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Webcomic / Rusty and Co.

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Rusty, Mimic, Cube

"Okay, forget the lockpicks... Does anyone have HANDS?"

Rusty and Co. is a comedic fantasy RPG-Mechanics Verse webcomic by Mike R., based on Dungeons & Dragons, about a literally monstrous trio of adventurers. With the charismatic Mimic, absurdly cute rust monster Rusty, and the silent yet deadly Gelatinous Cube, the three set out in search of fame, fortune, and experience levels — and every adventure, they ally themselves with an Action Girl for at least part of the level. Difficulties that would be obstacles to more conventional adventurers of course pose no problem for these three, whereas other more usually simple endeavours create challenge. Hilarity Ensues with a side of Lampshade Hanging.

Can be found on its own website. Has a Character Sheet.

Rusty and Co. provides examples of:

  • 419 Scam: Calamitus falls for one hook, line, and sinker in a Fourth-Wall Mail Slot strip.
  • Accidental Pervert: While Mimic was transformed into a stool, Roxanne unwittingly sits on him. Although his "let me explain" spiel implies he was transformed into a stool so that stuff like that could happen, just that he didn't expect Roxy to sit on him.
  • Action Girl: It seems that each level has at least one, including the Princess, Madeline Goodlaw, Roxanne Casbaugh, Prestige Perkins, Stabs Doogans and Dorylis the Cleric.
  • Added Alliterative Appeal: Level 5 has a good one (riffing on V for Vendetta).
    Prestige: Prestige Perkins, practiced practitioner of practical prestidigitation, at your service.
  • Air Quotes: In Level 8: #92, Mimic tries to do them, but can only do a pale imitation, due to not having hands. As Roxy points out in the last panel:
    Roxy: ... Are you trying to do air-quotes?
    Mimic: I punctuate th' best I can, okay?
  • Alt Text: From level 1:18 on. Some examples:
    • Level 7: #31: Asking for permission takes up valuable aiming time.
  • Ancestral Weapon: The dwarf's quest is to recover one of these.
  • And Then What?: During the Critical Missives between Level 6 and 7, Calamitus asks Ezra what would she have done has she and her brother succeeded in destroying reality by summoning that obscure eldritch god. She plans on doing it again.
    Calamitus: Won't you eventually run out of mind-destroying horrors that few have ever heard of?
    Ezra: Not as long as there's an Internet!
  • Animesque: More and more along with the Art Evolution.
  • Amazing Technicolor Population: Besides common skin-tones for humans and close-to-human races (dwarves tend to be darker and elves paler), many other coloration are possibles for other races (derros are blue, Y.T. the lamia and the siren are green, Schmetts the fairy is light purple...) or even for technically human characters, from various magic effects (like Malevolus who is purple-skinned, or Dorilys who's green).
  • Art Evolution: After the first chapter (or level, as it's called), the artwork becomes more streamlined. This gets lampshaded in a bonus strip, with a Shout-Out to The Order of the Stick.
  • Art Shift: Pulled off due to the Belt of Genre Changing.
  • Aside Comment: Roxy, while looking straight at the audience:
    Roxy: Something tells me Presti's not going to thank me for this rescue.
  • Aside Glance:
    • Prestige, after seeing the capabilities of Stabs, in Level 5: #6:
      Prestige: I was just chased by brain-eating monster mobsters, and that was still the scariest thing I've seen all day.
    • Mimic manages the exploit of doing an obvious one while lacking eyes:
      Madeline: Have you seen any monsters acting weird?
      [beat panel]
      Mimic: Yer gonna have t'be more specific than that.
  • Ass Shove: A Funny Background Event in #4.8. Mimic disguises himself as one of the Pixie Chicks' speakers. Roxy plugs her guitar into him.
  • Attack of the 50-Foot Whatever: This is what results from Rusty getting hold of the Belt of Genre Changing.
    Rusty: EAT TOKYO?
  • An Axe to Grind:
    • Cleave-Hand. This also doubles as Hook Hand.
    • Handsome D'an the illithid, who's carrying a huge axe with him.
