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Characters / Fire Emblem: Path of Radiance - Beorc Allies

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This page covers the beorc (Tellius term for human) allies to the Greil Mercenaries who debut as playable characters in Fire Emblem: Path of Radiance. Entries regarding those who are playable or have more significance in the sequel could be found here.

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    Princess Elincia Ridell Crimea
Click here to see Elincia in Fire Emblem Heroes 

The secret princess of Crimea whose birth was hidden to prevent a power struggle; this worked well at the time, but it backfires later, because it leads to some problems convincing people that she is indeed the princess that supposedly doesn't exist. She hires the Greil Mercenaries, and the plot of most of Path of Radiance revolves around her attempts to re-take her country and the lengths she goes to do so.

Class: Princess Crimea (Path of Radiance), Queen (RD)
Voiced by: Juri Takita (Japanese), Erica Evans (English, Path of Radiance), Amanda Céline Miller (English, Fire Emblem Heroes)

  • Action Girl: Once she hops on her Pegasus and joins the fight.
  • Blade Spam: Her specialty with her signature sword Amiti which allows her to attack up to four times a turn and best of all has infinite durability.
  • Beware the Nice Ones: Just because she is gentle by nature, doesn't mean she will not do what must be done for her people
    Elincia: Better the cat is busy pursuing the queen rat than pawing at her subjects.
    Avatar: Heh, I see. A diversion. That's very noble... But it works only so long as the queen doesn't get caught.
    Elincia: Indeed. That's why I summoned a new toy for the cat to play with—you.
    Avatar: So basically, we're Elincia's meat shield... She's a more brutal strategist than she looks.
  • Bodyguard Crush:
    • In the English localization, she has a crush on her employee Ike, who either doesn't notice or doesn't care (likely because they were strictly platonic in the original Japanese dialogue).
    • In both Path of Radiance and Radiant Dawn (especially the latter, due to Dub Text), she displays a strong affection for her lead knight and childhood friend, Geoffrey. They can get together if you get an A support between them.
  • Catchphrase: "My Lord Ike", which is how she always addresses him.
  • The Chick: The caring feminine center of the entire continent of Tellius.
  • Combat Medic: She has healing magic for when she takes the field.
  • Demoted to Extra: During the second half of Radiant Dawn. In Part 2 she's the main character, but in Part 3 she starts to lose screen time, and after she reunites with the Greil Mercenaries, she barely gets any at all.
  • Deuteragonist: Of Path of Radiance, as a huge part of the game is about liberating her country from the invasion of Daein.
  • Fragile Speedster: She can move swiftly across the battlefield, but has very low defense.
  • Hidden Backup Prince: Well princess in this case. She was hidden from the world to avoid a power struggle, meaning that once Daien began attacking and the nation needed a leader, she was able to step up and rule. Its also Deconstructed in Radiant Dawn, as her sudden appearance and inheritance causes a major In-Universe Broken Base about her as a leader, leading to a civil war that she is forced to suppress on her own. It takes the public heir showing up and abdicating his right to the throne in her favor to finally lay the issue to rest.
  • Lady of War: Swiftly and gracefully flying around the battlefield, bringing death and healing.
  • Leitmotif: Accurately called "Queen Elincia." There is a slightly faster version that plays when she's a princess, called... "Beautiful Princess Elincia."
  • Limit Break: Stun.
  • Magic Knight: Her access to the magic swords can make her one in Path of Radiance, though not until very late in the game.
  • The Not-Love Interest: She serves in a similar role as a love interest in Path of Radiance, complete with Ship Tease, but she and Ike go their separate ways and have no Support ending in Radiant Dawn. Elincia only has it with Geoffrey. Plus, even if they're both left unpaired, Ike leaves the continent.
  • Official Couple: In Radiant Dawn if you get her an A Support with Geoffrey, they get married in the epilogue.
  • Plucky Girl
  • Pre-Mortem One-Liner: In Heroes.
    "A thrashing for you!"
    "You mustn't!"
    "We will fight if we must!"
    "Truly sorry!"
  • Prim and Proper Bun: She switches to this hairstyle when she becomes a playable unit.
  • Pretty Princess Powerhouse: The sweet, placating Proper Lady princess who later on grabs a sword, a pegasus, and Takes A Level In Badass. She even fights alongside the mercenaries she's hired.
  • Proper Lady: She's a princess who does everything formally, including conversing with her hired.
  • Recurring Element: In Path of Radiance she's the Nyna as a disenfranchised princess that the heroes help restore. Gameplay wise she's Est, as a late game low level unit with high growths. She's even part of a Pegasus Trio. In Radiant Dawn she's essentially the Lord of her own side story.
  • Royals Who Actually Do Something: Rather than sit back and watch Ike, she also aids him in battle.
  • Sheathe Your Sword: When the Laguz and Begnion take the fight near Crimea's border, she marches alone between two opposing armies just to lay down her sword to maintain her stance of Crimea's neutrality in the war in Radiant Dawn. Both sides respect the neutrality, but Valtome didn't.
  • Sent Into Hiding: Her birth was kept from the public eye of Crimea, because she was born when the King appointed her uncle Renning as the next heir, and it would cause problems for the country. Only the leaders of other countries know she exist.
  • Sheltered Aristocrat: She was raised out of public view and she is very naïve to the ways of the outside world. Soren even bluntly tells her she has no idea what ruling entails when she is shocked about how Daein treated Crimean citizens after they seized Melinor.
  • Ship Tease: With Ike in Path of Radiance but Radiant Dawn puts a merciless end to that.
  • Standard Status Effects: Stun, her Limit Break.
  • Take My Hand: In the ending cinematic of Path of Radiance, Elincia is nervous about her coronation and standing before her people, so Ike offers her his hand and they walk out onto the balcony together.
  • To Be Lawful or Good: Her troubles in Radiant Dawn basically stem from a conflict of whether to do the morally right thing or the politically sound thing.
  • Took a Level in Badass: Both in the combat and attitude department. Not only is she strong, she learns to become a very competent and confident ruler after Act 2, who no longer takes shit from her senators and subordinates. Contrast the image above, with her later appearance, seen here.
  • Weapon of Choice: Amiti, bound to her and other members of her royal family.
  • We Cannot Go On Without You: A weird example. She's only playable in a handful of chapters throughout both games, but before the endgame, her death will always be a Game Over.
  • The Woman Wearing the Queenly Mask: After she becomes queen, life becomes a lot harder for her.
  • You Gotta Have Blue Hair: She has dark, green hair.

    Kieran (Kevin)

A member of the Crimean Royal Knights and an old friend/rival of Oscar's, Kieran is brave, courageous, and more than a tad foolhardy. Rescued from a Daein prison by the Greil Mercenaries, he joins the Crimean Liberation Force to help win Elincia's throne back.

Class: Axe Knight (Path of Radiance), Axe Paladin (Radiant Dawn)

  • An Axe to Grind: His main weapon.
  • Ass Shove: Implied:
    Kieran: "This one time a sellsword tried to jam hot coals inside my—"
  • Awesome, but Impractical: His special skill, Gamble, which drastically increases the chances of a critical hit but also dramatically lowers accuracy. Axes in the series already have lower hit rates than other weapons, so keeping it on him essentially means he has horrible chances to hit for only a minor chance to crit.
  • Badass Boast: In Radiant Dawn should he fight Valtome:
    Kieran: “I will brook no insult to my queen or my armor! You face Kieran, second commander of the Royal Knights...and your doom!”
  • Cloud Cuckoo Lander: Kieran is off in his own little world a lot of the time.
  • Fiery Redhead: To say that he's excitable and energetic would be an understatement.
  • Genki Guy: He's overflowing with energy and passion and often shouts at the top of his voice.
  • Hot-Blooded: With his tendency towards throwing himself into danger, he pretty much has to be.
  • Keet: So much that we had to add both this and Genki Guy.
  • Large Ham: It's much easier to count the instances where he's not yelling about something.
  • Lightning Bruiser: Although his character focuses on strength, he gets pretty fast too. Becomes less so in Radiant Dawn, where he's a Jack-of-All-Stats.
  • The Münchausen: He's always ready to boast about his great adventures and battles.
  • Leeroy Jenkins: Kieran is not exactly subtle with his approach to battle.
  • Noodle Incident: Quite a few. He's very eager to tell Rhys about the time he fought the "Giant Scorpions" or the "Mad Crocodile", but Rhys never lets him finish because of how violent his tales tend to be.
  • No Indoor Voice: He tends to yell most of the things he says.
  • Only a Flesh Wound: Has this to say for many of his training injuries. Once he gets an axe stuck in his head and only says "Ooh, that's sharp!"
  • The Rival: To Oscar, although Oscar just seems oblivious to Kieran's constant attempts to affirm himself as Oscar's rival (or ignores him altogether).
    • Friendly Rival: He may want to show Oscar up, but he certainly doesn't dislike him, and actually seems to think the two of them are buddies.
  • Recurring Element: Half of the Cain and Abel Red and Green Knights duo, with Oscar. In Radiant Dawn he also has this relationship with Geoffrey as the other knight, and Elincia as the Lord.
  • Red Oni, Blue Oni: He's the Red Oni to either Oscar or Geoffrey's Blue Oni.
  • The Resenter: To Oscar, who left the Crimean knights and who Kieran had always considered a rival.
  • Sensitive Guy and Manly Man: The Manly Man to Rhys' sensitive guy.
  • Undying Loyalty: To Crimea. His establishing character moment is loudly declaring that he'll never talk no matter what torture his jailers put him through, to Brom's horror.
  • Unknown Rival: To Oscar.
  • Those Two Guys: With Oscar and/or Geoffrey, depending on the game.

