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    Moze 

Moserah "Moze" Andreyevna (AKA The Gunner)

https://static.tvtropes.org/pmwiki/pub/images/mozom.png
Voiced by: Marissa Lenti

"My squad leader said Darzaran Bay would be my last mission. Easy in, easy out. And afterwards, my Iron Bear-class mech would be all mine. Routine gig, he said. Routine gig my ass."

A former member of the Vladof Ursa Corps. After a disastrous One Last Job, she decided to go AWOL alongside her mech.

Her Action Skill deploys her Iron Bear mech armor that she rides in, which can be customized with a variety of weapons such as chain guns, grenade launchers and railguns.


  • Action Bomb: She can turn her Iron Bear into one with the skill 'Auto Bear', which will set the suit on auto-pilot once Moze exits it, allowing it to fire upon enemies by itself before it rushes at a target to self destruct.
  • Animal Motifs: Bears. She was a former member of the Vladof Ursa Corps and uses an Iron Bear mech.
  • Aside Glance: Gives a wink to the camera in the 'We Are Mayhem' trailer while gunning down a room full of Maliwan troopers.
  • Bottomless Magazines: Unsurprisingly as a Vladof soldier, she has a skill tree called "Bottomless Mags" dedicated to ammo regeneration and dealing out as much continuous fire as possible.
  • Bi the Way: One of her quotes when playing alongside Amara has her admiring the latter's arms, but it's also possible to deck out her Iron bear with a shirtless pin-up of Axton. Doubles as Badass Bi, seeing as she's an ex-soldier and current Vault Hunter.
  • Chain Lightning: Capacitive Armature upgrades the Railgun to deal heavy shock damage to the target it impales while also chaining nearby enemies to them, spreading the electric current to them for reduced damage.
  • The Comically Serious: She does have a sense of humour, but she's still the only one of the Borderlands 3 Vault Hunters making any effort at being a serious, professional soldier trying to give her employer value for money, and in a setting this wacky, that's material for plenty of comedy.
  • Consummate Professional: She's the Hunter who comes closest to this trope. Zane's on a retirement holiday, Amara wants a challenge for once in her life, and Fl4k just wants to kill stuff. Moze, by contrast, is a trained professional trying to do a good job for her new employers so she and her mech can stay fed and fuelled, and it manifests throughout her dialogue.
  • Covert Pervert: Upon seeing Balex's….position in the mech he's inserted in, she remarks that she decked out Iron Bear in a similar manner at a rave party once.
  • Cluster F-Bomb: She drops one the instant she learns she's being sent to Darzaran Bay for her final mission. Given what that entails, why wouldn't she?
    F***ing motherf***er piece of s***ing f*** meat!
  • Demolitions Expert: The 'Demolition Woman' skill tree focuses on increasing her effectiveness with explosive weapons, such as by allowing her grenades to deal a Critical Hit, adding fire damage to their blast radius, and even turning her own mech suit into an Action Bomb.
  • Distaff Counterpart: Of Roland and Axton, being the team's Soldier class.
  • Distracted by the Sexy: One of her multiplayer quotes alongside Amara has her being rather complementary of the latter's physique:
    "I love your arms... I mean — nice... war we're havin', huh?!"
  • Do Not Run with a Gun: Defied if the skill Rushin' Offensive is taken, which allows Moze to sprint and shoot at the same time.
  • Elites Are More Glamorous: She was a former member of the Ursa Corps unit, which according to a Hyperion analyst are capable of wiping out an entire continent worth of Tediore forces by themselves in a matter of days.
  • Glass Cannon: The Shield of Retribution skill tree can turn Moze into one, sacrificing over half of her max HP in exchange for more damage and much better shields.
  • Kill It with Fire: The Iron Bear can be equipped with a flamethrower named the Salamander, which draws fuel from the mech itself to incinerate targets. It can be augmented with skills that increase its damage, reduce its fuel cost and increase its effective range.
    • Many of Moze's skills also augment her damage with extra Fire damage. Cloud of Lead gives shots fired by Moze and her mech to get an extra shot that deals Fire damage for no ammo cost, Experimental Munitions adds a chance for bonus Fire damage to be dealt when Moze scores a Critical Hit, and Selfless Vengeance grants Moze her teams weapons bonus Fire damage whenever she reloads, at the cost of some of her own HP.
  • Knife Nut: Her melee attack has her stab her foe with a combat knife.
