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Summoners and their Guardians
High Summoner Braska
- Voiced by: Takuma Suzuki (Japanese), Andrew Philpot (English, FFX) and Dee Bradley Baker (English, FFX-2)
Yuna's father, and the previous summoner who defeated Sin ten years prior to Tidus' arrival in Spira.
- All-Loving Hero: Seems to have valued the lives of all people and treated them all with kindness and consideration, despite the various prejudices of Spira.
- Daddy Had a Good Reason for Abandoning You: He left Yuna in Bevelle to protect her (and the rest of Spira) from the monstrous Sin.
- Despair Event Horizon: He crossed it when he learned that his wife had been killed by Sin, prompting him to restart his pilgrimage.
- Freudian Trio: Formed one with Jecht and Auron as the Ego, a balance between the much more impulsive and extroverted Jecht (Id) and the more uptight Auron (Superego).
- Generation Xerox: He and Yuna hold the same exact hope that Sin won't come back this time as they near the end of their pilgrimage.
- Hope Bringer: As every summoner before him, he is essentially this to the people of Spira, bringing the Calm by defeating Sin so everyone can live in peace. He meant well in doing this, unaware that in reality it's Yevon's intention to fool and appease the people with false hope, as Sin's rebirth is inevitable.
- Maligned Mixed Marriage: He was known as a "heretic summoner" because he married an Al Bhed woman.
- The Needs of the Many: Having been cast out by Yevon worshippers for his choice in a wife and knowing full well Yuna would be left an orphan should he be successful in defeating Sin, Braska still chooses to go through with his pilgrimage.
- Post-Mortem Conversion: Alive, Braska was a rebel who challenged tradition and authority, and was eventually cast out of the Yevon clergy due to his marriage to an Al-Bhed. After he died defeating Sin, the Church has either downplayed or hidden all that while proclaiming Braska to be an ideal champion of Yevon. Auron obliquely comments on the irony of seeing a statue of Braska in a Yevon temple.
- Ragtag Bunch of Misfits: You have Braska, a summoner married to a socially rejected Al Bhed woman, with his two Guardians being a drunk heretic who claims to be from the ghost city of Zanarkand and a Warrior Monk that rejected the marriage of the High Priest's daughter. As he stated, it would make a good Irony that he'd defeat Sin.
- Senseless Sacrifice: Auron saw his death as this when Yunalesca first revealed the truth of the Final Summoning to him. On a larger scale however, his sacrifice could be considered a subversion of the trope, as his actions help shape the course of the lives of both Yuna and Tidus, resulting in them going on their own pilgrimage and defeating Sin for good.
- Young Love Versus Old Hate: His marriage with Yuna's mother, an Al Bhed. Braska refers to himself as a 'fallen summoner' as a result from this choice.
An arrogant summoner who Yuna met in Kilika. Her guardian is Barthello, a walking slab of muscles who seldom speaks.
- Beneath the Mask: There's an implication that her front of arrogance and rudeness is a mask for her own doubts and insecurities.
- Break the Haughty: After her capture by the Al Bhed, her seperation from Barthello, and the destruction of Home, she's left in an unusually thoughtful and pensive mood where she contemplates giving up the pilgrimage. She also seems to be troubled by the prospect of people thinking badly of her for giving up the pilgrimage.
- Defrosting Ice Queen: She gradually loses her nasty edge toward Yuna as their respective pilgrimages progress.
- A House Divided: Around the same time X-2 begins, Dona and Barthello have split up because she is affiliated with the Youth League, while Barthello is now with New Yevon.
- Jerkass: She mocks and accuses Yuna for being a privileged summoner with more than two guardians and the daughter of High Summoner Braska. However, see below.
- Jerk with a Heart of Gold: She does soften up once she realizes the gravity of the pilgrimage and sees the deception of Yevon with her own eyes. By the end of the game, she's much friendlier to Yuna, and while she does act somewhat bitchy to her in X-2, this is more out of her own personal issues with Barthello than any spite or dislike toward Yuna.
- Lady and Knight: Lady to Barthello's knight.
- Pet the Dog: While taking refuge in the Summoners' Sanctum in Home, Dona and Isaaru conduct a Sending for the fallen Al Bhed that protected them from the Guado siege.
- Relationship Values: Depending on how you interact with her, she can either decide to quit her pilgrimage and settle down with Barthello, or will continue on and can be encountered by the party in Zanarkand, if you revisit it after defeating Yunalesca.
- It's notable that this happens after she finds more out about Yevon's corruption, somewhere between Bevelle and Zanarkand. It's not beyond the realms of possibility that she might have found out about the price of the Final Summon (Seymore, for instance, certainly could leak that to discourage Yuna's competition, even with Yunaleska out of the picture). And, she may have decided "sod that, my lunkhead is too important to me" and set about the upgrade.
- The Resenter: She sees Yuna as being privileged because of who Yuna's father is, and is jealous of the perks that Yuna seems to get because of it.
- The Rival: She sets herself up as one to Yuna.
- Small Name, Big Ego: She imagines herself as being superior to all other summoners, but in practice she seems rather less impressive. Although to be fair, she and Barthello will make it all the way to Zanarkand if they continue their pilgrimage after the destruction of Home.
- Stripperific: See for yourself.
- The Unfought: In spite of declaring herself as Yuna's rival, she and Dona never actually clash with their Aeons.
- Voiced by: Jun Ishimaru (Japanese), John DeMita (English)
Dona's guardian, a powerfully muscled man that follows her faithfully and is mostly quiet. He was inspired to be a guardian by none other than Sir Auron.
- Bodyguard Crush: To Dona.
- Dumb Muscle: He is tremendously large and does not seem very clever, but he does have a heart and is less a jerk than Dona.
- Eyes Always Shut: Actually he has tiny eyes but at the distance his eyes look like they are always shut.
- Hero-Worshipper: Auron, legendary guardian of high summoner Braska, was his inspiration to become a guardian and actually encountering Auron causes Barthello to break his silence. What's more, after shaking Auron's hand he proclaims that he'll never wash that hand again!
- Lady and Knight: Knight to Dona's Lady.
- The Quiet One: Much like Kimahri, he is a muscled man that didn't talk in his first appearance, only following his summoner's orders. But everything changed after he met his hero, Auron, in the Temple of Djose with whom he shook hands.Barthello: Excuse me, are you Sir Auron?
Another summoner that Yuna encounters on her journey, he is far kinder and more friendly than Dona. The group first meets him at the Temple of Djose. He has two guardians, his younger brothers Maroda (the middle brother) and Pacce (the youngest brother).
- Apologetic Attacker: When he confronts Yuna at the end of the Via Purifico, he apologizes to her before he summons his aeons to attack the party.
- Beware the Nice Ones: Him being a nice guy won't stop him or his aeons from wiping you out if you give them the chance.
- Desperately Looking for a Purpose in Life: He doesn't know what to do with himself in X-2 once summoners are no longer needed.
- Fiery Redhead: Averted. He's a calm and thoughtful man.
- Friendly Rivalry: He holds Yuna as a healthy rival in a race to defeat Sin, until he was defeated in the Via Purifico of Bevelle sadly finishing his pilgrimage.
- Hero-Worshipper: Mild example. He's so impressed when he speaks of Braska that Yuna thinks that Isaaru must have known Braska personally.
- Lost in Translation: In Final Fantasy X-2, he presents a riddle to YRP when encountered at the Beyond in Zanarkand, where a password must be given. In the Japanese version, they have received the hints "ru" and "sa", which Rikku puts together to give "saru" (monkey). He then asks them to add a character to the beginning of it (a, i, u, e, o) for the actual password. The correct answer is "i" to create "isaru" as the password, which is a pun for his name. In the English version, when Rikku puts together the clues "key" and "mon" to make "monkey", he says it's the right answer, but then distracts them by asking about the meaning of life. Then Yuna and Rikku ask if he is there, and demand he stop the game.
- Nice Guy: He is much more polite than Dona and sees Yuna as a healthy rival.
- Sequential Boss: When he's met in the Via Purifico, Yuna's Aeons have to defeat three of his Aeons (the last of which is Bahamut) to be able to escape.
- Sibling Team: His own guardians and companions are his brothers Maroda and Pacce.
- Sword and Sorcerer: He's the sorcerer, being a Summoner. His brother Maroda is the sword, although Maroda also says that Paace is surprisingly tough for a young kid and will become a truly capable fighter too someday.
- You Shall Not Pass!: The Maesters place him at the end of the Via Purifico so he can do one of these to Yuna and her party, if they survive the trip through it.
- Voiced by: Masataka Nakai (Japanese), Robbie Rist (English)
The middle brother of Isaaru and also his guardian.
- Ambiguously Brown: Maroda has a much darker skin tone than Isaaru and Pacce.
- Bash Brothers: Mostly with Isaaru, but he claims Paace has a lot of potential too.
- Noodle Incident: Whatever went on between him and Isaaru, Maroda keeps dodging the question. Even after they get a familial Maybe Ever After in Bevelle, it shows the two brothers not ready to bridge the gap just yet.
- Sword and Sorcerer: He's the sword, Isaaru is the sorcerer.
The youngest brother of Isaaru and also his guardian.
