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Keep in mind that since the characters and series have been around for so long, whether a character displays certain traits or not in any given story largely depends on the artist, the writer, or the time period.
The Beagle Boys
The Beagle Boys are a family of masked and usually not-too-bright thugs that unsuccessfully seek to rob Scrooge of his fortune.
- Beware the Silly Ones: When they aren't after Scrooge they're surprisingly effective. It's sometimes said that they aquired formidable break-in skills by going against the formidable defenses of the Money Bin.
- Brilliant, but Lazy: Thanks to prison education systems many of them actually have doctorates in various fields. They could easily get a pretty good livelihood using them. But who would want to do honest work when you could just steal?
- The Bully: They have no compunctions about bossing around and beating up anyone weaker than them, but balk at fighting someone as tough as Scrooge in his prime, as seen in Dream Of A Lifetime.
- Card-Carrying Villain: The Beagle Boys celebrate their criminal legacy and find the mere thought of getting an honest job utterly repulsive.
- Characterization Marches On: In the Beagle Boys' early appearances, they actually represented a threat to Scrooge. Today they are incompetent buffoons who are usually easily thwarted.
- This tends to vary though. While often acting as comic relief, the group is experienced at nearly every facet of crime, and can join together into a very dangerous unit when properly motivated. You could say their main flaw is that they perform poorly without a leader, since the best result tends to come when they're hired by Flintheart Glomgold, or led by Blackheart Beagle. This is most obvious in the comics where none of the Beagles have a leadership personality, unlike Ducktales where either Bigtime or Bankjob have the role when Ma Beagle isn't present.
- Comic Trio: Many European comics feature the three "main" Beagles as this. 176-176 is the schemer, 176-761 is the stupid, food-obsessed moron, and 176-671 is the one who gets dragged along. Italian comics often add Grandpa Beagle to the mix as their hands-on boss.
- Depending on the Writer: Just how many Beagle Boys exist is very inconsistent. They are commonly shown three at a time, but in Don Rosa's stories, there are seven of them (who are occasionally aided by their much smarter grandfather, Blackheart). Some authors show the Beagle Boys to be all over the world in some form or another. Their relationship is also somewhat inconsistent. They are usually seen as being brothers, but according to Don Rosa they are actually a group of brothers and cousins.
- Even Carl Barks at one point showed them by the hundreds. They're implied to be a very large family with dozens of branches, but only one of them is usually active in Duckburg. He used thirty different numbers in his stories.
- The Dividual: When one Beagle Boy shows up, it's a certainty more are nearby. They're so recognizable as a collective that none of them are even named in the comics.
- Dub Name Change / Species Lift: The Swedish comics and cartoons usually change their name to "Björnbusarna", which roughly translates to "The Bear Crooks". Similarly, in Danish and Finnish they're "Bjørne-banden" and "Karhukopla" ("the Bear Gang") repectively and in Icelandic they're "Bjarnabófarnir" ("the Bear Thugs"). Ironically, the characters arguably look MORE like bears than they do beagles.
- Enemy Mine: Have teamed up with Scrooge on occasion, usually while dealing with someone they dislike even more than him.
- Epic Fail: Arguably the biggest flop the group has ever experienced was when they attempted to break into the Money Bin after hours, and ended up getting stuck or trapped in various places. The Beagle Boys were defeated by an empty building.
- Even Bad Men Love Their Mamas: In DuckTales (1987), at least. The closest thing to Ma Beagle in the comics is their grandfather or, occasionally, Granny Beagle.
- Fat Bastard: They are a chubby bunch.
- Ineffectual Sympathetic Villain: The Beagle Boys aren't the biggest threat to Scrooge McDuck and his money bin... unless they manage to group together into a cohesive unit.
- Informed Breed: They look nothing like real beagles.
- Massive Numbered Siblings: How many Beagles there are is never specified, but there are apparently so many that in one DuckTales (1987) episode where a pre-Gizmoduck Fenton impersonates a Beagle Boy to try to recover some stolen goods from them, Ma Beagle had to consult the family photo album to confirm that there was no "Bermuda Beagle".
- Murder, Inc.: Some stories feature them wearing shirts with Beagle Boys, Inc. written on them.
- No Name Given: In the comics. Often lampshaded in the Don Rosa stories. In the cartoons they all have names that indicate their personality quirks: Burger Beagle is always hungry, Bigtime Beagle is a leader, etc.
- Not-So-Harmless Villain: Do NOT try to back out on a deal with them. On the other hand, they feel just fine double-crossing you themselves.
- Numerical Theme Naming: Each serial number is a permutation of 167-167, with 176-XXX given preference. If a Beagle cousin has a different number, it might be a numerical pun - for instance 176-007 for a spy cousin, 176-B00M for a demolition man or the Born Unlucky "Omen" 1313. The Beagle Brats had numbers 1, 2, and 3.
- Paper-Thin Disguise: The Beagle Boys constantly wear black masks that only serve to make them more recognizable (which was played in one story, where they robbed a jewelry store and the witness didn't recognize them because they weren't wearing their masks despite the fact they were otherwise dressed like typical Beagle Boys), since they never, ever take them off, not even when they are actually trying to disguise themselves. Let alone the prisoner's numbers on their chests. It's shown in The Life and Times of Scrooge McDuck that the masks originated from Blackheart and his sons disguising themselves to assist Porker Hogg in stealing a sunken treasure from a teenage Scrooge and his uncle Pothole, due to them being wanted by the River Police in the 1870's.
- Don Rosa used to play with it, and in one occasion Barks drew one of them (young Blackheart) without his mask from stupefaction.
- Perma-Stubble: Especially when Don Rosa draws them.
- Pet the Dog: In "The Lentils of Babylon". After getting their hands on Scrooge's entire fortune and economic empire (legally), they give him a place to stay and promise to return everything if he can make a single lentil grow into a plant, as opposed to gloating over his loss. What's more, when he actually succeeds (albeit by accident), they keep their side of the bargain.
- Stupid Crooks: They usually fail due their own idiocy, with such pearls as buying overpriced and sabotaged mecha parts from Scrooge (who is actually selling them the remains of the mecha destroyed in their previous attack) multiple times before catching up and getting themselves captured by the Money Bin (not Scrooge or the Money Bin's security, the building itself).
- They also are the only Duckburg crooks who still try and fight when caught in the act by Paperinik and get beat up for it, when everyone else has learned to just pick up the evidence and go to the police (they would get arrested anyway, but this way they at least dodge the beating).
- Team Rocket Wins: Though only an example in hindsight, the Beagle Boys actually succeeded in robbing Scrooge in the first two stories where they appear, and suffer no ill consequences for it.
- Still happens on occasion, though its usually never touched upon any further in subsequent stories.
- Trademark Favorite Food: One Beagle (usually numbered 176-167) is shown as having an unhealthy obsession with prunes.
- Villain Protagonist: There are plenty of comic stories with the Beagle Boys as the main focus, often showing them trying to rob someone other than Scrooge for a change. It's these stories that usually features their Comic Trio characterizations.
- White Sheep: The boys are shamed to learn that a cousin they worshipped because he never got caught and never went to jail, didn't do so because he's a master criminal, but because he's making an honest living as a chef. There is also 'Honest' Abe Beagle.
- You Are Number 6: In the comics, the Beagles are only known by their prisoner's numbers — one story goes as far as to show a Beagle wondering what his name is, as his own mother preferred to call him by number. Averted in DuckTales (1987), where they all get names and different appearances to help distinguish them. (Word of God states that this was because the prisoner's numbers were too unclear as identity tags in animation.)
Grandpa Sherman "Blackheart" Beagle
The Beagle Boys' grandfather, founder and occasional leader. In DuckTales (1987) he's replaced by Ma Beagle.
- Big Bad: Mostly in Don Rosa's stories. Especially in A Little Something Special, where he's eventually revealed as the mastermind behind the Villain Team-Up.
- Composite Character: Blackheart as depicted in Don Rosa's stories is based on two characters from two different stories by Carl Barks that may or may not have been intended to be the same character.
- Depending on the Writer: Not only does it seem to vary whether Blackheart Beagle is the same character as Grandpa Beagle or not, but Grandpa's personality tends to vary a lot depending on who's writing him. Carl Barks depicted him as a fairly calm old man (though still a Card-Carrying Villain), while in Don Rosa's stories he's more a hard-boiled Big Bad. Italian stories often feature him as the Beagles' scheming, hands-on leader and father figure who plans great coups and plays homemaker for his grandsons with roughly the same amount of enthusiasm.
