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Characters / Rusty and Co.

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Major characters in Rusty and Co.:

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The Band

Three stalwart Monster Adventurers who decided that this life was better than sticking around in the dungeon.

The charismatic Mimic is, despite the title, the main character.

An absurdly cute rust monster whose favorite line is "Eat [metallic object]?"

    Cube, a. k. a. Gelly C
The silent yet deadly Gelatinous Cube
  • Big Damn Heroes: Well, Hero, singular. You can expect Cube to pull this off at least once per issue.
  • Big Eater: If Rusty doesn't get to it first, you can expect Cube to eat it.
  • The Big Guy: He's by far the strongest fighter on The Team.



Every level thus far has featured a character who gets involved with the main quest adventures with the monster trio. After the first three, the girls also started reappearing.
  • Action Girl: A consistent element to these characters is that they've so far all been female.
  • Guest-Star Party Member: These allies tag along with the trio for the duration of the levels then goes somewhere else.
  • Hero of Another Story: Most of them have their own adventures and jobs when they're not helping out our heroes.
  • Recurring Element: At least one of them appears in every level. Starting from Level 4, expect more than one to put in an appearance.

    The Princess
A human monk (with a few levels in Dungeonmaster's Girlfriend), the princess is anything but a damsel in distress.
  • Anti-Hero: Well, Anti-Heroine: She smokes, wears revealing clothes, is greedy, loves a wight, and has no qualm at all beating up a bunch of mind-controlled innocent bystanders.
  • Bare-Fisted Monk: She goes toe to toe with fearsome monsters all with her bare hands.
  • Bare Your Midriff: Her top doesn't cover her middle.
  • Damsel out of Distress: The Princess is actually very good at combat, and can usually save herself if needed.
  • The Dreaded: Grinner's file on her makes it clear to the derro circus that she is extremely dangerous, and if they happen to encounter her, they are to not engage and just run.
  • Dungeonmaster's Girlfriend: She claims to have taken a level (or more) in this "VERY obscure and VERY powerful prestige class" when she was imprisoned.
  • Everyone Calls Him "Barkeep": Everyone calls her Princess, as her real name has not yet been given.
  • Eyes Always Shut: Though whether it's because of Artistic License or that the makeup she wears just obscures her eyes isn't known.
  • Boy Meets Ghoul: Girl Meets Wight in this case.
  • The Lad-ette: Smokes, has a rough attitude and generally does not act traditionally feminine.
  • Multicolored Hair: Purple with a blonde lock.
  • Nice Hat: Her hennin (which she wears all the time) is her only concession to the classic princess look.
  • Paper-Thin Disguise: She really should take off her hat first.
  • Princesses Rule: We have yet to see any sign of a King or Queen.
  • Roaring Rampage of Revenge: The Princess goes on one (and later almost refers to it as such by name) after her wight boyfriend is turned by a cleric or necromancer.
  • Smoking Is Cool
  • Stealth Pun: The Princess is a monk, who dresses like a punk. A punk monk.
  • Unfit for Greatness: She doesn't know a thing about ruling, having to leave that to politicians and bureaucrats, and serves only as a figurehead. Suddenly becoming a Dungeonmaster's Girlfriend gave her unstoppable power, but it didn't make her any better at ruling, and only caused her enemies to escalate. Worried about her subjects getting killed in the crossfire, she chooses to vanish after yet another failed assassination attempt.
  • Ungrateful Bastard: Prestige Perkins stops the Tentacallis Mafia from destroying the royal palace with a Magitek missile. The Princess's response is to punish her for making noise while she's suffering a hangover.

