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Introduced in Final Fantasy X


"This is my story. It'll go the way I want it...or I'll end it here!"

"Listen to my story. This...may be our last chance."
Voiced by: Masakazu Morita (Japanese), James Arnold Taylor (English) [Final Fantasy X, Dissidia Final Fantasy and World of Final Fantasy], Masakazu Morita (Japanese), Shaun Fleming (English) [Kingdom Hearts]

The main character, a famous sports star who finds himself zapped from his futuristic home city of Zanarkand to a ravaged beach 1,000 years in the future, where a creature known as Sin is wreaking havoc. His athleticism makes him an unusual (for Final Fantasy), but effective combatant with enough practice. He uses longswords and loosely serves as a Time Mage. He is the quickest to act, has the best evasion, and his Overdrives put him over the top as the third most-useful character (the others being Wakka and Rikku).

Tidus is missing as of X-2, but Yuna is lured out of retirement by a recording of someone who bears an uncanny resemblance. Despite his absence in the story, he can still be unlocked NBA Jam-style in Blitzball (along with his original team, the Zanarkand Abes) and as a fighter in the Fiend Arena. Like the other returning guardians, you have to beat him in a tournament before he joins. He focuses mainly on slowing the Gullwings down, and can guzzle Mega Potions (recovers 2,000 HP) and Hero Drinks (temporary invincibility) with impunity.

A kid version of Tidus is a minor character in the Green Hill Zone of Kingdom Hearts, where you can fight him and his playmates as practice. Furthermore, he, along with his father Jecht, represents Final Fantasy X in the Dissidia fighting game series; Yuna was later added to the "Light" roster in Dissidia NT. He also makes some appearances in World of Final Fantasy: Tidus helps out the heroes after they are cursed with the inability to breathe anywhere but underwater. He later goes on a Mirage-hunting expedition with Yuna, which he doggedly tries to turn into a date. Like Yuna, he can also be summoned as a Champion in battle: Yuna heals characters while Tidus wrecks them with his classic Blitz Ace Overdrive. One of the heroes also references his infamous laughter at one point.

  • The Ace: He is unmatched at blitzball. Wakka calls him a whiz kid, and his most powerful Overdrive is called Blitz Ace. However, can never quite escape the shadow of his "old man" in Zanarkand. Even his team logo is an amalgamation of "J" and "T" (Jecht and Tidus).
  • Action Survivor: Tidus probably never picked up a sword before Sin attacked—but that certainly isn't going to stop him! He can barely hold his starter sword without tipping over.
  • All Just a Dream: A rare inversion. Spira is real, but Tidus himself is just a dream.
  • Always Save the Girl: As the ultimate aim of Yuna's pilgrimage is, in fact, to die, X is truly a test of this trope.
    • Shortly after he arrives in Besaid, when he hears the apprentice summoner (Yuna) has been stuck for an entire day in the temple without sending word. Ignoring a priest who accuses him of sacrilege, Tidus breaks into the Fayth Chamber to and make sure she's okay. His attitude toward Yuna and Yevon will permeate throughout the game.
    • At Mount Gagazet, he learns he's a historical re-creation and will disappear if Sin is destroyed for good. He reacts with no angst or hesitation, and continues ahead with his plan to kill Sin in Yuna's place.
    • Tidus initially serves as Yuna's Guardian, with Yuna vowing to give her life to defeat Sin. Come the big reveal, it turns out there is a way to defeat Sin without Yuna dying, but it will result in Tidus' death. (Tidus' method will extinguish Sin permanently, as opposed to the temporary fix which would have transpired had Yuna died.)
  • Always Second Best: He'll always be "the son of Jecht." Even when he's dragged off to another world, he's still outshined by "Sir Jecht's" reputation as a guardian.
  • Amnesiac Hero: Exploited Trope. At risk of being imprisoned for heresy like his dad, he pretends to be amnesiac to for his genuine ignorance about Spira. Auron, who is in on the act, encourages him to keep up appearances until they reach Zanarkand.
  • And Then What?: He asks this of everyone upon discovering Sin's Resurrective Immortality, questioning why Yuna still insists on continuing her pilgrimage despite knowing this. They initially shut him down by saying what little peace they get is Worth It, but when they confront Yunalesca with the same question and she reveals that the Final Summoning ensures Sin's perpetuated existence, they quickly change their minds.
  • Ancestral Weapon: The Brotherhood used to belong to Chappu, Wakka's brother. Wakka decides to entrust the sword to Tidus because he reminds Wakka of Chappu. It also symbolizes the brotherly bond the two develop.
  • Armor-Piercing Question: When told that his idealistic goal of destroying Sin and not sacrificing Yuna are "childish":
    "I give up. So what would an adult do, then? They know they can just throw away a summoner. Then they can do whatever they like!"
  • Archnemesis Dad: Both Yuna and Tidus are stuck in the shadow of their famous fathers. Yuna's father died trying to save Spira; Tidus's father exists to destroy it. Tidus keeps insisting that he doesn't believe Auron's story of what happened to Jecht, but actions he takes—like recklessly trying to swim after Sin during Operation Mi'ihen—suggest otherwise.
  • Back from the Dead:
    • At the end of the first game, he vanishes immediately after Sin is defeated because Dream Zanarkand, which Tidus is a part of, depended on it for its continued existence. However, The Stinger, via a reused cutscene, shows, him surfacing in the sea near Besaid, though the context isn't explained. If you get the Golden Ending in X-2, context is provided, and is followed up on by his reunion with Yuna.
    • And again in the Final Fantasy X-2.5 ~Eien no Daisho~ novella. This time, Yuna brings him back via a process known as the beckoning, which is the exact opposite of the sending. However, if Tidus were to ever realize he's a beakoned, he'll disappear for good.
  • Bad Liar: Called out by Yuna before the finale, as he lies about what's going to happen to him once they win. She can tell he's hiding something, just not exactly what.
  • Bad "Bad Acting": The guy can't fake a laugh to save his life. The others wonder if he might have gone crazy because of how forced and unnatural it sounds.
  • Bash Brothers: While he is this especially with Wakka, Tidus' interactions with everybody in the party can result in alternative scenes where even the stoic Auron and Kimahri express their satisfaction of having met him.
  • BFS: While not as big as Auron's, the swords Tidus wields are very large.
  • Battle Couple: Tidus and Yuna eventually become one.
  • Berserk Button: He doesn't like it when people bring up his father Jecht. He also doesn't like it when he sees people looking down on others (e.g. the Luca Goers mocking the Besaid Aurouchs), as it reminds him too much of his own father putting him down for not measuring up to Jecht's lofty standards.
  • Big Brother Instinct: Tidus is particularly protective of Rikku. He's the first to defend her from Wakka's wrath, and consoles her when Home is destroyed.
  • Bishōnen: His facial design, despite being actually quite built. This is more-evident in Nomura's artwork, the HD model, and CGI cutscenes.
  • Blithe Spirit: To Yuna and the other guardians, and arguably to all of Spira. He indirectly exposes the lies of Yevon and trounces three of its figureheads: Mika, Yunalesca and Yu Yevon. (In the former's case, it was more a case of Talking the Monster to Death)
  • Bodyguard Crush: His immediate attraction to Yuna is one of the big reasons why he becomes her fifth Guardian. In her video will, Yuna has clearly fallen head-over-heels for Tidus, and the two finally hook up in Macalania Woods when Tidus tries to console her.
  • Break the Haughty: Initially quite bratty and ignorant about Spira, he gradually becomes more insightful, usually by having the customs beaten into his head by members of his own party.
  • Calling the Old Man Out:
    • Once reunited at Luca after dealing with the Fiend invasion at the stadium, Tidus lets loose all of his frustration on Auron, blaming him for everything that's happened to him since he arrived in Spira.
    • Tidus has waited years for the opportunity to confront his dad over everything Jecht has done. When he finally has the chance, Tidus has too much sympathy for Jecht to mean a word of it.
  • Can't Drop the Hero: Tidus will always be one of your forwards in Blitzball, since he has no contract and will never leave. Wakka will replace him during the Goers match, but after that, Tidus is a staple of the Aurochs.
  • Cathartic Scream: Early on, he lets out a scream right in the middle of Kilika Temple, which Yuna gently ribs him about later.
    Yuna: Wanna scream?
    Tidus I really don't think that's gonna help this time.
  • Character Development: His voice is deeper in the opening montage than in his earliest canonical appearances. James Arnold Taylor did this intentionally to indicate the character's newfound maturity. However, it's also a result of his voice actor being given poor direction: James Arnold Taylor believed Tidus was narrating events from well into the future, and gave him an older voice for those parts. It doesn't match up with the the youthful voice Tidus uses even after the game catches up with his narration.
  • Chest Insignia: The symbol of the Zanarkand Abes. Possibly doubles as an Orphan's Plot Trinket, since it's also Jecht's symbol.
  • The Chosen One: Played with. Both Jecht and Auron chose Tidus to make the pilgrimage with Yuna so that he could find a solution to Spira's "spiral of death". However, he's The Unchosen One by the standards of Spira, since he was initially travelling with a summoner's group without being a guardian.
  • Cutting Off the Branches: Depending on the player's choice and the number of quests completed in X-2, Tidus may appear as a spirit comforting Yuna one last time, or he can be resurrected by the Fayth at the end; both are poignant endings, but the latter is considered the canon ending.
  • The Chosen Zero: Like the previous game's Zidane, his personality seems to be a throwback to more bumbling FF heroes like Bartz and Locke. He's a superstar back home, but once he leaves home, he's a nobody.
  • Classical Anti-Hero: Much of Tidus' development revolves around overcoming this. He's plagued by his inferiority complex over his dad, is completely clueless to all the politics around him, and even considers himself the outsider of the group. Come the third act, he and Yuna end up having Swapped Roles, and Tidus declares himself the true lead.
  • Commuting on a Bus: Tidus' absence is keenly felt, but he seen throughout the game in numerous guises.
    • The first is the grainy sphere recording of him, which turns out to be of Shuyin.
    • The second is as an unlockable character in the Blitzball coaching simulator, along with his old team the Zanarkand Abes.
    • He's also an unlockable character in the Fiend Arena.
    • And he can be glimpsed in a flashback to his notorious "laughing" scene (and the more poignant "whistling" scene) in Luca.
    • When Yuna falls into the Farplane at the end of Chapter 3, she (by prompt from the player) will start whistling, which causes an image of Tidus to appear and guide her back to Spira.
    • Lastly, the ghost of Tidus shows up to comfort Yuna in the Farplane if you choose to let Yuna move on with her life.
  • Cool Sword: Tidus' Brotherhood, an aqua-blue blade from which bubbles drift up. It's given to him early in the game by Wakka, and he's always shown carrying it in promotional artwork. It actually ends up being his Infinity -1 Sword after an upgrade.
  • Dark-Skinned Blond: His hair is dyed blond. In flashbacks, Tidus as a child has brown hair as well as his noticeable dark roots.
  • Doomed Hometown: His version of Zanarkand is torn apart by Sin...and wasn't even real to begin with.
  • Doom Magnet: Numerous characters warn that "Sin always returns for its spawn", which refers both to Sinspawn and Tidus, as he's the son of Yu Yevon's current host. Thus he feels responsible for what happened in Kilika and Operation Mi'ihen, further fueling his anger.
  • Don't Fear the Reaper: Tidus arguably symbolizes death, appearing when Yuna commits herself to her fatal pilgrimage and disappearing once the party's victory over Sin enables her to continue living. But the death he symbolizes is a good one, the natural end of a long and fruitful life as opposed to Seymour's stagnancy. X-2 shows that part of his role as a ghost is to guide people who aren't supposed to be there yet out of the Farplane.
  • Dumbass Has a Point: He has a habit of questioning the basic assumptions many Spirans make about their world.
  • Easing into the Adventure: In the prologue, he happily signs autographs for his fans, flirts with two ladies in the crowd, and then heads to the blitzball stadium for the Jecht Memorial Cup while pausing to sneer at a billboard of Jecht.
  • Emotions vs. Stoicism: In contrast with Yuna. Emotion often wins out.
  • Everyone Has Standards: He's enthusiastic about anything regarding blitzball—but Tidus asks Wakka if keeping their minds on the sport is appropriate after the Kilika Port disaster.
  • Face Death with Dignity: In the Character CD, Tidus accepts his own death as long as it means no more summoners like Yuna will be sacrificed to summon the Final Aeon.
  • "Facing the Bullets" One-Liner: Just before fighting the Final Boss, knowing that beating Yu Yevon will mean his own death.
    "I know it's selfish...but this is my story!"
  • Fashionable Asymmetry: One of the poster-boys that got character designer Tetsuya Nomura such a divided fandom. He has light armor covering only his left arm, and his shorts' right legging is longer than the left.
  • Fetal Position Rebirth: as seen in The Stinger of X.
  • Fish out of Temporal Water: He knows nothing about Spira or its customs. Other characters, Lulu especially, often have to hammer it into him.
  • Foil: Whereas Yuna is very soft-spoken, proper and self-sacrificing, Tidus is very brash, rude and self-oriented. When the two discuss the idea of sacrifice, Tidus is both confused and horrified while Yuna feels any sacrifice is worth what little happiness it brings. Tidus himself says that Yuna changed his mind, and he sacrifices himself at the end. Ironically, this act changes her mind on the subject, also.
  • The Fool: A classic cheerful, lucky, oblivious hero whose ignorance of the setting lets him play the part of Audience Surrogate.
  • Forever War: Mobius Final Fantasy reveals that Tidus spent two years fighting almost alone in another dimension between the events of X and X-2.
  • Fragile Speedster: Tidus is easily the fastest party member throughout most of the game, and his skillset capitalizes on this by either letting him attack more often (e.g. Haste, Quick Hit) or slowing his enemies down (e.g. Slow, Delay Buster). However, he's somewhat lacking in the health and defense departments, meaning that, when fighting most major bosses (who are often just as fast as Tidus and immune to his slowing attacks), you're better off using someone hardier, as Tidus will just end up dying a lot. That being said, if the player dips into Auron's side of the Sphere Grid a little, Tidus will quickly become a Lightning Bruiser who hits as hard as Auron, but is faster, and much more durable as a result.
  • Funny Background Event: In Djose's Chamber of the Fayth, when Yuna subtly tells Dona off for all her critiques, Tidus can be seen right behind Dona, egging Yuna on.
