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Introduced in Final Fantasy X

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    Tidus 

Tidus

https://static.tvtropes.org/pmwiki/pub/images/tidus238.png

"Listen to my story. This...may be our last chance."
Voiced by: Masakazu Morita (Japanese), James Arnold Taylor (English)

The main character of the game, who finds himself apparently taken from his futuristic home city of Zanarkand to a place 1,000 years in the future, which is ravaged by a creature known as Sin. He's initially quite immature and ignorant about Spira, but over time, becomes more selfless and questions the basic assumptions many Spirans make about their world.

It turns out that he is actually from an illusory copy of Zankarkand created by the Fayth, and his continuing existence is tied to theirs.


  • The Ace: He is this in blitzball. Wakka calls him a whiz kid. As a Lampshade Hanging, his most powerful overdrive is called Blitz Ace. Tidus, however, is outmatched nevertheless, as seen below.
  • Action Survivor: Tidus probably never picked up a sword before Sin attacked, but that certainly isn't going to stop him. He can barely hold his starter sword without tipping over. "Hope you know how to use it," indeed.
  • Actually Pretty Funny: Inverted in a certain fashion, where the party, in trying to cheer Yuna up after Operation Mi'ihen, pick on her because of her supposed "bed hair", including Auron. Tidus' narration makes it clear that he's the only one who genuinely makes light of the matter.
  • All Just a Dream: A very rare case of an inversion. Spira is real, Tidus himself is just a dream.
  • Always Save the Girl: As the ultimate aim of Yuna's mission is, in fact, to die, FFX is truly a test of this trope.
  • Always Second Best: He'll always be "the son of Jecht." Even when he's dragged off to another world, he still can't escape his father's shadow. Even his team logo is an amalgamation of "J" and "T" (Jecht and Tidus).
  • Amnesiac Hero: Exploited. He pretends to be this to cover for his genuine reason for knowing nothing of Spira. Auron, who is in on it, encourages he does this to keep up appearances until he's fully up to speed.
  • Ancestral Weapon: The Brotherhood used to belong to Chappu, Wakka's brother. Wakka decides to entrust the sword to Tidus, because he reminds Wakka of Chappu. It also symbolizes the brotherly bond the two develop later on.
  • Annoying Laugh: His forced-laughter scene in Luca is practically infamous. His ordinary laughter is pretty normal.
  • Armor-Piercing Question: When told that his idealistic goals of permanently destroying Sin and not sacrificing Yuna are "childish":
    "So what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like!"
  • Arrogant Kung-Fu Guy: For someone who never picked up a sword in his life before the game's events, his threats are pretty boastful. Granted, he does manage to back most of it up.
  • Back from the Dead: A possible variant in the sequel game. At the end of the first game, he vanishes after Sin is defeated once and for all because the dream of Zanarkand, which he's a part of, depended on it for its continued existence. However, if you get the best ending in X-2, then he's resurrected as a real person and reunited with Yuna.
  • Bad Liar: Called out by Yuna before the finale.
  • Bad "Bad Acting": The guy can't fake a laugh to save his life.
  • BFS: While not as big as Auron's, the swords Tidus wields are quite large.
  • Blatant Lies: Tidus keeps insisting that he doesn't believe Auron's story of what happened to Jecht, but several actions he makes (like angrily trying to swim after Sin after Operation Mi'ihen) show otherwise.
  • Battle Couple: Tidus and Yuna eventually become this.
  • Berserk Button: He doesn't like it when people bring up his father Jecht. He's also doesn't like it when he sees people looking down others, mainly the Luca Goers towards the Besaid Aurouchs, as it reminds him too much of his own father putting him down for not living up to his standards.
  • Big Brother Instinct: While not related, Tidus acts at this to Rikku, defending him from Wakka and supporting her when their home is attacked.
  • Bishōnen: Has facial design of this despite being actually quite built. However, Tidus' facial appearance depends on where he appears: Nomura's artwork, the ingame model, the HD model, and the CGI cutscenes.
  • Blithe Spirit: Definitely to Yuna and the other party members, and arguably to all of Spira, given that his influence ends up destroying the church of Yevon. Played for drama.
  • Bodyguard Crush: Notably, his affection for Yuna is one of the main reasons he becomes her Guardian. Likewise, Yuna has also fallen head-over-heels for Tidus, and the two finally hook up in Macalania Woods when Tidus tries to comfort her.
  • Calling the Old Man Out:
    • Once reunited at Luca after dealing with the Fiend invasion in the stadium, Tidus lets out all his frustration on Auron, blaming him for everything that's happened to him since he arrived in Spira.
    • Tidus has waited years for the opportunity to call out Jecht for everything he's done. When Tidus finally has the chance, he can only "call him out" because he's expected to, but Tidus has sympathized too much with Jecht to mean a word of it. Even so, throughout the whole thing, he still says "I hate you, Dad" twice.
  • Cathartic Scream: Early on, he lets one loose right in the middle of Kilika Temple. In Luca, Yuna asks him if he wants to do so again; Tidus turns it down, saying it's not going to help this time.
  • Character Development:
    • Seen as his voice during early cutscenes, and his voice with him as the narrator of his own story, being to sound as different as possible in terms of maturity. However, it's actually a result of his voice actor being given bad direction. James Arnold Taylor believed Tidus was narrating events from well into the future, and gave him a considerably older voice for those parts. It doesn't match up with the the youthful voice that Tidus uses even after the game catches up with his narration.
    • At Mount Gagazet, he learns he's a fictional creation and he'll disappear if Sin is destroyed for good. He reacts with no angst or hesitation, and continues ahead with the plan, willing to die for the same exact reason he's tried to turn Yuna away from. This is a far cry from the selfish, juvenile, stubbornly dismissive Tidus we've known through most of the game.
  • Character Tics: One of his stock animations is to pump his left fist in the air.
  • Chest Insignia: The symbol of the Zanarkand Abes. Possibly doubles as an Orphan's Plot Trinket, since it's also Jecht's symbol.
  • The Chosen One: Word of God is that both Jecht and Auron chose him to make the pilgrimage with Yuna so that he finds a solution to end the cycle of death.
  • The Chosen Zero: As with the previous game's Zidane, his personality seems to be a throwback to more bumbling Final Fantasy heroes like Bartz and Locke.
  • Classical Anti-Hero: Much of Tidus' development revolves around overcoming this. He's plagued by his inferiority complex over his dad, is completely clueless to all the politics happening around him, and even considers himself the outsider of the group.
  • Cool Sword: Tidus' Brotherhood Sword. It's given to him early in the game by Wakka, and it's the sword always shown with him in promotional artwork and actually ends up being his Infinity -1 Sword to boot. For all the effort required to maximize its power, his Celestial Weapon, Caladbolg, also counts for some players.
  • Cowboy Cop: He'll protect his Summoner, whether Yevon likes it or not. He's one to rush headlong into danger to save someone's life, despite it often being against whatever rules that Yevon has set.
  • Dark-Skinned Blond: Subverted. His hair is dyed blond — in flashbacks, Tidus as a child has brown hair as well as his noticeable dark roots.
  • Decoy Protagonist: Zig-zagged. The story starts with him and stays like this for a while. When Yuna shows up, she becomes the center of attention and the heroine, with Tidus stepping into the role of Supporting Protagonist for her. This is an arguably necessary perspective for the player to be introduced to the mysterious world of Spira alongside him, who knows nothing of it. The story still retains an important plot point (Sin is Jecht) that is directly related to him, and much later, he jumps into the spotlight by forcing the group to Take a Third Option, giving the story its most important twist and becoming the hero and protagonist once again, it being Tidus who has to perform the Heroic Sacrifice in the end instead of Yuna.
  • Doomed Hometown: His version of Zanarkand is torn up by Sin — and wasn't even real to begin with, including himself.
  • Doom Magnet: "Sin will return for its spawn." and other variations are repeated throughout the game, but a majority of the cast do not know it's actually referring not to the monsters Sin releases, but to Tidus. Thus he feels responsible for what happened in Kilika and Operation Mi'ihen, further fueling his anger at his old man.
  • Easing into the Adventure: His first task in the game is autographing blitzballs.
  • Emotions vs. Stoicism: His contrast with Yuna. Emotion eventually wins out.
  • Establishing Character Moment:
    • In the prologue, where he happily signs autographs for his fans, gently flirts with two ladies in the crowd, and then heads to the blitzball stadium for the big game while pausing to stare at a billboard of Jecht.
    • Gets another shortly after he arrives in Besaid, when he hears the apprentice summoner (Yuna) has spent an entire day in the temple without word. Ignoring warnings it's sacrilege, Tidus runs into the temple chambers to find her and make sure she's okay, setting up his Screw the Rules, I'm Doing What's Right! attitude towards Yevon that will permeate much of the game.
  • Everyone Has Standards: He's enthusiastic regarding everything about blitzball, but Tidus asks Wakka if keeping your mind on the sport is appropriate in the aftermath of the Kilika Port disaster.
  • Face Death with Dignity: In the Character CD, Tidus accepts his own death as long as it means no more summoners like Yuna will be sacrificed to defeat Sin.
  • "Facing the Bullets" One-Liner: Just before fighting the Final Boss, knowing that beating him will mean his own death.
    "I know it's selfish...BUT THIS IS MY STORY!"
  • Failure Is the Only Option: Getting back to the Zanarkand he knows is impossible. Like his father, Tidus eventually learns to accept this.
  • Fashionable Asymmetry: One of the poster-boys that got charachter designer Tetsuya Nomura such a divided fandom.
  • Fish out of Temporal Water: He knows nothing about Spira or its customs. Other characters, Lulu especially, often have to hammer it into him.
  • Foil: Whereas Yuna is very soft-spoken, proper and self-sacrificing, Tidus is very brash, rude and self-oriented. When the two discuss the idea of sacrifice, Tidus is both confused and horrified while Yuna feels any sacrifice is worth what little happiness it brings. Tidus himself says that Yuna changed his mind, and he sacrifices himself at the end. Ironically, this act changes her mind on the subject, also.
  • The Fool: A classic cheerful, lucky, oblivious hero whose ignorance of the setting lets him play the part of Audience Surrogate.
  • Forever War: Mobius Final Fantasy reveals that Tidus spent two years fighting almost alone in another dimension between the events of X and X-2.
  • Fragile Speedster: Tidus is easily the fastest party member throughout most of the game, and his skillset capitalizes on this by either letting him attack more often (e.g. Haste, Quick Hit) or slowing his enemies down (e.g. Slow, Delay Buster). However, he's somewhat lacking in the health and defense departments, meaning that, when fighting most major bosses (who are often just as fast as Tidus and immune to his slowing attacks), you're better off using someone hardier, as Tidus will just end up dying a lot. That being said, if the player dips into Auron's side of the Sphere Grid a little, Tidus will quickly become a Lightning Bruiser who hits as hard as Auron, but is faster, and much more durable as a result.
  • Generation Xerox: His father was a star blitzball player; he, too, accidentally got sucked out of Dream Zanarkand, and became a guardian.
  • Genki Guy: It's one of the things that makes him stand out in a Crapsack World.
    Lulu: You really do come from a world where there is no Sin...
  • Hair of Gold, Heart of Gold: Fits the general good-hearted and innocent nature of the trope as well as fitting his sun theme.
  • Hello, [Insert Name Here]: Caused some interesting problems for the X-2 dubbing, which led to Tidus being the last character in a voice acted Final Fantasy game (as of Final Fantasy XIII-2) whose name could be entered by the player. Kingdom Hearts was the first game in which he's called by his name...and it's not even pronounced correctly. (See No Pronunciation Guide below.)
  • The Hero: Downplayed. It's his story, but the bulk of it is Yuna's pilgrimage. It turns out he's The Chosen One.
  • The Hero Dies: In the first game's Bittersweet Ending. It's reversed if you get a Belated Happy Ending in the sequel.
  • Heroes Prefer Swords: An interesting example that demonstrates the trope's power. Of the two blitzball players, it would make more sense for Wakka to carry a more martial weapon as a current and former guardian, but it's Tidus who does because he's the hero, not Wakka.
  • Heroic BSoD: He has two brief ones during the story, but does get over both of them fairly quickly. The first is in Luca when Auron joins the group and privately reveals to Tidus what really happened to Jecht. The second is in the Al Bhed Home when Tidus learns of the fate that awaits Yuna at the end of her pilgrimage.
  • Heroic Sacrifice: He's willing to go along with the Fayth's plan to stop the cycle once and for all, even if it means he will cease to exist.
  • A Hero to His Hometown: Star player of the Zanarkand Abes! (waits for applause)
  • Hey, You!: Since he can be named by the player, Tidus is never directly referred to by name during audible dialogue in either X or X-2, with others simply referring to him as "you," "him," "new guy," and other impersonal pronouns. It's averted in all of his other appearances, like Kingdom Hearts and the Dissidia games, where he's referred to by name.
  • How We Got Here: Tidus is the narrator of X, telling the player the story (and his thoughts on the matter) up the group's campfire at the ruins of Zanarkand. After that, his narration stops.