- Evil Old Folks: Scrooge is pretty old himself and Blackheart's a generation ahead of him. He's still spry enough to pilot a hovercraft though.
- Expansion Pack Past: His backstory is fleshed out in detail in The Life and Times of Scrooge McDuck, starting out with his early days running a gang with his three sons around the Missisipi River, to his first encounter with Scrooge, to their second meeting when Scrooge took over Killmotor Hill in what would become Duckburg, and finally, his return as leader of the modern Beagle Boys gang when Scrooge left retirement.
- Genre Savvy: He's been around the block a few times and knows most of the old tricks.
- Good Smoking, Evil Smoking: In Italian stories, he generally plays this trope in an unusual way, since he's usually seen with a corn pipe in his mouth.
Magica De Spell
A sorceress who seeks to steal Scrooge's #1 dime and melt it in the fires of Mt. Vesuvius for a spell that could give her the power to turn any substance into gold.
- Arch-Enemy: With Scrooge, and they have had a couple of Enemy Mine moments.
- The Archmage: Played with in Italian stories: she has immense magical knowledge that includes many spells that would be in an archmage's repertory, but doesn't have the magical reserves to feed it.
- Belligerent Sexual Tension: She is sometimes played as having this with Donald or even Scrooge.
- Big Bad: While the original version of the DuckTales video game gave little explanation for her appearance as a boss and Scrooge's race against her and Glomgold after the final fight against Count Dracula Duck, the Remastered remake makes it so that she is the main antagonist and was manipulating Scrooge all along so that she could use the game's treasures to summon Dracula Duck and force Scrooge to surrender his number one dime.
- Boxing Battler: Trained in boxing and capable of going toe-on-toe with Donald, should someone get past her magic.
- Chaste Toons: A DuckTales (1987) comic gave her a niece named Minima, who has made several appearances in the foreign comics since then.
- A number of 1960s and 1970s stories had Magica as the legal guardian/surrogate mother to the Witch Child, a young female witch. The stories contradicted themselves on whether she was Magica's niece or an unrelated witch who Magica was taking care of.
- Creator Provincialism: She is the only major Duck Universe character who is Italian. Unsurprisingly, the Italians love her, and grant her her own supporting cast.
- Cut Lex Luthor a Check: Subverted: while it seems she could put her magic and other skills to work to become rich the honest way, it's often shown she already does that as a day job and is rather affluent (enough to pay for some of her most expensive assaults on the bin), and her assaults for the Number One Dime happen when she has free time.
- Depending on the Artist: Sometimes she is flat-chested and sometimes she has Non-Mammal Mammaries and is very attractive. While her raven-black hair is consistent, some artists depict it as stylish and feminine, and others as an unkempt mane. The story What Have You Got To Hide? (1970) has Scrooge discover that Magica is a natural blonde and that she dyes her hair black to be taken more seriously. Cue some pictures of Magica as a blonde.
- Depending on the Writer: Just how much power Magica has varies between writers. Carl Barks and Don Rosa generally showed her as not having any genuine magical abilities on her own, but merely using magical trinkets, but many other writers show her as a powerful witch in her own right and interacting with many other powerful witches.
- In her third Carl Barks appearance she finds a hoard of magical items used by ancient witches, but before that she used hypnotism, gas bombs and quick disguises.
- Her degree of villainy also varies wildly. Carl Barks initially presented her as a mostly harmless kook whose "magic" may have been completely imaginary, but later developed her into perhaps the most wholeheartedly evil antagonist that Scrooge had after Flintheart Glomgold. Other writers have usually depicted her more sympathetically, while Don Rosa made her even more vile, if possible.
- Determinator: She never stops trying to get Scrooge's dime.
- Drama-Preserving Handicap: Italian stories give her enough firepower to just bulldoze through defenses meant for mecha attacks should she cut loose-and two weaknesses to keep her down:
- While her firepower is great, she doesn't have the reserves to steal the Number One Dime, go back home and cast the spell to turn the Dime and the other coins in the amulet for the Midas' Touch, forcing her to often hold back unless she has alternative means of escape. This is actually a plot point in "Scrooge's Last Adventure", as her need to preserve her magic reserves prompts her to not give the Beagle Boys the money she stole from Scrooge immediately, kicking off the BB's enmity with Glomgold and Rockerduck when Magica becomes unable to access the money before she can give it to them.
- Garlick smell and juice weaken her powers and make her feel sick, so even when she can cut loose there's a way to stop her.
- Dub Name Change: In Italy she's usually referred as "Amelia la Strega Che Ammalia" (lit. "Amelia the Bewitching Witch"). Her full personal name is given as "Amelia De Spell" in a 2018 story.
- Dude, Where's My Respect?: In Italian stories she doesn't have a good reputation among other witches, in spite of being one of the most powerful and skilled, due her repeated failures against Scrooge. It would be worse if some of her detractors hadn't tried to show her up and found out the hard way that Scrooge is that tough...
- Evil Sorceress: She is an interesting case as, at least in early appearance, she depended on magical artifacts and theatrics, having no real innate powers of her own.
- Exact Words: Some writers have her spell requiring the first earned coin of the currently wealthiest person in the world. Then getting Magica to leave Scrooge alone is a matter of making her think he is no longer the wealthiest person, and she switches targets (usually to Flintheart). One story had her travel back in time to grab the dime before Scrooge earns it, only for her to then realize that if she prevents it from becoming the Number One Dime in the first place, it is useless to her.
- Expy: Carl Barks admitted her design is basically "Morticia Addams as a duck".
- Failure Is the Only Option: Her attempts to get Scrooge's Number One Dime are always doomed to failure.
- A What If? scenario was shown in a comic once. Magica succeeds in stealing the coin and making her talisman. She quickly becomes the richest person on earth. However, she becomes disillusioned with this luxurous life pretty fast, and after what seems roughly a year or so, she actually wishes she had never succeeded. Cue her waking up in her old bed. She happily decides to continue her attempts at stealing the coin as she realizes she enjoys her scuffs with Scrooge. However, one of the objects from the WhatIf scenario is shown lying on the floor at the end of the story...
- Flanderization: How many people remember that her spell originally just required coins in general from various rich people? Barks himself feared this would happen.
- Barks himself played a part in this happening, despite desperately trying to avoid it. This also resulted in Flanderization of the Number One Dime itself, since by the original explanation it was "lucky" because it belonged to Scrooge, Scrooge was not lucky because of having it.
- Flying Broomstick: Routinely used. Some comics even have the broom act as Magicka's Animate Inanimate Object sidekick.
- Freudian Excuse: Hinted at in 'One Thin Dime', but we arrive too late at the scene to hear her tell her entire life story to Scrooge.
- Hot Witch: Specifically created to invoke this trope; Carl Barks admitted that when he created her, he deliberately went against the "old, ugly crone" type of Wicked Witch so prevalent at Disney at the time, and instead created a witch that was young and pretty. He also said that while designing her he based her looks on such Italian actresses as Gina Lollobrigida and Sophia Loren.
- The Gadfly: She's prone to do absurd things just to enjoy the reaction. Such as the time she discovered the recipe for a potion that makes everything irresistible and used it on an old slipper because she knew just how ridiculous it would be to exchange it for Scrooge's whole fortune and economic empire.
- I Want My Beloved to Be Happy: In a really sad story (Amelia e la rinuncia alla Numero Uno) from Italy, Magica falls in love with an human called Teo. This guy is also a friend of Scrooge, who pays him a visit. Magica is ready to marry him, giving up her magic powers and does not ever try to steal the Scrooge's Number One Dime!. But Teo tries to steal the Number One Dime for Magica driven insane by his love for her. She is forced to abandon him, asking Scrooge to lie to Teo saying that her love is not sufficiently strong.
- Irony: She once tried to steal Scrooge's Number One Dime back when he was just a shoeshine boy. And she did it! But then she realized, if Scrooge never had the coin, it would not be his Number One Dime. So she had to give it back to Scrooge...
- Lady of Black Magic: She is an evil sorceress and one of the earliest examples from Disney.
- Large Ham: "She gets so carried away..."
- No Celebrities Were Harmed: Carl Barks said to have taken inspiration for her physical appearance from the actresses Gina Lollobrigida and Sophia Loren. The latter, indeed, is born in Naples, just like Magica.
- Non-Human Sidekick:
- Ratface, a non-anthropomorphized black raven, in the comics. In early appearances, the raven is still unnamed and assists Magica alongside other animals, such as cats and spiders. However, Ratface soon became Magica's only assistant, and still frequently appears in comics.
