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Characters / Fire Emblem: Radiant Dawn - Protagonists

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Listed here are characters that debut as playable characters or have more significance in Fire Emblem: Radiant Dawn. Head back here for the main character page for Radiant Dawn. If you are looking for the other returning main characters, such as Ike or Elincia, see here.

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Part 1

Click to see Micaiah in Fire Emblem Heroes 
The main female character of the second game. A resistance fighter in the Begnion-oppressed Daein, she becomes something of a savior figure over the course of the game, becoming the second main protagonist of the game.

Class: Light Mage → Light Sage → Light Priestess (Radiant Dawn)
Voiced by: Natsuko Kuwatani (Japanese, Radiant Dawn), Lani Minella (English, Radiant Dawn), Veronica Taylor (English, Heroes)

  • Action Girl: Less overtly so than the other women, but you don't become a Vice-General, then supreme commander of the Daein army and co-general of a goddess army without this trope.
  • Abdicate the Throne: As the eldest child of Begnion Imperial family, she's technically suppose to be the Apostle and Empress, especially when Sanaki tried to give her position to her. However, because Sanaki was already the ruler and Micaiah was more close to Daein than Begnion, she refused the crown. She still became the queen of Daein.
  • Anti-Hero: Becomes one during Part 3, as she is forced to fight against the Laguz Alliance due to the Blood Pact Pellas is under. Micaiah becomes more willing to do dangerous plans that could kill many, and fights ruthlessly against Ike and his allies. She eventually realizes how far she's going and backs away from it in time for Part 4.
  • Armor-Piercing Attack: Light Priestess's Mastery Skill, Corona, negates the opponent's Resistance whenever it activates, allowing Micaiah to do the full damage of her Magic stat plus her Weapon's might.
  • Benevolent Mage Ruler: She becomes Queen of Daein in the epilogue.
  • Birthmark of Destiny: Notable even among the Branded. Micaiah's brand marks her as the true Apostle.
  • Cast from Hit Points: Sacrifice drops Micaiah's HP to heal another.
  • The Chosen One: How Daein and others see her to be, due to her Healing Hands and having been able to free the country from Begnion's slavery. Dips a little into Dark Messiah territory, due to doing some dark things in the later part of the game.
  • Combat Medic: She's always able to fight and heal, though after promoting she's more likely to use staves than Sacrifice.
  • Dark Is Not Evil: Is in possession of the Darkness affinity. Despite this, she wields light magic and healing staves and is one of the kindest things this side of Tellius. She even warms up to Ike, whom she previously hated.
    • Her class in Awakening (as DLC) is "Dark Mage". Though this is only due to there being no Light Magic in Awakening.
  • Deadpan Snarker: She has a few smarmy lines in the beginning, but it eventually stops as the tone darkens.
  • Declaration of Protection: Mutual between herself and Sothe.
  • Decoy Protagonist: Served a big role in regaining Daein's self rule in Part 1, but Part 2 abruptly switches to a number of different parties (most notably Elincia), and by Part 3-4, Ike became a more evident leader. Micaiah was still a major character, but spent half her time as a vessel for Yune.
  • Distaff Counterpart: To Soren, though he'll vehemently deny it. Both are magic-wielding Branded of the dark affinity who are willing to do some morally questionable things for the people they care about, spent their early lives in relative isolation, are extremely loyal to a single beorc who is well aware of what they are, and are skilled strategists. The main difference is that Micaiah's relative lack of abuse in her early life allowed her to get over her misanthropy. Micaiah is well aware of this.
    • Also to Naesala, another character who does many terrible things in the name of his country thanks to the Blood Pacts.
  • The Empath: A consequence of her Heron ancestry.
  • Famous Ancestor: Altina and Lehran. Micaiah is the current heir to the latter's powers.
  • Fighter, Mage, Thief: Completes the trio as the Mage to Ike's Fighter and Sothe's Thief.
  • Foil: Just as Lehran and Dheginsea, Micaiah and Soren foil each other. Dheginsea/Soren preferring to act out of logic and Lehran/Micaiah out of emotion.
  • Fortune Teller: It was her profession prior to Daein's occupation by Begnion. It helps that she can actually see the future.
  • Four-Star Badass: Subverted. She is the Vice-General of the Daein Liberation Army, and later Supreme Commander of the Daein Royal Army, but she has no actual military experience and is only made the leader because she's the figurehead for the Daein forces. Her actual strategies rely heavily on her ability to see the future and even then, leave a lot to be desire.
  • Friend to All Living Things: Again, unless your name is Ike. Though she eventually does soften up to him.
  • Gold and White Are Divine: Micaiah has silver hair and golden eyes, and is considered something of a messiah to the people of Daein. She ends up becoming a vessel for one of the goddesses.
  • Good Is Dumb: She insists on the Black Knight letting Jarod go, even though he tells her it won't change Jarod's mindset and come back to bite her. Sure enough, he's right and the endgame of Part One is Micaiah's party being forced to storm the keep that Jarod is holding purely to spite her.
  • Hair Decorations: Wears a blue scarf in her hair in Part 1.
  • Half-Human Hybrid: She's a heron branded, specifically descended from Lehran and Altina.
  • Happily Married: To Sothe in the Epilogue, provided they have an A-Support, which they start with.
  • Healing Hands: Her Sacrifice ability, which is Cast from Hit Points. It's this power that makes her so much of a savior to Daein.
  • The High Queen: Becomes Queen of Daein in the "Where Are They Now?" Epilogue.
  • Hotter and Sexier: In her DLC appearance in Awakening, she wears the same outfit as Tharja, as they use the same class in that game, and has been given a suitable boost in cup size.
  • I Just Want to Be Normal: Mentioned in Part 3. Micaiah talks about how she always thought her ability to see the future was a curse, and didn't want it. Though she does go on to say that now that she can't, she misses it.
  • Ill Girl: Downplayed, but she does collapse a few times because she works herself into exhaustion. Additionally, as Reyson explains in Path of Radiance, members of the heron clan are extremely sensitive to Chaos energy, and temporarily lose their powers if exposed to too much at once, which is nearly impossible to avoid in times of war. Micaiah's beorc half doesn't protect her from being affected by this every bit as strongly as the pure-blooded herons, costing her the ability to see the future.
  • Jeanne d'Archétype: Micaiah leads Daein's Liberation Army and is viewed as a messiah by the citizens of Daein so much, that they praise her over the person they're trying to put on Daein's throne, to the point of deifying her.
  • Just Like Robin Hood: What the Begnion Army took from the people of Daein, Micaiah and the Dawn Brigade would steal it back and return it.
  • La Résistance: Member of the Dawn Brigade, the only group fighting back against the Begnion Occupation Army.
  • Light 'em Up: The only unit in the Tellius series who can use light magic in the first tier. In Heroes, she's also the first unit released to pack light magic by default and the first unit in the series to wield light magic since the release of Radiant Dawn just under 11 years prior.
  • Line-of-Sight Name: Word of God claims this was the origin of the "Dawn Brigade" name.
  • Long-Lost Relative: Micaiah is Empress Sanaki's elder sister, who was thought to have been killed along with their grandmother.
  • Mayfly–December Romance: With Sothe, since as a Branded, with heron blood no less, she'll most likely live for centuries.
  • Meaningful Name: Micaiah is a variant of "Michael", which means "Who Is Like God?". Michael, the Archangel, is the commander of God's armies in Jewish and Christian lore, and often stated to be the angel that is closest to him. Fitting, as Micaiah is co-general of Yune's army with Ike, is the one who harbors Yune within her, and is the true Apostle of Begnion, which means she is capable of hearing the voice of the goddesses.
  • Meta Twist: She fits this game's description of the Ishtar archetype, but is The Heroine of the game. Even still she shows what happens when a antagonist character traits are given to a protagonist, and put into situations that are not morally black or white.
  • My Country, Right or Wrong: To the absolutely horrifying extreme that she will go against her own morals in order to protect Daein, even if it means she has to partake in genocide to do so. People in-story criticize her for this, and to some degree, they are right. She realizes how badly she's getting thankfully but still has to fight despite it. Then again, it's not like the Blood Pact left Daein much choice...
  • Mysterious Past: Not a whole lot is said about her past. We learn a few things, like she was found by an old woman who raised her and told her about her Brand and that she was practically Sothe's mom, big sister and nanny for nearly his whole life, but that's not really much. Being a Branded, older than she looks and not even given a proper age range, it can be sometimes weird to think she has to be at least 23 years old if it weren't for the fact that she's wise beyond her apparent years.
  • Mystical White Hair: She is well known for her silver hair, and is very magically inclined. It even earns hear the title of "the Silver-Haired Maiden".
  • Necessary Evil: She was not really evil, ever, but she is forced to carry out several questionable and at one time horrifying acts during Part 3, no thanks to the Blood Pact, which has Pelleas', and by extension Micaiah's, hands tied. These acts include, but are not limited to setting up an ambush for the laguz army as they attempt to cross a large river, trapping the army in a valley as they retreat and dumping oil on them, intending to light it with fire arrows (though this was prevented) attempting to shoot down and kill Empress Sanaki, who is, neither to Micaiah's nor Sanaki's knowledge, her little sister. Tibarn grabbing Sothe and threatening to let him fall to his death ends up being what kicks her out her state, causing her to fight to free Daein from the Blood Pact however she can. There is a reason this game is Darker and Edgier: War Is Hell.
  • Official Couple: With Sothe if their automatic A-support is any indication.
  • Older Than They Look: A side effect of being Branded. She was old enough that she raised Sothe like a mother, which would mean she is at the very least ten years older then he is during Radiant Dawn. Micaiah is stated to have been born prior to her grandmother's murder, giving her a minimum age of twenty-three, yet looks as if she is in her early to mid teens.
  • Physical God: Subverted. Guessing if Micaiah becomes something likes this or not by harboring Yune descends into WMG, but the enemies in Part 4 are all under the belief she is Yune incarnate.
  • Pillar of Light: Her personal Thani tome, which is the magic version of Armorslayers/Hammers and Horseslayers combined. With their already low Resistance, watch her one-shot those classes early on.
  • Playing with Fire: Her eponymous weapon in Awakening is a Fire tome.
  • Pre-Mortem One-Liner: In Heroes.
    "I have no choice!"
    "If this means survival…"
    "I have to fight!"
    "Such cowardly tactics."
  • Proper Tights with a Skirt: It's more like a qi-pao but the effect is just the same, right? She loses them with her final promotion, however.
  • Rags to Royalty: Two types at once. She is Sanaki's older sister and the rightful heir to the Begnion Empire, but she was driven out after an assassination attempt and lived her whole life as a common fortune teller. At the end of the game, she chooses to take the throne of Daein with the support of the citizenry and Pelleas, if he survived.
  • Red Baron: The Silver-Haired Maiden, the Maiden of Dawn, the Priestess of Dawn.
  • Red Mage: After promotion, she can use both offensive and healing magic.
  • The Revolution Will Not Be Vilified: The Begnion Occupation Army are horrible to the citizens of Daein, and she's one of the few who fight back.
  • Secret Art: Sacrifice, her exclusive skill in both Radiant Dawn and Heroes. In both games, it drains her HP to restore an ally's HP; in Radiant Dawn, it cures status conditions, while in Heroes it turns debuffs into buffs like Harsh Command does.
  • Secret Legacy: Micaiah is initially unaware of her status as the Apostle and Lehran's heir. She puts the pieces together as she goes through the Tower of Guidance.
  • She Is All Grown Up: Each promotion makes her look subtly more mature. Then she reappears in Fire Emblem Awakening as DLC, and the changes are anything but subtle.
  • The Smart Girl: Ostensibly, of the Dawn Brigade, since Nolan was meant to be the leader. Later serves as such to Daein's various armies as a tactician.
  • Squishy Wizard: A very good example due to her tragically low HP and Speed. In fact, she embodies this trope so much that when fighting other magic units, she becomes a Stone Wall, while against physical attack units, she's a Glass Cannon at best. That being said, tomes like Thani allow her to safely fight physical units, especially if they are Cavaliers and Armored Units.
  • Standard Female Grab Area: In the opening cinematic. Justified in that as a mage, being unable to use her hands renders her powerless, and as a descendant of the heron clan, she is not physically strong to begin with.
  • The Strategist: Serves as one for the Daein Liberation Army and later Daein's army.
  • Supernatural Gold Eyes: Her eyes hint that she is of Lehran and Altina's lineage, which makes her the true apostle.
  • Sword and Sorcerer: The Sorcerer to Sothe's Sword, as both a healer and a Glass Cannon.
  • Take a Third Option: How you can choose to save Pelleas from the New Game+ second playthrough onwards.
  • Taking the Bullet: This is how she can prevent Pelleas' death.
  • Waif Prophet: Downplayed. She does possess the ability to see the future, she does collapse a few times, but it takes a lot to get her to that state, and she's the Jeanne d'Archétype of the game.
  • Weapon of Choice: Thani, her personal light tome.
  • We Cannot Go On Without You: Like with all other Fire Emblem protagonists, her death results in a game over.
  • Well-Intentioned Extremist: Way more so than all other Fire Emblem protagonists. She flirts with a certain event horizon of morality for the good of her nation so much it's a wonder she doesn't make the leap into full-blown Dark Messiah. This is all because of a Blood Pact Pellas was forced to make, meaning if she doesn't fight as hard as possible, Daein won't just be beaten, every single countryman will die.
  • What the Hell, Hero?:
    • She let Jarod go because she figured he was going to bury his friend. Psyche! The Black Knight calls her out on this, but respects her decision nonetheless.
    • Also, while it doesn't happen to her face, Ike and his companions are utterly shocked by the lengths she goes to in order to protect Daein, particularly her use of boiling oil against Crimea's pegasus knights.
  • White Mage: Micaiah is an unusual case in that she becomes more like a standard Fire Emblem white mage each time she promotes. In her starting class, she functions the same as the Monk class from the GBA games. Her first promotion acts similarly to the Bishop class, except her maximum Light magic rank is higher than her maximum staff rank. In her final class, Micaiah is capable of achieving an SS rank in both staves and Light magic, making a better version of the Saint class in every way possible.
  • Vague Age: She's old enough that she looked after Sothe when he was really little, but she still has to be young enough to be Sanaki's sister. The chronology puts her age somewhere between 23 and 27 due to the fact that she was born prior to the Serenes massacre yet is unable to remember anything about her origins.