  • Generation Xerox: His father was a star blitzball player; he, too, accidentally got sucked out of Dream Zanarkand, and became a guardian.
  • Hair of Gold, Heart of Gold: Fits the general good-hearted and innocent nature of the trope as well as fitting his sun theme.
  • Hates Their Parent: He loathes his father Jecht, who he remembers as The Alcoholic, verbally abusive father during his childhood. Throughout the game Tidus' feelings gradually become more complex, as while Jecht certainly wasn't a good father Tidus learns to accept that Jecht was a complicated figure who changed after arriving in Spira and did care about Tidus even if he didn't express it well.
  • Hello, [Insert Name Here]: His first task in the game is...autographing blitzballs!
  • The Hero: Downplayed. It's his story, but the bulk of it is Yuna's pilgrimage. It later turns out he's The Chosen One.
  • The Hero Dies: In the first game's Bittersweet Ending. It's reversed if you get a Belated Happy Ending in the sequel.
  • Heroes Prefer Swords: An interesting example that demonstrates the trope's power. Of the two blitzball players, it would make more sense for Wakka to carry a more martial weapon as a current and former guardian, but it's Tidus who does because he's the hero, not Wakka.
  • Heroic BSoD: He has two brief ones during the story, but does get over both of them fairly quickly. The first is in Luca when Auron joins the group and privately reveals to Tidus what really happened to Jecht. The second is in the Al Bhed Home when Tidus learns of the fate that awaits Yuna at the end of her pilgrimage.
  • Heroic Sacrifice: He's willing to go along with the Fayth's plan to stop the cycle once and for all, even if it means he will cease to exist.
  • A Hero to His Hometown: Star player of the Zanarkand Abes! (waits for applause)
  • Hey, You!: Tidus is never directly referred to by name during audible dialogue in either X or X-2, with others simply referring to him as "you," "him," "new guy!", and other impersonal pronouns. It also cused some interesting problems during the dub for X-2, which led to Tidus being the last character in a voice-acted Final Fantasy whose name is chosen by the player. Kingdom Hearts was the first game in which he's called by his name...and it's not even pronounced correctly! It's averted in all of his other appearances, like Dissidia and World of Final Fantasy, where he's referred to by his true name.
  • Hidden Depths:
    • While Tidus may appear to be your stereotypical none-too-bright sports star, he is surprisingly perceptive at times, such as noticing that Seymour is not to be trusted in spite of his position as Maester, and that defeating Sin for a temporary reprieve by continuously sacrificing Summoners over and over without looking for an alternate method is pure insanity. Tidus is also the only party member to notice that Auron is an unsent, long before Auron reveals this secret to him.
    • While Tidus takes pride in his Blitzball career, he also draws the line at arrogance and putting others down, hence his distaste towards his father and the Luca Goers.
  • How We Got Here: Tidus is the narrator of X, guiding the player the story (and providing his own commentary on pivitol scenes) up until campfire scene at the Zanarkand ruins. After that, his narration ends.
  • I Choose to Stay: Like his father before him, Tidus eventually admits to himself that getting back to "his" Zanarkand will never happen. In the good ending of X-2, Tidus refers to Besaid as him "home" for the first time.
  • Iconic Item: The aforementioned pendant he wears around his neck, which is the insignia of the Zanarkand Abes, the blitzball team he and his father played for. Yuna wears a similar symbol over her chest in the sequel, representing her memory of him.
  • I Am What I Am: Upon learning he is "dream", Tidus expresses no angst, stating that regardless of what he is, he is happy for the life he was given.
  • I Gave My Word: Takes this very seriously, as demonstrated when he finds out what will happen to Yuna when the Pilgrimage ends, and vows to find a way to save her, a vow which he keeps even at the cost of his own life.
  • I Just Want to Have Friends: As he gives up hope of going back home during his narrations, Tidus decides he just wishes to have friends, though it then changes upon learning of Yuna's sacrifice.
  • Identical Stranger:
    • He's noted to look much like Wakka's younger brother Chappu. When Chappu shows up, there's some notable facial similarities.
    • The "Tidus" recording turns out to be Shuyin, the main antagonist of X-2. It's a little unclear whether Tidus was based on Shuyin or not, but they share the same backstory and voice actors. The difference is that Shuyin fought and died in the Machina War, never got sent, and turned evil.
  • I Know Madden Kombat: Tidus had never fought fiends before the events of the game, but he adapts his blitzball skills (which is a pretty brutal underwater sport) into a rough, but effective fighting style. (The way he spikes the ball during his Jecht Shot somewhat resembles how he swings his sword in battle.) Wakka later notes that, for a "Newbie", he can handle himself pretty well in a fight.
    Tidus: [entering a fight after Wakka just called him a "newbie"] Newbie here!
    Wakka: (sheepishly) Sorry!
  • Instant Expert: Downplayed. When Auron first hands him a sword, he doesn't seem to know what to do with it and falls on his rear end trying to swing it around. Nevertheless, Tidus later explains to Wakka that monsters often invaded Zanarkand but it wasn't difficult for him to beat them.
  • It Was a Gift: Twice: A minor Longsword, given to him by Auron (the latter mentioned it was from Jecht), and later his signature Brotherhood is a gift from Wakka.
  • Jerkass Realization: Combined with Innocently Insensitive. He had a brief one when he realized that the entire time he'd talked to Yuna about what they would do after she beat Sin, she was stoically accepting the fact that there wouldn't be an after, because she'd be dead. In his defense, no one clued him in to this fact until after all that had happened, and once he found out, Tidus made it a point to apologize for it.
  • Keet: It's one of the things that makes him stand out in a Crapsack World.
    Lulu: You really do come from a world where there is no Sin...
  • Laser-Guided Tyke-Bomb: He was sent by the Fayth to the real Spira to end Yu Yevon's Spiral of Death.
  • Leeroy Jenkins: He'll protect his Summoner, whether Yevon likes it or not. He's one to rush headlong into danger to save someone's life, despite it often being against whatever rules that Yevon has set.
  • Lightning Bruiser: He's got the best Evasion, the best Speed, and decent Strength. However, his Defense is just okay, and his Magic is rather low.
  • Limit Break: The Swordplay Overdrives Spiral Cut, Slice and Dice, Energy Rain, and Blitz Ace.
  • Locked Out of the Loop: He spends most of the game in the dark over the fact that upon summoning the Final Aeon to defeat Sin, Yuna would die. When he does find out, he's not happy and demands to know why they hid it from him; Wakka and Lulu explain that they simply found it too difficult to say.
  • Lovable Jock: For someone who never picked up a sword in his life before the game's events, his threats are pretty boastful. Granted, he does manage to back most of it up.
    Lulu: You're a modest one.
  • Love Triangle: A dream he had early in the game pictures himself in the middle of one with Yuna and Rikku, who argue about who he should be taking to (his) Zanarkand.
  • Magic Knight: His main utility is as a speedy sword arm and a support caster with Time Magic.
  • Magnetic Hero: Tidus' strongest attribute, which he naturally inherited from Jecht. Quite suitably, Tidus' gameplay abilities focuses more on support magic that affect speed and turn order.
  • Making a Splash: His signature weapon, the Brotherhood, deals water damage.
  • Manic Pixie Dream Boy: From the meek and emotionally restrained Yuna's perspective, Tidus suddenly appears in her life being this unusually cheerful and goofy boy who willfully breaks Spira's traditions in the name of his own moral code and eventually influences her to stand up for herself and live life to the fullest. Taken further by the fact that he's a literal invocation of this trope, being a dream sent to Spira by the pixie-equivalent Fayth.
  • Maybe Ever After: A variant: while the whole "Spira" series leaves no doubt that they're the Official Couple, a passing mention to Tidus in Last Mission states that he and Yuna are "living together in Besaid"...and nothing else.
  • Meaningful Name: Tiida is the Okinawan word for "Sun". Nomura wanted a break from the moody protagonists of Final Fantasy VII and VIII.
  • Milking the Giant Cow: One of his stock animations is to pump his left fist into the air.
  • Mix and Match: Of the Warrior and Time Mage classes.
  • My God, What Have I Done?: Upon learning of Yuna's intended fate, Tidus comes to realize he's been further pushing her along the path to her death.
  • Mythology Gag: Tidus' Celestial Weapon is the recurring Infinity +1 Sword Ultima Weapon in all but name.
  • Naïve Newcomer: At first. As he learns more about the world, he grows out of it. But until that happens, he ends up questioning and breaking a lot of the traditions of Spira, which gets him into some trouble.
  • New Meat: He's new to the Guardian game. Doesn't stop him from adapting very quickly, though.
  • Nice Guy: He's one of the most optimistic, friendly and upbeat characters in the franchise. It's played up in spinoffs like Dissidia, but even in his home game, Tidus is always trying to cheer up the group and telling them that it's a given that they'll beat Sin.
  • Nice Shoes: A pair of blitzball boots.
  • No One Gets Left Behind: When Kimahri attacks the already Unsent Seymour, Tidus tricks Auron so that they will save Kimahri from from the enemy.
  • No Ontological Inertia: Yu Yevon created Dream Zanarkand and all of its inhabitants, including Jecht and Tidus. Once Yu Yevon is defeated, Tidus disappears. Justified in that both Sin and Dream Zanarkand are being summoned by the same Fayth; once Sin is finally defeated, they can stop dreaming.
  • No Pronunciation Guide: It's "Tee-dus", not "Tie-dus". Since no one addresses Tidus by name during either game, confusion is inevitable. That being said, the PAL release of the game came with a Beyond Final Fantasy DVD, which featured James Arnold Taylor (the English VA for Tidus) pronouncing the names as "Tee-dus", and this pronunciation is also used in both Dissidia games. The confusion mostly comes from Kingdom Hearts II using "Tie-dus".
  • Not Distracted by the Sexy: Tidus doesn't show any signs of arousal at seeing Rikku take off her jumpsuit while the camera leers on. Instead, he's just excited to see she's all right.
  • Number Two: Finds himself to be the Unofficial Vice-Captain of the Besaid Aurochs. He even serves as Captain when Wakka sits out of the championship match. From then on, he permanently assumes the role of Captain as, if you play blitzball after this, Tidus is the only mandatory team member; Wakka is an optional recruit.
  • Oblivious to Love: Yuna's crush on him is obvious from the beginning, but Tidus's feelings are much less clear until the famous lake scene, where they have their First Kiss. Most other characters are well aware of Yuna's infatuation; in particular, Lulu makes several hints about it.
  • One-Handed Zweihänder: His swords are all at least half as tall as he is, and yet he has no problem swinging them with just his right hand.
  • Parents as People: His father was a verbally abusive alcoholic who believed in Tough Love and couldn't figure out how to show his real affection towards him before he vanished ten years ago. His mother adored his father and ignored Tidus whenever Jecht was home, which was the root of why Tidus started to resent him. Without Jecht, she died of heartbreak, leaving Tidus alone.
  • Plucky Comic Relief: Played for Drama at Djose Temple. In trying to cheer Yuna up after Operation Mi'ihen, the entire party pick on her because of her bed-hair, including Auron of all people. Tidus' narration makes it clear that he's the only one who genuinely made light of the matter; the rest were just putting on a brave face.
  • The Promise: He promises Cid that Yuna will not die. He accomplishes this promise. In the audiodrama, Tidus remembers that he promised Yuna he will forever be with her regardless of her intentions resulting into him once again joining into her journey.
  • Puff of Logic: It turns out that he's actually from an illusory copy of Zanarkand created during the Machina War, and his continued existence is tied to the Fayth.
  • Rage Against the Mentor: Tidus chews Auron out for his secretive nature.
  • Replacement Goldfish: Wakka easily bonds with Tidus over their mutual love of blitzball, and because Tidus resembles his younger brother. It would also explain Lulu's early antagonism towards him.
  • Relationship Upgrade:
    • With Yuna thanks to The Big Damn Kiss. In the Character CDs, they are still embarrassed to talk about their relationship though.
    • In the novel, it's even implied that they might've had sex, but then they break up in the audiodrama.
  • Resigned to the Call: His goal, at first, is just to get back home. He only tags along with Yuna because he doesn't really have any better ideas of what to do. Eventually, Tidus (like Jecht before him) admits that he knows he's not going back home. Later reveals about the Zanarkand he's from makes this more or less impossible, anyways.
  • Riddle for the Ages: This is the official stance on Tidus' connection to Shuyin, in spite of another character explicitly saying that it cannot be a coincidence.
  • Rummage Sale Reject: A combination wetsuit-hoodie and lederhosen. You can't really see it outside of cutscenes, but the lederhosen are rendered to look like vinyl, most likely to justify him wearing them underwater. It's intrinsically bad for swimming, nonetheless. In the original plot draft for X, Tidus was a blue-collar construction worker with the attitude of a Japanese street punk, which may explain the crazy attire.
  • Screw the Rules, I'm Doing What's Right!: What prompted him to enter the Cloister of Trials in Besaid and part of what makes him question Yevon.
    Priest: The precepts must be obeyed!
    Tidus: [still running towards the Cloister] Like I care!
  • Savvy Guy, Energetic Girl: Gender Inverted, He is the Energetic Guy to Yuna's Savvy Girl.
  • She-Fu: A Rare Male Example, with his Spiral Cut overdrive being the best example.
  • Shrouded in Myth: By the time of X-2. Maechen is able to make an educated guess about who Tidus was, but only because he's the most knowledgeable historian in Spira, intimately familiar with the nature of ghosts, and personally met Tidus. Most Spirans know even less, and Yuna herself isn't talking.
    Maechen: They say that High Summoner Yuna was accompanied by a guardian from, of all places, Zanarkand!
  • Signature Move: In blitzball at least, it's the Sphere Shot; it's also his coup de grace for his ultimate Overdrive, Blitz Ace. The Jecht Shot can be considered one as well, should the player manage to beat the minigame that teaches it to Tidus.
  • So Long, Suckers!: If you use the Flee command with him to escape from a battle.
    "Live and let live!"
  • So Proud of You: Following his battle with Jecht, Tidus admits that for the first time he feels proud of being Jecht's son.
  • Spirit Advisor: In a way. He's just not aware of it for most of the story on the "spirit" part. And even if he was, what Tidus suggests often runs contrary to conventional Yevon dogma.
  • Spirited Competitor: He really gets the spirits of the Aurochs up.
    "No, no, no, no, no. If I say, 'What's our goal?' you say, 'Victory!' When you play in a blitzball tournament, you play to win!"