  • Badass Boast: Of the villainous variety:
    Calamitus: Do you think mundane matter could best my formidable necromantic powers? I have transcended the limits of mere flesh and blood...and I will shatter your bodies and dance upon your entrails!
  • Badass in a Nice Suit: The illithid mobsters.
  • Bait-and-Switch: At first, it looks like the Royal Guards are out to get Mimic for revealing the secret behind Madeline getting her wings as a paladin. Turns out it's just to arrest Robespierre for roughly manhandling Calamitus three panels ago.
  • Bar Brawl: Madeline ends up starting one in her first appearance.
  • Bare Your Midriff: Princess' first outfit, and the Pixie Chicks'.
  • Baseball Episode: Level 8 is titled "Wait... is he seriously doing a baseball episode?" Sure enough, Robespierre, Mimic, Stabs and her cousins are getting roped into such a game in the arena, to the horror of the halflings (who were expecting good old Gladiator Games instead). However, it appears to be gnomish baseball... which, at a glance, is baseball mixed with lots of gratuitous violence.
  • Beat Panel: Plenty.
  • Beauty Is Never Tarnished: Inverted. All the female coprotagonists eventually happen to end up bloody, some from serious injuries.
  • Beggar with a Signboard: In the beginning of Level 8, we see a down-on-his-luck Calamitus lying in a dark alley with a signboard reading "Will perform EVIL 4 gold!"
    Alt Text: The court got Calamitus for practicing Necromancy without a license... took everything, even his material components.
  • Be Yourself: Mimic's advice to Dirk. Stabs comments on the irony of a mimic advising it.
  • Big Eater:
    • Rusty's solution to just about everything is "Eat <metal thing relevant to problem>?"
    • Cube can eat a horse wholesale.
  • Big Little Man: Madeline the Paladin is hit by a spell meant to pull out the evil in her and materializes it as an Enemy Without. Cue the apparition of a dark figure clad in armor and wielding a scythe, making a profanity-laden Badass Boast while flames rise behind her... and then the next panel reveals that Anti-Madeline is about two inches tall. Apparently, Madeline never had much evil in her to begin with (and she apologizes for this).
  • Bland-Name Product: Who doesn't want a can of Cloaker-Cola and some Gummi Behirs while listening to music on their Eye-pad and checking Feysbook using Druid?
  • Blinding Bangs: The Pixie Chicks. Used to great effect to hide the fact that one of them is really Roxanne.
  • Blob Monster:
    • Gelatinous Cube
    • the Gibbering Mouther
  • Blood Sport: gnomish baseball
  • Brain Bleach:
  • Bread, Eggs, Breaded Eggs: From Plaidbeard, in Level 2: #18:
    Plaidbeard: ...razzafrazzin' heroes...
    ...razzafrazzin' mimics...
    ...razzafrazzin' mimic heroes...
  • Brick Joke:
    • The dwarf from level 1, who gives the first quest, is killed by Gelatinous Cube, gets better, and is killed again by Cube is seen at the very end of level 4, in the aftermath of the Big Bad battle. It's never explained how he got better a second time...
    • Madeline purchased a "magic" hoe from a gnome. On Level 5, that guy tries to sell more cutlery.
    • Madeline finds a hay fork and thinks that it's a Trident of Warning. 10 months later she turns out to be right — it detects piranhas.
  • By the Lights of Their Eyes: In the cave with Stabs.
  • Calvin Ball: The rules to Gnomish Baseball are unclear at best. It seems to be principally baseball with elements of soccer. Oh, and it's deadly enough that clerics with resurrection spells are kept on hand.
  • Captain Colorbeard: Plaidbeard, the dwarven pirate.
  • Characterization Marches On: Mimic started out with a Noo Yawk accent that got dropped after a while.
  • Chekhov's Gun: Or Chekhov's Badger Launcher in that case; introduced along with Presti in the beginning of Level 5. At the end of it, she uses it to kill V'innie.
  • Chekhov's Gunman: The barbarian ("Robespierre SMASH!") reappears. So far, twice.
