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Final Fantasy X

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    Jecht 

Jecht

https://static.tvtropes.org/pmwiki/pub/images/Ff10-jecht_5866.jpg

"I ain't gettin' any younger, so I might as well make myself useful."
Voiced by: Masuo Amada (Japanese), Gregg Berger (English)

Tidus's father, an alcoholic who abandoned him as a result of being brought to Spira. He's also the current Sin.

  • Abusive Parents: Tidus does have a good reason to hate him as Jecht was emotionally abusive, despite genuinely loving Tidus. However, Tidus genuinely loves him too, he just doesn't want to admit it.
  • The Ace: He is considered a legend for his blitzball prowess in Zanarkand, and is fondly remembered by his fans even years after his disappearance.
    • Broken Ace: He's also an alcoholic who can't connect with his son and only comes to terms with it after he can't do anything about it.
  • Alcohol-Induced Idiocy: When he, Braska, and Auron went to the Moonflow, Jecht, being drunk, mistook one of the shoopufs for a fiend and attacked it, forcing Braska to pay off the damages. Jecht was so embarrassed over forcing Braska to do so and afraid that his family would be ashamed of him that he swore never to drink again.
  • The Alcoholic: A parental one. Until he had a fateful incident with ze shoopuf in which he sliced the poor animal with his sword, after which he swore not to ever drink a single drop of alcohol.
  • And I Must Scream: He became the chaotic beast Sin after volunteering to be the Final Aeon but even though he is trapped inside it, he is sometimes able to control the creature. Luckily, Tidus arrived in time as Jecht was losing this ability and he was going to be a new Sin completely.
  • Archnemesis Dad: Tidus views him as this for a long time. It turns out that he's not quite that bad, but there's still some resentment, and for good reason.
  • Anti-Villain: The only real reason he's technically a bad guy is because when he became a Final Aeon in order to destroy Sin, not knowing that Yu Yevon will possess him right afterwards, becoming the new Sin. In addition, Jecht was perfectly willing to die at the hands of his son if it meant eliminating Sin for good, although that didn't stop him from having to fight his son under Yu Yevon's influence.
  • Attack of the 50-Foot Whatever: Both as Sin as well as his Final Aeon form.
  • Badass Baritone: Voiced by the raspy-voiced Gregg Berger.
  • Badass Beard: Jecht sports a goatee which gives him a rough appearance.
  • Badass Boast: He always reminded his son that he was the best and liked to called his signature shot Mark III, even though there was no Mark I nor Mark II.
    Jecht: But don't worry, my boy. No one else can do it. I'm the best!
  • Batman Gambit: He was at least partially in control of Sin when it attacked Tidus's Zanarkand at the very beginning of the game as he was able to consciously pick up Tidus and Auron and transport them to the Spiran mainland so that they could unite with Yuna to ultimately find a way to end the cycle of Sin permanently. It might have even started earlier than that with his decision to become the Fayth for Braska's Final Aeon if he knew that doing so would result in him becoming the next Sin (it's unclear in the game if he was aware of that part beforehand).
  • BFS: And it becomes even bigger when Jecht powers up into the Final Aeon.
  • Boss Corridor: The Point of No Return one room before Jecht has a long hallway between it and the final Save Sphere and the rest of Sin.
  • Captain's Log: Jecht recorded spheres of his journey to show his wife and Tidus, still hopeful he would find a way home someday. When Jecht came to accept he was trapped in Spira, he left behind spheres to help guide Tidus, should the same fate befall him.
  • Calling Your Attacks: The "Sublimely Magnificent Jecht Shot Mark III."
  • Covered with Scars: Since the only armor he wears is a metal armguard on one arm, it's not surprising.
  • Corner of Woe: It's no Pose of Supplication (rather, he's lying on his side), but he's otherwise obviously sulking when Auron admonishes him for attacking a shoopuf.
  • Death Seeker: Once he realized he was trapped in Spira, he came to terms that his life was essentially over and his dream to make Tidus a star Blitzball player would never come true, hence the header quote said about his decision to become the Final Aeon.
    • After he became Sin, he wanted Tidus to kill him before his consciousness was completely subsumed.
  • Deconstructed Character Archetype: Of the Rated M for Manly trope. Jecht was a buff sports superstar, he lived a life full of machismo and fame, and he drank heavily. Because of all of this, Jecht has absolutely no way to resonate or bond with a child who doesn't share in the machismo. While he does love Tidus, he has trouble talking to him without coming off as a condescending jerk, which made Tidus both hate and fear him. Coincidentally, this was intentional considering Japanese attitudes towards Abusive Parents (see the YMMV page for more details).
  • Does Not Like Shoes: Perpetually barefoot, even on Mount Gagazet. It's all part of his manly allure.
  • Disappeared Dad: Tidus considered him this, though most believed Jecht had died; in truth, Jecht had been transported to Spira with no way back.
  • Dying as Yourself: After he is defeated in his monstrous form as Braska's Final Aeon, he reverts to his human body just long enough to say farewell to Tidus and give the party some advice for the final battle with Yu Yevon.
  • Evil Counterpart: To Tidus, if not exactly evil. They're both ace blitzball players from Zanarkand that were transported to Spira and took part in a pilgrimage to help stop Sin. However, while Jecht is a boastful braggart, Tidus is much more level-headed and friendly. Jecht is cocky and arrogant, Tidus has a lot of self-doubt thanks to Jecht's treatment of him. Jecht eventually resigned himself to becoming a part of Spira's spiral of death, but Tidus refused to and insisted there was another way.
