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YMMV / DuckTales

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The games:

  • 8.8: The GameSpot review of DuckTales: Remastered written by Tom McShea is infamous for awarding the game a 4.5 out of 10, with the reviewer claiming the game was dull, predictable and pandered too much to nostalgia. The score was unexpected because even fellow professional critics who shared his opinion awarded the remake considerably better scores.
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  • Adaptation Displacement: Due to the show not airing in years and the comics still being fairly obscure, DuckTales Remastered was probably a lot of younger gamers' first exposure to any DuckTales media before DuckTales (2017) premiered.
  • Awesome Music:
    • The Moon, one of the greatest songs of the 8-bit era, and one of the most praised and well-remembered video game songs ever. Its popularity is such that it made its first animated appearance in DuckTales (2017) to show that the triplets' mother, Della Duck, was alive on the Moon. The show also added lyrics, making it a lullaby about going on adventures.
    • The music in DuckTales: Remastered turns the classic tunes into awesome remixes, along with some kickass new songs:
      • Money Bin has a happy-go-lucky feel to it, fitting for the start of an adventure. Its 8-bit version ain't too shabby either.
      • The Moon now has an even more badass rendition to its own theme. The Piano version ain't half bad either.
      • Transalvania's theme is electronical Rock, and quite spooky, but then it becomes FREAKING DUBSTEP at one point of the track in. It's as hilarious and awesome as it sounds.
      • The Amazon has a nice, tropical adventure-kind of feel.
      • The African Mines now has a jazzy-feel to it.
      • The Himalayas shifts between a playful adventure tune and a rock solo.
      • The Boss Theme takes the originally and gives it more bombastic edge.
      • The entirety of the final level is full of this: Mount Vesuvius's theme has an extremely climatic vibe to it, which espically fitting considering it's That One Level status and the boss it holds, speaking of which, we are then treated to the brand, spankin' new Final Boss Theme for Dracula Duck truly does the boss justice. It's as bombastic, frantic, and tense. And after that, we are treated to "Dime Chase", which is frantic, intimidating, and tense. Oh, and the 8-bit versions of the level theme and Dime chase are also awesome.
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  • Critical Dissonance: The remake's rather divisive; several critics savaged it, but most players and many YouTubers loved it.
  • Disappointing Last Level: The last level of the game is... Transylvania. Which you had to go through twice before, and it's exactly the same as it was before. The remake fixes this, as the last level is replaced by Mount Vesuvius, aka Magica's lair.
  • First Installment Wins: The second game's problem isn't so much it being a bad game as most gamers just not being aware that it existed. Aside from that it's usually acknowledged to be a decent sequel, albeit not quite as good as the first.
  • Good Bad Bugs: In the Game Boy version, if you can nab one of Mrs. Beakley's ice creams before they appear on the screen, it doesn't refill your life, but instead acts as a "red" diamond, giving you $50,000! Grabbing all four nets $200,000, and you can scroll her off the screen to come back and collect again, and it's an easy way to get tens of millions of dollars by sacrificing a few lives in the African Mines for easy money!
  • Heartwarming in Hindsight:
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    • The game reuniting the entire surviving cast of the 1987 series for one final sendoff feels especially poignant yet moving now that Alan Young, June Foray, Chuck McCann, and Russi Taylor are no longer with us. Additionally, with the involvement of Jason Marsden and Eric Bauza in the game, both of whom have been involved with the show's reboot, it also comes off as something of a Passing the Torch moment to the next generation.
    • The classic Moon theme was worked into canon in the reboot, as a lullaby Della Duck wrote for the triplets.
  • Hilarious in Hindsight: Brentalfloss did a 'What if the Moon theme to Duck Tales NES had lyrics?', at one point explicitly saying it sounds like an ending credits theme. Come Remastered, not only is the Moon theme a recurring motif in the soundtrack, it gets a rather heartfelt piano remix in the second half of the credits. And even more so when the reboot of Ducktales features the Moon theme with lyrics by Della Duck to her kids as a lullaby.
  • Its The Same Now It Sucks: A lot of critics threw this accusation at Remastered, saying that choosing to marry modern visuals and storytelling devices with 1989 gameplay was a stupid idea, and that Disney and WayForward should have made a completely new game from scratch.
  • Memetic Mutation:
    • DREAM AND FRIENDS Explanation 
    • The Moon theme, for how beloved the song is, has become a bit of a meme due to how incredibly awesome it is. Also helped that the 2017 Ducktales reboot incorporated it in canon.
  • Moral Event Horizon:
  • Most Wonderful Sound:
    • The moon theme is widely, and rightfully, considered to be one of the greatest level songs in video game history, and it's a major source of Sweet Dreams Fuel to boot.
    • The jingle when you collect the level's treasure.
  • Narm Charm: The engrishy ending for the prototype version of the first game. Scrooge tells his nephews that the one thing more important than the treasures he found is "Dream and Friends". Remastered references this for a heartwarming A Winner Is You effect upon beating the hardest difficulty mode.
  • No Problem with Licensed Games: The NES game is very much in the running for being the best example of this trope; the game actually became a classic and is considered one of the finest games made during the 8-bit era, by Capcom or anyone. Its sequel is rare, but had similar reception. In modern times, it's ranked up along with GoldenEye (1997) and Kingdom Hearts (which is, interestingly, another Disney property) as an example of a licensed game done right. Hell, Game Informer and EGM have BOTH placed it at #2 of all-time... In fact, as it says on the game's page, the game is SO popular it got an HD remake.
  • Pandering to the Base: Remastered, possibly, with its references to the Moon level themenote  in both the level select theme, and the ending credits music (which is the TV theme song, followed by a piano rendition of said Moon theme), and with the ability to play the game using the original 8-bit music from the NES game.
  • That One Achievement: "Look Ma, No Spats". This achievement has you getting to the other side of the underground section of the Amazon, using only the pogo jump. While this was fairly easy to do in the NES version, Remastered decreases the amount of length between the top and the bottom, making this really hard to do, especially when the PC version of the game is running slowly. Did we mention the section is also littered with thorns?
  • That One Level:
    • The last section of Mount Vestivus in Remastered. It requires very precise plaforming, which will most of the time lead to your downfall. Toppled with the fact that you lose a life if you fail to reach the top in time.
    • The Amazon and the Himalayas are considered the hardest of the initial five stages due to their higher concentration of annoying enemies and precision platforming than the others. The latter's snowdrifts that get Scrooge stuck if he lands in pogo position and Frictionless Ice platforms over Bottomless Pits often accompanied by Ledge Bats don't help matters.