    Dame Madeline Goodlaw (a.k.a. Madeline the Paladin)
A human paladin, who makes up for her lack of intelligence with superior fighting ability... most of the time.
  • Action Girl: A straightforward female paladin badass in a cast full of Guile Heroes.
  • Action Girlfriend: A Girly Bruiser with a crush on an Actual Pacifist.
  • Apologetic Attacker: She apologizes for attacking one of the ant-folk holding her prisoner since he is just obeying his superiors.
  • Back from the Dead: Courtesy of a raise dead spell arranged and paid for by Mimic, after she died saving him from Grinner's dynamite.
  • Badass Adorable: Arguably the most badass character in the cast, definitely the most adorable.
  • Beware the Nice Ones: When she throws down, she throws down hard. A lava bath doesn't even slow her down when she confronts the Grinner.
  • The Big Damn Kiss: Kisses her crush, Derek, right after regaining her confidence after spending the entire chapter struggling with her post-Resurrection Sickness. She immediately kicks ass afterwards.
  • The Big Guy: If there's a straightforward Big Bad or other physical threat, expect her to be right in the thick of it.
  • Blindfolded Vision: Madeline seems to do something similar, at least — whenever she's actively fighting something, she closes her eyes. This practice has lead to quite a bit of Wild Mass Guessing as to why she does so in the reader comments, with theories ranging from divine guidance to disliking the sight of violence.
  • Came Back Strong: Inverted, as per D&D tradition. When she came Back from the Dead, she not only lost some memories and assorted EXP, but also seems to have suffered some trauma which hampers her further. A side-plot of Level 8 is Derek, a doctor, trying to help Madeline find back to her old self.
  • The Cape: She's the most classically heroic protagonist. Bonus points for actually wearing a cape.
  • Clap Your Hands If You Believe: With Madeline's first two weapons, the question of how she could fight so well with garden implements could have just been her own badass fighting skills, because the holy avenger and vorpal powers did not clearly manifest. However, her pitchfork clearly has magical powers, and so it's clear that her belief is endowing them with them.
  • Costume Evolution: Her armor was initially skimpier in the early strips.
  • Crush Blush: She looks flushed when talking about Derek the Cleric, and turns beet red when his presence.
  • The Cutie: Despite being one of the most badass characters in the comic.
  • Detect Evil: Through smell.
  • The Ditz: Maddie is... not particularly smart, at least in the intellectual sense. Doesn't stop her from being a stone-cold badass, though.
  • Ear Ache: She will sometimes pull people by the ear when she needs to coerce them into helping her. In the case of Y.T., she ends up pulling her ear off due to Y.T.'s shedding.
  • Evil Knockoff: The hipster vampires try this on her. It doesn't exactly go as planned.
  • Fashionable Asymmetry: Her armor has a big ol' Shoulder of Doom on the right and lacks an equivalent plate altogether on the left. Until Grinner messed it up and it was repaired with two regular shoulderplates instead.
  • Gardening-Variety Weapon: Has wielded several; see Improbable Weapon User below for more details.
  • Gold and White Are Divine: The visual effect for healing hands.
  • Grievous Harm with a Body: She hits one of Calamitus's doubles with another.
  • Healing Hands: Through "the power of the gods".
  • Heavenly Blue: Her Smite.
  • Heroic Sacrifice: She dies protecting Mimic from Grinner's dynamite.
  • Holy Hand Grenade: The smite, it appears, is for zombies.
  • Improbable Weapon User: Madeline's hoe. Later the same gnome who sold her that offers for sale a +1 Trident (a.k.a. a rake). And the next time Madeline appears, she wields a spade. But then, she can kick butt with both of them. And more recently, she turns a pitchfork into a Trident of Warning.
  • Incorruptible Pure Pureness: The vampire uses the Python to pull out her Evil Side, resulting in... a two-inch tall Anti-Madeline.
    Madeline: I'm sorry! Guess I don't have a lot of Evil in me.
  • Intrinsic Vow: The weakness of a dominate over her is that she can't do anything against her nature.
  • Killed Mid-Sentence: "That's not what paladins-"
  • The Klutz: Turns into this after her resurrection. She can get stuck in a door trying to cross with a stretcher, and drop a wounded one down a flight of stairs from said stretcher. The radical change, making it clear she's suffered damage, makes it less endearing and more troublesome than usual.
  • Lady Legionnaire Wear: Her default outfit.
  • Lawful Good: Invoked One of the best examples on the whole internet.
  • Leeroy Jenkins: She's not one for standing around idly, nor is she one for intricate planning, often resulting in this type of behavior. If it wasn't for the savvier Stabbs, Prestige and Roxy, she would've charged right back in to try and save Mimic and Cube in Level 7. Later during the mission she just grabbed Roxy and Rusty and leaped across the circus, predictably attracting the attention of the entire derro crew.
    Madeline: Your friends need you, but you don't rush to help. You just think and plan and use smart words that hide what you mean.
  • Meaningful Name: A paladin named Goodlaw. Not very subtle.
  • Modesty Shorts: Madeline is sensibly wearing (anachronistic) biker shorts under her leather skirt.
  • The Nose Knows: How her detect evil works. She later uses her sense of smell to straight-out trail the missing Rusty.
  • Off with His Head!: In Level 6, she is carrying a vorpal halberd (which used to be a shovel) and uses it to one-shot a Remorhaz.
  • Our Angels Are Different: They appear when she uses Healing Hands!
  • The Paladin: One of the best examples on the Internet.
  • Prongs of Poseidon: Receives a +2 Trident of Warning from Zar the Psion just before returning to Reality in Level 7. Bloods it against a girallon in strip #61. Its power of detecting hostile aquatic life saves her from a nasty trap in strip #60.
  • Resurrection Sickness: Has suffered some after-effects from her death and resurrection at the end of Level 7.
  • Shovel Strike: Madeline's weapon of choice in Level 6.
  • Single Woman Seeks Good Man: Derek when he appears proves patient, reasonable, courageous and taking his oath of non-violence seriously.
  • Spin to Deflect Stuff: Madeline deflects daggers thrown by Plaidbeard by twirling her hoes.
  • Sticks to the Back: Madeline's hoe.
  • Stupid Good: On occasion. Such as condoling with a monster that still has a companion of hers in a chokehold.
  • Took a Level in Badass: Offscreen; every time she reappears she's ground out a lot of levels.