  • Evil Laugh: When Tidus was perfecting the real "Jecht Shot", the memories of Jecht mocking him included a loud ha ha ha ha.
  • Fashionable Asymmetry: A sash covering only only his right leg, and a metal armguard on his left arm.
  • Final Boss: As Braska's Final Aeon, since he's the last storyline boss that you can lose against. The battles against the aeons and Yu Yevon are both Post Final Bosses.
  • Final Boss Preview: Jecht calls out to Tidus when the latter is sucked into Spira and Tidus sees a vision of his father in a ruined blitzball stadium over a field of lava. This is in fact where the party finds Jecht's spirit inside Sin, and where the battle with the Final Aeon takes place.
  • Flunky Boss: The fight with Jecht as the Final Aeon has two Yu Pagoda statues on either side of him; these statues give him extra boosts, and cast status effects on the party. They can temporarily be disabled, but come back stronger.
  • Freudian Trio: The Id to Braska's Ego and Auron's Superego.
  • Guttural Growler: He has a low, gravelly voice.
  • Honor Before Reason: Alluded to by Auron. If he ever used the phrase 'it's the right thing to do' to talk you into doing something, it meant he was about to get himself (and his companions) into a lot of trouble.
  • Humanoid Abomination: As Braska's Final Aeon, he retains some of his most recognizable features (beard, hair) but becomes enormous and much more muscular with new features like a giant clawed hand and wings/crests on his back.
  • Hunk: A rare villainous example.
  • I Cannot Self-Terminate: He can't control his own actions and thus needs your party to kill him, which also means he's unable to throw the fight with your party.
  • It Runs in the Family: Neither he nor Tidus is very comfortable with the whole hero gig.
  • Jerk with a Heart of Gold: He was very rough with Tidus, believing it would 'toughen him up,' and dreamed of seeing his son become a great blitzball player. Through the spheres, we learn that while Jecht wasn't good at expressing himself, he really had a good heart; as Yuna points out, he was a kind man when she met him.
  • Kryptonite Factor: Being pacified by the Hymn of the Fayth (perhaps exclusive to Jecht only, not any previous Sins), which the heroes utilize in order to weaken the outer shell.
  • Limit Break: Jecht has three when you fight him in the final battle. In his first form there's only one: Triumphant Grasp, which can dish out serious damage to one fighter. In his second form, he has one Overdrive for Aeons, and a second called the "Ultimate Jecht Shot" for the team themselves if he can get it off; this is one of the most devastating attacks that isn't used by a Bonus Boss in the game.
  • Memetic Badass: An in-universe example to Dream Zanarkand, it's one of the many reasons why Tidus hates him. The shadow cast by his legend is bigger than the one cast by the man himself, which is already pretty big.
  • Multicolored Hair: He dyes the tips of his hair red.
  • Music Soothes the Savage Beast: He really liked the Song of the Fayth, and is seen taking five to listen to it even as Sin. It's how the party ultimately manages to defeat him from the outside.
  • Posthumous Character: Presumed to be for the first several hours of the game as we only see him through flashbacks in the form of recorded spheres, though it turns out he's not actually dead.
  • Rated M for Manly: Jecht is the biggest source of testosterone and manliness in Spira, if not outright the entire franchise. His raspy voice, rugged appearance and quirky personality gives him a very badass image compared to the much more soft-spoken and calm Spirans.
  • Real Men Hate Affection: He did love Tidus, but had trouble expressing it. In one of the spheres he leaves behind, he tries to leave Tidus a sentimental message, but ultimately gives up:
    Jecht: Remember, you're my son. And...well, uh...never mind. I'm no good at these things.
  • Sequential Boss: Jecht as the Final Aeon has two separate health bars and makes up the two critical parts of the Final Boss encounters. After his first health bar is drained, he pulls his BFS out of his chest and uses a different attack pattern.
  • So Proud of You: Jecht probably has trouble putting it into the right words, but seeing Tidus in front of him after all these years makes him almost fight back some Manly Tears.
  • Tall, Dark, and Handsome: Coming in at 6'3", he's ruggedly this almost too perfectly.
  • Took a Level in Badass: Over time, he takes Braska's pilgrimage more seriously and becomes a more focused individual. When his drunkenness causes him to injure a shoopuf, he stops drinking altogether.
  • Tough Love: Jecht later says that he wanted to toughen Tidus up and was looking forward to seeing him become a star blitz player. He never told Tidus this directly, of course.
  • Tragic Monster: He remains self-aware, and while he is aware of Sin's horrific actions he is for the most part unable to stop them. However, he does retain enough control to bring Tidus to Spira with Auron's help, in the hope that his son will be able to do what he could not and end Sin's reign of terror.
  • Troll: We don't know if he actually called it out in games, but he did call his Jecht Shot "Mark III" to get fans to come out in hopes of seeing the non-existent Mark I & II, which tells you something about him.
  • Turns Red: After you deal enough damage to him in his first form, he pulls his iconic BFS right out of his torso and gets a lot stronger.
  • Walking Shirtless Scene: Hell, his only attire for his entire tenure in Spira is board shorts, a metal armguard, and what looks like half a sari wrapped around his waist. That's even on Gagazet.
  • "Well Done, Son!" Guy: Won't be winning any Father of the Year trophies, though as he becomes more humanized through the Jecht Spheres, we realize that Jecht was ultimately a father who was looking for the manual on child raising; while he did love his son, he didn't know how to express it.

