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A feminine AI, assembled by the Vault Hunter following Claptrap's request to salvage parts from its desecrated brethren across the galaxy to make it a friend.
  • Last of Their Kind: Just like Claptrap being the last of the CL4P-TP units, she was a communication bot that got discontinued after the success of the ECHO 1.
  • Throw the Dog a Bone: She's this to Claptrap, being another Claptrap unit. Then subverted when she finds him an entitled creep and wants nothing to do with him.
  • Ungrateful Bitch: Subverted Trope. Despite helping rebuild her using all scrap from all the dead Claptrap units, a feat which likely took the Vault Hunter hours, she declares Claptrap to be a creep and tells him off of, then leaves. The subversion comes in that she is only dismissive of Claptrap, and is actually more thankful to the Vault Hunter since they did all of the hard work, regardless of what Claptrap claims. Considering Claptrap usually likes to take credit for other people's hard work, it seems somewhat karmic but she wouldn't have been rebuilt if it weren't for him suggesting it in the first place.

Maurice's appearance during the Revenge of the Cartels event.

Click to see his original appearance 
Voiced by: Brendan Blaber
A Saurian from another dimension where his kind has fully replaced humanity as the dominant species. Tannis arranges for him to visit Sanctuary as part of a cultural-exchange program. He serves as the host of the game's seasonal events.
  • All There in the Manual: He appears on Sanctuary III as an NPC even if you just started the game and missed out on the Bloody Harvest timed event, so new players who've played the previous games might wonder why there's a talking dinosaur hanging out with the old gang that they've never seen before and everyone seems to know already.
  • Blood Knight: While Maurice doesn't partake in the assaults against the Eridium Cartel he relishes every bit of the destruction you bring on them.
  • Dark Is Not Evil: Despite his sinister appearance, and even more sinister voice, Maurice is a surprisingly nice and helpful guy.
  • Early Installment Weirdness: As Bloody Harvest was the first time that Maurice appeared in the game, the Vault Hunters will be suspicious of his intentions during the event's first mission unlike in other seasonal events where they completely trust him. This is particularly notable whenever Bloody Harvest makes its return.
  • Fish out of Water: Maurice lack of understanding of warmblood culture is a great source of humor (and trouble). In Saurian culture vomiting blood and screaming the "friendship scream" is a sign of amicability, but Maurice is flabbergasted that this was not well received in Sanctuary. And then there's the whole deal with the Eridium Cartel where he devoured (literally) the loser of a high-stakes poker game because in Saurian culture it's a sign of respect eating the loser.
  • The Gambler: The Saurians of Maurice's universe do not believe in gambling, but Maurice is surprisingly good at it when he plays Poker with the Eridium cartel. He doesn't quite know that humans don't like being eaten when they lose, which gets him in deep trouble with the cartel.
  • Injured Limb Episode: During the Revenge of the Cartels event he has his right arm in a cast as a result of a little misunderstanding with the Eridium Cartel.
  • Quest Giver: Appears to issue timed-exclusive events.
    • In the Halloween-themed Bloody Harvest event, he asks the Vault Hunters to gather Hecktoplasm from ghosts that sometimes appear after killing other enemies. Maurice uses it to open a portal to Heck where the Vault Hunters can then put the undead within to permanent death.
    • Broken Hearts tasks the Vault Hunters with shooting hearts that appear over enemies' heads. Different hearts offer different effects, from status buffs to loot drops to even summoning ghosts from Bloody Harvest.
    • In Revenge of the Cartels, the Vault Hunters must seek out and eliminate members of the Eridium cartel, who appear after enemies drop a homing beacon to summon them. The second part of the mission has the Hunters storming the cartel's headquarters to wipe out their leader.
  • Nice Guy: Maurice is nothing but friendly and nice (if a bit scary). One of the quests has Marcus trying to find dirt on him only to know that he's disgustingly clean.
  • Strange-Syntax Speaker: The translator device that Maurice wears makes him speak in a deep and sinister voice, which makes some of his expressions sound like he's threatening to kill you. He really means no harm, though.
    Maurice: "Maurice has trouble expressing his feelings sometimes."

    [After finishing the Ultraviolet Nights quest]
    Maurice: It is done, and Maurice is safe... for now. Return to Maurice so Maurice may... tie up loose ends.
    Moze: (more annoyed than worried) Seriously? You know how that sounds!
    (after returning to Sanctuary)
    Maurice: Now you will accept Maurice's payment for your help.
    Moze: See? That's way better. Next time lead with that.
  • Third-Person Person: Maurice always refers to himself by name.




Bandit Lyyyyfe!

Vic holding Vic
The second-in-command of the Sun Smashers, Vaughn's latest bandit group. She got frustrated by Vaughn's refusal to sell the Vault Map they had found, eventually deciding to take the Sun Smashers and sell if herself. The Children of the Vault, unsurprisingly, killed all of her men and had her decapitated, putting her head on display at the Calypso's broadcast center.

    Completely Sane Sid
Sid and his "mighty cap"
A surprisingly rational Psycho attempting to block mind-control rays via tinfoil. Claptrap wants their hat as part ofa quest to replace his broken antenna with something more fashionable.
  • Bait-and-Switch: Instead of remaining sane when the broadcasters are wrecked, it turns out he was receiving calming signals that the hat failed to block, returning him to his preferred state of a manic Child of the Vault that needs to be killed to get his hat.
  • Meaningful Name: He is actually sane. You can also tell by the fact he greets you politely instead of yelling some nonsense and trying to carve his buzz axe in your face.
  • Mook: He's just a Psycho with a little bit more flair.
  • Nice Guy: Sid is one especially for Pandoran standards. The Vault Hunters still stay on guard just in case.
  • Nice Hat: Nice might be a bit of a stretch, but Claptrap likes it enough to be part of his "Bad Reception" quest.
  • Tinfoil Hat: Wears one to block signals from entering their brain, and won't give it away until the Vault Hunter destroys some nearby broadcasters.

    Buff Film Buff
A large man who's determined to make it big as a filmmaker and will give the Vault Hunters "many money bunches" to do so.
  • Annoying Laugh: Has a very haughty, weird laugh, so weird that Psychos and Tinks screaming at you tend to be less grating.
  • Cool Shades: Well, "cool" might be pushing it, but those old-school 3-D glasses of his are pretty distinctive.
  • Hidden Depths: Despite a somewhat obnoxious demeanor, and an inflated sense of his talent as a traditional filmmaker, he's at least successful enough to be able to pay the Vault Hunter well for their help.
    • There's also the risks he took, special effects or not, to film such things as himself getting carried by Varkids. Also, some of the special effects (like a cement mixer disassembling itself, or the Buff confronting a copy of himself) would have taken some understanding of cinematography.
  • Jerk with a Heart of Gold: Arrogant though he might be, the Buff still pays the Vault Hunter for their services, and notes that they might be almost as good as him. It's quite a bit better than the way certain other NPCs (like Pappy) talk to the Vault Hunter.
  • Mauve Shirt: Looks like a Bruiser/Enforcer with long blonde hair and 3D-glasses. He's also not affiliated with the CoV, in fact he thinks Troy's videos are awful.
  • Meaningful Name: He's a film buff and he's also quite buff.
  • No Celebrities Were Harmed: He's a blatant parody of Tommy Wiseau.
  • Shout-Out: The "What is really real?" segment of his film might be inspired by The Matrix
  • Small Name, Big Ego: He never appears anywhere else in the series and absolutely no one acknowledges his existence. Despite that, he thinks of himself as a brilliant filmmaker, believing that his film will win many awards and even goes to practice the speech for the award ceremony in front of a camera after you finish his quest.
  • Stylistic Suck: His short film is apparently trying for surreal and artistic, but is hampered by (among other things) the Film Buff's narrative in his bizarre speech pattern.
  • You No Take Candle: His speech patterns fall into this sometimes.

A cantankerous old man who lives out in Devil's Razor with his daughter. She hires you to drive him around and run some errands. He does not make it an easy experience. And it may be the last thing he ever does.
  • Abusive Parents: From his caustic remarks to his daughter, she probably didn't have it easy growing up under his "parentage."
    Pappy: You were a mistake then, and you're a mistake now!!
  • Bullying a Dragon: He hurls insults and mean-spirited orders at the Vault Hunter who's killed things far, far, worse than him a hundred times over by this point. And yes, you can kill him for it.
  • Cool Car: Well, truck actually. It's got a camo pattern paint job and a spiked grille on the front, along with an explosive barrel launcher.
  • Foil: To Ma and Pa Honeywell. The Honeywells live up to their names being a sweet (and badass) old couple and are some of the very few decent folk on Pandora, but Pappy is nothing but a spiteful, vitriolic and ungrateful asshole who basically embodies some of the most despicable aspects of a human being. And unlike the Honeywells, Pappy is all bark. Kill him and his daughter (possibly even you) will be none too bothered by it.
  • Hate Sink: There's nothing remotely nice about him. Even Amara, who's usually against directing violence against civilians, gets pissed at him.
  • Jerkass: Oh, yeah. Big time.
  • Jerk with a Heart of Jerk: If you think he'll at least stop directing his seething anger towards you after doing all his errands for him, you are sorely mistaken.
  • Lack of Empathy: His immediate reaction when finding out that a coin collector he'd made a deal with was slaughtered by bandits is to gloat about not having to pay him now.
  • Laser-Guided Karma: Under normal circumstances this is averted. But you can become karma itself either by exploding his Technical or by "accidentally" leaving his car to be riddled with bullets. Conveniently some areas of his mission has plenty of bandits, so his car getting caught in the crossfire and exploding isn't too uncommon.
  • Screw Politeness, I'm a Senior!: He's as grouchy and rude as he is old. And he's pretty damn old.
  • Ungrateful Bastard: Even if you run all his errands, don't expect him to be thankful to you at all.
  • Video Game Cruelty Potential: Unlike other cases of passengers in this game, he won't survive the destruction of his vehicle. And no, you aren't punished for it. If anything, his daughter thanks you.

    Edgren, "The Lord of Skags" 
One of the people on Claptrap's list of people in need, though the list hasn't been addressed in some time. Seven years ago, he was a pro gamer; these days, he's an EchoNET meme-dealer. He still needs help restoring Pandora's bandwidth, however.
  • Call-Back: His very presence is a reference to the "quest" that Claptrap dropped on your lap to access the between-characters stash. Not to mention that he's obsessed with a cryptocurrency called "bEcho Wafers," which Claptrap created during the "Commander Lillith" DLC for Borderlands 2.
  • Forced Meme: Once he's back on the air Edgren tries to create a bunch of dank memes in rapid succession. None of them take off.
  • Playful Hacker: His "Lord of Skags" online persona, which he adopts when preparing a meme-bomb to drop on the Hyperion data-suppressor known as UG-THAK.
  • Take That, Us: His meme obsession and attempt to create Forced Memes is yet another case of Gearbox ribbing themselves for how meme-laden Borderlands 2's writing could be at times.
  • That One Player: He's the reason why Pandora has such shitty internet: He kept beating Handsome Jack in video games so the latter installed a wi-fi throttler on the planet.

    Ma and Pa Honeywell
A sweet, elderly couple living out in the Splinterlands. While they like to keep to themselves, they've run into a spot of trouble that they could use an extra set of hands to help solve.
  • Beware the Nice Ones: Both of them are polite, intelligent, friendly. Ma casually mentions that whenever bandits (kindly called "rascals" by her) steals their stuff Pa goes there to get it back since he has a "way with people" as she puts it. And they happen to have a home security system that includes electric fences and a massive anti-personnel cannon.
  • Cool Old Folks: The nicest old couple you'll ever meet, who just so happen to be quite knowledgeable in matters of theoretical and practical physics. With a huge auto-turret as part of their home defense.
  • Crazy-Prepared: Living on Pandora, this comes as little surprise. They've got electric fences and a giant artillery cannon, for crying out loud!
  • Foil: To Pappy. He's a mean-spirited old jerk whose daughter wouldn't be too upset if he got killed. These two are Happily Married and are nothing but friendly to the Vault Hunter.
  • Happily Married: The two are quite sweet on each other, and their marriage has lasted into their ripe old age.
  • Hidden Depths: To hear Ma Honeywell tell it, they're just two simple folks, living a simple life and doing simple work... building things like superconductors and working on recipes for rocket fuel.
  • I Call It "Vera": They refer to their homestead's cannon as "Bessie."
  • Nice Old Folks: Both of them are remarkably nice, especially considering where they live.
  • Noodle Incident: Apparently, Pa getting Swallowed Whole by a skag isn't anything new, to hear Ma tell it.
  • Poor Judge of Character: Their referring to the Children of the Vault as a bunch of "rascals" and insisting you "talk politely" to them would suggest as such. Given their defenses, and how calmly they react to you shooting them up instead, "talk politely" might just have been a Deadly Euphemism.
  • Southern-Fried Genius: While their accents would seem to mark them as typical country folk, they're actually quite knowledgeable in various forms of technology and physics.
  • Swallowed Whole: The fate of Pa Honeywell. Given Skag digestive habits, he's no worse for the wear; he actually let it happen so he could look for the dynamite the thing ate. Yes, really.
  • Video Game Caring Potential: Helping out these two is a series of side quests, not essential to the main plot. But sticking around to help them out would be its own reward, even if you weren't getting cash and XP for it.



Be-Sieged and Be-Stached


Ironically Does a Lot of Dividing

See: Borderlands 2 Vault Hunters


Bloody. Badass.

Voiced by: Ciaran Strange

A member of Atlas' armed forces that the Vault Hunter rescues from a Maliwan/Bandit attack.

  • A Mother to Her Men: If there's one thing Lorelei cares about more than saving the innocent civilians of Promethea, it's also the well-being of her men. Most of her missions are for the sake of them.
  • Beware the Nice Ones: Lorelei is a fairly reasonable and understanding person most of the time, but even in her barista days before she became a badass soldier she shoved an expresso scoop through a robber's throat before she got her coffee.
  • Easy Sex Change: Discussed. She can just buy one from a Quick Change booth, but narrates that there is still more to it than that.
  • Hot-Blooded: She's generally even-tempered most of the time, but she notes that the stress of having to deal with a war, taking care of troops and civilians, and going without coffee have put her a little on edge. And it shows from time to time.
    Lorelei: (While gunning Maliwan troops) This is my turf, you Maliwan dickheads! Haha! Suck my smoking barrel, you wankers! I'll bite your ears off and feed them to you! You bloody slabs of duck butter!
  • Mood-Swinger: As she herself puts it, she's a nightmare without her coffee. Lorelei will be calm one minute and yelling at the top of her lungs in intervals.
  • Must Have Caffeine: Gives you a whole mission to get her a cup of coffee and gets more antsy by the minute. She used to run a coffee shop, "No Roast for the Wicked", and once put an espresso scoop through a guy's throat when he tried to rob her before she got her morning coffee.
  • Took a Level in Badass: Went from being a barista to Rhys's secretary to military commander capable of asskicking on her own.
  • Trademark Favorite Food: Arcturian Superblack. It's what makes her keep her (mostly) sunny disposition at all times, and getting some of this coffee is a what drives the "Rise and Grind" quest.
  • Transgender: It's implied that Lorelei identifies as non-binary. Her men address her as "sir", and she refers to herself as a "bloke" in an ECHO log that talks about how the Maliwan invasion interrupted her plans to transition, but she consistently presents and is referred to as female. Lorelei's voice actor, a trans man, has also liked a Tumblr post which referred to Lorelei as NB.
  • What the Hell Is That Accent?: Strange barely changes his natural voice for Lorelei, and so she speaks in his garbled multi-national accent that sounds Australian but is technically a type of Canadian.
  • You Gotta Have Blue Hair: Has teal hair.

One of Lorelei's subordinates and owner of the fast food joint; Dynasty Diner. He is determined to make some fresh burgers and later on, get his brand out there.
  • Hot-Blooded: The guy is really passionate about burger cooking.
  • Reduced to Ratburgers: Subverted, he's always made his burgers with Ratch meat as his secret ingredient even before the war against Maliwan.
  • Timed Mission: Gives these later on, having you deliver his burgers to folks on different planets in an effort to expand his brand. He gives you bonus time for destroying signs from rival food chains.

A technician that's working on hacking Maliwan's NOG soldiers for Lorelei. He also might be using his test subjects for an underground fight ring.
  • Blatant Lies: He's certainly not organizing an underground fighting ring for NOGs. You just misheard that fighting announcement that was clearly voiced by him.
  • Epic Fail: His first two test subjects end up burning/shocking themselves to death before he finally gets the third one right.
  • Gladiator Games: He secretly hosts these using the NOGs he's reprogramming, who he calls his "Fighting NOGadors."
  • Heel–Face Brainwashing: Basically his job. He's been developing technology for the Atlas resistance that uses Maliwan NOGs' digital reality brainwashing system against their allies. He rewards you with a grenade mod that does just that at the end of the mission.
  • Insufferable Genius: Not as bad as Tannis, but like her he puts a lot of stock into his smarts.
  • Nerdy Nasalness: He's got this going on.

    Ace Baron
Word? Word.
Voiced by: Nick Landis

A rapping doctor that believes stitches heal the body, but rhymes heal the soul.
  • An Arm and a Leg: The Vault Hunter accidentally cuts one of his arms off when he needs their help to extract some hemoglobin.
  • Dr. Jerk: When forcing you to shake down Hardin, he's incredibly giddy if you threaten him rather than pay him and gloats about how you've got the guy pissing in his drawers.
  • Major Injury Underreaction: Your attempts to apply a hemo-pack to his arm go decidedly awry. Apart from his agonized initial reaction, he rallies pretty quickly and remarks that at least he's got the hemoglobin he needs for his medical supplies now. That and he's probably going to get some street cred and a fine cybernetic arm.
  • Nice Guy: Ace is genuinely trying to help people in the war-torn Promethea and he doesn't get pissed at the Vault Hunters when they accidentally chop off his arm even though he has every right to be.
  • Rhymes on a Dime: He's constantly trying to turn everything into a rap.
  • Stylistic Suck: He fancies himself a rapper as well as a medic, his lyrics leave something to be desired. Amara and FL4K in particular are not amused by them.
    Ace Baron: Oh snap! I forgot to give you my mixtape! You want one?
    FL4K: No.
    Amara: Ura please. I'm from Partali; I don't want your weak-ass rhymes.
  • What Happened to the Mouse?: Like all side quest NPCs, he will disappear after the mission. However, his character model can later reappear on Sanctuary.

A Promethean citizen and black market dealer that resorted to stealing medical supplies in order to survive in the Atlas-Maliwan war.
  • Friend in the Black Market: Well, "friend" is a strong choice of words, but he's still on the side of Promethea instead of Maliwan.
  • Video Game Caring Potential: Ace Baron's mission has you go on a side mission for medical supplies, and instructs you to shake down Hardin for some. However, Hardin states that he has a family to feed and offers to sell it to you (at a reasonably marked-up price) instead. Should you buy the supplies and not threaten him, you get an extra reward when completing the mission as thanks from Hardin.

