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Characters / The Walking Dead Video Game The Final Season Characters

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Characters that debuted in Season Four of The Walking Dead video game:

Character Index | Playable Characters (Clementine) | Season One Characters | 400 Days and Season Two Characters | Michonne Characters | A New Frontier Characters | The Final Season Characters
Due to wiki policy, trope names and character descriptions will not be spoiler tagged. As such, expect many unmarked spoilers below for previous seasons!
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Ericson's School for Troubled Youth


Voiced by: Ray Chase (English), Arnaud Laurent (French), Jesse Grimm (German), Fabio Campos (Portuguese), Abraham Vega (Spanish)
The leader of the group of survivors at the school.
  • '80s Hair: Marlon's blond hair is styled into a mullet, reflecting his teen rebel image. He thinks it's the epitome of coolness, and is annoyed if Clem, Violet, and Louis poke fun at it.
  • Accidental Murder: He accidentally kills Brody by hitting her in the head with his flashlight during an argument. It's not immediately fatal, but Brody does end up as a walker before Clementine can make it out of the basement.
  • Affably Evil: Friendly and congenial? Check. Diligent and responsible? Check. A reluctant sellout and murderer as well as a liar? Double check.
  • Alas, Poor Villain: Despite not really being a villain he falls into this. He knows that he did wrong in sacrificing his friends and killing Brody and feels remorseful, and he's relieved should Clem offer him the chance to redeem himself. Sadly, he gets killed before he can.
  • Anti-Villain: He only ruined Minerva's life and got Sophie killed because he thought it would save the rest. Also, he murdered Brody unintenionally due to lashing out, and shows immediate regret and horror upon doing so.
  • Archer Archetype: He fights off walkers with a bow and arrows, and he's the leader of the Ericson's school survivors.
  • Arc Villain: Abel appears briefly but Marlon is the main threat of Done Running.
  • A Death in the Limelight: He gets a lot of screentime before being killed by AJ.
  • Ambiguous Disorder: He was in Ericson’s before the apocalypse started, which indicates that he was (and is) “troubled” to some extent. Paired with his extremely violent outburst, it’s obvious that he has some emotional problems.
  • Ambiguously Evil: His motivations are in a grey area. The group has every right to be angry with him for trading Sophie and Minerva and he did kill Brody (albeit unintentionally). But, he traded Tenn's sisters to save everyone else and Brody's death was unintended. If you talk down Marlon, he finally calms down and agrees to face justice. AJ, however, shoots him. Believing that Marlon was a monster in need of killing. In episode 2, Clementine can either educate AJ on justice and sympathise with Marlon or take AJ's side and show disdain for Marlon.
  • The Atoner: Averted. AJ shoots him dead before he even gets the chance.
  • Beneath the Mask: While he appears to be a Reasonable Authority Figure with a good plan to keep his group alive in the long run, Marlon is rather stressed with his job especially when he was tasked by the Delta into turning over two of his friends for the sake of the other's safety.
  • Boom, Headshot!: He likes to kill Walkers this way with his bow. He's on the receiving end of a headshot from AJ at the end of Episode 1.
  • Broken Pedestal: When the truth comes out about what he was doing with the raiders and how he planned to trade Clementine and AJ next, most of his allies turn against him.
  • The Chains of Commanding: When he talks to Clem in his office, he reveals he's under a lot of stress trying to keep everyone fed, and openly admits he could use all the help he can get. He also has to live with the fact he's had to do several morally questionable things to keep his people alive.
  • The Chessmaster: Marlon has a decent go at being manipulative and underhanded. After Clem encounters and/or seemingly kills one of the raiders, Marlon decides to give her and AJ to them in order to appease them. After he accidentally kills Brody in a fit of rage when she tells Clem the truth about what happened to Sophie and Minerva, Marlon locks Clem in the basement with the zombified Brody in an effort to kill her before she can tell everyone. When Clem finishes Brody off and escapes, Marlon then proceeds to use the fact that she's covered in Brody's blood to try to pin the murder on her.
  • Childhood Friends: This with Louis, as shown by a photo in Marlon's reclaimed office.
  • Dirty Coward: Clem can accuse him of being this in the final confrontation, pointing out that he may claim he's looking out for the other kids, but that he only wants to save his own skin and maintain his authority over them as long as possible.
  • Driven to Villainy: His fear of seeing his friends come to harm overtook him, resulting in Marlon committing several questionable acts, including accidental murder, with goal of preserving the peace.
  • Face–Heel Turn: It appears as though Marlon was a genuinely good leader up until around a year before the game takes place. That is, until he traded Sophie and Minerva to raiders, bludgeoned Brody with a flashlight when she attempted to warn Clem and AJ, and then tried to frame Clem for Brody's death.
  • Fallen Hero: The pressures of leadership finally broke him. Which results in him having a breakdown after he accidentally kills Brody. He eventually calms down after Clementine deals with him but AJ still kills him.
  • Forced into Evil: He gave Sophie and Minerva to raiders in order to keep the rest of the kids at the school safe.
  • Foreshadowing: There's a hint in advance that Marlon isn't as competent a leader as he seems: when Aasim expresses concern that Marlon keeps pulling back the safe zone (and thus lowering hunting prospects), Marlon insists on talking about it later. But he never really does talk about it with Aasim later, which hints that he's not really as on top of things as he appears.
  • Heel–Face Door-Slam: He calms down at the end of Episode 1 after his secret is revealed to everyone by Clementine and by the sounds of it, he is willing to accept his punishment. And then AJ kills him.
  • Heroes Love Dogs: Rosie, the old dean's dog, sees him as her owner, and Marlon definitely loves her back. Though "hero" is a big word to describe Marlon, Rosie is seen mourning him at his grave.
  • Heroic BSoD: Marlon was feeling the pressures of leadership and made several bad decisions in a fit of anger, anxiety and desperation. In the final scene, it shows Marlon finally snapping from guilt and accidentally killing Brody. He then attempts to rally the others against Clem and AJ by pinning Brody's death on Clem. When he's beaten, he accepts defeat and finally calms down but AJ shoots him, still believing him to be a threat and not understanding everyone's shocked reactions.
  • I Did What I Had to Do: How he justifies his actions with the raiders. Deconstructed in that the others call him out on it and start to wonder which one of them he's giving up next.
  • Incidental Villain: Reluctant though compliant in getting dirty work done (so long as it means that the rest of the group will be safe). Not that it excuses his actions, but it's obvious that years of taking care of Ericson's has made him increasingly desperate.
  • Karmic Nod: When he's convinced of how his actions hurt the other kids at the school, he resigns himself to whatever punishment the player chooses for him.
  • The Leader: He's the leader of the group of teenagers at the school, and is fairly friendly and reasonable — possessing a strong sense of responsibility and determination. At least, that's how he initially appears until he is revealed to have anger issues when he starts panicking.
  • Love Makes You Evil: A platonic version. His desire to protect the school kids causes him to betray them by handing over two of their own, and he angrily declares he'd do it again.
  • Master Archer: His Weapon of Choice is a bow, and walkers don't stand a chance with his arrows around.
  • My God, What Have I Done?: He is horrified when he mortally wounds Brody in a fit of rage, running off in search of a medkit.
  • My Greatest Failure: He comes to feel this way about trading Sophie and Minnie to the raiders.
  • Nervous Wreck: After he kills Brody in a fit of anger. He's clearly remorseful and on the verge of a breakdown when he leaves an unarmed Clementine with a soon-to-be reanimated Brody. When Clem escapes, he's trying to rally the others into banishing Clementine and Alvin Jr. for murdering Brody. Everything he does afterwards is because he's guilt-ridden and terrified.
  • No Celebrities Were Harmed: Marlon heavily resembles a young Kiefer Sutherland, especially his roles as Ace Merrill and David; fitting as how both those parts were as a leader of a Gang of Teenagers and him being The Big Bad.
  • Regretful Traitor: Whether he drops the gun on his own or not, Marlon openly acknowledges that he betrayed them and regrets it.
  • Reluctant Ruler: He feels the pressure of leadership and has started to take fewer risks for the sake of avoiding the raiders but at the risk of starving his group. He's trying to keep it together for the sake of the group's morale but the group is growing agitated by his decisions.
  • Small Role, Big Impact: Marlon doesn't live past the first episode. However, the deal that he made with the Delta raiders essentially sets the stages for the conflict that comprises the remainder of the season.
  • Starter Villain: The first of Season 4's major antagonists that Clementine and AJ have to contend with.
  • Surprisingly Sudden Death: AJ blasting his brains out with his gun comes out of nowhere, especially considering he was no longer a threat.
  • Surrender Backfire: At the end of Season 4 Episode 1, Clem can try to persuade him to drop AJ's gun or administer a No-Holds-Barred Beatdown until Marlon surrenders. However, this gives AJ an opportunity to retrieve the gun and kill Marlon in cold blood.
  • Villainous Breakdown: When Brody tells Clem about what he did to Tenn's sisters, Marlon bashes her upside the head with his flashlight to shut her up — mortally wounding her. When she dies, he rushes out of the cellar and locks Clem in, hoping the now zombified Brody will kill her. After Clem escapes, Marlon tries to frame her... but when that doesn't work he fully loses it and ends up spilling the truth at everyone in a desperate, angry outburst.
  • Villain Has a Point: He traded Sophie and Minerva to save everyone else from the raiders. The raiders in question raise child-soldiers and are more than willing to kill kids who won't comply. Marlon's group is outmatched and he has every right to be scared of them.
  • Well-Intentioned Extremist: He claims he did what he had to in order to keep the majority of the kids at Ericson's safe.

