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General Pandora


Tiny Tina

World's Deadliest 13 year old
Voiced by: Ashly Burch

A thirteen-year-old demolitions specialist who is completely bonkers. Also a friend of the Crimson Raiders, and bears a deep grudge against both Handsome Jack and a particularly nasty bandit named Flesh-Stick.

  • A Day in the Limelight:
    • She's the central character of the fourth DLC, "Tiny Tina's Assault on Dragon Keep".
    • Along with Brick, she's also the protagonist of the + 5 to Punching short film, which sets up the events of said DLC.
  • All Girls Like Ponies:
    • Probably the main reason why she had Butt Stallion as the queen of her campaign.
    • In the Fight for Sanctuary DLC, Tina is overjoyed to become Butt Stallion's new owner after she and the Vault Hunters recover her from the Helios ruins.
  • Ambiguously Gay:
    • It's ambiguous because she's thirteen, but she only sexualizes the "female" members of her tea party and her original motivation for training you in the second DLC was that she was going to have a Precocious Crush on Moxxi.
    • Assault On Dragon Keep further supports this - she always addresses the entire group with female terms. Girls, Ladies, Hos, etc. She also gets distracted by the thought of how the Queen's legs "Go on for miles." Mordecai has to snap her back to focus on the game.
      Sorry, was still thinking about them legs. Mm!
      • Worth noting that the queen is a horse.
    • In her invitation to Maya for the "Bunkers & Badasses" games, she basically asks the Siren out. It's kind of sweet, actually.
      youre real pretty and I like you do you like me please mark one __ Yes __ No
    • It's worth mentioning that this article by Anthony Burch, wherein he confirms Axton and Torgue are bi and Hammerlock is gay, doesn't so much as mention Tina.
    • In 3, we get a sidequest to rescue her pet skag Enrique from her murderous ex-girlfriend.
    • Several ECHO Logs in 3, however, has her mention SEVERAL exes, including a first boyfriend named Andre-Andre and a first girlfriend named Lemmie.
  • Attention Deficit... Ooh, Shiny!: Frequently.
    Tiny Tina: Counting Down! TEN! NINE! (missiles launch and explode) ...I got bored.
  • Animal Motifs: Rabbits, most of her tech is designed after a rabbit and she wears a pouch with a rabbit's face on it. In Borderlands 3 she carries a rabbit toy around her waist, wears a rabbit headband, has a mask of a crazed-looking rabbit's skull and goes by the nickname "Crunk Bunny."
  • Arc Villain: Of Tiny Tina's Assault on Dragon's Keep technically, seeing as though she's the DM.
  • Axe-Crazy: This girl sings "Pop Goes the Weasel" with alternate lyrics to make it an unsubtle Murder Ballad, while dancing around and committing actual murder. (With her victim clearly able to hear her, no less.) And that's just her first appearance. She could give Harley Quinn a run for the title of "best psychotic female". Wainwright Jakobs from the third game describes her as "nuttier than squirrel shit."
  • Badass Adorable: She's an adorable if not-so-slightly nutty 13-year-old who also happens to be the most gifted demolitions expert on Pandora. Even as a 19-year-old seven years later, she has not lost her cuteness or her talent with explosives.
  • Best Served Cold: Or, in this case, served with enough volts to completely vaporize.
  • Berserk Button: Tina absolutely HATES oatmeal raisin cookies. During the "Eat Cookies and Crap Thunder" quest in the Torgue DLC, when Tina discovers that what she thought were chocolate chip cookies are actually oatmeal raisin cookies, she goes absolutely ballistic, ordering you to destroy every one of the dispensers.
  • Bi the Way: Presented as Ambiguously Gay in "Borderlands 2", an ECHO log in "Borderlands 3" reveals she's had a string of both boyfriends and girlfriends, so she's definitely bisexual.
  • Break the Cutie:
    • Her backstory: her parents were put through horrendous slag experiments after being sold to Hyperion by a bandit named Flesh-Stick, and the only thing that saved her life was some explosives her parents had smuggled which helped her escape. This both traumatized her into the Cloud Cuckoolander she currently is and fed her obsession with explosives.
    • The Climax of her DLC has her finally confronting the fact that Roland is dead, with her literally dropping to her knees crying. Her fellow Crimson Raiders realized just how bad they'd hurt her and allows her to play out her fantasy to get some measure of closure.
  • Bunny-Ears Lawyer: Despite being a crazed 13-year old, she's the best bomb maker that Roland knows. Fittingly in 3, she literally wears a couple of bunny ears stuck on her headband.
  • Cool Mask: She has replaced the Psycho mask she wore on the side of her head as a pre-teen with one that looks like a demented bunny skull, minus the ears (which are the ones she wears on her head) as a young woman.
  • Cloud Cuckoolander: Oh, so very much. Implied to be a coping mechanism for her trauma.
    "I'm a little teapot, bloody and cut. Here is my handle, here is my butt."
    "Squishy. Squishy squishy squishy."
  • Cope by Pretending: The "Assault on Dragon Keep" DLC reveals that Tina is trying to cope with Roland's death by denying that it happened and pretending that everything's all right. The climax reveals that Tina is very very aware that Roland is dead and is really using the pretending as a defense mechanism.
  • Creepy Child: Generally played for laughs.
    Tiny Tina: (singing a song and skipping) All around the stactus plant, the stalker chased the bandit. The stalker thought it was all in fun - POP! (jumps on the detonator plunger that is linked to a bandit wrapped in dynamite and blows the bandit to pieces) goes the bandit.
    • It's not so laugh-inducing when you finally learn the fate of her parents. The poor kid's had it rough.
  • Cute and Psycho: She's a cute girl who has no issue killing entire gangs, blowing up rail lines and torturing her captives.
  • Demolitions Expert: And completely crazy about bombs, to the point that when she appears in the Torgue DLC, she blows off the door to her camper van just to make an entrance.
  • Dude, Where's My Respect?: Inverted.
  • Dungeon Master: Tiny Tina's Assault on Dragon Keep centers around her being the DM for a game of Bunkers & Badasses, with Brick, Mordecai, and Lilith as the other players.
  • Electric Torture: Subjects Flesh-Stick to this during her "tea party", while you have the job of keeping the generator running by taking out Flesh-Stick's buddies.
  • Establishing Character Moment: We first meet Tina while singing her own equivalent of "Pop Goes the Weasel", during which she detonates a bomb held by a bandit tied to a stactus plant in her workshop, killing the bandit. In 3, a psycho accidentally steps on a pressure-triggered bomb. A masked 19-year-old Tina warns him not to move and begins to list his crimes before he explodes off-screen. She slides the mask away and merely shrugs happily at his fate.
  • Exhausted Eye Bags: Has huge, dark bags under her eyes. Part of the reason is her diet is terrible, consisting of nothing but crumpets. Lilith actually forced her to eat other stuff during their Bunkers & Badasses game. The other reason is probably nerves from the emotional trauma of her parents' deaths.
  • Expy: She's more or less what would happen if Radical Edward lived on Pandora and rather than computers, she became obsessed with bombs. In 3, she is now compared to Harley Quinn, due to being a blonde Psychopathic Womanchild (but on the side of the Vault Hunters).
  • Fish Eyes: Her left eye strays some at times. It was originally a glitch, but the developers enjoyed it enough to leave it in.
  • Fluffy the Terrible: She gets a new puppy named Enrique in Mr. Torgue's Campaign of Carnage DLC. It's a Badass Fire Skag.
  • Freudian Excuse: Her obsession with explosives is because her mother saved her from the Hyperion labs by slipping her a grenade.
  • From the Mouths of Babes: A 13 year old that talks like equal parts raving psycho and lunatic pimp.
  • Genki Girl: Is incredibly hyper when it comes to explosives, and just life in general. In the Fight for Sanctuary DLC, she confides to the vault hunters that it feels like she needs to just keep moving around out of fear that she'll just stop. She figures it must be a defense mechanism for living on Pandora.
  • Harmful to Minors: Saw her parents violently butchered for Slag research by Hyperion. The resulting trauma made her the off-kilter nutcase she is now.
  • Has a Type: As she confesses in the last of the three ECHO logs in "Borderlands 3" about her wedding, she tends to only go after other crazy people. Of course, the relationships tend not to work out.
  • Huge Guy, Tiny Girl:
    • A sketch at the end of Borderlands 2 has her perched on Brick's shoulders, both of them killing bandits. This is also a callback to some of Brick's earlier dialogue; he mentions running around the bandit camps with Tina riding on his back, punching out bandits whilst Tina threw explosives around.
    • In The Pre-Sequel!, she and Brick are the ones listening to Athena's story in a New Game+.
  • Intergenerational Friendship:
    • She's friends with Brick and Roland as well as Mr. Torgue. She evidently has the latter on her cellphone.
    • Also with Moxxi, although their relationship is of the Vitriolic Best Buds variety.
    • Her DLC shows that she's pretty close with most of the original Vault Hunters, with the possible exception of Mordecai, who mostly just tolerates her. By the Fight for Sanctuary DLC, she considers him a friend, and shows great concern for him, even crying her eyes out when she sees his condition.
  • Killer Game Master: She attempts to start off the Dragon Keep campaign with a Hopeless Boss Fight against The Handsome Sorcerer's Dragon. When Lilith protests this, she change the fight to a generic Elite Mook Skeleton. Unlike other examples, she's just bad at balancing combat.
  • Killer Rabbit: With emphasis on killer. Bonus points for having rabbit-themed graffiti wherever she hangs out and stuffing plush toys with explosive warheads. She literally looks like the part in 3 as she wears bunny ears as a headband and uses a demented-looking bunny mask which she tends to slide onto her face.
  • Little Miss Badass: A 13 year old Demolitions Expert.
  • Mad Bomber: She's an Ax-Crazy Demolitions Expert.
  • Nasty Party: In a trilogy of ECHO logs in "Borderlands 3", she invites a bunch of her more malevolently insane exes to a fake wedding, then locks them in and blows them up with a shower of grenades. Zigzagged in that originally, she just hoped to scam cash and loot out of them, thinking they'd all refuse to come but send her wedding gifts in apology. Also, to keep her from seeming too psycho for this, it's mentioned that they all came armed to the teeth, presumably intending to blow up the wedding themselves, and one of them mentions he skipped his pirate gang's cannibal barbecue to attend.
  • Nepotism: An unintentional meta example. When Anthony Burch wrote the character of Tina, he unthinkingly created her based around his sister Ashly. When he realized it, he figured he might as well ask her to audition for the part. While other actresses placed an audition, Ashly ultimately earned the role.
  • The Nicknamer:
    • Has a large variety of nicknames for people, such as Shorty or Huggabutt for the player. She settles on "Vaulty-Vault" for most of the Fight for Sanctuary DLC.
    • A Running Gag in Tiny Tina's Assault on Dragon Keep is that every time she refers to Lilith, she uses a new nickname for her.
  • No One Could Survive That!: Apparently, Flesh-Stick thought Tina died with her parents.
  • Off the Rails: If you explore the side paths in the forest area of the Dragon Keep DLC, Tina admits that she didn't balance the combat for that situation. Cue a "Super Mega Badass Treant" showing up, it's level roughly 25 higher than everything else in the area. Tina quickly reworks things back to normal and apologizes for her lack of foresight.
  • O.O.C. Is Serious Business:
    • She drops her usual goofy demeanor for a completely deadpan, flat delivery when she finally gets her revenge on Flesh-Stick.
      Tiny Tina: (completely serious and deadpan) Best tea party ever.
    • During Assault on the Dragon's Keep, she becomes uncharacteristically mean-spirited when talking about The Sorceror's Daughter (Angel's analogue in the game). She even says if Angel wasn't involved no one would have died. This is an early hint that she's aware Roland is dead and is using denial to cope.
    • In Fight for Sanctuary, she takes a moment and drops her usual high energy persona to confide to the vault hunters that she feels like she'll die if she doesn't keep constantly moving around. She figures it's a defense mechanism for living on Pandora, and thanks you for giving her the time to be real.
  • Parental Substitute:
    • Seems to view Roland as this, as she keeps a picture of herself with him on her nightstand.
    • She was originally part of the Bearer of Bad News quest. Hearing of Roland's death snaps her out of her usually cheery guise and utterly devastates her.
    • The Assault on Dragon's Keep has her in denial over Roland's death and she refuses to believe he's really gone. The entire DLC is her trying to cope with his death and trying to honor him and Bloodwing in her own way.
    • Now all grown up in 3, she sports a tattoo with Roland's name on her arm in remembrance and to honor him.
  • Pretty Fly for a White Guy: Lapses into stereotypical African American and upper-class British mannerisms, among others. During her DLC, she couldn't resist talking like this while voicing Roland, which turns him into a Jive Turkey. Mordecai lampshades it. For some reason, she can perfectly mimic the speech styles of Handsome Jack and Ellie, so she's doing it on purpose.
  • Psychopathic Womanchild: She's 19 pushing 20 years old and still behaves as she did in Borderlands 2.
  • Really Gets Around: By the time the third game rolls around, she has enough exes to fill an entire fake wedding. And that's not even getting into the ones that exploded.
  • Revenge: Her tea party quest involves capturing and then torturing Flesh-Stick, the bandit who sold her and her parents to Hyperion for human testing.
  • Sleepyhead: Can often be found napping in between quests.
  • She Is All Grown Up: She's 19 years old in Borderlands 3. Even the captions point this out.
    All Grown Up. Still Insane.
  • This Is for Emphasis, Bitch!: When she captures Flesh-Stick for her tea party, she says "You are cordially invited, BITCH!"
  • Tranquil Fury: While she tortures and kills Flesh-Stick for his crimes, her demeanour is as cheery and polite as before, but it's very obvious that she's murderously enraged inside over what he did. When he finally dies, this little facade comes down slightly, to when the "fury" seeps through to the point that it's...noticeable.
  • Trademark Favorite Food:
    • Crumpets; and during 'Tiny Tina's Assault on Dragon Keep', she admits to having lived on nothing but a steady diet of crumpets for the last few years.
      Mordecai: Ever? Seriously? You should literally be dead.
      Tina: (with her mouth full of crumpets) Naw dog, I'm gonna live forever.
    • Chocolate chip cookies. She goes ballistic when she realizes that Torgue's vending machines sell oatmeal raisin cookies, ordering you to destroy them all.
  • Troubling Unchildlike Behavior: Let's start with her pretending to pimp out two stuffed bunny missiles to you and go from there.
  • Unreliable Narrator: Shows shades of this through her "Bunkers & Badasses" campaign in Assault on Dragon Keep
  • Vomit Indiscretion Shot: Her first reaction to being teleported with Lilith's siren powers is to vomit and cheer at how awesome that was.
  • What Is This Feeling?: Some of her dialogue in You Are Cordially Invited: RSVP has her remark the following after seeing Flesh-Stick again.
    Tina: Seein' him makes me scared as crap and I don't. remember. whyyyy.
  • Write Who You Know: In-universe, she based many characters of her Bunkers & Badasses campaign on people she know or at least know of, if not outright just put them in the game with a fantasy-themed costume such as Moxxi or Ellie. She even puts in Butt Stallion even though that was mainly a joke between Jack and the Vault Hunters.
  • Writing by the Seat of Your Pants: She admits 3/4s into her Bunkers & Badasses campaign that she's making stuff up on the spot because she didn't think the others would get that far so fast. invoked
  • You Killed My Father: She's after a bandit named Flesh-Stick because he turned her parents in to Hyperion.



Likes: cuddling, murder
Voiced by: Jamie Marchi

Scooter's sister, who runs a vehicle garage in The Dust.

  • Aw, Look! They Really Do Love Each Other: While her relationship with Moxxi is strained, if you visit Scooter's garage in the final mission, she'll tell him to tell their mom that she loves her.
  • Big Beautiful Woman: While she's definitely on the higher end of the weight spectrum, it's not like she's really ugly.
  • Bi the Way: Will flirt with the player character regardless of gender. Definitely takes after her mother.
  • Chainmail Bikini: In Tiny Tina's Assault On Dragon Keep, you can choose between giving Ellie a bikini or actual platemail for armor. She points out the flaws of this trope. If you give her the bikini, she says that she wishes she had a sweater as well.
    Ellie: That ain't armor! That's not even big enough to cover half a tit. Besides, it ain't like the bad guys are gonna be aimin' for my saucy bits.
  • Fat and Proud:
    • One of the reasons why she moved out to the Dust is because Moxxi kept nagging her to lose weight, and she didn't want to.
    • The dev team actually was so insistent on getting her "fatness" right that her neck-rolls alone went through five different iterations before they were satisfied.
    • She also is rather proud of her beauty and has a healthy sense self-worth, referring to the Hodunks' clan emblem being a skinny chick because they like skinny chicks.
      Ellie: And they love skinny chicks 'cause they's pussies.
  • Gag Boobs: Even with her heavier-set frame, her breasts are proportionally bigger than Moxxi's by a huge margin.
  • Gainaxing: Her boobs jiggle as much as, if not more than, her mother's. To the point that she and her mother are the only two female characters in the game whose models underwent additional work specifically to accommodate the two characters' breast movements.
  • Insult Backfire: The bandits make hood ornaments in her likeness to mock her. Although she is aware they were meant to be insulting, she thinks the design is "badass" and has you steal some so she can put them around the shop.
  • It Amused Me: Secretly instigates the clan war between the Zafords and the Hodunks primarily for kicks, as well as wanting to prove to Moxxi that she can survive in The Dust.
  • It Runs in the Family: In the Pre-Sequel you can catch Moxxi "out of character" tinkering with a loader bot. She sounds remarkably like Ellie, especially with the same drawl and enthusiasm for tinkering.
  • Karma Houdini: Neither side of the Clan War arc ever catches on that she started it. However as of 4th Headhunter DLC, they're starting to put two & two together... and still never figure it out.
  • The Lancer: In Borderlands 3 she seemly becomes Lilith's second in command, as she's working closer to her than she did in the previous game.
  • Leg Cling: Official artwork for Tiny Tina's Assault On Dragon Keep shows Ellie clinging to Roland's leg. She's wearing a Slave Leia outfit.
  • Passing the Torch: Scooter's final ECHO request to Ellie is given in the Commander Lilith and the Fight for Sanctuary DLC, with his sister becoming the new owner of Catch-A-Ride in his passing.
  • Southern-Fried Genius: She might not be all there, and speak with the same drawl as Scooter, but she knows her stuff when it comes to trucks n' stuff... when she isn't crushing them around a bandit in a trash compactor over an insult.
  • Tattoo as Character Type: Her heart tattoo was a courtesy of the Hodunk clan, as they marked her as a breeding female. After Scooter's death in Tales From the Borderlands, she gets a memorial tattoo of a skull wearing his signature cap with a banner reading "CATCH A RIDE TO HEAVEN".
  • Wrench Wench:
    • Helps Scooter out and introduces the player to the new Bandit Technical, which the player first uses to get into the Bloodshot Stronghold.
    • In Borderlands 3, Ellie runs all of the Catch-A-Ride stations as per Scooter's dying wishes.
  • Victoria's Secret Compartment: She can fit an entire suit of armor in her size in her cleavage, much like her mother with guns.



    Sir Hammerlock 

Sir Alistair Hammerlock

Hunter, Scholar, Gentleman
Voiced by: J. Michael Tatum

A Quintessential British Gentleman who is on Pandora to study the native fauna. Having lost his arm, leg, and desire to go into the field some time ago, he enlists the new Vault Hunters to help him conduct studies.

  • A Date with Rosie Palms: Played for laughs and subverted in "Big Game Hunt".
    Hammerlock: Thank you for joining me on this expedition, by the by. Things can get pretty lonely on treks such as these, and, with my right hand being made of metal, I am incapable of amusing myself in the way most other males would. Pahaahahaha! Some ribald humor for you there.
  • A Day in the Limelight: Is the focus of the 3rd DLC expansion, Sir Hammerlock's Big Game Hunt.
  • Adventurer Outfit: Wears a futuristic version of a Victorian era safari outfit. With his robotic arm and leg, he wouldn't look that out of place at a Steam Punk convention.
  • Ambiguously Brown: He has a notably dark complexion despite having traits of a Great White Hunter.
  • An Arm and a Leg: A Thresher by the name of Old Slappy tore out Hammerlock's arm at the socket. The same thresher also got the leg on that side, and possibly even the other leg as well. He sends you after it in a sidequest.
  • Artificial Limbs: See above. Easily removable, too!
  • Awesome Mc Coolname: His title and name would put hairs on your chest with each utterance.
  • Badass Adorable: According to his DLC, Hammerlock first came to Pandora as a child of six, after his father abandoned him for a month after "using colourful language in polite company". After throttling twenty skags into submission he started to enjoy the place.
  • Badass Bookworm: He is a scientist who is trying to catalog Pandora's various flora and fauna for his almanac. He is however not above plagiarism of others' notes as one of the sidequests he gives is to track down his old boyfriend's notes.
  • Badass Family: He is the brother of Aurelia Hammerlock, who was one of Jack's Vault Hunters in the Pre-Sequel. The two have a very bitter history together, which would explain why he never mentioned her.
  • Badass Gay: A gay man who throttled twenty large predators at the age of six and would be a terrifying enemy if he wasn't so friendly.
  • Badass in Distress:
  • Badass Mustache: Few will ever have facial hair as fine as his. It's officially part of the appeal in the opening video for his DLC.
  • Character Blog: Took over the ECHO Cast blog used by Gaige and Mr. Torgue in preparation for his DLC. He also covered a week of the Loot Hunt event.
  • Create Your Own Villain: In the Pre-Sequel!, he sends you on a mission to capture "moon threshers." The red thresher and blue thresher you capture are then shipped off to Pandora, where it's revealed that they escaped and specifically grew up to become Old Slappy and Terramorphous.
  • Door Stopper: One of the radio ads has him advertise his almanac. He highlights that if the info inside won't help you survive against whatever Pandoran fauna you are facing, smashing the book over it's head also works. Comes in 10 volumes too no less.
  • Electronic Eyes: It's very hard to see, but his right eye (right behind the broken lens of his glasses) is mechanical. Where this happened is never mentioned, or explained.
  • Gentleman Adventurer: He's the Quintessential British Gentleman who studies and hunts the creatures of Pandora.
  • Friendly Sniper: He seems to prefer Jakobs sniper rifles as his main weapon, as he's often seen posing with one and he uses one at the beginning of his DLC. Every gun he gives you as a quest reward in his DLC is a Jakobs brand.
  • Gentleman and a Scholar: Knows all about the creatures of Pandora, but also has an amusingly dark sense of humor.
  • Gotta Kill Em All: In 3, his Crew Missions involve hunting down various miniboss creatures so that he can mount their heads and corpses in his room in Sanctuary III.
  • Great White Hunter: He even has three old rifle darts on his jacket. Fittingly his DLC has you hunting all kinds of boss monsters (including two raid bosses no less). Unfortunately he doesn't participate in any of them, with no explanation as to why either. In the Fight for Sanctuary DLC, he states that Hadorax is the last challenge on his list of Pandoran big game hunts, and expresses sorrow in not knowing what he'll do with himself afterward.
  • High-Class Glass: Though it's not a monocle, it's a pair of glasses with one lens broken. Still meant to invoke the look though.
  • I Am Very British: Has an extremely stereotypical upper-class RP (Received Pronounciation) accent.
  • I Gave My Word: In his DLC, Hammerlock refuses to investigate Professor Nakayama because he had promised the Vault Hunters a relaxing vacation of hunting, and "a gentleman always keeps his word". He only relents and directs the Vault Hunters to investigate Nakayama because the professor kept bugging them and Hammerlock realized that they wouldn't be able to get a moment's peace until they dealt with him.
  • Mad Libs Catchphrase: "[Blank, typically a noun], Ho!" note 
  • Mr. Exposition: He narrates many of the exposition trailers. Lampshaded in his first appearance.
    I'm spouting exposition again, aren't I? Apologies.
    • He's also the narrator for several trailers in which he usually describes various game mechanics and story details.
  • Nice Guy: Polite, well-spoken, honest, doesn't call you names even when you mess up (he politely elaborates on any specific requirements he might have if you mess up during a quest), and is genuinely thankful for your assistance regarding his various requests involving killing the wildlife. A wee bit sarcastic, but that mostly happens when he's annoyed by Claptrap.
  • Nice Hat: That you can help him decorate with bullymong fur as a side quest.
  • Nice Job Breaking It, Hero!: In Borderlands: The Pre-Sequel!, it's revealed that Threshers are apparently a sort of mutated plant and are not a native species to Pandora, being instead native to Elpis, where they were very puny and unimpressive. Hammerlock actually asks you to send him two Threshers so he can study them, which then get loose and become an invasive species. He comments that it shouldn't be a problem because of their small size, but by the events of Borderlands 2, Threshers thrive on Pandora and grow to gargantuan proportions in the planet's more favorable environment. Hammerlock screwed the planet's ecosystem. Not to mention that one of the Threshers you sent him is his own future archnemesis, Old Slappy, who would go on to make his mistake literally cost him An Arm and a Leg. The other Thresher, who Hammerlock named "Terry", is implied to have become Terramorphous the Invincible.
  • "The Reason You Suck" Speech: In Aurelia's personal ECHO, he gives her a lengthy tirade about how she's a horrible person who he wants nothing to do with.
    "Hello, "dear" sister. I’m sure that necrotic lump of tissue you call a heart skipped a beat when I opened your condescending message. As PLEASED as I would be to have your emotionless, creature-murdering presence in my home, I must respectfully decline your request to be housed in my mobile surveying platform during your quote-unquote holiday on Pandora. By all means, spend some of mum and dad’s blood money on a ticket. By all means, indiscriminately murder the wondrous creatures I came here to study. By all means, get your butlers to carry you around in a palanquin sewed from the skins of crying children! But don’t you DARE presume to be worthy of my presence after the DECADES of teasing and torment you put me through! I WANT NOTHING! TO DO! WITH YOU! SINCERELY, SIR HAMMERLOCK!”
  • Retired Badass: With the loss of two of his limbs he pays the Vault Hunters to go out and investigate Pandora's native fauna for his almanac.
  • Smart People Speak the Queen's English: As a zoologist of some form, his speech is certainly more formal than most.
  • Sophisticated as Hell: Despite his Gentleman and a Scholar image, he can be just as crude as everyone else sometimes. "Bonerfarts" comes to mind.
  • Straight Gay:
    • One sidequest in Borderlands 2 has you collect ECHO logs from an ex-boyfriend of his, and one sidequest in The Pre-Sequel has you meet up with a different ex-boyfriend who still owes him a favour, but other than that you'd never notice.
    • Anthony Burch confirmed that he is indeed gay in this article here.
  • Tempting Fate: In The Pre-Sequel he has you sneak two Threshers off from the moon to Pandora (which doesn't have them yet.) His post-quest dialogue imply that the two escaped, but it shouldn't be that bad since they're "tiny little buggers". One of them is named Terry, and the other one has a habit of Slapping. These were implied to have turned into Terramorphus the Invincible, a Raid Boss thresher the size of a a mountain, and Old Slappy, the gargantuan thresher that took off his limbs.
  • Vitriolic Best Buds: Has a one-sided friendship with Claptrap. Claptrap considers him a good friend while Hammerlock despises the little bastard and says that his voice kills his brain cells.
    • Ironic given that Hammerlock was the one who repaired Claptrap after Jack left him for dead at the end of the Pre-Sequel's Claptastic Voyage DLC.
  • White Sheep: His sister Aurelia is the epitome of a Rich Bitch, and while we never get to see his parents, the fact that he considers their fortune blood money suggests they're just as awful as Aurelia, if not worse. In contrast, Alistair himself is one of the few unambiguously decent people on Pandora.
  • Weapon of Choice: He has a preference for Jakobs guns as three of his unique guns you can earn in his DLC are all of the Jakobs manufacture. He also favors sniper rifles, which is one of the few things he and his sister share, and often (but not always) give them out as rewards for quests. In 3, it turns out that he's romantically involved with company heir Wainwright Jakobs.

