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- Bloodwing's slag transformation and death. Handsome Jack's taunts throughout the fight make it even worse. You know what's going to happen to her, and there's nothing you can do to stop it. Mordecai's heartbreak and rage after that moment serve as the game's definitive "shit just got real" moment.
Mordecai: GODDAMMIT, JACK! I'M GONNA KILL YOU! YOU HEAR ME?!
- Every Roland player who watched that Hyperion pistol's bullet claim his life experienced this on some level. Hell, the entire damn mission where that scene takes place could be considered this after a rather awesome boss fight.
- For all Lilith players who also play as Maya in the second game, the whole Angel boss fight and its aftermath are a combination of this and Nightmare Fuel, especially when you realize that without your help, things wouldn't have gotten this far.
- Maya came to Pandora to learn more about Sirens and Siren abilities, but instead killed one Siren (Angel), condemned the other (Lilith) to being a living battery, and had to fight against a man (Jack) who used that same Siren like the monks used her, only to a much worse degree. Good thing she didn't meet Steele, who got impaled by The Destroyer...
- Tiny Tina. 13 years old, living right next to a bandit camp, with really deep bags under her eyes that could come either from sleep deprivation or PTSD from watching her parents brutally murdered before her eyes. While most of her dialogue is written in a deliberately-zany fashion, the last line she utters at the end of her side-mission series after executing her parents' murderer at a stuffed animal tea party is just absolutely tragic.
Tiny Tina: (quivering and deadpan) Best tea party ever...
- Patricia Tannis of all people gives you one during a mission in the Caustic Caverns. While you're pushing a minecart slowly down a dilapidated Dahl railway, she gives you a brief history lesson — including how pretty much every bandit and psychopath you've come across in both games used to be normal people — some of them were convicts, certainly, but they were still people. Dahl left them behind on Pandora when it abandoned its planetary mining operations.
Patricia Tannis: We're all broken because of them.
- Finding out (Guardian) Angel's backstory. You have to be sick to do that to your own kid and then try to pass it off as a good thing.
Lilith: What kind of person would do this to their own daughter?
Roland: The kind of guy who deserves to die.
- That mission was a double whammy. First you find out how bad Jack is because of how he treated his daughter. Then Roland gets killed right after, as mentioned above. Very, very hard not to sit there completely stunned at what just happened.
- Heck, even Handsome Jack gets a bit of a tearjerker in that mission. Normally, he's trolling and taunting on a level that matches Hazama, but near the end of that mission, he's begging Angel and the Vault Hunter to stop. Then when it's over and you get back to Sanctuary, he puts a call out on the planet-wide ECHO, sounding completely broken. This doesn't excuse anything he does by any means, but honestly, it's kind of hard to listen and not feel a little sad for him.
- Really, as much of an asshole Jack is, some side quests give small hints about his background that maybe show why he's such a psychopath, namely that his grandmother was, at best, physically abusive to him, "disciplining" him with a buzz-axe; it's implied his wife was killed accidentally by Angel's powers; he is horribly scarred under his mask; and, to top it off, he was disrespected at his former job at Hyperion. He's still a sociopathic jerk, but, if the hints are true, he's actually had a fairly sad life.
- During the fight at Control Core Angel, Angel insists that you should ignore his threats, because Jack is far too much of a coward to face you himself. After the fight he releases a planetwide announcement that he is rescinding the bounty on the Vault Hunters entirely, and will in fact kill anyone who takes them out and denies him the opportunity to take vengeance personally. Sicko though he is, he couldn't be more different than the guy who until now was content to flippantly taunt you and wait for the cold or the bandits to take you out for him.
- After Jack's Planet-wide announcement, any and all of his story-related interactions with the player drops his trollish tone and he constantly brings up Angel's death one way or another. In his own sick way, he did love his daughter and he's both sad and pissed at the fact that you took her away.