    Seymour Guado 

Maester Seymour Guado

https://static.tvtropes.org/pmwiki/pub/images/resized-seymour_1845.jpg

"Death is a sweet slumber. All the pain of life is gently swept away...Ah, yes. Don't you see...if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree?"
Voiced by: Junichi Suwabe (Japanese), Alex Fernandez (English)

The son of Lord Jyscal Guado and a human, which resulted in him initially being exiled from Guadosalam, but Seymour returned as a summoner, gaining favor with the Guado and the Yevonite church. Seymour is one of the four maesters of Yevon, along with maesters Mika, Kelk Ronso, and Kinoc, being promoted fairly early on in the game. He seeks Yuna's hand in marriage to bring peace to Spira, but in reality, plans on becoming one with Sin in order to kill as many people as he can to bring them peace, in his mind. Oh, and just in case the above quote didn't tip you off, he's a perfectly sane individual who could never be accused of doing anything wrong.

  • Abusive Parents: So his Mom dragged him to Zanarkand at a young age in order for him to kill her for a political ploy. His Dad was totally on board with this. It explains a LOT of his nihilistic attitude.
  • And Now You Must Marry Me: He had an odd obsession with marrying Yuna, even though it later becomes clear that it has no relevance to his plan to become Sin. It's more than likely that he simply wanted to recreate the relationship of Yunalesca and Zaon.
  • Anime Hair: Seriously, look at that picture and wonder how that is physically possible.
  • Assimilation Backfire: What he hoped to pull on Sin after being absorbed by it, hoping to learn to control Sin from within. Unfortunately for him the heroes get to him before he has the chance.
  • A Taste of Power: In the only battle you get to use him. Also mentioned by his mother's fayth in-game as part of his motivation to become the new Sin.
  • Big Bad Wannabe: Seymour has grand ambitions of becoming the next Sin and destroying Spira but his plans never come to fruition and despite his screen time, Sin remains the most pressing antagonistic force which Seymour can't hope to compete with in scope.
  • Berserk Button: Seymour will have a conniption if you sic Anima on him. His mother is Anima's fayth.
  • Bishōnen: He's got the looks and style down pat.
  • Boss Corridor: All four Seymour boss fights have some sort of hallway/walkway/stairs prior to them.
  • Climax Boss: Seymour Natus is fought shortly after he and the other Maesters reveal their corruption, and after he kills Jyscal, at which point Yuna becomes an outcast; this fight can be difficult due to him possessing some strong spells.
  • Dark Is Evil: His Aeon is the Dark Aeon, Anima, but once you get her on your side, it's the opposite.
  • Dark Messiah: He could be the poster boy for this trope. He believes that all life is suffering, and thus it is his duty to save Spira by destroying it.
  • Determinator: Pretty much lampshaded by Tidus himself. Seymour is insanely determined and persistent in becoming Sin to kill everyone. Death doesn't stop him. Several times over.
  • Devil in Plain Sight: His devil-like appearance and low, fiendish way of plotting makes it quite clear that he's a bad guy. It takes some convincing for the party to actually go after him, though.
  • Establishing Character Moment: Invoked during the Fiend invasion of Luca, having his men release Fiends into the stadium, then summoning Anima to decimate them all. All to show his power and to appear to the populace as their savior.
    • The true Establishing Character Moment for him? After Wakka says that Seymour's condoning the use of machina is not something a Maester would say, Seymour responds "then pretend I didn't say it."
  • Et Tu, Brute?: In the final fight against him, if you acquired it beforehand, you can summon Anima. Since Anima originally was Seymour's aeon, not to mention Anima's Fayth is in fact his mother, Seymour will remark, "You would oppose me as well? So be it!" Also counts as Video Game Cruelty Potential, given the true nature of Anima.
  • Evil Counterpart: To Yuna. Both were born to one human parent and one parent of another race. Both their mothers died when they were young. Both had fathers who made difficult choices that involved staying out of their children's lives for the sake of peace and their children's well-being. The key difference is in their upbringing: Yuna was loved throughout her life despite being half Al Bhed, and always had friends and people who cared about her; Seymour, in contrast, was hated for being half-Guado, was outcast, and grew up lonely and isolated. Hence their different philosophies about the meaning of life — Yuna came to believe that life was worth living even despite the pain, while Seymour came to believe that life was about pain and suffering.
  • Evil Is Hammy: Once he is an undead and revealed to be a Omnicidal Maniac, he chews up Mt. Gagazet and Bevelle and raises his voice, Evil Laugh included, but still leaves some of his softspoken tongue.
    Seymour: The only means of destroying Sin are forever gone! Now nothing can stop us!
  • Fantastic Racism: This was the reason why he ended up exiled from the Guados as a child (by his own father, no less), as the Guados were appalled by his Human/Guado hybrid status.
  • Faux Affably Evil: Although it's played mostly for Squick. Seymour is the sort of faux-complimentary creep you could see being a stalker in real life.
  • Flunky Boss: The first time Seymour is fought, he has two Guado Guardians at his side that need to be killed. Then Yuna must summon an Aeon to take down Anima, and then the party can finally attack him full-force. The other fights have some sort of "Morti" creature attached to him that can temporarily be killed, which will prompt the creature to absorb health from Seymour.
  • Foil: To Yuna. See Evil Counterpart above.
  • Forceful Kiss: With Yuna, considered by many to be Squick seeing as he's dead. Yuna's immediate fist form along with wiping her mouth off after the fact further prove this point.
  • Four-Element Ensemble: While the game as a whole utilizes such a system with Fire-Blizzard-Thunder-Water magic, Seymour in particular is fond of sticking to the four elemental spells and their tiers, including multi-casting them. The exception is Seymour Flux.
  • Four Is Death: Only after his fourth defeat will you be finally rid of him.
  • Freudian Excuse: Seymour was incredibly attached to his mother, who sacrificed herself to become a Fayth in order to make him strong. Seymour didn't take it well.
    • This becomes even worse in the English dub, where Hedy Buress voices both Yuna and Seymour's mother.
    • He also was hated and rejected during all his childhood by the Guados because he was half human. His father was forced to banish him because of that. His mother was the only person who showed him love and, as mentioned above, she sacrificed her life to become his aeon. Worth mentioning, Seymour was still a child when she did that. (How old was he? 8? 9? 10?). Sure, the guy is a dick now, but you can easily see how he acquired his nihilistic view of the world.
  • Graceful Loser: Surprisingly enough, he takes relatively well his last defeat and Sending.
  • Guest-Star Party Member: For one fight. He even levels up despite having no position on the sphere grid.
  • Half-Human Hybrid: His Guado father, Meister Jyscal; and his unnamed human mother.
  • Hair Antennae: Huge ones!
  • Hypocrite: Is constantly talking about the "sweet slumber of death", yet he refuses to move on to the Farplane.
  • I Have You Now, My Pretty, And Now You Must Marry Me
  • I'll Pretend I Didn't Hear That: Inverted. See Establishing Character Moment above.
  • Impaled with Extreme Prejudice: By Kimahri, but because he's an Unsent, he's barely even annoyed.
  • Improbable Hair Style: More like impossible. Those hair antlers are many a cosplayer's defeat.
  • Insane Troll Logic: His modus operandi is to end all suffering in Spira...by turning into the next Sin and killing everybody. It's so insane that even Tidus lampshades it.
    "You're totally nuts!"
  • Interim Villain: Once his true colors have surfaced, Sin takes a backseat and Seymour takes over as primary villain, leading the Yevonites on a Stern Chase towards Yuna and her Guardians. Once Seymour is defeated for the third time, Sin becomes the focus again, although that doesn't mean Seymour is done with them.
  • Jerkass Has a Point: Even Tidus had to admit a lot of what Seymour said during Operation Mi'ihen made sense. Namely, Seymour says that, if the Al Bhed can stop Sin, it shouldn't matter if they're using forbidden machina. On top of that, Seymour also condones their bravery. Granted, he knows the plan isn't going to work, but all the same...
  • Jerk with a Heart of Jerk: Saying this guy is a dick is an understatement. As much as he puts on a front of being polite and being a Good Shepherd, he's anything but.
  • Knight Templar: His master plan to save the peoples of Spira is to kill everyone so that they can be "free".
  • Leitmotif: A sinister one present in fully six tracks in the game soundtrack, tying in with Musical Spoiler because these tracks play well before the game outs him as evil...plotwise, at least. If Square Enix didn't want us to think the man was evil, they shouldn't have played Arpeggios Of Malice in E(vil) Major every time he showed up.