- Big Brother Worship: Pacce admires his older brother and is very happy to protect him.
- Cheerful Child: Pacce is an energetic and hyperactive kid who is decided to be an useful guardian to his older brother.
- Children Are Innocent: He didn't know what sacrifice was until he heard it from the Al Bhed.
- Free-Range Children: Becomes leader of his own sphere-hunting group, the Kinderguardians, all of which are children.
- Kid Samurai: He's got the guardian training, and according to his brothers he has potential, but he's not there yet and still has some growing up and maturing to do.
A mysterious woman who Yuna and her party meet on the Mi'hen Highroad and is also a summoner. Much more experienced than Yuna, Belgemine willingly offers to train her to enhance her preparedness to take on Sin, and makes several appearances throughout the game to train her Aeons.
- Bonus Boss: A recurring one, at that. All encounters with her are optional, and Yuna doesn't even have to win these battles to continue the story; losing only means the party won't get rewards.
- But Now I Must Go: If the player chooses to, Yuna can Send Belgemine to the Farplane to let her rest in peace after defeating her one last time. Belgemine herself has no compunctions about this, as she feels her wish of preparing Yuna has been fulfilled. (And doing so is necessary to get Yuna's Celestial Weapon).
- Dead All Along: She is an Unsent who has come back with the purpose to prepare Yuna and other summoners to put an end to Sin once and for all. After acquiring all of the Aeons and defeating hers, the players has the option to ultimately Send Belgemine to the Farplane.
- Failure Knight: Coming back as an Unsent, her only wish was to guide new summoners and condition to defeat Sin and end its reign of terror. She ultimately succeeds in doing so after meeting Yuna should the player defeat all of her Aeons and Send her to the Farplane.
- Lady of War: Belgemine is very composed, serious, and mature (though she does have a bit of a playful side). She's also a powerful summoner who possesses all of the Aeons and took on Sin alone.
- The Mentor: To Yuna. She unexpectedly appears in her journey and will challenge her for an Aeon battle to prove her strength.
- Mysterious Waif: Not much is known about her other than being a summoner who previously took on Sin. It's later revealed that she actually died in battle.
- My Greatest Failure: There are moments where she appears to be rather regretful and sad about her failure to defeat Sin, but doesn't seem to let it bring her down.
- Nice Girl: Compared to Dona, who is also seemingly more mature than Yuna, Belgemine is never condescending to Yuna and is genuinely willing to help her improve. She even heals her and her Aeons before their sparring matches. There's also the fact that she came back as an Unsent to guide new summoners to ultimately defeat Sin, and has fully retained all of her humanity where most other Unsent seen in the games (Lady Ginnem, Seymour, Shuyin) tend to go off the deep end sooner or later.
- Recurring Boss: Belgemine's Aeons can be fought several times throughout the game.
- Shout-Out: To Noah's Ark from The Bible: the Aquila Fiend Tale in X-2 tells of how Belgemine deployed an ark containing both humans and Fiends to protect them from Sin, and the Aquila itself is a reference to the dove and the olive branch, as a messenger to inform those in the ark if things are now safe back on land.
Grand Maester Yo Mika
The spiritual leader of Spira and the Grand Maester of Yevon for the last 50 years.
- Bonus Boss: He returns as the third guardian of Via Infinito, Concherer.
- Dead All Along: As Maester Kelk says, he is too wise and important to Spira to leave the world, so he stays Unsent in the world of the living to maintain the faith of Yevon.
- Despair Event Horizon: Yunalesca's death causes him to cross it. He loses all hope that Spira can survive and willingly departs for the Farplane.
- Dirty Coward: After Tidus and crew crash the faux wedding of Yuna and Seymour, Yuna attempts to send her "husband" to the Farplane. Mika then orders her to stop or he'll have the surrounding guards shoot her allies dead where they stand. Then he vanishes when he thinks Spira is doomed.Wakka: Disappearing on us!? Rotten son of a shoopuf!
- Evil All Along: He is not only actually dead, but also thoroughly corrupt.
- Evil Old Folks: After The Reveal, he sentences Yuna and her Guardians to death and declares them traitors of Yevon becoming their enemy.
- Fantastic Racism: He says a bigoted remark about Ronsos after Maester Kelk deserts Yevon due to a troubled conscience.Mika: Ever the Ronso. Hard-headed, hardly useful.
- Manipulative Bastard: As Grand Maester of Yevon, his duty is to tell all the people of Spira that Sin will be truly defeated if they redeem from their sins and that summoners will bring peace summoning the Final Aeon, when Sin cannot be destroyed with neither those methods.
- Also, he announces that Yuna is a traitor to all Spira (some believe it, some not) and when things start to tremble inside Yevon, he then says that Yuna being a traitor was an Al Bhed lie because he sees the summoner as his only hope.
- Pragmatic Villainy: When the heroes return to Bevelle after the events in Zanarkand, Mika lifts them out of the blacklist, allowing them back into Bevelle, and have an audience with him. This is only because Mika believes Yuna has already obtained the Final Aeon, not knowing that they have instead defeated Yunalesca.
- Reasonable Authority Figure: He's set up as this at the start, and it's possible to think he is one all the way until Bevelle, as the other Maesters are seen taking underhanded or villainous actions, but he is not. The events at Bevelle, however, prove him to have been The Chessmaster behind Seymour and Kinoc.
- This is questionable though. Auron remarks that "Mika and Seymour are not of one mind." At day's end, Mika is just a politician to his core and only seems to desire keeping the ruling power over Bevelle. While he may have some knowledge of Seymour killing Jyscal, it'd be fair for Mika to underestimate the sheer bat-shit insanity of Seymour.
- Screw This, I'm Outta Here!: Thinking that Spira is doomed after the defeat of Lady Yunalesca, he vanishes because he doesn't want to see his world destroyed. He returns in X-2 as a fiend.Auron: The Grand Maester, running away?
- Unwitting Pawn: It's implied by Auron that Mika may not be in complete confidentiality regarding Seymour's true goals, and that Mika would even actually object to it.
- Well-Intentioned Extremist: He keeps the Yevon faith as a millenarian tradition and does everything for the greater good of his people, because he thinks there are no other ways to defeat Sin.
Maester Kelk Ronso
- Voiced by: Koichi Sakaguchi (Japanese), Corey Burton (English)
One of the four Maesters of Yevon. He is also the leader of the Ronso Tribe.
- Anti-Villain: Seems to be a type 4 when he's still part of the leadership of Yevon. It's heavily implied that he's kept in the dark about the church's less savory actions.
- Defector from Decadence: The events in Bevelle show him just how corrupt the leadership of Yevon has become, and he leaves Bevelle and returns to his fellow Ronso at Mt. Gagazet as a result.
- Everyone Has Standards: He's willing to go along with any number of things that violate the teachings of Yevon, including using machina for war and having a leader who is Unsent, but is shocked by the actions of Seymour, especially the revelation that Seymour killed Jyscal.
- HeelFace Turn: Goes from an adversary to a short lived ally of the party.
- Heroic Sacrifice: He and other Ronso warriors, including Biran and Yenke, stand against Seymour from climbing Mount Gagazet and protect Yuna, only for the undead Guado to easily kill them.
- Hulk Speak: Averted. He's the only Ronso who speaks without using this trope.
- Killed Offscreen: Along with Yenke, Biran, and the other Ronso that try to protect the party by barring Seymour's path up the mountain.
- Minor Major Character: One of the four most powerful men in a nearly worldwide theocratic church...and he isn't introduced until halfway through the game, has all of a few minutes of screen time, and then he dies offscreen.
- Only Sane Man: Of all the Maesters, he is the most sensible and reasonable. Also, Mika and Kinoc kept him in the dark about Seymour having murdered Jyscal, as they knew would be horrified by the revelation.
- Redemption Equals Death: He turns away from the corruption and evil of Yevon...and has one scene afterward before being killed by Seymour.
- Token Good Teammate: Even before his HeelFace Turn, he's the only member of the leadership of Yevon who's not irredeemably corrupt.
- You Shall Not Pass!: He and the other Ronso attempted to do this to Seymour, but Seymour was too powerful for them.
Maester Wen Kinoc
- Voiced by: Hidenari Ugaki (Japanese), Roger L Jackson (English)
One of the four Maesters of Yevon, in charge of both the Warrior Monks and the Crusaders. He was also an old friend of Auron from the days when both men were young Warrior Monks.
- Adipose Rex: At least compared to his younger self (who we briefly see in Auron's sphere as a fit warrior monk) he is now an obese leader.
- Armchair Military: He has a past as a warrior monk, but now that he commands both the Warrior Monk and Crusaders he simply plots and schemes without ever entering the field of battle.
- Bald of Evil: His younger self had a full head of hair and sported a beard, but now that Kinoc has turned bad he's bald and clean shaven.
- Big Bad Friend: He was a good friend of Auron in the old days. Now as a Maester, he has to become his enemy after the death of Seymour Guado.Kinoc: Your sentence has been decided.Auron: Sentence? Don't you mean execution?Kinoc: Who would execute an old friend?Auron: You would.
