Dr. Zed Blanco
Do No Harm
A "doctor" who lived in Fyrestone in the first game, Zed is a helpful healer who supplies most of the planet with medicine through his vending machines, despite the fact that his license to practice was revoked.
- An Axe to Grind: He uses a psycho axe for surgery a few times.
- Auto Doc: He runs a series of vending machines called Dr. Zed's Portable Clinic, which are thrown all around the planet to provide healing syringes, shields and class mods to any customers.
- Back-Alley Doctor: Zed lost his license long ago. It's not clear if he lost it due to insanity (especially considering Doc Mercy, the lunatic laser-wielding bandit still has a license) or some other reason, but he still has an honest, if screwed-up, desire to heal people. However, by the time of the Commander Lilith DLC he's considering going back to med school to get his license reinstated.
- Mad Scientist: Shows hints of this in the second game. He actually creates skag/rakk hybrids ("skrakk") and a psycho/spiderant hybrid ("Spycho") at one point, for no reason he's willing to divulge.
- Maybe Ever After: In the Commander Lilith DLC, Zed tries to find a cure for the Pandora Gas in his own way in hopes of getting the attention of Dr. Tannis. Just when he's about to throw in the towel and reconsider going back to med school to actually get his license, Tannis pipes up with intrigue over the horrifically mutilated corpses she's finding from his results. He takes that opportunity to get a relationship going.
- Meatgrinder Surgery: He even has a quest where you assist him with this in the second game. You make the first incision with your melee attack, which kills the patient instantly. Of course, the "patient" in question was a Hyperion agent threatening everyone nearby with death and evidently had to be restrained, so he's not that upset.Zed: Close enough.note
- Never My Fault: Denies all responsibility for his experiments getting out of control on the technicality that you're the one who went through with helping him in the first place.Zed: You know, when you really think about it, this all your fault.
- Nice Guy/ Only Sane Man: To an extent — slightly less so in the sequel, if his shades of Mad Scientist are anything to go by. He's still more or less the most morally upstanding member of the supporting cast, not counting Roland or Helena Pierce who's no longer alive by the time the sequel takes place.
- On Second Thought: Played for laughs in an echo recording found in his old Fyrestone clinic in 2.Zed: Heya Roland. I appreciate your offer to move into Sanctuary, but I've got a lot of stuff here in Fyrestone. Sanctuary sounds nice and all, but... Fyrestone's my home. I made my decision, if I'm gonna die, I'm gonna die in the city I was born: Fyresto-Hyperion Loader who audibly barges through the door: Attention citizens of Fyrestone: Die.Zed: Aw, piss. [Sounds of gunfire] On second thought Roland, when's the soonest you can pick me up?
- Put on a Bus: Though the med vendors still bear his name and voice, he's a no-show in Borderlands 3. It's possible that he went through with going back to med school to get his license reinstated, and is running the vendors to make some money on the side. Either way, Tannis took over as Sanctuary's doctor. A radio commercial advertises his services of a "portable med clinic", which could be referring to his Auto Doc vending machines, or he actually chose to stay behind on Pandora and drives a mobile clinic from settlement to settlement.
- Running Gag: His lack of a medical license becomes one in the second game.
- Suspiciously Specific Denial: He overhandedly denies having any involvement when you return with a bunch of skag and rakk organs for his experiments.Zed: (acting disgusted) EWWWW! What are you handing me all these organs for? Here, please take this pile of money as a sign of my disgust!
Looks CAN kill
The buxom and drop-dead gorgeous mother of Scooter and Ellie, who was introduced during the first game via her eponymous DLC. By the second game, her Colosseum has been destroyed, so she tends her bar in Sanctuary. The Pre-Sequel and the third game show that she has several bars on different planets.
- Absurdly Youthful Mother: Seriously, would you be able to tell she has at least three grown-up children by looking at her?!
- She starts to look more like her age by 3, though the brunt of it is still nullified by plenty of makeup.
- Accent Relapse/Ooh, Me Accent's Slipping: In 2, if you place money in her Tip Jar, she'll occasionally start talking about her old clan. Partway through, she starts slipping into the same redneck accent her children use, before berating herself for it.
- The Pre-Sequel shows that she drops her accent when she's alone tinkering and is very sensitive about being caught off-character, threatening the Vault Hunters with getting Scooter to bury them in a shallow grave.
- By 3 she's seemingly made some peace with it as she's started leaning into a classy Southern Belle persona. Still not a full on Hodunk accent, but it's progress for someone who once threatened to kill people who heard her actual voice.
- Ace Custom: Moxxi evidently has an arsenal of custom weapons she's made that are handed out as rewards, repainted rose-red/bright pink, are typically augmented with generous Life Drain, and prominently display the Mad Moxxi logo across them. These weapons include the Hail, the Creamer, the Chère-amie, the Rubi, and many more.
- Alice Allusion: Her outfit (specifically her hat) and personality remind one of the Mad Hatter and the Queen of Hearts.
- Anything That Moves:
- Flirts with the player character regardless of gender (or possibly species, in Zer0's case).
- Which makes it funnier when the one thing she rejects is Claptrap, which she made very clear that whatever love she has for him, it's platonic.
- Berserk Button: No-one threatens her in her own bar.
- Beware the Nice Ones: Jack found this out the hard way in The Pre-Sequel.
- She's almost always friendly and pleasant towards the vault hunters and their friends. That said, anyone who threatens or harms her (or worse, her kids) will be lucky to leave the room alive.
- Black-and-Gray Morality: While her actions on Pandora are already questionable at best while tainted white in Borderlands 2, yet nobody seemed to care anyway, it gets darker when she tries to kill Jack and his hired Vault Hunters by blowing up the Eye of Helios while the space station in question is filled with innocent civilians and repenting Dahl soldiers all out of fear that Jack may become a threat to them. In fairness, he had already built an enormous space laser pointed at Pandora with intent to use it before that point, so it isn't as if she was doing it for unjustified reasons.
- Cosplay Otaku Girl: Meta example: Moxxi is one of the most popular characters to cosplay as, to the point that she was one of the Pre-Sequel characters aside from the main characters that had a cosplay guide released.
- Crosses the Line Twice: Invoked. After saying "No one eats my girlfriends but me" in reference to an ex-girlfriend cannibal who literally ate one of her female lovers, this causes her to quickly apologize and throw up in her mouth. Doubles as Not So Stoic after she reveals her puns are a defense mechanism.
- Double Entendre:
- She definitely likes to use them on occasion.Moxxi: You should be able to see the prison now. It used to be an island in the ancient sea. Now it's Mr. Shank's own personal male stabbing machine — That's What She Said!
- Her tip jar has a sign above it that reads "Insert your tip", and she reprogrammed a Hyperion loader to speak in little but sexual innuendos. And named it Innuendobot 5000.
- In the sequel, she gets so angry at Mordecai that she can't think of any sexual innuendos.
- In the Mr. Torgue's Campaign of Carnage DLC, she claims the innuendo thing is a coping mechanism for the horrors of Pandora. And considering what a Crapsack World the planet is, well...
- In Tales from the Borderlands she basically drops a pile of innuendo at Zer0, who doesn't give a damn about it, and would rather get paid than listen to more.
- She definitely likes to use them on occasion.
- Dark and Troubled Past: Implied. She was born as a member of the Hodunk bandits, and while her reason for leaving is unclear, it's implied they treated her and her children horribly, as at one point Ellie gives you a line of quests to kill the Hodunks and says that "they will regret not killing me as a baby".
- Ethical Slut: "Ethical" is a stretch given the Black-and-Gray Morality of the series, but she is one of the nicer characters and is known for being really slutty.
- Even the Girls Want Her: Almost every woman in Sanctuary will ask you if Moxxi said anything about them, implying they had a one-night stand. And if you bought the DLC content, even Captain Scarlett. Fan fiction, ho!
- Fanservice with a Smile: As if her default outfit wasn't revealing enough, Moxxi wears a typical medieval bar wench outfit + tight corset in Tiny Tina's Bunkers & Badasses campaign. Being in a fantasy setting, she reflects upon this awareness and comments that she's surprised that Tina didn't make her outfit even more revealing than it is. Totally not what she was expecting.
- Defector from Decadence: Formerly a member of the Hodunk clan along with Scooter and Ellie before eventually leaving them. Despite being contemptuous of them in the main game, she attempts to settle their feud with the Zafords peacefully through marriage of two of their Goliaths in the Wedding Day Massacre DLC, with understandably disastrous results.
- Gag Boobs: Sports the biggest pair out of all the female characters in the entire series barring her daughter Ellie. Handsome Jack even refers to her as "Ol' Balloon Tits", and they're enough to cause the normally ice cold Aurelia Hammerlock to burst into laughter.
- Gainaxing: Especially evident in her intro cutscenes for Secret Armory and Campaign of Carnage.
- Gem-Encrusted: According to Episode 4 of Claptrap's web series, Moxxi drinks "diamond flavored water". Don't ask us how that works.
- Genki Girl: Whatever else you say about her, she is extremely enthusiastic about what she does in the Underdome.
- Gladiator Subquest: She runs the various arena tournaments of Pandora. In the second game, she's the one behind the Circles of Slaughter and hopes to take Torgue's tournament as her own.
- Gold Digger: She spared her last ex, because he was good with money (and his hands). She later dated Handsome Jack, until he got too overprotective and she broke up with him The fact that he was a dangerous psychopath even before he went completely off the rails probably contributed more then a little too. He then proceeded to destroy the Underdome.
- Good Bad Girl: Well, more like "Neutral bad girl", but despite having quite the reputation, she's not inherently evil
- Good-Guy Bar:
- Owns one in every game in the series. In Borderlands 2, she was forced to move to Sanctuary, but business is not booming and she literally has a tip jar.
- She opens another one in the Badass Crater of Badassitude.
- She runs "Moxxi's Tavern" in Tina's campaign. Being aware that she's being used as an NPC in her game, she comments that she's surprised that the uniform Tina put her in is not even more revealing than she expected.
- She also runs a bar on Elpis. She mostly stays away from it because Janey Springs uses it as an excuse to "accidentally" run into her. Appropriately, she leaves it after Jack and the Vault Hunters may no longer be considered "good" anymore. Although pragmatically it's because she just screwed Jack and almost killed the vault hunters, so it's not entirely safe anymore.
- Guile Hero: In The Pre-Sequel, she tricks Jack and his Vault Hunters into destroying the Destroyer's eye in an attempt to kill them. Had Jack and his goons not decided to activate the sequence remotely, she would have succeeded in the latter. Brick and Mordecai are actually impressed at how crafty she is.
- Hidden Depths: She's got a few. She admits in 2 that her constant innuendos are a defense mechanism, while in The Pre-Sequel, it turns out that she's actually a mechanic nearly as good as her children (and with an equally thick accent), but she finds this embarrassing. Near the end of the game, she helps Lilith and Roland try to kill Jack, which would have instantly smoothed over her problems with Mordecai if she had ever told him.Lilith: Moxxi's got layers, like an onion made of boobs.
- Horrible Judge of Character: One of the reasons she dumped Mordecai for Jack. Her relationships with Mr. Shank and Motor Momma could also qualify. Though it turns out that she dumped Jack because she could tell he was a psychopath underneath his nice-guy exterior, and was proven right when he burned down her Underdome in retaliation, among other atrocities.
- Hotter and Sexier: Moxxi's outfit in 3 ditches her sleeves and has much more prominent Absolute Cleavage.
- I Call It "Vera": Has a personal revolver by the name of Rubi. In the second game, she offers it as a reward if the player collects Rakk Ale for her rather than Mordecai.
- Intergenerational Friendship: With Tiny Tina, although theirs is of the Vitriolic Best Buds variety.
- I Take Offense to That Last One!: Invoked upon herself. When she asks you to go clean up some graffiti, she says that most of it isn't true.
- Life Drain: Nearly every weapon Moxxi gives you as a reward or has her name on it has life stealing properties, healing you for a percentage of damage dealt.
- Mama Bear: See Screw This, I'm Outta Here! below.
- When talking about Motor Mama, she gets uncharacteristically pissed off when telling you that she (Motor) eats her own kids.
- In the Wedding Day Massacre DLC, she is incredibly uncomfortable with the idea of kidnapping a baby to make a love potion and horrified at the idea of actually tossing it into the concoction. Even after the recipe simply calls for making the baby cry, she's still disappointed at both herself and the Vault Hunters, noting that it's not something heroes should be doing.
- My Beloved Smother: Towards Ellie. She does not like the fact that Ellie intentionally puts herself in danger by being involved with her old clan and constantly bothers her about being massively overweight.
- My God, What Have I Done?: When the Vault Hunter kills Shank in the Secret Armory of General Knoxx DLC in 1. Despite telling the player to kill him, she is still completely in shock at his death and regrets it.
- Ms. Fanservice: If her appearance, clothing, and... top-heaviness don't emphasize the point enough, her constant innuendo and sensual voice will do the trick.
- Nice Hat: Her top hat, a wink to her role as the ringmaster of the various, circus-like bloodsports she hosts.
- The Nicknamer: She tends to address the players as "Sugar".
- No Historical Figures Were Harmed: She's obviously based somewhat on Mae West. In Borderlands 2 she even has two weapons (good touch and bad touch) with Mae West quotes on them.
- Older Than They Look: She's old enough to have two known kids of adult age.
- OOC Is Serious Business: Moxxi hates when anyone sees her out of character, threatening anyone who learns that she enjoys tinkering and slips back into her redneck accent in her off time with a shallow grave provided by Scooter. During the assault on the Hyperion moon base to recover the Eye of Helios from Dahl forces, Moxxi is so focused on giving her technical know-how to the Vault Hunters, that when Lilith finds a chance to slip in a "That's What She Said" to one of Moxxi's unintentional innuendos, she barks back to her to focus on the mission.
- Only Sane Woman:
- In MR. TORGUE'S CAMPAIGN OF CARNAGE! anyway. Of course, for much of the DLC she's between Tiny Tina (a Creepy Child obsessed with Stuff Blowing Up) and Mr. Torgue (a musclebound Psychopathic Manchild also obsessed with Stuff Blowing Up), so she may seem saner in comparison.
- In The Pre-Sequel, she is this as well especially in comparison to Janey and Lilith. Roland seem to be the only one on the same page as her. There's a good reason for this though; she's planning to kill Jack.
- Outliving One's Offspring: The Fight for Sanctuary DLC shows that she misses Scooter dearly and a sidequest involves helping her fill out his last requests.
- Peek-a-Bangs: She always has one lock of hair covering her right eye.
