- Click here to go to the extended Duck family list.
- Click here to go to the antagonist list.
- Click here to go to the subseries character list.
- Click here for more options.
Keep in mind that since the characters and series have been around for so long, whether a character displays certain traits or not in any given story largely depends on the artist, the writer, or the time period.
Duckburg's local inventor, who frequently works on strange and often useless inventions that have a tendency to end up in the wrong hands. Donald and Scrooge are his friends and his most frequent customers.
- Alliterative Name: Gyro Gearloose.
- Arch-Enemy: Several older stories feature Gyro and criminal inventor Emil Eagle as archenemies. A number of recent stories have instead depicted Gyro and Intellectual-176 (the Gadgeteer Genius of the Beagle Boys) as archenemies.
- Art Evolution: Gyro was VERY fat◊ in his early years, contrasting his established look as a scrawny inventor.
- Ascended Extra: Gyro was created for the story Gladstone's Terrible Secret (May, 1952), where he interacts with Gladstone Gander for only a few panels. Carl Barks decided that the character had potential and added him as a supporting character to Donald, starting with the stories The Think Box Bollix (June, 1952) and Hobblin' Goblins (November, 1952), where Gyro has a much more substantial role. Other Disney writers, in both the United States and Italy, quickly started writing stories involving Gyro. Trapped Lightning (March, 1956) was the first of many stories where Gyro himself was the protagonist. Over the years Gyro has starred in hundreds of stories, guest starred in thousands of others, and received supporting characters of his own. He is easily one of the most recognizable members of the entire cast.
- Beware the Silly Ones: Paperinik stories show he can do some rather terrifying things of his own initiative, such as inventing memory-erasing candies, or proving to Donald he had just made him invulnerable by shooting him with rhino-hunting rounds.
- Bungling Inventor: Sometimes, though his inventions do tend to work perfectly — when problems arise, it is usually due to some detail Gyro has failed to consider, or simply due to unfortunate circumstances.note However, it doesn't help that he often follows Scrooge's instructions in the literal sense (at least in DuckTales).
- In some early stories, Gyro is asked to create an impenetrable Money Bin. His solutions create a Money Bin that can not be accessed by anyone at all, including Scrooge himself.
- Chaste Toons: Like so many other Disney comics characters, Gyro too has a nephew, whose name is Newton and who sporadically shows up in stories.
- Clucking Funny: He is a really tall chicken, after all.
- Depending on the Artist: His hair color. Started with red-brown hair, he becomes blonde in the modern comics era, while he is red-haired in "Duck Tales".
- Depending on the Writer: According to Don Rosa, he is not a chicken but a cockatoo, due to his hooked beak, intelligence and nice temper.
- Ditzy Genius: He is brilliant, but sometimes his genius overrides his common sense.
- Best shown in a Paperinik story, where he came up with a device that could change history, realized the danger immediately, and got rid of the blueprints... by throwing them in the trash, because most people can't understand his blueprints. Needless to say, the whole mess in the story started because one of the few people who could was a villain and keeping his house under control exactly for this. Both Paperinik and the villain call him an idiot to his face for this.
- Gadgeteer Genius: Gyro Gearloose can build literally anything. In one story he built a functional space rocket out of a couple of toasters and duct tape, overnight. The trope image for Mr. Fixit comes from a story where he turned Grandma's farming equipment into a machine that completely removed the need for plots or animals entirely.
- In the Paperinik classic stories, he built the various super-gadgets for the hero.
- Identical Grandson: To his grandfather Ratchet Gearloose, both in appearance and personality.
- Inner Monologue: Prone to these in his first solo stories — before the introduction of Little Helper, which gave him someone to actually talk to.
- It Runs in the Family: Pretty much all his known relatives are genius inventors.
- Just as his great-grandfather was Fantomius' assistant, so Gyro, in Paperinik stories, provides Paperinik with his gadgets.
- Jekyll & Hyde: Twice.
- In the story Paperinik e l'attacco di Archi-X ("Duck Avenger and the attack of Archi-X"), Gyro is accidentally hit by one of his invention that create an evil alter-ego called "Archi-X". He act at night and is Crazy-Prepared against Paperinik's weapons. His purpose was to freeze the city of Duckburg, but is stopped when Donald find the truth.
- Happen again with another evil alter-ego called Mad Ducktor (see relative folder here).
- Also happens in the story "Archimede e il signor Scherzo" (April, 1963) by Carlo Chendi. Gyro is trying to erase the humorous side of his personality, as he thinks it negatively affects his work. An error by Little Helper instead erases Gyro's seriousness and (apparently) his morality. Gyro turns into an extremely malicious prankster, and soon everyone in Duckburg is in fear for their safety.
- Literal-Minded: In DuckTales, at least. Although well-meaning, Gyro has a habit of following instructions a little too close to the letter, then being honestly confused when someone complains about the results ("well, you asked for...") This wound up causing trouble for various members of the cast at times, such as in "Where No Duck Has Gone Before" and "Super DuckTales".
- Locked Out of the Loop: He doesn't know that Fenton Crackshell is Gizmoduck, in spite of Gyro being the one who invented the Gizmoduck suit in the first place.
- Mad Scientist: As so described for the new ilteration of the character in the 2017 series.
- Mr. Fixit: A major plot point of the DuckTales episode "Sir Gyro de Gearloose" was him being frustrated over everyone asking him to repair their appliances.
- No Plans, No Prototype, No Backup: Gyro often makes inventions entirely at random when he wants to relax his brain and not need to think. This ended up screwing over Scrooge when an invention Gyro had made in this state turned out to have three setting: creating oil from water, diamonds from sand and... the third one blew up the invention.
- Nice Guy: One of the most genuinely nice guys in the Universe. Tends to veer into Extreme Doormat territory: he has a hard time asking for money for his service, even if it is just to cover his expenses. Which explains why Scrooge is his best customer. The Beagle Boys also have on multiple occasions taken advantage of this. While Gyro knows full well who they are and is unwilling to invent something meant for criminal purposes, he will accommodate Beagles as guests long enough for them to either convince him to make something supposedly benign, or distract him and grab something that seems useful.
- On occasion played for laughs, when Gyro seems about to explode. In one story, Gyro's laboratory is damaged by an acquaintance of Donald. Gyro smilingly asks Donald whether he has ever seen him loose his temper, and Donald answers "never". Gyro's facial expression turns to threatening, and Gyro says "Get this vandal out of my laboratory, or you will".
- Person as Verb: In Brazil, his name, "Professor Pardal" (Professor Sparrow, even if he's a chicken...) is often used to describe creative people (whether for good - inventors - or bad - football coaches prone to weird tactics).
- The Professor: He is a skilled inventor and often the person the people of Duckburg turn to when they need intellectual help.
- Reed Richards Is Useless: Gyro seems to be capable of inventing almost anything, but generally doesn't focus his work on anything that might be of any use to the world unless asked to. Granted, this may be for the best, since his inventions often go horribly wrong in stories where Scrooge tries to sell them.
- There is one excellent story when he actually succeeds in moving Duckburg into the future, but the people aren't ready for it.