- Bonus Boss: Aranea, the first Threshold Guardian of the Via Infinito, is Kinoc's Fiend form, a Palette Swap of the Giant Enemy Crab Boris on the Gagazet Ruins.
- Even Evil Can Be Loved: He was Auron's friend in the past, but by the time you meet him in the game he has become a corrupt and cynical leader who at one point let the Crusaders be slaughtered by Sin in order to rally people behind the Church and the Warrior Monks. But that doesn't prevent Auron to be very upset when Seymour kills him, and it's actually one of the few times Auron loses his composure.Auron: "Although he was not the man I once knew, Kinoc was still my friend, Seymour! YOU WILL PAY FOR HIS DEATH!"
- Killed Offscreen: Seymour kills him offscreen and brings his body to the party when they emerge from the Via Purifico.
- The Mole: It is implied that one of his own Monks is under Seymour's employ, that same monk carrying Kinoc's body while accompanying Seymour as he confronts Yuna's party at Bevelle's Highbridge.
- The Paranoiac: Seymour describes him as such, at least.Seymour: He was a man who craved power, and great power he had. But he feared losing it. Trembling at unseen enemies, he spent his days scheming petty schemes. Chased by his fears, never knowing rest...
- Properly Paranoid: He's suspicious of all of Seymour's actions. He's right to be so, but he underestimates how far Seymour is willing to go, and was presumably caught by surprise when Seymour suddenly murdered him.
- Retired Badass: Implied. You wouldn't guess it by seeing him now, but he used to be a Warrior Monk and Auron's friend back when he was young.
- Springtime for Hitler: Along with Seymour, he backs Operation Mi'hen despite knowing full well that it's doomed to failure, partly because it'll get a bunch of non-believers killed, and partly to demonstrate that the ritual of the Pilgrimage and Final Summoning is the only way to defeat Sin. While his goal succeeds in the short-term, it ends up backfiring in the longer run, as it demonstrates first-hand to Tidus, Yuna and the party how corrupt and hypocritical the Yevon religion really is.
- Treacherous Advisor: The Crusaders looked up to him, but he let them be slaughtered by Sin in order to rally people behind the Church and the Warrior Monks.
- Unwitting Instigator of Doom: Created the Crimson Squad and sends them to the Den of Woe under the guise of an initiation exercise, when in truth he wanted to find out anything about the illusions of a giant machina, Vegnagun. Not only was the whole operation a dud (with most of the Crimson Squad slaughtering each other) one of the four remaining survivors was possessed by the evil spirit inhabiting the cave, leading to more problems for Spira, even in its Eternal Calm.
- We Used to Be Friends: He used to be Auron's friend when the latter was still a Warrior Monk in Bevelle. They're not on very good terms anymore, mostly because Auron is disappointed to see Kinoc becoming more corrupt over time after rising in the Yevonite hierarchy.
Maester Jyscal Guado
- Voiced by: Masaharu Satou (Japanese), N/A (English)
Former Maester of Yevon and leader of the Guado. He is Seymour's father, and was married to a human woman but eventually cast both her and a young Seymour out due to the outcry his fellow Guado raised about it. When Seymour returned from exile, Seymour used his fame and rank to reenter Guado society and soon murdered Jyscal for having exiled the boy and his mother.
- The Atoner: He considers himself to be responsible for Seymour turning into a Woobie, Destroyer of Worlds because of all the suffering his son endured in the past due to his Human-Guado blood and Jyscal's estrangement from him.
- Bonus Boss: In the Via Infinito, Jyscal's pyreflies manifest into its second guardian, the Black Elemental.
- Famed In-Story: He is a famous and respected missionary who converted the Guado to Yevon.
- Foil: A priest of Yevon who was part of a Maligned Mixed Marriage that caused him a great deal of trouble and eventually produced a Half-Human Hybrid offspring? Sounds an awful lot like Braska. The key difference is how they responded: Jyscal decided to bow to society around him, and focused on what he saw as the greater good by banishing his wife and son so he could successfully convert his people to Yevon, while Braska allowed himself to be cast out by his people instead, and then decided to prove his naysayers wrong by showing that someone they'd curse and excommunicate could save them.
- Ghostly Goals: He briefly tries to leave the Farplane to give Yuna the sphere which contains a message of himself revealing the actual intentions of Seymour, so he can be stopped in time.Wakka: Why would the Maester try to leave the Farplane?Auron: Means it had an unclean death.
- Maligned Mixed Marriage: Even in the present the Guado tend towards isolationism and look down on outsiders. During Jyscal's day these tendencies were even worse, enough so that the Guado were furious about Jyscal's marriage to a human woman and eventually forced him to banish both her and the young son they had together.
- My Greatest Failure: He seems to have always regarded banishing his wife and son as a terrible mistake, enough so that he accepted Seymour's grudge against him and his death at Seymour's hand. It was only because of his horror at the depths of Seymour's evil that he tried to stop Seymour.
- Posthumous Character: By the time Tidus arrived, Lord Jyscal had died and his killer/son has taken his place as a Maester of Yevon and the leader of the Guado.
The Al Bhed are a tribe who lost their Home at the hands of Sin long time ago and the remaining survivors spread all over Spira, until one day, an Al Bhed named Cid reunited them again building a new Home at the Sanubian Desert in Bikanel Island. They are considered enemies of Yevon due to their use and search of forbidden Machina, which was said to be the cause of the birth of Sin. Also, the Al Bhed have their own language and their own Blitzball team, the Al Bhed Psyches.
- Black Sheep: To all of Spira. They not only do not follow Yevon, but are prolific users of machina, which Yevon teaches angers Sin. The result is that many people in Spira treat Al Bhed as heathens and outcasts.
- Disc-One Final Boss: Function as recurring minor antagonists for the first half of the game, opposing the party both on the blitzball front and for trying to abduct Yuna.
- The Engineer: They salvage, repair, build, and operate a wide variety of machina weaponry.
- Go-Karting with Bowser: In spite of being the Black Sheep among the people of Spira that most would have prejudices against, they can still compete in the Blitzball League with the Al Bhed Psyches.
- La Résistance: Played with. They don't actively want to destroy Yevon, but do oppose their teachings and seek to undermine their control over Spira's people.
- Meaningful Appearance: Every Al Bhed is born with distinctive green eyes and spiral pupils. Because it's an individual trait of the tribe and Yevon may recognize them at sight, most Al Bhed wear goggles or anything to cover them. Yuna, as a result of being half-Al Bhed, has her right eye green.
- Mecha-Mooks: The party occasionally has to fight some ancient machina they've restored to working order.
- Well-Intentioned Extremist: Al Bhed kidnap summoners to stop their pilgrimages and stop their unnecessary deaths.
- Work Off the Debt: This seems to be important in Al Bhed culture:
- When Rikku and the rest of the Al Bhed rescue Tidus at Baaj Temple at the start of the game, they give him food and shelter in exchange for helping their salvage expedition.
- If O'aka's Al Bhed creditors catch him in Final Fantasy X-2, they put him to work salvaging machina in the desert.
- Rin makes several of the culprits work for him in X-2's Mihen Highroad Mystery:
- If Rikku is the culprit, Rin forces her to clean up trash along the Highroad.
- If Callie is the culprit, Rin puts her to work at his Travel Agency. One of her duties involves caring for his chocobos, making Paine wonder if it's even a punishment.
- If the Chocobo Prophet is the culprit, Rin forces him to advertise the benefits of machine transportation.
Leader of the Al Bhed who finally reunited all the tribe after Sin destroyed their original Home. He is the father of Rikku and Brother, and also the maternal uncle of summoner Yuna, as Yuna's mother was his estranged sister when she married Braska.
- Assist Character: In most battles aboard the Farenheit, Tidus and Rikku can request for Cid to move the ship closer or farther from the target depending on conveniece. In the Evrae battle, Cid can also fire a volley of missiles if the Farenheit is far away.
- Big Good: A downplayed example, as he doesn't actually have authority over the party. However, he commands the airship that takes Yuna and her Guardians to every place in Spira and becomes a crucial ally in defeating Sin with the help of the airship's Machina weapons.
- Bruiser with a Soft Center: He's a tough, gruff, no nonsense sort of leader...but seeing Yuna (the daughter of his long dead sister) for the first time causes him to break down into tears, and he voices great concern about her on several occasions.
- Cool Old Guy: He is very stern-looking and may sound intimidating but he is actually a nice guy.
- Gallows Humor: He laughs when the Home was blown up by the airship to finish off all the invading fiends instead of shedding some tears as he knows he must stand firm as a leader.
- Indy Ploy: At first, he didn't know how the salvaged airship and its components worked, so he figured it out as he went along.
- I Want Grandkids: One way to interpret Cid trying to talk his children (and even Yuna) into just settling down and getting married, which only sours his relationship with them further.
- Leader Wannabe: When the Gullwings eventually allow Cid into their own airship, Rikku and Brother immediately regretted it, as Cid started barking orders as if he was in charge again.
- Never Got to Say Goodbye: Showing that he's Not So Different from Yevonites, he's just as vehement to his sister getting wed to a Yevon Priest, that the two had to elope. Cid eventually forgives his sister when her child and Cid's niece Yuna is born, but she was then killed by Sin right before the two siblings could actually make up.
