This is a page listing characters that make up the cast of DuckTales (1987).
See also the Disney Ducks Comic Universe character list for the cast from which DuckTales drew and added to, Darkwing Duck for the spinoff cast, the Mickey Mouse Comic Universe character list for the Mouse comics equivalent to the Duck comics and Disney Mouse and Duck Comics for characters that can't be said to belong primarily to either the Mice or Ducks worlds.
For characters for the 2017 reboot go here.
First appearance (in this Verse): "The Treasure of the Golden Suns: Don't Give Up the Ship", 1987
The Richest Duck in the World, the heir of Clan McDuck, and one of the oldest still-living members of the Duck Family. A native of Scotland, he came to the USA as a youth to make his fortune—and succeeded beyond his wildest dreams. He eventually settled in Duckburg, where his gargantuan money bin dominates the landscape. Scrooge hates to admit it, but he cares deeply about his family and is close to his nephew Donald and grandnephews Huey, Dewey, and Louie. When Donald joins the Navy, Scrooge becomes the boys' caretaker. Soon, Scrooge is regularly taking the nephews, often accompanied by Launchpad and Webby, on treasure-hunting adventures around the world. His enemies include his ruthless rival Flintheart Glomgold, Vain Sorceress Magica DeSpell, and the criminal family known as the Beagle Boys.
For tropes, see his entry on the Disney Duck Comics character page.
First appearance (in this Verse): "The Treasure of the Golden Suns: Don't Give Up the Ship", 1987
The nephew of Scrooge McDuck and uncle of Huey, Dewey, and Louie. When Donald joins the Navy, he leaves the boys in Scrooge's custody. He is not a DuckTales regular, but shows up from time to time.
For tropes, see his entry on the Disney Duck Comics character page.
Huey, Dewey, and Louie
First appearance (in this Verse): "The Treasure of the Golden Suns: Don't Give Up the Ship", 1987
The triplet sons of Della Duck who are being raised by her brother Donald. When Donald joins the Navy, he leaves the boys in Scrooge's custody. At first the elderly man wants nothing to do with them, but he quickly warms up to their company and lets them join in on his adventures.
For tropes, see their entry on the Disney Duck Comics character page.
Webbigail "Webby" Vanderquack
A young female duckling who lives with her grandmother, Mrs. Beakley, in Scrooge's mansion. Webby is sweet-natured, cheerful, and (to the disgust of the nephews) very feminine.
- Affectionate Nickname: Scrooge calls her his "darling Webbigail."
- Cheerful Child: Webby is often cheerful and naive, frequently making friends and proving that some of the antagonistic characters have a soft side.
- Children Are Innocent: Depends a little on the episode just how innocent and naive she really is, but she is definitely this trope, sometimes bordering on Friend to All Living Things.
- Composite Character: She is a single-character Expy of Daisy's nieces, April, May and June. Mind that they themselves are Decomposite Characters of an earlier niece of Daisy named Dottie.
- Daddy's Girl: More like Grandpa's Girl, to describe the relationship between Uncle Scrooge and "my darlin' Webbigail." Even though they aren't really related, Scrooge lets Webby call him her uncle, and she is shown to care about him very much.
- Expy: Her original character is, of course, one for Daisy's three nieces.
- Friend to All Living Things: Webby is able to befriend just about every non-sapient animal she comes across.
- Hair of Gold, Heart of Gold: Her grown up future self in "Duck to the Future" has golden hair, and she's still as nice as she was when she was a little girl.
- Hidden Depths: Webby is a friendly, well-behaved little girl who can handle herself quite well in dangerous situations (at least sometimes).
- Morality Pet:
- More than any other character in DuckTales (1987), she brings out Scrooge's soft side.
- In "Luck 'O' the Ducks", her friendship with Far Daric makes him a somewhat better leprechaun.
- Nice Girl: Webby is a sweet kid. She loves basically every living thing, with a number of plots having her befriend complete strangers and bring out the soft sides of others with her kindness.
- Pink Means Feminine: Her outfit is pink, and she's very much a girly-girl.
- Raised by Grandparents: Her grandmother Mrs. Beakley is her guardian. The show never explains what happened to her parents.
- Ship Tease: With Doofus; though they usually don't interact much, one Time Travel episode showed them as married adults. The present Webby, however, had different ideas."Me?! Marry Doofus?! Oh, yuck!"
- Tagalong Kid: Huey, Dewey and Louie tend to view her as this as she is both younger than them, and a girl. It varies how much they tolerate her; for the most part they're willing to let her hang out with them, but they loathe it when she tries to arrange tea parties and suchlike.
Scrooge's maid and the nephews' nanny, hired because she offered to work for nothing except food and shelter for herself and her granddaughter, Webby. What her life was like before coming to McDuck Manor goes unrevealed, but given the small hints it seems it may have been colorful.
- Alliterative Name: Bentina Beakley.
- Apron Matron: Though less strict and more soft-spoken than most examples of the trope, Mrs. Beakley could have moments wherein she demonstrated that her grandmotherliness wouldn't mean tolerating nonsense. In the first episode, she no sells the triplets' attempt to confuse her about which is which, and she isn't afraid to scold Scrooge to his face when his Gold Fever starts getting out of control. Later, in "Scroogerello", she puts her sick boss back to bed despite his protests on the matter, given that his fever meant he was in no condition to be up. Of course, she didn't quite stay that way: see below.
- Chickification: In the first episode, she was able to put up with everything the nephews could throw at her. In DuckTales the Movie: Treasure of the Lost Lamp, she's spooked by their toys coming to life and has several fainting spells.
- Cool Old Lady: Mrs. Beakley may be older, but (at least sometimes) she was far from helpless. She earns some points for being able to keep Huey, Dewey, and Louie in line, not to mention some of the things she's done when she's come along on (or been dragged into) an adventure.
- Expy: For Grandma Duck, who weirdly enough never appears in DuckTales (1987) — perhaps because she would probably be a more natural choice for Donald to send his nephews to than Scrooge.
- Granny Classic: She heavily resembles a stereotypical grandma, down to her gray hair and penchant for making food. It doesn't hurt that she is Webby's grandmother in-universe.
- Hidden Depths: Mrs. Beakley, a kindly nanny, can bullfight a walrus, chariot-race Vikings, and sing opera.
- Iconic Outfit: Her purple dress and apron, which she is virtually never seen without.
- Interclass Friendship:
- Scrooge calls Mrs. Beakley his friend in "The Status Seekers", gives her birthday presents, and chases after a gang of Vikings to get her back. Mrs. Beakley, on her side, is far more loyal to and concerned for her boss than one would expect for a disinterested employee (e.g., she forces him to get the rest he needs rather than trying to work through a fever.)
- Mrs. Beakley was also the nanny for Prince Graydrake before coming to work for Scrooge, and though he hasn't seen her in years, Graydrake still remembers "Beakey" fondly and respects her.
- Last-Name Basis: She's usually called Mrs. Beakley, to the point that many people don't know her first name, Bentina.
- Mama Bear: She will not stand idly by if any of the villains threaten Huey, Dewey, and Louie or her granddaughter Webby.
- Never Mess with Granny: One might not expect how gutsy Mrs. Beakley can be, given her age. She once dived off a boat, despite being warned the waters were infested with sharks, and saved Scrooge almost single-handed.
- Nice Girl: Mrs. Beakley is grandmotherly in appearance and personality and attempts to make sure her boss is taken care of as much as the triplets (the only ones she's actually employed to look after).
- She Cleans Up Nicely: Mrs. Beakley has some occasions where she dresses nicer than she usually does.
- Undying Loyalty: Although Mrs. Beakley originally came to the mansion because she needed work and a home for herself and Webby, she quickly becomes devoted to Scrooge, to the point of continuing with him even when he's lost his money and can't pay her.
Scrooge's butler and chauffeur in DuckTales (1987), who has actually also appeared in some non-Rosa comics. It should be noted that though Duckworth himself was a DuckTales (1987) creation, the idea of Scrooge having a butler ranges as far back as to Scrooge's first story, The Christmas on Bear Mountain. Italian comics have a similar character named Battista as Scrooge's butler, and the Mexican dub of the animated series actually translated Duckworth as "Battista". Similarly, the Swedish comic names both of the characters as Albert.
- A Day in the Limelight: For the most part, he's mostly a background character who gets a few minor moments here and there, but he did get two episodes that centered on him, Duckworth's Revolt and Take Me Out of the Ballgame.
- Deadpan Snarker: Duckworth also tends to make remarks about situations, like when Huey, Dewey, and Louie tied him up and he stated that his condition would definitely delay dinner.
- Hidden Depths: Duckworth, a proper butler, can handle alien abduction and spearhead a revolt with similar stoicism to usual life in the mansion.
- Iconic Outfit: He is seldom seen out of his formal butler suit.
- Jack-of-All-Trades: Not quite a Renaissance Man, but still highly skilled at a variety of tasks, which is good, considering that Scrooge isn't going to pay for a large household staff when one man can do the job.
- The Jeeves: He's not omni-competent, but he knows how to run the house with the meager money he gets from his tight-fisted boss.
- Nonindicative Name: Despite being named "Duckworth" and appearing in a show where most of the central characters are ducks, he himself is the only regularly recurring character who is not a duck or a bird of some kind, but rather a classic Dogface. Could have led to Theme Naming with Quackmore, Scrooge's butler in Italian comics, who also has a rather ducky name for a dogface.