    Michael Mamaril 

Michael Mamaril
Voiced by: Chad Cline

A Vault Hunter who can randomly be encountered in Sanctuary, usually around the shops or the Crimson Raider headquarters.

  • Cool Shades: Wears a pair of mirrored sunglasses that look very cool.
  • Nice Guy: The fact that he just so happens to keep level-appropriate blue (and sometimes purple) weapons with him just to hand them off to you quickly makes him an endearing character, and he is very much loved by the fans, who often run around Sanctuary looking for him.
  • Tuckerization: He's based on a fan of the original Borderlands who died before the release of the game. Gearbox was so moved and upset that they put him in the sequel, and let him try out the pre-release version before his death.
  • Weapon of Choice: He spawns carrying a Legendary assault rifle on his back, and a sword similar to Mordecai's. Interestingly, he seems to prefer Jakobs rifles, or at least assault rifles with the Jakobs barrel, as he's most frequently seen with either the Smooth Scorpio, the Hammer Buster or the Stomper, which is a weapon that also doubles as a Call-Back to both a sidequest in the first game, and a combat rifle type.


Hodunk Clan

    In General 
A clan of the Pandoran equivalent to stereotypical rednecks. Also the family that Mad Moxxi, Scooter, and Ellie hail from before Moxxi took the kids and left.
  • Cutting Off the Branches: Considering that Jimbo and Tector are still alive in Tales from the Borderlands, the Vault Hunters evidently sided with them in the Clan Wars.
  • Deep South: Apparently their neck of the Dust is the Pandora equivalent. These guys leave no stereotype unturned, either. Playing the banjo, living in trailers, driving race cars...
  • Enemy Mine: The ending of the Wedding Day Massacre DLC sees the Hodunks and Zafords allying together to swear vengeance against Moxxi and the Vault Hunters after the botched attempt to unite the clans by marriage.
  • Mob War: An optional series of sidequests from Ellie lets you provoke one between two rival clans, the Zafords and Hodunks. One of the later Headhunter DLC packs lets you help Moxxi patch things up between them again.
  • Shotguns Are Just Better: They're armed with shotguns in every mission. Tector has one too. For the most part, they seem to like Torgue shotguns very much.
  • Southern-Fried Genius/Idiot Savant: Surprisingly. Despite all the genetic disorders and physical and mental development issues, the Hodunk clan are innate technological geniuses. They even run their own family race track.
  • Too Dumb to Live: They never seem to realize that the same people that they're hiring to go after the Zafords are the same people that the Zafords are hiring to go after them. That or they don't care.

    Papa Hodunk 

Jimbo "Papa" Hodunk
Voiced by: Ian Sinclair

The patriarch of the clan, he's an unintelligible old coot stuck in a wheelchair.

  • Badass Mustache: He has a very nice handlebar.
  • Berserk Button: The sheer mention of Moxxi and her kids sends him into a gibbering rage since he sees them as traitors.
  • Disappeared Dad: Is vaguely implied to be Scooter's father, but since Scooter's been kicked out of the clan it's doubtful he has much of a presence in his life.
  • Even the Subtitler Is Stumped: "[old coot gibberish]".
  • Handicapped Badass: He's missing his left leg and is normally confined to a wheelchair, but he still personally takes part in the final battle against the Zafords, riding on Tector's shoulders.
  • The Patriarch: Generally referred to as "Papa Hodunk".
  • The Unintelligible: Everything he says has to be translated by another member of the Hodunk clan.
  • Weapon of Choice: Green-rarity Torgue MIRV grenades, by the final Clan War mission.


Tector Hodunk
Voiced by: Joel McDonald

The eldest Hodunk son, and Jimbo's right-hand man.

  • Book Dumb: From what we get from Tales, he can't read. Which is good, because Fiona's wanted poster is pretty much right next to him, outside the Purple Skag.
  • The Dragon: To Jimbo in Borderlands 2 and to August in Tales from the Borderlands.
  • Friendly Enemy: He seems to be on even personal terms with Moxxi, recommending her bar to people even though he knows it ticks his dad off.
  • Gonk: Probably the most unusual looking human NPC in the game, if not the ugliest.
  • They Killed Kenny Again: You can kill him at the end of the clan war, he reappears alive in "Mad Moxxi and the Wedding Day Massacre" just to immediately get struck by lightning, and then appears in Tales from Borderlands.
  • Translator Buddy: To his own father.
  • Turns Red: If you kill his father, Tector turns into "Grieving Tector". It's sort of like making a Goliath mad, except he doesn't regenerate health.
  • Weapon of Choice: He wields a shotgun at the end of the Clan War arc. In Tales, though, he uses a blue-rarity Dahl repeater.

Zaford Clan

    In General 
A clan of Irishmen who run their own pub, the Holy Spirits, near the town of Overlook.
  • Cutting Off the Branches: Tales from the Borderlands implies that the Vault Hunters ended up killing Mick.
  • Enemy Mine: By the end of the Wedding Day Massacre DLC, the Zafords and the Hodunks unite against Moxxi and the Vault Hunters.
  • Fighting Irish: Irishmen obsessed with fighting the Hodunk clan. "I pay in blood, booze, and bullets!"
  • Mob War: An optional series of sidequests from Ellie lets you provoke one between two rival clans, the Zafords and Hodunks. One of the later Headhunter DLC packs lets you help Moxxi patch things up between them again.
  • Oireland: Shamelessly, although Played for Laughs. Lots of alcohol, ridiculous accents, shamrocks, and sooo much green.
  • Too Dumb to Live: Like their rivals, they (or at the least Mick) never seem to realize that the same folks that they're hiring are the same ones being hired by their enemies. That or they don't care.
  • Weapon of Choice: The Zafords like using elemental SMGs, and so does Mick. However, they have a tendency to use pistols as well, especially elemental ones or Jakobs revolvers.


Mick Zaford
Voiced by: Chuck Huber

Patriarch of the Zaford clan, he's a friendly, affable father who just wants to kill every single Hodunk he sees.

  • Invisibility Cloak: If you haven't encountered Hyperion Infiltrators yet, Mick is the first human enemy you'll see with a cloak in the game's chronological order of quests, so be wary.
  • Meaningful Name: As the Zafords represent the Fighting Irish trope, Mick is a pejorative often used for the Irish.
  • Nice Hat: Wears a snazzy bowler.
  • Papa Wolf: His response to the Hodunks killing his son Peter is to have the Vault Hunter go and burn them alive in their trailers, and he has enough when Lucky's wake is crashed.
  • Weapon of Choice: He carries a submachine gun at the Clan War last mission, which usually spawns as a Bandit one.

    The Bagman 

Peter Zaford
Voiced by: Chuck Huber

Mick's son, a nice boy who might be a little insane.

  • The Dutiful Son: To hear him tell it.
  • Hearing Voices: Or more specifically, a single voice, which he addresses as "voice in me 'ead."
  • Leprechaun: Not a typical example, but his traits make The Bagman an allusion to one. He's short and the family's bagman, but he's called a leprechaun. When fought, he teleports around the room as if by magic, and can drop a relic called the Pot O'Gold.
  • Shotguns Are Just Better: Oddly enough, he carries a corrosive E-Tech Bandit shotgun.
  • Tempting Fate: As the player stalks him in order to find the Zafords' hidden money cache, Peter constantly and loudly talks to himself about how he hopes nobody is following him with the intention of ambushing him when he finally reaches the cache, and that he loves not getting ambushed as part of the trip.
  • The Unfavorite: What he thinks himself to be. It's unknown if it's true or just a result of his insanity, but Mick does seem horribly torn up over his death.


    In General 
Residents of the small town of Overlook, they are all confined to their homes due to suffering from a brain disease called the skull-shivers. The disease was brought on by Hyperion's mining operations, and the company has since taken over the town and terrorized the already suffering citizens.
  • Hikikomori: The whole town, but not the usual case. They're all house bound due to a "curfew" enforced by Hyperion. Should they "break" it, one of the citizens will get executed via the Grinder. In the worst case scenario, the nearby Hyperion base has a mortar aimed towards the town.


The current mayor of Overlook.
  • Ascended Fanon: Invoked. Karima has a stuttering problem as a result of the Skull Shivers that she (and the rest of the town) contracted due to Hyperion's decidedly haphazard approach to mining safety. After you cure her, she doesn't stutter anymore. However, Anthony Burch received feedback from people who have a stuttering problem in real life, and how they appreciated Karima's character because they didn't make her stutter just to make fun of her, but rather that you could still see that she was a sympathetic character and that she still had a bit of humanity left on a planet that's gone completely insane. Anthony said that if Karima ever got any new content in the future of the game, her stutter would become a permanent part of her character. In the Claptastic Voyage DLC of the Pre-Sequel, it's shown that Karima had her stutter even before Hyperion began mining.
  • Beware the Nice Ones: Karima may be a Nice Girl, but even she has her limits, as Dave learns the hard way when Karima intentionally made the player to destroy Dave's house with the mortar.
  • Flower in Her Hair: She wears a wreath in her hair, which makes for an odd contrast with her severe clothing.
  • Nice Girl: One of the nicest people on Pandora, which is saying something.
  • Meaningful Name: Take the "I" out and you get "karma". Guess what happens to Dave.
  • Ms Fixit: She cobbles the shield for Overlook together from the cores of several personal shields.
  • The Dog Bites Back: Dave gets his comeuppance for all his sexist jerkass remarks and for stealing the power core out of the medicine dispenser.
  • Unexpected Successor: She was formerly a computer programmer and only became the mayor of Overlook after the previous one died.



Voiced by: Josh Grelle

The black sheep/village idiot of Overlook.

  • And There Was Much Rejoicing: Specifically, on the part of Karima.
    Karima: Do you know the best part about Dave? He's dead.
  • Asshole Victim: He's a sexist jerk no one in Overlook even likes. You really can't blame Karima for having him murdered.
  • Hate Sink: His whole existence is to be a sexist douche, it seems.
  • Jerkass: The guy gives Handsome Jack a run for his money in this department. However, the Claptastic Voyage DLC shows that he used to be somewhat less of a dick, or at least not nearly as outrageously sexist. It is implied that how Karima still let Claptrap help after Claptrap blew the town's stadium and set fire to the town (which lead to the church being set as a triage set on fire too, further killing the wounded survivors) turns Dave to this.
  • Karmic Death: Karima has you test out the new shield surrounding Overlook... but not before having you drop the first mortar right on him.
  • Men Are Uncultured: In "Claptastic Voyage", he apparently considers sandwiches to be a "fancy" food.
  • Stay in the Kitchen/Politically Incorrect Villain: Loves making sexist comments towards Karima about how as a woman, she can't do anything right. Suffice it to say, it makes his demise all the more satisfying.
  • Straw Misogynist: His entire dialogue is literally nothing but sexist remarks towards Karima.
  • Too Dumb to Live: Takes the battery out from the medical dispenser to power a clock tower. As in, the medical dispenser that sells medicine the town desperately needs. He also lives in a shack suspended off the face of a cliff and supported by a few wooden planks.
  • Ungrateful Bastard: If you give him the medicine for skull-shivers, he simply calls you a skag-licker. Everyone else is quite courteous.
  • The Voice: You never actually see what Dave looks like. He doesn't have an ECHO portrait and he never leaves his house.



Handsome Jack
Voiced by: Dameon Clarke

"Hey kids, do you know what your mommies and daddies gave up to live here in Opportunity? Literally nothing! You're paid to be here! I'm the one who feeds and protects everyone. Remember, we should all love our parents, but love me more."
An announcement in Opportunity

The main antagonist of Borderlands 2. After taking over the Hyperion corporation (via strangulation of his boss), Jack has made it his goal to "bring order" to Pandora by wiping out every undesirable on the planet. To do this, he needs what is inside the second Vault, and is having his armies drill into the planet and mine Eridium for this purpose.

The Pre-Sequel! expands upon his past, showing how he rose to take control of Hyperion while trying to save the people of Elpis and Pandora from the Lost Legion. In the process, Jack's progression into megalomania and madness is shown as he faces intense stress, makes morally questionable decisions, and deals with the consequences of his own greed.

He isn't very nice, to say the least. To say the most, he's selfish, petty, rude, manipulative, violent, narcissistic (just look at his friggin' name) sociopathic, psychopathic, and megalomaniacal.

So yeah, not a nice guy.