- Yet there is another story where his Helper accidentally got transported into the future, where people had advanced technologies thanks to him, and they hailed him as the single greatest inventor who ever lived, with museums and statues of him all over.
- Some of the Barks stories did show his inventions mass-produced and integrated into society. Of course, whether or not they were present tended to vary from story to story.
- One Barks story had him invent a machine that could turn any substance into any other substance. The only use he saw for it? A way for castaways to survive by turning sand into food.
- He never seems to realize what a boon the Universal Solvent would be for waste disposal.
- Secret Keeper / Laser-Guided Amnesia: Both in Paperinik classic stories. Gyro is the only citizen of Duckburg to know about Donald's secret identity: this however happens just when Donald has to reveal him his secret identity for some motive. Gyro later forgets his alias by eating a "Car-Can Sweeties", a candy that erases the memory of whoever consumes it.
- This was his own idea: Donald revealed him his secret in the second Paperinik story, and Gyro reacted by producing the candies and taking one.
- Workaholic: Loves his job to no end. Attempts to take a vacation or just relax will inevitably end in him inventing new gadgets to relax better. In several other stories he invents a machine to lighten and automate his workload, but always ends up demolishing it in the end upon realizing how unhappy he is in the new situation.
Gyro's tiny, robotic assistant, who aids him with his many inventions and is sometimes hinted to be just as smart, if not even smarter, than Gyro. Usually he's mostly a Funny Background Event character, but he does occasionally play important parts in the plots and even gets a few Day in the Limelight episodes now and again.
- His Name Really Is "Barkeep": He's never given any actual name other than "Little Helper" or, more commonly, just "Helper."
- He gets a name in some translation - such as "Edi" (after Edison) in Italy, "Lampadinha" ("little lightbulb") in Brazil and Portugal, "Filament" in France and "Wolframik" (after tungsten) in Poland. In Egypt, he's called "Zizo" (pronounced Zee-zoo, the implied sound of static).
- Hypercompetent Sidekick: To the point Gyro himself considers Little Helper his greatest invention.
- Love Triangle: Little Helper and Mightos each like Airy. She returns the affection in both cases, but she and Little Helper qualify as Star-Crossed Lovers. Little Helper and Mightos are friends.
- Only Sane Robot: Where Gyro tends to get carried away with his own brilliance, the Helper is usually far more practical-minded and can generally spot disaster long before it actually happens.
- Ridiculously Human Robots: For a tiny robot with a bulb for a head, he is very expressive. He is rarely the protagonist of a story, but one of his best ones was a story by Marco Rota where he accidentally got caught in Gyro's time machine, and ended up many years in the future. He awoke from his hiberation to find that Duckburg had become a futuristic city, and that Gyro Gearloose was hailed as the greatest inventor the world has ever known. Sadly, the inventor had been dead for centuries, and his little shack was now but a touristic landmark. You could literally see the heartbreak on Little Helper's face. He figures out the way back to his time, and reunites emotionally with a very confused Gyro.
- Robot Buddy: With a lightbulb for a head. As revealed in one of Don Rosa's stories, he was originally just an ordinary table lamp that was exposed to the rays of Gyro's prototype "think box" used in one of Carl Barks's earliest Gyro stories, which animated him and gave him sentience. After Gyro initially gave him a set of wheels to allow him to explore a small hole leading to a cavern where all of Scrooge's money had fallen into when the foundations of his money bin gave out, he then replaced the wheels with arms and legs, and the rest is history.
- Silent Snarker: Non-verbally reacts to Gyro's Ditzy Genius tendencies.
- The Speechless: At most, he does buzzing sounds. Mostly ignored in most stories in which he appears, but some stories play that feature for angst. One Italian story, had the Helper frustrated that he can not introduce himself or speak to people who he sees every day, and that nobody seems to remember his name.
- Talking Lightbulb: In a way, though it is the bulb's sounds instead of flickering lights.
- Uniqueness Value: Even Scrooge McDuck is impressed with Little Helper's competence, and in one story asks Gyro to sell it to him. Gyro refuses, but tells him he is willing to create another copy of Little Helper just for him. With improvements, too. Little Helper does not like that. At all.
- The Watson: Despite not actually being able to talk, he was created by Carl Barks to fulfill this very role: So that Gyro, in his solo stories, could have someone to talk to and explain things to. According to Barks, this seemed less depressing than constantly having Gyro alone and providing exposition through an Inner Monologue.
Scrooge's loyal and efficient secretary.
- Adaptation Name Change: In DuckTales, her name is Ms. Featherby.
- Age Lift: Carl Barks created Quackfaster as a grey-haired elderly woman. In Italian stories she is younger, around 40.
- Ascended Extra: The fact that Quackfaster was mostly just a background character in Carl Barks's stories probably contributed to her inconsistent portrayals.
- Quackfaster has caught on as a supporting character in Italian stories. She is often featured as a sidekick or co-star to Scrooge, and even gets to star in stories of her own.
- Blessed with Suck: Because he depends on her so much, Scrooge is unwilling to give her vacation unless he is taking a vacation too... That is, never.
- Depending on the Artist: She is younger, blonde, and much taller than any of the other duck characters in certain Italian stories, as opposed to the usual old, grey-haired and standard height look. She got this change to open her up for romantic plot possibilities. Some artists go the middle road and make her the same height as the other ducks, but make her look younger.
- Also depending on the artist, she is given small blue eyes, that contrast with the other ducks' black eyes. Almost every other character has larger eyes than her own.
- Depending on the Writer: Quackfaster's name is inconsistent between writers. In Geoffrey Blum's "World Wide Witch", printed in Uncle Scrooge #320, Quackfaster's first name was given as Florence, while in "The Life and Times of Scrooge McDuck", she is named Emily, instead. Her British name is "Miss Typefast," and is occasionally left in American rewrites by mistake. She was "Mrs. Featherby" on DuckTales (1987).
- In some stories Quackfaster has mastered the secrets of her trade, and how to manage the defense systems of the Money Bin, but she is a fish out of water whenever Scrooge has her follow him in an adventure. In other stories, she has picked some adventuring and fighting skills of her own, and can be reasonably competent in a fight.
- Hypercompetent Sidekick: In some stories she is so good as a secretary that Scrooge would be lost without her. Also several stories have her defeating Scrooge's enemies for him. In "Miss Paperett e un caso di normale amministrazione" (November, 2001), Quackfaster single-handedly defeats Magica and the Beagle Boys. From her perspective, it is just another typical day in the office.
- Plucky Girl: On some occasions.
- Undying Loyalty: In spite of them having issues from time to time, she is completely loyal to Scrooge, and has passed over many better-paid jobs to stay as Scrooge's secretary. Best shown in "The Last Adventure", when Scrooge's entire business empire is taken over by Glomgold and Rockerduck. She quits the job in barely restrained rage and leaves, stopping just long enough to exchange an It Has Been an Honor with the equally quitting and furious Quackmore, and isn't seen until after Scrooge has taken back everything.
- You Don't Look Like You: As mentioned above, the Italian version of Ms. Quackfaster is very different from the original; so much that sometimes she is considered the daughter of the original Barks character.