The Comic Books:

  • Broken Base: The Boom! Kids comics. Many fans disliked the "Rightful Owners" saga for its plot, its artwork (which was redrawn from the original style) and its continuity errors. Some didn't like the ideia of Scrooge being confronted with the fact that he would have been less than honest in his treasure hunts, and therefore should return some of these to its original owners, because it would betrayed the franchise's spirit of treasure hunt in favor of political correctness. Others appreciated the ideia, but some felt it was poorly executed and ended up being a disservice to the theme.
    • The Ducktales comics in general: are they as good or inferior to the episodes? Can they be considered canon? Are they comparable to the classic comics?
  • Cant Un Hear It: It's not hard to hear the voices of the original cast in their respective characters; particularly fan-favorite Alan Young's voice in Scrooge and Russi Taylor as Huey, Dewey, Louie and Webby. Comics translator Joe Torcivia commented, in his tribute to Russi Taylor, that it was always her vocies that came in mind when it came to putting the right words in the mouths of the triplets and Minnie Mouse.
  • Ensemble Dark Horse: Minima de Spell, Magica's niece from the 1991 story Dime After Dime. Despite only appearing in one Ducktales story, she was one of the few Ducktales original characters to regularly appear in non-Ducktales stories, and also inspired one of the original characters of the reboot.
  • Fanon Discontinuity: "Dangerous Currency" was disowned by fans, especially of Darkwing Duck comics, due to its many contradictions to the DW comic canon, and being published withow approval of the Walt Disney Company.
  • Harsher in Hindsight:
    • Doofus being brainwashed and threatening the heroes in "The Gold Odyssey", considering what he becomes in the reboot.
    • In the same issue, there's the Disney Death of Scrooge and the nephews in the cliffhanger, when Launchpad believes that the brainwashed Doofus killed them. It's sadder now that Terence McGovern really has outlived both Alan Young and Russi Taylor.
  • So Okay, It's Average: While the Boom Comics have a fair amount of detrators, many think they're still enjoyable enough, Continuity errors with the canon and artwork redrawings aside, not to mention being the last goodbye to the original Ducktales team before the reboot aired up in 2017.

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