  • Iconic Item: The aforementioned pendant he wears around his neck, which is the insignia of the Zanarkand Abes, the blitzball team he and his father played for. Yuna wears a similar pendant in the sequel, representing her memories of him.
  • I Am What I Am: Upon learning he is "dream", Tidus expresses no angst, stating that regardless of what he is, he is happy for the life he was given.
  • I Gave My Word: Takes this very seriously, as demonstrated when he finds out what will happen to Yuna when the Pilgrimage ends, and vows to find a way to save her, a vow which he keeps even at the cost of his own life.
  • I Just Want to Have Friends: As he loses of hope of going back home during his narrations, Tidus decides he just wishes to have friends, though it then changes upon learning of Yuna's sacrifice.
  • Identical Stranger:
    • He's noted to look much like Wakka's younger brother Chappu.
    • Then we have Shuyin who even shares his backstory and voiceactors.
  • I Know Madden Kombat: Tidus had never fought fiends before the events of the game, but he's able to adapt his blitzball skills (which is a pretty brutal underwater sport) into a rough, but effective fighting style. (The way he spikes the ball during his Jecht Shot somewhat resembles how he swings his sword in battle.) Wakka later notes that, for a "Newbie", he can handle himself pretty well in a fight.
    Tidus: (entering a fight after Wakka just called him a "newbie") Newbie here!
    Wakka: (sheepishly) Sorry!
  • Instant Expert: Downplayed When Auron first hands him a sword, he doesn't seem to know what to do with it and falls on his rear-end trying to swing it around. Nevertheless, Tidus later explains to Wakka that monsters often invaded Zanarkand but it wasn't difficult for him to beat them.
  • It Was a Gift: Twice: A minor Longsword, given to him by Auron (the latter mentioned it was from Jecht), and later his signature Brotherhood is a gift from Wakka.
  • Jerkass Realization: Combined with Innocently Insensitive. He had a brief one when he realized that the entire time he'd talked to Yuna about what they would do after she beat Sin, she was stoically accepting the fact that there wouldn't be an after, because she'd be dead. In his defense, no one clued him in to this fact until after all that had happened, and once he found out, Tidus made it a point to apologize for it.
  • Keet: "HAHAHAHAHA!"
  • Laser-Guided Tyke-Bomb and The Chosen One: He was sent by the Fayth to the real Spira to end Yu Yevon's Spiral of Death.
  • Limit Break: The Swordplay Overdrives Spiral Cut, Slice and Dice, Energy Rain, and Blitz Ace.
  • Locked Out of the Loop: He spends most of the game in the dark over the fact that upon summoning the Final Aeon to defeat Sin, Yuna would die. When he does find out, he's not happy and demands to know why they hid it from him; Wakka and Lulu explain that they simply found it too difficult to say.
  • Lovable Jock: Not a high school setting, but a fair fit due to his good nature.
  • Love Triangle: A dream he had early in the game pictures himself in the middle of one with Yuna and Rikku, who argue about who he should be taking to (his) Zanarkand.
  • Magic Knight: His main utility is as a speedy sword arm and a support caster with Time Magic.
  • Magnetic Hero: Tidus' strongest tribute, which he naturally inherited from Jecht. Quite suitably, Tidus' gameplay abilities focuses more on support magic that affect speed and turn order.
  • Making a Splash: His signature weapon, the Brotherhood, deals water damage.
  • Manic Pixie Dream Boy: From the meek and emotionally restrained Yuna's perspective, Tidus suddenly appears in her life being this unusually cheerful and goofy boy who willfully breaks Spira's traditions in the name of his own moral code and eventually influences her to stand up for herself and live life to the fullest. Taken further by the fact that he's a literal invocation of this trope, being a dream sent to Spira by the pixie-equivalent Fayth.
  • Maybe Ever After: A variant: while the whole "Spira" series leaves no doubt that they're the Official Couple, a passing mention to Tidus in Last Mission states that he and Yuna are "living together in Besaid"...and nothing else.
  • Meaningful Name: Tiida is the Okinawan word for "Sun". Nomura wanted a break from the moody protagonists of Final Fantasy VII and VIII.
  • Milking the Giant Cow: Often engages in this during cutscenes.
  • Mix and Match: Of the Warrior and Time Mage classes.
  • My Greatest Failure: Upon learning of Yuna's intended fate, Tidus believes he was a jerk to her for not understanding the cost of the Pilgrimage.
  • Naïve Newcomer: At first. As he learns more about the world, he grows out of it.
  • New Meat: He's new to the Guardian game. Doesn't stop him from adapting very quickly, though.
  • Nice Guy: He is one of the most optimistic, friendly and upbeat characters in the franchise.
  • Nice Shoes: A pair of blitzball boots.
  • No Ontological Inertia: Yu Yevon created Dream Zanarkand and all of its inhabitants, including Jecht and Tidus. Once Yu Yevon is defeated, Tidus disappears. Justified in that both Sin and Dream Zanarkand are being summoned by the same Fayth; once Sin is finally defeated, they can stop dreaming.
  • No One Gets Left Behind: When Kimahri attacks the already Unsent Seymour, Tidus tricks Auron so that they will save Kimahri from from the enemy.
  • No Pronunciation Guide: It's "Tee-dus", not "Tie-dus". Since no one addresses Tidus by name during either game, confusion is inevitable. That being said, the PAL release of the game came with a Beyond Final Fantasy DVD, which featured James Arnold Taylor (the English VA for Tidus) pronouncing the names as "Tee-dus", and this pronunciation is also used in both Dissidia games. The confusion mostly comes from Kingdom Hearts II using "Tie-dus".
  • Not Distracted by the Sexy: Tidus doesn't show any signs of arousal at seeing Rikku take off her jumpsuit while the camera leers on. Instead, he's just excited to see she's all right.
  • Number Two: Finds himself to be the Unofficial Vice-Captain of the Besaid Aurochs. He even serves as Captain when Wakka sits out of the championship match. From then on, he permanently assumes the role of Captain as, if you play blitzball after this, Tidus is the only mandatory team member; Wakka is an optional recruit.
  • Oblivious to Love: Yuna's crush on him is obvious from the beginning, but Tidus's feelings are much less clear until the famous lake scene, where he gives her their First Kiss. Most other characters are well aware of Yuna's infatuation; in particular, Lulu makes several hints about it.
  • One-Handed Zweihänder: His swords are all at least half as tall as he is, and yet he has no problem swinging them with just his right hand.
  • Parents as People: His father was a verbally abusive alcoholic who believed in Tough Love and couldn't figure out how to show his real affection towards him before he vanished ten years ago. His mother adored his father and ignored Tidus whenever Jecht was home, which was the root of why Tidus started to resent him. Without Jecht, she died of heartbreak, leaving Tidus alone.
  • The Promise: He promises Cid that Yuna will not die. He accomplishes this promise. In the audiodrama, Tidus remembers that he promised Yuna he will forever be with her regardless of her intentions resulting into him once again joining into her journey.
  • Rage Against the Mentor: Tidus chews Auron out for his secretive nature.
  • Replacement Goldfish: Wakka easily bonds with Tidus over their mutual love of blitzball, and because Tidus resembles his younger brother. It would also explain Lulu's early antagonism towards him.
  • Relationship Upgrade:
    • With Yuna thanks to the Big Damn Kiss. In the Character CDs, they are still embarrassed to talk about their relationship though.
    • In the novel, it is even implied the two went through sexual intercourse but in the audiodrama they split.
  • Resigned to the Call: His goal, at first, is just to get back home. He only tags along with Yuna because he doesn't really have any better ideas of what to do.
  • Riddle for the Ages: This is the official stance on Tidus' connection to Shuyin, in spite of another character explicitly saying that it cannot be a coincidence.
  • Rummage Sale Reject: A combination wetsuit-hoodie and lederhosen.
  • Screw the Rules, I'm Doing What's Right!: What prompted him to enter the Cloister of Trials in Besaid and part of what makes him question Yevon.
    Priest: The precepts must be obeyed!
    Tidus: (still running towards the Cloister) Like I care!
  • She-Fu: A Rare Male Example, with his Spiral Cut overdrive being the best example.
  • Signature Move: In blitzball at least, it's the Sphere Shot; it's also his coup de grace for his ultimate Overdrive, Blitz Ace. The Jecht Shot can be considered one as well, should the player manage to beat the minigame that teaches it to Tidus.
  • So Long, Suckers!: If you use the Flee command with him to escape from a battle.
    "Live and let live!"
  • Spirited Competitor: "No, no, no, no, no. If I say, 'What's our goal?' you say, 'Victory!' When you play in a blitzball tournament, you play to win!"
    "Every blitz player knows: when you've got the ball, you've gotta score!"
  • So Proud of You: Following his battle with Jecht, Tidus admits that for the first time he feels proud of being his son.
  • Strong Family Resemblance: Tetsuya Nomura has drawn him and Yuna post X-2, and Tidus does begin to look more like his old man, complete with a red bandana.
  • Superior Successor:
    • This was Jecht's goal for him, from the very beginning. His parental abuse was meant to either toughen Tidus up or make him hate Jecht enough to want to surpass him as a blitzball player. It seems to have worked after Tidus learns, and then improves upon, the Jecht Shot.
    • Jecht also brought him to Spira for this reason as well — for Tidus to succeed where he failed at stopping Sin.
  • Super Not-Drowning Skills: He can hold his breath for a massive amount of time and he's one of the few playable characters who can fight underwater. Justified because he's a professional player of what amounts to an entirely-underwater version of soccer; he'd need to be able to hold his breath for a long time.
  • Supporting Protagonist: Starts off being the supporting protagonist to Yuna. Come the third act, the duo end up having Swapped Roles and Tidus becomes the true lead.
  • Swapped Roles: With Yuna. Tidus initially serves as Yuna's Guardian, with Yuna having to make a Heroic Sacrifice to defeat Sin. Come the big reveal, it turns out there is a way to defeat Sin without Yuna dying, but it will result in Tidus dying instead. There's a minor difference in that the method used eliminates Sin permanently, as opposed to the temporary fix which would happen if Yuna had died.
  • Taking the Bullet: Poor guy can't catch a break. He saves Yuna from death in both Dissidia 012 and the novel X-2.5.
  • Talking the Monster to Death: Downplayed. During the battle with Braska's Final Aeon (aka Jecht), a Talk option appears in the menu, allowing Tidus to reach out to his father and temporarily soothe his soul, reducing his Overdrive meter, not his HP. It only works twice, so you'd best save it for the second phase of the battle.
  • Tender Tears: Sheds some after defeating Braska's Final Aeon, as Jecht dies in his arms.
    Tidus: I hate you, Dad...
  • This Is My Story: Says so at multiple points. Auron also reminds him of this.
  • This Loser Is You: Less so than most examples, as he is by no means incompetent in his world, but when he first enters Spira, most of the other characters' reactions range from confusion to condescension with regards to his ignorant and impulsive behaviour, similar to how the player would likely be received if they were suddenly dropped into a foreign country with no knowledge of their customs or lifestyle. This is emphasized further by Tidus being the only character the player can name, thus making him an intended player avatar.
  • Time Master: His sphere grid contains Time Magic such as Haste, Slow, and Stop. He also gets "Delay Attack" and "Delay Buster," which damage an enemy and have a chance to delay its next turn.
  • Tomato in the Mirror: He's a component of the summoned, dream Zanarkand, and isn't really real.
  • Took a Level in Badass:
    • Tidus starts the game without any combat skills but by the time Yuna's group reaches the Calm Lands he's an experienced guardian.
    • Tidus' voice does change over the course of the game, a fact which usually goes overlooked. His narration voice is what Tidus sounds like by the time he's reached Zanarkand; it's not exactly a Badass Baritone, but it is considerably more seasoned. He also gets far more powerful near the end of his Sphere Grid path.
  • Trapped in Another World: Although it turns out that his world wasn't even real to begin with.
  • Übermensch: Not the most obvious example, but in the world of Spira, he fits the trope perfectly. Tidus does not give a crap about social norms and definitely lives by his own moral code, he is plenty charismatic, he will have Yuna live and be happy, even if all of Spira wants her to sacrifice herself. He even goes up against and kills a god to do so.
  • Unknown Rival: For most of the game Seymour just bunches Tidus in with the rest of Yuna's Guardians, and certainly not an obstacle to his schemes, let alone for Yuna's feelings (if Seymour's affection for her are truly genuine). It wasn't until Gagazet did Seymour actually start seeing him in a different light...as the "son of Jecht".
  • Unskilled, but Strong: Though his damage output is hampered by his lack of experience with a sword, the fact remains that he's a skilled athlete who can hold his breath for five minutes (the time of a blitzball half) in a game that, in cutscenes at least, is shown to be pretty violent.
  • Your Head Asplode: In the Novel, Final Fantasy X-2.5.
  • Walking Disaster Area: Sin is actively seeking him out because he's possessed by the spirit of Jecht.
  • The Watson: Don't mind him. He's a little foggy from...um, Sin's toxin.
  • Vitriolic Best Buds: While he is this especially with Wakka, Tidus' interactions with everybody in the party can result into alternative scenes where even the stoic Auron and Kimahri express their satisfaction of having met him.
  • Weapon of Choice: All of his weapons are Longswords, wielded in one hand.
  • Why Can't I Hate You?: His final moments with Jecht. Tidus come to sympathize too much with what Jecht has gone through to hate his father anymore.