  • 100% Adoration Rating/0% Approval Rating: Manages to somehow combine elements of both. While he does openly make his employees' lives a living hell and scientists such as Dr. Samuels are only working for them due to him threatening their loved ones, the middle-management suits such as Vasquez and Rhys seem to idolize him and see his poor treatment of them as some weird sort of affection. After his death, his office on Helios was made into a memorial museum, with VIP only access, with visitors wearing his mask. The general pattern seems to be that if he wants to hurt someone for his own amusement, they seem to see it as nothing special because he's successful and he does it to everyone. If Jack hurts someone with an intent in mind, God help them.
  • Accidental Misnaming/Malicious Misnaming: It was done to him by his boss when he worked for Hyperion, and then does it to his own employees after taking over the company. Even before then, he could never get Nakayama's name right though he still hated him for being incompetent and annoying.
  • Action Survivor: Sure he helped design the place, but surviving on a space station for several hours with hundreds of ex-Dahl soldiers and the base's own weapons trying to kill him was probably no small feat.
  • Abusive Parent:
    • Keeps his daughter Angel locked up and pumped full of Eridium because her Siren powers can power the Vault key. She's been that way for so long that cutting the Eridium flow would kill her, so she literally has no release but death from her torment.
    • He apparently had an Abusive Grandparent too, as you can find a buzz-axe in his grandma's home, which is labelled a "disciplinary tool". As revealed in the Pre-Sequel, said grandparent also beat him regularly and drowned his cat when he didn't make his bed.
  • Almighty Janitor: Despite being described as a "low-level programmer" in the Pre-Sequel, he's actually the guy in charge of Helios, having control of all its resources including being able to somehow preserve The Destroyer's eye and using it as a weapon, a massive office and answering directly to Tassiter. Canonically, he even has Blake, who is the VP of his own department, as a personal lackey at that point. Of course, having a Siren serving as your personal supercomputer is a hell of an advantage to have. It's clarified later on that Jack was a lowly programmer before the Pre-Sequel, but worked his way up to being the head of Helios Station, which is presumably a relatively remote position as far as Tassiter's concerned.
  • Ambiguous Disorder: The mood swings, delusions of heroism and distinct lack of impulse control are pretty clear signs something's wrong with this guy. This Game Theory video points out Jack has many symptoms of borderline personality disorder (pun not intended).
  • Ambition Is Evil: He's got bigger plans that go beyond making money and killing for sport (though he still likes doing both). Naturally, he's got the brutality to match the scope of his schemes.
  • A Nazi by Any Other Name: He's often called a fascist by most characters, and for good reason. Cult of Personality around him, Sigil Spam everywhere, a private army fiercely dedicated to him, funding huge building projects to create an Egopolis, ruling the planet in a totalitarian and ruthless manner, and a burning desire to kill all Pandorans for being "bandits", even herding them into a wildlife preserve for horrific slag experimentation.
  • Arch-Enemy: While it's mostly Vault Hunters in general, it's especially Lilith for permanently scarring him with the Vault Symbol.
  • Arm Cannon:
    • In his Final Boss fight, his two wristwatches become laser cannons.
    • In Borderlands: The Pre-Sequel!, he uses wrist-mounted guns that shoot electric blasts that his Doppelganger can also use.
  • Authority Equals Asskicking:
    • It's a Borderlands game, it'd be more of a surprise for this not to happen.
    • Averted initially in The Pre-Sequel as, while he does try to fight, he gets his face punched in by a few Mooks that he later orders you to handily dispatch moments later. He gets better as the story progresses though.
  • Author Avatar: Burch pretty much describes Handsome Jack as all the pent-up rage he has with humanity except he is "handsome". For bonus points, Anthony Burch voice-acted a body double of Handsome Jack... extremely badly.
  • Ax-Crazy: While it's much more subtle than other examples in the series, Jack is still very volatile, capricious, sadistic, and generally mentally unstable, and some points in both Borderlands 2 and Borderlands: The Pre-Sequel! imply that he is a genuine psychopath. This side of him shows up the most after he just goes off the deep end in The Pre-Sequel, and is discussing how he will wipe out all the bandits on Pandora in omnicidal subtext while Laughing Mad. So considering his present day demeanour, it seems that he has taken great pains to keep this side of him at least much less obvious than it really is.
  • Badass Normal:
    • Amoral as he is, he definitely qualifies. The few times he steps into the field himself, he proves himself capable of handling quite a few threats through merely anticipating the actions his foes may take. Even as early as the Pre-Sequel he's pretty capable with his Arm Cannons, and was capable of holding his own and surviving solo against the Lost Legion for quite some time.
    • By Borderlands 2 he's regarded as the biggest badass on Pandora, to the point where just seeing him in person and living through Jack's ambush causes the new batch of Vault Hunters to gain a godlike reputation. His skills aren't exactly overrated either;he kills Roland and takes down Lilith, both extremely powerful former Vault Hunters, in the span of a few seconds. Heck, even during his boss fight, he's pretty skilled and he will get you into FFYL if you aren't quick enough. He's quite the bruiser too, if other dialogues have any merit; ripping out throats, strangling people who talk too much, and punching people so hard he chips their teeth (in Vasquez's case) seem to be pretty common things for him.
  • Bad Boss: It sucks to work for Hyperion. Jack makes the Atlas Bosses look nice by comparison. He even treats Blake, Hyperion's vice-president and his long-time personal lackey, more as a butler than anything.
    • He also used his own employees as punching bags, to the point that Vasquez thought he had a special standing with Jack because Jack hit him every time they met. Apparently this was so common that Jack literally couldn't remember who Vasquez was until a more unique form of torture was brought up: that Jack would stick money between the then-cheap hair implants on Vasquez's head and called him "Wallethead."
    • Life as a Hyperion employee under Jack and his succesors is so bad that in Tales From the Borderlands, most of the Helios workers consider Rhys destroying the Helios power core, killing countless workers as it crashes, and stranding them on the Death World of Pandora where they have almost no survival skills to be such an improvement that they start worshipping Rhys as a god for liberating them. We get a terrifying glimpse of Jack's true treatment of his employees early on in Episode 5, where Fiona and Sasha run onto the sight of Jack holding a Stalinist show trial on his own employees, where he asks them if they know Rhys or where he is. If the unlucky sap can't give Jack the answer he wants, Jack takes control of a turret and guns them down. By the time Fiona and Sasha, alongside August, get to Helios's ship bay, Jack's already killed dozens of his employees as the remainder try to run away.
  • Beard of Evil:
    • A symbolic example - the metal clip on his chin holding his mask in place resembles a goatee. He had a real one before the mask.
    • He occasionally does this with Tassiter's severed goatee, pretending to be an even eviler version of himself while doing so.
  • Be Careful What You Wish For: In The Pre-Sequel, Nakayama creates a questionnaire for Jack so that he can make an A.I. with Jack's personality. Jack's answer to the question "How would you like to die?" is "Somewhere warm, with a hot chick nearby." Jack is eventually killed in the middle of a Lethal Lava Land, standing next to Lilith, and is killed by either her or the player.
  • Believing Their Own Lies: Anthony Burch has stated that Jack has convinced himself that he imprisoned Angel for her own safety rather than to satiate his own greed and ambition, and genuinely believes he's making Pandora a better place.
  • Beneath the Mask:
    • It's clear from the beginning that he's wearing a mask, with the paler tone of the mask compared to his forehead and arms, and what look like staples keeping the mask in place. Underneath it, he's been branded by a Vault symbol, which has also taken out his left eye.
    • The Pre-Sequel reveals why he wears a mask. He was scarred after Lilith punched the symbol of the Vault into his face. His disfigurement made him obsessed with his vanity, covering it up with a mask, and inspiring him to take the nickname "Handsome" Jack.
  • Benevolent Boss: Though he's primarily a Bad Boss, the A.I. version of him admits that, as shown in The Pre-Sequel, he always watches out for his team, that being the people who work alongside him directly on missions. For instance, he gave Nisha an entire town and was prepared to make good on his offer of money to Athena, and never betrayed them. However, this is purely situational as shown by his eventual poisoning of Wilhelm, and God help you if you aren't on his team.
  • Berserk Button:
    • His unnamed wife, and Angel apparently killing her with her Siren powers. Bad enough that when an aide mentions it offhand, Jack immediately begins strangling (not choking) the man to death.
    • A more subtle one: profanity and littering. He regularly mandates death for both of these offences. The only ones who get away with it are Angel and himself.
    • He's deeply narcissistic and will go ballistic if you destroy his prized monuments in Opportunity, namely his construction site, and the giant statues of himself.
    • As shown in the Pre-Sequel, betrayal doesn't go well with him. Just ask the Merriff.
    • He absolutely despises Claptraps, and one of the very first things he did once he took over Hyperion was discontinue their product line and destroy every single one of them except for the "main" one.
  • Big Bad: The main antagonist of Borderlands 2, with his plans to "cleanse" Pandora driving the plot. Technically also in Borderlands, due to being behind the unsealing of the first Vault. He's also the villain of Tiny Tina's RPG campaign as The Handsome Sorcerer.
  • Big Good: In the Pre-Sequel, where the player characters are all his henchmen and serve to help him accomplish his goal of saving Elpis and later on hunting the Vault. This changes later.
  • Big "NO!": When the Warrior is defeated.
  • Big, Stupid Doodoo-Head: The scene where he considers naming his diamond pony "Butt Stallion" and "Piss-for-Brains" in "honor" of the Vault Hunters being the prime example. When his opinion of the Vault Hunters goes from amused disdain to genuinely murderous hatred, his insults become much less casual.
  • Black and White Insanity: Combined with a nasty case of Protagonist-Centered Morality - that is, he's convinced he's the one the story centers on, so what he does is okay. He considers anyone that opposes him a "bandit", regardless of whether or not they actually are bandits.
  • Big Brother Is Watching: Oh, so very much. He had Helios constructed for the purpose of watching Pandora at all times. His personal office actally faces Elpis, though.
  • Boomerang Bigot: Has open contempt for the people of Pandora, but there are several hints that he was raised and grew up there in some capacity, or came from a similar environment.
  • Bread and Circuses: He implements a particularly wasteful example of this in Opportunity. People are evidently paid to be in the city and people willing to listen to his mural of Blatant Lies get a sizeable tax refund.
  • Breakout Villain: A rare example where this trope applies to a Big Bad. Handsome Jack is regarded as one of the most memorable video game antagonists in recent years since the commercial and critical success of Borderlands 2; players love to hate him for his disturbing yet hilariously twisted morals, his bombastic personality, his bizarre sense of humor, his strangely emotional nuances (that don't de-fang his cruelty or megalomania in any way), his distinctive design (especially his mask), and that his cunning moments still make him a threatening and competent villain in a game where most of the bosses are little more than gags. He's so popular that The Pre-Sequel is all about him and his rise to power, and even though he dies at the end of Borderlands 2 he still manages to crop up in the DLCs (one in the Pre-Sequel including a body double of him as a playable character) and as a digital ghost in Tales from the Borderlands.
  • Bright Is Not Good: His favorite color is bright yellow, almost to the point of obsession. When he takes control of Hyperion's assets, he promptly makes it the corporation's signature color (previously they used black with a red stripe) and paints it on absolutely everything that stands still for long enough. Net result: the vast majority of the things trying to kill the Vault Hunters are Jack's favorite shade of yellow.
  • Brilliant, but Lazy: He's actually exceptionally intelligent and is a master of machinery and engineering, to the point of being able to control robotics purely with his mind in Tales, though this probably has something to do with being turned into a sentient computer program. Throughout most of 2, however, he prefers to sit around snacking on pretzels while repeatedly taunting the Vault Hunters and their friends, despite demonstrating on more than one occasion the ability to wipe them out pretty fast if he chose to, justifying it as them "not being worth his time". When he gets angry, though...
  • But for Me, It Was Tuesday: In Tales from the Borderlands, Vasquez says he had a "special rapport" with Jack. Admittedly, that rapport was that Jack punched him in the face every time they met. Holo!Jack sees things differently and literally cannot remember Vasquez at all because he just punched that many people every day.
    Jack: I punched my mom, for Christ's sake!
  • The Caligula: While he's definitely brilliant, and has to be a good businessman to run an intergalactic multi-trillion dollar Mega-Corp, he's also a deranged sociopath that killed a random Hyperion worker's kids For the Evulz, and that's not even the limit of his insanity. Some of the stuff he spends corporate money on, by the way, is a bit... questionable, such as a Turbo-Mansion (don't ask, we don't know), a live pony made of diamonds, and the city of Opportunity, which from a city planner's perspective is not that big or planned out all that well.
  • Catchphrase:
    • "Heeeeey, Handsome Jack here!"
    • "KIDDO!"
  • The Chessmaster: As of the beginning of the Pre-Sequel, Jack is presented as just some guy in over his head with heroic aspirations. Yet, those who have completed Borderlands 2 know that he has already wired his Siren daughter up to Hyperion's A.I. and used her to trick the original Borderlands Vault Hunters into opening a Vault filled with "nothing but tentacles and disappointment," causing the mineral eridium to emerge on the surface of Pandora. He's hired another gaggle of Vault Hunters to come find another Vault on the moon, he's built a massive orbital laser cannon into Helios, and he's commissioned a surgical body double. All this while still a "low-level Hyperion programmer." In a position where others might be content to pilfer office supplies or make personal long-distance calls on company phones, he's already meddling with the destiny of the galaxy. In fact, there's a good chance he's playing you, too.
  • Classic Villain:
    • Representing pride, greed and eventually wrath as he undergoes a Villainous Breakdown, as well as having the storybook traits of being rich, bullying and cowardly. He also dies after a Battle Amongst the Flames, and you can kill him with a Hyperion weapon if you have one, or pick one off the ground.
    • He's also an incredibly Orwellian ruler, which is the standard for any fictional dictator. His totalitarian rule over Pandora is relentlessly violent, he has posters with his face plastered everywhere, lots of people, and all Hyperion personnel stationed there either see him as a near-godlike figure or an outright god, and he is willing to torture anyone who opposes Hyperion. And finally, Opportunity is simply just a shiny, over-exaggerated parody of Airstrip One-people have to listen to his twisted version of history, there are statues of him everywhere and he even demands that children love him more than their parents.
  • Conspicuous Consumption: He spends his money on... odd things. Justified in that he went straight from being a programmer to running the entire company, and canonically, he is completely out of his gourd.
  • Consummate Liar: Of the "Truth Twister" variety. He has no trouble misleading, telling the part of the truth he wants you to hear, or telling his own incredibly biased version of the truth. However, almost everything he says except about his grandmother is true to a degree.
  • Control Freak: He has to be in control. Ironically, though, he has little control over his own temper or emotions, as he is prone to buying silly things and committing ridiculously sociopathic actions on a whim.
  • Corporate Warfare: Hyperion fields its own massive army of personnel and spacecraft, along with an even larger army of robotic soldiers, under Jack. He's surprisingly very successful in this. Though Hyperion still has competition, it has the largest and most prolific market on Pandora. Jack also completely took over the megacorporation Atlas and integrated its shares.
  • Corrupt Corporate Executive: He took over Hyperion, declared himself Dictator of Pandora, blocked the light by building a base right in front of the planet's moon, and claimed credit for finding the Vault and slaying of The Destroyer. He tricks potential Vault Hunters into coming to Pandora, then has them killed after they board his monorails. His environmental, employment, safety, advertising, motivational and building practices are all either astonishingly careless or totally evil.
  • Create Your Own Villain: While Lilith and Roland don't exactly create Handsome Jack in the Pre-Sequel (Jack was already on the path to becoming a villain regardless, having admitted to wanting to use a Kill Sat on Pandora, among other things), their actions do lead to him turning into a full-blown lunatic hell-bent specifically on killing them and everyone they've ever known. Really, it's more like pressing a Berserk Button, making a bad situation worse, and pointing it straight at them.
  • Cut His Heart Out with a Spoon:
    • Jack is fond of making threats that would be... impractical to carry out, at best.
      Jack: I swear, you take one more step, every soul back in Sanctuary will die staring at their own lungs as I rip them from their chests.
    • According to one of his rants, during Jack's attack on New Haven, a man tried to kill him with a spoon. Jack took the spoon and scooped the man's eyes out with it, while his kids watched. A random NPC in Sanctuary apparently still has the spoon.
  • Deadpan Snarker: Boy, is he ever.
    Jack: I can actually see why you'd want to tear that particular statue down. Clearly, you are illiterate and the image of me enjoying a good book just makes your head hurt something awful.
  • Deader Than Dead: By the end of Tales, assuming that Rhys crushes his cybernetic eye containing his Virtual Ghost, Jack is presumably about as dead as he can be with little to no chances of coming back.
  • Despair Event Horizon: Jack crosses it when a child Angel gets kidnapped by a bandit who intends to sell her off due to her Siren powers. Angel, being a little girl, unconsciously activates the bandit's turrets which kills not just the bandit, but her mother/Jack's wife as well. This sends Jack completely over the edge and fuels his decision to lock her up to protect her, only to later take advantage of her Technopath abilities to rise in Hyperion's ranks.
  • Despotism Justifies the Means: Everything Jack's ever done since he was a code monkey and murdered his way to the top of Hyperion was so he could awake The Warrior and use it to take over... Only, he really didn't need to. He was already the leader of the most powerful and successful corporation in the galaxy since the demise of Atlas. Yet all the atrocities, all the death was so he could amass even more power and put everyone under his heel.
  • Dirty Coward:
    • According to Angel, Jack is a coward who relies on backstabbing and minions to do his dirty work and will not deal with problems personally without overwhelming manpower (Wilhelm to be exact). Other sources do support this - he almost never enters a fight unless he's got a big surprise up his sleeve (such as a personal cloak, lots and lots of robots, an actual army, on-command orbital bombardment, a few tonnes of explosives, some unforeseen huge technological advantage, dozens of decoys and so on). However, after Angel's death, he wants nothing more than to kill the Vault Hunters with his bare hands and will fight them himself, albeit with some back-up at the end.
    • Averted in the Pre-Sequel, where Jack is surprisingly hands-on and helps you out in combat a lot more than any previous quest-giver in the series, even going as far to you help you out when you fight Zarpedon face-to-face. Granted, this is before he became a big shot and also before completely losing his mind. At the end of the game, he has the pawns go first.
  • Do Not Call Me "Paul": His name is actually Jack, but President Tassiter (as well as Tassiter's assistant and at least one engineer who reprimands him for tampering with Claptrap) refers to him as "John", which he hates. All the same, he later go on to do the same thing to his own Vice President by calling Jeffrey Blake "Jimmy", despite his protests.
  • Establishing Character Moment:
  • Evil Cannot Comprehend Good: He has no real understanding of the concept of "good". In his eyes, a hero is something you can just say you are and enforce using the right words. ("Because that's what heroes do. We're merciful." "You don't do things because they're easy, you do them because they're right!") ...Or he just thinks of good in a self-serving way, i.e, "a hero" is him.
  • Evil Feels Good: In the Pre-Sequel, while he's certainly less murderous towards subordinates than he is in the future, when he does actually have to kill them (either because they shot first or he suspects them to be traitors) he finds it extremely exhilarating. He comes to like doing it over the course of the game, finding more and more minor reasons to engage in murder, whether himself or by proxy.
  • Eviler Than Thou: For all his altruistic motives, Jack still manages to be the biggest bastard on a planet loaded with unrepentant mercenaries, thieves, lunatics, slavers, monsters, pirates, sadists, grifters, and cannibals.
  • Even Bad Men Love Their Mamas:
    • Mentions in the Pre-Sequel that he loves his grandmother. Due to the entry in Abusive Parents above, it becomes a little sad to remember that she beat him so horribly as a child.
    • Averted with his actual mother in Tales from the Borderlands.
      Jack: I punched my mom, for Christ's sake!
  • Even Evil Has Loved Ones: Played with.
    • Subverted when he sends the Vault Hunters to check up on his grandmother, and seems genuinely worried. Once you get there and find she's been murdered by bandits, Jack reveals that he's the one who hired the bandits to kill her, and sent you to her house to make absolutely sure she was dead.
    • Played straight with Angel, which makes how he treats her all the worse. He becomes genuinely terrified when Angel begs you to kill her, reduced to sincerely pleading with the Vault Hunters not to harm his "baby girl." After she dies, he refuses to take any responsibility for her death, calling off the bounty on your head so he can kill you himself, apparently not aware (or outright denying) that Angel herself chose death to escape him. In the Pre-Sequel, he keeps a picture of Angel as a child on the desk of his office. In Episode 4 of Tales from the Borderlands, the same picture is still on his desk, and you can choose for Rhys to comment on it, to which Holo!Jack suddenly becomes very solemn and asks if Rhys could bring him to visit her after dealing with taking over Hyperion, completely unaware that she's been dead for a while. After Helios crashes, Jack says that he went through the Hyperion database and learned that she was dead all over again, and admits that she didn't have a choice but to choose death over staying with him.
    • Zigzagged in regards to his girlfriend, Nisha. After you kill her, he actually seems surprised that he's "a little pissed off" that his girlfriend's dead. For her part, Nisha likes Jack just fine, but doesn't share his grand vision.
    • Played straight with his original wife and Angel's mother. It was her accidental death being shot by turrets that a kidnapped Angel accidentally activated with her Phaseshift that drove Jack over the Despair Event Horizon and was the Start of Darkness of his ambitions of power.
  • Even Evil Has Standards:
    • In one instance on his Reddit AMA, someone asked if gay marriage was legal on Pandora, and he answered in the affirmative, and seemed confused at the idea that it might not be legal in other places.
    • If in Tales from the Borderlands, if you choose have Rhys sympathize aloud with the recently-murdered Henderson, Holo!Jack asks him if he was aware (he wasn't) that Henderson was a "massive racist," and partook in dog-fighting with kittens.
  • Evil Genius: Jack designed several of the most powerful weapons in the Hyperion arsenal, and designed the collars that control both Angel and Lilith. Before becoming the President of Hyperion, he was also a "code-monkey" who controlled Hyperion space-deployment assets assigned to Pandora, and as the game goes on, it turns out that he's the Head of R&D, and almost singlehandedly programmed the entirety of Helios.
  • Evil Has a Bad Sense of Humor: In general, he's prone to deriving amusement from murdering people in the most immature way possible, such as laughing hysterically at the sounds Helena Pierce's head made when he blew out her brains and when reminiscing about the time he blinded a man with a spoon and mocking Bloodwing's death by playing the violin extremely badly.
  • Evil Is Petty:
    • Evidently Jack has nothing better to do with his time than annoy the Vault Hunters with insults, threats, and bragging about how awesome he is. As the game progresses, he gets more and more serious, with his ECHO transmissions only coming when you catch his attention or he gets angry. At the same time, he upgrades from taunting you to gradually mounting determination to kill you to eventually screaming in periodic outbursts of fury.
    • One optional mission has him hire you to kill yourself, and for quite a genuinely nifty reward. Of course, you'll immediately come back via the Hyperion New-U station. He just wants to watch you do it, and even pays the promised amount. Refuse and you get nothing, and a suicide hotline will call you a coward, but you'll get more XP (and piss him off).
  • Evil Overlord: He has aspirations to become one of these to Pandora (and if we're going by the cut content, the entire galaxy), but with the "evil" part removed, at least in his head.
  • Expressive Mask: It's never explained by what mechanism Jack's mask retains all the expressiveness of his flesh-and-blood face, especially considering the metal clips that hold it on suggest the mask to be relatively low-tech.
  • Expy: He has an uncanny resemblance to Pavi Largo - a masked, murderous egomaniac convinced all the ladies want him and involved with a corporation that effectively holds power over life and death.
  • Facial Horror: His face is quite obviously a mask, what with the two different skin tones, its almost too handsome appearance, and the friggin' bolts holding it to his head. And that's not getting into why he wears it; he has the Mark of the Vaults (aka the logo on the box) branded across his face. It is a bright blue color and appears to have a part of it etched across his left eye.
  • Fallen Hero: Borderlands: The Pre-Sequel! shows that he was at one point genuinely heroic to an extent before becoming the megalomaniac with delusions of heroism that he is in Borderlands 2. Athena even makes a distinction between Jack the Hero who saves her life early in the game, and Handsome Jack the insane megalomaniac.
  • Fantastic Racism: He doesn't seem to have much regard for robots or artificial intelligences.
  • Fascist, but Inefficient: Opportunity is not only an incredibly costly and poorly planned project to build (as well as having wasteful Bread and Circuses elements to it), since it's located in Pandora, no sane person would be willing to move there. When this is pointed out to him by an employee, Jack hints that he'll have said employee's children killed.
  • Fatal Flaw: Greed, always demanding more, Pride, making him too egomaniacal to stop, and the vital bit Wrath, fuel with revenge after all the betrayal he's been through, that branded him with a Vault symbol on his face. With largest bone to pick on, Lilith.
    • On a broader scale, his obsession with Pandora. Pandora is only one planet in what is implied to be a vast galaxy. Its only notable resource worth controlling is Eridium, which does propel make Hyperion plenty of money through it's monopoly on E-tech weaponry and licensing thereof, he wastes vast amounts of the stuff in order to wake up a monster that, while impressive, can be taken out by one particularly resourceful person on foot. For as obsessed as Jack is with the Warrior, it doesn't provide Jack with anything that the Helios moonbase doesn't already grant him. This tunnel-vision causes him to spend a ludicrous amount of resources (Eridium, money, manpower, materials, his own daughter) for an end-goal that is of no practical use whatsoever.
  • Faux Affably Evil: He's well-spoken, energetic and charismatic, but he's also a petty, sociopathic monster who does nothing but verbally abuse you in conversations. And his composure doesn't just break, it shatters into powder.
  • The Fettered: In the Pre-Sequel, Jack isn't fully aware of his sadistic tendencies, doesn't indulge them and endangers his own life to be "a hero" by saving Elpis and Pandora (specifics to be determined). He has big ideas and believes that what he wants most is to protect innocent people and fight evil. However, the thrill he gets from killing people coupled with his basic Lack of Empathy eventually lead him to becoming Handsome Jack, where he's a whole lot less discerning about "evil". Moxxi even tries to kill him after Colonel Zarpedon's been dealt with, realizing that underneath his ideas of heroism is a dangerous absence of humanity. Unfortunately, it doesn't work, unhinging him even further.
  • Fiction 500: Jack has money and he has no qualms taunting you about it. Early on he calls you up just to tell you that he bought a pony. Made of diamonds. 'Cause he's rich. And not a diamond statue of a pony, but an actual living creature. Later you can find an audio log where he tells some bandits that if they can find Lilith for him, he'll pay them enough money to build a mansion "made of other, smaller mansions." Tales from the Borderlands also reveals that he technically owns Atlas Corporation as well, having bought their majority stocks for chump change after they went under.
  • Flunky Boss: When he does directly fight the player, he makes ample use of his illusory decoys and body doubles to confuse and attack the player.
  • Foreshadowing:
    • Regarding the truth behind Angel. During the "Assassinate the Assassins" quest, ECHO logs reveal that he knows that only 6 Sirens can exist in the universe at any given time, and he already directly knows three. Let's see... Lilith, Maya, and... nope! Not Steele! Steele's dead, remember?
    • During the same quest, he claims he can handle Lilith, while the bandits will just get themselves killed. This is because he has a Slave Collar he can use to control Sirens.
  • For the Evulz: Sometimes it seems like his only motivation. However, he never sees it that way, believing that he is a hero and anyone he kills/torments is evil and deserves what they get, and/or necessary sacrifices to save the world, usually both.
  • Freudian Excuse: A whole bunch of them, actually. While they shouldn't excuse the things he's done, they do show how miserable Jack's life has been up to Borderlands 2.
    • According to a late-game mission, as a child Jack lived with a highly abusive grandmother who used a buzz-axe as a disciplinary tool.
    • Some of his Jerkass behaviour towards his own employees are things that were done to him by Mr. Tassiter back when he was an employee.
    • In The Pre-Sequel, Jack starts off with genuinely heroic aspirations (though even by that point he'd locked Angel up to use her abilities for his own gain, had her manipulate the events of the first game and taken the Eye of the Destroyer to make a Wave Motion Gun with intent to kill anyone he doesn't like), but when the Meriff tries to shoot him in the back after Jack says he was going to spare him, Jack learns not to show mercy to anyone anymore, and he slowly gets worse from there. Getting betrayed by Moxxi, Roland, and Lilith later in the game speeds up the process.
    • Borderlands 3 gives us a side mission that explains what happened with Jack's wife and her accidental death at the hands of a child Angel. This causes him to cross the Despair Event Horizon, driving him to lock the little Siren up and explaining why he kept her in solitary confinement until he decided to use her abilities for his own gain. This event is considered Jack's Start of Darkness since this was the precursor to all the events that later happened in the Pre-Sequel.
  • From Nobody to Nightmare: He started off as a relatively low-level programmer before his ascent to power.
    • At Hyperion, anyway. He had Angel and the technology to use her abilities for his benefit long before he started climbing the ranks, and several ECHO logs in The Pre-Sequel (and not to mention stealing the eye of the Destroyer and mounting it to a space station without anyone noticing) imply he had resources and possibly backers that not even his bosses in Hyperion were aware of.
    • It should also be noted that low-level programming is machine code, and may not imply a low rank (except relative to a President/CEO).
  • The Generalissimo: A corporate example rather than a military one. Jack regularly bills himself as a hero and claims to be civilizing Pandora, which is a planet comparable to a third-world nation (if not even worse), throughout the game. He rules over the planet with an iron fist, suppresses dissent by sending his army to destroy any resistance, cultivates a cult of personality from both Hyperion workers and Pandoras, and puts up statues and posters of himself everywhere. His ideal city for Pandora is also a massive Egopolis dedicated to himself and telling everyone what a great hero he is. The final episode of Tales also hints that he regularly kills his own employees, with AI Jack interrogating his workers to find Rhys's location, and casually gunning them down with a turret if they can't answer immediately.
  • Giver of Lame Names:
    • "Butt Stallion" for the diamond pony.
    • Jack is the reason why Hyperion guns use corporate buzzwords like synergy, networking, face-time, and so on (his justification being that they are "weapons for smart sons of bitches made by smart sons of bitches").
    • Nisha even acknowledges the fact that he's terrible at naming things, stating that were it up to him, Lynchwood would be named "New New Haven".
    • This extends even beyond the fourth wall, with Jack claiming in the Pre-Sequel trailer that he came up with the word "Pre-Sequel."
  • Glory Hound: Everything in Opportunity has his face printed on it. He has giant statues of himself wherever they'll fit. He even built a mural recounting the story of the first game, but with himself in the place of the Vault Hunters as a wise, all-seeing hero working to bring order and prosperity to Pandora. In fact, he sees the whole world as a story being told with him as the protagonist, incapable of doing any wrong.
  • A God Am I: Some unused dialog has him talking about how he has plans to use The Warrior to achieve godhood via galactic conquest.
    "Y'know what? Call me old-fashioned but... being a god sounds like a helluva lotta fun!"
  • Good Is Not Nice: According to him and him alone. Handsome Jack believes he is the hero of the story no matter how much of an asshole he is, and believes all of the atrocities he has committed are simple Shoot the Dog moments.
  • Good Scars, Evil Scars: Under that mask, he has a giant Vault symbol burned across his entire face, including one of his eyes. The Pre-Sequel reveals that Lilith was the one who scarred him, which only amplified his hatred of her and the Vault Hunters.
  • Greater-Scope Villain: In the first game, where he made no appearance but was manipulating things behind the scenes.
  • Has a Type: He has a thing for women with Nice Hats such as Nisha, Moxxi and Fiona, who he ranks 9/10 on his hotness scale because of her hat.
  • The Hero: Inevitably saved both Elpis and Pandora from being smashed into each other when Zarpedon tries drill into the core of Elpis in order to lose its orbit, which is called out by Athena in the Pre-sequel. To the point, when he loses complete morality, where bandits deemed Pandora a "Jack-forsaken planet".
  • Hero Antagonist: That's what he thinks. In fact, it's unusually debatable. In his mind, the heroes are the bad guys, who turns out to be just really treasure hunters and mercenaries looking for an ancient alien vault, that would inevitably became the so-called Eridian war once it opened, by the end of the Pre-Sequel. While none of them have completely reliable moral compasses, they're paragons of virtue compared to him, even in the Pre-Sequel, considering he'd enslaved and immobilized his daughter as a Wetware CPU by then. Pandora is a crime-ridden, dangerous, chaotic planet, but the solution probably isn't shooting/burning/torturing everyone who won't submit to his idea of order.
    Jack: ARGH, this is so frustrating, see, this is what I don't get about you bad guys. You know the hero is going to win, but you just don't die quickly!
    • Becomes more of a true Hero Antagonist in Tales, where he has a major role in helping (and, depending on player actions, tormenting) Rhys.
  • Hero Ball:
    • Related to the above: He is so convinced that he's the hero that he will occasionally do stupid things because "that's what heroes do." Such as when he tortures Tannis, but lets her live, thinking he's being "merciful."
    • In the Pre-Sequel!, Jack is actually grasping the Hero Ball to the point that its detrimental to him, at first. He willingly lets the traitorous Merriff go after barely any questioning at all, and is promptly betrayed by the greedy, selfish, idiotic bastard the moment his back is turned.
  • Hero Killer: He shoots Helena Pierce off-screen, mutilates and kills Bloodwing, and then kills Roland. All essentially in cold blood.
  • Heroic Sacrifice: In the Pre-Sequel, he volunteers to stay behind on Helios to man the moonshot cannon so the Vault Hunters he hired (including a body double who ought to be doing the whole staying behind thing) can get to Elpis and hopefully shut down the jamming signal that's subverting all the base's defenses. While he has no real intention of dying, all the characters in the story and those hearing it liken the act to be suicidal and strangely noble given the fact that the station is crawling with soldiers that want Jack dead.
  • Hilariously Abusive Childhood: His grandma used a buzz axe as a spanking stick, for one thing.
  • Hoist by His Own Petard:
    • Jack developed the Vaulthunter.exe program that would enable Claptrap to become the Fragtrap. The functional core of that programming was what would become Shadowtrap. When Jack betrays and shoots Claptrap and dumps him in the frozen tundra, Shadowtrap manages to keep Claptrap functional until Sir Hammerlock saves him. And in the end, Claptrap is the key to the Vault Hunters in Borderlands 2 being able to both shut down the gates that lead to Angel and reach Jack himself. So effectively, Jack wrote the program that would lead to his own destruction.