- Poe De Spell replaces Ratface in Duck Tales. He is Magica's brother, transformed into a raven, and serves as her magical Familiar.
- Older Hero vs. Younger Villain: Her exact age isn't clear, but she is often implied to be way younger than Scrooge.
- One-Woman Army: Italian stories often portray her magic powers as that formidable when she goes all-out. The only one who can fight her on an equal basis is Paperinik, and that's because he always comes to the fight with enough counter-magic gadgets to exhaust her as she overcomes them.
- Passionate Sportsgirl: Surprisingly enough, she's a champion at playing football (and table football), and getting in a match at any with her is a surefire way of getting her excited as she defeats you until you can't accept she's simply just that good (or, in table football, you have spent all your coins in the vain attempt at beating her).
- Rogues-Gallery Transplant: She is one of the main villains in Darkwing Duck comics where she teams up with Negaduck.
- Serious Business: She's an absolute fanatic when Association Football, especially when it involves Italy's national team. She's been recorded trying to fix The World Cup once,note and whenever Italy plays in it she'll ignore the quest for the Number One Dime for the duration of the tournament.
- Snarky Non-Human Sidekick: Ratface is often characterized as this, but it's limited to thoughts, as Ratface cannot talk like Poe can.
- Squishy Wizard: Nope! She prefers magic or her gas bombs Depending on the Writer as they offer her far greater offensive abilities, but if necessary she can enter a fistfight with Donald and match him blow for blow.
- Stalker with a Crush: See below. Common fan explanation for the above Flanderization as well.
- Stalker Without a Crush: Her actual portrayal, as her interest in Scroodge and his entourage has more to do with her masterplan than anything else.
- Story-Breaker Power: In Italian stories she's just plain unstoppable thanks to great magic power and even greater skill-hence why she was given a Weaksauce Weakness.
- Surveillance as the Plot Demands: When bored, she spends her free time spying on Scrooge in her crystal ball. Scrooge too has detectives who keep Magica under surveillance.
- Used to Be a Sweet Kid: One extra in a weekly comic reveals that she used to dress up as a fairy as a little girl - if not outright studying to be one. She still conservs the photos, albeit hidden.
- Villain Protagonist: She has starred in her own stories since the 1960s. With supporting characters including Mad Madam Mim, her blond ward Witch Child (actually the bratty little girl of a witch neighbor), her brunet niece Minima, Granny De Spell, unwanted fiancé Rosolio, etc.
- Weaksauce Weakness: In Italian comics, she (and other witches) have an aversion to garlic and onions, remedies that disorient her and can incapacitate her. Curiously the weakness is based on legends that vampires are repelled by garlic, but Magica is not supposed to be a vampire.
- Witch with a Capital B: In DuckTales, she is often referred to as a witch in an angered tone of voice, which obviously implies a certain word rhyming with witch due to how despicable she can be.
The second richest duck in the world, Flintheart Glomgold, just like Scrooge is a cheap old miser who lives in a bin full of money, except in South Africa; and just like Scrooge, Flintheart started his fortune from nothing. Flintheart, however, has none of Scrooge's integrity and didn't make his fortune square, and he is gleefully willing to cheat, lie, steal, and worse as the means to an end. Flintheart seeks to gain the status of the richest duck in the world, and unlike Scrooge, doesn't have much morality to slow him down.
- Always Second Best: Glomgold has his own enormous money bin and financial empire. But it burns him to his core that he's only the second biggest success story after Scrooge.
- Amoral Afrikaner: He is South African. Don Rosa's "Terror of the Transvaal" has him claim to be a Boer, though some other writers tend to assume he has Scottish ancestry. The 2017 reboot of the animated series seems to keep his Boer heritage, but have him dress and act even more Scottish than Scrooge as another show of his attempts to One-Up the Richest Duck in the World.
- Arch-Enemy: Due to Glomgold's role as Scrooge's Foil, his tendency for Kick the Dog moments, and the intensity of their competition, subsequent comics, cartoons, and video games have elevated Glomgold to arch enemy status in Scrooge's Rogues Gallery.
- Big Bad:
- Of the second Ducktales video game; he appears in both (he shows up at the end of the first one with Magica De Spell in a climbing match to get Scrooge's treasure) but he's more visible in the second one when he kidnaps Webby after all 5 levels are completed (along with the bonus level if that was accessed), sending the player back to the ship in the Bermuda triangle, but routing them past the main body of the stage and to an alternate boss room where Glumgold transforms into the D-1000 for the final boss fight of the game. If Scrooge is able to destroy this robot, the real Glumgold sinks the ship and escapes, but Scrooge retrieves his stolen treasure and Webby anyway.
- He is trying to ruin Scrooge and threatens the nephews in DuckTales (sometimes with help of the Beagle Boys) in many episodes.
- Birthday Episode: "Happy Birthday, Flintheart Glomgold". Glomgold's nephew Slackjaw Snorehead makes his debut by visiting him for the occasion.
- Composite Character: His DuckTales incarnation borrows some elements from lesser-known character John D. Rockerduck, such as eating his hat when he is thwarted.
- Corrupt Corporate Executive: He is essentially Scrooge McDuck without his redeeming qualities.
- Create Your Own Villain: In The Life and Times of Scrooge McDuck, Scrooge rescues an Afrikaner, who repays Scrooge by swindling him out of his supplies and deserting him in the middle of Africa. Scrooge makes it back to town and confronts the swindler, tarring and feathering him before the thief is mauled by Scrooge's lion. From his jail cell, the bushwhacker vows to become a somebody so he can one day get back at Scrooge. Guess who "Mr. Whatever-Your-Name-Is" turns out to be?
- Dub Name Change: A lot of Duckverse characters have their names changed, but an especially cool one could be the Polish one: Granit Forsant ('granite', and 'cash') - not only it matches lipsynch, has very close meaning but also the initials match as well.
- Depending on the Writer: He is sometimes shown living in Duckburg and being a member of Scrooge's Billionaire Club rather than living in South Africa.
- Dying Alone: According to Don Rosa's unofficial timeline, Flintheart dies alone in his money bin in South Africa at the age of 99, becoming second to Scrooge even in death.
- Et Tu, Brute?: His betrayal of Scrooge McDuck in "The Terror of the Transvaal".
- Everyone Is Related: In the 2001 story "Family of Fore," it's revealed that he and Scrooge have a mutual cousin, a golf-obsessed Scottish duck named Bogey McDivot, which they only find out when they both inherit from him after his death.
- Evil Counterpart: Glomgold's whole character can be described as what kind of person Scrooge would be like if he never even tried to make his fortune square. Not to mention his lack of relatives and allies in comparison to Scrooge's large group of family and friends.
- Eviler Than Thou: Whenever he's paired up with other regular villains (like John D. Rockerduck or the Beagle Boys), chances are they either end up terrified or disgusted, and him having the bragging rights. Reversed in Ducktales, several team ups ended up with Glomgold getting double crossed and forced into an Enemy Mine with Scrooge.
- Executive Meddling: A positive version of it. Since the policy of apartheid was a hot-button political issue in South Africa around the time the original DuckTales was done, they didn't want add any Unfortunate Implications about Flintheart being from South Africa, so they made him Scottish instead, and the "Second-Richest Duck in the World," based in Duckburg.
- Fat Bastard: DuckTales (2017) shows him having at least three times the girth he ever had in previous appearances.
- Fiction 500: The second richest duck in the world. Has a Money Bin the same size as Scrooge's, cash to fill it up, a fortune exceeding trillions in worth, and a financial empire to match Scrooge's.
- Flanderization: In his first appearance, Glomgold wasn't especially dishonest- the story was more Scrooge Vs. Himself. The second story had him attempt to sabotage Scrooge's fortune in order to win a competition, but he was shown stricken with guilt at "betraying my dear old mother's fondest hopes" and "becoming a scoundrel- all to win the title of world's richest duck!" (at least until he was offered another chance to sabotage Scrooge, which he readily accepts) It was in his third appearance that he became the bad guy he is known as today, attempting to murder Scrooge and his nephews multiple times.
- Humiliation Conga: He gets these in "The Last Lord of El Dorado", "The Terror of the Transvaal" and "A Little Something Special." Don Rosa seems to be fond of putting him through these.
- Insult of Endearment: In the 2017 reboot, Scrooge sometimes refers to him as "Flinty".
- Lighter and Softer: In some of his appearances where he is not the main villain he has a role more similar to Rockerduck's.
- Master of Disguise:
- Since his third appearance, Glomgold has fooled Scrooge and his nephews numerous times with his disguises in order to stay one step ahead, sabotage, or both. Even his female disguise was once convincing enough for Donald to steal a kiss!