- Pet the Dog:
- During Claptrap's birthday party in the second game, when he sends out invitations, her reply is by far the nicest (most of the characters basically say Hahaha No, she says she's too busy and tells you to tell Claptrap she likes him. Platonically, of course.)
- In the Handsome Jackpot DLC, while she initially regards Timothy as a gutless coward loyal to Jack, by the end of the story she shows actual concern for him, refusing to leave him to his fate. She also revealed that when Jack sent him on a date with her in his place, she knew full well who he was but still went out with him, implying that he might have a shot at a second date.
- Phrase Catcher: "Has Moxxi said anything about me?"
- Reality Ensues: Some wrinkles were added to her face in 3. While they don't detract from her hotness, it seems that she's starting to show her age.
- Really Gets Around:
- "Hot dog down a skag den, y'know what I'm sayin?", and this comment is coming from her own son.
- Apparently she even sleeps with bandits if the graffiti she makes you erase is to be believed.
- So far, we know she's had three husbands (Jimbo, Mr. Shank, and Marcus) and possibly had more between games, has had many lovers which have given her kids (Scooter, Ellie, and two more unnamed ones), had sex with Lucky, and she used to date Mordecai, whom she dumped for Handsome Jack, of all people. So, yeah, she really seems to enjoy being on her back a lot. It was also revealed she used to date Motor Momma.
- Might add Mr. Torgue to the list, considering how they act in the Campaign of Carnage DLC. In the Wattle Gobbler DLC, Torgue even proclaims that he's willing to work for her "Pro-Boner".
- If every NPC that asks "Has Moxxi said anything about me?" is implying that they had a one-night stand, then you can add the populations of Sanctuary, Overlook, Concordia, and the Hyperion Moon Base, as well as Captain Scarlett and Zombie TK Baha to the list.
- In 3, Zane says they had a lovely night together. She doesn't seem to remember him.
- Retired Badass: According to her, there was a time when she was a skilled fighter and would be in the front lines alongside other Crimson Raiders.
- Revenge: She desires it on Jack for the destruction of her Underdome, so she sends the Vault Hunters on a quest to flood Jack's under-construction version.
- Sad Clown: Aside from her makeup invoking the trope in the most literal sense, Moxxi is revealed to be at least a little traumatized from living on Pandora and especially from dating Motor Mama. She admits that her flirty showgirl sense of humor is her way of coping.
- Screw This, I'm Outta Here!: When her clan leader ordered Moxxi to kill someone or have her daughter be turned into the clan wife, she responded by killing the asshole and taking both Scooter and Ellie out of the clan.
- Sex Is Violence: Moxxi gets really excited watching the Vault Hunters fight in the Underdome.Moxxi: More! More! MORE!
- Stepford Smiler: All of her innuendos are defense mechanisms. She admits to this after becoming disgusted with herself for telling the Vault Hunters "No one eats my girlfriends but me!" when talking about Motor Momma.
- Teen Pregnancy: Considering the ages of Scooter and Ellie, it's implied that Moxxi give birth to all four children the moment she started menstruating. Or she's older than she looks.
- Underestimating Badassery: Her entire sexy image is crafted so that her enemies will underestimate her because of her appearance. She gave the same advice to Marcus when they were married, only in his case it was to gain weight.
- Unkempt Beauty: She's still hot when she's out of character and covered in engine grease."Jack": Wow, you're even prettier without makeup. That's just...so terrible...
- Victoria's Secret Compartment: She keeps her submachine guns and her booze tucked inside her ample cleavage.
- Weapon of Choice: Moxxi brandishes a Maliwan pistol called the Rubi, which deals a hefty amount of elemental damage and boasts the highest Life Drain percentage in the base game versus her other weapons (12% vs 2%), beaten out only by the Grog Nozzle in the Dragon Keep DLC (which heals for a full 65%).
- Wrench Wench: The Pre-Sequel! shows that in her private time, she's a mechanic like her kids. Unlike her kids, she's very self-conscious about being caught tinkering since she also reverts to her Hodunk accent. Also unlike her kids, she shows more aptitude in electronics than mechanics, and she does have the technical vocabulary and knowledge to explain it, rather than just an intuitive grasp of machines. She's mechanically adept enough to reprogram a loader to speak only in innuendo (though the robot in question absolutely loathed it) as well as being able to sabotage Jack's superweapon.
Marcus Kincaid V
The friendly, helpful, extremely amoral arms dealer who narrates the beginning of each game. He likes killing his competition.
- Arms Dealer: For the entire planet, it seems.
- The Barnum: In the second game, he convinces a random nerd by the name of Kai that he is The Chosen One just so he could sell him a gun for $2,000,000.
- Berserk Button: Don't ask Marcus for refunds. And God help you if you steal from him.
- Borderlands 3 adds tampering with his vending machines; one of the first few quests involves first killing someone who broke and looted one of them, and then fixing it.
- Borrowed Catchphrase: Attempts to emulate Scooter in one quote from his vending machines. He immediately regrets it.Marcus: Catch a guuunn! Guh! Never doing that again!
- Catchphrase: "So, you want to hear a story, heh...". However this only applies at the start of each game (and some DLCs). "No refunds." is more common while you buy stuff from his or his vending machines.
- Casanova Wannabe: Has the Vault Hunters collect skag musk glands and rakk hive ambergris for him in Claptrap's New Robot Robolution so he can make a powerful cologne. It doesn't work.
- Child Hater: Despite children being the ones he tells stories to, Marcus is at best contemptuous of them, as he is quite critical against the child narrator in the prologue and epilogue of the Captain Scarlett DLC.
- Corrupt Corporate Executive: Has no problem hiring the Vault Hunters to eliminate his competition.
- Or with convincing a gullible new arrival that he is The Chosen One, foretold by prophecy, in order to sell him a gun. And then he sends the player to recover the gun so can resell it when the "Chosen One" ends up getting killed.
- "You won't find better merchandise from anyone else! I've made sure of that."
- "If you shop anywhere else, I'll have you killed!"
- He'll even have you test elemental weapons on live targets, with titles like "Shoplifter" or "Competitor." They're Hyperion workers, but still.
- He's not above selling to the Crimson Raiders' enemies, including the Bloodshot bandits (who worship him as "The Gunbringer").
- Still hasn't learned his lesson as of the Commander Lilith DLC; when you return to Sanctuary and see how messed up his store is, he remarks that he will stop selling the New Pandoran Army weapons as retribution. These guys have already thrown him out of his home and are on the verge of killing everyone on the planet, but this is where he draws the line.
- In his Establishing Character Moment for the second game, a customer tries to get a refund for a gun he claims is faulty. Marcus callously demonstrates the gun's reliability by shooting the customer in the leg with it.Marcus: Looks like it works to me.Customer: (Agonized screaming)
- In the Mercenary Day DLC, Marcus reveals he doesn't like selling guns to the people of Gingerton because they'll just give them away for free. Later on, he attempts to steal back the guns he sold them so he can keep both his money and his merchandise.
- Disproportionate Retribution: Marcus likes to use people who shoplift from him as targets in his shooting range. People who ask him for refunds often find themselves shot in the kneecap with the gun they're trying to return.
- Even Evil Has Standards: Marcus may be greedy and willing to kill his rivals, but Handsome Jack's wanton disregard for life is too much even for him.
- Famous Last Words: After getting shot in the back twice:Marcus: If it took more than one shot, then you weren't using a Jakobs.
- Fat Bastard: He's clearly overweight and isn't above shooting at any customer who dares ask for a refund, not to mention his ruthless business practices. Apparently, this was done intentionally when he was engaged to Mad Moxxi, who gave him to advice to put on some weight so people would underestimate him, much like how she uses her sex appeal the same way.
- God Guise: Probably unintentionally on his part, the Bloodshots started seeing him as a god and named him the "Gunbringer". The way they saw things, they provided offerings (money) to Marcus, and he brought power (guns). This quickly got out of hand, to the point that the Bloodshots built a massive statue of Marcus on top of their fortress and began sacrificing people into a pit of fire in the name of Marcus the Gun God. Fight for Sanctuary reveals that he knew about this misconception, and took full advantage of it, saying "the best part was, they died soon after, so I didn't owe them anything!"
- Gold Tooth: He has one. It's one of the few obvious signs of how ludicrously wealthy he is.
- Grumpy Bear: His cheery demeanour is strictly a front for the customers - he's the surliest and most cynical of the main cast, and the least tolerant of everyone else's tomfoolery. As a result, he's usually either the Straight Man or The Comically Serious when things get silly.
- Identical Ancestor: Throughout the games are portraits of what seem to be Marcus' ancestors, all of them named Marcus Kincaid and all of them identical save for either different hats or hair.
- In Vino Veritas: Personality Inversion. Getting drunk makes the notoriously cheap and greedy Marcus mail out refunds to his unsatisfied customers. When he sobers up he is ashamed and disgusted with himself for doing so and has you go around and take the refunds out of the mailboxes before it's too late. When the quest is finished he declares he'll never drink again.
- It Will Never Catch On: Marcus was initially dismissive of Rhys' efforts of rebuilding Atlas, seeing him as just another upstart. He would eventually end up eating crow as Rhys did just that and was forced to buy weapons from him at a considerable mark-up.
- Jerkass: Customer demanding a refund on a "faulty" weapon? He shoots him in the leg with said weapon and comments that it seems to work just fine.
- Jerk with a Heart of Gold: Very rarely, he breaks down and acts like a decent human being. Notably, in the second game, when Roland dies, he is seriously shook up by it, and when you set out to kill Jack in the final storyline quest, he'll give you a free blue-rarity weapon, not because Hyperion is disrupting his arms trade, but because Handsome Jack is a "greedy murdering sonofabitch who needs to die screaming".
- Lzherusskie: He speaks with a thick Russian accent, though his grammar is otherwise perfect.
- Mad Libs Dialogue: In Borderlands 2, you can find two tapes advertising his wares in the Bloodshot stronghold. They are the same tape with different names (very poorly) spliced in. Even better, the first advertises to Roland, who is fighting the Bloodshots... while the second advertises to the Bloodshots, who are fighting Roland's Crimson Raiders.ECHO #1: Dear - Roland - I can't help but notice that the - Bloodshots - you are fighting...ECHO #2: Dear - Bloodshots - I can't help but notice that the - Crimson Raiders - you are fighting...
- New Job as the Plot Demands: Despite primarily being a weapons vendor, he also apparently runs a transportation business (driving the bus himself no less), scavenges corpses for weapons to sell, controls interplanetary commercial weapon shipping to and from Pandora (to the point of being able to blockade all laser weapons from getting to Pandora), and on top of all that finds time to tell stories to children.
- Noodle Incident: According to one of the loading screen tips from The Pre-Sequel, he never let laser weapons come to Pandora after an incident involving a straw. Apparently, asking anyone about it puts your life at risk.
- Not Quite Dead: He appears to get killed at the end of Claptrap's New Robot Robolution, but survives. (See Unreliable Narrator below.)
- Pet the Dog:
- Its revealed in the tie-in comics that he took in Tannis after her entire team had been killed, and had been living alone for years. He did this for no apparent charge and after meeting her only once in passing years prior.
- In 3, he realizes that the Vault Hunter of that story is likely to save the entire world when going to stop Troy from infusing Elpis, and so, feeling he should actually do something to help, he provides some ammunition "on the house," despite his notoriously cheap personality overall, with him seeming physically pained to offer such a thing. He even notes, without any sarcasm, that the Vault Hunter is his favorite customer, without his common refrain of "don't let it go to your head."
- Porn Stash: In the second game, he sends the players to retrieve his most valuable treasure lost after Sanctuary takes flight, which turns out to be dirty pictures of Moxxi. You're then given the option to either bring them back to Marcus or to Moxxi... who plans to post them online.
- Put on a Bus: Apart from his vending machines and a loading screen tip justifying the lack of laser weapons on Pandora, he doesn't appear at all during The Pre-Sequel.
- The Scrooge: Notoriously cheap. He'd rather test allegedly faulty merchandise on you than give you a refund (although, to be fair, his merchandise is reliable), and it takes a titanic event to actually make him pull money out of his pocket (usually some kind of business deal that'd make him lose more money if unresolved). In the second game, he gives the wrong change to a customer and sends you on a mission to get the excess change back. How much change? Nine dollars. (And this is for a sale where he conned the guy out of two million dollars.) He pays you tons of money to get his nine dollars back, but that's business. He also sends you on a mission to reclaim refund checks he wrote while drunk before they're sent.
- Skunk Stripe: Visible on his head.
- The Storyteller: Aside from being an arms dealer (and bus driver), Marcus is the resident storyteller who narrates the stories of the Vault Hunters to kids. According to the ending of Captain Scarlett and her Pirate's Booty, he's training a kid to take up his mantle.
- Token Evil Teammate: By far the most unsympathetic recurring character to be consistently accepted as a friend among the protagonists.
- Took a Level in Kindness: Noticeably nicer in 3, with a lot of his more negative traits toned down.
- Underestimating Badassery: Moxxi advised him to get fat so that his enemies would underestimate him because of his appearance.
- Unreliable Narrator: Marcus narrates the beginning of the main games, the beginning of the Zombie Island, New Robot Revolution, Pirate's Booty DLC, and the Dragon Keep DLC, as well as the credits for Zombie Island, in the form of a story for a young child. However, he often messes up details or contradicts himself.Marcus: The Vault Hunters had stopped the evil doctor Zed from -
Child: I thought his name was Ned.
Marcus: Yes, yes. Whatever you say. Where was I...
- At one point, he explicitly says he is lying when he is talking about Patricia Tannis rejecting him.
- He also describes himself getting "killed off" in Claptrap's Robot Revolution, despite still being around to tell the story and showing up in future games.
A socially maladjusted archeologist sent to Pandora by the Dahl corporation to investigate the alien ruins. Then a skag ate one of her coworkers alive while she hid under his corpse, and she went from "antisocial" to "completely cuckoo."
- Apocalyptic Log: Detailing her descent into insanity. She makes a hobby of recording her insane ramblings, spreading said recordings around random places, then hiring individuals to gather them back for her.
- Ascended Extra: In the first Borderlands Tannis was a late game quest-giver and Ms. Exposition who lost importance the moment her mini-arc was over. By the end of 3 Tannis is arguably the most important NPC in the series as a Siren, the leading authority on Eridian civilization, and one of the highest ranking Crimson Raiders still alive.
- Ax-Crazy: Her insanity at times manifests as murder.