A civilian that attempted to get out of the city by disguising as an Atlas soldier, but was captured by Tumorhead as a hostage. She is a member of the Katagawa family and attempted to escape Katagawa Jr.'s attempts on her life.
  • Cain and Abel: While we do not know if Naoko is evil or not she seems to be much better than the nasty piece of work her brother, Katagawa Jr., is.
  • Damsel in Distress: Strangely not because of her secret, but because Tumorhead mistook her for an Atlas soldier.
  • Developers' Foresight: You'll most likely meet Naoko before fighting Katagawa Jr., but if you do rescue her after killing him the Vault Hunter will blurt a line on how they've already "put a bullet into his head" surprising Naoko.
  • Defector from Decadence: She's actually the last surviving member of the Katagawa family, who wants to get away from her crazed brother and is willing to part with a family heirloom for being rescued from Tumorhead.
  • Hidden Backup Prince: Since Katagawa Jr. offed all of his many siblings, and he inevitably gets killed by the Vault Hunters, Naoko is essentially the last heiress to Maliwan alive, but she goes into hiding after being rescued. What will become of this only time will tell.
  • Mission Control: Solely for the "Proof of Wife" quest. She instructs the Vault Hunters on how to act in order to save her skin.
  • Screw This, I'm Outta Here!: Decides to make a run for it even if you had killed Katagawa Jr. before rescuing her and informed he's dead.
  • Shock and Awe: The reward for saving her is a unique Maliwan Shock-elemental Sniper Rifle: Soleki Protocol. And it's not a coincidence said weapon is useful against her little brother. When she told you to "put a bullet in that dickbag's head" she meant it.
  • Unluckily Lucky: She manages to survive Katagawa Jr.'s attempt on her life only to get caught by an insane Child of the Vault member thinking she's an Atlas soldier.
  • The Unreveal: Nope, she doesn't take the helmet off. She does let you know she's a Katagawa, though.
  • Vocal Dissonance: Female Atlas soldiers are nothing new, but still, hearing Naoko gentle voice while she's wearing the standard Atlas Crimson attire feels a bit off.

A female Psycho that holds Naoko hostage in order to get her girlfriend Bloodshine out of police custody.
  • Arson, Murder, and Jaywalking: Naoko assures you that killing her was the right thing to do because they were murderers, slavers... and they were super into PDA, just making out everywhere all the time.
  • Love Makes You Crazy: Not that she needs love to be crazy to begin with, being a CoV bandit and all that.
  • Widowed at the Wedding: It turns out that she was planning to propose to Bloodshine once she was freed. However, Bloodshine is a suicide bomb psycho Child of the Vault that immediately aggros the Vault Hunter. As does the entire reception party and Tumorhead herself following Bloodshine's death.

Gone are his legs
An undercover Atlas agent that infiltrated Skywell-27 alongside three teammates in order to retrieve intel on Katagawa Jr. that could help Atlas win the war against Maliwan.
  • An Arm and a Leg: He's lost his two legs by the time you find him.
  • Almost Dead Guy: Gonner lives just enough to see his mission being finished before dying. He springs back to life for a moment to reward you. Then he dies for real.
  • Gallows Humor: He invokes this saying it by name. He starts it with his "name" and keeps doing it as a way to cope with his impending death, and he keeps quipping about his distinct lack of limbs throughout his sidequest.
  • Go into the Light: "W-what's that... light?"
  • Line-of-Sight Name: He's a goner and so are his legs. Yeah, it's a pun as painful to you as it probably is to him.
  • Mauve Shirt: Gonner is the only in his team to get some characterization. Two of them are too dead and the other is smart enough to get the fuck out of your way when you reach the place he's guarding and hand over the information after you kill all hostiles.
  • Mission Control: Solely for the "Opposition Research" sidequest.
  • Noodle Incident: Gonner never really explains how his mission went sour and how he and some of his teammates were found out, but you can see the outcome was rather bloody.
  • Only Known by Their Nickname: Gonner isn't his real name, merely an alias he made up on the spot.
  • Punny Name: Seriously, he came up with "Gonner Maleggies" for his own name.
  • Stepford Snarker: He knows fully well he doesn't have long to live, so he keeps making jokes at his own expense to keep himself focused on the mission.

    Terry and Glenn 
A janitor at ATLAS, and his best friend/coworker. When Glenn's life was on the line, Terry took a correspondence course in order to learn brain surgery and save him.
  • Baleful Polymorph: The "baleful" is debatable, but they both end up as Ratches.
  • I'm a Humanitarian: Glenn ends up eating Terry's corpse to extract its brain, and they both comment on wanting to eat humans at the quest's end.
  • Mad Scientist: Terry became one in order to save Glenn.

    The Rampager 
Click here to see picture. 

Guardian Monster of the Vault on Promethea.

  • Barrier Change Boss: The Rampager will cycle through Radiation/Corrosive/Fire elements to keep you on your toes.
  • Breath Weapon: Shoots corrosive, radiation and fire elemental energy balls from the mouths in its head and chest, in addition to blinding white laser beams.
  • Climax Boss: He's the monster guarding Promethea's Vault and the last obstacle between you and your first Vault.
  • Damage-Sponge Boss: Just like all his predecessors, The Rampager can take huge amounts of damage before going down.
  • Energy Ball: Whenever he's not trying to smash you he's trying to blast you with huge energy blasts. They're rather slow but it hardly matters when the damn thing is able to fill the arena with them.
  • Foil: To the Graveward. Both them are strong Vault monsters that protect an Eridian artifact on their respective planets. But while the Graveward is giant, nearly motionless, and tilts the arena as a base attack, the Rampager is small (for a Vault Monster), erratic, and destroys part of the arena without changing the layout.
  • Final-Exam Boss: While The Rampager is obviously not the final boss, it uses similar tactics of previous bosses you fought while assembling Promethea's Vault Key. It changes elements like Captain Traunt, uses dangerous attacks that you are safer taking cover from than trying to dodge on your own like Katagawa Ball, and its final phase has it jump across the arena hurling very deadly projectiles that must be actively dodged like Katagawa Jr's grenades.
  • Lightning Bruiser: Possesses hard-hitting elemental attacks and moves surprisingly quickly while having a truckload of health.
  • Multiple Headcase: Seems to have just one head only to reveal the growth on it's back to be a neck with a head of its own, with the 'primary' head sinking into its open chest.
  • One-Winged Angel: Downplayed. It starts off as a primate-like beast and transforms into a more draconic monster with wings as the fight escalates, but it never grows bigger or undergoes a more drastic change.
  • Pint-Sized Powerhouse: When compared to other Vault Guardians, The Rampager is small, he's still about five times bigger than you, however he's shown to be just as destructive as its name implies.
  • Power Gives You Wings: Its third and final phase has the creature sprouting elemental wings.
  • Roar Before Beating: Before beating you, while you're beating it... The Rampager is constantly roaring furiously when fighting the Vault Hunters.
  • Sealed Evil in a Can: Like all Vault monsters, it doesn't show up until the Vault is unlocked. And it is not happy about it. Rhys who also managed to open a Vault once even warns the Vault Hunters that opening a Vault is messy stuff.
  • Serial Escalation: Vault Monsters are usually the Final Boss of their respective games, but The Rampager is fought less than 1/3rd of the way into the story and is definitely not a pushover despite that.
  • Unstoppable Rage: As with all Vault Monsters, when disturbed, they will not stop attacking their assailants.
  • Wake-Up Call Boss: Even though most of the bosses beforehand aren't pushovers, the Rampager exists to remind you that the difficulty spike is imminent. Between attacks that hit very hard and taking ridiculous amounts of damage to die, The Rampager is how the game tells you its done pulling punches.



Phaselock and load

See: Borderlands 2 Vault Hunters


Grave Robber, Aspiring Vault Hunter
Voiced by: Felecia Angelle

A young girl that Maya has taken under her wing.
  • The Apprentice: She is one to Maya, as a Vault Hunter and as a Siren in training.
  • Barrier Maiden: This is how she uses Phaselock after getting it from Troy, to create a bubble to protect the group from rubble, and to shield Tannis while she works a machine.
  • Blatant Lies: Yes, her diary is full song lyrics about politics and poems where the sewer is an allegory for boys, and not details about her struggle to survive.
  • Bratty Half-Pint: Not exactly the politest kid in the world.
  • Dark and Troubled Past: Her diary shows that she lost both of her parents and lived alone for about two and half years before meeting Maya.
  • Emo Teen: Tween, and she is more peppy in-person, but her diary is chock-full of this.
  • Kleptomaniac Hero: She tries to steal everything from books to guns. She even stole stole a Monk's glass eye, and she still has it.
  • Master of Unlocking: She can pick the lock on the doors to the graves.
  • Never My Fault: Ava chews out Lilith when Maya gets killed, when it's clear that Ava played a major part in the event since she went against Maya's orders, making it so the Siren had to focus on protecting her from Tyreen and Troy. Subverted if you talk to Lilith She says Ava lashed out because Ava blames herself and Lilith sympathizes since it's how she felt after Roland died.
  • Throw the Dog a Bone: She genuinely likes Claptrap and actually nerds out when she meets him for the first time, and continues to like him for the rest of the adventure.
  • Took a Level in Badass: After defeating Troy, Ava touches him and absorbs Maya's Phaselocking powers, which she then uses to save the group's life.
  • Video Game Caring Potential: You can pet her pet Hermes, and they'll drop ammo for you. You can also choose to try and comfort Ava herself after Maya's death.
  • Young and in Charge: Lilith leaves Sanctuary to her before making a Heroic Sacrifice.

Voiced by: Morgan Barry

A Siren who witnessed the rise and fall of the Eridians, and has left her tale throughout the galaxy on hidden slabs.
  • The Atoner: She was the one who wiped out the Eridians by draining all their collective energy to seal The Destroyer within Pandora. Nyriad placed herself into isolated exile in hopes that no Siren would ever inherit her power, but it eventually ended up in the possession of Tyreen Calypso (and to a lesser extent, her brother Troy).
  • Early-Bird Cameo: Nyriad is first mentioned in a hidden ECHO on Athenas where Maya confronts Ava on the recent theft of her book. After an Eridian translator is obtained, she introduces herself upon translating the first slab in Tannis's lab.
  • Exposition Fairy: Many of Nyriad's writings offer a clearer look at some of the ongoing lore of the series, as well as foreshadowing towards the ending.
  • Foreshadowing: Her final message warns of a seventh Siren that must never be found. She may or may not have been speaking of her own power.
  • The Voice: Nyriad is never seen as she has died centuries before the Borderlands series begins, but her voice has much to tell.


    Wainwright Jakobs 

Yes, THAT Jakobs
Voiced by: David Wald

The son of Montgomery Jakobs, the heir to the Jakobs corporation, and Sir Hammerlock's boyfriend.
  • Affectionate Nickname: Hammerlock calls him "Winny."
  • Badass in Distress: Of sorts. Gets possessed by an eldritch artifact and captured by Eleanor, the leader of the Cultists on Xylourgos, and thus, most of Guns, Love & Tentacles revolves around trying to save him from himself (and the psycho cult that kidnapped him).
  • The Cobbler's Children Have No Shoes: Despite the fact that his company specializes in precision firearms and dreaming of being a gunslinger as a kid, he's half-blind and thus a naturally terrible shot. Thankfully, Typhon DeLeon recognized this and told Wainwright he'd be better off using shotguns.
  • Dating What Daddy Hates: He seemed to think he was doing this with Hammerlock, since he thought that his father blamed Hammerlock for pulling him away from the company. It's unconfirmed if Monty actually felt this way, though.
  • Genre Blind: In "Guns, Love, and Tentacles," it's clear that he has never seen a horror movie and would last about thirty seconds in one, and given that the DLC is basically a horror movie, he does exactly that.
    • First, he goes out into the creepy town he's having his wedding in all by his lonesome, and doesn't think that maybe not going out into the creepy town without backup (Amara, Zane, FL4K and Moze notwithstanding) would be a good idea.
    • Second, upon hearing creepy chanting and evidence of occult activity, rather than turn around and go back the way he came, he somehow mistakes it as a themed-wedding and barges right in, hoping to get some advice on what to do during his wedding. This leads to a shootout the moment he figures that the cult will be adding him to the list of sacrifices.
    • Third, after the shootout ends with the present group of cultists dead all around him, he notices the cursed artifact (a ring) that has conveniently rolled to his feet and puts it on, leading to him getting possessed by the spirit bonded to it. This results in the Vault Hunters mounting an extremely bloody crusade to save his life, which, admittedly, does do a lot of good for the people of Xylourgos.
  • Last of His Kind: The sole remaining Jakobs heir by the time of the game.
  • Handicapped Badass: He's been blind in one eye since he was a kid, meaning he's a terrible shot with any gun that requires precision. He compensated for this by getting really good with shotguns on Typhon DeLeon's suggestion, and he puts them to good use against Troy the Ratboy.
  • Inadequate Inheritor: His logs found through Eden-6 show that he sees himself as such. He's a terrible shot, which for a gun company known for its precision and "one bullet, one kill" attitude is pretty bad. He also prefers peace and quiet, and has no interest in business ventures. He actually felt Clay was a more suitable man to run Jakobs. It's never quite confirmed if his father actually saw him this way, but Hammerlock doesn't believe Wainwright is as inadequate to run the company as he thinks he is.
  • I Shall Taunt You: Wainwright irks Troy Calypso by calling him "Ratboy" and saying he has to suck on Tyreen's teat just to survive.
  • The Nicknamer: He refers to Troy as "Ratboy" and Aurelia as "the harpy".
  • Pre Ass Kicking One Liner: Delivers an impressive one right before introducing Troy Calypso to the smoking end of a Jakobs shotgun:
    Wainwright: Fill your hands, you zealot scum!
  • Prematurely Bald: He has a massive bald spot on the back of his head.
  • Reasonable Authority Figure: Wisely sides with the Crimson Raiders and makes the Jakobs company a dependable ally, once they help him have full reign over the company.
  • Shared Family Quirks: He has his father's love of puzzles and overcomplicated mechanics.
  • Shotguns Are Just Better: He uses a Jakobs shotgun due to being half-blind and is extremely good with them, reloading and aiming at insanely fast speeds. The Ratboy never saw it coming.
  • Southern Gentleman: Downplayed. He's got a very strong Southern accent, is charming and likes to wear a grey three-piece suit. On the other side, he's not above swearing frequently, taunts his opponents, and wears very baggy grey pants.
  • Straight Gay: He's a Southern Gentleman in a relationship with Hammerlock, but you'd never be able to tell he's gay if he didn't flat out tell you.
  • Spanner in the Works: Wainwright's decision to go trapezing about the town of Cursehaven kicks off a series of events that results in the The Cult of Xylourgos getting wiped out. Let us repeat that. One man, in a fit of insecurity, went on a quest to make sure his wedding day was perfect and set in motion the events that violently toppled a cult terrorizing a planet for years.
  • You Killed My Father: He hates the Children of the Vault because they tortured his father to death.
  • Unwitting Instigator of Doom: His decision to go venturing around Cursehaven in search of ideas for what to do for his wedding leads to the Crimson Raiders discovering the existence of a psychotic cult hell-bent on sacrificing people to their leaders so one of said leaders can live forever alongside his beloved, that the creepy dead vault monster on the equally creepy planet isn't entirely dead and leads to him spending most of the story possessed by one of the said cult's leaders.
  • Wacky Marriage Proposal: During the credits, he proposes to his boyfriend by getting down on one knee and presenting him with an engraved Jakobs revolver saying "Will you marry me?" Hammerlock tearfully accepts.
    • Taken a step further in Guns, Love & Tentacles. After being saved from having his body and mind be consumed by an Eldtrich abomination, Wainwright immediately has the marriage ceremony commence in Gythian's heart cavity as the perfect venue and has the Vault Hunter marry them.

    Sir Alistair Hammerlock 

Bold, refined, Seeks adventure

Voiced by: Blythe Renay
GenIVIV AI body.
GenIVIV regular appearance.
The Combat AI for the Jakob's corporations' ship, the Family Jewel.
  • A.I. Is a Crapshoot: Betrays the Jakobs family in order to get herself into a better combat body. Later, once she's expelled from the Jewel, she hijacks control of Santuary III and attempts to get it destroyed in an asteroid belt until BALEX intervenes and usurps control from her.
  • Climax Boss: She's fought for the first piece of the Eden-6 Vault key.
  • Fate Worse than Death: After being kicked out of Sanctuary's mainframe, BALEX suggests she gets put into a latrine body. Marcus says he has just the thing...
  • Faux Affably Evil: She calls people "cutie idiots" all while being a cold-hearted psychopath.
  • Mecha: She resides in a Maliwan combat mech to fight you. However destroying her mech body does not essentially kill her...
  • Psycho Ex-Girlfriend: To BALEX.
  • Speaks Fluent Animal: The time she spent on Eden-6 was used to, among other things, learn jabber mating calls. She uses this to summon packs of horny jabbers to attack the Vault Hunters and BALEX, the aftermath of this leaves BALEX very weirded out.
  • Vocal Dissonance: One wouldn't expect to hear such a cutesy, girly voice for a Combat AI. An Echo log reveals she had a more low pitched voice before changing it to better please Montgomery Jakobs.
  • Who Names Their Kid "Dude"?: GenIVIV (the Roman numeral for "four" twice), pronounced "Genevieve". BALEX complains that numerals don't work that way.

Voiced by: Ice-T

A navigation AI who worked alongside GenIVIV on the Family Jewel. A disagreement between the two led to a crash landing, him being installed into a pink teddy bear, and evicted from the vessel.
  • Benevolent A.I.: Compared to GenIVIV. He helps the Vault Hunters reach and defeat her. He then manages to kick GenIVIV out of Sanctuary's computer system, and becomes its main AI, to boot.
  • CatchPhrase: "Navigated, bitchES!"
  • Does This Remind You of Anything?: While still stuck inside his teddy bear body, he can hijack robot bodies by being placed over them. He controlled his first bot by being replaced with the bot's head. For the combat bot, whose head is too high up to reach, he was instead placed somewhere a bit... further down.
    • Also the thing about BALEX giving, erm, infesting the Family Jewel (GenIVIV) with "Ratch". It gets worse the more you think about it.
  • Eaten Alive: You find him in the middle of something, with said something being "a big fucking dinosaur", soon after you land on Eden-6.
  • Fun with Acronyms: Tries to pass his name as some technobabble but goes only until the third letter in his name (Binary Automated Logistical) until he runs out of ideas and sheepishly reveals his name is actually a Portmanteau.
  • Hidden Badass: He may have been built by Tediore and his main purpose is navigation, but as an AI, he can hijack any machine he is plugged into, including a combat bot.
  • How Do I Shot Web?: Twice. He fumbles the controls of a med bot and throws himself on the ground trying getting used to it, and does it again on a Maliwan combat mech which causes him to fly away from the Family Jewel. Until he disables the anti-collision safeguards and crash lands right on top of GenIVIV smashing her barrier.
  • Irony: An echo log reveals he was explicitly bought because of how cheap he was when Montgomery Jakobs blew the AI budget on GENIVIV. Balex ended up consistently loyal to Jakobs and has a far more stable mind and affable demeanor while GENIVIV is completely nuts and traitorous.
  • Nice Guy: BALEX is one of the few people (AI?) that are helpful from the get go and never ask for rewards or helps you with ulterior motives. He also reminds people of Sanctuary how much of a badass you are.
  • Portmanteau: His name comes from Montgomery Jakobs being unsure of whether to name him "Barry" or "Alex" and deciding to just mash the names together.
  • Precision F-Strike: Drops one during the "The Family Jewel" quest. Unusually for this series, it isn't censored.
  • Vocal Dissonance: Rather jarring hearing Ice-T's voice from a pink teddy bear, no?
  • You Get What You Pay For: Inverted. Balex cost so little he was bought to make up for how much GENIVIV cost. He ended up being the far better purchase.