Sothe (Saza)
Click to see Sothe in Fire Emblem Heroes 

A stowaway thief searching for Micaiah in the first game, who travels with the Greil Mercenaries after being discovered as a stowaway on Nasir's ship, Sothe takes a level in badass in Radiant Dawn and serves as the Supporting Protagonist during the Dawn Brigade segments.

Class: Thief (Path of Radiance), Rogue → Whisper (Radiant Dawn)
Voiced by: Junji Majima (Japanese, Radiant Dawn, Heroes), Jeff Minnerly (English, Radiant Dawn), Nicolas Roye (English, Heroes)

  • Ascended Extra: Who would have thought that weak boy with hardly any character development in Path of Radiance would become the Deuteragonist in Part 1?
  • Badass Longcoat: Upon his promotion to Whisper.
  • Badass Normal: See "World of Cardboard" Speech below.
  • Bare Your Midriff: In Radiant Dawn. It's bad at first; after he promotes to Whisper it's just plain ridiculous.
  • Berserk Button: Trying to harm Micaiah is his. When Pelleas tells Micaiah that she can't leave Daein in Part 3 or else she'll die, Sothe misinterprets it as a threat and threatens to take his head off. Keep in mind he said this to a king.
  • Bishounen: In Radiant Dawn.
  • Bratty Half-Pint: In the first game.
  • Brother–Sister Incest/Parental Incest: Implied with Micaiah in the manual and very early in the game, although it's clearly adoptive in both cases.
  • Can't Catch Up: In both games.
    • In Path of Radiance Sothe can't promote, joins the party after a thief that does promote, and takes forever to level up due to his Blossom skill, without which his stats leave much to be desired.
    • In Radiant Dawn Sothe is much better off, at first, then toward the end his potential hits a brick wall sooner than most other characters. On top of that, as a character with major plot importance, his promotion to third tier is story-driven rather than available whenever he's reached the second-tier cap, so he still will likely struggle to catch up to your other thief, who will probably reach third tier late in Part 3. note  Volke shows up one chapter before the end in Radiant Dawn and completely upstages Sothe in every way!
  • The Champion: Micaiah's.
  • Character Select Forcing: Despite how sub-par Sothe is compared to everyone else, and no matter how much you want to bring Volke instead, the fact remains that Sothe is forced on you on every level he's in, and that having two knife wielders for the Finale is unwieldy.
  • Cherry Tapping: Is quite useful for this in Part 1 of Radiant Dawn. Give him Bronze Knives, which are weak and can't critical, and he can substantially weaken a number of troublesome enemies for your lower-leveled units to come finish off.
  • Child Soldiers: In Path of Radiance.
  • Crutch Character: In the first part of Radiant Dawn.
  • Declaration of Protection: Mutual between himself and Micaiah.
  • Deuteragonist: In Part 1 of Radiant Dawn.
  • Fighter, Mage, Thief: The Thief to Ike's Fighter and Micaiah's Mage.
  • He Is All Grown Up: He gets a new, older portrait and character model between Path of Radiance and Radiant Dawn. Aimee approves; Tormod is jealous.
  • Hero-Worshipper: Of Ike. It's one of the few sticky points in his relationship with Micaiah, as she sees him as the man who single-handedly condemned Daein to three years of Begnion tyranny.
  • Hidden Heart of Gold: In Path of Radiance, he's hesitant to get close to anyone and tends to gives an extra cold shoulder to make sure they get the message.
  • Ho Yay: Micaiah makes fun of it in-universe, due to his Hero-Worshipper tendencies.
    Micaiah: Lord Ike, hero of the Crimean Liberation, leader of the Greil Mercenaries, and father of Sothe's children.
  • HP to 1: The effect of Bane, Whisper's Mastery Skill.
  • Knife Nut: Uses knives as his only weapons.
  • The Lancer: Micaiah's. Sothe serves as the pragmatic, realistic voice to balance Micaiah's messianic tendencies.
  • Master of Unlocking: As per his class. In Path of Radiance, if for some reason you don't like Volke lightening your wallet to pick a lock, Sothe will do it for free.
  • Mr. Fanservice: He's grown quite a bit taller and more muscular in the three years between Path of Radiance and Radiant Dawn. His shirt, on the other hand, seems to be roughly the same size.
  • Official Couple: With Micaiah, with whom he has an automatic A rank support.
  • Old Save Bonus: Applies to every other returning Path of Radiance character in Radiant Dawn but Sothe’s case is unique. Should he reach level 20 in Path of Radiance, his stats are transferred directly to Radiant Dawn. This can result in a worse Sothe, or a substantially better one.
  • Only Sane Man: In Radiant Dawn, he's the first and only one to see through Izuka, and to later realize Begnion is just using Daein as a sacrificial pawn before the Wham Episode. Unfortunately, even when he tries to tell the others they're not so willing to listen (especially Micaiah, who at this point is completely devoted to the new King Pelleas).
  • Pragmatic Hero: As a Thief, Sothe has no qualms with sneak attacks, looting and threatening if it ensures his group's continued success.
  • Pre-Mortem One-Liner: In Heroes.
    "I've made up my mind."
    "I have to fight!"
    "I'm fighting for survival!"
    "I'll defeat you!"
  • Red Oni, Blue Oni: The blue to Tormod's red.
  • Scarf Of Asskicking: Wears a long one as a Rogue, though he loses it after promoting to Whisper.
  • The Southpaw: All of Sothe's official artwork depicts him wielding a dagger left-handed.
  • Took a Level in Badass: In Path of Radiance, he couldn't promote, leveled slowly, and was prone to death. In Radiant Dawn, he's buff, taller, and stronger. He's much more useful. At least in Part 1.
  • What the Hell, Hero?: He immediately calls out Micaiah for Daein's sudden inclusion to the Laguz Alliance war, not only for fighting with the same country that oppressed them after the Mad King's war, but for 'laguz hunting' when they were evidently friends with them.
  • Weapon of Choice: Heroes gives him Peshkatz.
  • We Cannot Go On Without You: It's game over if he dies in Radiant Dawn, at least until the endgame.
  • "World of Cardboard" Speech: If he fights Dheginsea.
    Sothe: I won't live as long as you have, and I'll never be as powerful. Things like saving the world and fighting goddesses are just beyond me. They're out of my reach. That's why I've always chosen to fight for the smaller things in life and the people close to me. If that means I have to fight you to protect them, then so be it.
    • Again if he fights Sephiran.
      Sothe: I can't read people's feelings like Micaiah... I'm not invincible in battle like Ike... Between all these laguz kings and great beorc heroes, I don't really belong here.
      Sephiran: Then why are you here?
      Sothe: Because there's one thing I can't afford to lose. Micaiah. I've come all this way just to protect her... I won't lose her now.
  • You Gotta Have Blue Hair: Dark green, but the principle is still the same.