- Servile Snarker: Not the most obvious example of this trope, but he has his moments of snarking off at Scrooge or the triplets when they're doing something unhelpful or unwise.
- Species Surname: Subverted. With a name like "Duckworth", you'd expect him to be a duck; he looks more like a dog of some sort.
- The Stoic: It takes a lot for him to drop his stone-faced exterior, and even when he is alarmed, he's still likely to speak in the same fairly calm, proper voice.
- Undying Loyalty: By his own declaration, he loves serving Scrooge, and he'll continue under him even in cases like "Down and Out in Duckburg", "Super DuckTales", and DuckTales the Movie: Treasure of the Lost Lamp where Scrooge loses his money and hence is not Duckworth's boss anymore.
Duckburg's local inventor, whose inventions have a tendency to backfire or end up in the wrong hands. Scrooge is his most frequent customer, although the citizens of Duckburg in general turn to him for technological help.
For tropes, see his entry on the Disney Ducks Comics character page.
A tall, strapping pilot who worked as Scrooge's go-to guy for piloting, but with a bad habit of pulling off crash landings. Launchpad also serves as Scrooge's hired muscle for big jobs and as an unofficial bodyguard to him and the boys. He is easygoing, big-hearted, kooky...and not to be underestimated.
- Ace Pilot: He really is one of the best pilots in the world and pulls off some truly impressive aerial feats; it's just his landings leave a lot to be desired. And even then, no one ever suffers so much as a bruise from Launchpad's crash landings. One might almost conclude his crashes are fully deliberate, especially since he seems to take a rather large degree of pride in them. As he says, "any crash you can walk away from is a good one!"
- Adventurer Outfit: Launchpad wears standard pilot regalia, which adds to his heroic image.
- Adorkable: Launchpad is somewhat awkward and accident-prone, and also boundlessly enthusiastic and good-natured. He's a favorite with a lot of people, in and out of universe.
- Affectionate Nickname: Scrooge sometimes calls him "lad", "Launchpad, my boy" or something similar.
- Awesome Mc Coolname: It just rolls off the tongue.
- Beware the Silly Ones: Launchpad could sometimes be dismissed as a Cloudcuckoolander and a ditz, but under pressure (such as when the boys are threatened), he reveals himself as more clever than is immediately apparent and capable and courageous enough to be genuinely heroic.
- The Big Guy: He takes over Donald's role from the comics as the strongest member of the team.
- Big Brother Mentor: He acts as a non-biological big brother to the kids, and tries to teach them things.
- Breakout Character: Launchpad is by far the DuckTales (1987) character with the most appearances unrelated to the show. He was a major character on Darkwing Duck and went on to star in his own comics even long after both shows had ended their run — there was among other things an entire series of four-page stories revolving around Gyro Gearloose trying to invent a plane that Launchpad wouldn't be able to crash.
- Captain Crash: Launchpad crashes almost every time he lands — not just planes, but various land and sea vehicles and even a camel. (Though, as stated under Ace Pilot, one might conclude many are fully deliberate.) Also interestingly, Launchpad may crash all the time, but he's so good at wrecking his planes that he's an expert at crashing safely. This is exploited in "The Uncrashable Hindentanic", where Scrooge orders Launchpad to pilot a sabotaged blimp that's about to crash on its own. With Launchpad at the controls, they still crash, but everyone survives with minor injuries.
- Chick Magnet: Launchpad was pretty popular with the ladies considering he attracted Feathers Galore, Sensen, and many other girls along the way (including some whose attentions he didn't want).
- Cloudcuckoolander: Launchpad has his head in the clouds, literally and figuratively. He tends to have very bizarre interpretations of how the world works, most commonly being oblivious of the danger that surrounds him.
- Crouching Moron, Hidden Badass: Launchpad was typically bumbling and accident-prone, but when necessary (especially to protect the nephews), he could pull off some amazing feats of aeronautical skill, as well as general badassness. One of the most notable examples is in "Where No Duck has Gone Before", where he shows the cowardly Major Courage what being a real hero is all about. Perhaps this is what led them to team him up with Darkwing Duck.
- The Ditz: Launchpad's intelligence varies, but he's never portrayed as incredibly bright, sometimes going into Genius Ditz area. Not only is he several times shown being quite inventive and capable in a pinch (even being able to pull off Indy Ploys like the Trope Namer), at one point he manages to work the Gizmoduck suit, and by the time he made the migration to Darkwing Duck had managed to singlehandedly build a gadget-laden, VTOL and hover-capable subsonic jet plane.
- Expy: One of Donald. In stories directly adapted from the comics, he often fills the role Donald played in the original story. Interestingly, while Launchpad takes over Donald's role, they're pretty much opposites in personality — Donald's defining characteristic is his temper, while Launchpad hardly ever gets angry or complains about what he's told to do.
- First-Name Basis: Virtually everyone in the show addresses him as "Launchpad". Only Duckworth (thanks to his refined way of speaking) refers to him as "Mr. McQuack."
- Friend to All Children: The nephews, Webby, and Doofus Drake all have a positive relationship with Launchpad. This may be because, in spite of his imposing stature, he is rarely anything but gentle and friendly with the kids, and would put his life on the line rather than let anyone or anything harm them.
- Gentle Giant: Launchpad is the strongest of the cast and towers over most of them, but he'd never hurt a fly.
- Goggles Do Nothing: Launchpad rarely even uses them to keep stuff out of his eyes while flying.
- Hidden Depths: Launchpad, a goofy Cloud Cuckoolander of a pilot, is capable of some pretty Action Hero-esque stunts when his friends are in danger.
- Improbable Piloting Skills: Launchpad can fly anything - even live animals, untested technology, and alien spaceships with controls not designed for his species — with excellent skill. The only thing he can't do is land — and even that is debatable, given that it's implied more than once that most of his crash landings are purposeful.
- Interclass Friendship: Scrooge is Launchpad's boss and the world's richest duck. However, Launchpad verbally refers to Scrooge as a friend, remains loyal to him whether or not the older duck actually has the ability to pay him, and guards him against all harm as well as he can, and despite Scrooge's vitriolic treatment of his pilot much of the time, he honestly cares about Launchpad, getting a few Pet the Dog moments directed at him and doing some pretty big things to protect him.
- Intergenerational Friendship:
- The triplets, Webby, and Doofus are kids; Launchpad is at least in his twenties, but they get along quite well. In Doofus' case, however, it's crossed with a hero/hero worshipper relationship.
- Scrooge is an old man; Launchpad is still quite young. However, the two do see each other as friends in addition to the boss/employee relationship.
- Lantern Jaw of Justice: Launchpad has a very prominent chin and is also quite heroic when the chips are down.
- Misery Trigger: The normally happy-go-lucky Launchpad becomes miserable any time someone he cares about rejects him or seems to have replaced him with something/someone else. Given that Scrooge is harsher than the stereotypical Disney hero, he's tripped the trigger on occasion.
- Mistaken Identity: One episode revolves around Huey, Dewey and Louie believing that Launchpad is secretly Gizmoduck, to the frustration of Fenton. This despite that this could easily have been disproven had Fenton pointed out that Launchpad's duckbill looks nothing like the glassjawed Fenton/Gizmoduck.
- Nice Guy: Launchpad is not without his Berserk Buttons, but for the most part he's relaxed, friendly, and endlessly patient. He acts as an unofficial big brother to the kids and cares about his vitriolic boss very deeply, being willing to do very inconvenient or scary things to help him and make him happy.
- The Nicknamer: Just ask "Mr. McD" and "D.W."
- Odd Friendship: Launchpad is kooky, laid-back, and willing to work for almost nothing; Scrooge is serious to the point of sternness, hot-tempered, and obsessed with money. The situation is even stranger given that Launchpad is Scrooge's employee and young enough to be his son. Despite all of this, they help and protect each other and Scrooge has more than once called Launchpad his friend.
- O.O.C. Is Serious Business: Launchpad often serves as the Plucky Comic Relief. But if matters get serious enough to require that he take a hand in it, watch out. The Kronks and the Beagle Boys found this out the hard way.
- Out of Focus: His role was reduced in the second season. Since both he and Fenton were expies of Donald, this made his role a bit redundant, which was why he only appeared in a handful of episodes that Fenton did. In season-two episodes where Fenton is completely absent (such as "A DuckTales Valentine" and the 2-part "Golden Goose" finale) he was given a greater chance to shine again.
- Papa Wolf: Don't mess with the nephews, Webby, or Doofus Drake. Launchpad may be a ditz, but he will put his own life on the line rather than let anyone harm the kids, and given his reasonable competence as a fighter (and the fact that it's a Disney story), it won't be him who gets the worst of it if a villain chooses to test that determination), as demonstrated in "Where No Duck Has Gone Before"note and "Hero for Hire."note
- Red Is Heroic: Launchpad is an redheaded Idiot Hero who wears a red pilot's jacket.
- Scarf Of Asskicking: He perpetually wears a scarf and can be quite a good fighter.
- Transplant: He later moved to Darkwing Duck series.
- Triple Shifter: Implied in the comics; Launchpad continually drops references to his other life in St. Canard while he's with Scrooge and his family, which seemingly indicates that the pilot skips back and forth between the two cities to keep up with both of his "families." How he manages to do this without collapsing in exhaustion (or being absent very often from either Duckburg or St. Canard) is never explained.
- Tuft of Head Fur: Sometimes. His hairstyle varies from episode to episode from a full head of hair versus only the part that is visible when he's wearing his hat.