The Junior Woodchucks
The Scouting organization that Huey, Dewey and Louie are members of, created by Carl Barks as a parody of the Boy Scouts. There are, or at least there are implied to be, several thousand members of the Junior Woodchucks on a global basis, though the Duckburg troop is the oldest and original one. In most stories, HD&L are the only named characters in the organization, though several writers and artists have their own recurring background characters to fill out the ranks (with Italian stories actually having a fixed cast), plus a never-ending stream of troop leaders and generals with pompous and silly titles.
- Crazy-Prepared: Taking the "Be Prepared" motto to ludicrous extremes, members are pretty much required to be this.
- Fun with Acronyms: The Junior Woodchucks have dozens, if not hundreds, of long-winded titles, both positive and negative, all of which are acronymed. Some examples are O.G.U.F.O.O.L. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic), B.I.G.D.O.P.E (Brazenly Impressive and Grandiose Door Opener and Party Entertainer), S.O.A.P.F.R.E.A.K. (Stern Overseer of Aquatic Peccadilloes and Fastidious Rectifier of Ecological Abuses and Knaveries), and A.N.S.W.E.R.M.A.N (Awesome Noteworthy Senior Woodchuck, Expert Researcher, and Master Archaeological Nitpicker).
- Great Big Book of Everything: The Junior Woodchucks' Guidebook is a pocket version of this; it has virtually all the information in the world gathered between two covers, including tons of information that doesn't exist anywhere else.
- Don Rosa's stories frequently lampshade the impossibilities of this, on some instances taking it even further — such as in the story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N, where one tiny pamphlet with extracts from the Guidebook still holds enough information for "a mere set or two of encyclopedias."
- One other story does reveal that the book does not contain the most basic information, things that are covered in elementary school. Trying to look up such information in the book will just lead you to a page that says something to the effect of "Any third-grader should know the answer to this, and if you don't, we have all reason to doubt whether you're even qualified to be a Junior Woodchuck."
- In "Guardians Of the Lost Library" it's revealed just why the information in the book is so invaluable - it contains the distilled versions of the books thought lost in the destruction of the Library of Alexandria. The modern day book is a miniature version of a copy made by a scholar left in charge of the original set of volumes, which were later ruined by time, who wrote down ALL information that could not be found anywhere else, which is why it's so indispensable.
- Merit Badges for Everything: As a vital part of the parodic aspects of the organization; the Woodchucks hand out badges for every big and little thing. Several stories show Huey, Dewey and Louie's collection of merit badges to be so huge by now that they literally fill up every closet, cupboard and storage space in Donald's house. A few background jokes Lampshades this, such as Gyro Gearloose's father inventing the first merit badge, and is thus rewarded the first merit badge, and a merit badge given to the Woodchuck with the most merit badges, who promptly collapses under their weight.
- Nice Hat: All members wear Davy Crockett-inspired coonskin caps. (Though modern stories underline that the caps are made of imitation raccoon fur, not the real thing.)
- Scout-Out: Probably one of the most famous versions out there.
- Shrouded in Myth: The modern day Woodchucks are not aware of it, but their organisation is in fact the current Guardians of the lost library of Alexandria.
- The Ace: As weird as it may seem to have an Ace who's a non-anthropomorphic, non-talking dog, General Snozzie manages to pull it off. Is there nothing this dog can't do?
- The Nose Knows: As a bloodhound, his skills are unsurpassed and taken to ridiculous extremes. He has two trainloads of trophies he has won in tracking competitions, He has tracked men in rubber shoes through aisles of fish markets...
- Scarily Competent Tracker: ... and even if the prey tries to confuse his senses, "he doesn't need to smell, see, or hear! He can track by Braille!"
The Wise Little Hen
Also known as Mrs. Hen. A mother of ten and former neighbor of Donald.
- All Work vs. All Play: Mrs. Hen represents work, Donald and Peter play.
- Determined Widow: The whereabouts of her husband aren't given, but she's effectively this trope based on her responsibility to her children, belief in honest work, and strong mindset.
- Expy: She's generally thought to have been the inspiration for Clara Cluck from the short Orphan's Benefit that debuted two months later.
- Massive Numbered Siblings: The Hen children number ten in total. They all look alike, except for the one with black feathers. They're the one most likely to get into trouble.
- Morality Pet: When she gets through to them, such as in the comic adaption of "The Wise Little Hen", she is this to Donald and Peter.
- Out of Focus: Unlike her co-players, the Wise Little Hen has barely made any appearances outside of her debut short.
- Supreme Chef: Mrs. Hen is a good cook who can count Donald and Peter among her fans.
Donald's oldest friend with a similar penchant for self-centeredness.
- Alliterative Name: Peter Pig.
- The Bus Came Back: Peter starred in several comics in the 30s, mostly Italian ones, then disappeared except for two incidental appearances in the 40s and 50s. Starting "Donald Duck Meets Peter Pig" in 1994, he's returned to being a semi-regular.
- Happily Married: Implied in "Donald Duck Meets Peter Pig", although he and his partner could as easily have the same "eternally dating" setup as Donald and Daisy.
- Idle Rich: According to "Donald Duck Meets Peter Pig", Peter's rich nowadays from having invested in computers and doesn't have to work anymore.
- Laborious Laziness: Mostly through Playing Sick and working the pity of theWise Little Hen. Peter's and Donald's original characterization, which both characters have moved away from but which they still fondly look back on when together.
- Old Friend: A significant portion of Peter's modern appearances emphasize that he and Donald go way back, each operating from the premise that the two haven't seen each other in decades.
A character who made the jump from the silver screen in the 30s to the comics in the 40s. Generally associated with the Duck comics, but not a stranger to the Mouse comics.
- Accessory-Wearing Cartoon Animal: Clara wears only a hat, qualifying as covered-up on account of her thick feather coat. She's one of the few Duck & Mouse characters to be this naked. The exception are the Dutch comics since 2009, which more often than not give her a full outfit.
- Alliterative Name: Clara Cluck.
- Amazon Brigade: One of the members of Daisy's Adventure Club in the 90s, along with Daisy Duck, Minnie Mouse, Gloria, and Clarabelle Cow.
- Beta Couple: Clara and Panchito could've been this starting "Panchito Meets Clara Cluck" in 1943, but it didn't stick. Played with for deconstruction purposes in "The Double Date" in 1959, where Clara dated Rockhead Rooster.
- Break the Haughty: In effect in a nameless 1943 comic. The year is important because the story is to be understood in context of the war years and some Values Dissonance is in effect for a modern audience. Clara and her colleagues are done doing nothing but laying eggs all day (ie, provide food for the soldiers) and decide to make it big in the city (ie, put their own wishes before the good of the country). Jiminy Cricket follows them with the intent to cajole them back, but realizes soon only Clara has the authority to do so, so he follows her specifically. Clara enters a talent show hosted by a shifty fox fellow, but her victory is an honest one - even Jiminy admits she has talent. The fox invites Clara to his home with the intent to eat her and only Jiminy's intervention saves her life. This is Clara's wakeup call to return to the safety of her duties.
