A list of characters who are part of the Disney Mouse and Duck Comics franchise but can't be said to belong primarily to either the Mice or Ducks part of the Modular Franchise; either because they primarily appear in their own stories, or are equally likely to be found with either Mice or Ducks, or both.
For further reading, check out these related character pages:
Chip and Dale note
Two playful chipmunks who live in an oak tree at the edge of the forest and spend their time in equal parts gathering nuts, avoiding predators and making mischief, their favorite prank target being Donald Duck (making them more tied to the Disney Ducks Comic Universe).
- Animal Talk: Depending on the Writer whether they're speaking this or can be understood by humanoid animals like Donald Duck.
- Cloudcuckoolander: Dale.
- Deadpan Snarker: Chip never seems to run out of sarcasms.
- Determinator: Dale. When he gets an idea in his head, he follows it through and won't stop until the disaster is total (and often not even then).
- Fleeting Passionate Hobbies: One of Dale's trademarks. A large percentage of the Chip 'n' Dale comics focus around him gaining a new obsession and all the Hilarity that Ensues as he drags Chip along in pursuing it.
- Grumpy Bear: Chip, who's often exasperated by Dale's shenanigans — though on occasion he will let his mask slip and reveal that he and Dale are Not So Different after all.
- Heterosexual Life-Partners: Though in the comics they seem to be brothers; at least one comic story directly names them as such and even includes a cameo appearance by their mother.
- Odd Couple: Dale's the Wacky Guy and Chip the Straight Man.
- Out of Focus: They used to be fairly prominent, starring in hundreds of stories, but after the premiere of Chip 'n Dale: Rescue Rangers, which presents a vastly different take on them, this incarnation all but vanished from the comics and only made the odd cameo appearances.
- Took a Level in Kindness: Compared to their classic cartoon counterparts, these chipmunks are a lot more kind and considerate, their pranks seldom reaching harmful levels. (Of course, their Rescue Rangers counterparts would be even nicer.)
- Trademark Favorite Food: Nuts. Of course.
- Triang Relations: Type 3 and 7. Chip and Dale always fall for the same girl and get competitive about her. These girls include Cerise from the 1957 comic "Noisy Neighbors", Clarice from the 1952 short Two Chips and a Miss, and Gadget from Chip 'n Dale: Rescue Rangers.
- You No Take Candle: Since their sped-up, near-unintelligible voices was impossible to recreate for comics, several older comics try to recreate a similar effect by having the chipmunks speak in broken English similar to how the mice in Cinderella spoke. This was pretty much abandoned in later comics.
Zeke Midas "Big Bad" Wolf
The wannabe "terror of the forest," Zeke Wolf has two main goals in life: To catch and eat the Three Little Pigs, and to raise his son to become a proper bad wolf. So far, his success rate in both these goals is zero — though not for lack of trying.
- Bad is Good and Good is Bad: He fiercely defends his reputation as the Big Bad Wolf, rejecting anything good or noble.
- The Big Bad Wolf: Zeke is a version of the classic character of children's tale fame.
- Early Installment Weirdness: Originally his clothes were red, and his face and feet were flesh colored instead of white. Also, his ability to blow powerful puffs of air was more prominent, bordering as Power Incontinence- a simple act of blowing a candle usually ended with his son, dinning table and even his door being blown away, candle and all.
- Even Evil Has Standards: He'll proudly do anything villainous or nasty, but he never so much as lifts a hand to his son — even if he is constantly frustrated that Li'l Wolf refuses to do bad things.
- One story has Zeke discovering a number of apparently abandoned children. He goes into a rant against parents who do that, and points out that he never abandoned his own kid.
- Hidden Depths: His strong paternal instinct not only applies to his son, but also extends to abandoned babies as well.
- While he has no problem to hunt and eat wild game, he simply cannot shoot and kill defenseless baby animals.
- In many stories he has tried to go straight and earn a honest living to become a better provider for his son, no matter how much the idea of honest work disgusts him.
- Old stories revealed that just as his son, he used to be absurdly nice and polite when he was a kid, much for his family's embarrasement- thus explainig why he's so bad at being bad.