- By the time of The Last Lord of Eldorado Scrooge seems to have learned from his past mistakes, as he admits to having seen through every single disguise Flintheart used in the story and even identifies each one he used as proof.
- Offscreen Villainy: He must have pulled countless successful heists and cons to get the fortune he has today, but for the large part we only see his failed attempts to ruin Scrooge.
- Race Lift: in DuckTales (1987) he's no longer a Boer. So they changed it to Scottish. DuckTales (2017) has him back to Boer, but acting and dressing as Scottish as possible as a display of One-Upsmanship against the McDuck brand, so he comes across as a bootleg version of Scrooge.
- The Rival: He always tries to beat Scrooge at being the richest duck in the world.
- Self-Made Man: Like Scrooge, he acquired his wealth by working hard (but unlike Scrooge, he was more than willing to lie, cheat, and steal his way to the top).
- Screw the Rules, I Have Money!: In Ducktales if Glomgold thinks he can beat Scrooge, he won't hesitate to pay the cost for whatever he'd need to do it.
- The Unfettered: In contrast to Scrooge, who is The Fettered, Glomgold is willing to resort to dishonest and vicious methods to achieve his goals, such as robbing people point blank at gunpoint, and will stop at nothing short of murder if he thinks he can get away with it.
- The Unpronounceable:
- In the DuckTales (1987) episode "Attack of the Metal Mites", Dijon could never pronounce his name correctly.
- His second appearance "The Money Champ" (September, 1959) has several people failing to get his name right, calling him Goldflint Heartglom, Flintgold Glomheart, and Heartflint Goldglom. Albeit it was more likely that Glomgold himself coined these variations of his name to get away with his dirty schemes. Even Scrooge failed to connect these names to Flintheart Glomgold.
- Villain Protagonist: Some stories feature Glomgold as the protagonist. Not all of them show much (if any) of his villainy.
- In "Happy Birthday, Flintheart Glomgold", he tries to celebrate his birthday alone but is interrupted by Scrooge and Donald reintroducing him to his nephew as part of Scrooge's plan to keep Glomgold too distracted to become richer than him.
- In "Scatterbrained", Glomgold shows up at Scrooge's Money Bin to once again challenge Scrooge for the title of world's richest duck but Scrooge is away at a business trip and won't be back until the next day. He spends most of the episode trying to find a cheap way to keep his armored trunk with his money safe since he's afraid driving back to his cargo ship and then return to Duckburg will cost him enough to make him lose. The potion that turned his fortune small enough to fit in the truck wears off and the money is scattered through town, making Glomgold believe it'll take him about 20 years to recover all of it and challenge Scrooge.
- In "The Glomgold Heritage", he gives Scoop Muggins an interview about his roots. His father and his grandfather moved from Scotland to South Africa after an incident where the latter became Convicted by Public Opinion.
- Another story features Magica, after failing too many times to steal Scrooge's number one dime, deciding to settle for second best by stealing Glomgold's number one shilling. Upon learning that's what she wants from him, he simply gives it to her since, in spite of keeping it in a special spot, he doesn't value it more than he values any of his other shillings. Magica is about to leave with it only to decide that, since he values it so little, it won't have any power. Glomgold gets his revenge by using a shrinking formula on her.
John D. Rockerduck
A notorious, Duckburg-based business rival of Scrooge's. He presumably holds the dubious honour of being the third richest duck in the world, or depending on the story, the second richest. John D. Rockerduck was created and used by Carl Barks in just one story, "Boat Buster", but for some bizarre reason, Brazilian and European writers almost always use him in Flintheart Glomgold's place and rarely acknowledge Flintheart's existence. Unlike Scrooge (and Glomgold), Rockerduck has no qualms about spending money if it suits him (which in some ways makes him somewhat more sensible than Scrooge), and he inherited his wealth from his hard working father, Howard Rockerduck, rather than earning it himself.
- Affably Evil: He can be pretty pleasant, unlike Glomgold.
- The Bad Guy Wins: in "Around the World in Eighty Daze", where Scrooge and Rockerduck race around the world to see which of the two is the cheapest. When they reach the finish line, the judges compare expense accounts and declare Scrooge the winner by a difference of two cents. Subverted when Scrooge has to pay the trophy manufacturing costs as the race's sponsor, which makes Scrooge's expenses higher than Rockerduck's.
- Breakout Villain: From appearing in only one Carl Barks story (in which he was portrayed as an agressive competitor but not a villain) to becoming a recurring and even major antagonist in the Italian and Brazilian Disney comics. Still, he remains obscure in the anglosphere, so there's that.
- Corrupt Corporate Executive: Depending on the Writer
- Depending on the Writer: Rockerduck has sometimes helped Scrooge to foil the Beagle Boys for no other reason than that he can't stand thieves, but at other times has allied with them against Scrooge, acting almost like a thief himself.
- Many comics have him as distinctly not villainous, just competitive. In fact, Rockerduck was in no way portrayed as a villain in his only Carl Barks story.
- A Running Gag in the European comics is to have Scrooge and Rockerduck get into a fight, Big Ball of Violence and all, only for them to complain that they're just settling their differences when they're pulled apart. Compare this with the occasional fights Scrooge has with Glomgold where it's clearly apparent that both sides loathe each other.
- Even Evil Has Standards: He does have his moral standards — it depends on the story what he actually is willing to do (some stories have him gleefully perform sabotage, kidnappings and even outright theft, while others have him a more honest businessman), though unlike Glomgold, he is never portrayed as willing to stoop to murder.
Rockerduck: D-don't you think that's excessive? It sounds... so criminal! I've never done anything like —
- The story The Final Adventure, one of the very rare occasions when Glomgold and Rockerduck are seen together, illustrates this perfectly: The two team up together (also employing Magica and the Beagle Boys) in order to ruin Scrooge and take over his businesses — at first they get along famously, but as the story progresses Rockerduck begins to have qualms when he realizes that Glomgold is perfectly willing to arrange for a few deaths.
Glomgold: Which is why you'll remain a loser.
- Everyone Is Related: Similar to Glomgold's case, he and Scrooge have a mutual distant aunt named Eider.
- Evil Brit: Some early incarnations of Rockerduck were either English by birth or a second generation immigrant, to contrast Scooge's Scottish roots.
- Evil Counterpart: Not surprisingly to Scrooge, though generally in a different way than Glomgold. If Glomgold can be described as what Scrooge would have become if he didn't have his sense of morality, then Rockerduck is a younger and arguably more modern Scrooge who was born into luxury (At least in the Don Rosa continuity). And while Scrooge is a legendary skinflint, Rockerduck is the "spare no expense" type, often to a fault.
- Friendly Enemy: Towards Scrooge and his allies, on occasion. Is arguably one of the major traits he has that differentiates him from Glomgold.
- Non-Idle Rich: A lot of fans who disdain Rockerduck for being born into luxury tend to forget that he's good enough a businessman to easily rival Scrooge himself.
- Older Hero vs. Younger Villain: While he is shown to have been a child when Scrooge was a young adult in Life And Times Of Scrooge, which would also make him a senior in stories set in the present, it's usually implied that Rockerduck is significantly younger than Scrooge, with them accusing each other as being old and out of it and a green wannabe, respectively.
- Older Than They Look: He's no more than fifteen years younger than Scrooge, yet he looks much younger.
- Only Sane Man: Will sometimes play this role in comics where he is interacting with Scrooge and Jubal Pomp.
- Pet the Dog: He gets a few moments of this; notable was one Italian story where he thought Scrooge was dead and honestly grieved for him. He also has no issue with Donald and the nephews, unlike Glomgold who's all too willing to use them to threaten Scrooge.
- The Rival: To Scrooge. Like his rival he is a shrewd businessman and has managed to organize a worldwide financial empire that can easily rival those of Scrooge and Flintheart Glomgold. He is rivaling them in the wealth department and has occasionally claimed the titles of "The Richest Duck in the World" and "The Second Richest Duck in the World".
- Rogues-Gallery Transplant: Shows up in issue #8 of Darkwing Duck.
- Running Gag: An European trait of his is eating his bowler hats after defeat.
- Spoiled Brat: In Life And Times Of Scrooge, anyway due to his mom's influence. His father was a much more down to earth fellow who finally got fed up with his son and spanked him to teach him some manners.
- Took a Level in Jerkass: In the miniseries Ultraheroes, where he become briefly the super-villain Roller Dollar.