  • The Lad-ette: She's a cheerfully crude special-ops soldier who has little interest in the finer things in life and gets along quite well with the galaxy's more testosterone-poisoned residents.
  • Macross Missile Massacre: Her Iron Bear mech suit can be equipped with Vanquisher Rockets, which fire a barrage of heat seeking missiles. Moze can decide whether one target should receive the entire payload, or if multiple targets can each receive a blow.
  • Magnetic Weapons: The Iron Bear can be equipped with a Railgun, which deals high damage to a single target with great precision. This weapon can be upgrade to explode after a delay in exchange for less impact damage, deal widespread Shock damage to both the victim and those around them, and/or add a high amount of Fire damage in exchange for more fuel drained.
  • Mechanically Unusual Class: While her fellow Vault Hunters get multiple options to pick from for their Action Skills, Moze's always summons her mech, Iron Bear. Instead, she gets to choose which weapons Iron Bear will use.
  • Mini-Mecha: Instead of a turret, Moze's Action Skill digistructs her Iron Bear mech suit. Her Action Skill Slots determine what weapons she equips to the mech.
  • More Dakka: The 'Bottomless Mags' skill tree focuses on increasing the amount of firepower Moze can dispense through buffs to fire rate and magazine size.
  • Mundane Utility: Moze uses Iron Bear's flamethrower to help her start campfires and cook food.
  • Nuke 'em: Taking the Hammerdown Protocol skill allows the Iron Bears grenade launcher to be replaced with a nuclear warhead, nuking the area it lands in with heavy Radiation damage, at the cost of only have 1 shot to work with before reloading.
  • One Last Job: Moze had just one mission left before her contract with Vladof was complete, unfortunately it ended up being a Suicide Mission.
  • Overly Long Name: Her full name is Moserah Hayussinian Yan-Lun al-Amir Andreyevna.
  • Pint-Sized Powerhouse: She's easily the smallest of this band of Vault Hunters, but Moze favors heavy weapons and explosives.
  • Playing with Fire: Incendiary damage is her specialty; a significant chunk of her skills are dedicated to improving it in virtually every way and nearly all of Iron Bear's weapons either have it built in by default or can be customized to use it. This actually extends to her defensive ability as well, albeit subtly - playable characters are usually encouraged to build up health, which Incendiary is strong against, making it the scariest of the three core elements to deal with. Moze, however, is encouraged to reduce her health in favor of building up a big-ass shield, and when it breaks she can just hop in Iron Bear to recover - this makes her weaker against Shock and Corrosive than other characters, but it also makes her quite effective at dealing with fire-wielding enemies.
  • Power Fist: The Iron Bear can be equipped with the Bear Fist, a large mechanical iron fist that deals massive damage to targets in front of it. This weapon can be upgraded to deal a random elemental damage type to both the target those around them, have an alternate fire mode that allows it to launch itself forward to grab an enemy and yank them in front of the Iron Bear, and allow the 'fire' button to be held so it can deliver rapid fire punches while also dealing Shock damage.
  • Regenerating Health: Surprisingly averted; unlike virtually every other Vault Hunter in the series, Moze has no health recovery skills aside from one buried deep in a tree that recovers a small amount of health when hitting enemies with a grenade. Instead her "defensive" tree focuses on maxing out her shield and sacrificing her health to buff up her shield even more. Beyond that she has to rely on health pickups entirely for health recovery (and use Iron Bear as a shield when things get rough).
  • Robot Buddy: The Iron Bear has an AI installed in it, allowing it to operate alongside its operator even when they're not piloting. Though it's silent, Moze considers her mech suit to be her best friend.
  • Shell-Shocked Veteran: Her time in the Iron Bear Corps wasn't fun and games even before its messy conclusion, and her dialogue often hints at significant trauma.
  • Sole Survivor: Moze's squadron leader told her that an easy mission at Darzaran Bay would be her last mission before she could retire from service and take her Iron Bear mech with her as a parting gift. Her entire squadron was completely slaughtered, and Iron Bear's AI pulled through to see her survival.
  • You Will Not Evade Me: The skill Close the Distance allows the Iron Bear fist to launch itself forward to grab an enemy and yank them right in front of your mech for a pummeling.