Voiced by: Gideon Adlon (English), Camille Donda (French), Leoni Kristin Oeffinger (German), Gabi Milani (Portuguese), Andrea Arruti (Spanish)
A survivor at the school who later takes on a leadership role in Episode 2.
  • Accentuate the Negative: Responds to all of Brody's imaginative talk about driving off in a car with downsides like running out of gas, broken carburetors, etc. Depending on where Clem decides on a location, she'll complain about that too.
  • Action Girl: She helps kill the Walkers that intrude into the safe zone, wielding a meat cleaver in combat.
  • Action Girlfriend: She was Minerva's girlfriend and knows how to kick walker ass with her meat cleaver. Applies again if Clem decides to pursue a relationship with her.
  • Amazon Chaser: Starts warming up to Clementine when she awkwardly compliments her on her fighting skills when taking out walkers.
  • Ambiguous Disorder: The scrapbook contains a photo of her at Ericson’s before the apocalypse. In addition, she appears depressive and has a reduced affect. Broken Toys reveals that she watched the grandmother who mostly raised her take her own life, strongly suggesting post-traumatic stress disorder as well.
  • Anguished Declaration of Love: Violet attempts one of these in Episode 2 if Clem accompanies her to the top of the old bell tower.
    Violet: It's just, I've watched people leave before. Family, friends. They never come back. But, you did. And, now I can't imagine what it would be like if you weren't here. [beat] Um, shit, that sounds so much dumber when I say it out loud. You know what I mean.
  • Apologizes a Lot: Has a tendency to do this to Clem when she thinks she’s done or said something to make the atmosphere awkward. She says sorry for “coming off as weird” when they were chatting in the twins’ former room and again for talking too much on top of the bell tower.
  • Badass Arm-Fold: Occasionally, of the "withdrawn and distancing yourself from others" variety. Comes with hunching over, shoulders forward as well.
  • Badass in Distress: In one of the endings of Episode 2, she's captured by the raiders.
  • Battle Couple: Implied to have been one when Minerva was around, and can still apply if Clementine persues a relationship with her.
  • Being Tortured Makes You Evil: If she is captured in Episode 2, Violet will be tortured and when she meets Clem again, she will turn on her.
  • Bifauxnen: Looks like a typical anime pretty boy. She's also a lesbian.
  • Broken Ace: If Violet is captured in Episode 2, she will be tortured by the raiders and eventually broken down. By the time Clem is reunited with her, Violet resents Clementine for not rescuing her, refuses to leave, and even attacks her when she tries to escape from the cell, stating that Clem will only get them killed.
  • Broken Pedestal: She comes to see Clementine as a friend and a possible chance for her to find new love. However, if she is captured in Episode 2, she breaks under the Delta's torture and resents Clementine for not rescuing her, even attacking her. On the other hand if Violet is rescued and imprisoned along side with Clem and AJ by the Delta, she viciously lashes out at Minerva for murdering her own sister in attempt to justify her own actions even it meant her own survival by remaining loyal to the Delta raiders which brings so much disgust towards Violet.
  • Bury Your Gays: Determinantly, depending on players' choices, but shall Clem forbids AJ to make his own choices when it comes to kill someone in a coarse situation, AJ won't shoot Tenn and Violet will have enough time to save him, but not herself before she is eaten by walkers.
  • Butch Lesbian: Granted, she is living through the post-apocalypse, but even then there are few things about her that scream ”femininity”. Downplayed however in that she does have a very delicate build and a gentle, airy voice.
  • The Chains of Commanding: In Episode 2, she finds leading the group to be stressful—especially given the impending raid—and relies on Clem to help maintain order. She even states that she only became the leader because nobody else wanted to, and that the other kids only listen to her when it's convenient for them. It's therefore no surprise in the epilogue that she has willingly stepped down to being Clem's Number Two at the school.
  • Character Death: Possible in episode 4, but it depends on a player choice. If you tell AJ that he isn't ready to make hard calls, then later when either Violet or Louis is trying to pull Tenn away from walkers, AJ won't have the self-confidence necessary to shoot Tenn to prevent Violet or Louis from getting killed trying to save him. This will result in Tenn's survival, but Violet or Louis will be killed.
  • Character Development: Violet starts off Season 4 Episode 1 with an aloof and rude personality, but she gradually warms up to Clementine and shows off a more sensitive side. If you appeal to her at the end, she'll initially refuse to support you because she only met you two days ago, but if you keep appealing to her she'll eventually decide to support Clementine against Marlon, thus cementing her friendship with Clementine. In Episode 2 she steps up to lead the community after Marlon's death, and with Clem's help organizes a defense against the raiders.
  • Closet Key: To Clem. The fact that Clem is arguably more hesitant with Violet than Louis when confessing her feelings implies that Violet's the first girl she's had a crush on.
  • Creepy Child: What got her sent to Ericson. Her grandmother shot herself right next to Violet when she was eleven, and she just sat there for hours without reacting, only saying that she wanted to finish watching her cartoons when asked why she did nothing. Not exactly shocking she was sent off the next day.
  • Dance of Romance: If she and Clem are in a relationship and she is rescued, Violet and Clementine can have a slow dance in Episode 3.
  • Dark and Troubled Past: Violet's grandmother took care of her when she was younger as her father was a drunk while her mother was barely around. After her grandfather passed away, her grandmother was so traumatized to the point she committed suicide one day. Unable to do anything, Vi remained to watch finish her cartoon until her mother came back. This incident led her to be sent to Ericson's.
  • Deadpan Snarker: When in a bad mood, her default response is biting sarcasm. She acknowledges this is a negative trait and apologizes for her harsh attitude.
  • Death Glare: A master of those. If she's pissed off, you'll know just by looking at her glare.
  • Declaration of Protection: If she and Clem are in a relationship, Violet will issue two to her in Season 4 Episode 3 — even if it means fighting Minerva to do so.
  • Defrosting Ice Queen: Initially cold and dismissive when you first meet her, she’ll warm up considerably if Clem is nice and friendly. Brody even comments on this.
  • Despair Event Horizon: Violet crosses this in Episode 3 if Louis was saved at the end of Episode 2. According to Kent Mudle, even if not romanced, Violet took a big personal risk in trusting Clem and taking charge of the other kids, especially given her personal issues; and to have that blow up in her face when she's captured was deeply traumatic. This left her vulnerable to Minerva — someone she recognizes and trusts — beginning the brainwashing process that was used on her.
  • Devoured by the Horde: A potential fate in the final episode if Clementine saved her in Episode 2, but didn't trust AJ to take critical decisions; Violet will sacrifice her life to save Tenn and be eaten alive by walkers.
  • Disabled Love Interest: If Clementine romanced her, but didn't save her in Episode 2, the ending shows that they rekindle their romance, with Violet being partly blind from the boat explosion while Clementine herself is missing a leg.
  • Don't Make Me Destroy You: If she was captured in Episode 2, in Episode 3 she gives Clem a furious What the Hell, Hero? speech and then says she'll stop Clem herself if she further endangers the other Ericson kids.
  • Dull Eyes of Unhappiness: Violet frequently looks exhausted and depressed due to having been dealing with the death of her girlfriend Minerva.
  • Easily Forgiven: If captured Violet will defect to the raiders side and attack Clementine. Despite this in the aftermath of the boiler explosion the group doesn't seem to hold an ill will towards Violet and, if Clem was romancing her before, the two will even get back together in the epilogue. Then again, considering the stress of being captured by the raiders, seeing Minnie, and almost losing both her eyes, the group probably just decided to cut her some slack.
  • Eye Scream: If Violet is captured by the raiders then the end result is that she gets caught in the boiler room explosion when she and Minerva try to stop it. This leaves her with severe burns on her eyes and she is left partially blinded. Fortunately Ruby is able to save her left eye as shown in the epilogue, although Violet now has to wear an eyepatch over her right eye and Word of God has said she can only make out shapes and colours from her left.
  • Face–Heel Turn: If Violet is captured in Episode 2, she becomes so angry and resentful towards Clementine that she attacks her when she tries to escape; these actions suggests she is in the early stages of the Delta's mental conditioning similar to Minnie.
  • Fingore: In Episode 3, should Violet have been saved in the previous episode, Lilly orders Dorian to cut her fingers off with a meat cleaver in order to teach Clem a lesson in manners. Whether this occurs is dependant on whether Clem permits AJ to bite off Dorian's ear.
  • Flipping the Bird: Gives Louis the middle finger when he teases her in Episode 1. All part of their Vitriolic Best Buds friendship.
  • Friendship Trinket: If Clementine saved her from the raiders in Episode 2, Violet will gives Clementine a pin to signify their friendship or romance in Episode 3.
  • Gallows Humor: She has a bit of a dark sense of humor, or at the very least finds no problem in asking who among a select group of people would be the first to die in an otherwise mostly casual card game. Keep in mind these kids are living in a post-apocalyptic world, where the threat of sudden death is very real. Louis even says the question is messed up.
  • Gay Option: Clem can potentially start a relationship with her.
  • Go Through Me:
    • If Clem manages to appeal to her during the final confrontation, Violet will stand between her and Marlon despite the risk of being shot.
    • In episode 2, when Mitch looks ready to attack AJ, Violet stands in between him and the rest of the group and tells them to stay back.
  • Hates Being Alone: Combined with her statement about watching friends and family leave, one of the former Telltale writers confirms that Violet has abandonment issues stemming from the people she cared about all having left her, willingly or otherwise. In Episode 3, a captured Violet will resent Clementine for abandoning her for Louis, which leaves her vulnerable to Lilly's mind games and leads to her attacking Clementine, agreeing with Minerva that fighting back is going to get them all killed.
  • Heartbroken Badass: The loss of Minerva and Sophie affects her, but she's still capable of kicking walker ass.
  • Heel–Face Turn: In the timeline where she is captured by the raiders Violet will go back to her friends side after the boiler room explosion leaves her blinded and her group saves her. She will even apologise to Clem for the things she said to her and admit that the stress of being captured and seeing Minnie again made her irrational.
  • Heroic Sacrifice: In the last episode, depending on the player's choices, Violet will die throwing Tenn over the gap of the bridge to protect him from the walkers.
  • Heroic Self-Deprecation: Violet doesn’t hide the fact that she’s not good with people. She admits to having a habit of coming off too harsh and shyly laughs if Clem ascribes the fish constellation to her.
  • Hidden Depths: Underneath her cold and harsh attitude, she can surprisingly sing a heartwarming song.
  • Hidden Heart of Gold: She starts off snarky and antagonistic, but can warm up to Clem and reveal the true reason behind her bad attitude.
  • Hypocrite: If Clem tries to defend AJ's choice to shoot Tenn to save Violet's life, the latter retorts that this doesn't justify "just gunning down one of their own". Yet in Episode 2, she was fine with AJ gunning down Marlon even after it was made clear that he was no longer a threat, going as far as defending this action at the funeral.
  • Irony: As confirmed by Word of God the fiercely independent Violet will be forced to rely on her friends for help after losing most of her vision in the timeline where she pushed everyone away after she was kidnapped by the raiders.
  • It's All My Fault: If Clem decides to go fishing with Violet and Brody, it's revealed that Violet believes herself to be responsible for the deaths of Minerva and Sophie, and that she thinks she could've saved them if she had been with them that day instead of Brody.
  • Knife Nut: Wields a meat cleaver in combat. She also makes up a new constellation in the shape of a knife.
  • The Leader: In Episode 2, Violet becomes the leader of Ericson's after none of the other kids are willing to step up to replace Marlon. Minerva considers Clem to be the group's de facto leader, however, as she is the one who organized the resistance and taught them to fight. By the epilogue this is shown to be true with Clem taking over leadership duties at the school and Violet now serving as her lancer.
  • Lesbian Jock: Possibly subverted. If Clem chooses to mention Javi during the card game, Violet will remark that baseball is stupid, implying that she might not enjoy sports in general.
  • The Lost Lenore: Part of the reason she's so antagonistic and miserable is because of the apparent death of her girlfriend, Minerva. If romanced, in episode 3 she declares her intent to get over Minerva and focus on her relationship with Clem.
    • She can unfortunately become this to Clem shall she pass the relationship upgrade with her, but AJ doesn't have Clem's trust to kill someone in critical situations; instead of shooting Tenn, AJ stands back and Violet saves Tenn at the cost of her own life before being eaten alive by walkers, under Clementine's powerless screams.
  • Meaningful Name: Her name's Violet. One of her defining characteristics is that she's a "shrinking violet". In addition, violets are a common motif used in representing female homosexuality (as the Greek poet Sappho described her female lover wearing a garland made of them), and Violet is gay.
  • Motivational Kiss: If Violet is romanced and rescued in Episode 2, Clem can kiss her in the next Episode after she becomes cold feet before infiltrating the Delta's base.
  • Murder the Hypotenuse: Subverted. If Violet is romanced and then saved in Suffer the Children she shoots Minerva with a crossbow to prevent her from stabbing Clem, but she appears to still be alive. Violet also makes it clear that despite her initial confusion at discovering Minnie to be alive she's resolved to move on from her.
  • My God, What Have I Done?:
    • After Brody is killed, Violet is shaken by her death and feels guilty to have been so mean to her before and how she never had the chance to apologize to her before her demise.
    • A minor one, but Violet mentions feeling guilty for ever bullying a girl called Erin before the outbreak.
  • My Greatest Failure:
    • If she's rescued Violet admits to Clem in the last episode that she regrets that she pushed all of her friends away over the past year due to her grief of Minnie and Sophia's "deaths" especially since she never got to reconcile with Brody before her death. Violet will tell Clem that from now on she will resolve not to push people away anymore and be more open. This can become a Tragic Dream if she is killed by Minnie's Walker herd instead of Tenn.
    • If Louis was rescued, Violet admits to Clem in the last episode that she deeply regrets her harsh words and violent actions towards Clem on the boat, and they begin rekindling their friendship/romance.
  • My Greatest Second Chance: If Clem romances her, Violet makes it clear that she can't see a life without Clementine, and promises her she won't lose her like she did with Minnie.
  • No Social Skills: Violet is the first person to admit she's terrible at dealing with other people, and often prefers to be alone.
  • Not So Above It All: For all her grumbling when Louis asks Clem about her love life, in Episode 2 Violet eagerly dares Clem to a game of Marry-"Flip"-Kill — with the choices being Aasim, Ruby, and James.
  • Odd Friendship: With Louis. Violet is moody, snarky, and not really a "people person" while Louis is cheerful, laid-back, and is more charismatic.
  • One of the Boys: A downplayed example. She hangs out with the guys because there's more of them and there really isn't much of a choice since she doesn't get along with Brody. Violet will admit there's too many dudes for her liking.
  • Post-Kiss Catatonia: Downplayed example. It doesn't last that long, but she is left speechless and surprised for a few seconds after Clem kisses her.
    Violet: Holy shit.
  • Parental Neglect: Before she was enrolled into Ericson's, her father was a drunk and her mother had three jobs and was barely around. After doing nothing when her grandmother committed suicide, her parents immediately sent her to the school.
  • Pun: Has purple subtitles.
  • Puppet King: While Violet is nominally the leader of Ericson's after Marlon's death, Clementine is the de facto leader due to having the combat experience and determination to rally and motivate the others — as pointed out by Minerva in Episode 3. By the end of the series both parties seem to realise this and Violet has stepped down and now serves as Clem's Number Two.
  • Queer Flowers: She's named Violet and she's a lesbian. Violets are used as symbols of lesbians and bisexual women since antiquity.
  • Raised by Grandparents: She spent most of her childhood before the outbreak under the care of her grandparents as her father was a drunk and her mother had three jobs.
  • Reflectionless Useless Eyes: If you chose to save Louis instead of her, after the boat explodes, she becomes blind. Fortunately though Ruby is able to save her left eye in the epilogue, though only to the extent that she can see vague shapes and colours.
  • Reformed Bully: When reminiscing about the students who died over the years in Episode 3, Violet laments that she used to bully a girl over her braces and wonders why she did so.
  • Relationship Upgrade: It's up to the player to decide, but if the player so chooses, Clementine can tell Violet she has romantic feelings for her in Episode 2.
  • Second Love: Potentially, considering Gabe was Clementine's First Love.
  • Ship Tease: While not as blatant as Louis', the little smiles Violet shows when Clem complements her, her irritation over Louis flirting with Clem, and how she opens up to Clementine when they're alone together indicate that she's got a crush on her. Violet confesses to Clem in Episode 2, and they can become an official couple.
  • Shrinking Violet: Pun aside, she gets like this during the more pensive moments with Clem.
  • The Snark Knight: Whether it's Brody's imagination, Marlon's haircut, Louis being Louis, or Aasim's crush, hardly anybody is safe from Violet's snark.
  • Sour Outside, Sad Inside: Violet isn’t exactly that pleasant to be around at first, given her bitter sarcasm and pessimistic attitude towards a lot of things. It’s later revealed why she behaves that way, and she’s actually a lot more depressed than she lets on.
  • The Stoic: When Clementine first meets her, she's cold, sarcastic and pessimistic, and remains cool-headed no matter the situation. She eventually softens up as part of her Character Development.
  • Sugar-and-Ice Personality: When fighting Walkers or in a bad mood, Violet is cold and dismissive. However, she shows off a more vulnerable, almost bashful side when alone with Clem. Brody even mentions that she hasn't seen Violet open up to anyone so quickly aside from Minerva.
  • Taking Up the Mantle: Following Marlon's death and nobody else taking up the post in their time of need, Violet becomes the new leader of the school.
  • That Woman Is Dead: She invokes this with Minerva. If rescued in Suffer the Children Violet is dismayed to discover that Minnie has joined the raiders. She later declares to Clem that the Minnie she knew and loved is gone and resolves to stop mourning her.
  • Tritagonist: Either she or Louis can determinantly become the tritagonist of the final season, depending on who Clem chooses to save from the raiders at the end of Episode 2.
  • Violently Protective Girlfriend: She may not be Clementine's girlfriend (at least then), but if Clementine appeals to her in Episode 1, Violet will stand between her and Marlon when the latter holds Clementine at gunpoint, holding out her meat cleaver with a Death Glare, and makes him know that if he wants to hurt Clementine, he'll have to go through her first. In the next episode, she goes right back at fiercly protecting Clem when Mitch holds a knife at her, going as far as to threaten him. Considering Violet lost her previous girlfriend Minnie, it's understandable she'd go to great lenghts to protect her Second Love. She can even go as far as to shoot an arrow at her ex-girlfriend to protect Clementine!
  • Vitriolic Best Buds: She and Louis also have this kind of dynamic. While Violet finds him annoying as much as Aasim does, she is visibly upset if Louis gets shot by Abel (as well as being distressed at the thought of him dying) and becomes distraught if he ends up being captured by the raiders at the end of Episode 2.
  • Weapon of Choice: Carries around a butcher knife to fight off Walkers and raiders alike.
  • We Used to Be Friends: On the fishing trip, Violet is blunt and antagonistic towards Brody's imaginative flights of fancy. However, she can mention to Clem that she misses the days when she and Brody were close, and asks for advice on how to repair their old friendship.
  • What the Hell, Hero?: If she is captured, she clearly resents Clem for not saving her to the point she attacked her.
  • When She Smiles: Through her interaction (and possible romance) with Clementine, Violet slowly defrosts from her cold self and smile more often.
  • Woman Scorned:
    • If she is saved in Episode 2, she is greatly distraught when she learns her ex-girlfriend Minerva is not only alive, but also commited a Face–Heel Turn and everything they shared before the Delta means nothing to her anymore. Sure enough, Violet lashes out at Minerva when she learns she killed Sophie, and shoots an arrow in her chest to protect Clementine from her ex. Even if she is distraught doing so, she is understandably angry at Minerva and stops mourning her and sees her as nothing more than an enemy in her and her friends' way.
    • If you persue a relationship with her but save Louis in Episode 2, Violet will become angry at Clementine for giving her up and going as far as to attack her when she tries to escape; interpreting Violet as this trope.
  • You Lose at Zero Trust: If Clem chose to save Louis in Episode 2, any camaraderie between Vi and Clem is destroyed as she become resentful at Clementine for not saving her, leaving her vulnerable to the raider's manipulation and starting the early stages of a Face–Heel Turn. Fortunately this is reversed in the last episode after Clem and co save a recently blinded Violet's life and she rejoins the rest of the Ericson kids in the epilogue. She'll even apologise to Clem for the things she said to her.