Relentless Halberdier
Click here to see Nephenee in Fire Emblem Heroes 

A Crimean farm girl from a small peasant village, Nephenee was recruited into the militia during the war with Daein. Shy, nervous, and terrified of embarrassing herself with her rural manners and heavy accent, Nephenee nevertheless joins the Crimean Liberation Force to aid in freeing her homeland. Develops into fierce soldier, though her humble personality never changes.

Class: Soldier (Path of Radiance), Halberdier (Radiant Dawn)
Voiced by: Makiko Ohmoto (Japanese), Julie Ann Taylor (English) (Fire Emblem Heroes)

  • Badass Adorable: Quiet, shy, nervous in company, and will skewer your punk ass if you try and hurt her friends. On top of that, with her great growth rates in both games, you can be assured that she mostly will always turn into a juggernaut in battle.
  • Beware the Nice Ones: Quiet, shy, polite, and has zero self esteem. Along with Brom, she pretty much puts down a rebellion in her town single handedly. She also consistently comes with a skill that essentially turns her into a more capable killer if you pissed her off enough.
  • Blade on a Stick: As a Soldier, she specializes in Lances.
  • Breakout Character: Nephenee's immense popularity means she's one of the few non-main characters in the Tellius series to appear in other media like Heroes - she even has an Expy in Fire Emblem Awakening, Donnel.
  • Country Mouse: Like Brom, she speaks with a rural accent in all versions.
  • Farm Girl: And not so proud of it, at least not her accent.
  • Fragile Speedster: Nephenee starts out fast and has a really high speed growth (moreso in Radiant Dawn than Path of Radiance), though she has a lowish defense growth for her class.
  • Helmets Are Hardly Heroic: Averted, she never takes her Soldier helmet off. Perhaps this is why there's a fair amount of fanart imagining what she'd look like if she ditched the helmet.
    • She even wears her helmet in her Dancing variant in Heroes. In which she's wearing a full ball gown.
  • Lightning Bruiser: If one gets lucky with her strength growth, and/or exploits Bexp to force strength up, Nephenee is quite capable of becoming this.
  • Luckily, My Shield Will Protect Me: Has one as part of her uniform, not that it directly affects gameplay.
  • Magikarp Power: Mild example in Path of Radiance; she's off to a slow start with only an E rank in Lances. It often takes using up a rare Arms Scroll to get her caught up in a timely manner. However, keep her around and she'll likely be one of your top fighters.
  • Massively Numbered Siblings: Her supports with Brom reveal she's the oldest of 5 siblings, all of whom she had to leave behind.
  • Not Even Bothering with the Accent: A recurring part of her characterization is that she acts stoic to hide her thick accent. In Heroes she maybe speaks gruff and slightly fast, but not with a noticeably different accent than any of the other actors.
  • Not So Stoic: She looks like a stoic, badass soldier girl, but when you read her dialogue, she actually turns out to be a Shrinking Violet Country Mouse.
  • Panty Shot: In Path of Radiance, you can see up her skirt when she attacks. It's more noticeable when she performs a critical hit.
  • Perpetual Frowner: Several people she supported with are noting that she rarely smiles, but it's not because she doesn't like smiling.
  • Pre-Mortem One-Liner: In Heroes.
    "Gonna get ya!"
    "Can't lose!"
    "Comin' through!"
  • The Quiet One: She prefers not to talk because of her accent.
  • She Cleans Up Nicely: Calill tries to get her to remove her helmet and use some makeup in their support conversations. Well, she tries anyway.
  • Shrinking Violet: She's very embarrassed about her heavy accent, and gets a but flustered with the attention Calill lavishes upon her.
  • Tomboy and Girly Girl: Tomboy to Calill's Girly Girl.
  • You Gotta Have Blue Hair: Light green, to be exact.
  • Zettai Ryouiki: Her Halberdier outfit is Grade A.
    • Her Soldier outfit (from Path of Radiance) and her Sentinel outfit (from Radiant Dawn) both also come to just over the knee, making it a borderline B/C.

    Brom (Chap)

A Crimean farmer who joined the militia in the war against Daein. He's a family man with five sons and three daughters, and bravely fights with the Greil Mercenaries in the Mad King's War. He's intensely afraid of being tortured.

Class: Knight (Path of Radiance), Axe General (Radiant Dawn)

  • An Axe to Grind: Switches to these instead in Radiant Dawn for some reason.
  • Big Fun: He's the roundest of the playable characters, and a cheerful Nice Guy too.
  • Blade on a Stick: In Path of Radiance.
  • Cool Old Guy: He's middle-aged, it seems, but joins the Crimean Liberation Force to free his homeland from Daein.
  • The Everyman: He's a regular old farmer with a family to take care of.
  • Farm Boy: Lived as a farmer in the countryside until Daein's invasion of Crimea, and joined up with the Liberation Force shortly after.
  • Gentle Giant: He's very kind to Nephenee and Zihark, and is the father of 8 children.
  • Mighty Glacier: Decent Strength and Defense, but a very subpar speed growth.
  • Nice Guy: He's jovial and affable guy, and is good friends with Nephenee and Zihark.
  • Reluctant Warrior: If he had a choice, he'd be back on his farm with his family.
  • Shipper on Deck: He constantly tries to set Zihark up with one of his daughters in their support conversations. Becomes a Brick Joke in Radiant Dawn when one of his daughters actually shows up.
  • Stout Strength: He's got a pretty decent strength growth despite his weight.
  • Technical Pacifist: Invoked with his skill, Disarm in Radiant Dawn.

    Bastian (Ulysses)

A noble of Crimea who served the late Prince Renning. He went into hiding after the fall of Crimea, but returns to help Princess Elincia at the first opportunity. In Radiant Dawn he sends spies to check on Daein's recovery and also helps vanquish Crimean rebels. His manner of speech is poetic and difficult to grasp.

Class: Sage (Path of Radiance), Arch Sage (Radiant Dawn)

  • Abhorrent Admirer: She's gentle about it, but it's clear Lucia does not return Bastian's feelings.
  • Bunny-Ears Lawyer
  • Blow You Away: A Sage who specializes in Wind magic.
  • The Chessmaster: By leaving Crimea on his expedition to Daein and hiring the Greil Mercenaries to watch Elincia's back, Bastian tricked Ludveck into his own defeat before the rebellion even began.
  • Crouching Moron, Hidden Badass: Bastian acts like a loquacious clown on the surface, hiding the fact that he's actually almost intimidatingly brilliant. Ludveck discovers this the hard way.
  • Gratuitous Iambic Pentameter: Does this all the time in Path of Radiance, eases up on it in Radiant Dawn.
  • Knife Nut: In Path of Radiance.
  • Large Ham: Bastian is far more reserved than the typical example, but his hilariously Shakespearean manner and speech definitely qualify him regardless.
  • Motor Mouth: At one point, Ike even tells him to shut up.
  • Obfuscating Stupidity: During Daein's occupation of Crimea, Bastian laid low by disguising himself as a street performer. Or is he a street performer disguised as a court official? Good question.
    Elincia: I'm sure it suited him perfectly. Did he juggle and gambol about? Hee hee!!
  • The Spymaster
  • The Strategist: Especially in Radiant Dawn.
  • Throw the Dog a Bone: If he shares an A Support with Lucia in Radiant Dawn, they eventually date, but it never gets serious.
  • Ye Olde Butcherede Englishe: Bastian generally sounds like he's eternally attempting to quote Hamlet.

    Lucia (Luchino)

A swordfighter who serves as Elincia's personal bodyguard and retainer, as well as her friend and confidant. In the palace she has direct control over soldiers and has the benefit of unrestrictive conduct. She is Geoffrey's older sister. A loyal swordmaster.