  • Cliffhanger: Level 6.
  • Clothing Damage:
    • Ezra can regenerate wounds, but not her clothes, which get more and more busted as the fight goes on.
      Ezra: That dress was vintage.
    • Similarly, Madeline's armor and gloves are badly damaged by the end of Level 6.
  • Comically Inept Healing: The gnoll cleric, with his construction tool implements.
  • Condemned Contestant: At the start of level 8, Robespierre is charged with numerous counts of Aggressive Trespassery and first-degree Grievous Bodily Harmage. His attorney, however, suggest that instead of his sentence he could participate in the Games... which happens to be a Gnomish Baseball tournament. Robespierre, however, delights in violence and is quite happy with the proposition.
  • Con Man: Or con gnome, to be precise. This is how Madeline got her hoe, which she originally thought was magic.
  • Conspicuous CG: The elder god in Level 6. As is usually the case in webcomics, intentionally used to make it looks more otherworldly.
  • Convenient Questing: Mimic explains to Madeline that you follow the closest lead.
  • Cool Horse: Parodied.
  • Cranium Chase: Ezra is decapitated three times by Madeline, each time putting back her head on her shoulders (though after a Staircase Tumble for the third). Then again by Cube, who counters her regeneration by putting it backwards.
  • Crazy-Prepared: Grinner in Levels 6 and 7. Very little seems to get past him.
  • Curse Cut Short: By a well-placed Written Sound Effect.
    Handsome D'an: I don't care! Shoot them up their <DING>
  • Cute Monster Girl: Y.T. the lamia.
  • Darkest Hour: The end of Level 6. The Grinner has just completely defeated the group, leaving Madeline near death, Rusty desperately running away with her, and Mimic and Cube captured.
  • Head Turned Backwards: After demonstrating that having Ezra's head lopped off isn't going to stop her, Cube counters this by letting it fall backwards on her neck, and her regeneration power immediately glues it in position, putting a serious damper on her combat capability. Until her brother turn said head the right way, in a move that would be a Neck Snap if they weren't undead.
    Koenig: Keep your head straight, dear sister.
    Ezra: I'm never drinking from a twist-off bottle again.
  • High-Class Glass: Card Shark the Derro sports one.
  • Hulk Speak: Krog; Robespierre
  • Hurricane of Aphorisms: The chatty zombie.
  • Hurricane of Puns: At the beginning of Level 7:
    Stabs: If we go through the Ed Wood, there's a 60% chance of zombies.
    Detour through the Elijah Wood? 70% chance of orcs.
    The Frankie Valley? 90% chance of grease.
    Don't even ask about the River Phoenix.
    Alt Text: The Natalie Wood is very pleasant, but it was in the wrong direction.
  • Heroic Second Wind: The Grinner mocks this concept after kicking away Mimic after the gnoll had just killed Madeline. He then makes to stab him, but ends up accidentally cutting the rope holding Cube prisoner after Mimic turned into a chair to dodge impalement.
  • Hybrid Overkill Avoidance: Offered as advice in the Critical Missives.
  • Idea Bulb: A light bulb with Mimic's lips on it is used to illustrate the troll captain coming to the understanding that the ball he's holding, and that require alcohol to dissolve the mimic glue on it, might be the mimic in their opposing sport team. Yes, trolls are slow on the uptake.
  • Idiosyncratic Episode Naming: "Level" chapters.
  • Impaled Palm:
    • Stabs to a Derro.
      Card Shark: Ma'am, I believe pinning your opponent through the sleeve is more traditional.
      Stabs: Do you have any idea what kind of day I'm having!?
    • Madeline stabs a girallon through the palm with her pitchfork to perform a throw.
    • Cube stabs Grinner with Maddie's borrowed pitchfork through the palm just as the gnoll is trying to gloat.
    • And just afterwards, Stabs throw a knife through Grinner's hand... just as he's holding a lit stick of dynamite. That really ruins his day.
  • Insult Friendly Fire: Mimic accidentally does this to Gelatinous Cube when he sees another cube.
    Rusty: Awkwaaaaard.