    Edward (Eddie

A trainee swordfighter who fights to save the citizens of Daien from oppression. He is a slightly inexperienced and reckless youth, but his cheerful demeanor makes it hard for others it dislike him.

Class: Myrmidon → Swordmaster → Trueblade (Radiant Dawn)

  • Badass Longcoat: Wears one as a Swordmaster and a different one as a Trueblade.
  • Blow You Away: Leonardo gives him a Tempest Blade in Part 3.
  • Cool Sword: In American or European versions of the game, he gets given the Caladbolg, which is only a shade weaker than a Silver Blade while being more accurate and lighter while also boosting his luck. Leonardo also gives him a Tempest Blade.
  • Critical Hit Class: As Edward promotes, he gains progressively better skills that increase his critical chances (+5, +10 and +20, respectively), which combined with his high Skill growth and Wrath skill, gives him much better chances to land criticals than other team mates.
  • Critical Status Buff: When below 30% of his HP, his Wrath skill gives him +50 Crit.
  • Death of a Thousand Cuts: Despite having good growths, Edward gets off to a crappy start where he's more likely to take axes to the face instead of dodging them... if he should be gang rushed by several enemies in succession, you can probably kiss the kid goodbye. It's perhaps even worse once he's at low health and Wrath kicks in, allowing him to go on a killing spree but also allowing enemies to invoke this trope. In short, don't use Edward to block a chokepoint, he'll just die.
  • Demoted to Extra: After the first couple of chapters, he has almost no story relevance and only shows up rarely in base conversations.
  • Expy: He's pretty much a male version of Mia.
  • Glass Cannon: Has the highest strength growth of all the Myrmidons, as well as the strong growths in Skill and Speed that are trademark to his class. With a little training and a decent sword, he can become an unstoppable killing machine that can double pretty much any opponent and deal a ton of damage while also dodging most attacks thrown his way which he relies heavily on since he can't take a hit.
  • Heartwarming Orphan: Maintains his cheerful demeanor despite not having ever known his parents.
  • Hot-Blooded: Maybe.
  • Keet: From what little development he gets, he might just be this.
  • Magikarp Power: Suffers a fairly weak start in part 1, but when he promotes to Swordmaster his high strength and speed growths turn him into an efficient killer. While Mia is faster then him, Edward deals more damage, making them both comparable in usefulness, though Mia's extra stats from Old Save Bonus can tip the scales in her favor.
  • Named Weapons: In American or European versions of the game, he gets given the Caladbolg, which is only a shade weaker than a Silver Blade while being more accurate and lighter while also boosting his luck. Its name comes from a sword used in both Irish and Welsh Mythology.
  • Odd Friendship: With Leonardo, as he's an idealistic and a daydreamer while Leonardo is serious and a realist.
  • Red Oni, Blue Oni: The Red to Leonardo's Blue, best seen in an early Part 1 Base Conversation.
  • Skilled, but Naïve: Talented enough to compete with the likes of Zihark and Mia, but still fairly inexperienced compared to seasoned warriors like Nolan and Sothe.
  • Street Urchin: What he was in his backstory, before meeting up with Leonardo.
  • Sword Beam: Wind based ones with his Tempest Blade.
  • Those Two Guys: With Leonardo.
  • Wide-Eyed Idealist: Believes he can take back Daein with his own two hands and a sharp blade. Leonardo is quick to point out how unrealistic this dream is, and to Edward's credit, he concedes that this is mostly just a goal to work towards.


An archer of noble birth whose family was destroyed by the war. His personality is the polar opposite of Edward's, as he is a serious and thoughtful person. He regularly nags Edward for daydreaming.

Class: Archer → Sniper → Marksman (Radiant Dawn)

  • Bishōnen: His ending even mentions his good looks.
  • Blue Blood: According to the Japanese website for Radiant Dawn.
  • Can't Catch Up: By far has the worst potential of the game's three archers. Both Shinon and Rolf can become practically shotguns with legs with little to no effort; Leonardo, despite having lots of levels to gain, requires serious babying to get close to that and lacks the Old Save Bonus that both Rolf and Shinon have.
  • Chick Magnet: His ending stated that his good looks attracted a lot of ladies throughout Tellius.
  • Deadpan Snarker: He has some moments.
    Nowi: Hey! Play with me.
    Leonardo: Hey! No. We're enemies, remember?
    Nowi: Oh. In that case, I'll roast you alive!
    Leonardo: ...Well, I'd say you pretty well covered both extremes there.
  • Demoted to Extra: After the first couple of chapters he has pretty much no further story relevance and only rarely shows up in base conversations.
  • Mage Killer: He has a good Resistance growth, suiting him for fighting mages.
  • Military School: Was at one until he had to flee from the occupation army.
  • Named Weapons: In American or European versions of the game, he's given the Lughnasadh, which has stats equal to the Silencer, while also boosting Leonardo's speed by five. Its name comes from a Gaelic festival that marks the beginning of the harvest season.
  • Odd Friendship: With Edward, as he's serious while Edward is idealistic.
  • Red Oni, Blue Oni: Blue to Edward's Red, best seen in an early Part 1 Base Conversation.
  • Those Two Guys: With Edward.

    Nolan (Noyce)

The leader of the Dawn Brigade who formed the group and keeps them together. By the time of Radiant Dawn he is leader in name only. He is a calm and quiet figure, who openly supports the younger fighters of the group.

Class: Fighter → Warrior → Reaver (Radiant Dawn)

  • An Axe to Grind: In American or European versions of the game, he's given the Tarvos, which is a more accurate Silver Poleax that also boosts his defense. He also gets given a Tomahawk by Sothe.
  • Badass Beard: Has a goatee, and is one of the better Dawn Brigade members.
  • Badass Bookworm: One of the Base conversations mentions that he likes to read. Perhaps because of this, he's the only one of him, Leonardo and Edward to recognize the weapon he's given by Pelleas.
  • Cool Old Guy: Easily the oldest member of the Dawn Brigade. He looks to be in his mid-30's while the rest of the Dawn Brigade looks to be in their late teens or early twenties at most.
  • Crutch Character: Starts at twice as high a level as Edward and Leonardo, and (especially in Hard/Maniac mode) is instrumental in keeping the gang alive through the early chapters. His good growths keep him useful all throughout the game as well, though he still suffers from the fact that the Dawn Brigade has at best even availability with the Greil Mercenaries despite much lower starting levels.
  • Demoted to Extra:
  • Genius Bruiser: He tells Sothe that he loves to read to pass time.
  • The Leader: Ostensibly, of the Dawn Brigade. He is the one in charge in the early chapters.
  • Named Weapons: In American or European versions of the game, he's given the Tarvos, which is a more accurate Silver Poleax that also boosts his defense. Its name comes from the name of a Celtic Bull god.
  • Power Nullifier: His Nihil skill prevents opponents from activating skills when they fight him.
  • Restored My Faith in Humanity: In his All There in the Manual backstory, he lost his trust in his fellow man after he lost his fortune to treacherous associates. The Jerkass status of the occupation army caused him to muster the will power to give any damns back.
  • Team Dad: He gives advice to the younger members of the Dawn Brigade in every Base Conversation he's in.


A priest living in the town of Kiska, not far from the capital Nevassa. When the local bishop falls ill, she requests the Dawn Brigade help recover medicine being hoarded by uncooperative Begnion soldiers.

Class: Priest → Bishop → Saint (Radiant Dawn)

  • Can't Catch Up: Due to the structure of the game and her status as a low-level healer, it takes a lot of time and effort to get her to promote, though unless you're specifically trying to train her, it's usually not necessary. Even if you do manage to make her promote into a Bishop, because Micaiah is required in many levels and is a solid Light Mage, Laura has very few areas to excel.
  • Childhood Friends: Was this with Aran.
  • Combat Medic: Capable of fighting with Light magic after promoting into Bishop.
  • Comically Missing the Point: She seems to believe that she's pulled Aran into a group of bandits, to Micaiah's consternation, and later on fails to realize that the staff Aran just gave her is responsible for putting him to sleep.
  • Crutch Character: She is the only reliable source of healing (as in, not Cast from Hit Points) the Dawn Brigade gets until Micaiah promotes. Even then, it proves difficult for Micaiah to keep up with the damage you're taking by herself. Losing Laura at any point is a crippling setback.
  • Light 'em Up: After promotion, she can use light tomes.
  • Nice Girl: Seems like one.
  • Support Party Member: Pre-promotion, all she can do is heal.
  • White Magician Girl: The only cleric the Dawn Brigade gets.