    "Every blitz player knows: when you've got the ball, you've gotta score!"
  • Strong Family Resemblance: Tetsuya Nomura has drawn him and Yuna post X-2, and Tidus does begin to look more like his old man, complete with a red bandana.
  • Superior Successor:
    • This was Jecht's goal for him, from the very beginning. His parental abuse was meant to either toughen Tidus up or make him hate Jecht enough to want to surpass him as a blitzball player. It seems to have worked after Tidus learns, and then improves upon, the Jecht Shot.
    • Jecht also brought him to Spira for this reason as well - for Tidus to succeed where he failed at stopping Sin.
  • Super Not-Drowning Skills: He can hold his breath for a massive amount of time and he's one of the few playable characters who can fight underwater. Justified because he's a professional player of what amounts to an entirely-underwater version of soccer; he'd need to be able to hold his breath for a long time.
  • Supporting Protagonist: He is the main character that players control, but In-Universe Yuna is considered The Hero.
  • Taking the Bullet: Poor guy can't catch a break. He saves Yuna from death in both Dissidia 012 and the novel X-2.5.
  • Talking the Monster to Death: Downplayed. During the battle with Braska's Final Aeon (a.k.a. Jecht), a Talk option appears in the menu, allowing Tidus to reach out to his father and temporarily soothe his soul, reducing his Overdrive meter, not his HP. It only works twice, so you'd best save both tries for the second phase of the battle.
  • Tender Tears: Sheds some after defeating Braska's Final Aeon, as Jecht dies in his arms. He's also noted as being quite the crybaby by Jecht, though he does try to rein this in a little bit.
    Tidus: I hate you, Dad. You know...for the first time, I'm glad to have you as my father.
  • This Is My Story: Says so at multiple points. Auron also reminds him of this.
  • This Loser Is You: Less so than most examples, as he is by no means incompetent in his world, but when he first enters Spira, most of the other characters' reactions range from confusion to condescension with regards to his ignorant and impulsive behaviour, similar to how the player would likely be received if they were suddenly dropped into a foreign country with no knowledge of their customs or lifestyle. This is emphasized further by Tidus being the only character the player can name, thus making him an intended player avatar.
  • Time Master: His starting path in the Sphere Grid contains Time Magic such as Haste, Slow, and Stop. He also gets "Delay Attack" and "Delay Buster", which have a chance to delay its next turn.
  • Tomato in the Mirror: He's a component of the summoned dream Zanarkand, and isn't really real.
  • Took a Level in Badass:
    • Tidus starts the game without any combat skills but by the time Yuna's group reaches the Calm Lands he's an experienced guardian.
    • Tidus' voice does change over the course of the game, a fact which usually goes overlooked. His narration voice is what Tidus sounds like by the time he's reached Zanarkand; it's not exactly a Badass Baritone, but it is considerably more seasoned. He also gets far more powerful near the end of his Sphere Grid path.
  • Trapped in Another World: Although it turns out that his world wasn't even real to begin with.
  • Übermensch: Not the most obvious example, but in the world of Spira, he fits the trope perfectly. Tidus does not give a crap about social norms and definitely lives by his own moral code, he is plenty charismatic, he will have Yuna live and be happy, even if all of Spira wants her to sacrifice herself. He even goes up against and kills a god to do so.
  • The Unchosen One: He's not a summoner, connected to Yevon, or really anyone of note. He's just a random sports star in Zanarkand who had never been in a fight in his life when he was whisked away to Spira. Nonetheless, he still ends up bringing down its greatest threat, all while defying the conventions that led to it. That said, Jecht and Auron pinned thier hopes on him to be the catalyst that would end Sin once and for all (see The Chosen One above).
  • Unknown Rival: For most of the game Seymour just bunches Tidus in with the rest of Yuna's Guardians, and certainly not an obstacle to his schemes, let alone for Yuna's feelings (if Seymour's affection for her are truly genuine). It wasn't until Gagazet did Seymour actually start seeing him in a different the "son of Jecht".
  • Unskilled, but Strong: Though his damage output is hampered by his lack of experience with a sword, the fact remains that he's a skilled athlete who can hold his breath for five minutes (the time of a blitzball half) in a game that, in cutscenes at least, is shown to be pretty violent.
  • Your Head Asplode: In the novel, Final Fantasy X-2.5.
  • Walking Disaster Area: Sin is actively seeking him out because he's possessed by the spirit of Jecht.
  • The Watson: Don't mind him. He's a little foggy, Sin's toxin. This is an arguably necessary perspective for the player to be introduced to the world of Spira alongside him.
  • Weapon of Choice: All of his weapons are Longswords, wielded in one hand.
  • Why Can't I Hate You?: His final moments with Jecht. Tidus comes to sympathize too much with what Jecht has gone through to hate his father anymore.


"I will stand my ground and be strong. I don't know when it will be, but someday... I will conquer it."

"The people and the friends that we have lost, or the dreams that have faded...never forget them."
Voiced by: Mayuko Aoki (Japanese), Hedy Burress (English)

The daughter of the previous high summoner, Braska, she is something of a celebrity in her world (similar to Tidus). Yuna becomes a summoner herself at the start of the game, responsible for guiding the souls of Sin's victims to rest and summoning the Final Aeon to bring about the Calm. She uses staves, which are useless against fiends in most cases, and are mainly used for summoning or to "send" the deceased£. She is purely a support character, though her Aeons can dish out some punishment (whether physical or magical) in a pinch.