    • Similarly, Jack lured the new Vault Hunters to Pandora in order to use them as pawns to expose and destroy Sanctuary. Yeah, that ended poorly for him since the old and new groups of Vault Hunters teamed up to stop Jack in the end.
  • Hypocrite:
    • He views Angel's suicide-by-vault-hunter as the the murder of an innocent girl, and regularly calls the Vault Hunters "child-killers" after it happens, but he himself has implicitly, and in one case very explicitly, killed children, including those of his own employees. In addition, he ruthlessly mocks Helena Pierce's facial scars, in spite of the fact that he himself is scarred under his mask. Also, despite disliking his former boss calling him John, he does the same thing when referring to Jeffery Blake as "Jimmy". And, as mentioned above, he considers death a perfectly suitable punishment for swearing and often chastises Angel for doing so. This does not stop him from throwing the odd swear word around.
    • He quotes "Did you know some people on Pandora still believe in silly superstitions like angels, demons, and ancient alien warriors? We like to call them bandits." This statement is obviously hypocritical on Jack's part because his primary goal is to control "The Warrior" which is literally an ancient alien warrior.
  • Iconic Sequel Character: While he made his appearance in the second game, Jack is without a doubt the most famous character of the series.
  • Is This Thing Still On?: He accidentally called his boss an asshole within his boss's earshot at the beginning of the Pre-Sequel because after "losing the connection" he forgot to actually end the call.
    Tassiter: What?!
    Jack: I called you an asshole, because I thought I'd hung up? My bad.
  • It's All About Me: Sees himself as the hero of his own epic, and couldn't care less about what happens to anyone else other than perhaps his daughter Angel.
  • It's Personal:
    • The death of his daughter does not go over well.
      Jack: (on the planet-wide ECHO) People of Pandora... my daughter is... dead. Murdered. By the Vault Hunter. So I've decided — I am rescinding the bounty on the Vault Hunter. If you should kill that child-murdering sonofabitch before I do? I will find you. And you will regret denying me my vengeance.
    • Also, the Pre-Sequel reveals that Moxxi, Lilith and Roland destroying his superweapon as well as Lilith scarring him is why he hates them so much.
  • Insistent Terminology: He likes to strangle people. Not choke, strangle.
    Jack: No no, Jimmy, choking is what happens when you eat too fast. As I'm crushing Mister Moorin's windpipe with my watch chain, what I'm actually doing is referred to as strangling.
  • It's Personal: His goal of taming Pandora runs much deeper than a desire for money or glory as a Pandoran bandit was indirectly responsible for murdering his wife.
  • Jerkass: And that's the nicest way to describe him. Other ways used in-game: douche, tool, asshole, fascist, sociopath, maniac... The jerkassery was a pre-existing condition, but it used to be tempered by rationality. Now it...isn't.
  • Jerkass Has a Point: He's right about Pandora being an uncivilized planet filled to the brim with bandits and in desperate need of order and stability. But then again, he's just as bad, if not worse, than plenty of them. He even acknowledges this in Tales, believing he should've tried to be more diplomatic while sparing those who weren't actually all that bad.
  • Jerk with a Heart of Gold: In Borderlands: The Pre-Sequel!, he was still kind of a jerk, but ultimately heroic and genuinely DID want to save Elpis and it's inhabitants. This aspect of his personality gets obliterated by the end of the game, though.
  • Jumping Off the Slippery Slope: Borderlands: The Pre-Sequel! shows how he went all the way down (though following the "Getting to Know Jack" sidequests in Borderlands 2 gives the context that he was already too far gone even before that - having locked up Angel for his own gain and manipulated the events of the first game - and later in The Pre-Sequel it's revealed he used the Eye of the Destroyer to make a Wave Motion Gun with intent to wipe out 'bandit camps'. Moxxi even says that part of the reason she dumped him was that she saw under his mask of heroism that he was already a psychopathic monster), starting from a heroic-minded programmer who was in over his head and gradually descending through one questionable moral decision to another, pushed by the need to save Elpis from certain destruction. One event leads to another: Watching the Lost Legion massacre the Helios personnel leaves him angry and desperate, being betrayed by the Merriff leads to growing paranoia and vindictiveness, forcibly tearing apart Felicity's mind leads to a willingness to make morally-questionable calls for the greater good, and both rear their ugly heads when Jack throws his own scientists out an airlock on the suggestion that one of them might be a traitor. Then he is betrayed by Moxxi, who tries to destroy Jack and the Eye of Helios together because she believes Jack is a deep-seated psychopath with too much power, and his questionable actions and megalomania have only confirmed that suspicion, which drives him from desperate paranoia to outright hatred and rage, and culminates in Lilith scarring him when she destroys the Vault relic, which finally drives him over the deep end. Throughout the story this gets highlighted by the sidequests he gives out: at first he just wants you to help retake Helios, but then he asks you to deface the Merriff's memory, then he has you help him create new weapons on Helios, including a mission where he outright uses a defecting Dahl soldier as a test-dummy for his Moonshot cannon. This is followed by a mission to rebuild the Eye of Helios were Jack is ranting and shouting at the player in fury and frustration. Finally, late in the game, he's consumed by nothing but rage and greed, and is ordering the player to execute surrendering Dahl soldiers and telling them to stop and kill everything in their path, screaming down their objections by telling them that they can't leave any enemies alive to stab them in the back. 3 shows quite possible the first and most significant: Witnessing Angel as a little girl use her Phaseshift Siren powers to unconsciously control a bandit's turrets, killing the bandit and his wife/her mother by complete accident, sending him clear over the Despair Event Horizon and locking up Angel for her own "protection", only to later use her abilities to benefit himself and his rise in the ranks of Hyperion.
  • Kick the Dog: Like its a football game with puppies in Borderlands 2.
    • For starters, there's his Establishing Character Moment (see above).
    • Later, when its shields are down, he opens fire on Sanctuary with multiple mortar barrages, with all of its civilians still inside.
    • Pretty much everything he's done at the Wildlife Exploration Preserve.
    • Then there's his murder of Bloodwing right in front of Mordecai, followed by a hilariously badly played violin, which was meant to be played in a sarcasticly sad manner. Even afterwards, he puts what's left of her mutated body on display in Opportunity.
    • If the player chooses to kill Sheriff Nisha (who happens to be Jack's girlfriend) in Lynchwood before completing the game, while Jack is a tiny bit miffed that she's dead, he's much more surprised that the Vault Hunters actually managed to anger him at all, showing just how little he cared for his own girlfriend.
    • In Opportunity, one of the ECHO logs you can find details that he murdered one of his employee's children simply for pointing out flaws in Jack's plan to build Opportunity.
    • In one ECHO call to the player, he explains how he and Wilhelm tortured Tannis by beating her for hours and then taking the Vault Key from her, only sparing her because "that's what heroes do. They're merciful."
    • His treatment of Angel in general.
    • Killing Roland.
    • And then there's his Cold-Blooded Torture of Lilith after her capture. However, considering Lilith's actions in Borderlands: The Pre-Sequel!, this might fall under Kick the Son of a Bitch territory, depending on your stance.
    • According to the ancillary material, he sent Sanctuary a box with the heads of Pierce and Roland, and what was left of Bloodwing's. The only time he could have done this was when he had Lilith captive.
    • He even had a few of these in Borderlands: The Pre-Sequel!, which was before he even became Handsome Jack in the first place. While most of them (such as wiping Felicity and spacing the scientists) can be considered shooting the dog considering the situation at the time, late in the game he orders the player to execute a surrendering Dahl soldier.
  • Killed Mid-Sentence: This can be his final fate should the player choose. Don't want to listen to Jack's Villainous Breakdown when you finally beat him? Put a bullet in him to shut him up for good. You'll get an achievement for it too.
  • Klingon Promotion: He became the president of Hyperion by murdering his boss. If Tales of the Borderlands is anything to go by, evidently this is a pretty common way to move up the ranks
  • Knight of Cerebus: While he's a much funnier example than most, Jack is shown to be a horribly Abusive Parent to his daughter, Angel, manages to kill Helena Pierce, Bloodwing, and Roland and captures/tortures Lilith at one point. His tone of voice also changes to become much colder after Angel's death.
    • In a franchise built on Comedic Sociopathy, Handsome Jack manages to stand out as a genuine monster to most.
  • Knight Templar: Utterly convinced that he is doing the right thing by trying to kill "bandits" (read: anyone on Pandora who opposes him) and imposing a fascist state of pure order and obedience to him.
  • Knight Templar Parent: When Angel is trying to kill herself, he screams that everything he's done — all the people he's manipulated, all the bandits he's killed — has been to protect her. She is...not exactly overcome with gratitude.
  • Lantern Jaw of Justice: Jack starts The Pre-Sequel with a cleft chin, which slowly "falls" throughout the game and goes completely flush when Lilith scars him.
  • Large Ham: He's quite over-the-top, to say the least.
  • Laughably Evil: Is incredibly petty and vain, leading to amusing sections where you hear about the pointless crap he uses his power for.
    Jack: Just bought a pony made of diamonds, because I'm rich. So, you know. That's cool.
  • Laughing Mad: Occasionally breaks out into maniacal laughter during the fight against the Warrior — another illustration of how much he's lost it by this point.
  • Leave No Survivors: He ends up adopting this stance after suffering numerous betrayals in the Pre-Sequel, starting from the Meriff to Roland, Lilith and Moxxi destroying the Eye of Helios. When encountering the RK5 in the endgame, despite his minions telling him that they could easily bypass it he orders them to destroy it since to him, leaving survivors means a chance that they'll backstab you.
    Jack: NO! You let your enemies live, and they'll shoot you in the back! I don't want any surprises! I DON'T WANT ANY SURVIVORS!
  • Love Martyr: Towards Pandora itself. The natives of the planet would very much like to leave it, the mercenaries and corporations that willingly go there are only fond of it for its resources and by virtue of being able to leave it at their leisure, and then there are those poor exiles that despise the world so much that they'd prefer death to spending one more second on it. In contrast to all of the above, Jack honestly believes that Pandora can be salvaged and repurposed into a utopia of safety, peace, and order. No one in the franchise shares this sentiment.
  • Mad Scientist: Jack is a talented engineer and computer programmer in addition to his skills as an administrator. The mad part comes from the fact he made the Fragtrap.
  • The Man Behind the Man: After the player dispatches of Wilhelm, it is revealed that Jack manipulated the player and the Raiders into going after the Vault Key directly, with the help of Angel, who orchestrated Roland and Co.'s hunt for the vault during the events of the first game.
  • Manipulative Bastard: Loves using people to further his ends, then offing them for shits and giggles. He tried it with the Vault Hunters but failed. Or so one thinks at first glance. Turns out he was using Angel the entire time to control the Vault Hunters.
  • Middle-Management Mook: In Borderlands: The Pre-Sequel!, Handsome Jack is just plain old Jack, a middle-management upstart in over his head during the attack on Elpis.
  • Mirror Boss: When you finally get to fight him, you expect him to climb into some big robot. Nope, he fights you, man to man, as a strange mix of four of the classes at once. Specifically, he dual-wields his Arm Cannons similar to Salvador's gunzerking, he tosses down turrets like Axton, he uses an invisibility cloak like Zer0, and calls robots to his side like Gaige.
  • Mismatched Eyes: One green, one blue, due to the Gearbox artists and their fondness for asymmetry. The Pre-Sequel! indicates he always had them, so we're talking heterochromia. Towards the end of that game, the horrific brand he receives takes one out, leaving it milky-white, but his mask makes them look they way they used to - mismatched colors and all.
  • Mommy Issues: He has "deep-seeded" grandmother issues. She was abusive towards him, if the "disciplinary" buzz-axe in her house is anything to go by...
  • Monster Sob Story: Implied through a complicated set of clues and Echo recordings throughout both games where he usually dominates. They stated that Jack reached Moral Event Horizon through constant betrayal, by co-workers, "friends" and even his own grandmother whom he was supposed to trust. Even to the point where Moxxi destroyed the Eye of Helios only because she sees Jack as a threat, even if the threat is known to be... everywhere. Knowing this and the fact that the Vault Hunters are really just mercenaries hunting for loot, even from graves, may give you the idea that he was a truly Well-Intentioned Extremist as one might think.
  • Moral Myopia: Paired with It's All About Me, he doesn't seem to understand that other people are even people. If you kill his girlfriend Nisha, he's less upset and more surprised that he's upset. But the death of his daughter — even though technically it was suicide and also his fault — is what finally makes him declare It's Personal. This is even worse than it sounds, because it's clear that his attempts to convince you he's done a good thing for Angel, as well as the fear, loss, grief and rage he displays as the event plays out, are genuine, which means he is literally incapable of comprehending that he has not done good things.
  • Mysterious Past: The "Get To Know Jack" sidequest as well as the Pre-Sequel gives us some details on his backstory. It is known that he orchestrated the events that led to the opening of the Vault, and somehow knew enough about Vaults and Eridians to do so, that he was married and his wife "disappeared" after the Siren they fathered did... something to her (3 reveals that Angel accidentally killed her and drove Jack way past the Despair Event Horizon), that he somehow rose through the ranks of the company after somehow redirecting a satellite containing Angel to Pandora and starting the Eridium rush, and that his sanity steadily decreased in his attempt to save Elpis, particularly after Roland, Lilith and Moxxi destroyed the eye of The Destroyer that he was using as a superweapon. And then there was the ironic hideous facial scarring, which was caused by none other than Lilith, who punch an Eridian artifact right into his face.
  • Narcissist: Extends far beyond his self-aggrandizing handle. He's such a narcissist that in The Pre-Sequel! he'll actually come onto his own body double.
    Timothy Lawrence/Jack: “How egocentric does this guy have to be to hire body doubles? The dudes just a programmer. That’s like a grocery store clerk wearing kevlar. You’re not important enough to kill man, hello.”
  • Never My Fault: He blames the Vault Hunters for Angel's death, refusing to acknowledge the fact that he drove her into desiring death.
  • The Nicknamer: He's fond of calling people people condescending pet names such as "Kiddo", "Pumpkin" or "Cupcake". In the case of the Vault Hunters, he generally calls them Bandits or later on, "Child-killers".
  • No Good Deed Goes Unpunished: After confronting the Meriff about his betrayal, Jack decides to let him go. The Meriff takes the chance to shoot him once he turns his back on him, which teaches him to never take a chance and show mercy.
  • Nothing Personal: When he first "welcomes" the Vault Hunters to Pandora via exploding monorail, he actually prints these words on a sign for them to see before they die. His continued attempts to kill them and everyone they associate with develop gradually from that motive to It's Personal as the plot unfolds, and his attitude develops accordingly from a sort of amused disinterest to icy, homicidal fixation.
  • Not So Different: Compare his threats when you kill Angel to those of Brick after he kills Roland.
    Jack But I swear, you take one more step, every soul back in Sanctuary will die staring at their own lungs as I rip them from their chests.
    Brick We kill Jack, his associates, his friends, his FAMILY — EVERYONE HE'S EVER MET! WE SKIN 'EM WITH THEIR OWN GODDAMN TEETH!
    • And Brick calms down. Jack does not.
    • In The Pre-Sequel, after he kills Gladstone and the other scientists, Zarpedon calls him up and compliments his willingness to do what it takes, stating that the two are the same. Jack simply ignores her words and considers her a lunatic.
    • Jack claims to be on Pandora to overthrow the local bandits and create order. The way he runs Hyperion (and, if Tales from the Borderlands is anything to go by, the way others will run it thereafter) is not terribly different from conditions on Pandora itself. Klingon Promotions are observed and you get to the top by being a bigger bastard than everyone else.
    • Taking off his mask reveals that he has a vault symbol burned into his face which makes him resemble the masks of the typical deranged Psycho, arguably the lowest form of bandit. Lilith put it there, by the way.
    • His barely-restrained enjoyment of murder doesn't place him that high above either Vault Hunters or bandits.
  • Offscreen Villainy: He's mentioned to have done horrific slag mutation experiments against Pandoran citizens in the Wildlife Exploitation Preserve, burned down New Haven, massacred whole towns as his army swept across Pandora and launched a 3-year-war against Sanctuary and the Raiders... but we don't get to see any of it, and only hear it in ECHO logs.
  • Older Than They Look: While he looks to be roughly mid-30's, Jack is at least old enough to have a daughter in her late-teens at the least. According to Moxxi, he's had plastic surgery. The mask probably helps.
  • Omnicidal Maniac: He has no problem personally calling airstrikes or sending in his army to raze any Pandoran settlements that don't accept his twisted view of order. He even threatens to burn the entire planet to the ground with an Eridian gryphon construct, just because he wants everyone to fully accept his rule.
  • Only One Name: His last name is never stated in the series. Even his company ID simply refers to him as "Jack". In the AmA, he says his middle name is "Newustationsarentcanon," and allegedly German. Though this should probably be taken with a grain of salt.
  • The Only One Allowed to Defeat You: After Angel's death, Jack rescinds the bounty on the Vault Hunters because he wants to kill them himself.
  • O.O.C. Is Serious Business:
    • As shown by Maya's ECHO recordings, mentioning a Siren to Jack will make him drop all of his theatrics. His tone changes from interested to infuriated determination.
    • Two of his traits get broken during the climax of "Where Angels Fear to Tread":
      • Once you've started destroying Angel's Eridium Life Supports, Jack will be Suddenly SHOUTING! at you and begging you to stop, acting differently from his usual cold and mocking tone. That's because you're now helping in his daughter's suicide.
        Jack: Who cares about the goddamn key!? You're endangering the life of a little girl!
      • All throughout the game, Jack would simply laugh at you and comically mock your efforts via the ECHOnet and he doesn't even directly appear for the majority of the game. Even Angel claims that Jack is a coward and "would never face you in person". After you've shut down Angel's life support, a furious Jack briefly shuts off his monitor, then teleports to the room, personally killing Roland from behind, kidnapping Lilith and taunting you in person.
  • Orcus on His Throne: Throughout almost all of the game he's content at sitting back and letting his minions fight the new Vault Hunters (albeit while heavily taunting them the whole way). Despite having enough firepower to wipe out a continent, his Helios Station very rarely launches direct attacks.
  • Papa Wolf: Extremely protective of Angel, which just makes all the horrible things he's done to her even worse. He goes so far as to rescind the bounty on you after you help her to die, just to kill you personally. The fact that she's a Living Macguffin and necessary for him to open the Vault is a factor, but he does love her in his own twisted way, and doesn't seem to understand that the abuse he put her through led to her wishing for death to escape him.
  • Pre Ass Kicking One Liner:
    "Hey, you're right on time - Key's nearly ready! But before I cleanse this planet for good, I am gonna avenge my daughter!"
  • Promoted to Playable:
    • In a sense. Jack's body double is the first DLC character of The Pre-Sequel. However, the two are completely different characters and Timothy proves to be much more moral and sane than the real Jack.
    • In an indirect sense in Tales from the Borderlands, where he is imbued in the protagonist Rhys' consciousness.
  • Protagonist-Centered Morality: In his own head. Jack sees himself as The Hero and has no problem pointing out the Vault Hunters' more dubious actions, while at other times casually joking about worse crimes he's committed against Pandora's "bandit" citizens. He also has a habit of denying things that would be inconvenient to his view of himself as a hero.
  • Properly Paranoid: This saves him when Moxxi Has Lilith and Roland destroy the Eye of the Destroyer. If it wasn't for him insisting on restarting the eye remotely, he and his crew would have died with the Eye's destruction.
  • Punch-Packing Pistol / Bling-Bling-BANG!: He and his holographic doubles in his boss fight carry a purple-rarity Hyperion Vision that is also made of all Hyperion parts, which gives the gun bonuses to weapon damage, reload speed and magazine size. He also one-shots Roland with it.
  • Psychopathic Manchild: Type C. Despite being the powerful CEO of an N.G.O. Superpower that presumably spans several galaxies, he insists on randomly calling up the Vault Hunters just to hurl insults at them.
  • Reality Is Unrealistic: Low-Level Programming. Considered by the majority as a low-class job, which is ironically not true. Low-Level programming is basically code-within-hardware, coming from the other wiki, sophisticated by machine code all by itself, while high-level programming are already translated code to human language that makes common programmers today easily considered competent, but surprisingly as well, they're not.
  • Red Right Hand: The face-mask that he wears. Underneath that mask, he has the Vault symbol branded upon his face.
  • Refuge in Audacity: He took over his company not because he was the greatest businessman (he's much too crazy), or the smartest cookie (he has a living computer intelligence in the form of his daughter helping out there), nor even because he got a hot tip that Pandora was about to turn into an Eridium bonanza (though that helped), but because he's so vicious, violent and unpredictable that the pencil-pushers at the top of the company must either fold or die before him. He literally strangles people to death in his own board room and has children of his own employees executed in passing because one of them brings up a minor problem with one of his plans.
  • Sanity Slippage: While it's difficult to tell, as wiring your daughter into an Eridium injector and forcing her into a lifetime of painful servitude is not exactly an indicator of sanity, there's some progression in Get To Know Jack. By the time of the third ECHO log, he's clearly lost what little stability he ever had. The Pre-Sequel details the process, though making this somewhat disturbing, some of the ECHO logs. 3 shows through a side-mission's ECHO logs that he began losing his mind after both having the child Angel accidentally kill her mother/his wife when unconsciously controlling a bandit's turrets and crossing the Despair Event Horizon with losing his first love. After putting Angel in isolation, he used her abilities to gain power and rise among the ranks of Hyperion.
  • Screw Yourself: When interacting with his body double in the Pre-Sequel, Real Jack can't help but admire how sexy he is (to the point of being distracted by his body double's good looks), which seriously creeps out Fake Jack.
  • Schmuck Bait: After you Mercy Kill his daughter Angel, Jack gives you a quest where he will reward you handsomely if you literally kill yourself. When you go to the objective point, you can see a bandit jumping to his death in hopes of getting the reward.
  • Sealed Evil in a Can: Wants to release one, the Warrior, from a Vault and control it.
  • Shadow Dictator: He is very similar to Big Brother in many ways, but overall he's an Inverted version, due to him being an Attention Whore who plasters his face everywhere and keeps his Propaganda Machine going through his monologues to Pandora and the Vault Hunters.
  • Shut Up, Hannibal!: After you defeat The Warrior, a bloody Handsome Jack starts going on a last, desperate Break Them by Talking. The game actually doesn't kill him off, it gives you the honor of choosing what weapon you wish to use to kill him. Of course, if you wait a while after he's done ranting, Lilith will offer to do it herself.
  • Skunk Stripe: Has a streak of white hair on the left side of his head. It's an indicator to his actual age.
  • Smug Snake: Manipulates everyone in the game to get his hands on the Warrior, but his downfall comes from his inability to understand that he can lose.
  • Start of Darkness: Even before the Pre-Sequel, a side mission in Borderlands 3 known as Childhood's End shows the exact events that caused Jack to enslave Angel, beginning his descent into evil. A child Angel was kidnapped in front of both Jack and her mother by a bandit named Grogmouth, who intended to sell her off to the highest bidder due to being a Siren. A scared and angry Angel unconsciously activated some turrets Grogmouth was using using her Phaseshift ability which fired wildly at everything around them, killing the bandit and her own mother by accident. It was this event that drove Jack to put the child Angel in her solitary confinement and begin his slow Sanity Slippage as he decided to use her to make gains at complete power in Hyperion.
  • Tautological Templar: The way Jack sees it, he's the hero that Pandora needs, and therefore everything he does is for Pandora's greater good. Even if it involves massacring innocents, Cold-Blooded Torture, and abusing and manipulating his own daughter, it's all to make Pandora a better place and ridding it of bandit scum (read: anyone not living under Hyperion's banner).
  • Techno Wizard: While his business skills are questionable, he's insanely talented in the fields of robotics, programming, and general technology.
  • The Sociopath: Handsome Jack has all the qualifications. He doesn't care about anyone, uses people for his own ends, and is incredibly impulsive, as evidenced by his bizarre Conspicuous Consumption (seriously, Turbo-Mansion?!) and creation of Opportunity. He is capable of long-term planning up to a point, but after that point defaults back to "melt all dissenting voices using overwhelming firepower"; and while he does love Angel, it's possessive and controlling.
    • What's most unsettling about him is that the more someone deviates from his expectations, the more enraged he gets. And he never lets it go. This is shown in the Pre-Sequel, where Moxxi tries to kill him because of what a dangerous bastard he is... which causes him to declare a massive case of "It's Personal" and take a step closer to being the utter psycho we see in Borderlands 2.
  • That Man Is Dead: According to Athena, Jack was a hero who was willing to stay behind to ensure his team made it to Elpis and was unwilling to resort to torture or murder outright. When Lilith scarred him and he went insane with hatred and revenge, however, she says that the hero who saved Elpis had died. Exemplified in Jack's title cards: when he's first encountered on Helios, he's just Jack, an executive who's in over his head. At the end, he's Handsome Jack, and murdering his own boss in his own office. Though in fairness to Athena, she never found out what he did to his daughter.
  • The Starscream: Get To Know Jack reveals him to be a successful version of this, with Tassiter calling him a "hideous little code monkey". In other words, low-ranking, treated like dirt by his bosses, and a No Respect Guy. Near the end of the Pre-Sequel, he loses all patience with Tassiter and begins openly threatening him.
    Jack: "You say one more word, and I promise to make your death slow."
    Tassiter: "What are you-"
    Jack: "That was three. I'll be seeing you soon."
  • Torture Technician: It's made clear by several characters, including Jack himself, that Jack relishes torturing his enemies and giving them as painful a death as possible. When Lilith is captured, he took advantage of her Eridium-induced Healing Factor by stabbing the hell out of her while she couldn't fight back, knowing she wouldn't die from the treatment.
  • Totally Radical: His video featuring tips on surviving Elpis for The Pre-Sequel is peppered with strained attempts at being current which are made doubly hilarious given that his presumed audience for it consists of three (or five) gritty adults and a weathered robot.
  • Tranquil Fury: For the midpoint of the game, Jack will periodically start screaming in frustration at the Vault Hunters and their allies because he just can't kill them or they're sabotaging his operations/defacing his city. Then the Vault Hunters kill Angel, and immediately afterward, everything he says is in his casual, mocking, trollish tone. However, behind that forced calm, you can sense the pure, undiluted hatred in him as he mocks you with infinitely crueller barbs and insults. But hey: he's back to cheerful when he describes how much he's anticipating killing you...
  • Troll: He is constantly taunting and belittling the Vault Hunters, but a number of his later barbs, like the the jokes he cracks relating to the deaths of Bloodwing and later Roland, are just cruel for their own sake. There's a subtle but definite shift in his trolling as the game progresses. He starts off with petty insults, moving up to mocking the player, then cruelly twisting the knife as he starts hurting and killing people close to the Vault Hunters just for his own amusement. From there he starts getting angrier and more frustrated that he can't kill you, and the trolling shifts to angry, petty insults (noticeable especially in Opportunity). Then, when Angel is killed, his trolling becomes much more vicious, as his cruelty becomes less the amusement of playing with a toy and more the vicious satisfaction in hurting someone you personally despise and want to die screaming.
  • The Unfettered: After becoming Handsome Jack, he does pretty much whatever he feels like, reasoning that he's a hero, and therefore anything he does (no matter how twisted or depraved) is heroic.
  • Unholy Matrimony: His relationship with Nisha turned out to be remarkably happy and stable, and they were together for 3 years. She outright says that she loves him during a Lynchwood PA announcement (although she hates his way of naming things.) That said, though, he's surprised that he's angry at all when you kill her.
    Aurelia: "The sex must be horrifying."
  • Unwitting Instigator of Doom: His quest for the Vaults unknowingly set into motion a war that could potentially threaten to kill billions, and even worse, Jack flat-out ignored all the attempts by Zarpedon and the Lost Legion to warn him of the danger, shooting Zarpedon in the face before she could tell him just how bad it'd get.
  • Utopia Justifies the Means: A big believer in it. Killing bandits, making his own ridiculously wasteful city, invading and occupying Pandora with a hostile military... in his own mind, it's all necessary to civilize Pandora, and bring order to a lawless world (and possibly galaxy). Unfortunately, he has several character tropes in this entry that make this problematic, namely his own belief in Protagonist-Centered Morality, (the protagonist being him) It's All About Me, and his barely-restrained enjoyment of killing.
  • Villain with Good Publicity: He even has his own propaganda service thanks to Hunter Hellquist. Although it's Inverted at least on Pandora, where everyone knows that whatever he has published is absolute bullcrap.
  • Villainous Breakdown: Once you kill his daughter, he really starts to lose it. It's quite jarring, watching the gigglesome sociopath melt down into a greiving father. The full extent of his breakdown kicks in at the grand finale and leads into another one when the Warrior is defeated.
    Handsome Jack: No, no, no... I can't die like this... not when I'm so close... and not at the hands of a filthy bandit! I could've saved this planet! I could have actually restored order! I wasn't supposed to die at the hands of a child-killing psychopath! You're a savage! You're a maniac! You are a bandit AND I AM A GODDAMN HERO! The Warrior was practically a God. How — HOW in the hell have you killed my Warrior? You idiots! The Warrior could have brought peace to this planet! No more dangerous creatures! No more bandits! Pandora — could have been PARADISE!
    • Jack has several other breakdowns as the game progresses. The sidequest "Statuesque" even opens with him calmly taunting you and gradually becoming angrier and angrier, eventually screaming at you and shouting "HERE'S YOUR PRIZE!" while launching Super Badass Loaders. He also gets extremely pissed at the end of "Bright Lights, Flying City" when he realizes Angel is disobeying his orders to stop helping you.
      Handsome Jack: Send in the Constructors, I want those bastards dead now! (...) I'm sending EVERYTHING I have at you. Everything!
    • Jack has several breakdowns in the Pre-Sequel as well:
      • The moment when he is going to spare the Meriff but the man attempts to shoot him in the back is a turning point that Jack finds "exhilarating."
      • Moxxi and the original Vault Hunters sabotaging the Eye of Helios is when Jack starts to become the psychopath we know in Borderlands 2, complete with raving that they're all no better than bandits.
      • He has another right after when Tassiter tries to contact him about the Eye of Helios blowing up.
        Jack: SHUT THE HELL UP, TASSITER! SHUT! THE! HELL! UP! My ex-girlfriend and her two BFFs just tried to kill me, and THE LAST THING I need right now is your senile ass WHINING IN MY EAR! If I get ONE more message from you that isn't "Addaboy, Jack" or "I'm sending you a big bag of money", then I'm gonna reach through my ECHO communicator and GOUGE YOUR EYES OUT WITH MY PINKIES! ARE WE CLEAR?!
      • He finally loses it completely when when Lilith punches him in the face after he learned of the Vault of the Warrior, scarring him to the point where he must wear a mask of his former handsome visage from that point forward and now armed with the knowledge of a new doomsday weapon to wreak his vengeance.
  • Villainous Legacy: Due to Jack's actions on Pandora, the bandits have banded together to become The Children of The Vault and under the leadership of the Calypso Twins.
  • Villains Never Lie: Jack rarely tells an outright lie. He loves to distort the truth, lie via omission, or simply spin his extremely twisted view of reality, but out-and-out lying is very rare — which makes the moments when he does do it all the more potent.
    • He isn't even really lying when he claims he was chiefly responsible for the Vault Hunters' actions in the first game as he was the one that tricked them into performing said actions.
    • 3 reveals that he was actually being honest about Angel killing her mother. When she was being held captive by a bandit as a child Angel took control of a turret in a panic that killed both the bandit and her mother.
  • Virtual Ghost: An A.I. copy of his consciousness plays a major role in Tales from the Borderlands. As of Borderlands 3, copies of said A.I. still seem to be in circulation, as one is installed inside the Handsome Jackhammer legendary weapon. Alternatively, Rhys ended up not destroying Jack at the end of Tales and eventually installed him into a submachine gun for lulz.
  • Visionary Villain: Dreams of a Pandora cleaned of bandits and instead serving as a bright shining beacon of civilization. Of course, "bandit" is "anyone who doesn't bow down and worship him" and "civilization" includes laws mandating death for littering, profanity, or complaining about the laws (which is considered verbal littering). Even back when he was a supposed "low-level programmer" he had grand ambitions, up to even commissioning a surgical body double, something that does get lampshaded.
    Janey Springs: What's a low-level Hyperion employee doing making body doubles of himself?
    Timothy: He's got big dreams, and I have student loans.
  • Voice with an Internet Connection: Seems to be able to track you over your journey through his info network, and will regularly call you up over the ECHOnet to berate and insult you.
  • Warmup Boss: In the final battle, he serves as a light boss fight before facing off against the Warrior, the tougher Final Boss. However, on higher difficulties, he's a Wake-Up Call Boss.
  • Weapon of Choice: His arm cannons, of course. However, in Borderlands 2, he kills Roland using what looks like a purple-rarity Hyperion Vision pistol, made up of only Hyperion parts, and it appears in Episode 4 of Tales from the Borderlands, in the display case inside his office.
  • Well-Intentioned Extremist: Deconstructed. His intentions to clean up Pandora are good, but the means he uses are horrible. Assuming he even wants to clean up Pandora out of something remotely resembling altruism, instead of so he can say how awesome he is for cleaning up Pandora, which would be entirely in-character.
  • With Great Power Comes Great Insanity: In the Pre-Sequel, Jack is already on his way down the slippery slope by the time he interfaces with the Elpis Vault's "computer", but the Eridian knowledge downloaded into his brain (coupled with being branded by Lilith at that moment) are what cause him to finally go full Handsome Jack.
  • Would Hurt a Child: In addition to enslaving Angel as a child, he's not above the outright murder of children — Sir Hammerlock mentions so, and an ECHO recording heavily implies that he had a Hyperion colleague's children killed for pointing out that Opportunity is Fascist, but Inefficient. Also, if you listen to Helena Pierce's echo logs, you can clearly hear women and children screaming when Jack orders Wilhelm to open fire.
  • Wrong Genre Savvy: He believes he's the hero and at least one ECHO message he sends you suggests he believes his victory is assured simply because the hero is supposed to win while the bad guys die. It thus comes as something of a shock to him when he loses.
  • You Have Outlived Your Usefulness:
    • He generally prefers to kill folks rather than pay them, as demonstrated by him sending bots after Roland and the Bloodshots after the former was captured. He also does this with some bandits he sent to kill his grandma by sending you to kill them, though he does at least end up paying you in the end. He attempts to do this to the Vault Hunters after breeching Sanctuary, but repeatedly fails (no thanks to Angel helping them out).
    • The Claptastic Voyage DLC of The Pre-Sequel shows that after obtaining the H-Source, the first thing he did was to use it to destroy all Claptrap units before personally executing Fragtrap himself out of frustration for putting up with his crap. He first foreshadows this when his team reaches Eleseer, telling Fragtrap that his new robot army is making him look incredibly redundant.
  • You Killed My Father: Inverted; the heroes assist his daughter's suicide. He's pissed.