Class: Swordmaster (Path of Radiance and Radiant Dawn)

  • Ambiguously Bi: In addition to her possible affair with Bastian after Radiant Dawn, Lucia loves Elincia dearly and, in their support conversations in Path of Radiance, regards Ilyana as follows:
    Lucia: Well, well... Look at this cute little thing.
  • Beauty Is Never Tarnished: Even when she's given her Trauamtic Haircut, her second hairstyle still looks like an expensive and stylish women's short haircut, rather than looking like it was crudely chopped off.
  • Can't Catch Up: Path of Radiance has her with amazing growths on par with the Laguz but very few levels to make use of them. Radiant Dawn gives her a grand total of one playable chapter before Part 4, and she won't have the stats to keep up without plenty of babying (though bringing her up to competence isn't exactly difficult, just resource-intensive).
  • Cool Big Sis: Essentially Elincia's adoptive elder sister to begin with, Lucia can also go on to play this role to Ilyana in their supports in Path of Radiance.
  • Defiant to the End: At the end of part 2 of Radiant Dawn, when she is about to be executed by the rebellion, she defiantly proclaims her loyalty to the true queen of Crimea, Elincia. Cue Ike.
  • Fragile Speedster: In Radiant Dawn, and moreso than most Swordmasters, at that. Lucia's absurd Speed may make her virtually impossible to hit, but her absolutely terrible Defense stat ensures that any attack that actually does land will almost certainly be the end of her.
  • Heterosexual Life-Partners: With Elincia, though the "heterosexual" part is a little blurred.
  • Lady of War: Lucia hits all the notes: pretty, elegant, and unfailingly composed, with an affinity for the ornate Silver Sword. She's the princess' bodyguard, so she definitely knows her way around a fight.
  • Peek-a-Bangs: Her look.
  • Power Nullifier: In a sense, her Parity skill in Path of Radiance negates all bonuses (Skills, support, terrain) for her opponents and herself. This is particularly useful for dealing with important bosses with Daunt.
  • Sequence Breaking: Radiant Dawn Lucia has Swordmaster models for before and after her haircut, but her Trueblade model is only for after. This is because the Japanese version required units to use items to promote, as per series standard; therefore, Lucia wouldn't have been able to promote before her haircut. The US version removed this requirement, allowing promotion by leveling up past Level 20. This means that should Lucia solo 2-2 and get enough experience to promote, she will already have undergone her haircut before it happens in the story. Don't think too hard about where Ludveck gets the hair to send to Elincia in this case.
  • Supreme Chef: She's another good cook, according to Ilyana.
  • Traumatic Haircut: In Radiant Dawn, Ludveck cuts Lucia's long hair and sends it to Elincia as a warning.
  • The Woman They Couldn't Hang: At the end of part 2 of Radiant Dawn.
  • You Gotta Have Blue Hair: Light blue, the same as her brother Geoffrey's.


An extremely loyal knight of the Crimean Royal Army and Kieran's superior. He is the commander of the palace knights and is renowned for being a strait-laced and honest figure who often gets aggravated with the Crimean nobles. He is a childhood friend of Elincia and is the younger brother of Lucia.

Class: Paladin (Path of Radiance), Lance Paladin (Radiant Dawn)

  • Blade on a Stick: His normal weapons.
  • Bishōnen
  • Bodyguard Crush: On Elincia. It's so painfully obvious that Calill gives up on him without even trying.
  • The Champion: Elincia's.
  • Determinator: If it is anything to go by
    Geoffrey: You insult me, sir. I have lived no fairy tale, either. I was left kingdomless, masterless—but I fought through that destruction. I believe I can face my fate head-on and dash it aside!
  • Flat Character: He's loyal to Elincia and that's pretty much the sum of his characterization. His sister Lucia gets way more focus and development.
  • Infinity -1 Sword: He's the way you get the Brave Lance in both games, being in his inventory in Path of Radiance and gained through a base conversation that occurs in the same chapter you can first control him in Radiant Dawn.
  • Jack-of-All-Stats: His stats are well-balanced in both games.
  • Knight in Shining Armor: As a paladin, but he's a noble defender of Elincia and his homeland of Crimea.
  • Lady and Knight: The knight to Elincia's lady.
  • Recurring Element: Toward's Elincia he can be part of Cain and Abel with Kieran, or the Jeigan/Oifey stand alone.
  • Red Oni, Blue Oni: Blue to Kieran's red.
  • Satellite Character: A lot of his characterization revolves around his loyalty to Elincia.
  • Suspiciously Similar Substitute: He does look a lot like Ike.
  • Undying Loyalty: To Elincia and Crimea as a whole. It's his defining character trait.
  • Unfortunate Childhood Friend: If he fails to get an A-support with Elincia, this is his fate.
  • Victorious Childhood Friend: If he gets the A-support with Elincia, he can end up as this.
  • You Gotta Have Blue Hair: Light blue, the same as his sister Lucia's.



    Ilyana (Elaice)

A quiet, soft-spoken mage from Daein with a voracious metabolism, Ilyana is initially encountered in Daein's employ but quickly joins up with Ike upon the revelation that he is protecting the caravan that she was originally travelling with.

Class: Mage (Path of Radiance), Thunder Mage (Radiant Dawn)
Voiced by: Saori Goto (Japanese, Fire Emblem Heroes), Ryan Bartley (English, Fire Emblem Heroes)

  • Awesome, but Impractical: She's the most likely candidate to use Rexbolt (the S-Rank thunder tome, and one of few ultimate weapons not to be Dummied Out of the game); however, her low Strength and Speed means she won't be able to use it effectively in Path of Radiance. The tome is more powerful in Radiant Dawn, but Ilyana herself has crippling issues in that game (you have to drain experience from the already underpowered Dawn Brigade in order to train her, and she's still behind the Greil Mercenaries when she joins them in Part 3) and is the only one capable of wielding Rexbolt outright.
  • Badass Adorable: Many characters consider her small and cute, but Ilyana is a wielder of powerful thunder magic. She's the only recruitable character that can use the most powerful thunder tome.
  • Big Eater: Her enormous appetite defines her. She goes so far as to start munching on Mia's boots if she isn't fed.
  • Curtains Match the Window: Mauve hair and eyes.
  • Dangerously Short Skirt: Which blows violently in the wind as she casts spells.
  • The Fake Cutie: She uses her cute looks and often acts like she's on the verge of fainting to trick people into giving her more food.
  • Infinity +1 Sword: The Rexbolt in Radiant Dawn is an interesting example. While any unit with an SS-rank in thunder magic can use it in theory, she is the only playable unit in the game who can actually make it that far and the Rexbolt is effectively her personal weapon should you decide to train her up.
  • The Ingenue: She comes off as a delicate sort of person that others are afraid of hurting, but subverted in that she's simply meek from her hunger.
  • Obsessed with Food: Almost everything she says, especially in the support conversations and the sequel, is about food.
  • I Owe You My Life: Her caravan friends found her collapsed and nursed her back to health, as such she decided to stay with them from them on.
  • Panty Shot: Every battle before promotion in Path of Radiance. Toned down in RD (they're only visible when attacking through a barricade).
  • Shock and Awe: Though she can use fire, thunder, and wind magic, thunder magic is her specialty.
  • Ship Tease: With Zihark, to the extent she can actually recruit him from the Daein army if she has a transferred A Support from Path of Radiance with him in Radiant Dawn.
  • Squishy Wizard: Her Defense growth is exceedingly low, though her Resistance growth provides her with moderate protection against magic.
  • You Gotta Have Blue Hair: Hers is a light purple.
  • Zettai Ryouiki: Only in Radiant Dawn and only after promoting to second tier.


A cold-blooded Thief and Assassin from Daein in Greil's employ, Volke signs on with Ike following the latter's departure from the game. A shadowy man who keeps mostly to himself, Volke is revealed to be one of the few characters who is in the know about the overall plot of Path of Radiance.

Class: Thief (Path of Radiance), Assassin (Radiant Dawn)