- No Indoor Voice: Michael McShane voices him like he doesn't need any speakers in the airship.
- Papa Wolf: He goes as far as to kidnap his niece to prevent her from completing her Pilgrimage, knowing that she will die if she does.
- Parental Substitute: In X-2, even though by this point Yuna can now take care of herself, Cid wants to set himself up as her legal guardian, and trying to stir her on the path he thinks is good for her.
- Reasonable Authority Figure: He was the one who reunited the spread Al Bhed tribe since Sin destroyed their first Home a long time ago. He also decides to blow up the Al Bhed Home to destroy all the fiends knowing that another Home would be rebuilt in another place...until the remaining monsters come to the airship. Rikku hilariously interrupts mid-sentence his plan of blowing up the ship.
- Something We Forgot: Gameplay example: Rescue him in the Thunder Plains in Chapter 5, but don't trigger the story events involving Cid in the Celsius, and Cid will spend his entire time on the Celsius' deck. Fight Angra Mainyu, fight the Experiment, explore as many floors in Via Infinito as you want, etc., and every time the scene of the Celsius flying in the sky is played, Cid will still be on the deck.
Rikku's older brother. If he has a real name, it's never mentioned. He is seen piloting the party's airship in both games, but plays a larger role in X-2 where he is part of the Gullwings.
- All Love Is Unrequited: In a hidden X-2 cutscene, he comes to terms with Yuna not returning his feelings.
- Annoying Younger Sibling: Inverted, where it's Rikku the younger sibling who occasionally has a headache from his antics, especially in regards to Brother's attraction to Yuna.
- Butt-Monkey: He is often the butt of a joke throughout X-2.
- Calling the Old Man Out: A subtle version: he and Rikku had a falling out with Cid in between the two games, so what do they do? They get their own airship, and its name is a jab at Cid's own. (Celsius to Fahrenheit, get it?)
- The Captain: Rikku constantly finds herself wondering why he's in charge.
- Disc-One Nuke: In blitzball. If you hold off on playing blitzball until you can recruit him, he will prove to be a game breaker for the sport and can practically win the game by himself. While eventually his stats will become less impressive and plateau while other players will gradually catch up and then surpass him, unless you're intent on playing blitzball until all your players are level 99, you'll probably never hit this point.
- Drowning My Sorrows: An optional (and missable) event in Chapter 5 shows Brother looking like he's getting wasted while sharing his woes with Barkeep.
- '80s Hair: Is that a mohawk?
- Everyone Calls Him "Barkeep": A few signs point to his name actually being Brother. He's listed as Brother in Blitzball, even before you can recruit him, and there is a question in Al Bhed to unlock a chest in Home that asks the name of Cid's son, to which the answer is Brother. In the Japanese version his name is Aniki. Aniki is a honorable term for an older brother or a superior.
- Funny Foreigner: His inability to communicate adequately in a language that non Al Bhed can understand is played for laughs, especially when he, say, tries to communicate with Tidus through grunting noises and making swimming motions.
- Genius Ditz: You might not guess it, but he is really, really good at Blitzball.
- Kissing Cousins: Has a massive unrequited crush on Yuna, going so far as to learn English (or whatever the common language on Spira is) so he can talk to her. Rikku is not amused.
- Large Ham: Not only does he shout, he flaps his arms and punches.
- Use him in battle thanks to X-2's creature creator system, and he's having a rip-roaring good time in combat.
- Leader Wannabe: The "head" of the Gullwings, although Buddy's various roles show who should really be in charge (the only reason it stays that way is Buddy lets Brother take the limelight because they're best friends).
- Love Makes You Crazy: At the beginning of the game, the moment he thinks Yuna is in any danger (Rikku: "What about me?") Brother immediately jumps from the Celsius, while it's still in midair.
- Noodle Incident: It's a fact that when Rikku and Brother agree on something, bad things happen. The Gullwings (sans Yuna) are well aware of this, so this happened before. What happened exactly?
- Walking Shirtless Scene: The only thing covering his upper body is a pair of suspenders and his large tattoos.
- You No Take Candle: His English in the first game ("Trust...me. Me...take you there. No problem...ya?")
An Al Bhed entrepreneur who owns a successful chain of Travel Agencies, as inns are referred to in this universe.
- Chekhov's Gunman: He provides a few clues to the revelation that Auron is in fact Dead All Along.
- Collection Sidequest: Encourages Tidus to learn the Al Bhed language by collecting all the Al Bhed Primers. Should Tidus succeed, Rin will reward him with 99 Underdog's Secrets, a rare and valuable (for weapon/armor customization) item.
- Corrupt Corporate Executive: The first of his kind in Spira — Assuming the player fingers him for the Mi'ihen Highroad attacks, that is. He walks a thin tightrope of 'avoiding' gross negligence.
- Danger Deadpan: When telling Cid that the Farenheit was being attacked from the inside, he has his same calm tone as always. When Cid remarks that he seems awfully calm about the situation, he merely replies, "I am calm about most things."
- Dark-Skinned Blonde: A rarity, as most Al Bhed are usually pale and blonde. Probably he spent too much in the Sanubian Desert.
- Earn Your Bad Ending: Pinning Rin as the culprit of the Mi'ihen incidents is the most difficult to unlock among the possible endings of that arc, and is treated as a bad ending (namely because it doesn't earn YRP an Episode Complete, and Rin looks like a Karma Houdini in the process).
- Robot Master: His techno-fetishism causes a number of mishaps on the main drag outside his store. Rin and his associates tried to synchronize all of their Machina, but the bugs haven't been ironed out yet.
- Suspicious Video Game Generosity: Played with, as his shops (or he by his lonesome) are often around in areas where they'll be helpful, or you need new equipment to deal with different weaknesses of monsters in a particular area. However, he also famously has a No Hero Discount moment just before facing one of the game's tougher bosses, in a situation where it'll kill him too if the party fails to take it out.
- Took a Level in Jerkass: If he is pinned as the "Mi'ihen Mystery" culprit.
- Badass Baritone: All Ronso have deep voices.
- The Big Guy: Ronso are a race of big guys; they tend to stand significantly taller than the average human and are also very muscular and burly.
- Cat Folk: The Ronso are a race of anthropomorphic big cats.
- Horned Humanoid: All male Ronso have a horn growing from their foreheads, and they consider it a symbol of pride and honor.
- Hulk Speak: Most Ronso talk this way, also including some Third-Person Person.
- Mighty Glacier: Ronso blitzball players are huge and extremely strong, but they move very slowly.
- Only One Name: Played with. All Ronso take their species name as their last name, only being distinct by their given names.
- Power Copying: Ronso are able to copy the attacks of certain monsters as Ronso Rages, X's version of Blue Magic.
- Proud Warrior Race Guy: They prize strength and battle prowess. They also value honorable combat as well.
- Rule of Three: The Ronso halt the progress of Yuna's party three times in a row. First because Kelk considers them traitors to Yevon, and only when Yuna showed her resolve did he let them pass; next by Biran and Yenke, to settle a score with Kihmari; and after that was over with, the Ronso stop them one last time...to sing the Hymn of the Fayth as tribute to them.
Biran & Yenke Ronso
A pair of powerful Ronso warriors who Kimahri has known since he was young. As a young man overly eager to prove himself, Kimahri would challenge them, especially Biran, the great hero of the Ronso. Biran always defeated Kimahri, who would refuse to accept defeat and simply challenge Biran again, until one day an enraged Biran broke Kimahri's horn. Disgraced, Kimahri went into exile soon after.
- Bar Brawl: Their first appearance is in a bar in Luca where they're provoking Kimahri into a fight.
- The Bully: They mock Kimahri every time they meet him since they broke his horn. It is not until Kimahri defeats both Biran and Yenke at the entrance of the Gagazet when they finally make amends.
- Combat Pragmatist: When Kimahri confronts them in Luca, Biran twice sucker punches a distracted Kimahri.
- Defeat Means Friendship: After Kimahri defeats both warriors, Biran is proud of the defeat and acknowledges Kimahri's strength and maturity to the Gagazet itself.
- Dual Boss: Kimahri is forced to confront both of them when the player reaches Mt. Gagazet. Their relative strength should give one a taste of what to expect from the mountain's non-Ronso residents.
- Graceful Loser: After being defeated by Kimahri, Biran declares that he is overjoyed at the way Kimahri has grown stronger and more capable. This is also notable because the source of the grudge between Biran and Kimahri was Kimahri refusing to a be a Graceful Loser and admit defeat when he was beaten after challenging Biran in their backstory. After Kimarhi's victory Biran shows no such signs of bad sportsmanship, and instead goes out of his way to show acceptance and friendship to Kimarhi.
- Heroic Sacrifice: Biran, Yenke and other Ronso stand against Seymour to stop him from climbing the sacred mount, only for the Guado to kill them one after another.
- A Hero to His Hometown: Biran in particular is a celebrated hero among the Ronso, but there's no sign that he's similarly well known to the other races.
- Level Scaling: Their stats when confronted on Mt. Gagazet depends on Kimahri's stats.