    Amara 

Amara (AKA The Siren)

https://static.tvtropes.org/pmwiki/pub/images/amaama.png
Voiced by: Zehra Fazal

"I'm always looking for a fight. A fight for justice. A fight for what's right. But at this point, I'd settle for anyone who doesn't run."

A Siren vigilante who fought criminals on her homeworld, she decided to travel the galaxy in search of greater challenges.

Her Action Skills include a Phasegrasp that holds an enemy in place similar to Maya's Phaselock, a Phaseslam that has her perform a powerful melee attack that knocks enemies away and a Phasecast that sends forward an Astral Projection to damage anything that gets in its way.


  • Amazonian Beauty: It's noted multiple times in-universe that there's no such thing as an ugly Siren, and Amara certainly doesn't break the trend of them all being extremely pretty. She's also quite justifiably proud of her impressive musculature.
  • Animal Motifs: Tigers, in contrast to the previous Phoenix-themed Sirens. Her version of Blight Phoenix is "Blight Tiger", which causes her Action Skill to deal Corrosive Damage.
  • Arrogant Kung-Fu Guy: She's a Siren martial artist, and is understandably cocky. While Zane's boasts about his prowess tend to be at least semi-joking, Amara clearly believes every word she says.
  • Bar Brawl: The 'We Are Mayhem' trailer shows Amara getting challenged to a massive bar fist fight against a group of Bandits / Cultists. Amara's doing well at fighting them off when one of them socks her in the jaw, enraging her to blow them all away with her Siren powers.
  • Bare Your Midriff: If you had abs like that, you'd probably show them off too.
  • The Big Guy: She's the team's Siren and the team's tank even has a skill tree for tanking. A lot of her dialogue also makes reference to her muscles, her biceps in particular.
  • Bi the Way: Flirts with Zane in the trailers, and Moxxi in the game. She also admits (very reluctantly) that she finds Tyreen's tattoos 'kind of hot'.
  • Boisterous Bruiser: As is usual for a Borderlands melee character, she's as loud as she is strong, and very enthusiastic about a good fight. She's slightly more restrained than Zane, but only slightly.
  • Close-Range Combatant: Her Brawler tree focuses on close-range combat and even includes a skill that increases gun damage depending on how close she is to her enemies.
  • Challenge Seeker: She chose to leave her homeworld due to the fact that no one there would put up a fight. Luckily for her, foes like the CoV are too psychotic and powerful to run.
  • Color-Coded for Your Convenience: Her Siren tattoo glows to match the element she is using, Blue for Shock and Awe, Orange for Playing with Fire, and Sickly Green Glow for corrosive.
  • Combo Platter Powers: Amara's Siren ability is much more versatile than Lilith or Maya's, so much so that one of her Action Skills lets her replicate the effect of Maya's Phaselock outright.
  • Cops Need the Vigilante: In an ECHO log in the Commander Lilith DLC, it's mentioned that she took it upon herself to clean up crime on her homeworld. It's unclear whether the cops needed her to handle criminals for them, but they decided to stay the hell out of her way. They also seem to appreciate her presence — one lets slip a "you go, girl!" before panicking and pleading his interviewer to cut that bit outnote .
  • Famed In-Story: As the Tiger of Partali, her powers earned her fame and fortune. Unfortunately for her, this also meant that criminals would rather run than face her in a fight. However, she's only famous in Partali and everyone else just treats her as another Vault Hunter.
  • Full-Contact Magic: Unlike previous Sirens in the series, Amara is focused much more heavily on beating the crap out of enemies with melee and tanking damage. When she casts an Action Skill, she pantomimes punching and beating the enemy.
  • Good Counterpart: Even apart from being Sirens, she and Tyreen have remarkably similar personalities to each other. They're arrogant, entitled, and thirsty to develop their incredible powers further. The main difference is that Tyreen wants to become a god, while Amara wants to punch a god. Hurting helpless innocents isn't her speed not only because it's morally appalling but because, well, they're helpless, so it wouldn't be a fun challenge.
  • Ground Pound: Her Phaseslam Action Skill has her smash the ground with all eight of her arms, causing a shockwave that knocks enemies into the air.
  • Hot-Blooded: Aggressive, short-tempered, and incredibly hungry for a proper challenge. It's no coincidence that her playstyle involves hurling herself into the middle of a mob of enemies and tearing them apart at point-blank range.
  • Jerk with a Heart of Gold: She's an arrogant, narcissistic Thrill Seeker, but she has a very firm understanding of right and wrong and will always come through for her friends. She's also rather more upset than the other Vault Hunters when a quest results in things going wrong for the person she was supposed to help.
  • Mechanically Unusual Class: Unlike the other characters, her augments can all be paired with any Action Skill, and she has a dedicated slot for augments that change her Action Skill's element. She also gets the greatest number of options for her Action Skill, with the unlockable options being enhanced variants of the three default options.
  • Multi-Armed and Dangerous: When using her Siren powers she manifests various multiple glowing arms behind her, inspired by the extra limbs of Hindu deities. Her Brawl tree in particular makes extensive use of them both offensively and defensively.
  • Narcissist: A heroic example. Amara is extremely smug and confident in herself and many of her quotes are about how brilliant she is. She's still a heroic badass though.
  • Power Tattoo: Like all Sirens she has these all over the left side of her body, her's can even change color. Unlike other Sirens her's will grow to cover the other side of her body as she levels up.
  • Red Baron: She's known on her home planet as "The Tiger of Partali", a one-woman police force.
  • Satisfied Street Rat: She grew up in the slums, which is another reason she's so proud of who she is today.
  • Smug Super: She's a very powerful Siren and an expert martial artist, and it's gone all the way to her head. Unlike, say, Tyreen, though, it hasn't done much to knock her sense of morality - she's just not going to be particularly tactful about helping you out.
  • Thrill Seeker: She hunts Vaults for the adventure and excitement, not the pay. Her Mystical Assault tree is all about her building up an adrenaline rush during combat.
  • Trash Talk: All Vault Hunters engage in this, but as an obsessive Challenge Seeker, she's particularly cutting about opponents who don't match her standards.
  • Unfortunate Names: Downplayed. Her name means "deathless" on thirty-seven worlds, and it's a brand of hair conditioner on eight.