- Undying Loyalty: He's loyal to everyone he cares about.
- Launchpad's loyalty to Scrooge goes above and beyond the call of duty, to the point where he's helped him in some pretty big ways (like letting Scrooge and company "crash" at his house) even when Scrooge has lost his fortune and thus Launchpad has no monetary reason for doing so.
- Doofus Drake is always loyal to Launchpad, and Launchpad returns the favor by being a Papa Wolf towards his "little buddy", to the degree that he's willing to fight any enemy to protect him.
- Universal Driver's License: If it has wings, he can crash it.
- "Well Done, Son!" Guy: Launchpad thinks that his parents are ashamed of him and wants to show them he's a real McQuack. (In fairness, it's easy to be intimidated when your father's a No Celebrities Were Harmed version of John Wayne!) However, he learns that his parents actually couldn't be prouder of him.
Fenton Crackshell / Gizmoduck
First appearance: "Super DuckTales: Liquid Assets", 1989
Scrooge's accountant in the second season of DuckTales (1987), who possesses an almost supernatural ability to count things very quickly with only a quick glance. He also guards the Money Bin (and fights crime in general) as Gizmoduck.
The 2017 series changes it up so that he is an intern for Gyro Gearloose.
- Affectionate Parody: Of Robocop with elements of Iron Man and Shazam.
- The Atoner: His character is that while he is prone to make stupid mistakes that lead to disaster, he is also single-mindedly determined to put things right by any means necessary. This of course leads to him initially making things worse until he ultimately succeeds. This is actually how he became Gizmoduck in the first place.
- Badass Baritone: As part of his act to keep his identity hidden, he speaks in a lower voice as Gizmoduck.
- Badass Unintentional: He was actually satisfied being Scrooge's accountant, but one thing led to another.
- Basement-Dweller: He lives with his mother in a trailer park. Seeing how poor he and his mother are, it makes sense.
- Beware the Silly Ones: Fenton is a henpecked Momma's Boy who tends to get the worst of it in most of his appearances...until he puts his surprising cleverness, determination, and the Gizmosuit to work, at which point it becomes evident why he gets called an expy of Robocop.
- Butt-Monkey: In keeping with his nature as Expy for Donald, has a tendency to become one; usually he stops being one when he becomes Gizmoduck, but this isn't always the case.
- By the Power of Grayskull!: "Blatherin' blatherskite!" This was actually a Catchphrase he used even before the Gizmosuit was built; he really only needs to say "blatherskite" to become Gizmoduck.
- Classical Anti-Hero: Fenton often screws up a lot of things. He also is a dork, who has grown up in a trailer park, and when he gets a girlfriend, he becomes painfully hen-pecked. And yet, he is extremely good at counting (which is how he became Scrooge's accountant), he's the super hero Gizmoduck, and he also saves the day four times without his Gizmoduck suit!
- Clothes Make the Superman: Fenton's suit is what gives him his superpowers. This actually becomes a point of drama in some episodes as Fenton fears his suit is the only thing that makes him a hero at all. Some episodes in the DuckTales series were intended to prove that his heroism is not solely due to the Gizmosuit.
- Crouching Moron, Hidden Badass / Let's Get Dangerous!: Fenton is impulsive and nowhere near as clever as he thinks he is, resulting in him never thinking things through. But the moment he puts on the Gizmoduck suit he becomes clever and a lot more competent - often figuring out ways to solve the episode's problems within moments. Every once in a while, he occasionally showed that he was heroic and could save the day even without the Gizmosuit. This is lampshaded in DuckTales Remastered, where Scrooge implies that it's probably a confidence issue.
- Disappeared Dad: His father is only mentioned once. He didn't seem to think very highly of Fenton's mother.
- Ditzy Genius: He shows a surprising amount of clever thinking at times, mostly when in his Gizmoduck persona, suggesting that he might be smarter than he himself realizes.
- Do-Anything Robot: His suit is programmed to do anything and use anything.
- Expy: For Clerkly, Scrooge's accountant from the comics. Also fills in for Donald; especially obvious in episodes based on Barks's comics such as "The Land of Tra La La".
- Genius Ditz: To quote the manual for the video game DuckTales: The Quest For Gold: "Fenton can count faster than the speed of sound, but his judgement is not always very sound."
- Gentle Giant: Subverted with his Gizmoduck persona. He's friendly enough, but not very large — he only appears taller because of the armor.
- Good with Numbers:
- He got the job as Scrooge's accountant by counting how many shotgun pellets Scrooge fired at him to scare him away, as well as tell Scrooge how much change Scrooge just got tossed in the air. He'd later use this in a Bait-and-Switch to drop a Logic Bomb on a super-computer when it gets stuck in a counting mode during a speed-counting contest (he asked how many bolts were in a jar, and then told the computer once it answered that there weren't ANY—they were all nuts! "Trick Question!").
- Attack of the Metal Mites had him know something was wrong with this talent near the end of the episode. There was one Metal Mite missing. Taking out a magnet, Fenton was able to attract the missing mite off of Scrooge's person.
- Hidden Depths: Fenton, a bumbling, insecure accountant, becomes a superhero, using brains, number-crunching, and the Gizmo-suit to save the day.
- Indy Ploy: He has to rely on making things up as he goes a lot before learning how the suit works, or when he just doesn't have access to it.
- Iron Butt Monkey: He often suffers numerous mishaps, beatdowns, and humiliations, sometimes even when he is Gizmoduck, but this never manages to completely stop him.
- Large Ham: As Gizmoduck, he tends to speak in grandiloquent expressions with a dramatic tone.
- Momma's Boy: His mom is all the family he has. In his introductory arc he's utterly dominated by her, though he develops enough self-confidence to stand up to her by the end of it.
- Nice Job Breaking It, Hero!: Introduces the concept of economy and money to the utopian Tralla-La, which ends up severely unbalancing the entire society, and his attempts at solving it, by essentially introducing hyperinflation, just makes it worse. At the end of the story, Fenton is able to gather up all the monetary tokens as Gizmoduck for subsequent disposal out of the region to resolve the matter.
- One-Wheeled Wonder: As Gizmoduck. Besides the question of how he stays upright, one wonders where his feet go when he transforms.
- O.O.C. Is Serious Business: Fenton often serves as the comic relief. But if matters get serious enough to require that he take a hand in it, watch out. The super-computer from "Super DuckTales" and the Beagle Boys learned this the hard way.
- Ooh, Me Accent's Slipping: In an in-universe case, Fenton generally talks in a different and much hammier voice as Gizmoduck to help keep his identity a secret, but there's times when he'll accidentally talk in his regular voice instead before quickly moving to correct himself.
- Part-Time Hero: During DuckTales (1987), he works as Scrooge's accountant part of the time and transitions to GizmoDuck when needed.
- Powered Armor: The Gizmosuit, a mechanical armor designed by Gyro Gearloose.
- Punny Name: In the french dub, his name is Gerard Mentor (Sounds like "J'ai rarement tort" = "I'm rarely wrong")
- Rags to Riches: Subverted. While he does make a really big leap by going from a literal bean-counter to becoming Scrooge's accountant, and again when becoming Gizmoduck (as Scrooge in an uncharacteristic act of generosity gives him a paycheck for each job), it still doesn't exactly pay top dollar.
- Secret Keeper: The only ones who know him being Gizmoduck are Scrooge and his mother.
- Something Person: He's a Duck with a lot of gizmos.
- Superhero: The straightest example on the show.
- Spotlight-Stealing Squad: He was introduced in the second season of DuckTales (1987) and almost immediately became the show's main character apart from Scrooge himself. Justified as he was an Expy of Donald and often took his place in episodes based on the original comics.
- Waistcoat of Style: He sports a green one as part of his regular outfit.
- When Life Gives You Lemons...: Attack of the Metal Mites has him realize how the metal-eating Mites he'd just accounted for can help Scrooge profit: at the McDuck Wrecking Company (where they eat up metal that can't be recycled for scrap).
- Your Costume Needs Work: One episode has a large party held in Gizmoduck's honor, but due to Huey, Dewey and Louie spreading their belief that Launchpad is Gizmoduck, by the time the real one shows up, everyone thinks he's one of the many cosplayers.
Friends and Allies
A chubby Junior Woodchuck, friend to Huey, Dewey and Louie, and Launchpad's biggest fan. Because of his close proximity to them, he has a tendency to get involved in their adventures from time to time, whether he wants to or not.
- Alliterative Name: Doofus Drake.
- Affectionate Nickname: "Little buddy", which is what Launchpad usually calls him.
- Big Eater: Not to the extent of, say, Gus Goose, but still. Doofus eats more than pretty much any other of the heroes.
- Blind Without 'Em: During "Take Me Out of the Ball Game", Doofus loses his glasses, which severely hampers his vision.
- Brainwashed and Crazy: During one part of The Gold Odyssey, he was brainwashed by Evil Sorcerer Laird, who wanted to use his (accidental) invention of a way to make gold out of lead. Under this brainwashing (and Laird's tutelage in magic), he briefly became much more sinister, even trying to kill the other members of the party.
- Chuck Cunningham Syndrome: In the second season. He only showed up in one single non-speaking cameo in one episode and afterwards was never seen or mentioned again — perhaps because both Launchpad and (to a lesser extent) Huey, Dewey and Louie were moved Out of Focus in this season, and since Doofus was mostly there to interact with them, there was no real room for him in the scripts anymore.