- Proud Warrior Race Guy: Biran is regarded as a great Ronso warrior and he is proud to have such an honor. He hates the weak and everyone who cannot take the defeat, hence why he and Yenke mock Kimahri and broke his horn.
- Those Two Guys: Biran and Yenke are never seen without the other. They are considered among the strongest warriors of the Ronso tribe and, of course, they both mock Kimahri together.
- Deadly Decadent Court: Plotting and power plays are a way of life for the Guado.
- Fragile Speedster: Guado are a very fast race, and their blitzball players tend to be pretty speedy. However they aren't very physically inclined.
- Our Elves Are Better: Basically are Spiran elves in all but name; they are magically and spiritually inclined, look down on other races, and prefer to keep to themselves and handle their own affairs.
- Tainted Veins: Defied. Their veins showing through their skin is a common Guado trait, but nothing indicates they suffer negative effects for it.
Seymour's right hand man and the apparent leader of the Guado city after Seymour's demise. He seems old and speaks in a panicky, stretched tone.
- All There in the Manual: One of the unlockable Fiend Tales in X-2 (specifically, of the Fire Elemental) contains the memories of Tromell's (unnamed) spouse, who feels herself responsible for taking Seymour and his mother to Baaj Temple under Lord Jyscal's orders.
- The Atoner: In FFX-2.
- Battle Butler: Not particularly dangerous on his own. But he sics a horde of beastmasters on Yuna's party after Seymour died.
- Death Seeker: After the deaths of Jyscal and Seymour, and having seen the Guado suffer tremendous (perhaps irreplaceable) losses among their young who followed Seymour, he more or less loses the will to live and visits the Farplane often in the hopes that he will reunite with Jyscal and Seymour soon. By X-2, he is no longer a Death Seeker but is still quite guilty and ashamed over his actions in the first game.
- Destroy the Evidence: Destroys Jyscal's sphere even because his master was the culprit, even though the sphere recorded his previous master.
- Dragon Ascendant: A non-evil example. If Yuna and company save the Guado from being massacred and get them to return to Guadosalam in X-2, Yuna will also encourage him to take up leadership of the Guado himself.
- Hypocrite: "The Guado take care of Guado affairs." would be a lot more believable if Tromell didn't tell Yuna and her guardians that he's going to basically turn all of Spira against them.
- Improbable Hairstyle: Like with all Guado, Trommel's hair grows up, is green, and looks like tree roots. In fact, Trommel in general looks like an old tree.
- Lawful Stupid: Trommel's blind obedience to Guado tradition and his lord causes him to make a number of foolish decisions, overlook rather clear hints that Seymour is evil and/or crazy, and cause great disaster for his people and much of Spira as a result.
- My Master, Right or Wrong: States that he can't let the party escape because "Lord Seymour would never forgive us if we did," prevents them from Sending Seymour (indirectly enabling the attempted genocides of the Al-Bhed and the Ronso, as well as tremendous casualties among the Guado), and destroys the sphere proving that Seymour killed his father before sending the guards after them and reporting their actions.
- Older Sidekick: To Seymour.
- Old Retainer: He's an elderly Guado who once served Lord Jyscal, (with the implication that he spent most of his youth and middle age serving Jyscal) and now serves Jyscal's son Seymour.
- Reformed, but Rejected: At first, by himself as well as the Ronso.
- Unwitting Instigator of Doom:
- If he had just let Yuna Send Seymour into the Farplane when she had the chance, the Ronso wouldn't been wiped out, Yevon would have been much more stable, the Guado would be in a better place, and Home may not have been destroyed either.
- A Fiend Tale in X-2 reveals that his late wife also had something to do with Seymour's view on life, since she's the one who advised Lord Jyscal on sending Seymour and his mother to Baaj Temple.
Other Non-Playable Characters
An old scholar who has surprising amounts of knowledge of Spira and its history. He first appears at Mi'ihen Highroad walking near a statue of Lord Mi'ihen.
- Already Met Everyone: An optional event in Zanarkand during Chapter 5 had Maechen showing YRP one memory, namely, his memory of meeting Braska and his Guardians at that very spot.
- The Bore: In the sequel, Yuna has dialogue options begging him to stop his interminable lectures on Spiran history. Unfortunately for her, you have to listen to all of it to get 100% completion.
- Black Mage: In the sequel the Black Mage Dressphere is made from his 1000 year old memories of Lenne.
- Cool Old Guy: Though he might be considered boring and slow, his knowledge and affable personality makes him very charismatic.
- Cozy Voice for Catastrophes: He narrates in a very slow and unamused tone, though he sometimes may raise his voice a little to emphasize something.
- Dead All Along: FFX-2 reveals him as an unsent, explaining his vast knowledge of the history and culture of Spira.
- Exposition Break: Formerly the Trope Namer - it used to be called a Maechen Period. Put it this way: he talks so much that you can literally leave the game alone, go make yourself something to eat and come back, and he's still talking when you finish your sandwich.
- Mr. Exposition: As a dedicated scholar studying cultural and historical aspects of Spira, he loves to talk about it to Tidus, a newbie in Spira.
- Recurring Traveller: Despite being so old, he appears almost everywhere you go.
Or O'aka The XXIII, Merchant Extraordinaire. He's a traveling merchant who follows Yuna's group to sell them weapons and items. Has a brother named Wantz who takes over the family business when O'aka is jailed for selling equipment to the enemies of Yevon (guess who).
- Adam Smith Hates Your Guts: Averted. If you helped him early on (donate over 10,000 gil to him during his start up), he gives you major discounts and in general sells you way better equipment than the stores.
- Gameplay and Story Segregation: In X-2, for someone who's supposed to be buried in debt, he never runs out of stock. Keep in mind that the method to helping O'aka work off his debt is to repeatedly buy items from him in large increments.
- Recurring Traveller: For profit, of course.
- Replacement Goldfish: It turns out that O'aka's so generous to Yuna and her party because Yuna reminds him of his late sister, who was a summoner that was killed on her pilgrimage. Post main storyline in Luca, O'aka tells Tidus this, even getting lost in his thoughts when he describes Yuna looking so like his sister.
- Suspicious Video Game Generosity: O'aka appears more than once just before a boss fight.
- Lampshaded when your party kills Seymour, and he appears outside to leisurely sell you things while the Guado are out to kill you. When they storm out, he warps away with the Save Sphere.
- Undying Loyalty: Towards Yuna, rivaled only by her Guardians and the people of Besaid. He doesn't care if she was labeled a heretic or not, he is still one of her staunchest supporters.
- Unknown Rival: To Rin, whom he dreams of one day surpassing.
- Video Game Cruelty Potential: The Gullwings have the option of either letting O'aka take refuge on the Celsius, or leave him at the mercy of the Al Bhed hunting him. Should the latter choice be made, O'aka will Work Off the Debt in Bikanel Desert.
- You Remind Me of X: Although he only says it to Tidus, Yuna reminds him of his sister, who was also a summoner but who died on her pilgrimage. This is another reason why he helps her, and refuses to inform on her to the authorities in Bevelle.
A Crusader from the Isle of Besaid who participated in the failed Operation Mi'ihen and the superior to the young Crusader Gatta. He was also the one who persuaded Chappu, Wakka's late younger brother, to join the Crusaders.
- The Atoner: Before he leaves to participate in the Operation, he tells Wakka that he was the one who convinced Chappu to join the Crusaders feeling deeply sorry for what he did.
- Consummate Professional: He's a veteran and competent Crusader who is aware of the dangers of being a Glory Hound on the battlefield or underestimating the enemy, and knows how to both follow and give orders.
- Half the Man He Used to Be: If Luzzu is the one to die during Operation Mi'ihen, Gatta states that he found Luzzu "torn in half."
- Reasonable Authority Figure: As he knows Operation Mi'ihen is dangerous and has a chance of failing, Luzzu does not want his young recruit Gatta to participate in the battle and tells him to stay away.
- Survivor Guilt: If the player chooses him to survive, he will feel like this for not protecting Gatta nor stopping him to get into the battle.Luzzu: Damn it!
- Those Two Guys: He was always seen along with his protegé, Gatta, before the end of Operation Mi'ihen.
- Voiced by: Hiroshi Kamiya (Japanese), Adam Paul (English)
A young Crusader recruit from the Isle of Besaid following the orders of his superior Luzzu who participated in the failed Operation Mi'ihen.
- Changing of the Guard: If Gatta survives Operation Mi'ihen, he undergoes Character Development and becomes a mature and competent officer, replacing his fallen mentor Luzzu.
- Character Development: He'll mature a lot and change his outlook if he survives Operation Mi'ihen. Rather than the Hot-Blooded and somewhat cocky youth who went to participate in the Operation, others will describe him as being somewhat gloomy and he'll be much more serious and devoted to his men and duties.
- Eager Rookie: He starts the game as a young soldier looking for glory and to go into battle, and seems unable to consider that battles like Operation Mi'ihen could end poorly for his side. Luzzu and other officers look to keep him away from the front lines in Operation Mi'ihen, and if he survives, he learns from his youthful mistakes and undergoes Character Development.