  • Limit Break: Actually has one called Requiem in the second stage of the Sinspawn Gui fight. Later has an Overdrive-akin attack called Total Annihilation on Mt. Gagazet, which is an accurate description for what it will do to the party.
  • Little "No": His reaction upon being defeated for the final time.
  • Love Makes You Evil: His synopsis in the Ultimania reveals that his feelings for Yuna were genuine, and that part of his motivation to save Spira through death was his twisted way of earning her affection.
  • Magic Staff: His Weapon of Choice when he's in your party in the Mushroom Rocks battle. He'll typically be dealing more damage than Auron! When you fight him later, it's curiously absent, though after his death he doesn't need any staff for sure because of his new powers.
  • Manipulative Bastard: He thought he could manipulate Yuna into having a happy marriage and become a Final Aeon to save Spira. He might have succeeded if his father Jyscal's ghost didn't warn her about his real intentions. Although he clearly thinks that just having Evil Plans makes him a magnificent one.
  • Mix and Match: A Summoner and a Red Mage. Basically, if it's magical, he can do it.
  • My Death Is Just the Beginning:
    • Possibly doubling up as a Thanatos Gambit. Upon the first fight, Seymour is killed by the party in self-defense. He seemed to have planned this, or at least he didn't care if he died. Because the Guados forbade Yuna to send his spirit to the Farplane, he ends up returning much stronger and decides to fully enact his plans to fuse with Sin and kill everyone in order to "end all suffering in Spira".
    • Later, after being defeated for the final time, he swears to Yuna that even if they do succeed in destroying Sin once and for all, Spira's pain and sorrow will continue, with or without him.
  • Obviously Evil: Summoning a demon from the underworld ten minutes after you've been introduced as a character tends to mark you out as a villain.
    • As all the aeons look rather demonic, the above example isn't even the most blatant. The near permanent smirk on his face, his theme song and Tidus' narrations clearly point out that he is not to be trusted early on, though.
    • Even before the reveal, Seymour puts everyone at unease. The only one who seems oblivious to him early on is Wakka.
  • Omnicidal Maniac: As he seeks the destruction of Spira by becoming Sin, though he doesn't wait to be Sin to cause death to kill anyone who gets in its path.
    Yuna: (after listening to his rejoice of murdering several Ronso) I don't understand you!
  • One-Winged Angel: As an undead, he gained new powers by absorbing dead people's pireflies. Gets three of these throughout the four times you fight him.
  • Patricide: He killed his father in order to take his place as the Guado Maester.
  • Pet the Dog: Probably the closest thing to a good-will, selfless act that Seymour ever committed was giving Baralai a place to stay after the latter and his party were ambushed by a Shuyin-possessed Nooj.
  • Plot-Irrelevant Villain: Almost everything he does has no direct effect on the story. He has no preexisting relationship to the heroes, his actions barely hinder the quest to defeat Sin, and it's Mika and Yunalesca who reveal the dark underside to the church of Yevon.
  • Recurring Boss: You fight — and defeat — him four times. Yes, four.
  • Sculpted Physique: His first transformation, Seymour Natus, provides the trope page's image.
  • Self-Made Orphan: He killed his own father, as revenge for exiling him as a child.
    • He was also indirectly involved in the death of his mother, though we find out via flashback that he didn't want her to do this for him.
  • Sequential Boss: The first fight only; first his two Guado Guardian friends with him helping them, then Anima, and then finally Seymour himself.
  • Smug Snake: He's manipulative and scheming, but never really makes the leap into Magnificent Bastard territory.
  • Soft-Spoken Sadist: At the beginning, he seems like a calm and calculating person ready to listen to everything with a somewhat jerk personality probably due to his Meister position. It's not until The Reveal and his death when he hams up everything.
  • Straw Nihilist: The definitive example among Final Fantasy antagonists. Whereas being inherently evil and wanting to destroy the world just because it's there or as part of a Villainous Breakdown is a common motivation for them (Exdeath, Kefka, Kuja, etc.), Seymour is the only one who monologues about how life is meaningless and how the world can only be saved by being destroyed. (At least until Dissidia has Kefka follow in his footsteps.)
  • The Starscream: For the Church of Yevon. He ends up killing or exiling every other Maester so it's just him at the top except Lord Micah, who isn't about to get in Seymour's way.
  • Species Surname: Guado, like the rest of his kind.
  • There Is No Kill Like Overkill:
    • He quite literally massacres monsters in the Blitzball stadium by summoning Anima. Turns out that's nothing on what he plans to do to the world. It's also stated that he was the one who released the monsters he massacred in the first place.
    • He can also do this to you when you run into him on Mt. Gagazet. Late in this fight, a countdown begins. If you can't kill Seymour before the countdown finishes, he uses an attack called Total Annihilation, which will do just that to the team. You will be lucky to survive.
  • The Undead: Seymour dies after his first battle but comes back stronger than before with horrifying new powers.
  • Villainous Crush: On Yuna. He pretends to marry her in a similar manner to that of Zaon and Yunalesca, which this is a part of his plan as he wants become Yuna's Final Aeon so that he can then turn into Sin.
  • Villain Has a Point: Invoked by Tidus while narrating the story. He reflects that while he never carried anything but dislike for Seymour, a lot of what he said during Operation Mi'ihen made sense.
  • Villainous Legacy: His actions leave an impact two years later in X-2. Due to their support of Seymour's atrocities, the Guado have been ostracized from most of Spira and forced out of their own home, with some of the remaining Ronso plotting vengeance against them.
  • Villain Decay: After defeating him for the second time, he drops out of significance in the plot and eventually becomes a complete joke. Not even the main characters take him seriously anymore, with Tidus' reaction to their final confrontation being one of simple annoyance ("Don't you know when to give up!?"). The player has to wait for his third form to fall before deeming him insignificant, however.
  • Villain with Good Publicity: Taken Up to Eleven. No matter what he does, what he plans, how Obviously Evil he acts, and how downright creepy he gets, the public will instantly assume that he's the good guy and anybody who opposes him is a villain without even asking what the full story is. Somewhat justified in that he's basically one of the world's four Meisters, but it's still frustrating for everyone who knows he's evil.
    • An old man in one of Macalania Temple's side rooms will discuss Seymour's achievements. He performed good deeds for Yevon and the Guado sometime before the game, which presumably earned him a trustworthy reputation.
  • Walking Shirtless Scene: Thanks to his otherwise unflattering robe.
  • We Can Rule Together: He constantly tries to talk Yuna into helping Mercy Kill the people of Spira by turning him into her Final Aeon, though he drops this once Yunalesca is dead. At Mt. Gagazet, he also tries to tempt Tidus by arguing that his plan will free Jecht from Sin.
  • Well-Intentioned Extremist: Metaphorically True. He legitimately believes that the only way to free people from the cycle of suffering is via killing them, and seeks to take control of Sin to do so. Given that The Government in Spira is dedicated to ensuring said cycle contiues forever, his plan is simply the ultimate conclusion of Yevon's philosophy. In fact, when he says "But even when I'm gone, Spira's suffering will prevail," he seems to say it with some sadness. The only reason he turns out to be wrong is because Yuna and her friends defy Yevon totally and Screw Destiny.
  • Whole Costume Reference: It's hard to notice this in the game itself, but look at the picture of him above. Now look up a good picture of Anima. It's subtle, but the resemblance can't be accidental.
  • Would You Like to Hear How They Died?: He gloats over his killing of the entire Ronso clan to provoke Kimahri. The clan is still in shambles in X-2; Seymour's enmity lives on.
    Seymour: Yours was truly a gallant race. They threw themselves at me, to bar my path. One...after another...
  • Woobie, Destroyer of Worlds: What turned him into a Well-Intentioned Extremist. The loss of his mother and his exile due to being a Human/Guado hybrid turned him into a tormented person filled with anger, sadistic ambition, and hate.
  • Your Soul Is Mine: After his first defeat, ie. death, Seymour transforms into more powerful forms when he absorbs pyreflies. His first transformation, Seymour Natus, came from absorbing the pyreflies of his Guado henchmen, a Warrior Monk, and Kinoc, while the second, Seymour Flux, was most likely the result of Seymour massacring most of the Ronso tribe.