Youth Residents

Voiced by: Hedy Burress (English), Ludivine Maffren (French), Anna Gamburg (German), Bia Dellamonica (Portuguese), Karen Vallejo (Spanish)
A survivor at Ericson's who works closely with Marlon and has history with Violet.
  • Accidental Murder: Accidentally killed by Marlon after he bashes her head with his flashlight during an argument.
  • Ambiguous Disorder: Seems to suffer from very bad anxiety.
  • And Then John Was a Zombie: She is killed by Marlon near the end of episode 1 and revives as a walker shortly afterwards.
  • Anger Born of Worry: When Clem goes outside the safe zone, she freaks out, knowing what happened the last time this occurred.
  • Awful Truth: Knew that Marlon traded the twins but couldn't tell anyone for fear it would tear the group apart.
  • Cluster F-Bomb: She can't stop swearing at Clementine when she learns the man Clementine encountered may have followed her.
  • Facial Horror: Getting hit by a flashlight opens up a nasty gash on her forehead that pours blood down her face. It also fractures her skull and causes enough brain damage to dilate her pupil on the injured side of her body, and ultimately kill her. After Brody becomes a Walker and attacks her, Clem is forced to cave her face in entirely with the flashlight in order to stop her.
  • Foreshadowing: If Clem goes fishing with her and talks about driving to the coast, she says she'd take dying of skin cancer over turning into a walker any day. Too bad she didn't get enough sun...
  • Gender-Blender Name: Brody is usually a male given name, but this Brody is female.
  • Innocent Blue Eyes: Sports a pair of large, baby-blue eyes that often bear an expression of fear or anxiety. They suit her role as an innocent party and eventual casualty to Marlon's corruption.
  • Kill the Cutie: Even if Marlon didn't mean to kill her, hitting her with his flashlight caused her head to split open, where she eventually died of her injuries and reanimated as a walker. She is then killed for good by Clementine when she tries to attack her as a walker.
  • The Lancer: She's Marlon's second-in-command and reports directly to him... if only because she knows what he did to Sophie and Minerva.
  • Lady Swears-a-Lot: Easily the most foul-mouthed out of all the Ericson kids. Her uses of curse words is implied to be a way to deal with her stress.
  • Mauve Shirt: Brody is given characterization as a nervous wreck, a history with her former friend Violet, and even seems to be set up in an antagonistic role since she always gets angry at Clementine regardless of how the latter handles Abel. But then Marlon kills Brody with a flashlight.
  • Morton's Fork: Regardless of whether you gave up food to Abel or attacked him, Brody will get angry with you and storm off, in the former case because she's worried Abel will come back looking for more food, and in the latter case because she's worried Abel will come back looking for revenge.
  • Nervous Wreck: She has a panic attack after discovering the traps have been raided. After she finds out about Clem's encounter with Abel, she has an even worse nervous breakdown.
  • Properly Paranoid: She seems to freak out over seemingly minor things but given her position she is very justified in being worried.
    • Her fear over Abel returning comes true in Episode 2, where Lilly, Abel, and a few other raiders come to attack the school and successfully manage to kidnap three of the children.
  • Red Herring: She gets angry at Clementine and storms off regardless of whether you gave up food to Abel or attacked him, so players might expect Brody to cause problems later in Season 4 Episode 1. However, Brody is against Marlon's plan to give Clem and AJ to the raiders, and it's Marlon who becomes the episode's villain.
  • Secret-Keeper: She knows the truth about what happened to Minnie and Sophie, and was complicit in keeping it secret until she couldn't handle the guilt and told the truth to Clem.
  • Tap on the Head: Averted all so hard as Brody getting hit in the head by Marlon's flashlight leads to he skull getting fractured, loosing the ability to see and talk clearly, and death in short order.
  • We Used to Be Friends: If Clem accompanies Brody and Violet on the fishing expedition, Brody confides in her that she and Violet used to be friends, but that she feels Violet blames her for Minerva's death. If so inclined, Clem can help push them towards reconcilin.
  • What the Hell, Hero?: She will always lash out at Clementine for her altercation with Abel out of fear of their history with Delta, no matter what the player decided to do at the train station.
  • Your Head Asplode: Her face is reduced to mush by Clementine when she's a walker and tries to attack the latter.