  • 11th-Hour Ranger: In Radiant Dawn, and how. There's a good reason he waits until one chapter from the end to show up: he's getting off criticals 1/3rd of the time at least, never mind when he activates Lethality!
  • Anti-Hero: All that matters to him is gold and killing.
  • Catchphrase: "Ten thousand (gold)."
  • Consummate Professional: He carries himself in a stoic manner and only focuses on the job at hand.
  • Cool Mask: After outing himself as an Assassin.
  • Deadly Euphemism: Every barkeep in Tellius knows him as a "fireman." But it isn't fire that he extinguishes...
  • Dramatic Unmask: Inverted. When he reveals his true identity, he puts a mask on.
  • The Dreaded: Put it this way: during the fight with Izuka, a lot of badasses in the party have unique dialogue with the boss. Tibarn, Ranulf, Bastian to name a few. In each of them the boss calmly and collectively tries to talk them down. When Volke attacks him? Izuka completely flips out and frantically orders his Feral Ones to attack him.
  • Everyone Has Standards: Despite his Lack of Empathy, Volke utterly despises Izuka, and is willing to be hired at a hefty discount for an opportunity to kill him.
  • Hates Small Talk: Volke only speaks to convey information and has no time for conversation outside of those specific parameters.
  • Hero Killer: Greil hired him due to his reputation as one. After Ike learns Greil's secrets from him, Volke makes the very same offer to him, just in case Ike was to go berserk like his father did.
  • Knife Nut: He specializes in knives as his sole combat weapon.
  • Lack of Empathy: Volke doesn't even bat an eye at the news of Greil's death and doesn't give a damn about the carnage around him. All that matters to him is getting paid.
    • Subverted with Izuka. He charges an incredibly low fee (when you factor in how expensive his Infinity Plus One Throwing Knife is, he's working at a huge loss!) to kill him, and when asked why Volke responds he doesn't like him. That's right: even Volke, the man who's shown zero empathy up that that point in either game, is disgusted by Izuka.
  • Master of Unlocking: Volke opens doors and chests for you... but in a surprise dose of realism, he charges you 50 gold per lock (until he promotes).
  • Meaningful Name: Volke can translate as either "wolf" or "alone".
  • Mysterious Past: Aside from the fact that he kills and steals for money, you ain't gettin nothin!
  • No Hero Discount: In Radiant Dawn, he is set up to do this. Never mind that the world's on the verge of ending, he will just stand there in 4-5 and watch the battle play out unless Elincia or Bastian goes to him and coughs up 3,000 gold. A true businessman to the end. Subverted when it turns out that he comes with Peshkatz, the best throwing knife in the game, which will cost you a stifling 12,900 gold to buy another one of before the Endgame. So you're getting four times your money's worth on an awesome weapon, and essentially getting Volke (with his great stats and skills) for free. A very good deal indeed. In addition, from a storyline perspective, Bastian is surprised that Volke "only" demands 3,000 gold and even calls it negligible compared to what Volke usually charges. And that's not even the best part: recruiting him is the only way to unlock a certain base conversation before the Endgame, in which Volke unloads 20,000 gold into your coffers!
  • Only in It for the Money: Ultimately, Volke's only alliance is with those who have the money to pay him. It's also played for laughs when people want to just know a personal fact about him (10,000 gold), or to get him to do something which requires little effort, such as...
    Ike: I don't want Mist roaming the ship with a plate of food anymore. So please, eat one meal a day with us.
    Volke: One hundred gold.
    Ike: You're going to charge me? To make you eat? And that's more than you charge to pick a lock! Why?
    Volke: I don't like large groups. Bye. Call me if you decide it's worth it.
    Ike: Maybe I should just tell Mist he's dead...
    • He will make an exception when dealing with certain people, though. And his prices are generally more reasonable when asking him to act in a professional capacity, rather than a personal capacity.
  • Phantom Thief: Advertises himself as one when dealing with Ike; he's later outed as a Professional Killer.
  • Pre-Mortem One-Liner
    Izuka: You! You're...
    Volke: ...under a new contract. Goodbye, Izuka.
  • Professional Killer: He may offer his services to Ike as a Thief, but Volke's actually an infamous Assassin.
  • Punch-Clock Hero: He couldn't care less about justice — he's just in it for the gold.
  • Red Baron: In the first game, tells Ike that he can go to any bar on the continent and ask for a fireman, and Volke would show up within an hour. In the sequel, we find out what this means: Volke is known as the Extinguisher.
  • Scarf Of Asskicking: He wears a cool-looking scarf, and he's one of the deadliest men on the continent.
  • Secret Keeper: For Greil.
  • Secret Test of Character: Charges Ike with paying him 50,000 gold as a way of testing his maturity, and therefore his readiness to learn his father's secrets.
  • Single-Stroke Battle: With his own personal skill as an Assassin class, he does have the ability to kill any enemy not classified as a final boss. (Regular bosses have a 25% chance of being hit by the skill compared to normal.) Yes, even those he cannot even scratch normally.
  • Sticky Fingers: In Path of Radiance only, he can lift weapons and items off of most units.
  • The Stoic: Maintains a cold, professional attitude at all times.
  • Think Nothing of It: When reuniting with Ike in Radiant Dawn (just before the Tower of Guidance Endgame no less), Volke gives him the leftover gold from his contract during the Mad King's War. Ike expresses his gratitude for not just the money, but for his services and telling him of his father's past. Volke leaves rather quickly, embarrassed, which surprises Ike. Something of a Pet the Dog moment.
  • Token Evil Teammate: Bordering on the sociopathic.


A capable swordsman from Daein who was once in a relationship with a Laguz, Zihark infiltrates Laguz-hunting parties in order to help their victims escape. A citizen of Daein, Zihark resents the way that the Laguz are treated in his nation, and joins up with Ike to try and do something about it. He later becomes a member of Micaiah's Dawn Brigade to try and help free Daein from Begnion's control.

Class: Myrmidon (Path of Radiance), Swordmaster (Radiant Dawn)

  • Badass Longcoat: Very fond of stylish purple coats.
  • Conflicting Loyalty: Between his loyalty to Daein and the laguz in Radiant Dawn. Lethe or Mordecai can convince him to defect without a second thought, even while he's on your side.
  • Cool Sword: Starts Path of Radiance with a Killing Edge, and is extremely effective with it.
  • Defector from Decadence: In Part 3, he was disgusted when the Daein army return to their anti-Laguz hunting. He can recruited by Lethe or Mordecai (or Ilyana or Brom, if they have an A support with Transfer Data) to join the Laguz Alliance.
  • The First Cut Is the Deepest: It's heavily implied that his relationship with his girlfriend ended badly, and he explicitly states that he can never love again because of it.
  • Fragile Speedster: Very fast, and capable of inflicting a lot of damage, but lacking in HP and Defense.
  • Friend to All Living Things
  • Interspecies Romance: With a female Laguz in the backstory.
  • The Lost Lenore: His girlfriend is heavily implied to have died.
  • The Mole: Infiltrates Laguz-Hunting groups for the purpose of saving Laguz.
  • Nice Guy: He doesn't want to hurt anyone, to the point he's fairly stuck when he is forced into a position where he has to turn down Meg for marriage. The only one he's willing to express annoyance with is Ilyana, and even then only when he discovers that she has been using other men to get food.
  • Odd Friendship: With Brom and Ilyana.
  • Recurring Element: The Navarre of Path of Radiance as an early-mid game enemy myrmidon. Comes with a killing edge and can only be recruited with someone he instinctively makes an exception to killing.
  • Scars Are Forever: There's one under his eye; hard to see in the official art, but it's there.
  • Tranquil Fury: Pit him against Izuka. Congratulations, you have just set his sights on the one man he admits he will kill with a mind clouded in anger and hatred.
    Zihark: …She always told me not to let anger and hatred get the best of me, not to let them guide my blade… This will be my only exception.
  • The Whitest Black Guy: It's pointed out by numerous characters that Zihark identifies far more with the laguz than beorc, though his past Interspecies Romance plays a big part in that.
  • You Gotta Have Blue Hair: Has blue-white hair.

A young stowaway thief looking for his mysterious companion. See Fire Emblem: Radiant Dawn - Protagonists for more information.

    Jill Fizzart

The daughter of Daein General Shiharam Fizzart, Jill has grown up hating Laguz and believing that might makes right. She allies with Ike when she sees the latter's ship under attack from Kilvas Ravens; after seeing Lethe and Mordecai in action, she begins to question what she was taught as a child, ultimately joining Ike's army, where she becomes close friends with Mist and Lethe.

Class: Wyvern Rider/Dragonknight (Path of Radiance and Radiant Dawn)