- Hidden Heart of Gold: He truly loves his son despite his white sheep nature, and always has his well-being as one of his main priorities, plus he is able to do sincere good deeds whenever they are needed, no matter how bad this makes him feel. There's a reason why his son loves and respects him so much.
- Ineffectual Sympathetic Villain: Zeke's plans always backfire, and he is on the receiving end of beatings and pain. Through his endless suffering, he can come off as very sympathetic.
- Only Known by Their Nickname: More in early comics and cartoons, where he's just known as "Big Bad Wolf." Later comics use his real name, Zeke, quite often.
- Br'er Bear, Br'er Fox and Br'er Rabbit usually call him "Br'er Wolf," at least in early appearances.
- According to the 1946 comics "Li'l Bad Wolf", his true name is Ezekiel.
- Papa Wolf: You wouldn't think so, but for all his flaws, Zeke does love his son and will do anything to ensure his safety.
- Pet the Dog: Many of his interactions with his son qualify because he does try to be a good father.
- Villain Protagonist: Though he's rarely the titular character of his comics, he's most definitely the star of most of them, getting far more screen-time than his son or the pigs.
Zeke's do-gooder son, and the "white sheep" of the wolf family; despite his father's constant attempts at making him into a "proper" wolf, he's a polite, kind and considerate guy who just doesn't have it in him to be bad or nasty.
- Cheerful Child: To the disappointment of his father, who really hoped for him to be a Bratty Half-Pint, Li'l Wolf has a sunny disposition and is well-liked by teachers and class-mates alike.
- Deadpan Snarker: Not in the comics, but in the House of Mouse cartoon Little Bad Wolf (a Recursive Adaptation of the comics) he's definitely this.
- Divergent Character Evolution: From the cartoons. In the early cartoons, Zeke had three sons, all as bad as their father — though later adaptations changed this to two bad little wolves and one good little wolf. Eventually, as the comic series found its feet, the two bad little wolves vanished from the stories, leaving only Li'l Wolf as Zeke's only son.
- A Dog Named "Dog": Unlike his father, he's never called by any name other than "Li'l Wolf."
- Early Installment Weirdness: Originally, he had a lankier figure with sharper features and bigger fangs, his clothes were blue and his face and feet were flesh colored instead of white. Also, he was comically weak (he couldn't even blow a candle, much for his father's frustration) and on top of that he was a total pushover who sheeply accepted his father's orders and because of that, used to spend half of his panel time looking absolutely miserable. Finally, he was as hated as his father, so he had no friends except for the forest's animals.
- Gone Horribly Right: All attempts to tamper with his mind to make him behave as a true bad wolf end up with Li'l Wolf becoming so evil and clever that not even his father can put up with his badness.
- Nice Guy: To his father's great shame.
- Ping-Pong Naïveté: He's not actually stupid, but his tendency to want to see the good in his father makes him ridiculously easy to fool — except when it doesn't.
- White Sheep: He gets it from his grandmother.
- Wide-Eyed Idealist: His major flaw is that he wants to believe the best of everyone.
Zeke's mother, and the other White Sheep of the family — she is just as disappointed in Zeke for becoming a bad wolf, as Zeke is in Li'l Wolf for not becoming a bad wolf.
Fifer, Fiddler and Practical Pig are the best friends of Li'l Wolf and constant target of his father Zeke.
- Foolish Sibling, Responsible Sibling: The All Work vs. All Play trope is much less prominent in the comics than in the cartoons, as the pigs work together to a much higher degree in order to defend themselves from the wolf. However, there's still no doubt that Practical is by far the smartest pig, and the one who most often has to save Fifer and Fiddler, or clean up their messes when they've screwed up.
- Gadgeteer Genius: Practical. Unsurprisingly, all his gadgets are based around defense against the Big Bad Wolf.
- Single-Minded Twins: Fifer and Fiddler don't speak in unison the way they do in the cartoon, but they still have the exact same personality and are hardly ever seen apart.