    Aran (Brad)

A childhood friend of Laura who is a patrol unit at the Gribe Prison, though he is unhappy with Begnion's current actions. Once a Daein citizen, he was adopted by a Begnion merchant and raised as a Begnion soldier.

Class: Soldier → Halberdier → Sentinel (Radiant Dawn)

  • Blade on a Stick: He'll only be able to wield lances.
  • Childhood Friends: Was this with Laura.
  • Crutch Character: Aran shows up as an extremely durable unit amid an army of fragile units. He's invaluable as a wall and damage sponge, but if trained late game he can still be useful as a soldier, though he tends to get outclassed by the much faster Nephenee.
  • Heel–Face Turn: Starts out working for Begnion as it's oppressing Daein, and then joins the Dawn Brigade when he sees Laura is a part of it.
  • Informed Flaw: The epilogue mentions that he was valued for his honest but clumsy work, but is never shown to be particularly clumsy. In fact, he has a fantastic Skill growth, so it would imply he's not very clumsy at all.
  • Mighty Glacier: Has the best Strength and Defense growth in his group, as well as great Skill, but his Speed tends to lag. It can be fixed (somewhat) with Bonus EXP and some luck though. Of the three Soldier's available, he has the best Strength and Defense, but lower Speed, making him a solid fighter.
  • Out of Focus: Even among the sparsely-developed Dawn Brigade units, he's especially undeveloped with much of his information coming from All There in the Manual.
  • You Gotta Have Blue Hair: His is light green.



A timid country girl from Crimea and Brom's second daughter. She decides to travel to Daein in search of her "fiance" Zihark, equipping heavy armor to protect herself from danger along the way.

Class: Armor Sword → Sword General → Marshall (Radiant Dawn)

  • Abhorrent Admirer: To Zihark. While Zihark doesn't have a problem with her personally, she gets into this territory by being so pushy about marrying Zihark when he has issues that prevent him from getting in a romantic relationship with anyone.
  • Big Fun: Just like her dad.
  • Born Lucky: Comes with the Fortune skill, which stops enemies from getting critical hits, and also excels in the Luck stat itself.
  • Brick Joke: She's pretty much the punchline to Brom's support conversations with Zihark from the first game.
  • Girlish Pigtails: Has two.
  • Magikarp Power: Subverted. Meg joins at a low level but has overall decent growths for an armored unit, but while she has a solid resistance and speed growth, she doesn't fit her class at all to make it work compared to what her fellow armored units can do. She lacks the tank stats needed to stand out and while she can be made useful, your other options are simply better then her for what they need to be as armored units, making her simply unable to compete even if you do invest in her, unless of course, you exploit the bonus experience system to make her strength and defense grow as well.
  • Massively Numbered Siblings: Brom's supports with Zihark in Path of Radiance reveal that she is one of eight children.
  • Mighty Glacier: Subverted—she is of the class, but her growths are quite different. The running joke is that she'd be better off as a Pegasus Knight.
  • Motive Decay: One wonders what reason she has to keep following Micaiah if Zihark defects back to the Greil Mercenaries.
  • Optional Party Member: The game skips over her if you forget to view the base conversation that recruits her.

    Volug (Orugh)

A loyal member of the Wolf tribe who accompanies Queen Nailah. He offers his strength to the Dawn Brigade by her orders. He rarely speaks, and is only capable of talking in the ancient tongue.

Class: Wolf (Radiant Dawn)

  • Achilles' Heel: Fire Magic, like all other Beast Laguz, can be quite troublesome to him.
  • Attack Animal: As Nailah describes him, he's a dog that fights for Micaiah.
  • Barbie Doll Anatomy: He doesn't have any nipples since he spends much of time shirtless.
  • Bilingual Bonus: Some of his lines are quite funny, but they're all in Ancient Tongue.
  • Blessed with Suck: His Halfshift skill. It lets him stay transformed all the time, which is normally only possible for Laguz royalty, but cuts his transformation stat boosts in half and similarly slashes his experience gain. For all of Part 1, the skill is locked and cannot be removed.
  • But Thou Must!:
  • Crutch Character: He's killing everything in two hits when he joins in 1-4, and spends all of Part 1 perma-transformed. In return, he's lucky to get more than 1 EXP a kill and his stat boosts from transforming are only half as good as they are normally, due to the Halfshift skill you're not allowed to remove. By about 1-8, the enemies start to catch up with his handicap, and in Part 3 you'll need to devote some valuable resources to him to keep him useful.
  • Deadpan Snarker: Although it goes mostly unnoticed, thanks to the language barrier.
  • Demoted to Extra: After Part 1, Volug's role declines considerably.
  • Extreme Omnivore: One of his support lines is "...Hey. You ever wonder what would happen if I just ate everyone we fought? Would the rest keep fighting?"
  • Little Bit Beastly: In his humanoid form, he has wolf ears and a fluffy tail.
  • Mr. Fanservice: Unsurprisingly, Volug's pretty face, quiet demeanor, and bare chest have earned him his share of fans.
  • Noble Wolf: A loyal and sociable wolf; clearly focusing on the 'pack hunter' aspect of wolves.
  • Not So Stoic: Much like Leanne, he only appears to be stoic due the language barrier. If you translate some of his supports, you'll realize that he's actually quite sociable and doesn't really like the fact that hardly anyone can understand him.
  • To Serve Man: He wonders what would happen if he ate all of the enemies he fought. And most of those enemies are human.
  • Walking Shirtless Scene: He doesn't wear a shirt when not in wolf form.
  • Willfully Weak: Volug "halfshifts," which allows him to stay in his wolf form indefinitely at the cost of reducing his stats.

    Fiona (Frieda)

Daughter of Lanvega, who was one of Daein's Four Great Riders. She rules the independent Marado territory in place of her late father and opposes the occupation army to protect her people.

Class: Lance Knight → Lance Paladin → Silver Knight (Radiant Dawn)

  • Asskicking Equals Authority: How she ultimately attained her office—her father, Lanvega, was one of the Four Great Riders.
  • Blade on a Stick: Can only uses lances until she promotes into Silver Knight.
  • Can't Catch Up: Fiona has good growths, brings two excellent skills, a very steady biorhythm that prevents her from ever being at a significant disadvantage, and also has the amazing Earth Affinity. Sounds awesome, right? Well, it all means squat for Fiona as her base stats are absolute rubbish. Not only that, she can only participate in 2 chapters before Part 1 ends and even in said chapters her movement is decreased, severely hindering her class' biggest selling point—and that goes double for the Dawn Brigade's first chapter in Part 3, where she legitimately cannot progress past a certain point on the map. It's very difficult to train her without either killing her, abusing staff wielding enemies or dumping mounds of Bonus Experience into her. Even after the effort is invested, the payoff can be chancey.
  • Defector from Decadence: Twice. She never joined Ashnard's war effort in Crimea (a point Jarod passive-aggressively rubs in), but cooperated with Begnion during the occupation - up until seeing civilians getting skewered on a whim and used as hostages convinced Fiona and her knights to mutiny.
  • Demoted to Extra: She's introduced as a significant political figure in Daein as the ruler of Marado and her siding with the Dawn Brigade is treated as a significant event, but she has absolutely no story role after joining the Dawn Brigade.
  • Disappeared Dad: Well, he is dead, yet we never get to see what Lanvega even looked like.
  • Healing Factor: Comes with the Imbue skill and a relatively high Magic stat.
  • Horse Archer: Can use bows if you manage to promote her into Silver Knight.
  • Magikarp Power: She joins late into Part 1 with pretty good growths across the board and arguably the greatest statisical potential of all Paladins in the game. However, her "Magikarp" phase is rough and long as her availability is very bad, most maps she can be deployed on reduce her advantages as a mounted unit, and she her base stats are quite low. The result is that despite having potential to be good, she is extremely difficult to actually use.
  • Stone Wall: Her growths favor this role. Whether she levels up to it is up to you.

    Vika (Vize)

A raven and a member of the Laguz Emancipation Army along with Tormod and Muarim. She was originally a Laguz slave before being rescued by Tormod and the others. She may not be that strong, but her fabulous speed makes her reliable in a fight.

Class: Raven (Radiant Dawn)

  • Achilles' Heel: Assuming anything hits her once she's trained, bows and crossbows are the most likely things to do any real amount of damage. Definitely not Wind magic, though: her weakness is all but negated by her incredible Resistance, so where your main non-magic units might take ~20 damage from a standard spell at this point, Vika takes about as much from aggravated Wind damage. Other spells bounce off harmlessly.
  • Fragile Speedster: When you get her back, you'll probably need to BEXP her a few levels just for her to be able to deal any damage to most of the enemies, but she can still serve as a good decoy to draw in opponents on the enemy phase because she'll dodge almost everything.
  • Magikarp Power: Played strangely. She's a good enough unit, but over-leveled when she first appears, and under-leveled when you get her back. It'll take some planning and sacrifices to bring her back up to par, but once she reaches higher levels, she can even match Naesala (with the exception of the latter's Formshift ability).
  • Out of Focus: Her bio in the Library and one base conversation is all the development she gets in the game.
  • So Beautiful, It's a Curse: All There in the Manual says she was captured and enslaved due to her unusual beauty.
  • Winged Humanoid: She's a raven laguz, so obviously.