BNK-3R (The Bunker)


A gigantic, robotic airship built by Jack to protect Control Core Angel.

  • Attack Its Weak Point: It has a bank of optics on top and a single eye beneath that can be shot for critical damage. Its auto-cannons also always take critical hits if shot.
  • Climax Boss: The first of two boss fights marking the climax of the game's storyline, but not even close to the final one.
  • Cognizant Limbs: On each pass, BNK-3R deploys auto-cannons that count as separate enemies and can be destroyed independently of the boss itself.
  • Damage-Sponge Boss: It's a big target with an huge, obvious weak spot, but it makes up for it with a ton of health.
  • Flunky Boss: A variety of Loaders are constantly digistructed to harass you throughout the battle. Thankfully, they tend to be distracted by trying to shoot down your Buzzard support instead of you.
  • Game-Breaking Bug: There exists a way to make the boss battle a complete and utter curbstomp in your favor, ending it in less than a minute. Zer0's B0re skill allows bullets to penetrate multiple targets, dealing more damage for every target penetrated. The BNK-3R happens to be very huge, and its crit-spot is big and multi-layered enough that bullets fired by Zer0 can, to put it simply, get "stuck" and deal monstrous amounts of damage. Very handy and appreciated if you're grinding, but it might ruin the flow of the fight for an ignorant player who wanted to enjoy the boss battle.
  • Macross Missile Massacre: One of its attacks unleashes a barrage of missiles.
  • Non-Indicative Name: When the Vault Hunters are plotting an attack on Control Core Angel, the part of the plan that involves outgunning the Bunker is regarded in a way that sounds likes you're storming a fortification. The reveal that it's actually a giant, flying robot atop a mountain may come as a surprise - if anything, it did for Brick.
  • Peninsula of Power Leveling: Unlike most bosses, BNK-3R respawns every time you enter its area, allowing for easy farming of items and XP. Conveniently, its boss area even has a shop for you to unload all the stuff you get from grinding it.
  • Speaks in Binary: Not by itself, its dialogue amounts to just deep robotic gurgling, but its Boss Subtitles are written in binary. When translated, it read 42.
  • Spell My Name with an "S": "BNK3R" in its Boss Subtitles, but written with a hyphen as "BNK-3R" on its health bar in the fight proper and in Jack's subtitles.
  • Walking Armory: More of a flying armory with more weapons mounted on it than you can count.
  • Wave Motion Gun: Once its health drops low, it will deploy an enormous slag cannon.
    Brick: Hooooly crap. That... is a big-ass gun.

    Hunter Hellquist 

Hunter Hellquist

The DJ of This Just In!, a radio show that serves as Hyperion's main propaganda machine. He constantly broadcasts the events of the main story, but always in a way that demonizes the Vault Hunters and makes Handsome Jack seem like the good guy. Late in the game, Mordecai finally has enough of it and orders you to take him off the air. Permanently.

  • Blatant Lies: This Just In! is chock full of them, either skewing events to make Jack sympathetic or making things up outright. Once the Vault Hunters finally go to shut him up, they catch him in the middle of perhaps his most blatant lie of all.
    Hunter Hellquist: This just in, Pandora - the bandit scum who killed Jack's daughter has just set the Old Haven orphanage ablaze, and... (Vault Hunters enter his broadcast shack)
  • King Mook: He's basically a regular human enemy with more health and shields.
  • Infinity +1 Sword: He's best known as the guy who drops The Bee, considered by most one of (if not the) best shield in the game.
  • Not-So-Harmless Villain: While he isn't as dangerous as Jack, Wilhelm or the Warrior by a long shot, he still turns out to be a surprisingly competent fighter when you finally come for him.
  • Propaganda Machine: Constantly lies about you and the Crimson Raiders, to make raving sociopath Jack look good and you look bad. Of course, everyone knows it's utter bullshit.
  • Small Name, Big Ego: One of his lines during the battle that follows when you break into the station is "DON'T YOU KNOW WHO I AM?"
  • Strawman News Media: Runs a combination of Type 1 and Type 2 for Hyperion.
  • Tuckerization: Partially named after Paul Hellquist, the creative director of the game.
  • Written by the Winners: He's basically drafting Hyperion's version of the events of the game as they occur.



A giant loader that appears near Fyrestone and tasked with protecting the Hyperion Information Exchange.

  • Damage-Sponge Boss: Saturn is one of the few enemies in the game with no weak spots, and comes with the expected health total of a building-sized robot. Hope you brought a healthy amount of spare ammo.
  • Giant Space Flea from Nowhere: What precisely it is doing is never explained, and it spawns with no warning. It doesn't even get any Boss Subtitles, meaning that your sole introduction to it is seeing a moonshot land in the distance and a very large Loader rising from where it landed.
  • Humongous Mecha: A several-story-tall Loader.
  • King Mook: Saturn is pretty much the lord of all Loaders, and essentially a very large Super Badass Loader with extra health and weaponry.
  • Skippable Boss: You're not actually required to kill Saturn to complete the quest he's involved in, but he's such a huge obstacle in your path it's pretty hard to accomplish your objectives without getting rid of him.
  • Walking Armory: Saturn has four turrets on it, uses electric cannons, rocket barrages, explosive drones, and its own legs.

    The Warrior 

The Warrior

Click to see picture. 

Much like the Destroyer, the Warrior is an ancient monstrosity sealed away in a Vault. However, whereas the Destroyer was, maybe, an otherworldly entity that was sealed away by the Eridians, the Warrior is a bio-superweapon of Eridian Origin. Handsome Jack plans to unleash the Warrior and use it to "cleanse" Pandora of what he considers to be "undesirables".

  • Attack Its Weak Point: The large glowing spot on its chest pretty much screams WEAK POINT. In fact, there's a Badass Rank challenge you can obtain by not attacking that spot. Its other weak point is the mouth, which won't make you fail the challenge but is much harder to hit.
  • Beware My Stinger Tail: The Warrior's tail fires a beam that slags you, but it also uses it like a scorpion's stinger.
  • Breath Weapon: It breaths fire/napalm.
  • Cool, but Inefficient: The Warrior is essentially Handsome Jack's pride given form; it's big, it's awesome, it burns things down, and as far as he cares it's his best bet at taking over Pandora. The problem is that his obsession with the beast costs him his supply of eridium, his money, his army, his engineers, and his own daughter. In the end he's left with a glorified artillery unit - a role the presently-accessible Helios space station already accomplished.
  • Final Boss: The last enemy you fight in the main campaign.
  • Forgotten Super Weapon: He's a leftover bioweapon of the Eridians empire, buried for centuries. In Borderlands 3, an Eridian message explains that the Warrior was used by the Eridians to eliminate those who sided with the Destroyer.
  • Our Dragons Are Different / Our Gryphons Are Different: Resembles a massive cross between a dragon and a griffin made out of lava and slag.
  • Olympus Mons: Its defining traits are that it can obliterate all life on the planet and that the first person to make contact can control it. When you finally fight it, it doesn't do much beyond what its told, to the point that the fight sounds like a Pokémon battle.
    Jack: "Protect your chest, Warrior!" "Fire breath! Now!" "Back into the lava!" "Smash 'em, Warrior!" "Don't let 'em shoot you there! Goddamn!"
  • Sealed Evil in a Can: Zigzagged. It's sealed away, yes, but it turns out the Warrior is the can.
  • Sequel Escalation: The Destroyer, despite its huge health pool, was a Stationary Boss that only had a handful of attacks and roughly a third of it was composed of weakpoints. The Warrior, by contrast, constantly moves around the arena, has many different and hard-hitting attacks, and its weakpoints are harder to target.
  • Shielded Core Boss: You can blast off the cracked pieces on its chest to gain access to a nice big glowing critical hit zone. However, they regenerate every time it goes back in and out of the lava. There is also a Badass Challenge for killing it without doing this. Luckily, its mouth is also a critical hit zone, although it's much harder to hit.



Captain Flynt

Burn, Baby, Burn
Voiced by: Joel McDonald

The leader of the Ripper clan of Bandits and the brother of Baron and Zane Flynt, Captain Flynt's ship ended up trapped in a glacier, stranding him and his crew in Liar's Berg. He was also the former owner of Claptrap, often using it as his personal torture doll.

  • Axe-Crazy: Has a rather unhealthy obsession with torture, fire, and gruesome acts of mutilation and murder. He even considers sending assassins after his younger brother Zane as a way of "keeping in touch".
  • Anchors Away: He carries an anchor as his melee weapon, fitting for the captain of a ship. He pounds it against the ground to create huge shockwaves if he wants to create some distance.
  • Avenging the Villain:
    • In a cut dialog, he states that he has a bounty out on whomever killed his brother.
    • In the Son of Crawmerax DLC, his son Sparky tries to avenge his father along with six other individuals with a beef with each of the Vault Hunters.
  • Bad Boss: He loves to hurt people, and since his ship is frozen in place at the moment, the only people in reach are his own men. So, uh, guess what he does.
  • Battle Amongst the Flames: Invoked in his boss battle, where he will sometimes command his ship to starting exhausting pillars of intense fire all around the deck, incinerating anyone who's standing on a vent, restricting player movement, and also warning when Captain Turns Red.
  • Diary: Apparently kept an audio diary he'd regularly speak to about his day. The part we get to hear is about the time he got the heads of his assassins sent back to him by Zane Flynt, his younger brother. Turns out his diary was actually just Claptrap, and when he's talking to his diary he expects an answer back.
    Captain: Sending assassins after him is just my way of keeping in touch, a little more personal than a Mercenary's Day card, you know? You know?! (Beat) HEY I'M ASKING YOU A QUESTION, DIARY!
    Claptrap: I'm so sorry Captain! I got distracted!
  • Heävy Mëtal Ümlaut: As seen above, his Boss Subtitles use these. Over the "n"s, too, so it's a Spinal Tap thing.
  • His Name Really Is "Barkeep": The official strategy guide confirms that his first name actually is "Captain" and lampshades the Flynt family's odd naming methods. According to him, his parents were douchebags. Averted in the case of his brother Zane and son Sparky Flynt.
  • Insistent Terminology: Forgetting the "Captain" is a good way to get him to torture you. Not that he needs much of an excuse to do that.
  • King Mook: He's essentially a gigantic Pyro Nomad in fighting style, though he brings an anchor to deliver a Ground Pound unlike them.
  • Older Than They Look: You never see his face, but he's still a fit and powerful combatant. However, he has an adult son, and is the older brother of Zane, whose hair is fully gray.
  • Pirate: Ostensibly, he and his men are this, with the obvious clue being Flynt's weaponized anchor, but also with their ship stuck on the Southern Shelf thanks to a flash freeze, they obviously have to find other ways to entertain themselves.
  • Pyro Maniac: His ship has a giant dragon head attached that breathes fire, the arena you fight him on has several vents that shoot out fire, he uses an incendiary pistol to fight you, and he likes to cover himself in flames. As such, he's also highly resistant to fire damage.
  • Starter Villain: The first bandit leader you encounter in the game before the plot really starts kicking off.
  • They Call Me Mister Tibbs: Seriously, call him Captain Flynt. You have little excuse not to, though, since it's both a title and his first name.
  • Torture Technician: Really likes his torture, especially if Claptrap is the one on the receiving end.
  • Turns Red: Sometimes in battle, he will cloak himself in flames and become impervious to damage while shouting in anger. The only things that can damage him during this event are headshots and explosive weapons.



Boom... and his brother Bewm
Voiced by: Eric Vale

The lieutenant of Captain Flynt, Boom-Bewm consists of explosive-loving bandits Boom and his midget brother Bewm.