In X-2, she searches for clues about Tidus' whereabouts after finding a sphere which appears to show him in some prison, resulting in her getting involved in the politics of the post-Sin Spira. For the purposes of the story, she has lost her summon ability, and starts out with the Gunner dressphere.

In addition to her Dissidia and World of Final Fantasy roles, Yuna appears in Kingdom Hearts II alongside the other Gullwings: in that continuity, they are a Goldfish Poop Gang who work for Maleficent.

  • Absolute Cleavage: Her X-2 default outfit: the only thing that compensates for it is the Zanarkand Abes' symbol formed from the laces.
  • The Ace: She fits this role quite well in Final Fantasy X-2, as demonstrated through her Chronic Hero Syndrome.
  • Action Girl: She is of the magical variety in X having the ability to summon ancient beings to fight at her command and being able to learn Holy and the same magic as Lulu thanks to the level progression of the Sphere grid, but in X-2, she becomes much more physical thanks to the class changes involved in the Dress spheres .
  • Adrenaline Makeover: From Summoner in a kimono, to Gunner in a halter top and hot pants in the sequel.
  • All-Loving Hero: To the point where it gets her in trouble, as early on she is often naive about the intentions of others. She grows out of it.
  • Angels Pose: With Rikku and Paine several times in X-2.
  • Anguished Declaration of Love: She gives one to Tidus in the ending of the game...just before he disappears.
  • Arranged Marriage: It's later revealed that Yevon wanted to pair her up with X-2's Baralai, who is a big shot in the church. That didn't pan out, so they later kidnap and force Yuna to marry the new Maester, Seymour.
    • While some people have thought this was supposed to be Baralai, he specifically states that this is not the case, much to Yuna's thinly-veiled relief. She was originally supposed to be married to Trema's son, who is never encountered. Much of this is addressed in a prequel FMV, Eternal Calm.
  • Badass Adorable: When she's kidnapped by the Al Bhed and the entire rest of the party races to rescue her — only to show up just as she's kicked all the Al Bhed's asses and is about to leave.
  • Bad "Bad Acting": Can't fake a laugh, just like her eventual boyfriend.
  • Bag of Spilling: Justified due to the ending of X. She may have lost the Aeons due to them being closely related to the Fayth, but her Adrenaline Makeover makes up for it in X-2. Also played straight with her white magic spells. In X-2, she has to relearn them from scratch from the White Mage dressphere, just like Rikku and Paine.
  • Beneath the Mask: X-2 shows that Yuna's internal thoughts are a lot more wistful than her dialogue. Her emotions are not as repressed as they were in the first game, but no less confused.
  • Beware the Nice Ones: Even without her healing magic or summoning powers, Yuna is far from a pushover and will call out anyone who is rude, secretive, or outright evil. She even raises her voice at Auron when he refuses to divulge the truth about Sin being Sir Jecht, Tidus' father.
  • Big Good: She is this to the party, which is just as well, since she is the Messianic Archetype.
  • Bodyguard Crush: Towards Tidus, but this is rather obvious even before Tidus officially becomes her Guardian.
  • Bounty Hunter: In X-2, she is a sphere hunter who also takes contracts on monsters.
  • Breakout Character: Since her inception, she's become popular enough that she's made guest appearances in other works:
    • She and the other Gullwings had a cameo appearance in Kingdom Hearts II, as a trio of fairies who were helping Maleficent. But they change sides after Donald promises to give them treasure, for their help, which turns out to have been a lie. They don't hold it against him, since Leon explained the situation to them. After letting Donald off the hook, they give Sora the Gullwing Keyblade and vanish.
    • Yuna was chosen to represent FF X-2, along with Rikku, in Monty Oum's Dead Fantasy, where they're cast as Kasumi and Ayane's designated rivals (respectively). True to their canon portrayals, Yuna and Rikku care deeply for and protect each other, using coordinated teamwork. As for Kasumi and Ayane...? Not so much.
    • And she eventually became a playable character in Dissidia 012.
  • Character Development: From doormat to heretic in the original, to outlaw/pirate/rebel-with-a-cause in the sequel. Albeit still with some doormat tendencies, as several characters point out.
    Shinra: "Hero. Summoner. Doormat."
  • Chronic Hero Syndrome: Yuna is characterized by nobility and selflessness. Yuna is much less tolerant of injustice in the sequel, and she's still a bleeding heart—much to the consternation of her money-grubbing allies.
    Nhadala: We've got a prickly situation. Fiends are attacking the Cactuar Nation!
    Yuna: We'll take care of it! Benzo, let's go!
    Paine: I was wrong. She doesn't get dragged into trouble.
    Rikku: She jumps in headfirst.
  • The Chick: She is a good example of the chick as the group's peacekeeper. Her guardians include a pious Yevon worshipper, an Al Bhed mechanic, a boy with no regard for the world's social rules, a stoic Ronso, and a woman who is basically a widow, and the only reason they all get along is because of her.
  • Clingy Jealous Girl: Initially, in X-2, she isn't aware that Shuyin and Tidus aren't the same person and becomes jealous over the idea that Tidus might have fallen for someone else. It becomes a Chekhov's Gun in hindsight, because Yuna's jealousy causes her to dump Tidus in the Audio Drama CD, over an alleged affair with one of his fangirls.
  • Controllable Helplessness: After the Dark Ixion fight in X-2, Yuna gets blasted into the abyss below his Chamber of the Fayth, then awakens in the Farplane. The game doesn't give you a prompt here, but if you spoke to Maechen earlier in the Chapter, then you might get the hint that it can't hurt to mash buttons here. Or you'll just get frustrated waiting for Yuna to do something. An outline of the real Tidus whistles at you to follow, then walks off into space. The Farplane generates a ramp made of light so you can chase after him. Yuna comes to and finds herself back on the catwalk overlooking Vegnagun's room in Bevelle, with no explanation of how she got there.
  • Crisis of Faith: The outcome of which is unclear. She believes in something after the first game- hence her sabotage of Cid's tourism operation in Zanarkand- but even she herself doesn't seem to know what.
  • Damsel out of Distress: She is captured on two occasions and rescues herself on both of them.
  • Death Seeker: She struggles with suicidal tendencies throughout her life. Mostly for cultural reasons (defeating Sin is a legitimate necessity), but also as a way of escaping the many negative feelings she keeps bottled up. During X-2's Darkest Hour, Shuyin pressures Yuna to stay down in the Farplane and abandon the world of the living, and she actually considers acceding for a minute.
  • Decoy Protagonist: In X. Her pilgrimage is the framing device for the quest that the party goes on, but Tidus is ultimately the real protagonist of that story. This is averted in X-2, where she's absolutely the main star.
  • Defector from Decadence: She is the only character from Bevelle who isn't a villain (except maybe Baralai in the sequel) and it usually falls to her to fix their mistakes.
  • Deuteragonist: She's a Decoy Protagonist in X, but she's still the second-most important character in that story. It's her pilgrimage that gets the group going in the first place, and it's Yuna's determination to keep going in spite of all the heartache she suffers that inspires them in their Darkest Hour.
  • Did You Just Flip Off Cthulhu?: Her Shut Up, Hannibal! moment to Yunalesca. She proclaims that she'll win "without false hope" after being told of the mechanics of how Sin always comes back.
  • Distaff Counterpart:
    • X-2 Yuna has emulated Tidus, from his mannerisms all the way to his fighting style. In memory of Tidus, Yuna bears the logo of the Zanarkand Abes (Tidus and Jecht's insignia), and she also gets a haircut which slightly resembles his famous 'Meg Ryan' look.
    • She adopts Tidus' weapon, stance, and attack animations when using the Warrior Dressphere. Of the Dark Knights, Yuna is the one using Caladbolg, which was Tidus' Celestial Weapon.
  • Does Not Like Spam: The Mushroom Cloud story in X-2 reveals that Yuna does not like mushrooms.
  • Doom Magnet: Kind of comes with being a summoner, since some people are trying to stop her pilgrimage. Even so, she gets the attention of the Al Bhed, Maester Seymour, and numerous smaller threats throughout her journey.
  • Duality Motif: Her Mismatched Eyes which are an indicator of her Mixed Ancestry.
  • Elemental Motifs: Air in X-2. She is strongly associated with the echoing halls of Bevelle and the Celsius airship, both of which are almost devoid of any other element. Symbolically, she is a highly spiritual character who leads the world into a new age of freedom.
  • Fairytale Wedding Dress: When she almost marries Seymour, she wears a fancy dress.
  • Fangirl: She starts as a mild one for Tidus, and her gushing over Jecht's legendary heroics annoys the younger blitzballer to no end.
  • Fatal Flaw: Though she means well and tries her darnedest to not burden her friends, her tendencies to not ask for help when it's needed causes her friends to be unintentionally caught up in Yuna's plan to negotiate Seymour Guado into confessing his guilt. It doesn't work.
  • Flower Motifs: 'Yuna' is also the Japanese name for the sea hibiscus, and hibiscus patterns are seen on her skirt, obi, and necklace. Her special dressphere in X-2, Floral Fallal, also references this.
  • Fluffy Fashion Feathers: Her wedding dress is loaded with feathers, both edging the skirt hem and flaring from the back.
  • Foil:
    • Whereas Tidus hates Jecht and wants to prove himself better than him, Yuna loved Braska and hopes to match his level of power and heroism. Also, Yuna believes that any amount of happiness, no matter how small, is worth whatever sacrifice it takes to make it happen whereas the concept is horrifying to Tidus. Losing Tidus changes her mind on this subject come the sequel.
    • She's also a foil to Seymour — they're both children of mixed race who grew up in a setting full of racial mistrust and hatred, but whereas Yuna was treated kindly because of her father's heroism, Seymour was detested by humans and Guado alike and banished from Guadosalam by his own father. Perhaps unsurprisingly, Yuna grows up to be a kind and self-sacrificing humanitarian, while Seymour, embittered by his experiences, goes down a much darker path.
  • Forgot About His Powers: Yuna gets kidnapped multiple times throughout the game, yet it doesn't ever seem to occur to her to use her summoning abilities to fight her abductors, at least not at first.
  • Giant Waist Ribbon: Her obi, an iconic part of her first character design.
  • Girls with Guns: Yuna becomes a Gunner in X-2.
  • Girly Run: In X and X-2. Subverted during the Golden Ending, when she surprises Tidus after his resurrection by pretending to girly run behind him before suddenly speeding up and overtaking him.
  • Good Is Not Soft: The entirety of X-2 is about this. She is still the incredibly kind and polite young woman she has always been, and is adored the world over as the High Summoner, but after learning to finally stand up for herself after her experiences in X, she is not someone you can easily push around.
  • Gosh Darn It to Heck!: Said petulantly whenever she's annoyed by something: "Oh foofie!", which is her rough equivalent of saying, "dammit!" Which Yuna actually gets scolded for saying. But Yuna said to Rikku that she is just copying her.
    "Who's Lenne? Why...why am I so mad? Who the heck is Lenne?!"
  • Guile Hero: As a Gullwing in X-2. She's much less rule-abiding than before, being more of a cross between a rebel and a pirate. She can even openly defy New Yevon, should the player choose to have her side with the Youth League.
  • Gun Fu: How Yuna makes her debut in X-2: Somersaulting through the air after a Goomba Stomp on an enemy while firing oversized magnum pistols, completely abandoning her advantageous position for the sake of looking awesome, then landing in a perfect Angels Pose between Rikku and Paine. Yeah, it's that kind of game.
  • The Gunslinger: As of X-2, where her default job class is "Gunner".
  • Half-Breed Discrimination: In the first game she keeps mum about her mum both because of the general prejudice against Al Bhed and because of Wakka's own intense antipathy towards them. A few of the Aurochs also worked it out but also decided to keep quiet because they were afraid he'd blow his stack. (When he does inevitably find out, he reacts with bewildered but quick acceptance because of all the other Wham Lines he's been hit by lately.)
  • Hated Hometown: Not referring to Besaid but rather to Bevelle, and a Downplayed Trope: she narrates that she doesn't have fond memories of the latter.
  • Heartbroken Badass: Her lover makes a Heroic Sacrifice for the sake of Spira. Luckily, you can help get Tidus back in the sequel. Bonus points: Yuna gets to keep all of her badassery too!
  • Her Heart Will Go On: It happens one way or another in X-2:
    • Either because she's reunited with Tidus in the Golden Ending. Or, if you fail to unlock the reunion scene, she finally accepts that she and Tidus will never meet again and makes peace with it.
    • Regardless which of the aforementioned endings you earn, the Audio Drama CD deep-sixes their relationship anyway by having Yuna angrily confront Tidus on suspicions of cheating on her. So she retaliates by saying she had already found someone new and breaks up with him. When Tidus asks who it is, Yuna replies it was "no one he knew" and leaves it at that.
  • The Hero: Unlike Tidus, who is the hero of the overall story, she is this from an in-universe perspective. She is the brave and compassionate summoner who will travel Spira and save them from Sin through a heroic sacrifice. It just so happens that Tidus was the one who took that final step.
  • Heroic BSoD: The two-year-gap between the two games is because Yuna was recovering emotionally from...everything. She is as surprised as the player by the civil war that erupted in the interim.
  • A Hero to His Hometown: Even after she and her Guardians become heretics to Yevon's faith, the people of Besaid will still treat her with reverence. The Yevonite who sicced Dark Valefor on the heroes when they're trying to go back to Besaid found ths out the hard way.
  • Heterochromia: She has one blue eye and one green; the green comes from her Al Bhed mother.
  • Hope Bringer:
    • In the first game, of her father's reputation as the most recent High Summoner (the one who defeated Sin), Yuna is seen as the person with an equal or even greater chance of repeating his feat. She herself exemplifies this attitude by trying to make everyone's lives a little happier, no matter the cost, as she explains to Tidus.
    • In the second game, she's not only lived up to the expectations set for her in the first game, but has created the Eternal Calm (effectively making her the greatest High Summoner ever), and she is possibly the most respected figure in the world. Not being one to rest on her laurels, however, she still travels the world to try and help people as best she can.
  • Hotter and Sexier: X has her wearing a kimono as her default outfit. By X-2, her default attire consists of an open halter top, skintight hot pants, and combat boots.
  • Humble Hero: Even after saving the entire world and ending a millennia-old cycle, she still doesn't think much of her feats. Justified in that, in her view, all of this is a Pyrrhic Victory. She "won", but at a cost which feels like a defeat.
  • Hypercompetent Sidekick: Brother increasingly defers to Yuna the worse things get. His role as Captain is a vanity position.
  • I'm Not a Hero, I'm...: This is an important aspect to Yuna's character. Already embarrassed by her celebrity in the prequel, she spent at least a year in seclusion on Besaid after defeating Sin, and since then she's stayed out of the public eye. She's not at all comfortable with her status and has done nothing to bolster her public image, and that's made her an almost mythological figure in the minds of the people.
  • I Just Want to Be Normal: In Last Mission, Rikku is upset with Yuna for living a life that is normal and boring, but Yuna tells her that she's happy with normal; that it's what she wants.
  • Iconic Outfit: Yuna's original Miko-inspired outfit is easily recognizable among the fans.
  • Iconic Sequel Outfit: While not as popular as her original outfit, Yuna's default (gunner) and songstress attires from X-2 are still popular among fans.
  • Idiot Hero: Deconstructed. Yuna is more naive and sheltered than "dumb", and that naivete is exactly what causes her to make stupid decisions that endanger the party's lives, like agreeing to marry Seymour to try and get him to confess to the sin of murdering his father. She learns from it.
  • The Ingenue: Raised in a very pampered and regal environment and treated with reverence by everyone who met her, thanks to her father's Heroic Sacrifice. As befitting the trope, every villainous faction in the game wants to use her sheltered naivete and manipulate her for their own ends. Yuna, however, is far less gullible than they think.
  • Involuntary Dance: Leblanc had so much fun at the concert that emotion latches onto Yuna's garment grid, so that when Yuna gets the grid back, the emotion apparently brainwashes her, so that she dances uncontrollably for a few seconds.
  • Is This What Anger Feels Like?: She holds back her anger as best she can, sometimes denying to herself that's even what she's feeling. However, one visible example of this trope comes when she views the sphere where "Tidus" says he needs to save some girl named Lenne. At that point, she can't hold it in any longer and even asks herself "Why am I so mad?!" That would be jealousy, my dear.
  • Item Get!: As the de facto leader of the Gullwings, Yuna will sometimes pose with the spheres they "score", such as the Besaid Sphere after you slay the Flame Dragon, or Lady Luck if you beat Shinra at Sphere Break.
  • It's Probably Nothing: She knew Tidus was lying to her, but with everything else that was going on at the time, she chose not to pursue the issue.
  • Kimono Is Traditional: In the first game, she wears a outfit that is similar to a kimono and is resolved to carry on Spira's traditions such as the Summoner's Pilgrimage. Word of God is that her summoner's clothes are based off of a kimono.
  • The Kirk: Straddles the impulsive/rational line between Rikku and Paine.
  • Limit Break: The Grand Summon technique, which summons an Aeon with a fully charged Overdrive bar — independent of its own Overdrive bar, allowing it to cast another Overdrive on its next turn.
  • Little "No": When Tidus begins to fade at the end of the first game, she just quickly shakes her head and quietly says "no."
  • Living Legend: Yuna is known across Spira not only for permanently defeating Sin, but also as the only High Summoner to face Sin and live. And singing.
  • Magikarp Power: Yuna's side of the Sphere Grid mostly focuses on buffing her as a healer, meaning she tends to stay weak for most of the game when ignoring the Aeons. However, her Sphere Grid also does a good job of buffing her magical stats as well, meaning that by dipping into Lulu's Sphere Grid to learn offensive magical spells, Yuna becomes a more potent offensive spellcaster then even Lulu can, and this also greatly benefits the Aeons as well thanks to deriving their stats from Yuna. A Yuna that has gone through some of Lulu's Sphere Grid is easily the best offensive spellcaster you'll have.
  • Male Gaze: In-universe, an optional scene in X-2 has Logos show Yuna a sphere that supposedly shows the missing Nooj, and the recorder focuses on Yuna's backside, to Rikku's disgust. Logos states that it was Ormi who was holding the recorder, only for Ormi to walk into the shot a few seconds later.
  • Mark of the Supernatural: Has heterochromia, because she is half Al-Bhed.
  • Master of All: Yuna seems to get the best stuff in terms of individualized aspects of unique Dresspheres. Her Mascot (a Secret Character), Super Mode (Floral Fallall), and even Festivalist (a Joke Character) all seem to be a notch above the rest. The exception is Trainer, which Paine excels at.
  • Meaningful Name: The yin-yang relationship between her and Tidus is hinted at by Yuna's name, which means "night" in Okinawan.
  • The Medic: As the White Mage of the party.
  • Messianic Archetype: In X. The population of Spira want her to stick to it in X-2, disregarding her personal needs or desires. Even more-so, she is a young woman with a famous father, who can walk on water, goes on a pilgrimage around the world with her followers, faces down the treachery and falsehoods in her religion, and is willing to sacrifice her life to save the world from "Sin". The Macalania spring scene can be considered her Gethsemane moment.
  • Miko: In the first game, her outfit takes after the general design of a kimono and in addition to being a summoner, she also performs a ceremonial dance called the Sending in order to guide the dead to the Farplane.
  • Minored in Ass-Kicking: In the first game. She's a summoner and dancer, and painfully sweet and a bit of a...well, doormat. That doesn't stop her from kicking the collective asses of her own captors and coming out of it with a smile.
  • Mix and Match: Of the summoner and white magic classes.
  • Mixed Ancestry: The daughter of a normal human and an Al Bhed; the reason for her different-colored eyes.
  • Moment of Weakness: When she decides to marry Seymour. She only does it because she thinks it will bring peace to Spira, and not because she thinks it will help her pilgrimage. She almost instantly regrets it.
  • More Hero Than Thou: Her feelings about Tidus' Heroic Sacrifice can be summarized as "that's only okay when I do it!"
  • My Greatest Failure: Destroying the Aeons and then sacrificing Tidus to destroy Sin changed Yuna forever. She had lost loved ones before (most notably her father), but theirs were the first lives she thought she could have saved. After that, she resolved to find a way to win future conflicts without sacrificing anyone.
  • Named After Somebody Famous: In-universe, her father named her after Yunalesca.
  • Nice Girl: Easily one of the nicest in the entire franchise. She is an unfailingly kind, polite, sweet-natured soul who has a genuine love for humanity. Her compassion and loyalty to the people of Spira are the reasons she became a Summoner to begin with.
  • The Ophelia: She verges on being this trope in her more tormented moments: a tragically young maiden crushed under the weight of metaphysical crises that the average Spiran can't comprehend.
  • Orphan's Ordeal: Bevelle is an awful place to be for an unprotected child.
  • The Ojou: She's treated like a princess in X because of her status and her father's as summoners.
  • Passive-Aggressive Kombat: One way to interpret a few of her Nice Girl responses to being put down by others. For example, when Dona sneers at the "rabble" of guardians following Yuna and tells her "quality over quantity, my dear," Yuna responds that she only has as many guardians as she does people that she can trust with her life, though she would never question Dona's ways.
  • Photo Op with the Dog: Various factions want to co-op her as a celebrity to further their cause.
  • Pimped-Out Dress: Her outfits are usually fancy dresses.
  • The Pollyanna: She taught herself to always wear a smile and speak politely, even when she's actually angry or sad inside. The moment that she finally breaks down and lets it all out is the catalyst for the romantic Big Damn Kiss she shares with Tidus.
  • The Power of Love: How Yuna plans to save Spira from civil war in X-2. It's also how she stopped Shuyin once and for all: Once Vegnagun is dismantled, Lenne emerge from Yuna's body and convinces him to stop fighting.
  • Power Trio: In X-2, she's the Ego.
  • Precision F-Strike: Not quite since she never swears, but coming from such a ladylike character her famously blunt and crude dismissal of Nooj's strategy for the final battle of X-2 embodies the spirit of the trope.
    Yuna: I don't like your plan. It sucks.
  • Punctuated! For! Emphasis!
    Shuyin: This is our story, Lenne.
    Yuna: Don't make me say this again! I'm...not...Lenne!
  • Rapunzel Hair: In X-2, her hair is tied in a long braid which falls to her ankles. This is fitting with her ojou status. How the hell did Yuna manage to get that floor-length braid of hair of hers in two years?
  • Rebellious Princess: In X-2, she sheds the prim-and-proper-High-Summoner's-Daughter demeanor for the life of a sphere hunter with much reduced regard for authority or tradition.
  • Redeeming Replacement: A non-cape example. Most of her life has been about fixing all the shit that her ancestors in Bevelle did.
  • Reincarnation Romance: The Songstress dressphere is specifically linked to Yuna since it contains the soul of Lenne, who was in love with Tidus' avatar (Shuyin).
  • Samus Is a Girl: "And here I thought summoners were all old geezers."
  • Sage Love Interest: Her patience and selflessness inspires Tidus to become a better person. She is still sage in X-2, but her internal narration reveals that she's more confused about things then she lets on.
  • Savvy Guy, Energetic Girl: Gender Inverted, She is the Savvy Girl to Tidus's Energetic Guy.
  • Short Hair with Tail: In her default Gunner outfit in X-2. Said ponytail is so long, it goes down to her legs.
  • Showgirl Skirt:
    • Her wedding robe exposes her legs in front.
    • Most of the Gunslinger-type dresspheres exhibit half-skirts (whether worn by Yuna or the rest of YRP), but Yuna's Gunner attire stands out.
  • Shipper with an Agenda: Yuna eventually comes to the conclusion that, in order to stop Shuyin's rampage and save Spira, she must reunite him with Lenne.
  • Shrinking Violet: Yuna is more hesitant about singing in public than she was about, well, dying in the first game.
  • Silk Hiding Steel: Attempting to kill the groom at her wedding, for starters. Also, though she is unfailingly polite in X, she will not take guff from anyone.
  • Single Woman Seeks Good Man: It certainly isn't Seymour that she falls for...
    • Smitten Teenage Girl: She doesn't have the outward behavior of one, but's pretty clear from minute one that she's taken with Tidus, even before she learns he claims to be from Zanarkand, which she doesn't doubt due to having met Jecht. It helps that, unlike most of the people they encounter, she's more appreciative of his Screw the Rules, I'm Doing What's Right! demeanor and tends to support him, even when others bemoan his lack of respect. Especially throughout the early part of the journey, it's pretty clear that she's his biggest fangirl.
  • Star-Crossed Lovers: With Tidus. Play your cards right, and you can reunite themfor good — in X-2. The post credits scene of X implies this is the canon ending.
  • Stepford Smiler: Tidus unwittingly causes her to crack by talking at length about how beautiful his Zanarkand is, and how the whole party should go visit.
    Yuna: Summoners and their guardians are kind of like Spira's ray of light. A lot of people in Spira depend on us. I learned to practice smiling when I'm sad, you know? I know it's hard.
  • Strange Minds Think Alike: Like Tidus, she narrates everything that happens in her life.
  • Summon Magic: Her aeons.
  • Super Mode: Her Floral Fallal Dressphere in X-2.
  • Super Not-Drowning Skills: In X, she could hold her breath underwater for just 2 minutes, though in the real world that's still fairly impressive. In X-2, as a Blitzball player she's obviously taken more than few levels in badass and can freedive as long as any other blitzer.
  • Sweet Tooth: The Creature Creator reveals that Yuna really likes sweets.
  • Take a Third Option: She ends up taking one when she realizes the Final Summoning won't work against Sin, and her desire to save the world without sacrificing people to do so drives her in X-2.
  • Taking Up the Mantle: A subtle one in X-2: If you equip the Warrior dressphere (Paine's default) to Yuna, she will wield Tidus' Brotherhood sword and use a good chunk of his fighting stances and moves, including his sword-flip victory pose. And yes, you can use it to create a Mirror Match of sorts at the end of the game. To a lesser extent, her Dark Knight dressphere uses Tidus' Caladbolg, albeit with a new set of animations.
  • Tonight, Someone Kisses: With Tidus at Macalania Woods, after the Bevelle ordeal. "Suteki Da Ne" only adds to the "daww" feeling as Tidus and Yuna begin their moonlit tryst.
  • Took a Level in Badass: Yuna is a capable fighter in the sequel. It's worth noting that, in X-2, Yuna's exclusive abilities always seem to be the best.
  • Troubled Fetal Position: Once Shuyin leaves and the Crimson Squad chase after him, the Farplane goes dark, leaving Yuna alone. She tries some primal scream therapy, but when rhat doesn't work, she collapses and hugs her knees, resigned to being trapped there forever. A familiar whistle causes her to shoot to her feet.
  • True Companions: She regards her guardians as these, and will gladly fight alongside them rather than just being someone to protect. It helps that she grew up together with three of them like they are family, and a fourth is actually related to her.
  • Uptight Loves Wild: A gender-specific inversion. Yuna is prim and follows the rules; Tidus butts heads with every authority figure.
  • Victoria's Secret Compartment: While using items in combat in X.
  • Walk on Water: She does this at the Kilika Sending.
  • Weapon of Choice: A Magic Staff in the first game, Guns Akimbo in the second.
  • White Mage: Her default Sphere Grid path. However, with the way the Sphere Grid works, you can teach her black magic by using a Friend Sphere or a Black Magic Sphere to access Lulu's spells.
  • White Magician Girl: In X, her specialties are healing and summoning, while her physical attacks are laughable. In the sequel, she prefers Gun Fu.
  • Wise Beyond Their Years: A teenager who is utterly certain of what she wants to do in life and so responsible that several adults agree to follow her lead on a journey across the world.
  • Yamato Nadeshiko: In X. She's a gentle and determined girl who is like a shaman, wears something like a kimono, and grew up on an island nation.
  • Zen Survivor: By suffering and growing wise, she becomes the leader that Spira needs.