- Black Comedy Burst: In Borderlands 2, her echo logs detail how she and and her friends, Phillipe and Clork, a pair of "brothers" who were "ceiling chairs" were captured by Hyperion agents and tortured for information on the vault. It starts out as a ridiculous premise, but the way Tannis anthropomorphizes the chairs and the way the Hyperion agents torture Tannis and the brothers until they kill Phillipe makes the account pretty harrowing. Then Tannis describes how Clork was trying to admit some info until the agents sat on his face.
- Cloudcuckoolander: She was driven mad after being stuck on the planet for way too long. As such, she has developed strange habits such as getting romantically involved with inanimate objects, among other things.
- Commonality Connection: In an ECHO Log in the "Fantastic Fustercluck" DLC, she states that she finds a kindred spirit in Krieg, noting that despite not understanding a word he says she does relate to his atypical nature.
- Companion Cube: In the first game, she had a romantic relationship with an ECHO recorder that apparently ended in a messy breakup. Between the first and second games she had a polyamorous relationship with two "ceiling chairs" who were brothers, one of which was "killed" in front of her eyes by Hyperion.
- Dissonant Serenity: Even when talking about the death and violence that surrounds her or her own torture, she rarely drops her condescending tone.
- Fangirl: In the third game, she tasks the players with finding the ECHO Logs of Typhon DeLeon and is clearly enamored with his escapades. Even after it's revealed that he's not the most handsome person ever, she's still thrilled at the fact that he's a widower.
- Flanderization: An interesting and likely deliberate case. While her ECHO logs make it clear early on she isn't exactly all there, in the main game she's not so much crazy as she is insufferable. It isn't until Robot Revolution and the second game that her insanity really takes the spotlight.
- Especially noteworthy is that she goes from hoping everyone she meets (and tends to end up killing) will be her friend (and indeed being so lonely that she builds a robot duplicate of herself!) in the first game to being so horrified by the idea of contact with other people that she has a High Pressure Nosebleed at someone saying hello and a panic episode from someone calling her "pretty" in the second.
- Foreshadowing: When the Vault Hunters enter the Promethea Vault her image appears suddenly portrayed in real life, just like Angel and Lilith, which she claims is "a new form of Echo communication." This "Echo communication" also has the same vignetting as Angel's Siren communications, hinting that Tannis has become the new "Phaseshift" Siren.
- Goggles Do Nothing: Wears a pair of goggles on her heads that serve no real purpose. They're available for Maya as a Old Save Bonus.
- Go Mad from the Isolation: Well aware of it, but too far gone to care much.Tannis Recording: Day 172. The fat girl, Chimay, was crushed under an alien ruin that collapsed today. She didn't... die right away and begged me to put her out of her misery as she choked on various fluids and bile. I hesitated because she was the last one alive that wasn't me. As she was choking, and coughing and dying, I tried to enjoy the interaction, I imagined it to be a conversation, as I knew it was the last I would have for a while. When I finally got around to smothering her so that I could continue my research, I could tell that she regretted the decision. The Skags had been waiting for this meal for a while; they will not go hungry tonight.
- Hot Scientist: She's at least attractive enough to have it noted by a resident of Sanctuary. She didn't take it very well.
- I Just Want to Have Friends: She repeatedly claims this, but ends up murdering or driving away potential friends. This also seems to be exhibited in her tendency to create Companion Cubes despite otherwise being disdainful of other people. However, she warms up to Roland in particular after she got spittle on him while she was ranting and he was not disgusted. She claims that it was the first time in her life that she felt truly safe. She may have even developed a crush on him as ECHO recordings of the Torture Chairs mission have her mention "Roland, and his well-defined pectoral muscles" entrusting her with the Vault Key.
- Its also shown in the tie-in comics that she thinks very highly of Marcus. She goes so far as to identify him as her hero due to the fact that he took her in after she'd been living alone for year, after only meeting her in passing once years prior.
- Zig-zagged in the Hidden Journals questline as she literally popped a vein when another human being greeted her (with enough pressure to cover both of them in blood). She also apparently barricaded her home to soundproof it from other people's merriment, and dry-heaving into a bucket for 3 hours was considered an improvement for dealing with compliments.
- Insufferable Genius: As one of the smartest people on Pandora, she is incredibly condescending towards everyone. Lampshaded by Zed in the second game.
- It's All About Me: She always tells you to drop whatever "irrelevant" task you're doing to help her. At least a little of her behaviour can be written off as a combination of extreme isolation and the trauma that left her isolated (skags ate the rest of her team; she survived by hiding under a corpse). A little more because it's Pandora, planet of self-serving lunatics. The rest is just part of her...charm.
- Misanthrope Supreme: Downplayed, as she doesn't really hate people so much as finds them to be a nuisance and just wants to be left alone.
- No Social Skills: Upon relocating to Sanctuary, one of her neighbors said hello, causing her to have an explosive nosebleed on the spot from sheer stress. Later, a young man calls her pretty, and she spends three hours dry-heaving into a bucket, which she considers progress. According to the mission text of the quest that has you gather the ECHO entries detailing said events, Tannis has Asperger's Syndrome, no doubt exacerbated by events in the first game.
- Not So Different: She was amongst the people abandoned when Dahl left Pandora. While most of the workers came to become the series' raving bandits, Tannis... also went crazy and started killing people. This fact perhaps dawns on her in The Raid on Digistruct Peak.
- Omnidisciplinary Scientist: Downplayed with some fairly realistic limitations. She's an archaeologist, and throughout most of the series, rightfully proves herself to be the foremost expert on all things relating to the vault key. However, she also extends into other subjects. Robot Revolution has her trying to engineer a robotic version of herself with enough confidence that it'll work. In Fight for Sanctuary, with her and Zed being the only "scientists" left around, she shows that she's knowledgeable enough in biology to work on an antidote for The Virus, although she admits she lacks the expertise to properly synthesize one. In Borderlands 3, she takes over for Doctor Zed as Sanctuary 3's physician and medical doctor (though he still runs his vending machines), but she's covered in head to toe in blood from surgery, which shows that she's not the most experienced there either.
- Pet the Dog: In the Son of Crawmerax DLC, it's vaguely implied that she was the one who killed Maya's assassin for her, judging by how Maya's personal message matches her speech patterns.
- Psychopathic Manchild: A female, Type C version. She's still as smart as ever but the long term trauma has made her kooky and a little childish.
- Roaring Rampage of Revenge: Why does she want Jack dead? It's not that he tortured her. It's not that he ripped the Vault Key out of her hands after breaking them. It's because his minions sawed off the legs of a "ceiling chair" that she was falling for."Revenge is as pointless as music, but on this occasion, I will allow myself the revenge, I will allow myself to aid in his downfall. Mark my words, Jack, you're going to die."
- Robot Me: The reason she has the original Vault Hunters collect Claptrap parts for her.
- Running Gag: Within each game, there is always a hidden Easter Egg that involves Tannis riding a fish.
- Taken to its logical (or illogical) extreme in Claptastic Voyage where Claptrap's scientific curiosity is represented as a fish with Tannis' head.
- Sanity Slippage: Played for Laughs in her Apocalyptic Log.
- Skewed Priorities: Due to her insanity she often puts whatever she fancies at the moment above whatever it is you're doing, such as collecting audio logs or handling hazardous material while you're on a rescue mission or trying to find a cure respectively. Similarly she also does bizarre things to whatever you collect for her that is completely unrelated to what you thought you got them for, like listening to the Eridium experiments (which includes the horrifying deaths of many people) as entertainment.
- Technopath: Having inherited Angel's "Phase Shift" siren power, Tannis can now do the same.
- Too Kinky to Torture: In Borderlands 2, her audio logs of her time under Hyperion torture indicate that she was less concerned with the actual torture and more concerned with the two "ceiling chairs" she had fallen in love with, and making sure the torturers' equipment was properly sterilized to prevent unnecessary infection. When you turn the audio logs in to her, she says that she'll whip up a cup of cocoa and listen to them as relaxation.
- Took a Level in Badass: In Borderlands 3, Tannis reveals that she has becomes a Siren, having inherited Angel's powers and trained with them in total secrecy. After being captured by the Children of the Vault, she is forced to expose her powers to break free of Pain and Terror's captivity.
Get you one!
The friendly owner and operator of Catch-A-Ride, which owns the vehicle digistruct stations across the planet. Scooter is loud, boisterous, and dumb as a bag of hammers — except when it comes to machines.
- Agent Scully: One of his primary character traits in the first game was doubting the Vault's existence, alongside Marcus' belief in it (and the potential profit) and Helena's pragmatism.
- Abhorrent Admirer:
- Laney joins a band of cannibals because it's the only place she can avoid Scooter's sexual advances. Daisy takes one listen to a love poem he composes for her and immediately commits suicide.Everyone's a critic.
- He apparently had a thing for Ellie too. Mind you Ellie is his sister (one of his few direct relatives too). It's one of the reasons that Ellie lives in The Dust (the other being that she just likes killing bandits).
- He appears to have a thing for Fiona too. She's appropriately horrified. She didn't have to worry about that for long, with him dying in Episode 4 of Tales From The Borderlands, although you do have the option to have Fiona give him a Last Kiss so that he dies happy.
- Laney joins a band of cannibals because it's the only place she can avoid Scooter's sexual advances. Daisy takes one listen to a love poem he composes for her and immediately commits suicide.
- Berserk Button:
- Destroying his runners, "breaking his mama's girl parts," and making fun of his sister's appearance.
- Borderlands 2 adds tampering with his Catch-a-Ride stations. Which is a bit of a problem, because that's exactly how you gain access to his Catch-a-Ride network; he's willing to give you a pass just because you're a Vault Hunter, but he will always bear a grudge against you for this.
- When he overheard Hamhock had a one-night stand with his mom, he apparently interpreted it as him raping her and sent a group of mercenaries (one of which is a badass psycho) after him. If Moxxi is to be believed, this is apparently a regular occurrence; he is extremely overprotective of his mom and sister.
- Beware the Silly Ones: On the surface he looks like a harmless, awkward geek but throughout the games you find evidence that he's just as dangerous as any of the other bandits out there, if not moreso. You never see any of it on screen, but he's not afraid to get his hands dirty. He apparently buried Lucky alive after the first game and you can find one of his victims tied burnt to a vending machine in the dust.
- Book Dumb: Has no actual idea how anything works, but is able to fix just about anything anyway. In short, he's just about the best engineer on Pandora (Hyperion, Atlas, and all the rest of the megacorps included), and he does it all by instinct. In at least this respect (and indeed a few others) he's a lot like Kaylee, who probably didn't make it through sixth grade but can 'talk' to machines.
- Bookends: The player is introduced to Scooter after jumping over Piss Wash Gully in a car. His send-off from the series has the player making a similar jump over his memorial site.
- Breaking the Fourth Wall: His introduction in Tales from the Borderlands.
- BrotherSister Incest: Has a tiny crush on Ellie. Who's his sister.
- Casanova Wannabe: Tries to woo a few girls in 2, fails miserably... But he thinks ahead enough to ask you to get him girly mags in case he fails.
- Catchphrase: "Catch a ride!" and "Get you one!"
- Cloudcuckoolander: He does have his moments.Scooter: You's a Vault Hunter! (awestruck) That's like a unicorn!
- Dead Man Writing: Scooter's death is openly spoiled in Commander Lilith and the Fight for Sanctuary and a side quest requires you to fulfill his final requests that he recorded in an ECHO log, knowing that he will die soon.
- Dying Moment of Awesome: His Heroic Sacrifice in Tales. Hell, knowing him it's probably how he's always wanted to go.
- Easily Forgiven: Zigzagged in the sequel. The "Swallowed Whole" sidequest reveals that he was planning to kill you for hacking the Catch-A-Ride system at the beginning of the game, but instead settles for sending you on a dangerous mission to kill a midget in a stalker-infested cavern. Once you make it back alive, he declares that your hacking is in the past now and he will definitely not kill you, probably.
- The Engineer: Support engineer for the protagonists of both games. Seriously, moving around Pandora would be a BITCH if the player didn't have access to his Catch-A-Ride terminals. Hell, he's even the main engineer for the flying city of Sanctuary. The fact he actually gets trusted with the maintenance of it is testament to his skill.
- Even Evil Has Loved Ones:
- Like most of the characters, his moral compass isn't exactly the best, but he genuinely loves his family, as shown by how he threatens to kill you if you hurt Ellie and killing Lucky Zaford after he slept with Moxxi.
- He has a quest in the Mr. Torgue DLC where he sends you to go kill a man who slept with Moxxi for all the wrong reasons. Moxxi tries to defend him by saying that it was a misunderstanding and it was partially her fault that it happened. You get the choice of either killing the guy Scooter wants you to kill, or kill the 4 other bounty hunters that he sent to do the job instead. (He gives you first dibs.)
- Face Death with Dignity: In Tales, upon realizing that he's not going to be able to get his hand out of the rocket in time, Scooter calmly accepts his fate and tells Fiona to save herself and the team.
- Famous Last Words: Three guesses what he yells out before he dies, and the first two don't count (Hint: His death involves Riding the Bomb).
- Gadgeteer Genius: Easily overlooked but qualifies. He's able to keep Sanctuary flying on scrap metal and totally repairs (and can upgrade) Fiona and Sasha's totaled caravan in the space of a couple of hours at most.
- Grease Monkey: Works as a mechanic. Literally covered in grease.
- Half-Witted Hillbilly: He may be a gifted mechanic, but he's totally clueless in social situations.
- Heroic Sacrifice: Failed to pull his hand out in time while trying to press a button to start ejecting an thruster about to explode on the spaceship used by the protagonists in Tales From The Borderlands. Knowing it's far too late to do anything about it, he tells Fiona to just eject it while he's still stuck to it, and he of course explodes with the thruster. The team commemorates him by launching his satellite into space for all to see.
- Hidden Depths: In Tales from the Borderlands, if you reveal to him in episode 4 that Fiona and Sasha lied about participating in death races, he doesn't even miss a beat as he reveals he already caught on the first time they talked, but helped them out anyway (with free car repairs and covering for them from Finch and Kroger) because they seemed nice.
- Idiot Savant: Scooter's not the pokiest bullet in the clip (HA! See what I did there?!), but give him machinery and a box of tools and the man can make miracles. It even seems to be some sort of innate skill, since he's actually shown trouble describing what a mechanical component does, but still knows when he needs it and how to put it together anyway.
- It seems to be an innate skill of his entire clan, Hodunk, as they specialized in racing vehicles and making such.
- I Just Want to Be Badass: In the "Commander Lilith" DLC, he tells the Vault Hunters via a pre-recorded message that he always wanted to be a Vault Hunter but knew he wasn't cut out for it and thus he's grateful to all the Vault Hunters he's met for letting him be a part of their adventures.