    Sin 

Sin

https://static.tvtropes.org/pmwiki/pub/images/sin_ff_x_7096.jpg

The "primary antagonist" of FFX, it is an enormous Space Whale that was created by Yu Yevon to protect him during his perpetual summoning of Dream Zanarkand. Its name originates from the fact that people think that it was born from the sins of their forefathers during the Machina War. It has only one purpose: to bring destruction to technology, or at least any sign of progress in the world.

  • Animalistic Abomination: Looks a lot like a giant whale.
  • Beam-O-War: Against the Al Bhed lightning cannon in Operation Mi'ihen. It won.
  • Colossus Climb: Its Sequential Boss battle consists of four parts: dismantling both fins, then jumping onto its back to destroy its core, before finally fighting it head-on.
  • Dragon-in-Chief: The most powerful antagonistic force, Sin is actually a creation of Yu Yevon but its greater power and plot importance make Sin the de facto Big Bad of the game. By contrast, Yu Yevon is practically defenseless without it and is easily killed by the party.
  • The Dreaded: All of life in Spira revolves around the unending terror of a millennium of Sin's random assaults, punctuated only by brief periods of peace when it's temporarily defeated and for a short time, people can sleep without fear. Every single character's life has been touched negatively by Sin. Every single one.
  • Eldritch Abomination: It's really hard to make out what it is, but Sin is very, very loosely based on a whale — with limbs, multiple rows of eyes, and some kind of tower or city on its back. Its interior is an Amazing Technicolor Battlefield too.
  • Eldritch Location: Its innards are this rather than a Womb Level, proving that Sin is indeed not just a creature but rather a supernatural being.
  • Flunky Boss: The run-in with Sin between Besaid and Killika bring out some Sinscales in addition to the boss. Plus, the third stage of the endgame Sin fight has the team dealing with one more Sinspawn, Genais, before they get to the main core.
  • Four Is Death: The fight with Sin at the end of the game has four phases to it.
  • Fusion Dance: It is the result of Yu Yevon merging with the Final Aeon used to defeat the previous Sin.
  • Gravity Master: Sin's signature attack is Gravija, a gravity attack.
  • Gravity Sucks: The basis of most of its attacks. It's also the name of the FMV cutscene when it charges its Terra Graviton attack.
  • I Want Them Alive: It won't lay a tentacle on Tidus, mainly because Jecht's consciousness still has enough control to stop it from doing so.
  • The Juggernaut: A giant beast that shrugs off everything thrown at it. This is why the pilgrimage is necessary; the Final Aeon is the only known weapon that can stop it and even that is temporary.
  • Kaiju: To the point of being an Expy of Godzilla. "Gojira" is a portmanteau of "gorilla" and "kujira" for whale, and Sin is loosely based on it. It attacks from the sea, goes straight for cities or its offspring, and it's the weapon of mass destruction of an ancient war gone horribly wrong.
  • Kraken and Leviathan: A gargantuan cetacean-like beast whose preferred habitat is the sea or any large body of water though it's able to fly too.
  • Limit Break: The Overdrive gauge in the last stage of the Sin battle counts as a time limit. Sin's Overdrive in this form, Giga Graviton, WILL end the game immediately if the player fails to defeat it before it can use it.
  • Living Bodysuit: For Yu Yevon. It's the result of a person transformed into a Final Aeon by the summoner. But it also served as a bodysuit for the Final Aeons for some time as Jecht was able to control it so Tidus could be sent to Spira from Zanarkand.
  • Lost in Translation: The Japanese name for the character is written "Shin" in katakana, which is the closest Japanese syllabary can come to the English word "sin" (and see directly below for more about that); but also, due to the Japanese language being abundant in homonyms, "Shin" in Japanese can also mean "deity"/"god", "truth", or most notably, "death". There was just literally no way to localize this, however, so the English version leans more heavily on the "sin" angle.
  • Meaningful Name:
    • Its name is derived from the concept of willingly breaking taboos from one's religion, and the creature is named as such because the people believed it originated from the fact that they sinned or their forefathers sinned during the war.
    • It also shares its name with the Babylonian god of the moon, which might seem random until you consider its spherical appearance during the intro, its association with water and the tides, and its gravity-based attacks.
    • Also, in the original Japanese, the homonyms detailed above are not a coincidence; in particular, the "deity" meaning is descriptive, as a malevolent deity that goes around punishing people for their transgressions (and killing them - "shin" again) is what the creature is meant to come across as. This unfortunately created a bit of a localization nightmare, though, since the triple-or-so meaning is meant to be fairly clear in Japanese but is utterly impossible to convey in English.
  • Medieval Stasis: The whole point of its existence. Sin seeks out and destroys all advanced technology, and spreads a religion that bans the use of technology, so that no civilization will create a ship powerful enough to venture out into the ocean and discover Dream Zanarkand.
  • Mook Maker: Nearly every encounter with Sin involves it spawning "Sinspawn."
  • Non-Standard Game Over: In the final phase of its Sequential Boss fight, if it's allowed to use Giga Gravitron, it will blast away the entire airship. Forget about summoning an Aeon as defense, as you'll still get the Game Over screen anyway.
  • Papa Wolf: "Sin always returns for its spawn."
  • Poisonous Friend: It effectively exists as a ruthless guardian of Dream Zanarkand, as its rampages try to ensure that the rest of Spira won't discover it. Of course, it ends up being defeated in part by a citizen of Dream Zanarkand.
  • Population Control: Sin automatically seeks out populated towns and smashes them to bits. This is Yu Yevon's way of ensuring that technology won't advance.
  • Sequential Boss: Sin is fought four times in a row, although there is a short break before the last one in the sequence. Appropriate, seeing as the fourth battle is That One Boss.
  • Sphere of Destruction: With the powers of gravity, Sin would make spherical shields either to protect itself (Mushroom Rock) or to attack (Dream Zanarkand, its Villainous Breakdown while listening to Spira's Hymn of the Fayth).
  • That's No Moon!: After one Guado Fiend pulls a Taking You with Me on the heroes, they find themselves in Macalania Lake. When the Hymn of the Fayth being played on the temple above stops, however, the ground starts to move, revealing that they were nowhere near the lake bottom, but rather on top of Sin this whole time.
  • Time-Limit Boss: The last battle with him. If you don't defeat him before his Overdrive bar fills up, you're doomed.
  • Vicious Cycle: Sin is Yu Yevon's Spiral of Death. Appearing a short while after its previous defeat to ensure chaos and destruction until a Final Aeon battles it, then it loops again. Then Yuna and her guardians found its weak spot: killing Yu Yevon.
  • Wave Motion Gun: Its Giga Gravitron attack, otherwise known as Game Over.

Sinspawn

The various Fiends that Sin creates. Usually large and powerful creatures in their own right, there is also the smaller, easy-to-kill variant, Sinscales.
  • Cartoon Creature: Each Sinspawn is loosely based on an actual animal: Ammes (anemones), Echuilles (jellyfish), Gui (scorpion). Only Geneaux and Genais don't fit the mold, as both are Planimals instead.
  • Cognizant Limbs:
    • Geneaux (but not Genais or Catastrophe) plants its arms on the ground to surround its attackers in a triangle. These arms will redirect and absorb any magical attacks that target Geneaux. They must be destroyed in order to attack the main body with magic.
    • Fighting Gui requires the player to target four of its parts: its two heads, and its two arms. The arms need to be destroyed in order to hit the real target, the bottom head, and the upper head must be disabled to cancel its Venom attack. All three parts can regenerate, however.
  • Flunky Boss: The first two Sinspawn encountered in the game employ Sinspawn.
  • Mook Maker: Some Sinspawn are themselves Mook Makers, such as the ones that assault Zanarkand in the beginning.
  • Mythology Gag: Geneaux's strategy of planting its arms on the ground is highly reminiscent of another Final Fantasy Kaiju, Ruby WEAPON.
  • Sequential Boss
    • Sinspawn Echuilles is fought after Sin assaults the ferry from Besaid to Kilika. Since this takes place underwater, only Tidus and Wakka participate.
    • Sinspawn Gui is fought in two consecutive battles: the first one a standard boss battle, while the second is a joke to demonstrate Seymour's power.
  • Underground Monkey: there are more powerful versions of Geneaux and Gui in the Monster Arena: Catastrophe and Ultima Buster, respectively. Geneaux also has another variant, Genais, that is fought in the four-part boss battle against Sin itself.
  • Wake-Up Call Boss: Ammes poses no actual threat, and Echuilles and Geneaux can easily be dealt with (especially when utilizing the latter's weakness to fire). Gui on the other hand, with its regenerating Cognizant Limbs can take a while to actually defeat, especially if the player hasn't been taking Level Grinding seriously and/or relying too much on Aeons.
  • Zerg Rush: Multiple Ammes burst out of Sin when it shows up in Dream Zanarkand, and even more Sinspawn Scales burst out of them. Tidus and Auron find themselves surrounded by dozens of Sinscales, but they only have to fight those who are blocking their way "forward" (or rather, where Auron wants to take Tidus).

    Yunalesca 

Yunalesca

https://static.tvtropes.org/pmwiki/pub/images/Yunalesca_artwork_6694.jpg

"It is better to die in hope than to live in despair. Let me be your liberator!"
Voiced by: Yoko Koyanagi (Japanese), Julia Fletcher (English)

Yu Yevon's daughter, and the first summoner to defeat Sin. The original Final Aeon was created from her husband and guardian, Lord Zaon. Has been living in Zanarkand as an Unsent for a thousand years, acting as the guide to the summoners who complete their pilgrimage.