- Vague Age: They live on their own and take care of themselves, yet they go to school together with Li'l Wolf and are often treated as children. Some comics have Practical as the sole adult pig who for some reason acts as the guardian to his younger brothers.
"Br'er" Riley Rabbit
Known almost exclusively as "Br'er Rabbit," he is a clever, mischievous rabbit who always has a trick or two up his sleeve, but often gets himself into trouble thanks to his impulsive, braggart nature.
- Deadpan Snarker: He's got a very smart mouth on him.
- Funetik Aksent: Toned considerably down in later years, though.
- Jerk with a Heart of Gold: He's a prankster and an annoying braggart who will occasionally dish out more punishment to the bad guys than they really deserve. Depending on the Writer just how much of a jerk he's willing to be (in the earlier stories he could occasionally come across as a Designated Hero), but generally he's not a bad person.
- Mr. Vice Guy: His main vice is arrogance and a tendency towards self-centeredness.
- Only Known by Their Nickname: His actual name is Riley, but this is hardly ever mentioned.
- Rascally Rabbit: He's Disney's version of one of the archetypical rascals, of course he is this.
- Small Name, Big Ego: His major flaw — he can't stop bragging about his own cleverness.
- Trickster Rabbit: As a version of the "Br'er Rabbit" of folklore fame, he is a mischievous trickster.
"Sis" Molly Cottontail
Br'er Rabbit's girlfriend; not as clever but on the whole more sensible than he is.
- Closer to Earth: Unlike her boyfriend, she's not prone to bragging or overestimating herself, and as such gets into far less trouble.
- Distaff Counterpart: To Br'er Rabbit, of course.
- Distressed Damsel: In some comic stories, in that she fulfills much the same role for Br'er Rabbit as Minnie Mouse does for Mickey Mouse... of course, at least the bad guys who captured Minnie weren't usually intent on eating her.
- Trickster Rabbit: Not to the extent of Br'er Rabbit, but she has her moments.
The only permanent, and definitely the smartest, member of the "Foul Fellows' Club;" he's primarily known as a troublemaker, a rascal and a crook who's always up to no good. Forms the Brains part in a Brains and Brawn duo with Br'er Bear, and occasionally teams up with Zeke Wolf.
- Cunning Like a Fox: Though he's not quite as cunning as he himself thinks, he is by far the smartest person in the Foul Fellows' Club and can out-think both Zeke Wolf and Br'er Bear without even trying.
- Evil Counterpart / Foil / Shadow Archetype: To Br'er Rabbit. They have pretty much the same strengths and the same flaws, the same sense of humor, the same gift for tricks and cunning... and the same tendency to think better of themselves than they really deserve. The main difference is that Br'er Rabbit is at worst a Jerk with a Heart of Gold, while Br'er Fox delights in being wicked and sadistic... and Br'er Rabbit is, when all is said and done, just a little smarter than Br'er Fox is.
- Funetik Aksent: Like Br'er Rabbit, toned down a lot in later years.
- Jerkass: He doesn't have many redeeming qualities.
- Small Name, Big Ego: As mentioned above, he's Cunning Like a Fox, but not as much of a genius as he himself thinks.
- Those Two Bad Guys: Sometimes with Br'er Bear, occasionally with Zeke Wolf. Not that he has much respect for either of them; he considers Zeke a miserable failure and Br'er Bear a blundering idiot.
Br'er Fox's sometimes-partner-in-crime, and constant bane of Zeke Wolf's schemes, he is not so much a bad guy as he is overly temperamental and easily swayed thanks to his less-than-stellar intelligence. Gets along famously with Li'l Wolf and the pigs, but wouldn't pass up a chance to knock Br'er Rabbit's head clean off.
- Bears Are Bad News: Though he's definitely worse news for some characters than for others.
- Composite Character: In the very earliest pig/wolf comics, Zeke's nemesis was an Expy of Br'er Bear named "Farmer Bear," who looked and mostly acted like Br'er Bear but without the Funetik Aksent and the occupation as, well, a farmer. It wasn't long before the decision was made to just use Br'er Bear in these stories, hence Br'er Bear took over Farmer Bear's role and farm. So, interestingly enough, B'rer Bear is a Composite Character of himself and his own Expy.