- Incest Is Relative: All his crushes are related to him, at least distantly. Though considering his mother, that's not really saying much. Fiona and Sasha from Tales From the Borderlands seem to be the only exceptions but Scooter is more interested in Fiona.
- He mentions having a "brother-uncle"; clearly incest, ahem, runs in the family.
- Informed Attribute: Judging by his signs and his satellite, he apparently works/worked for Dahl. This never comes up, and other characters like Moxxi and Marcus seem to be independent entrepreneurs.
- Oddly Tales reminds us of his connection to Dahl with the satellite (which is a problem at first as Hyperion still holds a grudge for a certain rogue Dahl legion's assault on Helios), but changes Old Haven (his home town) to an Atlas city originally, instead of being occupied by them later. Though the city originally being an Atlas city would explain why the Lance have seen fit to take it over as it provides no real tactical advantage.
- Last Request: In the Borderlands 2 DLC Commander Lilith and the Fight for Sanctuary, Scooter leaves an ECHO for his family and the Vault Hunters containing his last words and requests. After having his porno magazines regathered (which Moxxi keeps since no one wants them) and naming Ellie as the new owner of Catch-A-Ride, he asks the Vault Hunters to do one final spectacular stunt jump for him at the crater where he and the rocket booster he was stuck to crashed.
- Leaning on the Fourth Wall: His third Establishing Character Moment in the series makes him appear to have enough Medium Awareness to know about game's Running Gag character intros. Too bad Fiona is weirded out by this.
- Mad Libs Catchphrase: He tends to replace "ride" with whatever is relevant with the current topic sometimes, such as "Catch-a-Familial-Reconciliation!". This got so bad that he somehow convinced Marcus to say "Catch-a-Gun!" in one of his vending machines.
- Metaphorgotten: He makes quite a few of these.
- One Steve Limit: Averted. He claims to be named after his sister.
- Properly Paranoid: He was fully aware he lived on a Death World and kept his will and testamony updated.
- Passing the Torch: His final ECHO request to Ellie is given in the Commander Lilith and the Fight for Sanctuary DLC, with his sister becoming the new owner of Catch-A-Ride in his passing.
- Real Life Writes the Plot: Mike Neumann's diminishing health made it progressively more difficult to act or script for Gearbox Software, the decision was made to kill Scooter off in order to emphasize how important Tales From The Borderlands is to the overall franchise's plot.
- Riding the Bomb: He goes to his death bellowing his catchphrase, as a faulty booster rocket about to explode heads down to Pandora.
- Socially Awkward Hero: He is very unlucky with love and is often overexcited with interactions. In Tales if Fiona says "Everything will be fine" then Scooter will reply with "Haa, there's the girl I fell in love with", understandably Fiona is a little freaked out by the bold statement and Scooter quickly fumbles.
- The Only One Allowed to Defeat You: To Lucky.Scooter: Lucky's an old buddy of mine — and by old buddy I mean "asshole what ruined my momma's girl parts". Sounds like he's in trouble so you go on ahead and try and keep him alive long enough so I can kill him at a later occasion.
- He reveals that he was successful in killing him in the General Knoxx DLC. He told you he was gonna do it.
- It goes on to be the central conflict of a clan rivalry as well. Lucky was part of the Zaford clan and Scooter was formerly part of the Hodunk.
- Vocal Evolution: From 1 to 2, Scooter's delivery of his lines gained their unique cadence and his Hodunk accent started to be more emphasized.
The mayor of New Haven in the first game, she became a lieutenant in the Crimson Raiders when Hyperion moved in. She is strict and no-nonsense, but also fair and reasonable.
- Artificial Limbs: Has a mechanical left arm.
- A Father to His Men: She cares greatly for the citizens of New Haven in the first game.
- Good Scars, Evil Scars: The left side of her face is severely scarred and she appears to be blind in that eye. It's revealed in 2 that this is due to her husband giving her a skag pearl ring, which released pheromones that attracted hungry skags.
- Only Sane Man: Most of Pandora has adopted a mixture of selfishness and insanity in the face of its harshness, but she still tries to keep the vestiges of civilization alive.
- Reasonable Authority Figure: All she ever asks the Vault Hunters to do is fix the messes they make and help her people out.
- Shoo Out the Clowns: Inverted. The developers have said that her death was to kill off the last serious character on Pandora, so that the comedy of the series could be grounded solely by tragic moments, not a Straight Man.
- Sudden Sequel Death Syndrome: An early sidequest in the sequel has you hunt down ECHO recordings to learn her fate at the behest of Sir Hammerlock. Apparently she had joined the resistance against Hyperion, only to be Killed Off for Real by Handsome Jack himself.
- Two-Faced: Though it's not so much a reflection on her personality (she's a tough-but-fair Reasonable Authority Figure) as how tough life on Pandora is. It was apparently due to her dead husband giving her a "skag pearl ring". Now giving someone with the word "Skag" in it is bad enough but then you learn it releases "a hunger inducing pheromone"...
- Your Head Asplode: Handsome Jack kills here with a head shot and by his reaction, it's not pretty.
- Handsome Jack: Hohohoho... holy crap! Did you see her head? It was like - PBBLLT!
Teddy "TK" Baha
One of the first characters the first Vault Hunters meet, TK is a blind hermit with a weird sense of humor and a shotgun.
- A Day in the Limelight: He's the title character of the Borderlands 2 DLC Zombie TK's Bloody Harvest.
- Came Back Wrong: In the "Zombie Island of Dr. Ned" DLC, he has become a zombie. He doesn't attack the player, though, he just sits in his shack rambling about brains.
- Canon Discontinuity: In-Universe, he's blatantly aware that he was killed off in the main story in the first game, and only comes back as a zombie in DLC. In Zombie TK's Bloody Harvest, he mentions that he thought about moving to Sanctuary, but he didn't want to break canon.Zombie T.K.Baha: So then, after Lilith an' all them kilt Doctor Ned, I decided I'd come back here to un-live out the rest of my days. Thought about goin' to Sanctuary with all them Crimson Raider fellas, but I didn't wanna mess with canon.
- Cool Old Guy: The player characters like him so much that they bring him brains when they find him as a zombie.
- Cool Shades: Likely worn as a result of his blindness.
- The Exile: Borderlands 2 reveals that he was more or less forced to move to Pandora after Hyperion sent assassins after him in an attempt to steal his weapon designs. Were it not for Blake tipping him off and suggesting him to move, he wouldn't even be alive. Er, undead. Whatever.
- Handicapped Badass: Implied to be one. Doesn't save him.
- Late-Arrival Spoiler: The Borderlands 2 DLC "Zombie TK's Bloody Harvest" sees the return of TK as a friendly zombie.
- Our Zombies Are Different: Unlike the other zombies, he doesn't attack the Vault Hunters, instead choosing to sit in his shack happily rambling about how much he loves brains — quite possibly a result of dying before being exposed to the zombie virus.
- The Pollyanna: He was the target of Hyperion assassins, forced to relocate to Pandora, lost his wife to Scar, before losing his sight and leg to the same skag. None of this stops him from being possibly the cheeriest, friendliest person the Vault Hunters come across. He's still just as cheery as a zombie."I maybe a blind crippled widower, but that don't mean all's lost!"
- Potty Failure: "I uh, I hate to send you away, you're great company and all... but I, I gotta go take a dump. I gotta take a dump somethin' awful! Somethin' real awful! Oh.. never mind... it's all gone now."
- He desires it against a skag named Scar for killing his wife, blinding him, and eating his leg.
- Fittingly, a group of appropriately leveled Psychos can be found near his house after his death. It's heavily implied that they're the group who killed TK, allowing the player to directly avenge him.
- In the sequel, his niece Una wishes to avenge her uncle by hiring the Vault Hunters to find evidence of how Hyperion planned to steal his weapon designs.
- Running Gag: He has an obsession with the phrase "Be seeing you", as he uses it as an ironic joke at the expense of his blindness.
- Trademark Favorite Food: Braaaaaaaaaaains!
- Tempting Fate: In Borderlands 2 you are tasked with retrieving his ECHO Logs to find something incriminating against Hyperion. The last one ends with him noting that bandits showed up outside, but it can't possibly go wrong. Anyone who played the original Borderlands knows exactly what happens to him.
- In the same ECHO Logs, he details his life while living on Pandora and repeatedly assures himself that nothing will go wrong. The next Log after each time has him very shortly and bluntly state that something terrible has happened, like his wife getting mauled to death by a giant Skag, and the same Skag crippling and blinding him when he swears revenge.
Buy somethin' or get outta my face!
The owner of a scrapyard, Crazy Earl is angrily antisocial, but moves to Sanctuary to run the black market in the second game.
- Adaptation Name Change: Sort-of; when you first hear of him, his name is spelled "Crazy" Earl, but the quotation marks disappear when you actually meet him.
- Berserk Button: No one makes fun of Crazy Earl's crazy mustache.
- Big Eater: During the mission "Plan B" in Borderlands 2, Scooter mentions that he once ate one of Scooter's cars... the whole car... with a fork.
- Demoted to Extra/Out of Focus: He was actually part of the main story in the first game, and gave several story missions. In the second game, he's been demoted to "black market vendor," and only has a very minor role in the quest "Plan B."
- Friend in the Black Market: His entire role in the second game and The Pre-Sequel.
- Global Currency Exception: As a black market vendor, he only accepts Eridium/Moon Rocks as payment. In his words, "Cash is for clowns!".
- Hikikomori: Due to him becoming paranoid after bandits stole pretty much everything he owns. "Why do you think I barricaded myself in here?"
- Honest John's Dealership: Actually admits the fuel cell he's giving you in "Plan B" is a piece of junk (he himself describes it as "this crap fuel cell"), and says that merely touching it made two of his fingers rot off. However, the upgrades that he sells are actually useful.
- Irony: At one point in Fight For Sanctuary, he calls Marcus a "capitalist pig-dog". Crazy Earl is voiced by the CEO and President of Gearbox Software.
- Jerkass: He sometimes crosses over into Jerk with a Heart of Gold territory since he does have very good reasons for being a jerk and can show genuine kindness, but usually, he's just a straight-up Jerkass.
- Jerk Justifications: As mentioned before, bandits did steal pretty much everything he owns... including his pet skag, Skrappy.
- Noodle Incident: See Big Eater.
- Pet the Dog: The mission "Earl's Best Friend," and his relationship with Skrappy in general.
- Self-Deprecation: One of the Claptrap Webisodes has Earl referring to Randy Pitchford as a "bitch-hack".
- Shout-Out: "It's dangerous to go alone, jerkwad!"
- Trademark Favorite Food: Canned skag meat, which is odd considering he has a pet skag named Skrappy, who he cares deeply for, and considers to be his best friend.
Angel (The Guardian Angel)
A mysterious woman who helps both sets of Vault Hunters with information and missions. She is revealed to be broadcasting from a hacked Hyperion satellite named "4N631" at the end of the first game.
In the second game, she continues to help, and even admits to being an A.I. Except, as revealed later on, not really. However, she betrays the Vault Hunters halfway through the game, nearly getting Sanctuary destroyed in the process. Turns out she's Jack's daughter and a Siren, plugged into the Hyperion network and pumped full of Eridium to charge the Vault Key.
- A.I. Is a Crapshoot: Subverted and zigzagged. She appears to be an A.I. and admits it in the second game (she's not), and misled the original Vault Hunters and betrays the second group of Vault Hunters on Jack's orders.
- Abusive Parents: Jack's used her as an organic computer since she was a child and punishes her with electric shocks when she won't do as she's told. Despite this, he honestly seems to love her and believes himself to be protecting her.
- Accidental Murder: A sidequest in 3 reveals she did this to her mother/Jack's wife when her powers were still fairly new and she hadn't learned to control them; she subconsciously activated a bandit's turret to free herself from said bandit, but her mom was still on the line of fire. This event became Jack's Dispair Event Horizon, causing his hatred of bandits and giving him a reason to lock her away so it won't happen again.
- Alternate Character Interpretation: In-universe example. Tiny Tina blames her for Roland's death, and casts her as a demon in her Dungeons & Dragons-style game in the fourth DLC.
- And I Must Scream: Trapped in the "throne" Jack made for her when she was a child.
- Art Shift: The remastered version of both the first two Borderlands games turn the live-action footage from a video with filter effect to dot-matrix effect.
- Beware the Nice Ones: How does she get the request to put Sanctuary back on the Fast Travel Network put through? By cutting off the life support on the Hyperion lunar base.Angel: Nothing gets results like a death threat.
- Calling the Old Man Out: Her final words to Jack.Angel: Dad... I have to tell you something. You're an asshole.
- Catchphrase: In the second game, she uses the phrase "Executing Phaseshift" whenever she uses her powers.
- Climax Boss: Killing Angel is what much of Borderlands 2 builds up to, and the boss fight against her caps off the Big Badass Battle Sequence of the game. In addition, her death sets the stage for the final missions of the game.
- Cores-and-Turrets Boss/Flunky Boss: She must be killed by destroying the Eridium Injectors in the chamber, while automated turrets, environmental hazards and an endless horde of very tough mooks keep spawning in. Unusually, she isn't the one summoning these things, Jack is - in fact, she even tries her best to help you fight the defenses that her father spawns in the room.
- Deadpan Snarker: Becomes one in the second game.
- Death Seeker: She'll do anything to escape her father... even though being disconnected from Eridium will kill her.
- Designated Villain: Invoked in universe. In Assault on Dragon Keep, Tiny Tina shoehorns Angel's Bunkers & Badasses counterpart into a villainous role after building her up as an ally, because she blames Angel for Roland's death. Lilith, who was captured and forced into Angel's position herself, can't help but protest.
- Driven to Suicide: Appears to be in her early twenties to late teens, has been imprisoned as a Wetware CPU, emotionally and physically abused, been used as little more than a tool by her father, and rendered immobile due to her father making her body dependent on Eridium. As such, she enlists you, the Vault Hunter, to break into her chambers and kill her.
- Eerie Pale-Skinned Brunette: Her paleness could possibly be due to being kept imprisoned for most of her life, though the other sirens we've seen in-game, (possibly) including Steele, have all been pretty pale as well.
- Fashionable Asymmetry: In the second game, her hair is short on one side and longer on the other. This is a hint that she is both a Siren, sharing the same asymmetry as Lilith and Maya, and that one side of her head is shaved, with cybernetic implants on that side.
- Foreshadowing: There are subtle clues to her true identity throughout the early part of the second game.
- The use of the phrase "phase shift", and Jack commenting in a recording that he knows the identities of three of the six Sirens in the universe. Though that also doubles as a Red Herring, given that Borderlands 1 players are likely to assume that the third will be Steele. Except she's not.