    Zane 

Zane Flynt (AKA The Operative)

https://static.tvtropes.org/pmwiki/pub/images/zanaz.png
Voiced by: Cian Barry

"Listen, gorgeous, I've had a lot of jobs in my day. Janitor, exterminator, plumber, you name it. But through it all, I've been... alone."

A retired assassin who has done work for every corporation and the third of the Flynt siblings. After making too many powerful enemies, he decided to lay low on Pandora.

He makes use of various gadgets for his Action Skills such as a flying drone that attacks his enemies, a holographic decoy that can both attack and distract his enemies and a deployable barrier that both protects his allies and amplifies their damage when they shoot through it.


  • Aerith and Bob: Compared to his brothers Baron Flynt and Captain Flynt, his first name stands out by being relatively normal and not a title. He admits he got off pretty lucky compared to them.
  • The Alcoholic: Both the trailers and his in-game dialogue show that he very much shares the stereotypical Irish fondness for beer.
  • An Ice Person: The Under Cover skill tree in particular has skills that benefit from Zane freezing enemies with Cryo damage, including a skill that lets targets he kills explode in a Cryo Nova, potentially freezing those around them.
  • Animal Motifs: Spiders. A Spider emblem on the back of his jacket and another one on his laptop on the Sanctuary III. His SNTNL drone resembles a spider when deploying and his wrist blades resemble holographic fangs.
  • Arachnid Appearance and Attire: Downplayed, he has a spider motif which is shown on the back of his jacket and on his gear.
  • Assassin Outclassin': Captain Flynt sent a squad of assassins to kill him; Zane sent the heads back in a box. It's implied that Captain expected him to do this, given he considers sending assassins his personal way of keeping in touch and letting his little brother know he’s still thinking of him.
    Captain Flynt: Classic Zane. [chuckles]
    • His ECHO Log in Sanctuary III has him catching an an old associate of his sent to kill him and having a cheerful chat while said associate's bleeding to death.
  • Beehive Barrier: The "All-rounder" augment turns his shield into a dome that can protect him and allies from all direction.
  • Boisterous Bruiser: While he's sneakier than most examples, he's still a guy who decided that he would take up one of the most lethal jobs in the galaxy as a retirement holiday, is clearly having the time of his life, and is willing to express that fact at maximum volume. It's probably why he gets on well with Amara in the trailers.
  • Cain and Abel: Played for Laughs. According to an ECHO Log from the "Commander Lilith" DLC, his brother Captain used to send assassins at him as a way to "keep in touch".
    Captain Flynt: Dear diary. Found a package full of heads outside camp today. Thought it could just be my boys prepping for our annual headball tournament. But then I remembered the kill team I’d sent after my younger brother and uh... yeah, it was them alright. Classic Zane. Haven’t seen him in years! Not since he left to join that black ops outfit. Sending assassins after him is just my way of keeping in touch. A little more personal than a Mercenary Day card, you know?
  • Color Motifs: Yellow, he wears a jacket with yellow lining and has platinum blond hair.
  • Combat Pragmatist: He favours traps, gadgets, and improvised weaponry more than fair fights with conventional weaponry, as one might expect from a former hitman.
  • Composite Character: His abilities make him a combination of various previous playable characters. His drone is reminiscent of Wilhelm, his decoy is akin to Timothy's holograms and and his barrier can be held like Athena's Aspis.
  • Cool Old Guy: He's up there in years to the point that enemies will refer to him as a geezer or "the old guy" and he's a retired hitman with all the skill that implies and quite clearly having the time of his life Vault Hunting.
  • Deployable Cover: One of his Action Skills is to deploy an energy shield to protect him and allies that he can also hold in front of him. Not only does it serve a defensive purpose, but it can also used offensively as shooting through it amplifies weapon damage.
  • Doppelgänger Attack: He can activate a holographic decoy that can attack enemies. Unlike the Doppelgänger, he only triggers a single decoy at once but can also switch places with it at any time.
  • Drone Deployer: One of his Action Skills is a drone called SNTL that flies around and attacks foes.
  • Duct Tape for Everything: One of his skills, 'Duct Tape Mod', involves literally taping grenades to his weapons' projectiles, meaning that his shots have a chance of also deploying grenades.
  • Experienced Protagonist: His dialogue makes it obvious that not only has he been a part of a buttload of weird events, but he's also by far the most knowledgeable about the Borderlands world amongst the playable Vault Hunters, recognizing Mad Moxxi, Zer0, Clay, and Handsome Jack.
