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aka: Injustice 2 The Society

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"No more Regime! No more Justice League! Today, the world welcomes its new masters!"
Gorilla Grodd

With the fall of the Regime, the supervillains of the world saw an opportunity to return to crime. In particular, Gorilla Grodd saw an opportunity to fill the Evil Power Vacuum by replacing one super-powered dictatorship with another. Thus has he assembled a gang of supervillains and formed the Society, although how long they will last is unclear when each member is kept on by how they stand to benefit from working with him.


  • At Least I Admit It: They hold themselves over the Regime with this trope, they know they're doing evil and see no point in pretending they aren't. More than a few battle intros have them calling out the Regime Remnants for being hypocrites and not bothering to challenge those accusations.
  • Co-Dragons: Scarecrow, Poison Ivy, Cheetah, Captain Cold, Deadshot, Bane, Catwoman and Reverse Flash could all be considered to be Grodd's Dragons, but in an interesting variation. They all count as being a Dragon with an Agenda (see below), with none being particularly loyal to The Society and only joining for their own reasons.
  • Dragon with an Agenda: None of the other members are genuinely loyal to Grodd, as they're piggybacking him to further their own interests, which stands in stark contrast to the other factions, who possess Undying Loyalty to Batman and Superman, respectively.
    Batman: You're Grodd's thug now, Cheetah?
    Cheetah: As long as it suits me.
    • Scarecrow wants to spread panic on a global scale.
    • Poison Ivy wants to make a new world order where plants are in charge.
    • Cheetah really wants to fight Wonder Woman, and is using The Society as a means to do so.
    • Captain Cold wants revenge on the Regime for executing his sister and fellow Rogues. That's what he says, anyway; In the comics, though not necessarily in the game, he's under the same coersion that Deadshot is.
    • Deadshot was forced to join because Grodd came into possession of the detonator for the bomb in his head.
    • Bane wants revenge on both the Regime and Batman, and he wants to rule Gotham City for himself.
    • Catwoman's loyalties are deliberately a mystery, and it seems she's only piggybacking off The Society for more riches. She's ultimately revealed to be Batman's mole.
    • Reverse Flash just wants to torment Barry, not being particularly interested in Grodd's schemes.
  • Equal-Opportunity Evil: Despite what Grodd's words would have you believe, Grodd employs humans of both genders to help him Take Over the World. In this case, it has to do with Pragmatic Villainy — everyone wants to further their goals and are using each other to do it.
  • Even Evil Has Standards:
    • Aside from his general villainy, most of the Society's villains despise the Joker for causing Superman's Start of Darkness by killing Lois and nuking Metropolis purely For the Evulz, alongside causing the rise of the Regime in the previous game. They all seem to agree that the Ax-Crazy clown went way too far this time.
    • And when Grodd is revealed to be The Dragon to Brainiac, most of the Society's members defect from him.
  • Foil: To the Regime. Both factions want to take over the world, but while the Regime is made up of fallen heroes who genuinely want to make the world a better place and will go to extremes to do so, the Society is made up of people who were never heroes to begin with and only want to conquer the world to fulfill their own interests. Plus, as mentioned above, Grodd lacks the loyalty that Superman (and Batman, for that matter) receives from his followers.
  • Evil Versus Oblivion: Just because they are more straight-up villains than the Regime doesn't mean they would have anything to gain from Brainiac harvesting Earth. Sure enough, they disband when it's revealed Grodd has been The Dragon to Brainiac all along.
  • Hypocrite: Some of them call out Robin for choosing Superman over his own father, all the way continuing to oppose Batman's efforts to bring peace to Earth after the Regime's defeat. It becomes even more hypocritical when you consider they are not loyal to Grodd and are quick to high-tail it when Brainiac begins his invasion. Apparently, betrayal is only bad when these guys don't benefit from it. Then again, except for Deadshot, Captain Cold and Catwoman (who turned out to be The Mole for Batman), they are all sociopaths.
  • Killer Gorilla: Other than Grodd, the Society's Mooks consist of intelligent gorillas from Gorilla City who are sympathetic to Grodd's ideology that humans are inferior to them and should be brought to heel.
  • Legion of Doom: They are a collection of supervillains from several superheroes' rogue galleries formed with the intention to fill the void of power left by the Regime's downfall. They even have four of the original thirteen (five if you count Brainiac being the Man Behind the Man) and three others note  ,but they're not actually affiliated.
  • Poor Man's Substitute: In-Universe. Wonder Woman calls them a poor man's Regime, owing to the fact that none of them are loyal to Grodd or to each other.
  • Screw This, I'm Outta Here: Most of the Society's heavy hitters call it quits when they realize siding with Brainiac means there will be no Earth left to conquer. Only Grodd, who could not care less about Earth, remains to aid Brainiac.
  • Shadow Archetype: The Society is a hotbed of the worst traits of the Regime: the use of criminals (they are all supervillains), divergent plans in the ranks (everyone is a Dragon with an Agenda), sympathetic motives that don't really justify what they're doing (Captain Cold has succumbed to Revenge Myopia), a lack of team spirit and camaraderie (they operate on Teeth-Clenched Teamwork), problems with accepting blame (Cheetah's Never My Fault attitude towards Wonder Woman) and even breaking off past friendships to join up (as seen with Ivy abandoning Harley, and worse) — all of this with none of the redeeming qualities of the Regime like ending war and crime or advancing the cause of nature enough to impress Swamp Thing.
  • Take Over the World: Their ultimate goal is to fill the power vacuum left behind after the Regime fell.
  • Teeth-Clenched Teamwork: They are working together for their own purposes and have no real camaraderie with each other. This is shown in their intros; whereas members of Batman's team and the Regime generally portray their matches at friendly bouts with only Trash Talk at worst, the intros between the members of the Society show they're fully willing to kill one and other if they fight.
  • The Usual Adversaries: For most of story mode, the Society make up the majority of the opponents the player fights, since they're assisting Brainiac's invasion and were Batman's primary targets before the alien conqueror showed up. Both sides of Earth's divided hero community have reason to battle the Society.
  • Token Enemy Minority: Considering that Grodd despises humans and wants to Take Over the World by enslaving humanity, his top brass consisting entirely of humans could be seen as this.
  • Two Girls to a Team: With Catwoman being The Mole, the only real female members are Poison Ivy and Cheetah.
  • Uncertain Doom: Several members of the Society are left with their fates unclear by the end of the Story Mode. Sure, Scarecrow is heavily implied to have been executed by Wonder Woman and Gorilla Grodd is killed by Aquaman, but besides that, it's not mentioned what happened to everyone else — whether they were arrested, killed, escaped, or added to Brainiac's collection.

    Gorilla Grodd 

Gorilla Grodd

Species: Meta-Gorilla

Voiced by: Charles Halford (English)note 

https://static.tvtropes.org/pmwiki/pub/images/gorilla_grodd.png
Give into Grodd!

A warlord from Gorilla City who uses his intelligence, brute strength, and telekinesis to further his plans to dominate whatever and whoever he can. He'll ally with anyone in order to further his agenda, but his true loyalty will always lie with himself.


  • African Terrorists: Well, yeah, a given since he's a gorilla, but there seems to have been some attempt to play this up by having him give speeches to his impassioned army in front a big banner with a crossed machine gun and machete.
  • Arch-Enemy: One of Barry Allen's most dangerous foes, with their pre-intro banter showing their rivalry is still deeply personal, almost as much as that of Barry's with Reverse Flash. In-Universe, he even considers himself to be this.
  • Arrow Catch: When Green Arrow tries to attack him, he catches the initial arrows shot at him with ease. And to underline how little effort he's exerting, he does this with his psi powers.
  • Asshole Victim: The game sides with Batman's Thou Shalt Not Kill policy, but Grodd long destroyed any sympathy that he could have gained by the time Aquaman killed him.
  • Authority Equals Asskicking: The ruler of Gorilla City, in charge of the Society and casts a long, menacing shadow over the recovering world.
  • Badass Boast: He has his share, sometimes in Story Mode, other times in pre-battle quotes.
    Gorilla Grodd: It isn't hubris... when one is truly exceptional.

    Gorilla Grodd: With Grodd, all things are possible.
  • Bad Boss: Cares nothing for the Society or the apes he rules over. Batman and his allies view Black Adam as a harsh tyrant, but Grodd actually calls him out as caring too much for them.
  • Baddie Flattery: Sometimes gives this to others.
    Gorilla Grodd: Enjoy ruling the world?
    Flash: Wouldn't wish it on my worst enemy.
    Gorilla Grodd: As yours, I'm disappointed.

    Gorilla Grodd: Thank you, Superman.
    Superman: For what, Grodd?
    Gorilla Grodd: For showing how easily men are cowed.
  • Barefoot Cartoon Animal: Being a massive, sentient Gorilla, Grodd of course doesn't wear shoes as part of his armor, but does wear greaves on his legs.
  • Berserk Button: Do not call him a monkey — he's an ape. Also, the more comical and snarkier characters even rub monkey and banana-related puns in his face, much to his dismay.
    Blue Beetle: Think I can handle a big, dumb monkey.
    Gorilla Grodd: ... There were three errors in that statement!