- Heroic BSoD: If the player chooses Gatta to survive, he will enter this state until the party leaves the Temple of Djose. Gatta just saw Luzzu's dead body ripped apart and completely destroyed, which is enough to leave him shellshocked for quite awhile and changed for the rest of his life.Gatta: What's going on? WHAT'S GOING OOON?!!!
- Hot-Blooded: Young and eager to get into battle.
- Kid Samurai: He's an inexperienced youngster looking to make a name for himself, and while he's a capable fighter he also has a lot to learn. Prior to Operation Mi'ihen he tends to make several typical mistakes of a young warrior, such as taking victory for granted.
- Rank Up: If he's the survivor of Operation Mi'ihen, when he returns to Besaid he'l be promoted to leading the Crusaders there.
- Those Two Guys: As Luzzu's protegé, he is always seen at his side following his orders.
Captain of the Chocobo Knights during Operation Mi'ihen. After the battle, she, along with Elma and Clasko, travel to the Calm Lands to catch new chocobos and reform the Knights after the heavy losses they suffer in Operation Mi'ihen.
- Fiery Redhead: She scolds Luzzu and Gatta for spending some time talking to Yuna instead of taking the Sinspawn to the Mushroom Rocks in the Mi'ihen Highroad. She's also a great commander in battle.
- Iron Lady: She's a firm and tough commander.
- Lady of War: Capable and composed regardless of the odds or what happens to her and the other knights.
- Number Two: Seems to have become Nooj's second-in-command in the Youth League. Lucil even becomes the faction's leader during Nooj's absence, although she makes it clear that she'll relinquish her leadership once he comes back.
- Reasonable Authority Figure: Should the Gullwings give the Awesome Sphere to New Yevon, most of the Youth League will turn on them. One of the few exceptions is Lucil, who instead requests an audience with Yuna concerning the trouble with (and not between) the two groups, namely, their respective leaders' disappearances.
- The Stoic: Not even the disastrous outcome of Operation Mi'ihen shakes her for long, and she instead immediately sets about to finding practical ways to begin rebuilding and reforming the Chocobo knights.
- Stripperific: Lucil's clothes for her lower half is what looks to be panties and garters to hold up her stockings, making it almost look like she forgot her lower pants.
- What Happened to the Mouse?: An In-Universe example. Tidus wonders in his narration what became of her and her attempt to rebuild the Chocobo Knights, but she and Elma are never encountered again, unlike many other NPCs that you can run into again.
- Voiced by: Sumomo Momomori (Japanese), Julia Fletcher (English)
The second in command of the Chocobo Knights.
- Lady of War: She's a no nonsense fighter and a member of an elite arm of the Crusaders.
- Not So Stoic: While she mostly appears as firm, tough, and professional as her captain, on the Mi'ihen Highroad she'll admit that loathes guard/patrol duty and finds it horribly boring. By comparison she's eager for a proper battle.
- Number Two: The second in command to captain Lucil.
The third member of the recurring Chocobo Knights who is always left out. He doesn't seem to be a skillful warrior but is good at befriending and training chocobos.
- Adorkable: His clumsiness, sad face and quick friendship with chocobos makes him likeable.
- Big Damn Heroes: When Calli gets targeted by a Chocobo Eater, Yuna is just about ready to jump a cliff to rescue her, citing that making it down the valley normally will take too much time. Clasko comes in with a couple of Chocobos, who holds the Eater at bay until YRP safely make it down the cliff and rescue Calli.
- Butt-Monkey: No matter what, as long as he's with the knights, he's going to be on the receiving end of Captain Lucil's reprimands and can never seem to do anything quite right.
- Friend to All Living Things: He understands the chocobos really well, and it's for that reason that he's part of the Chocobo Knights, as he's implied to be an incompetent fighter. At one point in the game, Tidus has the choice to ask him if he'd be better a chocobo breeder than a Knight.
- My Friends... and Zoidberg: Clasko is always treated as left out by the rest of the Knights, always running last behind his captain and Elma.
- Non-Action Guy: He's not a fighter, and another Crusader will comment on how strange it is to see him as a member of the Knights, which is normally considered an elite faction within the Crusaders.
- Relationship Values: Depending on your interactions, he may quit the Knights and become a chocobo trainer/breeder.
A Yevon nun with no traces of evil at all that is first met at Mushroom Rock Road, where she tries to convince the Crusaders not to fight Sin with Machina.
- Badass Adorable: She is incredibly softspoken, kind, with no trace of corruption, and helps people when needed. Then she's suddenly appointed as leader of Bevelle's guards when things start to go bad in the city.
- Brick Joke: Back before it becomes widespread news, Tidus has the option of telling Shelinda that there's nothing to the rumors about Yuna and Seymour's engagement. When the wedding becomes common news, she immediately admonishes Tidus for lying to her.
- Butt-Monkey: Spends most of the first game being this. Though, after the player beats Yunalesca, she's risen above it, and become a major organizer within Bevelle. Although it's a little questionable how much she has improved, as the only reason she got the job as Captain of the Guard in the first place is because she was literally the last person in Bevelle qualified enough for it. Her job as a reporter only came around because she was being pushed around by the other members of the church.
- Extreme Doormat: Worse than Yuna in the first game. Part of her Character Development is Tidus showing her she doesn't have to be this way. Falls right back into it in the second game. Maybe.Paine: She complains, but you can tell she enjoys being a reporter.
- Healing Hands: Has had some practice with White Magic, though using it leaves her quite noticeably out of breath and tired.
- Hero-Worshipper: Takes Yuna as an inspiration, especially when Yevon starts to crumble in Bevelle.
- Holier Than Thou: She's trying to convince the Crusaders to halt their heretical Operation Mi'hen when the party first meets her. After a while she's impressed by their resolve and decides to help them with her white magic, but when it fails she goes back to moralizing about never going back on Yevon's teachings.
- Intrepid Reporter: In the second game, she's a reporter.
- Nice Girl: Her piety aside, she truly does mean well, and tries to be as helpful as she can be to whoever needs it, whether the Crusaders or Yuna's entourage.
- Shipper on Deck: During the arc with Yuna's marriage, she clearly ships Seymour/Yuna. Don't be too hard on her, she didn't know Seymour was evil.
- Token Good Teammate: One of the few fully devout Yevonites who's not corrupt, evil, undead, or a combination of any or all of the above. By the end of the game, she's the highest ranking Yevonite we see, and is instrumental to the party destroying Yu Yevon by asking the people to sing the Hymn of the Fayth to placate Jecht-as-Sin.
- You Are in Command Now: The party returns to Bevelle late in the first game and finds Shelinda ordering the warrior monks around. She was promoted because the place was in such chaos from the disappearance of various maesters that there was nobody else left.
- Voiced by: Takayuki Yamaguchi (Japanese), Tom Kenny (English)
A mysterious young man who is seen stalking Yuna in the Liki Ferry to Kilika. Later, he is revealed to be O'aka XIII's younger brother when O'aka is imprisoned for supporting Yuna and becomes his substitute. O'aka retires after his release and gives the business to him. He was also a former guardian along with O'aka to his late sister.
- Chekhov's Gunman: He was first seen in the ferry stalking Yuna and would make unexpected appearances on the way. Tidus and Yuna recognized him in Mt. Gagazet.
- Paparazzi: Wantz would stalk Yuna in almost every place she was and even took a few photos.
- Suddenly Voiced: He didn't say a single word at first. Then when you meet him in Mt. Gagazet he finally introduces himself.
- There is an option earlier in the game where if you visit the Farplane, you can see him conversing with the image of his late sister, saying how much Yuna looks like her. But if you try and approach him, he'll run away.
- Ambiguous Situation: The Cloister of Trials are supposed to be areas that pose danger to summoners and their guardians. Since the plot requires you to complete them without the risk of trial and error, there is no actual Non-Standard Game Over that would occur in any of them (even when some of the Cloisters have actual hazards in them). The ambiguity is in whether it's Gameplay and Story Segregation, or Foreshadowing on Yevon's trick enforcement of their rules in regards to the Temples?
- Degraded Boss: Dark Aeons are powerful Bonus Bosses in international versions of X which require some serious Level Grinding just to survive. In X-2, most of them are normal storyline bosses with their power severely diminished.
- Duel Boss: Summoner bosses (except the ones who summon the Dark Aeons) would only pit two Aeons against one another, and Yuna's party cannot participate. However, there's an obvious exception with the Magus Sisters, who are fought in threes.
- Bond Creatures: The Aeons grow stronger depending on how many battles the party has fought. Also, some of the Aeons seem to correspond to the main characters' Celestial Weapons, allowing them to break the damage cap once the weapon is upgraded at least once: Nirvana to Valefor, World Champion to Ifrit, Spirit Lance to Ixion, Onion Knight to Shiva, and Masamune to Yojimbo.
- Demonic Possession: For the final battle, Yuna has to summon them one by one for Yu Yevon to possess and the party to kill, until Yu Yevon has no more Aeons to possess.
- Developers' Foresight: The damage indicator for the game can actually go up to six digits, when technically the damage cap is supposed to be 5 digits. This can only be done by choosing to cut the animation time for the Aeons' Overdrives in the options menu; this would result in Anima's Overdrives adding up all the damage they inflicted per hit (16 hits).