  • Amazing Technicolor Battlefield: Her lair is in the bowels of an abandoned temple/blitzball stadium in the ruins of Zanarkand, yet for some reason when you confront her the party is apparently transported to a stone platform floating in space.
  • Anti-Villain: Can be seen as one, since she seems to genuinely believe the role she fills benefits the people of Spira.
  • Barrier Maiden: A rare villainous example.
  • Big Good: A massive subversion. Her function is to reveal the Awful Truth to ascendant summoners and help them fulfil the final steps of their journey; and as far as Mika is concerned — himself the Big Good to the average Spiran — killing her is as good as throwing the world away. For all that, her Final Summoning ritual is a deeply flawed concept and has perpetuated a cycle of death for a millennia.
  • Bonus Boss: In X-2 she "returns" as one of the Threshold Guardians of the Via Infinito Bonus Dungeon, the basilisk-like Chac.
  • Broken Pedestal: Considered a legend for being the first summoner of the Final Aeon. Then it turns out that she is the one who has kept a tradition that spans 1,000 years and caused countless people to sacrifice their lives for nothing going.
  • Climax Boss: An even bigger one than Seymour Natus was back in Bevelle, in both senses of the trope; not only are the stakes raised immensely upon confronting her, but Yunalesca is widely considered to be one of the hardest bosses in the game.
  • Combat Tentacles: Her physical attacks consist of using her gorgon form's skull hair. She zombifies with them too.
  • Cozy Voice for Catastrophes: Tells you some of the most horrifying things regarding Sin and Yevon, in a very calm and comforting voice.
  • Daddy's Little Villain: The fact that she is so devoted to honoring Yu Yevon is one of the main driving forces behind the plot. Whether or not she commits her villainous actions because she thinks daddy would be proud or because he specifically told her to is a subject of much debate.
  • Dark Action Girl: She is a challenging foe, not afraid to get down and dirty.
  • Disc-One Final Dungeon: Invoked, where the grand Yevon tradition of summoner pilgrimages must come to a head with meeting her at the ruins of Zanarkand. Yuna and her Guardians follow through with the tradition until they find out the truth from Yunalesca herself, and, after defeating her, they resolve to find another way to defeat Sin.
  • Despair Event Horizon: She crosses it before she dies, as is shown in how she believes that there is no hope for Spira without the Final Aeon.
  • Does Not Like Shoes: As a part of her Stripperiffic charm, she's barefoot save wearing only a pair of bangle anklets on her feet. This doesn't stick out as much for her when compared to, say, Jecht who's barefoot on Mount Gagazet, if only because almost everyone in Spira is barefoot due to the tropical setting.
  • Fanservice: Despite being a 1,000 year old Humanoid Abomination she first appears to the party as a beautiful woman who is practically naked. Once you start fighting her, though...
  • Fashionable Asymmetry: While most of her outfit matches from left to right, the only unbalanced part of her outfit is her legband on her left leg.
  • Good Powers, Bad People: Her hardest hitting attacks are all healing spells, which work quite well considering her habit of zombiefying the party.
  • Gorgeous Gorgon: Her third stage shows her real powerful form which is a giant gorgon head with hair that resemble human skulls.
  • Hair Antennae: Though nowhere near as extreme as Seymour's.
  • Hero Killer: She didn't kill Auron directly. Enraged after the Senseless Sacrifice of Braska and Jecht, he charged at her in a blind fury, an attack she easily rebuffed causing him serious injuries to which he would eventually succumb after making his way to Bevelle from Zanarkand.
  • Holy Is Not Safe: She's a revered figure in the Yevonite religion, she rules over an abandoned city held sacred by most Spirans, and she uses mostly white magic - but she is pitiless toward those who do not accept her "gift" and will still kill you dead.
  • Humanoid Abomination: As she will reveal once she decides to destroy the party.
  • Keeper of Forbidden Knowledge: She's the one who bestows knowledge of the true nature of Sin and the sacrifice needed to defeat it on summoners who prove themselves worthy by making it to her lair in the Zanarkand ruins.
  • Knight Templar: As with all major Yevonite figures.
  • Leitmotif: She has her own version of the Hymn of the Fayth that has a reverb to it as well as sounding much more sinister in general.
  • Life Drain: One of her more damaging attacks in her initial phase.
  • Mercy Kill: When Yuna refuses to obey her command to choose a sacrifice for the Final Summoning, she determines to give the party one.
    Yunalesca: Poor creature. You would throw away hope? Well...I will free you before you can drown in your own sorrow. It is better to die in hope than to live in despair. Let me be your liberator.
  • Names to Run Away from Really Fast: The scan feature refers to her as "Reaper of Souls".
  • One-Winged Angel: Her powers can make her sprout a gorgon head with skull hair and uses form this to battle.
  • Our Ghosts Are Different/Our Zombies Are Different: After her defeat of Sin, she remained in the Zanarkand ruins as an Unsent to pass on knowledge of the Final Summoning to later summoners.
  • Power Makes Your Hair Grow: In a horrifying way as she's a One-Winged Angel Sequential Boss that begins to show her true powers as soon as her previous forms are defeated. Her ultimate one is a gorgon-like head with hair that resembles human skulls.
  • Prehensile Hair: You know her one One-Winged Angel form? Yeah, that's really her hair. Meaning she's freaking riding her hair and kicking back while kicking your ass in her final form.
  • Puzzle Boss: Beating her requires thinking carefully about the mechanics of how her attacks work and taking advantage of them.
  • Rapunzel Hair: Her hair goes almost down her feet. She also has another sort of hair but much more terrifying.
  • Scaled Up: Her third form resembles a giant Medusa head.
  • Sequential Boss: Yunalesca is fought through three stages of the same boss fight.
  • Shout-Out: Her One-Winged Angel seems remarkably similar to the goddess statue boss of Final Fantasy VI.
    • In addition, her overall design was reused from the Amano artwork of the Cloud of Darkness from Final Fantasy III. And her One-Winged Angel, aside from resembling the Goddess, also resembles how the Cloud of Darkness looked as the Final Boss of Final Fantasy III.
  • Slouch of Villainy: There's no throne, but rather, she spends the entirety of her third phase lying down seemingly leisurely on her back.
  • Standard Status Effects: Her attacks inflict a boatload of them, and understanding how they interact with one another is the key to defeating her.
  • Straw Nihilist: Genuinely believes that life is hopeless and Sin can never be permanently overcome.
  • Stripperiffic: She's completely naked and barefoot except for some tiny thongs and a scanty bikini top.
  • Super Empowering: Her role in a summoner's pilgrimage is to grant the guardian of a summoner the power to become a Fayth that is powerful enough to destroy Sin.
  • Sure, Let's Go with That: The Ultimania guide for Final Fantasy X reveals that the Church of Yevon was founded shortly after she defeated Sin for the first time and she didn't know anything about it until summoners and their guardians encountered her Unsent in Zanarkand and told her about it and its teachings. She played along since the Church's rules and philosophies aligned with her own personal ideals.
  • Total Party Kill: If you don't have at least one character who is either zombified or wearing armor with the "Deathproof" attribute in your party when she enters her third phase, she will promptly inflict one on you with the Mega Death spell.
  • The Undead: She has remained as an Unsent in the ruins of Zanarkand for 1,000 years.

    Yu Yevon 

Yu Yevon

https://static.tvtropes.org/pmwiki/pub/images/yu_yeven_ff_x_5994.jpg

The founder of the religion of the same name, and father of Yunalesca. He was The Leader of Zanarkand a thousand years before the game and led them in the great Machina War against Bevelle. He's the real Big Bad of the game, lingering on as a mindless spirit that summons the armor known as Sin.