    Yuna 

Yuna

https://static.tvtropes.org/pmwiki/pub/images/yuna170.png

"The people and the friends that we have lost, or the dreams that have faded...never forget them."
Voiced by: Mayuko Aoki (Japanese), Hedy Burress (English)

The daughter of the previous high summoner, Braska, she becomes a summoner herself at the start of the game.

In X-2, she searches for clues about Tidus' whereabouts after finding a sphere that appears to show him imprisoned, resulting in her getting involved in the politics of the Eternal Calm-era Spira.


  • Absolute Cleavage: Her X-2 default outfit: the only thing that compensates for it is the Zanarkand Abes' symbol formed from the laces.
  • Action Girl: She is of the magical variety in X, but in X-2, she becomes much more physical.
  • Adrenaline Makeover: From Summoner to Gunner. Go figure.
  • All-Loving Hero: To the point where it gets her in trouble, as early on she is often naive about the intentions of others. She grows out of it.
  • Angels Pose: With Rikku and Paine several times in X-2.
  • Anguished Declaration of Love: She gives one to Tidus in the ending of the game...just before he disappears.
  • Arranged Marriage: Twice; first with Seymour, and again with an unnamed NPC before X-2 begins.
  • Badass Adorable: When she's kidnapped by the Al Bhed and the entire rest of the party races to rescue her — only to show up just as she's kicked all the Al Bhed's asses and is about to leave.
  • Bad "Bad Acting": Can't fake a laugh, just like her eventual boyfriend.
  • Bag of Spilling: Justified due to the ending of X. She may have lost the Aeons due to them being closely related to the Fayth, but her Adrenaline Makeover makes up for it in X-2. Also played straight with her white magic spells. In X-2, she has to learn them from scratch from the White Mage dressphere, just like Rikku and Paine.
  • Beneath the Mask: X-2 shows that Yuna's internal thoughts are a lot more wistful than her dialogue. Her emotions are not as repressed as they were in the first game, but no less confused.
  • Bodyguard Crush: Towards Tidus, but this is rather obvious even before Tidus officially becomes her Guardian.
  • Bounty Hunter: In X-2, she is a sphere hunter who also takes contracts on monsters.
  • Breakout Character: Since her inception, she's become popular enough that she's made guest appearances in other works:
    • She and the other Gullwings had a cameo appearance in Kingdom Hearts II, as a trio of fairies who were helping Maleficent. But they change sides after Donald promises to give them treasure, for their help, which turns out to have been a lie. They don't hold it against him, since Leon explained the situation to them. After letting Donald off the hook, they give Sora the Gullwing Keyblade and vanish.
    • Yuna was chosen to represent FF X-2, along with Rikku, in Monty Oum's Dead Fantasy, where they're cast as Kasumi and Ayane's designated rivals (respectively). True to their canon portrayals, Yuna and Rikku care deeply for and protect each other, using coordinated teamwork. As for Kasumi and Ayane...? Not so much.
    • And she eventually became a playable character in Dissidia 012.
  • Character Development: From doormat to heretic in the original, to outlaw/pirate/rebel-with-a-cause in the sequel. Albeit still with some doormat tendencies, as several characters point out.
  • Chronic Hero Syndrome: In X-2. Three words: "Hero. Summoner. Doormat."
  • The Chick: She is a good example of the chick as the group's peacekeeper. Her guardians include a pious Yevon worshipper, an Al Bhed mechanic, a boy with no regard for the world's social rules, a stoic Ronso, and a woman who is basically a widow, and the only reason they all get along is because of her.
  • Clingy Jealous Girl: In the sequel, when she isn't quite aware that Shuyin and Tidus aren't the same person, she gets rather jealous over the idea that Tidus might have fallen for someone else.
  • Damsel out of Distress: She is captured on two occasions and rescues herself on both of them.
  • Decoy Protagonist: In X.
  • Deuteragonist: Again, in X.
  • Did You Just Flip Off Cthulhu?: Her Shut Up, Hannibal! moment to Yunalesca.
  • Distaff Counterpart: Both she and Tidus are stuck in the shadow of their famous fathers. Fortunately for her, hers left a much better legacy than his...though his father is part of a grand plan to ultimately save her world.
  • Duality Motif: Her Mismatched Eyes which are an indicator of her Mixed Ancestry.
  • Fairytale Wedding Dress: When she almost marries Seymour, she wears a fancy dress.
  • Fangirl: She starts as a mild one for Tidus, and her gushing over Jecht's legendary heroics annoys the younger blitzballer to no end.
  • Fatal Flaw: Though she means well and tries her darnedest to not burden her friends, her tendencies to not ask for help when it's needed causes her friends to be unintentionally caught up in Yuna's plan to negotiate Seymour Guado into confessing his guilt for killing his father in exchange for their marriage. It doesn't work.
  • Flower Motifs: 'Yuna' is also the Japanese name for the sea hibiscus, and hibiscus patterns are seen on her skirt, obi, and necklace. Her unique dressphere in X-2, Floral Fallal, also references this.
  • Fluffy Fashion Feathers: Her wedding dress is loaded with feathers, both edging the skirt hem and flaring from the back.
  • Foil: Whereas Tidus hates Jecht for it and wants to prove himself better than him, Yuna loved Braska and hopes to match his level of power and heroism. Also, Yuna believes that any amount of happiness, no matter how small, is worth whatever sacrifice it takes to make it happen whereas the concept is horrifying to Tidus. Losing Tidus changes her mind on this subject come the sequel. She's also a foil to Seymour — they're both children of mixed race who grew up in a setting full of racial mistrust and hatred, but whereas Yuna was treated kindly because of her father's heroism, Seymour was detested by humans and Guado alike and banished from Guadosalam by his own father. Perhaps unsurprisingly, Yuna grows up to be a kind and self-sacrificing humanitarian, while Seymour embittered by his experiences, goes down a much darker path.
  • Forgot About His Powers: Yuna gets kidnapped multiple times throughout the game, and it doesn't ever seem to occur to her to use her summoning abilities to fight her abductors, at least not at first.
  • Giant Waist Ribbon: Her obi, an iconic part of her character design.
  • Girly Run: In X mostly, although her Adrenaline Makeover seems to cure her of that. She sure surprises Tidus after his resurrection by pretending to girly run behind him before suddenly speeding up and overtaking him.
  • Good Is Not Soft: The entirety of X-2 is about this. She is still the incredibly kind and polite young woman she has always been, and is adored the world over as the High Summoner, but after learning to finally stand up for herself after her experiences in X, she is not someone you can easily push around.
  • Gosh Darn It to Heck!: "Oh poopie!!"
  • Guile Hero: As a Gullwing in X-2.
  • The Gunslinger: As of X-2, where her default job class is "Gunner".
  • Half-Breed Discrimination: In the first game she keeps mum about her mum both because of the general prejudice against Al Bhed and because of Wakka's own intense antipathy towards them. A few of the Aurochs also worked it out but also decided to keep quiet because they were afraid he'd blow his stack. (When he does inevitably find out, he reacts with bewildered but quick acceptance because of all the other Wham Lines he's been hit by lately.)
  • Hated Hometown: Not referring to Besaid but rather to Bevelle, and a Downplayed Trope: she narrates that she doesn't have fond memories of the latter.
  • Heartbroken Badass: Her lover makes a Heroic Sacrifice for the sake of Spira. Luckily, you can help get Tidus back in the sequel. Bonus points: Yuna gets to keep all of her badassery too!
  • Her Heart Will Go On: It happens one way or another in X-2; either she stops mourning because she's reunited with Tidus (Guide Dang It! in the Good or Perfect Ending if you choose so), or because she moves on (if you choose not to, or fail to gather the requirements altogether).
  • The Hero: Unlike Tidus, who is the hero of the overall story, she is this from the in-universe perspective. She is the brave and compassion summoner who will travel Spira and save them from Sin through a heroic sacrifice. It just so happens that Tidus is the one who takes who makes that final step.
  • A Hero to His Hometown: Even after she and her Guardians become heretics to Yevon's faith, the people of Besaid will still treat her with reverence.
  • Heterochromia: She has one blue eye and one green; the green comes from her Al Bhed mother.
  • Hope Bringer:
    • In the first game, of her father's reputation as the most recent High Summoner (the one who defeated Sin), Yuna is seen as the person with an equal or even greater chance of repeating his feat. She herself exemplifies this attitude by trying to make everyone's lives a little happier, no matter the cost, as she explains to Tidus.
    • In the second game, she's not only lived up to the expectations set for her in the first game, but has created the Eternal Calm (effectively making her the greatest High Summoner ever), and she is possibly the most respected figure in the world. Not being one to rest on her laurels, however, she still travels the world to try and help people as best she can.
  • Hotter and Sexier: Please compare her default outfit from X to her default outfit from X-2; the latter shows a lot more skin.
  • Humble Hero: Even after saving the entire world and ending a millennia-old cycle, she still doesn't think much of her feats. Justified in that, in her view, all of this is a Pyrrhic Victory. She "won", but at a cost that feels like a defeat.
  • Idiot Hero: Deconstructed. Yuna is more naive and sheltered than "dumb", and that naivete is exactly what causes her to make stupid decisions that endanger the party's lives, like agreeing to marry Seymour to try and get him to confess to the sin of murdering his father. She learns from it.
  • I Just Want to Be Normal: In Final Fantasy X-2 Last Mission, Rikku is upset with Yuna for living a life that is normal and boring, but Yuna tells her that she's happy with normal; that it's what she wants.
  • The Ingenue: Raised in a very pampered and regal environment and treated with reverence by everyone who met her, thanks to her father's Heroic Sacrifice. As befitting the trope, every villainous faction in the game wants to use her sheltered naivete and manipulate her for their own ends. Yuna, however, is far less gullible than they think.
  • Is This What Anger Feels Like?: She holds back her anger as best she can, sometimes denying to herself that's even what she's feeling. However, one visible example of this trope comes when she views the sphere where "Tidus" says he needs to save some girl named Lenne. At that point, she can't hold it in any longer and even asks herself "Why am I so mad?!" That would be jealousy, my dear.
  • Kimono Is Traditional: In the first game, she wears a outfit that is similar to a kimono and is resolved to carry on Spira's traditions such as the Summoner's Pilgrimage. Word of God is that her summoner's clothes are based off of a kimono.
  • The Kirk: Straddles the impulsive/rational line between Rikku and Paine.
  • Limit Break: The Grand Summon technique, which summons an Aeon with a fully charged Overdrive bar — independent of its own Overdrive bar, allowing you to cast another Overdrive on its next turn.
  • Little "No": When Tidus begins to fade at the end of the first game, she just quickly shakes her head and quietly says "no."
  • Magikarp Power: Yuna's side of the Sphere Grid mostly focuses on buffing her as a healer, meaning she tends to stay weak for most of the game when ignoring the Aeons. However, her Sphere Grid also does a good job of buffing her magical stats as well, meaning that by dipping into Lulu's Sphere Grid to learn offensive magical spells, Yuna becomes a more potent offensive spell caster then even Lulu can, and this also greatly benefits the Aeon's as well thanks to deriving their stats from Yuna. A Yuna that has gone through some of Lulu's Sphere Grid easily is the best offensive spell caster you'll have.
  • Male Gaze: In-universe, an optional scene in X-2 has Logos show Yuna a sphere that supposedly shows the missing Nooj, and the recorder focuses on Yuna's backside, to Rikku's disgust. Logos states that it was Ormi who was holding the recorder, only for Ormi to walk into the shot a few seconds later.
  • Mark of the Supernatural: Has heterochromia, because she is half Al-Bhed.
  • Meaningful Name: The yin-yang relationship between her and Tidus is hinted by Yuna's name, meaning "night" in Okinawan.
  • The Medic: As the White Mage of the party.
  • Messianic Archetype: In X. The population of Spira want her to stick to it in X-2, disregarding her personal needs or desires. Even more-so, she is a young woman with a famous father, who can walk on water, goes on a pilgrimage around the world with her followers, faces down the treachery and falsehoods in her religion, and is willing to sacrifice her life to save the world from "Sin."
  • Miko: In the first game, she duties that are similar to a priestess, such as a dance that enables souls of the dead to rest peacefully.
  • Minored in Ass-Kicking: In the first game. She's a summoner and dancer, and painfully sweet and a bit of a...well, doormat. That doesn't stop her from kicking the collective asses of her own captors and coming out of it with a smile.
  • Mix and Match: Of the summoner and white magic classes.
  • Mixed Ancestry: The daughter of a normal human and an Al Bhed; the reason for her different colored eyes.
  • My Greatest Failure: Destroying the Aeons and then sacrificing Tidus to destroy Sin changed Yuna forever. Before that, the concept of sacrifice seemed acceptable, but after realizing how badly it hurts to be left behind by the people you love, she resolves to find any way to win future conflicts without sacrificing anyone
  • Named After Somebody Famous: In-universe, her father deliberately named her after Yunalesca.
  • The Ojou: She's treated like a princess in 'X' because of her status and her father's as summoners.
  • Passive-Aggressive Kombat: One way to interpret a few of her Nice Girl responses to being put down by others. For example, when Dona sneers at the "rabble" of guardians following Yuna and tells her "quality over quantity, my dear," Yuna responds that she only has as many guardians as she does people that she can trust with her life, though she would never question Dona's ways.
  • Pimped-Out Dress: Her outfits are usually fancy dresses.
  • The Pollyanna: She taught herself to always wear a smile and speak politely, even when she's actually angry or sad inside. The moment that she finally breaks down and lets it all out is the catalyst for the romantic Big Damn Kiss she shares with Tidus.
  • Power Trio: In X-2, she's the Ego.
  • Precision F-Strike: Not quite since she never swears, but coming from such a ladylike character her famously blunt and crude dismissal of Nooj's strategy for the final battle of X-2 embodies the spirit of the trope.
    Yuna: I don't like your plan. It sucks.
  • Rapunzel Hair: In X-2, her hair is tied in a long braid that falls past her knees. This is fitting with her ojou status.
  • Rebellious Princess: In X-2, she sheds the prim-and-proper-High-Summoner's-Daughter demeanor for the life of a sphere hunter with much reduced regard for authority or tradition.
  • Samus Is a Girl: "And here I thought summoners were all old geezers."
  • Showgirl Skirt:
    • Her wedding robe exposes her legs in front.
    • Most of the Gunslinger-type dresspheres exhibit half-skirts (whether worn by Yuna or the rest of YRP), but Yuna's Gunner attire stands out.
  • Silk Hiding Steel: Attempting to kill the groom at her wedding, for starters. Also, though she is unfailingly polite in X, she will not take guff from anyone.
  • Single Woman Seeks Good Man: It certainly isn't Seymour that she falls for...
  • Spoiled Sweet: Yuna's so compassionate and adorable, that it's easy to see why the others are so protective of her.
  • Star-Crossed Lovers: With Tidus. Play your cards right, and you can reunite themfor good — in X-2. The post credits scene of X implies this is the canon ending.
  • Stepford Smiler: Tidus unwittingly causes her to crack by talking at length about how beautiful his Zanarkand is, and how the whole party should go visit.
    Yuna: Summoners and their guardians are kind of like Spira's ray of light. A lot of people in Spira depend on us. I learned to practice smiling when I'm sad, you know? I know it's hard.
  • Summon Magic: Her aeons.
  • Super Mode: Her Floral Fallal Dressphere in X-2.
  • Super Not-Drowning Skills: In X, she could hold her breath underwater for just 2 minutes, though in the real world that's still fairly impressive. In X-2, as a Blitzball player she's obviously taken more than few levels in badass and can freedive as long as any other blitzer.
  • Take a Third Option: She ends up taking one when she realizes the Final Summoning won't work against Sin, and her desire to save the world without sacrificing people to do so drives her in X-2.
  • Taking Up the Mantle: A subtle one in X-2: If you equip the Warrior dressphere (Paine's default) to Yuna, she will wield Tidus' Brotherhood sword and use a good chunk of his fighting stances and moves, including his sword-flip victory pose. And yes, you can use it to create a Mirror Match of sorts at the end of the game. To a lesser extent, her Dark Knight dressphere uses Tidus' legendary Caladbolg, albeit with a new set of animations.
  • Tonight, Someone Kisses: With Tidus at Macalania Woods, after the Bevelle ordeal. "Suteki Da Ne" only adds to the "daww" feeling as Tidus and Yuna begin their moonlit tryst.
  • True Companions: She regards her guardians as these, and will gladly fight alongside them rather than just being someone to protect. It helps that she grew up together with three of them like they are family, and a fourth is actually related to her.
  • Uptight Loves Wild: A gender-specific inversion. Yuna is prim and follows the rules; Tidus butts heads with every authority figure.
  • Victoria's Secret Compartment: While using items in combat in X.
  • Walk on Water: She does this at the Kilika Sending.
  • Weapon of Choice: A Magic Staff in the first game, Guns Akimbo in the second.
  • White Mage: Her default Sphere Grid path. However, with the way the Sphere Grid works, you can teach her black magic by using a Friend Sphere or a Black Magic Sphere to access Lulu's spells.
  • White Magician Girl: In X, her specialties are healing and summoning, while her physical attacks are laughable. In the sequel, she prefers Gun Fu.
  • Yamato Nadeshiko: In X. She's a gentle and determined girl who is like a shaman, wears something like a kimono, and grew up on an island nation.