- Worthy Opponent: Although his confrontations with Scrooge have often found him defeated or even humiliated, he has commented on at least enjoying the challenge that Scrooge presents to him.
Rockerduck's valet and main henchman.
- Early Installment Character-Design Difference: It took a decade for Jeeves's design to be streamlined into one recognizable look. His apparent age fluctuated too until the 80s solidified his character.
- Friendly Enemy: He and Quackmore get along quite well when they get a moment away from their respective employers.
- Jack-of-All-Trades: Overlaps with Hypercompetent Sidekick. His tasks range from everything a normal valet would do to everything a corporate spy would do with some bits of Battle Butler thrown in for good measure.
- The Jeeves: Aside from his very name, Jeeves is one of the few people with some influence over Rockerduck, being fully trusted and appreciated by his boss. He's slightly less criminally inclined, giving him some Voice of Reason qualities, which on more than one occasion has saved Rockerduck's hat... for a time, anyway.
- Master of Disguise: Jeeves is one, which comes in handy whenever he's sent out to gather information or thwart Rockerduck's enemies.
- Undying Loyalty: A little less focus on loyalty forever and a little more focus on if there's to be loyalty, it's only ever to Rockerduck.
Red Eye and co.
Two rats, probably brothers, who work for Pete.
- The Dividual: Type Twindividual. Only their accessories make them distinct visually, while their personalities are on-one-on.
- Dressed to Plunder: In "Donald Duck Finds Pirate Gold", Red Eye wears an eyepatch on his right eye. As shown in a handful of panels, it's purely decorative. The other one wears one or two gold hoop earrings. The art isn't quite clear on that.
- No Honor Among Thieves: Averted for most of their debut but for the final pages. Once Huey, Dewey, and Louie have K.O.'ed Pete, the duo's first thought is that now they only have to split the treasure between the two of them.
- No Name Given: Only one is given a name, "Red Eye", who is recognizable by his red eyepatch. The other is not given a name, but for what it's worth is recognizable by his gold earring(s). Red Eye also is named "Oliver" at one point when Pete pretends the three of them aren't crooks, which could be made up as well as it could be his civilian name.
A jewel thief with a remarkable likeness to Scottie McTerrier, the caretaker of McDuck Castle.
- Dead Person Impersonation: The real Scottie died months before the events of "The Old Castle's Secret". Diamond Dick took his place to be able to search for the treasure of Quackly McDuck.
- Faking the Dead: He pretended to have been killed by Sir Quackly to maintain his cover from when he said he'd leave for fear of the ghost.
- Identical Stranger: Type Evil Doppelgänger, which Dick is to Scottie McTerrier. The two never met.
- Knows a Guy Who Knows a Guy: Dick knew of the treasure of Sir Quackly because his third wife was a McDuck on her great-grandfather's side.
- Legacy Character: On the meta side of things. Diamond Dick only appeared in one story, but what he conveyed about the real Scottie was used by Don Rosa to write the latter character into the plot of "The Billionaire Of Dismal Downs".
- "Scooby-Doo" Hoax: Diamond Dick had access to a potion that would make anything it was sprayed on invisible for a while. If sprayed on anything alive, the bones would still be visible if a light was shone on it. Dick used this to pretend to be the ghost of Quackly McDuck as a scare tactic and to steal the treasure after Scrooge found it.
Madame X, Madame XX, and Baron Guffaw
Madame X, Madame XX, and Baron Guffaw are a trio of smugglers Donald encountered as a member of the coast patrol.
- Aristocrats Are Evil: Baron Guffaw.
- Blonde, Brunette, Redhead: If you consider them with their Expy Madame Triple-X.
- Femme Fatale Spy: Not particularly relevant to the events of the story, but Madames X and XX do fit the trope by being described (by Huey, Louie, and Dewey no less) in terms like "girl spy" and "two beautiful spies".
- Master of Disguise: Baron Guffaw goes through two disguises to keep Donald off his trail. Madame XX dresses up as a very convincing walrus.
- Odango Hair: Madame XX has Princess Leia-like buns.
- Wounded Gazelle Gambit: Madame X pretends to be drowning and claims to have fallen off a yacht in order to avoid Donald's suspision.
A crook who prefers the outdoors but refuses to give up on luxury.
- Adaptational Villainy: Lightly. In his debut comic, he was perfectly fine letting Donald and his nephews be burned alive and tried to frame them for the forest fire. However, it appeared more that he was a Dirty Coward, Jerkass, and opportunist trying to navigate situations in such a way that — regardless of anything else — he'd come out without losses. In "Rainbow Raiders", he makes his living pickpocketing and abducts Brigitta to get his hands on a gold-making machine.
- Deceased Fall-Guy Gambit: His own campfire that he was warned about to be unsafe caused a forest fire. His own stuff, including his car, therefore burned first, so he stole Donald's car to drive himself to safety. Expecting the Ducks to have no escape of their own, he dumped their car and made his way to the nearest ranger outpost to blame Donald and his nephews. The rangers were ready to believe him, unaware of the quartet's possible demise, until they showed up alive and well thanks to Donald's quick thinking. The crook then tried to have them arrested, but Huey had wisely taken a picture earlier that proved the likelier culprit behind the fire.
- Destroy the Evidence: He tried to destroy the incriminating photo of him, but not only did it fail, his attempt too was incriminating.
- No Name Given: Despite appearing in two stories, he has no name or even nickname to go by.
P.J. McBrine/Argus McSwine
A pig-featured, mustachioed con man usually wearing a hat and a black coat. Created by Barks, he's appeared under many different names such as "Scalpnik" and "Porkman de Lardo".
The Whiskerville ClanFirst appearance: "Hound of the Whiskervilles", 1960
The centuries-long rivals of the McDucks, the Whiskervilles have been after their rival's land just as long, and to that end, created the myth of the spectral hound that drove the McDucks from their ancestral castle in the 17th century. The hound was in reality nothing but a costume, and the Whiskerville's have kept the charade up all the way to the days of Scrooge himself. They have been biding their time for the day when the McDucks finally can no longer pay the taxes on their land, which would let them swoop in and take it for a pittance. Created and used only once by Carl Barks, but became more major antagonists in Don Rosa's Life and Times of Scrooge McDuck.
- Corrupt Hick: The son of Angus Whiskerville is the current scheriff of the area.
- Deus ex Machina: This is almost literally what saves Scrooge during the duel with Angus, due to the spirit of his ancestor handing him his sword back after Angus disarms him. Subverted in that its revealed Scrooge would have won anyway.
- Feuding Families: Dating back centuries.
- Glove Slap: Angus slaps Scrooge with a gauntlet after he finds out it was he who staged the haunting that turned his entire family's hair white, and challenges Scrooge to a duel. Its actually just a distraction so his son can steal Scrooge's bank statement and prevent them from paying the taxes on the castle.
- Jerkass: An entire family of nothing but this, the patriarch even attempts to resort to murder to finally dispose of Scrooge, but is halted by the spirits of the McDuck clan, which finally drives them from Dismal Downs forever.
- "Scooby-Doo" Hoax: The Hound Of Dismal Downs is in fact nothing but a disguise worn by a member of the Whiskerville clan. Ironically, it is this very same trope that drives them away from Dismal Downs, as Scrooge uses a suit of armor to portray a vengeful ghost that chases the Whiskervilles off, as well as turn the hair white of ever present member of the clan.
The McViper Gang
A trio of brothers who terrorized Goldopolis, Nevada in its heydays. Only Copperhead is still alive.
- The Family That Slays Together: The McViper Gang consists of three brothers as per "The Richest Duck In The World". Only Copperhead is named. There's also an earlier generation of criminal McVipers in Montana in "The Buckaroo of the Badlands", which consists of the brothers Snake Eyes and Haggis. One of them supposedly is the father of the Goldopolis gang. They're rustlers. Of unknown relation is Snake McViper, a pig instead of a dogface but a rustler, in "The Cattle King!". If he's part of the family, he's likely of the third generation.
- Sour Outside, Sad Inside: With a bit of Grumpy Old Man. In "Mystery of the Ghost Town Railroad", he's not interested in the railroad stock certificates because of the money, but because having over half of them means he can stop the sale to the Lackheed Rocket Company. That way, Goldopolis will remain as it was when he and his brothers shot up the place every Saturday at least until his own death.
- Thieving Magpie: Copperhead has trained ravens to steal the Goldopolis-Boom City railroad stock certificates.
- "Scooby-Doo" Hoax: Without anyone knowing, Copperhead had made his home in the abandoned Goldopolis Hotel. In addition to training ravens to steal for him, he also trained them to fly around in kilted cages which he threw cloth over to make them seem like ghosts. If anyone would ever think of entering the hotel, they'd think the place was haunted and leave.