- The Cameo: Most of her appearances in the comics seem to be this. If an artist needs a familiar character to fill out crowd scenes, that character will often be Clara.
- The Confidant: To Daisy Duck, mostly relating to her romance problems.
- Expy: She's generally thought to have been inspired by the Wise Little Hen from the short The Wise Little Hen that debuted two months prior.
- The Prima Donna: As per her debut short in which she's an opera singer furstrated in her performance by the legion of orphans in the audience. Rarely referenced in the comics, however. Ones that do are "King Arthur and the Dragon" and "Goofy's Demonstration Was a Flop".
Old Yellow Beak
A parrot who teamed up with Donald and his nephews to look for the treasure of Henry Morgan.
- Furry Confusion: Overlaps with Polly Wants a Microphone. By all means, he's an animal-type parrot, which is especially obvious in the first few pages of his debut comic until he can tell his story. The rest of the comic treats him as a person.
- Human Notepad: To avoid the route to the treasure being stolen, he had the middle part of the map cut out and tattooed on his chest so both he and the map were needed for the full directions.
- Pirate Parrot: He does not appear to technically be a pirate, but he goes for the look and then there's the whole searching for pirate treasure part.
- Seadog Peg Leg: His left leg is gone and has been replaced with one of these.
- Trademark Favorite Food: He really likes slumgullion, the spicier the better.note
- Breakout Character: In his native Brazil, which isn't too surprising. Much like Fethry or Dickie, he's starred in a lot of Brazil-produced comics and stories, where he got his own supporting cast and his own adventures.
- Captain Oblivious: Part of his Cloud Cuckoo Lander personality. José's fun-loving and affectionate, and cannot fathom why anyone would not be so. A running gag had him one time travel through various parts of America - dangerous parts with wild animals, where he glomped everyone and gave them cigars. Never once did he notice how close he was to being eaten alive.
- Casanova Wannabe: Depending on the Writer to a pretty heavy degree. Don Rosa certainly portrays him as such, and there are a number of Dutch stories centering around him trying and failing to impress various girls. Even in the Brazilian comic, where he has his own fixed girlfriend, he does quite a fair bit of skirt-chasing (although it never ends well for him).
- Cigar Chomper: In early years, he was usually seen with a cigar in his mouth. Not so much in later years, though.
- Cloud Cuckoo Lander: Wanders a lot with his mind, and daydreams mid-conversations.
- Dancing with Myself: While he definitely enjoys having a dance partner, Joe doesn't particularly need an audience to dance to any tune he hears.
- Home Sweet Home: His native Brazil. Even though he enjoys the company of his friends, he always has to go back because of his quick-to-hit homesickness.
- Mr. Vice Guy: In his comics in Brazil, he's essentially an exaggeration of the "Brazilian Way" (a.k.a. "Get advantage over everything"): a lazy slob who avoids having to work at all costs, dodges his debts like oncoming traffic (seriously, there's a whole organization of bill collectors devoted to making sure José pays his debts) and is always on the lookout for the next harebrained get-rich-quick scheme. In spite of all this, he manages to be a Jerk with a Heart of Gold by supporting his friends and girlfriend when they need and never resorting to criminal ends to get his way.
- Chaste Toons: José have two nephews, Zico and Zeca.
- Nice Guy: Usually in non-Brazilian media, where he is an affectionate person who wants other people to have fun (especially Donald). In Brazilian comics, he tends to be more flawed and can give the ducks a run for their money on how lazy and petty he can be.
- Puppy-Dog Eyes: More like Bambi Eyes. Between the three caballeros, José has the largest eyes and most visible irises.
- Remix Comic: In 60's, stories of Donald and Mickey were redrawn and re-lettered as if they were, he started to have two nephews, Zico and Zeca.
- Super Zeroes: In the Brazilian comics, he too has his superheroic alter-ego, the Green Bat which, much like Fethry's Red Bat identity, only succeeds through dumb luck. On top of that, everyone can see through his secret identity even if he tries to keep it a secret. Not even trying to go Darker and Edgier (by way of aping Batman directly) in The '90s changed that.
- The Con In the first comic strips in the 1940s to the Brazilian and Dutch stories, José applied several scams.
- The Nicknamer: Loves to call his friends by endearing names, like Pato Donaal (Donald Duck), Panchie (Panchito Pistoles), and even Mickey Moose (Mickey Mouse), though the last is unintentional.
- True Companions: With Donald Duck and Panchito.
- Uncanny Family Resemblance: In the Brazilian comics, he has a lot of cousins who live in other states of Brazil and embody the traits from those parts. They all look like him except for a few traits, such as the Minas Gerais cousin having a mustache; in fact, the one who bears the least resemblance with the others is his cousin from São Paulo (who, conversely, is a workaholic, an old stereotype associated with the city).
- Why Did It Have to Be Snakes?: Mentioning work near him will give him quite a shock. Sometimes it's also a Berserk Button.
- Affectionate Nickname: Panchie, by José Carioca.
- Friend to All Children: Implied to be fond of little ones in The Three Caballeros.
- Funny Animal Anatomy: He's a rooster with no wattle. This was probably done to make him look younger.
- Guns Akimbo: Less seen in modern times, but originally he was very eager to shoot them around. Even the name "Pistoles" is a corruption of the Spanish word "Pistolas" (Guns).
- Incredibly Long Note: Nothing and no one can stop him from finishing a song, and boy, does he have a long breath.
- Life of the Party: Panchito is loud, high-energy and very much an adrenaline junkie who makes bull-fighting look effortless. The Extrovert to José and Donald's quieter Introvert.
- Overly Long Name: His full name is Panchito Romero Miguel Junipero Francisco Quintero González III. To make life easy for everyone else, he goes by the shortened nickname, Panchito Pistoles.
- Sapient Steed: Panchito's horse, Senor Martinez. He's non-anthropomorphic, but smart enough to be his own person.
- True Companions: With Donald Duck and José Carioca.
Briskin and Fifi
A butler and maid duo who worked at Grandma's farm for half a year after she won a contest by accident.
- French Maid: For starters, there's Fifi's name, but she also wears the outfit and speaks with light bits of Funetik Aksent and Poirot Speak.
- Heroic Seductress: Fifi pulls up some sweet-voiced eyelash batting to get Gus to clean up the house. From the way it happens, this is an act Fifi's put up before and which Briskin is familiar with if not counts on whenever they need another servant to get moving.
- The Jeeves: Briskin quickly takes running the household out of Grandma's house (much to her annoyance). He even hires a cook — it is unclear if the cook's hiring falls under the prize too, but Grandma fired the lot of them a few hours later anyway.
- Savvy Guy, Energetic Girl: Within the confines of proper servitude, Briskin and Fifi do fit the trope. Overlaps with Huge Guy, Tiny Girl.
- The Stoic: Complete with Eyes Always Shut. Even when Grandma out of pity lets him and Fifi stay and assigns them the animals to take care for, he keeps up the proper butler act while feeding the pigs!