- Depending on the Writer: Is he a good guy or a bad guy? If you see him with the Three Little Pigs, he's usually a good guy — with Br'er Rabbit he's usually a bad guy. Early stories actually explored this a little, explaining that he was nice to the pigs because they were nice to him but detested the rabbit who was always tricking and mocking him. Some later writers/stories thought this switching good guy/bad guy status was too confusing and made him more of a temperamental good guy, even being on friendly terms with Br'er Rabbit.
- Hair-Trigger Temper: The main reason for his switching status between good guy and bad guy.
- Happily Married: His wife is pretty much a female version of him.
- Shot in the Ass: He's got a shotgun... and is notable for being the one Disney comic character who actually hits the one he's shooting at. Which is usually Zeke, and always this trope.
An evil inventor who switches between being a thorn in the side of both Ducks and Mice; he's Gyro Gearloose's main (and unscrupulous) rival but also a prominent villain in Mickey Mouse and Super Goof stories.
- Added Alliterative Appeal: His full designation, although rarely used, is "Evil Emil Eagle". "Evil Emil" is slightly more common.
- Alliterative Name: Emil Eagle.
- Always Someone Better: Played straight and averted. In his role as scientist, he never manages to reach up to the levels Gyro Gearloose operates on and obsesses quite a bit over this. In his role as a criminal mastermind, he is the someone better. Not a teamup with him in it does not have him as the leader.
- Big Bad: If he teams up with someone, expect him to be this no matter who his partner-in-crime is. Taken to extremes in Ultraheroes where he assembles a villain team, the Sinister Seven, to find the Ultrapods. Members of said team include Pete, the Phantom Blot, and Rockerduck!
- Breakout Character: There aren't many characters of the Western Publishing era that have had staying power and of those Emil Eagle is the most prominent by far. The explanation can probably be found in the need for an evil inventor to improve the story potential.
- Depending on the Artist: Type Palette Swap. His original design makes one think of a bald vulture, with pink skin and a circle of white hair/feather on his head. Starting in "The Case of the Dazzling Hoo-Doo", he became drawn full-feathered in the color brown as an adaption of the pink skin of his original look. However, following artists sometimes opted for white as per the original's "hair". The two palettes have since been in use, which one being picked for a particular story being an artistic choice. Brown used to be the default choice for American comics, while in the 80s white became the preference in Italy. Now that Disney comics are no longer produced in America and Italian output outdoes any other, Emil shows up mostly in white.
- Evil Counterpart: To Gyro. He's smart, for sure, but not as smart, and where Gyro is humble, hard-working and honest, Emil is boastful, likely to take shortcuts with his work and won't hesitate to cheat, steal or take credit for inventions that aren't actually his.
- Expy: In the Super Goof comics, he's one for Lex Luthor. In fact, When Super Goof was reintroduced in Italian stories in 1999, Emil re-emerged as a Corrupt Corporate Executive in the vein of the modern Luthor.
- Mad Scientist: Possibly why he's such a popular foe for Super Goof and why he got so prominent in the Ultraheroes comic.
- Mecha: He built one for him, Pete, and Prince Penguin to control and destroy Mouseton (minus the museums) with in "Mouseton, the Eagle Has Landed (and He's out for Revenge)".
- No Honor Among Thieves: He can't be trusted to keep to his word. Dan and Idgit have found this out the hard way several times, and so have the Sinister Seven in Hero Squad: Ultraheroes.
- Robot Master: Not his only strategy, but still a very prominent one. He's made use of robots in "The Ro-brat", "Invaders from Hootowl Hollow", "The Creepy Case of Ghost Rock Basin", "Seeing Double", and "The Case of the Dazzling Hoo-Doo".
- Rogues Gallery Transplant: He originally appeared as Gyro Gearloose's rival in the Duck comics, but later crossed into Mickey Mouse and Super Goof stories; there he served as the source of equipment that villains like Pete would use.