Soapy SlickFirst appearance: "North Of the Yukon", 1965
A slimy loanshark and crimeboss, and Scrooge's greatest rival in his youth. He first appears in the Carl Barks story North of The Yukon, trying to scam Scrooge out of his fortune with the I.O.U that Scrooge signed for a loan in 1898, and appears several more times, usually in flashbacks to the gold rush days, but also as the villain of Back To Klondike by Don Rosa.
- Butt-Monkey: Has both his riverboats destroyed by Scrooge, one deliberately, and the other when a tidal flood Scrooge accidentally released while fighting Butch Cassidy and Sundance Kid crushes it.
- Evil Debt Collector: His contracts don't have any fine print, but instead have a small space between the interest rate and the percentage symbol, allowing him to add a zero after the contract has been signed, and charge 100% interest instead of 10.
- Loan Shark: Soapy's "legitimate" business.
- Morally Bankrupt Banker: An evil Loan Shark.
- Oh, Crap!: Soapy decided to mock Scrooge's deceased mother in front of him when he had Scrooge dead to rights and chained up before his gang. Then everyone realized Scrooge McDuck was pulling on his restraints so hard they audibly creaked. Soapy doesn't get to say much before our hero breaks loose and destroys his steamboat by hand.Soapy Slick: Hm? What is it? Wha— (Scrooge's cuffs creak under his sheer strength) Oops!
- Spared by the Adaptation: Meta example. His real-life inspiration Jefferson Randolph "Soapy" Smith died in a shoot-out in his thirties, but the fictional Soapy lived long enough to oppose Scrooge in their respective old ages.
- Starter Villain: Chronologically, he is Scrooge's first real enemy.
- Villain Decay: Soapy has fallen far since the glory days of Klondike. Once the head of nearly all crime in Klondike, he is now reduced to running riverboat tours for tourists.
A billionaire who is in competition with Scrooge McDuck. He is not to be confused with the Gotrocks that got introduced in 1967.
- Classy Cane: One that's notable, anyway, for it is crooked. Meta-wise, this is presumably to contrast with Scrooge's regular straight cane.
- Eyes Always Shut: His eyes are open about half the time and when they are it's usually a squint. His Big Ol' Eyebrows do most of the countenance work.
- Jerkass: In his debut comic, he had a bet going with Scrooge that made it interesting to sabotage the other's museum collection. When Scrooge found a puzzle-based idol among his possessions, Gotrocks stole the instructions, made it look like the wind had blown them away, and then bought the idol pieces now assumed worthless. After putting it together himself for his own collection, he gave the instructions back to Scrooge saying he'd only borrowed them just to rub it in. Donald and the nephews had to keep Scrooge from committing murder.
- One Steve Limit: Averted, arguably as a result from No Name Given, You Don't Look Like You, and Decomposite Character. There's two Gotrocks. They can't be further distinguished due to lack of a first name. Despite the two debuting in comics made by the same creator team, they have wholly different appearances. They might have been meant to be the same guy anyway, but various Brazillian illustrations depict them concurrently, meaning they've been interpreted as separate characters.
- Out of Focus: Gotrocks had his run in the 60s and 70s and was dropped after that.
- The Rival: To Scrooge McDuck. Two covers by Napoleão Figueiredo contextually extend the rivalry to the other Gotrocks, Flintheart, and Rockerduck.
A billionaire who is in competition with Scrooge McDuck and has a nephew named Stoneheart. He is not to be confused with the Gotrocks that got introduced in 1966.
- My Dad Can Beat Up Your Dad: In this case, nephews. Technically, Scrooge started the Donald vs. Stoneheart competition, but Gotrocks lay the groundwork by consciously insulting Donald while showing off Stoneheart.
- It Amused Me: According to Scrooge, annoying him is all Gotrocks lives for.
- One Steve Limit: Averted, arguably as a result from No Name Given, You Don't Look Like You, and Decomposite Character. There's two Gotrocks. They can't be further distinguished due to lack of a first name. Despite the two debuting in comics made by the same creator team, they have wholly different appearances. They might have been meant to be the same guy anyway, but various Brazillian illustrations depict them concurrently, meaning they've been interpreted as separate characters.
- The Rival: To Scrooge McDuck. Two covers by Napoleão Figueiredo contextually extend the rivalry to the other Gotrocks, Flintheart, and Rockerduck.
A Chinese wizard with the power of illusion. He was inspired by Magica to go after the Number One Dime.
- As Long as It Sounds Foreign: One joke consists of Magica saying "Well done, Wan Fu!", to which he replies that Wel Dan Wan Fu was his uncle and that he's just Wan Fu.
- Bad People Abuse Animals: Implied through the ease with which Donald and Scrooge turned Wan Fu's dragon against him just by giving him belly scratches, walking with him, and pulling an Androcles' Lion.
- Master of Illusion: Illusions are Wan Fu's primary form of magic. They remain as long as he's around and they can't be fought against by imagining them away.
- No Honor Among Thieves: Magica offered him all of Scrooge's money if he helped her as long as she could get the Number One Dime. He accepted, but the moment she left to make preparations he used his Crystal Ball to figure out what the value of the dime was and decided he could make better use of a talisman like that. The two worked together to reach Scrooge's office, at which point Wan Fu sicced his illusion on her too.
- Power Source: His Badass Cape is the source of his magic. His former dragon burned it, rendering him powerless, but he vowed to make another.
- Surrounded by Idiots: He has a small army to serve him. It doesn't take long for Scrooge and Donald to realize years of strict orders have made them less inclined to think before they act. Donald easily fools them into a cell by dressing up as Wan Fu.
- Yellow Peril: The Chinese Wan Fu is the villain, the Italian Magica is the lesser villain, and the Scottish Scrooge and American Donald are the heroes. Magica and Wan Fu even compare the battle for the Number One Dime to a matter of East vs. West.
"Mystic" Max McMalefactor
A high-level Brutopian spy who can convincingly disguise himself as whomever he wants.
- Closed Circle: Due to Mystic Max's presence on the Epoch Express, the train ride turned into one of these. The trip had to go on, even if staff and an incognito inspector knew the dangerous spy was aboard trying to smuggle a microfilm with sensitive information.
- Expecting Someone Taller: The vibe that comes from Donald and the nephews when they finally see Max without any disguise. He's as tall as Donald while most of the people he imitated were about twice his size.
- Flight: His owl man costume has functional wings. How they work is never explained, as his suit is drawn as mere cloth when he's not in it.
- Master of Disguise: At the start of "Scandal on the Epoch Express", it is relayed that Mystic Max escaped prison as a guard dog! The rest of the adventure further demonstrates just how skilled he is in pulling off different identities as he at high pace switches from delivery man to the conductor to Grace Upsnoot to Donald back to Upsnoot to an owl man to a fir. In short, with Max around, Everyone Is a Suspect.
- Shout-Out: "The Man of a Thousand Faces" is derived from "The Man of a Thousand Voices", a title given to the prolific voice actor Mel Blanc.
- Stage Magician: Mystic Max is said to have been this before he picked up a career as spy in service of Brutopia.
Arpin LusèneFirst appearance: "The Black Knight", 1998
A gentleman and playboy of the French riviera, living a double life as Le Chevalier Noir (the Black Knight), the greatest cat burglar in the world. As he seeks to rob Scrooge of his fortune as a cap to his career, he becomes considerably more dangerous after stealing a flask of the "Universal Solvent" created by Gyro and fashioning it into a suit of armor that dissolves everything that stands in his way. Created and mostly exclusively used by Don Rosa.
- Achilles' Heel: Diamonds, the one thing that the universal solvent can't dissolve.
- Affably Evil: Unfailingly polite and genuinely respectful to his opponents. However, he is trying to destroy Scrooge's most prized possessions, and comes dangerously close to killing Donald in "The Black Knight Glorps Again".
- Affectionate Parody: Of Arsène Lupin.
- Black Knight: Ya think? He doesnt actually wear a suit of armor until he steals one from Scrooge, though. After he coats it with the black Universal Solvent, it becomes his signature look.
- Exact Words: At the end of his first story, after being captured, he promises Scrooge that he won't pick the lock to his chains nor pick Donald's pocket for the key. He steals Donald's whole shirt, including the key.
- Foil: The Beagle Boys steal because honest work revolts them. Lusene steals for the thrill of personal achievement, and is a good sport when thwarted. Really, he has more in common with Scrooge than other villains.