  • BFG: Boom begins the fight on a huge cannon aptly named "Big Bertha". After shooting it enough, he'll get down and fight you directly.
  • Dual Boss: Boom mans the cannon, while Bewm flies around on a jetpack.
  • Early-Bird Boss: Both brothers and the cannon are all armoured, and it's unlikely a corrosive weapon will have generated on a first playthrough, making them soak up vastly more gunfire than any enemy before. Balanced by the fact the player will likely have a level advantage on them.
  • Flunky Boss: Defeating one of them causes Psychos to spawn in pairs periodically until the other one's dead.
  • Jet Pack: They don't seem to grant full flight, but boost jumps quite a bit.
  • Mad Bomber: They're complete nutjobs who love warship cannons and grenades. Both also use Torgue shotguns when on foot, and they have a chance to drop the Bonus Package, a Legendary Grenade Mod that spawns a ridiculous amount of child grenades.
  • Post-Apunkalyptic Armor: The pair of them are the first armored bandits the player sees (and the only ones in the first playthrough), and their armor is clearly made of scrap metal welded together.
  • Sibling Team: "Boom-Bewm" is the team of explosives expert Boom and his midget shotgunner brother Bewm.
  • This Is for Emphasis, Bitch!: "Light the fuses, bitches!"
  • Verbal Tic: Boom loves saying the word "boom!" Claptrap lampshades this out after you defeat him.



Voiced by: John Swasey

The leader of the Bloodshot bandits that antagonize the town of Sanctuary, and is later seen waging a turf war against the Firehawk.

  • Comically Small Bribe: Inverted: Comically Small Ransom. He captures Roland and tries to ransom him to Hyperion for millions of dollars, but Hyperion would much rather send killer robots to retrieve Roland themselves than pay money to the bandits. Flanksteak keeps trying to lower the bid on the ransom, until it's just twenty bucks, doubly humorous if you've gotten to a point in that game where any cash pickup can give you four-digit sums.
  • Cut His Heart Out with a Spoon: Flanksteak is fond of really graphic and esoteric threats.
  • The Unfought: Flanksteak is never fought or even seen in person, even when you storm Bloodshot headquarters; apparently he was killed when Handsome Jack sent Hyperion forces to kidnap Roland.

    Bad Maw 

Bad Maw

Bad Maw... And His Merry Midgets

The key keeper and guardian of the Bloodshot Stronghold's front gate.

  • Three-Point Landing: His dramatic entrance ends with this when he jumps on a drawbridge that has not even been fully drawn.
  • King Mook: He's a massive Nomad Torturer who's twice the size of a regular one and sports 3 chained Midgets instead of 1 on his shield. Other than that, he's identical to them in fighting style and weaknesses.
  • Peninsula of Power Leveling: He is one of the bosses who always spawns near a Fast Travel Station (just the outside entrance of the Bloodshot Stronghold), making him a good boss for farming Eridium early in the game. This also makes him a good target for the "Short Chained", the "Badass Bingo", or any weapon-specific Badass Challenges.

    Face McShooty 

Face McShooty

Voiced by: Chris Cason

A member of the Slabs clan of bandits you encounter on Thousand Cuts. Face McShooty just wants you to shoot him in the face.

  • Achilles' Heel: The only way to kill him, or even hurt him, is to shoot him in the face.
  • Boom, Headshot!: His calling in life.
  • Death Seeker: He really wants you to shoot him in the face.
  • Delinquent Hair: Has a mohawk to distinguish him from the other Psychos.
  • Exactly What It Says on the Tin: His name is Face McShooty and he gives you a quest called "Shoot This Guy in the Face". Try and figure out what the objective is.
  • Famous Last Words: "THANK YOU!"
  • Large Ham: He screams everything he says to you with extreme glee.
  • Made of Iron/No-Sell: Shooting him in the face is the only way to kill him. Shooting him elsewhere just angers him.
  • Meaningful Name: His name is exactly what he wants you to do to him.
  • No Indoor Voice/Motor Mouth: Doesn't shut up about how he wants you to shoot him in the face.
  • Overly Long Gag: Just about anything describing this guy (from the quest, to his name, to this very entry) makes it abundantly clear what he wants you to do (shoot him in the face).
  • Sophisticated as Hell
    "I NOTICE YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!"
  • Suicide by Cop: Doesn't want to shoot himself in the face. Wants you to shoot him in the face.
  • Talkative Loon: Hoo boy.
  • Zero-Effort Boss: You just gotta shoot him in the face. Lampshaded by the achievement/trophy for the mission: "Well, That Was Easy".



Voiced by: Sonny Strait

A Psycho bandit who is encountered in the Tundra Express. Tiny Tina wants you to "invite" him as the "guest of honor" for her tea party....

  • Ain't Too Proud to Beg: His final words are him screaming "I'm sorry!" in a desperate and futile attempt to get Tina to spare him.
  • Asshole Victim: He thoroughly deserves what Tina does to him.
  • Attack! Attack... Retreat! Retreat!: He goes from angrily threatening Tina to taunting rants to pathetically begging for his life within a matter of minutes as the Vault Hunter guns down his flunkies.
  • Ax-Crazy: Being a Psycho automatically qualifies him, though he's saner than most. Note that by "saner" we mean "not spouting constant nonsense that usually involves meat and fluid".
  • Delinquent Hair: The only thing distinguishing him from generic Psychos is his triple mohawk.
  • The Dreaded: Just seeing him again makes Tina terrified due to the trauma she has due to him.
  • Electric Torture:
    • Tina repeatedly zaps him while the tea party progresses, culminating in him being vaporized.
    • In the Tiny Tina DLC, rolling Flesh-Stick in the Tina slots causes an electric grenade to drop out with Tina screaming "Flesh-Stick? DIE!"
  • I Want Them Alive: On the receiving end; in a departure from most quests, Tina requests that you not kill Flesh-Stick so that she can do the honors herself.
  • Kick the Dog: He actively taunts Tina over the deaths of her parents when she's holding the tea party, only stopping once it's clear his fellow bandits won't be able to save him.
  • Not So Different: He compares Tina to himself, saying that the deaths of her parents made her strong.
  • Peninsula of Power Leveling: It was formerly possible for players to grind Flesh-Stick for a good chunk of experience for the sake of power-leveling by continually killing him and respawning him by restarting the quest he was involved in. It has since been patched, with Flesh-Stick giving no experience upon death.
  • You Killed My Father: Tina holds him responsible for the death of her parents. While it was Handsome Jack's scientists who actually killed them, Flesh-Stick was the one who sold out Tina's family to Hyperion as test subjects.

    Assassins Quartet 

Assassins Oney, Reeth, Rouf and Wot

Four assassins hired by Jack to investigate whether an old Vault Hunter really is alive.

  • Boss Rush: You fight all four of them in succession in the same area.
  • Death by Irony:
    • Invoked by the quest title involving them - "Assassinate the Assassins".
    • Each has a Weapon of Choice, or at least a weapon type. An optional objective is to kill them with their favourite type of weapon.
  • Dumb Muscle:
    • Jack considers them as such, although whether they're genuinely stupid is left ambiguous.
    • Tannis notes that at least Reeth, Rouf and Wot's names are anagrams of the numbers they chose. Oney... is a lot less creative in this department.
  • King Mook: Functionally, they're beefed-up versions of different bandit types. Wot is a Marauder, Oney is a Nomad, Reeth is a Psycho, and Rouf is a Rat.
  • Stock Audio Clip: Wot's injured sounds are the exact same sound effects used when Zer0 takes damage.
  • Theme Naming: As mentioned before, their names are anagrams of the numbers One, Two, Three, and Four. Or rather, everyone's but Oney's is.

Captain Scarlett and Her Pirate's Booty


Your new BFF

The (only) resident of the town of Oasis. He's really happy to see another living person who doesn't want him dead.

  • Cloudcuckoolander: He's strung up the corpses of residents and hooked them up to speakers to pretend that they're still alive.
  • Go Mad from the Isolation: The last person alive in Oasis, he has since gone completely insane and is desperate to befriend the Vault Hunters. That he also seems to be suffering from dehydration and sun exposure probably contributes to his.... demeanor.
  • Gonk: Giant crooked teeth, puffy lips and an ever-present bit of spittle-foam dribbling out of his mouth, and an over-sized head on a too-small neck. note 
  • I Just Want to Have Friends: Almost every other sentence he says involves praising the player and talking about how awesome they are in a desperate attempt to make them stay around just a little bit longer. He's equally as desperate in Tales from the Borderlands, where his general creepiness and tendency to pop out of nowhere causes the characters to find him really annoying.
  • Killed Off for Real: A possible fate in Tales from the Borderlands, if the player (while playing as Fiona) tells him to go away while she's creeping around in the vents, he will get shot by August.
  • Laughing Mad: As the only survivor of a town where everyone else died of thirst, he does not take the revelation that there was an entire spring underneath Oasis all that well.
  • Mayor of a Ghost Town: He tries to run Oasis all by himself.
  • Mission Control: For early story missions and side quests. He takes over again once Scarlett (inevitably) betrays you.
  • Nice Guy: Is one of the few friendly people you'll meet in the DLC, and generally is just happy to talk with someone who doesn't want to kill him.
  • No Celebrities Were Harmed: Looks exactly like Hunter S. Thompson's famous alter ego, Raoul Duke.
  • Of Corpse He's Alive: With everyone in Oasis but him dead, Shade strung up their bodies and pretends they are all still alive, even using tapes and speakers placed around the town to make them "talk". It's ridiculously transparent, but it's all he has. He's gone so far as to voice out a marriage proposal rejection for a townswoman he planned on proposing to.
  • Oral Fixation: That thing he's chewing on is a bottle rocket.
  • Sole Survivor: A combination of drought and pirate raids killed the population of Oasis... except for him. By Tales from the Borderlands he's moved out and lives in Prospector Junction operating his grandfather's Museum of Mysteries.
  • Stepford Smiler: Shade has an extremely toothy grin on his face at all times, and always sounds chipper and excited, but he's nothing if not miserable.
  • Suspiciously Specific Denial: Everyone in Oasis is definitely alive, and not dead from thirst.

    Captain Scarlett 

Will absolutely stab you in the back

Your "ally" throughout the Captain Scarlett and Her Pirate's Booty DLC.

  • Ace Custom: Her weapon, Greed, is a Jakobs revolver customized with aftermarket parts to give it fire damage.
  • Adorkable: She's noticeably awkward in an endearing way. At one point she makes a "No fatties" joke and spends the rest of that sidequest apologizing for it.
    Scarlett: I actually prefer overweight men.
  • Affably Evil: Well, she is evil, but one might forget that she willingly killed children (she just thinks it's in bad taste to brag about it) when she praises your badassitude, thinks that you are a pretty amazing fighter, tells you straight to your face that she will betray you eventually, and when she loses the treasure, she doesn't hold any ill will towards you and lets you go on your way to the treasure.
    • According to Grandma Flexington, she met Scarlett and her crew right outside her house, killing things, and the Captain told her that she thought that the Vault Hunter beat her fair and square and was awesome in general.
  • Bi the Way: Scarlett is yet another woman of the Borderlands franchise who may ask you if Moxxi's said anything about them as random dialogue by talking to them.
  • Brain Bleach: Doubtlessly needs some after she has you deal with Herbert. Given his rather creepy obsession with her, this is quite justified.
  • Bunny-Ears Lawyer: You'd never guess she's as fearsome a pirate as she is when she talks about catching up on the latest issue of "Crimefighter Frog" or spouts baby talk about her beloved pet Roscoe.
  • Chronic Backstabbing Disorder: Tried to backstab her best friend, Sandman, in which she learned a valuable lesson after the attempt failed. She even admits that she'll feel a bit bad after she inevitably betrays you.
    Scarlett: Never betray your friends... until you're absolutely certain you have the upper hand.
  • Does This Remind You of Anything?: At one point, Scarlett starts talking fondly about her pet Roscoe and gushes at how his face is so cute she could just squeeze it. Given what a Rakk Hive's face resembles, the sexual implication is not lost on her crewmen, though she doesn't seem to get it and just snaps at them to get back to work.
  • Even Evil Has Standards:
    • Kind of subverted: she considers bragging about killing children to be distasteful. Not the act itself, just bragging about it. That's rude.
    • She also feels guilty about making a fat joke.
    • Even though she is a pirate and loves backstabbing, she pleads you to not pick her gun when she accidentally drops it. Because that would be stealing. And stealing is wrong. Though she congratulates you if you actually do it.
  • Eyepatch of Power: Wears an eyepatch to look more badass instead of getting a robotic eye.
  • Fluffy Tamer: Her pet, Roscoe. The way she describes him makes him sound like a chubby Big, Friendly Dog. Turns out he's a young Rakk Hive.
  • Genre Savvy: She's smart enough to flee when the vault hunter kills Roscoe. This leads to her getting away with everything and not having to face the vault hunter. This is notable as she may be the only character in the franchise to do this.
  • Graceful Loser:
    • Once you defeat Roscoe, she encourages you to proceed to the treasure yourself and says that you'll meet her again.
    • She is referenced by Grandma Flexington in the second headhunter pack. When Grandma Flexington witnesses Scarlet robbing her retirement home, they have a conversation about the vault hunter. Scarlet holds no ill feelings against them for beating her.
  • Hook Hand: Her cyborg hand has a hook on it instead of an actual hand.
  • Hypocritical Humor: After you defeat her pet she drops her gun and tells you not to steal it because stealing is wrong. If you do take it she congratulates you.
  • Know When to Fold 'Em: Runs like HECK when you defeat Roscoe, which is how she pulls her Karma Houdini.
  • Karma Houdini: She manages to escape the Vault Hunters after they kill Roscoe, and according to Grandma Flexington, she's still going around robbing and killing people. If she was wise she'd better keep a low profile in 3 to not catch the Calypsos' attention.
  • Mission Control: Takes over for the bulk of the story missions after Shade, up until You Have Outlived Your Usefulness.
  • Nice Hat: Wears a nifty pirate hat with lots of shiny metal hoops.
  • A Pirate 400 Years Too Late: It's the far flung future, and yet she acts an awfully like a pirate from the 1600s. At one point she even goes through a list of stock pirate catchphrases to find one of her own, but finds them all annoyingly clichéd.
  • Pirate Girl: Is a good looking woman in a crew full of male pirates and bandits.
  • Pragmatic Villainy: Instead of initially competing against you, she wants to work with you until the location of the treasure is revealed. At one point she even points out there's no good reason to betray you until you've gotten a certain distance through the quest. She learned this from when she tried to betray Sandman right off the bat and lost a knife and a leg for it. Of course, when the time comes, she betrays you like she promised.
  • Self-Made Orphan: According to her official profile, she gutted her father after he threw her out of a ship, causing the loss of her left eye in the process.
  • Talk Like a Pirate: Well, she tries to, at least. Like many of the pirates in the DLC, she speaks with a Cockney accent rather than the standard accent.
  • The Unfought:
    • She doesn't fight you directly, instead riding upon Roscoe as she sics him on you.
    • According to cut dialog, the player was originally intended to kill her while Roscoe would be a raid boss.
  • Villain: Exit, Stage Left: She just disappears after you defeat Roscoe. She encourages you to kill the Leviathan right afterwards, but after that she is nowhere to be found.
  • Villain Teleportation: She evidently has a personal teleporter.
  • We Will Meet Again: Her last words to the Vault Hunters as she escapes.
  • Worthy Opponent: What she sees the Vault Hunters as.


Totally the Brains of the Operation

A midget pirate holding the second piece of Captain Blade's compass. Used to work with Scarlett, until she stabbed him in the back. Literally. The knife broke off and everything. She considers the whole event pretty embarrassing.

  • And Your Little Dog, Too!: As you near his lair in Hayter's Folly he chimes in on your ECHO and threatens to kill your friends and family. Scarlett notes that he can't possibly know where your family lives, making this a completely empty threat.
  • Brains and Brawn: "Totally the brains of the operation", that operation being himself and his enforcer the Big Sleep.
  • Contrived Coincidence: After you kill him, Scarlett admits she has no idea where the third compass piece is. In the chest with the second piece, you find Sandman's diary, where he reveals he knows where the third is.
    Scarlett: Well, that's convenient.
  • Depraved Dwarf: Comes with the territory of being a midget on Pandora.
  • I'm a Humanitarian: Murray of Scarlett's crew was Driven to Suicide after Sandman killed and ate his parents. In reality, they were killed by Scarlett's cook Mercer; no word whether he or Sandman actually eat people, though.
  • Mister Big: As a consequence of being a midget pirate boss. Interestingly, nobody directly mentions his size except for him.
  • Pint-Sized Powerhouse: Scarlett is afraid of a one-on-one confrontation with him, and describes him as being very strong. He's also much, much tougher than just about any non-Loot midget in the game.


Just a little bit obsessed

An old man enamored with Captain Scarlett in a most unhealthy way, and was, hence, kicked out of the crew. However, he's very knowledgeable about Captain Blade's treasure and knows where the fourth compass piece is.

  • Abhorrent Admirer: Scarlett kicked him out of the crew for his creepy stalker tendencies.
  • Bunny-Ears Lawyer: Subverted; though Scarlett needed him to find Captain Blade's treasure, this wasn't enough for her to ignore his mania.
  • Dirty Old Man: Old man with a creepy obsession over the attractive Captain Scarlett.
  • Nice Job Breaking It, Hero!: Quite literally, actually, when you shoot the lock off of the chest which he keeps the fourth compass piece in and end up breaking the piece in the process. Fortunately, he can make a new one.
  • Palette Swap: He's Crazy Earl with a white receding hairline, a full beard, a blind eye, a mole below said eye, and without the Pointless Bandaid. He even has the same scar, stitches and metal plating.
  • Schmuck Bait: Scarlett has you give him a present after you get the fourth compass piece. Guess what's in it.
  • Stalker Shrine: Guess who it's to. It even has squeezy dolls and pilfered undies.
  • Stalker with a Crush: Towards Scarlett. He actually has over forty recordings of her sleeping. This is the reason Scarlett kicked him out.
  • Stylistic Suck: His haiku to Scarlett, detailing how nice her breasts and butt are. Of course, the only problem he sees is when he messes up the syllable count in the last stanza. Also his song to her, "Scarlett, I Would Like to Touch You in Places," which the player is, thankfully, spared listening to in its entirety.
  • You Have Outlived Your Usefulness: Scarlett disposes of him after she gets the fourth compass piece, for understandable reasons as well as the usual ones.

    Captain Blade 

The most feared pirate in history, and the one who buried the treasure Captain Scarlett and the others are looking for.

  • A Father to His Men: He cared deeply for his men, and simply kept up the ruse to keep them in line. When a crew member of his was caught stealing from him, Blade not only faked his execution but also gave him enough money to live comfortably. When they find out, they attack him, and he feels he can't bring himself to fight back. But then he does anyway.
  • Bad Boss: He was renowned as a pirate of great ruthlessness. In truth, he's actually A Father to His Men.
  • Beware the Nice Ones: Never hurt anyone until his crew attacks him, at which point he kills them all.
  • Irony: Was forced to kill his entire crew after they found out his reputation was a sham, and he had never actually killed anyone.
  • Posthumous Character: Long dead by the time you reach the scene, but he drives the plot, and you hear about him in the ECHO logs he left behind.
  • Miles Gloriosus: Actually invoked. Though not a coward, he hated violence and swore to never kill. Somewhere along the line though, someone built up a reputation of him as a fearless, bloodthirsty cutthroat. He uses this to maintain order among his crew.
  • Sanity Slippage: According to Scarlett, Blade went insane later on in life, believing a conspiracy about sentient tacos. This might be related to him killing all of his crew members.

Mr. Torgue's Campaign of Carnage

    Mister Torgue High-Five Flexington
Voiced by: Chris Rager

I'm Torgue, and I'm here to ask you one question, and one question only: EXPLOSIONS?

The spokesperson of the Torgue Corporation, who helps you out in the DLC "Mr. Torgue's Campaign of Carnage ҉ " He really, really likes explosions.