    The Joker: Nice monkey.
    Gorilla Grodd: I'M AN APE, CLOWN!
  • Beware the Silly Ones: Downplayed. He's not exactly a barrel of laughs but a lot of people let themselves underestimate the threat he poses simply because he's a Talking Animal, several of them carelessly calling him a monkey when he's actually an ape and make cracks about bananas to his face, on top of a number of King Kong and Planet of the Apes jokes at his expense. In reality, Grodd only looks like a dumb animal, when in fact he has a malicious cunning, skill as a manipulator and powerful psionic abilities on top of his strength and toughness as a gorilla that let him pose a grave threat to anyone who crosses his path. Tellingly, the first time he's beaten, he just starts chuckling because he knows he's not that easy to beat. His Ladder Ending shows that even Brainiac didn't realize what he's capable of, Grodd noting he was completely shocked that an ape succeeded in taking his life.
  • Big Bad Duumvirate: The 24th issue of the comic series reveals that he's in one with Ra's al Ghul and Solovar, although he is more of The Dragon to Solovar.
  • Big Bad Wannabe:
    • He gets built up as a big threat on par with Superman, but is simply outranked on the Sorting Algorithm of Evil by Brainiac and is clearly in damage control mode regarding his allegiance to the Coluan.
    • Subverted in his Ladder Ending, where he gets the drop on Brainiac and is amply able to adapt his technology for his own use, becoming a threat to the entire universe in the process.
  • Bling of War: His gear generally consists of pieces of shiny metal armor. In the prequel comic, he is shown wearing a full set of golden plate armor.
  • Brain Food: Admits that he does this to humans in banter with Batman and Joker.
  • Butt-Monkey: Or maybe butt ape is a better term, given how he reacts to being called a monkey. In battle intros, he's on the receiving end of an endless stream of monkey jokes involving everything from bananas to being Harley's pet.
  • Card-Carrying Villain: He professes to be acting on behalf of apekind, but ultimately he knows what he is and makes no apologies for it. Also, he seems to hold in contempt anyone evil who doesn't accept they're evil and admit it and operate as such, which ties into his comments about Superman being Obliviously Evil, Wonder Woman hiding her true nature from Supergirl and him telling Ivy that she's "in the wrong business" if she's not able to deal with betrayal.
  • Character Death: Aquaman stabs him to death in the Story Mode, after his failed assault on Kahndaq.
  • Cool Helmet: Has a variety available to him as part of his Gear sets.
  • Cyborg: In his Arcade ending, he betrays Brainiac and takes control of his ship, managing to master its technology and using it to turn Batman and his allies into brainwashed robots. He then proceeds to conquer other planets, crowning himself Emperor Grodd.
  • Defiant to the End: When Aquaman is about to kill him, he accepts his defeat, but tells him and Black Adam they can't defeat Brainiac.
    Grodd: Stupid humans...
  • Does Not Like Spam: It's implied he still doesn't like bananas. He frequently gets annoyed when others rub banana-related jokes at his face.
  • The Dragon: In the prequel comic he is one to Solovar. In the game he's one to Brainiac. Even when the rest of the Society abandons him due to wanting to conquer the world, not destroy it, he stays by Brainiac's side to try to get something out of it all.
  • Dramatic Shattering: Crushes a human skull during his dialogue exchanges.
  • Equal-Opportunity Evil: Despite his complete hatred towards humans, he still works with them to Take Over the World. Probably more of a case of Pragmatic Villainy than anything else, as he can't rely on himself to do everything. And considering the Society was nothing more than a means to an end for him to serve Brainiac and destroy -not conquer- the world, it's not like it mattered much to Grodd as to how he achieved it.
  • Even Evil Has Standards:
    • Like everyone else, he contemptuously looks down on the Joker, considering him "barely a man". He's especially angry with him for causing the rise of the Regime.
      Joker: Whacking Metropolis isn't on your bucket list?
      Gorilla Grodd: I'll do the job properly!
    • He's disturbed that Superman can talk about how "Those who harm [humans] do [disgust me]" while remaining Oblivious to His Own Description.
      Gorilla Grodd: How do you not see the irony?!
    • Also, during one of his battle intros with Wonder Woman, he implies that even he's disgusted with how Diana deliberately avoided telling Supergirl the whole truth about her cousin.
      Gorilla Grodd: Don't need a lasso to see your true nature.
      Wonder Woman: My mind has nothing to hide, Grodd.
      Gorilla Grodd: Except the lies you tell Supergirl...
    • An intro with Catwoman implies that he’s pissed on how Catwoman is constantly in the Heel–Face Revolving Door, changing sides each conflict.
    • When Black Manta claims he is an exception to Grodd's claim of humans being a cancer, Grodd recognizes exactly what all humans think of him.
  • Evil Is Petty:
    • He tells Damian he didn't join the Regime purely because he doesn't like working with humans.
    • His ending involves him using Coluan technology and his own mind powers to enslave Batman and his allies. What does he do with them? Have them serve him food and drinks during a feast!
  • Evil Sounds Deep: Very evil and has a deep voice.
  • Evil Will Fail: Reading Doctor Fate's mind shows Grodd that he is fated not to succeed.
  • Fantastic Racism: Maintains his hatred of and contempt towards humans, opining that they are vermin who deserve only to slave and die for him and his fellow apes.
  • Foil: To both Batman and Superman as a leader. As different as Batman and Superman are, they both gained genuine loyalty from the people who follow them in their causes. Grodd's fellow Society members, however, only work with Grodd to further their own interests — not that the gorilla would really care, as he in turn is just using them to aid Brainiac's plans. Deadshot is a special case, as Grodd manages to hold his leash with the trigger to his explosive.
  • The Friend Nobody Likes: None of his teammates are particularly fond of him, which he doesn't care about because he only keeps them around to benefit his agenda anyway.
  • Genius Bruiser: While he's well-built for dishing out physical pain, Grodd is also intelligent and skilled at manipulation. He enjoys rubbing this intelligence in the face of anyone he talks to.
  • Green Rocks: Tells Brainiac that his sentience, ability to speak and psionics are "the gift of a visiting alien", presumably the meteorite that turned the rest of Gorilla City sentient as well.
  • Hypocrite: Hates humans for what they've done to apes, despite having killed his way to his position and planning to sell out the entire Earth to Brainiac, his followers included, just to save his own skin.
    • While he's technically right in calling out Wonder Woman for her manipulation of Supergirl, half of the reason The Society even exists is because of Grodd manipulating the cadre of villains he's recruited.
    • In the prequel comic, he called out Solovar for being willing to work with other humans in their plan to eradicate mankind. He does practically the same thing when he founds the Society. He has less of an excuse than Solovar, who at least worked for a common goal while Grodd keeps his anti-human agenda, his allies pursue their own goals.
  • Hypocritical Humor: Despite being an Insufferable Genius, he'll occasionally complain that someone's arrogance is unbearable in his pre-battle quotes, or comment he finds their hubris amusing. Unlike the above this is generally Played for Laughs.
    Green Lantern: Pot, meet kettle.
  • Insufferable Genius: Yes, he's really freaking smart, but you have to wonder if that justifies him constantly talking about how Humans Are Morons and his own intellect is without peer. He often refers to people as "simpleton" or "fool" as an insult.
  • Insult to Rocks: His comments about the Joker being "barely a man" imply he hates him more than the rest of humanity.
  • It's All About Me: So much so that when Brainiac attacks, he is quick to play The Dragon and throws his lot to him. However, he tells Black Adam and Aquaman that his loyalty isn't to Brainiac or Gorilla City, but to himself only and he is just biding his time so his "master" can show weakness to turn on him.
  • I Will Show You X!:
    Gorilla Grodd: Sinestro should have recruited me.
    Superman: For what, Grodd?
    Gorilla Grodd: To show you what is truly frightening.
  • Jerkass: On top of everything else, he constantly acts grouchy and irritable to enemy and ally alike.
  • Kill All Humans: His modus operandi as per tradition. Although he's willing to use them in the short term to sell the entire planet out to Brainiac, and his arcade ending has him using mind controlled humans as slaves.
  • Killer Gorilla: Fully sapient and skull-crushingly anti-human.
  • Klingon Promotion: While not brought up in-story, he is now in charge of Gorilla City after having killed Solovar and taken the title of ruler for himself. A number of intro dialogues discuss it.
  • Kneel Before Zod: Frequently declares that his enemies will kneel or tremble before him. Black Canary outright says that "Kneel before Grodd" doesn't sound quite right.
  • Less Embarrassing Term: Grodd is an ape, not a monkey. He hates it when people call him a monkey.
  • Metronomic Man Mashing: His throw has him smash his opponent back and forth in this fashion.
  • Misanthrope Supreme: Saying that he hates humans is an Understatement.
  • Never My Fault: A pre fight banter with Black Canary has him declare them a worthless minion. When it's pointed out he was in the driver's seat he calls their abilities inadequate.
  • No Honor Among Thieves: It's clear his attitude towards his underlings runs on this.
    Gorilla Grodd: I could have built a great Society.
    Bane: On your foundation of lies?!
    Gorilla Grodd: On the backs of its members!

    Gorilla Grodd: Still angry with me, Ivy?
    Poison Ivy: I don't like betrayal.
    Gorilla Grodd: Then you're in the wrong business.
  • No-Nonsense Nemesis: While capable of complex speech and more sophisticated psi attacks, Grodd's fighting style relies mostly on the direct physical damage that an angry gorilla can dish out. In his pre-battle intros he's far more inclined to matter-of-fact statements, threats and the odd Badass Boast, and spends much of his time roaring rather than trash-talking his opponents. His tendency toward this is why Aquaman kills him; he's too likely to be a rather overt threat otherwise.
    Wonder Woman: Your mind tricks won't harm me.
    Grodd: Then I'll rely on brute strength.
  • Not Drawn to Scale: Gorilla Grodd is seen as an environmental hazard in the prison stage in the first Injustice game, where he towers more than twice the size of the prison guards trying to keep him under control. For gameplay purposes, in this game, he's the same relative size as Bane and Doomsday were in the first game.
  • "Not So Different" Remark: To Superman. Their respective Arcade Endings only hammer the point home since they both kill Brainiac and use his technology to become planet conquerors.
    Gorilla Grodd: Your boss and I are much alike.
    Cyborg: You and Superman? Really?
    Gorilla Grodd: We'll stop at nothing to defend our power!
  • Not So Similar: He claims kinship with Aquaman and Black Adam based on the fact that they are each Royals Who Actually Do Something. They deny this, as they serve their people, whereas he expects his people to serve him.
  • Not-So-Well-Intentioned Extremist: He claims to fight against ape suppression, but it's clear he only fights for himself. He even admits as such late in the Story Mode.
  • Offscreen Moment of Awesome: Implied to have beaten Blue Beetle and Firestorm offscreen, given that they show up as Brainwashed and Crazy minions later and it was thought they were dead.
  • The Quisling: Sells out the entire planet including his own people just to save his own skin.
  • Power Limiter: A mental-blocking device is forced on him by Ra's when he tries to usurp Gorilla City from Solovar in the prequel comic. Evidently, he regains his powers sometime just before the game starts.
  • Primal Chest-Pound: As one might expect from a gorilla. He does this often - his mid-round taunt, after his super, etc.
  • Promoted to Playable: First appeared in the Strikers Island stage in the first game, now playable. He was one of the first roster characters announce for the sequel.
  • Properly Paranoid: Towards Catwoman in one banter.
    Catwoman: Don't you trust me, Grodd?
    Gorilla Grodd: Only a fool would trust YOU!
    Catwoman: ...I'll tell Batman you said that.
  • Psychic Powers: Has a wide range of these that extend to both story events and special moves he can use in combat. These are amplified through a focus point on his helmet, which is modifiable through gear options.
    • Flight: Sort of. He can hold himself aloft and dash through the air after activating his trait.
    • Mind over Matter: He can catch projectiles with it, toss people around and blast them with psionic energy depending on the move.
    • People Puppets: During the invasion of Kahndaq, Grodd forces Green Arrow, Black Canary and Blue Beetle to fight on his behalf by controlling their actions.
    • Stop Hitting Yourself: He can make people punch themselves in the face.
    • Telepathy: His Legendary Gear allows him to input-read his opponents as a trait in reference to this ability. It's also occasionally mentioned in his pre-battle intros.
      Gorilla Grodd: Hello, Professor Stein.
      Firestorm: You can talk to the professor?!
      Gorilla Grodd: I can see inside your head!

      Gorilla Grodd: I can't read your mind.
      Batman: Telepathic inhibitors, don't bother.
      Gorilla Grodd: I'll just have to eat it.
  • Purple Prose: He splits between this and talking normally. Never delves into Sesquipedalian Loquaciousness, though, presumably because Grodd is too direct to make constant use of overly long words.
  • Reforged into a Minion: In his Ladder Ending, after he betrays and kills Brainiac, he uses his technology to turn Batman and his allies into mindless cybernetic minions.
  • Saved by Canon: In issue #43 of the prequel comic. He is merely banished from Gorilla City after his attempted coup, rather than executed, because they still have to cover his successful takeover and killing of Solovar.
  • Smug Super: He's a damn arrogant guy, the kind of person who's way too aware he's stronger, smarter and more psionically proficient all around than any five people in his proximity.
  • Snark-to-Snark Combat: With Captain Cold in some of their intros.
    Gorilla Grodd: Captain Cold, the hapless thief.
    Captain Cold: I got plenty of hap.
    Gorilla Grodd: The paltry wit of Rogues.