"Our new victory!"
"After this tournament...I'm retiring. Win or lose, I'll be leaving blitzball for good. But since we're here, we might as well win!"
Voiced by: Kazuya Nakai (Japanese), John DiMaggio (English) [Final Fantasy X], Kazuya Nakai (Japanese), Dee Bradley Baker (English) [Kingdom Hearts]

One of Yuna's childhood friends. He's also coach and captain of his hometown team the Besaid Aurochs, who have never won a single game of blitzball. He uses Blitzballs in battle, which allows him to strike airborne enemies with precision. He is one of the three MVPs of X, with his Attack Reels Overdrive doing 9,999 damage per hit.

Chappu's fiancé, Lulu, is reluctant to enter a relationship with Wakka despite Tidus' urging, but by X-2 they are married and are expecting their firstborn son. He is conspicuously absent from the Fiend Arena; it's rumored that animating him would have been too difficult, but it's also possible that he's just too over-powered. Or Square Enix just forgot.

Wakka is another character from X who shows up in Kingdom Hearts. His question, "What do you want outta life?", determines the leveling pace throughout the game. Later, he can be sparred with in a standalone battle or as a non-threatening Wolfpack Boss with Tidus and VIII's Selphie.

  • All Your Powers Combined: In blitzball, the secret Tech Aurochs' Spirit allows any active members of the original Besaid Aurochs to cumulate their SH stats and add them to Wakka's.
  • Alphabetical Theme Naming: All the core members of the Besaid Aurochs, including Wakka himself, have double letters in their names.
  • Anime Hair: He sports an impossible charismatic pompadour.
  • Anti-Air: His main role within the party. He has exceptional starting Accuracy, making him the only character who can reliably hit flying enemies with his basic attack early on in the game. Other characters will catch up to him in this, though. Even after the others catch up, Wakka is still the only character who can strike far-away enemies (particularly Evrae and Sin) without the use of magic.
  • Big Brother Mentor: Towards both Yuna and Tidus, and later, Rikku.
  • Big Fun: Rikku jokes that he's putting on weight in X-2.
    "I'm gonna be a father soon! Gotta have a little more presence, you know?"
  • Broken Pedestal:
    • He spends most of the game as a devout Yevonite, until he discovers that they betray their own teachings by using the very machina they forbid. That, coupled with all of their lying, backstabbing, and assassination attempts on the party, really begins to sour Wakka on the church. By the end, he views them as "nothing but low-life tricksters" who are just getting in the way.
    • This is the crux of his rocky "relationship" with Beclem in X-2. Beclem arranged to be the Aurochs' new coach to see for himself why Chappu has nothing but praise for his older brother, and was intensely disappointed that Wakka didn't live up to Chappu's words.
  • Butt-Monkey: In the Eternal Calm cutscene and X-2, Wakka becomes the butt of a lot of fat jokes. A bit jarring in that he has the exact same character model throughout the series. The Besaid Aurochs also take turns making fun of him because he's such a Panicky Expectant Father.
  • Dark-Skinned Redhead: Though it may just be a particularly well-developed tan, seeing as how he lives on a tropical island and spends most of his days on the beach for Blitzball practice. The fact that most of his teammates have a similar skin tone reinforces this idea.
  • Doesn't Like Guns: On a stricter sense. Stretches to most machina as well as the Al Bhed that continue to use them. Wakka opposes them both on principle, and because they prevented his younger brother Chappu from using their family's sword.
  • Dumb Is Good: One of the most dependable friends you'll ever meet, just as long as you don't talk politics or religion around him.
  • Everyone Has Standards:
    • He may be prejudiced against the Al Bhed, but he's nonetheless disgusted and furious when Seymour and the Guado invade and raze Home, the only Al Bhed settlement in Spira. Watching Rikku break down in tears pushes past any walls Wakka had left, and he joins in on the defense. Wakka might hate the Al Bhed, but mass slaughter is going way too far.
      Wakka: Damn those Guado! What are they thinking?!
    • Wakka can be seen praying for those slain in Operation Mi'ihen, Crusaders and Al Bhed alike, despite the fact they turned against Yevon.
  • Fantastic Racism: His younger brother Chappu was killed during a Crusader operation while using an Al Bhed machina weapon; Wakka is quietly nursing a hatred of all three (the Crusaders, Al Bhed and machinery). He's forced to overcome his prejudices over the course of the game with Rikku's help. The fact that his son's name (Vidina) is Al Bhed for "future" shows that his emotional wounds have begun to heal.
    • Interestingly enough, he's angry with Rikku when it turns out she's Al Bhed after the fight with her brother's machina, but when it turns out Yuna's half-Al Bhed, he asks himself "Yuna's Yuna, right?" This would suggest that after realizing that one of his closest friends is partially a member of a race he hates most, he's rethinking his attitude. Taken Up to Eleven after he sees the Guado ransack the only Al Bhed settlement in Spira just because Yuna happened to be there.
  • Gentle Giant: Like Kimahri he's one of the most physically imposing of the heroes, yet he's mostly a laid-back character.
  • Happily Married: With Lulu as of X-2.
  • Heroic Sacrifice: He's willing, along with Lulu, he's one of the two guardians who volunteers to become the Fayth for Yuna's Final Aeon, though she refuses their offer.
  • Hunk: Big, tall, imposing, and relatively buff. Justified by him being focused on blitzball.
  • I Know Madden Kombat: Since his Weapon of Choice is a piece of sports equipment.
  • Improbable Aiming Skills: On the various Boss Battles onboard the Global Airship, or even throwing them just as powerfully underwater.
  • Improbable Weapon User: A blitzball. He can throw it hundreds of feet if he has to, and it always comes right back.
  • The Lancer: He strikes a contrast with Tidus because they are both blizball-playing guardians but stand on opposite sides of Yevon (devotion and disrespect) and use opposite sides of attacks (ball and sword).
  • Legendary Weapon: Wakka's World Champion actually has a story behind it: it originally belonged to a previous High Summoner (and blitzball legend), Ohalland.
  • Limit Break: The Slot skills, which are divided into Element Reels, Attack Reels, Status Reels, and Auroch Reels.
  • Locked Out of the Loop: About Yuna's heritage, and later about Rikku's identity as an Al Bhed.
  • Long-Range Fighter: His specialty, allowing him to easily hit aerial foes. He's got the best Accuracy and the second-best Strength (behind Auron). However, Wakka Speed and Evasion are both pretty bad.
  • Magic Knight: The Expert Sphere Grid allows him to sneak into Lulu's portion of the grid more easily and learn some of her spells, and he's given a substantial buff in his Magic stat in his own portion, which allows him to use said spells to almost as good an effect as she can.
  • Mage Marksman: Wakka's primary ability is powerful ranged attacks and debuffs, but he also has minor magical skills for Life Drain and Mana Drain purposes.
  • Megaton Punch: Lays one into Luzzu after being told that Luzzu was the one who convinced Chappu to enlist as a Crusader. And Luzzu should be lucky that's all he got; were it not for Tidus holding back Wakka, it would have been much worse, seeing as how Wakka was reduced to Angrish and giving Luzzu a Death Glare.
  • Mighty Glacier: He's got the best Accuracy, can improve Accuracy even further with the Aim ability, has the second-best Strength (behind Auron), and abilities that cause Standard Status Effects while dealing damage. However, Wakka's Speed and Evasion are (respectively) the second-lowest and the absolute lowest.
  • Mr. Exposition: For most of Tidus' early time with the party, until the role is taken over by Lulu.
  • My God, What Have I Done?: He starts off hating the Al Bhed. Then he sees that they are good, hard-working people who end up being murdered left and right by Yevon. Then to make matters worse, he realizes that the girl he considers a little sister is part of the people he's treated so horribly. He ends up apologizing, but that is AFTER he takes some time to (justifiably) let the shock set in.
  • Noble Bigot: Despite his prejudice against the Al Bhed, he's a fun-loving Nice Guy overall, and eventually overcomes said prejudice.
  • Open Mouth, Insert Foot: His blind religious devotion often puts him at odds with the events happening around him, and his attempts to cheer up Rikku and her family after the destruction of Home earn him nothing but mean looks and a nasty scolding.
  • Panicky Expectant Father: Downplayed, but Lulu did say that Wakka is being really hard on himself the whole time. Most of the Besaid arc in X-2 is Wakka coming to terms with becoming a good father.
  • Papa Wolf: Towards Yuna, of course. He took a fatherly role towards her before he became a father himself.
  • Parental Substitute: To Chappu and Yuna. The former is his younger brother, and he is a Guardian to the latter. Chappu even lampshades it in a sphere in X-2, telling Wakka to "stop with the surrogate parent act" and just be his brother.
  • Perma-Stubble: Wakka always has a fine layer of stubble over his chin and jawline, but never any actual facial hair.
  • Power-Up Letdown: Two of the three unlockable Reels, Status and Auroch (the latter of which is supposed to be Wakka's ultimate), really pale in comparison to Attack Reels, which far surpasses Tidus' Blitz Ace and just behind Anima's Oblivion and Mindy's Passado as one of the most devastating attacks in terms of raw damage in the game.
  • Promotion to Parent: Presumably happened with him and Chappu (although to hear him talk, Chappu was something of The Ace), and to a lesser extent, he and Lulu looked after a young Yuna. Chappu complains a little about Wakka acting like a surrogate parent in one sphere shown in X-2.
  • Quest Giver: Wakka gives the Gullwings one of their very first quests: finding a lost recording of Chappu from before he left the island. The Gullwings wind up uncovering an unrelated sphere which puts them on another track, but the Chappu sphere is eventually found late in the game.
  • Real Men Love Jesus: He's so passionately devoted to his faith that it causes problems later in the game. In the beginning, he is easily the most devout of all eight playable characters, including Seymour, who is one of the leaders of the religion in question. It takes the revelation of Rikku and Yuna's Al Bhed heritage, a collective telling off of him by her and the others, the destruction of Home, the revelation of Yevon's deep corruption, multiple assassination attempts on the party, and finally, the truth that Sin can never be destroyed by the Final Aeon for him to finally wise up for good.
  • Religious Bruiser: The most devout follower of Yevon in the party, and one of the physically strongest.
  • Second Place Is for Winners: He pledges to retire after their final game against the esteemed Luca Goers, which the player has the opportunity to help him win. It turns out to be a very difficult match. Even if he loses, however, Wakka leaves the pool with a contented smile on his face.
  • Shipping Torpedo: Early in the game, he asks Tidus if Yuna's cute. If the player makes Tidus agree with Wakka's statement, Wakka immediately adds "not to get any ideas".
  • Skewed Priorities: Discussed. He used to be a guardian for another summoner, but Wakka was so focused on blitzball that he was "too into the game to be a good guardian". Wakka even admits he was glad when said summoner decided to quit on the Calm Lands.
  • Spanner in the Works: A very subtle example: befriending and recruiting Tidus to the Aurochs was the first step towards guiding Tidus down the path to join Yuna's pilgrimage and eventually destroy the entire system Wakka deeply believed in. His, "Since we've come this far, may as well go all the way." statement in the Besaid Cloister of Trials ends up having far more of an impact than he'd realize.
  • Standard Status Effects: His Sphere Grid path specialty are attacks that cause darkness, silence, and sleep. His ultimate ability is Triple Foul, which causes all three effects at once.
  • Strong Family Resemblance: Vidina inherits his father's Idiot Hair.
  • Super Not-Drowning Skills: He's a Blitzball player and he can fight underwater. The other Aurochs even compliment his swimming skills in NPC dialogue, saying that Wakka can do multiple laps underwater while holding his breath.
  • Tall, Dark, and Handsome: At 6'2".
  • Tempting Fate: He warns Tidus not to flirt with Yuna, to which Tidus asks, "But what if she comes on to me?" Wakka tells him she would never do that.
  • 10-Minute Retirement: After the tournament in Luca, he retires from Blitzball, but can be re-recruited later in the game anyway.
  • Tragic Bigot: His Fantastic Racism towards the Al Bhed stem largely from Chappu dying in combat against Sin while using forbidden Al Bhed machina weapons.
  • Trauma Conga Line: Following learning that Rikku is an Al Bhed, the chain of events Wakka is involved in uproot his entire reality and belief system, and by the end of it all he is clearly shaken. Unlike most examples of this trope, the changes this ultimately has on him are for the better.
  • Walking Shirtless Scene: Partially justified by the fact he lives in a hot climate, but even among the ice and snow, he never puts a shirt on.
  • Weapon of Choice: Blitzballs.
  • Underdogs Never Lose:
    • The Aurochs, despite not having won a game in over a decade, somehow manage to beat the Al Bhed Psyches in their qualifying match. To put this in perspective, the Psyches' goalie's catching stat is so high, it is numerically impossible for the low-level Aurochs to get past him in regular gameplay. The team became highly motivated just to be up against a team other than the Goers after losing to them in the first round for at least 3 years running (just look at how low their morale is when Tidus enters the locker room) and there's no doubt Wakka himself became even more determined after learning the Al Bhed had kidnapped Yuna.
    • Possibly averted in the following match which you actually play (and against the aforementioned Goers, no less). Though it's possible to win it with careful planning and some luck, chances are on your first try, you will lose. Hard. And then the plot goes on.
  • Unwitting Instigator of Doom: Though Wakka had the right idea stopping Tidus from snooping around in Yuna's room while the group took a short break, it did prevent Tidus from finding the sphere in Yuna's possession that warned her of Seymour Guado's true nature.
  • Verbal Tic: He has quite a noticeable one, ya? Likes to end his sentences with it all the time, ya?
  • You Remind Me of X: Apart from Tidus' display of blitz skills, this is the reason Wakka immediately befriended him, and something that Lulu lambasted him for: that Tidus apparently looked like Wakka's dead brother (and Lulu's lover) Chappu.


"Yuna chose her own path. She knew from the beginning what it meant. All we can do is protect her along the way. Until the end."
"No matter how dark the night, morning always comes, and our journey begins anew."
Voiced by: Rio Natsuki (Japanese), Paula Tiso (English)

Another one of Yuna's childhood friends from Besaid, essentially her adopted sister. She uses dolls in battle; the only noteworthy thing about them is their resemblance to iconic monsters from previous games. Her magic is a one-hit kill against element-based fiends (such as Elementals and Flans), but is pretty forgettable in the late-game.

She was in consideration to be the third party member in X-2, but her dour personality clashed too much with the motley Gullwings crew, so she was sidelined for that adventure—though she can still fight and be fought in the Fiend Arena. Her magic spells are no longer a joke, and her high magic defense means that attack spells won't make a dent on her. She is either fought alone or as a Dual Boss with Kimahri.

  • Action Girl: Her magic is extremely powerful and will obliterate many foes, especially early on.
  • Aloof Dark-Haired Girl: Pale-skinned with very elaborately decorated black hair. She's seemingly cold and reserved with a no-nonsense attitude.
  • Absolute Cleavage: Naturally, her victory pose highlights this.
  • Armor-Piercing Slap: You'd be expecting that she did this to Luzzu upon finding out that he's the one who convinced Chappu to join the Crusaders' doomed-to-fail operation, but it turns out that Lulu had already been told, and hit him when he did.
    • She also uses a cross between this and a Shield Bash as her close-combat counterattack.
  • Beauty Mark: To the left of her lips.
  • Broken Bird: Of the two previous summoners she guarded, one had a crisis of faith and abandoned the pilgrimage, and the other died without Lulu unable to protect her. Also, her boyfriend died trying to fight Sin. No wonder she's such an Ice Queen at first.
  • Black Mage: She's the only character who doesn't have a hybrid class.
  • Cool Big Sis: Yuna sees her as an older sister, and later, Rikku does as well, so much that she wishes to learn magic. Rikku herself seems to fantasize about one day possessing Lulu's, ahem, talent.
  • Crutch Character: Early in the game, Lulu will be the heaviest hitter thanks to her magic, which is crucial in several boss fights. Late-game however, the tides start to turn, especially if/when the player completes Yuna's Sphere grid and moves her on to start learning Lulu's magic. Towards the endgame, the only way for Lulu to break the 9999 damage limit is by dodging two hundred consecutive lightning bolts in the painfully difficult and tedious Lightning Dodge game. Many players skip it entirely and relegate Lulu to a supporting role in favor of characters like Yuna who can break the damage limit with little difficulty. Her Overdrive will also see significantly less frequent use, particularly after she learns Doublecast and fully powers up her Onion Knight, which will allow her to spam Ultima without worrying about MP.
  • Cynicism Catalyst: Lulu is a no-nonsense black mage and a (repeatedly) failed guardian; she's still wracked with guilt over watching her first summoner die. She was in a relationship with Chappu when he signed up for a foolhardy Crusader mission to keep her safe. Sin crushed him and left his body on the Djose shore. Her personal losses left Lulu very cold, yet fiercely-protective of her friends.
  • Cultural Cringe: She has none of the Besaid verbal tics or accent, which Wakka and some NPCs, including the Aurochs, have. Also, randomly at the start of a battle with her and Yuna in the formation, Yuna may imitate Wakka's voice and say "Lots of fiends here, ya?" to which Lulu will reply with a shudder and by saying "Don't talk like that."
  • Dance Battler: Of a sort. Lulu's Evasion is staggeringly high for most of the game, and equipping her with the Dancer overdrive mode will max out her bar in very little time.
  • Dark Is Not Evil: Lulu's cold demeanor and heavily sexualized outfit would make her a perfect evil sorceress in any other work, but it turns out that she's actually quite warm underneath it all — she's just carrying a heavy burden of pain and guilt.
  • Defrosting Ice Queen:
    • Towards Tidus as she gets to know him and sees that he's an asset to their pilgrimage and not a liability. Her first sign of defrosting is when she drops her icy persona and shows genuine concern for Tidus' well-being after the aftermath of Operation Mi'ihen.
    • In the sequel, Her VA is noticably less gruff. She is no longer haunted by the deaths of her summoner or Wakka's brother.
  • Deadpan Snarker: Heavy on the deadpan, light on the snark. In fact, the creators of X-2 said that they didn't include Lulu as the third playable character because her no-nonsense attitude would have completely shut down Yuna and Rikku's playful banter.
  • Eerie Pale-Skinned Brunette: Yet another way in which she stands out as a native on Besaid Island. Also one of the most intimidating party members until you get to know her better.
  • Face Palm: This is practically one of her Character Tics, since it happens almost every time she sees Tidus and Wakka are not acting their age.
  • Failure Knight: She has been a guardian to two summoners before Yuna, and one of them did not survive the journey to Zanarkand.
  • Girls Love Stuffed Animals: Especially when they animate and attack enemies for her. They are literally her weapon class.
  • Glass Cannon: As a Black Mage, she's capable of devastating levels of pain to enemies. She's got good Evasion and Speed, too. However, her Strength and Defense are both sub-par, meaning she can't take what she dishes out.
  • Goth: While there's no evidence of a goth subculture in Spira outside of her, it's obvious where the real-world inspiration for her character design came from.
    • Real world Goth culture owes a lot to the influence of memento mori, a Romantic-era art movement that emphasized the inevitability of death. It's not inconceivable that in a world like Spira, locked as it is in a spiral of death, there would be people who embraced that philosophy wholeheartedly.
  • Goth Girls Know Magic: Her fashion is obviously inspired by goth culture, and she learns many black magic spells.
  • Hair-Trigger Temper: Wakka describes her as having a short fuse before she's introduced, but her anger tends to fall under Tranquil Fury instead of being big and loud due to her cool and stoic personality.
  • Happily Married: With Wakka as of X-2.
  • Heartbroken Badass: She was dating Chappu before he died fighting Sin.
  • Heroic Sacrifice: Like Wakka, she is willing to give her life so that Yuna can summon the Final Aeon, though Yuna has other ideas.
  • Hot Witch: The character designers intended her look as a cross between an Obeah vodoo priestess and a fashion model, throwing in plenty of Fanservice for good measure.
  • I Let Gwen Stacy Die: Her fierce attachment to Yuna is partially a product of the guilt she feels over the death of one of the previous summoners she guarded. She has an opportunity to atone for this failure should the party decide to go into the Cavern of the Stolen Fayth.
  • Iconic Outfit: Lulu's sultry attire is very popular among fans.
  • Impossibly Cool Clothes: This is the outfit she wears for the entirety of the duology. Not exactly designed for all-terrain or all-weather, is it? Even her hairdo is irresponsibly cool: a combination of beaded braids, cornrows, and decorative Kanzashi.
  • Impossibly-Low Neckline: How does that thing not slip?
  • Improbable Weapon User: She somehow manipulates dolls to attack her foes (according to the Scan description, not even Wakka understands how she does it), although they're put to better use as a focus for her magic.
  • Informed Attribute: In X-2, she's supposed to be heavily pregnant, but doesn't look it because she retains her model from the first game. Maybe the corset is hiding the bump. It's lampshaded by Rikku who comments she "Doesn't LOOK pregnant."
  • Lady of Black Magic: Elegant and more mature than the hero? Check. Defrosting Ice Queen Cool Big Sis? Check and check. Mastery of Black Magic? And check.
  • Leaning on the Fourth Wall: In X-2, she says that with her not by Yuna's side anymore, Yuna is now free to do what she wants. Kind of like commentary for Lulu becoming Demoted to Extranote .
  • Limit Break: The Fury skill, which spams a low-power version of one of her Black Magic spells.
  • Male Gaze:
    • Take a good look at how the FMV introduces her. Take a good look at where Tidus' eyes wander when he's using the binoculars on the S.S. Liki. Take a good look at where the camera often focuses on her Victory Pose.
    • The FMV showing her this way is due to her dress. Because FMVs are not rendered in real time with the same small handful of moving models, they hid her from view or only showed from the waist up so they didn't have spend the extra time and money making sure her overly complicated dress was the same each time.
  • Mama Bear: Towards Yuna in the beginning, toward Tidus once she warms up to him, and towards Rikku starting around the time Home is destroyed.
  • Mr. Exposition: Despite her initial skepticism, she gradually comes to accept that Tidus knows nothing about how Spira works (besides Blitzball, of course). After a while, whenever a new situation pops up, she is is usually the first one over to explain it to him. However, when Tidus asks her if this means she believes his story, she dodges the question.
  • Ms. Fanservice: A sexy sorceress with a big bust that's half-exposed at all times. Shares this role with Rikku in the first game. In X-2, not so much.
  • My Greatest Failure: Her inability at protecting a past summoner. A large deal of guilt and grief for Lulu still stems from this very fact. You can help her finally confront her inner demons at the Cavern of Stolen Fayth.
  • Not So Above It All: Wakka and Rikku try to beat each other in telling Tidus the strategy to defeat Sin, only for Lulu to step in and reveal it herself, to their chagrin.
  • Not So Stoic: Any moments concerning her past failures tend to cause cracks on that deadpan mask of hers. Learning that her whole faith is basically a pack of lies is the most obvious example.
  • Peek-a-Bangs: Covering the left side of her face.
  • Pimped-Out Dress: It includes a low, gravity-defying corset, a fur-trim, and the front of the skirt is made up entirely of belts.
  • Pretty in Mink: Her dress is fur-trimmed, despite living most of her life on a tropical island, for some reason.
  • Prim and Proper Bun: Although she softens later, her initial demeanour is quite abrasive, especially to Wakka. She keeps her hair in a braided bun though.
  • Parental Substitute: A mother figure for Yuna.
  • Promotion to Parent: For Yuna, after she came to Besaid.
  • Pungeon Master: While all the characters make little quips the first time they use their unique abilities, Lulu's are always puns. For example, the first time she casts Blizzara, she'll snark "Let me break the ice." Flare and Ultima, being non-elemental spells, get some pretty badass Pre-Asskicking One Liners instead.
    (first time casting Flare) "Know pain!"
    (first time casting Ultima) "Know pain...but not for long."
  • Rapunzel Hair: Even bound up in a bun and braids, her hair still reaches her waist!
  • Red Eyes, Take Warning: Averted. Not only are her eyes reddish-brown, but Lulu is actually a pretty nice and caring woman underneath that icy exterior. Well, at least if you're one of her True Companions.
  • Settle for Sibling: Tidus points out there is definitely something between Wakka and Lulu, but it is implied she has mixed feelings about becoming involved with her dead lover's older brother. In the end, she and Wakka tie the knot.
  • The Smart Guy: She's a mage and gives exposition. She shares this role with Rikku.
  • Squishy Wizard: Averted. Her HP isn't particularly good, but her Evasion and Magic Defense are godly (so much that most monsters will miss her most of the time). On top of that, she has above average defense.
  • The Stoic: Due in large part to being a Broken Bird.
  • Tall, Dark, and Snarky: Lulu is the tallest (also oldest) female party member, and she fits the dark, beautiful, and snarky traits just as well.
  • Team Mom: Sort of a surrogate mother to Yuna, plays tutor to Tidus, and acts as a voice of restraint and discipline for the party in general.
  • Third-Option Love Interest: During a Guadosalam sidequest, Tidus has the opportunity to profess his love for Yuna, express an interest in Rikku, or raise a naughty eyebrow at Lulu.
  • Too Many Belts: That skirt of hers? All belts — well, at least the part covering the front of her legs.
  • Tsundere: Boy howdy. She's just as likely to berate her men as she is to praise them. She shows more of a deredere side around Yuna.
  • Vapor Wear: The top of her dress seems to be a corset, with nothing else underneath.
  • Victoria's Secret Compartment: Where she draws items from in combat.
  • Weapon of Choice: Dolls.