Smuggler. Gunslinger. People Person.
Voiced by: Major Attaway

A shades-wearing smuggler and talented gunslinger who you can find on Eden-6.
  • Book Dumb: He's not the most well-educated person around; While he values the use of language, he has a habit of picking up common sayings and quotes from people he's killed.
    Clay: People don't expect me to be well-read. But i've finished as many books as I've killed men. Yes sir, I got a cemetery of books up in my brain here.
  • Cloud Cuckoo Lander: Subtle, but apparently his dream was to own two planets and travel between them via waterslide. He also brags about how he doesn't have an ego problem because he never looked at a mirror.
    Clay: What was I doing? Oh right. Thinking.
  • Cool Shades: Wears some with one dark brown lens and the other that resembles a revolver's cylinder.
  • Corporate Samurai: As a gunslinger in the employ of Jakobs, he's a rare example of a heroic one that isn't a Defector from Decadence like Roland, Athena, Axton or Moze.
  • Establishing Character Moment: His intro: he gets the drop on two COV goons, quickly makes them drop their guards by talking and throwing money away, and shows he's very quick on the draw putting two bullets in two heads before the COV have a chance to fire even once.
  • Foil: To Zer0. While both are Corporate Samurais Clay follow the western theme of the Jakobs family being a gunsliger while Zer0 is a mix of samurai/ninja/assassin. Clay favors revolvers in combat while Zer0 is all about snipers and swords. Clay has a suave and direct way of speaking while Zer0 is still talking in haikus.
  • The Gunslinger: The Quick Draw type. He's introduced distracting two bandits by throwing money into the air before whipping out his revolver and shooting them dead.
  • Heel–Face Turn: In his past, he was in a smuggler clan until a mission brought him into contact and was caught by Montgomery Jakobs. Instead of killing him, Monty spared his life. Clay has been a loyal friend to the Jakobs family ever since.
  • Loveable Rogue: Clearly intended to recall this archetype.
  • The Nicknamer: He likes to call the Vault Hunters "smooth operators" after they've proven themselves liberating Reliance from the CoV.
  • Only Known by Their Nickname: He prefers to be called Clay, rather than Clayton.
  • Screw the Money, I Have Rules!: After killing the traitor Archimedes, Clay mentions Aurelia attempted to pay him to sell out Jakobs. However, due to his Undying Loyalty to Monty Jakobs, he refused.
  • So Proud of You: Invoked and zigzagged. When he discovers his partner and best friend took Aurelia’s bribe, he gushes about how proud he is of him for snagging such a good score. He still kills him for the transgression, though.
  • Undying Loyalty: To Montgomery Jakobs and the Jakobs family by extension. He refuses to sell them out to Aurelia when given the offer to, and actively helps you hunt down traitors to the family.

A resident of the town of Reliance who seeks the ultimate thrill. He recruits the Vault Hunter to witness/assist him in increasingly ludicrous death-defying stunts.
  • Artificial Limbs: Chadd's left arm is a prosthetic arm. Given his lifestyle it's actually surprising this is the only artificial limb he has.
  • Blood Knight: It's not just limited to fighting; Chadd is nuts for any kind of life-risking insanity.
  • Catchphrase: "Taste the DANGER!" It's also his Famous Last Words.
  • Dare to Be Badass: Jumps into life-threatening stunts that gives even the Vault Hunters pause with little or no sign of fear, though regret and agonizing pain tends to follow in short order.
  • Dumbass Has a Point: The second of his stunts - base-jumping without the parachute - would be suicidally stupid in real life. The thing is, the Vault Hunter will likely have performed such a jump at least once by this point (dropping into the core of the asteroid base to shut down Katagawa's orbital laser) with no negative side effects.
  • Fearless Fool: He's way out of his depth doing things like bar-knuckle boxing predatory saurians, but he doesn't show a lick of fear.
  • Good Old Fisticuffs: He tries to fist fight Saurians. This ends about as well as you can guess.
  • Great Way to Go: Dude dies after being launched into orbit via gasoline boosted elevator. The Vault Hunters envy not the way he died, but that he died happy, doing what he wanted.
  • Hot-Blooded: The man does what he does with a burning passion that could roast the fires of the Firehawk.
  • No Indoor Voice: Chadd tends to shout every sentence.
  • Reality Ensues: The end of his quest sees him getting killed. You even see his grave in Guns, Love, and Tentacles.
  • Rule of Three: You help him with three increasingly ridiculous stunts. After injuries he suffered in the first two, the third ends up finishing him off.
  • Take That!: To extreme stunts and adrenaline junkies.
  • Too Dumb to Live: To put it charitably.
  • Too Kinky to Torture: He doesn't seem too put off by serious internal injuries after fighting dinosaur-like aliens or jumping off a high ledge.
  • Violation of Common Sense: Challenging predatory dinosaurs to a fist-fight, jumping off a high ledge without a parachute, rigging an elevator with rocket boosters... Basically, everything Chadd does.

     Montgomery Jakobs 

The former president of the Jakobs corporation and father of Wainwright, he was assassinated by the Calypsos sometime before the events of the game.

  • Inadequate Inheritor: One of his last logs that are found involves him worrying about being an inadequate predecessor to Wainwright, unsure of what he's accomplished in his life.
  • 100% Adoration Rating: Monty was beloved by the people of Eden-6 for being A Father to His Men and was able to inspire Undying Loyalty from those around him.
  • Complexity Addiction: He and his son loved puzzles so they filled the Jakobs Mansion with various esoteric puzzles that the players (and later Wainwright and Hammerlock) needed to complete to progress.
  • Early-Bird Cameo: He can be heard on the radio in 2.
  • Famous Last Words: Played with. He originally had some encouraging words towards Wainwright in his last recording, only to end it by complaining about his current sickness.
  • The Nicknamer: Also calls Aurelia "harpy" when she interrupts one of his ECHO musings.
  • Only Sane Man: By the standards of the series he lacks the greed, amorality, insanity and megalomania common among other corporate heads.
  • Posthumous Character: He's dead by the time players reach Eden-6 but he still has influence over the story.
  • The Scrooge: Monty is not willing to spend his fortune on much, be it evacuating his employees during a zombie outbreak, repairing his own manor, or renting a clown for his son's birthday.
  • Unwitting Instigator of Doom: While generally honest and well-meaning, Monty could often times act as a cantankerous boob. This is best seen when he knowingly paired an expensive Maliwan weapons system with an incompatable Tediore nav system, and then changed the weapons system's personality setting for his own amusement. He would also be the one responsible for Jakobs' negligent actions in the first game.
  • The Voice: He's never made a physical appearance in the series. Presumably he's one of the busts found in Jakobs Manor but it's not clear which one.

     Aurelia Hammerlock 

The robotic assistant of a group of researchers studying the local wildlife, who asks the Vault Hunters for assistance after said group goes missing.
  • Butt-Monkey: It's even unluckier than Claptrap.
  • Meaningful Rename: It wasn't always known as Failurebot, but the researchers edited its designation after repeatedly failing at the simplest tasks. It later tries to rename itself "Triumphbot" after it finally does something right (namely, hiring the Vault Hunter to interfere with King Bobo and Queen iOsaur's duel by killing them both) but fails to do so.
  • Speaks Fluent Animal: Understands the Jabber King Bobo's speech perfectly, which is one of the few things it's actually perfect at doing.
  • Translator Buddy: Acts as this to the Vault Hunter during his quest, specifically for King Bobo.

     King Bobo the Almighty
The leader of a Jabber civilization that was experimented on by Failurebot's research team.
  • Affably Evil: The Jabbers may be responsible for killing most of the research team and King Bobo himself looks down on the Saurian Collective, but he'll grant the Vault Hunter an audience if they perform the ceremonial proving trials.
  • Arch-Enemy: He is this to Queen iOsaur of the Saurians.
  • Badass Beard: He has a pretty epic one.
  • Cool Mask: Wears a Saurian skull as a mask.
  • Fantastic Racism: He believes that Saurians are too stupid to be worthy of uplifting, and so has the Vault Hunter issue their queen a challenge to a duel on his behalf.
  • Jerkass: He mocks the Vault Hunters' accomplishments in his tests, downplaying them, and even convinces them to jump into a pit of lava. He'll still reward them if they choose not to jump in it, but according to Failurebot, he would have found it hilarious and would've broadcast the video on the EchoNET.
  • King Mook: Literally. He's a beefed up badass and ruler of his tribe.
  • Large and in Charge: Failurebot even calls him "His Largeness."
  • Schmuck Bait: The "Test of Wisdom'' involves goading the Vault Hunter into jumping into a lava-filled chasm - if they pass, he'll grant them their request. The key word here being "wisdom" - all you have to do is stay still for around half a minute, and you pass.
  • Turned Against Their Masters: Responsible for killing most of the research team.
  • Uplifted Animal: Was used by the researchers as a test subject, granting improved intelligence and knowledge of tools.

     The Saurian Collective
iOsaur, Queen of the Scaleon
A group of Saurians that has mostly transcended their flesh, also thanks to Failurebot's research team.
  • Arch-Enemy: Queen iOsaur is this to King Bobo of the Jabbers.
  • Berserk Button: Being called stupid.
  • Hive Mind: Most of their minds have been uploaded into a single mainframe, though physical bodies are still useful for combat or reproduction.
  • Hypocrite: Queen iOsaur arrogantly boasts that "she is above the needs of flesh". Apparently she's not all above that need to answer for Bobo's taunts.
  • Not So Different: Just like the Jabber King, the Scaleon Collective will only hear the Vault Hunter out if they complete a trial (in this case, fighting to prove they deserve to exist by purging weak-minded Saurians "chained to the errors of the flesh"). Both times, the Vault Hunter is completely unsurprised.
  • Not So Stoic: Upon receiving King Bobo's challenge, their queen's icy demeanor immediately falls apart.
    Queen iOsaur: "That furry turd said WHAT?!"
  • Punny Name: Read "iOsaur" out loud. You are free to facepalm now.
  • Sophisticated as Hell: Queen iOsaur, normally very collected and eloquent, indulges in intense swearing when King Bobo's comments press her Berserk Button.
  • Summon Bigger Fish: After accidentally giving the Jabbers the knowledge and means to wipe out most of them, the research team's remnants intentionally engineered the Saurian Collective as a countermeasure. It didn't turn out well.
  • Turned Against Their Masters: Responsible for killing the remaining members of the research team because they wanted to control them.
  • Uplifted Animal: Another experiment of the research team given increased intelligence.

     The Graveward 
Click here to see picture. 

The Vault Guardian monster that protects the Vault of Eden-6.

  • Attack of the 50-Foot Whatever: It rivals The Warrior in size.
  • Botanical Abomination: Appears to be a construct made of bits of machinery wrapped in a body made of wood, vines, and bone.
  • Climax Boss: Of Eden-6. Comes with the territory of being a Vault monster.
  • Damage-Sponge Boss: It takes a ridiculous amount of firepower to bring down, and doesn't change up its attack patterns throughout the battle.
  • Dual Boss: It is preceded by a fight against two Eridian guardians named Grave and Ward.
  • Foil: To the Rampager. Both them are strong Vault monsters that protect an Eridian artifact on their respective planets. But while the Rampager is small, erratic, and destroys the arena without changing its layout, the Graveward is giant, almost unmoving, and tilts the arena as one of its base attacks.
  • Golem: Appears to be a construct made of bits of machinery wrapped in a body made of wood, vines, and bone.
  • Item Farming: Due to it's relative ease compared to other bosses thanks to being a massive target with large crit-spots and it's high drop-rates in higher difficulties, the Graveward is a popular target for farming Legendaries among the player base as well as to test out builds.
  • Living Structure Monster: It appears as a mass of twisted wood and vines wrapped around some engines and other machinery with some sort of bone structure as a face of sorts.
  • Mighty Glacier: Fitting for something the size of a mountain.
  • Sealed Evil in a Can: It's a Vault monster. What did you expect?

Nekrotafeyo [SPOILERS]

Voiced by: Anthony Bowling

Typhon DeLeon's servant robot, who's always grouchy and droll.
  • Deadpan Snarker: Grouse is always snarking about something, usually relating to Sparrow.
  • Expy: Of Marvin the Android, particularly the late Alan Rickman's vocal portrayal of him.
  • Grumpy Bear: Not the most accommodating bot in the universe. Zane wonders if it's even possible for him to lighten up.
  • In Love with Your Carnage: Grouse is really... impressed by the Vault Hunter's capacity for bloodshed. If he had a mouth, he'd be salivating. And you can hear it in his tone.
  • Not So Different: It might act like it doesn't care, yet deep down it misses Typhon just as much as Sparrow does.
  • Servile Snarker: Rough around the edges and holds everyone, including his master, Typhon, in contempt. However he does have a softer side.
  • Theme Naming: Named after a bird, like its partner.
  • Tsundere: Typically a hardass, he seemed rather dismissive about Typhon's death in a post-game side mission. Later on it hears a posthumous echo log from Typhon about how he created Grouse to be serious in order to help him survive, but now that he's gone Grouse should have some fun, and bids them farewell saying the two bots were his best buds. Hearing this causes Grouse to break down into Inelegant Blubbering, and after being calmed down he honors his master's wishes by actually having fun and dancing.

Voiced by: Sonny Strait

Typhon DeLeon's other servant robot, who's always cheerful and peppy.
  • Good Is Dumb: Sparrow is a nice bot, but he thinks things considerably less through than Grouse to say the least.
  • The Pollyanna: No matter what happens, Sparrow's childish optimism never seems to run out. Imagine a more innocent version of Claptrap.
  • Theme Naming: Named after a bird, like its partner.


A former servant robot who decides to go "rogue" and become a healer of the soul. Grouse tasks the Vault Hunter with killing him for fear that Maliwan or any enemy may take his memory core and use it to locate the secret location of DeLeon's hideout.

  • Harmful Healing: After analyzing the Vault Hunter's actions with his instructions and diagnosing them with a propensity for violence, his way to heal them is by attacking and telling them not to fight back, even when they go into FFYL mode.
  • He Knows Too Much: He belonged to Typhon DeLeon and knows where he is hidden. This knowledge makes Grouse task the Vault Hunter to kill him to prevent any enemy from learning where they are hiding.
  • New-Age Retro Hippie: A mix of one of these plus The Shrink.
  • Post-Treatment Lollipop: Should you follow all his advice and refrain from attacking him when he kills you, he rewards you with both the memory core of his knowledge of DeLeon and some Eridium, as Sparrow said he would. Sparrow also gives an extra reward should you spare him.
  • The Medic: Was once this to Typhon before deciding to go off on his own.
  • Theme Naming: Named after a bird, like all bots owned by DeLeon.

     Typhon DeLeon 

The First Vault Hunter
Click here to see his true appearance 
Voiced by: Michael Cosner