- His backstory becomes so much worse once you play the Pre-Sequel. Instead of a mask-wearing, bullying, trillionaire douchebag, you have a friendly programmer who still is a bit of a jerk, but is rational, has redeeming traits, just wants to be a hero and really did love his daughter (though by that point he had already had her locked up for his own gain for years at that point, having her manipulate the Vault Hunters to open the Vault of the Destroyer, which he then exploited to make an orbital laser cannon to destroy 'bandit camps' on Pandora); but due to a corrupt sheriff trying to shoot him in the back, his Bad Boss, his terrible childhood, and his own ruthless, vicious, and violent decisions in the face of Zarpedon's plan to destroy Elpis leading to Lilith, Roland and Moxxi deciding they have no choice but to kill him due to his mounting insanity and megalomania, he turns from Jack, the Hero of Elpis into Handsome Jack.
- Of course, Moxxi points out the main reason for her betrayal is that beneath the seeming good-guy persona he was always a horrible person (evidenced by his locking up Angel to manipulate the events of the first game and having built the Eye of Helios out of the Destroyer in the first place), so it's a mixed bag of whether his backstory is worse or if he just becomes even more deserving of the painful death you lay on him.
- His death is actually somewhat pitiful. His last words come off as less of a Motive Rant and more of a broken man in denial still desperately trying to convince himself that he's right.
Handsome Jack: No, no, no... I can't die like this... Not when I'm so close... And not at the hands of a filthy bandit! I could have saved this planet! I could have actually restored order! And I wasn't supposed to die by the hands... of a CHILD KILLING PSYCHOPATH!! You're a savage! You're a maniac, you are a bandit, AND I AM THE GODDAMN HERO!!
- The worst part? He's not entirely wrong. Pandora is a Crapsack World, the Vault Hunters don't always behave like paragons, and for all of Hyperion's tyranny and brutality over the course of the game, the areas they controlled were among the few peaceful places in the world. Especially after the Pre-Sequel revealed his backstory, you can't help but wonder what might have been had Jack not gone careening over the slippery slope. He could have been the hero Pandora needed... but instead became its greatest villain.
- One of Michael Mamaril's lines when he gives you a gun is "I don't need this anymore". Considering that he is made as a tribute to a Borderlands fan who passed away, it makes more sense.
- Hell, the existence of Michael Mamaril in the game himself. Could also double as a Heartwarming Moment.
- It goes back to Tear Jerker when you realize Michael Mamaril almost always spawns carrying the Scorpio Assault Rifle, the same gun that's a reward for informing the major personalities of Sanctuary of Roland's death.
- Claptrap's entire story. Straight from the beginning of the first game, he gets attacked and damaged by bandits, reprogrammed by Hyperion, attempts to stand up for his kind only to be foiled by the very Vault Hunters who he welcomed into Fyrestone, helped Jack rise to power in The Pre-Sequelnote , gets the rest of his kind exterminated as a result of his rebellion in that game's DLC, winds up on an icy wasteland, is used as a punching bag by the local bandits, throws a birthday party which only his "minions" attend, and lives in a tiny little corner of Sanctuary away from all the other residents. It doesn't help that by the end of Tiny Tina's Assault on Dragon Keep, everyone alive despises him.
- Claptrap's birthday party. He wants you to send party invitations to Moxxi, Scooter, and Marcus. All three people reject the invitations, ranging between "Sorry, I want to come along, but I can't" and "Hahahahaha...no." After Claptrap sees it's just you and him, he meekly attempts to start the party anyway and you have to sit there for two minutes as Claptrap sadly tries to make the party more interesting; he first has you turn on the radio for some music, he then offers you pizza - of which he ordered about 8 boxes - and apologizes that it's cold, then he tries to blow into a noise maker, not realizing he has no lungs, so he asks you to do it. After the two minutes are up, Claptrap weakly thanks you for coming to the party, even if you were the only one that showed up. And once you turn in the mission, Claptrap goes back to his chipper tone of voice and declares "That was the best party I have ever thrown!". You can't help but be torn between sadness over the implications of that statement and the warm fuzzies over you being the one to finally be there for him.
- In the Caustic Caverns, you can collect ECHO recordings where you learn that the crystalisks were docile, intelligent, and friendly to humans until Dahl ordered them hunted for their valuable crystals. When Booth, the security chief, refused to begin hunting them and actually led a rebellion, the Dahl mining chief shot her dead. To add insult to injury, there's a pickaxe embedded in Booth's headstone, since the last thing she did before getting shot was point out that the mining team only had pickaxes to face off against the security team's guns. The recorder where this is played is on her grave. But the real kicker? The crystalisks apparently not only began attacking the Dahl personnel and humanity in general, but there's a dozen of them on the path leading to said grave, and those crystalisks are implied to be guarding that grave. Talk about Woobie, Destroyer of Worlds.
