens are broken, and the final two bosses before Red are King Ghidora and Destoroyah, two of the most infamous villains of the Godzilla franchise.
  • Tier-Induced Scrappy: Mothra is regarded as this In-Universe.
  • Tranquil Fury: Zach's reaction to Red gruesomely devouring his monsters—and forcing him to feel the pain of their deaths like they happened to him for real: "You're going to pay."
  • Videogame Caring Potential: In Entropy, Zachary feels it would be wrong to attack the deer-like creatures he finds there, and leaves them be. At times, he even chases away some raptor-like animals that appear to be their natural predator. For good reason, in that these creatures might actually be alive.
  • Villain Ball: One gets the impression that Red of all "people" didn't quite think his plans for the last world through - that is, separating Acacius from the main board, forcing Zach to use his other four monsters until only Acacius is left. Cue Fridge Logic: while this means that he can't use Acacius on Red... this also means Red has no way to kill his last monster, essentially making the game Unwinnable for both Zachary and Red. This forces Red to break the rules and go in for the kill, allowing Melissa to step in and bring Acacius out for the final battle. Red really wrote his own demise when you think about it.
    • If Red initially had nothing to do with the supernatural cartridge— simply being a demon haunting Zach's life — deciding to use the game to screw with Zach in the first place ultimately sealed his fate.
  • Voluntary Shapeshifting: Red has a running form, a swimming form, and a flying form, which it uses to chase Godzilla, Anguirus, and Mothra, respectively. And, revealed in chapter 8, a giant form.
    • Warlock pulls this in the sequel, pretending to be a new playable monster who quietly teleports the boss of Chapter 5 around until the player gets rid of his playable form.
  • Wham Episode:
    • The first Hell Beast chase.
    • The second part of "Entropy", in the "white tree" stage.
    • The end of "Extus".
    • Chapter five of the sequel has Usol getting kidnapped. It also turns out that Warlock, the grey monster that has pursued Carl, is a shapeshifter.
  • Wham Line: "I'll tell you a secret... I KILLED MELISSA"
  • Wham Shot: The relief after Zachary cheers over completing one of the "Run" levels is immediately put asunder when Red looks directly at him after being taunted.
  • Why Don't You Just Shoot Him?: Invoked. "If you’re going to cheat, then why do you even let me use the controller?!" "CAN'T BREAK THE RULES"." Apparently Justified, since Red's attempt to break the rules lets Zach use the Eleventh Hour Supermonster.
  • Womb Level: The "organic levels" in Zenith. The monsters and obstacles are truly sickening, so much so that Zach nearly puked.


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