    Captain Cold: Cologne's a little strong, Grodd.
    Gorilla Grodd: You smell of weakness.
    Captain Cold: No, that's soap.
  • The Sociopath: Doesn't give a damn about what happens to Gorilla City, let alone the rest of Earth, and expresses plans to kill Brainiac and inherit his technology, stating that his true loyalty is to himself.
  • The Starscream: He pretty much tells Aquaman and Black Adam that he isn't loyal to Brainiac and is just waiting for the right time to kill him. In his Arcade ending, he makes good on his promise to kill Brainiac and uses his technology to not only turn Batman and his allies into brainwashed robotic minions, but also conquers the universe. He was also one to Solovar in the prequel comics, having questioned Solovar's decision to ally with Ra's and not being afraid to talk back to Ra's when he believed Solovar was not around.
  • Take Over the World: His ultimate goal, one that puts him at odds with both Batman and Superman. In his Arcade Ending, he not only manages to do just that after fusing with Brainiac's technology and turning the world's heroes into his slaves, but becomes a brutal and unstoppable Galactic Conqueror.
  • Talking Animal: As always, he can talk just like a human can.
  • Threat Backfire: And Boast Backfire, too. Trash-talk just isn't as scary when you can read the other guy's mind.
    Wonder Woman: A beast like you doesn't scare me.
    Gorilla Grodd: Bravado can't hide your fear.

    Bane: Your future is pain!
    Gorilla Grodd: Your thoughts tell a different story.
  • Token Evil Teammate: While the rest of the Society aren't saints, Grodd is the only one who openly supports Brainiac and doesn't really care about Earth's fate while everyone else in the Society ran away.
  • Undercrank: Not he himself, but people under his control have uncontrolled facial and neck spasms as a major visual giveaway of his influence.
  • Vegetarian Carnivore: Inverted. Gorillas are herbivores, but some of Grodd's dialogue points to him eating a good amount of meat. This is lampshaded by Blue Beetle in one of his quotes where he notes gorillas are herbivores, and Grodd replies that most are, but he's not.
  • Villain Has a Point: Sometimes.
    Gorilla Grodd: Humans will reject you, Kryptonian.
    Supergirl: They won't! They need me!
    Gorilla Grodd: That's what Superman thought.

    Gorilla Grodd: You seem better suited to serve me.
    Robin: Unlike you, I'm not a criminal.
    Gorilla Grodd: Your fellow humans would disagree.

    Gorilla Grodd: Don't need a lasso to see your true nature.
    Wonder Woman: My mind has nothing to hide, Grodd.
    Gorilla Grodd: Except the lies you tell Supergirl...
  • Voice of the Legion: His brainwashed victims speak with a vibrating-echo sound to their voices.
  • We Can Rule Together: in a few of his intros with unaffiliated super villains, (such as Black Manta, Black Adam and Enchantress) he offers them "a place in the Society". No one takes him up on it.

    Scarecrow 

Jonathan Crane/The Scarecrow

Species: Human

Voiced by: Robert Englund (English)note 

https://static.tvtropes.org/pmwiki/pub/images/scarecrow.png
Everyone has something to fear.

Whether he's the original Jonathan Crane or not, this man wears a hood over his head and uses fear toxin to find out the worst terrors of his opponents and make himself appear to be a fiery demon. But that's only an illusion, Scarecrow's just a man, so surely there's nothing to fear...?


  • Adaptational Badass: Subverted. This version of Scarecrow appears to be a big departure from the physically unimpressive supervillains that previously bore the nickname, but in reality, he's a hallucination brought on by Fear Gas. The real Scarecrow still relies on his intellect and tools instead of any supernatural abilities. Indeed in his Ladder Ending, he ends up beating Brainiac by Mind Raping him with a prototype of his Fear Toxin formula, a clear use of his scientific mind over super powers.
  • Ambiguously Human: It's unknown how much of Scarecrow's abilities are Fear Toxin-induced illusions or genuinely supernatural, as some of them (like his "Schizophrenia" attack which causes him to be in one place, and his Fear Toxin version to be in another) but his demon form is the only constant in a hallucinogen that is supposed to reflect the darkest fears of the person breathing it in, so it might have a little truth to it after all...
  • Ambiguous Situation: How he came back to life is a mystery, but that's assuming that this Scarecrow even is Jonathan Crane, as an intro with Batman suggests that this may be a Legacy Character.
    Batman: Who is it under the mask?
    Scarecrow: It scares you, Batman, not knowing?
  • Analogy Backfire: In conversation with Atrocitus.
    Atrocitus: What do you know of rage?
    Scarecrow: It is a flame kindled by fear.
    Atrocitus: And what happens to kindling?
  • Armor-Piercing Question: And Armor-Piercing Response. He's quite fond of using these get under people's skin.
    Scarecrow: You pretend to be fearless...
    Black Manta: I kill anyone who threatens me.
    Scarecrow: How long 'til someone kills you?

    Scarecrow: Does Daddy approve, Cyborg?
    Cyborg: You don't know my father, Scarecrow!
    Scarecrow: I know you're afraid to fail him.
  • Ascended Extra: Went from a minor role in the prequel comic to being a fully playable character here.
  • Asshole Victim: If Wonder Woman DID kill him near the end of her chapter, then no one’s gonna miss or mourn him.
  • Ax-Crazy: Despite claiming to only have scientific curiosity regarding his experiments on fear, his glee in using it to Mind Rape his victims shows a deranged sadist that enjoys the harm he inflicts immensely.
  • Back from the Dead: Scarecrow was the first casualty of the comic tie-in, but he has returned through unknown means.
    Joker: Didn't I kill you already?
    Scarecrow: Maybe I'm back to haunt you.
  • Bad People Abuse Animals: He reveals to Black Canary that he used to torture birds when he was just a child... and he doesn't seem the least bit repentant about it.
  • Badass Normal: Scarecrow has no superpowers of his own. His Fear Gas causes his opponent to hallucinate him as a demonic creature. Doesn't stop him from laying down the hurt on the other DC characters.
  • Battle in the Center of the Mind:
    • Scarecrow's fights are actually hallucinations caused by his fear gas. In the Story Mode, he inflicts a second level of this on Harley, sending her to a satanic fairground where she "fights" her memory of Joker.
    • This is especially apparent in matches against himself. Explanations are given as to how the fight is happening, either from a side-effect of his own Fear Gas, a battle between Scarecrow's Id and Ego, or Scarecrow having a nightmare of fighting himself. Either way, it's strongly implied the match is the result of only one Johnathan Crane.
  • The Beastmaster: One of his attacks has him summon a swarm of flies to distract his opponent while another attack has him send out a small flock of crows as a projectile move. Likewise, his Super Move opens with him tearing open a portal to a nightmare world, causing a flock of crows to attack the opponent.
  • Berserk Button: Never steal Fear Toxin from him. It offends him even more than (trying to) kill him.
  • Boring, but Practical: Not in gameplay, but in the "normal" appearance of Scarecrow. His mask, much like in the Arkham series, appears to be burlap over a simple rebreather. However, Injustice 2 makes it to appear to literally be a full-head gas mask with a layer or two of stitched together burlap with eye holes cut out for visibility! Not very dramatic, but no doubt much more equipped to keep the Fear Toxin out of his own system.
  • Breath Weapon: One of Scarecrow's grabs has him breathing fear gas at his opponent.
  • Bullying a Dragon: He regularly provokes the entire cast no matter how powerful by appealing to their darkest behaviors. He goads the likes of Black Adam, Superman, Brainiac, and even Darkseid.
  • Captain Obvious: One of his intro quotes with Superman is taunting him about how Lois' death still haunts him. Superman is less than impressed by this "insight".
  • Casting Gag: This isn't the first time Robert Englund plays a villain whose MO is tormenting people by making them live out their worst nightmares and who is supposed to be dead but apparently came back as a demonic creature of fear.
  • Cool Mask: A number of gear options allow his signature burlap sack to be outfitted with various attachments such as gas mask, goggles and even a skull.
  • Chain Pain: His weapon is a spiked chain outfitted with a large sickle at the end.
  • Deadly Gas: His fight intro animation shows him filling the arena with fear gas, causing his opponent (and the player) to see him as a nightmarish abomination.
  • Did You Just Flip Off Cthulhu?: His intros with Black Adam and Darkseid.
    Scarecrow: What do demigods fear?
    Black Adam: Nothing.
    Scarecrow: I'm not so sure.

    Scarecrow: What does a god fear?
    Darkseid: I do not have such weaknesses.
    Scarecrow: Even gods have doubts.
  • Enfant Terrible/Creepy Child: Admits to torturing birds as a child.
  • Evil Cannot Comprehend Good: In one of his intros with the Flash, he gives the Scarlet Speedster Baddie Flattery about making people fear him and getting to rule the world, to which Flash replies that he still has a long way to go and fully redeem himself. Scarecrow is baffled as to why he wouldn't want to be feared and gives a Your Approval Fills Me with Shame retort.
    Scarecrow: People fear the Flash now.
    The Flash: Yeah, I'll have to fix that.
    Scarecrow: Why on Earth would you want to?
  • Evil Sounds Deep: When transforming with his Fear Gas, it makes his voice deeper, complete with a raspy echo effect.
  • Expy:
    • A fighter in a Mortal Kombat-like game who wields a chain and breathes green fire? He's basically this game's Scorpion.
    • Netherrealm's take on Scarecrow essentially turns him into one for Freddy Krueger, being a fear-based sadist who returns from death and preys on people's nightmares. Further drawing the line closer is the fact that he's voiced by Robert Englund, the original actor for Freddy, and his voice is exactly the same. To hammer it in even further, some of his headgear variations depict him wearing Freddy's hat.
  • The Faceless: Is never seen without his burlap sack in both human and hallucination form.
  • Facial Horror: In the prequel comics for the first game, his corpse is seen with the signature Joker grin exhibited with victims of his gas. Some fans have speculated that this is the reason he's never seen without his mask.
  • For Science!: Everything he does is to extend his knowledge of fear. After defeating Brainiac in the Arcade mode, he inherits the captured cities as new test subjects.
  • The Fourth Wall Will Not Protect You: In a frightening Shout-Out to the Batman: Arkham Series, his win animation has him growing to giant size and menacingly reaching for the camera as everything turns red.
  • The Gadfly: He preys on the natural fears of his opponents, loves telling them to Face Their Fears, and pushes both Berserk- and Relative Buttons innumerable — it's hard to tell how much of what he does is actual scientific curiosity about fear and how much is just him being a Sadist.
  • Hooks and Crooks: Uses a hook on a chain as a weapon.
  • Gas Mask, Longcoat: His normal form consists of a gas mask covered with burlap and a lab coat.
  • Humanoid Abomination: His fear gas makes his opponent see him as a demon with a brutish fighting style.
  • Insult Backfire:
    Scarecrow: What keeps you up at night?
    Superman: Criminals like you.
    Scarecrow: So we do scare you...
  • It's Personal: One of his intros with Joker shows he's got a score to settle with him for what happened in the first game's prequel comic. But he's more upset that Joker stole his Fear Toxin than he is about Joker killing him.
    Scarecrow: You stole Fear Toxin!
    Joker: An artist doesn't steal, he homages!
    Scarecrow: Either way, you owe me!
    • True to form, it's a rare intro dialogue when he doesn't tell his opponent what they fear.
  • Jerkass: The majority of his intros have him cruelly taunting his opponents over their greatest fears.
  • Lampshade Hanging: Sometimes when he presses someone's Berserk Button or Relative Button, he makes a glib comment about touching a nerve.
  • Legacy Character: Various interactions with the other characters imply that this Scarecrow isn't Jonathan Crane, but someone new.
    Batman: Who is it under the mask?
    Scarecrow: It scares you, Batman, not knowing.
    Batman: Not for long.