- Making things even sadder? In the very first ECHO you find, you hear Booth playing with one of the crystalisks, which she named Blue, due to its Blue coloration. In fact, one of the awesome moments of the game is the final log, where you hear that same Blue leading its fellows to kill the mining team after they start mining the crystalisks. Guess who the boss of the "Safe and Sound" quest is? That's right: a giant, electricity-elemented blue crystalisk. Named Blue. For the sake of Marcus's lewd photos of Moxxi, you kill the very crystalisk that Booth personally befriended and which avenged her death. Slaying this crystalisk without letting it spawn any minions nets you an achievement named "Harchek's Revenge". Talk about a Medal of Dishonor. There's some consolation in that you can spite Marcus by handing the photos over to Moxxi and obtain one of the best shotguns in the game.
- What makes this worse is that farming Crystalisks is one of the most efficient ways to grind money in the game, so many players might resort to the exact same cruelty Dahl did to get rich, and in the process spit on the graves of the miners who died to protect the Crystalisks.
- In the Southern Shelf you can find a series of ECHO recordings which detail the final moments of Helena Pierce. The way she is killed is a sudden, petty and vile act on Handsome Jack's part, and a death of a well-intentioned woman.
- Sir Hammerlock gives you a quest: finding the ECHO logs of an old boyfriend who was 'studying' (read: punching) Stalkers so Hammerlock can add more information on them in his upcoming book. The hunter, Taggart, starts off entertaining enough to listen to: he's boastful, blunt, and strong enough to make Stalkers explode just by punching them. On top of that, you even find the clumsily-wrapped mother's day present he was planning to give to his mother after the hunt. He's a lovable oaf who takes time out of his monster-punching schedule to leave his mother a message saying that he'll be home soon, and he even locked the gift-box with a print of his knuckles to guarantee that he'll be there to present it to her. Then in his fifth and final ECHO log, we join him in medias res: his entire hunting party is slaughtered and his hands are torn off by the massive Stalker that he named after his mother. And just after he manages to give a sit-rep, it returns to finish him off. He dies screaming for his mother, and the final note on the quest is this:
You found Taggarts missing chapter and, in so doing, discovered a soul-crushing truth: all the confidence in the world cannot prevent you from dying frightened and alone. But on the upside, you got PAID!
- To put a long story short, it isn't a guy dying that made the quest particularly sad. It was more the implicit storyline of a strong, confident adventurer (like the player, mind you) with only one real love outside of adventuring suddenly finding himself helpless and brutalized, far from home, and about to be nothing more than another casualty of a Death World.
- While it was probably meant to be funny, hearing Tannis come dangerously close to breaking down as she recounts how her boyfriend was tortured to death by Jack, it was actually a ceiling chair, but this is Tannis we're talking about, was surprisingly somber.
- It gets worse if one reads between the lines and realizes what actually happened. When Hyperion tortured Tannis for information, she was likely beaten while suspended upside-down. Due to her even more weakened than usual mental state, she began to hallucinate the chairs in the room as being on the ceiling while she was on the floor, that they were alive, that they were brothers and that they were in a polyamorous relationship. Hyperion's torturers picked up during one torture session that Tannis viewed the chairs as alive due to her muttering to them under her breath that she'd be fine and proceeded to hack one of them to pieces with a rotary saw to hurt her by preying on her mental illness. It's one of the few times Tannis' Pandora inflicted madness is actually played deadly straight as she mourns a figment of her diseased mind and laments that Jack's obsession with the Warrior cost her the one bit of peace and happiness she'd been able to find.