  • An Axe to Grind: Her main weapon of choice in Radiant Dawn. Gains it upon promotion in Path of Radiance. Up until Fire Emblem Awakening, her Radiant Dawn incarnation was the only female in the entire series to wield axes as an unpromoted unit.
  • Blade on a Stick: Her main weapon of choice in Path of Radiance. Gains it upon promotion in Radiant Dawn.
  • Colour-Coded for Your Convenience: In an army of black-armored Wyvern Riders who fly on grey wyverns, Jill's dressed in pink and flies on a green wyvern. She's the one you can recruit.
  • Commonality Connection: She probably wouldn't have ended up such close friends with Lethe if they weren't so openly racist toward each other (at first).
  • Cry Cute: The A Support with Mist had her bawling after realizing that she's the bad guy for prejudicing Laguz. This shows her human side a lot and completes her Defrosting Ice Queen.
  • Daddy's Girl: Loves her father dearly and wants to make him proud. If you make her confront him, he recruits her by making her so ashamed for fighting on the Crimean/Begnion side that she leaves the party for good, unless she has an A support to recruit her back.
  • Defrosting Ice Queen: Well she's not exactly regal, but she's very standoffish and usually avoids contacts with most other people, but majorly because she thought they'd hate her, being the sole Daein army rep in the Greil Mercenaries. After the supports with either Mist or Lethe, she starts socializing more with the mercenaries.
  • Enemy Mine: The reason she initially offers a truce to Ike's group is because of their common enemy at the time (Kilvas). She sticks around after the fighting's over, though.
  • Evil Redhead: Subverted in that she was a soldier from Daein and pretty much raised to hate Laguz. But ultimately averted in that after some defrosting she turns out to be a rather nice girl with good morals.
  • Fiery Redhead: Brash and fierce as they come.
  • Fragile Speedster: Starts out as one.
  • Glory Seeker: Initially, but truth and friendship later became her main reason for fighting.
  • Heel–Face Revolving Door: Jill changes sides like she changes shirts.
    • Jill is notable in that she's the first and so far only unit in the entire series who can defect from the player's side if you have her talk to her father when she doesn't have an A support with Mist.
  • Jerk with a Heart of Gold: Circa Path of Radiance, Jill is dour and openly racist, but also honorable, good-hearted, and committed to changing herself. Come Radiant Dawn, her heart of gold has taken over completely.
  • Lightning Bruiser: Grows into one upon promotion in both games. Noticeably in Path of Radiance where she's considered one of the most hideously strong characters in the game. RD less so but she's still effective.
  • Little Miss Badass: She's said to be close to Mist's age, although she's probably a tad bit older. And she's definitely matured a little in the second game. She's already a military brat by birth, joined the army by her own choice, and is always ready to fight. She's also extremely powerful on the battlefield, whether it's with an axe or a spear.
  • May-September Romance: Her relationship with Haar, if she reaches A-support.
  • Noble Bigot: She starts off severely racist toward the Laguz despite being an honorable and brave soldier (and a nice girl deep down). Apparently, it's the first thing children in Daein are taught: "Half breeds are the enemy."
  • Odd Friendship: With Lethe, once Jill gets over her prejudice against the Laguz.
  • Only One Name: A rare aversion for the series.
  • This Is Unforgivable!: If she and Ashnard battle in the final chapter, the brief exchange she has causes her to completely lose it and scream this before she (futilely) attacks him.
    Jill: ...Ashnard... Ashnard!! ASHNARD!! I... will never forgive you! NEVER!!! *tink*
  • Tomboyish Ponytail
  • "Well Done, Son!" Guy: All she wants is to make her father proud.
  • Video Game Cruelty Potential: Yes, you can send her to fight her own father, you monster. The game punishes you dearly for this by having her father recruit her, making her defect back to Daein for good if she doesn't have an A support with Mist or Lethe.

    Stefan (Soanevalcke)

A mysterious swordsman born from Daein who joins Ike's army in the Grann Desert hoping to speak to the beast laguz. He is one of the Branded, the descendant of a forbidden union between a beorc and a laguz, and leads a small village of his kind hidden in the desert.

Class: Swordmaster (Path of Radiance), Trueblade (Radiant Dawn)

  • 11th-Hour Ranger: In Radiant Dawn.
  • Achilles' Heel: Highly accurate, high-crit attacks (like from other Swordmasters) may pose a threat to him if you're unlucky due to his low Luck stat.
  • Badass Boast: "I am the desert, and I brook no intrusions. Make peace with your goddess."
  • Berserk Button: Seeing a Branded being attacked.
  • Birthmark of Destiny: His brand is on his forehead, covered by his hair.
  • Bishōnen: He's a handsome-looking man.
  • Born Unlucky: Stefan has a horrible luck stat. In Path of Radiance it starts at a measly five and only has a twenty-five chance of getting higher. In Radiant Dawn it has been boosted to a functional twenty, but only has a fifteen percent chance of improving on its own.
  • Cool Sword: Not to mention one of the best ones in the game: Vague Katti.
  • Disk One Nuke: He joins in Chapter 15 of Path of Radiance, which for reference is the same chapter that you get your last unpromoted Beorc. He's already a level 7 Swordmaster with excellent stats, a maxed out rank in swords, and his Occult skill (Astra) already learned as well as an Infinity +1 Sword. He can solo several chapters by himself, and despite his low Luck eventually hurting him later, he'll still be useful throughout the rest of the game.
  • Famous Ancestor: It is suggested (and later confirmed in the artbook) that Stefan is descended from Soan, one of Ashera's Three Heroes. This is due to the similarity between his Japanese name (Soanvalke) and Soan's, and the fact that he's a green-haired "lion-blooded" Branded, as well as a sort of Pair the Spares thinking, since the other two branded units are confirmed descendants of the other two heroes.
  • The Gadfly: Seemingly gives his personal weapon to whoever visits his square or joins the party on a complete whim. In the former case he insists that the Vague Katti recipient pretend that the exchange never happened, in the latter, he just wants to chat with a Gallian beast Laguz and sticks around afterwards.
  • Go Mad from the Revelation: Briefly. When Yune tells him the entire basis for the persecution of the branded is made up, he is so stunned and horrified at the injustice that he's unable to do anything but laugh his head off.
  • Guide Dang It!: Everything about recruiting Stefan in Path of Radiance is this. To get him, you not only need to know that a hidden character is present in Chapter 15 (with the only hint being a Base Conversation with rumors of seeing a figure to the east), you need to step on a specific spot that you have no reason to go to in the first place. Even then, recruiting Stefan (and not just him giving you his Vague Katti as a gift) requires a Laguz to step there, which is indicated nowhere. The most painful part about all this is that even those who can live without another Swordmaster (the player already has two myrmidons) will definitely want the highly valuable Occult Scroll that he has, since there's only 4 in the game total (and he has a mastery skill himself, meaning you effectively get two for the price of one).
    • He's just as bad in Radiant Dawn. Once again, you have to have Micaiah (or Lethe or Mordecai with data transfers) step on one random spot in order to get him.
  • Half-Human Hybrid: As one of the Branded, he had a laguz ancestor. However, both of his parents were beorc and there's no way to know how far back in his lineage it was. There is evidence that it went back to the period where Soan ruled Begnion.
  • Hidden Elf Village: The leader of one. His ending has him turn it into its own country that he rules as king.
  • King of Beasts: A descendant of the Lion clan. Naturally, he unites the other Branded under his rule.
  • Lightning Bruiser: In both games, he has above average HP, strength, defense, and resistance for someone in the Myrmidion class line, while retaining excellent skill and speed; only his luck score leaves something to be desired. A consequence of being descended from the Lion Clan.
  • Master Swordsman: In both games, he already has his occult/mastery skill. In Radiant Dawn, this merely means that he's already promoted to third tier, but in Path of Radiance, Occult Scrolls are a rarity—and he gives you one in a base conversation after recruiting him, making his recruitment the difference between having five units with occult skills and having just three.
  • Mentor: After he's recruited in Path of Radiance, he offers to train Ike to fight better. You accept and can earn an Occult Scroll, which you use to learn a unique battle skill (in Ike's case, Aether).
  • Mr. Exposition: Stefan is the source of nearly all of the player's information about the Branded, as he's one of the few Branded who don't try to hide it.
  • Odd Friendship: With Mordecai in their supports. He is the only person Stefan becomes close to despite the fact that Mordecai isn't supposed to acknowledge that Stefan exists.
  • Older Than They Look: He's the one who explains how this trope affects the branded. He himself appears to be in his late twenties, but is probably well past his thirties.
  • Peeka Bangs: It's how he hides his brand.
  • Secret Character: His recruitment is so much of a Guide Dang It! in Path of Radiance that he borders on this. The only reason it's not even worse in Radiant Dawn is his appearance in the in-game dictionary.
  • Secret Legacy: Stefan admits to Mordecai that he doesn't actually know who his laguz ancestor was, as the union happened an unknown number of generations ago and was covered up. He may not even know which clan he is descended from.
  • Stealth Hi/Bye: The way that he joins the party is by popping up out of nowhere to greet a person on a seemingly arbitrary space in both games, notable since sneaking up on a Beast Laguz is fairly difficult. Ike has no idea that Stefan has even joined the party in Path of Radiance until they get back from their desert mission, and even then has no clue who he is.
  • Stepford Smiler: Generally seems to be a kind, cheerful, friendly guy who wants to talk to the people who visit him. But sometimes when people talk to him (Yune and Mordecai in particular), he reveals that he's not much happier than Soren. See Go Mad from the Revelation for the most obvious moment of cracking.
  • Warrior Poet: He speaks in a flowery manner for a hermit swordsmaster.
  • You Gotta Have Blue Hair: A bright green.

    Devdan/Danved (Dalahowe/Wuhalada)

A strange man from Daein who was forcibly conscripted into Duke Tanas' army after he was caught sneaking into the garden. He speaks simply and seems to have trouble grasping the language the other characters use, but he proves to be an insightful and wise person. In the sequel, he changes his name to Danved and Danved is most certainly not Devdan.