- Speaking of the phrase "phase shift", virtually all Siren powers where the names are known are "Phase (something)" such as "Phasewalk" (Lilith), "Phaselock" (Maya), "Phasegrasp/Phaseslam/Phasecast" (Amara). So... yeah... there's that...
- The ending of the first game foreshadows her involvement with Hyperion — the Hyperion satellite seen orbiting Pandora has "4N631" (ANGEL) written on the side of it.
- Early on in the second game, she's shown interfacing with Hyperion technology without any problems, but she's unable to hack Scooter's Catch-A-Ride stations until the Vault Hunters salvage a component from a wrecked Hyperion robot nearby, again hinting at her ties to Hyperion.
- The second game's Nonstandard Character Design contains a subtle hint as to what she actually looks like. In the first game, she has full-length hair going down both sides of her head. Her appearance in the second game (shown above) has short hair on one side and longer on the other. The short hair is due to the left side of her head being shaved and having some kind of cybernetic implants inserted. The asymmetry is also a subtle hint that she's a Siren, as Lilith and Maya are also asymmetrical in clothing design.
- The way Jack addresses her and chastises her. Rather than his usual faux-casual threats, he sounds... parental.Jack: You and I are having a serious talk once this is over!Jack:: Say goodbye to your friends Angel! Say it!
- Jack's horrid treatment towards Angel also foreshadowed certain a quest after her death, at Eridium Blight. Turns out his treatment towards his own daughter acted as a reflection on how much pain he was going through with his grandmother, with a nasty buzzaxe to prove it. Of course, he doesn't make the connection.
- Electronic Eyes: Her radio portrait in Borderlands 2 has glowing blue electronic eyes that appear red in extreme close-ups.
- Gosh Darnit To Heck/Last-Second Word Swap: In Borderlands 2, she doesn't seem to like cursing, even though she almost does it a few times. This is due to conditioning by her father. Her last words, however, has her calling her dad an asshole.
- His Name Really Is "Barkeep": She isn't just called the Guardian Angel: her name is Angel.
- I Cannot Self-Terminate: Not by behavioral limitations, mind you. She's sealed inside a containment field and has one of Jack's control collars around her neck, and can only have limited effect on the outside world, especially when Jack starts reigning her in more tightly.
- I Just Want to Have Friends: Isolated all her life by her slavery, she's incredibly lonely. She becomes severely distraught when Jack makes her betray the original Vault Hunters and the new ones. She even says in a very sad, quiet voice, "We are not friends anymore, are we?"
- Known Only by Their Nickname: She's primarily known as the Guardian Angel amongst the Vault Hunters. Turns out Angel is her actual name.
- Morality Pet: Averted. Despite being the only person Jack truly loves aside from himself, his treatment of Angel solidifies just how evil he really is. Instead...
- Mad Scientist's Beautiful Daughter: Revealed to be this in the second game, with Handsome Jack being her father.
- Mercy Kill: Near the end of the second game, Roland, Lilith and the second batch of Vault Hunters team up to shut down her life support in Control Core Angel.
- Missing Mom: The fate of her mother/Jack's ex-wife is never made clear. Jack claimed that Angel accidentally killed her with with her powers, which is why he put her in Control Core Angel to begin with, but audio files about Jack's past indicate that she had insisted that "the Angel" be shut down before her "disappearance". Mentioning her in front of Jack is one of his Berserk Buttons. In Tales, Jack reveals that it was his second wife who insisted Angel be shut down (well, he claims she bolted after finding out about Angel). He also reiterates that Angel killed her birth mother, his first wife, which is confirmed in 3 where it's revealed that while being held hostage by a bandit, Angel took control of a turret that killed said bandit as well as her mother.
- Mission Control: In all of the first game and some of the second.
- The Mole: In Borderlands 2. Subverted in that she doesn't want to be.
- My God, What Have I Done?: When she accidentally kills her mother after taking control of a bandit's turrets during a memory in 3.
- Nice Girl: Easily a strong contender for the nicest character in the series.
- Nonstandard Character Design: She appears to the Vault Hunters as an FMV of a real woman whenever she's communicating to them until you actually reach her. Afterwards, Lilith uses the same manner of communication when she's forced to replace Angel.
- One-Winged Angel: Puns aside, in Tiny Tina's Bunkers & Badasses campaign in the fourth DLC, she turns into a drider after you unchain her in the dungeon.
- Only Sane Woman: In both games. While she seems mostly unaware of the absurdity of everything going on around her in the first game, she's taken to commenting on it in the second. She's also one of the few characters who displays a fondness for Claptraps, though she acknowledges that they're largely an annoyance.
- OOC Is Serious Business: Her dialogue becomes notably less snarky and much more stilted in the second game whenever she is lying to you, such as when you encounter Wilhelm.
- Out of Focus: For as heavily plot-relevant that she is in both Borderlands and Borderlands 2, the only lines she has in The Pre-Sequel are for a side quest where Jack is scouting out prospective Vault Hunters to help his mission on Elpis, and in Fragtrap's origin echo logs, and she has no echo portrait when she speaks. Granted, the story focuses on Jack, but he uses her extensively all throughout the series. At the least, Jack keeps a framed picture of her as a child at his office desk.
- Peek-a-Bangs: On her actual physical body, the hair on the left side of her face completely covers that eye.
- Phlebotinum Dependence: Due to Jack pumping her full of Eridium, Angel can no longer survive without it.
- Power Gives You Wings: White ones. Whether these are actually the wings she normally manifests, or if they're an effect from the Vault Key (as Lilith has the same color wings when she is being used to power the Key) is unclear.
- Power Tattoo: Like the other Sirens.
- Regretful Traitor: After Jack forced her to betray the Vault Hunters, who she saw as her friends, it's clear that she immediately feels terrible about having done it and desperately wants to make amends.Angel: I'm so tired of manipulating people...
- Required Secondary Powers: Her "phase shift" requires direct access to Hyperion technology. This is why in the first game, when Steele shuts down the ECHO network, she is effectively blinded, and in the second game, why Handsome Jack needs you to sneak a Hyperion power core into Sanctuary's shield network. She also cannot take control of machinery when an operator is directly controlling it. The engineers who tried to stop her from launching a Fast Travel beacon discovered that she still has control over their life support, though.
- Ron the Death Eater: In-Universe in Tiny Tina's Assault on Dragon Keep, where Tina, blaming her for Roland's death, has her counterpart in her game be Daddy's Little Villain, whereas Angel actually wanted to help the Vault hunters.
- Self-Made Orphan: Jack implies she accidentally killed her mother with her uncontrolled powers. Borderlands 3 finally reveals that as a child, she was captured by a bandit intent on making himself obscenely wealthy by selling a Siren on the black market, and her mother was killed in the crossfire when she panicked and used Phaseshift to take control of his turrets.
- Shrinking Violet: Defied. She's definitely timid in Jack's presence, but she goes out of her way to make friends with the Vault Hunters.
- Shut Up, Hannibal!: Her response to Jack trying to justify everything he's ever done on the grounds that it was to "protect her."Angel: (To the Vault Hunters) Promise me you'll kill him, friend.
- Technopath: Her Phase Shift abilities seem to manifest as an ability to manipulate technology, specifically Hyperion tech, including the means to digistruct objects at will and process enormous amounts of data.
- Word of God states that her siren ability is a manipulation and creation of artificial realities, in and outside of technology. In the original concept art, when the Vault Hunters cross into the Control Core, they walk into a... home. They weave through all the very normal rooms, until they find her in the kitchen. The same as what happens in game, Jack yanks her out, shattering her safe illusion. Due to time constraints and the trickiness of level building, they instead opted for the strange purple ethereal realm depicted, but apparently that's part of the same process. If they'd done it, it would have doubled a tear jerker, all the amazing things that are only in the limits of her imagination to create, she builds the safety of a home around her. Then Jack ruins it too.
- Touched by Vorlons: Comes with being a Siren.
- Unreliable Expositor: Much of what she says in the first game about the Vault is revealed to be an outright lie in the second.
- Unrobotic Reveal: Her last appearance reveals her as a Siren, not an Artificial Intelligence.
- Unwitting Instigator of Doom: If she wasn't held hostage by a bandit as a little girl and accidentally activating her Technopath powers to make his turret shoot wildly, she wouldn't have accidentally killed her mother, an event Jack never forgave her for, setting up her eventual solitary confinement and his Start of Darkness which begins his behind-the-scenes rise in 1, is elaborated upon in The Pre-Sequel and manifested fully in 2.
- Vague Age: It's unclear how old she is or how long Jack has held her prisoner (though definitely since childhood). A side-mission in 3 suggests she may have only been in her early to mid teens during the events of the first game, if the drawing she did of herself with the first team of Vault Hunters is any indication, which would only put her in her late teens or just out of them around the time of her death. A piece of concept art for Borderlands 3 depicts an X-Ray from when Jack put the implants in her skull, listing her age as thirteen - her drawing of the first set of Vault Hunters depicts her as already having them.
- Voice with an Internet Connection: Regularly communicates with both sets of Vault Hunters over the ECHO network, and in the second game, is "networked into everything" on Pandora.
- Walking Spoiler: Thanks to the second game.
- Wetware CPU: Among other things, this is how Jack uses her — she perpetually has the whole of the ECHOnet at her fingertips and can call up codes, blueprints, surveillance videos, recordings, or anything else digital upon request if there's a means for her to reach it (and if there isn't, she can usually come up with a way to make one). She profiled the new Vault Hunters and knows their pasts in detail. ...Except Zer0. All she can say about him is "I'unno."
Also, he has three balls.
The leader of the bandits attacking Fyrestone in the first game.
- Adaptation Personality Change: Instead of just another Psycho as in the game, Nine-Toes from the comic The Fall of Fyrestone is a far more competent, intelligent, poetic individual. He's treated as a legitimate threat who actively destroyed Fyrestone and put a stop to Vault Hunters coming to the city.
- Badass Boast:
- "You woke the wrong dog."
- "I'm gonna rip your arm off and beat your baby with it!"
- Body Motifs: Feet, as shown by the name "9 Toes", how his gun is called "The Clipper", and his skags are called "Pinky" and "Digit".
- Does This Remind You of Anything?: His character intro has a "Safety First" (with a fist logo) signpost covering his crotch.
- The Dragon: To Sledge.
- Co-Dragons: According to the strategy guide he and Bonehead are in competition to see who can destroy Fyrestone and solidify their place as Sledge's right-hand man.
- Exotic Equipment: "Also, he has three balls."
- I'm a Humanitarian:
- "You remind me of my mother... I ate my mother."
- "I'm gonna eat you when I'm done!"
- I Just Shot Marvin in the Face: Heavily implies to have shot off his tenth toe with his gun.
- Kill It with Fire: His unique repeater pistol, the Clipper, has an incendiary effect. Incendiary damage is also probably the most effective way to take him both him and his two Skag pets.
- King Mook: He's basically a Psycho with lots of spikes who can actually use a gun. Stat-wise he's just a Badass bandit with a unique pistol, but since you haven't faced Badasses or Bruisers yet he's your first really challenging Bandit opponent.
- Spikes of Villainy: Spikes adorn his shoulder armour, his head, and even his nipples.
- Starter Villain: The first official boss in the game.
- Too Much Information: Just read his Boss Subtitles!
- Wicked Cultured: Nine-Toes comes off as a lot more well learned and poetic in the Fall of Fyrestone comic. Lilith just finds it annoying.
- Wolfpack Boss: He's basically just a Badass bandit with a unique pistol, but the big challenge in this fight is that he's backed up by a pair of Badass Skags, his two pets Digit and Pinky.
P.S.: You guys aren't friends.
A massive bandit leader characterized by a love of midgets and close combat.
- Back from the Dead: Gets resurrected as Motorhead in Secret Armory.
- Came Back Wrong: Can be faced as a DLC boss as "Motorhead", where midget engineers have resurrected him as a mindless slab of muscles with miniguns where he head and arms should be.
- Close-Range Combatant: He's armed with a shotgun and a sledgehammer, so he's pretty dangerous close up and not so much at long range. However, he can catch up to you surprisingly quickly in the enclosed area you fight him in, especially if you trigger his Turns Red state.
- Drop the Hammer: As indicated by his name, he has a rather large sledgehammer as a melee weapon. In the second game, it's carried by Brick.
- Hulk Speak: "Sledge give little runt BIG Death!"
- The Juggernaut: Befitting his role as the first Wake-Up Call Boss in game, Sledge is incredibly strong. This is especially apparent in New Game+ and Moxxi's Underdome arena, in which he has significantly more health than other human bosses of similar level in addition to his helmet that protects him from headshots.
- Large and in Charge: Like Brick, he's a 7-foot tall slab of muscles, as well as the leader of the bandits in the Arid Badlands.
- Legacy Character: Seems to have a couple. Smashhead is an optional Goliath mini boss in 2 (who has an increased chance to drop Sledge's Shotgun when killed), while Brick has also adapted several of Sledge's attributes. Sledge's helmet is also a head option for Salvador.
- Mighty Glacier: He's pretty slow moving, but he's got a really nasty rapid volley shotgun, lots of health, and thanks to his helmet he's completely protected from headshots unless you can hit the really small eye-slit. He also turns into a Lightning Bruiser if you miss the eye-slit and shoot him in the helmet.
- Short-Range Shotgun: He's the namesake of the infamous "Sledge's Shotgun", a Unique/Legendary Shotgun that's show up throughout the series that has massive damage but ludicrous spread.
- Spikes of Villainy: Absolutely covered in spikes.
- Turns Red: He normally moves at the same casual walk as the Giant Mook Bruisers, but if you shoot him in his helmet he'll gain a large burst of speed for several seconds.
- Wake-Up Call Boss: Angel refers to him as the first truly dangerous opponent you'll face. He's also the first of the game's 3 major bandit leaders.
Leader of the vehicle-riding bandits who have been stealing Scooter's runners in the first game.
- Cool Car: A skeletal repaint of the Monster (which you can access in the 3rd DLC). It can take a lot more damage than regular Bandit runners and is also equipped with a rapid-volley rocket launcher.
- Dragon Ascendant: It's mentioned he took over the Badlands bandits after you bumped off Sledge.
- King Mook: He uses the same character model as a regular Badass Bruiser, but you're unlikely to notice in-game since he never leaves his vehicle.
- Mechanically Unusual Fighter: He's the game's only boss fight that involves vehicle combat. This can also make him into That One Boss since the game's vehicular combat is significantly less polished than its regular shooting combat, not to mention the fact the game's vehicle physics seem utterly broken on modern systems.