- Oddly, the ridiculously-minor character Corporal Reiss gets one. The Vault Hunters are tasked with rescuing him (and the valuable power core he was acquiring) after he becomes cornered by Bloodshots. When he's finally found, he's being attacked while on the ground by four bandits. The start of the Tear Jerker is while tracking him down: there are a lot of dead bandits along the way, and even when he's found under attack, there's at least another half-dozen bodies in the immediate area. After killing the remaining bandits, he tells you where the core is, then says that he's going to take a short nap, and to, "Wake me when I'm not on Pandora anymore." Of course, that's his last line, and he expires immediately thereafter. Roland is noticeably surprised to hear that Reiss is dead, saying that he was one of the first members of the Crimson Lance to join the Crimson Raiders. Couple that with the trail of bodies, and you get someone who was a certified badass, and didn't have any of the advantages that the original four Vault Hunters did. Not only that, but the fact that he joined Roland as quickly as he did suggests a similar dissatisfaction with the Crimson Lance. And his final line reflected something that never really gets touched on: they're trapped on Pandora. They're fighting for survival not because they consider Pandora their home or anything, but because they can't leave. They were abandoned there one way or another, and life has only gotten harder, and on a Death World, that really says something. Corporal Reiss was a Badass Normal who had survived an increasingly dangerous Pandora for years...and accepted his death with grace because it meant he wouldn't be on Pandora anymore.
- Mad Moxxi is easy to dismiss as a Ms. Fanservice, for all her increasingly brutal backstory. That is, until she accidentally makes a sexual innuendo about cannibalism and manages to disgust herself. She admits that the innuendo is just a defense mechanism to deal with the horrors of Pandora, and suddenly everything she's said in the past takes a different tone. She's quickly back to her old self, but we've seen Beneath the Mask.
- Even more ridiculously minor than the one involving Corporal Reiss is hearing Mick Zaford relate his son's death to you over the echo. He sounds so frigging pissed, and he's already buried one son and now he's just lost his last surviving one, and adding in to it that Peter thought his dad didn't love him, hoping that he would after making trips to the family cash stash for a few more years. The Zafords aren't great people, but it's hard not to feel a tiny bit bad at offing Peter, though YMMV of course.
- One of the worst parts is just before Lucky's Wake, when Mick says he would be honored if the player shows up... And when you do show up, you have to shoot the place up and kill Mick's friends and family upon request of the rival family, all while drunk off your ass. The fact that you actually met Lucky in the first game and saved him from Bandits makes it all the more difficult. As far as missions go on this game, this one (and really the entire chain of quests relating to the clan rivalry which involved doing the same thing many other times) was the hardest to do. This sidequest is the very reason why a lot of players chose to side with the Zafords during the final mission.
- Back in Borderlands, Scooter threatened to kill that guy by himself, a thing he accomplished in that game's The Secret Armory of General Knoxx DLC. If you let the Preacher at the wake live long enough, he reveals that Scooter buried Lucky alive in an unmarked grave.
- Perhaps a minor one compared to most of the others here, but one of the death quotes for the psychos is "I miss... Mr. Skaggles... He's... licking at my face..."
- The Nomads occasionally spout lines that drive home that, even for murderous, insane bandits, death is sometimes much more tempting than living another day on Pandora.
- There's the lines spoken by the Hyperion engineers that imply that most of them are Punch-Clock Villains who are forced to fight you, such as "I never signed up for this!", "Stop fighting back, you're gonna get me fired!" and "I almost paid off the house...".
- The mission "Uncle Teddy" in a nutshell, as you get to learn about the sheer misfortune that TK, arguably the original game's most cheerful NPC, has had to go through. He gets his designs stolen by Hyperion and is forced to relocate to Pandora to escape assassination. There, he loses his wife, leg and sight all to the same skag. And finally, he gets left alone in Fyrestone after Zed leaves and is subsequently murdered and left hanging by his leg from a fan. To make matters worse, you have the option to betray his niece and sell the blueprints for his unique shotgun to Hyperion.
- A rather subdued moment (which most players will probably be too angry to notice) is when you first arrive at The Fridge's entrance while heading to Sanctuary after Angel betrays you and Lilith teleports the city to the Highlands. Angel makes it abundantly clear that she feels terrible about betraying you, and when you turn in the mission in preparation to enter The Fridge, she quietly says "We're not friends anymore, are we?". In hindsight, given Angel's backstory and the fact that you were probably the first person she's ever considered to be a friend, this is quite a sad moment.
- It's pretty minor, but heartbreaking when you stop to think about it. Occasionally when leaving Crazy Earl's he'll yell "Skrappy? Skrappy?" and begin sobbing. It's sad enough the guy lost his pet skag, and likely his only friend.