- The Friend Nobody Likes: Scrooge and the kids let him hang around, but they don't really seem to enjoy his company, being rather quick to insult his ditziness, klutziness, and large appetite. The only person who seems to openly like him is Launchpad.
- Hero-Worshipper: Doofus thinks Launchpad is the greatest thing since sliced bread, and he'll tell anyone in the area so.
- Intergenerational Friendship: Doofus is a kid and Launchpad is at least in his twenties, but the two get along terrifically.
- The Klutz: He's rather clumsy.
- Meaningful Name: His parents were either very cruel or very foreseeing when they decided to name him "Doofus." Unless, of course, it's a nickname, in which case it becomes another trope entirely.
- Nice Guy: Doofus by name and doofus by nature, but nobody can deny that he's a good-hearted one.
- Nice Hat: His Woodchuck scout hat.
- Ship Tease: With Webby; according to one Time Travel episode they marry some time in the future. Of course, that particular future will no longer come to pass, but Scrooge acts as though he's convinced Webby and Doofus will still marry, and Doofus (unlike Webby) actually seems to like the idea.
- Sidekick: He tags along with Huey, Dewey, and Louie in some episodes and Launchpad in others.
- Undying Loyalty: Even when the whole world is picking on him, Doofus believes in Launchpad till the end. In the episode "Merit-Time Adventure", he sticks by him even when Launchpad tries to wave him off so that he won't be hurt when Launchpad inevitably loses his tug-of-war with the "sea serpent".
Bubba the Cave Duck & Tootsie the Triceratops
A young caveduck and his pet dinosaur who stowed away with Scrooge and company during a time-traveling trip.
- All Animals Are Dogs: Tootsie acts more like a Big, Friendly Dog than a dinosaur.
- Big, Friendly Dog: Although a dinosaur, Tootsie acts like a dog and is friendly..
- Contemporary Caveman: He ended up in present-day Duckburg because of time travel.
- Demoted to Extra: Immediately after the five episodes that served as his introduction. Despite supposedly living with Scrooge, he was absent for most episodes after that and only got a few cameo appearances and a couple of Day in the Limelight episodes.
- Expy: Bubba is essentially what you'd get if you turned Bamm-Bamm Rubble into a duck.
- "Flowers for Algernon" Syndrome: He goes through this in "Bubba's Big Brainstorm."
- Interspecies Romance: "Bubbeo and Juliet". Bubba, who's a duck, falls in love with Julie, who's a pig.
- Stock Dinosaurs: Tootsie is a Triceratops.
- You No Take Candle: Being a caveduck, Bubba talks like this, and also he never quite seems to grasp that Scrooge's name isn't "Skooge."
Gene the Genie
An ancient genie who's effectively still a child. He desires to be a regular person and Scrooge grants him that wish.
- Ball of Light Transformation: Unlike other genies who would rather turn into smoke, Genie (and anybody he brings inside the lamp with him) becomes a small cloud of sparks or a mote of light to enter/exit the lamp.
- Benevolent Genie: He's a curious, good-natured fellow who even tells the nephews that he is "eternally grateful" when they first free him. He takes no pleasure in granting wishes that are likely to prove troublesome or harmful, but he can't resist for long before he is somehow compelled to bring it into existence anyway. He even warns them early on to try and keep the wishes relatively subtle, as flashy displays of his magic invariably cause trouble. Not least of which is a former master of his, an cruel, immortal sorcerer who has a talisman that gives him limitless wishes. Two other wishes the genie was forced to grant him included sinking Atlantis back when it was a prime vacation spot after the sorcerer couldn't get a reservation and causing the eruption of Mount Vesuvius (in his words, "Poor Pompeii! Vesuvius wouldn't have blown its top if Merlock hadn't blown his!"). The genie openly weeps when recounting these facts.
- The Cameo: He appears briefly in one of the Darkwing Duck comics when Agent 44 aka Donald Duck breaks Negaduck's influence over the citizens of Duckburg.
- Catchphrase: Genie says "Shabooey!" often when excited or alarmed.
- Cheerful Child: Played With; he's happy enough as long as he's exploring the mansion or playing with the kids, but his requirement of granting wishes (and the threat of Merlock) is a bane in his life.
- Dark and Troubled Past: Genie heavily implies to Huey, Dewey and Louie that Merlock forced him to kill thousands of people. It does not show very much in the beginning, but as the story progresses it becomes apparent that Genie is so haunted by his past that mere shadows of birds and mentions of wishes are potential triggers.
- Fish out of Temporal Water: He awakes from a 1000-year sleep when he meets the McDuck household. As such, he's initially quite unfamiliar with various modern developments. He quickly powers through the encyclopedia to catch up what happened while he was sealed away, though misses the revelation that the Earth isn't flat. Lampshaded by one of the nephews:Boy, he has been in that lamp a long time.
- Freeing the Genie: Scrooge uses his last wish to have Genie become a real boy.
- Heartwarming Orphan: Technically. Merlock functions as an Abusive (Step)father with elements of The Fagin.
- I Just Want to Be Normal: That's all the Genie ever wants. He wants to be able to act like a normal boy of his (sort-of) age and not have to grant troublesome wishes. He eventually gets his wish, from Scrooge's last wish.Genie: It's not my fault Merlock's after me. I didn't ask to be Mr. Popular. All I wanted is a life of my own, like your nephews.
- Really 700 Years Old: He's a child of at least about 2000 years old because he was around when the Vesuvius erupted (79 AD) and when Atlantis still existed (first fiction to mention it was written 360 BC).
- Trans Nature: Gene hates being a genie (mostly because it means everybody is after him) and wants to be a regular person. He gets his wish in the end.
- Unusual Eyebrows: Talk about big and bushy.
First appearance (in this Verse): "Dinosaur Ducks", 1987
Scrooge's loyal and efficient secretary. Her name was changed from Quackfaster for ''DuckTales''.
For tropes, see Emily Quackfaster's entry on the Disney Duck Comics character page.
Glittering Goldie O'Gilt
First appearance (in this Verse): "Back to the Klondike", 1987
Scrooge's love interest during his time in the Klondike. While she is not a regular, she does play an important part in some episodes.
For tropes, see her entry on the Disney Duck Comics character page.
First appearance (in this Verse): "Sweet Duck of Youth", 1987
Donald's perpetually fortunate cousin. Gladstone lives off his luck and avoids anything resembling work. This incarnation is, however, less smug than the version in the comics.
For tropes, see his entry on the Disney Duck Comics character page.
Ludwig von Drake
First appearance (in this Verse): "The Golden Fleecing", 1987
A member of the Duck Family through unclear connections. Ludwig is a knowledge-hungry individual with a particular interest in psychology.
For tropes, see his entry on the Disney Duck Comics character page.
Vacation Van Honk
A goose who is always on vacation and shows up in the strangest of places.
- The Bus Came Back: Vacation was only ever used in the DuckTales cartoon, but suddenly made a cameo in the non-DuckTales comic "Goosebusters" in 2005.
- Demoted to Extra: Never a big deal to begin with, Vacation does have an entry in the show bible and through "Sweet Duck of Youth" is suggested to have been meant to be part of the extended starter cast along with Doofus and Gladstone. Although he appears in more episodes than Gladstone, he's only ever used for cameo purposes.
- Expy: Vacation is regularly mistaken for Gus Goose by the audience and could very well have been based on him.
A duck who always stands tilted and even lives in a tilted house. As per "Home Sweet Homer", he is a mailman.
- The Bus Came Back: Quacky was only ever used in the DuckTales cartoon, but suddenly made a cameo in the non-DuckTales comic "Goosebusters" in 2005.
- Demoted to Extra: Never a big deal to begin with, Quacky does have an entry in the show bible and through "Sweet Duck of Youth" is suggested to have been meant to be part of the extended starter cast along with Doofus and Gladstone. Although he appears in more episodes than Gladstone, he's only ever used for cameo purposes.
Donald's commanding officer while he worked in the Navy.
- Ax-Crazy: He loves it when things go ka-blooey!
- Bunny-Ears Lawyer: For all of his bombastic slogans and back-and-forth with his inferiors, the Admiral's ability is never questioned. When Grimitz fails, it's because the situation calls for individual heroism instead of Navy force.
- Butt-Monkey: Many episodes in which Donald stars have him first mess up so to make his eventual victory all the better. And who better to be the accidental targets of his bumbling than his immediate superior?
- Catchphrase: "I love it when things go kablooey!"
- The Captain: He's the highest authority aboard his ship.
- No Celebrities Were Harmed: Just like Ripcord McQuack, Grimitz's voice is clearly based on John Wayne's. His name, meanwhile, is likely a reference to the WWII-era admiral Chester Nimitz.
- Overranked Soldier: Only very occasionally does Admiral Grimitz engage in activities befitting his rank (such as personally negotiating a top-secret contract with a civilian manufacturer). Most of the time he's doing chores more appropriate for a chief petty officer, or a lieutenant at most. He also commands an aircraft carrier, which is a job for a lower-ranked Captain.
The Flying McQuacks
First appearance: "Top Duck", 1987
Ripcord, Birdie, and Loopy respectively are Launchpad's father, mother, and sister. Like Launchpad, the three are pilots.
- Anticlimactic Parents: The ordinarily relaxed Launchpad becomes absolutely desperate to have some way to show off for his parents Ripcord and Birdy when he hears they're coming into town, which might suggest they're super-critical...but it turns out they're already quite proud of their son, who has spent years freaking out unnecessarily.