- Shout-Out: Everything about him is a Shout-Out to Mel Gibson (more specifically, the Mad Max movies).
- Pre Ass Kicking One Liner: Spouts a generic Bruiser line, but effective nonetheless: "Come on little one, time to die!"
- Vehicular Assault: He spends his boss battle driving around in the aforementioned Cool Car, and will crush you under its tires if he can.
Bandit boss of the Rust Commons in the first game, and second in command to Baron Flynt.
- Bald of Evil: He has a ponytail in the back, but other than that, he's entirely bald.
- Creepy High-Pitched Voice: In contrast to Sledge and Mad Mel, his voice is surprisingly high-pitched. He also has a very pronounced "redneck" accent.
- Dying Declaration of Hate: One of this death quotes is him stating how much he hated Pandora anyway.
- Embarrassing First Name: According to his wiki profile (which got it from the strategy guide), his real name is Leslie.
- Gatling Good: Uses a gatling turret.
- Glass Cannon: Krom dies very quickly for a boss. However his gatling gun will tear you apart if you don't take cover.
- Kick the Dog: Randomly shoots a Claptrap before fighting you.
- Level in Boss Clothing: You spend more time dealing with Krom's high ground advantage and his bandits than the man himself.
- Shout-Out: His outfit seems to be one for the Hell-Bent for Leather outfit of Lord Humungus from Mad Max 2: The Road Warrior. He even uses a scoped revolver to shoot a Claptrap in his boss intro cutscene.
- Stationary Boss: Due to fighting you on a turret instead of on foot.
- The Turret Master: Fights from the top of a canyon on a turret.
- Wake-Up Call Boss: Krom stands out as someone that you can't immediately get close and shoot to death as he starts on top of a hill with several bandits protecting him, even sniping him is a tricky job. If you don't use cover often or proceed with caution, knowing what you're doing, he will make short work of you.
Taylor and Jaynis Kobb
A pair of brothers fighting over a bandit town in Rust Commons East.
- Cain and Abel: Subverted. Taylor is just as bad if not worse than his brother, as it would turn out.
- Crazy-Prepared: Taylor apparently puts armed midgets in storage containers (complete with beds and toilets) in case he has a sudden need to betray someone.
- King Mook: Both brothers use a generic Bandit Raider design, though both have miniboss-level health and shields and Taylor fights with a rocket launcher, which Bandit Raiders normally don't use.
- Obviously Evil: Taylor. The fact that he's a King Mook should have clued the player in that they would end up fighting him.
- Shout-Out: Jaynis and Jaynistown are one to Jayne Cobb of Firefly.
The supreme leader of the bandits in the first game, he lords over the Salt Flats from an abandoned mining rig.
- Close-Range Combatant: His shotgun has horrid accuracy, but given it fires rockets that have a moderate explosion size and the fact that fighting him without sniper rifles forces you to deal with a limited sized arena, he can be very dangerous.
- Co-Dragons: His two Giant Mook assistants, Hanz and Franz.
- Cool Gun: His Boom Stick, which is beyond Groovy. It's basically a Torgue shotgun that fires a rapid volley of rockets instead of pellets.
- Disc-One Final Boss: He is the leader of the bandits, being the boss of Sledge, Mad Mel, and Krom. After him comes the Crimson Lance and the Guardians.
- Evil Gloating: By far the most talkative bandit leader in the game, he taunts you several times over the radio before you finally confront him face-to-face. He also continues you taunt you over the radio during his boss fight, something other bosses don't do.
- His Name Really Is "Barkeep": According to cut dialog from his brother Captain Flynt in Borderlands 2, Baron is literally his first name. Their parents were douchebags. Averted in Borderlands 3 with the third Flynt brother, Zane.
- Kick the Dog: According to Tannis, Flynt punched her dog.
- Lean and Mean: Unlike all of the other bandit leaders, who are all huge mountains of muscle, Flynt's a lanky, regular-sized guy. Despite this, he's still very tough in a fight, and in fact has more overall durability than his own Giant Mook bodyguards, partially due to having special damage resistance.
- Lightning Bruiser: He's rather nimble and his rocket shotgun hurts like a mother. Get caught by a volley of them and your character might fall in the Fight For Your Life state.
- Orcus on His Throne: He sits up on his chair even after you reach him. The only time he gets up and attacks you is after you kill Hanz and Franz.
- Shout-Out: He, his gun, and the gun's Flavor Text are all Shout Outs to Evil Dead, while his character design seems to be based on The Man With No Name from the Dollars Trilogy.
- Smoking Is Cool: Has a small lit... something whenever he appears.
- Sophisticated as Hell: His dialogue has shades of this, at least compared to all of the other bandit leaders.
- The Stoner: If his Boss Subtitles are to be believed, that's not a cigarette.
- Wardens Are Evil: According to the official strategy guide for the first game he was Pandora's Warden for the planet's convict labor force before Dahl abandoned the planet. Him being a former Dahl official also explains how he's able to constantly taunt you over the ECHOnet, which bandits aren't supposed to be able to access.
The extremely heterosexual leader of Lockdown Palace, and Moxxi's second husband. He kidnaps Athena in the Knoxx DLC.
- Armored But Frail: Shank has an extraordinarily strong shield that gives him full-on boss-level durability, but once that's gone his health is pretty mediocre (no higher than his own basic Elite Mooks).
- Bad Boss: In his boss intro cutscene he shanks one of his own men simply for calling him Shank instead of Mr. Shank.
- Bald of Evil: As can be seen in his picture, Mr. Shank doesn't have any hair on his body.
- Body Horror: As can be seen in his picture here. He has a knife jammed through his skull so that the tip is jutting out through his eye socket.
- Depraved Bisexual/Depraved Homosexual: He used to be married to Moxxi, so he could be bi, or perhaps he realized he was gay during or after the marriage, or was just using her as a beard. But we can all agree on the "depraved" part.
- Even Evil Has Loved Ones: Judging by his dying words, his relationship with Chaz was a loving one. Despite Moxxi and him both being divorced and him possibly using her as The Beard, she's still saddened by his death.
- Flying Under the Gaydar: Attempts this, but his romantic feelings for his boyfriend Chaz are pretty blatant. The question amongst fans isn't whether or not he's gay, but whether he's bi or was basically using Moxxi as The Beard.
- Fragile Speedster: Shank's pretty damn fast, but can't take much damage once his shield is gone.
- Insistent Terminology: That's MR. Shank.
- Knife Nut: He has several knives on his person and seems to really enjoy using them. Not to mention the knife he has jammed in his face.
- Manly Gay: Has shades of this, although he tries his best to cover it up. Also has some elements of Macho Camp. It's possible he's really just Camp Gay and that any masculine behaviour he displays is due to him trying to stay in the closet.
- Meaningful Name: Shank is a term for a prison stabbing. Mr. Shank runs a prison. He also has a knife stuck in his head and uses knives in combat.
- Pet the Dog: After being freed, Athena notes that Mr. Shank and his men were actually fairly reasonable and benign jailers (even though they were still planning to ransom her to a murderous military force). It's indicated that, since he and apparently many of his men were gay, they had no real interest in taking liberties with a female captive.
- Suspiciously Specific Denial: Concerning his love affair with Chaz.
- Tattooed Crook: He's a criminal who has tattoos and goes mostly naked to show them off.
- Teleport Spam: He uses an Atlas Assassin teleporter module (which he stole off Athena) to do this when you fight him.
- They Call Me MISTER Tibbs!: He actually kills a prisoner for calling him "Shank".
- Transparent Closet: He tries to deny his homosexuality, but he's fooling nobody. Particularly in his lame attempts to claim he uses the virility/phallus enhancer "Engorge!" to please his "girlfriend" Chazmina.
Steve the Bandit
Alongside Claptrap, the mascot of the series. In the second game, it turns out he works with the Zafords.
- The Cameo: Shows up in Episode 5 of Tales as the bandit that Zer0 is shooting at.
- Catchphrase: "Heyoo!"
- Cool Gun: As seen in Poker Night 2, he owns a rocket launcher that shoots relatively harmless confetti rockets!note
- Heterosexual Life-Partners: With Claptrap, according to Claptrap's webseries and Poker Night 2. GlaDOS even refers to Steve as Claptrap's best friend.
- Memetic Badass: In the second game, there's Bandit graffiti about "Steve the Lion-Heart" to suggest he's one in-universe.
- Oh, Crap!: In Poker Night 2, Steve's reaction when an angry Brock Samson heads towards him after Steve shot a confetti rocket at him.Steve: Heyooo! (shoots Brock)
Brock: Excuse me... (menacingly heads towards Steve)
Steve: ...Heyooo? (flees with Brock in pursuit, who catches up and begins audibly beating him)
- Series Mascot: The second of two of them, the first being Claptrap.
- Unexplained Recovery: Was apparently killed in The Zombie Island of Dr. Ned, but is found alive and well in Borderlands 2, both in The Dust and within The Holy Spirits tavern, apparently either a member of or working with the Zaford Clan.
Atlas and the Crimson Lance
Commandant Helga Steele
The leader of the Crimson Lance in the vanilla game, dedicated to finding and plundering the Vault first. Possibly the Siren Lilith came to Pandora to find, but that is never confirmed.
- All There in the Manual:
- Her first name is only stated in the game files.
- The Borderlands: Origins comics confirm that Steele is, in fact, a Siren, which explains how she was able to activate the Destroyer Vault's key. Apparently Handsome Jack didn't include her in his list of them because she was already dead at the time.
- Bad Boss: Aside from treating her underlings like shit, in the backstory she knowingly sent Roland's squad on a suicide mission, then left them for dead when they were overrun. Of course, this ends up coming back to bite her in the end.
- The Baroness: Not only does she have the personality type, but she also speaks with a Russian accent.
- Big Bad: The closest thing that the game has to a main villain.
- Big "NO!": As the Destroyer eats her.
- Blatant Lies: After tricking the Vault Hunter into going on a wild goose chase for Baron Flynt's nonexistent piece of the Vault Key, she claims that Tannis came to her and has been working with the Lance the entire time. Once the Vault Hunter finds Tannis she's in a cell with torture equipment just outside, proving that Steele was flat out lying.
- Not only does she get unceremoniously impaled mid-sentence, she then gets revived — twice — and her new Claptrap programming ensures her following deaths are as undignified as possible.Steele-Trap: Unce, unce, unce... I was better off with a damn tentacle through my chest.
- Shows up in Tales from the Borderlands stuffed and as a museum piece. Shade's recounting of how she died doesn't help either.
- Not only does she get unceremoniously impaled mid-sentence, she then gets revived — twice — and her new Claptrap programming ensures her following deaths are as undignified as possible.
- Came Back Wrong: She is brought back as Steele-Trap during the Robot Revolution DLC.
- Dark Action Girl: This isn't evident in the main game, but it definitely shows in Robot Revolution.Have you met our friend the sun?!
- Famous Last Words: They were her Big "NO!" as the Destroyer ate her, but being forcibly revived as Steele-Trap during the Robot Revolution caused them to change to this.
- Horrible Judge of Character: The first possible interaction that the player can have with her, which doesn't always play, has her condemn you for agreeing to "assassinate" a "local leader". The "local leader" she's talking about? Sledge.
- Impaled with Extreme Prejudice: How the Destroyer kills her.
- Informed Ability: She demonstrates no special powers when you fight her as Steele-Trap, despite being a Siren, one of the most dangerous beings in the universe. Potentially Fridge Brilliance, as a new Siren apparently comes into being whenever one of the old ones dies, so its likely her powers were transferred away from her upon death. Notably, Steele's Siren tattoos are gone when she's resurrected as Steele-Trap, and replaced with Claptrap-themed circuitry tattoos.
- It's All About Me: Her first guaranteed interaction with the Vault Hunter is a direct ECHO-broadcast where she tears into them for killing Sledge because they're a mercenary and she doesn't approve of anyone not affiliated with the Lance doing anything to police Pandora.
- King Mook: In the Claptrap DLC, she is more or less a Badass Lance Assassin with much better damage resistance.
- Motor Mouth: According to Knoxx.Knoxx: I sent Steele to this planet to take care of this little problem and also because... seriously, have you heard her? She talks all the time.
- Power Tattoo: She has Siren tattoos, although the powers she possesses remain a mystery. Even when fought as Steele-Trap she doesn't demonstrate any special Siren powers, mostly since because she died they jumped to a new host.
- She-Fu: As Steele-Trap.
- Token Evil Teammate: The Secret Armory of General Knoxx and Borderlands 2 indicate that most of the Crimson Lance rank-and-file were actually decent people who just happened to be on the wrong side, with most of their Kick the Dog moments being ordered by their Atlas superiors. Steele seems to have been one of the few genuine assholes in the organization, and even her villainy barely registers in comparison to the likes of Handsome Jack or the Calypso Twins.
- Touched by Vorlons: She is a Siren, but she never demonstrates any powers in the game (other than being able to operate the Vault Key).
- Unexplained Recovery: She still has a hole in her torso from The Destroyer's tongue when she reappears in the Robot Revolution DLC as Steele-Trap, but as she was last seen being Eaten Alive by The Destroyer it's not made clear how her body has become intact again or how Claptrap retrieved her.
- The Unfought: Played straight in the main game. Inverted in the Robot Revolution DLC, in which she comes back under the control of the Claptraps and fights the player characters twice.
- Unwilling Roboticisation: Rebuilt as Steele Trap in the Robot Revolution DLC.
General Alphonso Knoxx
Doesn't like Mondays
The beleaguered general of the Crimson Lance after Steele botches the job, he is deeply annoyed by everything to do with Pandora and his superior, the five-year old Admiral Mikey.
- Ace Custom: He's got a red Devastator mech suit that's much larger than even the Badass Devastator suits, can takes tons of damage, and is equipped with a pair of Eridian energy cannons that fire homing explosive energy blasts.
- Affably Evil: He's routinely polite to the Vault Hunters and bears them no hard feelings, despite making it clear he intends to kill them. He also genuinely thanks them for killing Steele, considering he didn't like her very much, and for good reason. Even his dying request that they should destroy Pandora because it's a Crapsack World that doesn't deserve to exist is pretty polite.
Claptrap: Good ol' General Knoxx! He was the nicest, politest, most suicidal killing machine you ever could meet! That's why I revived him during my robolution and— ERROR. FILES LOCKED.
- He's even affable when being forced to fight as Knoxx-trap, encouraging the Vault Hunters on their efforts at killing him and congratulating them on critical hits.
- Retrospectively reinforced in The Pre-Sequel when playing through the "Boarding Party" side mission as Claptrap.