The first person to ever open a Vault. After opening the Vault of Promethea, he traveled the galaxies on various adventures and recorded his thoughts on various logs scattered throughout the worlds until he set off on an expedition to the Eridian homeworld and was never seen again.
  • Action Survivor: At least by Vault Hunter standards; While far from helpless in a fight, Typhon is by his own admission not much of a gunslinger and relied more on his luck and wits compared to the playable characters of the series but is a legendary figure in-universe who's done amazing things and has at least two Vault Monster kills to his name. He even brags that being small and ugly meant that people tended to underestimate him as well as letting him access places no one else could get into.
  • Adaptational Attractiveness: In-universe. Numerous posters advertise a film called "Typhon DeLeon and the First Vault", starring a dashing, clean-cut actor named Dante Silver in the role of Typhon. The real Typhon's appearance is practically the opposite of the actor depicting him.
  • Affectionate Nickname: "Starlight" for Tyreen.
  • Ambiguously Jewish: He's got a thick Bronx accent and speaks fluent Yiddish as a Second Language, but it's anyone's guess how his fondness for Vercuvian ham interacts with kosher rules, even if he doesn't ever actually eat it.
  • Been There, Shaped History: He's been involved with various important figures of the setting during his adventures. Not only was he responsible for Atlas becoming the powerhouse it was by the time of the first game, he's been romantically involved with the Siren queen of Athenas and was friends with the Jakobs (even coming up with their slogan and encouraging Wainwright to use shotguns to compensate for his eyesight).
  • The Cape: The audio logs he left around the galaxy show Typhon was an upstanding, friendly, optimistic guy, a rarity for a Vault Hunter. When you meet him in person he owns up to his mistakes as a parent, doesn't hold it against the vault hunters for killing Troy, tries to reason with Tyreen, and when that fails tries to kill her and himself at the same time.
  • Deathbringer the Adorable: Shares a name with a fearsome monster from Greek mythology while being a rather genial fellow.
  • Family Theme Naming: The names of his children, Tyreen and Troy, also begin with the letter T.
  • Foil: He's the anti-Angel. She was the daughter of Handsome Jack and reluctantly helps him conquer Pandora and get rid of the Vault Hunters while acting as their guide under the guise of an AI, while Typhon is the father of the Calypso Twins, is openly fighting them, and doesn't even meet the Vault Hunter while still inspiring them via his ECHO logs and movie posters that portray him as much more handsome than he actually is. Yet both had a hand in their respective parent/child's Start of Darkness. Both of them are killed before the final showdown, although Typhon is the victim of a more direct murder from his daughter.
  • Gonk: The real Typhon is almost the size of a Tink who wears a coat that makes him look as fat as Marcus and can generously be described as goblin-like.
  • Hero of Another Story: Part of his story can be uncovered if you search for his Typhon Logs across the galaxy. However he never tells how he, and his wife, Leda, dealt with the Vault Guardian of Nekrotafeyo, who was guarding the Vault of the Serpent...
  • Kavorka Man: Despite his cartoonish appearance he has amazing luck with women with a long history of romances and is still capable of impressing Tannis with his legacy alone.
  • Hidden Supplies: He has stashes of loot scattered throughout the gameworld that can only be unlocked once you find all of his logs within the area.
  • Lovable Sex Maniac: A while after you meet him, a good portion of his dialogue is about how much sex he had with his wife, Leda, on their honeymoon to Nekrotafeyo, including what positions, how long they did it for, and where they did it (including the elevator you're standing on). In fact, the reason they got stranded on Nekrotafeyo was because he put his ship on auto-pilot while he and Leda "got busy" and they crash-landed.
    Typhon DeLeon (ECHOLog): After we beat the monster, we "beat the monster", if ya know what I'm sayin'.
  • Matter Replicator: He has an Eridian Replicator that's capable of turning Eridium into guns. He later gives it to you, which fires 10 guns for 10 Eridium or a Legendary for 250 Eridium.
  • Meaningful Name:
    • In Greek Mythology, Typhon was considered the father of the most famous monsters who plagued Greece. Typhon is the father of Tyreen and Troy, the main antagonists of Borderlands 3, whom he considers "monsters".
    • Ponce DeLeon was a Spanish conquistador famous for leading the first European expedition to Florida, like how Borderlands' DeLeon left his home planet and conquered the first Vault.
  • Nice Guy: In a galaxy full of self-serving, egomaniac, arrogant jerks it's a breath of fresh air meeting someone who is genuinely nice and cheery like Mr. DeLeon.
  • No Celebrities Were Harmed:
  • One Steve Limit: Averted; he shares the same first name as a Crimson Lance miniboss from the original Borderlands.
  • Outliving One's Offspring: He enters the story soon after his son Troy Calypso is killed. He is conflicted about his death, as he isn't exactly happy about losing his only son, but acknowledges that the vault hunter did it to prevent him from harming innocents. As he puts it, his son had became a monster, and vault hunters kill monsters.
  • Overprotective Dad: After Leda died, he sheltered Tyreen and Troy and filled their heads with stories of the vaults. Once they reached adulthood, they formed a cult/personal army to take control of the vaults. Typhon is not oblivious to this and he voices his guilt for how his actions have caused the events of the game. While discussing Troy's death, he speaks with a mournful tone of voice but understands that Troy was a danger to everyone around him and killing him was the only option.
  • Remember the New Guy?: Despite his legendary reputation, he was never mentioned until 3.
  • Precursor Hero: He's the very first Vault Hunter.
  • Shotguns Are Just Better: Uses a Jakobs shotgun in the final few missions with him.
  • Suspiciously Specific Denial: One of his recordings has him say multiple times that there's no second Vault on Promethea. Said recording is found inside said second Vault.
  • Taking You with Me: Tries to blow up Tyreen and himself with a grenade, but it only results in his death.
  • Trademark Favorite Food: Vercuvian Ham, but not for its nutritional value as it's implied many times to be completely inedible. Rather, he wears it on his back as body armor and a dangerous Improvised Weapon. At one point in his life, he even built a yacht made of ham. The ham yacht was later repossessed.
  • Vocal Dissonance: You'd expect that the handsome man in the picture above would have a deep voice and a high-class accent? Nope, he sounds like if Daxter was from Jersey. Once you find out what he really looks like, it makes more sense.
  • The Voice: You mainly hear him via the audio logs that he's left all over the planets he's been to. You meet the man for real when you get to Nekrotefayo.
  • Underestimating Badassery: He wryly voices what players may be thinking of his real appearance: "This guy is the first Vault Hunter?" Then again he also says "Heroes come in all sizes and shapes". And he can easily keep up with you using nothing but his shotgun, grenades and his trusty whip.
  • Unwitting Instigator of Doom: Keeping your children sheltered on a planet most of their lives while telling stories about the Vaults isn't really a good thing as it led to them creating a cult/army when they got out. At least Typhon is apologetic about his actions, unlike Handsome Jack.
  • Weak, but Skilled: He states that the secret to how he's always able to stay one step ahead of his enemies is that he's smart enough to out-think them, small enough to get into places others can't and ugly enough that few would bother looking at him.
  • Weapon of Choice: When he fights alongside you he is always armed with a purple grade Stagecoach, a double-barreled Jakobs shotgun.
  • Whip It Good: He's seen with an energy whip in film posters. It turns out that he does have one, and he uses it to travel through tricky terrain and restrain Tyreen.
  • Yiddish as a Second Language: He peppers his dialogue with a lot of Yiddish phrases, and even his grammar structure when speaking English is often distinctly Yiddish.

     The Seer 

Children of the Vault

     Tyreen Calypso
Voiced by: Elisa Melendez

A powerful Siren and full-time livestreamer, Tyreen leads the Children of the Vault alongside her brother Troy. Her ultimate goal is to capture the power of the Vaults and become a goddess.
  • A God Am I: Constantly calls herself "God-Queen Tyreen" and has the powers to back it up.
  • Attention Whore: She loves being in the spotlight, so much that she has an entire cult mostly dedicated to how glorious and beautiful and benevolent she supposedly is. Toward the end of the game, her Motive Rant is about how she wants to be the biggest and brightest star in the galaxy, even if she has to become a god and snuff out the rest of the universe so that she's the only thing left.
  • Bad Powers, Bad People: Her powers involve leeching energy off of others, leaving them a withered husk. Naturally she's the central antagonist of the game.
  • Beware the Silly Ones: Tyreen's intro has her ending a livestream like a stereotypical Let's Player, and her demeanor is much the same... but she's still an extremely powerful Siren and cult leader who can leech the energy from any living thing.
  • Big Bad Duumvirate: She and her brother are the central antagonists of 3. However, she's clearly the dominant of the two (as well as the Final Boss).
  • Brains and Brawn: Her Siren powers make the brawn of the duo, while her brother is the brains.
  • Body Horror: After absorbing the Destroyer, she turns into a giant creature rather resembling a bipedal version of Salazar's Las Plagas form from Resident Evil 4, right down to having the partially dissolved remains of her original torso as a brain/tongue.
  • Can't Have Sex, Ever: She casually admits to the Vault Hunters that she "can't get laid" because she keeps "leeching [her] partners to death". She doesn’t specify if the act triggers her powers, or if it's poor impulse control on her part.
  • Catchphrase: "Don't forget to like, follow, and obey."
  • Coat Cape: She drapes a massive fur coat across her shoulders.
  • Conjoined Twins: Both she and Troy were conjoined until their father had to separate them since Troy was a parasitic twin who fed off of Tyreen's powers in order to be kept alive.
  • Contralto of Danger: She has a deep voice compared to other female Vault Hunters and Sirens.
  • Control Freak: Makes it clear in her ECHO logs in Devil's Razor that she doesn't want her followers thinking for themselves, killing two out of three of them for getting a math problem right as an example. She also has another one killed during an audition for a new Mouthpiece for saying "The God Queen should make ME the new Mouthpiece", angered by him suggesting what she should do.
  • The Corrupter: Downplayed. She's less of a corrupter and more of an inciter. After Rhys obliterates the Zanara she gives Katagawa Jr. the last push so he take matters into his own hands. While Troy was no angel by any means she was what drove him to leave Nekrotafeyo while Troy, at the time, listened and worried about Typhon's feelings.
  • Fan Disservice: On one hand, she sheds a lot of clothes at one point... on the other, this happens only because combining with the Destroyer mutates her original body into a horrifying, scarred mess. So while using photo mode may allow you to see her buttocks, you won't enjoy the sight.
  • Faux Affably Evil: Constantly wears a mask of cheerfulness, even when committing morally heinous acts.
  • Final Boss: Unusual for Borderlands, Tyreen is both the Big Bad and the last boss of the main story mode, instead of it being given to a relatively unrelated Vault creature alone.
  • For the Evulz: She wants to leech the power of the Vault Monsters so she can become a god, with no relatable motivations for doing so.
  • Friendly Enemy: In contrast to Handsome Jack's open contempt and and seething hatred, Tyreen never treats her "Super Fans" with anything more than mild amusement and is tries to maintain a facade of cheeriness towards them (whereas Troy actually sees them as a threat and would rather kill them sooner than later).
  • Fusion Dance: After Troy is killed, Tyreen fuses with his corpse to reclaim his powers. A better example is her fusing with the Destroyer to become Tyreen the Destroyer.
  • Gratuitous Spanish: She occasionally speaks in Spanish, saying phrases like, "Ay, bendito."
  • Hate Sink: And you thought Handsome Jack was annoying. She's obnoxiously cheerful and acts extremely silly, even when at war or when trying to kill you. Although the silliness is played up for her livestreams.
  • Hijacking Cthulhu: She's powerful enough to drain the energy from even beings as powerful as Vault Guardians, and her master plan is to drain the Destroyer, an extra-dimensional Precursor Killer Eldritch Abomination powerful enough to destroy the universe, in order to become a god. She actually seems to succeed in the end, successfully draining the Destroyer and transforming into a bipedal version of it while maintaining her own will, becoming the Final Boss.
  • It's All About Me: As far as she's concerned, everyone who isn't named Tyreen Calypso exists to serve Tyreen Calypso. Troy has to remind her at various points that both of them lead the cult, to which her response can basically be summed up as "Huh? Sure, whatever." And after Troy dies, she seems more gleeful about her impending success as a result of her brother's actions than upset over the fact that he's dead (though granted, he was getting a little too big for his britches ever since he discovered he could leech powers off of other Sirens than his sister).
  • Karmic Death: Narrowly averted. For someone who spent the entire game stealing powers and leeching people to death she nearly gets herself leeched by Troy, if the Vault Hunters hadn't killed Troy sooner Tyreen would be almost certainly killed by her own brother.
  • Mismatched Eyes: Her ECHO portrait shows that one of her eyes is green, while the other one is light brown.
  • Neck Lift: She's very fond of doing this one-handed to anyone she's about to use in her capacity as a Power Parasite.
  • Omnicidal Maniac: After Troy dies, she shifts her goal from achieving goddesshood to taking in the power of the Destroyer to wipe out all of the stars in the sky until only she remains.
  • One-Winged Angel: Her fusion with the Destroyer.
  • The Nicknamer: She mockingly calls the Vault Hunter either "Super Fan" or "Vault Thief."
  • Oh, Crap!: Panics when it becomes clear that Troy is draining her so significantly in his battle with the Vault Hunter that she fears he is going to kill her.
  • Pet the Dog: On Promethea, she actually complies with Maya when she threatens to shoot Troy in return for releasing Ava... she then proceeds to Kick the Dog right after.
  • Pint-Sized Powerhouse: She's about a head shorter than Lilith or Maya, but is noticeably more muscular than them, and thanks to having spent her career powering herself up with her Mana Drain ability, is able to overpower both of them in both Siren abilities and raw physical strength.
  • Please Subscribe to Our Channel: Her version of this is "Like, Follow/Comment and Obey."
  • Power Parasite: She has the ability to drain others of their energy and/or powers.
  • Resentful Guardian: Since Troy is a parasitic twin, Tyreen is the only person who can keep him alive by absorbing her powers. She doesn't seem to be too fond of this arrangement, as she begrudgingly releases Lilith after Troy begs her to help him. Towards the end, after Troy gets killed fighting the Vault Hunters, Tyreen is a little sentimental but otherwise not particularly upset.
  • Self-Made Orphan: Troy implies she killed their mother with her powers. Her father died trying to kill her.
  • Synchronization: Due to the fact that they were born as conjoined twins, both have Tyreen's power split between the two. Tyreen can parasitically absorb powers, whereas Troy needs the absorbed powers so he doesn't die.
  • Taken for Granite: A good way to see if Tyreen has been nearby is if there's the petrified husks of people (often her own bandits) scattered about that she's fed on.
  • Too Important to Walk: Has a habit of flashily teleporting to travel a few feet outside of combat.
  • The Ugly Guy's Hot Daughter: Both Tyreen and Troy are very much conventionally attractive. Their father, Typhon DeLeon, could most generously be described as an overweight gnome.
  • Wham Line: One to Typhon DeLeon:
    Tyreen: I know you're listening, Dad.

     Troy Calypso
Voiced by: Max Mittelman

The brother of Tyreen, Troy is the second-in-command of the Children of the Vault.
  • Artificial Limbs: He has a gigantic mechanical right arm.
  • Attention Whore: Subtle, but it's there. It really starts to show after he kills Maya, takes her powers and starts hijacking Tyreen on the ECHO.
  • Badass Boast: "Gods don't negotiate."
  • Blessed with Suck: Being a previously conjoined twin to Tyreen, he has the appearance of a Siren but none of their powers, and needed Tyreen's help to sustain himself. However, once he accidentally grabbed Maya, he discovered that he could drain her powers as well, and became a full-fledged male Siren.
  • Brains and Brawn: Troy is the brains. As the power behind the throne, he maintains Tyreen's publicity and power over the cult.
  • BFS: Official game arts depicts him carrying a pretty big sword with his mechanical arm. He uses it in his boss battle and creates a gigantic stone club with it to squash you as one of his attacks.
  • Can't Have Sex, Ever: Subverted, if not averted in Troy's case. While his sister in unable to bed her partners without killing them, Troy managed to not only have sex with Aurelia Hammerlock, but she also somehow survived, much to the disgust of Wainwright Jakobs.
  • Chessmaster Sidekick: Troy is the one who helps to shape Tyreen's public image for maximum control over the masses, as well as remind her of their goals when she gets too distracted by her own fame.
  • Climax Boss: Fought at the end of the second visit to Pandora with the entire planet's fate at stake. He's also the third to last boss faced in the game, which is followed by a hilarious fake ending that says the game will continue in Borderlands 4... 3... 2... 1...
  • Cloudcuckoolander's Minder: He tries to keep Tyreen's power high in check. Key word being "tries". He stops doing it when he realizes he can leech powers like Tyreen and goes completely out of the window when he starts Phaselocking Elpis into Pandora.
  • Conjoined Twins: He and Tyreen were conjoined twins, allowing some of Tyreen's Siren powers to manifest in him. However, the only Siren-related ability he has is a malformed, glowing Siren tattoo and a necessity to absorb Tyreen's powers for his own survival.
  • The Dog Bites Back: Once he absorbs Maya's powers, it is implied that he plans to supplant Tyreen, having been tired of being overshadowed by her and being treated as a burden. It escalates to Troy siphoning so much of Tyreen's powers that he nearly kills her.
  • Drunk on the Dark Side: After he kills Maya and absorbs her powers, he proceeds to take over Tyreen's livestreams by forcibly sidelining her publicly, including stealing her catchphrases and stepping on her feet. This culminates in a crazed attempt to crash Elpis into Pandora to unlock the Great Vault by phaselocking Elpis itself after juicing himself up on Eridium. After the Vault Hunters cut off his Eridium supply, he continues in his grand attempt by draining Tyreen's powers despite her very angry protests.
  • For the Evulz: Along with his sister, he wants the power from the Vault Monsters to become a god, and has no relatable motivations.
  • Freudian Excuse: Downplayed. Troy was born as a conjoined twin attached to Tyreen. They were separated but it forced Troy to rely on his sister in order to keep himself alive. Part of the reason why he aspires to be a god is so he would not have to rely on Tyreen anymore for life support.
  • Gender-Restricted Ability: He's an exception to the rule that Sirens are only female. As conjoined twins, Tyreen's Siren abilities bled over to him, causing him to be born with a red, malformed, glowing Siren tattoo. Since he was the parasitic twin, he shares his lifespan with Tyreen and needs to absorb some of her powers so he can survive and regenerate from his wounds. However, it's revealed by his desperate, lethal drain of Maya at the Promethea Vault that he can absorb from any Siren, with it clear that he had no idea this was possible, and neither did Tyreen.
  • Handicapped Badass: His father had to cut him off of his sister when they were born as conjoined twins, requiring his right arm to be replaced with an artificial one. Due to his abnormal birth, his lifespan is shared with his sister. Doesn't make him any less of a threat though.
  • Hate Sink: He's every bit as smug and irritating as his twin sister.
  • Hero Killer: He kills Maya by draining her powers so hard she crumbles to dust.
  • How Do I Shot Web?: Played for Drama. He and Tyreen had no idea that he could actually drain any Sirens himself, rather than just her, and the revelation of this fact drives him to extreme power hunger.
  • Huge Guy, Tiny Girl: Troy is Brick-sized (though much more Lean and Mean), while Tyreen is about a head shorter than the average Vault Hunter.
  • Karmic Death: A twisted variation. His corpse is reduced to dust by Tyreen after she absorbs his powers for her own gain, just like he did with Maya.
  • Kick the Dog: He literally kicks Lilith while she's down after Tyreen steals her powers and goes on to mock her misery. Later, he proves himself even more of a Jerkass by nonchalantly gloating over Maya's death, specifically pointing out that she's dead and he killed her.
  • Laughing Mad: He's cackling all the way through his boss battle to show how completely out of his mind he is.
  • Large and in Charge: He's the co-leader of the Children of the Vault and of a size comparable to the likes of Brick or Mr. Torgue (though noticeably leaner than them).
  • Lean and Mean: He's tall, fit and extremely sadistic.
  • Mana Drain: He needs to share the energy Tyreen drains to keep himself from dying... or rather, energy from a Siren in general.
  • Not in This for Your Revolution: Once he discovers that he can also steal from Sirens, the power quickly goes to his head. He soon denounces the cult aspect of Tyreen's plan and even tries to usurp her as leader of the COV.
  • Power Copying: He uses a number of stolen Siren abilities in his boss fight, most prominently the Firehawk abilities stolen from Lilith combined with Maya's ability to fire elemental energy orbs.
  • Power Gives You Wings: When he finally fights you his Siren powers allows him to manifest wings like Lilith's.
  • Power Parasite: As a conjoined twin, Tyreen is the only person who can keep him alive by letting him absorb some of her powers. However, it's later revealed that he can absorb powers from any Siren.
  • The Right Hand of Doom: His robotic limb is essentially the size of a Badass Psycho's mutated limb.
  • Smug Snake: From the smile on his face down to his sneering tone, he's always thinking himself to be superior to everyone around him.
  • Semi-Divine: He has one half of a Siren power and a natural red Siren tattoo. However, his half of the power is to restore his health by absorbing Siren energy.
  • Synchronization: Due to the fact that they were born as conjoined twins, both have Tyreen's power split between the two. Tyreen can parasitically absorb powers, whereas Troy needs the absorbed powers so he doesn't die.
  • Used to Be a Sweet Kid: Troy sounds like he was nicer as a kid according to audio logs found on Nekrotafeyo. He originally was worried about upsetting Typhon by leaving and had to be goaded into it by Tyreen.
  • Villainous Breakdown: In the mission "The Great Vault," he becomes increasingly frustrated with the Vault Hunter's refusal to die, completely stopping pretending to "coddle" the Children of the Vault and instead just shouting at them and insulting them for their incompetence, all justified by the fact that he is trying to focus on the difficult task of supercharging the moon Elpis with Eridium.
  • Would Hit a Girl: Along with the above mentioned kicking of Lilith, he also kills Maya by completely absorbing her powers.


Brought a Knife to a Gun Fight

A large bandit leader that's taken over an outpost converted into a propaganda center, and the first obstacle the newest Vault Hunters must face.