- Funny Foreigner: Subverted. He may speak in a ridiculous accent, but hes arguably the most deadly competent of all of Scrooges foes.
- Graceful Loser: Arpin holds no ill will toward Scrooge when he is foiled and lets him decide the terms of victory (though hell only follow them to the letter). He also gives Scrooge a priceless painting in reward after the second time Scrooge beats him
- Impossible Theft: Constantly and casually. When a bunch of journalists try to take photographs of him, which he never allows anyone to do, he stops them by stealing the film from inside one camera and the filament inside the flash bulb from another. And a third journalist's shorts just for good measure.
- It Only Works Once: Arpin does not to fall for the same trick twice. In his second story, upon recovering the black armor, he adds a large hook to the back of the armor to avoid being tripped through the floors of Scrooge's bin the way he was in his debut story.
- The Juggernaut: When armed with his armor coated with Universal Solvent, Arpin is unstoppable everything from gunfire and bulldozers to whole buildings crashing down on him dissolve upon contact.
- Karma Houdini: He evades justice in all of his appearances.
- Monumental Theft: In The Black Knight Glorps Again, he somehow steals an entire Viking ship from a museum. While completely nude. It's implied that he had previously destroyed the ship to make people think that he stole it.
- Naked People Are Funny: The second time Scrooge and co. thwart him, they strip him to make absolutely sure he doesn't have any lockpicks on him. Which fails, because Arpin uses one of his mustache hairs to pick it.
- Open Secret: Everyone is well aware that Lusene is the Black Knight (though he publicly denies it, comically claiming that the Black Knight is his friend). Evidently, nobody can be bothered to even attempt to arrest him due both to lack of evidence, and the knowledge that hell just escape immediately.
- Poirot Speak: Speaks with a very thick French accent, that is frequently contagious to other characters listening to him.
- Power of the Void: An interesting application of the trope, despite the lack of magic. The Black Knight is always drawn pitch-black without any shading, making it looks like a flat silhouette rather than a 3d object. In effect, he looks less like a black-colored suit of armor, and more like an armor-shaped emptiness in reality. Considering its effects on anything other than diamonds, it fits this trope just fine.
- It's all but stated that the armor looks like this because it's absorbing the photons that hit it, meaning that, in practice, he's a black hole without the gravitational pull.
- Sequel Hook: In "The Black Knight Glorps Again", the armor is sent to outer space. At the end, Lusene is seen with a telescope and some books about space travel.
- Sphere of Destruction: Other than diamonds, anything that comes in contact with the armor will get annihilated, leaving a clean cut.
- We Will Meet Again: He promises this at the end of both his stories. Given Rosas retirement, though, he might never make good on his promise, although he DOES get a cameo in a later story.
- Worthy Opponent: Considers Scrooge worthy or respect in opposition, and the feeling seems to be mutual as of his second story.
A business rival of Scrooge with a mean disposition. She's more than willing to use underhanded tactics to get her way but prefers a more direct approach.
- Distaff Counterpart: Velma is the female entrance to the priorly male-exclusive business and wealth competition between Scrooge, Flintheart, and Rockerduck. She has, however, yet to receive an angle that makes her distinct within said competition.
- Expy: She's theorized to have been inspired by Millionara Vanderbucks of DuckTales (1987) fame.
- The Rival: To Scrooge (and Flintheart on one occasion).
- Significant Green-Eyed Redhead: Occasionally she is colored to have brown hair or blue eyes, but this is her usual combination.
Merciless Millie McGurk
A crook with expertise in manipulation. She took the loot from the Beagle Boys after they robbed a bank she was planning to rob.
- Bitch in Sheep's Clothing: As a bar owner described her: "a cold-blooded professional".
- Femme Fatale: She got the Beagle Boys head over heels so they'd buy her expensive jewels and a fur coat with their recent loot. Once everything was spent on her, she left and brought the stuff to a pawn shop where she haggled herself a very good price.
- Manipulative Bastard: She made the Beagle Boys fear for the revenge of Merciless McGurk so they wouldn't pay attention to her, won their sympathies and hearts with some well-placed tears and smiles, played them out against each other for her affection, had them spend their loot on her, and then sent them each a letter signed by Merciless McGurk claiming the loot was obtained before disappearing. Two of the Beagle Boys even shortly fought each other mistaking the other for Merciless.
- Nonstandard Character Design: She looks completely human in a world populated by anthropomorphized ducks and Dogfaces.
- Sweet Polly Oliver: In name only. Millie is almost only known as Merciless McGurk in criminal circles and most people assume her to be a guy because of that. This is intentional so that she can go about her business without raising suspision.
- Wounded Gazelle Gambit: She pretended to have been dumped by her co-crook and boyfriend and claimed that he'd robbed her in the process to convince the Beagle Boys of buying her replacement gifts.
Mister Molay & Maurice Mattressface
Two agents from The International Money Council who became Scrooge's rival in search of certain treasures in 3 separate stories. Despite Molay being the senior of the 2, Maurice was introduced first. However, their history was deeper than anyone could guess at first...
- Ancient Conspiracy: Not only The International Money Council is one, but Molay is part of an Ancient Conspiracy within said conspiracy.
- Ancient Order of Protectors: The IMC seems to be one to the global economy itself. Their existence in-universe is well known, but nobody suspects that they're what's left of the Knights Templar.
- Anti-Villain: Aside from being Scrooge's rival in treasure hunt, Maurice was hardly doing anything outright villainous. True enough, at the end of the story he remained true to the Templars' original cause.
- Artistic License Economics: Averted. Maurice was searching for the Philosopher's Stone specifically to prevent overproduction of gold and because overuse will turn the holder into gold as well.
- Bald of Evil: Subverted by Maurice, played straight by Molay.
- Wham Line: "I am Grandmaster Molay of The International Money Council - originally called The Bank of The Knights Templar!"
Sly K. Switcheroo
A disguise specialist who is after Scrooge's money and valuables.
- Bride and Switch: In "All You Need Is Love", Switcheroo abducts and pretends to be Deloris Kole. He seduces Scrooge by presenting himself as his ideal life partner and in a matter of days gets Scrooge to propose. If it wasn't for Brigitta McBridge, they would've been married and with a self-destructing marriage contract Switcheroo would've gotten half Scrooge's fortune at the divorce.
- Master of Disguise: He can convincingly dress up like whomever he wants within mere seconds, even people way taller or thinner than he is. His only "flaw" is that he doesn't do personalities very well, which he compensates by manipulating his targets' emotions into overdrive so that they are too stressed to notice the details of his act.
- Unknown Rival: In "Triple Threat", he, Melvin X. Nickelby, and Magica De Spell try to steal the Number One Dime concurrently by coincidence. They end up fighting, which assures Scrooge his prize coin will be safe for the day.
- Unlimited Wardrobe: Sly has never been drawn in a repeat outfit, which is fitting for a perpetually disguised criminal.
Zoma the Magnificent
Zoma is a stage magician who wants to be a true magician and is therefore also after the Number One Dime to create the Midas Touch. His assistant is Gilda, a woman with more beauty than brains but a good dose of common sense.
- Beard of Evil: Zoma has one complete with twirl-able mustache.
- Big Bad Wannabe: He has similar ambitions to Magica De Spell, but unlike her, he doesn't have the occult knowledge necessary to actually pull it off. As a result, she ends up teaming up with Scrooge to stop him, because she doesn't want some idiot destroying the Number One Dime for nothing.
- Brainless Beauty: Gilda, although she is by her own word and demonstratably "no fool".
- Crossword Puzzle: Subverted. Gilda loves these, but she's neither smart or interested in pretending to be smart.
- Dumb Blonde: Gilda. She's always working on crossword puzzles, but needs help with even the simplest words.
- Lovely Assistant: Gilda is one. She doubles as henchwench.
- Stage Magician: Zoma is one, but he's retiring to pursue a career as a real magician.
- Unknown Rival: Zoma the Magnificent to Magica De Spell and vice versa.
The Poodle Pretties
A trio of poodles (yet to be given an official English name) active in France, specifically Paris. They are acquaintances of the Beagle Boys.
- Cool Shades: Their version of the Domino Mask.
- Distaff Counterpart: To the Beagle Boys. They're one of three sets of distaff counterparts, the others being the Beagle Babes and the Chihuahua Sisters. Between the former being the Beagle Boys' cousins and the latter featuring one love interest, the Poodle Pretties as mere colleagues are the least blatant.