    Scarecrow: You're a fraud!
    The Joker: Someone needs to look in a mirror!
  • Master of Illusion: His fights are actually his opponent grappling with Fear Gas-induced hallucinations — occasional moves reveal the real Dr. Crane setting up his other self's combos.
  • Me's a Crowd: Similar to Swamp Thing, his real self and his hallucination self are able to tag-team an opponent.
  • Mind Rape: In his Ladder Ending, he breaks Brainiac's mind with a special chemically-altered strain of Fear Toxin designed to work on his blood. In doing so, he gains control of the Coluan's ship and access to his collection.
  • Mythology Gag:
    • Atrocitus makes an offhand comment about Sinestro wanting to recruit him, much like during the Blackest Night when Scarecrow was deputized into the Sinestro Corps.
    • His original five piece epic gear set is dubbed the Scarebeast after the form he was transformed into in the comics.
    • One gear set references Gothtopia, a storyline that he's the Big Bad of.
    • One of his epic gear pieces is called "Mask of the Keeny Family" which is a reference to his backstory given in Batman/Scarecrow Year One where he was born out of wedlock and raised by his mother's abusive family whose surname is of course Keeny. The bird motif might also be a grim reference to how his grandmother trained crows to attack him.
  • Nerves of Steel: Ironically for a villain strongly associated with fear, Scarecrow is easily the most chillaxed person in the roster, rivaled only by Hellboy. Almost nothing scares him or gets under his skin, and even the implications of succumbing to his own Fear Toxin don't bother him at all.
  • No Honor Among Thieves: Cites this nearly word for word when Enchantress brings up a previous alliance that went sour.
    Scarecrow: There is no honor among scoundrels.
  • Not Afraid of You Anymore: He used to fear the Batman, but not since he learned his Secret Identity.
  • "Not So Different" Remark: Attempts to invoke this in one of his dialogues with Batman.
    Scarecrow: We're two sides of the same coin.
    Batman: How's that, Scarecrow?
    Scarecrow: We both use fear as a weapon.
  • Nothing Is Scarier: He never takes his mask off in human and hallucination forms, which makes him all the more mysterious and frightening. This also applies to the lack of insight on how he came back, whether he's Jonathan Crane and how much of his combat form is just hallucination or something else. Every detail contributes to painting Scarecrow as a mysterious, yet sinister being who cannot be understood.
  • O.O.C. Is Serious Business: His intros with the roster generally have him gleefully taunting them with their fears. One with Joker, however, has him outright furious with the clown for stealing his fear toxin. As mentioned above, this marks one of the few intros where Scarecrow drops his trollish attitude.
  • Plague Doctor: One of his gear sets is designed to look like one.
  • Pragmatic Villainy: Complains the Joker is useless to his studies because he's too crazy to be afraid of anything.
  • Promoted to Playable: He made a cameo in the previous installment in the Arkham Asylum and Joker's Asylum stage transition. Now he's jumping into the ring, joining the fray.
  • Psycho Psychologist: He's a former psychologist who is obsessed with creating terror.
  • Relative Button: One of the most common ways Scarecrow riles someone up in intro dialogue is either bringing up their deceased family, or threatening their living ones.
    Scarecrow: Do you fear death?
    Captain Cold: Not since I grew up.
    Scarecrow: Perhaps your sister did...
  • Sadist: As is usual for the character, he really gets his jollies off of other people's fears.
  • Scary Scarecrows: His entire reason for dressing up like a scarecrow is because of the symbolism; after all, a scarecrow's purpose is to scare.
  • Sincerity Mode: While most of his taunts have a bit of a mocking tone, some of his lines towards the Joker drops the pretense to express his contempt towards him, especially when he references how Joker stole his Fear Toxin and he genuinely sounds pissed.
  • Small Role, Big Impact: It was Joker modifying his fear gas that lead to the creation of the Regime.
  • Teleport Spam: Can teleport in a flash of Fear Gas.
  • Uncertain Doom: In the Story Mode, he fights Wonder Woman and loses, in an attempt to escape he tries to use his gas on her but she slashes his hand with her sword. He is last seen with Wonder Woman looking down at him with her sword unsheathed. We don't see him after the scene and she tells Supergirl that criminals deserve to die.
  • Unexplained Recovery: It's never explained how he returned from the dead. In fact, given how they retconned Starfire's status so that she died in the Metropolis disaster, they might've done the opposite with Scarecrow and retconned his death out of continuity. That is, IF this Scarecrow is Jonathan Crane.
  • Unwitting Instigator of Doom: Even he probably couldn't imagine that his fear toxin would be used in a plot that would inadvertently cause a tyrannical dictatorship. Then again judging by his dialogue in Injustice 2 he cares more about his research than even his own life.
  • Villain Has a Point:
    • Many characters attempt to appear fearless to Scarecrow and he always calls them on it being a lie. Some, like Black Canary, even reluctantly admit he's right.
    Black Canary: There's no way to spook me, Scarecrow.
    Scarecrow: I need only threaten those you care about.
    Black Canary: Point taken...
    Batman: You belong in Arkham, Scarecrow.
    Scarecrow: So I can break out again?
    • He also deconstructs Atrocitus' motives.
    Scarecrow: All your rage is for nothing.
    Atrocitus: Vengeance is everything!
    Scarecrow: But your family's lost forever.
    • He also points out how Batman's whole Terror Hero routine only worked because no one knew who he was until Superman outed his secret identity to the world.
    Scarecrow: I used to fear the Batman.
    Batman: You still should.
    Scarecrow: Nobody's afraid of Bruce Wayne.
    • He also uses his Fear Toxin on Wonder Woman to point out her Lady Macbeth role in pushing Supes further into darkness.
  • Villainous Friendship: Subverted. At first glance, his interactions with the Joker seem pretty amiable considering everyone else hates the guy, but ultimately Scarecrow dislikes him as much as the others. It's not about having standards, though; it's that he's useless to his studies because he's too crazy to be afraid of anything, he stole Fear Toxin that one time and he refuses to work with him.
    Joker: I don't share a marquee, Scarecrow.
    Scarecrow: Afraid of the competition?
  • Villain Takes an Interest: In his Ladder Ending he gains control of Brainiac's ship and access to his collection; realizing this coalescence of billions of extra-terrestrial species is a fantastic opportunity to advance his studies, Scarecrow turns the Skullship into his new laboratory and begins experimenting on them.
  • Would Hurt a Child: In an intro dialogue with Black Canary, he tells her that after he's done with her, her little son Connor is next. He also alludes to Blue Beetle losing his little sister Milagro in another intro.

    Poison Ivy 

Pamela Lillian Isley/Poison Ivy

Species: Metahuman

Voiced by: Tasia Valenza (English)note 

https://static.tvtropes.org/pmwiki/pub/images/poison_ivy.png
I have no more friends. All I have is the Green.

Once a criminal close with Harley Quinn and Catwoman, Poison Ivy has become solely dedicated to protecting the plant life of Earth, or 'the Green.' Since Batman and Superman both protect urban areas, she allies against them both by joining Gorilla Grodd's Society.


  • Adaptational Badass: Most versions of Ivy aren't particularly proficient in combat, preferring to rely on their feminine wiles and man-eating plants. This Ivy on the other hand, is a straight-up fighter.
  • Adaptational Jerkass: While Ivy is almost always depicted as misanthropic and villainous, meaning those traits here are nothing new, she traditionally treats Harley Quinn as her Morality Pet. In Injustice 2, she is still in-character, but also acts cold, hostile and uncaring towards her in some intros between the two and during the Story Mode Ivy mortally poisons Harley with her pheromones which almost kills her. Furthermore, as her Arcade ending and interactions with Swamp Thing show, she's not so much interested in helping the plants as she in ruling over them as their queen. Somewhat subverted in the tie-in comic, where her treatment of Harley is more in line with her mainstream counterpart.
  • Adaptational Villainy: In the first game's comic, she was a more neutral character, and while she initially fought Swamp Thing, when they noticed the forest around them was on fire, the two agreed to help save it, and even shared a Headbutt of Love. Here, Ivy is a full-fledged villain with few redeeming qualities, and views Swamp Thing as little more than competition as the Green's protector.
  • Alto Villainess: She's an eco-terrorist with a low, seductive voice.
  • A God Am I: She doesn't believe she is only helping nature; she believes herself to be Mother Nature.
  • Animal Wrongs Group: But with plants. She sees herself as making the world a better place for plants, but is actually more concerned with ruling the world making use of plants. To whit, according to Swamp Thing, the Parliament of Trees don't approve of her actions.
  • Anti-Villain: She's portrayed this way in the tie-in comic. She shares Ra's al Ghul's desire to save the environment from humanity, retains a genuine relationship with Harley Quinn, and admits that she doesn't want to kill anyone, though she does deem it necessary. Averted in the game, where she's portrayed almost entirely unsympathetically.
  • Assist Character: She can summon a small plant creature to help attack her opponents as special trait, and she uses a plant monster to chomp her foes in her Super Move.
  • Badass Boast:
    • In one intro between her and the Joker:
    Poison Ivy: I'll never team up with you again.
    The Joker: But we're Beauty and the Beast, my dear.
    Poison Ivy: In this story, Beauty kills the Beast.
    • There are also these intro quotes:
    Poison Ivy: I am the Green's chosen warrior.

    Poison Ivy: My blood's a seething mass of poison.
  • Berserk Button: Threatening to harm her plants, whom she refers to them as her "babies", is a good way to tick her off.
  • Bright Is Not Good: Wears bright green foliage and is a firmly villainous character.
  • Dating Catwoman:
    • Possibly, but one-sided. If fighting Swamp Thing, she may tell him "We could have been lovers."
    • Played straight with Harley in the prequel comics, where it's revealed that the two were in a relationship prior to the events of the game. Sadly, it won't last.
  • Dark Action Girl: A member of Batman's Rogues Gallery and a competent fighter.
  • Depraved Bisexual: While acts more openly seductive towards male characters in her intros, her past with Harley is alluded in their specific interactions. And then there are some gems she drops in clashes and intros with certain female characters:
    Poison Ivy: Is it girls night, Diana?
    Wonder Woman: I'm not your girlfriend, Ivy.