- Doting Parent: Launchpad's mother Birdy keeps a walletful of photos of her son, which she proudly shows to Scrooge. While Ripcord has a different way of expressing it, he is also obviously quite proud of his son.
- Family Theme Naming: They (and Launchpad) all have names that have to do with the air (which, given their shared profession as pilots, doubles as Meaningful Name).
- Genius Ditz: Launchpad's little sister Loopy, despite her initial ditzy qualities, is a pretty capable pilot and mechanic.
- Good Parents: Despite their arrival sending Launchpad into a nervous breakdown, Ripcord and Birdy are always loving and supportive to their children.
- Happily Married: Ripcord and Birdy seem to be happy together. They're been married long enough to have two adult (or mostly grown) children and (as seen in the flashback) they comfort one another during hard times.
- Huge Guy, Tiny Girl: Launchpad's parents Ripcord and Birdy fit this description, with Ripcord being tall and burly like his son and Birdy being rather short and gaunt.
- Lantern Jaw of Justice: Apparently, prominent chins run on the male side of the family.
- No Celebrities Were Harmed: Ripcord is clearly intended as a duck version of John Wayne — tough, slow-talking, muscular, and heroic in a very manly style — which helps explain why Launchpad is so intimidated by him.
- So Proud of You: Contrary to Launchpad's belief, his family is truly proud of him.
- Valley Girl: Played with, Loopy speaks in the lingo, but her accent sounds closer to British.
Fenton's mother and sole parent in his life. She's a TV addict with a lazy disposition, but she does love her son and wants to see him happy, even if that isn't always as obvious.
- Brilliant, but Lazy: Easily the biggest coach potato on the show, but her skill with electronics rivals that of Gyro! She even wins an award for her mechanical prowess in one episode.
- Catchphrase: Fenton gets his "Blatherin' blatherskite!" from her.
- Functional Addict: Mrs. Crackshell is a TV addict.
- Jerk with a Heart of Gold: She is a lazy and bitter woman, but she truly loves her son dearly and will move mountains to save him. She can also be surprisingly kind, when she encounters a homeless man (actually Scrooge suffering from amnesia) she welcomes him in and happily shares her food.
- Legacy Character: Fenton entrusts her to wear the Gizmosuit and save the day as Gizmomama if he can't.
- Only Known by Their Nickname: Her first name has never been mentioned. She's "M'ma Crackshell" to Fenton and "Mrs. Crackshell" to everyone else. When she unknowingly began dating Scrooge, she even told him to "just" call her "Mrs. Crackshell".
- Secret Keeper: Only she and Scrooge McDuck know that Fenton and Gizmoduck are one and the same.
- Single Woman Seeks Good Man: Mrs. Crackshell's marriage with Fenton's father is implied to have been an unhappy one and she's still hurt over some of the things he said to her, like calling her useless. Although she's not actively looking for a new partner on account of having her TV, her easily opening up to Scrooge when he appeared to her as a gentle beggar in "Blue Collar Scrooge" shows she'd prefer to be with someone again.
- Wrench Wench: More cynical and disinterested than the archetype usually is, but she has her skills. She was crucial in Fenton getting to understand and control the Gizmosuit and even made him a new one once when she accidentally shrunk the original. It wasn't a good replacement, but she did earn a reward for it.
The receptionist/secretary at Scrooge's bean factory and Fenton Crackshell's girlfriend.
- Everyone Loves Blondes: She is blonde-haired and Fenton considers her the most attractive woman in Duckburg.
- Hidden Depths: Turns out she studied Advanced Robotics and is thus able to pilot Humongous Mecha.
- I Minored in Tropology: Intended to go to Night school to learn nail polishing, but signed up for Advanced Robotics when it turned out Nail polishing class was full.
- Meaningful Name: Her name is a likely reference to Sandra Dee (Gidget).
- Official Couple: She and Fenton Crackshell are the only couple who have officially made the Relationship Upgrade to girlfriend and boyfriend. The relationship didn't go any farther than that before the series ended.
- Satellite Love Interest: She has no purpose on the show other than being Fenton's romantic partner.
- Statuesque Stunner: She is physically taller than Fenton and quite attractive.
- True Blue Femininity: She usually wears blue clothes.
Julie is the only daughter of the Blurfs, a family who briefly lived next to McDuck Manor. She and Bubba struck up a relationship during this time, despite that their elders loathed each other.
- Everyone Loves Blondes: Notable in her design similarity to Gandra, the romantic partner to the other big new cast member.
- New Transfer Student: Julie is this. She initially mistakes Bubba's incompetent attempts to socialize with her as bullying for being the new girl. Once she learns he's also new, he gets a chance to explain his actions and she warms up to him.
- Star-Crossed Lovers: With Bubba. They get their elders to tolerate each other only shortly before the Blurfs move elsewhere for financial reasons.
- True Blue Femininity: She usually wears blue clothes.
Jungle Duck, also known as Prince Greydrake, is the rightful heir of the throne of a country implied to be a stand-in for England. He went missing after his plane crashed into the jungle on his fifth birthday as part of a scheme by his uncle. His nanny from back then, Mrs. Beakley, still misses him dearly. They find each other again when Scrooge goes on an expedition to said jungle and she arranges that Greydrake is crowned king for his 25th birthday after all.
- Affectionate Parody: Of Tarzan — an aristocrat who grows up in the jungle after being lost as a child.
- Friend to All Living Things: All the animals of the jungle like him and gladly help him out if he's got need for assistance.
- Lantern Jaw of Justice: His jaw is possibly the biggest in all of DuckTales. Woohoo!
- Nice Guy: Jungle Duck is very kind. He also demonstrates a strong sense of justice, all Mrs. Beakley had to do to convince him to return to his home was tell him his people were in danger of being ruled by a tyrant.
- Raised by Wolves: He was probably reared by monkeys, although no details are given.
- Rightful King Returns: Complete with characteristic royal tattoo on the sole of his right foot and a questionable qualification for royal duties, given that he never received education past the age of five.
- Royals Who Actually Do Something: He's survived pretty well on his own in the jungle.
- You No Take Candle: A result of being cut off from his own society when he was barely past the point of Baby Talk. He calls Mrs. Beakley "Beakey".
Minima De Spell
First appearance: "Dime after Dime", 1991
A comic-only witch who is Magica's niece. She helps her in a scheme to get Scrooge's dime, but undoes her part in it when Webby befriends her. She only appeared in one DuckTales story, her debut comic, but has since been adopted as a regular in the Italian comics as part of Magica's cast.
- Ascended Extra: Minima is one of the very few DuckTales-original characters who went on to regularly star in non-DuckTales stories.
- Cute Witch: She's about Webby's age.
- Friendless Background: Until she meets Webby, she has no friends.
- Loners Are Freaks: Considered so by the other children, although none of them actually knows she is a witch.
- Strong Family Resemblance: She is like a child version of Magica.
The comic-only Princess of Bonhomie (in the English adaption reinterpreted Tsarevna of Brutland/Brutopia) who had to earn back her great-great-grandfather's throne from a line of dictators that had taken it from him. Aside from being the current ruler of Bonhomie, she's an accomplished acrobat, dancer, and all-around adventurer.
- Damsel in Distress: Late in the story, Papa Bruto forces her out onto the ledge of a clock tower at gunpoint, intending to make her jump to her death. Luckily, Bruto is startled by the clock's sounding and falls off the tower.
- #1 Dime: The Peace Pippin, an apple carved from an apple tree as a gift to Alexpanther III for his wise reign. It is a symbol of peace and righteous rule in Bonhomie.
- Rightful King Returns: Rightful queen, in this case. Bonhomie is based on Russia (hence why the English translator decided to rename it Brutopia, Barks's idea of a Russia stand-in) and Felina's family history is lightly inspired by that of the Russian tsar. Felina herself takes a cue or two from the historical Anastasia Nikolaevna.
- Royals Who Actually Do Something: With a little help from Scrooge & Co., she deposes the tyrant who currently rules her country and regains her throne.
- Spy Catsuit: What she wears both when working on getting back her throne and when on stage. Naturally, this makes her easy to track down.
- True Blue Femininity: Her royal dress is a light blue.
For tropes, see his entry on the Disney Ducks Comic antagonists page.
First appearance: "Send in the Clones"
An Italian sorceress who is continually after Scrooge's Number One Dime, which she wants to melt into an amulet. Given her spectacular powers and determined, crafty personality, she is a frequent and formidable foe for Scrooge and his household.
For tropes, see her entry on the Disney Duck Comics antagonists page.
The Beagle Boys
First appearance: "Send in the Clones"
A family of very blatant thieves who (unsuccessfully) try to rob Scrooge of his fortune. Their mother, Ma Beagle, sometimes appears along with them, usually as their leader.
For tropes, see their entry on the Disney Duck Comics antagonists page.
First appearance: "Robot Robbers", 1987
The Beagle Boys' mom. Note that there are two characters named Ma Beagle in ''DuckTales'; the regular one and one from a generation earlier exclusive to the episode "Once Upon a Dime".
- Ascended Extra: The mother of the Beagle Boys is only occasionally referred to in non-DuckTales fiction. DuckTales turned her into an actual character.
- Distaff Counterpart: To Grandpa Beagle from the comics.
- The Family That Slays Together: She raises her sons to be crooks and likely is the daughter(-in-law) of the previous Ma Beagle.
- Fan Disservice: The clothing she wears to impersonate a fan isn't terribly flattering...
- Informed Species: Like her sons, she doesn't really look like a beagle.