The first prince of Serenes and the oldest brother of Reyson and Leanne. He spent much of the past 20 years in Hatari with Queen Nailah, with whom he has a close relationship. He lost the use of wings due to a traumatic incident in the past and cannot fly.

Class: Heron (Radiant Dawn)

  • Bishounen: Like all herons, he's very pretty.
  • Broken Angel: His wings are unusable due to an injury that happened some time before the game starts.
  • Color-Coded Eyes: Like his siblings, they're likely related to his ability to sing magical galdrs.
  • Crutch Character: Being in the unique position of not needing to transform to refresh 4 units at once, Rafiel ironically becomes one of the most invaluable units in the game. If given the Boots or Celerity skill (or both) to fix his low movement, you can take him into the final chapters and empower your party to destroy swaths of enemies at a time.
    • Can't Catch Up: On the other hand, Reyson has better availability and a higher base level and when transformed, has an extra 3 points of movement (which would take both Boots and Celerity to overcome) and Canto. Unless you're bringing multiple non-royal Laguz to the endgame and need to use your Laguz Gems on them, Reyson's usually the superior option.
  • Happiness in Slavery: His backstory reveals that he was bought as a slave by Hetzel, but he took care of him and planned to return him back to the forest. They even had a kind of friendship, but then the Serenes Forest incident happened.
  • Happily Married: To Nailah, according to the Tellius Recollections.
  • Made a Slave: He was sold as one to Hetzel, but was treated kindly.
  • Magic Music: His songs can do a variety of abilities, from healing to granting his allies Extra Turns.
  • Man in White: He has this look, like his siblings.
  • Nice Guy: Unlike his siblings, he's unfailingly proper and polite. He can only apologize weakly when Ike confronts him about how different he is than Reyson.
  • Pointy Ears: In his humanoid form, just like the other bird laguz.
  • Quirky Bard: Way spoonier than his siblings due to his Broken Angel status, but he makes it up by always using galdr on up to four units regardless of transformation.
  • Rapunzel Hair: Common to all known Herons. His is past his knees.
  • Sanity Ball: If Micaiah is close to falling into despair, a quick hug to him will calm her down.
  • The Stoic: He's pretty calm and serene during all circumstances. Tibarn notes that his younger siblings are very uncontrolled and wished they were just like their older brother and the previous Herons.
  • Support Party Member: Can't attack at all, and relies on using his galdrs to assist his allies.
  • Unwitting Instigator of Doom: His testimony sets in motion the third act of the game, though it's unlikely he realized at the time what the ramifications would be.
  • Winged Humanoid: He's a bird laguz, though his wings are broken.

    Nailah (Nike)

The Queen of the mythical Kingdom of Hatari, the land of the Wolf tribe who were thought to have all perished. She resides in a sanctuary deep in the Desert of Death with her companion Rafiel and lends aid to the Dawn Brigade.

Class: Wolf Queen (Radiant Dawn)
Voiced by: Mitsuki Saiga (Japanese, Heroes), Rachel Robinson (English, Heroes)

  • Action Girl: Nailah is a super powerful Laguz Queen, and a strong contender for the Endgame.
  • Authority Equals Asskicking: And loads of it.
  • Blood Knight: Nailah enjoys fighting immensely, to the point where nearly all of her Boss Conversations in Part 3 are about how much she's looking forward to fighting her opponent.
  • Boobs of Steel: The biggest breasts among the protagonists, and also the only female Laguz Royal.
  • Crutch Character: Being a Laguz royal encountered in the first Part, her main role is to save the player in situations where they might need help. Outside of that, her poor availability, somewhat low growths, and competition with the other royals greatly reduce her usefulness at the end-game.
  • Disc-One Nuke: She's usable in two chapters in Part 1, with her Part 4 Endgame ready stats.
  • 11th-Hour Ranger: Nailah serves as one to the Dawn Brigade in Part 1, and then remains unplayable for most of the game until Part 4, at which point, she joins the fray again as one of several eleventh hour rangers to the combined armies and is still far more powerful than most enemies in the remainder of the game.
  • Expy: Nailah is essentially a furrier, but no less prideful or feisty, Malice. The clothing, the eyepatch, it's all there.
  • Eyepatch of Power: A rare female example. She even keeps it in wolf form.
  • The High Queen: Cold, aloof, and distant at times and fight-happy by nature, but she remains a wise and honorable ruler who is quick to place her trust in those she feels deserve it, going as far as to strike up friendships with Branded (like Micaiah) and members of other laguz tribes, Rafiel most of all).
  • Happily Married: To Rafiel, according to the Tellius Recollections.
  • Little Bit Beastly: In her humanoid form, she has wolf ears and a fluffy tail.
  • Morality Pet: Rafiel and the Dawn Brigade are hers.
  • Noble Wolf: A wolf that is proud, dignified and wise.
  • Royals Who Actually Do Something: Queen of Hatari, and she explores the tales Rafiel tells her of a world across the desert personally, as well as fighting on the battlefield.
  • Ship Tease: She's very, uh, excited to fight Tibarn. Have fun trying to GET THEM to attack each other.
  • Stripperiffic: Her outfit certainly shows much more skin than the Tellius series' other female characters.
  • Taken for Granite: Has the ability to turn enemies into stone with her Glare skill.

Part 2


The fourth princess of Serenes and the youngest sister of Reyson and Rafiel. After the Serenes Massacre she remained asleep in the Serenes Forest for twenty years until Ike found her, and because of this she can only speak the Ancient Language. By the second game, she has started studying the modern language, and is recruited as a full party member.

Class: Heron (Radiant Dawn)
Voiced by: Eri Suzuki (Japanese, Heroes), Rachelle Heger (English, Heroes)

  • The Baby of the Bunch: Leanne is the youngest of the seven heron siblings. The entire family had a special fondness for her, such that her older sisters sang a galdr to place Leanne in a twenty year sleep so she could survive the Serenes Massacre, possibly stopping them from saving themselves from the mob.
  • Bilingual Bonus: If you read the translations of her language, she's actually quite sassy.
  • Cannot Spit It Out: Non-romantic example. Her goal in Part two was to get in touch with Ike with an important message, and this does happen offscreen between parts 2 and 3. But when Ike recounts the encounter, it turns out that neither she nor Nealuchi gave him any explanation about why his help was needed. Ranulf ends up needing to fill in the gaps, but fortunately there aren't any major consequences to this failure.
  • Can't Catch Up: Her availability is only slightly better than Rafiel's, and she comes at a much lower level and refreshes fewer allies than he can. Reyson has even better availability than Leanne, an even higher starting level than Rafiel, and when transformed, has better movement than either one of them while equaling Rafiel's ability to refresh four units.
  • Color-Coded Eyes: Like her siblings, her green eyes are likely related to her ability to sing magical galdrs.
  • Damsel in Distress: Dracoknights will take her hostage and try to kidnap her in her joining chapter of Radiant Dawn.
  • Eloquent in My Native Tongue: Can only speak the Ancient Language, but is actually quite sassy when she speaks.
  • Magic Music: She's a heron, and her galdrs are this.
  • Morality Pet: Is this to more than a few characters, among them Tibarn, Reyson, and Naesala.
  • Opposites Attract: Seems to have a thing for Naesala. And she does get to him in the end, marrying the guy and bearing him a little heron girl and a little raven boy. Commence rejoicing from laguz everywhere.
  • Promoted to Playable: Goes from a minor Distressed Damsel in Path of Radiance to a playable character in Radiant Dawn.
  • Quirky Bard: The staple of the series. She's especially quirky, however, as she's the only Dancer/Bard in the entire series who neither refreshes all four units surrounding hernote  nor just a single unitnote , instead refreshing two units on opposite sides of her (either above and below or to the left and right).
  • Rapunzel Hair: Common to all Herons. Hers is almost as long as she is tall.
  • Support Party Member: She can't attack, and relies on supporting her allies with her galdrs.
  • Victorious Childhood Friend: If you manage to get an A Support between her and Naesala.
  • Winged Humanoid: A bird laguz.
  • Woman in White: Only ever seen wearing white.


An old chamberlain of Kilvas who raised Naesala and guards Leanne. In Radiant Dawn he is assigned to guard the Serenes Princess Leanne on behalf of his King and Prince Reyson. He is very fond of the heron siblings and of Naesala, whom he refers to as "Nestling."

Class: Raven (Radiant Dawn)

  • Crutch Character: He can show off during Part II where his shifted form is a boon to have. After that, he's about as past his prime as he looks.
  • Old Retainer: Very old, but still more than capable in a fight. In his epilogue, it states that he is setting the age record by every year.
  • Parental Substitute: For Naesala and to a lesser extent the Heron siblings.
  • Pointy Ears: Like all bird laguz.
  • Promoted to Playable: Not playable in Path of Radiance, but is in Radiant Dawn.
  • Token Good Orc: He is the only good Raven Laguz in Path of Radiance. At least, he completely disapproves of Naesala's scheming.
  • Winged Humanoid: A bird laguz.


A petty thief who wanders around Crimea, stealing from poor villages. Apparently, she is looking for money to cover her ill mother's medicinal costs. She has an affinity for women.

Class: Rogue → Whisper (Radiant Dawn)

  • Absolute Cleavage: After promoting to Whisper, she wears a very small dress that has cleavage down to just above the belly button.
  • Action Girl: A skilled rogue who can do her job and dish out pain while doing so.
  • Ambiguously Gay: So much so that it might not be as ambiguous as Nintendo wishes it were.
    • It's even less ambiguous in the Japanese version, where she outright states she joined the army "to meet all the pretty girls".
  • Can't Catch Up: Is a handy thief overall, but a lousy combat unit, and it's not uncommon to forget about her altogether by Part 4. Like the vast majority of units in Radiant Dawn, training Heather to be usable isn't impossible or even all that difficult, but it's still highly resource-intensive, not to mention Sothe is a Required Party Member for the endgame anyway.
  • Does Not Like Men: Which causes further questioning as to what her sexual preference is.
  • Demoted to Extra: While she plays a semi-significant role in the second and third missions of Part 2, she has very little role after that and mostly serves to give Ike's army a thief in Part 3.
  • Just Like Robin Hood: The main reason she steals is to be able to buy medicine for her sick mother.
  • Knife Nut: Can only use knives.
  • Lipstick Lesbian: Heavily implied. Heather is very pretty, very feminine, and very much into the ladies.
  • Momma's Boy: Loves her mother quite a bit.
  • The Trickster: She lights up at the mention of espionage, and is horrified when Brom and Nephenee mistake it for some kind of rash.