    Roxanne Casbaugh
An elven bard who was reared by human barbarians.

    Stabitha "Stabs" Doogan
A cheerful and easy-to-anger halfling rogue, who likes treasure.
  • The Bartender: After getting lots of loot in an adventure, she bought the bar called "Ye Old Proverbial Hook".
  • Does Not Like Shoes: Standard for a halfling, she doesn't bother with footwear. Until Robespierre introduces her to cleats.
  • Everyone Calls Him "Barkeep": Everyone calls her "Stabs".
  • Fantastic Slur: She refers to Medium-sized species as "twicelings".
  • Fiery Redhead: Big time. Stabs is very easy to anger or excite.
  • Halfling: Her species.
  • Heroic BSoD: As a result of both not liking shoes and being a Knife Nut, she undergoes a comedic one when she encounters a shoe capable of stabbing someone.
    Stabs: They're... shoes. But sharp. But shoes. But sharp.
  • Kicking Ass in All Her Finery: In Level 10, the Belt of Genre-Changing shifts the genre to Film Noir and Stabs finds herself wearing a fancy black dress. She still packs enough knives to turn two threatening goons into pincushions.
  • Knife Nut: Best exemplified when she meets Presti, and she pulls out twelve daggers at once.
  • The Napoleon: Her shorter size lends her to some rather obvious animosity towards her Medium-sized allies.
  • The Nose Knows: It's a Halfling trait. She can tell Presti is a cop by smell.
  • Pint-Sized Powerhouse: The smallest protagonist, and one of the best fighters.

    Prestige Perkins
An overeager human wizard, who works as a law enforcement official for the Princess. Easily excitable.
    Tarta Moon-Shiner
A dwarven druid who comes to Mimic in search of help on a quest.
  • Bears Are Bad News: She can turn into one as a part of her abilities as a druid.
  • Beauty Mark: Has one on the left side of her face.
  • In the Back: Slashes the Princess and Mimic from behind.
  • Involuntary Shapeshifting: Her druid powers are emotion-based, meaning they fall under this.
  • Multicolored Hair: Her wig covers up the fact that she inherited her father, Plaidbeard's unique hair colors.
  • Nice Hat: Just look at it!
  • Sword Beam: By swinging her dagger, she can slash people with a fierce air current.
  • Tender Tears: When she gets poked with Anti-Madeline's dagger, she begins to tear up.
  • Wolf in Sheep's Clothing: While she seems innocent and harmless enough, Mimic suspects her of being one due to her being the client in a Noir Episode. Her betrayal still manages to take him by surprise.