- Karma Houdini: In the first season of DuckTales (1987). While her schemes are always ultimately foiled, unlike her sons she always manages to escape until her last appearance.
- Meaningful Name: Her name is probably a reference to real life criminal Ma Barker, who popularly but incorrectly is thought to have been the leader of a notorious crime family.
- Only Known by Their Nickname: While DuckTales changed Barks's convention by giving the Beagle Boys actual names instead of letting them exclusively go by their prison numbers, its introduction of Ma Beagle left it at "Ma Beagle". The non-DuckTales comic story "Being Donald Duck" expands on the Barks/Rosa joke that the Beagle Boys don't know their own names that they also don't know their mother's, only her prison number.
The Beagle Babes
A trio of female cousins of the Beagle Boys.
- Affably Evil: They're tough crooks and all, but they readily warmed up to Webby and even stole toys for her.
- Beehive Hairdo: Bouffant has a huge beehive. She uses it to smuggle items past security.
- Blatant Burglar: They wear the same Domino Mask the entire Beagle Family does, only theirs are purple.
- Distaff Counterpart: To the Beagle Boys. They're one of three sets of distaff counterparts, the others being the Poodle Pretties and the Chihuahua Sisters. The Beagle Babes are the first of them, being introduced about two decades earlier.
- Dumb Blonde: Boom-Boom is blonde and... not smart.
- Even Evil Has Standards: They're proud about being criminals like the rest of their family, but they become horrified at the idea of Webby turning out just like them and would rather bring her home than continue to be a bad influence on her.
- Females Are More Innocent: While they're still thieves like their cousins, and did kidnap Webby, they are much easier to convince to do the right thing. They quickly return the stolen toys because the theft upset Webby, and would never actually harm her, unlike the Beagle Boys, who Would Hurt a Child if it suits their plans.
- I Have Your Wife: After their heist on the museum went wrong, Babydoll abducted Webby for ransom money.
- Informed Species: Same deal as with the Beagle Boys; they don't look like beagles in the slightest.
- Literal-Minded: Boom-Boom will remember to bring guns to a heist if told to do so. But as she points out, no one ever said anything about bringing bullets, too.
- Ms. Fanservice: Curse me kilts, Boom-Boom! She is by far the most busty and voluptuous woman on the whole show.
- My God, What Have I Done?: They're driven to tears when they believe they've unintentionally corrupted Webby into becoming a hardened criminal (she wasn't, she was just pretending so she wouldn't hurt their feelings about wanting to go back home). Before that, Webby successfully guilt tripped them into returning the toys they stole after explaining how the store owner's always so nice to her.
- Odd Friendship: They develop a genuine one with Webby after they kidnapped her, eventually calling off the ransom because they wanted her to stay. And as much as they consider themselves hardened criminals, they easily return the toys they stole for Webby after accidentally upsetting her when she learns how they were acquired, and are rather distraught at the idea of being a bad influence on her.
- Parental Bonus: Boom-Boom's prison number is 38-22-38, notably different than the usual "1"s, "6"s, and "7"s that Beagles usually have. That's because it are her body measurements.
- Pintsized Powerhouse: Babydoll is the smallest, but also the one you least want to get mad at you.
- Power Trio: Several subtypes are in effect, namely Blonde, Brunette, Redhead (Boom-Boom, Babydoll, Bouffant), Big, Thin, Short Trio (Bouffant, Boom-Boom, Babydoll), Beauty, Brains and Brawn (Boom-Boom, Bouffant, Babydoll), and Comic Trio
- Would Not Hurt A Child: They would kidnap one, but they wouldn't harm her.
The Beaver Boys
A gang of three crooks who were hired by Old Man Ribbit to help him win a race.
- Adorable Evil Minions: They're a whole lot cuter than Old Man Ribbit and the Beagle Boys.
- Cheaters Never Prosper: Their efforts did not help Old Man Ribbit to victory. The shore duo failed to sufficiently slow down the Cotton Queen with a tree falling in its path while Ribbit's assistant could not hope to shovel coal as fast as Scrooge could with his invention.
- Expy: For the Beagle Boys in reference to "The Fantastic River Race". "Once Upon a Dime" does feature the Beagle Boys too, but in another segment of Scrooge's life story. Like the Beagle Boys, there's three Beaver Boys, although two share the same model. It is unknown if this is intentional or a mix-up.
Old Man Ribbit
The owner of the Silt Slapper who raced Catfish McDuck for ownership of Cornpone Gables.
- Affably Evil: He's reasonably kind to Scrooge, whom he has no fued with. Of course, he is a worse person than "Horseshoe" Hogg, whom he stands in for. Humorously, he is a better person than "Porker" Hogg as Don Rosa interpreted him five years later in "The Master Of The Mississippi".
- Cheaters Never Prosper: Old Man Ribbit hired the Beaver Boys to sabotage the Cotton Queen and gave it an own go when that failed. However, it inspired Scrooge to find a smarter way to race while Old Man Ribbit prematurely thought himself the winner and went at leisure speed until he was passed by. His efforts to catch up after that were futile.
- Expy: Doubles as this for "Porker" Hogg and his nephew "Horseshoe" Hogg in "The Great Steamboat Race". His boat, the Silt Slapper, replaces the Hoggs' River Belle.
- Ragin' Cajun: A lot more refined than the stereotype goes, but still lively and not afraid to get into the thick of it. Speaking of thick, so's his accent.
A Spanish ex-sea captain who's even more greedy and miserly than Scrooge is; he literally goes insane with gold fever and will go to any lengths to retrieve even a lost penny — even if it should risk losing all his other money or even his life.
- Ax-Crazy: Suffer a severe case of Gold Fever.
- Chronic Backstabbing Disorder: He can't bear to be parted with his gold. Not even a single coin. Naturally this complicates matters when he hires other villains to assist him.
- Determinator: See Really 700 Years Old. He lampshades it, saying that he's stayed alive this long because of "sheer willpower!"
- Evil Counterpart: To Scrooge. Both may misers be hungry to discover gold, but while Scrooge oes through hard work to discover treasure and works alongside his friends and family, Capitán is content to let others be his pawns to do the hard work for him and then swipe their success away, with a tendency to backstab anyone who does work with him.
- Fatal Flaw: Greed. He actually would have won in his encounters with Scrooge, but his obsession of not losing any of the treasure, from a coin to a vat of molten gold, ends up blowing away his chances for victory.
- Gratuitous Spanish: He calls Huey, Dewey, and Louie Niños (Niño is Spanish for Child), and the Beagle Boys Caballeros (Spanish for gentlemen/knights)
- Hand Wave: The key to his immortality is simply shrugged off by stating that he's stayed alive just from stubborn willpower to find his treasure again.
- Knight of Cerebus: A more minor example, but he is considerably more intimidating and malevolent than your average Ducktales villain.
- Large Ham/No Indoor Voice: Always speaks with a loud, raspy voice.
- Obviously Evil: His greed does little to hide how evil he is.
- Really 700 Years Old: Hinted to be several centuries old, having stayed alive out of pure greed and not wanting anyone else to get their hands on his money.
- Self-Disposing Villain: In each of their face-offs, he actually obtains part of the treasure from Scrooge, only for his maniacal obsession to lead him to pull a Villain Ball that costs him everything.
- Super OCD: His obsession with the lost Treasure of the Golden Sun leans more as this than for actual financial gain.
- Starter Villain: He is the first major antagonist faced in the cartoon.
First appearance: DuckTales the Movie: Treasure of the Lost Lamp, 1990
A kleptomaniac who's always going after valuable treasures but has trouble keeping them. He's occasionally hired by other villains to aid them in their goals, and has been seen working for both Flintheart Glomgold and Merlock — though he's really not such a bad person when it comes down to it.
- Ascended Extra: He reappears in a multi-story arc of the series.
- Butt-Monkey: Yep.
- Comedic Underwear Exposure: A Running Gag with him is that he'll lose his pants because he's stuffed his pockets too heavy with his loot... and yes, he wears Goofy Print Underwear.
- Family Theme Naming: He and his brother Poupon are named after types of mustard.
- Fatal Flaw: His kleptomania causes trouble for him repeatedly, especially in the Golden Goose two-parter. Not only does it result in him causing the Goose to get lost in the first place, but it later causes him to give up the Goose to Glomgold during a key moment. Worse, during those times he's perfectly aware of how much trouble it will cause, but as much as he tries to resist the temptation he can't.
- Ineffectual Sympathetic Villain: He does occasionally manage to pull off some impressive jobs of thievery (and when HE finds the Genie's Lamp, HE uses it to wish himself Scrooge's entire fortune and puts him in jail when Scrooge finds him in a revamped Money Bin and office), but all in all he is a fairly Harmless Villain who's more a slave to his own kleptomania than anything else; Merlock has the Genie turn him into a pig just before wishing for his own, more severe revamp of the building).
- Not-So-Harmless Villain: He proved to have a meaner streak than the Genie bargained for, however. To avoid him delivering the lamp to Merlock he convinces Dijon to steal it for himself, with promises of power and fortune. He takes that offer and wishes for a fortune...namely Scrooge's fortune, and then smugly arrests him without a dime to his name. It takes an elaborate heist and Merlock's interference to get it back (and Scrooge still had to deal with Merlock after Dijon to do so).
- Lovable Coward: When danger lurks, Dijon will step up and... make any excuse not to have to face it.
- Minion with an F in Evil: To Merlock in the movie; after Merlock's defeat, Dijon becomes this to regular villain Flintheart Glomgold in a two-parter in the main series towards the end of its episode order.