  • Kick Them While They Are Down: A troll barges into the hospital to settle scores with a patient.
  • Kirby Dots: Trails of interlocked dots accompany the creation of Anti-Madeline. Also seen around the amplifier when about to tear up reality.
  • Knight in Shining Armor: The wight in the forest claims he used to be one.
  • Know When to Fold 'Em: Just as they have Roxanne and Rusty cornered, when the Princess enters the fray, the derro, upon checking their dossier, walk away. (The Princess was marked "Do Not Engage", "Extremely Dangerous" and "Run.") Slobber doesn't though, and it turns out Roxanne was impersonating the Princess after running off while asking Rusty to keep the big pug busy.
  • Last-Second Word Swap: Malevolus is about to have a "You shall not pass" moment, then he looks at the adversaries and does the math.
    Malevolus: ... And if you want to reach the Inner Sanctum, you'll need to go...
    ... through... [looks at Rusty, then Cube, then thinks about what happens when the both of them go through him]
    ... that tunnel there, then hang a right, then the next right, then straight on to the big doors.
  • Lava is Boiling Kool-Aid: Much of level 7 is around lava like this. D&D rules take the blame.
  • Literal Metaphor:
  • Luminescent Blush:
    • Happens to Gelatinous Cube of all people.
      Madeline: Wasn't he green a moment ago?
      Mimic: Okay, seriously, ya gotta stop stickin' your hand in strangers.
    • Also to Madeline herself, every time she mentions Derek the Cleric. When she's actually facing him, the blush spread to her whole face.
    • Rusty gets one after he eats Roxanne's underwire.
  • The Mafia: Complete with illithid (mind flayer) members.
  • Matter of Life and Death: Clerics can only use healing power for this during gnomish baseball, because otherwise they'd run out.
  • Metronomic Man Mashing: Well, Gnoll-mashing. Cube of all beings does it to Grinner, with the help of Madeline's pitchfork impaled through the gnoll's hand. Rusty, Roxy and Presti are tremendously enjoying the show.
  • Modesty Shorts: Madeline is sensibly wearing (anachronistic) biker shorts under her leather skirt in her first appearance. (In the second, she's wearing winter clothes, making the matter moot.)
  • Monster Adventurers: The whole starting concept of the webcomic.
  • Musical Theme Naming: The Derro minions are named Steak Knife, Card Shark, Con Job, and Boot Cut, which is a Red Hot Chili Peppers reference (specifically the song "By the Way").
  • The Need for Mead: Ye Olde Proverbial Hook is a repeating location.
  • No One Could Survive That!: Despite falling in lava, Madeline manages to swipe Mimic from Grinner's hands, who was holding him hostage, from behind him before engaging the gnoll in battle. A shit-ton of dynamite do her in, though.
  • The Nose Knows:
    • When the Princess defends her smoking, Mimic points out that monsters hunt through smell.
    • Stabs can recognize that Prestige is a cop by smell alone.
    • The guards to the Inner Sanctum of the Tentacallis Dungeon are grimlocks, who are blind and hunt through smell.
    • And Madeline can smell Character Alignmentinvoked.
  • Oblivious to Love: Derek the Cleric doesn't seem to realize the meaning of Madeline's Luminescent Blush when she's facing him, mistaking it for a medical condition.
  • Odd-Shaped Panel:
  • Offscreen Crash:
    Mimic: Boris Vallejo ain't gonna paint that.
    Roxanne: Exit Grinner, stage right... er... and stage left.
  • Oh, Crap!:
    • When Presti accidentally bursts into Don Polpo's dining room.
    • Presti again, when she sees the Magic Missile built by the Tentacallis.
  • Oh My Gods!: Literally used by Prestige Perkins after Mimic and Cube save her.
  • Only One Name: Averted for Madeline, as Zar's psychic ability in strip 7-16 addresses each character by their last name (if not previously revealed). The paladin's name is Madeline Goodlaw. (Rusty hasn't a last name, so Zar tries to formalize it to "Mr. Russell".)