    Poison Ivy: Kiss me, lover.
    Supergirl: Gross! Not happening!
  • Difficult, but Awesome: Her combos are some of the hardest to pull off successfully, but with the proper timing she can rack up quite the large amount of damage
  • Domestic Abuse: Her mistreatment of Harley counts as this, as the prequel comic reveals that they got married in Vegas.
  • Dude, Not Funny!: She's not impressed at Green Arrow's light-hearted joking around in some of their battle intros.
    Green Arrow: I'm growing tomatoes, any tips?
    Poison Ivy: Choke on them!
    Green Arrow: No salsa for you.
  • Et Tu, Brute?: Harley is visibly shocked and upset when she finds out she's joined the Society.
  • Even Evil Has Loved Ones:
    • Decidedly not the case in the game, but the prequel comics show that she did care for Harley at one point.
    • As usual for her character, she loves her plants as if they were her own children. Though, as Swamp Thing points out, this doesn't stop her from treating them like slaves.
  • Even Evil Has Standards:
    • Even Ivy thinks both the Joker and Scarecrow are total scumbags. They are the only two members of the cast that she won't flirt with. She's also not impressed when the Reverse-Flash boasts about his kill count, stating that even she has boundaries.
    • She tells Black Adam that she isn't exactly proud of being duped into helping Brainiac.
  • Evil Counterpart: To Swamp Thing, as she's also tied to the Green just like him, but she's aligned with Grodd's Society.
  • Evil Former Friend: Towards Catwoman and Harley.
  • Evil Is Petty: Before fighting Cyborg in the main story, she brings up his lack of private parts for seemingly no reason other than to be mean.
  • Evil Redhead: She's an eco-terrorist and a member of Batman's rogues gallery.
  • Face of an Angel, Mind of a Demon: According to Swamp Thing.
    Swamp Thing: I see past your beauty.
    Poison Ivy: Really? And what do you see?
    Swamp Thing: Rotted, withered roots.
  • Fantastic Racism: Says that Atlanteans and apes are no better than humanity to Aquaman and Grodd respectively.
  • Faux Affably Evil: Acts very sultry and seductive to the majority of the male cast, but it's only so it makes them easier to kill.
  • Femme Fatale: Her intros with certain male characters give this vibe. Also her grab move involves kissing them before throwing down an ass-kicking.
  • Foil:
    • In a way, Ivy and Harley are this to Hal and Barry. Both duos were Heterosexual Life-Partners whose friendships eventually went south in the Injustice universe. However, while Hal and Barry reconcile and agree to help each other out on the road to redemption, Ivy and Harley never mend their friendship, with the former even mortally poisoning the latter at one point. Minus the "heterosexual" part in Harley and Ivy's case, of course.
    • She could also be seen as one to Catwoman. Like Catwoman, they were both friends with Harley before the Regime, and are both part of the Society. However, while Catwoman is revealed to be Batman's mole, Ivy remains aligned to the Society. Additionally, while Catwoman still cares for Harley, as she constantly looks out for her in her chapter of the Story Mode, Ivy does not, as she uses her pheromones to poison her.
  • Gaia's Vengeance: Believes she is out to unleash this. Swamp Thing for his part is skeptical. After destroying Brainiac in the Arcade mode, she destroys every last city on Earth and takes over the Green, even killing Swamp Thing in the process.
  • Genre Blindness: During one of her battle intros with Grodd, she calls Grodd out for betraying the Society for Brainiac. Grodd promptly accuses her of falling for this trope by saying that she's "in the wrong business" if she didn't expect it earlier.
  • Girly Bruiser: She relies on her feminine wiles, is heavily associated with flowers because of her plant motif and just as prone to fight as other female characters. She also qualifies as an evil example of this trope.
  • Green Thumb: Typical for her character.
  • Hypocrite:
    • She says the world is better off without humans. She was one at first, and in many ways still is.
    Scarecrow: You rejected your own people.
    Poison Ivy: For being botanophobes.
    Scarecrow: Said the anthropophobe.
    • Claims to be working for the Green, but it's hard to take that seriously when one of her compatriots on the Society, Scarecrow, has a poison as his modus operandi. In fact, some incarnations of Scarecrow's fear toxin are lethal to plants as well.
    • While fighting the Joker, she may say "That was for Harley!", implying that she resents him for abusing her old friend. Ivy herself almost kills Harley without a hint of remorse in the Story Mode, so she has no room to talk.
    • Also related to Harley, she tells Grodd that she doesn't like betrayal. This is coming from the same person who betrayed her best friend and possible lover for the Society in the first place. Not to mention the fact that she herself expressed plans to betray Grodd if their goals no longer aligned.
  • I Am the Noun: In one intro dialogue, Cheetah calls herself "a force of nature". Ivy responds that she is nature.
  • Ignore the Fanservice: To her chagrin, practically no-one is interested in her attempts to charm them.
    Poison Ivy: Come to me, Bane.
    Bane: I know your games, bruja.

    Poison Ivy: You're immune to my charms.
    Brainiac: Carnal pleasures do not tempt me.

    Robin: I'm not feeling your charms, Ivy.
    Poison Ivy: Like father like son, I suppose.
  • It's All About Me: As shown in her Arcade ending and interactions with Swamp Thing, she's far more interested in being Avatar of the Green than she is in actually helping them for themselves. In essence, she wants to rule over the plants on Earth, rather than simply working toward their ends.
  • Kick the Dog:
    • As stated, she brainwashed and poisoned Harley with more delight than remorse. Then taunted Cyborg with this for good measure:
    Poison Ivy: You're just dying to hurt me, aren't you tin man? It won't bring back what you lost. Especially below the waist.
    • In one dialogue exchange between her and Black Canary, she reminds her of Huntress' death at the hands of Wonder Woman, presumably just to get a rise out of her.
    • The following exchange between her and Harley:
    Poison Ivy: This is our last dance, Harley.
    Harley Quinn: (Tearfully) You're breaking my heart, Red.
    Poison Ivy: I'll break more than that.
  • Kiss of Death: One of her moves is her famous poisonous kiss on the lips, though it causes minimal damage instead of instant death.
  • Knight Templar: Claims to serve the Green and wants to unleash Gaia's Vengeance on the Earth, but Swamp Thing calls her out on her hypocrisy, stating that she only serves herself.
  • Lack of Empathy: Her reaction to seeing Harley writhing in pain from her pheromones is to roll her eyes and mock her.
  • Leotard of Power: Like many versions, it's made of leaves.
  • Mama Bear: Certain intro and clash quotes show her to be quite protective of her "babies".
  • Man-Eating Plant: She summons one to devour her opponent in her Super Move.
  • Misanthrope Supreme: She's almost as bad as Grodd when it comes to her hatred of humanity.
  • Mrs. Robinson: she shows certain interest into younger heroes & Regime member, Jaime Reyes/Blue Beetle and Damian Wayne/Robin. Former Is interested, while later is disgusted with suggestions.
  • Ms. Fanservice: Her default outfit is a Leotard of Power with a Navel-Deep Neckline. And given her powers revolve around seduction, she qualifies.
  • Navel-Deep Neckline: Her leotard is cut in the middle to expose her chest and navel.
  • Pet the Dog: A very minor example, but one of her round victory quotes to Harley is to admit that she almost misses her at times. It's not much, but it's about the closest thing to humanity Ivy displays in the entire game.
  • Pink Is Erotic: Poison Ivy is a seductive villain who can kill people by kissing them with poisonous lips. In her intros, she emerges from a pink flower with a cloud of pink pheromone dust surrounding her as she hits on her opponents.
  • Plant Person: Though more human-looking than Swamp Thing, she has control over plants and uses them to great effect in physical combat.
  • Psycho Ex-Girlfriend: Technically ex-wife to Harley as the prequel comics reveal that they were once Happily Married, but it didn't last.
  • Selective Obliviousness: She is working with the Society as a case of Gaia's Vengeance under the impression that neither the Regime nor Batman and his allies are any different from one another, both being in favor of creating new cities that will take up space where the Green should be in charge. When Green Arrow brings up that Grodd isn't going to be any better, she just says that she'll fight him too if need be, ignoring the fact that she could easily just stay out of all of it like Swamp Thing.
  • She-Fu: Ivy's moveset is rather acrobatic and designed to show her physique by wrapping her legs around her opponents' bodies. Which is rather unusual for a character not particularly well-known for her hand-to-hand fighting skills. Presumably, it's to avoid too much overlap with Swamp Thing, who has similar powers and themes but is way more of a bruiser.
  • Ship Sinking: Harley has multiple flirty lines towards her, from telling her she loves her in a clash, to even asking her to marry her in an intro. Unfortunately, in the Story Mode, Ivy uses her pheromones to brainwash and poison Harley, all but ending their relationship for good.
  • Slouch of Villainy: In her both of her intros, where she speaks twice, and in her victory animation, she's reclined on a throne made of giant vines.
  • The Sociopath: While the prequel comics show that she didn't start as one, she definitely qualifies in the game. She acts superficially charming and flirty to the majority of the male cast, treats Harley terribly despite their history together, which demonstrates an inability to form emotional attachments, and despite claiming that her actions are for the good of the Green, Swamp Thing points out that she seems more interested in ruling it for herself.
  • Stripperiffic: Captain Cold is definitely a fan.
    Poison Ivy: What are you looking at, Snart?
    Captain Cold: Just enjoying your outfit.
    Poison Ivy: No doubt your view's better than mine.
  • Took a Level in Jerkass: While she was always a supervillain, the tie-in comic shows that she once genuinely cared about Harley, being in a romantic relationship with her, and prevented the League of Assassins from executing her. By the time that she's joined the Society, she treats Harley with the same disdain that she has for every other human, and at one point even comes close to killing her without batting an eye.
  • Transhuman Treachery: Played with. She is still a human, she just has a special gene that gives her powers, but she's gone so far down the road of botany that it's hard to remember that she is only human. Now she wants to rid the world of humans.
  • Ungrateful Bitch: Swamp Thing once saved her from being burned alive. In one intro between the two, she tells him that she didn't ask for his help.
  • Virtue Is Weakness: In her Arcade ending, she expresses derision for Swamp Thing's sympathy for humanity, stating that it makes him weak.
  • Well-Intentioned Extremist: Doctor Fate describes her as such, though whether she actually is one is debatable.
    Doctor Fate: Your cause is noble, Poison Ivy.
    Poison Ivy: The Green must be restored.
    Doctor Fate: But your crimes are inexcusable.
  • We Used to Be Friends: By the time of the game she has decided to forsake her friendships with Catwoman and Harley Quinn, point-blank justifying her treatment of Harley to Selina by saying she no longer has any friends, just the Green.

    Cheetah 

Barbara Ann Minerva/Cheetah

Species: Magically Enhanced Human

Voiced by: Erica Luttrell (English)note 

https://static.tvtropes.org/pmwiki/pub/images/cheetah.png
I'm stronger, faster — and thirsty for Amazon blood!

A monster powered by the life force of all animal life, known as 'the Red', Cheetah takes joy in hunting and killing intelligent life, but mostly desires to slaughter Wonder Woman, whom she blames for causing the curse that transformed Barbara-Ann Minerva the archaeologist into a monstrous avatar of animal life.