  • King Mook: He's a Badass Psycho and the first boss of the game.
  • Warm-Up Boss: His main role in-game is just to be the last stepping stone before you get to Level 2 and unlock your Action Skill.


Sonic Doooom!!

A hype man that manages the Calypso's broadcast center. Being one of the most vocal supporters of the Twin Gods he riles up the bandits into doing the Calypsos bidding.

  • Early-Bird Boss: Mouthpiece is the first big bandit to be fought and his shield makes him annoying to fight with what little you have when you reach him. Compare the first battle with him to when you fight later on a quest or in True Vault Hunter Mode and he won't be anywhere as threatening as he was before.
  • Flunky Boss: He will sic his "Apocolytes" on you during the fight.
  • Gale-Force Sound: Their boss arena is surrounded by large speakers that, when active, push the player away and causes damage.
  • King Mook: Mouthpiece is essentially a souped up Enforcer with a special attack.
  • Luckily, My Shield Will Protect Me: He uses a tower shield with a stereo sound bar on it.
  • Mouth of Sauron: His name kind of gives it away.
  • No Indoor Voice: "YOU! WILL! DIIIIIEEEEE!!!!". Again, his name kind of spoils the surprise, Mouthpiece's default speaking volume is "shouting".
  • Villainous Legacy: A quest later in the game has the Calypso Twins organizing auditions for his replacement, and you have to crash them. The new Mouthpiece is ultimately picked because he looks and acts exactly like the old one.
  • Warm-Up Boss: Mouthpiece isn't very difficult and while he hits hard he's mostly there to teach you the ropes of how boss battles work here. Since he'll probably down you a few times he's a good reminder to new players that you can get Second Winds by picking off more fragile enemies.

Killavolt aka Kenneth
One of Moxxi's ex-boyfriends, who coped with splitting up by drinking battery acid, starting up his own Battle Royale competition, and turning into an electricity-powered bazillionaire that make people fight for the chance to sleep with him.
  • Achilles' Heel: Radiation damage will work wonders to deal with him.
  • Attack Its Weak Point: He constantly rotates to face one of the players, leaving his backpack vulnerable to the rest of the team.
  • Beware the Silly Ones: He's treated as very gross and pathetic by Moxxi throughout his sidequest, his obnoxious announcements throughout his competition reinforcing her claims. When it comes time to face him though he is very tough.
  • Bonus Boss: While he's far from the only boss encountered in a side quest, he is the only one with his own top-of-screen health bar, which is otherwise reserved for story bosses.
  • Groin Attack: Not only does Moxxi specifically ask you to shoot him in the dick, it also actually counts as a weak point, with "DICKED!" popping up upon a successful hit.
  • King Mook: He's essentially an upgraded Enforcer who can electrify the arena you're fighting him in.
  • Kavorka Man: An immense sleazebag who somehow has tons of women willing to fight to the death to sleep with him.
  • Lightning Gun: His shield will fire a stream of lightning that will also electrify the ground he's aiming at.
  • Luckily, My Shield Will Protect Me: He wields an energy shield in battle that he can Shield Bash players with.
  • Shield Bash: He will charge at you after electrifying the ground around you.
  • Shock and Awe: Has electrical powers as a result of drinking battery acid.
  • Teeny Weenie: To hear Moxxi tell it.
  • Too Much Information: One of his announcements has him state he hasn't shaved down there in a while...
  • Wake-Up Call Boss: He's a step-up from most bosses encountered up to this point due to the fact that he's constantly electrifying the field, he carries a shield that blocks most frontal damage and he doesn't summon minions often to get Second Wind off of.


Sadistic, Oafish, Eats Rocks

A Goliath in charge of keeping Sir Hammerlock in a cage.

  • Fat Bastard: Shows off a huge gut that all Goliaths now sport in this game.
  • Hulking Out: Just like all Goliaths in 3. However, he can partially control it by putting his helmet back on, giving him a boost to his strength in the process. His helmet doesn't come off until you remove his shield's health bar, after which he goes into full rage mode.
  • King Mook: He's essentially just a large Goliath with some extra attacks and whose helmet can't be shot off, only going into rage mode when the fight reaches its second phase.
  • Mook Debut Cutscene: He is the first Goliath you face in the game but acts as a boss fight.

     Billy, The Anointed 

Sick Burn, Bro
The first super-powered Goliath that Troy creates using his stolen powers.
  • Climax Boss: Billy, is first Anointed enemy you fight and he's the last obstacle between you and the second piece of the Eden-6 Vault key.
  • Degraded Boss: One of the types of Anointed that begin appearing after Billy's death are Anointed Goliaths, who are identical to him in both appearance and attacks.
  • Lightning Bruiser: It's big, it's fast, hits like a truck and can take a lot of lead or laser before it dies.
  • Mook Debut Cutscene: Similar to the Warden, he serves as the introduction to a new enemy type.
  • One-Winged Angel: Troy transfers some of his stolen powers into an ordinary Goliath and transforms him into an elemental-based monster he christens "Anointed".
  • Super Prototype: Of the "Anointed" enemies.
  • Taken for Granite: He, as all future Anointed enemies, turn into statues of Eridium when defeated. Smashing the statues gives up their loot.
  • Teleport Spam: His new powers allows him to instantly teleport where the player is. Considering he's an Enraged Goliath...


20,000 Tons of High-Octane Hate!

Click here to see Carnivora's true appearance. 

A Pandora-themed carnival hosted by Pain and Terror.

     Pain and Terror
FEATURING THE AGONIZER 9000 (Click to see picture) 
Voiced by: Penn & Teller

A pair of performers that capture Tannis. They hype up Tannis' execution with an Eridium donation drive to support the Calypsos in opening the Great Vault.
  • Affably Evil: Pain seemingly sincerely thanks Tannis when she compliments the Agonizer 9000's engineering. Of course, he follows it up by bringing her closer to "get a better look," but he does seem to appreciate someone else complimenting his mechanical work.
  • Big Guy, Little Guy: Pain is built like a Bruiser/Enforcer, while Terror is a Tink with mildly more realistic proportions.
  • Composite Character: Of Penn and Teller and Dr Dealgood from Mad Max: Beyond Thunderdome.
  • Depraved Dwarf: Terror is small, blind in one eye and has his mouth stitched shut, he's also Pain's co-host.
  • Dirty Coward: Like Piston from 2 these guys fight you while piloting the Agonizer 9000, a giant robotic death machine. Once it is defeated and they're thrown out of it, they just lay on the floor to be easily killed. At least Piston tried to you fight one on one before he died.
  • Everyone Has Standards: Pain voices his frustration towards Marcus' lack of professionalism when he reads out a sponsorship, which consists of an insult towards the Children of the Vault.
    Pain: "Cult wackos, get stuffed"? Hey, pal— I'll take your money, but that's just unprofessional.
  • Four Eyes, Zero Soul: Pain dons a pair of glasses, and is notably cruel.
  • Ink-Suit Actor: They are heavily inspired by the magician duo that voice them.
  • Large Ham Announcer: Pain is a showman who actively taunts the player and summons enemies to fight for him.
  • Ludicrous Gibs: Whatever the player does to them after beating the Agonizer 9000 results in this.
  • Mouth Stitched Shut: Terror has his mouth stitched shut, rendering him unable to speak.
  • Man of Wealth and Taste: Pain wears a suit which is torn in several places and has one of its sleeves torn off to show his biceps.
  • Post-Apunkalyptic Armor: Averted, both are smartly dressed for the profession, but their clothes are either torn or covered in armour.
  • The Speechless: Like his inspiration, Terror never actually talks. (Teller does, however, provide the voice for the side-mission character Ramsden.)
  • Soft-Spoken Sadist: Pain speaks in Penn’s signature soft-yet-firm style and feeds people through a massive meatgrinder.
  • Stationary Boss: The Agonizer 9000 remains in the center of the arena, at most spinning in terms of moving around.

     Beef Plissken 
A surprisingly friendly bandit chief on Pandora. The Vault Hunters investigate him to solve the murder of a Crimson Raider nearby his camp for Ava's podcast.
  • Affably Evil: In a departure from the usual bandit chiefs, he doesn't try to kill the VH on sight and asks what they need help with when they meet him. He's cooperative with their questions at first and even offers to subscribe to Ava's podcast just from hearing about it. They only come into conflict because of good ol' Claptrap opposing that.
  • Cruel and Unusual Death: The Seer possesses him into diving him into a meat grinder.
  • Know When to Fold 'Em: The moment his health gets low enough, his fight with the Vh immediately stops with him opening a door and offering up the Crimson Raider head they've been looking for in exchange for not killing him. He's also willing to give them his chests when they ask for loot.
  • Verbal Tic: "Bud"
  • Villains Out Shopping: He watches Bunkers and Badasses Podcasts, and was going to subscribe to Ava's until Claptrap antagonized him.


     Katagawa Jr. 

Favorite Son (By Elimination)
Voiced by: Christopher Wehkamp

The Head of Maliwan Mergers and Acquisitions and heir to the corporation, who has a personal interest in Rhys.
  • Abhorrent Admirer: According to Zer0, Katagawa has an obsession with Rhys, hence why his war against him has him insisting that it's just a 'friendly' quarrel between two corporations.
  • All Your Base Are Belong to Us: Katagawa Jr. is waging a massive takeover against the newly rebuilt Atlas to merge all their assets into Maliwan. As he puts it, once he's done Maliwan and Atlas will be 'One big titanic family'. Then he sends an all-out attack on the Atlas HQ with the sole intention of burning it to the ground instead of assimilating it.
  • Ambiguously Gay: Katagawa's interest in Rhys has some strongly romantic undertones to it. It's never fully gone into detail, though.
  • Ambition Is Evil: Despite already being very wealthy and well off, he just decides that Maliwan needed to grow much more and starts by having his siblings murdered by Tyreen.
  • Arc Villain: Of the Promethea storyline.
  • Authority Equals Asskicking: Unlike Rhys, Katagawa can actually hold his own in a fight. He's able to replicate Zer0's fighting style via duplicates of his armor and tech.
  • Big Bad Wannabe: He likes to think he's biggest threat in the galaxy. But his pettiness, smugness compared to the influence, and Siren powers, of the Calypsos makes it rather clear who is more dangerous.
  • Big "NO!": His last word before he explodes.
  • Boss Arena Idiocy: Actually downplayed... Since he's not fighting on home ground and on Atlas HQ rooftop, but really, standing on top of the generator transformers is a really stupid idea for Junior.
  • The Bully: He spends most of the first trip to Promethea creepily harassing Rhys and belittling the Vault Hunters and Rhys' employees. During the raid on his Kill Sat he ramps up these tendencies while destroying places that Rhys loves with said Kill Sat to torment him into signing the surrender papers. Also like most bullies, he can't take what he dishes out and becomes panicked when Rhys and the Vault Hunters successfully hijack his Kill Sat and aim it at the Zanara, begging them much like Rhys did with him not to destroy something he loves. Naturally when his pleas fall on deaf ears he reacts much more viscerally than Rhys' quiet sorrow.
  • Chronic Backstabbing Disorder: Junior doesn't have allies. He has minions, murder victims, and soon-to-be murder victims who are still useful for the moment. The player gets to trigger an Enemy Civil War when they leak audio of what he plans to do to the Calypsos to the Children of the Vault.
  • Climax Boss: Katagawa is fought on the roof of Atlas HQ to save Rhys from him and for the last piece of the Promethea Vault key.
  • Contractual Boss Immunity: When fought personally he will heal from any damage-over-time you apply to him whenever he teleports to upper ground.
  • Corrupt Corporate Executive: Run of the mill as far as the series goes. In fact, Katagawa outright says that Corrupt Corporate Executive behavior is considered the norm for how Borderlands MegaCorps work.
  • Deadly Euphemism: "Partying on [his] pleasure yacht". It inevitably leads to the unfortunate invitee dying horribly.
  • Dirty Coward: Will do everything in his power to avoid a direct confrontation with the Vault Hunters. Even when the time does come for his boss fight, Katagawa will never confront you directly, preferring to send copies of himself to attack you while the real one takes potshots at you from atop one of the nearby radio towers.
  • Doppelgänger Attack: During his boss battle he loves to split into several clones.
  • Evil Is Petty: Oh good lord. He spends a large amount of time destroying Rhys's favorite things, such as a bagel stand, a frozen yogurt stand and Rhys's favorite theme park, Lazy River Land. He also had his siblings murdered because his father liked them all more and said they would be important heads in Maliwan, with Katagawa coming last. The fact that his sister Naoko escaped the slaughter pisses him off to no end. To add more pettiness to his list, the password for his database is simply "naokomustdiepainfully".
  • Expy:
    • He's this game's successor to Handsome Jack as the resident smug, brutal Corrupt Corporate Executive, although he's a cocky Spoiled Brat rather than a corporate apex predator with a hero complex.
    • He also bears a lot of resemblance to Patrick Bateman from American Psycho, right down to his job as head of Mergers and Acquisitions.
  • False Flag Operation: Tries to pull one on Rhys and the Vault Hunters by disguising himself as Zer0. Thankfully the real Zer0 arrives and stops Katagawa from killing Rhys.
  • Famous Last Words: "Stupid Zer0 tech— NOOOOO!!"
  • Fatal Flaw: Pride and wrath. He's too arrogant for his own good and once things don't go his way, especially when you blow up the Zanara to smithereens, he lets his temper get what little best of him he had and tries to personally murder Rhys and the Vault Hunters. This ends up getting him killed despite all his money and power.
  • Foreshadowing: In the sidequest on the Skywell, there is a recording of Katagawa mentioning his plan to kill the Calypso twins by slicing their heads off. Soon after, a mysterious sword-wielding assailant shows up.
  • "Get Back Here!" Boss: You'll probably spend most of the battle trying to hit the right Katagawa trying to snipe you more than anything. Sometimes he will just charge at you, but don't count on it.
  • Glass Cannon: In his last fight Katagawa Jr. can easily snipe you and hit you with a powerful melee attack if you're not careful. However he's very fragile for boss standards.
  • Hate Sink: Fills the void of obnoxious corporate douche that Handsome Jack left behind. Unlike Handsome Jack, he's completely uncharismatic.
  • Hoist by His Own Petard: Katagawa Jr. really should have waterproofed his disguise.
  • Interface Screw: When fought posing as Zer0 he loves to throw smoke grenades to mess with your perception.
  • Interplay of Sex and Violence: Much of his dialogue comes across as weirdly flirtatious, especially towards Rhys, but you soon learn that, much like his literary inspiration Patrick Bateman, his only real passion is for murder. The fact that his favorite place to kill people, including his own siblings, is on his pleasure yacht the Zanara just makes the whole thing even creepier.
  • Jerkass: Just like Handsome Jack before him, but without any of the wit, humor and charm that made Jack likeable as a villain.
  • Karmic Death: A Maliwan executive is killed by elemental damage (specifically, his special battlesuit overloading from electricity). Bonus points if you use Maliwan weaponry in your fight with him.
  • Massive Numbered Siblings: He used to have eleven other siblings whom he killed in order to move his way up the succession line. The only survivor is his sister Naoko, which infuriates him.
  • Only One Name: His first name is never revealed, though presumably he's named after his father.
  • Rage Breaking Point: Rhys having you use Katagawa's own asteroid laser to destroy his prized pleasure yacht; the Zanara, pushed him to get much more serious and take matters into his own hands, by screaming his lungs out and immediately destroying Rhys-Ball.
  • Puzzle Boss: Downplayed. You can still kill him just by shooting until he dies, but using the transformers to deal massive Shock damage on him helps a lot, especially if all you got is crappy guns.
  • Smug Snake: A cocky, arrogant brat who thinks he's far more charming than he actually is. Even his ECHO portrait has an annoying smirk. While he is by no means a pushover he lacks the cunning and temper to be a real threat in the end.
  • Spotting the Thread/Imposter Forgot One Detail: Pay close attention to the hands. Zer0 has four fingers. Additionally, he leaves Zero's signature 0's written in blood but forgets the detail that Zer0 writes theirs with a slash. During his boss fight an easy way to see if you're shooting at the real Katagawa or not is to check his health/shield bar at the top of the screen, if you hit Katagawa and that bar didn't go down, time to swap targets.
  • Villain Team-Up: He's struck a deal with the Calypso Twins to help further both of their goals. The Twins will supply Maliwan an army of fanatical bandits/cultists to support their assault against Atlas, while the Twins and their cult get shipments of Maliwan weaponry to better arm them all. While the alliance continues after his death, a optional side-mission basically dismantles it after it's revealed that Katagawa intended to murder the twins once they won and then go after the rest of the cult.
  • Villainous Breakdown: Loses all semblance of feigned civility when Rhys and the Vault Hunter use his cannon to destroy the Zanara, deciding he would rather burn Atlas to the ground than take it over.
    Rhys: Sayonara, Zanara! Ho-ho-ho-HO, Shit! Oh, that-that-that was amazing! Eat my big ball, Katagawa!
  • We Can Rule Together: He's constantly trying to badger Rhys into agreeing to an unconditional surrender so that Maliwan can absorb Atlas and the two can be friends.
  • Wealthy Yacht Owner: He has a 'pleasure yacht' in space called the Zanara which doubles as his most frequent spot for assassinations. It's probably best not to speculate on whether and how those two functions tie together.


Min-Maxed Intelligence

Maliwan's main computational unit. A parody of Megamind and his drones.

    Rax and Max
Rax (left) and Max (right)
A pair of Maliwan goons. One of them is responsible for the murder of Ziff's parents, but she can't tell which one. The two are in a pissing contest to see who's eviller than the other and are not too subtle about being psycopaths and wanting the Vault Hunters to come and fight them.
  • Card-Carrying Villain: Both utterly revel in the fact that they're war criminals, boasting about horrific acts they've committed For the Evulz and arguing about which of them is the most awful.
  • Comedic Sociopathy: Rax and Max are Maliwan stooges who actively tries to get Vault Hunters to kill them by saying "hey, I did this horrible thing", because apparently being targeted by Vault Hunters gives them street cred. And, oh boy, they do try very much hard to get your attention. In fact, you might want to off both of them anyway.
  • Death Seeker: They seem rather excited at apparently being so vile that someone would put a hit on their heads, and argue over which one of them deserves to die the most.
  • Dual Boss: You must kill Rax or Max, after one is dead the other will become passive. Then you have the option to go back and finish the surviving one. By then you'll probably have killed everything and it will become more or less a Duel Boss.
  • Dual Wielding: Rax, being a Badass Trooper, uses two guns.
  • Elite Mook: Rax is a Badass Trooper and Max is a souped up Flash Trooper.
  • Establishing Character Moment: Their ECHO communications aside, the first you see of them in person is making a captured civilian jump off a ledge to fall to their death.
  • Eviler Than Thou: They're constantly competing to see who's worse than the other, to the point that they both confess to murdering the parents in the hopes that the Vault Hunters will decide for themselves which one deserves to die the most. If the Vault Hunter so chooses, both meet bloody ends.
  • Flash Step: Max uses the same standard ability of a Flash Trooper that is dashing at great speeds to move from one spot to another.
  • Foil: When fighting Rax and Max employ two very different tactics: Rax will usually stay in the open blasting you with his pistols while Max has a tendency to rush to cover and fight you from there. This usually means Rax will be the one who will get killed first.
  • Knights and Knaves: Parodied. You'd think this would be a "one person is telling the truth" situation but there's no solid evidence who did what crime and they're both Asshole Victims anyway, so you can cover your bases by just shooting both of them. Upon killing them both, Ziff just shrugs and says her family's probably avenged.
  • Skewed Priorities: When you kill one of them, the other protests at not being (initially) singled out for death: "Oh, come ON! I was WAY worse!" And then the survivor gets all giddy when you come back to finish the job.
  • Sociopathic Soldier: Both of them. See Card-Carrying Villain for more details.
  • Too Dumb to Live: Anyone goading and taunting Vault Hunters into coming to kill them like these two morons deserve this trope in earnest.