- Shorter Means Smarter: Twice played with and twice ultimately averted. He is short, and certainly smart, and a brilliant inventor in his own right, but he's nowhere near as brilliant as Gyro, who's much taller than him. In regards to his Western Publishing era appearances, he regularly met up with Dangerous Dan McBoo and Idgit the Midget. Neither crook is the brainless henchman type, but they don't have Emil's intelligence either. Idgit is shorter than Emil by about a head.
- Small Name, Big Ego: He's got a huge opinion of himself.
The former dean of Cottontail Academy, which he tried to rob of its funds.
- Frameup: A highly subtle one, but Simon uses footwear that leaves a footprint trail that makes it look like the thief has one peg-leg. No name is dropped, but to the audience "thief with a peg-leg" reminds of only one character: Peg-leg Pete, whose then-latest appearance was in "The Sacred Jewel" two months earlier.
- Grumpy Old Man: He'd be a Dean Bitterman if he'd care about Cottontail Academy. It might, however, be a distraction, because the notes he leaves do point at the presence of joie de vivre.
- Inside Job: He robbed the money of the school he is the dean of.
- Mysterious Note: As part of his MO, Skunk left taunting notes at places he knew the detectives would find. The first was buried in a box the trail led to and which the duo initially thought to contain the loot. It read: "Greetings! Hare and Tortoise, both! As detectives you are funny! Save yourselves the trouble, fools! You'll never find who stole the money!" Another note was attached to a scarecrow Simon lured Max to with a phone call about a one-legged individual in rags. It read: "Don't run so fast next time, you fool! you won't catch me that way!".
The manager of Cottontail Academy. Carrie is her niece.
- Cool Teacher: With elements of Cool Old Lady. According to "The Boarding-School Mystery, or Who Swiped the Croquet Funds?", "she's popular with everyone and makes the students all her pals!".
- Maiden Aunt: The "miss" part suggests she's unmarried and she spends a lot of time with Carrie.
- No Name Given: She lacks a first name.
A student at Cottontail Academy. Miss Cottontail, the manager, is her aunt.
- Morality Pet: Although she's only had one appearance, the ending plays out in a way that suggests she would've been this to Max Hare in future instalments. Specifically, at no point in her debut comic is she sympathetic to the conceited gloryhog, but there's mutual attraction. After berating Max for trying to steal Toby's success, Toby asks Carrie to go easy because Max does mean well (Max's Single Tear also helps). The final panel has the two hares walking off hand-in-hand. Considering Toby is incapable of standing up against Max, it's likely this job would've been for Carrie.
- No Name Given: She lacks a last name, though it can be surmised to be "Cottontail".
- World's Most Beautiful Woman: Carrie is introduced as the campus belle.
Max Hare note
A detective who works alongside Toby Tortoise.
- Detectives Follow Footprints: The first clue the detectived find are footprints. Max follows the ones leading from the building to reach the same spot as Toby who backwards-followed the ones leading to the building.
- Last-Second Showoff: Averted, which is surprising considering the character's origin. It's he who rushes from (perceived) clue to clue while berating Toby for slowing things down. The reason Toby proves his better is because he takes a moment to think before he acts (and once seems to not act simply so Max can share in the glory).
- Odd Friendship: Even without taking the shorts into consideration, Max and Toby still differ wildly in personality. One'd think that a hotshot like Max wouldn't want to be de-glamorized by hanging out with Toby and that a collected individual like Toby wouldn't want to lose efficiency by havin Max in tow, but here they are being a detective duo.
- The Sheriff: At least in image with his spirit and badge, while is on the Private Detective side of things.
- Super Speed: As per his debut short, Max's got speed.
Toby Tortoise note
A detective who works alongside Max Hare.
- Detectives Follow Footprints: The first clue the detectived find are footprints. Toby backwards-follows the ones leading to the building to reach the same spot as Max who followed the ones leading from the building.