- Anti-Villain: Type II. Knoxx just wants to get off Pandora, but he has to kill the Vault Hunters to finish the mission.
- Butt-Monkey: Sees himself as this, given his Only Sane Man attitude.
- Came Back Wrong: In the Robot Revolution DLC, much to his chagrin.Knoxx: I'm back! Wait... I'm back? Dammit.
- The Cameo: In The Pre-Sequel, Knoxx is the one who narrates Athena's personal ECHO logs.
- The Chew Toy: His men disrespect him, his commanding officer is literally a child, and he's stuck on a Crapsack World. Oh, and he gets resurrected, twice, when all he wants is to stay dead.
- Dangerous Deserter: He would have been, if he'd gone through with his plans to kill the Vault Hunters and then leave the Crimson Lance for being full of idiots and incompetents.
- Deadpan Snarker: In his ECHO recordings.
- Death Seeker: When you reach him, he's about to commit suicide, but decides to try killing the Vault Hunters instead. In the Robot Revolution DLC, he is brought back to life twice and is not happy about it.
- Driven to Suicide: Knowing that he can't finish his mission without witnessing another moment of incompetence and corruption from the Crimson Lance, he tries to kill himself, only to be interrupted by the Vault Hunters when they finally show up. He never even wanted to be on Pandora, either.
- Establishing Character Moment: The first ECHO you receive from him begins with a very long-suffering sigh. And that sums up his attitude to Pandora, the Crimson Lance, his mission, the Vault Hunters, his underlings, his superiors, his life, and every other damn thing that goes on to happen from there.
- Even Evil Has Standards: The reason he was furious at his superiors for what they did to Athena was partially that he thinks it was just an incredibly dirty move on their part.
- Eyepatch of Power: Wears one.
- Flunky Boss: Knoxx himself is pretty tough, what with his Ace Custom mech suit, but what really makes him "final boss" difficult is the fact that he's accompanied by lots of Crimson Lance units, including Devastators and a Badass Devastator, as well as multiple Crimson Lance medics that can heal Knoxx to full health if you don't kill them quickly enough. This is most apparent in Claptrap's New Robot Revolution, in which you fight Knoxx again, only this time he's by himself and is a noticeably easier fight.
- King Mook: Knoxx is basically an Ace Custom Devastator (he's larger and has a lot more health), although he does have a few unique attacks and is also a Flunky Boss.
- Large and in Charge: Courtesy of his enormous mech suit.
- My God, What Have I Done?: It's implied. He's so fed up with the Crimson Lance's incompetence and corruption that he regrets working for them to the point where he wants to kill himself so that he doesn't have to bear witness to the utter insanity going on within the Atlas high command.
- Only Sane Man: Sees himself as this among the Crimson Lance leaders. He's not wrong, given that the rank-and-file seem more concerned with ice-cream than their mission and they left a code that their lives depend upon at a blatant tourist trap where anyone could pick it up, the elites are Ax-Crazy (they were brainwashed as children then forced to murder their parents), and his boss is a five year old because of goddamn nepotism. All while he's trapped on a desert planet loaded with crazies and vicious alien wildlife, and someone is massacring his men with little effort. He's so fed up with the situation that when the Vault Hunters find him, he's trying to kill himself to escape the madness.
- Pet the Dog: The Pre-Sequel shows that he was actually quite fond of Athena, noting that she was a "nice enough kid" for a Child Soldier and was pretty angry at his superiors when they ordered her to wipe out the village her sister lived in to cut off her remaining ties to the outside world, knowing that as well as it being a dick move that it will just lead to her wanting vengeance against them. For her part, Athena actually respected Knoxx and regretted that he had to die.
- Powered Armor: Uses his own custom suit of Devastator armor, which is somewhere between here and Mini-Mecha.
- Punch-Clock Villain: He bears the Vault Hunters no ill will and isn't ideologically loyal to the Crimson Lance, but he's a career soldier who takes his work seriously.
- "The Reason You Suck" Speech: He's pretty pissed at Atlas for screwing Athena over, to say the least.Knoxx: "You assholes. What the hell did she do to you to deserve THAT? You order a code 64 on a village knowing full well her sister LIVED THERE? For hell's sake, she took out her own sister in all the confusion because you ordered thermal's only! You had to tie up that one last loose end just to keep her in the corp? So that's what happens when you know too much to leave, but you're too good at your job to die. When she realized what she'd done, she, uh — she got a little stabby. She's in the brig now. Probably ship her back to Atlas HQ tomorrow. God, I hate this place."
- Tragic Villain: It's an understatement to say that Knoxx is not happy with his current position. He's put in charge of a corporate private military that seeks to take over Pandora in the name of Atlas in order to establish a despotic reign. He's not loyal to the Crimson Lance in any way, but he still has to finish his mission regardless.
- Trapped in Villainy: Downplayed. Leaving the Lance is punishable by death, but since he knows how incompetent the Lance rank-and-file are and that his boss is a five-year-old, he's not too worried that he'll be tracked to the other side of Grophic IV.
- Unwilling Roboticisation: His resurrection — he wanted to die, and bitterly demands you hurry up and kill him during the battle.
- Children Are Innocent: He was a five-year old boy and barely understood anything, let alone the situation on the ground. He tries sending General Knoxx some chocolate but seeing how it melted on the trip there it didn't warm him to the grumpy old man.
- The Ghost: He's frequently brought up but seeing how he's both a child and a high-ranking officer there was no way he'd show up in game.
- Improbable Age: He's five.
- Pointy-Haired Boss: He's a child, what do you expect?
- Nepotism: He was a five year old admiral and that was the only way he could ever be promoted, let alone serve.
- Staircase Tumble: According to General Knoxx's Twitter account, Mikey met his unfortunate end by falling down "30,000 stairs". Seeing how he had no heirs, this led to more troubles for Atlas.
Shep Sanders was a foreman employed by the Dahl Corporation. After Dahl pulled out of Pandora, he and his family were left behind, and the latter was eventually skinned by Sledge and a tent was built using their hides. Shep continues to oversee the operation of Zephyr Substation.
- Cruel and Unusual Death: Brick gouged his eyes out and cracked his skull open in retaliation for the fall of New Haven.
- Ungrateful Bastard: He sold out New Haven to Hyperion, in spite of everything the Vault Hunters did for him.
One of the very few non-bandit residents of the Dahl Headlands. This enigmatic figure asks the Vault Hunters to save his friend, Lucky Zaford, from some bandits.
- BFG: As a reward for defeating Skagzilla, the largest Skag on Pandora, he gives you his elephant gun, a bolt-action sniper rifle that deals significantly more damage than normal but which lacks a scope and is limited to iron sights.
- Mysterious Past: Nothing is known about his background.
- What Happened to the Mouse?: His fate post-Borderlands was never revealed.
Lucky Sleveen Zaford
The proprietor of Lucky's Last Chance Watering Hole and son of Mick Zaford, leader of the Zaford clan.
- Buried Alive: This is how he died. In a shallow grave, no less.
- Disproportionate Retribution: He was killed over a one-night stand he once had with Moxxi.
- Distressed Dude: He was being held captive by some bandits when the Vault Hunters arrived in the Dahl Headlands.
- Killed Offscreen: Scooter reveals in The Secret of General Knoxx that he buried Lucky alive in a shallow grave.Scooter: Yeah, I killed him, don't act all surprised. I told you I was gonna do it.
- Posthumous Character: His death is occasionally refered in Borderlands 2 during the Hodunks-Zafords feud arc.
Dr. Ned Blanco
Zed's identical twin brother, who is not just Zed with a mustache. The main antagonist of the Zombie Island DLC.
- Affably Evil: In spite of the fact that he's a Zombie Apocalypse-unleashing, murderous Mad Scientist, he's pretty chatty and pleasant towards the Vault Hunters. He makes brownies, offers them some, then remembers he probably shouldn't be giving brownies to the people who want him dead.
- Anti-Climax Boss: Invoked. Intended and subverted. He goes down quite easily; he doesn't even have full miniboss durability, at most he's just equal to a regular Badass. Followed by credits rolling past at lightning speed. Then they're suddenly ripped away and Undead Ned screams "It's not over yet!" Along with a character intro screen of Undead Ned with the text "HOLY F*#KING SHIT!!!"
- Badass Mustache: One that's apparently growing out of his surgical mask. He still has a moustache as Undead Ned, although it's styled completely differently.
- Berserk Button: His assistant, Bill, making popcorn when people are trying to work. This evidently ends up turning into a deep hatred of popcorn in general.Ned: You smell like popcorn. Now I'm pissed!
- Came Back Wrong: Thrice. Upon being killed in "Zombie Island", he almost instantly revives as Undead Ned. Then, in "Claptrap's New Robot Revolution", he is revived as Ned-Trap, then as Undead Ned-Trap.
- Card-Carrying Villain: He actually makes note of the decision to dedicate himself to evil, records it, and idly hopes nobody happens to find the recording and learn of his nefariousness.
- Deadly Doctor: Aside from the zombies, he can put up a pretty good fight one-on-one.
- Evil Twin:
- Of Dr. Zed. At first, it can be assumed that Ned is Zed with an obvious fake moustache spouting suspicious denials ("I am Dr. Ned, who is totally not Dr. Zed in disguise"). However, other sources (such as the Game Of The Year Edition Guide, the fourth Claptrap webisode, DLCs 3 and 4 and, of course, Borderlands 2) confirm that they are indeed two different people - brothers, specifically.
- In the Headhunter DLC of the third game, T.K. Baha hints that there's a third sibling (possibly making them triplets, not twins), named Ted, that is even worse than him. However Baha also pretty much says that none of the DLC is canon anyways.
- Flipping the Bird: In his second intro.
- Jumping Off the Slippery Slope: It seems his initial motives for creating the zombies were altruistic (research into cheating death), but upon realizing that the results were useless for anything other than mass destruction he just shrugs his shoulders and decides to be a Card-Carrying Villain instead. His reasoning seems to be I Meant to Do That: if his creations are going to wreck havok anyway, he might as well fully embrace it and consider himself a successful villain rather than a grossly incompetent scientist.
- King Mook: When you fight him at the end of the DLC, he fights just like a regular pistol bandit, only with more health and a slightly unique weapon. Then he goes One-Winged Angel and turns into a huge undead monster.
- I Need a Freaking Drink:
- When you first meet him.
- When wounded, Dr. Ned-trap might say "Pour alcohol on the wound. Also in my mouth."
- Mad Scientist: Not only created zombies, but Wereskags as well.
- Maker of Monsters: His experiments are responsible for the zombies and wereskags of Jakob's Cove, which he uses to defend his lab.
- Morally Ambiguous Doctorate: Turns out he's a bad guy... who knew?
- Ninja Pirate Zombie Robot: By the end of the first Borderlands storyline, he's a twice-undead cyborg physician.
- Obviously Evil: He's not even really trying to hide it. The time he made the Vault Hunters wait while he lowered his hand-cranked elevator, forcing them to fight off a massive horde of zombies, going so far as to drop the counter-weight twice comes to mind.
- One-Winged Angel: Undead Ned, a far tougher battle than the one just before it.
- Porn Stash: There are huge stacks of dirty magazines in his secret lab.
- Roboteching: When you fight him he's armed with a Purple-rarity submachine gun with a unique barrel that makes it fire drunken bullets that spiral randomly and ricochet off walls.
- Suspiciously Specific Denial: Denies frequently that he's just Zed with a moustache. In the Robo-lution DLC, it's shown that he's telling the truth, as both Zed and the newly activated Ned-Trap are both seen. Similarly, Zed is still present in the sequel, and the Pre-Sequel and Tales canonises all the events of the Robo-lution.
- Treacherous Quest Giver: Played for laughs, given how Obviously Evil he is.
- Unwilling Roboticisation: How the Claptraps bring him Back from the Dead.
A man who was turned into a were-skag by Ned when he was given the anti-zombie antidote. Identified by his Nice Hat.
- Apocalyptic Log: His ECHO correspondence with his wife, which gradually tells the tale of the zombie outbreak in Jakobs Cove and first hints at Ned's direct involvement in same, and ends with him going to Ned as a volunteer test subject for the skag-based cure.
- Monster Progenitor: The original wereskag, ultimately responsible for every other wereskag's existence.
- Nice Hat: It actually looks really stupid, but deserves a mention because the game itself calls it such (if mockingly). Why does he wear it? His daughter made it for him. He even mentions the other guys teasing him about it.
- Our Werewolves Are Different: Technically a wereskag, but wereskags are more like werewolves than skags are like wolves in the first place. The main difference? The mouth, which opens like a flower. Oh, and wereskags would have never existed if Ned hadn't injected Reiss with skag stuff in the first place.
- Tragic Monster: He was a loving family man before transforming into a wereskag.
- Turns Red: Once his health gets below a certain threshold, he howls and gains a ton of it back. If you don't take them out fast enough, other wereskags do the same.
Father Jackie O'Callahan
A local preacher who tried to fight the "evil" of Jakobs Cove before being infected with the Wereskag virus.
- And Then John Was a Zombie: The Vault Hunters are hired to find out what happened to him, learning through ECHO recordings that he was "nicked in the neck" by Hank Reiss.
- Badass Preacher: He appears to be an actual priest who decides to "kick evil's arse".
- Determinator: Fighting the zombies and Hank Reiss is tough, but he stays strong through prayer...and the whiskey in his flask.
- Oh My Gods!: References the Guardian Angel at least once.
- Shout-Out: Obviously a reference to the character Father O'Callahan from 'Salem's Lot by Stephen King, both characters are monster hunters who end up infected by the monsters they hunt.
- Tragic Monster: A Badass Preacher who tried to help Jakobs Cove and was turned into the very "evil" he was fighting. Being Good Sucks on Pandora.
Mr. Jeffrey Damien Blake
Vice President of Hyperion
The surprisingly reasonable vice president of Hyperion. He hires the Vault Hunters in the Robot Revolution DLC of the first game, but is only heard in ECHO logs in the second.
- Beleaguered Assistant: Handsome Jack treats him like a butler more than anything else.
- Benevolent Boss: Surprisingly, despite the flames and his devil horns, he is a very reasonable executive. Unlike most corporate executives you have seen so far, he did not backstab the vault hunters after the job is done and compensated them very generously. In the sequel, it's revealed that he warned TK Baha and Dr. Zed that Hyperion was coming after them and politely suggested that they escaped while they still could.
- Deadpan Snarker: He has his moments.Blake: We at Hyperion have always valued our relationship with the treasure hunters on Pandora, so I know you'll leap at the chance to help us out. ...Particularly since you killed our last team.