    Kimahri Ronso 

Kimahri Ronso
"Only those who try will become."
"Yuna needs Kimahri. Kimahri protect Yuna."
Voiced by: Katsumi Cho (Japanese), John DiMaggio (English)

A Ronso alienated by his own people, he is the longest-serving of Yuna's guardians, having escorted her from Bevelle to Besaid in the first place. He uses spears in battle, and his Ronso Rage makes him a formidable Blue Mage—but only when his Overdrive meter is full.

In X-2, Kimahri is tasked with rebuilding the Ronso after their numbers were decimated by Seymour Guado. He can be fought and recruited in the Fiend Arena, still packing some of his more notable Rages.

  • All of the Other Reindeer: Chastised by fellow Ronso for his small size and broken horn.
  • Armor-Piercing Attack: Most of his spears have "Piercing" effect, allowing him to deal normal damage to armored enemies.
  • The Big Guy: As a Ronso, even an unusually short one, he towers over the rest of the party. Furthermore, many of his weapons including his default are able to pierce armored enemies, something only fellow big guy Auron can do without weapon customization. And while Yuna has many bodyguards, he's been protecting her for longer than any of them.
  • Berserk Button:
  • Can't Catch Up:
    • The reason he tends to be seen as the worst playable character. His Sphere Grid is small, with the intent being that the player moves him into the other characters Sphere Grids and shape him to be more to their liking. However, while dipping into the other characters Sphere Grids is recommended in general, Kimahri takes more work do this since the resources to move into other characters make it hard to justifying doing so, meaning that when the player finally does have the ability to invest heavily in him, the other characters have outpaced him so much that he simply is not worth investing into.
    • Thankfully, all of the above gets averted by the Expert Sphere Grid in the International and HD versions of the game, which has many more intersecting paths - this allows Kimahri to flawlessly become a Red Mage that's an effective attacker, a competent spellcaster, and a utilitarian for any other skills in between. With the right setup, he can even have a Magic stat that's on par with Lulu (who's the second best mage in the party after Yuna) and an attack stat near Tidus's (who comes close to the heavy-hitters, Wakka and Auron).
  • Cat Folk: All of the Ronso appear to be something resembling blue anthropomorphic cats, with a single horn on top of their foreheads.
  • The Chains of Commanding: In X-2 it's all Kimahri can do to keep the Ronso from twisting the heads off every Guado in sight.
  • Duel Boss: Tidus is forced to fight Kimahri on his way out of Besaid. It doesn't last long, and Wakka tells them to break it up.
  • Determinator: Part of his backstory, Kimahri's horn was broken because he refused to yield to Biran, no matter how many times he was bested.
  • Establishing Character Moment: A subtle example during his introductory cutscene in the Cloister of Trials; he spends much of the cutscene glowering at Tidus, but when Yuna stumbles on the stairs, he is the first to make a move to catch her, and is very gentle in helping her stand when he does so, establishing his soft center.
  • Every Scar Has a Story: He was unwilling to give in to Biran which resulted in his horn being broken as punishment.
  • Gentle Giant: He's tall and musclebound and intimidating but also basically Yuna's teddy bear.
  • Hold the Line: Tries to take on Seymour Natus solo, so that Yuna can escape but she comes back and is quickly followed by everyone else.
  • Huge Guy, Tiny Girl: He has been Yuna's protector since her father perished fighting Sin, as part of a promise he made to a dying Sir Auron.
  • Hulk Speak: A trait common with all Ronsos; "Kimahri stop Ronso youth!"
  • Jack-of-All-Stats: Kimahri is a placeholder fighter: almost but not-quite as strong as Auron, accurate as Wakka, or quick as Tidus. Kimahri has the smallest path in the Sphere Grid, but can make up for it by being able to enter almost any other characters' path very early (the exception is Auron, though a few detours or a Teleport Sphere patch up that problem). This makes him very versatile and able to be molded to whatever role you need easily. The trade-off is that he's also a Master of None, since he will inevitably trail behind anyone whose grid he enters, while Rikku joins at such a low sphere level that she'll pass him even if Kimahri is ahead of her at first. However, if you use the Expert Sphere Grid instead, the paths are rearranged and everyone else starts near each other. This allows Kimahri easier to learn more skills and stats, and you can even make him start off as an earlier Rikku.
  • Large Runt: He's only The Big Guy because there aren't any other Ronso on the team. Most Ronso have a head of height on him.
  • Last Disc Magic: His most powerful Limit Break, Nova, is obtained from Omega.
  • Magikarp Power: Guess who learns Ultima? He can also learn the incredibly powerful Nova spell as one of his Overdrives.
  • Let's You and Him Fight: Goes wild and fights Tidus as a Boss on the way out of Besaid, although it doesn't last long before Wakka stops the fight.
  • Master of None: For a large majority of the game he'll basically be just an inferior version of whatever person he shares a sphere grid path with. The player needs to invest heavily to make him stand out from this role, often requiring a mixture of Auron, Tidus, and Lulu's Sphere Grids to to compete with anyone. That is, unless you use the Expert Sphere Grid.
  • Mix and Match: of the Dragoon and Blue Mage classes.
  • Our Founder: Earns himself a statue on the peak of Mt. Gagazet. If you manage to prevent a Ronso war, it's accompanied by a statue of Yuna.
  • Papa Wolf: He adores Yuna and goes above and beyond to protect her as one of her guardians including pulling off a You Shall Not Pass! against Seymour at one point to save Yuna.
  • Parental Abandonment: Notes that he no longer has a family shortly before reaching Mt. Gagazet; they presumably abandoned him when he was exiled.
  • Pet the Dog: Anyone can forget that he's a fierce warrior because he's also one of Yuna's most loyal Guardians (before becoming a Summoner, even).
  • Power Copying: His Ronso Rage overdrives mimic monster abilities.
  • Proud Warrior Race Guy: Comes with being a Ronso. However, Kimahri's also a lot smarter about it than a lot of his fellow Ronso, choosing to be diplomatic and hold back until fighting is absolutely necessary.
  • The Quiet One: He doesn't say a word to Tidus until the aftermath of Operation Mi'ihen, and while he does get more dialogue in the second half of the game, he's still far from chatty. He's apparently making up for being quite boastful when he was younger, at least according to the other Ronso.
  • Roundhouse Kick: One of his overdrive moves. It also works as a One-Hit Kill.
  • Sheathe Your Sword: Depending on the player's actions, he can successfully stem a "Ronso Youth" uprising and save the Guado from their retaliation.
  • Shipper on Deck: He's the reason the plot of X-2 even happens in the first place: Kimahri finds a sphere with someone that looked awfully like Tidus somewhere in Mt. Gagazet, and he gave it to Rikku to give to Yuna. He'd have probably personally delivered it himself but he's currently tied to his responsibilities as the Ronso elder.
  • Shock and Awe: It's not an actual inherent ability of his, but upgrading his Infinity +1 Sword also empowers Yuna's Aeon Ixion, allowing it to break the damage limit. This probably has something to do with how the Spirit Lance is found in the Thunder Plains.
  • Secret Secret-Keeper: It's implied by some of Yuna's dialogue about how they first met, as well as Auron's quite touching goodbye to him, that he knew that Auron was an Unsent the whole time. He was most likely the last one to see Auron alive.
  • Suddenly Voiced: Tidus grows accustomed to flapping his gums at Kimahri, and is visibly startled when the Ronso suddenly talks back. Kimahri, like the other Guardians, is moved to console Yuna in the aftermath of Operation Mi'ihen.
  • Taking You with Me: he has a Self-Destruct overdrive.
  • Third-Person Person: Like all other Ronso, he almost exclusively refers to himself by his own name, and rarely even uses second- or third-person pronouns.
  • Weapon of Choice: Spears.
  • Undying Loyalty: Kimahri is devoted to Yuna, ensuring her safety and happiness ever since he was 15.
  • The Unsmile: Tries out a big grin, at Tidus' behest.
  • When He Smiles: This is averted during the scene immediately following Tidus and Yuna's kiss. Near the end of the scene, we cut back to him, still watching over Yuna; he gives a genuine smile at the two, then turns and leaves.
  • Worthy Opponent: After finally besting his arch-nemeses Yenke and Biran, the pair declare him a mighty warrior to all of the other Ronso and to their mountain homeland.
  • You No Take Candle: Like every Ronso, he talks that way, referring to himself in first person and using infinitive verb forms.


"Outside the dream world, life can be harsh - even cruel. But it is life. He wanted you to have a shot at life."

One of Jecht's old friends, he's been watching over Tidus from the shadows for some time. It is revealed that he was a guardian of the previous high summoner, Braska. He is the Samurai of the group, able to crack the toughest shells with his katanas.

Along with Jecht and Braska, he coaches the Gullwings on how to defeat Vegnagun in his resting place (the Farplane). He also makes a wry comment in one of the sphere recordings, and can be recruited in the Fiend Arena. He can lower all of the Gullwings' attributes, eject them from the fight, or insta-kill everybody with Shin-Zantetsu.

In Kingdom Hearts, Auron is sent to the Underworld instead of the Farplane. He is probably the most-faithful of the X characters seen here—although he is even more self-flagellating. Frustrated by his botched attempts to kill Hercules, Hades decides on a whim to enlist an undead warrior (Auron) for the task. With Sora's help, he regains his will and breaks free of the Underworld, whereupon he turns into pyreflies and vanishes again.