- Unwanted Assistance: Grandma won the radio contest by complete happenstance and tried fruitlessly to back out of the prize. At first, she tried to make the best of it, thinking a bit of help around the farm would be welcome, but things went south already when Briskin and Fifi arrived. Grandma had baked a cake to welcome them, imagining they'd have the same relationship with her as Gus, but they had to refuse because it would be improper for them to sit in her presence. This, in turn, made Grandma nervous she'd come across as ignorant of high society customs, especially because the two kept mentioning their former employer, Lady Uppington, in ways that weren't meant to be condescending but still were. Trying not to be outdone, Grandma went along with it until she couldn't take it anymore. The only reason she came back on firing them is that they told her that they'd never find work again if they'd return early, after which she put them in charge of caring for the animals.
One of Daisy's close friends.
- The Bus Came Back: She had her run in the 50s and 60s, but was dropped thereafter. Starting 2013 with "Who is Daisy Duck?", she's become a semi-regular.
- Depending on the Artist: Dora's been depicted with brown hair, blonde hair, and white hair; a standard duck beak, a small duck beak, and a pointy beak; standard duck size and slightly taller; dressed in blue, green, and yellow. Her 2010s design seems to have settled on brown hair, a standard beak, a standard size, and blue clothes. In any case, she's always recognizable by her haircut.
- Gossipy Hens: Usual, but particularly notable in a 1958 Daisy Duck's Diary comic when she and two others stalk Daisy and interpret everything she does in the worst possible way. Then they spread their made-up story.
- No Name Given: She's only known as Dora, which is only mentioned in "Fibber Flipper". No last name is given, though convention of Alliterative Name and Species Surname leads to one guess...
- Satellite Character: To Daisy Duck, to whom she fills out a quartet with well-established characters Clara Cluck and Clarabelle Cow.
A farmhand Grandma Duck hired the one time she fired Gus for being too lazy. She changed her mind when Cy was too active for her own tastes.
- Hyper-Competent Sidekick: If Grandma is the glass, Cy is the Mirror Self of Gus.
- Only in It for the Money: He's thoroughly focussed on earning his paycheck. When Grandma fires him with payment for two weeks after only having him around for a few hours, he's got this to say:Cy: This has happened before! I usually work myself out of a job the first day — but I don't mind when I get paid for two weeks!"
- Super Speed: Not acknowledged, but he's crazy fast. Like, he arrived at the farm by running instead of driving and he ran a plow by hand because the horse was too slow for his liking.
- Supreme Chef: He's won prizes on his baking.
- Unwanted Assistance: Cy became this when he proved to be competent at every single job at the farm and could do it way faster than should be humanly possible. Grandma went from job to job in desperation for something to do, but he always was right around the corner to take over (and remind her she, as an elderly lady, should take it easy). Even cooking he wouldn't let her do!
One of Daisy's close friends.
A resident of Chickentown and a good friend of Donald on account that they agree on everything. He's also the former pen pal of Clara Cluck.
- Abhorrent Admirer: A male example. Clara ended their pen pal relation when she realized how similar to Donald he was. He still keeps writing her regardless.
- Alliterative Name: Rockhead Rooster.
- Blind Mistake: Rockhead wears glasses, but didn't take them with him on the double date. He and Donald are asked to be judges for a dance contest and for the first time they disagree on something: which couple deserves to win, Number 3 or Number 8. They swear to never talk to each other again, but by the end of the evening Rockhead discovers his limited sight made him mistake the "3" for an "8" and thus he and Donald did have the same judgement. They're promptly besties again.
- Identical Stranger: Not so much in looks, but personality-wise, Rockhead and Donald are the very same.
- Put on a Bus: Daisy and Clara decided to never double date again with Rockhead and Donald because the men completely ignore them when together. What with Rockhead living a train ride away, he and Donald haven't met since.
Donald's and Daisy's in-between neighbor. She's on good terms with both of them.
A not-so-skilled businessman who really wishes he could be successful like Scrooge, but doesn't really have what it takes, despite being just as eager (and usually just as honest). A friend (and nothing more) and protegé of Brigitta MacBridge. When working with her he can usually accomplish more than on his own. Like Brigitta, created by Romano Scarpa and used mainly in Italian comics, where he is named Filo Sganga.
- Catchphrase: "Business is business!" - And that's pretty much all he knows about business.
- Characterization Marches On: In his first appearance he was the villain of the story. In later appearances he became more sympathetic, but was still a bit of a cheat and a con man. Later still, he became an out-and-out good guy with only the occasional lapse into dishonesty.
- Clean Dub Name: Sort of. His first name in English was Jubal ''Cock''...
- Cloudcuckoolander: Has traces of this, which is one of the main reasons why he's such a poor businessman.
- Honest John's Dealership: His business practices are sometimes close.
- Inconsistent Dub: The Norwegian translators have real difficulty agreeing on a name for this character.
- Large Ham: Possibly the hammiest recurring character in all Disney comics.
- Older Than They Look: The story of Brigitta's first meeting with Scrooge shows he was already trying (and failing) to strike rich in 1897.
- Zany Scheme: Most of his attempts at business.
Juanella Van Damm
A rich spoiled bad-tempered lady duck who was a love interest to Donald until she turns hateful towards him.
- Depending on the Artist: The color artists originally couldn't decide whether she had white or red hair.
- Everyone Went to School Together: She used to be Daisy's classmate and Daisy hated her because she cheated by copying on others.
- Mood-Swinger: She alternates between phases of apparent affability to moments of hysterical rage, which is bad especially for her servants.
- Rich Bitch: She is absurdly rich, but has also a really bad temper. Donald discover it when she turns hateful towards him just because they lose a treasure hunt in a gala event.
- Uptown Girl: To Donald until her real personality is revealed.
Known as Hashknife Kate is her heydays. She's one of the few oldtimers remaining in Goldopolis, Nevada.
- Cool Old Lady: She used to run the Gold Cup Café in Goldopolis and never abandoned the city even when its glory faded and it became a borderline Ghost Town with only her, her granddaughter, and oldtimers Cyanide Charlie and Hardrock Joe left to call the area inhabited.Katie: "Pushin' trains is no lady's job, but I'm too mad to be a lady!"
- Demoted to Extra: For unknown reasons, Katie was almost completely ignored by Don Rosa for The Life and Times of Scrooge McDuck. From Scrooge's elated reaction to hearing Katie's still around in "Mystery of the Ghost Town Railroad", it's clear she was someone close to him for a time in his youth. For all the effort Don Rosa put into expanding on the relations Carl Barks often only implied, like those with Goldie and Scottie, the fact Katie only got one panel in "The Richest Duck In The World" is jarring. And it's not even a panel that shows anything about her friendship with Scrooge! There's a page worth of script material that gives her a little more spotlight time, but it's gag stuff that does not concern itself with explaining Scrooge's fondness of Katie.
- Never Mess with Granny: She was tough in her youth and age hasn't changed that. If trouble's brewing, she's got a gun and some reliable equally aged friends ready to back her up.
- Old Friend: A good one of Scrooge. It's hard not to smile at the sheer happiness Scrooge exudes when he gets to meet her again.
- Red Baron: Hashknife Kate, although no story explains why that is her nickname.