  • Abusive Parents: Evidently Mr. Torgue had a rough childhood. During the Bar Brawl at Pete's Bar, he'll make a mention of an alcoholic father. He fared better than Jack did.
  • All-Loving Hero: Mister Torgue doesn't hate anybody, and he actually goes out of his way to make friends with the Vault Hunters. He also breaks the fourth wall and tells players he loves them in the Borderlands: The Pre-Sequel! preview.
  • All There in the Manual: There's a lot of stuff in the AmA on Reddit that you don't learn in-game.
  • Authority in Name Only: Despite being the founder of the Torgue Corporation, by the time of the Wattle Gobbler DLC, Torgue is no longer the head of his own company, having sold it to his shareholders and is simply a spokesperson kept on to flex his muscles and do air guitar solos. He loses that job as well by the end of the DLC, not that it bothers him.
  • Awesome Mc Coolname:
    • As noted above and under Who Names Their Kid "Dude"?, his legal name is "Mister Torgue High-Five Flexington".
    • Extends to the rest of his family. His middle name is his grandfather's first name, which is a tradition in his family.
  • Awesomeness Is Volatile: His life philosophy: absolutely nothing can't be made better by blowing it up.
  • Badass Mustache: He sports a prominent 'stache on his face. According to his grandma, he's had it since he was nine.
  • Bad Boss: Enters several of his own employees in the tournament. According to him, he's lost at least half of his workforce in three days because of this. His opinion on the possibility of the entire workforce in the Badass Crater of Badassitude starving in a few months is "THAT IS F*CKING AWESOME". Unlike Handsome Jack however, he isn't cruel so much as simply incompetent.
  • Berserk Button:
    • Game reviewers who bash games he likes. This includes bad-mouthing mechanics he likes, such as a Stealth-Based Mission.
    • Being rude to women deeply offends him. He even lashes out at ill-mannered non-existent characters in Tina's boardgame:
      Douchebag NPC: I'm sorry! I'll never say anything douchey ever again! [Beat] Bitch!
    • In The Pre-Sequel, he hates laser weapons because they're not explosive. During a mission where you get a light reactor for Janey Springs, he offers to give you a Torgue gun if you drop it into lava instead. Janey thinks his offer is a bit excessive, but she likes his enthusiasm. Later on, at the end of a mission to test out a laser prototype for Janey, he'll have you drop the laser next to a beacon, and then crash a spaceship loaded with fifty tons of high explosive into it.
  • Bi the Way: He makes comments about how he considers the Vault Hunters attractive, no matter the gender or their appearance. Word of God confirms that he's bisexual.
  • Boisterous Bruiser: He's extremely muscular and ridiculously over-the-top personality-wise.
  • Book Dumb: His weapon designs are very good and his company is one of the most successful on Pandora, even though he can't even count to ten. On the other hand, he's apparently read (or understands) Nietzsche and can be eloquent on exceedingly rare occasions, so it's possible he's just bored by math and would rather convert his calculator to an IED than do math problems.
  • Blood Knight: Torgue loves nothing more than watching people fight and blow stuff up.
  • Bunny-Ears Lawyer: Despite the fact that his extreme manliness is not often a good way to run a company, it's made clear that he's still incredible at designing weapons and running a TV station. He designed them all himself!
  • Captain Obvious: In case you hadn't figured out that the guy who always talks about fire likes fire, Mr. Torgue will gladly shout that fact at you.
    • Also comes up when you beat Motor Mamma.
      Moxxi: Well, uh... well said.
  • Catchphrase: "YOU'RE WELCOME."
  • Censor Box: A digital one that the corporate shareholders decided needed to be attached directly to Mr. Torgue's voicebox.
  • Character Blog: He was the second user of the ECHO Casts twitter account. He also held an AmA on Reddit.
  • Character Development:
    • At some point between the Dragon Keep and Wattle Gobbler DLCs, he's acknowledged that yes, badasses can cry too.
    • Also between The Pre-Sequel and Borderlands 2. In TPS after being turned down for a date by Janey, he complains of being "friend-zoned". Present day Torgue (who is apparently listening in on Athena tell the story) cuts in to point out that he was younger then, and now realizes that the friend-zone is a sexist concept.
    • He's even undergone some development between his time as an unseen radio character in the base game and his DLC, as one of the ads that can play on radios has Torgue stating that customers are "F***ING RETARDED" if they don't buy Torgue guns, something that's wildly out of character for him to say post physical appearance.
  • Chick Flick: Makes it obvious he does not approve of them when you sign up for his tournament.
  • Cloudcuckoolander: He lets his imagination get the best of him sometimes. It may overlap with In-Universe Product Placement, but considering how bizarre this tangent got....
  • Cluster F-Bomb: A walking one, although this was severely toned down in Tiny Tina's DLC.
  • Comic-Book Fantasy Casting: Looks a lot like Randy Savage.
  • Crazy Awesome: Torgue has no regard for anyone's personal safety, loves to make things explode, and never thinks about the consequences of his actions for one moment. However, it's played in a rather comical and endearing light as opposed to a villainous one, so he comes across as awesome, yet completely out of his mind.
  • Demolitions Expert: Subverted. He may be an expert at blowing sh*t up, but he's not subtle at all about it. Plus, in his bio it states that his worst enemies are explosives disposal experts, so he's certainly not into THAT aspect of demolitions expertise.
  • Dumb Muscle: Back and forth. He's definitely got the muscle and quite a bit of the required dumb (he writes everything in crayon and struggles to count to two). But he's more of a Genius Ditz than anything else: he is a pyrotechnical genius, designs many of his own weapons, and founded one of the largest weapons companies on Pandora.
  • Establishing Character Moment: His intro in his starring Campaign of Carnage DLC pretty much sums up what kind of person he is.
  • Even Bad Men Love Their Mamas: Grandmother, in this case. He asks the Vault Hunters to say hello to her in the Ravenous Wattle Gobbler DLC, and the two of them have a very close and sweet relationship.
  • Everything Except Most Things:
  • Foil: To Handsome Jack. Where Jack is smooth, cultured, arrogant, cruel, well-dressed, and tries to build a perfectly-ordered world enforced by fascist policies of mass execution, intimidation, and terror, Mr. Torgue is friendly, kind, anarchic, loud, crude, childish, and focused on explosions and destruction.
  • Friendless Background: Was made fun of in school for having a mustache at age nine. His social awkwardness seems to have carried over somewhat into adulthood; he considers playing Bunkers & Badasses with the other characters to be a cherished memory, even though he only had a few moments involvement, and Lilith was initially hostile to him.
  • Friend to All Children: Well, Tiny Tina's the only child you encounter in the game, but Torgue is very polite to her when she takes over his show in one echo cast. She also allows him to play during the Bunkers & Badasses game she's running in the 4th DLC, although his only role in it is to provide some comedy relief and give you a couple of sidequests.
  • Genius Ditz/Idiot Savant: He founded the Torgue Corporation and personally designed all the weapons, has a very good grasp of how to run a TV show, and he's absurdly good at predicting what's going to happen.
  • Good Ol' Boy/Southern-Fried Genius: Implied. While he's never stated to be from Sweet Home Alabama, the Deep South, America, or even from Earth, he definitely ticks most of the boxes: Trigger Happy, explosion-loving, shotgun-wielding, space-truck-driving, uneducated Gun Nut.
  • Gentle Giant: Played with. Yes, he loves shit blowing up and thinks fighting in the arena is f*cking awesome, but he's also very courteous to women and kids.
  • Gun Nut: He founded the Torgue company, one of the more Gun Nut-oriented companies.
    Torgue Sales Pitch: "Torgue doesn't screw around making lightweight toys and we sure as hell aren't concerned with selling you a stylish accessory like those hip-huggers over at Maliwan."
  • Hero with an F in Good:
  • Hidden Depths:
    • Contrary to his image, Torgue actually considers being nice to women the epitome of badassitude. He's also surprisingly eco-friendly, not allowing littering in the Badass Crater of Badassitude (the debate of how eco-friendly blowing sh*t up is is left for more inquiring minds). He also seems to like kids, as he instantly bonds with Tiny Tina when she interrupts him while he's interviewing Moxxi. Also, he likes chocolate chip cookies. So much that the only two things the food dispensers provide are cookies and bacon.
    • During his IAmA on Reddit, he was asked how he eats stew:
    • He also likes to say "thank you" and "you're welcome", a surprisingly civil attitude. Of course, he says this AT THE TOP OF HIS LUNGS.
    • He also dislikes cheating and cowardice. He instantly takes a liking to you as you climb the ranks of the tournament because not only are you actively seeking out challengers but you also fight clean.
    • He wants to play Tiny Tina's Bunkers & Badasses game and has an honest enthusiasm for nerd stuff, even if he mainly just to hang out with others.
    • He also loves animals, having cried when his grandma's pet Rakk died and when his Grandma was about to kill a Squid-Whale (which was apparently attacking them at the time) he begged her to spare it.
  • His Name Really Is "Barkeep": "Mister Torgue" is his actual first name. See Who Names Their Kid "Dude"? below, and Awesome Mc Coolname above.
  • Hot-Blooded: Boy howdy. This is not a man who does anything by halves. Everything he does, he throws himself into with a passion, be it showing emotions, designing weapons, or just being loud.
  • Incompetence, Inc.: He runs it. Despite being a weapons manufacturer, Torgue's company seems to spend all of its money on explosions and fighting rather than, y'know, anything company relevant. However, this might just be Torgue's poor management skills as President Smith has next to no tolerance for his shenanigans, eventually firing him for ruining their Thanksgiving publicity stunt.
    Torgue: You may have noticed that everyone here is trying to kill you. Torgue personnel included. You're WELCOME. I didn't want you to be bored so I was like, "F*ck it, give everybody guns." We've lost half our workforce in three days, but who gives a F*CK?
  • Insane Troll Logic:
    • In the Wattle Gobbler DLC, when President Smith tells him that the reason that the competition was rigged was so Torgue himself could kill it and be a hero, he answered back with this.
    Smith: ... You are the dumbest person in the world.
    • His solution to a batch of poisoned beer is to have you kill the people who bought the beer. That way, they wouldn't die... oh.
    • He also has you do a recording while using Torgue Weapons to kill people for an ad. A Radio Ad. Unlike the other times, he doesn't catch this one.
  • Intergenerational Friendship: Bonds instantly with Tiny Tina, and hopes to hire her someday. It helps that they both love explosions. He even has her cell phone number.
  • Lampshade Hanging: Very frequently, often to the point of absurd obviousness.
  • Large and in Charge: CEO-Founder of the Torgue Corporation, and clocks in at 6'8" and several hundred pounds of explosion-obsessed musculature.
    • However Subverted. The Wattle Gobbler DLC shows that the actual president of the Torgue Corporation is Anton Smith and Torgue is simply a spokesperson they kept on, having sold it for $12 and a high-five. By the end of the DLC, Smith fires Torgue for screwing up what was meant to be a publicity stunt (as well as just having enough of his bullshit).
  • Large Ham: Almost all of Torgue's lines are delivered at the top of his lungs. Just look at the dialogue on this page!
  • Mathematician's Answer: Frequent, even out-of-universe during the Reddit AMA.
    Mister Torgue: YES.
  • Meaningful Name:
    • Not Torgue himself, but it's stated in his bio that his planet of origin is Hephaestus. Hephaestus was the Greek god of craft, the forge and volcanoes (and hence, explosions). He himself is a master craftsman (having developed all the technology his company's guns use) and he loves shit blowing up. This could also be foreshadowing: Hephaestus was married to the most beautiful goddess of the Greek pantheon, Aphrodite. At the end of his DLC, he becomes partners with Moxxi, generally recognized as the hottest female in the franchise. Perhaps he's on his way to becoming Husband #4?
    • And then there's his middle name of High-Five, and his last name of Flexington, which are just silly.
  • Medium Awareness: Surprisingly enough, he's pretty aware of what's going on, to the point of Breaking the Fourth Wall, at least in-universe.
    Pyro Pete: Uh, no, You, uh... covered it. Thanks... for that.
    Mr. Torgue YOU ARE WELCOME.
    • There's also his opinion of current Tournament Champ, Piston:
    • Even though he declares you a coward after Piston claims that you ran away, he sends a message to you basically saying that he only did it for the ratings: he didn't buy Piston's story for a second.
    • And after you rank up to Number 3 on the list, Piston locks down the next area that you're currently heading to. The announcement of the lockdown happens right in the middle of Torgue's talking, so he follows up with this.
      Torgue: PLOT TWIST.
  • Men Don't Cry:
    • And neither do badasses, which is why it's illegal for you to after signing up for his tournament.
    • That being said, he pretty much does Inelegant Blubbering after he fails to answer the third question to prove his geek cred in a question for Tiny Tina's Assault on Dragon Keep, causing Lilth to say he's not allowed to play Bunkers & Badasses with everyone else. In the Wattle Gobbler DLC, he states that real badasses are not afraid of showing their emotions.
  • Mike Nelson, Destroyer of Worlds:
    • Once tried to destroy an inhabited planet, while he and his shareholders were on it. His shareholders managed to talk him out of it.
    • His message in Reddit turns this into a Noodle Incident.
  • Mission Control: For his DLC.
  • Mr. Vice Guy: He's actually a Nice Guy and has genuinely good intentions, but his adoration of people fighting and blowing stuff up places him here.
  • Nice Guy: Aside from the occasional over-the-top bout of bloodthirsty madness, he's pretty much everything Handsome Jack's not. Ecologically sensitive about Pandora: NO LITTERING. Courteous: NOTHING IS MORE BADASS THAN TREATING A WOMAN WITH RESPECT. And kind to children, giving Tiny Tina an interview when she barges into an interview between him and Moxxi.
    • Given what we see of the other weapons manufacturers' corporate policies towards the people of Pandora, including their own employees, (in various and mixed flavors of apathy, Comedic Sociopathy, and incompetence) and the Vault Hunters in particular, Mr. Torgue is the most genuinely friendly, well-meaning, and reasonable executive since Jeffrey Blake, VP of Hyperion, from the first Borderlands. This means he is also possibly the most crazy and explosion-happy Honest Corporate Executive in existence, as his aforementioned Bad Boss tendencies are less about just being a cruel asshole for its own sake, and more about being much too dedicated to the idea of over-the-top, insanely awesome fights.
  • No Celebrities Were Harmed: He's basically Macho Man Randy Savage with No Indoor Voice and a penchant for explosions.
  • No Indoor Voice: ALWAYS YELLING! ALL THE TIME! In his Twitter, he refuses to use exclamation points, since they look like upside down lower-case i's, and he doesn't do lower-case letters.
  • One of the Kids: Severely downplayed, but still there, mostly in his almost instant bonding with Tiny Tina.
  • Perverse Sexual Lust: Invoked out of game on Borderland's Facebook page's End Of The World Confession app.
  • Psychopathic Manchild:
    • It's played down, but still, he writes everything in crayon and eats almost nothing but cookies, and then there's his love of kittens, overall childishness, the list goes on.
    • He also instantly bonds with Tiny Tina as a kindred spirit, which says a lot about him.
  • Real Men Eat Meat: Alluded to by signing up for his tournament has him say you've legally forfeited your right to eat tofu.
    • The food vendors in the Crater of Badassitude only dispense bacon...
    • He did try to become a vegetarian once. He lasted twelve seconds.
  • Real Men Hate Sugar: ...And presumedly cookies. But averted for Mr. Torgue - the man loves himself some cookies.
  • Real Men Wear Pink: A Badass Challenge in Assault on Dragon Keep involves finding Princess Fluffybutt (Tina's doll that she has you retrieve for her tea party in the main game) in The Forest. When you pick her up, Torgue starts Squeeing over how cute she is. Then again, she does have a live grenade for a head. Torgue would like that.
  • Reasonable Authority Figure: After Piston backstabs you early on, he's forced to officially call you a coward. Afterwards however, he calls you up and tells you that he knows full well that you aren't a coward and that he just did so because it makes for great TV and that you're still the 5th ranked badass on the leaderboards.
  • Ring Out: Torgue runs the Circles of Slaughter in Borderlands 3. If he catches you trying to camp outside of the map's designated fighting area, he'll call off the current round and call you a disappointment.
  • Shotguns Are Just Better: His personal belief (according to the Reddit IAMA). Which explains a lot about his company's shotguns... Like, say, the Ravager.
  • Sir Swearsalot: The situation was bad enough that the corporate shareholders decided to attach a cybernetic Censor Box directly to Mr. Torgue's voicebox.
  • Sophisticated as Hell: "We here at Torgue operations sincerely believe this is F*CKING AWESOME."
    • He also likes to say YOU ARE WELCOME. and YOUR KIND WORDS ARE APPRECIATED. at the top of his lungs.
      Torgue: Wow, that quest was dark and ironic, a true look into the duplicitous of interpersonal relationships. NOW GET BACK HERE SO YOU CAN EXPLAIN TO ME WHAT THE HELL I JUST SAID.
  • Sound-Effect Bleep: His company's shareholders installed some kind of device in him that bleeps his gratuitous swearing. The game isn't censoring him, he's being censored in-universe, and he doesn't like it one bit.
  • Space Trucker: His "space truck" orbits Pandora.
  • Strange Minds Think Alike: Goes along completely with anything Tiny Tina says.
  • Strong Family Resemblance: He looks just like his grandmother, with the exception of his mustache and his shirtlessness.
  • Stuff Blowing Up: His favorite pastime.
    Reddit Question: Mr. Torgue, what's better: an explosion that shoots guns, or a gun that shoots explosions?
  • Suddenly SHOUTING!: In the Wattle Gobbler DLC, the one time he attempts to whisper something "in secret" to the Vault Hunter lasts all off five seconds before he's yelling the secret at the top of his lungs.
    (Whispering) Real talk: the Gobbler fight is rigged. The board of directors made the Gobbler unkillable so it'd eat all the contestants and get us loads of hits on the Echonet, but I DON'T WANT YOU TO DIE CAUSE YOU'RE AWESOME AND OH CRAP I'M NOT WHISPERING ANYMORE MY BAD!!
  • The Team Wannabe: In one sidequest during Tiny Tina's DLC, Torgue mentions just wanting to hang out with the Vault Hunters as they play the Bunkers & Badasses game. He sobs quite a bit about it, to the point that Lilith, who felt he just wanted to jump on the bandwagon since everyone else was playing it, feels a bit sorry and allows him to play with them. However, his only role in the DLC is to give you a couple of sidequests and provide some comedy relief.
  • Testosterone Poisoning: See those weird circle things? Torgue calls them "expleriods," because periods aren't badass enough to use to end a sentence, and also because exclamation marks look like upside-down lower case Is, and he doesn't do lower case. PC Gamer magazine sums it up in the simplest sentence: "If a syringe containing the distilled souls of Dragon Ball Z's Hercule Satan, Team Fortress 2's Saxton Hale, and Hulk Hogan was injected into someone’s arm, you'd get Mr. Torgue."
  • Too Dumb to Live:
    • Once, he tried to destroy a planet while he was on said planet.
    • The Wattle Gobbler DLC reveals that Torgue actually sold his corporation for 12 bucks and a high-five.
  • Took a Level in Jerkass: Inverted. He is more of a jerk in The Pre-Sequel, what with how he's obsessed to destroying laser weapons and at one point strong-arms the Elpis Vault Hunters into destroying one, and praising Claptrap sometime in the past (revealed in Claptrap's mind) after Claptrap accidentally blew up a stadium, which set before Borderlands 2.
  • Undying Loyalty: He considers the Vault Hunters his only friends, and is always helping them out whenever he can, such as giving them instructions on what the Vault Hunters should do next after Piston quickly betrays them in the "Campaign of Carnage" DLC.
  • Verbal Tic: His bleeped cussing. This is because a device was installed onto him by shareholders to bleep him.
  • The Voice: Aside from the intro cutscene, you never actually see Torgue in his DLC as he's broadcasting to you from space. However, he does show in Assault on Dragon Keep after he calls up Tina to put him in her campaign as an NPC. He lampshades the fact that this is the first time that the players and him have actually met in person, though even then it's only in the context of the "Bunkers & Badasses" game. The Wattle Gobbler DLC is technically the first time you physically meet Torgue.
  • Walking Shirtless Scene: His picture when he's talking to you over the ECHO has him wearing a shirt, but in person he is this.
  • Who Names Their Kid "Dude"?: Turns out Torgue isn't actually his last name.
    Lilith: Wait, your first name is "Mister Torgue?" What's your last name?
    Torgue: FLEXINGTON.
    • As it turns out, it seems that such names runs in his family, as he took his middle name (High-Five) from his grandfather.


Don't mess with number one

An extremely large and powerful fighter with huge pistons for hands.

  • Arm Cannon: As you learn upon fighting him, his piston hands can fire slow-moving balls of plasma. They are quite easy to dodge though.
  • Artistic License – Biology: By his own account, he has less than 1% body fat and upwards of 13 Pectoralis Major muscles.
  • Berserk Button: He hates being called a cheater. This wouldn't be such a big deal if he wasn't one through and through.
  • Big Bad: Of the Campaign of Carnage DLC.
  • The Chosen One: As it turns out, he's important to the prophesy involved in the opening of the Vault. Specifically, he is the Ultimate Coward while the player is the Ultimate Champion.
  • Dirty Coward: The first time you fight him, it's because he interrupted your fight with Flyboy and blasted him out of the sky. Using an airship. The second time, he hides in a giant bulletproof mechanical dinosaur rather than face you man-to-man. Unsurprisingly, he turns out to be the Ultimate Coward as described in the beginning of the DLC.
  • Dumb Muscle: He's incredibly ripped and packs a decent punch outside of his blimp or the Badassasaurus Rex. He also claims He has ''thirteen'' Pecs while mocking the Vault Hunters, and by the sound of his voice believes it.
  • Fake Ultimate Hero: In his introduction, he beats a reporter to death for bringing up rumors that he cheated his way to the top. Then when you win your first fight, he has you gassed and thrown out of the arena, then claims you ran away.
  • Heel: Piston has all the trappings of a classic pro wrestling heel. He cheats, betrays, and is an arrogant, cowardly blowhard. The crowd knows it and despises him for it, which Torgue doesn't mind because it helps the ratings.
  • Insistent Terminology: It's not "cheating", it's "tactics".
  • Jerkass: His favourite pastime, it seems, is to verbally bully and be cruel to you and your friends in literally everything he says.
  • Miles Gloriosus: Piston seems like a pretty tough guy, but he's a coward who refuses to fight fair, and is a relative pushover when you finally face him one-on-one.
  • Old Soldier: The extensive cybernetic modifications on his face make it hard to tell, but his white eyebrows do indicate he's fairly old. And, despite his cowardly nature, he's still a walking mountain of muscles and cyborg guns.
  • Scary Black Man: Piston has a very frightening appearance due to his tremendous size and creepy cyborg modifications. As you get to know him he becomes much less threatening, especially when it becomes clear that he's actually afraid of you.
  • Testosterone Poisoning: He's a roided-up bodybuilder with cybernetic implants, and his dialogue definitely matches this.
  • Third-Person Person: He's one of these when you first meet him, but doesn't stay that way for long. It was probably part of his "totally your friend" act.
  • Trick Boss: The second time you fight him, you face off against the Badassaurus Rex that he pilots. Once that's destroyed, you fight Piston. He's something of a pushover compared to the Badassaurus, however. Likely because not long before the fight he'd barely escaped the destruction of his Blimp, which was pretty high up when it exploded.

    Pyro Pete 

Get ready for a burning sensation

A crazed bandit obsessed with fire.

  • Alliterative Name: PP; Pyro Pete
  • Bad "Bad Acting": When he lures you into his arena. It's likely he didn't see a point in putting any effort into it, since Torgue spoiled his plan and you walked into his trap anyway.
  • I Am Not Left-Handed: It's strongly implied that even with him as Pyrocaustic Pete, he's been holding back the entire time: Unlike Motor Momma, Flyboy, and Piston his name is not replaced with DEAD on the leaderboards when you beat him as Pyro Pete or Pyrocaustic Pete, and it's regularly announced in his area that he reduced a planet to ash. It's all just him maintaining the Kayfabe.
  • One-Man Army: According to PA announcements in the Beatdown, he turned an entire planet into nothing but ash.
  • Punch-Clock Villain: He sounds nuts when he first meets you. Then Torgue spoils his entire plan on national TV by simply announcing it to you, and we get:
    Uh, yeah. You covered it. That was it.
  • Pyro Maniac: Just a little.
    • As a raid boss he adds acid to the mix, becoming Pyrocaustic Pete.
  • Talkative Loon: The first time you hear him talk; it's vaguely implied that this is a "character" he's playing as he immediately drops it after Torgue spoils his plans. He's actually one of the more quiet bosses in the actual fight.
  • Took a Level in Badass: While nothing to scoff at before, he becomes the fourth raid boss after you defeat the main Torgue campaign. According to the description to the quest for taking him out, he's been training — hard.
  • Turns Red: As a raid boss. When his shield goes down, he releases a caustic flame wave that does damage over time until you die (or wash it off using one of the chemical showers in the arena), and he'll do it again every so often for the remainder of the fight.

    Motor Momma 

Burn some rubber. And also flesh.

An obese cannibal biker with the voice of a sweet old lady.


This won't take long

A just-turned-16-year-old Buzzard pilot who thinks he's the hottest thing since fire.

  • Bait-and-Switch Boss: Gets shot by Piston's blimp, which you fight instead.
  • Internet Tough Guy: Badmouths the bandits over the radio, but doesn't dare face them himself.
  • Punny Name: He flies a copter, he's 16 years old. Flyboy.
  • Small Name, Big Ego: He literally thinks there's nobody smarter, cooler, or more skillful than he is. Moxxi and Torgue chalk it up to youthful exuberance.
  • Totally Radical: His speech is peppered with L33t L1ng0 and words he totally made up himself.
    • More than that, he constantly name drops various references to the Final Fantasy franchise. To paraphase some of his lines:
    "TOUGH TIDUS, none of you Hojos can compete with me. Now midgar out of here. If you don't like it, you can kefka the taint!"
  • The Unfought: Piston kills him before you get the chance.

Sir Hammerlock's Big Game Hunt

    Professor Nakayama 
Voiced by: Ian Sinclair

One of Handsome Jack's most loyal followers (whether he likes it or not), Professor Nakayama isn't very happy about what the Vault Hunters did to Jack. He convinces the savage natives of Aegrus to form a Cult dedicated to Handsome Jack.