- Odd Friendship: Even without taking the shorts into consideration, Max and Toby still differ wildly in personality. One'd think that a hotshot like Max wouldn't want to be de-glamorized by hanging out with Toby and that a collected individual like Toby wouldn't want to lose efficiency by havin Max in tow, but here they are being a detective duo.
- Private Detective: Toby is this, with hints of Great Detective, while man-of-action Max is The Sheriff.
- Romantic Wingman: It's only thanks to him that Carrie gives Max a chance.
Teck "Eagle-Eye" Tuckeree
Formerly known as Daring Mr. Do, an amazing stunt pilot. He retired to Brazil after his eyes got damaged and his career went down the drain. His plane's name is "Baron Wingeree".
- Ace Pilot: He used to be the most risk-taking stunt pilot in the world, give or take Launchpad McQuack. One day while stunt-flying, his eyes got hit by a beam of sunlight reflecting from a shard of glass. He crashed, leaving him with near-ruined eyes, a near-ruined mind, and a ruined career. He left for Brazil thereafter, remaining available for hire by any risk-seeking or desperate clients. In a way, he still is an ace pilot for being able to survive his job despite his limitations.
- Captain Crash: Crashes a lot these days. He takes it in stride and even sees some humor in it.
- Cloud Cuckoolander: Ever since his accident, he's been slow, heedless, forgetful, and so on. Even Goofy thinks the guy's not the best choice to entrust their lives to.
- Shout-Out: The English translation of "The Search for the Zodiac Stone: An Epic Yarn of Mice and Ducks!: Scorpion Valley!" (Part 2) has Eagle-Eye twice use the Catchphrase "Any crash you can walk away from is a good crash!". This is one of the most iconic lines of Launchpad McQuack from DuckTales (1987). Several other references to Launchpad in relation to Eagle-Eye that also are specific to the English translation.
- Verbal Tic: He usually talks slowly and interrupts his sentences with quick questions like "whazzat?", "whoozat?" and "wherezat?". Flying seems to clear up his head and improve his speech.
A professor of modern art employed at the Duckburg Museum.
- Furry Confusion: Circumstantially. Spectrus hypnotizes her to act like a frog.
- Pink Means Feminine: Her dress and beret are pink while her shoes either are yellow with pink decoration or pink with yellow decoration. It depends on the panel.
- Punny Name: Most characters get a name composed of a regular forename and an animal- or occupation-themed surname. Ribitta has a name composed of three frog references.
A dangerous spy in service of an unnamed organization.
- Arch-Enemy: Enemy spy Apollo Antilles is hers. Even when he's retired and no longer a problem, she invests her own time and resources just for payback.
- Aristocrats Are Evil: She's a contessa and a dangerous spy.
- The Baroness: Hinted to be this, among others through her opposition of Apollo Antilles, whose missions were for the benefit of world peace, and her allegiance with "the enemy war machine".
- Master of Disguise: She's this, although in her one story it's more an informed skill than anything actually shown. However, the general ignorance as to the Chameleon's gender does allow her to act Hidden in Plain Sight.
- Red Baron: In the spy network, she's only known as the Chameleon to the point it wasn't even common knowledge she's a woman.
A crook known for his skill in getting information.
- In-Series Nickname: Peepers. His civilian name isn't given.
- Knowledge Broker: He isn't named "Peepers" for nothing.
- Remember That You Trust Me: Subverted. The Phantom Blot didn't.
- Wicked Weasel: He seems to be a mustelid, and he's both sneaky and cowardly.
- You Have Outlived Your Usefulness: Combined with He Knows Too Much. It's debatable whether the Phantom Blot actually offed him considering this is a Disney comic, but he did manipulate Peepers onto a platform to dispose of him once he got his info and Peepers does not reappear in the story (or any other).
Madam Mim note
- Abhorrent Admirer: She's been this to many Disney characters, but her crushes seldom last more than one story.
- Her main love interest is the Phantom Blot... who can barely stand her.
- Adaptational Heroism: While perhaps not outright heroic she's far less villainous than she was in The Sword in the Stone.
- Alliterative Name: Even moreso when you consider that her nickname is "Mad" Madam Mim.