  • Alliterative Name: Yu Yevon.
  • Almighty Idiot: Used to be a powerful summoner, but has since become an entity that exists only to summon, and nothing else. It's not entirely clear if it even knows that it's destroying its own world, or that the Dream Zanarkand it so ruthlessly prevents anyone from finding exists.
  • Anti-Villain: He honestly doesn't know what he's doing anymore. Whether or not he's self-aware or even sentient isn't clear.
  • Ax-Crazy: Whatever intentions he had creating Sin, in the present era he is nothing more than a mindless force of destruction.
  • Big Bad: The mastermind behind the creation of Sin. He stopped the Zanarkand-Bevelle War using Sin and consequently created a religion that gave false hopes for the Spirans named after him that stood for the next 1000 years. Also possesses a summoner's Final Aeon to become a new Sin, caused numerous indirect casualties for nothing and trapped millions of Zanarkand souls to become Fayth.
  • Demonic Possession: He possesses the Final Aeon that defeats Sin and turns it into a new monster. In the final battle, he settles on possessing Yuna's "lesser" Aeons until he has nowhere left to hide.
    • This ability is also why the Final Summoning is known to be fatal for the summoner. It's believed by the people of Spira that the Final Summoning is what kills the summoner, a lie perpetuated by his daughter Yunalesca never mentioning him. The reality is that his possession of the Final Aeon severs its connection to its Summoner, killing them in the process.
  • Despair Event Horizon: He convinced all of his people to turn into Fayth and began summoning Sin because the war with Bevelle seemed hopeless.
  • Even Evil Has Standards: Actually, he did not ban the machinery used for Blitzball - he may be intent on keeping Spira in a Medieval Stasis, but he's not evil enough to ban machinery used solely for entertainment and sports. (And for attentive viewers, this will be the first major hint that the Yevonite "ban" on technology seems comparatively arbitrary.)
  • Final Boss: Technically, though it's impossible to lose without stoning yourself.
  • Flat Character: Justified. He has an extensive background and possessed an identity at one point, but because of his actions prior to the game, he has become a blank slate. Just what he was like is never revealed, which has resulted in a couple of different character interpretations.
  • Flunky Boss: The two Yu Pagodas from the Final Aeon/Jecht fight carry over to the Yu Yevon possessing Aeons fight and then Yu Yevon itself.
  • The Fundamentalist: From what little we know about him, he was a pretty zealous leader, considering that he condemned all of Zanarkand's citizens to becoming Fayths and ground technological progress to a halt for over a thousand years.
  • Giant Eye of Doom: Yevon's symbol is watching you. Always. The eye is, all intents and purposes, the final boss of the game.
  • God Is Evil: He's a summoner, but is revered as a god by the people of Spira, and has the power to back it up. At the time of the game, he is not aware of his actions and is said to be "neither good nor evil," but nevertheless acts as a destructive force.
  • Gravity Master: When Yu Yevon is finally seen after all the Aeons have been destroyed, his only attack is the Gravija spell Sin's external cores used earlier.
  • He Who Must Not Be Seen: Although we do see him for the final battle, it is only in his parasitic form.
  • Hidden Elf Village: His entire purpose now that his mind has collapsed is to create Sin to enforce this on Dream Zanarkand.
  • Hidden Villain: His name is not dropped until the third act of the game, and he does not even make an appearance until the final battle. Even worse, his human form is never seen. Despite this, his influence can be felt throughout the entire game through the Yevon religion.
  • Load-Bearing Boss: Sin dissipates into pyreflies permanently after Yu Yevon is defeated. Since Sin itself serves as The Very Definitely Final Dungeon, the heroes would have fallen from a thousand feet in the air if it weren't for the Farenheit.
  • Ludd Was Right: The purpose of Sin is to keep Spira frozen in a pre-industrial dark age.
  • Obliviously Evil: Because his sense of self has been destroyed, he has absolutely no idea of all the death and destruction he's causing during the game. However, he may have been evil prior to his mind wipe.
  • The Paragon Always Rebels: Said to to have been a "peerless" summoner.
  • Person of Mass Destruction: Created Sin, which has caused mass death, destruction, and terror to Spira for 1000 years. He continues to revive Sin whenever it is killed with the Final Aeon. The sheer magnitude of his summoning abilities means that he is likely the most powerful person to have ever inhabited Spira.
  • Post-Final Boss: The fight against him is literally set up in such a way that you cannot lose to him without intentionally trying to.
  • Rule of Symbolism: His current form is quite appropriately, a giant parasite.
  • Sequential Boss: Technically, only the first encounter with Yu Yevon as it's possessing Jecht is a do-or-die boss fight (it alone has two stages), but then the game forces the team to kill each and every Aeon before they can kill Yu Yevon itself.
  • Silent Antagonist: He has not a single line of dialogue in the entire game.
  • Squashed Flat: When Yu Yevon is defeated, his Yu Pagoda stones turn and combine with him in the middle, squashing him before they disintergrate.
  • Vicious Cycle: He's the reason killing Sin is one. First a Summoner kills Sin with their Final Aeon, then Yu Yevon possesses the Final Aeon which kills the Summoner in the process and retreats to regrow the shell of Sin, repeat for eternity.
  • Walking Spoiler: This creature's existence is a spoiler for FFX.
  • Was Once a Man: But is now a floating tick...thingy, and the "brain" of Sin. His original human form is never depicted in-game.
  • Zero-Effort Boss: Just as Maester Mika implied, he's helpless without his armor or any Aeons to flee inside of. The only way to lose is to petrify your own characters, but you'd have to do that on purpose.
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Final Fantasy X-2

    LeBlanc 

LeBlanc

https://static.tvtropes.org/pmwiki/pub/images/resized-leblanc_2736.jpg

"Errr, LeBlanc. Remember that name well, loves."
Voiced by: Satomi Yasuhara (Japanese), Masasa Moyo (English)

Your initial antagonist in X-2, leader of a rival group of sphere hunters.

  • Absolute Cleavage
  • An Ice Person: Knows the Blizzara Spell
  • Anti-Villain: She's antagonistic and disrespectful to Yuna, she's selfish, and she forces all of her employees into those horrible uniforms. But most of the crap that she does is all for her Noojie-Woojie. During the brief period where she thinks Nooj is gone forever, she's deeply depressed, and really doesn't care about the things that made her a "villain" in the first place.
  • Blow You Away: Courtesy of her fan.
  • Break the Haughty: In Chapter 3. She bounces back in the next episode.
  • Combat Hand Fan: Her main weapon is a rather fancy hand fan.
  • Combination Attack: "No Love Lost". Leblanc summons a tornado to send the Gullwings flying before Logos pumps lead into them while they're still in the cyclone. When the tornado starts to cease, Ormi finishes it off with a body slam that hits all three girls.
  • Defrosting Ice Queen: About the time she realizes that Spira is in deep, deep shit again, she starts to soften up and ends up helping Yuna.
  • Dark Action Girl: She's actually not the slacker when it comes to fighting.
  • Disc-One Final Boss: Sort of. When you last fight her, you receive the sphere that starts the real plot of the game. Up until that point, you were just hunting for spheres and beating up her henchmen.
  • Enemy Mine: Willing to team up with Yuna to take down Vegnagun. Although she does make a point of stating that she does not take orders from Yuna.
  • Girly Bruiser: Her default outfit is pink, she has Absolute Cleavage and her weapon of choice is a fan. One of the attacks is even called "Love Tap".
  • Heel–Face Turn
  • Jerk with a Heart of Gold: Who would have thought she was taking in war victims and political refugees and letting them live with her in her Big Fancy House?
  • Love Makes You Crazy: She'll do anything for her "Noojie-woojie." Too bad Nooj was at that point possessed by a vengeful spirit.
  • Making a Splash: Knows the Watera spell.
  • Mana Drain: Can cast Osmose to drain the player's MP.
  • Not So Above It All: After her Teeth-Clenched Teamwork with Yuna begins, she admits that she's always wanted to ride on their airship.
  • Not-So-Harmless Villain: In Chapter 2.
  • Playing with Fire: Knows the Fira spell.
  • Quirky Miniboss Squad: Ormi and Logos along with the lesser henchmen are this whenever Leblanc's not joining the boss fights.
  • The Rival: To the Gullwings.
  • Shock and Awe: Knows the Thunder and Thundera spells.
  • Shout-Out: Almost assuredly to Doronjo, Boyacky, and Tonzra of Yatterman.
    • Her design/appearance, more specifically her face, somewhat resembles Tina Armstrong.
  • Sigil Spam: She adorns her Syndicate's logo everywhere she goes. Which begs the question of how Seymour would react about what LeBlanc has done to his home...
  • Steel Fan Of Doom
  • Status Buff: Can use "Love Trap" to cast Haste on her allies.
  • Stripperiffic
  • Terrible Trio/Goldfish Poop Gang: With her henchmen Logos and Ormi.
  • Team Rocket Wins: They actually get the jump on the Gullwings in Chapter 2 by sneaking into the Celsius and stealing the Zanarkand half-sphere (the reason they even want it being that they have the other half).
  • Took a Level in Badass: She and her henchmen truly step up their game in Chapter 2, going from breaking into the Celsius to steal the Zanarkand half-sphere, sending out Elite Mooks in boss fights, and unleashing new, damaging attacks. In fact, the trio even come up with a new Combination Attack of their own when you fight them for the final time.
  • Trick Bomb: She can throw "Flash Bombs" and "Hush Grenades" to inflict Blindness and Silence respectively.
  • Vapor Wear
  • White Magic: Can cast "White Wind", which can heal a bit of her party's health and cures all negative status effects.