  • Only the Chosen May Wield: Zar tells Madeline that the pitchfork is this. In reality, its magical powers apparently derive from Madeline's belief in them.
  • Orphaned Punchline: Subverted.
  • Our Elves Are Better: Roxy's a subversion, but when more elves appear, they scorn her for it.
  • Our Gryphons Are Different: They're quite friendly to their fellow monsters.
  • Paper-Thin Disguise:
    • The Princess uses this. She really should take off her hat first.
    • Used again by Prestige. It's her ability to fake an illithid's smell that helps pull this off.
  • Pie in the Face:
    • From a bugbear channeling Fozzie Bear in Level 6.
    • Later, in Level 7, Mimic gets a "right-side-up cake" in the... box from Madeline fumbling.
  • Pirates: Plaidbeard and his crew. Played as a comical type 1.
  • Point That Somewhere Else: Plaidbeard to Madeline's hoe.
  • Post-Climax Confrontation: After the vampires in level 6, a new enemy attack.
  • Power Perversion Potential:
  • Pre-Mortem One-Liner: Prestige saying "Buon Appetito." to V'innie just before making him eat a badger at point blank.
  • Prompting Nudge: Madeline is quite often tongue-tied around Derek the Cleric, mostly because of her obvious crush on him. Mimic finally convinces her to talk to him about her Resurrection Sickness, but only after a good nudge do the words come out of her mouth.
  • Prophecies Rhyme All the Time: Madeline's quest hooks, courtesy of Derek the Cleric.
    Mimic: Am I on Dr. Seuss's Candid Camera?
  • Prophecies Are Always Right: Zar's advice naturally comes in handy later on during the party's mission to rescue Cube and Mimic.
    Zar: Miss Casbaugh: A word in the right ear does wonders. Miss Goodlaw: We learn little from victory, but much from defeat. Mister... Russell [Rusty]: Don't get lead by the nose. Miss Perkins: Go for the jugular. Miss Doogan: Remember your magic words.
    Perkins: Um, I think you mixed—
    Zar: No, I didn't.
    • Later on, Presti does go for the jugular (actually "juggler") when she and Stabs get cornered.
    • Stabs uses her magic words, which is "bribe" for halflings like her, on one of Burnum's goons) and gets Cube's location.
    • Roxanne, after getting stabbed by Grinner, whispers a word, in which her enemy leans over to catch what she was trying to say. And then she shouts a word (GOODBYE) into his right ear, greatly disorienting him with the Shout spell she learned from Presti earlier in the Level as a result to buy some time to get Presti free.
    • Rusty was not to get lead by the nose of Burnum's cannon. Rather, he gets the (lead) cannonball from its back, thus saving Roxanne from getting blasted while squaring off against Slobber and the cotton candy elemental holding Prestige inside it.
    • Madeline... does land in a situation where da feet reveal something. Whether that's all of the prophecy remains to be seen.
  • Pulling Themselves Together: The vampires do this, though you can mix it up for them.
  • Pun:
    • Rampant in both the Alt Text and the comic itself. Naturally, this filters into the comments section.
    • The wight in the forest pulls a horrible one:
      Mimic: Yoiks! Who're you? We don' wanna hurt youse!
      Wight: I... was once... the White Knight.
      Wight: But now I am... the Night Wight.
      Mimic: A'ight, well... now we wanna hurt youse.
    • The Viscount to Roxy:
      Roxy: My Elvish is a little rusty...
      Viscount: Oh come now, my dear! Are you an Elvish performer, or merely an Elvish impersonator?
  • Punctuated! For! Emphasis!:
  • Punctuation Shaker: The illithid mobsters: T'oni, R'occo, D'an, S'al, S'ammy, V'innie, B'enny, J'immy...
  • Railroading: Parodied with the land pirates' ship, which runs along a track... just after a "plot hook" is delivered by artillery.
    Mimic: An' here I thought "on rails" was jus' an expression.
  • Reality Warper:
    • Anyone who gets their hands (or tentacles, or whatever) on the Belt of Genre Changing effectively gains this power.
    • The Python, once amplified. (Another Madeline story. Do they attract her, or does she attract them?)