  • Adaptation Origin Connection: In the original DC comics, Minerva drew her powers from the plant god Uzkartaga. This version of her is associated with the Red, the force representing animal life much like the Green stands for plants, which has been tied to heroes like Vixen, Animal Man and Beast Boy, but never been part of Cheetah's backstory. Her patron deity is merely referred to as "the Goddess of the Hunt" rather than Uzkartaga.
  • Animal-Themed Superbeing: It's right there in the name.
  • Arch-Enemy: One of Wonder Woman's longest-running and most personal foes and next to Ares her most menacing. Cheetah's personal vendetta against Wonder Woman has led her to threaten everything Diana holds dear a number of times in the past.
  • Ax-Crazy: And boy, howdy is she dangerously insane! She's easily the most brutal and bloodthirsty character in the game, and that kind of says something considering the absolute ferocity of her moves, since her attacks are all very savage and sadistic, consisting mostly of lunging at her opponent to maul them while savagely clawing at her opponent's flesh. Further proof of her sheer dangerousness and insanity is that in her intros, she openly discusses about how she enjoys killing on a regular basis, and during clashes, she also tells her opponents at times that she'll flay them alive. Also, there's her Super Move, in which she slices her opponent several times before jumping on their back, shattering their spine with a disturbingly loud and wet snap and a whiplash-like sound. Overall, Cheetah's moves would make her a perfect candidate for having a guest-appearance in any Mortal Kombat game, and basically, she acts less of her mainstream counterpart and more like an outright rabid wild animal that broke loose from its cage, and her brutality is simply off-the-charts, being even more insane than Kage from Street Fighter V.
  • Beast Man: She has cheetah-like skin, a cat-like nose, a tail and claws.
  • Berserk Button: Don't tell her she's bad at her job.
    Cheetah: The Goddess demands your life.
    Black Adam: She should send a better huntress.
    Cheetah: For that, Adam, you die slowly.
    • Don't rub her curse in her face either.
  • Blood Knight: She enjoys challenging prey. In her Arcade ending, she dedicates herself to hunt down the inhabitants of Brainiac's captured cities to her heart's content.
  • Cat Girl: A rather literal example unlike Catwoman, since she is actually part-human, part feline.
    Cheetah: Mine are real, Catwoman.
    Catwoman: We better be talking about claws.
    Cheetah: And they are spectacular!
  • The Champion: To the goddess of the hunt, whose power she wields.
  • Chronic Backstabbing Disorder: She's completely open about being a Dragon with an Agenda, Batman remarks in banter that loyalty was never her strength and Grodd may break off their alliance in their intros after reading her "duplicitous thoughts". Pretty much confirmed in her Ladder Ending, where she makes a deal with Brainiac to spare him in exchange for an alien hunting ground... and then kills him anyway, remarking that of course she wasn't going to fulfil her end of the bargain.
  • Diving Kick: Her Super move ends with this which is quite similar to Spider-Man's Maximum Spider move in Marvel vs. Capcom 3.
  • Even Evil Has Standards: A conversation between Superman and Cheetah implies that Cheetah assisted Brainiac but expresses regret when she learned Brainiac's true plans.
    • Like most of the Society's members, even she despises the Joker.
  • Evil Brit: In keeping with her comics counterpart.
  • Evil Is Petty: She joined the Society purely to oppose Wonder Woman and draw her out. And that remains her top priority even in the middle of a planetary invasion by a Superman-tier villain!
    Wonder Woman: Barbara, you're on the wrong side.
    Cheetah: I'm against you, aren't I?
  • Evil Redhead: Dark red hair, Dark Action Girl. 'Nuff said.
  • Femme Fatalons: Fierce claws worthy of any jungle cat are her primary asset — the better to flay her prey for the goddess.
  • First-Name Basis: She generally refers to Wonder Woman as Diana, a reminder that they were friends once. Wonder Woman in turn calls her Barbara sometimes.
  • Humanoid Abomination: While she doesn't necessarily look horrifying or mind-breaking, she is considered the animal counterpart to Swamp Thing and her claws can severely injure a Kryptonian like Supergirl in one cutscene.
  • Hunting the Most Dangerous Game:
    • Apart from her It's Personal feud with Wonder Woman, this is generally her reason to fight others. She is especially impressed by Superman and Darkseid (calling them the most dangerous prey of all) and Batman.
    • In her Arcade ending, she offers to spare Brainiac in exchange for a planet-sized game preserve filled with her pick of "prey" from his collection. Then she kills him anyway.
  • I Just Want to Be Normal: Flip-flops between wanting to have her human form restored and disdaining the idea in her pre-battle intros.
  • Insult Backfire:
    Wonder Woman: You're an animal.
    Cheetah: Now you're getting it.
  • Kick the Dog: Using her claws to hurt a wounded Supergirl for no other reason than to demonstrate that she could.
  • Lovecraftian Superpower: Swamp Thing reveals that Cheetah has been cursed by the Red, the metaphysical manifestation of the Animal Kingdom, and the animal equivalent to Swamp Thing's the Green, implying she is connected to it which is notable as this has never been mentioned before in her long history.
  • Never My Fault: The events that led to her becoming what she is were of her own making, but she constantly blames Wonder Woman for her new form. She gets called out on this sometimes.
    Wonder Woman: Blaming me changes nothing.
    Cheetah: Don't deny you cursed me, Diana!
    Wonder Woman: You brought it on yourself!

    Atrocitus: Your curse isn't the Amazon's doing!
    Cheetah: I shouldn't blame Diana?
    Atrocitus: Direct your anger inwards.
  • No-Nonsense Nemesis: Much like Grodd, Cheetah is a clever and cunning character whose gameplay is nevertheless that of a fearsome brawler with a combat style built around unleashing the raw fury of a wild animal let loose. She's all about vicious, even ruthless claw-filled combos and diving into melee when at a distance, using her animal-like body to its fullest potential.
  • Our Mages Are Different: She's a low-level magic user, which mostly manifests itself in physical enhancements and magic channeled into her claws, which allows her to harm Kryptonians (magic being one of Superman's Kryptonite Factors). She demonstrates this by carving up a wounded Supergirl.
  • Pretender Diss: Her interactions with Catwoman are thick with this, generally to the tune of saying she's not catlike enough.
    Cheetah: I'm the real Catwoman!
  • Revenge: What she wants against Wonder Woman.
  • Shrunken Head: The ending artwork of her Battle Simulator ending shows that she turned Brainiac into one, wearing it as a necklace while Hunting the Most Dangerous Game.
  • Stripperific: Her attire consists of little more than a strap over the breasts and either panties or a loincloth.
  • The Only One Allowed to Defeat You: Seems to have this attitude towards Grodd, if the following exchange with Poison Ivy is any indication.
    Cheetah: Grodd deceived us all!
    Poison Ivy: His lie will cost him dearly.
    Cheetah: He's my quarrel, Ivy. Not yours.
  • We Used to Be Friends: With Wonder Woman, before she became Cheetah.

    Captain Cold 

Leonard "Len" Snart/Captain Cold

Species: Human

Voiced by: C. Thomas Howell (English)note 

https://static.tvtropes.org/pmwiki/pub/images/captain_cold.png
Let's put you on ice.

Once an honorable enemy of the Flash, Leonard Snart abandoned all his ethics when Wonder Woman murdered his partner-in-crime and beloved sister, Golden Glider. Determined to get his revenge on the Regime, Snart and his cold gun ally with Grodd's society.


  • Abusive Parents: Referenced in his Mirror Match dialogue and one of his clash quotes.
    Captain Cold: My old man hit harder than you!
  • Actually Pretty Funny: Downplayed. Cold responds to most of the rest of the cast's quips with deadpan quips of his own, but The Joker greeting him with the line "Oh Captain, My Captain" actually gets a smile out of him.
    Captain Cold: Whitman? Seriously?
  • Adaptational Villainy: Discussed and justified. Barry quite rightly points out that the Captain Cold we all know would never be complicit in the deaths of innocent civilians... but this Cold is so jaded and grief-maddened from the Regime's actions that, by his own admission, he's a totally different person.
    Flash: I'm sorry, Cold. But you never hurt civilians. You're better than that.
    Captain Cold: Once upon a time, I was...
  • Affably Evil: In his better moods, he tends to joke with his opponents and sometimes is polite enough to try to spare them in some of his pre-fight banter. He compares Supergirl to his late sister in a friendly way, and in one intro with the Flash he teases the speedster about the possibility of tears in his eyes.
  • An Ice Person: With ice puns included.
    Green Arrow: Why's it gotta be a cold gun?
    Captain Cold: "Captain Tropical" doesn't roll off the tongue.
  • Anti-Villain: While he was still an Anti-Villain before, he goes full Woobie Anti-Villain here. The reason why he's become a lot more brutal and joined the Society is because he wants to avenge his fellow rogues, specifically his sister, the Golden Glider. Several intros show that underneath his bitter attitude, he is still a man mourning the loss of his sister.
    The Flash: Murdering people won't bring Lisa back!
    Captain Cold: (quietly) I know, Barry.
  • Awesome, but Impractical: His Cryogenic Blast attack creates a wave of intense cold that almost instantly covers the entire screen and freezes the opponent in place, opening them to a full combo followup if they aren't blocking. However, it uses up all three bars of your Cyclotron charge, and Frosted Tips and especially Glacier Grenade, the other ways to consume charges, are very useful in their own right, so it's rarely worth it to spend that long charging your trait up to level 3 just for one combo. Although the range is much shorter, Big Freeze can be meter-burned to also freeze the opponent, and Glacier Grenade can be set up to also nearly guarantee a freeze.
  • Badass Bookworm: A scientist intelligent enough to create a gun that slows subatomic particles, and also a criminal active enough to kick ass on his own.
  • Badass Normal: No superpowers here. Just ice guns.
  • Berserk Button: Mocking his sister or bringing her up in a bad light, or supporting the Regime is a quick way to get on his bad side.
  • Best Served Cold: Pun aside, his entire goal has been revenge on the Regime, to which he'll go such lengths as to ally with Grodd and ignore Brainiac's invasion of Earth to achieve it.
    The Flash: For god's sake Cold, look around!
    Captain Cold: Yeah, crazy day. Kinda like when Superman went nuts and you went right along with him.
    The Flash: Punish me later, we have to help these innocent people.
    Captain Cold: The same "innocent" people who cheered Superman when he executed my friends? My sister?!
  • Big Brother Instinct: The Regime hunted down and killed Cold's entire team, including his sister. He's not happy about that.
  • Boring, but Practical: This dialogue with Catwoman is the embodiment of this trope.
    Captain Cold: Hear you like dangerous men!
    Catwoman: Capes are cooler than... parkas.
    Captain Cold: I'm practical, sweetheart.
  • Casanova Wannabe: Hits on practically the entire female cast, but alas: "capes are cooler than parkas."
  • Censored for Comedy: The narration to his ending, after rhetorically asking if Grodd really thought he would help Brainiac destroy the Earth, a bleep covers him saying, "Fuck you!"
  • Cooperation Gambit: Captain Cold and Gorilla Grodd traditionally hate each other as much as they do The Flash, but Cold willingly joins Grodd's Society if it means getting a shot at The Regime.
  • Cool Helmet: A number of gear options give him helmets as a replacement for his traditional goggles.
  • Deadpan Snarker: Both bitter and sarcastic, he's not above taking the piss out of DC's heaviest hitters.
  • Did You Actually Believe...?: In his ending, he rhetorically asks if Grodd really thought he would help Brainiac destroy the Earth.
  • Distracted by My Own Sexy: One of his reactions to a Mirror Match is "I like what I'm seeing."
  • Enemy Mine: Normally, he hates Grodd as much as The Flash, but he's willing to put aside his disdain to get revenge on The Regime.
  • Even Evil Has Loved Ones: His deceased sister and the Rogues are his reasons for stepping into the fray against The Regime.
  • Even Evil Has Standards:
    • Subverted, Flash tries to appeal to his and Cold acknowledges that he used to have them, but ultimately he's so bitter and hateful after the deaths of his sister and team that he largely disregards his morals these days. Played straight in his Arcade Ending where he turns on Grodd and Brainiac because they want to destroy Earth whereas all he wanted was revenge against the Regime.
    • He tells various villains that the Rogues never liked them, including the Joker, Scarecrow, Mr. Freeze and Black Manta. When Manta suggests that means he should just leave him alone, Cold darkly replies, "Uh-uh. You don't get off that easy."
    • He remarks with a cold bemusement on Damian's Big, Screwed-Up Family.
      Captain Cold: You got one messed-up family, kid.
  • Explosive Leash: In the comics, at least. After being broken out of the Regime's prison by Plastic Man, Cold was conscripted into Amanda Waller's Task Force X; To make a long story short, Waller was killed, and the detonator controlling the bomb in Lenny's head eventually ended up in Grodd's hands, so he's living under the same threat of explosive death as Deadshot. Presumably, all Snart's talk about revenge against the Regime is just him trying to find a silver lining in the situation he's in.
  • The Faceless: While his mouth is exposed, he never removes his goggles or helmets in gameplay. Even his arcade ending never shows his face.
  • Foil: Surprisingly enough, it's possible to see him as this to Harley Quinn of all people. Before Superman formed the Regime, both were villains who committed crimes alongside someone close to them (Harley had the Joker as a lover, while Cold had Golden Glider as a sister). They would then lose said loved one to Superman's newfound anger and ruthlessness, which severely affected them. What separates them is that, while Harley was complicit in heinous crimes such as mass-murder, and the Joker's death was the start of her becoming a better person, Cold was an Anti-Villain with standards, but the death of Glider, as well as the rest of his fellow Rogues, drove him to despair and desiring revenge no matter what it took. Although his Arcade ending has him forgoing his quest for vengeance and working alongside his former Arch-Enemy Flash, in a manner very similar to what Harley did with Batman.
  • Freeze Ray: Though technically it's a slow ray, the ice is a byproduct.
    Firestorm: What is it with villains and ray guns?
    Captain Cold: This one fires cold energy.
  • Goggles Do Nothing: Has a pair that resemble sunglasses in his default outfit and has a number of others in his gear options.
    • Subverted; the goggles actually resemble a hi-tech version of traditional Inuit snow goggles which are designed to prevent snow blindness by reducing the amount of light entering the eye while also improving visual acuity. Given that he creates snow and ice with his gun, he has probably taken the effects of staring at brightly illuminated snow into account.
  • Gun Twirling: Spins his cold gun in one hand after his throw.
  • Heel–Face Turn: In his Arcade Ending, following Brainiac's defeat, he becomes a hero to honor the memory of his sister and works alongside Flash in cleaning up crime.
  • He Who Fights Monsters: He goes against the Regime because they killed his sister and the Rogues, but this has made him no better than Superman, who went after the Joker for killing Lois and nuking Metropolis.
  • Horrible Judge of Character: Snart says Batman is "out of his mind" for thinking he should be on his side. This, despite the fact that he's allying with Grodd, who he hates just as much, if not more, than the Flash, and knows fully well that he can't trust him for being a megalomaniac genocidal Fantastic Racist who helped Brainiac nearly destroy the Earth and was probably planning to betray him and the others when their usefulness to him was over.
  • Hypocrite:
    • Tries to pin blame for the deaths of the Rogues on Regime members and ex-members besides Superman via Guilt by Association. As Aquaman points out, he's in the company of multiple vicious supervillains and by his own logic is therefore guilty of their crimes, including Grodd's stated goals of mass murder and doing exactly what Superman did to people with even less justification.
    • Wonder Woman correctly points out that it was Captain Cold who turned his sister to crime in the first place, so it's rather lacking in self-awareness for Cold to be so angry at the Regime for executing her as a criminal.
  • In the Hood: Has his traditional parka, but keeps it down in most of his headgear options.
  • Insult Backfire:
    Captain Cold: Anything you could steal, I could steal.
    Catwoman: You couldn't snatch a wallet.
    Captain Cold: 'Cause I'd be busy with an armored truck!
  • Kill It with Ice: He can set the temperature to absolute zero in order to create ice and kill his opponents.
  • Never My Fault: His beef with the Regime for killing his sister is legitimate, but Wonder Woman points out that Cold was the one who got his sister into supervillainy in the first place and that Superman wouldn't have killed her if he hadn't.
  • Pragmatic Villainy: When Cheetah calls him out for blabbing to Flash about Mirror Master after he helped kidnap Superman's parents, Cold defends himself by saying that protecting Mirror Master from his own bad choices wasn't worth it.
    Cheetah: You gave up Mirror Master, Cold!
    Captain Cold: I wasn't gonna die for that idiot!
  • Precision F-Strike: In his Arcade ending, complete with bleep sound. The subtitle even reads "[BLEEP] you!"
  • Pretender Diss: In an intro with Green Arrow, he claims that he's badder than Mr. Freeze, Killer Frost or Icicle, all ice-themed villains.
  • Pungeon Master:
    • His in-game quotes are liberally peppered with ice and cold puns.
    • One amusing subversion comes in the form of an unlockable shoulder-charge ability, which is called... "Shoulder of Cold."
  • Recoil Boost: Several of his moves, including his super, show him using his Cold Gun this way.
  • The Remnant: He's the last remaining member of The Rogues. The rest were all executed by Superman, including his sister Golden Glider, which fuels his goal for revenge.
  • Revenge: His goal against The Regime, because they killed his sister and The Rogues. He's using The Society to achieve this.
  • Revenge Before Reason: He's more than happy to let Brainiac invade Earth if it means he can take out his fury on the Regime and the people who supported them. Averted in his arcade ending.
  • Revenge Myopia: In Story Mode, where he's developed an obsession with revenge on the Regime that justifies anything he does in the meantime. Short of destroying the Earth that is.
  • Roaring Rampage of Revenge: Don't mess with Cold's team, especially his sister.
  • Skewed Priorities: He and Deadshot only cared about attacking the Flash after when he was with the Regime despite the fact that the Earth was under attack Brainiac’s minions.
  • Ungrateful Townsfolk: He used to invoke Never Hurt an Innocent... until those same civilians supported The Regime in killing his friends and sister.
  • Villainous Crush:
    • Has this going with some girls, mostly Catwoman and Poison Ivy. While Catwoman's having none of this, saying Batman's choice of costume is cooler than Cold's, Ivy tends to play along with it and even going as far as asking him to kiss her.
    • He has this going on hardcore with Black Canary, even more so than with Catwoman and Poison Ivy. He flirts with her in almost every intro and clash, and even mentions his attraction towards her to her husband. This might be a nod towards their closeness and chemistry in Legends of Tomorrow.
      Captain Cold: I've been thinking about you lately.
      Black Canary: Plan to steal a kiss, Cold?
      Captain Cold: I'm a damn good thief.
  • Vitriolic Best Buds: In his Arcade ending, Cold seems to have this going on with The Flash. As they take down some bank robbers, Snart responds to Barry's thumbs-up by flipping him off, but it's good-natured since his voiceover calls the speedster the best partner he's ever had.
  • Wouldn't Hit a Girl: Black Manta notes that he doesn't kill women. Against female characters, he will remark that he doesn't like hurting women or children if he wins a round.
  • Wouldn't Hurt a Child: He also notes that he doesn't kill children either. Against the teenage characters, he will remark that he doesn't like hurting women or children if he wins a round.
  • You Are Better Than You Think You Are: Both Flash and Doctor Fate try to convince Cold that there's still good in him. He mostly brushes it off, but he takes it to heart in his Arcade ending.
  • You're Insane!: To Harley Quinn.
    Harley Quinn: Aye aye, Cap'n. Heard you had a cold anyway.
    Captain Cold: If anyone's sick, Precious, it's you!
  • You Remind Me of X: He tells Supergirl that she reminds him of Golden Glider in an intro. Notably, it's one of the few times his sister is brought up without anger or bitterness.