  • Abhorrent Admirer: To Handsome Jack. Whether or not Jack knows how much Nakayama is obsessed with him, he still regards him as an incompetent creep and can barely get his name right.
  • Arch-Enemy: He's thrilled to be one to the Vault Hunters, just as they and Jack were nemeses.
    Nakayama: Can I just say — super-pumped we're archenemies now.
  • Avenging the Villain: He wants revenge for Jack's death.
  • Back from the Dead: Wants to do this for Handsome Jack through cloning. Specifically, he wishes to create an army of Eridium-enhanced Jacks. At the very least, he successfully created an A.I. of Jack stored within his I.D. drive.
  • Bald of Evil: Although much more of the "sad combover" sort rather than the more diabolical Lex Luthor/Ernst Blofeld look.
  • Big Bad: Despite being treated as a complete joke, he's still the one in the DLC who is setting obstacles for the Vault Hunters to overcome.
  • Big Bad Wannabe: Although the legitimate Big Bad of Hammerlock's Big Game Hunt, the game mercilessly treats him as one, making him an Unknown Rival to the Vault Hunters, and who only go after him when Hammerlock deduces killing him is the only way to shut him up. And on top of all that, he dies by falling down some stairs before you actually get to fight him. He probably gives General Knoxx a run for the money in the Butt-Monkey department. When the Vault Hunters actually decide to go after him, he quickly realizes that he's in over his head and completely unprepared to deal with you.
    • In fact, the storyline's structure indicates that it treats his plot as the side quest of the DLC, rather than the actual side quests, which were the nominal point of going to Aegrus in the first place.
  • Body Horror: Aside from what seems to be Eridium growing all over his body, Nakayama has a cannon similar to the ones used by Hyperion Engineers built into his back. Tales of the Borderlands implies that he did the former as some sort of male enhancement therapy.
  • Bunny-Ears Lawyer: Despite his many personal failings, the dude was able to engineer at least two giant Immune to Bullets genetic monstrosities (especially impressive as he's actually a horticulturalist and not a geneticist), create a perfect A.I. copy of Handsome Jack's mind, and even managed to create a (admittedly extremely flawed) clone of the most dangerous entity the universe had ever known.
  • Card-Carrying Villain: Tries to act like a stereotypical Borderlands villain, but this quickly falls apart the moment you actually start messing up his plans and plowing through his men and monsters. By the end of it he realizes just how in over his head he was, to the point that Hammerlock was giving him pointers on how to be an effective villain (which he ignores due to the panic).
  • Chekhov's Gun: The Handsome Jack A.I. that he built in Pre-Sequel will eventually play a bigger role in Tales.
  • Didn't Think This Through: He apparently wanted to play the part of your nemesis, but evidently did not think the role through enough. He's flabbergasted that you would pre-emptively destroy the Handsome Jack DNA samples rather than let him ressurect Jack for a final big confrontation, and when you easily beat Woundspike he has a minor breakdown as he realizes you're probably serious about killing him, and he doesn't have Joker Immunity.
  • Dragon Ascendant: A loyal follower and employee of Handsome Jack, who's the new Big Bad.
  • Early-Bird Cameo: Sort of. If you look at the ads in Sanctuary, you'll see a few from him.
  • Fan Boy: He's Handsome Jack's biggest fan. Meeting Jack in person made him the happiest man alive, in his words. Similarly, Jack's death made him the saddest man alive. He also thinks that by trying to be your nemesis, he's becoming just like Jack. He's evidently so devoted that he gives his most powerful minions/creations Jack masks, including an absolutely massive one for Woundspike.
    • In Borderlands: The Pre-Sequel!, this trait is Flanderized into him being just plain in love with the guy. He gives you multiple sidequests dedicated to helping him woo Jack, which always turn out badly.
      Nisha: Man, it is going to break your heart when I hit that.
  • Freudian Excuse: Hinted at - one mission prompt has "Boys are mean to you because they really like you" as the flavor text. In which case, Nakayama had a really shitty mother.
  • Genius Ditz: According to The Pre-Sequel, he actually has a degree in horticulture, and lied about being a geneticist just to get hired by Hyperion. However, he shows at least some skill in creating genetic abominations (though not always to scale, as he once created a Fun Size version of The Destroyer), and was somehow able to create a Virtual Ghost of Jack.
  • I'll Never Tell You What I'm Telling You!: He has a bad habit of blurting out important details of his plans and talking about how the only way to stop him is to kill him.
  • Ineffectual Sympathetic Villain: His plans aren't very good, he comes off as pitiful at best in conversation, and he's scared to death of you. The fact that he doesn't even get a character intro should speak volumes about how insignificant he is in the grand scheme of things. It gets to a point where Hammerlock tries to give him advice on how to be a proper villain.
  • Inelegant Blubbering: Upon learning of Jack's death, after he vows to avenge him, Nakayama breaks down in absolutely pathetic blubbering.
  • Mad Libs Catch Phrase: In his ECHO Logs, he always starts off with "I'm the [adjective] man alive!" note 
  • Not So Harmless: Not directly, but after all his minions and creations have failed to slow down the Vault Hunters, he unleashes the monstrously powerful Jackenstein. But after it falls he is still pathetic.
  • Oh, Crap!: Gets a serious case of this when you defeat Woundspike, who was apparently one of his tougher experiments and you took it down without breaking a sweat. He immediately gets a case of this again when he accidentally blurts out how to permanently stop him (see I'll Never Tell You What I'm Telling You!).
  • Remember the New Guy?: Parodied - when Nakayama assumes the Vault Hunters are after his "power" on Aegrus, Hammerlock bluntly tells him they were on a hunting expedition, and didn't know him. When Nakayama sputters his name, his nickname, the fact he poisoned Atlas' CEO, and how people are "terrified" of him, it still doesn't ring any bells for Hammerlock nor the Vault Hunters, causing Nakayama to hang up in exasperation.
  • Small Name, Big Ego: He refers to himself as the "Hyperion's Scourge", and mentions he poisoned Atlas' CEO. He also calls the Vault Hunter an asshole out of genuine surprise that they hadn't heard of him yet.
  • Small Role, Big Impact: While he only appears in a DLC in the second game as well a side quest in Pre-Sequel, his actions in both games plays a major role in Tales, namely creating an A.I. of Handsome Jack as part of the latter's resurrection.
  • Stalker Shrine: While it's never seen, one of his idle dialogue in the Pre-Sequel has him mention having one.
  • Stalker with a Crush: Although Handsome Jack's handsomeness is something of a Running Gag, Nakayama goes into enough detail to sound like a smitten teenage girl in the ECHO recording he made about meeting Jack in person. Even though Jack threatened to strangle him for making eye-contact. All the safes containing Jack's DNA samples also contain framed photographs. Also, just how did Nakayama get those DNA samples...?
    • The Pre-Sequel shows that Nakayama was obsessed with Jack even before he became Handsome Jack. His sidequests are all about him attempting to show Jack his affections for him in various creepy ways.
  • Too Dumb to Live: Antagonizing the Vault Hunters doesn't end well for him. Not to mention that having a creepy crush on a masked sociopath who absolutely hates you and voices it at every opportunity is pretty much the bottom of the intellectual barrel.
  • Undignified Death: He's prepared to go out fighting the heroes but doesn't get the chance as he falls down a flight of stairs, ending his life.
  • Undying Loyalty: For whatever reason, he's fanatically devoted to Handsome Jack, even though Jack can barely stand him.
  • The Unfought: Falls down some stairs and dies before you get the chance to kill him. Fittingly, the final mission is titled "The Fall of Nakayama".
  • Unknown Rival: Acts as this to the Vault Hunters, since they care more about Sir Hammerlock's Big Game Hunt over his evil schemes, and only go after him to shut him up.
  • Villainous Breakdown: Starts to panic when he realizes the Vault Hunters are slaughtering his men. It gets worse when you go after him directly.
  • We Can Rule Together: He tries this on the Vault Hunters in order to stop them from killing him, trying to list the upsides to cloning Jack that apply to them...and being unable to come up with any.

    Dietmar von Henrichzimmerschneit 

A Nature Documentary director who takes interest in the Vault Hunter to do his tasks while he provides commentary. Most of his tasks end up working towards his own personal amusement, all the while trying to sound "deep" and "philosophical" by asking just how and why things work in nature the way they do.

Tiny Tina's Assault on Dragon Keep


Gatekeeper and guide from Flamerock Refuge.

  • Ass Pull: In-universe. Lilith complains that the reveal makes no sense. Tina ignores her. It is foreshadowed by his hair, and his clasp being the same as Jack's watch, but Lilith and the others presumably couldn't see that.
  • Evil All Along: He's actually The Handsome Sorcerer under a disguise.

    The Handsome Sorcerer
Voiced by: Dameon Clarke

The main antagonist, being an exaggerated fantasy version of Handsome Jack in Tiny Tina's Bunkers & Badasses campaign.

  • An Ice Person: In his first form.
  • Daddy's Little Villain: Unlike the main game, the Handsome Sorcerer's daughter is evil since Tina blames Angel for Roland's death.
  • Dead Person Impersonation: Tina is implied to be using the voice changer the Vault Hunter used to get into the bunker to imitate the now deceased Handsome Jack, much to the discomfort of her players.
  • Evil Gloating: He makes fun of the adventurers when they start fighting the dwarves they were supposed to free.
    Mordecai: You're killin' me here, Brick. I'm being taunted by a thirteen year old girl doing the voice of a grown man.
  • Evil Sorcerer: He's basically Handsome Jack if Jack had magic powers.
  • King Mook: He's mostly an upgraded version of the wizard enemies of the DLC, changing abilities with each form.
  • Robe and Wizard Hat: As befitting a fantasy wizard.
  • Sequential Boss: Upon defeating him, he turns into the Necrotic Sorcerer and then the Demonic Sorcerer.

    The White Knight
Voiced by: Marcus Lloyd

The protagonist of Tina's campaign, and the fantasized version of Roland.

  • Deus ex Machina: Tina generally spawns him at random as back-up for the players, which bugs Lilith since not only does it not make any sense it's also a sign that Tina is in serious denial of Roland's death.
    • Additionally, his death is averted by the arrival of Bloodwing, as a tribute to the dead real Bloodwing, as "a miracle."
  • GMPC: He more or less serves this role, often appearing alongside the players just because Tina says so and is clearly intended by Tina to be the hero of the story. However, his presence in the game is mostly for Tina to cope with the death of the real Roland and to give him a better fate than his ignoble death at the hand of Jack.
    • The mission where he's introduced also implies that Tina wrote him to be Roland's character, only taking GM control of him since he was "late"
  • The Hero: Much like his real counterpart, though he's a much more idealized version.
  • Jive Turkey: Since Tina's the one behind his dialog, this Roland speaks in the same slang that she does, albeit much more awkwardly.
  • Knight in Shining Armor: His role in the story, due to Tina's adoration of his real-life counterpart.
  • Never Heard That One Before: Evidently, being asked why he's the White Knight is not a new thing for him. He warns you that asking is an invitation for him to punch you in the throat.

    The Queen (Butt Stallion)

The Living MacGuffin of Tina's campaign, who you need to find in order to undo the Handsome Sorcerer's curse and bring light back to the world.

  • Angst Coma: The real Butt Stallion went into this after Jack's death, becoming little more than a statue on Helios. She is still very much alive, as Fiona discovers to her horror if she shoots her..
  • Big Good: She's pretty much the only thing that can bring the light back into the corrupted world.
  • Brick Joke: From an ad-libbed comment from Handsome Jack from the very beginning of the game to making an actual appearance.
  • Cool Horse: Made of diamonds, naturally.
  • Expy: She looks a lot like Rarity from My Little Pony: Friendship Is Magic. Except Butt Stallion doesn't speak. This is very much intentional.
  • Extreme Omnivore: She eats Eridium, both to restore light to the world and to crap out loot.
  • Gender-Blender Name: She's a Mare, not a Stallion.
  • Living Statue:
    • In Tales from the Borderlands, it's revealed that Butt Stallion self-petrified herself out of sadness after Handsome Jack died and was left on display in his office. After Helios's destruction, Vaughn and the survivors recover her and care for her as best they can.
    • In the Fight for Sanctuary DLC of the second game, Butt Stallion is rescued from New Pandora soldiers by the Vault Hunters, and Tiny Tina is able to snap her out of her petrification. As a show of gratitude, Vaughn leaves her in Tina's care.
  • She's Got Legs: Tiny Tina thinks so.
  • Solid Gold Poop:
    • She leaves piles of diamonds as droppings early on in a trail. After you free her, she proceeds to prance around and literally crap out loot. After she's back in Flamerock Refuge, you can feed her Eridium to get loot from her. She also vomits rainbows.
    • After being rescued in the Fight for Sanctuary DLC, Butt Stallion relocates to The Backburner and can be fed for loot in the same manner. Feeding her while wearing the Mysterious Amulet will make her barf up a special Effervescent-level shotgun that shoots exploding Butt Stallions!
  • The Voiceless: She doesn't have any meaningful lines, due to being a horse.
  • World's Most Beautiful Woman: Tina says that she's the "most beautiful queen in the history of forever" and gets distracted when thinking about the Queen's legs. The fact that Butt Stallion is a horse raises some questions. When the Vault Hunters finally see her they admit she's very beautiful.

    Ragnar the Emancipator 
King of the dwarves and leader of their resistance against the Handsome Sorcerer. He wants to ally with the Vault Hunters so his army of dwarves can destroy the Sorcerer and free his people.
  • Badass Beard: Being a dwarf, this is a given.
  • Berserk Button: In this case, he's the Berserk Button for all the dwarves, Brick killing him makes all the other dwarves to be hostile at the Vault Hunters.
  • The Good King: The rest of the dwarves are deeply loyal to him, believing he will save them from the Sorcerer. Which makes them really, really angry when Brick kills him.
  • La Résistance: Head of the dwarves still fighting for freedom.
  • Ludicrous Gibs: When Brick punches him, he rolls a natural 20. Ragnar explodes in a shower of gore.
  • The Magnificent: If nothing, The Emancipator is a much nicer title than others.
  • Reasonable Authority Figure: See above. The dwarves love him for a reason.
  • We Hardly Knew Ye: Barely gets in a couple of sentences before Brick explodes him.

The other dwarven leader in the Mines of Avarice, Greedtooth is a vicious, angry dwarf who is allied with the Sorcerer, and guards the last rune for the dwarven passphrase.
  • Badass Beard: Being a dwarf, well...
  • Brainwashed and Crazy: He's loyal to the Sorcerer only because of the Weird-Ass Magic Globe. Once you destroy it, he calms down. Then he remembers you killed Ragnar.
  • Convection Schmonvection: He leaps into a river of lava to reach the Gold Golem, and the entire battlefield is on a lake of magma just a few inches below the rocky surface.
  • The Dragon: One of several of the Handsome Sorcerer's most powerful minions.
  • Heel–Face Turn: Destroying the Weird-Ass Magic Globe will turn him from hostile to friendly. For all of five seconds, until he remembers Ragnar being killed by Brick.
  • Humongous Mecha: The Gold Golem is a massive war machine that he pilots.
  • Made of Iron: He takes an enormous beating to bring down (his exposed piloting position is the Gold Golem's weakpoint) and he happily immerses himself in magma to reach the Golem in the first place.
  • Mind-Control Device: The "Weird-Ass Magic Glob" that's floating around during the fight with him. Tina recommends destroying it. He still wants to kill you afterwards, but now he's doing it of his own free will.

TK Baha's Bloody Harvest

    Pumpkin Kingpin 
A grumpy gourd who antagonizes Hallowed Hollow, a retirement community for Pandora's living dead.
  • Expy: He's essentially a bigger and stronger version of Pumpkinhead, an optional boss from the first game's Zombie Island DLC.

The Horrible Hunger of the Ravenous Wattle Gobbler

    President Anton Smith 
The president of Torgue Corporation who serves as an antagonist of the DLC.
  • Corrupt Corporate Executive: Not nearly to the extent of Handsome Jack, but he does rig the competition of killing Wattle Gobbler. However, he was trying to rig it in favor of Mister Torgue, wanting him to be the one to kill the beast as a promotional stunt.
  • Only Sane Man: Similar to Blake, Smith simply comes off as a man doing his job while forced to put up with Torgue's insane antics and seems to lack the insanity of other characters.
  • Straight Man: He's forced to play this role to Mister Torgue.
  • You Have Failed Me: He spends the entire DLC trying to pull this on Torgue and the Vault Hunters. By the end, he just straight-up fires him.

    Grandma Flexington

Mr. Torgue's grandma who's a fan of the Vault Hunters.

  • Brawn Hilda: She's essentially a palette swap of Mister Torgue without a mustache and in a pink t-shirt.
  • Comically Small Bribe: As is the standard for all old people in fiction asking young'uns to run errands. Your reward for listening to her first story is one whole dollar! Averted with the second story, she is a bit more generous and gives you a Torgue rocket launcher of purple rarity.
  • Foil: To Handsome Jack's Grandmother. While Jack's Grandmother was an abusive, bitter hag that turned him into the bloodthirsty tyrant that terrorized Pandora, Grandma Flexington is a musclebound yet sweet old lady who raised Torgue as best she could and he still turned out okay. Well as close to okay as you can get in the universe of Borderlands.
  • Indie Game: She loves indie games, particularly the kind that have nothing to do with combat at all; ironically all of the indie games she describes have names that make them sound like combat games.
  • Man Bites Man: If Torgue's first DLC is to be believed, she gummed someone to death.
  • Rambling Old Man Monologue: Her sidequest involves listening to her going on ridiculously long tangents. Not only are players not allowed to move too far away or else they'll fail the quest she'll even ask you a question in the middle of the story just to see if you're listening. Her second story is so long that the game lists it as "Raid Boss Difficulty".
  • Strong Family Resemblance: Seems like we know where Torgue gets his looks from.

How Marcus Saved Mercenary Day

    The Abominable Mister Tinder Snowflake

An evil snowman terrorizing the citizens of Gingerton.

  • Berserk Button: Hates cheerful singing.
  • Evil Sounds Deep: He speaks with a monstrously deep voice.
  • Fluffy the Terrible: The name "Tinder Snowflake" doesn't exactly inspire terror.
  • I'm Melting!: Taking away his hat causes him to melt.
    Tinder Snowflake: MY HAT! MY BEAUTIFUL HAAAAAAaaaaaaat... You're such a dick.
  • Nice Hat: Has a fancy top hat just like Frosty the Snowman. Like Frosty, it's also the source of his powers and removing it causes him to melt.
  • Overly Long Name: His name gets longer each time you fight him. Eventually, it evolves into "His Abominableness, Sir Tinder Snowflake, Esquire".

Mad Moxxi and the Wedding Day Massacre

    Colin Zaford and Bridget Hodunk 
Two goliaths of opposing clans who had a drunken fling that resulted in a child that Moxxi attempts to marry in order to unite their clans peacefully.
  • Battle Couple: Their boss name is even "The Happy Couple".
  • Brawn Hilda: Bridget is simply a regular Goliath with a flower on her helmet.
  • Didn't See That Coming: They're both Goliaths. NOBODY had taken into consideration what would happen if they removed their helmets.
  • Dual Boss: You fight both of them together. If you bring down one, the other will run over to revive them and level themselves up.
  • Dumb Muscle: While they're far more articulate than regular Goliaths, Bridget still didn't see anything wrong with purchasing a house that only had 2 walls.
  • Hulk Speak: Averted. The two speak like regular members of their respective clans rather than the poor grammar of Goliaths.
  • Jerkass: Neither of them like Vault Hunters much, and Bridget has nothing but bad things to say about Moxxi.
  • Nice Hat: Colin wears a fancy top hat.

Sir Hammerlock vs. The Son of Crawmerax

    The Son of Crawmerax the Invincible 
The progeny of the Bonus Boss of the first game, it wishes to wreak vengeance upon the Vault Hunters for killing its father repeatedly for loot.
  • Giant Enemy Crab: Like its father, it's a massive Crab Worm
  • Revenge by Proxy: It plans to avenge its father by killing Sir Hammerlock.
  • Took a Level in Badass: After killing it the first time, it becomes a proper Raid Boss and can be fought as The Invincible Son of Crawmerax the Invincible.

    Victims of Vault Hunters 
A group of assassins gathered by Sparky Flynt, son of Captain Flynt, who have a score to settle with each of the six Vault Hunters.
  • Already Done for You: All the assassins are dead by the time you get to them, to the frustration of Sparky. By the time you get to Clements, he's not even surprised anymore. Sal in particular is pretty bummed that he doesn't get to kill Blendo himself.
  • Avenging the Villain: Most of them wish to avenge a family member killed by the Vault Hunters.
    • Sparky wants to avenge his father Captain Flynt, one of the first bosses of the main game.
    • Grill Holloway wants to avenge his niece Marcie, who was accidentally killed by Gaige.
    • Mordo Sophis wants to avenge his son Stephen (AKA Brother Sophis), who was killed by Maya.
    • Blendo Chung is after Salvador because he killed... everyone. His entire bandit clan. All 150 of 'em.
      Salvador: That was a fuuuuun weekend!
    • Clements is a Hyperion scientist who wants to avenge his co-workers who were killed by Krieg when he escaped.
    • Sergeant Jarter is a subversion, in that he wants to avenge the soldiers who died as a result of Axton intentionally botching the diplomat rescue mission that caused his ex to send him to Pandora to begin with.
  • The Faceless: Sparky wears his father's face-obscuring horned metal mask.
  • His Name Really Is "Barkeep": Subverted with Sparky, who is the first Flynt in the series whose name isn't also a title.
  • Cruel and Unusual Death: All of them are killed in various brutal and bizarre ways.
    • Sergeant Jarter is blown up by a remote bomb set off by Sarah, Axton's ex.
    • Grill Halloway had his transport shuttle tampered with by Gaige's dad, sending him crashing into the planet.
    • Mordo Sophis had his beer poisoned by Tannis.
    • Blendo Chung was beaten and hanged by the resort staff who were hired by Sal's grandmother.
    • Clements was poisoned with various syringes by Dr. Samuels.
    • Zer0's assassin is impaled in a way that confuses everybody, even Zer0 themself.
  • Mad Scientist: Clements was one of the Hyperion scientists who experimented on Krieg.
  • No Name Given: Flynt knows nothing about Zer0's assassin, much less his name. He's listed in the objectives as "?1!?".
  • The Unfought: The only person you end up fighting is Sparky himself.
  • You Killed My Father: Sparky's reason for gathering a group of people who hate the Vault Hunters as much as him.

Commander Lilith and the Fight for Sanctuary

    The New Pandora Army/Scarab 191 
The primary enemy force in The Fight for Sanctuary.
  • Elite Mook: Every single one of them. Make no mistake, these are not the unorganized, white-and-green-rarity-gun-using meat shields like Bandits or Loaders. These are trained, professional soldiers who know what they're doing. Every one of them is not only quite sturdy and have specialized roles that make dealing with them a pain, almost all of their rank and file carry blue-rarity Bandit E-Tech assault rifles. In short, be prepared for a fight when you encounter a squadron, because they will bring one.
  • Evil Gloating: Often taunts you over how you and your friends lost Sanctuary despite being the biggest badasses on Pandora.
  • No-Sell: Downplayed; they're one of the few enemies that can resist explosive damage.
  • Palette Swap: They're reskins of the Lost Legion soldiers from The Pre-Sequel, with some bandit touches like masks. Considering how they were formed, this could not have been more fitting.
  • Plant Person: They like to release gas that can mutate normal people into plant monsters. Notably, these plant monsters never attack them, implying they have some control over the virus.
  • Shoot the Medic First: They have medics that can heal their other teammates.

    Colonel Hector 

The Bad Guy
The leader of the New Pandora faction.
  • 0% Approval Rating: Unlike Handsome Jack, no-one on Pandora has any illusions Hector isn't a genocidal madman.
  • A Father to His Men: An extremely twisted example. He wants to create a paradise for him and his men, but is perfectly willing to commit genocide against the rest of Pandora to achieve his goal.
  • Bomb-Throwing Anarchists: Of the "biological" variant. Hector's Paradise Gas bombs are thrown like grenades and trigger the inert spores that every Pandoran has breathed in through the air to grow and mutate the victim. Depending on the infection vector it can take either hours or seconds.
  • Book-Ends: In a thematic sense. Abandoned Dahl mining infrastructure defines much of Pandora, especially the first areas of the first game. The send-off for the sequel involves resolving a fragment of that story.
  • Catchphrase: "Point, Hector."
  • Dark and Troubled Past: Zigzagged. While his past is genuinely tragic, its pretty unremarkable by Pandoran standards.
  • Foil: To Colonel Zarpedon from The Pre-Sequel! Both are Ex-Dahl service personnel who commanded the respect of their men, then were cruelly abandoned and left to die when things went wrong (The Crackening, the mine collapse) before being saved by a powerful ally (The Eridians, Dr. Cassius) and discovering a source of great power (The Vault, the Paradise Gas.) And while both were trying to destroy Pandora/Elpis, where they differ is that Zarpedon forsook her own needs (including ever seeing her much-longed-for daughter again) as did her men in order to protect the universe as a whole, whereas Hector selfishly planned to murder everyone on Pandora just to get the broken promise he felt entitled to have. Zarpedon also showed no ill will towards Dahl or the hired Vault Hunters opposing her, whereas Hector seemed motivated to spite anything and everything he possibly could.
  • It's All About Me: Again, his backstory is entirely average for Pandora, yet feels he personally has been wronged the most.
  • The Stoic: Hector is not one for theatrics, especially compared to Jack.
  • The Needs of the Many: Inverted. Hector is entirely obsessed with the empty promise Dahl made to him and his unit, and when it turned out to be false he decided the needs of one mining team was worth more than the lives of an entire planet's worth of people.
  • Plant Person: Hector utilizes a gas that triggers growth of Pandora's natural spores to empower himself and his soldiers, as well as mutate other Pandorans into more of their forces.
  • Unsportsmanlike Gloating: Most of his ECHO calls are him gloating about how easy it was to take over Sanctuary and mocking your military tactics. It makes just about everyone hate him.
  • Utopia Justifies the Means: Hector and his men were former Dahl soldiers sent to Pandora thinking Dahl was going to let them retire in paradise. Instead, they were forced to work on the hellish planet and were later sealed away in their own mines. Despite it all, Hector swore to his men that they would make Pandora their promised paradise... no matter what.
  • Well-Intentioned Extremist: On paper, his plan is to terraform Pandora so that his men would have a worthwhile place to call home. In-practice however he does so by using a plague to mutate himself and his men while also wiping out everyone else.


Your New Bandit Bro!

The leader of the Helios Hellions, a bandit clan that resides in The Backburner whose base was used by the Crimson Raiders as a temporary base after Colonel Hector takes over Sanctuary. For more info about his past history, see Tales from the Borderlands.

    Dr. Cassius Leclemaine 

Ivy League

A scientist that was unintentionally drawn into assisting Colonel Hector in producing his Paradise Gas and now is sought after to produce an antidote. For more info about his past history, see Tales from the Borderlands.


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