    Wakka 

Wakka

https://static.tvtropes.org/pmwiki/pub/images/wakka240.png

"After this tournament...I'm retiring. Win or lose, I'll be leaving blitzball for good. But since we're here, we might as well win!"
Voiced by: Kazuya Nakai (Japanese), John DiMaggio (English)

One of Yuna's childhood friends, who is a few years older than she is. He had a younger brother named Chappu, who was killed on a Crusader operation against Sin while using a machina weapon, causing him to hate the Al Bhed and technology. He's also coach and captain of his hometown team the Besaid Aurochs, who have never won a single game of blitzball.


  • All Your Powers Combined: In blitzball, the secret Tech Aurochs' Spirit allows any active members of the Besaid Aurochs to cumulate their SH stats and add them to Wakka's.
  • Alphabetical Theme Naming: All the core members of the Besaid Aurochs, including Wakka himself, have double letters in their names.
  • Anime Hair: He sports an impossible charismatic pompadour.
  • Anti-Air: His main role within the party. He has exceptional starting Accuracy, making him the only character who can reliably hit flying enemies with his basic attack early on in the game. Other characters will catch up to him in this, though. Even after the others catch up, however, Wakka is still the only character who can strike far-away enemies (particularly Evrae and Sin) without the use of magic.
  • Big Brother Mentor: Towards both Yuna and Tidus (whom he gives a noogie), and later, Rikku.
  • Big Fun: Rikku jokes that he's putting on weight in X-2.
    "I'm gonna be a father soon! Gotta have a little more presence, you know?"
  • Broken Pedestal:
    • He spends most of the game as a devout Yevonite...until he discovers that they betray their own teachings by using the very machina they forbid. By the end, he views them as "nothing but low-life tricksters."
    • This is the crux of his rocky "relationship" with Beclem in X-2. Beclem arranged to be the Aurochs' new trainer to see for himself why Chappu has nothing but praise for his older brother, and was intensely disappointed that Wakka didn't live up to Chappu's words.
  • Butt-Monkey: In the Eternal Calm cutscene and FFX-2, Wakka becomes the butt of a lot of fat jokes. A bit jarring in that he has the exact same character model throughout the series. The Besaid Aurochs also take turns making fun of him because he's such a Panicky Expectant Father.
  • Dark-Skinned Redhead: Though it may just be a particularly well-developed suntan, seeing as how he lives on a tropical island and spends most of his days on the beach for Blitzball practice. The fact that most of his teammates have a similar skin tone reinforces this idea.
  • Doesn't Like Guns: On a stricter sense. Stretches to most machina as well as the Al Bhed that continue to use them.
  • Dumb Is Good: One of the most dependable friends you'll ever meet, just as long as you don't talk politics or religion around him.
  • Everyone Has Standards: He may be prejudiced against the Al Bhed, but he's nonetheless disgusted and furious when Seymour and the Guado invade and raze Home, the only Al Bhed settlement in Spira, in search of Yuna. Watching Rikku break down in tears pushes past any walls he had left, and he joins in on the defense.
    Wakka: "...Damn those Guado!"
  • Fantastic Racism: Towards the Al Bhed in the first game. Almost ironic since he's arguably one of the most laid-back characters in the game. The fact that his son's name (Vidina) is Al Bhed for "future" shows some major Character Development.
    • Interestingly enough, he's angry with Rikku when it turns out she's Al Bhed after the fight with her brother's machina, but when it turns out Yuna's half-Al Bhed, he asks himself "Yuna's Yuna, right?" This would suggest that after realizing that one of his closest friends is partially a member of a race he hates most, he's rethinking his attitude. Taken Up to Eleven after he sees the Guado ransack the only Al Bhed settlement in Spira just because Yuna happened to be there.
  • Gentle Giant: Like Kimahri he's one of the most physically imposing of the heroes, yet he's mostly a laid-back character.
  • Happily Married: With Lulu as of X-2.
  • Heroic Sacrifice: He's willing, as along with Lulu, he's one of the two guardians who volunteers to become the Fayth for Yuna's Final Aeon, though she refuses their offer.
  • Hunk: Most definitely. Ask Lulu!
  • I Know Madden Kombat: Since his Weapon of Choice is a piece of sports equipment.
  • Improbable Aiming Skills: On the various Boss Battles onboard the Global Airship, or even throwing them just as powerfully underwater.
  • Improbable Weapon User: A Blitzball.
  • The Lancer: He strikes a contrast with Tidus because they are both blizball-playing guardians but stand on opposite sides of Yevon (devotion and disrespect) and use opposite sides of attacks (ball and sword).
  • Legendary Weapon: Wakka's World Champion actually has a story behind it: it originally belonged to a previous High Summoner (and blitzball legend), Ohalland.
  • Limit Break: The Slot skills, which are divided into Element Reels, Attack Reels, Status Reels, and Auroch Reels.
  • Locked Out of the Loop: About Yuna's heritage, and later about Rikku's identity as an Al Bhed.
  • Long-Range Fighter: His specialty, allowing him to easily hit aerial foes.
  • Magic Knight: The Expert Sphere Grid allows him to sneak into Lulu's portion of the grid more easily and learn some of her spells, and he's given a substantial buff in his Magic stat in his own portion, which allows him to use said spells to almost as good an effect as she can.
  • Mage Marksman: Wakka's primary ability is powerful ranged attacks and debuffs, but he also has minor magical skills for Life Drain and Mana Drain purposes.
  • Mr. Exposition: For most of Tidus' early time with him, until the role is taken over by Lulu.
  • Noble Bigot: Despite his prejudice against the Al Bhed, he's a fun-loving Nice Guy overall, and eventually overcomes said prejudice.
  • Open Mouth, Insert Foot: His blind religious devotion often puts him at odds with the events happening around him, and his attempts to cheer up Rikku and her family after the destruction of Home earn him nothing but mean looks and a nasty scolding.
  • Panicky Expectant Father: Downplayed, but Lulu did say that Wakka is being really hard on himself the whole time. Most of the Besaid arc in X-2 is Wakka coming to terms with becoming a good father.
  • Papa Wolf: Towards Yuna, of course. He took a fatherly role towards her before he became a father himself.
  • Parental Substitute: To Chappu and Yuna.
  • Perma-Stubble
  • Powerup Letdown: Two of the three unlockable Reels, Status and Auroch (the latter of which is supposed to be Wakka's ultimate), really pale in comparison to Attack Reels, which far surpasses Tidus' Blitz Ace and just behind Anima's Oblivion and Mindy's Passado as one of the most devastating attacks in terms of raw damage in the game.
  • Promotion to Parent: Presumably happened with him and Chappu (although to hear him talk, Chappu was something of The Ace), and to a lesser extent, he and Lulu looked after a young Yuna. Chappu complains a little about Wakka acting like a surrogate parent in one sphere shown in X-2.
  • Real Men Love Jesus: He's so passionately devoted to his faith that it causes problems later in the game. In the beginning, he is easily the most devout of all eight playable characters, including Seymour, who is one of the leaders of the religion in question. It takes the revelation of Rikku and Yuna's Al Bhed heritage, a collective telling off of him by her and the others, the destruction of Home, the revelation of Yevon's deep corruption, multiple assassination attempts on the party, and finally, the truth that Sin can never be destroyed by the Final Aeon for him to finally wise up for good.
  • Religious Bruiser: The most devout follower of Yevon in the party, and one of the physically strongest.
  • Shipping Torpedo: Early in the game, he asks Tidus if Yuna's cute. If the player makes Tidus agree with Wakka's statement, Wakka immediately adds "not to get any ideas".
  • Spanner in the Works: A very subtle example as his befriending and recruiting Tidus to the Aurochs was the first step towards guiding Tidus down the path to join along on Yuna's pilgrimage and eventually destroy the entire system Wakka deeply believed in. His, "Since we've come this far, may as well go all the way," statement in the Besaid Cloister of Trials ends up having far more of an impact than he'd realize.
  • Standard Status Effects: His path's specialty is causing a lot of them such as darkness, silence, etc.
  • Strong Family Resemblance: Vidina inherits his father's Idiot Hair.
  • Super Not-Drowning Skills: He's a Blitzball player and he can fight underwater.
  • Tall, Dark, and Handsome: At 6'2".
  • 10-Minute Retirement: After the tournament in Luca, he retires from Blitzball, but can be re-recruited later in the game anyway.
  • Tragic Bigot: His Fantastic Racism towards the Al Bhed stem largely from Chappu dying in combat against Sin while using forbidden Al Bhed machina weapons.
  • Trauma Conga Line: Following learning that Rikku is an Al Bhed, the chain of events Wakka is involved in uproot his entire reality and belief system, and by the end of it all he is clearly shaken. Unlike most examples of this trope, the changes this ultimately has on him are for the better.
  • Weapon of Choice: Blitzballs.
  • Underdogs Never Lose:
    • The Aurochs, despite not having won a game in over a decade, somehow manage to beat the Al Bhed Psyches in their qualifying match. To put this in perspective, the Psyches' goalie's catching stat is so high, it is numerically impossible for the low-level Aurochs to get past him in regular gameplay. The team became highly motivated just to be up against a team other than the Goers after losing to them in the first round for at least 3 years running (just look at how low their morale is when Tidus enters the locker room) and there's no doubt Wakka himself became even more determined after learning the Al Bhed had kidnapped Yuna.
    • Possibly averted in the following match which you actually play (and against the aforementioned Goers, no less). Though it's possible to win it with careful planning and some luck, chances are on your first try, you will lose. Hard. And then the plot goes on.
  • Unwitting Instigator of Doom: Though Wakka did have the right idea to stop Tidus from snooping around in Yuna's room while the group took a short break inside the Thunder Plains Inn, it did prevent Tidus from finding out that Lord Jyscal's Sphere that Yuna was carrying at the time was warning her of Seymour Guado's true nature.
  • Verbal Tic: He has quite a noticeable one, ya?
  • You Remind Me of X: Apart from Tidus' display of blitz skills, this is the reason Wakka immediately befriended him, and something that Lulu lambasted him for: that Tidus apparently looked like Wakka's dead brother (and Lulu's lover) Chappu.