    Deadshot 

Floyd Lawton/Deadshot

Species: Human

Voiced by: Matthew Mercer (English)note 

https://static.tvtropes.org/pmwiki/pub/images/deadshot_5.png
Good thing we're professionals.

The Man Who Never Misses has a blindspot, a chip in his brain that will explode on command. Whoever controls the chip controls the world's most dangerous assassin, and so Deadshot isn't spending time with his daughter, but doing the dirty work of Gorilla Grodd, whether it be smuggling chemical weapons or assassinating targets moving at Mach 5.


  • Affably Evil: For a contract killer, he's incredibly cordial in his intro dialogues with most of the fighters, and seldom bears his foes ill will.
  • Any Last Words?: He uses this verbatim against Darkseid, who isn't impressed.
  • Arm Cannon: Comes equipped with arm-mounted pistols.
  • Ascended Extra: He showed up in a stage background in the first Injustice, before debuting as a playable character in the sequel.
  • Anti-Villain: He's only in the Society because Grodd came in possession of the detonator to the bomb in his head and forced him to do jobs that "crossed some moral lines". Some of his intros imply that if it weren't for the detonator, he would have aided Batman and Superman against the invasion.
  • Blackmail: It's clear this is how Grodd controls him.
  • Badass Normal: No powers, just a supreme marksman.
  • Berserk Button:
    • Do not threaten his daughter around him. Especially if you're the Joker.
      Joker: Can't wait to meet Zoe!
      Deadshot: You'll stay dead this time!
    • He doesn't take kindly to being called "Deadass".
  • Bullying a Dragon: In Issue #42 of the prequel comics, he finds out that Killer Croc and Orca are a couple, and the latter is pregnant with their baby. Upon this discovery, Deadshot follows Croc around and relentlessly mocks him about how their child is going to turn out, even though the latter clearly wants to be left alone. The scene ends with Croc slamming Floyd's head through a wall to shut him up.
    • In his intros with the Joker or Black Manta, when they threaten to kill his daughter, his demeanor changes to Papa Wolf mode.
  • Coin Walk Flexing: His fight intros have him walk into view knuckle rolling a cartridge before tossing it into the air and catching it after his opponent speaks.
  • Cool Helmet: His signature mask is rendered as a helmet in this game, which can be replaced or modified by a number of different gear options.
  • Deadpan Snarker: Has a very dry sense of humor.
  • Early-Bird Cameo: Was added to the line-up of the predecessor's mobile version to promote Suicide Squad (2016), with many of his moves coming from this game.
  • Even Evil Has Loved Ones: Lawton has a daughter named Zoe Torres he adores, and saves most of his earnings from assassin work for her sake.
  • Even Evil Has Standards:
    • In his Arcade ending he admits that some jobs Grodd forced him do "crossed some lines". Somewhat downplayed in that Deadshot's desire to remain alive stopped him from acting on these standards.
    • He wants to return the cities Brainiac has taken just as much as everyone else, and not just because it's a job.
      Brainiac: Who paid you to assault me?
      Deadshot: This isn't about money.
    • According to one of his clash quotes, he kills Regime Remnants free of charge.
    • He can't stand Joker, especially when he threatens his daughter Zoe.
  • Evil Parents Want Good Kids: Deadshot loves his daughter, but stayed away for years to keep the danger of his work from her. In his Arcade ending, he gets Waller's nanobombs removed from his brain, and Zoe, while now a young adult, is right by Lawton's side, and he's ready to make up for the years he wasn't there for her.
  • Evil Sounds Deep: His mask includes a voice modulator that deepens his voice.
  • Explosive Leash: He still has the bomb in his neck that Amanda Waller tagged him with to force him into the Suicide Squad. He currently works for Grodd and The Society because the gorilla has obtained the trigger.
  • The Faceless: He never removes his helmet in gameplay and only takes it off in his arcade ending. Even then, much of his face is covered by bandages.
  • Foil:
    • To Batman. Both come from affluent backgrounds, but while the former had to deal with the loss of his parents, the latter had to deal with the loss of his brother over the abuse of said parents. This shaped the way they are today. While Batman is an Anti-Hero who fights crime for the sake of justice, Deadshot is an Anti-Villain who often kills those worse than him for the sake of money. This is also exemplified by the way they go about fighting: Batman Doesn't Like Guns while Deadshot is The Gunslinger. Interestingly, both have kids, Batman having his son Damian and Deadshot having his daughter Zoe. In a reversal of what one normally expects from the hero/villain, Damian is dead to Batman and effectively disowned as his son. However, Zoe is the center of Deadshot's world, and he tries his best to raise her right.
    • Also, to Green Arrow, to a lesser extent. They both have Improbable Aiming Skills with their weapons, but Deadshot favors guns while Green Arrow is an archer. Whereas Green Arrow adheres to not killing his enemies, Deadshot has no such qualms.
  • Gratuitous Spanish: Played for Laughs in one of his intros with Bane, where Deadshot greets his opponent with:
    Deadshot: (jovially) Hola, amigo!
    Bane: Do not butcher my language!
  • Gun Nut: The guy's called Deadshot. What did you expect?
    Deadshot: Eat lead, sucker!
  • The Gunslinger: To be expected, Deadshot fights primarily with guns. In particular, he uses his wrist guns and a sniper rifle, which are all customizable via the gear system.
  • Hired Guns: Was a mercenary before Amanda Waller had a nano-bomb put in his brain. This is even referenced in his Legendary Gear trait, where he can earn a large cash bonus if the player defeats an opponent with a gunshot.
  • Improbable Aiming Skills: Deadshot's entire schtick, to the point that he can ricochet bullets off the ground.
  • Karmic Jackpot: In his Arcade ending, he puts a stop to Grodd and Brainiac and is rewarded by having his head bomb removed and getting to spend time with his daughter again.
  • Nothing Personal: Says this sometimes in his introductions. After all, a job's a job.
  • Papa Wolf: He is usually fairly quiet and disinterested, but threatening his daughter is a good way to have him gun you down pro bono.
    Black Manta: I know where Zoe lives.
    Deadshot: ... You just committed suicide!
  • Promoted to Playable: He first appeared in the Stryker's Island stage in the first Injustice game.
  • Punch-Clock Villain: He's just a mercenary. Killing someone is just a job. He makes it quick because he "doesn't get paid extra for creativity", for which the Joker considers him a "philistine".
    Captain Cold: When did I get on your bad side?
    Deadshot: When the cheque cleared.
  • Rage Helm: While his basic mask and many other gear options tend towards the featureless and functional, he has several helmets that boast more ornate aesthetics clearly designed to be intimidating. . . for anyone who gets close enough to see them.
  • Token Good Teammate: While he isn't exactly good, he's the only member of the Society who was forced to join the group, whereas the other members joined willingly and Catwoman is a mole. If it wasn't for Grodd holding the detonator to the bomb in his head, it's implied he would be aiding Batman and Superman against the invasion.
  • Tranquil Fury: When Black Manta threatens his daughter, he calmly tells him that he "just committed suicide".
  • Trapped in Villainy: Played with. On one hand, he's an assassin for hire by choice; on the other, he has no desire to be part of Grodd's schemes, and only the threat of Exploding Head Syndrome is keeping him on Grodd's side. If he lived when The Society was disbanded or not is unclear.
    Deadshot: Grodd used the damn nano-explosive in my head to make me his bitch.
  • Uncertain Doom: It's unclear if he survived the events of the game after he was last seen.
  • What Happened to the Mouse?: Late into the game Grodd mentions that the Society was disbanded when Brainiac's true intentions were revealed. Problem is, Deadshot couldn't possibly have deserted along with the other members, as Grodd holds control of him via the nano-explosive implanted in his head. So what the hell happened to him?
  • Wouldn't Hurt a Child: A mid-round quote against the teenage characters has him state he doesn't enjoy fighting kids.