The granddaughter of Katie Mallard and one of the few residents of Goldopolis, Nevada.
- Action Girl: A mightily efficient one with a good head on her shoulders. She even makes the final save!
- Cowboy: Type Cowgirl, obviously, but without any of the romantic stuff. She's also quite a bit braver than the rest of the team when they face ghosts in the Goldopolis Hotel. Well, at least until bullets prove ineffective.
- Distaff Counterpart: Not overtly so, but it's obvious she's supposed to be to Katie what Donald (and the triplets) are to Scrooge.
- Young Gun: Has elements of this due to being the youngster among her grandmother, Cyanide Charlie, and Hardrock Joe.
Gyro's first and most recurring girlfriend. She owns a restaurant.
- Cloudcuckoolander's Minder: To Gyro. Pointing out all the things going wrong because he's not paying attention or underestimating the situation is a day job.
- Supreme Chef: It's because she can cook well that she started her own restaurant, although she mainly occupies herself with host duties.
- Woman Scorned: Gyro periodically neglects her in favor of his work or tries to appease her by sending her inventions instead of spending time with her himself. Matilda does not take kindly to this.
The owner of the "S.S. Gilded Lily" and a former love interest of Scrooge McDuck.
- Big Fun: Always the life of the party and always upbeat.
- Life of the Party: She loves a good party and will find a way to throw one even without a penny to her name.
- Riches to Rags: Belle used to be immensely wealthy, but these days owns little more than the "S.S. Gilded Lily", an old steamboat. She's lost her money by spending it.
- The Rival: She and Captain Annie compete in "The Great Boat Race".
- Southern Belle: According to Scrooge, she was the loveliest and richest girl on the Mississippi. Even when old and poor, she hasn't lost her carpe diem attitude.
- Uptown Girl: Implied. Scrooge wasn't rich when he hung around the Mississippi and still Belle knew him in those days within a romantic context.
Genialina Edy Son
Some time ago, Genialina was Gyro Gearloose's pupil, and just like her teacher, who provides weapons and gadgets to the Paperinik (Duck Avenger), she helps Paperinika (Super Daisy) in her missions.
- Distaff Counterpart: To Gyro that was her teacher. Howewer she dedicates to mechanics just as a hobby in her free time.
- The Fashionista: Genialina doesn't have a fixed clothing style, but instead it varies from story to story. She currently owns a fashion boutique.
- Gadgeteer Genius: She provides weapons and gadgets to Paperinika (Super Daisy)
- Shout-Out: Her surname to Edison.
- Straw Feminist: Implied. She is president of Duckburg's feminists club.
The owner of Duckburg's finest floral emporium and a former love interest of Scrooge McDuck.
- Gave Up Too Soon: If only Scrooge had read Tilly's time of arrival correctly as 5:03 instead of incorrectly as 3:05. If only he'd checked or waited. And if only Tilly had tried to look for him when he didn't show up, trusting in her own conviction he'd want to see her again. Maybe they'd have had a life together.
- Innocent Flower Girl: She picked up selling flowers when she came to Duckburg with not a penny to her name and no Scrooge waiting for her. Ironically, the bouquet she picked up and sold as the start of her career was the very bouquet Scrooge had thrown away thinking Tilly wasn't coming after all.
- Love Triangle: Scrooge and Alexander Noyes competed for her attention. Through trickery, Alexander "won" and chased his rival out of town in humiliation. However, Tilly soon realized what a worm Alexander was and went after Scrooge.
- Old Friend: Although they parted as lovers, when they meet again at old age it is readily understood the book on their romance has closed and any bond left is platonic.
- Self-Made Man: Her first career as saloon girl in British Columbia was her own work and her second career in Duckburg started with only a bouquet, not unlike how Scrooge started with only a shoe polish set.
A woman as unlucky as Gladstone is lucky. He likes her, but she can't stand lucky people
A cavewoman Donald took with him from a trip to the past. She causes a lot of unintentional trouble for him until she returns home (from where she comes back with her own niblings).
- Abhorrent Admirer: Principally to Donald Duck, but also to Gladstone Gander.
- Contemporary Caveman: She ended up in present-day Duckburg because of time travel.
- Distaff Counterpart: To Bubba of DuckTales fame. She's a much more successful character than he is, taking center stage in over thirty stories.
- Everything's Better with Princesses: Oona's status as princess is irrelevant past her intro-comic and even there it meant little.
- You No Take Candle: Being a caveduck, Oona talks like this.
A homeless boy who enjoys the free life he leads. A friend of Huey, Dewey, and Louie to the periodic dismay of Donald who does not consider him the best influence.
- Alliterative Name: Garvey Gull.
- Arch-Enemy: Mr. Phelps, a train inspector who wants the boy out os his train station and trains, is Garvey's designated opponent. Him being an adult and Garvey a child, it's not a hostile relation and often puts the focus on "friendly" in Friendly Enemy. In fact, in "How The Other Half Live", it was Phelps' request for Garvey to return because he considered the train station too quiet that helped the boy make up his mind.
- The Artful Dodger: A very successful one, but not at all criminal. He got taken in twice, once sincerely in "How The Other Half Live" and another time by means of Swapped Roles in "Which Is Which?". Neither times did he want to stay.
- City Mouse: To the triplets' Country Mouse status. In "Junior Chuckwoods", Garvey finds that his city Street Smart doesn't do him much good in the woods, which means it's up to Huey, Dewey, and Louie to get them back home.
- Identical Stranger: Type Prince and Pauper in "Which Is Which?", when Garvey temporarily switches places with a rich boy that looks just like him except with glasses.
An young alien who met Donald when he caused elements of different times to be brought into one world.
- Ambiguous Ending: Overlaps with Bittersweet Ending. The world Donald and Luna find themselves stuck in was created by one of Gyro's inventions. He calculates that Donald is the central element of the new world and if he gets him back safely, all other elements will return to their right places too. Donald barely has time to say goodbye to Luna when Gyro pulls him out and neither he nor the audience gets confirmation whether she's safe (her spaceship had crashed earlier). The implication, however, is that she's fine and does not need to be worried about.
- The Cutie: Despite everything that's happening, Luna does not lose her belief that everything will turn out right, in contrast to the more stressed-out Donald. She also doesn't think to hold it against him he caused the mess in the first place, instead admiring his resilience.
- Damsel in Distress: She's under attack from dinosaurs when Donald meets her and for the rest of the story is dependent on Donald keeping her safe. Semi-justified in that she's implied to be quite a bit younger than he is.
- Tragic Keepsake: She's got a small metal card as a memento from home with her. She gives it to Donald to remember her by just before he disappears from sight.
An orphan girl Scrooge befriended when he was twelve. He still has a locket with her picture in it.
- Damsel in Distress: In the final pages when MacMiser takes her hostage.
- Fiery Redhead: Of the spirited, vivacious variety with some foot in Heroes Want Redheads territory with Scrooge. Scrooge's involvement with the scam at the orphanage starts when Brenda smuggles him inside by giving him a false beard and making up a story for him to be allowed to enter.