Voiced by: Sterling Sulieman (English), Jhos Lican (French), Alexander Merbeth (German), Marcus Pejon (Portuguese), Emilio Treviño (Spanish)
A survivor who tends to shirk responsibility to pursue leisurely activities.

  • Accidental Murder: During the scuffle on the boat in episode 3, he will be surprised by Lilly's henchman Dorian walking up behind him and accidentally fire a crossbow straight at her, instantly killing her.
  • Ambiguous Disorder: Was evidently an original member of Ericson’s. He doesn’t respond well to obeying orders, frequently truants and enjoys riling people up, which indicates some kind of defiance disorder. It can bite him hard in the third episode, as Lilly cut out his tongue for talking too much.
  • Badass Longcoat: Louis wears a nice leather and sheepskin coat.
  • The Bard: He's the source of entertainment for the group, often playing music and telling jokes. However, he only knows two songs — a piece of classical music he plays to calm AJ down, and "Oh My Darling, Clementine"... which he jokingly remarks he doesn't want to play in case Clem takes offence and attacks him. If you saved him in Episode 2, however, he does play a third song in Episode 3 that he and Minerva had composed together.
  • Black Dude Dies First: He agrees with Clem should she say that he'll die first during Episode 1's card game. Ironically, should he die, he is the last person to do so.
  • Break the Comedian: If he's taken by the Delta in Episode 2, the next episode has him being completely traumatized after Lilly cuts off his tongue. It's heartbreaking to witness, when you remember how much he loves to sing and crack jokes.
  • Break the Cutie: He loses his ability to talk, joke and sing after he (determinately) has his tongue cut out by Lilly. He loses his happy-go-lucky spirit along with it and has a complete breakdown. Thankfully, the ending shows that he did manage to retain some of his upbeat personality, and is living content with the other survivors.
  • Broken Pedestal: His opinion of Marlon dramatically changes after it's revealed that he traded the twins to the Delta, and ruined Minerva's life in the process.
  • Brooding Boy, Gentle Girl: Has shades of this in a gender-bent version if the player decides to direct Clem in pursuing a relationship with him.]] His carefree and playful personality contrasts sharply with Clem's more sullen and responsible demeanor.
  • Buffy Speak: Fitting with his youth, exuberance, and overall relatively innocent nature, Louis has a tendency to talk like this. Justified in that he was only 10 or 11 when the apocalypse happened and most of the adults in his life abandoned him, so there's probably a lot he doesn't actually have a proper understanding of. Further justified in that he especially talks like this when explaining something to Clem or AJ, who obviously know even less as they haven't been holed up with a well-stocked library the whole time like he has.
  • Casanova Wannabe: He enjoys flirting and having a good time, though it's shown that Aasim and Violet are irritated by his flirty and hedonistic nature. Clementine can also be resilient to his charms. Possibly a defied trope as, should Clementine tell him she has feelings for him, Louis will be surprised and say he didn't expect it, meaning his flirting was done more for fun than actually thinking he had game.
  • Character Death: Possible in episode 4, but it depends on a player choice. If you tell AJ that he isn't ready to make hard calls, then later when either Violet or Louis is trying to pull Tenn away from walkers, AJ won't have the self-confidence necessary to shoot Tenn to prevent Violet or Louis from getting killed trying to save him. This will result in Tenn's survival, but Violet or Louis will be killed.
  • Character Development: Louis spends most of the first episode as a fun-loving guy who insists on "living in the present", and thus doesn't always respect his responsibilities. However, if you appeal to him at the end of Season 4 Episode 1, he'll initially take Marlon's side against yours, but if you keep appealing to him, he'll finally "step up" and intervene on your behalf.
  • Character Tic: Has a habit of pulling at the collar of his coat, usually after telling a joke or otherwise when he's in a good mood.
  • The Charmer: He tries to flirt with Clem a few times, such as serenading her with "Oh My Darling, Clementine" and directly asking her if she has a boyfriend.
  • Childhood Friends: Is this with Marlon, to the point that Aasim declares Louis to be Marlon's "lapdog". There's a photo in the Headmaster's Office depicting the two of them smiling together as children. Louis even tells Clem that not only was Marlon his best friend, he was also "almost like a brother".
  • Cool Big Bro: Louis makes it his place to be a surrogate one for AJ. It's especially prevalent if Clementine romances Louis.
  • Cultured Warrior: He may not look like much of a fighter at first, being a fun-loving lady's man — but he can hold his own in battle with his makeshift mace, and wants to preserve and revive the pre-apocalypse culture, particularly music.
  • Cute Mute: Played straight in the event where Lilly cuts his tongue. Even if he lost his ability to talk and sing, he looks darn adorable even without it. The end of Episode 4 shows him having somewhat healed from his trauma at the Delta's hands: he maintains his humor and enthusiasm and uses notes to communicate, as Clem laughs at a dumb joke he wrote, or smiles and blushes in the event they're dating.
  • Dark and Troubled Past: If Louis was saved in episode 2, and you encourage him to talk about why he was sent to Ericson's in episode 3, Louis will reveal that his rich father wouldn't let him take singing lessons, telling him he could be happy or rich, but not both. So to get revenge, Louis stole his father's credit card and made lots of purchases to a non-existent mistress, tricking his mother into thinking his father had an affair. When this finally resulted in his parents' divorce, Louis revealed what he'd done, telling his father that he could be happy or rich, but not both. He got sent to Ericson's the following week.
  • Devoured by the Horde: A potential fate in the final episode shall Clementine save him in Episode 2, but didn't trust AJ to take critical decisions; Louis will sacrifice his life for saving Tenn and be eaten alive by walkers.
  • Didn't See That Coming: Says this nearly word for word upon hearing that Clementine has feelings for him.
    "Gotta admit, out of all the things I saw coming, you having a crush on me was not it. You stabbing me in my sleep, yes. Declaration of crush, no."
  • Didn't Think This Through: When a young rabbit is caught, Louis is insistent that they kill it for food rather than release it. His reason being that he wants to live in the present and doesn't want to think about the future. Despite being told that the rabbit should be released so it can grow bigger. Ultimately it's Clementine's decision and it's currently unknown how his lack of foresight can come into effect.'
  • Disabled Love Interest: If Clementine romanced him, but didn't save him in Episode 2, the ending shows that they continue dating, with Louis having become mute while Clementine herself is missing a leg.
  • Dreadful Musician: Zig-zagged. According to Violet, he's one; and by his own admission he only knows two songs: a piece of classical music and "Oh My Darling, Clementine". Episode 2 reveals he's actually quite skilled, but the piano is badly out of tune and no-one cares to help him fix it, and he does play a third song in Episode 3. According to Kent Mundle, Louis' voice actor is really a great singer, and he purposefully sang a little worse as Louis to showcase that "he didn't get those singing lessons, after all".
  • Enfant Terrible: Downplayed, but Louis hacked and used his father's credit card account for over a year and orchestrated his parents' divorce at no more than age 9 or 10, which certainly calls to mind a disturbing mindset from a child. As mentioned below, however, Louis badly regrets who he was.
  • Expy: Shares many similarities with King Ezekiel from the comics. Both are African-American guys who want to preserve the pre-apocalypse culture and speak in very poetic terms. They're also both fond of using humour and fanciful silliness to soften the stress of the situation for themselves and the people around them, even if it's not always appreciated and doesn't make them as happy as they like to pretend.
  • Fin Gore: In Episode 3, should Louis have been saved in the previous episode, Lilly orders Dorian to cut one of his fingers off with a meat cleaver in order to teach Clem a lesson in manners. Whether this occurs is dependant on whether Clem permits AJ to bite off Dorian's ear.
  • The Gadfly: While Louis uses jokes to lighten up the mood and alleviate terse situations, by his own admission he can relentlessly tease people — such as repeatedly poking fun at Aasim's futile crush on Ruby.
  • Get A Hold Of Yourself Man: Asks Clem to slap him in order to calm him down before they infiltrate the Delta's ship.
  • Go Through Me: If you appeal to Louis at the end of Season 4 Episode 1, Louis will eventually step in front of Marlon's gun to protect Clementine.
  • Heroic BSoD:
    • If he was the one captured by the raiders at the end of Episode 2 he's... not in the greatest shape when you find him again. Of course, having your tongue cut out will do that to you.
    • If he wasn't captured, he will also lose it when he accidentally kills Dorian.
  • Heroic Sacrifice: In the last episode, depending on the player's choices, Louis will die throwing Tenn over the gap of the bridge to protect him from the walkers.
  • I Call It "Vera": He named his makeshift mace "Chairles"... due to it being a chair leg.
  • I Didn't Mean to Kill Him: If he's saved in Suffer the Children, he'll try to help Clementine, while she is struggling against Minerva, by grabbing the latter's crossbow. When Dorian suddenly shows up behind him, Louis turns around and kills her by accident. His reaction shows that he is clearly horrified by what he did.
  • I Hate Past Me: He hates himself for orchestrating his parents' divorce and believes they would've been happier if he hadn't have been so vindictive.
  • Improvised Weapon: He turned a broken chair-leg into a mace by enhancing it with nails.
  • It Gets Easier: You have the option to tell him this in Take Us Back when he talks about how Dorian was the first person he killed.
  • Jerkass Has a Point: He isn't wrong about trying to enjoy the little things. He may be shirking his duties as a group member and he definitely lacks foresight in survival. He is right about cutting loose now and again because having a positive attitude can lessen the stress and anxiety of the apocalypse.
  • Jerk with a Heart of Gold: Comes across as this at times, such as when he insists on playing piñata with a snagged walker instead of dispatching it and resetting the trap or when he argues with Aasim about being cautious, instead insisting on "living in the present." In addition, Marlon mentions that Louis often neglects his hunting responsibilities, leaving Aasim to fend for himself. Despite this, he's also shown to display compassion towards his friends—especially Clementine and AJ. In Episode 2, after AJ is badly injured by Abel, Clem overhears Louis mournfully apologizing for his earlier belligerence and pushing to get them kicked out.
  • The Lancer: To Marlon's The Leader, being his childhood friend and a staunch supporter despite their differing attitudes. He shares this role with Brody.
  • Literal-Minded: As he explained in his backstory, he was an aspiring musician but his father didn't allow him to take lessons. Telling him "You get to be happy, or you get to be rich, you can't be both.". In hindsight, Louis saw this as a lesson in "Money can't buy happiness", but, at the time he misinterpreted it as "You already have everything you could ever want, so don't bother with wanting more". So he instead orchestrated his parents' divorce in revenge.
  • The Lost Lenore: Louis can unfortunately become this to Clem shall he pass the relationship upgrade with her, but AJ doesn't have Clem's trust to kill someone in critical situations; instead of shooting Tenn, AJ stands back and Louis saves Tenn at the cost of his own life before being eaten alive by walkers, under Clementine's powerless screams.
  • Manchild: Downplayed since he's still a teenager, but Louis can be heard angrily telling Marlon during the confrontation at the end of Done Running that "This is how adults do things, not us!" Word of God confirms that Louis is eighteen years old, making him technically an adult by pre-apocalypse standards, though that's clearly not how he sees it.
  • Manic Pixie Dream Girl: A gender inversion for Clementine.
  • Master Archer: His aim needs work, but he shows himself to be quite skilled with a bow.
  • Motivational Kiss: If he is romanced and rescued in Episode 2, Louis gets cold feet before infiltrating the Delta's base and asks Clem to slap him. Clem can kiss him instead and he replies he's not sure if he's more focused or less.
  • Motor Mouth: Coupled with liberal amounts of Buffy Speak, as well as Sesquipedalian Loquaciousness at times; Louis really loves to talk. Comparing the scripts for Louis and Violet's respective routes from Episode 2 onwards will reveal that Louis says over twice as many words than Violet for nearly every line of dialogue that can belong to either of them, as well as often commenting on something when she'd stay silent.
    • Tragically Inverted in Episodes 3 & 4 if you're on the "Save Violet" route. He gets his tongue cut out off-screen and can never speak again.
  • My Greatest Failure: Louis blames himself for not acknowledging Marlon's stress and not stepping up to support him.
  • Nice Guy: Even when AJ is being difficult, Louis keeps him entertained by playing the piano; and is most often seen with a fairly genuine smile on his face. He also has a great sense of humor, and doesn't take offense if Clem and Violet teasingly peg him as the most likely to die during their game of War.
  • Oblivious to Love: If Clem chooses to pursue a relationship with him, he doesn't grasp her hints and when he does, he's completely surprised and overjoyed. For example, when she carves their names into a heart, he didn't realise it was a heart.
    Clem: [carves a heart around their initials]
    Louis: Oh that's, uh, that... that's a potato?
    Clem: [looks at him and smiles]
    Louis: It's a heart, yep I see it's a heart. That's... super cool. Really cool.
  • Odd Friendship: With Violet. Their dispositions couldn't be any more diametrically opposed. Also with Aasim, as Louis's carefree outlook on life clashes horribly with Aasim's seriousness.
  • Only a Flesh Wound: If he gets shot in the arm by Lilly in Suffer the Children, he'll sport the wound for the rest of the season but never mention it again after one brief conversation with Clem, let alone be slowed down or inconvenienced by it at any point.
  • One Head Taller: With Clem, though the exact extent varies over the course of the season. In a few shots of them standing next to each other they appear to follow this trope,[1] but a few other scenes (noticeable mainly if you direct Clem to follow Louis's romance route) tone it down a little but still have her visibly shorter.
  • Precision F-Strike: If you saved him in episode 2, he delivers a rather impressive one to Minerva after learning how she joined the Delta and killed her own sister.
    "Are you serious right now?! After everything that [Lilly's] done, you're just gonna help her?! Fuck you!"
  • Red Oni, Blue Oni: The red oni to Clem's blue.
  • Relationship Upgrade: It's up to the player to decide, but if the player so chooses, Clementine can tell Louis she has romantic feelings for him in Episode 2.
  • Revenge: This is what led to Louis ending up at Ericson's: he grew up in a rich family, but his father wouldn't let him take singing lessons, telling him you either get to be rich or you get to be happy, but not both. So Louis took revenge on him by stealing his credit card and making purchases to a non-existent mistress, causing his father and mother to divorce. Once the divorce was final, he rubbed it in by telling them what he'd done, and then echoing his father's earlier words that you get to be rich or you get to be happy, but not both.
  • Sad Clown:
    • Louis starts out presenting himself as a blithe soul who responds to the even the nastiest of comments with upbeat and often irreverent quips — seemingly oblivious to them annoying people. For instance, if Clem tells him she hates the song "Oh My Darling, Clementine" he still sings the last verse as a pseudo-apology, he wholeheartedly agrees if Clem and Violet peg him as the most likely to be killed, and if Clem shoots him a Death Glare during their game of War he quips that she has an awesome poker face. However, he's not a true example of The Pollyanna since his upbeat attitude is revealed to be a front keeping despair at bay, and Tenn notes Louis was just as affected by Sophie and Minerva's deaths as Violet was. Following the revelation of his childhood friend Marlon's betrayal at the end of the episode, Louis is left lost or heartbroken depending on whether Clem turned to him or Violet for support.
    • Episode 3, regardless if you saved him in episode 2 or not, will in both cases hint that Louis really thinks very little of himself. Even if you saved and romanced him in episode 2, he will ask Clem why she saved him over Violet, being genuinely confused at her choice. If you didn't save him and find him with his tongue cut out, Clem can blame herself for letting that happen, and Louis responds by shaking his head "no" at her, indeed letting her know he does not blame her. Sad Clown indeed...
  • Sadistic Choice: If Clem appeals to him he's torn between siding with his childhood friend and the girl he's got a crush on. He initially sides with his childhood friend, but if you continue to appeal to him in spite of that, he eventually sides with Clementine.
  • Ship Tease: With Clementine, most of their interactions revolve around Louis flirting with her and asking about her love life. Clementine can choose to play along or make it clear she's not interested. And in Episode 2, if you choose, Clementine can return Louis's feelings for real.
  • Socially Awkward Hero: If Clem starts flirting with him and chooses to kiss him. He's slow to realise her feelings for him and starts fumbling when he finally gets the hint.
  • Stepford Smiler: Subverted. Shall he be captured in Episode 2, he attempts to be this in Episode 3 when he reunites with Clem, but his smile doesn't last considering he got his tongue cut out and he's bleeding from the mouth, terrified and in pain.
  • Tempting Fate: If he's the one who reunites with Clem, AJ and Tenn halfway through episode 4, he'll happily tell Clem that the danger is over and everyone got home safe, and all that's left for them to do is join them. This happens shortly before a bridge fight with Minerva that will lead to either his own or Tenn's death.
  • That Came Out Wrong: If he proposes for him and Clem to have a date in episode 3, he assures her it'll be short:
    "But I mean, nothing's wrong with "short and sweet", right? Wait, that's not... I... forget I said that."
  • Tongue Trauma: In Episode 3, if he was captured previously, it's revealed that Lilly cut his tongue out when he wouldn't stop mouthing off to her.
  • Tritagonist: Either he or Violet can determinantly become the tritagonist of the final season, depending on who Clem chooses to save from the raiders at the end of Episode 2.
  • Troubled Fetal Position: After he's captured by the Delta, he's holding himself like this in the corner of his cell while he sobs at the pain of having his tongue cut off. When he hears that Lilly is coming back to his cell to talk to Clementine, he yelps in fear before he goes back in a fetal position.
  • Vitriolic Best Buds: Most of the time he doesn't seem to be affected by Violet's harsh words and sarcasm and, while generally a nice guy, isn't afraid to return some of the snark back at her.
  • Weapon of Choice: He carries around a chair leg with nails in it that he names "Chairles".