- Fusion Dance: It's implied that Penance is an amalgam of all the Dark Aeons, as evidenced by several large pyreflies emerging from various parts in Spira and then merging in the Calm Lands until Penance appears.
- Gotta Kill Them All: The Dark Aeons have to be defeated in order to release X's ultimate Bonus Boss, Penance.
- Guide Dang It!: Unlocking them as opponents, and unlocking the Aeon Cup in the process, in the Fiend Arena is one of the more contrived quests in the Creature Creator. There's no actual hint that eight specific Fiends (one Fiend representing the Magus Sisters as a whole) will evolve into the Aeons. Additionally, one of them cannot be caught in Chapter 5 (meaning that you have to go to a New Game+ to unlock that Fiend should you have missed it), and another can only be caught once you get past a certain sidequest's event flag.
- Heroic Sacrifice: The Aeons scheme with Jecht to bring Tidus to Spira and put an end to Yu Yevon/Sin's Vicious Cycle. This includes using themselves as vessels (as Bahamuth's Fayth puts it, "Use us.") for the party to attack Yu Yevon in, weakening it until it is finally vanquished.
- Licked by the Dog: The Aeons' summon animation include a little snippet of their interaction with Yuna, showing their loyalty to her. (Valefor flies cloe to the ground to be touched, Ifrit catches Yuna when his summoning sent her flying, etc.)
- Powered by a Forsaken Child: All the Aeons are Was Once a Man. Special mention goes to Valefor's and Bahamut's Fayths, who take the form of actual children, most likely the age when they become Fayth in the first place.
- Recurring Boss: In X alone the Aeons are fought multiple times, under the command of Belgemine (dotted throughout the early game then in Remiem Temple) and Isaaru (at the end of Yuna's segment of Via Purifico, using Ifrit, Valefor and Bahamut), as Bonus Bosses Dark Aeons, and finally as Yu Yevon's vessels in the final battle.
- Was Once a Man: They were originally humans who were such devout followers of Yevon that they voluntarily allowed their souls to be trapped inside statues as Fayth. When called upon by a summoner, they reemerge into the physical world in monstrous forms.
Resting in Besaid Temple, Valefor is the first aeon Yuna obtains on her journey.
- Beef Gate: Dark Valefor will prevent the party from returning to Besaid village.
- Catch a Falling Star: Yuna steps off a building in Bevelle while in the middle of summoning Valefor, the result is that Valefor is able to catch her in mid-air.
- Crutch Character: Between her powerful overdrives that affect all enemies, having all the first level elemental spells, and her special Sonic Wings attack, (which does damage and delays an enemy's turn, thus, if your enemies are slow enough or Valefor is quick enough, it can be abused to delay the enemy's turn forever) Valefor is pretty much designed to make sure that you can bail yourself out of trouble in the early going just by summoning her. However, her usefulness will tend to diminish as you get deeper into the game.
- Fragile Speedster: To a limited extent. She doesn't start out as strong or with as much HP as most other aeons, (and is the only Aeon to lack a piercing attack) but she is slightly faster and has better evasion than most.
- Giant Flyer: Not quite as big as Bahamut or some of the bigger flying enemies, but Valefor is still bigger than most flying creatures in real life. The model does show that Valefor's body is very slim and light however, which would help her stay airborne.
- Non-Elemental: Her overdrives are non-elemental in nature, and she starts off with all the first level elemental spells instead of being limited to just one element, as most aeons are.
- Nonstandard Skill Learning: Valefor actually has two Limit Breaks: the second one, Energy Blast, can be learned simply by talking to a girl in Besaid and her dog.
- Standard Status Effects: Valefor's unique attack Sonic Wings delays the next turn of your enemies.
One of the returning summons from older Final Fantasy games, Ifrit is the Aeon of Fire in Kilika Temple.
- Armor-Piercing Attack: Meteor Strike bypasses the Protect status.
- Big Red Devil: Ifrit certainly looks the part.
- Dishing Out Dirt: He is mainly Playing with Fire, but the coup de grace for his Hellfire Overdrive is to hurl a chunk of earth at the enemies trapped in his fiery vortex.
- Jump Scare: In-universe, Dark Ifrit lies in wait to spring a trap on the heroes; as it jumps up to ambush them, Tidus himself gets startled and falls on his rear end before the Fight Woosh.
- Playing with Fire: He uses only fire magic when first obtained, and he is healed by fire magic.
- Visual Pun: The Kilika Temple has a firewall in the Cloister of Trials.
Djose Temple's resident Aeon, the Aeon of Lightning.
- Bridge Logic: One part of the Cloister of Trials involves pushing a pedestal with two electrified spheres into a large gap, with the pedestal (now floating in midair due to electricity) acting like a stepping stone to get to the other side.
- Gameplay and Story Segregation: According to the Machine Faction, Dark Ixion possessed one of their Machina in its rampage. However, after defeating Dark Ixion, it dissipates into pyreflies like every non-human enemy that was defeated, with no Machina in sight. The plotpoint of Dark Ixion possessing a Machina only comes into play when it pulls a Taking You with Me on the heroes.
- Horn Attack: His physical attack involves slashing enemies with his horn.
- Shock and Awe: Casts lightning spells and is healed by them.
- Status-Buff Dispel: His special attack Aerospark will inflict Non-Elemental damage and strip a number of buffs from an enemy, such as haste, protect, and shell.
- Stone Wall: Has high base stats for defense against both physical and magic attacks, both of which are higher than his stats for attack. He's also surprisingly slow, having the lowest base agility of any aeon.
- Unicorn: His design largely resembles one.
- Taking You with Me: After defeating Dark Ixion as the Climax Boss of Chapter 3, it pulls a Sneak Attack on YRP when they went to Djose's Chamber of the Fayth, blowing up the machina it possesses, and causing Yuna to fall into the Farplane.
- The Un-Reveal: It's not stated exactly what kind of Machina did Ixion possess in Chapter 3. The Fiend Arena offers a theory that it might be a Machina Striker (a Palette Swap of the Machina used by the Al Bhed in X when they kidnapped Yuna), since evolving the Machina Striker unlocks Dark Ixion for the Fiend Arena.
Another Final Fantasy staple, this Aeon of Ice is found in Macalania Temple.
- Already Done for You: Yuna went ahead with Seymour to the Macalania Temple. By the time her guardians reach the temple, the Cloister of Trials has already been solved, and only reunite with Yuna outside the Chamber of the Fayth.
- An Ice Person: Ice attacks are her element.
- Dance Battler: Both her physical attacks and overdrive incorporate dance movements.
- Dreadlock Warrior: Her hair is gathered in extremely long, ice-blue dreadlocks.
- Fragile Speedster: Her HP and defense aren't particularly high, but she has the highest starting agility and evasion of the aeons.
- Lady of War: She is beautiful and graceful as she dispatches foes for the party.
- Literally Shattered Lives: Her overdrive evokes this, as she encases her opponents in ice, then snaps her fingers, causing the ice to shatter.
- Ms. Fanservice: Much like her other incarnations from the rest of the series, Shiva's design is design is very revealing.
- My Name Is ???: She is the only aeon that can be summoned before being named. If you use her during the boss battle against Seymour in Macalania temple, her name will simply appear as a series of question marks.
- Stripperific: She's practically naked with her only clothing being around to cover her private parts, and even then she still shows off a lot of skin.
- Stone Wall: Of the sort that is difficult to hit rather than because of tough defense. Her evasion stat leaves the other aeons in the dust.
- Your Princess Is in Another Castle!: You think that, since you already have Shiva, you don't have to finish Macalania's Cloister of Trials? Nope, you still have to solve the trial to escape.
The strongest of the mandatory summons, Bahamut is the Aeon that is housed in the temple of Spira's capital, Bevelle. Its Fayth is the young boy that keeps appearing to Tidus as a guide on several parts of his journey, and acts as the leader and messenger for the rest of the Fayth.
- Ambiguously Brown: His human form.
- And I Must Scream: As a Fayth, his body and spirit are trapped inside a rock to dream and keep creating the Dream Zanarkand. He convinces Tidus to defeat Yu Yevon at the cost of his life as he and other Fayth are tired of sleeping.
- Asskicking Equals Authority: He is by far the strongest of the required Aeons that the player receives during the main story and seems to be the leader of the Aeons (at the very least, his Fayth form acts as the spokesperson for the Aeons and his Fayth statue is located in Yevon's main temple in Spira's capital city).
- Badass Arm-Fold: His default pose in his summon form.
- Big Good: He's the one that tells Yuna and Tidus how to beat Yu Yevon.
- Chekhov's Gunman: Appears in Dream Zanarkand, as well as a couple of Tidus' dreams long before you find out who he is or how large a role he will play.
- A Child Shall Lead Them: He figuratively leads Tidus through his journey in Spira, and is essentially the spokesperson for all of the Aeons and the Fayth.
- Creepy Child: He has a habit of appearing out of nowhere, hooded, and saying cryptic things before just as mysteriously vanishing.
- Guide Dang It!: There are two treasures in Bevelle's Cloister of Trials, and one of them can potentially be missed (by not bringing two Bevelle Spheres to the final area, whether held by Tidus or have two spheres on the pedestal). Fortunately, this is not one of the Destruction treasures needed to unlock Anima.