- If you've played the Pre-Sequel, having to kill Wilhelm and Nisha is like letting go of a loved one. Even if they did terrible crimes after their time on Elpis, it's hard not to feel attached.
- This is especially heartbreaking if you played as Nisha. Compared to Wilhelm, she seems to have mellowed out quite a bit in the years between her time on Elpis and Pandora, and is actually polite and respectful towards you and Brick, which is a big change to her more Jerkass attitude in the Pre-Sequel (although she's still a sadist and has no problem killing puppies or torturing people for stupid reasons.)
- If you've played Tales From The Borderlands, anytime you hear Scooter say "CATCH A RIDE!" can cause an unexpected burst of tears.
- Brick going insane and becoming a bandit because The Sheriff killed his dog at first seems like a one-off dark joke. That is until you reach Lynchwood and she taunts you about it, revealing Brick was sobbing like a child as she snapped the poor puppy's neck. RIGHT IN FRONT OF HIM. It makes killing her all the more satisfying.
- He also got himself thrown out of Sanctuary soon after that because when he came across the guy who sold out New Haven to Hyperion and brought about its fall, Shep Sanders from the original game, he was absolutely brutal in killing the guy, a brutality most likely brought about by his pain at seeing New Haven fall and what Nisha did to said dog.
- Watching Jack's Villainous Breakdown when you kill Angel. He goes from a giggling Jerkass to a very human greiving father. Though the fact that he'd horrifically abused her and doomed her to a life of servitude and reliance on Eridium to serve his own ends makes it feel undeserved on his part, continuing his trend of having absolutely no self-awareness that he is the source of all of his own problems.
Captain Scarlett and Her Pirate's Booty
- The DLC is about pirates and treasure, nothing quite sad about that, at least until you embark on the "Message in a Bottle" quest. Turns out Captain Blade wasn't just a wanton killer, nope, the guy is a straight Father to His Men who only started up with the whole piracy thing to help keep as many people alive as possible by making sure they had food and water. Of course, each of the ECHO recorders you pick up details exactly how his plan fell apart when his crew discovered he hadn't killed anyone and thus decided to kill him and he decides that it's probably for the best. The last few recordings you find take place after he went and killed off his crew because he just couldn't bring himself to let them kill him. The man is so broken by all of this that he just decides to wander off into the desert to die. Yeah, pirates are fun.
- A subtle, merely implied one once you reach Sandman's hideout: upon killing Sandman and his crew you may come across a telescope which is pointed directly at a picture of Scarlett. Sandman may be resenting Scarlett's betrayal more than he lets on...
- Shade's implied backstory. He's the sole survivor in Oasis due to everyone else either dying of thirst or from bandit attacks, and he's so desperate for companionship that he's rigged up the corpses of the townsfolk with echo recorders so he can pretend to have conversations with them. What really makes him tragic is the way he treats the player: he's absolutely overjoyed to finally meet another real person who isn't trying to kill him, and he makes numerous blatant hints that he wants you to keep hanging around the town so he won't be alone anymore. It really makes you want to help the poor guy relocate to Sanctuary or something.
- And then he discovers that there was a massive wellspring of water right underneath the town. Shade's facade briefly drops, and for a moment he seems genuinely unsure as to whether he should rage or cry, before going back to his madness and pretending the corpses of Oasis are still alive.
- The worst part is that unlike every other broken person in the Borderlands, who saw the people they cared for die due to crazy bandits or a brutal dictator, Shade had to watch his friends die of thirst. There was absolutely nothing he could do and no one for him to fight against. You could tell that the revelation that there was water all along completely shattered what was left of him.
Mr. Torgue's Campaign of Carnage
- It's revealed Moxxi once dated Motor Momma, a stone-cold psycho who likes to eat people. Moxxi had to break it off with her after Motor Momma ate several of Moxxi's girlfriends. Yeah. You don't get out of that without some scars.
Sir Hammerlock's Big Game Hunt
Tiny Tina's Assault on Dragon Keep
- Funny as the DLC is, Tiny Tina's Assault on Dragon Keep can be summarized as "Tina's complete inability to deal with the deaths of anyone she cares about, especially Roland." It turns out that Tina is in denial about Roland's death, even saying she wants to postpone the game until he shows up.