    Tennessee "Tenn"
Voiced by: Zaire Hampton (English), Thomas Sagolis (French), Leander Elias (German), Pedro Volpato (Portuguese), Emiliano Ugarte (Spanish)
A young survivor who had been taking care of Clementine after she and AJ were brought to the school.
  • The Baby of the Bunch: While he and Willy appear to be around the same age, Tenn is definitely regarded as the "baby" of the group. They all seem to encourage his drawings (even the emotionally unavailable Violet, who comforts him at his sister's graves and retrieves Sophie's art supplies for him), and don't expect him to do anything except Guard Duty (whereas Willy also makes traps). Marlon even lets him play in the office.
  • Beware the Nice Ones: Even though he's the kindest kid in Ericson's, he tries to convince AJ to shoot Lilly at the end of Episode 3.
  • Break the Cutie: He breaks hard in Episode 3, where not only he learns Lilly brainwashed Minerva and made her kill Sophie, but when he has her a gunpoint, doesn't get himself to do it and breaks down in tears to be taunted even more by [[spoiler:Lilly.
  • Cain and Abel: The optimistic and gentle Abel to Minerva's violent and blood-thirsty Cain. Strangely, the reason Minerva wants Tenn to die is for the sole reason to be Together in Death.
  • Character Death: Possible in episode 4, but it depends on a player choice. If you tell AJ that he's earned your trust to make hard calls, then later when Violet or Louis is trying to pull Tenn away from walkers, AJ will shoot Tenn so Violet or Louis won't get killed saving him, making a hard call out of increased self-confidence. This will result in Violet or Louis's survival, but Tenn will be killed.
  • Dark and Troubled Past: He has a large burn-scar on the right side of his head, with how he got it remaining to be known. He also had two sisters, Sophie and Minerva, both of whom died before the events of the game. Or so he was told—actually, you learn that Marlon gave Sophie and Minerva away to raiders.
  • Death of a Child: Possibly. He can die in the final episode after being shot by AJ, in order to save Louis/Violet, and be seen later in the episode as a walker.
  • Fatal Flaw: His inability to recognise evil is a huge flaw for him in the apocalypse. In the second episode, he ruins the plan by immediately trusting Lilly despite being told that she's the enemy and a manipulator. This is also the reason why Alvin Jr. can kill him in the final episode; Tenn never absorbed the lesson that he shouldn't trust his enemies, even when his own sister was one of them and clearly insane.
  • First Friend: AJ acknowledges Tenn as his first real friend outside of his guardian Clementine.
  • Good Cannot Comprehend Evil: His willingness to forgive borders on a misunderstanding of the fact that some people can't be redeemed or reasoned with if the idea of preserving group safety is foremost. This is shown when he reveals himself to Lilly after she tells them that Minnie wants the rest of Ericson's to join her at the Delta, despite the comment being something of an obvious mistruth.
  • The Idealist: A bit of a subdued example. It's quite clear that Tenn tries not to focus on the bad stuff that comes with living in the post-apocalypse. Tenn isn't afraid of dying and believes that people go to a better place after death. Additionally, he holds an optimistic belief that one day the world will be free of walkers.
  • In-Series Nickname: "Tenn" is short for "Tennessee".
  • Kill the Cutie: It's possible for him to die in episode 4. As of April 4th, 2019, 64% of people trusted AJ to make the hard choices and got him zombified and then shot him.
  • The Load: If AJ is allowed to make a choice in "Take Us Back" then he'll shoot Tenn to save Louis/Violet. AJ justifies himself to Louis/Violet by saying that Tenn was too dangerous for the group. As he kept messing up plans with his idealism, like when he caused Mitch's death and tried to approach Minerva while she was trying to murder him with walkers. He's also too forgiving with enemies and too trusting of Lilly and Minerva.
  • Morality Pet: Of a sort towards Minerva after her Villainous Breakdown. She remains alive solely for his sake, going through hordes of walkers. Even if she's completely fucked up by then and wants to kill her own brother, her motive for it is to be reunited with the only family she has left.
  • Nice Guy: Tenn is the sweetest, most empathetic character in the school. He's nothing but kind to Clem and AJ, wants people (even those who turned into walkers) to go to heaven when they die, and drew a picture of a beach to put on Brody's grave, since she said she always wanted to go there.
    • When AJ refuses to take the firefighter toy in Episode 2 because he thinks of himself as a murderer, Tenn objects and say there needs to be a trial first. He brought the toy because he figured AJ was scared, and that he considers him brave for what he did. Tenn was willing to give AJ the benefit of the doubt even though he saw him shoot Marlon in the back of the head in cold blood.
    • His niceness can sometimes slip into naivete, as he approached Lilly during a raid because she had talked about his sister. He later apologizes, as he was just desperate to see Minerva and Sophie.
  • Nice Job Breaking It, Hero: After Lilly mentioned one of his sisters is still alive in order to get the kids to show themselves, Tenn leaves his cover and will end up getting knockdown by the explosion. Mitch tries to save him only to get killed himself.
  • Nightmare Fetishist: A downplayed example, as he is unperturbed by death, and sometimes draws the walkers who killed his sisters as their zombified selves and his sisters as partially-eaten corpses in his afterlife illustrations. He also challenges Clem's statement that it's better to be dead than a walker by stating that for all they know being a walker is enjoyable.
  • Non-Action Guy: Tenn was not meant to be in a post-apocalyptic world, to say the least. He escapes mainly through his art, and doesn't have it in him to even hold a gun. Whenever he is in the middle of a battle, he ends up putting himself and others in trouble, making him The Load.
  • Not Afraid to Die: When Clem asks him if his sisters' deaths ever get to him, he answers that while dying may be sad, it's not scary. He's come to accept it remarkably well.
  • OOC Is Serious Business: When AJ had Lilly dead to rights, Tenn will tell him to shoot her, completely going against his usual moral composure, especially when he himself couldn't do it earlier.
  • Scars Are Forever: He has a huge burn mark on the right side of his face.
  • Shrinking Violet: He's very quiet, usually playing or drawing by himself. He's implied to have become this way since the deaths of his sisters Minnie and Sophie.
  • Too Dumb to Live: Him refusing to leave Minerva is what can lead to A.J shooting him in the neck to save Louis or Violet.
  • Too Good for This Sinful Earth: Violet can describe him as such if AJ. kills him to save her. Tennessee could never adapt the new walker environment and was far too naive and forgiving of others for self-preservation.
  • Token Religious Teammate: Sort of. Of all the youths at the school, only Tennessee is explicitly shown to believe in an afterlife. He lays flowers at his sisters' grave to pay his respects, and he draws a picture of a happy afterlife where he believes people go as they die and he even includes walkers in the afterlife, their former humanity most-often restored.
  • Undead Child: Shall AJ choose to kill him to save Louis/Violet, he will be found again by the latter at the end of the episode has a walker. AJ can either lure him away or Mercy Kill him.
  • What the Hell, Hero?: Gives one to Marlon upon learning he gave away Sophie and Minnie to raiders.