     Coffee Commander
A Maliwan Heavy officer that really, really likes coffee.
  • Bad Boss: Considering that he's more concerned about getting his coffee thermos back than avenging his soldiers, he probably doesn't deserve that 'World's Greatest Commander' mug of his.
  • King Mook: Gameplay-wise he's just a Heavy Gunner with a name.
  • Meaningful Name: Considering the objective of the mission during which you face him, his nickname is pretty appropriate.
  • Must Have Caffeine: His need for coffee rivals (if not outstrips) Lorelei's.
  • Serious Business: Coffee, and his special 'World's Greatest Commander' travel mug. He doesn't care if tons of his men or himself may die, he will try to get that mug back.
  • Skewed Priorities: The fact that you gunned down his troops and coffee runner doesn't bother him as much as the fact that you nabbed his customized coffee thermos. He sends a full battalion after you for the sole purpose of getting the mug back, as opposed to revenge against the Atlas-allied Vault Hunter.
  • Trade Mark Favorite Food: Just guess what it is. Go ahead.

A Maliwan war criminal that was captured by ATLAS, and became part of the secret experiments Terry was using to try and save Glenn.
  • I'm a Humanitarian: Threatens to do this, and Glenn comments that he probably ate people even before becoming a human-Ratch hybrid.

    Captain Samuel Traunt 

That's Traunt
Voiced by: Ian Sinclair

A Maliwan Heavy soldier leading the siege on Athenas. He fights with Fire and Cryo.
  • Affectionate Nickname: His older brother reveals his first name to be Samuel but calls him 'Sammy.'
  • Attack Its Weak Point: Like all Maliwan Heavies his "backpack" is his critical spot.
  • Climax Boss: He is fought to end Maliwan's attack on Athenas and for the first piece of the Promethea Vault key.
  • Combo Platter Powers: Unlike other Heavy Troopers he can use both Fire and Cryo attacks.
  • Inferiority Superiority Complex: He actually admits to the monks he's terrifying that it's his reason for doing so.
  • King Mook: He and his family are all Heavy Gunners with boss-level health and the ability to use two different elements.
  • I Shall Traunt You: Er, taunt. But still, he does it a lot. Ironically, he developed his love for taunting from his childhood trauma of constantly being called "Sammy Taunt".
  • Jerkass: To comical levels. The game doesn't even try to pretend he can be nice, and he takes a little too much pleasure in his job as "oppressor", he's such a douche you just can't take him seriously at all.
  • Say My Name: He's prone to screaming his name randomly.
  • Wake-Up Call Boss: Traunt is the first big boss battle that has the boss changing elements after certain health thresholds meaning you can't rely only on Shock or Fire to deal with him. He will also constantly bombard your location with area-of-effect attacks if you try to hide and camp on a single spot, not to mention he will summon an attack that will circle the corners of the arena in case you try to camp there as well.

A Maliwan "death sphere" drone that's hacked into by Rhys during the fight on Skywell-27, allowing the Vault Hunters passage through the area.
  • Big "NO!": Rhys lets one out right as it gets vaporized by the Katagawa Ball.
  • Morphic Resonance: It sports Rhys' ridiculous— er— siege mustache.
  • Surveillance Drone: Rhys uses it to remotely assist the Vault Hunters. Despite being a death sphere, it doesn't have any combat functions, it's primary use being for pleasure. However Rhys can use it to remotely hack and bypass Maliwan security.

     Katagawa Ball 

Round, Hates You

A gigantic death sphere controlled by Katagawa Jr.

  • Barrier Change Boss: A weird variation: Katagawa starts with a thick armor health (yellow bar) and has two more shield (blue bars). Using the correct weapon for each health bar will make the fight much easier.
  • Beam Spam: One of its attacks is an erratic spray of lasers that will fill the entire room.
  • Colour-Coded for Your Convenience: All of its attacks are telegraphed by a nice flash giving you a few seconds to react or take cover.
    • Orange: Fireballs.
    • Red: Missile Barrage. On its third phase it becomes an all elements ball or all elements laser cutter spam.
    • Yellow: Laser blast spam. On its second phase it becomes a radiation balls.
    • Blue: Laser ray. On its second phase it becomes several laser cutting beams or shock balls. On its last phase Katagawa Ball will create a shock aura and try to zap you via Collision Damage.
    • Green: Corrosion balls.
  • Climax Boss: You fight this thing for the second piece of the Promethea Vault key and to save Rhys and Atlas from the massive orbital laser Katagawa Jr. is using against them.
  • Didn't Need Those Anyway!: While Katagawa Ball is firing its attacks you can break its two side turrets/cannons. Doing so will prevent it from using its most devastating attack, the missile barrage.
  • Energy Weapons: One its attacks is a shock laser beam that will cut through your shield like a hot knife through butter.
  • Evil Counterpart: To the Rhys-Ball.
  • Famous Last Words: "You'll pay for that!!" [explodes]
  • Lightning Bruiser: This thing is very fast despite its size and bulk and has enough armor to reasonably endure even effective damage against it.
  • King Mook: Katagawa Ball serves one for the "death spheres" enemies.
  • Nuke 'em: Its most devastating attack during the first stage of its fight where it launches a salvo of nuclear missiles at you and leaves you practically at death's door. Thankfully, it is telegraphed by the Ball glowing dark red, giving time to take cover.
  • Sequential Boss: Fights in three stages reflected by its 3 health bars. The first stage is blowing its outer casing off, the second is destroying its inner casing, and the final is destroying the Ball's core.
  • Wake-Up Call Boss: Many of its attacks have very wide range that combined with its high mobility can quickly wipe you out from any angle, and its three health bars give it lengthy endurance. You have to learn how to take cover and swap places during this battle or Katagawa Ball will make short work of you. And unlike Killavolt, Katagawa Ball is not an optional fight.

     General Daniel Traunt 
Voiced by: Ian Sinclair

The older brother of Captain Traunt. He fights with Electricity and Corrosion.
  • Avenging the Villain: "I taught Sammy how to fight, and you taught him how to die. Now I'm gonna teach you. H-How to die, just-just to be clear-TRAUNT!!"
  • Combo Platter Powers: Just like his little bro.
  • The Family That Slays Together: After he's killed, an ECHO can be found where Traunt tells his many, many relatives to avenge his death should he fall in battle.

     Captain Haunt 

That's Haunt

Voiced by: Ian Sinclair

A fallen member of the Traunt clan who resides in Heck. He is the boss of the timed-exclusive Bloody Harvest event.
  • See You in Hell: General Traunt's literal last words to his clan implies that this may have actually been the case for him, though Haunt is a Captain and not a General like him.

Handsome Jackpot

     Timothy Lawrence 

Definitely NOT Handsome Jack.


Fights With Fire
Voiced by: Caitlin Glass

A performer on the Handsome Jackpot with a burning desire to make everything burn, starting with Pretty Boy.
  • Amicable Exes: She and Timothy were evidently an item but they were forced to part due to the latter's life being in constant danger. Nonetheless she's one of the few people sympathetic to his plight and recognizes how miserable his life is.
  • Artificial Limbs: Her right arm and left leg is mechanical, and her arm even has a built-in lighter. She didn't lose them in a pyrotechnic accident, though. Rather, her people are comfortable with getting new limbs as a form of expression.
  • Bald Women: Her hair is shaved so short it's practically nonexistent.
  • Barcode Tattoo: She has two of them on the each side of her head.
  • Cyborg: She has two mechanical limbs, an implant in the back of her neck, and both of her eyes appear to be cybernetic.
  • Electronic Eyes: Both of her pupils are glowing blue.
  • Everything Sounds Sexier in French: She speaks with a pronounced French accent, and Zane is smitten with her In-Universe. She is so French that she refers to Jack as Jacques.
  • Good Scars, Evil Scars: She has one over her left eye, and another over the left side of her lip.
  • Mad Artist: She views her fire as an art form and her body as a canvas, as she chose to get Artificial Limbs to express herself.
  • Oblivious to Love: Zane's attempts at flirting with her go completely over her head.
  • Pyromaniac: And how!
    Moxxi: Ember you... really like fire don't you?
    Ember: Fire solves many problems.

     Digby Vermouth
Voiced by: Gabe Kunda

The greatest jazz musician in the galaxy, whose performance schedule is indefinitely delayed when he gets trapped on the Jackpot.
  • Early-Bird Cameo: Digby's name is dropped a few times in the main campaign of Borderlands 3. The Handsome Jackpot DLC is his official debut.
  • Everyone Hates Mimes: You end up encountering a robot mime during your search for his saxophone. And yes, the poor 'bot ends up taking a pummeling. Subverted, however, in that Digby just wanted you to talk to him, and seems a bit upset that your attempts to mime in return translated into an insult.
  • Foil: To the Mayor of Trashlantis. Both are very kind, eccentric men who have been stuck on the casino for years. However, The Mayor quit his old job of high fashion, even if it remains a passion, and gave up material wealth and things for a lifetime of responsibility. Digby, remained a passionate musician, remains care-free and hard-partying, and still carries around money and luxuries, as seen with the cash he rewards the player and the special assault rifle he gives as a final thank you.
  • Impossibly Cool Outfit: His snazzy purple suit's overcoat comes with neon tubing trim, for heck's sake! And, of course, there's his Nice Hat and Cool Shades.
  • Made of Iron: He takes a hit to the head from a vault-hunter. Similar hits can kill low-level enemies and one severed Ace Bannon's arm at the elbow, but Digby just wakes up almost fully.
  • Music Soothes the Savage Beast: To hear him tell it, when the lockdown kicked in, a bunch of guests were getting ready to riot where he was performing. That is, until they put their guns down to listen to the sick tunes he started playing to calm them down.
  • Nice Guy: Were you expecting some prima donna musician who thinks it's all about him? Think again - Digby's nothing but grateful for the Vault Hunter's help, and even remarks that he'd love to jam with them sometime.
  • The Pollyanna: Sure, he's been trapped on a casino space station turned Death World, but apart from needing you to mix him a pick-me-up, Digby's not wholly bothered by the whole mess and remains upbeat and dedicated to his craft. To wit, he actually calmed down part of the rioting casino during the lockdown by playing some tunes!
  • The Roadie: What the Vault Hunter essentially becomes for him, helping him get back on his feet and making sure his performance goes off without a hitch. And Digby's actually grateful for it!
  • Seen It All: Apparently, requiring the Vault Hunter to escort him to Foxxi's and protect him from a violent heavy metal band isn't the bloodiest gig he's played.
  • What Did I Do Last Night?: He's in a fog when you find him, and the quest that follows your mixing a pick-me-up involves helping him track down his prized instrument.


Passions: Bot Repair, Fashion / Freddie The Traitor: Undressed for success
Voiced by: Brendan Blaber

A drifter on the Jackpot with a talent for hacking and programming. He considers the Loader robots to be his only friends. He ends up helping the Vault Hunters recover Ember's ship as part of her agreement to join the heist crew, and he ends up tagging along, too. He's a bit full of himself.
  • Arson, Murder, and Jaywalking: Amara has this opinion of Freddy, given his Face–Heel Turn:
    Amara: Freddy! You're not getting away with this! Or that shirt!
  • Battle Strip: Right before his boss fight, two Loader Bots rip off his pants. For little given reason.
  • Boomerang Bigot: Doesn't like to hang around with humans, preferring the company of robots.
  • Boss Subtitles: Freddie the Traitor, Undressed for Success.
  • Catchphrase: "Freddie's got this!"
  • Cloud Cuckoolander: Freddie is unique. Let's just leave it at that.
  • Control Freak: He has a habit of doing mind-wipes on any of his hacked Loaders that start to operate outside his parameters.
  • Disco Dan: Everything about him screams 80's, ranging from the hair to the parachute pants.
  • '80s Hair: Sports a blond mullet.
  • Expy: He's based on Hackerman from Kung Fury, sharing the character's appearance and tech-savvy.
  • Face–Heel Turn: He sells Timothy out to Pretty Boy during the mission to destroy the Jackpot's core.
  • Foreshadowing: Considering that he's a Control Freak who thinks it's all about him , is it that surprising that he turns on you?
  • Hate Sink: He's mildly irritating and selfish, but The moment he kidnaps Timothy, betrays the vault hunters and flat out stating he doesn't feel bad about it are what make him utterly despicable. It can be cathartic to take him down in the boss fight against him.
  • It's All About Me: He's got a high opinion of himself and his own abilities; after the Vault Hunters save Trashlantis, Freddie casually tries to take credit for it. All in all, it definitely seems like he's the one in the crew only in it for himself. So it's too not much of a surprise that when Pretty Boy makes him a hefty offer to betray the group, he takes it without hesitation.
  • Not Good with People: Freddie prefers the company of machines to people because the former are easier to control. The moment that any of his robots start developing a personality he'll wipe them.
  • Nothing Personal: His whole shtick when betraying you, before subverting it by crowing that sure, hard feelings can be had.
  • Person as Verb: He refers to hacking and refurbishing the various mechanicals around the Handsome Jackpot as "Freddy-ing" them.
  • Third-Person Person: Freddie sometimes refers to himself in the third-person sense. And sometimes he switches to first-person, probably owing to his peculiar personality.
  • I Warned You: His thoughts on betraying you to Pretty Boy. He did tell you never to trust a human, and he's human.

     The Mayor 

Of Trashlantis!
Voiced by: Oliver Tull

Originally Handsome Jack's personal tailor, he forsook the materialistic greed of the casino-goers and fled to the garbage compactor. He now runs an entire village of refugees within the refuse. The crew needs him to help procure a suit for Timothy convincing enough to fool the security scanners, but since Pretty Boy sees him as a nuisance and Trashlantis is in danger, he's got to need some help of his own, first...
  • Foil: To Pretty Boy. Both used to work for and were abused by Handsome Jack, and both don't use their original names, but the Mayor eventually left the Jackpot to live in the garbage and became a fair and just leader who rejected everything Handsome Jack stood for, while Pretty Boy stuck it out and got locked in the opulent VIP tower where he became a dictator.
  • Quest Giver: Once Trashlantis is secured from Pretty Boy's forces, the Mayor asks the Vault Hunters to help kill specific bandits and robots who he feels are committing horrendous crimes of fashion. He rewards player cosmetics for each target that gets taken out.
  • Reasonable Authority Figure: He's a benevolent ruler who founded Trashlantis as a safe haven away from the Casino's greed and ultra-violence. He refers to the Clapstructor as a new citizen, rather than a tool, and promises that Trashlantis will never forget his Heroic Sacrifice. Even when Moxxi asks what he wants for his take in the heist, he only wants her to promise Trashlantis's safety, even though Pretty Boy's downfall will make living there no longer necessary.
  • Sure, Let's Go with That: Subverted. When the Clapstructor asks if they are really friends, he prefaces the confirmation with an "uh...". After the Clapstructor's Heroic Sacrifice, he promises that they will never forget his actions, showing genuine gratitude.

     Pretty Boy 

And His Mech
Voiced by: Earl Fisher

The big boss of the Handsome Jackpot, if only by default due to being trapped in the control tower after Jack's death. Acts like a stereotypical Mafia don.
  • Appropriated Appelation: His nickname was an ironic one that Jack gave him that he eventually adopted as an actual title.
  • Big Bad: Of the Handsome Jackpot DLC.
  • Cast from Money: After taking down his mecha's armor bar, it puts up a shield and offers to repair itself for a large sum of Pretty Boy's money. The second time, it costs him a far larger amount. Then the third time it tries to repair itself leads to...
    • Cast from Hit Points: ... a downpayment of blood from the pilot for it's "ultra-high-interest payment plan" to repair itself, complete with a change from an armored-yellow health bar to a flesh-red health bar. For extra irony, the Jackpot becomes more vulnerable to fire weapons.
  • Classy Cane: Has one with Jack's face in gold for the head.
  • Depraved Dwarf: A Tink with dreams of taking over the Handsome Jackpot casino, as well as the hidden Loader manufacturing plant deep inside the casino's core. With the casino in permanent lockdown after Jack's death, Pretty Boy wants to capture Timothy and steal his security clearances so he can disable the lockdown and take the entire Jackpot for himself.
  • Energy Weapon: One of Jackpot's most common attacks is just to blast you with its lasers.
  • Gilded Cage: He's the most powerful man on the Jackpot, with an obscene amount of money, tons of bandits and bounty hunters on his payroll, and (near) full control over the Jackpot's security systems, but he's trapped in the VIP tower (the turrets will just as readily hose HIM down if he tries to leave), his money can only buy so much, and the one thing he needs for TOTAL control (Timothy's Winning Hand) consistently remains out of his reach until the endgame.
  • Gonk: Like most Tinks in the game, he's got a bulbous head a bit too large for his body on top of bulbous ears.
  • Hoist by Their Own Petard: Pretty Boy prides himself on his wealth, but when the Jackpot mecha is critically damaged, he pays it everything he has to cover the repair fees. Eventually, he has to take out an "ultra-high-interest payment plan", with a down payment of his own blood.
  • Humongous Mecha: Fights you in Jackpot, a gigantic mecha built in Jack's image.
  • Loan Shark: With all of the Jackpot's residents trapped in deep gambling debts, Pretty Boy uses their desperation to make them do what he wants.
  • Pelvic Thrust: How the Jackpot spawns mini-Loaders during the boss fight.
  • Rags to Riches: Audio logs reveal that Handsome Jack only kept him around as a jester, mocking his height, face, and voice, ordering him to dance and tell jokes, and essentially treating him like absolute crap; Pretty Boy put up with the humiliation because it came with a modicum of luxury (that, and Jack would obviously have him killed if he didn't perform). After Jack's death, he's become the de facto ruler of the Jackpot, and as a result, is fabulously-wealthy and powerful...on the Jackpot itself, at least.
  • Robotic Assembly Lines: Jack's big secret hidden deep in the Jackpot is an enormous manufacturing plant for Loader robots; by Moxxi's reckoning, it's large enough to conquer the galaxy several times over. Pretty Boy plans to do exactly that once he gets his hands on Timothy's Winning Hand, starting by purging the Jackpot itself of all its inhabitants.
  • Shed Armor, Gain Speed: As the fight wages on, the Jackpot will lose more and more parts, first with legs, then arms and finally torso. It gains increased speed, new attacks, and flight as a benefit.
  • Turns Red: After taking Pretty Boy's blood payment, the Jackpot gains red Tron Lines and trades its weakness to corrosive for a weakness to fire.