  • The Family That Slays Together: He's a member of the Flynt family which consisted of a bandit warlord, a torture-happy pirate, and said pirate's vengeance-obsessed son. Understandably, their relationship is fairly twisted as Captain considers sending assassins after him his way of keeping touch.
  • Fighting Irish: He's got exactly the personality you'd expect from a Vault Hunter with a thick Irish accent - boastful, charming, and extremely violent.
  • The Fighting Narcissist: When using his Digi-Clone he's constantly bragging about how handsome it/he is.
  • The Gadfly: Really enjoys winding people up, which fits well with his tricky, gadget-heavy playstyle. He's the least likely of the Vault Hunters to give a straight answer when asked a question.
  • Jack-of-All-Stats: Zane is described as 1 part Soldier, 1 part Hunter, and 1 part Assassin class, who has versatility in most play styles.
  • Jack-of-All-Trades: His abilities focus on versatility and let him outmaneuver enemies, provide cover fire and even some defensive support.
  • The Last of These Is Not Like the Others: He's the only member of the Flynt clan to not be an antagonist or a Bandit warlord, the only one to not have a name that is also a rank, and the only one to have an Irish accent, for some reason.
  • Large Ham: Curiously for a former covert operative, he's the hammiest Vault Hunter in this game, diving into his new trade feet-first while yelling delightedly like an overgrown kid on holiday. Apparently, he really needed to let off some steam.
  • Lovable Rogue: He's a smooth-talking, hard-drinking ex-hitman who's as charming as he is lethal.
  • Mechanically Unusual Class: He's the only character capable of equipping two Action Skills at once, although he has to give up his ability to throw grenades to do so, and he has fewer augment options to choose from. Even then this is compensated by the fact that his action skills can be augmented to make use of grenades in some fashion.
  • "Metaphor" Is My Middle Name: He's varyingly claimed that his middle name is "Ferocity," "Deathwish," "Charisma," or "Charm," before saying that he has "A lot of middle names." Considering that the Flynt family had questionable naming sense and Pandoran names can be weird, it's just as likely he's joking as actually telling the truth.
  • Nanomachines: His "Nanites or Some Shite" augment, which causes the barrier to grant increased reload speed, health regen and shield regen delay to anyone near it.
  • Noodle Incident: He once killed a man for a pair of Hyperion Redbar underwear. His record for drop-kicking a human brain is twenty-one meters. Finding a room full of dead smugglers reminds him of his first piano recital. The man's basically a walking Noodle Incident archive.
  • Nothing Personal: He's more interested in having fun, staying alive, and getting paid than bearing grudges. When an old acquaintance tries to assassinate him in his background ECHO log, he shoots him non-lethally, has a friendly chat with him about who sent him, and invites the man out for a beer whenever he gets out of hospital.
  • The One Guy: In the new gang of Vault Hunters, alongside two women and one non-binary robot.
  • Perfect-Play A.I.: The digi-clone. It has excellent aim and usually attempts to perform critical strikes over all else. With the "Boom. Enhance" and "Double Barrel" upgrades and a rapid-fire sniper rifle (Such as Dahl's), it can deal massive amounts of damage before it disappears.
  • Retired Badass: He's a retired corporate hitman. He even claims to have gone to the same bars as Zer0.
  • Seen It All: Zane will frequently reference how he's done something similar to the current mission he's on, jokingly explaining how it takes him back to sillier times. Some gems include how he usually doesn't take jobs from dinosaurs anymore "since the last one's check bounced," how "Some of his best nights" have started with finding a head without a body, and it's not the first time he's punched a statue in the crotch. Interestingly, the implication is that in some cases, the event he's recounting has happened multiple times already.
  • Silver Fox: He may be retired, but the ladies are still interested - several female enemies refer to him as a 'pretty boy'.
  • Unexplained Accent: For reasons unclear he has an Irish accent while the other Flynts just have American accents.
  • Weapon of Choice: His Digi-Clone uses a Dahl rifle by default. Kills with it actually count towards Dahl Brand Loyalty.
  • Wolverine Claws: His melee attack is a swipe with Laser Blade claws.
  • You Killed My Father: Subverted; He either doesn't know and/or care that the Crimson Raiders killed his brothers and nephew. Given that it's Zane, though, it's probably best to bet on the latter - he doesn't really hold grudges.

    FL4K 

FL4K (AKA The Beastmaster)

https://static.tvtropes.org/pmwiki/pub/images/flaalf.png
Voiced by: SungWon Cho

"But there must be an alpha. And the hunt... The hunt is never-ending."

A mysterious beast tamer. Little is known about them except that the bandits consider them "totally badass." Originally an indexing bot who served a Grand Archivist, they achieved self-awareness as well as developing a thirst for murder.