Voiced by: Ritesh Rajan (English), Benjamin Bollen (French), Marco Rosenberg (German), Marco Nepomuceno (Portuguese), Luis Navarro (Spanish)
A hunter and the group's unofficial chronicler, Aasim's pragmatism leads to heated clashes with Louis over the latter's laid-back attitude.
  • Ambiguous Disorder: He had pyromania and it was treated prior to the outbreak.
  • Apocalyptic Log: Aasim keeps a journal of what happens every day of the current apocalypse, partially because remembering their history will prevent the school from making the mistakes of the past, and partially because it's the only time he really gets any privacy.
  • Archer Archetype: Aasim is skilled in using a bow and arrow, and he has the independent and aloof personality that many archers in popular media have.
  • Berserk Button: Downplayed, as Aasim is relatively soft-spoken but really doesn't like his privacy being invaded, such as anyone other than him reading his journal. He also dislikes it when others don't take survival seriously enough, like Marlon not being concerned enough about the low hunting prospects, or Louis not planning for the future.
  • Boring, but Practical: His suggestion to fill duffel bags full of heavy bricks to drop on the heads of raiders in comparison to Willy's swinging log idea. If Clem sides with him, she even says it's more practical.
  • Brutal Honesty: Outright tells Willy that his swinging log trap is "idiotic" and "something only a child would think up". He's at least half-right because Willy is the youngest member of the group sans Tenn and AJ.
  • Butt-Monkey: In the span of two episodes, poor Aasim: nearly got ambushed by a walker, had his advice rebuffed by Marlon, can potentially have his privacy invaded by AJ, is frequently subjected to teasing by Louis, gets punched by Willy, gets embarrassed in Truth or Dare (either by kissing a walker head or getting punched by Ruby), and is among the three kids taken by the raiders at the end.
  • Chubby Chaser: He has an apparent crush on Ruby, who is a cute chubby girl.
  • Didn't See That Coming: He's genuinely taken aback if Clem says she'd "flip" or marry him in the game. It might be because he's pining for Ruby but it can be just as easily explained as him being taken aback by the straightforwardness of her confession, especially since they only just met a few days ago.
  • Foil: To Louis. Aasim thinks ahead and has back-up plans, and this is why he's irritated with Louis, who by contrast wants to live in the moment instead of thinking about the future.
  • Heroes Want Redheads: Invoked by Louis, who tells Clementine that Aasim is "more into redheads" (refering to Ruby, whom Aasim has a crush on).
  • Hopeless Suitor: He has a crush on Ruby, with Louis and Violet teasing him over it during the game of truth-or-dare in episode 2. Should Clem dare him to ask Ruby for a kiss, however, it becomes apparent that his feelings aren't reciprocated. Until the final episode, that is.
  • Official Couple: With Ruby at the end of the season.
  • Only Sane Man: As a pragmatist, he sees himself as such in contrast to the lackadaisical and flippant Louis and the immature Willy. In Episode 2, he'll dissuade Mitch from fighting Clementine if she doesn't do so herself.
  • Pragmatic Hero: Aasim favors having back-up plans and thinking ahead as a survival strategy. Interestingly for this trope, however, pragmatic in this case doesn't mean violent; he actually recommends letting a baby rabbit go instead of killing it, so that it can provide more food when it becomes an adult rabbit in the future. In episode 2 he gets into a vehement argument with Willy — rejecting the latter's suggestion of a log-swing trap as impractical in favor of duffel-bags full of bricks. In episode 4 we learn that surprisingly, Aasim was the third vote in favor of Clem and AJ staying in Episode 2, for the purely pragmatic reason that Clementine knows how to survive and would make the school safer by staying. We already knew that Tenn and Violet were the first two votes, but AJ expresses surprise that even Ruby and Omar voted to kick Clem and AJ out, but Aasim voted for them to stay.
  • Pyromaniac: Kent Mudle revealed that this was Aasim's reason for being at Ericson's, and that he got "cured" right before the apocalypse started.
  • Relationship Upgrade: "Take Us Back" reveals that he started dating Ruby.
  • Surrounded by Idiots: If Clementine chooses to play along with Louis' ninja gag, he'll give a reaction akin to this.
  • Would Rather Suffer: In episode 2, Aasim is annoyed when Violet selects him as one of Clem's choices in an impromptu round of Marry-"Flip"-Kill during the group's game of Truth or Dare, and is relieved if Clem says she'd rather kill him.
    Aasim: Oh, thank God.
    Louis: [incredulously] What?! You'd rather die than marry or flip Clem?
    Aasim: I, uh, n-no! I didn't mean it like that!

Voiced by: Ali Hillis (English), Cécile Gatto (French), Leonie Landa (German), Bianca Alencar (Portuguese), Erika Langarica (Spanish)
Ruby is the medic of the Ericson's group, a Southern girl with a fiery temper, a big heart, and a strong sense of dignity that the others often poke fun at.
  • Ambiguous Disorder: Like Marlon, Ruby came to the boarding school for her emotional problems. Apparently, she attacked several faculty members and chased a home ec teacher with a barbecue fork. It took Ms Martin to rein her in and redirect her anger into something constructive.
  • Beauty Mark: Has one on her forehead above her left eyebrow.
  • Big Beautiful Woman: Aasim has a crush on her. Clem can also choose her in a game of "Flip, Marry, Kill".
  • Caring Gardener: In episode 2, she's revealed to know quite a bit about horticulture and is overjoyed to reclaim the greenhouse.
  • Combat Medic: Ruby is the Ericson's group's medic, and is well-enough able to take care of walkers. She also takes part of the fight against the Delta when they invade Ericson.
  • Fiery Redhead: Ruby is angry when you first meet her, but it's for a justifiable reason because AJ bit her when she tapped him on the shoulder from behind. If AJ is sincere in his apology, she'll accept his honesty and forgive him. In episode 2, her response to Aasim asking for her to kiss him is to punch him. In episode 3 it's revealed she used to have "a mean streak a mile wide" and was sent to Ericsons for explosive anger issues.
  • Fingore: A rather kempt example considering the franchise, but she is first introduced lashing at Clem due to AJ biting hard enough on her finger to draw blood.
  • Intergenerational Friendship: Ruby was close friends with Ms. Martin, who taught her first aid and other medicinal skills.
  • Meaningful Name: Her name is "Ruby", and she has reddish-orange hair and a fiery temper.
  • The Medic: She was taught how to treat injuries by the school nurse, and serves as the school's medic.
  • Nice Girl: Short temper aside when you get to know her she’s very kind and caring to her friends.
  • Not So Above It All: In the final season, she indulges the group in their burping competition.
  • Official Couple: With Aasim at the end of the season.
  • Relationship Upgrade: "Take Us Back" reveals that she started dating Aasim.
  • The Smurfette Principle: May possibly be the case in the continuation comics after Clem leaves Ericson. If Violet died in "Take Us Back", then Ruby would be the only girl left at Ericson.
  • Southern Belle: She speaks with a Southern accent, and despite her fiery temper she takes manners very seriously. After being bitten by AJ she yells at him and Clem, saying she needs to teach him manners, and she is disgusted by his eating habits and storms off should Clem fail to reprimand him.
  • Team Mom: Due to being The Medic, Ruby cares a lot about her friends and is always the one to comfort them first.
  • Troubling Unchildlike Behavior: She was one of the original troubled youths and doesn't display any mental disorders, though her file states she had severe anger issues. She states that she used to hunt boars with her father, commenting that she hated their dying screams. She was seemingly rehabilitated by Ms Martin, as she deeply respected her and is horrified to see her zombified body.
  • Tsundere: Towards Aasim. If Clementine dares him to kiss Ruby, he will be seen getting punched by her. However, they appear to be a couple towards at the ending, as they walk hand-in-hand, which implies Ruby might've liked him all along.
  • Youthful Freckles: She's got ginger hair, so she's covered in freckles, and she was just a kid when the outbreak began. She is also The Medic and occasional Team Mom.