- Demoted to Extra: He is the brains behind the plan to stop the Claptrap uprising in Robot Revolution and gives all but one of the story missions. In the second game, he is only heard through ECHO recordings. In the third, he is only mentioned through Hyperion loyalty packages.
- The Dragon: Being the Vice President of Hyperion implies that he is this to Jack, but...
- Dragon with an Agenda: He warned TK Baha about how Hyperion Assassins were coming for him and suggested he take his wife and run while he still could, and he made the same warning to Dr. Zed later on. In Jack's AMA, he mentions that he's pretty sure that Blake is trying to get him killed so he can take his job.
- Dragon Ascendant: According to an ECHO scan in the final episode of Tales, Blake was acting-CEO of Hyperion before Jack's return.
- Strangely enough however, the ECHO logs in "Get to Know Jack" seem to indicate that he was Jack's lackey before he even became president, at least sometime between the Pre-Sequel and Tassiter's assassination.
- Enigmatic Minion: At the least, while he's openly contemptuous of everyone in Pandora, his actions suggest that he's a lot less evil than, say, Handsome Jack.
- The Ghost: Is this in 3, where he's the one sending the Vault Hunters care packages whenever they get enough Hyperion weapon kills.
- Horned Hairdo: More subtle than some examples, though.
- Malicious Misnaming: A subject to one. Jack repeatedly gets Blake's first name wrong, very likely on purpose.Jack: Anything else on today's agenda, Jimmy?
Blake: It's "Jeffrey", sir. And no.
Jack: Thanks, Jimmy!
- Mission Control: Provides all but the first story mission in Claptrap's New Robot Revolution.
- Mouth of Sauron: He's evidently Hyperion's representative when dealing with bandits and mercenaries, since he's also the head of Tourism and Mercenary Relations.
- Obviously Evil: Subverted. His intro scene gives off this impression, but he's actually perfectly reasonable.
- Only Sane Man: The first corporate suit in the entire game franchise who isn't a Psychopathic Manchild (Torgue, Handsome Jack, probably most of Atlas' management), comedically sociopathic (...it's Borderlands), a Bad Boss, venal and profit-obsessed to the point of being Too Dumb to Live (Jakobs), or succumbing to any other various inanities. (Vaughn and maybe Rhys, depending on player actions, later join the short list of non-deranged executives.)
- Pet the Dog: Warning TK Baha and his wife about Hyperion's approaching assassins, and later telling Dr. Zed to leave Fyrestone before the Hyperion robots evict him by force. It would have been easier and inconsequential for him to have simply let them die, but it seems that he is reasonable enough to give a fair warning to anybody who is on Hyperion's kill-list.
- Punch-Clock Villain: He is this under Handsome Jack.
- Reasonable Authority Figure: In the Claptrap DLC, he's generally polite and helpful and rewards the Vault Hunters properly after everything is said and done. In 3, he's the one who gives the players brand loyalty rewards for killing enough people with Hyperion weapons.
- Sharp-Dressed Man: He dresses very smartly compared to everyone else on Pandora... although he starts to lament it, given the local weather conditions.Blake: Why, why did I decide to wear wool in the desert?
- Shout-Out: His name is a reference to William Blake, with the Borderlands Wikia going into further detail on the subject.
- Throw the Dog a Bone: Borderlands 3 reveals that he managed to survive both Handsome Jack's reign of terror and its equally messy aftermath, and is now occupied as the 'President of Mercenary Relations and Tourism' for his company.
- The Voice: Is only heard in ECHO recordings and broadcasts in Borderlands 2.
Interplanetary Ninja Assassin Claptrap (I.N.A.C)
Viva la Robolution!
The very same Claptrap from Fyrestone. After the end of the first game's story, we see that Hyperion overwrote his programming. He decided to start a Robot War while "claptrapping" any living creatures he encountered along the way.
- A.I. Is a Crapshoot: He was originally sent by Hyperion to kill the Vault Hunters after they became a drain on the economy. Instead, he led the rest of the Claptraps in a (not entirely unjustified) revolt against the humans.
- Armored But Frail: The INAC has an average shield and less raw health than even a basic Bandit (he basically has a similar amount of health as an equally leveled player character), however he has extremely high damage resistance, such that most attacks only do about 10% damage against him. As a result, he can at least survive as much damage as a miniboss.
- The Assimilator: He and his revolutionary buddies do this to the local people/wildlife, turning them into cyborg slaves for the robolution.
- Big Bad: Of the Claptrap's New Robot Revolution DLC.
- Catchphrase: "Viva la robo-lución!"
- Early-Bird Cameo: Appears at the end of the main game.
- Fantastic Racism: Really doesn't like humans, referring to them as "fleshbags."INAC: Hath not a Claptrap an eye? If you prick us, do we not bleed? If you poison us, do we not die? Of course we don't! Because we're better than all you stinking fleshbags!
- Final Boss: Of Claptrap's New Robot Revolution. As it's the last of the four DLCs, this also makes him the Final Boss of Borderlands 1 in general.
- Flunky Boss: It will send several waves of Kamikaze Claptraps at the Vault Hunters during the boss fight.
- Gatling Good: His Humongous Mecha form has NINE gatling turrets mounted on it.
- Glass Cannon: He goes down easily enough, but his punches do massive damage and can take you down to 1% health in just one hit, even if you're several levels higher than him. He's slower than you are and it takes a second for him to wind up and punch you, though, so you'd only ever get hit if you just stand still and let him hit you.
- HeelFace Brainwashing: He is eventually defeated by the Vault Hunters using the WIRED device to undo the advanced programming Hyperion gave him and reverting him back to his original, friendly self. Afterwards, he was sent back to Hyperion to work as a door opener, where he encountered an employee by the name of Jack and gave him ideas of a new prototype combat unit...
- Humongous Mecha: Fights the Vault Hunters in one.
- If You Die, I Call Your Stuff: He'll sometimes yell "I got dibs on his socks!" when you die during the Humongous Mecha battle.
- Metaphorgotten: Does this a couple times.INAC: So you think you can stop the Claptrap Robolution? You can no more control the direction of a mighty river as it flows towards freedom. Unless you built, like, a dam or an irrigation system or something.
- Nice Job Fixing It, Villain!: Thanks to his actions, the Claptraps were disassembled between the events of the first and second game to the point that there's only one known Claptrap left on Pandora.
- Ninja Pirate Zombie Robot: Well, Ninja Robot, but still.
- Old Shame: In-universe, Claptrap as of The Pre-Sequel came to deeply regret his time as the INAC to the point that he associates the MINAC with shame.
- One-Winged Angel: His Mega Interplanetary Ninja Assassin Claptrap form. However, it's simply a giant robot he pilots rather than him actually transforming.
- Post-Final Boss: The MINAC is basically the final boss of the DLC. Claptrap himself jumps out of it to fight you after you beat it, and while he's got miniboss-level durability and deals extremely heavy damage if you actually stand still and let him punch you, he's basically a pushover and fighting him serves as a victory lap to end the game.
- Rebel Leader: In leading the Claptraps in the Robolution.
- Red Eyes, Take Warning: A trait he shares with all the Claptrap rebels.
- That Came Out Wrong: In messages to the Vault Hunters:INAC: You will always fail as long as the Children of the Robolution are willing to fight against their former masters in order to protect me, their master! Hold on...That came out wrong.
- Voice of the Resistance: Frequently broadcasts recorded messages to further inspire his Claptrap brethren.
The Eridians were an ancient alien race which had a presence on Pandora thousands or even millions of years ago, and the builders of the Vault. As of Borderlands, they are long extinct... right?
- Fantastic Caste System: Tannis's translation program has determined that they had a class system, though she doesn't go into details about what sort of classes existed.
- Fling a Light into the Future: The Eridians sacrificed their entire civilization to contain the Destroyer and protect the rest of the universe from its hunger.
- Galactic Superpower: In their time, Tannis says that they were capable of both "leadership and organized warfare". Borderlands 2 indicates that they were present on numerous worlds. And those are just the ones where they built Vaults.
- Precursors: Were gone long before humanity was around.
- Benevolent Precursors: Sacrificed their entire civilization in order to seal away the Destroyer, and left a lot of important tools and equipment lying around for future civilizations in case it ever got out. However, they were arguably also...
- Neglectful Precursors: ... who didn't spend very much time or effort explaining what was in the Vaults or why they were necessary.
- Sufficiently Advanced Alien: Humanity studying their ancient technology led to technological leaps and bounds. They built constructs on a titanic scale, and were able to manipulate stars and alternate dimensions. The Vaults themselves seem to be gateways to alternate realities, and they built Pandora to serve as an interdimensional prison to contain the Destroyer, who was so large it could eat entire stars.
- Ragnarök Proofing: Their stuff is still in working order even after millennia... or longer.
A god-like being from another dimension who all but wiped out the Eridians... Maybe.
- Combat Tentacles: Which impale Commandant Steele within seconds of the Vault's opening. In Borderlands 2, Handsome Jack dubs it "the universe's angriest squid."
- Deader Than Dead: Moxxi sabotages the Eye of Helios in an attempt to kill both the Destroyer as well as Jack and his goon squad. Jack attempts to salvage the eye in a sidequest, only to blow it up for good. Subverted in Borderlands 3, where the Destroyer is revealed to still be alive; presumably what the original Vault Hunters fought was just a portion of its body.
- Eldritch Abomination: Hailing from another dimension.
- Fun Size: Due to Nakayama's poor math, a clone of the Destroyer turned out to be only 3 feet tall. Its eye beam is of a mild annoyance rather than world-destroying magnitude.
- Gameplay and Story Segregation: The Destroyer is widely considered in universe as an abomination and a nearly unstoppable monster with it being sealed in the vault as the only way to deal with it until the vault hunters came along. However, it's really not the unstoppable juggernaught it's made out to be, with 1's vault hunters (which are considered the weakest both gameplay and story wise) having dealt with it with relative ease. It doesn't even move from it's one spot. 3 hints that this trope may not be in play due to the Destroyer fought in 1 was a piece of the Destroyer, but only time will tell.
- Giant Space Flea from Nowhere: Blatantly, and subject to much Self-Deprecation.
- Greater-Scope Villain: In addition to being the Final Boss of 1, the consequences of its release inadvertently drives the plot of both 2 and The Pre-Sequel, especially the latter since part of its body is directly involved. 3 outright confirms that it is in fact this for the entire franchise, where it's revealed that the Eridians created Pandora as a planet-sized Great Vault to seal the Destroyer, who is in fact capable of living up to its name in regards to the entire universe.
- I Am Not Left-Handed: The incarnation killed at the end of the first game was only a small part of the true Destroyer.
- MacGuffin Guardian: While Jack has Angel claim it's a universe destroying Eldritch Abomination that wiped out the Eridians, it was assumed in light of later encounters with the likes of the Warrior, Traveler and Sentinel that it was simply one of many Vault Guardians... until Borderlands 3 reveals that the Destroyer was indeed a universal obliterator.
- Mainlining the Monster: Jack took its eye to power the Eye of Helios.
- Money Spider: On a much larger scale than any other creature in the entire Borderlands franchise. While it does drop loot as any other boss in game, Borderlands 2 reveals that its death also seeded the entire planet with Eridium.
- Multiple-Choice Past: In The Pre-Sequel, Jack makes an offhand comment that implies that it's simply another Eridian-built superweapon. This is consistent with dialogue from Angel in Borderlands 2 that implies that Jack may have made up the whole "save the universe from an extra-dimensional eldritch abomination" thing (which is consistent with Jack's grandiose heroism fantasies). Borderlands 3 indicates the Destroyer is indeed an extra-dimensional universal threat and that what Jack was trying to harness was merely a minuscule part of the real deal.
- Not Quite Dead: The Pre-Sequel reveals that Jack used The Destroyer's eye as Helios' Wave-Motion Gun. 3 reveals that the Destroyer itself survived its encounter with the original four vault hunters, which only involved a fragment of its true form.
- Precursor Killers: It wiped out the Eridians before the last of them sealed it within the Vault. At least that's what Jack had Angel tell you. Turns out they were actually telling the truth.
- Sealed Evil in a Can: The Destroyer is the actual contents of the Vault, sealed within by the last of the Eridians to prevent it from destroying the universe ...at least, that's the story Jack has Angel feed you. Borderlands 3 confirms the original story.
- Stationary Boss: Fortunately for the player, it won't move at all.
- Walking Spoiler: Well, not technically as if it were moving around the world would be in big trouble. It's kind of hard to discuss The Destroyer without spoiling the Plot Twist that its what's inside The Vault. It becomes this again in regards to 3.
Guardians of the Vault
Mysterious aliens (likely robots built by the Eridians) left behind to defend the Vaults, they are completely single-minded in pursuit of this goal. They use Eridian armor and weapons, but make no attempt to communicate in any way. They just fight off anyone who gets too close to the Vaults.
- Armored But Frail: Guardians have exceptionally powerful shields, but once that's gone their health is so low anything stronger than a gentle sneeze can frag them.
- Beef Gate: They serve no other purpose than expel anyone who dares to approach the Vaults. If you're having trouble fighting these guys you have absolutely no chance against what is coming after them.
- Dance Battler: A lot of them spin and backflip around the battlefield.
- Deflector Shields: They have extremely high shields, but laughable health. Any ability that lets you ignore shields cuts through them like wheat.
- It Can Think: Everyone is shocked when seeing the Alien in The Pre-Sequel!, which possesses enough intelligence to mock someone for trying to shoot it.
- Nyriad's writings in 3 similarly show surprise that the guardians can act on their own accord. According to her it's only some of the guardians that are sentient, and she doesn't know what makes them special.
- Nerf: They're noticeably easier to kill in Borderlands 3 than they were in the first game; they're slower and dodge around much less and are overall a lot less frustrating to hit, and their weak spot is much easier to hit.
- Organic Technology: According to Athena, they're bio-mechanical constructs built by the Eridians, presumably in their own image, but in the end are not actually alive.
- Remote Body: The bodies the Vault Hunters fight are shells, and when killed the Guardian just transfers to another shell. The location where their "souls" reside is hidden.
- The Resenter: In 3 the Vault Hunters can find hidden challenge areas guarded by talking Guardians. These Guardians explain that they resent the job of overseeing the Vaults since it makes them both wardens and prisoners. When you finish all the challenges they mockingly tell you the Vaults are the Vault Hunter's responsibility now.
- Spin to Deflect Stuff: Some Guardians (notably the Sentinel) can spin their staffs to deflect bullets.
- White Mask of Doom: They have blank masks for faces in Borderlands, and human-looking masks in The Pre-Sequel! A Borderlands artist says that their faces reform to approximately mimic the appearance of whatever species it interacts with