- Cloudcuckoolander: Impulsive and random and often with some strange solutions to everyday problems.
- The Artifact: Added to the comics back when they had guest comics based on whatever Disney movie was coming out at the time. And like the various forest dwellers from Song of the South, her popularity has given her steady appearances long after The Sword in the Stone left theaters.
- Cordon Bleugh Chef: Seems to be part of the "witch" thing.
- Took a Level in Kindness: Well, she was a villain in an Arthurian era story, and now she's often seen in modern times. Maybe she just mellowed with age.
- Wild Card: Whether she is good or evil seems almost entirely up to chance sometimes. She has teamed up with just about every other Disney comic villain, from Magica De Spell to the Beagle Boys to the Phantom Blot, and even Captain Hook, but it seems more like a whim and less like genuine villainy (and often she works with them because she harbors a crush on one of them), and she probably has more stories where she is a good guy.
Witch Hazel and Beelzebub note
- Berserk Button: Don't tell her you don't believe in witches.
- Cool Old Lady: At least Huey, Dewey and Louie think so — she's helped them out on a number of occasions.
- Depending on the Artist: Beelzebub is sometimes depicted with arms, making him a clear Shout-Out to the brooms of Fantasia.
- Failure Is the Only Option: Whenever she tries convincing Goofy that witches are real, she will fail.
- Flying Broomstick: Beelzebub is a living variant.
- Friend to All Children: One of the biggest differences between her and the Witch Hazel from the Looney Tunes franchise is that she adores children and often goes out of her way to help them against mean or unfair adults.
- The Gadfly: Her main mode of operation as a "wicked witch" is to use her magic to basically Troll unsuspecting humans.
- Odd Friendship: With Goofy.
- Really 700 Years Old: Called attention to far more often than with Madam Mim.
- Wicked Witch: Boasts that she is one, but on the whole, though she's highly skilled at magic and likes messing with people, she's fairly harmless.
The Red Wasp
A superhero who was introduced in an American comic. He was picked up in Brazil, where he became a member of the Heroes Club along with such crime fighters as Super Goof and the Red Bat.
- Animal-Themed Superbeing: His animal theme is that of a wasp.
- Jet Pack: His power of flight comes from a jetpack on his back.
- Floating Continent: The Red Wasp has a floating island as his hi-tech base from which he can keep track of all events in the areas under his protection. It is cleverly hidden inside a cloud.
- Legacy Character: Both Mickey and Goofy have donned the Red Wasp costume to deal with crime in the hero's absence. Although he did not give his permission at the time, the Red Wasp responded positively to their actions and even let Mickey stay the Red Wasp with him until the villains were defeated.
Doctor Adam Astronomo
An ancient wizard who sought to learn the future.
- And I Must Scream: The Zodiac Stone's futuresight-granting power works by eventually locking its user inside itself to serve as Living Battery. Astronomo found himself locked away like this for 500 years. On the upside, he knew it was coming and could make preparations to ensure his eventual liberation, even if at that time he wouldn't be alive anymore.
- Seers: Overlaps with Winds of Destiny, Change from an outsider perspective. Wherever a piece of the Zodiac Stone is, its user — both the holder and the captive — has the power to tweak probability. The captive, who has access to all twelve pieces, can combine this with their futuresight to move history in the direction they desire.
- Western Zodiac: The Zodiac Stone is based on the twelve signs of the Western Zodiac. They are retrieved in the order Aquarius, Scorpio, Libra, Leo, Virgo, Pisces, Gemini, Capricorn, Cancer, Taurus, Aries, and Sagittarius.
Meringue the Malevolent
A powerful magician from 1000 years ago (300 years in the American version) who has created two orbs of power to conquer the world with.
- Age Lift: In an interesting example, the time he was in stasis was changed from 1000 to 300 in the american version. This was most likely done because Europe 1000 years ago would be during the Dark Ages, while Europeans didn't even know America existed 1000 years ago, and Mickey and Donald would be very unlikely to have ancestors living there back thennote .