Part 3


The nephew of Gallia's King, who passed trials-by-battle to earn the right to succeed Caineghis. Hot-Blooded doesn't begin to describe him. He commands Gallia's troops when Begnion and the Laguz go to war. He has a tendency to underestimate Beorc.

Class: Lion (Radiant Dawn)
Voiced by: Teruyuki Tanzawa (Japanese, Radiant Dawn), James A. Parker (English, Radiant Dawn)

  • Abhorrent Admirer: After Soren proves his worth as a tactician in 3-3, Skrimir becomes very fond of him, much to Soren's displeasure.
    Skrimir: Ah, here comes the great strategist! Don't be so shy. Come sit next to me.
    Soren: Not if you begged me, Skrimir. [pointedly sits next to Ike]
  • Break the Haughty: He lost a good deal of confidence and self-esteem after being thrashed by General Zelgius in a one-on-one duel.
  • Character Development: His loss to Zelgius also makes him realize that he still has a lot to learn and makes him ease up on his hot blooded temperament and become more fitting to be the next king of Gallia.
  • Critical Status Buff: Comes with Resolve, increasing his Skill and Speed when he drops below half health.
  • Dark-Skinned Redhead: Just look at him.
  • Failed a Spot Check: Laguz are supposed to be able to sense the Branded, but Skrimir is so dense that he never picks up anything odd about Soren or Micaiah.
  • Honor Before Reason: The reason behind his character development.
  • Hot-Blooded: Incredibly so, and remains such even after he loses his duel with Zelgius.
  • King of Beasts: The next in line. Receives the title in full when his uncle abdicates in the ending.
  • Large and in Charge: Since Caineghis can't leave Gallia's capital unattended and Giffca is off doing "other duties" (whatever the hell those are), Skrimir was the only logical choice to lead the war effort, and it's just as well since it's quickly apparent that he has a lot of learning to do before becoming king.
  • Large Ham: "Advance! Advance! Advance!"
  • Leeroy Jenkins: Early in Part 3, he's prepared to make a suicidal charge into the Begnion Central Army. Ranulf has to break Skrimir's leg in a semi-cutscene Curb-Stomp Battle sequence to make him think twice. He completely screwed up when he dueled against Zelgius and lost, forcing the Alliance to make a hasty retreat.
  • Leitmotif: "Skrimir's Pride."
  • Little Bit Beastly: In his humanoid form, he has rounded lion ears.
  • No Sense of Direction: In 3-8, Ranulf explains that there are two exits to the Kauku Caves, the burning underground hellhole they'll have to navigate to escape Zelgius: one way that leads into Gallia (safety), and the other into Goldoa (no-man's-land of dragon Laguz and certain death). Go on, guess which one Skrimir stumbles upon first and leads everyone into.
  • Unskilled, but Strong: He comes at a lower level than his second-in-command, Ranulf, but as a powerful lion laguz, he still bests him in a fight.
  • Warrior Prince: Next in line for the throne of Gallia, and enjoys fighting.

    Kyza (Kysha)

A skilled subordinate of Ranulf and Lyre's superior who takes his orders very seriously. He has a very deep respect for Ranulf. He often quarrels with Lyre as they vie for Ranulf's attention.

Class: Tiger (Radiant Dawn)

  • Ambiguously Gay / Ambiguous Gender Identity : In the Japanese version of Radiant Dawn, it all but outright stated that Kyza is attracted to men and uses Japanese Camp Gay stereotypes. Supplementary materials reveal that Kyza is indeed attracted to Ranulf and sees Lyre as a romantic rival. However, Kyza uses female pronouns and speech patterns in the Japanese version, and while this is normally a Japanese stereotype of Camp Gay characters, the 20th anniversary encyclopedia describes him as "the body is male but the heart is female?", indicating that Kyza may actually be a trans woman. It's difficult to say with 100% certainty though, because Kyza is Out of Focus in the game.
  • Can't Catch Up: Mordecai has better overall starting stats (Kyza has a slight advantage in Speed, Skill, Resistance, and Magic, but Mordecai has a slight advantage in HP and Luck and a considerable one in Strength and Defense), better availability, and more levels to gain.
  • The Comically Serious: His bureaucratic attitude when in front of his superiors is treated like a joke.
  • Early-Bird Cameo: He and Lyre are mentioned in Ranulf's supports with Lethe in the previous game, though he was called "Kysha" there (Which the European version corrects).
  • Hide Your Lesbians: Kyza's line about having "Ranulf's love" is removed in the english localization, as is the character's effeminate manner of speaking. However Kyza still has obvious subtext with Ranulf in supports and mentions his hopes that the others are feeling as fabulous as he is.
  • Out of Focus: He's loyal to Ranulf and an uptight soldier. That's it as his full supports were Dummied Out.
  • Satellite Character: His personality is pretty much "loyal to Ranulf" ...and that's all you see in a regular playthrough.
  • Subordinate Excuse: Has a crush on Ranulf, though its only implied in the english version. Though Lyre and Kyza are friends, the two often compete for Ranulf's attention.
  • Sugar-and-Ice Personality: When speaking formally, Kyza is stoic soldier with an unflappable attitude. Yet when around his friends, Kyza speaks in a feminine tone and is more emotive. More prominent in the Japanese version, the feminine speech is Lost in Translation, though his cheerful aspect is still seen in his info conversations and generic supports.
  • Sharp-Dressed Man: His outfit resembles a military uniform... however "uniform" is a poor term considering that no one else in the Gallian army wears one.


A Gallian soldier and Lethe's younger sister, as well as a subordinate of Ranulf and Kyza. She possesses a straightforward personality, though she is a little spoiled. She is very fond of Ranulf.

Class: Cat (Radiant Dawn)

  • Can't Catch Up: In a very similar, if not even more extreme, way as Fiona. Like Fiona, Lyre joins late enough and weak enough that she'll be usually outclassed by even ordinary Mooks, and she's further hampered by the reduced stat growths all Laguz have and lack of promotion potential. Most players bench her immediately after the one mission she's required in, and she's commonly found at the very bottom of fan-made tier lists.
  • Early-Bird Cameo: She and Kyza are mentioned in Ranulf's supports with Lethe in the previous game.
  • Expy: Is pretty much her sister Lethe, pre-character development (And less serious about her work).
  • Sibling Yin-Yang: Unlike Lethe, she's immature and silly.
  • Subordinate Excuse: Lethe was initially surprised that Lyre joined the Gallian Army, as she had never really liked fighting that much. Turns out she only joined to get close to Ranulf.
  • Zettai Ryouiki: Grade A.

Part 4


Apostle Sanaki's bodyguard and the Captain of the Holy Guard. Soft spoken and kind and one of the few Begnion Nobles to see Laguz as equals. She is a skilled warrior who often worries about the Apostle, because Sigrun has cared for her since she was a (even younger) child.

Class: Falcon Knight → Seraph Knight (Radiant Dawn)
Voiced by: Miho Arakawa (Japanese, Fire Emblem Heroes), Megan Hollingshead (English, Fire Emblem Heroes, credited as Megan Lee)

  • Action Girl: A strong and influential army commander. She certainly didn't become Captain of the Holy Guard for nothing.
  • Blade on a Stick: Her primary weapon, though she's fairly proficient with swords as well.
  • Four-Star Badass: Commander of Begnion's Holy Guards.
  • Lady of War: Perfectly poised and elegant, even on the battlefield.
  • The Paralyzer: Seraph Knight's Master Skill, Stun, prevents the enemy from moving for one turn... provided they're still alive afterwards.
  • Promoted to Playable: She was only an NPC in Path of Radiance.
  • Proper Lady: Polite and kind to most everyone, even Laguz.
  • Recurring Element: She's definitely the Palla of the Falcon Knights in any of her matchups, however since she isn't playable in Path of Radiance Tanith takes the mantle until she becomes playable in Radiant Dawn.
  • Silk Hiding Steel: Don't let her gentle demeanor fool you. She earned her position in the army.
  • Undying Loyalty: To Sanaki.
  • You Gotta Have Blue Hair: Hers is a mint green color.

    Sanaki Kirsch Altina
Click here to see Sanaki in Fire Emblem Heroes 

The Empress of Begnion and Apostle of Ashera, Sanaki does not join the party in the first game but does lend aid with some machinations that exposes corruption in the Begnion senate. In Radiant Dawn she joins later in the game, becoming one of the major characters of the last half of the story. She also becomes playable in this time, showing off her powerful fire tomes.