- Heartwarming Orphan: Brenda is introduced to the audience while crying over her and her fellow orphans' plight. They're forced to make long hours sewing kilts to financially sustain the Strathbungo House Girls' Orphanage, supposedly being only able to sell the kilts for a minor profit. To save on money, the food's limited and nothing is spent on heating. All the same, Brenda is lively and kind on Scrooge and Mr. Jolly, the owner, who pretends to be in a tight spot with Mr. MacMiser, the greedy landlord. When a big cash donation that would've allowed the orphans to celebrate the winter holidays goes to MacMiser, she's one of the people to go after him to get it back.
- Morality Pet: She prevents Scrooge from attacking MacMiser on grounds that the right course of action is not personal revenge but to get the police involved.
- Orphanage of Fear: What the Strathbungo House Girls' Orphanage was under MacMiser's control. It turned into an Orphanage of Love when Lady Meddleson took over.
Scrooge's accountant. His appearance and age tend to vary, but his appearance as in the selected image (minus the missing green eyeshades) is his most common design.
- Depending on the Artist: Even his creator, Carl Barks, didn't stick with one design. He is always a dogface taller than Scrooge, but his variations include: yes or no green eyeshades, yes or no glasses, orange or brown shade of hair or bald, as old as Scrooge and Quackfaster or somewhere in his 30s, long muzzle or short muzzle.
- Hollywood Dress Code: His green eyeshades, even though they had become obsolete already by the time of Clerkly's debut.
- Intergenerational Friendship: What he has with his colleague Quackfaster and to a lesser extent with Scrooge.
- Undying Loyalty: Like all Scrooge's longterm employees, he refuses to switch employers as long as he can work for Scrooge and doesn't take well to hostile takeovers.
- Beware the Nice Ones: He's one of the calmer and nicest characters of the 'verse. He's also the one who takes care of the Money Bin's cannons, and can fire them with extreme precision.
- Characterization Marches On: The Quackmore as he's known today first starred in "Zio Paperone e l'angolare di sicurezza" in 1967. He is preceded by the Quackmore that debuted in "Zio Paperone e la lana vulcanica". Both are creations by Rodolfo Cimino and more than arguably are the same character, but official and semi-official sources like the Italian Topolino website and INDUCKS treat the two as separate.
- Cool House: His room in the Money Bin is full of luxury goods, including a robotic butler. Turns out that one of his duties is to test the newest McDuck luxury products, and once the test ends he's allowed to keep them.
- Friendly Enemy: He and Jeeves get along quite well when they get a moment away from their respective employers.
- Hidden Depths: Extremely cultured, thanks to reading the books from Scrooge's library as he cleans it.
- Hypercompetent Sidekick: His budget for job-related expenses and the food is incredibly small-and yet the place is spotless and the Money Bin inhabitants are well fed and healthy.
- In a few occasions, Scrooge's relatives have convinced him to let Quackmore help them receiving some important person. Quackmore always already knows the best way to receive them as it's always people who have butlers of their own and Quackmore has long asked the butlers the best way to receive them in the off-chance they'll one day be Scrooge's guests (and explained his colleagues the best way to receive his boss, of course).
- Living Legend: The best butler in the world, and deeply admired by his colleagues thanks to his ability at his job (see Hypercompetent Sidekick above).
- Nice Guy: Always nice and understanding, even when not required by his job.
- No Name Given: Quackmore does not have an official first name in English. Before settling on "Quackmore", he was called "Albert" and "Baptist", the former being the name of an older butler character from the 50s and the latter being the English version of his original Italian name, "Battista". Either name could work as a first name, but has so far not been used in combination with "Quackmore".
- Nonindicative Name: Possibly a case of Theme Naming with Duckworth of DuckTales fame. Both butlers are dogfaces, yet have duck-themed names.
- One Steve Limit: Lightly subverted. Quackmore's last name is Quackmore and that's all he's known by. His last name is the same as Scrooge's brother-in-law's, Quackmore Duck, first name.
- Undying Loyalty: Best shown in "Scrooge's Last Adventure". When Glomgold and Rockerduck take over Scrooge's empire he quits in barely restrained fury, and after Scrooge's (faked) disappearance is seen in crowd scenes trying to stop them from destroying the Money Bin until Scrooge comes back to reclaim his money, at which point he resumes his old job.
Scrooge's lone or personalized security guard, depending on the story.
- Clothes Make the Superman: More symbolic than power-giving, but after the events of "The Mysterious Black Pearl Ring", Scrooge buys Wadly a Super Goof costume to scare away any bad guys. It also does wonders for his self-image.
- The Klutz: His heart's in the right place, but the rest of him usually not.
- One Steve Limit: Averted. He shares a name with one of Scrooge's chauffeurs from the 60s.
- You Get What You Pay For: Wadly is not the best guard to be found anywhere where he's not alone. But he's cheap. Scrooge relies on external labor he doesn't have to pay for, like Super Goof's heroism, to take care of whatever Wadly can't.
The caretaker of McDuck Castle ever since Scrooge hired him for the job when he was still a young boy. He's passed away from old age in present day and been succeeded by Matilda McDuck.
- Identical Stranger: Scottie has an Evil Doppelgänger in Diamond Dick. The two never met.
- Kid Sidekick: Scottie was this to Scrooge during the Highland Games. He acquired the position on grounds of Because You Were Nice to Me.
- Legacy Character: On the meta side of things. Scottie as he appeared in "The Billionaire Of Dismal Downs" is based on Diamond Dick, who pulled a Dead Person Impersonation of Scottie, as he appeared in "The Old Castle's Secret".
- Old Friend: Overlaps with Undying Loyalty. Scottie has been the caretaker of McDuck Castle from his youth until the day he died of old age. Scrooge has always trusted him and was deeply upset when it seemed Scottie was trying to steal his ancestor's treasure. It was a bittersweet relief that, actually, Scottie had been dead for months already and the thief was a mere lookalike.
Donald's lazy and stupid St. Bernard, who is generally much more at home sleeping in front of the fireplace than he is going out on adventures and suchlike. Doesn't appear in many stories, but generally makes himself known in a big way when he does appear.
- Characterization Marches On: He first appeared in the cartoon The Alpine Climbers where he was a genuine rescue dog who stoically braved the icy alps to rescue Mickey, Donald and Pluto. When he was brought over to comics as Donald's pet, he pretty much lost his stoic heroism and became a lazy, stupid coward who hates the cold and runs inside to huddle by the fireplace the moment a snowflake falls.
- Depending on the Writer: His real name is Bolivar, but due to fear that this might be seen as a slur on Simon Bolivar, writers have named him "Bernie," "Bornworthy," "Bolly" and "Bornie." Nowadays, most writers use his original name, though.
- Furry Confusion: Bolivar is on the same anthropomorphic level as Pluto; i.e. he's mostly just a dog...
- Hidden Depths: ... but there are hints that he may be smarter than he lets on. In one story, as a Funny Background Event, he plays checkers with Gyro's Helper, and wins.
- Ironic Fear: He's a St. Bernard who's afraid of snow. Donald even Lampshades it on occasion.