  • And This Is for...: Seriously, nothing can faze this dude. ...Except during the second battle with Seymour:
    Auron: Although he was not the man I once knew, Kinoc was still my friend, Seymour! YOU WILL PAY FOR HIS DEATH!
  • Armor-Piercing Attack: Like Kimahri, most of his katanas have the Piercing attribute, which makes him ideal for dealing with armored fiends.
  • Arranged Marriage: The reason he fell out of favor with Yevon prior to becoming Braska's Guardian was because he turned one down with the daughter of a high priest of Yevon.
  • The Atoner: He couldn't stop Braska and Jecht from sacrificing themselves in the Final Summoning, so he's determined to make sure their children end the cycle forever.
  • Badass Baritone: He's got a deep, growly voice and is widely acknowledged as the most badass character in the game.
  • Badass Longcoat: Only one arm is in his coat; in battle, he throws his other arm free to wield his BFS more effectively.
  • BFS: And some of them are katanas to boot!
  • Big Good: Along with Jecht, he can be viewed as this, since the entire plot to bring Tidus to Spira to end the cycle of Sin is their idea.
  • Black Comedy: Appears to have developed something of a dark sense of humor. For example, before fighting Evrae above Bevelle, he lets out this gem:
    Auron: (chuckling) The red carpet has teeth.
  • Broken Ace: Despite being the only living guardian who completed a successful pilgrimage, Auron detests Yevon and their ritual sacrifices of summoners.
  • Broken Pedestal: Quite disappointed to see Kinoc becoming more corrupt over time after rising in the Yevonite hierarchy, but is still angry with Seymour when he kills him.
  • But Now I Must Go: In the ending, his goals fulfilled, he willingly departs for the Farplane.
    [Yuna sees him begin to dissolve into pyreflies and halts the Sending]
    Auron: Don't stop.
    Yuna: But I...
    Auron: It's alright. It's been long enough. This is your world now.
  • The Cameo:
    • In X-2, he, Jecht, and Braska are heard (but not seen) shouting advice to the party in the final battles. He also appears in a secret Sphere recording with Gippal.
    • He's also a Guest-Star Party Member in the Underworld level of Kingdom Hearts II.
  • The Chessmaster: Half of the plot is his and Jecht's plan. See Shipper on Deck, too.
  • Cool Old Guy: Despite being only 35 years old, but since other characters are about teenagers — in their early twenties (or their ages are never stated, like Kimahri), he is definitely the oldest in the group.
  • Cool Shades: While the shades themselves are fairly normal and not overly fancy, the effect of Auron giving a Death Glare over them is all the more chilling due to their presence. (Oh, and because he never takes them off, by extension they also function as Sunglasses at Night.)
  • Cool Sword: A number of them, but they're all massive katanas compared to the broadswords that Tidus uses. Most of Auron's swords also come with the Piercing attribute, which ignores enemies' armored status.
  • Damage-Increasing Debuff: Auron's Armor Break and Mental Break abilities specialize in crippling enemy defenses. One of his Overdrives, Banishing Blade, has a 100% chance of inflicting all four Break abilities at once on a single enemy.
  • Dark and Troubled Past: Technically, he's dead. On top of that, his failure to end the cycle of summoners dying and being reborn caused him no end of guilt.
  • Dead All Along: He's Unsent. A few subtle clues before he outright says this make it pretty obvious, but he vanishes at the end of the game after Yuna finishes her Sending.
  • Deadpan Snarker: He has a few moments, although sometimes it can be difficult to catch because Auron uses his words so sparingly and his comments are sometimes a little oblique.
  • Defector from Decadence: You wouldn't know it to look at him, but this hardened, disreputable looking warrior was once an upstanding and idealistic monk. One meeting with Yunalesca (and dying from it shortly after) was enough to make him dissolve ties with the church.
  • Determinator: His own death ten years ago wasn't enough to stop him from fulfilling his promises to Jecht and Braska to take care of Tidus and Yuna. And before that, he didn't die until he travelled from Zanarkand all the way back to Bevelle where Kimahri found him. Then he died.
    • It's eventually revealed that after dying despite Rin's care, he got up the very next day like nothing happened.
  • Dropping the Bombshell: Once the two are reunited in Luca, he's the one to bluntly tell Tidus what really happened to Jecht, a revelation that results in a Heroic BSoD for our hero.
  • The Dying Walk: Did this once in the past, as he was mortally wounded by Lady Yunalesca after confronting her, and made his way all the way back to just outside Bevelle so he could save Yuna, as he promised Braska he would, but he finally died outside Bevelle. He later does this again when his spirit is Sent at the very end of the game.
  • Eyepatch After Time Skip: Played with. After his pilgrimage with Braska, Auron confronted Yunalesca, who killed him, blasting his face in the process. Auron loses an eye, and wears shades which help hide this.
  • Eye Scream: See above.
  • Failure Knight: A twist on the trope in that he technically succeeded in his mission by its original definition: He was to keep Braska alive until he reached Zanarkand, where the Final Summoning would kill him. However, he had re-defined his mission as Guardian to "keep Braska alive and find a way to take Sin down permanently." Braska performed the Final Summoning and was killed, so Auron feels that he failed in his mission and is now motivated to protect Braska's daughter to make up for it.
  • Famed in Story: Widely acknowledged as a mighty warrior, and as one of the Guardians of a High Summoner. In gameplay, he's one of the hardest hitters, and capable of wiping a field of fiends alone.
  • Foreshadowing: Rin notes that he treated Auron 10 years ago, and that it was highly suspect that someone so badly injured was fine the next day. As it turns out, Auron actually wasn't fine the next day - he died despite Rin's treatment and is now an Unsent.
  • Former Teen Rebel: Inverted; Auron was an upstanding monk in the old days. It was not until Braska's Final Summoning that Auron realized that his years of service to Yevon were wasted.
  • Freudian Trio: With Jecht and Braska, as superego.
  • Funny Background Event: When the party first arrives in Djose Temple, a couple of squatter monkeys take an interest in Auron and briefly follow him All in a Row.
  • Gargle Blaster: Whatever's in his jug. (It's a traditional sake jug, but it may also hold rice wine, in keeping with the Ronin theme.) In his Banishing Blade Overdrive, he spits it onto his BFS, which causes dark fire and black holes. Another has Auron creating a whirlwind and then hurling his entire jug in, at which point the tornado turns into a fiery pillar. If you can translate the Spiran script on the bottle it says "Nog".
  • Good Scars, Evil Scars: Has a large facial scar and is missing an eye, as a result of being blasted in the face by Yunalesca trying to avenge the deaths of Jecht and Braska.
  • Handicapped Badass: He's missing an eye, which is why he wears his Cool Shades. He's also an extremely capable fighter in spite of having arguably the biggest handicap of all: Being dead.
  • Heartbroken Badass: He's not very demonstrative about it, but once you reach the Zanarkand Ruins and see the embodied memories of the end of his previous pilgrimage, you understand why.
  • Heroic BSoD: He got really messed up when Jecht and Braska both died, and even more so when finding out that it all was in vain. Despite a few scenes, it's never quite shown, but the result is clear.
  • Heterosexual Life-Partners: With Jecht and Braska. It's also implied that he was like this with Kinoc (or at least a Big Brother Mentor to him) before their falling out.
  • Hidden Agenda Hero: Undeniably heroic, but for most of the game his motives are equally mysterious.
  • I Gave My Word: To find a portal to Jecht's Zanarkand, and watch over Tidus in his stead.
  • I Hate Past Me: A pyrefly reenactment of Auron falling to his knees as his friends march to their death. Just the sight of it is enough to make him fly into a screaming rage and attack the illusion.
  • Iconic Outfit: Auron's red robe and Cool Shades are easily recognizable among the fandom.
  • Limit Break: Bushido, which is learned from collecting Jecht Spheres, letting Auron unleash his Dragon Fang, Shooting Star, Banishing Blade, and Tornado.
  • Living Forever Is Awesome: A side-effect of death was Auron gaining the ability to travel between Dream Zanarkand and the real world.
  • Mighty Glacier: He has low Speed, and his Evasion is the party's lowest, but he also has the highest Strength and the highest Defense. His skills are centered on weakening the enemy's offenses and defenses while minimizing damage to his allies. The vast majority of his katanas also ignore the enemy's base defense, though it's still stopped by buffs like Protect.
  • Miles to Go Before I Sleep: He fully intends to be Sent on to the Farplane, but after he's sure that the cycle was permanently ended.
  • Mr. Exposition: After dragging Tidus by the collar to Spira, he reunites with him in Luca and reveals the truth about Jecht's fate.
  • My Greatest Failure: Braska sacrificed his life and Jecht became the Final Aeon to defeat Sin, an outcome which shattered Auron's faith. He attempted to kill Yunalesca on his own, hoping to end the "spiral of death", but he was slain and lingered on as an unsent.
  • Nerves of Steel: One of his random lines when entering the battle is a calm "I foresee no difficulty." Even when it's just him facing down a Dark Aeon.
  • Not So Stoic: His younger self was a lot more hot headed than he is now. Watching his younger self fail to think of a way to save Braska and Jecht causes him to lose composure in front of the entire group.
  • Not So Above It All: Take a moment to watch the Jecht Spheres: Auron may have initially admonished Jecht for bringing a recorder on their pilgrimage, but eventually, Auron has resorted to using it as well. Also, he became the sphere holder a couple of times, including where he was recording a sulky Jecht after a Shoopuf incident, as if Auron was trying to rub the humiliation in.
  • OOC Is Serious Business: After Yuna declares her intent to defy Yevon's teachings and abandon the final aeon; Yunalesca prepares to fight Yuna and her party for clinging to hope. Auron loses his composure only this time to tell the party to decide for themselves whether to live against despair or die and be free from Sin's cycle. Showing just how much this battle and the events leading up to it really meant to Auron.
  • Papa Wolf: To his charge Tidus protecting him from fiends and training him in swordplay. It’s revealed later Jecht tasked Auron in looking after his son in Zanarkand. Auron is similarly protective of Yuna.
  • Parental Substitute: Looks after Tidus as a favor to Jecht. Although when Tidus' mother passed, he admits he's not ready to become a parent. Not that it was hard to be a better parent than Jecht...
  • Perma-Stubble: Auron always sports stubble which looks as if he hasn't shaved in at least a few days to a week. It also forms an interesting contrast to his younger self, who looked almost painfully clean shaven.
  • Pre Ass Kicking One Liner: He gets several, like everybody else. Since most are made just before finishing an enemy off, they may also qualify for Bond One-Liner.
  • Promotion to Parent: A cutscene during which Tidus talks about his mother's heartbreak when Jecht disappears indicates that despite Auron's promise to Jecht, he fears this happening because 'he wouldn't know what to do'. Given Tidus' age in the flashback and the tone of Auron's voice, It's implied that around this time Auron was still recovering from Braska's pilgrimage.
  • Revenant Zombie: The FFX version of this as an Unsent.
  • Rōnin: He's a guardian with no summoner to protect (at least, until he joins Yuna's team).
  • Rousing Speech: Despite normally remaining calm and stoic while giving somewhat cryptic advice to everyone, he completely drops subtlety and stoicism to express his opinions of fate in general and Yunalesca and the Yevonite Church specifically:
    Auron: Now! This is it! Now is the time to choose! Die, and be free of pain, or live, and fight your sorrow! Now is the time to shape your stories. Your fate is in your hands!
  • Shell-Shocked Veteran: His previous pilgrimage left a deep impression on him and completely changed his life, his way of thinking, and his views on the world.
  • Shipper on Deck: His advice for Tidus definitely seems to be a nudge towards Yuna's direction.
  • Skunk Stripe: He has several streaks of gray hair, which apparently all cluster together instead of spreading out.
  • Sole Survivor: Of Braska's pilgrimage. Except not really, he actually died too.
  • Silver Fox: The gray hairs certainly don't stop his fans.
  • Standard Status Effects: His special abilities, like Wakka's, are mainly debuffing skills. Auron's specialize in whittling down enemy strength and defenses.
  • Static Character: The only current guardian who does not undergo some significant Character Development. It's justified in that he already went through his long before the game even started. His story's already over and his role is to help the others start and finish their own.
  • The Stoic: Talks in measured tones and only rarely shows emotion. When he does, it's at major inflection points in the story.
  • Taking the Bullet: Two of his abilities let him take hits for other characters, Guard and Sentinel. Fittingly, his Celestial Weapon, Masamune, has Counterattack, and gains bonus damage the lower HP he has compared to his max HP, complementing these abilities quite nicely; if an enemy does a physical attack, he immediately steps in the way, takes the damage, and retaliates, without wasting a turn.
  • Tall, Dark, and Snarky: One of the tallest humans in the party, with dark hair and a tan complexion, and he can definitely dole out snark with just a few words, or even a few syllables.
  • Team Dad: He's the oldest of the party, and is a voice of knowledge and wisdom for most of them. It helps that he's also a Parental Substitute for Tidus and, to a certain extent, Yuna, due to their own respective fathers being unavailable for various reasons.
  • Tranquil Fury: He brings the beatdown like nobody else, but only three times in the game does he ever show any unguarded emotion: his I Hate Past Me moment, his Rousing Speech, and his option to talk to Seymour during the first fight with him (which actually increases his strength for that fight).
  • Tritagonist: Being Tidus' mentor and Yuna's and her father's guardian, he fits this role.
  • Unfinished Business: He can't rest peacefully until he has broken Spira's Spiral of Death.
  • Vitriolic Best Buds: Amusingly, as shown in flashbacks he was a bit of a stick when he was younger and thus would frequently butt heads with the more boisterous and uncouth Jecht. Course, nowadays he looks back on their squabbles with fondness.
  • Vocal Evolution: Retroactively. As evidenced by the Jecht Spheres, prior to the start of the game, Jecht had the Badass Baritone between the two of them and Braska.
  • Warrior Monk: Prior to becoming a guardian, Auron was a formal warrior monk of the Yevon clergy. At one point he apparently had a bright future with this career, until he refused an arranged marriage to the daughter of a senior monk and his job/advancement prospects went way south. Shortly afterward he left the church to become Braska's guardian.
  • Weapon of Choice: BFS claiming to be katanas.
  • We Used to Be Friends: He and Kinoc are not on good terms by the time the game starts, but they used to be warrior monks together who shared a mutual respect and friendship. In the present Auron is very opposed to Kinoc's schemes and corruption, but Auron is still upset by Seymour killing Kinoc.
    Although he was not the man I once knew, Kinoc was still my friend, Seymour! You will pay for his death!
  • Younger Than They Look: Few would guess he's supposed to be thirty-five. Especially given that he died a decade earlier and thus looks the same as he did at twenty-five!
    • He's shown to look a lot younger at the time of his death; it seems being Unsent doesn't stop the process of aging- and given how old he ends up looking, it may accelerate it... Alternatively, since Yunalesca is over a thousand and definitely doesn't look her age, it may just be his personal (and extremely stressful) circumstances.


"Just a feeling, but I think my dad kinda likes you."
"Memories are nice, but that's all they are."
Voiced by: Marika Matsumoto (Japanese), Tara Strong (English)

Daughter of Cid (the leader of the Al Bhed) and Yuna's maternal cousin. Rikku is a thief who uses claws in battle and can also "steal" parts from machina enemies, causing them to stop functioning (basically a one-hit kill). Her "Mix" Overdrive allows her to combine any two consumable items to generate a multitude of effects; the game turns into an absolute breeze once you know which ones to use. For this reason, she is one of the most-broken characters in X.

Rikku is the catalyst of X-2, enlisting Yuna on a quest to find clues as to what happened to Tidus. She chafes under the leadership of her brother (confusingly named "Brother"), who is Captain of the Gullwings. Rikku is noticeably less-serious than she was in her first appearance. Her starting Dressphere is, appropriately, the Thief.