- No Honor Among Thieves: Because the Poodles had trouble committing any heists due to the police being on their tail the whole time, they turned to their colleagues in Duckburg who had the same problem and owed them for robbing them a while ago. They proposed to steal in each other's cities while the original group would distract the police. The Poodles first looted around in Duckburg while the Beagles kept the police out of their way and when that was a success the six went to Paris to repeat the scheme. Only, the Poodles never intended to distract the cops, but rather tip them on the Beagles so they could commit the robberies themselves while the Parisian police was busy with the Beagles and gain the full profit for themselves. They got away with it, but also considered the old debt cleared. The Beagles weren't too mad because the prison food was quite a bit better than they got in Duckburg.
- Poirot Speak: Almost non-existent if one were to compare their use of French compared to, say, Arpin Lusène, but they do slip in small bits of their native language when talking in another.
- Power Trio: On account of their dastardly scheme in their sole story, though without the distinguishable personalities or designs to assign roles.
- Remember the New Guy?: In their debut comic, the Beagle Boys already know them. The Beagles had stolen stuff from them in the past and feared they were visiting to get even. Which they were, but that wasn't immediately obvious.
Melvin X. Nickelby
A collector of coins that in some way are the first. He wants the Number One Dime as centrepiece of his collection.
- Acrofatic: As Donald finds in "The Coin Collector", Melvin is almost impossible to keep up with when he has a collector's item to protect.
- Collector of the Strange: Collecting coins is not odd, but he's very likely the only coin collector to specialize in "first" coins. Some of his prized possessions are the first penny ever used in a gumball machine and the first nickel ever dropped on train tracks. He was interested in acquiring the first droopee ever used in a coin toss and the first rublenik ever thrown in a wishing well.
- Friendless Background: When Scrooge and Donald pretend to be fellow first coin collectors in "Triple Threat", Nickelby says they "might even become his first real friends!".
- The Gadfly: Literally called this in "Triple Threat" by a fellow coin enthusiast.
- Geek Physiques: The "morbidly obese" type, with a lot of jokes about it. He takes some pride in his size as he goes to get the most fattening ice cream available to celebrate his theft of the Number One Dime in "The Coin Collector". He reasons that expanding his waistline is the best way to honor his collection expansion. He also has Uncleanliness Is Next to Ungodliness going on, though as an informed attribute only.
- The Internet: Nickelby regularly refers to his activities on Beakbook, coin collector forums, his blog (which he doesn't think anyone reads), and review websites.
- Unknown Rival: In "Triple Threat", he, Sly K. Switcheroo, and Magica De Spell try to steal the Number One Dime concurrently by coincidence. They end up fighting, which assures Scrooge his prize coin will be safe for the day.
The landlord of the Strathbungo House Girls' Orphanage who secretly also is its owner, Mr. Jolly.
- Gentle Touch vs. Firm Hand: Part of his hoax. As Mr. Jolly, he pretends to care about the children and fighting on their behalf against MacMiser's increasing rent. As MacMiser, he's free to let his disdain for them show openly.
- Long Game: Scrooge used to make a weekly delivery of peat and the process of MacMiser raising the rent has been going on for a while, implying he founded or took over the orphanage to gradually change it for maximum profit rather than implement immediate alterations.
- Orphanage of Fear: What the Strathbungo House Girls' Orphanage was under his control. It turned into an Orphanage of Love when Lady Meddleson took over.
- Would Hurt a Child: He exploits the orphans under his care in such a way that they're only a little above malnourished, always cold, and exhausted daily. When he's exposed, he takes Brenda hostage and doesn't care when he accidentally drops her towards molten metal, viewing the rescue attempt by Scrooge as a good moment to make his escape.
- Wounded Gazelle Gambit: When MacMiser's theft of Lady Meddleson's donation came to light but his double-identity wasn't revealed yet, he quick-changed to his Jolly look and claimed to have been kept prisoner by MacMiser. Too bad for him Scrooge reasoned through it.
Two Of Spades
A former mailman (called Phil) and Brigittik (Brigitta superhero identity) enemy.
- Expy: Of the Batman villain, the Riddler.
- Meaningful Name: In Italy "2 di picche" ("two of spades") is an expression used for a guy that is rejected from his love interest.
- Not Good with Rejection: His Freudian Excuse. He become a villain that hate the love because was rejected many times.
- Villainous Crush: He get one for Brigittik after his escape from the prison.
Neighbor J. Jones
Donald's next door neighbor. He and Donald have a heated rivalry that comes close to being a full-fledged war, with the yard between their houses as the battlefield.
- Disproportionate Retribution: When we are given a reason for why Donald and Jones are fighting (if they themselves even remember it), it's usually something like this.
- Cranky Neighbor: Though Donald can be just as cranky as him.
- Jerkass: He's essentially a bigger, angrier Donald.
- Momma's Boy: His mother is the only one who can force him and Donald to "play nice."
- One Name Only - it's implied that either his first name is Jones, or his last name is Neighbor
- Er, no. It's more like his first name is problematic: Carl Barks called him Jughead, which can't be used today because there's a more famous Jughead Jones in comics.
- Sitcom Arch-Nemesis: Donald and Jones are often at each other's throats for petty reasons. Of course, since this is a comic, their rival schemes tend to result in a lot of Amusing Injuries.
- Suspiciously Similar Substitute: In some European comics Donald has a second neighbor, Johnson. While Jones is as angry as Donald, Johnson is a cunning cheater and schemer.
The Queen of the Wild Dog Pack
A woman who was lost as a child and raised by kangaroos. As an adult, she's the leader of a pack of dingoes and commands at least one kangaroo too. Scrooge came after her when her pack targeted the sheep on his stations.
- Fangs Are Evil: She has two tusks jutting from her lower jaw. For some reason.
- Jungle Princess: Pointedly averted. Once the group realizes they're after a wild girl, Donald is convinced she is this and fantasizes about just how beautiful she'll be. As one can see in the image, she's a lot closer to what one would expect a person raised by animals to look like. No romance with Donald occurs either, though she falls hard for the singing talent of Tweedy Teentwirp.
- No Name Given: Never interacted with people, so never given a name. Never needed one either.
- Raised by Wolves: She was raised by kangaroos. How exactly she came to be and what happened to her parents is not told.
- Stout Strength: She's large, muscular, and thick and can lift boulders and (occupied!) cars and bite through metal wire.
- Wild Hair: Naturally, she does not maintain her hair while with her animal companions. Combing her hair is the first step towards integration with society.
One of Donald's rivals and the boyfriend of Teensy Whiffle.
- Aborted Arc: It sure seemed in the first pages of "Deck Us All!" like he and Jones would be(come) friends, but that ended up the only comic story to feature them both.
- Elopement: Not literally, but in "Duos And Don'ts" Woimly and Teensy fell in love during the Duckburg Lothario's Annual Winter-Walk while they each had another as partner. Gloria and Donald had treated them badly during the walk (Donald not on purpose), so for the two to walk out on the activity and ditch their partners in favor of each other is understandable.
- Expy: Woimly being a cat who smokes cigars reminds one of Pete, in particular the one from the shorts where he antagonizes Donald.
- Intrepid Reporter: Bordering on Paparazzi. He and Ratbreath try to get a job as reporters by finding the best news in Duckburg. They find it by staying close to Donald and once they've landed the job they know not to lose sight of him ever. Donald is not amused.
- No Guy Wants an Amazon: Ambiguous at first, averted thereafter. Woimly is proud to be Gloria De Lovely's date for the Winter-Walk, but grows tired of her as she keeps using him, causing trouble, and in general being whiny. Teensy gives a much more impressive performance during the walk, which is why she catches his eye.
- Off-into-the-Distance Ending: His part of "Duos and Don'ts" ends with him, Teensy, and her anvils driving off out of Duckburg.
- Suspiciously Similar Substitute: Mr. Rocko in "Riding Deranged" is him in design and partnership with a Ratbreath-like character. The two characters aren't the same because of the different names, the fact he and Donald didn't know each other, and the informed detail that Rocko's been in jail. Woimly is dishonest, but he's not truly a crook.
A close friend of Woimly Filcher.
- Intrepid Reporter: Bordering on Paparazzi. He and Woimly try to get a job as reporters by finding the best news in Duckburg. They find it by staying close to Donald and once they've landed the job they know not to lose sight of him ever. Donald is not amused.
- Suspiciously Similar Substitute: Slink in "Riding Deranged" is him in design and partnership with a Woimly-like character. The two characters aren't the same because of the different names and the fact he and Donald didn't know each other.
- The Voiceless: All he ever utters in "Tube Stakes" is "Yup!", which happens thrice.