    Shuyin 

Shuyin

https://static.tvtropes.org/pmwiki/pub/images/resized-shuyin_7850.jpg

"Share my despair!"
Voiced by: Masakazu Morita (Japanese), James Arnold Taylor (English)

The antagonist of X-2, more or less. A thousand years ago, his girlfriend, Lenne, was a summoner in the war between Bevelle and Zanarkand. Trying to stop the war before she could be killed, Shuyin snuck into Bevelle to use their machina superweapon, Vegnagun, against them, but he was caught by the guards and shot to death alongside his beloved Lenne. Shuyin's soul was trapped as an Unsent in the Den of Woe, and he was forced to relive the image of his lover's death every day for one thousand years. Can you understand why he might be a little miffed?

  • Ax-Crazy: Especially when YRP run into him in the Den of Woe; this guy has lost all reasoning and has become quite manic.
  • Big Bad: Of X-2.
  • Body Surf: He possessed Nooj, which caused him to fire on his friends (hence their breakup). Shuyin then lay dormant for a few years, until Nooj, Baralai, and Gippal meet up again, their mutual disgust of each other reawakening him and forcing him to jump to Baralai.
  • Being Tortured Makes You Evil: His torture? He was subjected to watching his one true love be callously killed, in a loop, for one thousand years. This pushed him even further over the edge than he already was from living through it the first time. It plays into the theory that Tidus is actually the dream manifestation of Shuyin specifically, and that Shuyin would have once been just as upbeat and protective as Tidus is.
  • Evil Laugh: In the Den of Woe.
  • Evil Twin: Of Tidus. Also results in a Palette Swap due to how he fights in the Final Battle. He is Tidus in every aspect; attack animations, critical HP animation, and even his super attacks are just copies of Tidus' Overdrives! This could also count as Fridge Brilliance, since the Wall of Fayth were forced to "dream" of Zanarkand, Tidus might be their representation of Shuyin.
  • Fighting a Shadow: Somewhat literally for his appearance in the Den of Woe, where it's implied that the Shuyin that the heroes are fighting in is not even an Unsent, and that all that's left is his anger given form. The real Shuyin that serves as the game's endboss is a physical Unsent, albeit one with extraordinary powers.
  • Final Boss: Of X-2.
  • Knight of Cerebus: The moment he shows up is when the story starts to get darker.
  • Large Ham: When totally batshit-insane.
  • Limit Break: Kind of; he uses renamed versions of Tidus's Overdrives in the last fight of X-2, and follows a specific pattern much like Safer Sephiroth.
  • Living Bodysuit: His ability.
  • Lost Superweapon: Attempts to use one.
  • The Power of Hate: His hatred and anger at the circumstances of his and Len's deaths were enough to keep him as an Unsent. Not only that but it gave him lots of powers that normal Unsent don't usually have.
  • Sealed Evil in a Can: His spirit was sealed in the Den Of Woe, possibly because he was buried there.
  • Sequential Boss: He's controlling Vegnagun throughout the final battle, but isn't fought directly until Vegnagun is disabled.
  • Suspiciously Similar Substitute: While his voice and appearance connect him to Tidus immediately, his abilities and personality are actually more closely related to Yu Yevon, the first game's endboss. A native of (real) Zanarkand, whose personality has been tortured away until he is more emotion and instinct than person. And he's capable of possessing Aeons, just like Yevon. If he didn't have access to a giant machina with a Wave Motion Gun, he probably would have still been able to create a new Sin.

    Vegnagun 

Vegnagun

https://static.tvtropes.org/pmwiki/pub/images/vegnagun_1.jpg

A giant superweapon built during The Machina War and hidden underneath Bevelle ever since. It was never considered as a counter measure against Sin for fear that it wouldn't be able to tell friend from foe once let loose in the world.

  • Anti-Villain: Vegnagun itself has no malicious thoughts - Baralai even compares it to a frightened child. It's only when someone who has the will to inflict mass damage gains control over it that it becomes dangerous.
  • Contrasting Sequel Antagonist: Sin was a magical monster built to be a suit of armor that became the center of all life in Spira. Vegnagun was a giant mechanical weapon that was hidden from the general population. Both have similar body shapes and are fought as a Sequential Boss, with the final element including a Non-Standard Game Over where they fire a Limit Break of Wave Motion Gun proportions. In essence, the two are mirror opposites of each other, representing the duality of natural vs. mechanical.
  • Cognizant Limbs: Its necessary to destroy its tail and one of its legs before moving on to its chest.
  • The Heavy: Taken to the extreme with Shuyin. Vegnagun is a world ending threat while Shuyin is just a pissed off spirit, yet Vegnagun is only an immediate threat because Shuyin is trying to use it.
  • Humongous Mecha: Its the second largest creature over the X games, second to only Sin.
  • Instrumental Weapon: It is controlled by an organ on its head.
  • Knight of Cerebus: Just like Shuyin, the game looses a lot of its humor in almost every scene centered around Vegnagun.
  • Lost Superweapon: It is the most powerful weapon left over from The Machina War
  • Mechanical Abomination: Kind of obvious. Its an ancient monstrosity with a destructive ability that's only rivaled by Sin itself.
  • My Death Is Just the Beginning: It is killed after the third battle with it. But then Shuyin just activates the giant cannon that is hidden in its body and is still very much operational.
  • Non-Standard Game Over: Taking too long against the battle on its head gives time for Shuyin to fire of is giant cannon, wiping out The Calm Lands.
  • Sequential Boss: It takes three battles to kill it, and then a final battle to stop Shuyin from firing its main cannon.
  • Time-Limit Boss: Just like with Sin, taking too long in the last battle ends with an automatic game over when Shuyin fires its cannon.
  • Wham Shot: How it is first revealed. We watch a cutscene where Shuyin walks through a shadowy room. The alarm goes on and we go from a close up to a wide shot, giving us the first clear look at a gigantic machina

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