The Villains

These guys are generally evil, when they aren't being funny.
The ultimately cliché Evil Sorcerer, much to his detriment.
  • Arch-Enemy: To the Princess, for having kidnapped her and even more for having killed her wight boyfriend.
  • Collapsing Lair: Attempts to destroy the party by bringing his lair down on their heads, but the Cube intervenes just in time.
  • Failed a Spot Check: Calamitus turns missing the obvious into an art form. His first appearance saw him spying on the heroes using a crystal ball, and completely failing to notice they're standing right in front of him. Another appearance has him brainwashing civilians and sending them to attack the Princess. He starts gloating about how she is alignment-bound from harming innocents, and when he finally pays a look at the room, let's just say he understands he has misjudged her alignment a bit.invoked
  • Glowing Eyes of Doom
  • Harmless Villain: Played with. Even though he is not a very smart villain, he is a powerful enough sorcerer to present some challenge to the group. He is also very hard to kill due to his necromantic powers.
  • In the Hood: He wears a hood that obscures his facial features.
  • Large Ham: He seems to be absolutely incapable of talking without hamming it up.
  • Me's a Crowd: Seems to have picked up this trick in his third appearance. It is implied that the Viscount created the duplicates using the same artifact used to create Anti-Madeline.
  • Names to Run Away from Really Fast: Another staple of the standard cliché evil sorcerer.
  • Necromancer: How he was able to turn Whitey. Considering that he came back after being eaten by Cube and has stated that he is not alive, it is probably safe to assume he's also a lich.
  • Shadowed Face, Glowing Eyes: He has these.
  • Shock and Awe: He has lightning powers.
  • Warmup Boss: The first villain the party encounters, and not a very good one at that. He levelled up a bit by the time the group reaches level 4, but is still as silly as ever.

A dwarven pirate with an unusually odd-colored beard.
  • Boastful Rap: In his rap battle with Mimic.
  • Butt-Monkey: He's pretty much been this since his first appearance.
  • Captain Colorbeard: "Captain Plaidbeard". His name comes from the fact that his beard is colored plaid.

    The Grinner
A charming gnoll bandit with a killer smile. Literally.
  • Arc Villain: Of Level 4 and Level 7.
  • Combat Pragmatist: Step 1 of his plan to defeat Rusty and co.? Hit them while they're already tuckered out from the last adventure.
  • Curb-Stomp Battle: On the receiving end of two of them. Robespierre tears him to pieces, and Cube promptly throws him into the lava after Stabs stabbed his last dynamite stick to his hand.
  • Half the Man He Used to Be: Well, half the Gnoll, courtesy of Robespierre.
  • Hero Killer: Madeline was his first (and thankfully only) kill.
  • Humiliation Conga: The last moments of his life were not very dignified. His scheme to capture the group, so meticulously planned, goes off the rails after a momentary distraction from Roxy's shout spell, and the ensuring chaos leads to Madeline snatching Mimic from him mid-rant, the following confrontation leading to Cube being freed. He's then subject to Metronomic Man Mashing by Cube and is promptly thrown off the cliff into the lava screaming to his death, his last stick of dynamite stuck in his hand by one of Stabs' daggers.
  • Mad Bomber: Has a thing for dynamite.
  • Not-So-Harmless Villain: The first time the party faced him, they took him apart with relatively little difficulty. Come his second appearance (a fair trick on its own), and he nearly wipes the party.
  • Oh, Crap!: He knows he's in trouble when Cube is let loose, and even more so when his lit stick of dynamite gets stuck in his hand courtesy of Stabs.
  • Psycho for Hire: His role in Level 7, having been hired by Don Polpo and the Tentacallis to capture Mimic, Rusty, Cube and Prestige as revenge for attacking the illithid mafia. He also acts as The Heavy for that arc, primarily due to the ilithid mafiosos being unable to appear in future strips as a result of legal action with Wizards of the Coast.
  • Pulling Themselves Together: Offscreen (and with a few parts replaced), but he did this.
  • Smug Snake: Seems to consider himself the smartest humanoid in any room, loses it when his plan goes awry, shows nothing but contempt to his enemies, underlings and relatives, and laughs at his own jokes. To buck the stereotype, he's also frighteningly competent.
  • The Strategist: If the intricacy of his trap for the party is anything to go by.
  • Taking You with Me: Declares that he's going to do this to Cube. Stabs makes sure he doesn't get to pull it off.
  • Villainous Breakdown: After the crew fall face-first into his meticulously constructed ambush but it fails anyway, his suave façade falls apart into Angrish in three pages flat.