    Lulu 

Lulu

https://static.tvtropes.org/pmwiki/pub/images/lulu270.png

"No matter how dark the night, morning always comes, and our journey begins anew."
Voiced by: Rio Natsuki (Japanese), Paula Tiso (English)

Another of Yuna's friends from Besaid. Lulu is a no-nonsense black mage and experienced guardian, though she still holds onto years of guilt after watching her first summoner die. She was in a relationship with Chappu when he signed up for a foolhardy Crusader mission to keep her safe. Sin crushed him and left his body on the Djose shore. The losses throughout Lulu's life have made her fiercely protective of her loved ones, and thus she has dedicated her life to seeing Yuna through her pilgrimage.


  • Action Girl: Her magic is extremely powerful and will obliterate many foes, especially early on.
  • Aloof Dark-Haired Girl: Pale-skinned with very elaborately decorated black hair. She's seemingly cold and reserved with a no-nonsense attitude.
  • Absolute Cleavage: Naturally, her victory pose highlights this.
  • Armor-Piercing Slap: You'd be expecting that she did this to Luzzu upon finding out that he's the one who convinced Chappu to join the Crusaders' doomed-to-fail operation, but it turns out that Lulu had already been told, and hit him when he did.
    • She also uses a cross between this and a Shield Bash as her close-combat counterattack.
  • Beauty Mark: To the left of her lips.
  • Broken Bird: Of the two previous summoners she guarded, one had a faith crisis and abandoned the pilgrimage, and the other died without Lulu being able to protect her. Also, her boyfriend died trying to fight Sin. No wonder she's such an Ice Queen at first.
  • Black Mage: The only character who doesn't have a hybrid class.
  • Cool Big Sis: Yuna sees her as an older sister, and later, Rikku does as well, so much that she wishes to learn magic. Rikku herself seems to fantasize about one day possessing Lulu's, ahem, talent.
  • Crutch Character: Early in the game, Lulu will be the heaviest hitter thanks to her magic, which will also be crucial in several boss fights. Come post game however, the tides start to turn, especially if/when the player completes Yuna's Sphere grid and moves her on to start learning Lulu's magic. Towards the endgame, the only way for Lulu to break the 9999 damage limit is by dodging two hundred consecutive lightning bolts in the painfully difficult Lightning Dodge game. Many players skip it entirely and relegate Lulu to a supporting role in favor of characters like Yuna who can break the damage limit with little difficulty. Her Overdrive will also see significantly less frequent use, particularly after she learns Doublecast and fully powers up her Onion Knight, which will allow her to spam Ultima without worrying about MP.
  • Cultural Cringe: She has none of the Besaid verbal tics or accent, which Wakka and some NPCs, including the Aurochs, have. Also, randomly at the start of a battle with her and Yuna in the formation, Yuna may imitate Wakka's voice and say "Lots of fiends here, ya?" to which Lulu will reply with a shudder and by saying "Don't talk like that."
  • Dance Battler: Of a sort. Lulu's Evasion is staggeringly high for most of the game, and equipping her with the Dancer overdrive mode will max out her bar in very little time.
  • Dark Is Not Evil: Lulu's cold demeanor and heavily sexualized outfit would make her a perfect evil sorceress in any other work, but it turns out that she's actually quite warm underneath it all — she's just carrying a heavy burden of pain and guilt.
  • Defrosting Ice Queen: Towards Tidus as she gets to know him and sees that he's an asset to their pilgrimage and not a liability. Her first sign of defrosting is when she drops her icy persona and shows genuine concern for Tidus' wellbeing after the aftermath of Operation Mi'ihen.
  • Deadpan Snarker: Heavy on the deadpan, light on the snark. In fact, the creators of X-2 said that they didn't include Lulu as the third playable character because her no-nonsense attitude would have completely shut down Yuna and Rikku's playful banter.
  • Eerie Pale-Skinned Brunette: Yet another way in which she sort of stands out as strange having grown up on Besaid Island. Also one of the most intimidating party members until you get to know her better.
  • Face Palm: This is practically one of her Character Tics, since it happens almost every time she sees Tidus and Wakka when not acting their age.
  • Failure Knight: She has been a guardian to two summoners before Yuna, and one of them did not survive the journey to Zanarkand.
  • Girls Love Stuffed Animals: Especially when they are animate and can attack enemies for her. They are literally her weapon class.
  • Goth: While there's no evidence of a goth subculture in Spira outside of her, it's obvious where the real-world inspiration for her character design came from.
    • Real world Goth culture owes a lot to the influence of memento mori, a Romantic-era art movement that emphasized the inevitability of death. It's not inconceivable that in a world like Spira, locked as it is in a spiral of death, there would be people who embraced that philosophy wholeheartedly.
  • Goth Girls Know Magic: Her fashion is obviously inspired by goth culture, and she learns many black magic spells.
  • Happily Married: With Wakka as of X-2.
  • Heartbroken Badass: She was dating Chappu before he died fighting Sin.
  • Heroic Sacrifice: Like Wakka, she is willing to give her life so that Yuna can summon the Final Aeon, though Yuna has other ideas.
  • Hot Witch: The character designers intended her look as a cross between an Obeah vodoo priestess and a fashion model, throwing in plenty of Fanservice for good measure.
  • I Let Gwen Stacy Die: Her fierce attachment to Yuna is partially a product of the guilt she feels over the death of one of the summoners she previously accompanied as a guardian. Over the course of the game she has an opportunity to atone for this failure.
  • Impossibly-Low Neckline: How does that thing not slip?
  • Improbable Weapon User: She somehow manipulates dolls to attack her foes (according to the Scan description, not even Wakka understands how she does it), although they're put to better use as a focus for her magic.
  • Informed Attribute: In X-2, she's supposed to be heavily pregnant, but doesn't look it because she retains her model from the first game. Maybe the corset is hiding the bump...It's lampshaded by Rikku who comments she "Doesn't LOOK pregnant."
  • Lady of Black Magic: Elegant and more mature than the hero? Check. Defrosting Ice Queen Cool Big Sis? Check and check. Mastery of Black Magic? And check.
  • Leaning on the Fourth Wall: In X-2, she says that with her not by Yuna's side anymore, Yuna is now free to do what she wants. Kind of like commentary for Lulu becoming Demoted to Extranote .
  • Limit Break: The Fury skill, which spams a low-power version of one of her Black Magic spells.
  • Male Gaze:
    • Take a good look at how the FMV introduces her. Take a good look at where Tidus' eyes wander when he's using the binoculars on the S.S. Liki. Take a good look at where the camera often focuses on her Victory Pose.
    • The FMV showing her this way is due to her dress. Because FMVs are not rendered in real time with the same small handful of moving models, they hid her from view or only showed from the waist up so they didn't have spend the extra time and money making sure her overly complicated dress was the same each time.
  • Mama Bear: Towards Yuna in the beginning, toward Tidus once she warms up to him, and towards Rikku starting around the time Home is destroyed.
  • Mr. Exposition: Despite her initial skepticism, she gradually comes to accept that Tidus knows diddly about how Spira works (besides Blitzball, of course). After a while, whenever a new situation pops up, she is is usually the first one over to explain it to him. However, when Tidus asks her if this means she believes his story, she dodges the question.
    • In a subtle bit of Character Development, over the course of the game Lulu starts to take the initiative in explaining stuff to Tidus instead of waiting to be asked. Tidus actually points it out to her.
  • Ms. Fanservice: A sexy sorceress with a big bust and has her cleavage exposed at all times. Shares this role with Rikku in the first game. In X-2, not so much.
  • My Greatest Failure: Her inability at protecting a past summoner. A large deal of guilt and grief for Lulu still stems from this very fact. You can help her finally confront her inner demons at the Cavern of Stolen Fayth.
  • Not So Above It All: Wakka and Rikku try to beat each other in telling Tidus the strategy to defeat Sin, only for Lulu to step in and reveal it herself, to their chagrin.
  • Not So Stoic: Any moments concerning her past failures tend to cause cracks on that deadpan mask of hers. Learning that her whole faith is basically a pack of lies is the most obvious example.
  • Peek-a-Bangs: Covering the left side of her face.
  • Pimped-Out Dress: It includes a low, gravity-defying corset, a fur-trim, and the front of the skirt is made up entirely of belts.
  • Pretty in Mink: Her dress is fur-trimmed, despite living most of her life on a tropical island, for some reason.
  • Prim and Proper Bun: Although she softens later, her initial demeanour is quite abrasive, especially to Wakka. She keeps her hair in a braided bun though.
  • Parental Substitute: A mother figure for Yuna.
  • Promotion to Parent: For Yuna, after she came to Besaid.
  • Pungeon Master: While all the characters make little quips the first time they use their unique abilities, Lulu's are always puns. For example, the first time she casts Blizzara, she'll snark "Let me break the ice." Flare and Ultima, being non-elemental spells, get some pretty badass Pre-Asskicking One Liners instead.
    (first time casting Flare) "Know pain!"
    (first time casting Ultima) "Know pain...but not for long."
  • Red Eyes, Take Warning: Averted. Not only are her eyes reddish-brown, but Lulu is actually a pretty nice and caring woman underneath that icy exterior. Well, at least if you're one of her True Companions.
  • Settle for Sibling: Tidus points out there is definitely something between Wakka and Lulu, but it is implied she has mixed feelings about becoming involved with her dead lover's older brother. In the end, she and Wakka tie the knot.
  • Squishy Wizard: Averted. Her HP isn't particularly good, but her Evasion and Magic Defense are godly (so much that most monsters will miss her most of the time). On top of that, she has above average defense.
  • Team Mom: Sort of a surrogate mother to Yuna, plays tutor to Tidus, and acts as a voice of restraint and discipline for the party in general.
  • The Smart Guy: She's a mage and gives exposition. She shares this role with Rikku.
  • The Stoic: Due in large part to being a Broken Bird.
  • Tall, Dark, and Snarky: Lulu is the tallest (also oldest) female party member, and she fits the dark, beautiful, and snarky traits just as well.
  • Third-Option Love Interest: During a Guadosalam sidequest, Tidus has the opportunity to profess his love for Yuna, express an interest in Rikku, or raise a naughty eyebrow at Lulu.
  • Too Many Belts: That skirt of hers? All belts — well, at least the part covering the front of her legs.
  • Tsundere: Boy howdy. She's just as likely to berate her men as she is to praise them. She shows more of a deredere side around Yuna.
  • Vapor Wear: The top of her dress seems to be a corset, with nothing else underneath.
  • Victoria's Secret Compartment: Where she draws items from in combat.
  • Weapon of Choice: Dolls.
  • Zettai Ryouiki: A gap in her skirt o' belts shows she's wearing black lacy stockings.