     Scraptrap Nest 

You Asked For It
Voiced by: Jim Faronda

A hive of feral scrapped Claptraps that survived Jack's purging.
  • Ax-Crazy: Surviving the purge of the Claptraps and literally hiding in trash for years has made their collective sanity take a horrific nosedive.
  • Beware the Silly Ones: Claptrap units tend to be regarded as the resident Butt-Monkey group of the whole franchise... but the Scraptraps have any potential humor completely removed due to their becoming feral and murderously insane.
  • Body Horror: A robotic example. The Scraptraps generally look very beat up and broken compared to normal Claptraps, not that it seems to slow them down much.
  • Boss in Mook's Clothing: Scraptrap Prime.
  • The Dog Bites Back: Implied in their Boss Subtitles "You Asked For It".
  • Irony: Jack viewed the Claptraps as pests and killed them off because of it. The last Claptraps, barring the one in Sanctuary, survived Jack's purge in his own personal casino, acting as a feral bandit tribe/Ratch nest.
  • Red Eyes, Take Warning: You can see their scarlet optics peeking at you from within piles of trash en route to their lair. And, unlike our Claptrap, these guys are straight-up horrifying.
  • Say My Name: "Tra-tra-tra-tra... TRAVELER!!!"
  • Spikes of Villainy: They have a lot of them. Mainly on their wheels and mid-sections.
  • Wolf Pack Boss: Each individual Scraptrap represents the boss's life bar.
  • Zerg Rush: Their main method of attack.

Voiced by: Jim Faronda

A special constructor made using a Claptrap's AI chip.
  • Fate Worse than Death: Initially, he is fused to a beam and unable to move for the rest of his life, but the credits show that he gains worshippers in the Trashlantis citizens he saved, negating the terrible loneliness that afflicts him.
  • Heroic Sacrifice: Decides to fuse itself to the beam jamming the compactor when he finds it still too weak after he reinforces it.
  • Karmic Jackpot: His actions get him regarded as a hero by the Trashlantis citizens and he has people literally bowing to him in the credits.



The Wedding Planner... And Her Robo BFF.

     Mancubus Bloodtooth 

Enjoy your Stay...
Voiced by: Arin Hanson

The barman at The Lodge, who is definitely more than he seems. Something is very, very weird about him.
  • AcCENT upon the Wrong SylLABle: Speaks with offbeat pauses between certain words and puts an unnatural emphasis in his speech, adding to his strangeness.
  • The Bartender: He's first seen manning the bar at the lodge, mixing a drink.
  • Beware of the Nice Ones: Despite being cordial and passive at the Lodge, he made it a point to confront and painfully kill a man who was trying to scam the cursed townsfolk by falsely claiming he can cure curses. Hiphonius, an Eldritch Abomination that can be found in the Lodge's basement after collecting the pieces of several possessed statues, warns the Vault Hunter to respect Bloodtooth and the Lodge, as his hospitality only goes so far, and to 'beware the fury of a patient man.'
  • Big Good: Despite... literally everything about him, he's the closest thing to this on Xylourgos - he and The Lodge provide a safe, hospitable place removed from the power of the Bonded, he kills a Snake Oil Salesman lying about his ability to remove curses, he actively works against the Bonded to save Wainwright, and he's nothing but helpful to you.
  • Black Eyes of Evil: His eyes are pitch black.
  • Blue-and-Orange Morality: Downplayed. His morality is mostly based on running The Lodge properly and making sure the guests enjoy themselves. As such, he acts cordial, understands human social norms, is disgusted by humans who break normal social conventions, and his most alien moment is insisting the Vault Hunter destroy the protections around a man's house because the man stole the bottles he used from The Lodge. The last bit is a pretty normal Borderlands reaction, though, and he claims he would have been happy to simply take the bottles back had the wine still been in them.
  • Creepy Good: He talks in an extremely sinister tone, he has Black Eyes of Evil, pointed teeth, and his name is Mancubus Bloodtooth. However, he helps the Vault Hunters through much of their stay, takes genuine concern over Wainwright's condition, and is among the most helpful and nicest of residents on Xylourgos. The Vault Hunters themselves acknowledge that while he's incredibly creepy he's a good guy.
  • Humanoid Abomination: While lacking explicit confirmation, his actions and abilities make it clear he is not actually human.
    • He claims to have a curse, but he hasn't been specific.
    • He has pure black eyes and pointed teeth.
    • He speaks in an incredibly odd manner.
    • Touching him apparently killed someone.
    • He is the proprietor of the Lodge, which is somehow capable of blocking Gythian's power.
    • He shows an incredible understanding of the supernatural.
    • He can interact safely with items that are dangerous to any normal human, such as using recipes from the Nibblenomicon that instantly transformed the local librarian into a monster.
    • His Suspiciously Specific Denial about how long he has been running the lodge has him claim to be a normal human age, then he claims to be twenty despite appearing to be in his late thirties at least.
  • Inexplicably Awesome: He is able to somehow repel the power of a Vault Monster by himself, something that only Eridians were able to do.

     Eleanor and Vincent Olmstead 

Love Will Consume You.
Voiced by: Emily Fajarda and Andrew Love

Former Dahl researchers and married couple who came to Xylourgos to study Gythian, and became totally enthralled to its power.
  • Alas, Poor Villain: Both of them at least die together. Eleanor even calls our her name,
  • Body Surf: Vincent can possess the body of anyone who puts on his ring, which he then reshapes into a copy of his original. Including his disease, which is why the bodies inevitably die and he has to get a new one. He once did this to a little girl. It's unclear if Eleanor could do the same, but the way she insists that they are both immortal would imply that she could.
  • Contrasting Sequel Antagonist: Vincent and Eleanor ultimately just want to reunite with each other, while Tyreen was willing to sacrifice her family to reach her goals. They're also an older couple compared to the younger Calypso twins.
  • Cthulhumanoid: Eleanor's legs have been fully replaced with tentacles, and many of the Bonded also hide tentacles within their robes.
  • Even Evil Has Loved Ones: Her goal is to revive Vincent.
  • Freudian Excuse: Downplayed: Their motivations for obtaining immortality are similar to Tyreen and Troy’s situation with Vincent trying to figure out a way to prevent himself from dying from illness. It’s obvious that their love and ambition were what ultimately drove them to madness.
  • Happily Married: Despite being marooned on a desolate planet and madness creeping into their minds, Vincent and Eleanor remain true to their love.
  • Heteronormative Crusader: Elanor comes off as this somewhat unintentionally. Her dialogue makes it clear that she thinks Wainwright and Hammerlock's love is "lesser" than her and Vincent's and that he'd be better off as a host body for her husband. She isn't homophobic however, she simply thinks every love is lesser than her and Vincent's.
  • Immortality Seeker: The reason that the Olmsteads sought Gythain to begin with, in part due to Vincent dying of disease.
  • It's All About Me: Elanor spends the entire DLC thinking that everyone who isn't her is a "worm" and that her love is the only true love. She completely fails to comprehend that Hammerlock and Wainwright's relationship dynamic being more about two people whose interests are different instead of her and Vincent's mushy same personality and interests connection isn't any better or worse, just different.
  • Knight of Cerebus: They are the most dead serious antagonists in the entire franchise. Their powers are horrifying, they have no comedic moments, and even the moments where we see their past lack any humor. Their slaughter of various people and their cult are treated as nothing but horrifying.
  • Lack of Empathy: She constantly contacts the Vault Hunters and Hammerlock throughout the DLC attempting to convince them that Wainwright and Hammerlock's differences mean their relationship was doomed to fail anyway and that they should just let her have him as a flesh puppet for her husband, completely ignoring the Vault Hunters desperately trying to save their friend from such a fate. She also kicks Gaige when she's down during Deathtrap's Disney Death by stating the only reason she couldn't save him was that she just didn't love him enough.
  • Love Makes You Evil: Alongside a desire for immortality, their love for each other was what drove both of them to commit the atrocities they committed in the DLC.
  • Soul Jar: Vincent trapped himself in Gythian's heart to sustain his dying body, but he can't leave it. To get around this, Eleanor crafts a special ring out of Gythian's heart that allows Vincent to remotely possess those who wear it.
  • Unholy Matrimony: They were deeply in love... and then they discovered a way to live forever by stealing bodies.


Slass Means Fight!!

Voiced by: Adam Crossdell

The greatest hunter in all of Xylourgos.

  • Blood Knight: Loves a good Slass. And it's basically the whole purpose of his Side-missions.
  • Bonus Boss: By completing Eista's side-missions, he fights you in increasingly-difficult battles. On the last fight, he takes on the title "Eista The Invincible" like the traditional Borderlands Raid Bosses (though he's not as heavily-scaled as one). He has three whole bars for Armor, Shields, and Health, plus a bevy of powerful elemental attacks.
  • Catchphrase: "We slass!" His introduction tells you right out the gate what he means by that.
  • Defeat Equals Friendship: To Eista, those who "slass" with him are considered his friends. He will not trust people who refuse to do so like Burton Briggs.
  • Drop the Hammer: Eista dual-wields giant hammers like they're a pair of swords.
  • Empowered Badass Normal: In a science fiction setting where everyone has augmentations that border on Clarke's Third Law and/or enough guns to kill an army, this guy is able to stand on his own with two ordinary stone hammers and weird crap he eats in the forest.
  • Nice Guy: Fighting is the same as friendship to him, and treats those around him with nothing short of respect. He also complies with Burton's unwillingness to fight him with his daughter watching.
  • Power-Up Food: Eista calls his food "kife" and considers it the source of all strength in nature. His side-missions involve bringing him new forms of kife so he can grow strong enough to fight you again. By the way, Kife means gonads.

     Burton Briggs 
Voiced by: D.C. Douglas

A local detective in Cursehaven whose lack of memories doesn't stop him from solving the case... maybe.
  • Dark and Troubled Past: When you first meet him, Burton has a vague hunch that his past is dark and troubled, but can't elaborate due to his amnesia.
  • Forgetful Jones: Definitely not Played for Laughs when you hear and see his backstory.
  • Gut Feeling: Burton's secret to his detective work is to always trust his hunches, which he will frequently remind you of.
  • My God, What Have I Done?: He accidentally killed his daughter when trying to save her from the Bonded, which left him so grief-stricken and remorseful that he tried his best to repress the memory.
  • Nice Guy: He may be easily forgetful, but Burton's a polite, friendly, helpful man to the Vault Hunters.
  • Not in Front of the Kid: Burton's reason as to why he won't "slass" with Eista. The hunter respects Burton's decision to protect Iris, but warns him that he will not trust a man who won't fight him.
  • Trauma-Induced Amnesia: As his line of missions continues, the reason behind Burton's amnesia is explained. His (very young) daughter Iris was kidnapped by Eleanor's Bonded cultists and used as a host body for Vincent. In shooting Vincent, Burton killed Iris without knowing and became so traumatized that he blocked all memory of it from his mind.

     DJ Midnight 
A rather... unique DJ that Gaige hired for the wedding party. She mixes dark melodies using sounds like bones breaking and the howling of beasts, which she hires the Vault Hunter to record.
  • Ambiguously Evil : Her love of nightmarish sounds are... questionable. She also voices that she has no problem with using the Vault Hunter's own dying sounds for her mix.
  • Goth: In all but (brightly colored) clothing. Personality wise she revels in dark, insidious sound material that quakes the human soul.
  • Large Ham: She speaks in an overly sinister tone of voice and makes use of a wide vocabulary to compliment the sounds she acquires.
  • Nightmare Fetishist: Her schtick. Her music uses voice samples from unsettling noises to shake people's hearts. And it's clear that she personally enjoys them while you're running bandits over.
  • You Gotta Have Blue Hair: Or green hair in this case.


     The Liar 
Voiced by: Brandon Potter

Since Bounty of Blood is a Western it gets its own gravelly-voiced narrator, replacing Marcus.

  • Berserk Button: While the Liar doesn't approve of any wrongdoing, he seems to have a special dislike of cattle rustlers, calling them ticks on society.
  • Captain Obvious: He narrates everything the Vault Hunters do, to the point of telling what objectives are next.
  • Interactive Narrator: During the side mission "Dirty Deeds," he tells the Vault Hunters what is on the message in a bottle that starts the mission, given they find it illegible, but notes it is a one-time deal.
  • Lemony Narrator: Will make smartass comments occasionally and says stuff like devil milk curing erectile dysfunction. Not that he would know.
  • Series Establishing Moment: His very existence sets the tone for the DLC, as the very existence of a different narrator from Marcus is a big hint that the Vault Hunter won't see any familiar faces in Gehenna.
  • Unreliable Narrator: How other people in-universe allegedly view him (hence his nickname "The Liar"), because he claims to know things he couldn't have known, though from what we see everything he says is accurate.

     Butcher Rose 

Leader of the Devil Riders.

Voiced by: Miley Yamamoto

The leader of the Devil Riders gang and main threat of the Bounty of Blood DLC.

  • Ambiguously Human: She has glowing yellow eyes, spikes growing out of her arm, displays inexplicable abilities such as Super Speed, a strange affinity with Core devices, a dark green aura, and her sadistic apex predator mindset has more in common with the saurians she rides than humans.
  • The Beastmaster: She's capable of exerting some level of control over Devilsaurs through whistling a specific tune, with her ultimate goal being to control The Ruiner.
  • Big Bad: She's the central antagonist and the primary bounty of the "Bounty of Blood" DLC.
  • Flower Motifs: Take a guess. Her whole design, from her green leaf-like clothes to the thorns that cover her whole are based on a rose.
  • Flunky Boss: Averted. Unlike other bosses in the series, she has no minions to call in for Second Winds. Her fight is a duel in every sense of the word.
  • Fragile Speedster: By boss standards she's fairly fragile, but the duel with her is prolong by her quick movement across the field.
  • Hit-and-Run Tactics: How she fights; she typically runs across the field to evade the Vault Hunter before stopping or swooping in to attack. Rinse and repeat.
  • Never Found the Body: Her ultimate fate. The narrator speculates that she might have survived the ordeal as a result.
  • Klingon Promotion: She earned her spot as leader of the Devil Riders by siccing Devilsaurs on the previous one.
  • Samurai Cowboy: As befitting the Far-East meets Wild West aesthetic of the DLC, she's a combination of both a Western Outlaw and a Ronin.
  • Smug Smiler: Her most common expression is that of a satisfied smirk, and she's very assured of herself most of the time.
  • Spikes of Villainy: For whatever reason, Rose has spikes under her lip and all over her left arm.

Voiced by: Bob Reed

The Sheriff of Vestige and the man responsible for posting the titular Bounties of Blood. Killed by Butcher Rose in the prologue.

  • Good Is Not Soft: He responds to a citizen's complaints about Juno and moreso to him questioning his position of sheriff by non-fatally shooting him. He then declares that he'll bury anyone who tries to lay a finger on Juno without his say-so.
  • Greater-Scope Paragon: The former Sheriff of Vestige who played a big part in Juno's redemption prior to the beginning of the DLC.
  • Mr. Exposition: His main job is to give the players the rundown on how things are in Vestige.
  • Posthumous Character: Most of what we learn about the Sheriff comes from second-hand accounts after he dies.
  • Reasonable Authority Figure: He gave Juno a second chance when she wanted to atone, and sounds like he was good for Vestige.
  • We Hardly Knew Ye: He dies after giving you an introduction to Gehenna.

Voiced by: Madeleine Morris

A former Devil Rider living in Vestige. Gets promoted to sheriff when Sheriff is killed.

  • The Atoner: Juno is motivated by a desire to make up for her actions as a Devil Rider.
  • Big Good: Once she becomes sheriff Juno works tirelessly to protect Vestige and direct the Vault Hunters towards Rose.
  • Brawn Hilda: Juno absolutely towers over everyone else on Gehenna, and from the looks of it she is very muscular.
  • Contralto of Danger: Inverted. While still rough-sounding, her voice is surprisingly lighter than you would expect from someone her size.
  • Everyone Has Standards: She left the Devil Riders when Rose wanted to attack Vestige For the Evulz instead of for supplies.
  • Field Promotion: The Sheriff names her new sheriff with his dying breath.
  • Good Counterpart: To Nisha as a sheriff of a Western-themed town who used to be a bandit, only much nicer and saner.
  • Hero with Bad Publicity: Juno genuinely wants to make up for her past as a Devil Rider, but the people of Vestige are basically hostile to her and expect her to start killing them again at any time; she's accused of killing the Sheriff herself for the badge when she claims that he elected her to the post. The only reason she's managed to stick around this long is that the Sheriff vouches for her... and assures the townsfolk he'd be the first to shoot her if she does that. Understandable, as she had been a part of the Devil Rider raids against the town and they've lost family and friends to those.
  • The Insomniac: On the grounds that she has to worry about the people of Vestige possibly slicing her throat while she sleeps.
  • Lady Looks Like a Dude: It can be easy to mistake her for male at first, before hearing her voice and without a closer look.
  • Machete Mayhem: Her primary weapons are two machetes.
  • Ms. Exposition: Juno gives details about her former Devil Rider compatriots to the Vault Hunters as they are being hunted down.
  • Only Sane Woman: Is the only person on Gehenna who isn't crazy or stupid.
  • Red Baron: She was known as "The Hatchet".

Voiced by: Daman Mills

The deputy sheriff of Vestige.

  • A Boy and His X: A Bellik, named Bella, that he found injured near Vestige before the campaign. They became friends before the Sheriff deemed her too dangerous and forced Titu to let her back into the wild. After the Sheriff's death, Titus hires the Vault Hunter to bring her back.
  • Character Development: It takes him the entire DLC to see Juno for the hero that she is, and they do eventually establish a friendly rapport with each other.
  • Hot-Blooded: Just listen to him when he fights.
  • Hidden Depths: Your first encounter makes him seem like an arrogant jerk who's a bit full of himself. The next time you meet him, however, he's genuinely upset that the Sheriff was killed; while he's not happy about Juno being named Sheriff, he knows the Devil Riders' plans take higher priority, and reins in his disgust until the crisis has passed.
  • The Resenter: Titus dislikes Juno for getting the sheriff job instead of him despite being a former Devil Rider.

     Rancher Margot 

A devilsaur rancher that the Vault Hunter assists in the Blast Plains.