    Bane 

Bane

Species: Human

Voiced by: Fred Tatasciore (English)note 

https://static.tvtropes.org/pmwiki/pub/images/bane_9.png
Hate is the perennial motivator.

The man who broke the Bat. Bane's strength of will, his most prized weapon, was put to the test by Superman's "re-education". Now he joins the Society for revenge on his former Regime allies, and as a stepping stone to the power and control he once enjoyed.


  • A God Am I: He's not actually but he's definitely got the attitude, and it's implied to be a result of his Venom getting to his head.
  • Adaptational Wimp: Bane in the comics is still a formidable threat even without the Venom, but here he's dispatched rather easily once his supply is cut off.
  • Arrow Catch: If Green Arrow is chosen to fight him during Chapter 3, he'll shoot an arrow that Bane will grab easily.
    Bane: Your spine will break... like this! (snaps the arrow in two)
    Green Arrow: Now you've done it. That was my favorite arrow.
  • Art Evolution: While Bane still has an intimidating and hulking figure, his muscles are less exaggerated and more realistic, and his head is much more naturally proportioned to his body.
  • Be Careful What You Wish For: One his stock clash quotes has him saying this verbatim, and as his Arcade ending shows, Bane should have taken his own advice.
  • Berserk Button: Don't use Gratuitous Spanish around him.
  • BFG: He uses a machine gun to attack Wonder Woman. It fails, so he resorts to a good old fist fight.
  • Blasphemous Boast: Claims to be greater than Black Adam and Wonder Woman's gods. He also claims that both him and Adam are "gods of battle", Adam calls him a maniac for thinking this.
  • Blood Knight: This man lives to fight and conquer and finds great satisfaction in fighting worthy opponents, including metahumans like Black Adam or Wonder Woman and aliens like Brainiac and Superman. His Arcade ending reveals that fighting is his entire life's purpose and once he wins everything Bane is trapped in a meaningless life.
  • Brainwashed and Crazy: He is not a voluntary member of the Regime. The sequel further establishes this by having him oppose Superman's forces and act viciously towards both Catwoman and Cyborg.
  • The Brute: While smarter than most wielders of the trope, Bane's primary contribution in battle is his Venom-enhanced strength.
  • Chained by Fashion: His Regime costume features restraints with broken links.
  • Cool Mask: His signature luchador-style mask, which can be modified and replaced with gear options, including one that resembles his mask from The Dark Knight Rises.
  • Defector from Decadence: Once a member of the Regime, Bane has joined the Society to exact his revenge on his former allies, and to control Gotham.
  • Even Evil Has Standards: He hates the Joker just as much as everyone else, and hints in one dialogue he's going to bring him to Superman so he can kill him again.
    The Joker: I just love these Arkham reunions!
    Bane: You are no friend to me.
  • Expressive Mask: It's subtle, but Bane's mask moves as if it were his skin on the area around his eyes in several of his mask gear options. Justified, since that area is fabric and won't move if it's metal.
  • Evil Costume Switch: Subverted. He does change his costume when with the Regime, but he was always a bad guy.
  • Evil Smells Bad: Downplayed because only one person notes it but according to Poison Ivy, Bane "smells like a gym locker".
  • Evil Sounds Deep: Has a deep voice amplified by his mask, much like Tom Hardy's take on the character.
  • The Faceless: Outside of his ending, he never takes his mask off.
  • Foreign Cuss Word: Two cases, both downplayed.
    • When rejecting Poison Ivy's advances, he calls her "bruja", which means "witch". Given he is pretty dismissive when he says it, it sounds like he's making it stand in for something...
    • In his ending he mutters "Dios mio" at one point, which is literally "My God" but used as an equivalent to "Oh, my God!"
  • From Nobody to Nightmare: A normal staple for the character, but Bane takes it further in his Arcade ending where he defeats Brainiac going from, in his own words, a sickly boy born in a prison to humanity's savior. Not to mention the mass prison riots he engineers without heroes or the Regime to get in his way.
  • Genius Bruiser: Alluded to, and more readily apparent than in the first game.
  • Gratuitous Spanish: Like in the first game, though it occurs much less in this one.
  • Hidden Depths: It isn't given much notice but as much as Bane talks about how he's conquered all his fears, he admits to Atrocitus that he has nightmares about Batman and a mid-fight quote from Bane implies that part of his desire to destroy the Dark Knight stems from his lingering fear.
    Atrocitus: Why does Batman enrage you?
    Bane: He haunts my dreams, Atrocitus.
  • Hoist Hero over Head: But not a hero. In his Arcade ending he uses the back-breaker on Brainiac! In gameplay, he can do his trademark Bat-breaker as a meter-burn and as a custom move.
  • Hypocrite: In his intro dialogues, he claims that Superman and Black Adam are nothing without their superpowers and abilities. As Supergirl points out, however, Bane is just as powerless without his strength-enhancing Venom. In fact, in the Story Mode, all it takes for Green Arrow and Black Canary to finish him off is to cut his Venom tubes, rendering him utterly helpless as Dinah knocks him out via boot to the face.
  • Imperial Stormtrooper Marksmanship Academy: Inverted. When he confronts Wonder Woman with a rifle, he's accurate to the point of ineffectiveness, maintaining suppression fire directly into her completely static, bulletproof bracer defense.
  • Institutional Apparel: Wears orange prison pants with his secondary costume.
  • Irony: In his Arcade ending, Bane goes on a revolutionary mission where he frees all the prisoners around the world only to find out that amassing an army of prisoners and destroying all worthy opponents would imprison him in a world where nobody challenges him and he has nothing higher to reach for.
    Bane: Dios mio. Perhaps, victory can be a prison… a possibility I never imagined.
  • I Shall Taunt You: Mocks Damian for defecting from the League of Assassins to Batman, then from Batman to Superman, calling him an Opportunistic Bastard who just works for anyone he feels like joining and has no consistent ideology. There doesn't seem to be any reason for this except to point it out.
  • Lonely at the Top: His ladder ending has him defeat all the heroes and release all the imprisoned criminals, declaring "No more prisons! No more guards! No more Regime!" However, Bane notes that all of the Worthy Opponents who could have challenged him are now dead and there's nothing left to do — which leads him to realize that being king of the hill is the true prison.
  • Mad Libs Catchphrase: On top of his plan to "break the Bat," he also claims he will 'break the Cat' and 'break the Man of Steel'.
    Batman: You need a new catchphrase!
    Bane: This one is working quite well.
  • Magnum Opus: He remembers his breaking of Batman's back and spirit in Knightfall as his finest hour. He seems to gain another one in the form of defeating the TMNT offscreen, as an intro with Leonardo also has him refer to a past defeat of the TMNT with fondness.
  • Masked Luchador: His appearance and moveset are based on one. He also loves peppering his speeches with Gratuitous Spanish.
  • Mistreatment-Induced Betrayal: From his own perspective, Bane believes The Regime betrayed him, which has put them even higher in his crosshairs than Batman himself. When Superman asks him about it, he says that Grodd doesn't treat him like a pet. Another intro with Wonder Woman has him tell her he never felt like an equal and is offended when she calls hims a hired thug.
    Wonder Woman: You were a hired thug, Bane.
    Bane: Now that hurts my feelings, Diana.
  • Mythology Gag:
  • "Not So Different" Remark: He pulls this on Cyborg if they fight in Story Mode, noting that the world considers them both criminals now.
  • Offscreen Moment of Awesome:
    • An intro dialogue with Raiden has Bane confirm to Raiden that he's formed a team-up with the Black Dragon.
    • Bane implies he defeated three of the TMNT in a manner rivaling his legendary breaking of the Bat to Leonardo in an intro.
  • Pragmatic Villainy:
    • He sometimes declines to join people he isn't invested in working with.
      Bane: I do not fight for lost causes.
    • He refuses to join Brainiac because it would be no better than serving Superman again.
      Brainiac: Join me, Bane.
      Bane: And serve yet another alien!?
  • Properly Paranoid: In the Story Mode, he tells Grodd (Off-screen) about his suspicions that Catwoman is really Batman's mole, sent to spy on the Society's activities. Grodd calls Bane "paranoid" for this, but as it turns out...
  • Roaring Rampage of Revenge: Bane is in the process of one after the events of the first game, he's been plotting to hunt down his former Regime allies, and take control of Gotham City.
  • Skeletons in the Coat Closet: The mask for his secondary costume resembles a skull.
  • Tron Lines: Bane's new costume features glowing green examples flowing across his armor, showing the flow of Venom throughout his body.
  • Victory Is Boring: In his Arcade ending, Bane ultimately finds himself having nothing to do after he destroys the last of his enemies.
  • Villain Team-Up: An intro with Raiden implies that Bane has joined forces with the Black Dragon due to Kano recognizing his talents.
  • Vocal Evolution: Fred Tatasciore gives Bane a deeper and more subdued voice than in the first game.
  • Wanting Is Better Than Having: He quickly learns in his Arcade ending that accomplishing his lifelong goals of killing his enemies and building an unopposed criminal empire on top of Gotham city will leave him with nothing left to do.
  • Wrestler in All of Us: Due to his decreased size, he uses more wrestling moves such as suplexes, powerbombs and DDTs.

    Catwoman 
See here.

    Reverse-Flash 
See here

Alternative Title(s): Injustice 2 The Society

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