- Badass Adorable: Coupled with Brilliant, but Lazy. This is one seriously tough cat, though he doesn't often bother spending much effort in order to show it.
- Cats Are Mean: A mild case, and he's actually rather affectionate towards Donald — but he shows some traits of callousness, especially towards Fethry.Fethry: Help! I'm drowning!
Tabby: Best news I've heard all day.
- Cats Are Snarkers: In Tabby's case, through Inner Monologue.
- Depending on the Writer: The Tabby who made his debut in the Taliaferro strip looks and acts almost nothing like the Tabby from later stories, and his depiction varied wildly with other writer/artists. It wasn't until 1964, in "The Health Nut" (coincidentally the debut story of Tabby's nemesis Fethry) that his look and personality settled, though the colorists still don't seem to agree what color he should be.
- It does vary a little just whose cat he is, too. Usually he's depicted as Donald's, but there are a few stories where he seems to be Fethry's cat.
- Inner Monologue: He gets far more of them than any other "pet" character in the comics. Usually with a great deal of sarcasm.
- Mega Neko: In one story, he drank some "Growth Serum" and grew to the size of a tiger.
- Vitriolic Best Buds: Type 1 with Fethry, who adores Tabby, and is not very good at picking up the signals that the feelings are not mutual. (That said, in some stories they get along fine, so Tabby's main objection to Fethry is probably his tendency to drag him along on Zany Schemes.) Type 2 with Pluto, on the rare occasions when they meet.
Jaq and Gus
- Debut: Cinderella (1950)
Two house-mice who live on Grandma Duck's farm and occasionally do favors for her in exchange for room and board.
- Animal Talk: Depending on the Writer (and on what's most convenient for the plot). In some stories, they can talk to each other, but not to the more anthropomorphic Ducks, but in some stories they can communicate freely with humans and human stand-ins.
- Breakout Character: The reason why they're in the comics at all. When Cinderella debuted in 1950, the two mice were by far the most popular characters and were heavily featured in Disney comics in order to promote the movie.
- This was fairly standard procedure back in the day; when a new Disney movie was released, some or all of the more popular characters from said movie — such as Dumbo, Jiminy Cricket or Madam Mim — would show up in Disney comics, often interacting with the characters from the Ducks and Mice comic universe (which meant they were often taken out of their movie's universe and were depicted as living in modern-times). Gus and Jaq are among the most successful examples; after wandering around the Duck universe for a few stories, they eventually came to stay at Gran'ma Duck's farm, and after that have stayed there and featured as suporting characters in Gran'ma Duck comics for decades.
- Catchphrase: "Zuk-zuk!" Someimes borders on Verbal Tic, but it seems to be used mostly as a positive confirmation, in the vein of "yes" and "okay."
- Depending on the Writer: Sometimes they can't talk to humans, but mostly they can — see Animal Talk above. The most different take on them, however, was in the Mickey Mouse comic strip, in a serial adventure named Mousepotamia. Here, they were fully anthropomorphic characters and the same size as Mickey, coming from the country of Mousepotamia, where Jaq is prime minister and Gus is head of intelligence.
- You No Take Candle: Understandable to humans or not, they still talk in broken English the way they did in the movie (though it is slightly toned-down from the movie in order to make them more intelligible).
Madame Triple-X is a ruthless spy working for the American government, although Donald and his nephews don't realize that "for the American government"-part until they've caused her lots of trouble first.
- Anti-Hero: Working for the side of "good" (that contextually being the USA), but having some really harsh methods to accomplish her goals. She even causes another spy to commit suicide.
- Blonde, Brunette, Redhead: If you consider her expy status with Madames X and XX.
- Expy: The name "Madame Triple-X" betrays that Barks had Madames X and XX in mind when designing her. You can guess why her name isn't Madame XXX. She also has an Expy herself in Goldfeather from DuckTales, seeing as how "The Duck Who Knew Too Much" appears to take some cues from "Dangerous Disguise".
- Femme Fatale Spy: Not particularly relevant to the events of the story, but Madame Triple-X does fit the trope.
The Phantom of the Notre Duck
An old man living in the Notre Duck Cathedral.
- Affably Evil: The Phantom bothers the Ducks only to get his hands on more coins so he can finish his miniature cathedral made of coins within the years he's still got left. He does not mean them harm even if some dangerous situations are created.
- Atlantis: he actually found it, not in the sea but in the desert, and, aside for a brief period in the Twenties, lived there most of his life
- Composite Character: The Fantomius story "Notre Duck" reveals his identity as Henry Quackett, Fantomius' older brother.
- The Engineer: His job before moving to Atlantis. He also designed Notre Duck himself, and directed the works for a while before going to Atlantis.
- The Faceless: Until the very end of his one comic story, he goes around in a full-body black costume complete with Badass Cape. Only one panel shows his face.
- Miniature Senior Citizens: He was a lot taller in the Twenties.
- Not So Different: Scrooge pulls this on the Phantom when he finds out why the Phantom was after his money. Scrooge likes the miniature cathedral project and points out that had the Phantom just asked he'd gladly lent him all the coins needed if he'd be allowed to help in the project.
- Phantom Thief: As long as he's within the cathedral's grounds, he's near uncatchable. It required teamwork from five ducks and the Woodchucks' dog to corner him. The only thing he steals are coins from the wishing fountain and only because he needs them for art.
- Back in the Twenties he stole much more (in addition to the coins), as he needed them to rebuild Atlantis.
- Secret Identity: Henry Quackett, Fantomius' older brother.
- Shout-Out: The Phantom of the Notre Duck is a combo-reference to The Hunchback of Notre Dame and The Phantom of the Opera.
- The Trickster: His superior knowledge of the Notre Duck Cathedral and confident acrobatics are put to good use keeping the Ducks busy. Several times, he lets them think they've got the drop on him just to make it more fun when he jumps out of reach or turns the tables.
- Walking Spoiler: Due the reveals from "Notre Duck".
Wild Bill Trueshot
The sheriff of Last Gasp whose ageing process stopped after a fall in 1872.
- The Ageless: He stopped ageing in 1872, 83 years before the events of his debut comic, due to a fall in the mine shaft. The fall also gave him hiccups that wouldn't stop. Given that at the end of "The Ghost Sheriff of Last Gasp" he is cured of them, his ticker might have restarted too.
- Hiccup Hijinks: As written above, Trueshot suffered from perpetual hiccuping for 83 years. It's the reason why Last Gasp is deserted too: he chased everyone away because he was afraid his ailment would negatively affect his reputation if anyone found out. In the end, he is cured by the sudden appearance of a (to the eye) heavily armed Donald, who thought the sheriff's ghost had abducted his nephews.
- "Scooby-Doo" Hoax: To avoid spending the rest of his life as "Wild Bill Hiccup", Trueshot fakes his death from the fall and pretended to have returned as a ghost. The citizens of Last Gasp fled out of fear and he's been doing the same since to chase off tourists too. In modern times, at least, he's got the entire town rigged with cords, secretl panels, secret shafts, and what-not to make his ghost act believable.
- The Sheriff: Used to be this to Last Gasp. By his own words, he was one of the best and well-respected.