Class: Halberdier (Path of Radiance and Radiant Dawn)

  • Apologetic Attacker: He actually asks for forgiveness before he attacks the player.
  • Blade on a Stick
  • Bling of War: He wears gold plate armour, not unlike a certain Babylonian king.
  • Cloudcuckoolander
  • Eloquent in My Native Tongue: Vaguely implied. He never says he's from another land, but his Base conversations especially show that he is much brighter than he sounds and his simplistic sentence structure seems to indicate a person limited by their grasp of a language rather than one who's just too stupid to get it, given how many intelligent things he comes out with despite his simplistic vocabulary.
  • Fun Personified: Every second sentence he says seems to be an attempt to get people to lighten up and be more easygoing.
  • Hidden Depths: His manner of speech initially suggests that he's not too bright, but his supports reveal him to be a very socially insightful man who also has a talent for ventriloquism.
  • Jack-of-All-Stats: Has high stats all around from the get go, even in Magic, which allows him to use the Flame Lance effectively to decimate low Resistance enemies. Even if you don't wish to train him, his high base stats allow him to be competent as a filler unit.
  • Let's Get Dangerous!:
    "Danved is pretty striking. Don't worry, Danved will show you just how striking he can be."
  • Love Freak: He more or less tells Ike that, if he focuses only on fighting and preparation and never bothers to appreciate the beauty in nature and life, he'll never defeat his enemies. He's really not wrong at all, considering how one wins over allies in this franchise.
  • Manchild: His manner of speech implies this, but his Hidden Depths indicate a subversion as they show him to be a very insightful Team Dad.
  • Obfuscating Stupidity: Devdan is a lot brighter than he looks. For starters, he's a responsible man who offers fatherly advice to both Nephenee and Tormod about looking out for oneself in battle and outside of it, not to mention the fact that he's such a good ventriloquist that he can bring a terrible stick-figure drawing to life without even moving his lips.
  • Salt and Pepper: Played straight in his support with Nephenee. Race-inverted with Tormod.
  • Scary Black Man: Subverted. Nephenee thinks he's this in their support conversations when he tells her that her life will end quickly if she doesn't smile more. He's actually just trying to help her lighten up but his manner of speech makes it sound like he's threatening her.
  • Split Personality
  • Suspiciously Specific Denial: "Danved is most certainly not Devdan."
  • Third-Person Person
  • Token Minority: The only black character in the game. Funnily enough, due to the game's definition of race, he's actually part of the racial majority In-Universe anyway.
  • Willfully Weak: Implied. He states that he'll attempt to restrain himself during battle. Whether this is because of his merciful nature or because he's holding back his strength is unclear.
  • Wouldn't Hurt a Child: Which turns out to be the key to recruiting him in Path of Radiance. Only Mist, Soren, Tormod, Sothe, and Rolf can talk to him.
  • You Gotta Have Green Hair
  • You Wouldn't Like Me When I'm Angry: If he's called in as reinforcements in the Serenes Forest arc, he says this line nearly word for word.


A sage from Daein who volunteered to help the Crimean army. She thinks highly of herself and is dating Largo. In Radiant Dawn, she is married to Largo and helps him manage the bar and raise their adopted daughter Amy. She still wears her magic robes and proclaims to be a first class magician, and is Tormod's magic tutor.

Class: Sage (Path of Radiance), Fire Sage (Radiant Dawn)


One of the Four Great Riders of Daein who disagrees with the intentions of King Ashnard. Tauroneo joins the Crimean Army's side out of respect for Ike's father and to help preserve Greil's legacy. In Radiant Dawn, he joins the Daein Liberation Army and is determined to help Daein recover.

Class: General (Path of Radiance), Lance General (Radiant Dawn)

  • Ascended Extra: One of the few Path of Radiance returnees whose role is larger in Radiant Dawn, since as a respected Daein general he takes on the role of Pelleas' military advisor.
  • Badass Mustache
  • Blade on a Stick: His preferred weapon is the lance. He has swords as a backup in Path of Radiance, while he starts with axes as a backup and gains swords upon promotion in Radiant Dawn.
  • Crutch Character: Big time in Radiant Dawn. In part 1 he's only around for one chapter, but he's a whole promotion tier (and then some) ahead of all the enemies, and is nigh invincible. Come part 3, he loses much of that edge, but is still a solid unit.
  • Death Seeker: In Path of Radiance, as his recruitment conversation shows. Teaming up with Ike helps to cure him of it.
  • Defector from Decadence: Divorced and bereft of all but his honor as a soldier, Tauroneo is waiting to die when he encounters Ike. The latter convinces him to go on living and recruits him into his forces.
  • Four-Star Badass: One of the previous generation of the Four Riders of Daein.
  • Heel–Face Turn
  • Lonely at the Top: As he puts it, "By the time I realized my error, my wife and children had left me. Since then... I've been living alone in my great mansion, surrounded by countless medals and memories... Alone...for years...”
  • Politically Incorrect Hero: Oddly, when he encounters Ike, he asks him if he has any siblings. When Ike says he has a sister, Tauroneo says he will not fight Ike as he doesn't want Greil's swordmanship to be lost to the world...which is bizarre as there are plenty of women in the game who use swords, including Mist when she promotes.
    • Though this makes a bit more sense after seeing Ike's appearances in future games. Ike is the force to Marth's (and later Lucina's) finesse in the Super Smash Bros. series, and the Vanguard class is a gender-locked class in Fates, with male units who take on the class taking on Ike's impressive physique. Greil and Zelgius are both shown to be quite muscular, too. It's quite possible that Greil's style relies on overwhelming strength that is simply not possible for the female body. note 
  • Wouldn't Hurt a Child

Click here to see Haar in Fire Emblem Heroes 

General Shiharam of Daein's right-hand man, Haar is the son that the older man never had. Although a terrifyingly powerful combatant, Haar is a peaceful man at heart who would rather sleep than fight, often dozing off in the middle of battles. He has known Jill forever, and can be recruited by her following her father's death.

Class: Wyvern Lord/Dragonmaster (Path of Radiance and Radiant Dawn)
Voiced by: Takuya Eguchi (Japanese), Jake Eberle (English) (Fire Emblem Heroes)

  • A Boy and His X: A Man And His Wyvern. Judging from some of Haar's dialogue, his mount is as lazy as he is.
  • An Axe to Grind: In both games.
  • Armor-Piercing Question: To Lekain, should he engage him in battle:
    Haar: Why is it that authority figures are always so unwilling to let go of their power? The world could flip upside down and you'd be trying to boss around gravity.
    Lekain: You clearly know nothing of me, lout! To oppose me is to oppose the goddess Ashera herself!
    Haar: That's strange... I always thought that role was filled by the apostle. But who can keep up these days? So you're defending the goddess... but will she do the same for you?
  • Berserk Button: Begnion in general, and the Senate/their direct lackeys in particular. More pronounced in Radiant Dawn, where he joins up with Elincia and then later Ike and the Laguz Alliance for what he admits isn't much more than a chance to stick it to Begnion.
  • Blade on a Stick: Also in both games.
  • Brilliant, but Lazy: Haar's supports and combat conversations show that he is much more aware and in tune with the world than he initially appears.
  • Bunny-Ears Lawyer: A Lazy Bum and Sleepyhead who doubles as a Lightning Bruiser Dragon Rider.
  • Death Seeker: In Path of Radiance, after Shiharam is killed, Haar decides to go down fighting against Petrine. His death quote also seems to imply it in Radiant Dawn.
  • Defector from Decadence: He once served under Begnion until he could no longer tolerate the corruption of the senate. He defected to Daein alongside his commander, Shiharam.
  • Dragon Rider: His class in both games.
  • Dub Name Change: Called "Darahan" in the German version.note 
  • Eyepatch of Power: He's got the eyepatch, and more than enough power, especially in Radiant Dawn.
  • Lazy Bum: Haar has no interest in fighting, and has trouble getting motivated to act.
  • Lightning Bruiser: Fast, powerful, and tanks a ton of hits. Especially highlighted in Part 2 and 3, but in Part 4... There's a reason fans refer to the top-tier power group in this game as the "Haar tier."
  • Mighty Glacier: Once Part 4 comes around, Haar can't catch up to some enemy units, speed wise. However, he still has one of the highest Strength caps (and the growths to reach it) of all Beorc.
  • May–December Romance: With Jill, if he reaches A support with her in Radiant Dawn.
  • Mentor: To Jill, his boss' daughter.
  • Nice Guy: He's lazy and dispassionate, but ultimately he's a good man and he'll have your back when you need him.
  • Number Two: To General Shiharam.
  • Opposites Attract: With the fiery, Hot-Blooded, and much younger Jill.
  • Optional Boss: In the level he's recruited in in Path of Radiance. He can't be fought in Radiant Dawn, but he is an optional recruit there as well.
  • Perpetual Frowner: His sole expression seems to be a tired frown.
  • Pre-Mortem One-Liner: If he fights Levail.
    Levail He [Zelgius] is the last true knight. I will die for him.
    Haar: Yes, Levail. You will.
    • And in Heroes:
    "Up and at 'em, partner!"
    "Come on, then."
    "This won't go well for you."
    "Show me what ya got."
  • The Red Baron: Known as "The Black Tempest", for very good reason.
  • Retired Badass: He leaves the military after Path of Radiance and sets up a wyvern delivery company with Jill after the events of the game. Unfortunately, he gets caught up in the uprising of Crimea when some Begnion soldiers attempt to attack Princess Elincia and kidnap Princess Leanne, so Marcia prods him into helping. After Radiant Dawn, he resumes his delivery business if he doesn't settle down with Jill by getting an A Support with her.
  • Sleepyhead: Haar can fall asleep anywhere, even in the middle of a battlefield. His introduction even begins with his commanding officer being forced to wake him up.
  • Took a Level in Badass: In Path of Radiance, he's a solid unit, but nothing special. In Radiant Dawn, he is one of the most useful units throughout the entire game.
  • Tranquil Fury: Some Begnion soldiers calling Shiraham a traitor prompts a dry remark from Haar...before he promptly annihilates them all.
  • Worth Living For: If Jill snaps him out of his Death Seeker mentality.