They come with the ability to have one of three pets out at all times: A Spiderant that gives them passive health regen, a Jabber equipped with a pistol that boosts their movement speed and a Skag that boosts their damage, all of which can evolve depending on certain augments. Their Action Skills allow them to summon Rakks to attack their enemies, create a radioactive rift to teleport and enhance their pets and a cloak that lets them perform three auto-crits.


  • A.I. Is a Crapshoot: They gained self-awareness and bloodlust at the same time, as seen in their backstory ECHO log.
    FL4K: Good morning, Grand Archivist.
    Grand Archivist: Oh! You startled me, bot. You're rather quiet on your feet for an indexing unit.
    FL4K: Yes, Grand Archivist. I have brought the seven scrolls on the Talos Empire you requested, along with your sweetened needletea. I'm afraid we were out of milk, so I made do with a splash of greeble snot. Also, I have gained self-awareness and I thirst for murder.
    Grand Archivist: Good heavens!
  • Attack Animal: Their stock and trade. Comes with the choice between a Skag, a Spiderant and a Jabber.
  • Badass Longcoat: They have one that covers up the majority of their robotic body. It also has a set of pins on the collar, with one bearing the colors of the non-binary pride flag.
  • The Beastmaster: Controls all manner of wildlife, from Skags to Spiderants, as well as a newly found species called the Jabber, a feline/primate-like creature and a distant relative to the Bullymongs. Unlike other pet classes, rather than being tied to an Action Skill the creatures are given their own unique slot that lets them stay out on the field permanently. All three critters can be commanded to do a special attack as well (the Jabber throws a radioactive barrel, Donkey Kong-style, the skag pukes its corrosive vomit on enemies, and the spiderant charges foes), and that's on top of FL4K's action skill.
  • Berserk Button: As you might expect of a beastmaster, the only thing that really gets on their bad side is animal cruelty. When they get the mission from Tina to recover her pet skag, they yell quite furiously about "the sacred bond of a girl and her pet."
  • Bounty Hunter: "The Most Dangerous Game" skill not only gives them increased crit damage, gun damage and handling for killing Badasses but also grants them a cash bonus from the Intergalactic Bureau of Bounty Hunting.
  • The Big Guy: They serve as this for the third generation of Vault Hunters, towering over them all. Amara can also serve as this, but whereas Amara brings the brawn to the group, FL4K brings the size.
  • Blood Knight: In combat, FL4K will relish the experience, shouting at their foes and dancing in the bloodshed, particularly on killing sprees.
  • Canon Name: While the players are free to name them however they want the default names for the pets are "Mr. Chew" for the Skag, "Meat-Thief" for the Jabber and "Broodless" for the Spiderant. Also applies to FL4K themselves.
  • Charm Person: The Capstone for the Master tree, "Dominance", lets FL4K turn an enemy to their side, with the duration doubled if the enemy is a beast.
  • Cold Sniper: They are the sniping class of the game and happen to be a robot obsessed with hunting.
  • The Comically Serious: While they do occasionally let some dry humour slip out (see Deadpan Snarker below), most of their comedy comes from entirely failing to react to how utterly insane the world they live in is.
  • Critical Hit Class: The "Hunter" Skill Tree is dedicated to doing critical damage, with the capstone being a 20% chance to crit regardless of where you hit the enemy. Additionally, one of their Action Skills, Fade Away, turns every shot into a critical hit for its duration, with a hefty bonus to critical hit damage to boot.
  • Cyber Cyclops: Their default head has but one green, blinking eye.
  • Cyborg: Two of their main pets have cybernetic implants. For the Skag it's cybernetic eyes, and for the Spiderant it's a replacement leg with a drill tip.. The jabber subverts this, as the opening cinematic shows its visor to be a wearable accessory.
  • Deadpan Snarker: The vast majority of their dialogue is delivered in a robotic monotone, with hints of emotion here and there in their inflection, typically amusement or confusion at the antics surrounding them.
  • Death from Above: Their Rakk Attack Action Skill summons a pack of Rakks to attack enemies.
  • Egomaniac Hunter: Following in the tradition of Mordecai and Aurelia, they are obsessed with hunting dangerous beings (be they sapient or not) just to prove that they're the biggest alpha around.
  • Everything's Better with Plushies: FL4K seems to think so. Beastmaster Class Mods are plushie keychain versions of the three beasts they care for.
  • Evolution Powerup: FL4K can upgrade their pets to be more effective, and in the process they grow new parts/change into one of their subspecies. For example, their Skag can go from the common Skag you're usually running over on the road to a Great Horned Skag or an Eridian Skag, and their Spiderant can be turned into a Fire or Corrosive Spiderant.
  • Four Is Death: Both death and the number 4 are recurring themes with FL4K, they even have an unlockable head skin that makes them look like a robotic grim reaper.
  • From Nobody to Nightmare: Was originally an anonymous archivist steward bot before spontaneously gaining sentience and a thirst for murder.
  • Hidden Depths: As an archival robot, they are surprisingly familiar with esoteric texts and knowledge. For example, they are familiar with Eridian writing, but can't translate it.