    Kimahri Ronso 

Kimahri Ronso

https://static.tvtropes.org/pmwiki/pub/images/kimahri346.png

"Yuna needs Kimahri. Kimahri protect Yuna."
Voiced by: Katsumi Cho (Japanese), John DiMaggio (English)

A Ronso who was alienated from his own people after being unable to honorably accept defeat in a duel, which resulted in his horn being broken. He has been Yuna's protector since just after her father defeated Sin as part of a promise he made to a dying Sir Auron.


  • All of the Other Reindeer: Chastised by fellow Ronso for his small size and broken horn.
  • The Big Guy: As a Ronso, even an unusually short one, he's much larger and more muscular than the humans in the party. Furthermore, many of his weapons including his default are able to pierce armored enemies, something only fellow big guy Auron can do without weapon customization. And while Yuna has many bodyguards, he's been protecting her for longer than any of them.
  • Berserk Button:
  • Can't Catch Up: The reason he tends to be seen as the worst playable character. His Sphere Grid is small, with the intent being that the player moves him into the other characters Sphere Grids and shape him to be more to their liking. However, while dipping into the other characters Sphere Grids is recommended in general, Kimahri takes more work to do, meaning that when the player will have the ability to invest heavily in him, the other characters have outpaced him so much that he simply is not worth investing into.
    • Thankfully, all of the above gets averted by the Expert Sphere Grid in the International and HD versions of the game, which has many more intersecting paths - this allows Kimahri to flawlessly become a Red Mage that's an effective attacker, a competent spellcaster, and a utilitarian for any other skills in between. With the right setup, he can even have a Magic stat that's on par with Lulu (who's the second best mage in the party after Yuna) and an attack stat near Tidus's (who comes close to the heavy-hitters, Wakka and Auron).
  • Cat Folk: All of the Ronso appear to be something resembling blue anthropomorphic cats, with a single horn on top of their foreheads.
  • The Chains of Commanding: In X-2 it's all Kimahri can do to keep the Ronso from twisting the heads off every Guado in sight.
  • Duel Boss: Tidus is forced to fight Kimahri on his way out of Besaid. It doesn't last long, and Wakka tells them to break it up.
  • Establishing Character Moment: A subtle example during his introductory cutscene in the Cloister of Trials; he spends much of the cutscene glowering at Tidus, but when Yuna stumbles on the stairs, he is the first to make a move to catch her, and is very gentle in helping her stand when he does so, establishing his soft center.
  • Gentle Giant: He's tall and musclebound and intimidating but also basically Yuna's teddy bear.
  • Heroic Sacrifice: Tries to take on Seymour Natus, solo, so that Yuna can escape but she comes back and is quickly followed by everyone else.
    • Non-story wise he has a Self-Destruct overdrive.
  • Hulk Speak: A trait common with all Ronsos; "Kimahri stop Ronso youth!"
  • Jack-of-All-Stats: Kimahri has the smallest path in the Sphere Grid, but can make up for it by being able to enter almost any other characters' path very early (the exception is Auron, though a few detours or a Teleport Sphere patch up that problem). This makes him very versatile and able to be molded to whatever role you need easily. The trade-off is that he's also a Master of None, since he will inevitably trail behind anyone whose grid he enters, while Rikku joins at such a low sphere level that she'll pass him even if Kimahri is ahead of her at first. However, if you use the Expert Sphere Grid instead, the paths are rearranged and everyone else starts near each other. This allows Kimahri easier to learn more skills and stats, and you can even make him start off as an earlier Rikku.
  • Large Runt: He's only The Big Guy because there aren't any other Ronso on the team. Most Ronso have a head of height on him.
  • Last Disc Magic: His most powerful Limit Break, Nova, can be obtained from Omega.
  • Magikarp Power: Guess who learns Ultima? He can also learn the incredibly powerful Nova spell as one of his Overdrives.
  • Master of None: For a large majority of the game he'll basically be just an inferior version of whatever person he shares a sphere grid path with. The player needs to invest heavily to make him stand out from this role, often requiring a mixture of Auron, Tidus, and Lulu's Sphere Grids to to compete with anyone. That is, unless you use the Expert Sphere Grid.
  • Mix and Match: of the Dragoon and Blue Mage classes.
  • The Napoleon: While he towers over the party, he is this to other Ronso. And in his past he had some of the stereotypical "short man's complex", judging by the stories of his past clashes with Biran. It wasn't until a furious Biran broke Kimahri's horn because Kimahri was a Sore Loser and refused to accept defeat at Biran's hands (instead challenging Biran time after time) that Kimahri started undergoing Character Development and growing beyond that.
  • Our Founder: Earns himself a statue on the peak of Mt. Gagazet. If you manage to prevent a Ronso war, it's accompanied by a statue of Yuna.
  • Parental Abandonment: Notes that he no longer has a family shortly before reaching Mt. Gagazet; they presumably abandoned him when he was exiled.
  • Pet the Dog: Anyone can forget that he's a fierce warrior because he's also one of Yuna's most loyal Guardians (before becoming a Summoner, even).
  • Power Copying: His Ronso Rage overdrives mimic monster abilities.
  • Proud Warrior Race Guy: Comes with being a Ronso. However, Kimahri's also a lot smarter about it than a lot of his fellow Ronso, choosing to be diplomatic and hold back until fighting is absolutely necessary.
  • The Quiet One: He doesn't say a word to Tidus until the aftermath of Operation Mi'ihen. He's apparently making up for being quite boastful when he was younger, at least according to the other Ronso.
  • Roundhouse Kick: One of his overdrive moves. As a memetic bonus, it also works as as One-Hit Kill.
  • Shipper on Deck: He's the reason the plot of X-2 even happens in the first place: Kimahri finds a sphere with someone that looked awfully like Tidus somewhere in Mt. Gagazet, and he gave it to Rikku to give to Yuna. He'd have probably personally delivered it himself but he's currently tied to his responsibilities as the Ronso elder.
  • Shock and Awe: It's not an actual inherent ability of his, but upgrading his Infinity +1 Sword also empowers Yuna's Aeon Ixion, allowing it to break the damage limit. This probably has something to do with how the Spirit Lance is found in the Thunder Plains.
  • Secret Secret-Keeper: It's implied by some of Yuna's dialogue about how they first met, as well as Auron's quite touching goodbye to him, that he knew that Auron was an Unsent the whole time. He was most likely the last one to see Auron alive.
  • Suddenly Voiced: Tidus grows accustomed to flapping his gums at Kimahri, and is visibly startled when the Ronso suddenly talks back. Kimahri, like the other Guardians, is moved to console Yuna in the aftermath of Operation Mi'hen.
  • Third-Person Person: Like all other Ronso, he almost exclusively refers to himself by his own name, and rarely even uses second- or third-person pronouns.
  • Weapon of Choice: Spears.
  • Undying Loyalty: Kimahri is devoted to Yuna and ensuring her safety and has been since he was 15.
  • The Unsmile: Tries out a big grin, at Tidus' behest.
  • When He Smiles: This is averted during the scene immediately following Tidus and Yuna's kiss. Near the end of the scene, we cut back to him, still watching over Yuna; he gives a genuine smile at the two, then turns and leaves.
  • Worthy Opponent: After finally besting his arch-nemeses Yenke and Biran, the pair declare him a mighty warrior to all of the other Ronso and to their mountain homeland.
  • You No Take Candle: Like every Ronso, he talks that way, referring to himself in first person and using infinitive verb forms.
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    Auron 

Auron

https://static.tvtropes.org/pmwiki/pub/images/auron362.png

One of Jecht's old friends, whom Tidus has known for some time. It is revealed that in Spira, he was one of the legendary guardians of the last successful summoner, Braska. It turns out that Braska sacrificed his life and Jecht became the Final Aeon to defeat Sin, an outcome Auron was highly displeased with. He attacked Yunalesca and was killed, but remained as an Unsent in order to break the cycle.