A berserker from Daein who volunteered for the Crimean army and Calill's boyfriend. In Radiant Dawn he is no longer a mercenary due to losing his arm between the events of the two games. He owns a bar in the Crimean capital and has married Calill. Together, the two have adopted a girl named Amy and raised her as their own.

Class: Berserker (Path of Radiance)

  • An Arm and a Leg: He got his arm lopped off between games somehow.
  • An Axe to Grind: As a Berserker, he exclusively wields axes in combat.
  • Badass Beard
  • Badass Cape
  • Battle Couple: With Calill.
  • The Berserker: Though only in combat. Outside of it, he's a remarkably cheerful guy.
  • Boisterous Bruiser
  • Career-Ending Injury: Losing his arm put an end to his fighting days.
  • Demoted to Extra: The only unit in Path of Radiance to not be playable in Radiant Dawn (this is due to losing his arm in the interim between the two games).
  • Dumb Muscle: He's rather slow, though not to a ridiculous degree.
  • Glass Cannon: Has a metric ton of HP, but a base defense of Ten, and a base Resistance of THREE, which makes him easy to damage. On the plus side, his high Strength and Speed, as well as his extremely high chances of achieving a Critical Hit, mean that most enemies will only get to try it once.
  • Happily Married: To Calill.
  • Huge Guy, Tiny Girl: With Calill.
  • Innocently Insensitive: Initially asks Mia what a little girl is doing on the battlefield. Since being looked down on for being a woman is Mia's Berserk Button, she challenges Largo to a duel and quickly thrashes him. Afterwards Largo acknowledges her strength and eagerly trains with her.
  • Large Ham
  • Nice Guy: Arguably one of the friendliest members of the army. Most notable in his supports with Muarim. He never even once brings up their different races, treating him like a Friendly Rival in weight lifting.
  • Retired Badass: In Radiant Dawn, due to his missing an arm.
  • Small Name, Big Ego: Surprisingly averted. "World Class Berserker" Largo is actually a solid example of the Class' strengths (and weaknesses) and despite joining late and underleveled can make a decent substitute for uber-badass Boyd.
  • Sword and Sorcerer: Axe and Sorceress actually.
  • Taken for Granite: Despite all of that strength of his, the fact that he could no longer fight meant that he was turned to stone like everyone else when Ashera made her judgement.
  • Walking Shirtless Scene: In Path of Radiance. When he retires from fighting in Radiant Dawn, he wears a proper shirt and vest.
  • You Gotta Have Blue Hair: Or purple, in his case.


    Sanaki Kirsch Altina 


A former Begnion Pegasus Knight, Marcia was forced to leave in order to search for her idiot brother, Makalov. Ike first meets her when she is attacking a pirate ship; when he and his sellswords help her out of the jam she has gotten herself into, she joins them. At the end of Path of Radiance she says she will rejoin the Begnion military, but by the time of Radiant Dawn she works for Crimea instead.

Class: Pegasus Knight (Path of Radiance), Falcon Knight (Radiant Dawn)

  • Badass Adorable: In addition to being a good fighter, she's also super adorable.
  • Berserk Button: She's mostly energetic and cheerful, but her brother's sleazy ways drive her into fury and exasperation, not that we can blame her.
  • Blade on a Stick: Her weapon of choice.
  • Boyish Short Hair: Moreso in the first game, in the second it's grown to her shoulders.
  • Bunny-Ears Lawyer: Though she's a little childish, Marcia is still a skilled knight, to the point Tanith has high expectations of her and hopes she will someday lead the Holy Guard.
  • Edible Theme Naming: Not her, but her Pegasus is apparently named 'Apples'.
  • Foolish Sibling, Responsible Sibling: Responsible to Makalov's Foolish.
  • Fragile Speedster: Typical of a Pegasus knight, though Marcia's defences are slightly better than your average.
  • Genki Girl: Oh yes, Marcia's energy knows no bounds whatsoever.
  • Gosh Dang It to Heck!: She often comes out with odd euphemisms, such as "Oh crackers!"
  • Plucky Comic Relief
  • Promotion to Parent: She has her hands full trying to prevent the vices of her older brother, Makalov, from getting him into trouble, though according to Marcia, their actual parents are still alive.
  • Recurring Element: The 'Est' as the youngest and childish Pegasus Sister, to Tanith's Catria and Sigrun's Palla. She even has pink hair. She can also be seen as the Catria of Path of Radiance, more experienced than Elincia's Est, but less than Tanith's Palla.
  • You Gotta Have Blue Hair: Light pink, just like her brother Makalov.
  • Zettai Ryouiki: Most likely Type A. Only in Path of Radiance, though, as all of the Pegasus units wear tights under their skirts in RD.

    Astrid (Stella) Damiell

Hailing from one of Begnion's noble families, Astrid left home and became a knight in order to try and make her own way in the world. Aboard the Apostle's ship when it is attacked by Daein, Astrid and her bodyguard, Gatrie, join the fighting and are recruited by Ike and Elincia; Astrid eventually joins the Crimean Royal Knights.

Class: Bow Knight (Path of Radiance), Bow Paladin (RD)

  • Abhorrent Admirer: Ran away from home because her parents picked out a fiancé for her who happened to be a fiftysomething Jerkass. In Radiant Dawn this was revealed to be none other than Lekain, meaning "Jerkass" is putting it mildly.
  • Arranged Marriage: To Lekain, of all people. Fortunately, she manages to escape before the marriage can take place. If you bring her into the Tower of Guidance in Radiant Dawn, she can have the pleasure of offing him herself.
  • Badass Adorable: If you level her up enough, she'll become one of the strongest fighters in your squad in Path of Radiance.
  • Blue Blood: She's a Begnion noblewoman.
  • Friendly Sniper: Painfully nervous and adorably Moe sniper.
  • Horrible Judge of Character: Thinks Makalov is a "noble" person. A base conversation in Radiant Dawn even hangs a lampshade on this.
  • Horse Archer: The only one in the game. Oddly, she's a Bow Knight/Bow Paladin rather than a separate class.
  • Lady of War: A quiet, shy Proper Lady who will put a sheaf of arrows in your face before you can blink.
  • Let's Get Dangerous!: The only time she'd shed over her Makalov-gushing in Radiant Dawn is when she faces Lekain, where she reaffirms that it is a most correct choice to ditch him and she'd be more than happy to put an arrow right in his face.
  • Magikarp Power: Her Paragon skill allows her to grow quite fast but, due to her low joining level, training her requires some dedication.
  • No Accounting for Taste: Makalov is an improvement over Lekain, but he's still far from the best catch she could have gotten.
  • Only One Name: A rare aversion for the Tellius series that's easy to miss, but dialogue from a soldier asks if she's a passenger from House Damiell before the battle you recruit her in begins.
  • Proper Lady: She didn't like the role and its why she ran away; still acts like it with her proper demeanor.
  • Rebellious Princess: Rebellious noble anyway.
  • Runaway Fiancé: Ran away from home rather than marry the man her parents had set her up with. Since the man in question was Senator Lekain, arguably the vilest being in all of Tellius, this is an entirely understandable decision on her part.
  • Shrinking Violet
  • Stay in the Kitchen: After she sees all the noblewomen around her being forced into unhappy marriages, including several of her older siblings, Astrid resolves to escape that fate and becomes a knight. She also appears on the field despite the protests of the Begnion guards in Chapter 13 in Path of Radiance to defend the apostle in any manner she can.
  • Stellar Name: In Japanese. In English, her name is instead derived from Old Norse elements translating to "beautiful/beloved god", which is perhaps referenced by the mention of Astrid's beauty and prowess being known across the lands in her non-paired Radiant Dawn ending. Though her English name is fairly similar to Astra, another Latin word for "stars".
  • Took a Level in Badass: Entirely possible over the course of Path of Radiance, and Radiant Dawn has her starting at a much higher level and promotion.
  • What Does She See in Him?: Many characters and players alike question her infatuation with Makalov.