Voiced by: Justin Cowden (English), Kaycie Chase (French), Florian Leroy (German), Carlos Magno (Portuguese), Carlos Siller (Spanish)
The group's lookout with a small stature and a big voice.
  • Ambiguous Disorder: When he first meets Clem, he walks up to her and stares at her big-eyed for a moment before greeting her. Clem is weirded out by this. In Episode 3, he claims he was sent to Ericson's for chronic masturbation but because he was only three or four years old at the start of the outbreak, it is unknown whether or not he is lying; supposing he is telling the truth, that would imply he has some sort of precocious sexual disorder. He also shows many symptoms of either high-functioning autism or Asperger's.
  • Awesome, but Impractical: His idea to build a giant swinging log to take out raiders if they breach the admin building.
  • A Date with Rosie Palms: He happily admits that this is what got him sent to Ericson's in Episode 3, killing the mood of the party.
  • Beware the Silly Ones: He's usually a pretty goofy kid, but he is not to be messed with. First he punches Aasim in the gut during an argument, and later lashes out at Tenn after he jeopardized the plan against the Delta and indirectly lead Mitch to get killed by Lilly.
  • Big Brother Worship: He looks up to Mitch, and the two have a brotherly bond. Mitch's death at the hands of Lilly destroys him.
  • Childish Tooth Gap: He has rather large buck teeth, with spaces between them.
  • Dirty Kid: Willy is only 12 or 13 and was sent to Ericson's for "chronic masturbation". Considering that his problem had to have started before the zombie apocalypse began 8 years ago, that's some rather improbably young sexual activity.
  • Large Ham: Willy's job is to be this, as his role in the school is to serve as a lookout for walkers and then yell at the top of his lungs to let the students know if any are coming.
  • Mad Bomber: In Episode 3, he takes after Mitch in this regard and successfully builds a bomb to destroy the raiders' ship.
  • Meaningful Name: His name is Willy, and he was sent to Ericson's for chronic masturbation.
  • Morality Pet: To Mitch. Willy is the only person Mitch has never been rude to, and came to see as a surrogate younger brother.
  • Nightmare Fetishist: When he meets James formally, he is impressed with his walker pelt and even asks how he made it.
  • Troubling Unchildlike Behavior: Use of foul language aside, Willy admits having been sent to Ericson for "chronic masturbation". Considering he's around 12 years old in the present day and the outbreak happened 8 years prior, that would mean he was sent to Ericson for this reason at 4 years old.
  • Vocal Dissonance: He's a very short boy, but he has a very loud voice, which makes him a good lookout for walkers. It can be justified by his voice deepening due to puberty.
  • What the Hell, Hero?: Calls out Tenn for ruining their plan to ambush the raiders and get Mitch killed.
  • Writers Cannot Do Math: It seems like the writers forgot that the zombie apocalypse started about 8 years prior to the events of the season. Considering Willy is 12 years old and got sent to Ericson's the same year of the outbreak before it started, he would have been a four-year-old compulsive masturbater.
  • Youthful Freckles: He's the youngest of the survivors (along with Tenn), and his freckles seem to showcase his spunk.

Voiced by: Robbie Daymond (English), Thomas Sagols (French), Lino Boettcher (German), Italo Luiz (Portuguese), Ricardo Bautista (Spanish)
A hunter for the group, Mitch helps contribute by supplying makeshift weapons.
  • Actually Pretty Funny: Regardless of whether AJ corrects him on his swearing or whether AJ swears along with him (this depends on what you had Clementine say to AJ when he swore earlier in the episode), he'll find it funny.
  • Asshole Victim: Subverted. While he is an arsehole for a large portion of episode 2, it's not without reason, and he eventually warms up to Clementine and AJ, before he becomes the first fatality while saving Tenn.
  • The Blacksmith: Mitch is a rough equivalent in this setting, as he's the one who crafts weapons for the school. You first meet him while he's carving a knife, and he even twirls his switchblade to show off for AJ.
  • Big Brother Instinct: It turns out that he had been taking care of Willy since the beginning when everyone else teased him. He also doesn't hesitate to save Tennessee at the cost of his own life.
  • Cool Big Bro: Towards Willy and Tenn, showcasing he's not the Jerkass he appears to be.
  • Defrosting Ice King: He initially hates Clem and AJ (for good reason), but he eventually warms up to them.
  • Didn't Think This Through: He wants to burn Ms Martin's corpse despite the resources being essential at the moment since propane is needed for the bombs. He also charges at Lilly while screaming. Clearly alerting her and allowing her to retaliate. Making his death rather needless.
  • Heroic Sacrifice: After causing an explosion which leaves Tenn expose, Mitch attempts to save him by going after Lilly only to get stabbed in the neck instead. This however gives time for the others to fallback into the school.
  • Informed Ability: Violet mentions that Mitch is good in a fight but he is not seen fighting walkers at any point and Clementine easily overpowers him. He later charges at Lily but is easily klled by her.
  • Jerkass: While most of the group was disturbed at AJ killing Marlon Mitch is by far the most aggressive towards Clementine and AJ about it, and even pulls a knife on them. He is the one that forces the vote that ends up kicking them out of the community, and challenges Violet's authority when she accepts them back in. That said, it is somewhat justifiable given the circumstances, and he does eventually warm back up to Clem (although he takes the longest out of the kids to do so).
  • Jerk with a Heart of Gold: He was always nice to Wily. And he still has his moments with the others. There's also the fact he was killed while trying to save Tenn from Lilly.
  • Last Disrespects: He has no respect for Ms. Martin despite her sacrifice, insisting that she's a walker who should be burned.
  • Leeroy Jenkins: In Episode 2, he charges headlong at Lilly and ends up with a slashed throat for his trouble.
  • Mad Bomber: He's apparently been making bombs since he was eight.
  • Mauve Shirt: Got enough expositional development in Episode 2 to ascend from the rank of Red Shirt, which coincided with his prompt death thereafter. Likely done so that his death had more of an impact.
  • Oh, Crap!: When he holds Clem at knifepoint in Episode 2, should she choose to snatch it out of his hand he'll back away with a frightened expression
  • Redemption Equals Death: Just as he's beginning to warm up to Clem and AJ, he puts himself in danger to save Tenn from Lilly, and receives a knife to the neck for his troubles.
  • Sacrificial Lamb: The developers make him as unlikeable as possible, having Mitch be a jerk towards Ruby and Violet. He's outright hostile to Clem and AJ, but it's not like his hatred towards them is unwarranted and he eventually warms up to them. He plays a larger role in "Suffer The Children", but dies in the ending by an avoidable death.
  • Slashed Throat: At the end of episode 2, Lilly gives him an Impromptu Tracheotomy when he charges her in the final battle, followed by stabbing him in the head to prevent him from reanimating. Mitch is notable the only fatality on the Ericson's side.
  • Troubling Unchildlike Behavior: Enjoyed blowing things up since he was a child, and also picked fights with his neighbors because he "had a lot of energy." As he proudly admits, he was considered "troubled" for a reason.
  • Ungrateful Bastard: He suggests to burn Ms. Martin's zombified body instead of giving her a proper burial. You know, the only school staff who stayed behind to look after them during the early days of the apocalypse.
  • The Worf Effect: Was mentioned by Violet to be a good fighter. Shame that he is instantly killed by Lilly the moment he got close to her.

Voiced by: Keith Silverstein (English), Oscar Douieb (French), Flemming Stein (German), Rafael Schubert (Portuguese), Alan Fernando Velázquez (Spanish)
The group's cook, Omar prepares whatever food the other members manage to hunt and/or gather.
  • I Will Only Slow You Down: In "Suffer the Children", he gets shot in the leg by a sniper and tells Clementine to leave him and focus on the raiders after she finished pulling him to safety.
  • Lucky Rabbit's Foot: He owns one but drops it when he was kidnapped by the raiders. Clem can find it and keeps it in her room.
  • Only a Flesh Wound: Potentially. He'll be shot in the leg with an arrow in Suffer the Children, allowing him to be kidnapped by the raiders more easily after his I Will Only Slow You Down speech. In the next episode, if you chose the "Save Louis" path, Louis and Aasim will need to help him get off the boat due to his bad leg. But if you chose the "Save Violet" path, Aasim and Omar will need to help Louis off the boat, with no mention of Omar's injured leg. (Either way, he will tell Clem he's fine and unhurt when she asks how he's doing, having apparently forgotten that he literally took an arrow to the knee a day or two beforehand.)
  • Out of Focus: Throughout the season, Omar rarely has any screen time and Clem rarely talks to him. Surprisingly, he survives the season.
  • Red Herring Shirt: Omar holds the dubious honour of having the least amount of lines, interactions, screen-time or character development out of all the Ericson's kids. Omar's only functional purpose has been getting shot in the leg at the start of the raid (which delivers the point that the Delta means business), and being one of three characters that get abducted. Rather surprisingly, he is one of the few characters who survives the season.
  • Recurring Extra: His purpose is just to, as one of the developers put it, "Add flavor," which is fitting for the Team Chef.
  • Satellite Character: Despite appearing in the background of most group scenes, he's the only Ericson kid not to have any significant moments of character development or interaction with Clem.
  • The Perfectionist: As Louis explains, Omar is adamant on getting his cooking right.
  • Team Chef: Omar does the cooking for the group and is something of a Supreme Chef, being able to turn just about anything into a tasty meal given enough time and the right ingredients. As he puts it, you can eat or you can eat right.

Former Staff

    Ms. Martin 
The school's nurse, and the only member of the faculty that stayed with the children when the apocalypse happened. She was especially close to Ruby. When the greenhouse was overrun by walkers, she got bitten and is later found by Clementine, Ruby, and Mitch, who can choose to either give her a respectful burial or simply burn her body.
  • Body Horror: By the time we find her, not only is her corpse falling apart due to decomposition, the plants of the greenhouse have taken root in her body.
  • Caring Gardener: She was a very nice person, and loved to tend to the school's greenhouse.
  • Heroic Sacrifice: She distracted the walkers so the students can regroup and get to safety. She was bitten in the process and eventually discovered in her reanimated form.
  • Intergenerational Friendship: She and Ruby were close friends. As she taught her first aid and other medicinal skills.
  • Last-Name Basis: We don't know what her first name is, she's only ever referred to by her last name, Martin.
  • Mama Bear: Unlike the other faculty members, Ms. Martin is the only one to stay behind and look after the kids until her death.
  • The Medic: She was the school nurse prior to the apocalypse, and tutored Ruby on how to treat injuries.
  • Posthumous Character: She shows up as a walker in the process of being consumed by vegetation and fungi, with Ruby providing exposition on who she was.


The group's pet dog. She used to be the Headmaster's dog.
  • Action Pet: Marlon trained her to maul walkers in an instant, and she is indeed very efficient when dealing against them.
  • Angry Guard Dog: She is more-than capable of killing Walkers, and frequently barks and growls at Clem — triggering panic attacks rooted in Sam mauling her in Season 2. If she trusts Clem, she can assist in Abel's "interrogation" by mauling Abel's broken leg.
  • Big Damn Heroes: Jumps in to save Clem twice when she is in trouble.
  • Big Friendly Dog: Marlon claims that Rosie is actually a big sweetie, and if Clem accepts Marlon's offer Rosie will calm down and obey her after sniffing and licking her hand.
  • Canine Companion: To the Ericson kids, mostly their leader Marlon. If Clementine manages to get over her fear o dogs, she'll come to see Clementine as her new owner after Marlon's death.
  • Dog Stereotype: She's an American Bulldog, who are known for their aggressivity as guard dogs (such as Rosie) or in dog fights. However, Marlon states that outside of killing walkers, Rosie is a really sweet dog.
  • Foil: To Sam, the dog Clem meets in Season Two Episode One. Sam is initially friendly and affectionate with Clem but turns on her and tries to kill her over a can of beans, revealing a case of Beware of Vicious Dog and creating a deep-rooted fear of dogs in Clem. Rosie, by contrast, is initially hostile to the stranger Clementine but quickly warms up to her and shows herself to be a Big Friendly Dog at heart.
  • Mama Bear: She is fiercely protective of the Ericson kids, due to her original owner abandoning her along with the kids. Whether it be a walker or someone set to harm her owners, Rosie will bite whoever messes with them to the blood. Her Establishing Character Moment is crushing a walker head as he was attacking Aasim and Clementine.
  • Older Than They Look: Rosie is at least 9-10 years old and likely older, given that the the Headmaster owned her before the apocalypse long enough for a portrait of the two of them to adorn a wall depicting her fully grown. That's a rather advanced age for a dog of her size, but she doesn't look or act it.
  • Post-Apocalyptic Dog: She outlived a lot of humans 8 years into the zombie outbreak, and is trained by the Ericson kids to attack and kill walkers who threaten their zone.
  • Team Pet: Protects the children and crushes the skulls of any walkers that attempt to hurt them.
  • Undying Loyalty: Being a dog, after the Ericson kids take care of her after being abandoned by the entire staff (including her original owner), she grows to be loyal and extremely protective of them.