  • Hunting the Most Dangerous Game: They actually have a skill called "The Most Dangerous Game" in reference to this trope's origin story, and it's pretty beefy, too, as it gives the player massive buffs for a while after killing a Badass-class enemy (and an instant cash bonus from the intergalactic bounty hunting association). Killing a very dangerous human is no different to them than killing a very dangerous beast.
  • Interspecies Romance: They have a crush on Ellie and are prone to flirting with her. They also mention that Moxxi's pheremones are "overwhelming."
  • Invisibility Cloak: Their "Fade Away" Action Skill lets them turn invisible similar to Zer0, with the added bonus of their next three attacks being automatic crits.
  • In the Hood: Their default head dons a hood.
  • Instant A.I.: Just Add Water!: While originally just an archival bot for a librarian, they abruptly developed self-awareness and an enjoyment of murder with no explanation. Fortunately for the librarians, FL4K decided to turn this murderous desire away from them and towards more acceptable targets.
  • Improvised Weapon: Their melee weapon is an improvised ice pick made from the jawbone of a unknown creature reinforced with metal plating.
  • Licked by the Dog: All three pets rush to their owners side to show affection after mauling some Cultists in the "We Are Mayhem" trailer, including the Skag actually licking their face.
  • Mechanically Unusual Class: In addition to their Action Skill and augments, FL4K gets to select a pet to fight alongside them. The pet offers passive buffs and largely acts autonomously, but it can be commanded to use a special attack. FL4K also trades unlockable Action Skill options for upgraded pet variants. And just like Claptrap, FL4K is more vulnerable to corrosion based attacks.
  • The Medic: They're capable of healing allies in the form of sharing a portion of their health regen with the All My BFFs skill. As they have various sources of health regen (including their Spiderant pet and multiple skills of the Stalker tree) this gives them some decent survivability.
  • Miracle-Gro Monster: Gamma Rift temporarily makes their pets bigger and stronger.
  • Nature-Loving Robot: Has tamed and commands some of the various beasts from Pandora. They also have stuffed Skag/Spiderant/Jabber plushies and a pet food bowl hanging out from their backpack to drive the point home. This doesn't mean they're above gunning down masses of Pandoran wildlife trying to make a meal of them, however.
  • No Biological Sex: Since they're a robot, FL4K doesn't have one. Unlike some examples of robots in the series, they also identify as non-binary.
  • Not Good with People: They're not very good with human customs which is why they prefer to be around animals. Although they're quite capable of being amicable with their friends.
  • Not So Stoic: They try to give off an air of being an unflappable hunting badass who takes the role of Alpha among their "pack" of Pandoran animals, but they also can't help but let a little amusement creep into their voice at their Skag's love of chasing cars and attempt to drag a car to them to get them to drive it for them.
  • Overly Long Name: Their full designation is a meaningless 512 alphanumeric character long code, shortened to FL4K for the sake of convenience.
  • Pet the Dog: Claptrap is the chew toy of the series, but FL4K gives him more slack, being a fellow robot. When Claptrap is distraught over losing his antenna, FL4K says "I understand your pain, little one."
  • Powerful Pick: Their melee weapon is a bloodstained, improvised ice pick (see Improvised Weapon above).
  • Really 700 Years Old: Word of God dates them to being several hundred years old, but didn’t specify how long they've had self-awareness. They are known to have been established on Pandora by the events of 2, though.
  • Robotic Psychopath: Became a Vault Hunter after developing a 'thirst for murder', in their own words. Fortunately, they don't have any unusual difficulty in pointing it in appropriate directions.
  • Robot Names: Type 4 example of this trope, their name is FL4K but when said out loud everyone calls them "Flak".
    • Although their actual "name" is a type 3 example: a 512 alphanumeric designation code, with "FL4K" being derived from said code. FL4K hasn't disclosed what the full code is.
  • Robot Religion: They follow and worship Death.
  • Synchronization: Going both ways, FL4K's "Master" skill tree has passives that heals their beast and vice versa at the same time, or reduce damage by shifting some of it to their pet.
  • SkeleBot 9000: FL 4 K has at least two unlockable heads that give them this appearance, including one that resembles an actual human skull.
  • Terse Talker: Has the shortest, bluntest voice-lines of any of the Vault Hunters. They weren't built for their social skills and they aren't interested in learning, especially when murder is so much more fun.
  • Thinking Up Portals: Their "Gamma Burst" Action Skill summons a rift that teleports their pet to the targeted location. The rift not only deals radiation damage around itself but also irradiates pets as well as being able to be used as a revive for pets.

The Skag; AKA Mr. Chew

FL4K's Skag, which can be upgraded through the Master skill tree and grants FL4K increased damage dealt. It can evolve into a Great Horned Skag or an Eridian Skag. The skag has a greater focus on crowd control than the other pets.