- In the Hood: Always. You get a slight glimpse under the hood depending on the camera angle, but he never takes off the hood.
- Irony: It is the last, and strongest, non-optional Aeon in the first game. In the second game, Dark Bahamut is the first of the Dark Aeons YRP will face. By contrast, Dark Bahamut is upgraded into one of (if not the) strongest opponent in the Aeon Cup.
- Lightning Bruiser: He's fast, durable and very strong, one of the few Aeons who can break the 9999 damage cap from the start.
- Magic Knight: The most physically powerful of the five storyline aeons, and has the full complement of elemental spells.
- Mr. Exposition: When he reveals who he is, he gives a great deal of information about the truth behind the Fayth, Tidus' Zanarkand, Sin and Yu Yevon.
- Non-Elemental: His overdrive is non elemental. Currently the page image.
- One-Time Dungeon: His Temple (and the majority of Bevelle in general) cannot be revisited, not counting a brief trip in X-2.
- Spirit Advisor: To Tidus and then to Yuna, once she obtains him as an Aeon.
- The Smart Guy: Comes up with the strategy for defeating Sin permanently by destroying Yu Yevon from the inside of the monster.
- Wave Motion Gun: Megaflare. Unlike other games there isn't much focus on it causing an explosion, just the sheer size of the beam.
One of the secret Aeons, Anima's home is Baaj Temple, which was thought to be lost and catastrophically flooded by the sea. Before becoming a Fayth, Anima also happens to be Maester Seymour's late mother.
- Attack of the 50-Foot Whatever: Anima is by far the largest of all the Aeons, and that's only referring to her upper half.
- Balance Buff: Her Oblivion overdrive in the original Japanese and NA versions does only a single hit of up to 99,999 HP of damage, which can be easily done with a basic attack if you're gunning for the Bonus Bosses. In all subsequent versions of the game, it does 16 hits instead, allowing her to kill any enemy that isn't optional.
- Chained by Fashion: Giant chains surround Anima's top half, and her bottom half has chains on her wrists.
- Dragged Off to Hell: Inverted. Anima's summoning makes it look as though she is being dragged up from hell into our world. It's rather disturbing, and Yuna has an expression that borders on My God, What Have I Done? when she summons Anima.
- Eldritch Abomination: This is probably the only way to describe her appearance.
- Eye Beams: A rather painful one, where Anima recoils violently whenever her Pain attack is blasted from her eye. In the FMV where Seymour first summons her, blood also appears to be leaking from her eye.
- Gameplay and Story Integration: As of the PAL, International and HD versions of the game, Anima has far and away the highest damage potential of anything in the game, capable of dealing roughly one and a half million damage in a single attack. She's actually a Final Aeon who Seymour refused to use to fight Sin, instead entombing her Fayth in the lost Baaj Temple. She also can't One-Hit Kill Sin by piercing his shell and core like the Final Aeon is supposed to do because she's Seymour's Final Aeon and can't be used to the fullest by anyone else.
- Standard Status Effects: Pain will inflict Instant Death on enemies, and those who are immune to it will be hit for high damage instead.
- There Is No Kill Like Overkill: In the PAL version, every hit from the combination attack she unleashes in her overdrive counts as a separate hit and can do the maximum of 99,999 damage apiece. Add that up and you have just short of 1.6 million damage. Only a few enemies are still going to be standing after that.
- Unstoppable Rage: This seems to be what drives Anima's lower half, which see ms ro be in a perpetual state of rage.
Another secret Aeon, the statue containing its Fayth was stolen long ago and taken to a cave at the border of the Calm Lands and Mt. Gagazet.
- Absurdly Sharp Blade: The Zanmato slices all enemies on the field in two.
- Awesome, but Impractical: Zanmato is undeniably powerful, as it can bypass even Contractual Boss Immunity to do a One-Hit Kill. However, just getting him to use it requires a bunch of complex mathematics that the game doesn't tell you about and which involves a very deep wallet.
- BFS: One materializes from underground or another dimension when he uses his Zanmato attack.
- Guide Dang It!: It's simple enough to reason that Yojimbo will select stronger attacks if you pay him more gil but the formula that actually determines this has a lot of hidden factors and variables that aren't mentioned anywhere in game. Among these, there's a hidden compatibility value that doesn't directly increase/decrease based on how much money he's given and the three options that his Fayth presents when first met has a dramatic effect on how the formula works. Ironically, the amount of money paid to him when taking action in battle is one of the least influential pieces of the formula, as even paying him 1 gil with full compatibility and overdrive results in about a 50% chance to use Zanmato in the International version.
- "Get Back Here!" Boss: After you survive the first fight against Dark Yojimbo, he retreats further into the Cavern to be chased and fought a few more times.
- Half the Man He Used to Be: Zanmato doesn't just kill enemies instantly, it slices them in half!
- Iaijutsu Practitioner: His second strongest attack, Wakizashi, (named after the shorter of the two swords that samurai traditionally carry) works like this. Yojimbo unsheathes his sword, strikes, then immediately returns it to the sheath.
- Katanas Are Just Better: His Wakizashi and Zanmato.
- Mechanically Unusual Fighter: Unlike most other Aeons, Yuna cannot command him directly; instead, she has to pay him for his services.
- Money for Nothing: Much like dragons and their hoards, it's noted that it should be impossible for him to spend any of that gil you pay him, but he still wants it anyway.
- Mythology Gag: That his special attack is a One-Hit Kill makes him a stand-in for another swordsman as an iconic summoned spirit, Odin. Or having four basic attacks may be a reference to Gilgamesh in Final Fantasy VIII (and the Final Fantasy VI remake).
- One-Hit Kill: His strongest attack, Zanmato. It doesn't matter what you are, what protections you have due to armor or magic, what kind of nigh invincible bonus boss you are, he kills you in one shot. And if he's facing multiple enemies, they all go down from that one shot.
- Only in It for the Money: Shades of this. He has to be offered a large amount of gil for him to join. Yojimbo will also require payment before he does an attack.
- Ronin: That he was a fayth long stolen and forgotten adds to the ronin theme of having no master.
- Sword Beam: When Yojimbo uses Wakizashi. He doesn't directly hit enemies with the blade, but fire off a high speed air slash.
The last of the secret Aeons, the Magus Sisters are unique in that they are technically three Aeons in one. They can be found in Remiem Temple, an abandoned temple at the edge of the Calm Lands that can only be reached while riding a chocobo. Their names are Cindy, Sandy, and Mindy.
- Balance Buff: Their Delta Attack Overdrive in the original Japanese and NA versions: a measly single hit of up to 99,999 HP of damage, when a. postgame players can do that much with basic attacks and b. Mindy can do 15 hits of that much damage each with one of her attacks. Later versions upgrade Delta Attack to 6 hits.
- Boss-Only Level: The other main temples, including the one for the Final Aeon in Zanarkand, consist of puzzle segments called the Cloister of Trials. Anima's, meanwhile, requires backtracking to the temples for those who didn't have the hindsight to collect the treasures in each Cloister, and Yojimbo's is an actual dungeon filled with random encounters. By contrast, the Magus Sisters' Remiem Temple do not contain those things, and the only obstacle is to challenge Belgemine herself.
- Call-Back: To the Magus Sisters from Final Fantasy IV, who were fought as bosses. They even sometimes use the same tactic of reflecting magic onto enemies.
- Combination Attack: Their Delta Attack Overdrive, which has all three Sisters working together to unleash a powerful attack. As such, all three of their Overdrive gauges need to be full to execute it.
- Double Unlock: There are two keys needed to open the Chamber of the Fayth: the Blossom Crown (catch all Fiends in Mt. Gagazet) and Flower Scepter (defeat Belgemine's Bahamut).
- Fat and Skinny: The two elder sisters form this duo, and then they have their Tagalong Kid little sister.
- Mechanically Unusual Fighter:
- They're the only summon to consist of three Aeons rather than one.
- They can't be commanded to do specific actions; Yuna has to tell them what kind of actions to do, though on occasion the command to have one of the Sisters repeat her last action will pop up. Additionally, you may get unlucky and the Sister you command will "take a break" instead of actually contributing to the fight.
- Motifs: They all have insect-like appearances, and sprout from flowers on the battlefield.
- Mythology Gag: They are all based on the Quirky Miniboss Squad of the same name from Final Fantasy IV.
- Overly Long Fighting Animation: The Delta Attack Overdrive takes much, much longer than it should (far longer than the other Aeons' Overdrives), especially when compared to the attack's power, in the original versions anyway. Fortunately, there is an option to cut the animation time, but only in X. For X-2, most players choose to eliminate one of the Sisters (most preferably Mindy, the one with the lowest HP) ASAP before they could even cast Delta Attack anyway.
- Peninsula of Power Leveling: In the Fiend Arena, while the other Dark Aeons already boast a good 15 AP yield, the Magus Sisters stand out at having 24 AP yield.
- Relationship Values: They have the potential of being the strongest summon, but only as long as the trust between them and the summoner is high. Otherwise, they will frequently disobey orders.
- Sibling Team: Three sisters who work together (or don't, as the case may be) when summoned.