A gnoll with the face of a pug and a cousin of The Grinner.
  • Bouncer: Becomes one for Stabs, keeping people out unless they can give him a riddle he can't answer. This is not hard, and even Stabs admits he's mostly there for the show of it.
  • Dumb Muscle: He is very big and strong, but not particularly intelligent and frequently goofs up his orders.
  • Punch-Clock Villain: As soon as Grinner is defeated, his next line is "You hiring?" He proceeds to become a bouncer for Stabitha's bar.
  • Too Dumb to Fool: Unlike the derro minions, he doesn't run off when Roxy pretends to be the Princess to intimidate them, and innocently takes her hat off - which results in him immediately recognizing her as one of those he's supposed to fight. Dumb as he is, however, he tries to "fetch" her instead of killing her and capturing Rusty.
  • Tuckerization: Not of a supporter, but of his pet pug.

    Y.T. (formerly known as Yuan-Tiffany)
A lamia (formerly a yuan-ti) with red braids and a distinctive Western accent. Notable for working both against and with the group at different points.
  • Accent Slip Up: When disguising herself as Madeline, she mostly manages to avoid using the letter "S", but cannot avoid Sssssnake Talk when she does use it.
  • Enemy Mine: She teamed up with the trio in chapter 6 to go against a pair of hipster vampires who stole a relic from the lamias.
  • Guile Heroine: She prefers deception (pretending to be human to lure the group in) and cleverness (calling in a garlic pizza order for the hipster vampires) over direct confrontation.
  • Heel–Face Turn: Y.T. is first introduced as a villain out to kill the trio in chapter 5. In chapter 6, she becomes a reluctant ally to go after the vampires who stole a relic from her people and inflicted her with "empathy". She's pretty much joined the girls contingent by Level 9 and can be considered another ally of the party.
  • Lack of Empathy: Used to be the case, what with being an Always Chaotic Evil monster. Then the Hipster Vampires stole her people's reality warping device and used it to give her a sense of morality. She's terribly annoyed by this. Even when she gets chances to revert herself back to normal, that same conscience leaves her feeling very conflicted about taking them, and she ultimately chooses to stay the way she is now.
  • The Smart Girl: Clearly prefers brain over brawn, as proven against the Hipster Vampires. In "Hostel Califormian", she also demonstrates solid deductive skills.
  • Retcon: Due to legal issues, she went from being a yuan-ti to a lamia and her name became Yvonne-Tiffany.
  • Snake People: As a lamia/yuan-ti. It's implied there are others.
  • Sssssnake Talk: Coupled with a Western accent.

    Don Polpo
Leader of the illithid mafia.
  • The Don: It's in the name, and it's what he is.
  • Fat Bastard: He's packing the pounds, compared to his underlings.
  • The Mafia: He sits at the head of a fantastic counterpart of this.
  • The Man Behind the Man: Hired The Grinner in his last appearance, presumably kicking off the adventures of Level 7.
  • Meaningful Name: Polpo is octopus in Italian. It's fitting for an illithid.
  • Put on a Bus: Has not been seen since the end of Level 5, despite still having a vendetta against the heroes. Likely to stay on that bus, unfortunately, as while it's never been officially stated, part of the legal deal between the writer and Wizards of the Coast to keep the comic from being shut down likely included the quiet disappearance of the Illithid Mafia.note 
  • The Voiceless: His minions do all the talking.

Blackguard and uncommonly prudent minion.
  • Dirty Coward: His sense of self-preservation prevails over any assignment he could be given, unfortunately for the Tantacallis. He's also prompt to threaten hostages in exchange of being let go unharmed, and is quick to surrender when things go south.
  • Last-Second Word Swap: He switches his Badass Boast to directions when he realizes he will lose.
  • Poisoned Weapons: Tries to attacks the Doogan brothers with a poisoned dagger, but ends up the one being victim of it.
  • Rebus Bubble: Thinks through the encounter with this.
  • Royal Blood: He's actually a distant relative of the Princess, meaning that if certain people (including her) were to be "removed", he would be crowned king.
  • Screw This, I'm Outta Here!: After realizing how an encounter with a rusty monster and a gelatinous cube would end, he quickly gives them direction instead. And when Handsome D'an points him toward the Sanctum, Malevolus heads straight toward the exit instead.
  • Speech Bubbles: He speaks in a black-letter font, on vaguely scroll-shaped bubbles. When making an effort to disguise his voice, the speech bubbles turn to normal.
  • Technicolor Toxin: When he goes to assassinate witnesses with poison, his dagger is green.