- Indications of her denial show up in "+5 to Punching: A Bunkers and Badasses Prologue"; whenever Brick mentions Roland's funeral, she avoids acknowledging it.
- How Tina treats Angel in the game as well. Tina turns Angel into a monster, and has her say things like "I am to blame for all of this!" and at the end, when Lilith comes to Angel's defense, saying that she wasn't that bad, Tina says 'Nope, cause without her, nobody would have died! While Roland and Bloodwing both get heartwarming tributes in her story, Angel still doesn't get any slack.
- Making things worse? Tina does technically have a point, since Angel was, however involuntarily, manipulating all of the Vault Hunters from the very beginning of the very first game, ultimately setting them up for downfall at Handsome Jack's hands.
: You've done it! The Handsome Sorcerer is dead. And guess who showed up to celebrate? Everyone's favorite invincible knight...ROLAND! Mordecai
: That's that's enough, Tina. Tina
: And Roland showed up and he was really happy, and everyone lived forever and it was great. The end. Lilith
: Enough! You can't just deny what Jack did to Roland. Tina
: Can't hear youuuuu. Brick
: She's right, Tina. Tina
: (Voice quivering
) So do you guys wanna do some sidequests, or Mordecai
: You need to accept it, Roland is dead! Tina
: I KNOW!
... I know... But it's my story, and (Tina starts crying)
- The ending, especially the part where Tina climbs up onto the shoulders of Roland's statue, cries into it, and whispers "Goodbye".
- The entire campaign, while initially presented as an off-beat fantasy take on the game with Tina's denial being initially played for laughs, slowly gains an undertone of sadness as Tina's inability to cope with Roland's death grows and the other vault hunters getting increasingly frustrated with her. Her complete childishness at it, for once, is NOT played for laughs as she interrupts anyone who tries to say "Roland" and "dead" in the same sentence.
- It's not really even denial alone; the entire campaign is an attempt to rewrite history so that Roland and Bloodwing are the ones to take down Jack (with the player's help) rather than dying at his hands. "It's my story..." indeed, one that honors them by casting them as the heroes. It crosses over into Heartwarming when seen in that light.
- While it's pretty minor compared to the other entries, Torgue's sidequest "Fake Geek Guy" is pretty sad. Torgue honestly and truly wants to play the tabletop game with everyone else, but Lilith claims he's "only acting geeky because it's trendy" and "big buff guys can't be geeks". After answering multiple obscure trivia questions, Torgue gets one wrong and breaks down crying because he's "not a real geek". Lilith has a minor What Have I Done moment and allows him to play.
- Additionally, Lilith reveals her resentment of Torgue is because she was bullied for being a fantasy/sci-fi geek as a kid and feels cheated now that people find it "cool."
- It gets a bit Harsher in Hindsight when Torgue's grandmother reveals he was teased a lot because of his mustache (which he had since he was 9), which meant that Lilith's accusation of him not being teased is unfounded. It gets a lot more harsh when you realize that the kids teased Torgue because of his outer appearance, which is the same reason Lilith is now trying to boot him out of the game (he's buff and rather dim, so she thinks he's a dumb jock, despite numerous hints in his DLC campaign that he genuinely loves games) and instead of calling her out on this, he went along with it just so she wouldn't seem like a bigot (he does, after all, consider being polite to women to be the most badass thing).
- Chatting with the White Knight just to hear his dialogue can be horrible. If you played as Roland during Borderlands, or even just had a friend who played him, hearing him say "I'll never forget the adventures we had." is just yet another shiv to the heart. It's like he's addressing the player, figment of Tina's imagination or no.
Commander Lilith and the Fight for Sanctuary
- Gaige's last ECHO-post: after her Accidental Murder of Marcie Holloway, Gaige is now wanted by "the galaxy's most corrupt police force", and had to stow away on a ship to Pandora to have a chance to survive. Gaige, who's normally plucky and optimistic, is choking back tears... Her mentioned final goodbye to her father... who will most likely be rounded up in the manhunt for his daughter... only makes things worse.
- The DLC Sir Hammerlock vs. the Son of Crawmerax has a follow up to that story, and a tearjerker of it's own: Gaige's father apparently eluded the police and saved Gaige a second time; by killing the assassin who was Grace's uncle. He still has to go into hiding, but Gaige now knows that her father is still watching out for her. Gaige herself will tear up at the revelation.