    • To a minor degree, Madeline herself. At the very least, she's demonstrated the ability to turn random objects into extremely powerful magic weapons.
    • Dorilys to a greater degree, her weapon of choice appearing to be "unfortunate accident".
  • Rebel Relaxation:
  • Rebus Bubble:
    • Leeloo-Madeline shortly ponders this way about the effects of Plaidbeard and Mimic struggling for the Belt of Genre Changing.
    • Sir Malevolus is quick to realize that
      [Armored Malevolus] + [rust monster] = [unarmored Malevolus] and
      [Unarmored Malevolus] + [gelatinous cube] = [skeleton Malevolus]...
  • Red Eyes, Take Warning:
  • Retcon: Yuan-Tiffany the yuan-ti became Y.T. the lamia, due to a legal dispute.
  • Rule of Three: Ezra puts her head back on three times.
  • Running Gag:
    • Mimic's suggestions that the group "disguise ourselves as common, unassuming pieces of furniture". He's always ignored.
    • There's a pair of talking doors (one red, one green) that have appeared in four different chapters, each time in a different location, and each time their attempts to outwit the heroes are thwarted. In Chapter 1, they try to stump Mimic with the Knights and Knaves puzzle, but get confused when he turns into a door himself. In Chapter 5, they present a ridiculously over-complicated variation of the puzzle to Rusty, who responds by eating their hinges. In Chapter 6 they try a different riddle on Maddie, but get interrupted when one of the enemies attacks her, and in Chapter 8 the heroes just walk right past them.
  • Schizo Tech: Electric guitars and soda machines accompany your traditional fantasy fare. Oh, and a Magic Missile.
  • Scooby-Dooby Doors: A variant with characters running between smoke grenade clouds. And Yakety Sax!
  • Screw the Rules, I Make Them!: Kris ticks off Ms. Bai with unwanted flirting. She doesn't just give his team, the Mountain Giants, the normal penalties for harassing a games official, but also gives penalties for things that probably aren't even rules, putting them deep into the negatives. After the other officials discuss the actual rules, such as they are, enough penalties are lifted to let the Mountain Giants win.
  • Screw This, I'm Outta Here!: Sir Malevolus cuts and runs from the threat posed by Rusty and Cube.
  • Seashell Bra:
    • The monster adventurers meet a siren wearing them in Level 1.
      Mimic: By th' way, nice seashells.
      Siren: They're just B-shells, but thanks.
    • The "Monster Guide" page also mentions this about the siren: "Don't ask what keeps the seashells on."
  • Secondary Character Title: Rusty is more of a mascot overall; the main protagonist thus far is Mimic. (And by level 8 he's starting to get Demoted to Extra in favor of the humanoid characters.)
  • Serious Business: Gnomish baseball has its own police force and the authority to arrest people beyond just the stadium.
  • The Shadow Knows: The Viscount, the new villain for Level 8, has a shadow that is slightly off with his silhouette, looking like he's carrying something horned with a pointy tail on his shoulder. Most likely, an invisible imp or some similar familiar creature.
  • Shout-Out: Compiled on their own subpage.
  • Silence Is Golden: The encounter with Rob the Hammer ends with an entirely dialog-less comic. (Though there are three sound effects.)
  • Sinister Scythe: Anti-Madeline brandishes a miniature one, following her Good Counterpart's propension for farm implements as weapons.
  • Sir Swears-a-Lot: Anti-Madeline, if the amount of her dialogue that's censored is any indication.
  • Slapstick Knows No Gender: Since most human(oid) characters of the comic are female, they are naturally the subject of plenty slapstick. Presti especially, in Level 6, to The Chew Toy level. The male characters are hardly spared, of course, as Mimic and the Doogan brothers can attest.
  • Slippery Skid: An upside-down cake, put judiciously in a path, produces a Face Plant.
  • Smoke Out: Dirk Doogan uses a smoke bomb during the gnomish baseball game to obfuscate how he catches the ball, and then sneak away from the opposite troll team as a "little smoke cloud with fuzzy legs".