    Hipster Vampires (a.k.a. "Ezra and Koenig")
A brother and sister, and oh so hip.
  • Achilles' Heel: "Koenig" claims that he's used the MacGuffin of the adventure to remove all of their vampire weaknesses, so Y.T. exploits his hipster weaknesses by shoving a pizza in his face and letting his intolerance to gluten do the rest.
  • Ax-Crazy: "Ezra" seems less concerned with being a hipster, and more with getting into fights and causing pain.
  • Big Bad: "Koenig", the male, is the one calling the shots, and whose plan started the whole Level 6 adventure.
  • Black Eyes of Crazy: Black eyes with yellow pupils.
  • Cute Little Fangs
  • Does Not Like Shoes: "Ezra" initially just wears flip-flops, and those are not terribly fitting for running around and fighting, so she soon ends up barefoot and stays this way.
  • The Dragon: "Ezra", the female, is the one most willing to tussle physically with the heroes.
  • Gender-Blender Name: "Ezra"
  • Hipster: The cast page refers to Koenig as a "vampire hipster" while Ezra is a "hipster vampire". The significance of this comes when Y.T. targets their hipster gluten intolerance with a pizza. Koenig is apparently more hipster than vampire and dies in seconds, while Ezra is more vampire than hipster and eats the pizza without worry.
  • Hypnotic Eyes: "Ezra" has swirly black-and-yellow eyes when she uses her domination power on Madeline.
  • Immortality Hurts: A running gag with "Ezra".
  • It's Quiet… Too Quiet: So cliché!
  • Lack of Empathy: Besides the whole "unleash an Eldritch Abomination because we're bored" plan, the two do not show much concern for anyone's pain and suffering, even each other's. In Koenig's case, it could be explained as just him being an Aloof Big Brother, since he knows his sister is invincible, and thus fine. Ezra responding to Koenig being reduced to a desiccated skeleton by a pizza by peeling the pizza off his face to eat it, and noting the same trick won't work on her... less so.
  • Logical Weakness: Double Subverted when Y.T. kills "Koenig" by shoving a pizza in his face. Mimic expects that it was the pizza's triple garlic toppings that killed him, but "Ezra" reminds them that they used the MacGuffin to remove all their vampire weaknesses. Instead, Y.T. exploited his hipster weaknesses and used his gluten intolerance to kill him.
  • Losing Your Head: A vampire can indeed survive this. Cube finally counters her regeneration by twisting the head backward.
  • Off with Her Head!: Happens to "Ezra"... at least half a dozen times already.
  • Red Oni, Blue Oni: "Ezra" and "Koenig", respectively.
  • Screw This, I'm Outta Here!: "Ezra" makes a break for it when Y.T. gets her hands on the MacGuffin that removed their vampire weaknesses, and tricks her into thinking that she put them back.
  • Seen It All: Something they frequently complain about and their motive for summoning an Eldritch Abomination. Then they'll see something new.
  • Shout-Out: The names Mimic gives them are one to Ezra Koenig, the frontman for the indie rock band Vampire Weekend.
  • Siblings in Crime
  • The Unpronounceable: The brother claims their names are this, which leads to them being given nicknames.
  • Wardrobe Wound: "Ezra" cares more for the damage done to her dress than to her regenerating body.
    Ezra: That dress was vintage!
  • Weaksauce Weakness: "Koenig" gets reduced to a skeleton through his trendy gluten intolerance.