Class: Empress (Radiant Dawn)
Voiced by: Mai Nakahara (Japanese), Erin Fitzgerald (English) (Fire Emblem Heroes, Original), Sara Beth (English) (Fire Emblem Heroes, Bridal)

  • A Child Shall Lead Them: She was made apostle at the age of five. She's also among the youngest player characters, as she's ten in Path of Radiance and thirteen in Radiant Dawn.
  • Armor-Piercing Attack: Empress's Mastery Skill, Flare, negates the opponent's Resistance whenever it activates, allowing Sanaki to do the full damage of her Magic stat plus her Weapon's might.
  • Badass Adorable: Can use almost every type of magic, while being adorably moe.
  • Black Mage: The only third-tier magic user who is incapable of using staves.
  • Blow You Away: Can use wind magic with a maximum of S Rank, and comes with an Arcwind tome.
  • Bunny-Ears Lawyer: Yanking the heroes around in the first game out of sheer boredom, forcing Naesala to carry her onto the battlefield in the Part 3 Endgame of Radiant Dawn, threatening to have Sephiran drowned in rancid butter for treason...yeah, she's a tad eccentric. Doesn't stop her from repeatedly thwarting the ministrations of the corrupt Begnion senators.
  • Compliment Backfire: She tries to tread lightly when talking to Micaiah's possessor. Doesn't work.
  • Cool and Unusual Punishment: Her preferred punishment for treason is dunking in rancid butter. Sucks to be you, Sephiran.
  • Elemental Powers: Capable of using every element, bar dark.
  • Famous Ancestor: The current heir to Altina. It turns out that being the second-born prevented her from inheriting the power of Altina's husband, Lehran.
  • Forgiveness: She doesn't hesitate to go down on her knees and beg for it to Reyson, on behalf of the Serenes Forest massacre.
  • Glass Cannon: Her stat and cap for magic is fantastic, as well as the spell book she has on her by default. But she has the constitution of soaking wet tissue paper. It's justified though, she is still young.
  • Guile Hero: She was taught by Sephiran after all.
  • Internal Reformist: Eventually revealed to be her motivation in Path of Radiance and uses Ike and co. to do the dirty work for her. Radiant Dawn, however, reveals that she was ultimately unsuccessful.
  • It's Personal: With Senator Lekain who murdered her grandmother, tried to use her as a puppet, and then deposed her.
  • Life Drain: Empress's Mastery Skill, Flare, heals Sanaki equal to the damage inflicted on the enemy.
  • Light 'em Up: She can use light magic with a maximum of S Rank.
  • Long-Lost Relative: Micaiah's her older sister, right down to the ability to hear the goddess.
  • Playing with Fire: Her element of choice. She's got a personal Fire tome, and she can reach an SS Rank with Fire.
  • Pre-Mortem One-Liner: In Heroes.
    "There's no stopping me!"
    "I won't tolerate this!"
    "What treachery!"
    "How tiresome."
  • Promoted to Playable: She was originally an NPC in Path of Radiance. She's a playable character in Radiant Dawn.
  • Puppet King: Subverted. She was supposed to be one for the corrupt Begnion Senate, but with Sephiran's tutelage, she became a competent and reasonable ruler that would often butt heads against the Senate.
  • Reasonable Authority Figure: Is shown to be a good ruler, and she sees the Laguz as equals and seeks to finally eliminate Laguz slavery. She is also shown to be ready to help the Daein Liberation Army once she is made aware of the Occupation Army's actions.
  • Royals Who Actually Do Something: She fights alongside your other units in Part 4.
  • Shock and Awe: Able to use Thunder magic as well, at a maximum of S Rank, and comes with an Arcthunder tome.
  • Squishy Wizard: One attack will most likely defeat her, and her HP cap is distressingly low. Likewise to her enemies, whatever she dishes out will be very devastating, with her high Magic stat.
  • Supernatural Gold Eyes: Her eyes indicate that she is of the lineage of Lehran and Altina, which is said to make her hear the Goddess. Too bad she has an older sister.
  • The Unchosen One: As an apostle, she is gifted to hear the voice of the goddess. She never did, and made the excuse that she wasn't of age yet to herself, yet when Lekain calls her out on that, she begins to doubt herself as a true leader, and eventually finds out in the end it was her sister Micaiah who is the true Apostle. She later questions Sigurn and Tanith if they would question her as a suitable ruler if she could never hear the goddess. It wouldn't change a thing for them.
  • Weapon of Choice: The Cymbeline tome, the second most-powerful Fire tome in the game, has 95 hit, 10 crit, and effective against beast laguz (useless as, due to Ashera unfreezing beorc supremacists, Begnion not using Feral Ones, and the fact it's the Hawk Army, not the Silver Army, that brings Izuka to justice, she will never have the opportunity to fight beast laguz).
  • Wise Beyond Their Years: Being raised by Sigrun and Sephiran may have had something to do with that.
    • We still get reminders that she's a child, however, especially in Path of Radiance, when she yanks Elincia and Ike around because she's bored. Ike is not amused.
      Elincia: knew we were coming. You knew who we were all along.
      Sanaki: Yes. I apologize for testing you. You see, life here in the palace is dreadfully dull. I am always so very bored. Thanks to the princess and her brazen little escort, this interrogation proved to be an amusing diversion.
  • You Gotta Have Blue Hair: Dark purple, but still.


The supposed lost Prince of Daein and Ashnards son. Although he does not wish to lead the country, Pelleas ascends the throne once the Dawn Brigade over throws Jarod to lead the people of Daein. Although somewhat weak willed and often relies on his mother, Pelleas strives to do his best for the people of Daein.

Class: Dark Sage → Archsage (Radiant Dawn)

  • Armor-Piercing Attack: Archsage's Mastery Skill, Flare, negates the opponent's Resistance whenever it activates, allowing Pelleas to do the full damage of his Magic stat plus his Weapon's might.
  • Black Magic: Pelleas is one of the only playable characters who can wield Dark Magic. (Thus, on your first playthrough, all Dark tomes you come across will be Vendor Trash.)
  • Combat Medic: Can use Staves after promoting to Archsage.
  • Cool Sword: He doesn't wield it personally, but he gifts Radiant Dawn's only Brave Sword to Micaiah in Part 1.
  • Dark Is Not Evil: He's somewhat weak-willed and gullible, but an ultimately well-meaning, friendly guy, as evidenced by his Heroic Sacrifice in the hopes of freeing Daein from the effects of his blood pact. He's also a fairly powerful Dark Sage.
  • Deal with the Devil: His pact with a spirit to become a Spirit Charmer.
  • Hair Color Spoiler: The fact that he doesn't look at all like his supposed mother Almedha is a big hint that he was adopted. It's easy to overlook at first because he does share a hair color with Ashnard, Almedha's husband, but Ashnard isn't his father either.
  • Half-Human Hybrid: Subverted. The reveal that Almedha is the princess of the Dragon Tribe while Pelleas is not a Branded is what alerts him to the fact that he's not really her son.
  • Heroic Sacrifice: Though this can be prevented in the second playthrough and after, on every first playthrough Pelleas will have either Micaiah or Tauroneo kill him, to save Daein from the Blood Pact.
  • Horrible Judge of Character: He willingly trusts Izuka.
  • Life Drain: Archsage's Mastery Skill, Flare, heals Pelleas equal to the damage inflicted on the enemy.
  • Mark of the Beast: He has two:
    • A mark on his forehead from a bargain he made with a spirit in his youth, which he keeps covered with his long bangs. It's a minor plot point that Almedha mistakes this mark for her son's Birthmark of Destiny.
    • A mark on his wrist from his Blood Pact with Lekain.
  • Martyr Without a Cause: If he isn't saved.
  • Momma's Boy: Perfectly happy with letting Almedha fawn over him, until the revelation that she is a Laguz who lost her powers. As Pelleas is a Spirit Charmer and not a Branded, he realizes that she is not his mother, and no longer lets it happen.
  • Optional Party Member: Only recruitable in a second playthrough and onwards.
  • Puppet King: One to Lekain, but only because if he does not do as Lekain wishes, Daein's citizens will die.
  • Rags to Royalty: Went from a bullied child in an orphanage to the 14th King of Daein. And if he survives, to an advisor of the reigning Queen.
  • Senseless Sacrifice: Ending the Blood Pact necessitates the destruction of the contract, in addition to death of one of the Pact-makers, meaning that Lekain could still invoke the pact after his death.
  • Shock and Awe: The other magic type he can use other than Dark.
  • Shy Blue-Haired Girl: A male version.
  • Shoot the Shaggy Dog: All things considered, all killing him (which must be done on a first playthrough) does is add yet another tragedy to the pile. The second playthrough is generally considered the canon story, however.
  • Stress Vomit: He actually pukes if he is made to fight Sephiran and discovers the full extent of how far he was manipulated.
  • Take a Third Option: This is how he can be spared: having Micaiah refuse to let him die.
  • Took a Level in Badass: In part 4, he decides that he's had enough of his mother's incessant coddling (and he might have already suspected that she might not be his mother at all) and joins the fight in earnest... which still utterly exhausts him. Still, he's at least a bit more badass in Part 4 than he had been previously.
  • Weak-Willed: Early on. He can eventually move past it.
  • The Wise Prince: The trope doesn't require actual wisdom (see Horrible Judge of Character above), just goodness, so he qualifies.
  • Willing Channeler: Pelleas's mark is not a Brand denoting him as a laguz-beorc hybrid; rather, it is the mark of a Spirit Charmer, one who has let a spirit inside his body in exchange for power.
  • The Wrongful Heir to the Throne: He was made a pawn for Lekain as his lack of wisdom allowed him to be used by Izuka to bind Daein to the Blood Pact. Though subverted, as it was later revealed that he was never Ashnard's orphan to begin with.
  • You Gotta Have Blue Hair: Quite literally.

End Game


Grim Cavalier

The Prince of Crimea and Elincia's uncle. During the Mad King's War, he was presumed dead when Crimea fell to the Daein invasion. However, it is revealed that he was Bertram, one of the Four Riders.