  • And This Is for...: Seriously, nothing can faze this dude. ...Except during the second battle with Seymour:
    Auron: Although he was not the man I once knew, Kinoc was still my friend, Seymour! YOU WILL PAY FOR HIS DEATH!
  • Armor-Piercing Attack:
    • Aside from a Damage-Increasing Debuff, Auron's Armor Break attack also disables enemies' "Armored" status (removing the need for Piercing attacks).
    • Most of his katanas have the Piercing attribute, which makes him ideal for dealing with armoured fiends.
  • Arranged Marriage: The reason he fell out of favor with Yevon prior to becoming Braska's Guardian was because he turned one down with the daughter of a high priest of Yevon.
  • The Atoner: He couldn't stop Braska and Jecht from sacrificing themselves in the Final Summoning, so he's determined to make sure their children end the cycle forever.
  • Badass Baritone: He's got a deep, growly voice and is widely acknowledged as the most badass character in the game.
  • Badass Longcoat: Only one arm is in his coat; in battle, he throws his other arm free to wield his BFS more effectively.
  • BFS: And some of them are katanas to boot!
  • Big Good: Along with Jecht, he can be viewed as this, since the entire plot to bring Tidus to Spira to end the cycle of Sin is their idea.
  • Black Comedy: Appears to have developed something of a dark sense of humor. For example, before fighting Evrae above Bevelle, he lets out this gem:
    Auron: (chuckling) The red carpet has teeth.
  • Broken Pedestal: Quite disappointed to see Kinoc becoming more corrupt over time after rising in the Yevonite hierarchy, but is still angry with Seymour when he kills him.
  • But Now I Must Go: In the ending, his goals fulfilled, he willingly departs for the Farplane.
    *Yuna sees him begin to dissolve into pyreflies and halts the Sending:
    Auron: Don't stop.
    Yuna: But I...
    Auron: It's alright. It's been long enough. This is your world now.
  • The Cameo: In X-2, he, Jecht, and Braska are heard (but not seen) shouting advice to the party in the final battles. He also appears in a secret cutscene with Gippal.
  • Chaste Hero: Part of the reason he teamed with Braska was because he became ostracized from his Warrior Monk sect for refusing the hand of the High Priest's daughter. Whether this is because of chasity or celibacy is unknown.
  • The Chessmaster: Half, and perhaps more, of the plot is his and Jecht's plan. See Shipper on Deck, too.
  • Cool Old Guy: Despite being only 35 years old, but since other characters are about teenagers — in their early twenties (or their ages are never stated, like Kimahri), he is definitely the oldest in the group.
  • Cool Shades: While the shades themselves are fairly normal and not overly fancy, the effect of Auron giving a Death Glare over them is all the more chilling due to their presence. (Oh, and because he never takes them off, by extension they also function as Sunglasses at Night.)
  • Damage-Increasing Debuff: Auron's Armor Break and Mental Break abilities are specializing in destroying the enemy defenses. One of his Overdrives (Banishing Blade) inflicts all four Break abilities at once on a single enemy.
  • Dark and Troubled Past: Technically, he's dead. On top of that, his failure to end the cycle of summoners dying and being reborn caused him no end of trouble.
  • Dead All Along: He's Unsent. A few subtle clues before he outright says this make it pretty obvious, but he vanishes at the end of the game after Yuna finishes her Sending.
  • Deadpan Snarker: He has a few moments, although sometimes it can be difficult to catch because Auron uses his words so sparingly and his comments are sometimes a little oblique.
  • Defector from Decadence: You wouldn't know it to look at him, but this hardened, disreputable looking warrior was once an upstanding and idealistic monk. One meeting with Yunalesca (and dying from it shortly after) was enough to make him dissolve ties with the church.
  • Determinator: His own death ten years ago wasn't enough to stop him from fulfilling his promises to Jecht and Braska to take care of Tidus and Yuna. And before that, he didn't die until after he crawled up a mountain. Then down the other side of the mountain. Then across the Calm Lands. Then he collapsed outside Bevelle and died.
  • Dropping the Bombshell: Once the two are reunited in Luca, he's the one to bluntly tell Tidus what really happened to Jecht, a revelation that results in a Heroic BSoD for our hero.
  • The Dying Walk: Did this once in the past, as he was mortally wounded by Lady Yunalesca after confronting her, and made his way all the way back to just outside Bevelle so he could save Yuna, as he promised Braska he would, but he finally died outside Bevelle. He later does this again when his spirit is Sent at the very end of the game.
  • Eyepatch After Time Skip. Played with. After his pilgrimage with Braska, Auron confronted Yunalesca, who killed him, slashing his face in the process. Auron loses an eye, and wears shades which help hide this.
  • Eye Scream: See above.
  • Failure Knight: A twist on the trope in that he technically succeeded in his mission by its original definition: He was to keep Braska alive until he reached Zanarkand, where the Final Summoning would kill him. However, he had re-defined his mission as Guardian to "keep Braska alive and find a way to take Sin down permanently." Braska performed the Summoning and was killed, so Auron feels that he failed in his mission and is now motivated to protect Braska's daughter to make up for it.
  • Famed In-Story: Widely acknowledged as a mighty warrior in-universe, being one of the Guardians of a High Summoner. In gameplay, he's one of the hardest hitters, and capable of wiping a field of fiends alone.
  • Former Teen Rebel: Inverted; Auron was an upstanding monk in the old days. It was not until Braska's Final Summoning that Auron realized that his years of service to Yevon were wasted.
  • Freudian Trio: With Jecht and Braska, as superego.
  • Funny Background Event: When the party first arrives in Djose Temple, a couple of squatter monkeys take an interest in Auron and briefly follow him All in a Row.
  • Gargle Blaster: Whatever's in his jug. (It's a traditional sake jug, but it may also hold rice wine, in keeping with the Ronin theme.) In his Overdrive, he spits it onto his BFS, which causes dark fire and black holes. Another has Auron creating a whirlwind and then hurling his entire jug in, at which point the tornado turns into a fiery pillar. If you can translate the Spiran script on the bottle it says "Nog".
  • Good Scars, Evil Scars: Has a large facial scar and is missing an eye, as a result of being blasted in the face by Yunalesca trying to avenge the deaths of Jecht and Braska.
  • Handicapped Badass: He's missing an eye, which is why he wears his Cool Shades. He's also an extremely capable fighter in spite of having arguably the biggest handicap of all: Being dead.
  • Heartbroken Badass: He's not very demonstrative about it, but once you reach the Zanarkand Ruins and see the embodied memories of the end of his previous pilgrimage, you understand why.
  • Heroic BSoD: He got really messed up when Jecht and Braska both died, and even more so when finding out that it all was in vain. Despite a few scenes, it's never quite shown, but the result is clear.
  • Heterosexual Life-Partners: With Jecht and Braska. It's also implied that he was like this with Kinoc (or at least a Big Brother Mentor to him) before their falling out.
  • Hidden Agenda Hero: Undeniably heroic, but for most of the game his motives are equally mysterious.
  • I Gave My Word: To find a portal to Jecht's Zanarkand, and watch over Tidus in his stead. Sound impossible? Not for this guy.
  • I Hate Past Me: A pyrefly reenactment of Auron falling to his knees as his friends march to their death. Just the sight of it is enough to make Mr. Cool fly into a screaming rage.
  • Limit Break: Bushido, which is learned from collecting Jecht Spheres, letting Auron unleash his Dragon Fang, Shooting Star, Banishing Blade, and Tornado.
  • The Mentor: For Tidus.
  • Mighty Glacier: He has low speed, but is your physically strongest and most durable character. His skills are centered on weakening the enemy's offenses and defenses while minimizing damage to his allies. The vast majority of his katanas also ignore the enemy's base defense, though it's still stopped by buffs like Protect.
  • Miles to Go Before I Sleep: He fully intends to be Sent on to the Farplane, but after he's sure that the cycle was permanently ended.
  • My Greatest Failure: Despite being one of the few guardians (perhaps the only one) to complete a successful pilgrimage, this is his motivation for becoming The Atoner.
  • Nerves of Steel: One of his random lines when entering the battle is "I foresee no difficulty." Even when it's just him facing down a Dark Aeon.
  • Not So Stoic: His younger self was a lot more hot headed than he is now. Watching his younger self fail to think of a way to save Braska and Jecht causes him to lose composure in front of the entire group.
  • Not So Above It All: Take a moment to watch the Jecht Spheres: Auron may have initially admonished Jecht for bringing a recorder on their pilgrimage, but eventually, Auron has resorted to using it as well. Also, he became the sphere holder a couple of times, including where he was recording a sulky Jecht after a Shoopuf incident, as if Auron was trying to rub the humiliation in.
  • O.O.C. Is Serious Business: After Yuna declares her intent to defy Yevon's teachings and abandon the final aeon; Yunalesca prepares to fight Yuna and her party for clinging to hope. Auron loses his composure only this time to tell the party to decide for themselves whether to live against despair or die and be free from Sin's cycle. Showing just how much this battle and the events leading up to it really meant to Auron.
  • Parental Substitute: Looks after Tidus as a favor to Jecht. Although when Tidus' mother passed, he admits he's not ready to become a parent. Not that it was hard to be a better parent than Jecht...
  • Perma-Stubble: Auron always sports stubble which looks as if he hasn't shaved in at least a few days to a week. It also forms an interesting contrast to his younger self, who looked almost painfully clean shaven.
  • Pre Ass Kicking One Liner: He gets several, like everybody else. Since most are made just before finishing an enemy off, they may also qualify for Bond One-Liner.
  • Promotion to Parent: A cutscene during which Tidus talks about his mother's heartbreak when Jecht disappears indicates that despite Auron's promise to Jecht, he fears this happening because 'he wouldn't know what to do'. Given Tidus' age in the flashback and the tone of Auron's voice, It's implied that around this time Auron was still recovering from Braska's pilgrimage.
  • Revenant Zombie: The FFX version of this as an Unsent.
  • Ronin: He's a guardian with no summoner to protect (at least, until he joins Yuna's team). Even after that, though, he always keeps one arm outside of its sleeve and carries a jug of sake with him.
  • Rousing Speech: Despite normally remaining calm and stoic while giving somewhat cryptic advice to everyone, he completely drops subtlety and stoicism to express his opinions of fate in general and Yunalesca and the Yevonite Church specifically:
    Auron: Now! This is it! Now is the time to choose! Die, and be free of pain, or live, and fight your sorrow! Now is the time to shape your stories. Your fate is in your hands!
  • Shell-Shocked Veteran: His previous pilgrimage left a deep impression on him and completely changed his life, his way of thinking, and his views on the world.
  • Shipper on Deck: His advice for Tidus definitely seems to be a nudge towards Yuna's direction.
  • Skunk Stripe: He has several streaks of gray hair, which apparently all cluster together instead of spreading out.
  • Sole Survivor: Of the pilgrimage he, Braska, and Jecht undertook, he's the only one who survived. Except he didn't.
  • Silver Fox: The gray hairs don't stop his fan girls (or boys) from wanting him.
  • Standard Status Effects: His special abilities, like Wakka's, are mainly debuffing skills. Auron's specialize in whittling down enemy strength and defenses.
  • Static Character: The only current guardian who does not undergo some significant Character Development. It's justified in that he already went through his long before the game even started. His story's already over.
  • The Stoic: Talks in measured tones and only rarely shows emotion. When he does, it's at major inflection points in the story.
  • Taking the Bullet: Two of his abilities let him take hits for other characters. Fittingly, his Celestial Weapon, Masamune, has Counterattack, and gains bonus damage the lower HP he has compared to his max HP, complementing these abilities quite nicely; if an enemy does a physical attack, he immediately steps in the way, takes the damage, and retaliates, without wasting a turn.
  • Tall, Dark, and Snarky: One of the tallest humans in the party, with dark hair and a tan complexion, and he can definitely dole out snark with just a few words, or even a few syllables.
  • Team Dad: He's the oldest of the party, and is a voice of knowledge and wisdom for most of them. It helps that he's also a Parental Substitute for Tidus and, to a certain extent, Yuna, due to their own respective fathers being unavailable for various reasons.
  • Tranquil Fury: He brings the beatdown like nobody else, but only three times in the game does he ever show any unguarded emotion: his I Hate Past Me moment, his Rousing Speech, and his option to talk to Seymour during the first fight with him (which actually increases his strength for that fight).
  • Tritagonist: Being Tidus' mentor and Yuna's and her father's guardian, he fits this role.
  • Unfinished Business: He can't rest peacefully until he has broken Spira's Spiral of Death.
  • Vitriolic Best Buds: Amusingly, as shown in flashbacks he was a bit of a stick when he was younger and thus would frequently butt heads with the more boisterous and uncouth Jecht. Course, nowadays he looks back on their squabbles with fondness.
  • Vocal Evolution: Retroactively. As evidenced by the Jecht Spheres, prior to the start of the game, Jecht had the Badass Baritone between the two of them and Braska.
  • Warrior Monk: Prior to becoming a guardian, Auron was a formal warrior monk of the Yevon clergy. At one point he apparently had a bright future within the warrior monks, until he refused an arranged marriage to the daughter of a senior monk and his job/advancement prospects went way south. Shortly afterward he left the church to become Braska's guardian.
  • Weapon of Choice: BFS claiming to be katanas.
  • We Used to Be Friends: He and Kinoc are not on good terms at the moment, but they used to be warrior monks together who shared a mutual respect and friendship. In the present Auron is very opposed to Kinoc's schemes and corruption, but Auron is still upset by Seymour killing Kinoc.
    Although he was not the man I once knew, Kinoc was still my friend, Seymour! You will pay for his death!
  • Younger Than They Look: Few would guess he's supposed to be thirty-five. Especially given that he died a decade earlier and thus looks the same as he did at twenty-five!
    • He's shown to look a lot younger at the time of his death; it seems being Unsent doesn't stop the process of aging- and given how old he ends up looking, it may accelerate it...

    Rikku 

Rikku

https://static.tvtropes.org/pmwiki/pub/images/rikku244.png

"Memories are nice, but that's all they are."
Voiced by: Marika Matsumoto (Japanese), Tara Strong (English)

The daughter of Cid, the leader of the Al Bhed, and Yuna's maternal cousin. She is one of the first people to greet Tidus on Spira, until he's washed onto Besaid. She attacks the party in an attempt to kidnap Yuna (her cousin, on her father's side) and stop her pilgrimage, but the party is unaware that it was her. She is defeated and later joins the pilgrimage as a guardian, hoping that Yuna will give up on it.