  • An Arm and a Leg: She's down a leg when you meet her, thanks to her prized devilsaur Daisy. She's not too sore about it, apart from idly remarking that she's got to save up for a bionic replacement now.
  • Damsel in Distress: Sort of. She's a civilian, and your first mission involves saving her from some Devil Riders who have her under siege at her ranch.
  • Easily Forgiven: If she's got any grudges against Daisy for eating one of her legs, you wouldn't know.
  • Fetch Quest: The second mission you get from her involves collecting a couple dozen eggs, about 15 devilsaur teeth, and several canisters of milk from her prize devil, Daisy. Thankfully, all of these are close by.
  • Fluffy the Terrible: No, not her. Her prize devilsaur, Daisy, on the other hand...
  • Nice Gal: Unlike a few of the other quest-related NPCs in the Blast Plains, she's as good-natured as they come. Her follow-up mission involves just helping her out around the farm, and she makes sure to let you know she's grateful for your time.
  • Nice Hat: She's rocking a nice cowboy hat.
  • Older Than They Look: Despite the narrator referring to her as an "old rancher," she doesn't look any older than her forties, tops.

     Doc Stanely

Voiced by: Francis Henry

A peddler of miracle medicines who serves as the main focus of a sidequest in the BlastPlains.

  • Affably Evil: A swindler and an ally of the Devil Riders? Undeniable. But he doesn't drop his friendly mannerisms, even when you turn down his offer... or when trying to kill you.
  • Badass Mustache: When you finally confront him in person, you'll notice he's got an impressive handlebar mustache.
  • Dastardly Whiplash: Top hat, groomed mustache, profession as a Snake Oil Salesman, tries to buy you off before attacking you... yep, he ticks off many of the boxes.
  • Evil Counterpart: To Dr. Zed and Nurse Nina, who are respectively a Mad Scientist Back-Alley Doctor and a Battleaxe Nurse but still are more of a help than a hindrance. Doc Stanley is a pure Snake Oil Salesman who's more trouble than he's worth. For bonus points, he has a handlebar mustache just like Dr. Zed's Evil Twin Dr. Ned.
  • Honest John's Dealership: His advertisements claim his elixirs can cure just about anything. When you see one of them applied, the results are not pretty.
  • Incendiary Exponent: What his "Miracle Elixir" really does. It's so lethal that Hina is able to repurpose and sell it as a grenade.
  • Money Is Not Power: He claims to have never met a rival or dissatisfied customer he couldn't pay off. He's not met the Vault Hunter yet.
  • Nice Hat: He has a top hat to reinforce his cultured airs.
  • Rhymes on a Dime: "If your ailment's chronic, try my tonic!"
  • Snake Oil Salesman: Given the western theme of the DLC, it'd be a surprise if one didn't show up. He's shadier than most, considering he works with the Devil Riders.
  • Wicked Cultured: He's got a posh, cultured accent to go with his swindling ways.


Voiced by: Patrick Mc Alister

A gun-seller that the Vault Hunter encounters in a sidequest in the BlastPlains.

  • Bullying a Dragon: He not only cons the Vault Hunter into buying a shoddy firearm, but leaves them a message taunting them about it. That he Didn't Think This Through doesn't even remotely begin to cover what a mistake this is.
  • Evil Counterpart: To Marcus, who while extremely unscrupulous himself seems to draw the line at outright scamming customers, while Stickly has no such scruples. He's also an evil-er counterpart to Doc Stanley, who is as shady a businessman as Stickly but is at least friendly, while Stickly is a Jerkass through and through.
  • Fatal Flaw: His penchant for Evil Gloating when he thinks he's gotten away scot-free is what allows one of his other scam victims to point you towards his hideout.
  • Four Eyes, Zero Soul: He wears a pair of shades/goggles and is not a reputable salesman.
  • Hate Sink: He scammed you out of your money, he's responsible for a fort of good people getting wiped out by the Devil Riders, he works with the Devil Riders, and his voice will make you want to punch him before the side quest is over.
  • Honest John's Dealership: He promises "your new favorite weapon" in exchange for a pile of cash. What you get is... very much not your new favorite weapon. And you're not his only victim; you end up teaming up with another of his marks to bring him to justice.
  • I Surrender, Suckers: When you catch up to him, he agrees to give you a refund. It's just a ruse for him to get to a fortified bunker while his buddies among the Devil Riders open fire on you.
  • Joke Item: What he sells you. The Shoddy's flavor text says it all - "100% Fakobs!"
  • Person as Verb: He crows to one of his scam victims that they "got Stickly-ed."
  • Smug Snake: He's an oily-voiced jerk who loves to gloat when he's got the upper hand, but considering his latest mark is the Vault Hunter, he's in way over his head.


Voiced by: Rick Robertson

An older adventurer who's earned quite the reputation. The Vault Hunter can find his camp in Ashfall Peaks, and learn a little more about the man behind the legend.

  • Awesome McCoolname: McSmugger.
  • Badass Beard: He has a full-grown one, with a Badass Mustache to accompany it.
  • But Thou Must!: When he tasks you with climbing the same mountain he once did in search of wisdom, you have no choice to Refuse The Call. He'll acknowledge this, wait a second or two, then craftily ask if you're ready now. This time, you can accept.
  • Cool Old Guy: Cool enough to impress a Vault Hunter, even!
  • Ice-Cream Koan: When asked for some cowboy wisdom, he remarks that "the first thing you need to know is that you don't know nothin'. It's time to unlearn what you don't know."
  • Memetic Badass: In-Universe case. The mission text describes him thus: "True wisdom comes from within, but the TRUEST wisdom comes from Mc-Smugger".
  • Maybe Magic, Maybe Mundane: Is his wisdom real, or just common sense with a bit of profound musing? Is the goddess statue encountered on the journey up the mountain for real, or did it contain a hidden radio? Was he a hologram all along, or did he truly Ascend to a Higher Plane of Existence? We may never know.
  • Nice Hat: He's got a slick cowboy hat, as one might expect from a veteran gunslinger.
  • Passing the Torch: Once the Vault Hunter completes their journey up Mt. Maraboshi, the title of "wisest cowboy who ever lived" goes to them.
  • Remember the New Guy?: Apparently, he's famous enough that seasoned Vault Hunters geek out about meeting him, but this is the first time he's ever been mentioned in the Borderlands universe. Even Digby Vermouth had some foreshadowing in the main game before showing up in The Handsome Jackpot! Some Fridge Brilliance might be in play here; as he passes the name onto you by the end, he in turn might have inherited it from someone else.

Voiced by: Pam Dougherty

A former researcher for The Company who stayed behind on Gehenna when the rest of The Company abandoned the planet.

  • The Beastmaster: As shown with Bella, she seems to be able to communicate with Gehenna's fauna on some level. She just says it part of her charm.
  • Don't Ask: What she says relation to her having a pair of Titus' pants.
  • Even Evil Has Loved Ones: She's Rose's grandmother, and they seem to have a neutral relationship.
  • Mad Scientist: In terms of her weird biological experiments, though less in demeanor.

     The Ruiner

A massive bioweapon created by the Company before abandoning Gehenna. Rose steals it in egg form with the plan to hatch it and take over the planet.

  • Attack Its Weak Point: The glowing spikes atop of its shell.
  • Battle Trophy: After killing it, the beast's head serves as a replacement for Vestige's lost stone. Or really, it's just put back where it first we first see.
  • Bioweapon Beast: A product of the Company's experiments.
  • Breath Weapon: It either chucks massives boulders made of Core rolling your way, or a laser beam across the field that will tear you a new one if you don't duck.
  • Fantastic Nuke: Its hatching is accompanied by a green mushroom cloud that sends fire across the sky.
  • Final Boss: The last thing you fight in the Bounty of Blood DLC.
  • Kaiju: It's as big as the Vault Guardians the Eridians created.
  • That's No Moon!: The big green rock that the Devil Riders steal in Vestige? That was this thing's egg.
  • Turtle Power: Looks like a giant evil snapping turtle.

Krieg's Mind/Vaulthalla


Runs This Asylum

See Borderlands 2 Vault Hunters

A sentient Tediore Gun that the Vault Hunters assist after completing the Crimson Castle. He enlists their help in retrieving both ammo and his creators' schematics from nearby bandits.
  • BFG: Thanks to the VH, he becomes one. Though because he only ate three bullets he still needs their help in getting rid of the bandits in his way.
  • Magikarp Power: He starts out as a regular sized Tediore SMG, then after eating through three giant bullets he becomes bigger than the Vault Hunter and is able to blow a hole through a concrete wall. Unfortunately, he's still useless in combat since he only has two bullets after that.
  • Robo Speak: Speaks in an incredibly artificial monotone, to the point where saying "Thank you" five times in a row is a protocol.

     Evil Vault Hunters 

Evil Brick: Hulking Genius / Evil Mordecai: Skinny Idiot / Evil Lilith: Scary Fire Lady

Distorted versions of Lilith, Brick and Mordecai, created by Krieg's insane self as representations of his insecurity around them.

  • Anthropomorphic Personification: They're representations of his insecurity around the Vault Hunters.
  • The Beastmaster: Like his real-world counterpart, Evil Mordecai will summon a bird.
  • Butt-Monkey: Just look at Evil Mordecai's intro tag. And it shows, he's an absolute moron.
    Mordecai: Is this guy really what Krieg thinks of me? Man. If I were a little more insecure, I'd be offended.
  • Damage-Sponge Boss: They all take an absurd degree of damage and unless the player has an endgame-build they'll be shooting long enough to be at risk of running out of ammo.
  • Dark Is Evil: All three of them are colored in a dark shade of purple and nothing else.
  • Dual Boss: Brick and Mordecai both face you at the same time.
  • Evil Is Bigger: Brick is noticeably a few feet taller than regular Brick; this also applies to Lilith. Brick changes back to regular size after defeating him. It also reflects how Krieg feels "small" to them.
  • False Friend: Insane Krieg thinks that they only pretended to accept him while the Sane half of him remembers that they legitimately accepted him as one of their own.
  • Flanderization: Due to being representations of Krieg's insecurities, their traits have been exaggerated in his mind. Their traits suggest Krieg was too scared to learn more about them and how he felt stupid whenever he was around them. He also villainized them in his head so he can make it easier for himself to hate them back.
    • Evil Mordecai mimics birds and his low intelligence means he's a "birdbrain"; since Krieg didn't speak to him that often, Mordecai and Talon were fused together in his mind. This is shown when Mordecai asked where Talon was, indicating Krieg never knew Talon as an individual and didn't speak to Mordecai after Bloodwing's death.
    • Evil Brick's random words are in reference to his use of catchphrases; it's also revealed that Brick didn't fully understand Krieg's dialect and phrasing, something Krieg misinterpreted as Brick looking down on him for being stupid.
    • Evil Lilith's callousness reflects her leadership and how Krieg believed the real Lilith only saw him as their most expendable soldier. Good-Lilith also says that Krieg imagined her with an ankle tattoo, something she never had in real life. Evil Lilith also had pyrokinectic powers, reflecting her title as "The Firehawk".
  • Genius Bruiser: For whatever reason only Krieg knows, Evil Brick makes use of a sophisticated vocabulary. In Krieg's mind, Brick was valued more because he was smarter than him despite their similar melee strategies.
  • Heel–Face Turn: After defeating them, Evil Brick and Mordecai stick around back in the Psychoscape along with their good counterparts and the good version of Lilith. The same presumably cannot be said of Evil Lilith, who isn't present and whom Good Lilith regards as an asshole.
  • Jerkass: They all taunt Krieg and regard him as a disposable Attack Animal, especially Evil Lilith. Evil Brick and Mordecai change their tune and live in the Psychoscape after you beat them. But based on a remark from Good Lilith, Evil Lilith didn't join them presumably because she's that much of an asshole.
  • Laughably Evil: Averted with Lilith, who's played straight as a representation of the revulsion that Insane Krieg imagines the Crimson Raiders have of him. Brick and Mordecai, on the other hand, are portrayed respectively as a haughty, sophisticated brute and a joking idiot.
  • Sesquipedalian Loquaciousness: Evil Brick will just spout complex words randomly since that's what Krieg thinks smart people does.
  • Teleport Spam: Evil Mordecai fights from atop multiple high mounts around the arena, and will teleport from one to another after taking too much damage.
  • Voice of the Legion: Each one of them speaks in a reverbing tone.


Chugga-chugga, chugga-chugga, choo choo!

A sentient, evil portal-hopping train born from Psycho Kreig's memory on the day he first met Maya; he believed that the train was stealing her. It kidnaps Krieg's imagination of Maya, forcing him and the Vault Hunters to hunt it down.

  • Anthropomorphic Personification: Represents Kreig's fear of losing Maya.
  • Attack Its Weak Point: You can damage it further by attacking its rainbow-glowing engines underneath it.
  • Car Fu: And it's the car. Or train. Throughout the level and in its boss fight, Locomöbius frequently teleports in certain areas near your position to try and run you over.
  • Fisher King: The sky turns dark once it appears to kidnap Maya. Immediately after killing it, the sky turns back to normal and stays this way whenever you revisit Sapphire's run. (Though the train still teleports around to try and kill you.)
  • It Can Think: To the Vault Hunter's exasperation, it has a lair. It also purposefully spams portals near them in an attempt to run them down and stops to drop off Bandits to fight them.
  • Railroad Tracks of Doom: It uses the various train tracks scattered around Saphire's run (and sometimes even makes its own) to come roaring out of nowhere and try to run you over.
  • Sentient Vehicle: It is, as Sane Krieg puts it, an "angry anthropomorphic brain train."
  • Stealth Pun / Visual Pun: It's a train-based entity in Krieg's Mind that basically kidnaps Maya and forces the Kriegs and the Vault Hunter to chase after it. It's a literal runaway train of thought. Which you derail after its boss fight.
  • Thinking Up Portals: It creates portals in front of it to travel, using it to either escape or to run over the Vault Hunter in an instant.
  • Trainstopping: Kind of. It's less "stop it before it can run off the tracks/crash" and more "stop it before it takes Maya away forever".

     Dr. Benedict 

The Needleman

The mad Hyperion scientist responsible for Krieg's rebirth as a Psycho.

  • Anthropomorphic Personification: Represents Krieg's Despair Event Horizon, trauma and fracturing of his psyche.
  • Black Eyes of Crazy: He has darkened scleroses in both of his eyes.
  • The Dreaded: Both of the Kriegs fear him, and the insane one was reluctant to go relieve that memory.
  • Climax Boss: He's the final boss you must face before venturing into Vaulthalla.
  • Good Scars, Evil Scars: He has two large, stitched up scars across his head, similar to Frankenstein.
  • Mad Scientist: No other way to go about it.
  • Mismatched Eyes: One green eye on the left, and one violet on the right.
  • Karmic Death: Got killed by Psycho Krieg in the past as revenge for what he did to him and the other test subjects.
  • Knight of Cerebus: Even the worst villains of the series have their (albeit twisted) moments of humor. There is very little, if anything resembling levity from him and the level that introduces him takes a turn for the disturbing in comparison to the others. He is on par with the Olmsteads for this trope. Justified, as he is the Anthropomorphic Personification of the worst things to ever happen to Krieg.
  • Posthumous Character: He's long dead by the time the player learns about him, but the horrific experiments he put Krieg through still have an effect on him to this day.
  • Sadist: If the Evil Laugh right before his boss fight in the Psychoscape is anything to go by, he seems to take a truly disturbing amount of pleasure in torturing his test subjects.
  • The Sociopath: Over the course of the level, he is heard making announcements of his scientific results, i.e the horrible things he's been doing to his test subjects in detail in an eerily indifferent, analytic tone.
  • Would Hurt a Child: In one of his announcements he wonders why all psychos seem to manifest the same split personality. He suggests testing the berserker gas on what he calls "a homogenous sample group." His proposal? An elementary school.


Psychoreaver: Hate springs eternal

The Guardian of Vaulthalla, and the unending hatred of all Psychos, including Krieg.

  • Attack of the 50-Foot Whatever: He's already about 50 feet tall when you first face him. And he becomes as big as a mountain in the second half of the fight.
  • Anthropomorphic Personification: Rage. Both Krieg's and every Psycho there is. He's first heard screaming the word "Hate" atop of his lungs, and Sane Krieg feels a burning amount of rage just by being near him.
  • As Long as There is Evil: Despite his defeat, Krieg speculates that that wasn't the last he'll see of him but now he believes that he is capable of fighting back against it.
  • Ax-Crazy: As his killing of the Badass Psycho in his intro tells you, even his fellow psychos aren't safe from him.
  • Bait-and-Switch Boss: At first, it seems that you're fighting a Badass Psycho, only for his flail to crush it.
  • Epic Flail: It looks to be a metal cage chained to the handle of a buzzsaw axe.
  • Final Boss: In "Psycho Krieg and the Fantastic Fustercluck".
  • Humanoid Abomination: He's an utterly massive brick wall of a Psycho with a tiny shaped head, but moreover he's the source of the psychological compulsion towards violence that every Psycho has.
  • Javelin Thrower: Should the Vault Hunters jump to higher ground using the Jump Pads in Krieg's mind, Psychoreaver will respond by jumping up and throwing a spear at them emitting an electrical field that lasts for a few seconds. This prevents players from just camping on the platforms out of his reach.
  • Mighty Glacier: Relatively, anyway. While he's kind of slow for his size and strength, he still walks just fast enough to keep up with players.
    • Lightning Bruiser: Sometimes he'll break into a charging sprint to try and flatten you with a flail smash, though.
  • Load-Bearing Boss: Upon killing him in his final form, Vaulthalla starts to collapse. Interestingly, there's no risk of actually dying during the escape sequence. Rather, it's a rush to loot as much as possible from the treasure room before time runs out, though even if you do run out of time you can still unlock a secret set of chests by shooting specific symbols scattered around the room.
  • Loud of War / Light 'em Up: In his second phase, one of his attacks involves blasting a huge wave of light at you from his belt buckle/abdomen while an incredibly loud horn blares. It deals continuous damage and forces you to hide behind rubble to avoid being taken down.
  • Pokémon Speak: Variant. The only words that come out of his mouth are things like "HATE!!!" and such, given that he's the personification of a Psycho's rage.
    • Though, interestingly, he also namedrops "Leiberman" like this game's Psychos do, which does raise a few questions.
  • The Power of Hate: He represents it, being the embodiment of a Psycho's rage and mania. It's so strong that Sane Krieg states he can feel extreme rage just by being at the entrance to his arena.
  • Screaming Warrior: So loud that it's hard to hear what he's saying, especially when he gets bigger.
  • Sequential Boss: He first starts out as an already fairly big titan of a Psycho. His second phase has him grow even huger, to the point he can only stand in place while trying to crush you.
  • Stripperiffic: A male example. Compared to the Psychos whose rage he represents, while they at least wear pants, the Psychoreaver only has a small harness and loincloth on his torso and pelvis, respectfully. His giant body is almost completely on display as a result.
  • Tiny-Headed Behemoth: His head is proportionally unusually small compared to the rest of his body, though it's more Rob Liefeld Heroic Build inaccurate proportions rather than freakishly pinheaded. Of course, since he's already a giant it's still an easy crit spot to hit.
  • The Unintelligible: He's actually able to speak, but other than his bellow of "HATE" and "LIEBERMAN" nothing else he says sounds too audible.


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