- Arch-Enemy: The druid Darfeld, followed closely by Michael/Mickey and Donaldo/Donald.
- Fish out of Temporal Water: Meringue rather likes the era in which he emerges. Having the world mapped out makes the prospect of conquest much grander and watches are useful little things when you've got a specific moment to wait for to start said conquest.
- Hoist by His Own Petard: He gets pulled into a magical vortex when Mickey and Donald unmake the scepter. On the chance this didn't kill him, the two later write out instructions for their descendents on how to deal with Meringue and the orbs.
- Human Popsicle: Meringue locked himself away for the centuries it'd take for his orbs to resurface (as per the spell of Darfeld).
- Love Potion: He casts a love spell on Magica. Why specifically a love spell isn't explained, as he uses a regular servitude spell on the Beagle Boys and the Phantom Blot. It comes back to bite him when Minnie and Daisy manipulate Magica into a state of Woman Scorned.
- Mineral MacGuffin: The two orbs, said to be made of metal but referred to as crystal. They are supposed to fuse together into a Scepter of Power when the old year makes way for the new year.
- Pet the Dog: He casts a spell on Magica, the Beagle Boys, and the Phantom Blot to serve him in the absence of anything better. Still, when he's got his orbs and the Beagle Boys ask if they can have a Christmas wish too, he grants it, leading to the six villains sharing a festive dinner.
- Really 700 Years Old: Either 300 or 1000 years old while looking between 50-60. He might even be older because he might as well have been ancient back in the day already.
- Take Over the World: His ultimate goal.
- Torches and Pitchforks: Meringue more or less mistakes a family out for a Christmas tree for one:Meringue: "I've never liked the look of a mob armed with axes!"
- When the Clock Strikes Twelve: Played with. Meringue needs this hour on New Year's Eve to create his scepter, but it's time zone-sensitive. When he misses his chance due to Donald, Mickey, Magica, and the Blot, he grabs the orbs and teleports himself to the last place on Earth that is still in the old year to wait for midnight there. This'd be Howzit Atoll in Western Samoa.
The leader of Mythos Island and keeper of the teleportation machine that allows visits to the outside world. He made Airy and Mythos to assist him.
- Grandpa God: Technically not a god, but comes very close to one to the inhabitants of Mythos Island.
- The Maker: To Airy and Mightos.
- Nerves of Steel: He is the only one to always believe everything will be right. Even when Doc and Gyro, the people he bet on to fix the machine, are stressing out, he remains confident they'll pull it off timely and gives them friendly encouragement.
- Not Evil, Just Misunderstood: Daisy and Minnie at first thought him to be evil because he sent his monstrous friends after them. It was just to talk with them and get the help the island so badly needed, but it's understandable the duo did not stick around to learn of that.
- Royals Who Actually Do Something: He is the one who takes action to save the island when it comes falling apart due to people no longer believing in myths.
Airy and Mightos
Two little robots created by Master Mythos to help run Mythos Island.
- Expy: They are this to Little Helper. Master Mythos even calls them "[his] helpers" in "Mythos Island: The Inventors' Task" (Part 8) after Gyro mentions Little Helper's name.
- Flight: Airy has in-built flight, but this comes at the cost of No Knees. Mightos flies around in a ship shaped like a boulder.
- Love Triangle: Little Helper and Mightos each like Airy. She returns the affection in both cases, but she and Little Helper qualify as Star-Crossed Lovers. Little Helper and Mightos are friends.
- Our Fairies Are Different: Airy is a mechanical fairy.
- Well-Intentioned Extremist: Mightos was furious that people no longer cared about myths and destroyed the machine his friends used to travel to the outside world because he considered people no longer worthy of wonder. He had some co-believers in this, but as time passed and the situation on Mythos Island became dire while Donald, Mickey, and the others proved friend material, he found himself alone. Only Airy could still get him to cease his schemes, but as she was assigned to fetch Gyro and Doc to fix the machine, she became an enemy of his too. He never intentionally harmed her, but he also didn't care when his actions caused her harm. It took a good beating from Little Helper for him to return to his senses.