The physical embodiment of all of the evil in Madeline. She's a few inches tall.
  • Boisterous Weakling: Self-proclaims herself as awesome. She's obviously incapable of directly fighting pretty much anyone.
  • Enemy Without: She's the darkness inside Madeline given form through magic. However, because the Paladin is close to Incorruptible Pure Pureness, the spell hasn't much to work with and results in a tiny Evil Counterpart.
  • Good Angel, Bad Angel: Giving advice on Malevolus's shoulder. He asks for the other one — and regrets it.
  • Fashionable Asymmetry: The top of her armor is asymmetrical, with one arm-guard on the left side and one shoulder-pad on the right.
  • Incoming Ham: She might be small, but her entrance is big!
    Anti-Madeline: I exist, bitches! Oooooh yeah, tremble at the might of... ANTI-MADELINE!
  • Knife Nut: In the Film Noir-style Level 10, she switched her scythe for a pair of daggers. That they are sized for her hardly means she's inoffensive with them, though.
  • Lady Swears-a-Lot: The verbal bombs she drops are all covered by censor boxes. She has at least one box for every page she shows up in.
  • Lilliputians: Minus the plural, since she's the only one. A Patreon reward bonus comic shows her adventuring in a mouse kingdom.
  • Mad Bomber: Picked up a fondness for dynamite somewhere along the line. Oddly enough, after Madeline proper was killed by the stuff, though that's probably coincidence.
  • Palette Swap: As fitting for an opposite, her color scheme is largely an inversion of the colors Madeline usually wears, the armor in various tones of orange and brown becoming light to dark blue on Anti-Madeline.
  • Shoulder Teammate: Likes to get up on Malevolus's shoulder once she joins up with him.
  • Sinister Scythe: She brandishes a miniature one, following her Good Counterpart's propensity for farm implements as weapons.
  • Spikes of Villainy: Her armor includes spikes on the shoulder-pad and around her hips.
  • Stealth Expert: It's hard to notice someone a few inches tall sneaking around, which she takes advantage of to steal Derek's artifact.
    Anti-Madeline: [thinking] Well, if there's one upside to being beneath notice, it's being beneath notice!
  • Symbol Swearing: As an alternative to her cuss words simply being censored, her swearing is sometimes rendered as symbols.
  • Token Evil Teammate: She participates in Mimic's Black Market mission.
  • You Gotta Have Blue Hair: Her hair is blue.

    The Doors
Two talking doors, one red and one green, making brief but repeated appearances.

    The Viscount 
A villain introduced in level 8. He has ties with devils and seeks to use Malevolus as a Puppet King.
  • Gambit Roulette: His plans are so complicated and unlikely that he would surely need a Seer to make them work, and yet they somehow do. Zar describes his faction as being experts in predicting the protagonists' moves.
  • The Man Behind the Man: While he has powerful support, he prefers to operate in the background.
  • The Shadow Knows: He has a shadow that is slightly off with his silhouette, looking like he's carrying something horned with a pointy tail on his shoulder. Most likely, an invisible imp or some similar familiar creature.
  • Speech Bubbles: All the connectors to his speech bubbles are doing a little loop, hinting of a flowery or upper-class way of speaking.

    Interdimensional Horror from Beyond the Edge of Reality 
An Eldritch Abomination, first summoned in level 6, and appearing again in level 8. Apparently very bad for the world if left unchecked.

The Others

    Robespierre "Petey"
Barbarian. Made a cameo in the earliest strips, only to reappear as Roxy's adoptive brother.
  • Ascended Extra: He's just a recurring extra used for some gags in the early levels, but he's central to starting the plot of level 8 and becomes a supporting protagonist.
  • Blood Knight: Deeply annoyed that cleverness and speed win the game.
  • Distressed Dude: During Level 3.
  • Genius Bruiser: Despite his Blood Knight tendencies, he's also capable of coming up with clever tactics that incorporate the environment and his teammates' proficiencies and abilities into account.
  • Hulk Speak: "ROBESPIEREE SMASH!"
  • Impact Silhouette: As shown in "Level 8: #66": When angry enough, he leaves the bar through the wall, leaving such a hole.
  • Let's You and Him Fight: Trapped between him and a monster, Mimic calls on his "bodyguard" to protect him; both assume it's the other, and Mimic escapes.
  • Never Learned to Read: Being a member of the barbarian class, he never learned to read. After experiencing a considerable amount of frustration, he ends up picking up some "new tricks" and demonstrates by reading a children's book.
  • There Was a Door: Roxy realizes he's leaving; Stabs objects that he's not going to a door; Roxy is right.
  • Third-Person Person: Nevertheless regards Roxy as a respected member of Robespierre's family, despite insistence on using personal pronouns.
  • Visible Silence: Robespierre does this upon being approached by an information-seeking Mimic.

A Bottle Fairy. In both senses. With a riddle.

    Zar the Psion 
A farmer in an alternate dimension who gives the Action Girls team useful advice about the danger.