- Muscles Are Meaningless: He's surprisingly strong considering his skinny build. This is especially demonstrated in one of the early scenes of Treasure of the Lost Lamp, where he manages to carry, singlehandedly, a bag of treasure that had given Launchpad trouble.
- Sibling Yin-Yang: With his brother Poupon. Dijon is a thief while Poupon is an honest monk.
- The Starscream: He tries to snatch control from Merlock in The Movie. It doesn't end well...
- Took a Level in Kindness: Despite still being a thief and now working for Glomgold, Dijon is considerably nicer in the show than in the movie. In his final appearance he actually makes an effort to clean up his act and even manages to help Scrooge save the day.
- Sticky Fingers: Dijon, while a common thief otherwise, also seems to suffer from kleptomania, unable to resist stealing even when not intending to, including stealing worthless junk like old shoes.
First appearance: DuckTales the Movie: Treasure of the Lost Lamp, 1990
A ruthless, immortal, shape-shifting sorcerer who goes on the warpath when Scrooge gets hold of the magic lamp in DuckTales the Movie: Treasure of the Lost Lamp. He was one of the Genie's former masters, and will do anything to get him back into his clutches. He also appeared as the main villain and final boss of Donald Duck: Goin' Qu@ckers, where he kidnaps Daisy and Donald has to rescue her with the help of Gyro Gearloose.
- The Ageless: His first wish was to live forever.
- Artifact of Doom: His green magic talisman. Not only the source of his powers, but when used with the Genie's lamp, he could grant any number of wishes.
- Arson, Murder, and Jaywalking: He sank Atlantis, destroyed Pompeii using Vesuvius, and created anchovy pizza.
- Atlantis: Ever wonder why Atlantis really sank?
- Big Bad: He is the main villain of the DuckTales movie and he returned to menace Donald Duck in Donald Duck: Goin' Qu@ckers. He has also faced Mickey Mouse in Legend of Illusion as the Sorcerer of Darkness as the Climax Boss.
- Disney Villain Death:
- In the movie, he ultimately meets his end by falling to his doom.
- While he managed to survive this and become the final boss in Donald Duck: Goin' Qu@ckers, he gets another one in the PlayStation version where he falls into the lava below his platforms after being defeated.
- Evil Is Hammy: Christopher Lloyd is known for being hammy and Corey Burton especially hams it up when he plays a villain.
- Evil Is Petty: He was the one who forced Genie to sink Atlantis. Why? Because he couldn't find a vacation spot.
- Evil Sorcerer: He has magic powers and he is a villain.
- Fountain of Youth: In the PlayStation 2 and GameCube versions of Donald Duck: Goin' Qu@ckers, he turns into a child after being defeated.
- A God Am I: He wanted to gain enough power to become strong enough to destroy all who opposed him.
- Hair-Trigger Temper: He gets irritated quickly, as shown with what little patience he has for Dijon. Gene explains that this was the reason for the destruction of Pompeii: "Mt. Vesuvius wouldn't have blown its top if Merlock hadn't blown his!"
- Historical Rap Sheet: The sinking of Atlantis and the eruption of Mount Vesuvius are two atrocities directly attributed to him (via wishing Genie for this to happen).
- Knight of Cerebus: Even with his hamminess, he is the darkest villain ever to appear in DuckTales.
- Large Ham: To be expected, considering his first voice actor, though his second one is also known to chew the scenery when playing villains.
- Ominous Floating Castle: Really ominous. When he gets ahold of the lamp, his second wish ruthlessly transforms the Money Bin into this (this transformation also seals up the money in the vault, too). It wouldn't be out of place in Hell.
- One-Winged Angel: He accomplishes this thanks to his shape-shifting powers.
- In the DuckTales movie, he turns into a gryphon near the end of the film.
- Zig-zagged in Donald Duck: Goin' Qu@ckers. In the Nintendo 64, Sega Dreamcast, and PC versions, he turns into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit, returning to his normal form when he is beaten. The other versions of the game avert this, where he only shapeshifts briefly into a winged purple creature as one of his attacks in the Game Boy Advance version and all other versions of the game have him fight Donald while in his normal form.
- In Legend of Illusion for the Game Gear and Master System, the fight against him is in two parts, with the first part being against Merlock himself and the second part having him turn into a red dragon.
- Our Gryphons Are Different: Turns into one for his One-Winged Angel act.
- Rogues-Gallery Transplant: After originating as an enemy of Scrooge McDuck and his grandnephews in the DuckTales movie, he menaced Donald Duck in the video game Donald Duck: Goin' Qu@ckers and was also featured as a boss in the game Legend of Illusion, which starred Mickey Mouse.
- Three Wishes: His talisman allows him to bypass this rule. The Genie can't wish for the talisman, and it would be suicide to steal it.
- Villain: Exit, Stage Left: In the Nintendo 64, Sega Dreamcast, and PC versions of Donald Duck: Goin' Qu@ckers, he escapes by vanishing after he is defeated.
- Vile Villain, Saccharine Show: His Historical Rap Sheet includes two counts of mass destruction with thousands of dead people, done for no good reason other than being annoyed.
- Voluntary Shapeshifting: Through his talisman, Merlock can change into any animal, including an eagle. He uses this as a convenient means of transportation.
A witch from Ancient Greece who tried to rule Ithaquack. She gets her power from her magic medallion and likes turning people into pigs.
- Artifact of Doom: Her magic medallion. It requires a Magical Incantation based on rhyme to use. Her favorite is "Hocus Porcus".
- Ascended Extra: Circe has been part of the Duckverse ever since Barks had Magica discover Circe's cave and thereby inherit the ancient witch's magic in "Oddball Odyssey". However, while Magica regularly referred to her predecessor and thinks highly of her, Circe herself never appeared in the comic stories. DuckTales is to be credited for giving her a starring role of her own.
- Beauty Mark: On her left cheek.
- Evil Sorcerer: Especially the part where she turns people (and animals) into pigs for the slightest slights.
- Hot Witch: With her curvaceous figure and dress that exposes some ample cleavage, she is definitely meant to be this.
- Laser-Guided Karma: Her defeat entails her own transformation into a pig. Seeing as how it is a result of her medallion being broken and every other effect of that is the undoing of her spells, she may have actually always been a pig.
- Magical Barefooter: The only time she wears shoes is when she's shapeshifted to resemble someone else.
A solitary wizard who Scrooge and company stumble upon while searching for a gold meteor. When Doofus accidentally creates a mixture that can turn lead into gold, he brainwashes the young duck to make use of his skills.
- Bald of Evil: Downplayed; the top of Laird's head is completely hairless, although he has long side hair, and with two instances of attempted kidnapping and one or more of attempted murder to his count, he is not someone you want to encounter.
- Evil Mentor: Laird teaches Doofus magic. However, he does so after brainwashing him when Doofus isn't eager to enter the new life Laird has planned for him, has no scruples against sending him to kill Launchpad, and generally makes it clear he doesn't really care about him so much as the benefits Laird himself can get from the relationship.
- Evil Sorcerer: Laird knows magic, and has no scruples against kidnapping children or killing anyone who gets in his way.
- Hypnotic Eyes: Given that he commands Doofus to look at him, it seems likely his brainwashing powers require eye contact to do their work.
The comic-only Dictator of Bonhomie (in the English adaption reinterpreted Dictator of Brutland/Brutopia) is the fourth Wulfram to rule the country after his great-grandfather, Duke Wulf Wulfram, took the throne from the Mitzigrovnas. All of them have taken the title Papa Bruto to maintain an image of continuous leadership. The throne was eventually reclaimed by Felina Mitzigrovna.
- Beard of Evil: That mustache kinda looks like Adolf Hitler's.
- Big Brother Is Watching: There are signs spread across the land with text such as "Papa Bruto Is Peace", "Papa Bruto Is Watching", "Papa Bruto Is Strength (And How!)", and the more comically "The Papa That Refreshes!".
- Chest of Medals: He wears seven at once.
- Disney Villain Death: Subverted. While gloating before he forces Tsaverena Felina to jump off the clock tower, Papa Bruto is startled by the clock going off and falls to his apparent death. However, a few panels later, it's revealed that he got snagged on a flagpole halfway down. What happened afterward is never clarified.
- Hoist by His Own Petard: He probably should not have threatened Felina in front of a cuckoo clocktower's trap door right when the new hour was about to arrive.
- Legacy Immortality: Publically known. He and his forefathers look alike and take advantage of that to create the image of an everlasting leader.
- Only Known by Their Nickname: The male, ruling Wulframs are exclusively referred to as Papa Bruto.
- Villains Want Mercy: After he falls off the clock tower trying to kill Felina, he is seen in a later panel begging for someone to get him down from the flagpole on which his uniform caught.
- Would Hit a Girl: The fact that Felina is a girl makes no difference to him; he will not tolerate any other potential monarchs and fully intends to either shoot her or force her off the clock tower.
Count Dracula Duck
Count Dracula Duck, also known as Drake Von Vladstone, is a powerful vampire that serves as the final boss in the DuckTales video game. His role and backstory was greatly expanded upon in DuckTales: Remastered
- Ascended Extra: He was a somewhat random boss in the 1989 game, but became a significant plot element in the 2013 remake.
- Costume Evolution: Between the original game and the remake. Which is good, because he looked to be wearing nothing under his cape in the 1989 game.
- Our Vampires Are Different: For starters, he's a duck.