  • Action Girl: Noted in the Bodyguard Babes entry. She also puts her item mixing to good use.
  • Affectionate Nickname: She affectionately refers to her cousin as "Yunie".
  • Badass Adorable: She's one of the nicest girls you'll meet, so long as you don't try to hurt Yuna in any way.
  • Barely-There Swimwear: As part of her attire in X-2.
  • Birds of a Feather: With Tidus, to the point of being Like Brother and Sister. They quickly become friends, due to having similar personalities and their mutual desire to protect Yuna.
  • Bodyguard Babes: She initially tries to kidnap Yuna, so she couldn't go through with her pilgrimage. At the end of which Yuna was to sacrifice herself to defeat Sin. But Tidus and the others foil her schemenote , so she figured 'if you can't beat 'em, join 'em'.
  • Breakout Character: The same as her cousin, Yuna (see the related entry in her section).
  • Brick Joke: Rikku was inexplicably be there with Auron when the Masamune was unlocked in X. In X-2', Rikku wields the Masamune herself as a Dark Knight.
  • Can't Catch Up: From between her separation from Tidus to their reunion, Rikku's Sphere Grid progress stays the same.
  • Character Tics: Holding a finger close to one end of her lips when thinking.
  • Clingy Jealous Girl: When she finds out that Paine learned how to speak Al Bhed through Gippal, Rikku throws up her arms and angrily complains that he "has always been a player."
  • Color-Coded Eyes: On seeing that Rikku has green eyes, Auron demands a closer look, on which he discovers she's an Al Bhed by her spiral shaped pupils. While it seems that all Al Bhed have green eyes, other Spirans are shown with green eyes but regular pupils.
  • Coy, Girlish Flirt Pose: In the second game, this is one of her idle animations. She does it a few times when she's being The Tease as well.
  • Cute Bruiser: Despite her small size and girly way of talking, she actually hits pretty hard in combat, especially when fighting machina.
  • Cute Clumsy Girl: Portrayed this way after the reveal and attempting kidnapping of Yuna. Before that, she was Mr. Exposition for Tidus and the world of Spira.
  • The Cutie: Her perky, upbeat personality and youthful naivete are played up, separating her quite a bit from a lot of the more stoic members of the party.
  • Daddy's Girl: Part of Rikku's character development comes from her Conflicting Loyalty between her father and her cousin. She wants to keep Yuna safe, but at the same time, she also wants Sin to be stopped. Cid would rather just keep Yuna away from the whole mess, and Rikku finds herself caught in the crossfire.
  • Dance Battler: As a Berserker, Rikku's style is more akin to dance-fighting or capoera.
  • Dangerously Short Skirt: Her famously risque thong bikini/micro-skirt combo provides the page image.
  • Defeat Means Playable: Rikku attacks the guardians in a submersible in an attempt to kidnap Yuna. It turns out that the Al Bhed are stashing summoners in the desert in order to halt their pilgrimages (and indirectly foiling Yunalesca's plans); at Auron's urging, Tidus keeps the others in the dark about this.
  • Difficult, but Awesome: She has the most complex overdrive system...but it can also guarantee you will obliterate most enemies of the game. No Sphere Grid games rely almost entirely on her alchemy and Yuna's aeons. And unlike Yuna, Rikku can fight underwater, meaning that you can always use her.
  • Dual Wielding: In X-2, her default Thief class uses two daggers. Appropriately enough, she attacks twice as a thief.
  • Exotic Eye Designs: The Al Bhed are easily identified by the unique spiral pattern of their irises, which confirms Auron's suspicions about Rikku.
  • Fanservice Pack: Her default costume in X-2 features a bikini and a Dangerously Short Skirt. In X, she wore shorts as well, but they were slightly longer, and she also wore a vest that covered all of her torso.
  • Fear of Thunder: She's had an acute fear of lightning ever since her brother accidentally hit her with a botched Thundaga spell, when they were kids. But she eventually got over it by forcing herself to camp out in the Thunder Plains for a week.
  • Flanderization: X-2 makes her a lot more perkier and ditzier.
    • Part of that change might be due to her biggest problems in the first game (Yuna's suicidal pilgrimage, Sin, Al Bhed persecution) no longer being present, giving her more room to relax.
  • Fighting Your Friend:
    • She's the pilot of the machina that kidnapped Yuna on the Moonflow. Tidus won't even realize she's in the thing until he finds her unconscious body just outside Guadosalam, and then when she gains consciousness immediately gets angry at him for ruining her kidnapping.
    • Later she has to join the Guardians in repelling another kidnap attempt by the Al Bhed, headed by her own brother. At the end of this encounter, Wakka discovers that she's one of them.
  • Gadgeteer Genius: The Al Bhed are naturally gifted when it comes to machinanote  and Rikku's no exception. In fact, she may be one of their best at only 15 years old (she's 17 by X-2).
  • Genius Ditz: Despite having ditz tendencies, she is a skilled chemist, and has more emotional savvy than you'd expect for a girl her age. X-2 put more emphasis on the Ditz part.
  • Genki Girl: Not surprisingly, one of the main reasons she and Tidus get along so well, since they're so much alike.
  • Glacier Waif: Rikku always looks like she's just cosplaying in X-2 (although she looks right at home in the Alchemist Dressphere). Her costumes have sleeves that are too long, and she wields swords as tall as herself in some cases.
  • Goggles Do Nothing: Averted. When you first meet her, she's wearing them over her eyes and her menu portrait even shows her wearing them. When she joins the party for real later on, she ditches the diving suit and reveals her more iconic outfit, at which point they slide down around her neck and remain unused for the rest of the game.
  • Gotta Catch Them All: To upgrade Rikku's Infinity +1 Sword, the player must hunt down the ten Cactuar gatekeepers and beat them in a "Red Light, Green Light" mini-game.
  • Groin Attack: After the mission to Mt. Gagazet, the party returns to find Brother lying in pain on the floor of the deck of the Celsius airship, injured after having jumped ship because he thought Yuna was in danger. If you choose the option to comfort it, Yuna thanks him and tells him not to strain himself, but he says that "a leader must be tough" and tries to pull Yuna, who he has a notorious crush on, in for a kiss. Rikku runs up, kicks him in the groin and calls him a "sicko," leaving him moaning on the floor again.
  • Guest-Star Party Member: She is one of the first people to greet Tidus in Spira (as "???") after he is captured and put to work by some Al Bhed scavengers. They are separated when Tidus is washed overboard, though they meet again on the Moonflow.
  • Guide Dang It!: Her Mix Overdrive is the most versatile of the characters', and certain combinations are instant Game-Breaker. Knowing those combinations and getting the items needed for them are going to be the problem here...
  • Hidden Depths:
    • Rikku's aloof personality, cheerfulness, and Badass Adorable status may make her seem somewhat shallow. However, if you can get your Relationship Values with her high enough, she reveals the reasons she acts this way and also shows she can be rather insightful.
    • The death of her mother taught her that you can't waste your life being sad, and that you need to live it up while you can, especially in a Crapsack World like Spira.
    • In Guadosalam, she reflects she's already looking to get married once she meets the right guy. Tidus lampshades she's a bit young to be thinking that way, but Rikku explains in a world where fiends or Sin could kill you at any moment, why wait until she's "older" to think about it? She also wants to have a lot of kids so they'll have a big family to take care of each other if anything happens to her or the father.
    • In Last Mission (which takes place 3 months after X-2) where Rikku keeps herself busy and helps everyone out all the time because she feels like life is meant be something you make of yourself and it frustrates her that Yuna just wants to live a quiet life in Besaid. Paine calls Rikku out for always keeping busy, but not having an overall goal in her life.
  • Hollywood Atheist: Averted. All Al Bhed believe in the power of science over Yevon, but Rikku offers some perfectly reasonable justifications for her lack of belief in spiritual matters. There's also the fact that she believes in an afterlife of sorts, as shown from when she tells Yuna and Tidus that she'll "see them again". It's really more like she's an Agent Scully, who has a spiritual belief; just not the "main" one, as it were. It's ultimately justified, since in Spira people can physically visit the Farplane.
  • Homoerotic Subtext:
    • Her affection for Yuna can come across this way at times. Such as her habit of referring to her as "Yunie" and cuddling with her on occasion.
    • X-2 includes an optional hotsprings scene where she blatantly checks out Yuna's body and remarks: "I know who's got it goin' on." A later scene has Rikku compare herself and Yuna to Lenne and her dead lover, Shuyin, respectively, because both she and Shuyin tried to save the ones they loved. Rikku even holds Yuna's hands.
  • Human Aliens: By all outer appearances, she's virtually indistinguishable from humans, except for her spiral irises, which are the only indication that she's an Al Bhed. The story uses this as a minor plot point, when Tidus lampshades the fact that Wakka hated the Al Bhed, yet failed to recognize Rikku was one of them. Then again, pretty much all of them wear goggles.
  • Iconic Sequel Outfit: Rikku's default (thief) attire from X-2 is her most popular look and is her standard outfit in her Crossover appearances.
  • Item Caddy: Through her Use command and Mix Limit Break.
  • Item Crafting: Having her in your party gives you the ability to upgrade your weapons, adding abilities at the cost of items. Also, her Limit Break allows her to make some dangerous concoctions from various item combinations.
  • Kick Chick: Berserker Rikku shows off her legs and focuses on kicks while in this dressphere.
  • Level Grinding: Between her first mission with Tidus and joining the party for good, she doesn't grow statistically at all. You'll have to do quite a bit of intensive work with her before she can hold her own weight in battle again.
  • Limit Break: Her Mix Overdrive, which lets her make some very potent attacks or supportive abilities from items.
  • Loveable Rogue: For all intents and purposes, she's basically a pirate. Right down to sailing the waters of Spira with a motley crew; which includes her brother. In part 2, she and The Gullwings are sphere hunters, who travel aboard The Celsius. Meaning, she's an air pirate...and easily one of the nicest ones you'll meet.
  • The McCoy: She's more impulsive come X-2, which neatly fits her into this role in the YRP Power Trio.
  • The Medic: She briefly replaces Yuna as the party's main healer for a portion of the game when the latter was missing. During this time, Al Bhed Potions (which heal the front-liners per use) are in abundance.
  • Missing Mom: Her mother died when a machina went on a rampage, leaving her with her father and Brother.
  • Ms. Fanservice: Rikku's new look in X-2 consists of a yellow thong bikini, a micro-skirt, a scarf, and a pair of boots. So you'll be seeing plenty of skin: from her back, to Sideboob, and a great pair of legs.
  • My Name Is ???: When she joins Tidus for a boss fight but before she properly introduces herself, she's only listed as "???" in the menu. She later tells him her name on the Al Bhed ship after Tidus just asks. However, he's overjoyed to hear it, because everyone else Tidus had met in Spira by that point only spoke Al Bhed.
  • One-Hit Kill: In X she can instantly dismantle most Machina enemies using Steal.
  • Plucky Girl: Nothing seems to keep Rikku's mood down for long. She's always smiling, happy, and bubbly. X-2 plays this up somewhat, since she no longer has to worry about Yuna's upcoming death or the threat of Sin. However, this makes the few moments that she's sad and lowering her voice more poignant.
  • Power Trio: The Id in X-2.
  • Preemptive Apology: Before knocking Tidus out in her first appearance, she says "cunno", the Al Bhed word for "sorry".
  • Redemption Promotion: Justified; when she's fought as a boss during an attempt to kidnap Yuna (Tidus doesn't know it's her), she's using a machina.
  • Scarf of Asskicking: Second game has one as a Thief.
  • Shout-Out: She and the remainder of YRP have a lot, but perhaps the most notable is Snake? SNAKE! SNAAAAAAAAKEEE!
  • Sixth Ranger: A slight twist on this trope, as Tidus actually encounters her before the rest of the party, but she doesn't join the party until after everyone else does so and The Quest has been going on for quite awhile.
  • The Smart Guy: She can work machina and has a 'Mix' Overdrive to create new abilities.
  • The Sneaky Guy: She has a stealing ability in her default class.
  • Stripperific: In X-2. Get this — her bikini in the hot spring scene and her 'bare' dressphere are less revealing than her default outfit.
  • Super Mode: Her Machina Maw dressphere in X-2.
  • Super Not-Drowning Skills: Like Tidus and Wakka, she can participate in underwater battles. Justified because she has experience in salvaging sunken ships.
  • Sword Plant: Rikku's 'shoot at the ground' animation when changing out of the Alchemist Dressphere.
  • Tagalong Kid: All is revealed in the Al Bhed Home (the systematically kidnapping of summoners and Rikku's role in that); but Rikku stays on as a guardian, hoping to convince her cousin to give up on the mission.
  • Teen Genius: She's an engineering genius (even by Al Bhed standards) at 15 in X.
  • Undying Loyalty: To Yuna. So much so, that she was willing to try kidnapping her, to keep her from sacrificing herself for the rest of Spira. When that didn't work, she resigned herself to becoming one of Yuna's guardians.
  • Unusually Uninteresting Sight: In the sequel, no one ever comments on the fact that she's practically naked, nor does anyone seem the least bit interested that she's got a bikini model's body.
    • This is helped by the fact that A) Shirtless men and scantily-clad women are a common sight in Spira and B) The most famous woman alive is nearly always standing next to her with a massive cleavage window and hot pants. Her body is being Overshadowed by Awesome.
  • Useless Spleen: Rikku has the in-battle quote "I'mma kick you in the spleen,", to which Paine replies "'Spleen'?"
  • Weak, but Skilled: Even in X-2, Rikku seems to get shafted often. Not only does she have some of the worst exclusive Dresspheres, but her Special (a Chicken Walker Mini-Mecha) is slower and has a harder time defending itself from an enemy barrage. It is surprsingly useful against a Malboro, however, since it's inorganic and can't be harmed by Bad Breath.
  • Weapon of Choice: Power Fist or Wolverine Claws in X, Dual Wielding knives in the second.
  • Wrench Wench: She learned from the best, her father. If Rikku uses "Steal" on a machina-type enemy, she'll instantly dismantle it for a One-Hit KO. Don't expect it to work on bosses.
  • Unwitting Instigator of Doom: If she is the culprit in the Mi'ihen Highroad mystery in X-2. She accidentally damaged one of the machina, causing them all to go haywire.

Introduced in Final Fantasy X-2



"The hardest person to know is yourself."
Voiced by: Megumi Toyoguchi (Japanese), Gwendoline Yeo (English)

A new character, third member of the Gullwings' YRP team. For Paine, the journey is largely about finding answers to her own past. Her default Dressphere is the Warrior.

  • Action Girl: Makes even the White Mage class seem badass. Hell, her unique Dresssphere is a giant Mech made entirely out of swords. Ironically when she was in the Crimson Squad, she wasn't an Action Girl then (just the sphere recorder) but became one afterwards.
  • Action Survivor: As the truth about the Crimson Squad is revealed.
  • Anachronism Stew: Lulu and Paine are seemingly the only people in Spira who wear black leather. Paine's butch haircut was based on New York City fashion trends in the late 90s.
  • Badass Back: Her default fighting stance.
  • Being Personal Isn't Professional: Paine just wants to get on with her job. She has no time for Brother's PR stunts or Yuna's charity cases. "Don't forget that notoriety can be a bad thing."
  • The Chick: Despite her The Big Guy status among the X-2 Power Trio, she acted as this for the Crimson Squad, staying out of combat so she could be the sphere recorder for Nooj, Gippal, and Baralai.
  • Combat Stilettos: Paine wears heels with her outfits more than the others do.
  • The Comically Serious: Part of the humor in the character is her reaction to Rikku's and Yuna's Genki-ness.
    Rikku: Doctor P is in the house!
    Paine: Stop that.

    Yuna: Gimme a Y!
    Rikku: Gimme an R!
    Paine: Gimme a break.
  • Composite Character: Her appearance and backstory is very reminiscent of Lulu and Auron.
  • Cynicism Catalyst: She was once part of a task force composed by Maester Kinoc to compete with the Crusaders; Nooj, Gippal, and Baralai were also members. The Squad were eradicated after they disturbed the Den of Woe, which ended in Shuyin possessing Nooj and turning his gun on his comrades.
  • Dark and Troubled Past: You mean there's a reason Paine's so dark and quippy? Revealing her full past takes a looooot of work that many first time players without a walkthrough would very easily miss or otherwise overlook completely.
  • Dark Is Not Evil: Just very, very snarky.
  • Deadpan Snarker: To offset Yuna and Rikku's Genki tendencies. Even when the party is defeated in battle, she may snarkily say "How embarrassing" as the game over screen pops up and it could be a jab at the player.
  • Defrosting Ice Queen: She's naturally distant from people who try to befriend her probably because one of the last few people she considered friends shot her.
  • Distaff Counterpart: Frequently referred to as Squall with tits. The head writer for Final Fantasy VIII and X-2, Kazushige Nojima, has confirmed that he partly based her on the former's protagonist Squall Leonhart.
  • Freudian Trio The Superego.
  • Hidden Depths: Speaks fluent Al Bhed, a skill she doesn't reveal until late in the game, which she learned from Gippal from their days in the Crimson Squad.
  • I Was Just Joking: Yuna insists that the Gullwings may be able to avert a civil war. Paine's withering reply is, "Sing campfire songs?", which Brother immediately seizes on.
  • The Lad-ette: Paine is the least girly of the leads, so if you stick her in the super-girly Songstress Dressphere, she will complain about it. (Notably she never changes into it in-story like Yuna and Rikku do.) She's typically the odd man in the trio: She's the only White Mage to wear her hood down, and she takes on a rockabilly look as a Songstress. With one eye-popping exception (Lady Luck), Paine shows less skin and her outfits are more-rugged, with masculine traits such as high collars, square shoulders, and boots. Yuna and Rikku wear Japanese schoolgirl uniforms as Psychics, whereas Paine dons a male uniform.
  • The Lancer: Paine frequently complains if you drag her along on missions that don't involve finding spheres. She only talks once during the "Where's Wakka?" mission, after Wakka alludes to the presence of a sphere on Besaid, and she's obviously tired of his waffling. Paine elbows her way past him. Conversely, if you don't stand up to Cid in Zanarkand, Paine plays along with his hackneyed tour for the sake of winning the supposed sphere at the end.
  • Not So Above It All: Paine may not show it much, but she would often willingly partake in some of the Gullwings' sillier shenanigans.
  • Not So Stoic: It's revealed that Paine is the reason why YRP have a reunion, where she wants the three of them to catch up on things so they wouldn't grow apart.
  • Power Trio: Is one-third of the YRP trio.
  • Red Eyes, Take Warning: Averted. It's the same deal as Lulu; snarky, grumpy, but overall friendly.
  • The Spock:
    • More rational than the other two girls. When the Gullwings are deciding which side to give the Awesome Sphere, Paine responds that she doesn't trust the Youth League because they're too reckless.
    • The Youth League is also lead by Nooj, who betrayed and shot her in the past. Even if you give them the Awesome Sphere, she chooses not to reveal this information about him.
  • The Stoic: Most of the time, until she's pushed over the edge.
  • Sugar-and-Ice Personality: Initially appears detached and aloof, but turns out to be quite friendly with Yuna and Rikku as the story goes on.
  • Super Mode: Her Full Throttle Dressphere in X-2.
  • Suspiciously Similar Substitute: If you haven't guessed already, she shares most of Lulu's prominent traits, except not as motherly.
    • She's also willing to let Yuna and Rikku be silly and carefree as long as she isn't dragged into it. Word of God has stated she was created because if Lulu had been the 3rd member, Yuna and Rikku would quickly be shut down by Lu's no-nonsense personality and the plot would have ground to a halt.
    Lulu: [to Yuna] I'm not there, so you can spread your wings.
  • Tall, Dark, and Snarky: To counter Rikku's and occasionally, Yuna's overly enthusiastic approach to the various happenings of Spira.
  • This Is Unforgivable!: If you complete the Den of Woe, your party encounters another imprint of Shuyin. Paine explains that Shuyin's despair is what destroyed the Crimson Squad, that they went mad and all killed each other.
    Shuyin: (regarding Nooj, Gippal and Baralai) But these three lived. So...I decided to use them.
    Paine: You'll pay! (after the battle) No one uses my friends.
  • Too Many Belts: Not as many as Lulu, but her default outfit as a Warrior features a long belt across her waist, two across her stomach, and two more suspender-like belts that hold her outfit together.
  • Tsundere: She may snark at Yuna and Rikku's antics and generally act cool and aloof, but Paine does consider them friends, as she admits when Rikku is worried the group is splitting up.
    Paine: I may not look it, but I am having a good time.
  • Weapon of Choice: Swords.
  • We Used to Be Friends: It's eventually revealed that she, Baralai, Nooj, and Gippal all used to be really good friends, though she definitely (probably) doesn't feel that way now.
  • You Didn't Ask: A missable cutscene has her saying this when Yuna and Rikku ask her why she didn't tell them she knew Nooj, Gippal, and Baralai. Rikku, exasperated with Paine's lack of further elaboration, quickly concludes that Paine didn't want to tell them, at which point Paine readily agrees.
  • Younger Than They Look: Even though Yuna acts like a naive younger sister, Paine is actually the junior one (by a year).


Introduced in Final Fantasy X -Will-



Voiced by: Ayumi Takamune (Japanese), Eden Riegel (English)

An assistant (and childhood friend) to a Sender named Kurgum. Loves to criticize everything she sees. She claims to be Auron's daughter.

  • Brutal Honesty: Whenever she meets someone she judges them by appearance and personality, e.g. like pointing out Lulu's well-endowed chest.
  • The Cynic: She outright scoffs at Yuna praying for peace on Spira.
  • He Is Not My Boyfriend: Kurgum is her Childhood Friend. NOT her Childhood Friend Romance!
  • Jerkass: She spends the majority of the audio drama insulting and criticizing everyone who doesn't share her views of the world. Like the "fact" that she's Auron's daughter and that Yevoners are weak and pathetic.
  • Mama's Baby, Papa's Maybe: She claims and whole heartedly believes that she is Auron's daughter but has nothing but her deceased mother's word as proof.
  • Outgrown Such Silly Superstitions: She concludes that Yevoners are weak people who can't handle the new enlightened age.
  • What the Hell, Hero?:
    • She is far from impressed with how Yuna deals with Spira and the New Sin.
    • She gets these from other characters as well since her jerkass nature ends up having her say stuff that rubs people the wrong way.



Voiced by: Yutaro Honjo (Japanese), Lucien Dodge (English)

A young boy serving as a Sender. He is a childhood friend of Chuami. Secretly infatuated with Yuna.

  • Childhood Friends: With Chuami. But Chuami reminds everyone they're not in a romance.
  • Extreme Doormat: With his abilities as a Sender, he'd actually be more important than Chuami in their order, but as Chuami states, she's really the one in charge.
    Chuami: My name is Chuami and I serve as Kurgum's assistant but in reality, he serves me.
  • Hero-Worshipper: He greatly admires the party from the first game for defeating Sin, but none more than Yuna.
  • In the Hood: The artwork depicts him wearing a hood.
  • Magic Dance: He is a Sender, those who replace summoners as the ones to send the deceased on to the Farplane.

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