- Krieg gets one too... no, really. Playing as him is a strangely tragic experience. Whoever he was before Hyperion got him is lost. He was irrevocably broken, turned into a monster by Hyperion. Krieg emerged from the experimentation as a Badass Psycho, insane with a need to kill. Krieg's former psyche was sent to the deepest depths of his soul and out of control of his own body. His other personality knows this, and has seemingly given up on ever recovering. A player rips their way across Pandora, occasionally hearing the sane part of Krieg quietly commenting on the action, in an utterly mournful voice. Being a Badass Psycho isn't as cool as it seems.
- An added bit that's both sad and heartwarming is the reason why he's working with the Vault Hunters specifically: he's in love with Maya, and thinks she might be the only thing that can help him regain his sanity. The fact that helping and protecting her is the only thing both sides of his personality agree on makes it even more powerful.
- The release of Krieg's Valentine's Day-themed skin◊ reveals that Maya has largely rejected him. Poor guy.
- His quote in Valentines Day Massacre about his love. He had a family once, a wife, a child. "THE TINY ONE THE SAD-FACED MOTHER AND THE BLUE TATTOO FOREVER AND EVER" Couple it with another: "You're gonna scream, just like she did. Open mouth, open heart, blood and noise forever piercing my skull poisoning me with its psychopathic purple liquid...we watched it all, we felt the knife edge SPLIT down the middle....CAN YOU HEAR ME?!?!?" Man has reasons to be insane.
- During his rampages, Krieg can sometimes be heard screaming "Never stop the killing! Never!" While it may just be his crazy bloodlust going off, the way he says it sounds... desperate, as if his outer self is terrified of the horrific things his mind will drift to and remember if he isn't focused on killing.
- In the Wattle Gobbler DLC Torgue says he'll never forget how much fun he had playing Bunkers & Badasses with you and the Vault Hunters if you talk to him, and even mentions how excited he is that there will be new expansion packs released for the game, implying that he really wants to play again. His grandmother even says that the Vault Hunters were Torgue's first real friends, and that he related his time spent playing together as one of his most cherished memories. Considering that Lilith originally wanted to boot him out of the game, this can be pretty moving in hindsight.
- A moment that is somehow simultaneously hilarious and extremely depressing is in Mad Moxxi's Wedding Day Massacre DLC. As you prepare to storm the Zaford Distillery after kidnapping a baby to look for gold and booze so that you can make a Love Potion for Moxxi, you'll run into a JNK Loader named Ed who was enslaved to work as manual labour for the Zafords. Unfortunately, he's been locked out of the Distillery while his love, Stella, is still inside. With your help, he works up the confidence to smash open the gates and the two of you successfully rescue his robot darling. Seems like a Happily Ever After, right? Well, you later get a sidequest from the Innuendobot 5000, who insists that he needs a blonde wig as part of his Valentine's Day presents. Naturally, you go off to find one, only to find that it's Stella's blonde wig. No problem, you'll just ask if you can borrow it. Turns out, the blonde wig is wired into Stella's friend-or-foe identification system, meaning without it she will go berserk and attack everything indiscriminately, forcing you to kill her. Ed then comments that surely a silly old sidequest isn't worth killing his girlfriend over. Stella then pipes in to comment that while the mission will remain unfinished in your log, at least Stella and Ed will be happy together. You are then instructed by the Mission Log to steal the wig anyway. Upon doing so, you find out that Stella is actually an EXP Loader and will then blow up in an attempt to kill you, prompting Ed to attack you in grief-driven vengeance. You will most probably then have to kill Ed as well. In the end, to make matters worse, it turns out that the blonde wig was needed so that the Innuendobot could try pick up a Hodunk girl, who rejects him anyways. Moxxi, irritated by the Innuendobot, then has you destroy it. Meaning that in the end, Stella and Ed died for absolutely no reason.
- Speaking of Mad Moxxi's Wedding Day Massacre, while the DLC is primarily hilarious, Moxxi's behaviour gains an undercurrent of sadness when it's implied she's doing this to try and be a better person (her "let's act like good guys" plan) - with how she's trying to end a clan war involving family she hates for what they did to her and tried to do to her kids and try and bring some peace to Pandora - and it all falls apart on her.