- Shapeshifting: In the remake with assistance of Magica's magic. He can become a giant, a dragon, and a legion of bats.
- Spooky Painting: In the remake, the instructions to find the treasures needed to revive Dracula Duck are inside a portrait of his that Scrooge is tricked into buying.
Bruno Von Beak
A spy in the employ of F.O.W.L.. He is in a relationship with his colleague Feathers Galore. When he gets captured, the DIA presses Launchpad into service to pose as him in order to prevent a scheme of F.O.W.L's.
- Agents Dating: Bruno and Feathers are romantically involved. The person who briefed Launchpad didn't mention this, causing the pilot to act out of character when Feathers aggressively flirts with him.
- Conspicuous Trenchcoat: Bruno is wearing a trenchcoat (probably due to being a spy) when he's arrested.
- Criminal Doppelgänger: Bruno looks exactly like Launchpad, except for his hair color (Launchpad is a redhead, Bruno's hair is black) and is a F.O.W.L. agent.
- Evil Brunette Twin: Enemy agent Bruno is basically a blackhaired version of Launchpad. Contrary to the name, they're not actually twins or even siblings; they just have an incredible resemblance.
- Evil Laugh: His sole line of of dialogue has him cackling after he successfully eludes two agents on his trail.
- Lantern Jaw of Justice: More like Lantern Jaw of Injustice; a result of being identical to Launchpad is that he has a large jaw.
A spy from Singapore with a hypnotic gaze. She has a cousin named Ho with whom she sometimes teams up.
- Beauty Mark: On her right cheek.
- Blonde, Brunette, Redhead: Possibly unintentional, but this trope is in effect between the three female spies of DuckTales. Cinnamon is the "brunette", having black hair.
- Enemy Mine: She teams up with Scrooge and the nephews against Victor Luzer because he tricked her, giving her fake documents for the job she did.
- The Family That Slays Together: She partners up with her cousin Ho.
- Flower in Her Hair: A pink one on her left.
- Hypnotic Eyes: Her main weapon. In the 2011 comic "Rightful Owners", her powers have increased to the point that she can simultaneously control two people.
A spy in the employ of F.O.W.L.. She was in a relationship with her colleague Bruno Von Beak.
- Action Girl: She can do some terrific martial arts, and even tries to take on a group of lions (before quickly jumping back and wrapping herself around Launchpad).
- Agents Dating: Feather and Bruno are romantically involved. The person who briefed Launchpad didn't mention this, causing the pilot to act out of character when Feathers aggressively flirts with him.
- Beauty Mark: On her left cheek.
- Blonde, Brunette, Redhead: Possibly unintentional, but this trope is in effect between the three female spies of DuckTales. Feathers is the redhead.
- Defecting for Love: While she's also irritated at F.O.W.L. for trying to kill her, a large part of her motive is that she's now in love with Launchpad. The relationship doesn't go anywhere, but it does lead to her defecting from her old bosses.
- Drugged Lipstick: After figuring out Launchpad isn't Bruno, she tries to kill him by kissing him after applying poisoned lipstick. He gets away, of course.
- Evil Redhead: Initially she's a redheaded F.O.W.L. agent who seems to have no qualms against murder. However, by the end of the episode, she's stopped working for them.
- HeelFace Turn: She turns against F.O.W.L. after they try to kill her for failing them and makes a cameo later in the series with the director of the DIA, implying she's now working for the other side.
- Mistreatment-Induced Betrayal: After Launchpad gets out of the Death Trap F.O.W.L. placed the two of them in and takes her with him, she begins working with him. When Launchpad asks since when she's working against her old bosses, she answers that they tried to kill her.
- Rescue Romance: Feathers begins showing actual attraction to Launchpad after he saves her from a Death Trap, saying that even Bruno hadn't saved her life.
GoldfeatherFirst appearance: "The Duck Who Knew Too Much", 1990
A spy from France who planned to steal Scrooge's gold with the cooperation of fellow spy Von Doghousen.
- Beauty Mark: On her left cheek.
- Blonde, Brunette, Redhead: Possibly unintentional, but this trope is in effect between the three female spies of DuckTales. Goldfeather is the blonde.
- Expy: Of Madame Triple-X from the comic "Dangerous Disguise", of which elements are used in "The Duck Who Knew Too Much".
- How Do You Say: "Uh oh, how do you say, ze gig is up?"
A spy from Singapore with a hypnotic gaze. He has a cousin named Cinnamon Teal with whom he sometimes teams up.
- Costume Evolution: Provided that's him in the Darkwing Duck episode "Negaduck", he got a pair of new duds.
- The Family That Slays Together: He partners up with his cousin Cinnamon Teal.
- Good Hair, Evil Hair: Ho has a Fu Manchu-style mustache.
- Joke Character: A rare non-videogame example. Ho's entire purpose to the plot is so the nephews can greet him: "Hey, Ho!".
A member of the Navy who betrayed his unit to steal a top secret plane for the Phantom Blot.
- Evil Redhead: Played with. Although he qualifies for the trope, his red curly hair is part of his nerd look, which is part of his innocent design.
- Inside Job: He was Admiral Grimitz's personal assistant until he took off with the plane.
- The Mole: For a one-episode character that by process of elimination has to be the person the Phantom Blot is conspiring with, he's still designed unassuming enough to take the audience by surprise.
A Swiss spy, also known as Agent X, who planned to steal Scrooge's gold with the cooperation of fellow spy Goldfeather.
- Expy: Of Operator XX from the comic "Dangerous Disguise", of which elements are used in "The Duck Who Knew Too Much".
- Inside Job: He's the manager of Scrooge's Swizzle Stick Factory.
- Sharp-Dressed Man: He wears a two-piece suit complete with bow tie and boutonniere on a regular work day.
- Shout-Out: Von Doghousen is voiced by Alan Oppenheimer. The codeword between him and Goldfeather is "Oppenheimer", which Von Doghousen thinks is a stupid codeword.
ArmstrongFirst appearance: "Armstrong", 1987
A robot Gyro made that can do practically anything. The trouble starts when he decides he doesn't have to obey orders...
- Glowing Eyes of Doom: Armstrong's eyes shine and turn red when it becomes clear that he's turned on Scrooge. It stands out even more because they're in the darkened Money Bin at the moment.
- Job-Stealing Robot: He quickly puts Launchpad and most of Scrooge's other employees out of a job... Until he goes crazy and takes over Scrooge's money bin. However, the triplets bring in Launchpad, and Armstrong is stopped.
- Machine Monotone: For the most part, Armstrong speaks with no inflection.
- No Water Proofing In The Future: Armstrong is luckily not water-proofed, and when he tries to pull Launchpad off his Joyrider, the pilot grabs hold of the lever he uses to drop water when he's helping Duckburg's fire department. Armstrong falls apart.
- Super Strength: He can lift boulders and throw them easily.
- Tin Man: Similar to a villainous version of the Trope Namer, Armstrong seems to have a good grasp of emotions (mostly anger, nasty amusement, and malice) despite being a robot and implicitly denying that he has them.Armstrong: If I were human, I might find this amusing. [robotic laugh]
- Turned Against Their Masters: Armstrong turns on Scrooge. He then planned a revolution of all the world's machines.
- Verbal Business Card: "I am Armstrong. I am your friend."
- Voice Changeling: Armstrong perfectly imitates Gyro's voice to deter the triplets from coming to investigate. Unfortunately for him, he didn't imitate Gyro's personality nearly as well, which tipped them off.
A robotic maid Gyro invented to ease the strain on Scrooge's staff. However, things quickly go off the rails when she develops a crush on Gizmoduck.
- Evil Redhead: She happened to have red hair and her crush on Gizmoduck quickly sent her into villainous territory when she came to suspect the existence of a rival for his affection.
- Expy: Robotica is modeled after Irona from Richie Rich.
- Fiery Redhead: She happened to have red hair and went absolutely ballistic when Gizmoduck didn't return her affections.
- Grand Romantic Gesture: To declare her love for Gizmoduck, Robotica first paints R Loves G on Scrooge's money bin. Later, she attempts to destroy the money bin (and kill Gandra Dee) in an anguished declaration of love.
- HeelFace Turn: After being blow apart, Gyro rebuilds her and gives her a new set of controlled emotions. She even gets a job at a garage and falls in love with a diagnostic machine.
- Large Ham: She qualifies at least from her scene when she meets Scrooge post-emotional upgrade. All her moments with Gizmoduck also are this, just lesser so.
- Murder the Hypotenuse: Robotica nearly kills Gandra and almost destroys the money bin to make sure Gizmo Duck would be hers alone.
- Not Good with Rejection: Gyro invents a robotic maid to help take the strain off Scrooge's housekeepers. His first attempt is so emotionless, it creeps everyone else out. So he dials up the emotions, creating a robo-Yandere who instantly falls in love with Gizmoduck, who unbeknownst to her is just a normal duck in Powered Armor. When he tries to let her down gently by explaining, she interprets it as him having another lover, and literally explodes in a rage.
- Not So Different: Fenton comes to realize that, eventual drive to homicide aside, he doesn't behave too differently from her with his crush on Gandra, and his troubles with Robotica get him to see why she seems more offput by him going overboard on the affection rather than happy.
- Robot Girl: Robotica is a female robot.
- Uncanny Valley: Accidentally fell into this pre-emotional upgrade, which frightened the nephews.
- Yandere: Robotica becomes very angry when Gizmoduck turns her down at least until the end.