  • Snake People: A redheaded, female lamia (once a yuan-ti) appears in the Tentacallis's dungeons.
  • Something We Forgot: Mimic forgot all about Stabs, leaving her to face an army of monsters. Cut to Stabs Atop a Mountain of Corpses.
  • Speaks in Shout-Outs: The chatty zombie uses only clichés and proverbs.
  • Speech Bubbles:
    • Malevolus speaks in black-letter font on scroll-shaped bubbles. His speech bubbles turn normal once, precisely because he's making an effort to disguise his voice.
    • The Viscount's speech bubbles are standard, but the connectors are always doing a little loop, suggesting a flowery, high-class way of speaking.
  • Spot the Thread: After being given a potion by Stabs, Perkins suspects it isn't her after an offhand comment about her bazooka. Unfortunately, it turns out there was more than one impostor.
  • Spy Speak: Stabs and her cousins are speaking in thieves cant, with helpful captions for the readers.
    Alt Text: Closed captioning has been provided for the cryptolecticly-challenged readers in the audience.
  • Sssssnake Talk: Y.T. mixes this with a Texan accent.
  • Staircase Tumble: After getting decapitated (for the third time) by Madeline, Ezra the vampiress tumbles down stairs (head first, followed by the rest of her body). She stomps her way back up looking very pissed.
  • Stealth Pun: Schmetts, the alcoholic fairy, wears green. "The Green Fairy" is an euphemism for absinthe.
  • Sticky Situation: Mimic has the standard adhesive ability of a D&D mimic, but employs it very rarely since, as he puts out, "If a ragin' axe-wieldin' berzerker's comin' at ya... gluin' y'self TO him isn't your best strategy!" He puts it to good use during a Gnomish Baseball match, though, turning into the ball and getting the whole opposing troll team stuck together.
  • Stock Scream: When a thrown dagger hits someone off-panel, they let out an "Aawaagh!" while another person says, "Oh no, he got Wilhelm!"
  • Sudden Videogame Moment: "Rusty Runner" in level 6.
  • Super Strength: Stabs thinks Perkins has this on top of her magic due to lifting her bazooka so easily, but in reality the weapon is just charmed to be lighter than usual, not only for easy carrying but also to avert kickback.
  • Talking Is a Free Action: Averted humorously, with the Alt Text lampshading the whole thing.
    Mimic: Do somethin'!
    Prestige: I can't, I'm too busy screaaaaaaaaming!
  • Talk Like a Pirate: Captain Plaidbeard, of course.
  • Talk to the Fist: Madeline delivers one to Plaidbeard. Mimic objects to it (if only because he wanted to hear more about what was going on).
  • There Was a Door: Once he gets fed up with the party at "Ye Old Proverbial Hook", Robespierre walks out... through a wall, while Stabs is aghast.
  • They Have the Scent!: Why Mimic warns the Princess against smoking.
  • This Is for Emphasis, Bitch!: Anti-Madeline's very first words.
    Anti-Madeline: I exist, bitches!
  • This Is Gonna Suck: The Grinner's face says it all in the last panel of this strip.
  • Tuckerization: Several characters were based on pets or characters of patreon supporters. Unusually for this trope, the insertions were not just a cameo: the characters are seamlessly integrated into the plot, and some have become recurring supporting cast.
    • The psychic Zar is a RPG character of a supporter.
    • The gnoll Slobber is a supporter's pet pug.
    • Dorylis the Cleric is likewise a supporter's character.
  • Turn Undead: What happened to the Princess's wight boyfriend. (Mimic understood something different, though...)
  • Umbrella Drink: Put to unusual use by Prestige to uncloak an invisible informant.
  • Unexplained Recovery:
    • "I got better." is used word-for-word by a dwarf quest giver (who got killed by Cube).
    • Calamitus.
    • Even better, the Grinner.
  • Unflinching Walk: In this comic, Dirk Dogan walks away whistling while body parts fly around behind him after he lured a troll into a saw blade trap.
  • Ungrateful Bastard: The elf slaps Roxy and the gnoll doctor for helping her up.