Marcia's older brother. More or less obsessed with gambling and doing as little work as possible, Makalov is one of the biggest Jerk Asses in the Crimean Liberation Force. Somehow, he ends up in a romantic relationship of sorts with Astrid in Radiant Dawn.

Class: Sword Knight (Path of Radiance), Blade Paladin (Radiant Dawn)

  • Butt-Monkey: On top of all the characters who genuinely can't stand his guts, even his horse (which looks more like a donkey) doesn't seem to like him.
  • Consummate Liar: Has a habit of lying through his teeth. Repeatedly. Even to characters who he knows will suss him out.
  • Foolish Sibling, Responsible Sibling: Foolish to Marcia's Responsible.
  • For the Evulz: Somewhat... Makalov doesn't really have much of an excuse to be as much of a dickbag as he is beyond the fact that he apparently gets kicks out of it. That said, he is capable of feeling remorse... but only after he's been pulled back from crossing some serious moral lines.
  • The Gambler: Much to the frustration of his sister, Marcia.
  • Getting Crap Past the Radar: Some Wild Mass Guessing has led fans to believe that Makalov's Herb in his inventory is a sign that he's basically a fantastic druggie. This wouldn't normally warrant being on the character page but, if you consider how much his sister tries to keep him on the straight and narrow to an extent that seems excessive for someone who's just plain lazy, it would make a lot of sense.
  • Gonk: Even Marcia thinks his haircut is ridiculous.
  • Hidden Heart of Gold: Very, very, very, very, very, VERY well-hidden, but there. Best demonstrated by Astrid's A-support with him: when he gets the pendant she gave him appraised, he realizes that it's a prize possession rather than a simple bauble she likely has loads of, returns it to her, and apologizes, even though it would pay off his debts if he sold it. It's also implied he and Marcia were very poor before becoming knights, and that he first took up gambling in a well-intentioned but misguided attempt to provide for the family.
  • Jerk with a Heart of Jerk: Gets recruited into Ike's army by his sister so that she can stop searching for him... immediately starts to plot how he's going to get off his workload. Not to mention the fact that he basically tries to sell Astrid's memento pendant so he can go gambling.
  • Jerkass: Unlike other gamblers, like Joshua, Makalov is not a good person at heart and repeatedly lies and cheats to get his way... and, even when he doesn't, still keeps on doing it.
  • Lazy Bum
  • Pet the Dog: He does seem to care about his sister. Unfortunately, that's still not enough to make him try harder to be a better person. His death quote is him apologizing to Marcia for being a bad brother.
  • Real Men Wear Pink
  • The Slacker: Unfortunately for him, his new employer Ike overhears and puts an end to that.
    "You were talking out loud. Loudly."
  • Swords Are Heroic: Averted, the only recruit-able sword knight in the Tellius series (exception of Renning who's already at Gold Knight level) and he's even less heroic than most redeemed villains.
  • Work Off the Debt: And holy moly, Ike enforces it like dropping an anvil on Makalov's head. Ike informs him that he's racked up quite a few outstanding debts all over the continent. Since they can't be having debt collectors hounding the mercenaries day after day, Soren paid them all off... out of the company coffers. That means Makalov is now in debt up to his eyeballs to one person: Ike. Guess who's collecting all his wages until it's repaid!
  • You Gotta Have Blue Hair: Light pink, which he shares with his sister Marcia.

    Tormod (Topuck)

A Child Mage who is the leader of the Laguz Emancipation Army. He's determined to free the Laguz from slavery at any cost, and the tiger Laguz Muarim serves as his foster father. He is sent to Daein by Empress Sanaki in the sequel, and supports the liberation of Daein.

Class: Mage (Path of Radiance), Fire Sage (Radiant Dawn)

  • A Boy and His X: His relationship with Muarim.
  • Bratty Half-Pint: He's a bit rude and impatient in Path of Radiance, as seen in his supports with Calill. Justified since he grew up amongst rogue Laguz adults and isn't very well-socialised.
  • Child Mage: He's 13-years-old and asks Callil to tutor him in magic in Path of Radiance, and he's 16 in Radiant Dawn.
  • Can't Catch Up: Among the worst availability in Radiant Dawn. When he first appear, he is a Crutch Character because he is a Tier 2 class when some of your units have yet to class change and excels at magical power. Then he leaves them and is never seen again until Part 4, where most of your party are Tier 3 at this point and his join time is his last chance for experience before Endgame.
  • Curtains Match the Window: Red eyes, and red hair.
  • Fiery Redhead: No pun intended. He uses fire as his main magic, and is a passionate and excitable young mage and freedom fighter.
  • Fragile Speedster: A laguz taught him how to run, after all.
  • Gameplay and Story Integration: Muarim taught him how to run. A tiger laguz taught a young Tormod how to run. Shown as the skill Celerity, giving him 2 more movement.
  • Incoming Ham: "SOOOOOOOOOTHE!!"
  • Keet: He's very excitable and optimistic.
  • Leeroy Jenkins: His introduction in Radiant Dawn has him run screaming at the top of his lungs into a Daein prison camp with only Muarim and Vika for backup.
  • Magikarp Power: Notably so.
    • In Path of Radiance, Tormod is the last unpromoted unit you recruit before the game shifts exclusively towards pre-promotes. However, he also possesses very good stats, most notably with a 45% Speed growth, on top of a surprisingly decent Strength growth. With a little effort, he can become an invaluable member towards your team.
    • Sadly Played With in Radiant Dawn. Thanks to some poor balancing, Tormod goes AWOL for two whole parts and most of Part 4 until he effectively reappears in 4-5... with the exact same stats he had earlier. Naturally, he'll be completely outclassed by even the basic enemies at this stage of the game, but fortunately, he's salvageable: he still possesses great growths overall, and some liberal application of Bonus Experience can promote him to Third-Tier early on. On top of that, if you don't plan on using Sanaki, Tormod can gain access to a Blessed Rexflame and Meteor, both of which verge on breaking the game due to Rexflame's +3 bonus to Speed (which makes Tormod one of the three characters in the game who can use it), and if you equip Sanaki with Meteor, he effectively has full access to a long-range, infinite use fire spell. Granted, while the results are undeniable, it's trying to get him to that point that's a pain in the ass, so whether or not he's worth it largely depends on if you think he is.
  • The Napoleon: The first time he sees Sothe and (MUCH later) Ike in the sequel, he comments how annoyed he is at how much they've grown, while he's still short.
  • Parental Abandonment: After his parents either died or abandoned him, he was adopted and raised by Muarim.
  • Playing with Fire: Like all mages, he can use fire, thunder, and wind magic, but fire is his specialty.
  • Raised By Laguz: After his Parental Abandonment, he grew up entirely around laguz. His supports with Sothe in Path of Radiance are the result of Muarim thinking he needs more beorc friends.
  • Slave Liberation: His end goal, and what he's constantly working toward.
  • What Happened to the Mouse?: See Crutch Character. He gets a sendoff after part one escorting Rafiel to Gallia. While Rafiel forms the impetuous for Part 3's plot, Tormod is strangely absent despite the fact that he should have an interest in the subject at hand. While he does turn up again, it is never explained where he had disappeared to while Begnion and the Laguz Alliance were at war.
  • Your Terrorists Are Our Freedom Fighters: Tormod will not rest until every laguz slave is set free.

    Tanith (Tanis)

A Falcon Knight and one of the higher-ups in the Holy Guard. The Vice-Captain of Begnion's Holy Guard, she is an honest and loyal knight who has her full trust in Empress Sanaki. She is known amongst her subordinated for being a strict and feared officer.

Class: Falcon Knight (Path of Radiance and Radiant Dawn)
Voiced by: Mitsuki Nakae (Japanese), Katelyn Gault (English) (Fire Emblem Heroes)

  • Beleaguered Assistant: Leads the personal guard of Sanaki, and is constantly infuriated that she seems to go and do whatever she pleases without telling anyone.
  • Cool Sword: Starts with the Sonic Sword, a sword that can control wind. Her base Magic is high enough to use it efficiently.
  • Drill Sergeant Nasty: Marcia is terrified of her for this reason.
  • Four-Star Badass: She's the second-in-command of Begnion's Holy Guard.
  • Lethal Chef: She wants to take lessons from Oscar, confessing she put a good few soldiers out of commission with her cooking once.
  • Mook Maker: Her "Reinforcements" skill in Path of Radiance allows her to summon 2 Pegasus Knights and a Falcon Knight two times per map.
  • Perpetual Frowner: She's an extremely serious, no-nonsense person.
  • Recurring Element: Relatively, she's the Palla of Path of Radiance as the eldest most responsible Pegasus, with Marcia as Catria and Elincia as Est. In Radiant Dawn she's the Catria, to Marcia's Est and Sigrun's Palla, a much straighter interpretation.
  • Red Baron: She's known as the "Great Demon" by her subordinates, who are all terrified of her, as she's so strict.
  • Those Two Guys: With Sigrun, who both behave like surrogate mothers to Empress Sanaki.


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