In X-2, she and Yuna work with their new friend Paine on a quest to find spheres as part of the Gullwings, hoping for clues to what might have happened to Tidus.


  • Exotic Eye Designs: The Al Bhed are easily identified by the unique spiral pattern of their irises, which confirms Auron's suspicions about Rikku.
  • Face Your Fears: At some point, prior to X-2, she camped out in the Thunder Plains for a week to face her fear of lightning.
  • Fear of Thunder: She's had an acute fear of lightning ever since her brother accidentally hit her with a botched Thundaga spell, when they were kids. But she eventually got over it by forcing herself to camp out in the Thunder Plains for a week.
  • Flanderization: X-2 makes her a lot more perkier and ditzier.
    • Part of that change might be due to her biggest problems in the first game (Yuna's suicidal pilgrimage, Sin, Al Bhed persecution) no longer being present, giving her more room to relax.
  • Fighting Your Friend:
    • She's the pilot of the machina that abducted Yuna on the Moonflow. Tidus won't even realize she's in the thing until he finds her unconscious body just outside Guadosalam, and then when she immediately gets angry at him for ruining her kidnap attempt.
    • Later she has to join the Guardians in repelling another kidnap attempt by the Al Bhed, headed by her own brother.
  • Gadgeteer Genius: The Al Bhed are naturally gifted when it comes to machinanote  and Rikku's no exception. In fact, she may be one of their best at only 15 years old (she's 17 by FF X-2).
  • Genius Ditz: Despite having ditz tendencies, she is a skilled chemist, and has more emotional savvy than you'd expect for a girl her age. X-2 put more emphasis on the Ditz part.
  • Genki Girl: Not surprisingly, one of the main reasons she and Tidus get along so well, since they're so much alike.
  • Getting Crap Past the Radar: When Tidus meets up with her again after she tries to kidnap Yuna by way of Humongous Mecha, Rikku, completely in Male Gaze, strips out of her wet Form-Fitting Wardrobe, lovingly rendered in full FMV graphics.
  • Goggles Do Nothing: Averted. When you first meet her, she's wearing them over her eyes and her menu portrait even shows her wearing them. When she joins the party for real later on, she ditches the diving suit and reveals her more iconic outfit, at which point they slide down around her neck and remain unused for the rest of the game.
  • Guide Dang It!: Her Mix Overdrive is the most versatile of the characters', and certain combinations are instant Game-Breaker. Knowing those combinations and getting the items needed for them are going to be the problem here...
  • Hidden Depths: Rikku's aloof personality, cheerfulness, and Badass Adorable status may make her seem somewhat shallow. However, if you can get your Relationship Values with her high enough, she reveals the reasons she acts this way and also shows she can be rather insightful.
    • The death of her mother taught her that you can't waste your life being sad, and that you need to live it up while you can, especially in a Crapsack World like Spira.
    • In Guadosalam, she reflects she's already looking to get married once she meets the right guy. Tidus lampshades she's a bit young to be thinking that way, but Rikku explains in a world where fiends or Sin could kill you at any moment, why wait until she's "older" to think about it? She also wants to have a lot of kids so they'll have a big family to take care of each other if anything happens to her or the father.
    • In Last Mission (which takes place 3 months after X-2) where Rikku keeps herself busy and helps everyone out all the time because she feels like life is meant be something you make of yourself and it frustrates her that Yuna just wants to live a quiet life in Besaid. Paine calls Rikku out for always keeping busy, but not having an overall goal in her life.
  • Hollywood Atheist: Averted. All Al Bhed believe in the power of science over Yevon, but Rikku offers some perfectly reasonable justifications for her lack of belief in spiritual matters. There's also the fact that she believes in an afterlife of sorts, as shown from when she tells Yuna, and later Tidus, that she'll "see them again". It's really more like she's an Agent Scully, who has a spiritual belief; just not the "main" one, as it were. It's ultimately Justified, since in Spira people can physically visit the Farplane.
  • Homoerotic Subtext: Her affection for Yuna can come across this way at times. Such as her habit of referring to her cousin as "Yunie" and cuddling with her on occasion. There's even an optional hotsprings scene in FF X-2, during which, she checks out Yuna's body and remarks: "I know who's got it goin' on."
  • Human Alien: By all outer appearances, she's virtually indistinguishable from humans. Except for her spiral irises, which are the only indication that she's an Al Bhed. FF X uses this as a minor plot point, when Tidus lampshades the fact that Wakka hated the Al Bhed, yet failed to recognize Rikku was one of them. Then again, pretty much all of them wear goggles.
  • Item Caddy: Through her Use command and Mix Limit Break.
  • Item Crafting: Close enough: having her in your party gives you the ability to upgrade your weapons, adding abilities at the cost of items.
  • Jail Bait: With emphasis on "bait", given her figure and the way she dresses in X-2, to say she's only 17 years old. Though it's subverted, since according to Rikku, the people of Spira can marry as young as age 15note .
  • Level Grinding: Between her first mission with Tidus and joining the party for good, she doesn't grow statistically at all. You'll have to do quite a bit of intensive work with her before she can hold her own weight in battle again.
  • Limit Break: Her Mix Overdrive, which lets her make some very potent attacks or supportive abilities from items.
  • Loveable Rogue: For all intents and purposes, she's basically a pirate. Right down to sailing the waters of Spira with a motley crew; which includes her brother. In part 2, she and The Gullwings are sphere hunters, who travel aboard The Celsius. Meaning, she's an air pirate... and easily one of the nicest ones you'll meet.
  • The McCoy: She's more impulsive come X-2, which neatly fits her into this role in the YRP Power Trio.
  • Missing Mom: Her mother died when a machina went on a rampage, leaving her with her father and Brother.
  • Ms. Fanservice: Rikku's new look in X-2 consists of a yellow thong bikini, a micro-skirt, a scarf, and a pair of boots. So you'll be seeing plenty of skin: from her back, to Sideboob, and a great pair of legs.

Introduced in Final Fantasy X-2

    Paine 

Paine

https://static.tvtropes.org/pmwiki/pub/images/paine343.png

"The hardest person to know is yourself."
Voiced by: Megumi Toyoguchi (Japanese), Gwendoline Yeo (English)

Only appears in Final Fantasy X-2. The third member of the heroines, who was once part of a task force composed of herself, Nooj, Baralai, and Gippal that entered the Den of Woe, which resulted in Shuyin possessing Nooj and turning him against his comrades. For her, the journey is largely about finding answers to the questions in her own past.


  • Action Girl: Makes even the White Mage class seem badass. Hell, her unique dress sphere is a giant Mech made entirely out of swords. Ironically when she was in the Crimson Squad, she wasn't an Action Girl then (just the sphere recorder) but became one afterwards.
  • Action Survivor: As the truth about the Crimson Squad is revealed.
  • Badass Back: Her usual fighting stance.
  • Boobs-and-Butt Pose: Her Lady Luck sphere change, sometimes combined with a Male Gaze.
  • The Chick: Despite her Big Guy status among the X-2 Power Trio, she acted as this for the Crimson Squad, staying out of combat so she could be the sphere recorder for Nooj, Gippal, and Baralai.
  • Combat Stilettos
  • The Comically Serious: Part of the humor in the character is her reaction to Rikku's and Yuna's Genki-ness.
    Rikku: Doctor P is in the house!
    Paine: Stop that.

    Yuna: Gimme a Y!
    Rikku: Gimme an R!
    Paine: Gimme a break.
  • Dark and Troubled Past: Revealing her full past takes a looooot of work that many first time players without a walkthrough would very easily miss or otherwise overlook completely.
  • Dark Is Not Evil: Just very, very snarky.
  • Deadpan Snarker: To offset Yuna and Rikku's Genki tendencies. Even when the party is defeated in battle, she may snarkily say "How embarrassing" as the game over screen pops up and it could be a jab at the player.
  • Defrosting Ice Queen: She's naturally distant from people who try to befriend her probably because one of the last few people she considered friends shot her.
  • Expy: Final Fantasy VIII and Final Fantasy X2 main writer Kazushige Nojima has stated he based her in many ways on Final Fantasy VIII's protagonist Squall.
  • Freudian Trio The Superego.
  • Hidden Depths: Speaks fluent Al Bhed, a skill she doesn't reveal until late in the game, which she probably learned from Gippal, from her days as a Crimson Squad recorder.
  • Not So Stoic: It's revealed that Paine is the reason why YRP have a reunion, where she wants the three of them to catch up on things so they wouldn't grow apart.
  • Power Trio: Is one-third of the YRP trio.
  • Red Eyes, Take Warning: Averted. It's the same deal as Lulu; snarky, grumpy, but overall friendly.
  • The Spock:
    • More rational than the other two girls. When the Gullwings are deciding which side to give the Awesome Sphere, Paine responds that she doesn't trust the Youth League because they're too reckless.
    • The Youth League is also lead by Nooj, who betrayed and shot her in the past. Even if you give them the Awesome Sphere, she chooses not to reveal this information about him.
  • The Stoic: Most of the time, until she's pushed over the edge.
  • Sugar-and-Ice Personality: Initially appears detached and aloof, but turns out to be quite friendly with Yuna and Rikku as the story goes on.
  • Super Mode: Her Full Throttle Dressphere in X-2.
  • Suspiciously Similar Substitute: If you haven't guessed already, she shares most of Lulu's prominent traits, except not as motherly.
    • She's also willing to let Yuna and Rikku be silly and carefree as long as she isn't dragged into it. Word of God has stated she was created because if Lulu had been the 3rd member, Yuna and Rikku would quickly be shut down by Lu's no-nonsense personality and the plot would have ground to a halt.
  • Tall, Dark, and Snarky: To counter Rikku's and occasionally, Yuna's overly enthusiastic approach to the various happenings of Spira.
  • Weapon of Choice: Swords.
  • We Used to Be Friends: Exploration of the Crimson Squad Massacre indicate that she, Baralai, Nooj, and Gippal all used to be really good friends, though she definitely (probably) doesn't feel that way now.
  • You Didn't Ask: A missable cutscene has her saying this when Yuna and Rikku ask her why she didn't tell them she knew Nooj, Gippal, and Baralai. Rikku, exasperated with Paine's lack of further elaboration, quickly concludes that Paine didn't want to tell them, at which point Paine readily agrees.
  • Younger Than They Look: Even though Yuna acts like a naive younger sister, Paine is actually a year Yuna's junior.

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Introduced in Final Fantasy X -Will-

    Chuami 

Chuami

Voiced by: Ayumi Takamune (Japanese), Eden Riegel (English)

A young girl and assistant to the Sender (and childhood friend) Kurgum who loves to criticize everything she sees. She claims to be Auron's daughter.


  • Brutal Honesty: Whenever she meets someone she judges them by appearance and personality, e.g. like pointing out Lulu's well-endowed chest.
  • The Cynic: She outright scoffs at Yuna praying for peace on Spira.
  • He Is Not My Boyfriend: Kurgum is her Childhood Friend. NOT her Childhood Friend Romance!
  • Jerkass: She spends the majority of the audio drama insulting and criticizing everyone who doesn't share her views of the world. Like the fact that she's Auron's daughter and that Yevoners are weak and pathetic.
  • Mama's Baby, Papa's Maybe: She claims and whole heartedly believes that she is Auron's daughter but has nothing but her deceased mother's word as proof.
  • Outgrown Such Silly Superstitions: She concludes that Yevoners are weak people who can't handle the new enlightened age.
  • What the Hell, Hero?: She is far from impressed with how Yuna deals with Spira and the New Sin.
    • She gets these from other characters as well since her jerkass nature ends up having her say stuff that piss people off.

    Kurgum 

Kurgum

Voiced by: Yutaro Honjo (Japanese), Lucien Dodge (English)

A young boy serving as a Sender for Spira and is also the childhood friend of Chuami. He is secretly infatuated with Yuna.


  • Childhood Friends: With Chuami. But Chuami reminds everyone they're not in a romance.
  • Extreme Doormat: With his abilities as a Sender, he'd actually be more important than Chuami in their order, but as Chuami states, she's really the one in charge.
    Chuami: My name is Chuami and I serve as Kurgum's assistant but in reality, he serves me.
  • Hero-Worshipper: He greatly admires the party from the first game for defeating Sin, but none more than Yuna.
  • In the Hood: The artwork depicts him wearing a hood.
  • Magic Dance: He is a Sender, meaning he can Send the deceased on to the Farplane, much like summoners in the previous era.
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