Class: Gold Knight (Radiant Dawn)

  • Abdicate the Throne: Sort of. He was named successor to the throne before Elincia's birth, so her birth was kept hidden from the public to avoid a succession crisis. However, when he went missing after the Daein invasion, Elincia became the successor to the throne. When he is revealed to be alive after all and the conflict ended, he shows no desire to become king and instead becomes Elincia's adviser.
  • An Axe to Grind: He can wield axes as a Gold Knight, although his primary weapons are swords.
  • Brainwashed and Crazy: He was fed by one of Izuka's elixir and became a killing machine. It wasn't until Reyson's Galdr that restore his sanity.
  • Chekhov M.I.A.: He was assumed deceased during the Mad King's War in Path of Radiance. However, it was revealed that he was alive the whole time and was rechristened to Bertram.
  • 11th-Hour Ranger: After Reyson restores Renning to normal, you can recruit him for the Endgame.
  • Heroes Prefer Swords: He starts with SS rank in swords, allowing him to wield Alondite without any training. He could also wield the Amiti, as Crimean royalty.
  • Knight In Shining Armour: As Geoffrey's mentor Duke Renning was a classic example. Bertram is essentially designed as a dark mockery of the trope, and the man himself.
  • Life Drain: As a Gold Knight, he could use Sol to replenish his HP.
  • Promoted to Playable: Goes from a Brainwashed and Crazy boss in Path of Radiance to a playable character in Radiant Dawn.
  • Royals Who Actually Do Something: He was the commander of Crimea's military and the Royal Knights, after all.
  • Walking Spoiler: His appearance in Radiant Dawn is a major spoiler to his survival and the revelation of his connection to one character in Path of Radiance.
  • Warrior Prince: As the younger brother of Ramon, he commanded the Crimean Royal Knights and led the defense during Daein's invasion.


The King of Gallia and the Beast tribe, Caineghis holds some measure of respect for the Beorc, though he still has difficulties with prejudice. He aids Princess Elincia as much as he can for the first game. By Radiant Dawn, he appears to have completely moved past his prejudices and hopes for the day when Beorc and Laguz can live in peace.

Class: Lion King (Radiant Dawn)
Voiced by: Hiroshi Shirokuma (Japanese, Fire Emblem Heroes), Jake Eberle (English, Fire Emblem Heroes)

  • Abdicate the Throne: After the end of Radiant Dawn, he retires from the throne, letting Skrimir become king. That is, if Skrimir is alive at the end, otherwise, he still rules over Gallia.
  • Asskicking Equals Authority: You hear people rave all about his strength for almost two whole games before getting to command it yourself, and he doesn't disappoint in the least. It turns out that his position as King is dependent on his strength.
  • Badass Beard: He has one that resembles a lion's mane.
  • Badass Cape: Wears an ornate one when not in lion form.
  • 11th-Hour Ranger: Joins just in time for the last chapter, and can one round enemy generals while taking no damage the rare times they do hit.
  • King of Beasts: In a very literal sense.
  • Large and in Charge: One of the largest playable units, and he's the King of Gallia
  • Leitmotif: Lion King Caineghis is his conversation theme, and March of the Lion King is used whenever he goes into battle against non-boss enemies.
  • Lightning Bruiser: His speed cap is a bit low, but his ridiculous HP, Defense, Skill, and Strength along with great Luck and Resistance stats makes him one of the most overpowering units in all of Radiant Dawn. Even his lower speed isn't really an issue, as few things in the entire game can even double him save the most fragile of speedsters.
  • Little Bit Beastly: He's got rounded lion ears in his humanoid form.
  • The Paralyzer: His Mastery Skill, Roar, prevents whatever it activates on from moving for a turn, though that's contingent on that enemy surviving that attack.
  • Promoted to Playable: Goes from a minor NPC in Path of Radiance to a playable character in Radiant Dawn.
  • Purposely Overpowered: He's the second-strongest mortal on Tellius, the third-strongest being period, and is the only man in the world to genuinely scare the Black Knight. Once he finally joins you his stats absolutely back up this reputation, and he is usually considered the game's "Gotoh" character, even though three characters join later than he does. His overwhelming power is hinted at at the end of Path of Radiance; whereas Tibarn and Naesala themselves are potential last-chapter recruits, Caineghis sends his right-hand man, Giffca, instead. When Ashnard asks why Caineghis isn't there himself, Giffca basically says that Ashnard isn't strong enough to be worth Caineghis himself coming. Given his performance in Radiant Dawn, that claim is certainly backed up.
  • Reasonable Authority Figure: Truly wishes to help Ike and Elincia at the beginning of Path of Radiance, but knows that it would be too risky politically, and offers them another solution.
  • Royals Who Actually Do Something: He saved Ike from the Black Knight, and had intended to stop him from killing Greil as well. He runs across a continent to fight a Goddess when he realizes he is needed.
  • Warrior Poet: Gets chastised by Ike for discussing the philosophical ramifications of a goddess of order violating the laws of nature during a heated battle.


The Prince of Goldoa, land of dragons, and the younger brother of Rajaion and Almedha. He is a quiet figure who wishes for an understanding between Beorc and Laguz. He leaves Goldoa, along with Ena, to stop the war between Begnion and the Laguz, as well as to find his sister.

Class: Dragon Prince (Radiant Dawn), Pilgrim (when he appears as an NPC in chapter 1-3)

  • Afraid of Blood: Part of why he hates violence so much. The sight of Ike's bloody sword after a battle is enough to drive him up the wall.
  • Big Brother Instinct: Subverted. Despite the fact that he's the younger brother, he's very protective and kind towards his elder sister Almedha, and becomes her Secret Keeper as Soren's uncle.
  • Breath Weapon: His weapon in dragon form.
  • Cutscene Power to the Max: He destroys an entire castle with his Breath Weapon in a cutscene. Alas, prepare to be underwhelmed when he joins you at the end or when you can fight him at the end of Part 3.
  • Early-Bird Cameo: He makes a minor appearance in Path of Radiance and only appears for two scenes.
  • Facial Markings: He's got one on his forehead, shared by all of the Goldoan Black Dragon laguz, and his nephew Soren.
  • Interface Spoiler: He has awfully good stats for a pacifist just traveling abroad when he appears onscreen in Part 1, notably his HP of 55.
  • King Incognito: In Part 1 of Radiant Dawn.
  • Magikarp Power: He joins horribly underleveled at the very end of the game, but can be an effective fighter if you get him trained, largely thanks to gaining Formshift. Fortunately, there's a whole chapter where you can have him fight units and none of them will attack back. Though this can backfire too, as his growths can result in him being rather weak, and his limited usage greatly hurts him.
  • Mythology Gag: His name—it's a combination of Naga, the Divine Dragon God of the Archanea and Jugdral games, and of Kurth, a plot-driving character who bears Naga holy blood in Genealogy.
  • Nice Guy: Compared to his extremely secluded father who would rather not help or fight anybody, Kurthnaga is this.
  • Paper-Thin Disguise: Most players of Path of Radiance should immediately recognize him when he appears as a wandering pilgrim named Kurth in Part 1.
  • Person of Mass Destruction: Like all Black Dragon tribe members.
  • Promoted to Playable: Goes from a minor NPC in Path of Radiance to a playable character in Radiant Dawn.
  • Really 700 Years Old: He's at least over a century old despite his very young appearance, as Path of Radiance states. Dragon laguz are this in general.
  • Secret Keeper: He becomes the only living person other than Almedha to know her son's identity.
  • Status Buff: His Night Tide grants +5 defense and resistance to adjacent units.
  • Wave Motion Gun: His breath is powerful enough to cause a castle tower to come crashing down.
  • Youngest Child Wins: With the oldest son and heir-presumptive dead, and the middle child bereft of her powers, Kurthnaga was the only one left to inherent the throne of Goldoa.
  • You Gotta Have Blue Hair: He has the dark green hair that his siblings have.

    Gareth (Gorto)

A Goldoan Dragon who is the subordinate of King Dheginsea and Prince Kurthnaga's supervisor. A grand red figure who is deeply loyal to the king.

Class: Red Dragon (Radiant Dawn)

  • All There in the Manual: The Tellius Recollection says he is a Proud Warrior Race Guy who looks down on Beorc and lacks shrewdness.
  • Breath Weapon: Like all dragon laguz.
  • Crippling Overspecialization: An almost entirely physical attacker with very low magic defense. That attack power is quite high, but he joins during the last two battles inhabited by nothing but magic-wielding attackers, which more or less makes him a Glass Cannon to counter Nasir being a Stone Wall.
  • Dark-Skinned Redhead: With a hint of Amazing Technicolor Population. Even when not transformed, he's very red.
  • Early-Bird Cameo: Of the most obscure sort in Path of Radiance, being Kurthnaga's bodyguard in one cutscene.
  • Fantastic Racism: Not apparent within the game itself, but All There in the Manual says Gareth loathes weak Beorc.
  • Mr. Exposition: His only speaking role that isn't only one sentence is exposition about the Branded and Dheginsea's role of rewriting history to remove any knowledge of Altina's and Lehran's child as a Branded.
  • My Master, Right or Wrong: Like Nasir, he refuses to leave Dheginsea's side in the Endgame, but Gareth's quite conflicted about it considering he was Kuthnaga's bodyguard. Rendered moot once Dheginsea is defeated and he orders Gareth to join Ike's group.
  • Promoted to Playable: Goes from a minor NPC in Path of Radiance to a playable character in Radiant Dawn.
  • Satellite Character: See Kyza. Gareth is even worse about this - in Path of Radiance he appears for all of five minutes, utters exactly five syllables, and is then never seen or heard from again until three fights before the end of Radiant Dawn. Geez.
  • Secret Keeper: He and Nasir were the only two Dragon, besides the recently deceased Dheginsea, that knows about the true lineage of the Begnion imperial family and the first Branded.
  • Status Buff: The main reason you'll be using him is for Blood Tide, which can stack with Ena's copy to give one unit +10 Strength and Skill.



For information about Lehran, see Fire Emblem: Radiant Dawn - Major Antagonists.

Alternative Title(s): Fire Emblem Tellius Radiant Dawn Protagonists


Example of: