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Characters / Final Fantasy X Heroes

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Introduced in Final Fantasy X


"This is my story. It'll go the way I want it...or I'll end it here!"

"Listen to my story. This...may be our last chance."
Voiced by: Masakazu Morita (Japanese), James Arnold Taylor (English) [Final Fantasy X, Dissidia Final Fantasy and World of Final Fantasy], Masakazu Morita (Japanese), Shaun Fleming (English) [Kingdom Hearts]

The main character, a famous sports star who finds himself zapped from his futuristic home city of Zanarkand to a ravaged beach, where a creature known as Sin is wreaking havoc. His athleticism makes him an unusual (for Final Fantasy), but effective combatant with enough practice. He uses longswords and loosely serves as a Time Mage. Along with Rikku, he is the quickest to act and his Overdrives put him over the top as the third most-useful character (the others being Wakka and Rikku).

Tidus is missing as of X-2, but Yuna is lured out of retirement by a recording of someone who bears an uncanny resemblance. Despite his absence in the story, he can still be unlocked NBA Jam-style in Blitzball (along with his original team, the Zanarkand Abes) and as a fighter in the Fiend Arena. Like the other returning guardians, you have to beat him in a tournament before he joins. He focuses mainly on slowing the Gullwings down, and can guzzle Mega Potions (recovers 2,000 HP) and Hero Drinks (temporary invincibility) with impunity.

A kid version of Tidus is a minor character in the Green Hill Zone of Kingdom Hearts, where you can fight him and his playmates as practice. Furthermore, he, along with his father Jecht, represents Final Fantasy X in the Dissidia fighting game series; Yuna was later added to the "Light" roster in Dissidia NT. He also makes some appearances in World of Final Fantasy: Tidus helps out the heroes after they are cursed with the inability to breathe anywhere but underwater. He later goes on a Mirage-hunting expedition with Yuna, which he doggedly tries to turn into a date. Like Yuna, he can also be summoned as a Champion in battle: Yuna heals characters while Tidus wrecks them with his classic Blitz Ace Overdrive. One of the heroes also references his infamous laughter at one point.

For more on Tidus, see his character page here.


Click here for her appearance in X- 2 

"I will stand my ground and be strong. I don't know when it will be, but someday... I will conquer it."

"The people and the friends that we have lost, or the dreams that have faded...never forget them."
Voiced by: Mayuko Aoki (Japanese), Hedy Burress (English)

The daughter of the previous high summoner, Braska, she is something of a celebrity in her world (similar to Tidus). Yuna becomes a summoner herself at the start of the game, responsible for guiding the souls of Sin's victims to rest and summoning the Final Aeon to bring about the Calm. She uses staves, which are useless against fiends in most cases, and are mainly used for summoning or to "send" the deceased. She is purely a support character, though her Aeons can dish out some punishment (whether physical or magical) in a pinch.

In X-2, she searches for clues about Tidus' whereabouts after finding a sphere which appears to show him in some prison, resulting in her getting involved in the politics of the post-Sin Spira. For the purposes of the story, she has lost her summon ability, and starts out with the Gunner dressphere.

In addition to her Dissidia and World of Final Fantasy roles, Yuna appears in Kingdom Hearts II alongside the other Gullwings: in that continuity, they are a Goldfish Poop Gang who work for Maleficent.

For more on Yuna, see her character page here.


"Our new victory!"
"After this tournament...I'm retiring. Win or lose, I'll be leaving blitzball for good. But since we're here, we might as well win!"
Voiced by: Kazuya Nakai (Japanese), John DiMaggio [Final Fantasy X], Dee Bradley Baker [Kingdom Hearts] (English)

One of Yuna's childhood friends. He's also coach and captain of his hometown team the Besaid Aurochs, who have never won a single game of blitzball. He uses Blitzballs in battle, which allows him to strike airborne enemies with precision. He is one of the three MVPs of X, with his Attack Reels Overdrive having the greatest damage potential out of all the characters' Overdrives. He has the highest accuracy stat and decent strength.

Chappu's fiancé, Lulu, is reluctant to enter a relationship with Wakka despite Tidus' urging, but by X-2 they are married and are expecting their firstborn son. He is conspicuously absent from the Fiend Arena; it's rumored that animating him would have been too difficult, but it's also possible that he's just too over-powered. Or Square Enix just forgot.

Wakka is another character from X who shows up in Kingdom Hearts. His question, "What do you want outta life?", determines the leveling pace throughout the game. Later, he can be sparred with in a standalone battle or as a non-threatening Wolfpack Boss with Tidus and VIII's Selphie.

  • All Your Powers Combined: In blitzball, the secret Tech Aurochs' Spirit allows any active members of the original Besaid Aurochs to cumulate their SH stats and add them to Wakka's.
  • Alphabetical Theme Naming: All the core members of the Besaid Aurochs, including Wakka himself, have double letters in their names.
  • Anime Hair: He sports an impossible charismatic pompadour.
  • Anti-Air: His main role within the party. He has exceptional starting Accuracy, making him the only character who can reliably hit flying enemies with his basic attack early on in the game. Other characters will catch up to him in this, though. Even after the others catch up, Wakka is still the only character who can strike far-away enemies (particularly Evrae and Sin) without the use of magic.
  • Big Brother Mentor: Towards both Yuna and Tidus, and later, Rikku.
  • Big Fun: Rikku jokes that he's putting on weight in X-2.
    "I'm gonna be a father soon! Gotta have a little more presence, you know?"
  • Broken Pedestal:
    • He spends most of the game as a devout Yevonite, until he discovers that they betray their own teachings by using the very machina they forbid. That, coupled with all of their lying, backstabbing, and assassination attempts on the party, really begins to sour Wakka on the church. By the end, he views them as "nothing but low-life tricksters" who are just getting in the way.
    • This is the crux of his rocky "relationship" with Beclem in X-2. Beclem arranged to be the Aurochs' new coach to see for himself why Chappu has nothing but praise for his older brother, and was intensely disappointed that Wakka didn't live up to Chappu's words.
  • Butt-Monkey: In the Eternal Calm cutscene and X-2, Wakka becomes the butt of a lot of fat jokes. A bit jarring in that he has the exact same character model throughout the series. The Besaid Aurochs also take turns making fun of him because he's such a Panicky Expectant Father.
  • Doesn't Like Guns: On a stricter sense. Stretches to most machina as well as the Al Bhed that continue to use them. Wakka opposes them both on principle, and because they prevented his younger brother Chappu from using their family's sword.
  • Dumb Is Good: One of the most dependable friends you'll ever meet, just as long as you don't talk politics or religion around him.
  • Everyone Has Standards:
    • He may be prejudiced against the Al Bhed, but he's nonetheless disgusted and furious when Seymour and the Guado invade and raze Home, the only Al Bhed settlement in Spira. Watching Rikku break down in tears pushes past any walls Wakka had left, and he joins in on the defense. Wakka might hate the Al Bhed, but mass slaughter is going way too far.
      Wakka: Damn those Guado! What are they thinking?!
    • Wakka can be seen praying for those slain in Operation Mi'ihen, Crusaders and Al Bhed alike, despite the fact they turned against Yevon.
  • Fantastic Racism: His younger brother Chappu was killed during a Crusader operation while using an Al Bhed machina weapon; Wakka is quietly nursing a hatred of all three (the Crusaders, Al Bhed and machinery). He's forced to overcome his prejudices over the course of the game with Rikku's help. The fact that his son's name (Vidina) is Al Bhed for "future" shows that his emotional wounds have begun to heal.
    • Interestingly enough, he's angry with Rikku when it turns out she's Al Bhed after the fight with her brother's machina, but when it turns out Yuna's half-Al Bhed, he asks himself "Yuna's Yuna, right?" This would suggest that after realizing that one of his closest friends is partially a member of a race he hates most, he's rethinking his attitude. Exaggerated after he sees the Guado ransack the only Al Bhed settlement in Spira just because Yuna happened to be there.
  • Gentle Giant: Like Kimahri he's one of the most physically imposing of the heroes, yet he's mostly a laid-back character.
  • Happily Married: With Lulu as of X-2.
  • Heroic Sacrifice: He's willing, as along with Lulu, he's one of the two guardians who volunteers to become the Fayth for Yuna's Final Aeon, though she refuses their offer.
  • Hold Your Hippogriffs: He straight out insults Mika when the latter decides to just give up and disappear:
    Wakka: "Rotten son of a shoopuf!"
  • Hunk: Big, tall, imposing, and relatively buff. Justified by him being focused on blitzball.
  • I Know Madden Kombat: Since his weapon is a piece of sports equipment.
  • Improbable Aiming Skills: On the various Boss Battles onboard the Global Airship, or even throwing them just as powerfully underwater.
  • Improbable Weapon User: A blitzball. He can throw it hundreds of feet if he has to, and it always comes right back.
  • I Know Madden Kombat: Fights with Blitzballs.
  • The Lancer: He strikes a contrast with Tidus because they are both blizball-playing guardians but stand on opposite sides of Yevon (devotion and disrespect) and use opposite sides of attacks (ball and sword).
  • Legendary Weapon: Wakka's World Champion actually has a story behind it: it originally belonged to a previous High Summoner (and blitzball legend), Ohalland.
  • Limit Break: The Slot skills, which are divided into Element Reels, Attack Reels, Status Reels, and Auroch Reels.
  • Locked Out of the Loop: About Yuna's heritage, and later about Rikku's identity as an Al Bhed.
  • Long-Range Fighter: His specialty, allowing him to easily hit aerial foes. He's got the best Accuracy and the second-best Strength (behind Auron). However, Wakka Speed and Evasion are both pretty bad.
  • Magic Knight: The Expert Sphere Grid allows him to sneak into Lulu's portion of the grid more easily and learn some of her spells, and he's given a substantial buff in his Magic stat in his own portion, which allows him to use said spells to almost as good an effect as she can.
  • Mage Marksman: Wakka's primary ability is powerful ranged attacks and debuffs, but he also has minor magical skills for Life Drain and Mana Drain purposes.
  • Megaton Punch: Lays one into Luzzu after being told that Luzzu was the one who convinced Chappu to enlist as a Crusader. And Luzzu should be lucky that's all he got; were it not for Tidus holding back Wakka, it would have been much worse, seeing as how Wakka was reduced to Angrish and giving Luzzu a Death Glare.
  • Mighty Glacier: He's got the best Accuracy, can improve Accuracy even further with the Aim ability, has the second-best Strength (behind Auron), and abilities that cause Status Effects while dealing damage. However, Wakka's Speed and Evasion are (respectively) the second-lowest and the absolute lowest.
  • Mr. Exposition: For most of Tidus' early time with the party, until the role is taken over by Lulu.
  • My God, What Have I Done?: He starts off hating the Al Bhed. Then he sees that they are good, hard-working people who end up being murdered left and right by Yevon. Then to make matters worse, he realizes that the girl he considers a little sister is part of the people he's treated so horribly. He ends up apologizing, but that is AFTER he takes some time to (justifiably) let the shock set in.
  • Noble Bigot: Despite his prejudice against the Al Bhed, he's a fun-loving Nice Guy overall, and eventually overcomes said prejudice.
  • Open Mouth, Insert Foot: His blind religious devotion often puts him at odds with the events happening around him, and his attempts to cheer up Rikku and her family after the destruction of Home earn him nothing but mean looks and a nasty scolding.
  • Panicky Expectant Father: Downplayed, but Lulu did say that Wakka is being really hard on himself the whole time. Most of the Besaid arc in X-2 is Wakka coming to terms with becoming a good father.
  • Papa Wolf: Towards Yuna, of course. He took a fatherly role towards her before he became a father himself.
  • Parental Substitute: To Chappu and Yuna. The former is his younger brother, and he is a Guardian to the latter. Chappu even lampshades it in a sphere in X-2, telling Wakka to "stop with the surrogate parent act" and just be his brother.
  • Perma-Stubble: Wakka always has a fine layer of stubble over his chin and jawline, but never any actual facial hair.
  • Power-Up Letdown: Two of the three unlockable Reels, Status and Auroch (the latter of which is supposed to be Wakka's ultimate), really pale in comparison to Attack Reels, which far surpasses Tidus' Blitz Ace and just behind Anima's Oblivion and Mindy's Passado as one of the most devastating attacks in terms of raw damage in the game.
  • Promotion to Parent: Presumably happened with him and Chappu (although to hear him talk, Chappu was something of The Ace), and to a lesser extent, he and Lulu looked after a young Yuna. Chappu complains a little about Wakka acting like a surrogate parent in one sphere shown in X-2.
  • Quest Giver: Wakka gives the Gullwings one of their very first quests: finding a lost recording of Chappu from before he left the island. The Gullwings wind up uncovering an unrelated sphere which puts them on another track, but the Chappu sphere is eventually found late in the game.
  • Real Men Love Jesus: He's so passionately devoted to his faith that it causes problems later in the game. In the beginning, he is easily the most devout of all eight playable characters, including Seymour, who is one of the leaders of the religion in question. It takes the revelation of Rikku and Yuna's Al Bhed heritage, a collective telling off of him by her and the others, the destruction of Home, the revelation of Yevon's deep corruption, multiple assassination attempts on the party, and finally, the truth that Sin can never be destroyed by the Final Aeon for him to finally wise up for good.
  • Religious Bruiser: The most devout follower of Yevon in the party, and one of the physically strongest.
  • Second Place Is for Winners: He pledges to retire after their final game against the esteemed Luca Goers, which the player has the opportunity to help him win. It turns out to be a very difficult match. Even if he loses, however, Wakka leaves the pool with a contented smile on his face.
  • Shipping Torpedo: Early in the game, he asks Tidus if Yuna's cute. If the player makes Tidus agree with Wakka's statement, Wakka immediately adds "not to get any ideas".
  • Skewed Priorities: Discussed. He used to be a guardian for another summoner, but Wakka was so focused on blitzball that he was "too into the game to be a good guardian". Wakka even admits he was glad when said summoner decided to quit on the Calm Lands.
  • Spanner in the Works: A very subtle example: befriending and recruiting Tidus to the Aurochs was the first step towards guiding Tidus down the path to join Yuna's pilgrimage and eventually destroy the entire system Wakka deeply believed in. His, "Since we've come this far, may as well go all the way." statement in the Besaid Cloister of Trials ends up having far more of an impact than he'd realize.
  • Status Effects: His Sphere Grid path specialty are attacks that cause darkness, silence, and sleep. His ultimate ability is Triple Foul, which causes all three effects at once.
  • Strong Family Resemblance: Vidina inherits his father's Idiot Hair.
  • Super Not-Drowning Skills: He's a Blitzball player and he can fight underwater. The other Aurochs even compliment his swimming skills in NPC dialogue, saying that Wakka can do multiple laps underwater while holding his breath.
  • Tall, Dark, and Handsome: At 6'2".
  • Tempting Fate: He warns Tidus not to flirt with Yuna, to which Tidus asks, "But what if she comes on to me?" Wakka tells him she would never do that.
  • 10-Minute Retirement: After the tournament in Luca, he retires from Blitzball, but can be re-recruited later in the game anyway.
  • Tragic Bigot: His Fantastic Racism towards the Al Bhed stem largely from Chappu dying in combat against Sin while using forbidden Al Bhed machina weapons.
  • Trauma Conga Line: Following learning that Rikku is an Al Bhed, the chain of events Wakka is involved in uproot his entire reality and belief system, and by the end of it all he is clearly shaken. Unlike most examples of this trope, the changes this ultimately has on him are for the better.
  • Walking Shirtless Scene: Partially justified by the fact he lives in a hot climate, but even among the ice and snow, he never puts a shirt on.
  • Underdogs Never Lose:
    • The Aurochs, despite not having won a game in over a decade, somehow manage to beat the Al Bhed Psyches in their qualifying match. To put this in perspective, the Psyches' goalie's catching stat is so high, it is numerically impossible for the low-level Aurochs to get past him in regular gameplay. The team became highly motivated just to be up against a team other than the Goers after losing to them in the first round for at least 3 years running (just look at how low their morale is when Tidus enters the locker room) and there's no doubt Wakka himself became even more determined after learning the Al Bhed had kidnapped Yuna.
    • Possibly averted in the following match which you actually play (and against the aforementioned Goers, no less). Though it's possible to win it with careful planning and some luck, chances are on your first try, you will lose. Hard. And then the plot goes on.
  • Unwitting Instigator of Doom: Though Wakka had the right idea stopping Tidus from snooping around in Yuna's room while the group took a short break, it did prevent Tidus from finding the sphere in Yuna's possession that warned her of Seymour Guado's true nature.
  • Verbal Tic: He has quite a noticeable one, ya? Likes to end his sentences with it all the time, ya?
  • You Remind Me of X: Apart from Tidus' display of blitz skills, this is the reason Wakka immediately befriended him, and something that Lulu lambasted him for: that Tidus apparently looked like Wakka's dead brother (and Lulu's lover) Chappu.


"Yuna chose her own path. She knew from the beginning what it meant. All we can do is protect her along the way. Until the end."
"No matter how dark the night, morning always comes, and our journey begins anew."
Voiced by: Rio Natsuki (Japanese), Paula Tiso (English)

Another one of Yuna's childhood friends from Besaid, essentially her adopted sister. She uses dolls in battle as a focus for her spells, which bear a resemblance to iconic monsters from previous games. She specializes in magic damage and magic defense and has the highest evasion, but weak physical stats. Her Overdrive is Fury, which allows her to chain-cast one of her spells.

She was in consideration to be the third party member in X-2, but her dour personality clashed too much with the motley Gullwings crew, so she was sidelined for that adventure—though she can still fight and be fought in the Fiend Arena. Her magic spells are no joke, and her high magic defense means that attack spells won't make a dent on her. She is either fought alone or as a Dual Boss with Kimahri.

  • Action Girl: Her magic is extremely powerful and will obliterate many foes, especially early on.
  • Aloof Dark-Haired Girl: Pale-skinned with very elaborately decorated black hair. She's seemingly cold and reserved with a no-nonsense attitude.
  • Armor-Piercing Slap: You'd be expecting that she did this to Luzzu upon finding out that he's the one who convinced Chappu to join the Crusaders' doomed-to-fail operation, but it turns out that Lulu had already been told, and hit him when he did.
    • She also uses a cross between this and a Shield Bash as her close-combat counterattack.
  • Broken Bird: Of the two previous summoners she guarded, one had a crisis of faith and abandoned the pilgrimage, and the other died without Lulu unable to protect her. Also, her boyfriend died trying to fight Sin. No wonder she's such an Ice Queen at first.
  • Black Mage: She's the only character who doesn't have a hybrid class.
  • Cool Big Sis: Yuna sees her as an older sister, and later, Rikku does as well, so much that she wishes to learn magic. Rikku herself seems to fantasize about one day possessing Lulu's, ahem, talent. She also develops this relationship with Tidus over time, offering him pieces of advice regarding the world in a firm but caring way. On his part, Tidus feels comfortable enough with her to give her some dating advice in return, suggesting she move on from Chappu with Wakka.
  • Crutch Character: Early in the game, Lulu will be the heaviest hitter thanks to her magic, which is crucial in several boss fights. Late-game however, the tides start to turn, especially if/when the player completes Yuna's Sphere grid and moves her on to start learning Lulu's magic. Towards the endgame, the only way for Lulu to break the 9999 damage limit is by dodging two hundred consecutive lightning bolts in the painfully difficult and tedious Lightning Dodge game. Many players skip it entirely and relegate Lulu to a supporting role in favor of characters like Yuna who can break the damage limit with little difficulty. Her Overdrive will also see significantly less frequent use, particularly after she learns Doublecast and fully powers up her Onion Knight, which will allow her to spam Ultima without worrying about MP.
  • Cynicism Catalyst: Lulu is a no-nonsense black mage and a (repeatedly) failed guardian; she's still wracked with guilt over watching her first summoner die. She was in a relationship with Chappu when he signed up for a foolhardy Crusader mission to keep her safe. Sin crushed him and left his body on the Djose shore. Her personal losses left Lulu very cold, yet fiercely-protective of her friends.
  • Cultural Cringe: She has none of the Besaid verbal tics or accent, which Wakka and some NPCs, including the Aurochs, have. Also, randomly at the start of a battle with her and Yuna in the formation, Yuna may imitate Wakka's voice and say "Lots of fiends here, ya?" to which Lulu will reply with a shudder and by saying "Don't talk like that."
  • Dance Battler: Of a sort. Lulu's Evasion is staggeringly high for most of the game, and equipping her with the Dancer overdrive mode will max out her bar in very little time.
  • Dark Is Not Evil: Lulu's cold demeanor and heavily sexualized outfit would make her a perfect evil sorceress in any other work, but it turns out that she's actually quite warm underneath it all — she's just carrying a heavy burden of pain and guilt.
  • Defrosting Ice Queen:
    • Towards Tidus as she gets to know him and sees that he's an asset to their pilgrimage and not a liability. Her first sign of defrosting is when she drops her icy persona and shows genuine concern for Tidus' well-being after the aftermath of Operation Mi'ihen.
    • In the sequel, Her VA is noticably less gruff. She is no longer haunted by the deaths of her summoner or Wakka's brother.
  • Deadpan Snarker: Heavy on the deadpan, light on the snark. In fact, the creators of X-2 said that they didn't include Lulu as the third playable character because her no-nonsense attitude would have completely shut down Yuna and Rikku's playful banter. Lulu herself acknowledges this when Yuna returns to Besaid.
  • Eerie Pale-Skinned Brunette: Yet another way in which she stands out as a native on Besaid Island. Also one of the most intimidating party members until you get to know her better.
  • Face Palm: This is practically one of her Character Tics, since it happens almost every time she sees Tidus and Wakka are not acting their age.
  • Failure Knight: She has been a guardian to two summoners before Yuna, and one of them did not survive the journey to Zanarkand.
  • Girls Love Stuffed Animals: Especially when they animate and attack enemies for her. They are literally her weapon class.
  • Glass Cannon: As a Black Mage, she's capable of devastating levels of pain to enemies. She's got good Evasion and Speed, too. However, her Strength and Defense are both sub-par, meaning she can't take what she dishes out.
  • Goth: While there's no evidence of a goth subculture in Spira outside of her, it's obvious where the real-world inspiration for her character design came from.
    • Real world Goth culture owes a lot to the influence of memento mori, a Romantic-era art movement that emphasized the inevitability of death. It's not inconceivable that in a world like Spira, locked as it is in a spiral of death, there would be people who embraced that philosophy wholeheartedly.
  • Goth Girls Know Magic: Her fashion is obviously inspired by goth culture, and she learns many black magic spells.
  • Hair-Trigger Temper: Wakka describes her as having a short fuse before she's introduced, but her anger tends to fall under Tranquil Fury instead of being big and loud due to her cool and stoic personality.
  • Happily Married: With Wakka as of X-2.
  • Heartbroken Badass: She was dating Chappu before he died fighting Sin.
  • Heroic Sacrifice: Like Wakka, she is willing to give her life so that Yuna can summon the Final Aeon, though Yuna has other ideas.
  • Hot Witch: The character designers intended her look as a cross between an Obeah vodoo priestess and a fashion model, throwing in plenty of Fanservice for good measure.
  • I Let Gwen Stacy Die: Her fierce attachment to Yuna is partially a product of the guilt she feels over the death of one of the previous summoners she guarded. She has an opportunity to atone for this failure should the party decide to go into the Cavern of the Stolen Fayth.
  • Iconic Outfit: Lulu's sultry attire is very popular among fans.
  • Impossibly Cool Clothes: This is the outfit she wears for the entirety of the duology. Not exactly designed for all-terrain or all-weather, is it? Even her hairdo is irresponsibly cool: a combination of beaded braids, cornrows, and decorative Kanzashi.
  • Impossibly-Low Neckline: How does that thing not slip?
  • Improbable Weapon User: She somehow manipulates dolls to attack her foes (according to the Scan description, not even Wakka understands how she does it), although they're put to better use as a focus for her magic.
  • Informed Attribute: In X-2, she's supposed to be heavily pregnant, but doesn't look it because she retains her model from the first game. Maybe the corset is hiding the bump. It's lampshaded by Rikku who comments she "Doesn't LOOK pregnant."
  • Lady of Black Magic: Elegant and more mature than the hero? Check. Defrosting Ice Queen Cool Big Sis? Check and check. Mastery of Black Magic? And check.
  • Leaning on the Fourth Wall: In X-2, she says that with her not by Yuna's side anymore, Yuna is now free to do what she wants. Kind of like commentary for Lulu becoming Demoted to Extranote .
  • Limit Break: The Fury skill, which spams a low-power version of one of her Black Magic spells.
  • Male Gaze:
    • Take a good look at how the FMV introduces her. Take a good look at where Tidus' eyes wander when he's using the binoculars on the S.S. Liki. Take a good look at where the camera often focuses on her Victory Pose.
    • The FMV showing her this way is due to her dress. Because FMVs are not rendered in real time with the same small handful of moving models, they hid her from view or only showed from the waist up so they didn't have spend the extra time and money making sure her overly complicated dress was the same each time.
  • Mama Bear: Towards Yuna in the beginning, toward Tidus once she warms up to him, and towards Rikku starting around the time Home is destroyed.
  • Mr. Exposition: Despite her initial skepticism, she gradually comes to accept that Tidus knows nothing about how Spira works (besides Blitzball, of course). After a while, whenever a new situation pops up, she is is usually the first one over to explain it to him. However, when Tidus asks her if this means she believes his story, she dodges the question.
  • Ms. Fanservice: A sexy sorceress with a big bust that's half-exposed at all times. Shares this role with Rikku in the first game. In X-2, not so much.
  • My Greatest Failure: Her inability at protecting a past summoner. A large deal of guilt and grief for Lulu still stems from this very fact. You can help her finally confront her inner demons at the Cavern of Stolen Fayth.
  • Not so Above It All: Wakka and Rikku try to beat each other in telling Tidus the strategy to defeat Sin, only for Lulu to step in and reveal it herself, to their chagrin.
  • Not So Stoic: Any moments concerning her past failures tend to cause cracks on that deadpan mask of hers. Learning that her whole faith is basically a pack of lies is the most obvious example.
  • Peek-a-Bangs: Covering the left side of her face.
  • Pimped-Out Dress: It includes a low, gravity-defying corset, a fur-trim, and the front of the skirt is made up entirely of belts.
  • Pretty in Mink: Her dress is fur-trimmed, despite living most of her life on a tropical island, for some reason.
  • Prim and Proper Bun: Although she softens later, her initial demeanour is quite abrasive, especially to Wakka. She keeps her hair in a braided bun though.
  • Parental Substitute: A mother figure for Yuna.
  • Promotion to Parent: For Yuna, after she came to Besaid.
  • Pungeon Master: While all the characters make little quips the first time they use their unique abilities, Lulu's are always puns. For example, the first time she casts Blizzara, she'll snark "Let me break the ice." Flare and Ultima, being non-elemental spells, get some pretty badass Pre-Asskicking One Liners instead.
    (first time casting Flare) "Know pain!"
    (first time casting Ultima) "Know pain...but not for long."
  • Red Eyes, Take Warning: Averted. Not only are her eyes reddish-brown, but Lulu is actually a pretty nice and caring woman underneath that icy exterior. Well, at least if you're one of her True Companions.
  • Settle for Sibling: Tidus points out there is definitely something between Wakka and Lulu, but it is implied she has mixed feelings about becoming involved with her dead lover's older brother. In the end, she and Wakka tie the knot.
  • The Smart Guy: She's a mage and gives exposition. She shares this role with Rikku.
  • Squishy Wizard: Averted. Her HP isn't particularly good, but her Evasion and Magic Defense are godly (so much that most monsters will miss her most of the time). On top of that, she has above average defense.
  • The Stoic: Due in large part to being a Broken Bird.
  • Tall, Dark, and Snarky: Lulu is the tallest (also oldest) female party member, and she fits the dark, beautiful, and snarky traits just as well.
  • Team Mom: Sort of a surrogate mother to Yuna, plays tutor to Tidus, and acts as a voice of restraint and discipline for the party in general.
  • Third-Option Love Interest: During a Guadosalam sidequest, Tidus has the opportunity to profess his love for Yuna, express an interest in Rikku, or raise a naughty eyebrow at Lulu.
  • Too Many Belts: That skirt of hers? All belts — well, at least the part covering the front of her legs.
  • Tsundere: Boy howdy. She's just as likely to berate her men as she is to praise them. She shows more of a deredere side around Yuna.
  • Vapor Wear: The top of her dress seems to be a corset, with nothing else underneath.
  • Victoria's Secret Compartment: Where she draws items from in combat.

    Kimahri Ronso 

Kimahri Ronso
"Only those who try will become."
"Yuna needs Kimahri. Kimahri protect Yuna."
Voiced by: Katsumi Cho (Japanese), John DiMaggio (English)

A Ronso alienated by his own people, he is the longest-serving of Yuna's guardians, having escorted her from Bevelle to Besaid in the first place. He uses spears in battle, and his Ronso Rage makes him a formidable Blue Mage—but only when his Overdrive meter is full. Otherwise, he starts off with decent strength, magic, and defense, but the player can build him however they wish.

In X-2, Kimahri is tasked with rebuilding the Ronso after their numbers were decimated by Seymour Guado. He can be fought and recruited in the Fiend Arena, still packing some of his more notable Rages.

  • All of the Other Reindeer: Chastised by fellow Ronso for his small size and broken horn.
  • Armor-Piercing Attack: Most of his spears have "Piercing" effect, allowing him to deal normal damage to armored enemies.
  • The Big Guy: As a Ronso, even an unusually short one, he towers over the rest of the party. Furthermore, many of his weapons including his default are able to pierce armored enemies, something only fellow big guy Auron can do without weapon customization. And while Yuna has many bodyguards, he's been protecting her for longer than any of them.
  • Berserk Button:
  • Breath Weapon: He gets it for three of his Ronso Rages - Fire Breath, Aqua Breath, and Stone Breath.
  • Can't Catch Up:
    • The reason he tends to be seen as the worst playable character. His Sphere Grid is small, with the intent being that the player moves him into the other characters Sphere Grids and shape him to be more to their liking. However, while dipping into the other characters Sphere Grids is recommended in general, Kimahri takes more work do this since the resources to move into other characters make it hard to justifying doing so, meaning that when the player finally does have the ability to invest heavily in him, the other characters have outpaced him so much that he simply is not worth investing into.
    • Thankfully, all of the above gets averted by the Expert Sphere Grid in the International and HD versions of the game, which has many more intersecting paths - this allows Kimahri to flawlessly become a Red Mage that's an effective attacker, a competent spellcaster, and a utilitarian for any other skills in between. With the right setup, he can even have a Magic stat that's on par with Lulu (who's the second best mage in the party after Yuna) and an attack stat near Tidus's (who comes close to the heavy-hitters, Wakka and Auron).
  • Cat Folk: All of the Ronso appear to be something resembling blue anthropomorphic cats, with a single horn on top of their foreheads.
  • The Chains of Commanding: In X-2 it's all Kimahri can do to keep the Ronso from twisting the heads off every Guado in sight.
  • Defrosting Ice King: He initially has contempt for Tidus, who he sees as a weakling. He gives Tidus the cold shoulder if you try to talk to him early on, but after the failure of operation Mi'hen he's started to respect Tidus and tells him that they should try and be strong to relieve Yuna of some of her emotional burden. By the time the party is rescuing Yuna in Bevelle, he helps Tidus open the door to the Chamber of Bahamut's Fayth.
  • Duel Boss: Tidus is forced to fight Kimahri on his way out of Besaid. It doesn't last long, and Wakka tells them to break it up.
  • Determinator: Part of his backstory, Kimahri's horn was broken because he refused to yield to Biran, no matter how many times he was bested.
  • Establishing Character Moment: A subtle example during his introductory cutscene in the Cloister of Trials; he spends much of the cutscene glowering at Tidus, but when Yuna stumbles on the stairs, he is the first to make a move to catch her, and is very gentle in helping her stand when he does so, establishing his soft center.
  • Every Scar Has a Story: He was unwilling to give in to Biran which resulted in his horn being broken as punishment.
  • Gentle Giant: He's tall and musclebound and intimidating but also basically Yuna's teddy bear.
  • Hold the Line: Tries to take on Seymour Natus solo, so that Yuna can escape but she comes back and is quickly followed by everyone else.
  • Huge Guy, Tiny Girl: He has been Yuna's protector since her father perished fighting Sin, as part of a promise he made to a dying Sir Auron.
  • Hulk Speak: A trait common with all Ronsos; "Kimahri stop Ronso youth!"
  • In a Single Bound: Being the resident Dragoon of the series, Kimahri has access to their trademark Jump ability in his Ronso Rage Overdrive.
  • Jack of All Stats: Kimahri is a placeholder fighter: almost but not-quite as strong as Auron, accurate as Wakka, or quick as Tidus. Kimahri has the smallest path in the Sphere Grid, but can make up for it by being able to enter almost any other characters' path very early (the exception is Auron, though a few detours or a Teleport Sphere patch up that problem). This makes him very versatile and able to be molded to whatever role you need easily. The trade-off is that he's also a Master of None, since he will inevitably trail behind anyone whose grid he enters, while Rikku joins at such a low sphere level that she'll pass him even if Kimahri is ahead of her at first. However, if you use the Expert Sphere Grid instead, the paths are rearranged and everyone else starts near each other. This allows Kimahri easier to learn more skills and stats, and you can even make him start off as an earlier Rikku.
  • Large Runt: He's only The Big Guy because there aren't any other Ronso on the team. Most Ronso have a head of height on him.
  • Last Disc Magic: His most powerful Limit Break, Nova, is obtained from Omega.
  • Last of His Kind: Invoked, but ultimately subverted. After slaughtering all of the Ronso at Mt Gagazet, Seymour directly refers to Kimhari as "the last Ronso". However, there were enough Ronso who were away on separate journeys for the species to survive and make a recovery, as revealed in the sequel.
  • Magikarp Power: Guess who learns Ultima? He can also learn the incredibly powerful Nova spell as one of his Overdrives.
  • Let's You and Him Fight: Goes wild and fights Tidus as a Boss on the way out of Besaid, although it doesn't last long before Wakka stops the fight.
  • Master of None: For a large majority of the game he'll basically be just an inferior version of whatever person he shares a sphere grid path with. The player needs to invest heavily to make him stand out from this role, often requiring a mixture of Auron, Tidus, and Lulu's Sphere Grids to to compete with anyone. That is, unless you use the Expert Sphere Grid.
  • Mix and Match: of the Dragoon and Blue Mage classes.
  • Our Founder: Earns himself a statue on the peak of Mt. Gagazet. If you manage to prevent a Ronso war, it's accompanied by a statue of Yuna.
  • Papa Wolf: He adores Yuna and goes above and beyond to protect her as one of her guardians including pulling off a You Shall Not Pass! against Seymour at one point to save Yuna.
  • Parental Abandonment: Notes that he no longer has a family shortly before reaching Mt. Gagazet; they presumably abandoned him when he was exiled.
  • Parental Substitute: He's almost a father figure to Yuna. Besides being a Papa Wolf when she's threatened, he also smiles at seeing her enjoy jumping into the Moonflow as a little child, and stays in Besaid with her when she pleads with him not to leave.
  • Pet the Dog: Anyone can forget that he's a fierce warrior because he's also one of Yuna's most loyal Guardians (before becoming a Summoner, even).
  • Power Copying: His Ronso Rage overdrives mimic monster abilities.
  • Proud Warrior Race Guy: Comes with being a Ronso. However, Kimahri's also a lot smarter about it than a lot of his fellow Ronso, choosing to be diplomatic and hold back until fighting is absolutely necessary.
  • The Quiet One: He doesn't say a word to Tidus until the aftermath of Operation Mi'ihen, and while he does get more dialogue in the second half of the game, he's still far from chatty. He's apparently making up for being quite boastful when he was younger, at least according to the other Ronso. He doesn't banter with his teammates or fiends in combat, only growling when he gives or takes a hit or uses an Overdrive.
  • Roundhouse Kick: One of his overdrive moves. It also works as a One-Hit Kill.
  • Screw the Rules, I'm Doing What's Right!: As with Tidus, Kimahri won't hesitate to break taboo to protect Yuna, perhaps even more meaningful as he actually knows what the taboos are.
  • Sheathe Your Sword: Depending on the player's actions, he can successfully stem a "Ronso Youth" uprising and save the Guado from their retaliation.
  • Shipper on Deck: He's the reason the plot of X-2 even happens in the first place: Kimahri finds a sphere with someone that looked awfully like Tidus somewhere in Mt. Gagazet, and he gave it to Rikku to give to Yuna. He'd have probably personally delivered it himself but he's currently tied to his responsibilities as the Ronso elder.
  • Secret Secret-Keeper: It's implied by some of Yuna's dialogue about how they first met, as well as Auron's quite touching goodbye to him, that he knew that Auron was an Unsent the whole time. He was most likely the last one to see Auron alive.
  • The Stoic: Alongside Auron and Lulu, Kimahri is the most unflappable of the guardians, rarely showing any signs of emotion.
  • Suddenly Voiced: Tidus grows accustomed to flapping his gums at Kimahri, and is visibly startled when the Ronso suddenly talks back. Kimahri, like the other Guardians, is moved to console Yuna in the aftermath of Operation Mi'ihen.
  • Taking You with Me: he has a Self-Destruct overdrive.
  • Third-Person Person: Like all other Ronso, he almost exclusively refers to himself by his own name, and rarely even uses second- or third-person pronouns.
  • Undying Loyalty: Kimahri is devoted to Yuna, ensuring her safety and happiness ever since he was 15.
  • The Unsmile: Tries out a big grin, at Tidus' behest.
  • When He Smiles: This is averted during the scene immediately following Tidus and Yuna's kiss. Near the end of the scene, we cut back to him, still watching over Yuna; he gives a genuine smile at the two, then turns and leaves.
  • Worthy Opponent: After finally besting his arch-nemeses Yenke and Biran, the pair declare him a mighty warrior to all of the other Ronso and to their mountain homeland.
  • You No Take Candle: Like every Ronso, he talks that way, referring to himself in first person and using infinitive verb forms.


"Outside the dream world, life can be harsh - even cruel. But it is life. He wanted you to have a shot at life."

One of Jecht's old friends, he's been watching over Tidus from the shadows for some time. It is revealed that he was a guardian of the previous high summoner, Braska. He is the Samurai of the group, able to crack the toughest shells with his katanas with high strength and defense but low speed.

Along with Jecht and Braska, he coaches the Gullwings on how to defeat Vegnagun in his resting place (the Farplane). He also makes a wry comment in one of the sphere recordings, and can be recruited in the Fiend Arena. He can lower all of the Gullwings' attributes, eject them from the fight, or insta-kill everybody with Shin-Zantetsu.

In Kingdom Hearts, Auron is sent to the Underworld instead of the Farplane. He is probably the most-faithful of the X characters seen here—although he is even more self-flagellating. Frustrated by his botched attempts to kill Hercules, Hades decides on a whim to enlist an undead warrior (Auron) for the task. With Sora's help, he regains his will and breaks free of the Underworld, whereupon he turns into pyreflies and vanishes again.

  • And This Is for...: Seriously, nothing can faze this dude. ...Except during the second battle with Seymour:
    Auron: Although he was not the man I once knew, Kinoc was still my friend, Seymour! YOU WILL PAY FOR HIS DEATH!
  • Armor-Piercing Attack: Like Kimahri, most of his katanas have the Piercing attribute, which makes him ideal for dealing with armored fiends.
  • Arranged Marriage: The reason he fell out of favor with Yevon prior to becoming Braska's Guardian was because he turned one down with the daughter of a high priest of Yevon.
  • The Atoner: He couldn't stop Braska and Jecht from sacrificing themselves in the Final Summoning, so he's determined to make sure their children end the cycle forever.
  • Badass Baritone: He's got a deep, growly voice and is widely acknowledged as the most badass character in the game.
  • Badass Longcoat: Only one arm is in his coat; in battle, he throws his other arm free to wield his BFS more effectively.
  • BFS: And some of them are katanas to boot!
  • Big Good: Along with Yuna, he can be viewed as this, though the entire plot to bring Tidus to Spira to end the cycle of Sin is his and Jecht’s idea.
  • Black Comedy: Appears to have developed something of a dark sense of humor. For example, before fighting Evrae above Bevelle, he lets out this gem:
    Auron: (chuckling) The red carpet has teeth.
  • Broken Ace: Despite being the only living guardian who completed a successful pilgrimage, Auron detests Yevon and their ritual sacrifices of summoners.
  • Broken Pedestal: Quite disappointed to see Kinoc becoming more corrupt over time after rising in the Yevonite hierarchy, but is still angry with Seymour when he kills him.
  • But Now I Must Go: In the ending, his goals fulfilled, he willingly departs for the Farplane.
    [Yuna sees him begin to dissolve into pyreflies and halts the Sending]
    Auron: Don't stop.
    Yuna: But I...
    Auron: It's alright. It's been long enough. This is your world now.
  • The Cameo:
    • In X-2, he, Jecht, and Braska are heard (but not seen) shouting advice to the party in the final battles. He also appears in a secret Sphere recording with Gippal.
    • He's also a Guest-Star Party Member in the Underworld level of Kingdom Hearts II.
  • The Chessmaster: Half of the plot is his and Jecht's plan. See Shipper on Deck, too.
  • Cool Old Guy: Despite being only 35 years old, but since other characters are about teenagers — in their early twenties, he is definitely the oldest in the group.
  • Cool Shades: While the shades themselves are fairly normal and not overly fancy, the effect of Auron giving a Death Glare over them is all the more chilling due to their presence. (Oh, and because he never takes them off, by extension they also function as Sunglasses at Night.)
  • Cool Sword: A number of them, but they're all massive katanas compared to the broadswords that Tidus uses. Most of Auron's swords also come with the Piercing attribute, which ignores enemies' armored status.
  • Damage-Increasing Debuff: Auron's Armor Break and Mental Break abilities specialize in crippling enemy defenses. One of his Overdrives, Banishing Blade, has a 100% chance of inflicting all four Break abilities at once on a single enemy.
  • Dark and Troubled Past: Technically, he's dead. On top of that, his failure to end the cycle of summoners dying and being reborn caused him no end of guilt.
  • Dead All Along: He's Unsent. A few subtle clues before he outright says this make it pretty obvious, but he vanishes at the end of the game after Yuna finishes her Sending.
  • Deadpan Snarker: He has a few moments, although sometimes it can be difficult to catch because Auron uses his words so sparingly and his comments are sometimes a little oblique.
  • Defector from Decadence: You wouldn't know it to look at him, but this hardened, disreputable looking warrior was once an upstanding and idealistic monk. One meeting with Yunalesca (and dying from it shortly after) was enough to make him dissolve ties with the church.
  • Determinator: His own death ten years ago wasn't enough to stop him from fulfilling his promises to Jecht and Braska to take care of Tidus and Yuna. And before that, he didn't die until he travelled from Zanarkand all the way back to Bevelle where Kimahri found him. Then he died.
    • It's eventually revealed that after dying despite Rin's care, he got up the very next day like nothing happened.
  • Dropping the Bombshell: Once the two are reunited in Luca, he's the one to bluntly tell Tidus what really happened to Jecht, a revelation that results in a Heroic BSoD for our hero.
  • The Dying Walk: Did this once in the past, as he was mortally wounded by Lady Yunalesca after confronting her, and made his way all the way back to just outside Bevelle so he could save Yuna, as he promised Braska he would, but he finally died outside Bevelle. He later does this again when his spirit is Sent at the very end of the game.
  • Eyepatch After Time Skip: Played with. After his pilgrimage with Braska, Auron confronted Yunalesca, who killed him, blasting his face in the process. Auron loses an eye, and wears shades which help hide this.
  • Eye Scream: See above.
  • Failure Knight: A twist on the trope in that he technically succeeded in his mission by its original definition: He was to keep Braska alive until he reached Zanarkand, where the Final Summoning would kill him. However, he had re-defined his mission as Guardian to "keep Braska alive and find a way to take Sin down permanently." Braska performed the Final Summoning and was killed, so Auron feels that he failed in his mission and is now motivated to protect Braska's daughter to make up for it.
  • Famed In-Story: Widely acknowledged as a mighty warrior, and as one of the Guardians of a High Summoner. In gameplay, he's one of the hardest hitters, and capable of wiping a field of fiends alone.
  • Foreshadowing: Rin notes that he treated Auron 10 years ago, and that it was highly suspect that someone so badly injured was fine the next day. As it turns out, Auron actually wasn't fine the next day - he died despite Rin's treatment and is now an Unsent.
  • Former Teen Rebel: Inverted; Auron was an upstanding monk in the old days. It was not until Braska's Final Summoning that Auron realized that his years of service to Yevon were wasted.
  • Freudian Trio: With Jecht and Braska, as superego.
  • Funny Background Event: When the party first arrives in Djose Temple, a couple of squatter monkeys take an interest in Auron and briefly follow him All in a Row.
  • Gargle Blaster: Whatever's in his jug. (It's a traditional sake jug, but it may also hold rice wine, in keeping with the Ronin theme.) In his Banishing Blade Overdrive, he spits it onto his BFS, which causes dark fire and black holes. Another has Auron creating a whirlwind and then hurling his entire jug in, at which point the tornado turns into a fiery pillar. If you can translate the Spiran script on the bottle it says "Nog".
  • Good Scars, Evil Scars: Has a large facial scar and is missing an eye, as a result of being blasted in the face by Yunalesca trying to avenge the deaths of Jecht and Braska.
  • Handicapped Badass: He's missing an eye, which is why he wears his Cool Shades. He's also an extremely capable fighter in spite of having arguably the biggest handicap of all: Being dead.
  • Heartbroken Badass: He's not very demonstrative about it, but once you reach the Zanarkand Ruins and see the embodied memories of the end of his previous pilgrimage, you understand why.
  • Heroic BSoD: He got really messed up when Jecht and Braska both died, and even more so when finding out that it all was in vain. Despite a few scenes, it's never quite shown, but the result is clear.
  • Heterosexual Life-Partners: With Jecht and Braska. It's also implied that he was like this with Kinoc (or at least a Big Brother Mentor to him) before their falling out.
  • Hidden Agenda Hero: Undeniably heroic, but for most of the game his motives are equally mysterious.
  • I Gave My Word: To find a portal to Jecht's Zanarkand, and watch over Tidus in his stead.
  • I Hate Past Me: A pyrefly reenactment of Auron falling to his knees as his friends march to their death. Just the sight of it is enough to make him fly into a screaming rage and attack the illusion.
  • Iconic Outfit: Auron's red robe and Cool Shades are easily recognizable among the fandom.
  • Limit Break: Bushido, which is learned from collecting Jecht Spheres, letting Auron unleash his Dragon Fang, Shooting Star, Banishing Blade, and Tornado.
  • Living Forever Is Awesome: A side-effect of death was Auron gaining the ability to travel between Dream Zanarkand and the real world.
  • Mighty Glacier: He has low Speed, and his Evasion is the party's lowest, but he also has the highest Strength and the highest Defense. His skills are centered on weakening the enemy's offenses and defenses while minimizing damage to his allies. The vast majority of his katanas also ignore the enemy's base defense, though it's still stopped by buffs like Protect.
  • Miles to Go Before I Sleep: He fully intends to be Sent on to the Farplane, but after he's sure that the cycle was permanently ended.
  • Mix and Match: Like the other characters, he is a mix between two classic Final Fantasy jobs. In his case, it's Samurai and Knight.
  • Mr. Exposition: After dragging Tidus by the collar to Spira, he reunites with him in Luca and reveals the truth about Jecht's fate.
  • My Greatest Failure: Braska sacrificed his life and Jecht became the Final Aeon to defeat Sin, an outcome which shattered Auron's faith. He attempted to kill Yunalesca on his own, hoping to end the "spiral of death", but he was slain and lingered on as an unsent.
  • Nerves of Steel: One of his random lines when entering the battle is a calm "I foresee no difficulty." Even when it's just him facing down a Dark Aeon.
  • No Celebrities Were Harmed: His design seems to have taken a lot of cues from Toshiro Mifune, particularly his roles as the nameless Rōnin Sanjuro.
  • Not So Stoic: His younger self was a lot more hot headed than he is now. Watching his younger self fail to think of a way to save Braska and Jecht causes him to lose composure in front of the entire group.
  • Not so Above It All:
    • Take a moment to watch the Jecht Spheres: Auron may have initially admonished Jecht for bringing a recorder on their pilgrimage, but eventually, Auron has resorted to using it as well. Also, he became the sphere holder a couple of times, including where he was recording a sulky Jecht after a Shoopuf incident, as if Auron was trying to rub the humiliation in.
    • When Yuna wakes up late at Djose's temple, everyone picks on her, even Auron, to her dismay:
    Auron: (chuckles) "Once lady Yuna fixes her hair, we leave."
  • O.O.C. Is Serious Business: After Yuna declares her intent to defy Yevon's teachings and abandon the final aeon; Yunalesca prepares to fight Yuna and her party for clinging to hope. Auron loses his composure only this time to tell the party to decide for themselves whether to live against despair or die and be free from Sin's cycle. Showing just how much this battle and the events leading up to it really meant to Auron.
  • Papa Wolf: To his charge Tidus protecting him from fiends and training him in swordplay. It’s revealed later Jecht tasked Auron in looking after his son in Zanarkand. Auron is similarly protective of Yuna.
  • Parental Substitute: Looks after Tidus as a favor to Jecht. Although when Tidus' mother passed, he admits he's not ready to become a parent. Not that it was hard to be a better parent than Jecht...
  • Perma-Stubble: Auron always sports stubble which looks as if he hasn't shaved in at least a few days to a week. It also forms an interesting contrast to his younger self, who looked almost painfully clean shaven.
  • Pre Ass Kicking One Liner: He gets several, like everybody else. Since most are made just before finishing an enemy off, they may also qualify for Bond One-Liner.
  • Promotion to Parent: A cutscene during which Tidus talks about his mother's heartbreak when Jecht disappears indicates that despite Auron's promise to Jecht, he fears this happening because 'he wouldn't know what to do'. Given Tidus' age in the flashback and the tone of Auron's voice, It's implied that around this time Auron was still recovering from Braska's pilgrimage.
  • Revenant Zombie: The FFX version of this as an Unsent.
  • Rōnin: He's a guardian with no summoner to protect (at least, until he joins Yuna's team).
  • Rousing Speech: Despite normally remaining calm and stoic while giving somewhat cryptic advice to everyone, he completely drops subtlety and stoicism to express his opinions of fate in general and Yunalesca and the Yevonite Church specifically:
    Auron: Now! This is it! Now is the time to choose! Die, and be free of pain, or live, and fight your sorrow! Now is the time to shape your stories. Your fate is in your hands!
  • Shell-Shocked Veteran: His previous pilgrimage left a deep impression on him and completely changed his life, his way of thinking, and his views on the world.
  • Shipper on Deck: His advice for Tidus definitely seems to be a nudge towards Yuna's direction.
  • Sole Survivor: Of Braska's pilgrimage. Except not really, he actually died too.
  • Silver Fox: The gray hairs certainly don't stop his fans.
  • Status Effects: His special abilities, like Wakka's, are mainly debuffing skills. Auron's specialize in whittling down enemy strength and defenses.
  • The Stoic: Talks in measured tones and only rarely shows emotion. When he does, it's at major inflection points in the story.
  • Taking the Bullet: Two of his abilities let him take hits for other characters, Guard and Sentinel. Fittingly, his Celestial Weapon, Masamune, has Counterattack, and gains bonus damage the lower HP he has compared to his max HP, complementing these abilities quite nicely; if an enemy does a physical attack, he immediately steps in the way, takes the damage, and retaliates, without wasting a turn.
  • Tall, Dark, and Snarky: One of the tallest humans in the party, with dark hair and a tan complexion, and he can definitely dole out snark with just a few words, or even a few syllables.
  • Team Dad: He's the oldest of the party, and is a voice of knowledge and wisdom for most of them. It helps that he's also a Parental Substitute for Tidus and, to a certain extent, Yuna, due to their own respective fathers being unavailable for various reasons.
  • Tranquil Fury: He brings the beatdown like nobody else, but only three times in the game does he ever show any unguarded emotion: his I Hate Past Me moment, his Rousing Speech, and his option to talk to Seymour during the first fight with him (which actually increases his strength for that fight).
  • Tritagonist: Being Tidus' mentor and Yuna's and her father's guardian, he fits this role.
  • Unfinished Business: He can't rest peacefully until he has broken Spira's Spiral of Death.
  • Vitriolic Best Buds: Amusingly, as shown in flashbacks he was a bit of a stick when he was younger and thus would frequently butt heads with the more boisterous and uncouth Jecht. Course, nowadays he looks back on their squabbles with fondness.
  • Vocal Evolution: Retroactively. As evidenced by the Jecht Spheres, prior to the start of the game, Jecht had the Badass Baritone between the two of them and Braska.
  • Warrior Monk: Prior to becoming a guardian, Auron was a formal warrior monk of the Yevon clergy. At one point he apparently had a bright future with this career, until he refused an arranged marriage to the daughter of a senior monk and his job/advancement prospects went way south. Shortly afterward he left the church to become Braska's guardian.
  • We Used to Be Friends: He and Kinoc are not on good terms by the time the game starts, but they used to be warrior monks together who shared a mutual respect and friendship. In the present Auron is very opposed to Kinoc's schemes and corruption, but Auron is still upset by Seymour killing Kinoc.
  • Younger than They Look: Few would guess he's supposed to be thirty-five. Especially given that he died a decade earlier and thus looks the same as he did at twenty-five! He's shown to look a lot younger at the time of his death; it seems being Unsent doesn't stop the process of aging- and given how old he ends up looking, it may accelerate it... Alternatively, since Yunalesca is over a thousand and definitely doesn't look her age, it may just be his personal (and extremely stressful) circumstances.
    • Given that pyreflies seem to work on ones image (or image of their loved ones) it could be that Auron simply sees himself as a grizzled old warrior after everything he had been through regardless of what he could have actually aged into. It's also possible that he's only 35 according to his timeline in Spira. Given that he supposedly spent significant time in Dream Zanarkand he could be a fair bit older than that.


"Just a feeling, but I think my dad kinda likes you."
Click here to see her X- 2 appearance 
"Memories are nice, but that's all they are."
Voiced by: Marika Matsumoto (Japanese), Tara Strong (English)

Daughter of Cid (the leader of the Al Bhed) and Yuna's maternal cousin. Rikku is a thief who uses claws in battle and can also "steal" parts from machina enemies, causing them to stop functioning (basically a one-hit kill). Her "Mix" Overdrive allows her to combine any two consumable items to generate a multitude of effects; the game turns into an absolute breeze once you know which ones to use. For this reason, she is one of the most-broken characters in X.

Rikku is the catalyst of X-2, enlisting Yuna on a quest to find clues as to what happened to Tidus. She chafes under the leadership of her brother (confusingly named "Brother"), who is Captain of the Gullwings. Rikku is noticeably less-serious than she was in her first appearance. Her starting Dressphere is, appropriately, the Thief.

  • Action Girl: Noted in the Bodyguard Babes entry. She also puts her item mixing to good use.
  • Affectionate Nickname: She affectionately refers to her cousin as "Yunie".
  • Badass Adorable: She's one of the nicest girls you'll meet, so long as you don't try to hurt Yuna in any way.
  • Barely-There Swimwear: As part of her attire in X-2.
  • Birds of a Feather: With Tidus, to the point of being Like Brother and Sister. They quickly become friends, due to having similar personalities and their mutual desire to protect Yuna.
  • Bodyguard Babes: She initially tries to kidnap Yuna, so she couldn't go through with her pilgrimage. At the end of which Yuna was to sacrifice herself to defeat Sin. But Tidus and the others foil her schemenote , so she figured 'if you can't beat 'em, join 'em'.
  • Breakout Character: The same as her cousin, Yuna (see the related entry in her section).
  • Brick Joke: Rikku was inexplicably there with Auron when the Masamune was unlocked in X. In X-2, Rikku wields the Masamune herself as a Dark Knight.
  • Can't Catch Up: From between her separation from Tidus to their reunion, Rikku's Sphere Grid progress stays the same.
  • Character Tics: Holding a finger close to one end of her lips when thinking.
  • Clingy Jealous Girl: When she finds out that Paine learned how to speak Al Bhed through Gippal, Rikku throws up her arms and angrily complains that he "has always been a player."
  • Color-Coded Eyes: On seeing that Rikku has green eyes, Auron demands a closer look, on which he discovers she's an Al Bhed by her spiral shaped pupils. While it seems that all Al Bhed have green eyes, other Spirans are shown with green eyes but regular pupils.
  • Coy, Girlish Flirt Pose: In the second game, this is one of her idle animations. She does it a few times when she's being The Tease as well.
  • Cute Bruiser: Despite her small size and girly way of talking, she actually hits pretty hard in combat, especially when fighting machina.
  • Cute Clumsy Girl: Portrayed this way after the reveal and attempting kidnapping of Yuna. Before that, she was Mr. Exposition for Tidus and the world of Spira.
  • The Cutie: Her perky, upbeat personality and youthful naivete are played up, separating her quite a bit from a lot of the more stoic members of the party.
  • Daddy's Girl: Part of Rikku's character development comes from her Conflicting Loyalty between her father and her cousin. She wants to keep Yuna safe, but at the same time, she also wants Sin to be stopped. Cid would rather just keep Yuna away from the whole mess, and Rikku finds herself caught in the crossfire.
  • Dance Battler: As a Berserker, Rikku's style is more akin to dance-fighting or capoera.
  • Defeat Means Playable: Rikku attacks the guardians in a submersible in an attempt to kidnap Yuna. It turns out that the Al Bhed are stashing summoners in the desert in order to halt their pilgrimages (and indirectly foiling Yunalesca's plans); at Auron's urging, Tidus keeps the others in the dark about this.
  • Difficult, but Awesome: She has the most complex overdrive system...but it can also guarantee you will obliterate most enemies of the game. No Sphere Grid games rely almost entirely on her alchemy and Yuna's aeons. And unlike Yuna, Rikku can fight underwater, meaning that you can always use her.
  • Dual Wielding: In X-2, her default Thief class uses two daggers. Appropriately enough, she attacks twice as a thief.
  • Exotic Eye Designs: The Al Bhed are easily identified by the unique spiral pattern of their irises, which confirms Auron's suspicions about Rikku.
  • Fanservice Pack: Her default costume in X-2 features a bikini and a short skirt. In X, she wore shorts as well, but they were slightly longer, and she also wore a vest that covered all of her torso.
  • Fear of Thunder: She's had an acute fear of lightning ever since her brother accidentally hit her with a botched Thundaga spell, when they were kids. But she eventually got over it by forcing herself to camp out in the Thunder Plains for a week.
  • Flanderization: X-2 makes her a lot more perkier and ditzier.
    • Part of that change might be due to her biggest problems in the first game (Yuna's suicidal pilgrimage, Sin, Al Bhed persecution) no longer being present, giving her more room to relax.
  • Fighting Your Friend:
    • She's the pilot of the machina that kidnapped Yuna on the Moonflow. Tidus won't even realize she's in the thing until he finds her unconscious body just outside Guadosalam, and then when she gains consciousness immediately gets angry at him for ruining her kidnapping.
    • Later she has to join the Guardians in repelling another kidnap attempt by the Al Bhed, headed by her own brother. At the end of this encounter, Wakka discovers that she's one of them.
  • Gadgeteer Genius: The Al Bhed are naturally gifted when it comes to machinanote  and Rikku's no exception. In fact, she may be one of their best at only 15 years old (she's 17 by X-2).
  • Genius Ditz: Despite having ditz tendencies, she is a skilled chemist, and has more emotional savvy than you'd expect for a girl her age. X-2 put more emphasis on the Ditz part.
  • Genki Girl:
    • Not surprisingly, one of the main reasons she and Tidus get along so well, since they're so much alike.
    • She is considerably genkier in X-2. Justified, however, since she managed to keep Yuna alive and lifted all the stress from her.
  • Glacier Waif: Rikku always looks like she's just cosplaying in X-2 (although she looks right at home in the Alchemist Dressphere). Her costumes have sleeves that are too long, and she wields swords as tall as herself in some cases.
  • Goggles Do Nothing: Averted. When you first meet her, she's wearing them over her eyes and her menu portrait even shows her wearing them. When she joins the party for real later on, she ditches the diving suit and reveals her more iconic outfit, at which point they slide down around her neck and remain unused for the rest of the game.
  • Gotta Catch Them All: To upgrade Rikku's Infinity +1 Sword, the player must hunt down the ten Cactuar gatekeepers and beat them in a "Red Light, Green Light" mini-game.
  • Groin Attack: After the mission to Mt. Gagazet, the party returns to find Brother lying in pain on the floor of the deck of the Celsius airship, injured after having jumped ship because he thought Yuna was in danger. If you choose the option to comfort it, Yuna thanks him and tells him not to strain himself, but he says that "a leader must be tough" and tries to pull Yuna, who he has a notorious crush on, in for a kiss. Rikku runs up, kicks him in the groin and calls him a "sicko," leaving him moaning on the floor again.
  • Guest-Star Party Member: She is one of the first people to greet Tidus in Spira (as "???") after he is captured and put to work by some Al Bhed scavengers. They are separated when Tidus is washed overboard, though they meet again on the Moonflow.
  • Guide Dang It!: Her Mix Overdrive is the most versatile of the characters', and certain combinations are instant Game-Breaker. Knowing those combinations and getting the items needed for them are going to be the problem here...
  • Hidden Depths:
    • Rikku's aloof personality, cheerfulness, and Badass Adorable status may make her seem somewhat shallow. However, if you can get your Relationship Values with her high enough, she reveals the reasons she acts this way and also shows she can be rather insightful.
    • The death of her mother taught her that you can't waste your life being sad, and that you need to live it up while you can, especially in a Crapsack World like Spira.
    • In Guadosalam, she reflects she's already looking to get married once she meets the right guy. Tidus lampshades she's a bit young to be thinking that way, but Rikku explains in a world where fiends or Sin could kill you at any moment, why wait until she's "older" to think about it? She also wants to have a lot of kids so they'll have a big family to take care of each other if anything happens to her or the father.
    • In Last Mission (which takes place 3 months after X-2) where Rikku keeps herself busy and helps everyone out all the time because she feels like life is meant be something you make of yourself and it frustrates her that Yuna just wants to live a quiet life in Besaid. Paine calls Rikku out for always keeping busy, but not having an overall goal in her life.
  • Hollywood Atheist: Averted. All Al Bhed believe in the power of science over Yevon, but Rikku offers some perfectly reasonable justifications for her lack of belief in spiritual matters. There's also the fact that she believes in an afterlife of sorts, as shown from when she tells Yuna and Tidus that she'll "see them again". It's really more like she's an Agent Scully, who has a spiritual belief; just not the "main" one, as it were. It's ultimately justified, since in Spira people can physically visit the Farplane.
  • Homoerotic Subtext:
    • Her affection for Yuna can come across this way at times. Such as her habit of referring to her as "Yunie" and cuddling with her on occasion.
    • X-2 includes an optional hotsprings scene where she blatantly checks out Yuna's body and remarks: "I know who's got it goin' on." A later scene has Rikku compare herself and Yuna to Lenne and her dead lover, Shuyin, respectively, because both she and Shuyin tried to save the ones they loved. Rikku even holds Yuna's hands.
  • Human Aliens: By all outer appearances, she's virtually indistinguishable from humans, except for her spiral irises, which are the only indication that she's an Al Bhed. The story uses this as a minor plot point, when Tidus lampshades the fact that Wakka hated the Al Bhed, yet failed to recognize Rikku was one of them. Then again, pretty much all of them wear goggles.
  • Iconic Sequel Outfit: Rikku's default (thief) attire from X-2 is her most popular look and is her standard outfit in her Crossover appearances.
  • Item Caddy: Through her Use command and Mix Limit Break.
  • Item Crafting: Having her in your party gives you the ability to upgrade your weapons, adding abilities at the cost of items. Also, her Limit Break allows her to make some dangerous concoctions from various item combinations.
  • Kick Chick: Berserker Rikku shows off her legs and focuses on kicks while in this dressphere.
  • Level Grinding: Between her first mission with Tidus and joining the party for good, she doesn't grow statistically at all. You'll have to do quite a bit of intensive work with her before she can hold her own weight in battle again.
  • Limit Break: Her Mix Overdrive, which lets her make some very potent attacks or supportive abilities from items.
  • Loveable Rogue: For all intents and purposes, she's basically a pirate. Right down to sailing the waters of Spira with a motley crew; which includes her brother. In part 2, she and The Gullwings are sphere hunters, who travel aboard The Celsius. Meaning, she's an air pirate...and easily one of the nicest ones you'll meet.
  • The McCoy: She's more impulsive come X-2, which neatly fits her into this role in the YRP Power Trio.
  • The Medic: She briefly replaces Yuna as the party's main healer for a portion of the game when the latter was missing. During this time, Al Bhed Potions (which heal the front-liners per use) are in abundance.
  • Missing Mom: Her mother died when a machina went on a rampage, leaving her with her father and Brother.
  • Mix and Match: Again like the others. In X, she combines the Thief and Alchemist jobs.
  • Ms. Fanservice: Rikku's new look in X-2 consists of a yellow thong bikini, a micro-skirt, a scarf, and a pair of boots. So you'll be seeing plenty of skin: from her back, to Sideboob, and a great pair of legs.
  • My Name Is ???: When she joins Tidus for a boss fight but before she properly introduces herself, she's only listed as "???" in the menu. She later tells him her name on the Al Bhed ship after Tidus just asks. However, he's overjoyed to hear it, because everyone else Tidus had met in Spira by that point only spoke Al Bhed.
  • One-Hit Kill: In X she can instantly dismantle most Machina enemies using Steal.
  • Plucky Girl: Nothing seems to keep Rikku's mood down for long. She's always smiling, happy, and bubbly. X-2 plays this up somewhat, since she no longer has to worry about Yuna's upcoming death or the threat of Sin. However, this makes the few moments that she's sad and lowering her voice more poignant.
  • Power Trio: The Id in X-2.
  • Preemptive Apology: Before knocking Tidus out in her first appearance, she says "cunno", the Al Bhed word for "sorry".
  • Redemption Promotion: Justified; when she's fought as a boss during an attempt to kidnap Yuna (Tidus doesn't know it's her), she's using a machina.
  • Scarf of Asskicking: Second game has one as a Thief.
  • Shout-Out: She and the remainder of YRP have a lot, but perhaps the most notable is Snake? SNAKE! SNAAAAAAAAKEEE!
  • Sixth Ranger: A slight twist on this trope, as Tidus actually encounters her before the rest of the party, but she doesn't join the party until after everyone else does so and The Quest has been going on for quite awhile.
  • The Smart Guy: She can work machina and has a 'Mix' Overdrive to create new abilities.
  • The Sneaky Guy: She has a stealing ability in her default class.
  • Stripperific: In X-2. Get this — her bikini in the hot spring scene and her 'bare' dressphere are less revealing than her default outfit.
  • Super Mode: Her Machina Maw dressphere in X-2.
  • Super Not-Drowning Skills: Like Tidus and Wakka, she can participate in underwater battles. Justified because she has experience in salvaging sunken ships.
  • Sword Plant: Rikku's 'shoot at the ground' animation when changing out of the Alchemist Dressphere.
  • Tagalong Kid: All is revealed in the Al Bhed Home (the systematically kidnapping of summoners and Rikku's role in that); but Rikku stays on as a guardian, hoping to convince her cousin to give up on the mission.
  • Teen Genius: She's an engineering genius (even by Al Bhed standards) at 15 in X.
  • Undying Loyalty: To Yuna. So much so, that she was willing to try kidnapping her, to keep her from sacrificing herself for the rest of Spira. When that didn't work, she resigned herself to becoming one of Yuna's guardians.
  • Unusually Uninteresting Sight: In the sequel, no one ever comments on the fact that she's practically naked, nor does anyone seem the least bit interested that she's got a bikini model's body.
    • This is helped by the fact that A) Shirtless men and scantily-clad women are a common sight in Spira and B) The most famous woman alive is nearly always standing next to her with a massive cleavage window and hot pants. Her body is being Overshadowed by Awesome.
  • Useless Spleen: Rikku has the in-battle quote "I'mma kick you in the spleen,", to which Paine replies "'Spleen'?"
  • What the Hell, Hero?: After Wakka makes a tasteless joke after Home gets destroyed, Rikku, who until then put up with Wakka's nasty attitude and racism, makes it abundantly clear that her patience is running thin:
    Rikku: "You can cram your happy festival, you big meanie!" (walks away, pissed)
  • Weak, but Skilled:
    • Rikku's ​Sphere Grid path has few strength or magic stat bonuses and on her own she can't deal much damage. She is naturally pretty fast, though, and her aforementioned Mixes are a Game-Breaker.
    • Even in X-2, Rikku seems to get shafted often. Not only does she have some of the worst exclusive Dresspheres, but her Special (a Chicken Walker Mini-Mecha) is slower and has a harder time defending itself from an enemy barrage. It is surprsingly useful against a Malboro, however, since it's inorganic and can't be harmed by Bad Breath.
  • Wrench Wench: She learned from the best, her father. If Rikku uses "Steal" on a machina-type enemy, she'll instantly dismantle it for a One-Hit KO. Don't expect it to work on bosses.
  • Unwitting Instigator of Doom: Rikku can be outed as the culprit in the Mi'ihen Highroad mystery in X-2, and just because she accidentally damaged one of the machina, causing them all to go haywire.

Introduced in Final Fantasy X-2



"The hardest person to know is yourself."
Voiced by: Megumi Toyoguchi (Japanese), Gwendoline Yeo (English)

A new character, third member of the Gullwings' YRP team. For Paine, the journey is largely about finding answers to her own past. Her default Dressphere is the Warrior.

  • Action Girl: Makes even the White Mage class seem badass. Hell, her unique Dresssphere is a giant Mech made entirely out of swords. Ironically when she was in the Crimson Squad, she wasn't an Action Girl then (just the sphere recorder) but became one afterwards.
  • Action Survivor: As the truth about the Crimson Squad is revealed.
  • Anachronism Stew: Lulu and Paine are seemingly the only people in Spira who wear black leather. Paine's butch haircut was based on New York City fashion trends in the late 90s.
  • Badass Back: Her default fighting stance.
  • Being Personal Isn't Professional: Paine just wants to get on with her job. She has no time for Brother's PR stunts or Yuna's charity cases. "Don't forget that notoriety can be a bad thing."
  • The Chick: Despite her The Big Guy status among the X-2 Power Trio, she acted as this for the Crimson Squad, staying out of combat so she could be the sphere recorder for Nooj, Gippal, and Baralai.
  • Combat Stilettos: Paine wears heels with her outfits more than the others do.
  • The Comically Serious: Part of the humor in the character is her reaction to Rikku's and Yuna's Genki-ness.
    Rikku: Doctor P is in the house!
    Paine: Stop that.

    Yuna: Gimme a Y!
    Rikku: Gimme an R!
    Paine: Gimme a break.
  • Composite Character: Her appearance and backstory is very reminiscent of Lulu and Auron.
  • Cynicism Catalyst: She was once part of a task force composed by Maester Kinoc to compete with the Crusaders; Nooj, Gippal, and Baralai were also members. The Squad were eradicated after they disturbed the Den of Woe, which ended in Shuyin possessing Nooj and turning his gun on his comrades.
  • Dark and Troubled Past: You mean there's a reason Paine's so dark and quippy? Revealing her full past takes a looooot of work that many first time players without a walkthrough would very easily miss or otherwise overlook completely.
  • Dark Is Not Evil: Just very, very snarky.
  • Deadpan Snarker: To offset Yuna and Rikku's Genki tendencies. Even when the party is defeated in battle, she may snarkily say "How embarrassing" as the game over screen pops up and it could be a jab at the player.
  • Defrosting Ice Queen: She's naturally distant from people who try to befriend her probably because one of the last few people she considered friends shot her.
  • Distaff Counterpart: Frequently referred to as a female Squall. The head writer for Final Fantasy VIII and X-2, Kazushige Nojima, has confirmed that he partly based her on the former's protagonist Squall Leonhart.
  • Freudian Trio The Superego.
  • Hidden Depths: Speaks fluent Al Bhed, a skill she doesn't reveal until late in the game, which she learned from Gippal from their days in the Crimson Squad.
  • I Was Just Joking: Yuna insists that the Gullwings may be able to avert a civil war. Paine's withering reply is, "Sing campfire songs?", which Brother immediately seizes on.
  • The Lad-ette: Paine is the least girly of the leads, so if you stick her in the super-girly Songstress Dressphere, she will complain about it. (Notably she never changes into it in-story like Yuna and Rikku do.) She's typically the odd man in the trio: She's the only White Mage to wear her hood down, and she takes on a rockabilly look as a Songstress. With one eye-popping exception (Lady Luck), Paine shows less skin and her outfits are more-rugged, with masculine traits such as high collars, square shoulders, and boots. Yuna and Rikku wear Japanese schoolgirl uniforms as Psychics, whereas Paine dons a male uniform.
  • The Lancer: Paine frequently complains if you drag her along on missions that don't involve finding spheres. She only talks once during the "Where's Wakka?" mission, after Wakka alludes to the presence of a sphere on Besaid, and she's obviously tired of his waffling. Paine elbows her way past him. Conversely, if you don't stand up to Cid in Zanarkand, Paine plays along with his hackneyed tour for the sake of winning the supposed sphere at the end.
  • Not so Above It All: Paine may not show it much, but she would often willingly partake in some of the Gullwings' sillier shenanigans.
  • Not So Stoic: It's revealed that Paine is the reason why YRP have a reunion, where she wants the three of them to catch up on things so they wouldn't grow apart.
  • Power Trio: Is one-third of the YRP trio.
  • Red Eyes, Take Warning: Averted. It's the same deal as Lulu; snarky, grumpy, but overall friendly.
  • The Spock:
    • More rational than the other two girls. When the Gullwings are deciding which side to give the Awesome Sphere, Paine responds that she doesn't trust the Youth League because they're too reckless.
    • The Youth League is also lead by Nooj, who betrayed and shot her in the past. Even if you give them the Awesome Sphere, she chooses not to reveal this information about him.
  • The Stoic: Most of the time, until she's pushed over the edge.
  • Sugar-and-Ice Personality: Initially appears detached and aloof, but turns out to be quite friendly with Yuna and Rikku as the story goes on.
  • Super Mode: Her Full Throttle Dressphere in X-2.
  • Suspiciously Similar Substitute: If you haven't guessed already, she shares most of Lulu's prominent traits, except not as motherly.
    • She's also willing to let Yuna and Rikku be silly and carefree as long as she isn't dragged into it. Word of God has stated she was created because if Lulu had been the 3rd member, Yuna and Rikku would quickly be shut down by Lu's no-nonsense personality and the plot would have ground to a halt.
    Lulu: [to Yuna] I'm not there, so you can spread your wings.
  • Tall, Dark, and Snarky: To counter Rikku's and occasionally, Yuna's overly enthusiastic approach to the various happenings of Spira.
  • This Is Unforgivable!: If you complete the Den of Woe, your party encounters another imprint of Shuyin. Paine explains that Shuyin's despair is what destroyed the Crimson Squad, that they went mad and all killed each other.
    Shuyin: (regarding Nooj, Gippal and Baralai) But these three lived. So...I decided to use them.
    Paine: You'll pay! (after the battle) No one uses my friends.
  • Too Many Belts: Not as many as Lulu, but her default outfit as a Warrior features a long belt across her waist, two across her stomach, and two more suspender-like belts that hold her outfit together.
  • Tsundere: She may snark at Yuna and Rikku's antics and generally act cool and aloof, but Paine does consider them friends, as she admits when Rikku is worried the group is splitting up.
    Paine: I may not look it, but I am having a good time.
  • We Used to Be Friends: It's eventually revealed that she, Baralai, Nooj, and Gippal all used to be really good friends, though she definitely (probably) doesn't feel that way now.
  • You Didn't Ask: A missable cutscene has her saying this when Yuna and Rikku ask her why she didn't tell them she knew Nooj, Gippal, and Baralai. Rikku, exasperated with Paine's lack of further elaboration, quickly concludes that Paine didn't want to tell them, at which point Paine readily agrees.
  • Younger than They Look: Even though Yuna acts like a naive younger sister, Paine is actually the junior one (by a year).


Introduced in Final Fantasy X -Will-



Voiced by: Ayumi Takamune (Japanese), Eden Riegel (English)

An assistant (and childhood friend) to a Sender named Kurgum. Loves to criticize everything she sees. She claims to be Auron's daughter.

  • Brutal Honesty: Whenever she meets someone she judges them by appearance and personality, e.g. like pointing out Lulu's well-endowed chest.
  • The Cynic: She outright scoffs at Yuna praying for peace on Spira.
  • He Is Not My Boyfriend: Kurgum is her Childhood Friend. NOT her Childhood Friend Romance!
  • Jerkass: She spends the majority of the audio drama insulting and criticizing everyone who doesn't share her views of the world. Like the "fact" that she's Auron's daughter and that Yevoners are weak and pathetic.
  • Mama's Baby, Papa's Maybe: She claims and whole heartedly believes that she is Auron's daughter but has nothing but her deceased mother's word as proof. Lulu points out that a lot of people claim to be Braska, Auron, or Jecht's illegitimate child.
  • Outgrown Such Silly Superstitions: She concludes that Yevoners are weak people who can't handle the new enlightened age.
  • What the Hell, Hero?:
    • She is far from impressed with how Yuna deals with Spira and the New Sin.
    • She gets these from other characters as well since her jerkass nature ends up having her say stuff that rubs people the wrong way.



Voiced by: Yutaro Honjo (Japanese), Lucien Dodge (English)

A young boy serving as a Sender. He is a childhood friend of Chuami. Secretly infatuated with Yuna.

  • Childhood Friends: With Chuami. But Chuami reminds everyone they're not in a romance.
  • Extreme Doormat: With his abilities as a Sender, he'd actually be more important than Chuami in their order, but as Chuami states, she's really the one in charge.
    Chuami: My name is Chuami and I serve as Kurgum's assistant but in reality, he serves me.
  • Hero-Worshipper: He greatly admires the party from the first game for defeating Sin, but none more than Yuna.
  • In the Hood: The artwork depicts him wearing a hood.
  • Magic Dance: He is a Sender, those who replace summoners as the ones to send the deceased on to the Farplane.