    Dirk and Kris
Kris is on the left, Dirk is on the right.
A pair of Halfling rogues and Stabs's cousins.
  • Big Eater: Kris. Malevolus comments on it while wondering whether to poison him.
  • Casanova Wannabe: Kris has no problem flirting with twiceling females. Stabs is familiar enough with his attempts to assure Dorilys that he's easily distracted.
  • Kicked Upstairs: Since they were on the team that won the gnomish baseball tournament, arresting them for their crimes and all the trouble they caused would have been a hassle. So instead, the game officials gave them jobs where they can have an eye kept on them.
  • Meaningful Name: Knives seem to be a theme for the Doogan family.
  • Missing Steps Plan: Kris decides that he wants to try using a future-predicting artifact to help win a match. He doesn't have a clue how it works, and the last time he used it, he got lost in a trance. His proposed solution is to shake it, expecting that to somehow make it work.
  • Paper-Thin Disguise: After Stabs is imprisoned, the two try to sneak into the prison by stacking on top of each other to form a bigger person. No-one is fooled, and they only annoy the games officials that were already thinking of letting Stabs off lightly, making it Unwanted Assistance.
  • Siblings in Crime: In Level 8, they are hiding out from someone who tried to hire them for an assassination mission. They refused, but that was the target, not the job.
  • Thieves' Cant: Family conversations often need translations for the audience.
  • Through His Stomach: Kris offers Dorilys a sandwich in an inept pass.
  • Weapon of Choice: Kris actually fights with a pair of krises, and Dirk with a pair of dirks.

    Dorilys Happ
A human cleric, a friend of Madeline's, and green.

    Derek Hyssop 
An associate of Madeline's, whom she has a crush on. Also a Cleric.
  • Actual Pacifist: Thanks to his vow of non-violence.
  • Badass Pacifist: Has no qualms whatsoever about standing between a furious troll and his patient and offering to discuss the matter. When he later participates in an actual fight, while he does not himself attack, he shows himself to be fully capable of defending himself and manages to immobilize two of his three opponents before the fight is stopped.
  • Blindfolded Vision: Like Madeline, closes his eyes when he needs to actually fight. We still don't know why.
  • Foil: To Dorilys. Derek's a pure healer cleric who took a vow of non-violence. Dorilys on the other hand, is more or less the classic "Church Militant in plate armor" Cleric. They even have the appropriate temperaments.
  • The Ghost: Does not appear for some time. For logical reasons. Though one cameo, unnamed, turns out to have been him.
  • Herald: Twice sent Maddie off with prophecies that led to adventure.
  • I Gave My Word: He explicitly points out that he didn't take his vow to ignore it when it is inconvenient, and it's clear that he doesn't like technicalities.
  • Intrinsic Vow: Has definitely taken a vow (discussed with Dorilys), and after a few comics it became clear that it is to be an Actual Pacifist.
  • The Medic: First appears in a hospital.
  • Oblivious to Love: In face of Madeline's Crush Blush, he wonders about whether she's well, since she's flushed.
  • Prophecies Rhyme All the Time: All the prophetic quest hooks he gives to Madeline are rhyming poems.
  • Rhyming Names: He is usually called Derek the Cleric. Mimic lampshades this when Madeline reveals that he was the one who gave her the rhyming prophecies.
    Mimic: Where're ya getting these little rhymes from anyways?
    Madeline: Derek the Cleric.
    Mimic: Silly me for askin'.
  • Seer: He owns an artifact that simulates probabilities and has the training required to use it. His prophecies have sent Madeline on her quests.
  • Summon Magic: Uses the planar ally spell to summon an angel while battling Calamitus.
  • There Are No Therapists: Averted. Derek is apparently a capable therapist, and attempts some counseling to help Maddie with her Resurrection Sickness.
  • What Measure Is a Non-Human?: His vow does not apply to creatures that are not alive.

    Drago Stromscale and The Thunder 

  • Determinator: Nothing will dissuade him from winning the gnomish baseball tournament. Not his teammates getting blown up by exploding bases, not an army of mages attempting regicide on-pitch, not monsters from beyond reality attacking the players...
    Drago: [pointing to giant angel fighting an Eldritch Abomination] thaht is just another obstacle! nothink more! now pick. up. that. bat.
  • Monster Adventurers: A harpy, a mummy, an eddercap, a dragon-kin, a galeb duhr, a minotaur, and a rust monster, to be precise.
  • Painting the Medium: He talks in all lower-case, indicating his limited ability to speak Common.
  • Pet the Dog: Gives his approval to one of his teammates forming a relationship with a member of a rival team, saying that one cannot be a monster all the time.
  • Two Girls to a Team: Averted. The team has at least three female members.

    The Planar Ally 
An angel summoned by Derek to assist the team against Calamitus and the Interdimensional Horror.


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