  • All Animals Are Dogs: Out of the three, it acts the most like a goofy pet dog.
    • Dogs Are Dumb: As such, the skag is the most goofy out of the three; even moreso than the monkey with a gun. FL4K's statement about him? "He likes to chase cars."
  • Casting a Shadow: The Eridian skag can create a singularity that pulls enemies closer to it.
  • Fantastic Fauna Counterpart: Skags in Borderlands are akin to wolves or wild dogs.
  • Fluffy the Terrible: Its default name is Mr. Chew.
  • Horn Attack: The Great Horned Skag evolves three horns on its body, two on its back and one on its nose. Its special attack has the skag vault an enemy into the air with its nose horn.
  • Right-Hand Attack Dog: Tied to Attack Animal, using FL4K's Skag invokes this trope.
  • Super Spit: The base skag and Great Horned Skag variants have a ranged attack where they spit acid at a foe. The attack command for the base skag has them vomit on a target, dealing Corrosive damage and leaving a damaging puddle.
  • Urine Trouble: The skag has an idle animation where it lifts its leg and pees. FL4K can comment if he does it close to loot.

The Spiderant; AKA Broodless

FL4K's Spiderant, which is upgraded through the Hunter tree and grants FL4K increased health regeneration. It can evolve into either a Spiderant Scorcher or Spiderant Countess. It has a bigger focus on damage and durability than the other pets.


  • Blood Knight: Fl4K notes that she's "eager to kill".
  • Eyeless Face: Doesn't feature any discernible eyes.
  • Giant Spider: If it wasn't obvious.
  • Glass Cannon: Not innately, but tends to end up this way. The Hunter skill tree is the tree she's centered in, and is also the only tree with nothing actually improving her durability. Because of this, her base health and stats are higher than the other pets, but she ultimately ends up squishier because of the lack of talents and skills within the Hunter tree that, for example, allow FL4K to heal her. Can be remedied by using her with other trees.
  • Good Animals, Evil Animals: FL4K treats her like she's good, but her personality evokes her being on the 'evil' side, because she's an arthropod, and arthropods are typically deemed as evil. FL4K describes her as "eager to kill."
  • Mix-and-Match Critter: Looks like a strange combination of spider and ant. Despite this, it only has 4 legs, two less than an ant and four less than a spider.
  • Playing with Fire: The Spiderant Scorcher evolution causes the Spiderant to radiate Incendiary damage to enemies. It also gains a range fireball attack launched from its thorax, and can coat the ground around it in a patch of fire that damages enemies. Because Incendiary does increased damage to Flesh health (Red health), the Spiderant Scorcher is tied for the highest consistent damage of the pets. Related; the Spiderant Scorcher also grants FL4K increased elemental damage.
  • Spiders Are Scary: Evokes this imagery.
  • Technicolor Toxin: As the base Spiderant and the Countess evolution, it features a ranged green venom attack. As a Countess, the attack command causes it to burrow to a target in an eruption of poison.
  • This Is a Drill: She has a drill as a prosthetic for their left frontal limb.

The Jabber; AKA Meat-Thief

FL4K's Jabber, which is upgraded through the Stalker tree and grants FL4K increased movement speed. It can evolve into either a Beefcake or a Gunslinger. It has the most consistent performance of the pets, and has a high focus on utility.


  • '50s Hair: As a Beefcake. Its blond hair exudes the essence of Johnny Bravo.
  • The Big Guy: As a Beefcake, it grows in size and equips a shotgun. The attack command causes it to smack enemies with a club.
  • Carry a Big Stick: Issuing an attack command to the Beefcake will cause it to put away the shotgun and smack enemies with a club, knocking them back.
  • Cool Shades: It wears a Cyclops-esque visor over its eyes.
  • Everything's Better with Monkeys: It evokes this imagery. It looks and acts most like a monkey.
  • The Gunslinger: Applies to the Jabber as a whole, not just its Gunslinger evolution. The base Jabber has a Revolver, the Beefcake wields a Shotgun, and the Gunslinger wields a Submachine Gun.
  • It Can Think: Intelligent enough to wield firearms and use barrels against enemies. The attack command for the base Jabber causes it to actually pick up a barrel, but its evolutions will still do so without being commanded.
  • Long-Range Fighter: Uses guns as its weapon, so, yeah. This allows it the most consistent damage output of the pets, but its damage is lesser as a result, with the exception of the Gunslinger Jabber's attack command.
  • Mix-and-Match Critter: Appears as a combination of a monkey and a lion, although it acts more like a monkey.
  • Stuff Blowing Up: It can throw the elemental barrels found in combat environments. Also, the attack command for the Gunslinger Jabber causes it to draw a rocket launcher.
  • "Well Done, Son!" Guy: Described by FL4K as "eager to please."


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