Delta Raiders

The Delta are a group of raiders first encountered in Telltale Games' The Walking Dead: Season Four.
  • Cain and Abel: The Delta has a strong theme of fratricide and sororicide.
    • Abel was named after the biblical story of "Cain and Abel", which is famous for involving the murder of Abel by his brother Cain.
    • Minerva is considered a testament to the Delta philosophy for killing her sister Sophie.
    • Lilly and Clementine can be considered sisters in a metaphorical sense since both were friends during the first season and were part of the original group, but became arch-enemies since Lilly joined the Delta and ascended through the ranks. If she survives "Broken Toys" she parallels Minerva's sororicide by leaving on a raft while having one last interaction with Clementine.
  • Didn't Think This Through: The Delta's plan to abduct and raise children as child soldiers rely entirely on those children being unaware of their existence and unwilling to fight back. They haven't thought about how to defend themselves from those children or how children are supposed to wield hunting rifles and shotguns without injuring themselves.
  • Fascist, but Inefficient: The Delta Raiders are nowhere near as powerful nor terrifying as Marlon and Brodie make them seem; in fact, they are kind of a pathetically small power in the grand scheme of things:
    • First is their militaristic cult of personality, while it does ensure total loyalty to their cause (even ensuring family members kill each other if they try to leave) it has obviously taken its toll on their manpower, barely outnumbering Ericson's School for Troubled Youth when they came to 'collect'.
    • Second is they're ironically terrible soldiers, being easily outsmarted by literal children numerous times. Without Marlon and Brodie convincing the others to just surrender immediately they suffer greatly against any foe (even when much better equipped than their enemies).
    • Third is that their system of conscripting child soldiers relies on them having easy access to undefended camps with lots of children inside, even if they wanted to kill them they have to painstakingly capture as many as they can alive otherwise there would be no point.
    • Fourth it's even lampshaded by Cain that recruiting child soldiers is far more trouble than its worth, but they are so committed to the idea that they will throw dozens of their own (adult) soldiers lives away for "a few beansprouts who can barely hold a gun."
    • Fifth it's implied by Lilly that Ericson's School for Troubled Youth fighting back has practically doomed the Delta to being destroyed by their enemies, meaning a vital chunk of their army was wasted in this pointless endeavour.
  • The Dreaded: Marlon and Brodie were terrified of them and gave them Minerva and Sophie in exchange for safety.
  • Gang of Hats: They are a military-themed faction that conscripts others into fighting for them.
  • Great Offscreen War: Are apparently engaged in one that stretches all across the United States.
  • Jerk Justifications: They are at war with another community and have resorted to conscription in order to win.
  • Mildly Military: They aren't an official military unit, they are fighting to protect their community by any means necessary.
  • A Nazi by Any Other Name: They conscript people into fighting for them, they are in a destructive war that spreads from Richmond to the east coast, and they only want the strongest to fight for them.
  • Pragmatic Villainy: They initially bargained with the kids by only taking Minerva and Sophie. However, they now want to take everyone.
  • The Social Darwinist: They only want the strongest as their soldiers.
  • Underestimating Badassery: Due to their army being stretched out from Richmond to the east coast, they only sent a squad of soldiers to conscript children for their fight. Underestimating how these children are now teenagers and following a leader who's braver and more strategic than the previous one.
  • Would Hurt a Child: They abduct members of foreign communities to conscript them into fighting for them.


The former leader of Lee's group, now a high-ranking member of the Delta raiders.
See her character folder here.


Voiced by: Alex Fernandez (English), Jérémie Bedrune (French), Frank Logemann (German), Marco Antonio Abreu (Portuguese), Jorge Roig Jr. (Spanish)

A shady man encountered by Clem and AJ at the train station. He is the second-in-command of the Delta raiders and has been harassing and stalking the school survivors for quite some time.

  • Ain't Too Proud to Beg: In episode 3, when he realizes he's dying from internal injuries he begins to panic and begs Clem to kill him before he becomes a Walker.
  • Alas, Poor Villain: Surprisingly. As much of a bastard as he was shown to be before, it's hard not to at least feel something when he desperately starts begging Clem to kill him before he turns into a walker, clearly being absolutely terrified at the idea of turning. AJ himself actually comments on this after the fact, saying he's surprised he felt bad for him even after Abel tried to kill them in the past.
  • An Arm and a Leg: If Clem shoves him into the Walker horde, he shows up in Episode 2 with his left arm amputated.
  • Blood from the Mouth: Clem punching him through the balcony and landing on top of him causes him to cough up blood when she interrogates him at the beginning of Season 4 Episode 3. It turns out he's mortally wounded and begs her to put him out of his misery when he realizes how little time he has left, even selling his own group out if she promises to grant him a quick death.
  • Butt-Monkey: While Abel is a serious threat who can kill Clem and AJ if the player picks the wrong options, the narrative isn't kind to him. By the end of Season 4 Episode 2, he can lose an arm to Walkers, and even with both arms gets trounced in combat several times by Clem — a sixteen year-old girl — several times. In the final confrontation alone can get his hand slashed, loses his upper hand monologuing, gets stabbed in the eye, stabbed in the foot, shoved through a window, kicked in the groin, smashed through a balcony — badly mangling his leg, kicked in the face, can be mauled by a dog, and is abandoned by his fellow raiders to be tied up and interrogated by Clem. In Episode 3 he can have his face bashed into desk multiple times, get burned by one of his own cigarettes, and punched in the gut so hard he vomits blood — with it being revealed that he's dying from ruptured organs stemming from the above fall. To add insult to injury, Clem can coldly leave him to become a Walker.
  • Casual Kink: In Episode 3, he fondly reminisces to Clem about enjoying being tied up by a woman he'd been in a relationship with before the Walker Apocalypse started.
  • Deadpan Snarker: When being interrogated, he starts off sarcastically badmouthing Clem — smug in his assurance that Lilly will come back to rescue him. Even if Clem and AJ torture him, he responds with sarcasm and tells Clem that the answer to her questions is on one of his Bible page cigarettes — quipping that he hoped it would be the "Turn the other cheek." parable.
  • Determinator: The man has a strong will to survive. If he is shoved of the window in Done Running, he will amputate his bitten arm. When he meets Clem again in Suffer the Children, he keeps going after her despite the injuries he suffered and only relents after he is too injured to continue.
  • Disabled Badass: Even with an arm missing, he doesn't give up as he fights Clementine.
  • Dissonant Serenity: He's surprisingly calm despite being held at gunpoint and in a place surrounded by active walkers. At this point, everyone has learned that those who panic first, die first. In episode 2, he's shown to have a very high pain tolerance.
  • The Dragon: He serves as Lilly's second-in-command.
  • The Dreaded: Just finding one of his signature cigarettes and Clem mentioning his distinctive eyes had Brody panic.
  • Dying Curse: If Clementine refuses to grant him a Mercy Kill, he will call her a cunt before giving out his final breath.
  • Fate Worse than Death: He considers turning into a walker his greatest fear because he will lose control of his body. At death's door, he begs Clementine to kill him before he turns. This fear can come true if she refuses to do so.
  • Faux Affably Evil: He's rather soft-spoken and laments how cagey the few remaining survivors have become, telling Clem that all he's interested in is the food. However, several of his statements are rather ominous and he doesn't hesitate to hold her and AJ at gunpoint — and isn't bluffing when he says he'll shoot them if they try to stop him. In Episode 2 he goes after Clem and AJ specifically, and when he gets the upper hand against Clem he mocks her over how many people have died because of her before bashing her head in if she fails to break free.
  • Freudian Excuse: Tries to justify his group's actions by claiming that the communities they are fighting are even worse people than the Delta and they are only looking up for themselves.
  • Guttural Growler: It's clear his smoking has done a number on his vocal cords.
  • Gonk: Between his greasy, thinning hair, missing and rotted teeth, mismatched eyes and generally ratty bearing, Abel couldn't be a more textbook ugly-as-sin bandit if he tried.
  • Good Smoking, Evil Smoking: He plays a minor antagonistic role during the first episode and is identified by his Bible paper cigarettes.
  • Handicapped Badass: In episode 2, he survives being pushed into walkers by amputating his arm. Even with his arm removed, he remains a viable threat to Clem and AJ.
  • Hidden Depths: It's never explained why he rolls his cigarettes in Bible pages, but he can instantly identify a Bible passage as being from Leviticus, so he's apparently got some real Bible knowledge.
  • Lucky Bastard: If pushed into the walkers, Abel was able to survive by cutting off his infected arm. What makes him lucky? He was grabbed by 3 walkers and only 1 of them had the ability to bite him since the others either lacked teeth or a lower jaw.
  • Meaningful Name: His name and habit of smoking bible verses make him a clear reference to the story of Cain and Abel.
  • Mercy Kill: Clem can fulfill his dying wish of not wanting to turn into a walker by giving him one.
  • Never Found the Body: Clementine can push him into a window where he gets attacked by walkers. She runs away before we actually see him get bitten, leaving it unclear whether or not he's still out there (much to Brody's concern). He shows up in Episode 2, looking to meet up with Marlon and get revenge on Clem and AJ. Looking back on the scene, Abel was grabbed by 3 walkers but only 1 of them had the ability to infect him.
  • Not The Face: If Clementine chooses to kill him then he'll request to be stabbed in the side of his head instead of being shot in the face.
  • Obviously Evil: He smokes Bible verses and is part of a larger raider group who kidnaps youths and turns them into child-soldiers.
  • Perma-Stubble: He has a stubbly beard and moustache.
  • Red Right Hand: His mismatched eyes hint at his unsavory character.
  • Self-Made Man: In Season 4 Episode 3, he describes himself as such to Clem when asking her to spare him the indignity of turning into a Walker.
  • Token Religious Teammate: Implied to be one to the Delta raiders, as he not only makes his cigarette out Bible pages, but apparently reads them before doing so, as his talk with Clementine has him talking about a certain verse.
  • Villains Want Mercy: Upon realizing that he is about to die due to his injuries, Abel begs Clem to kill him as he doesn't want to become a walker, promising to tell her where the captured kids are taken to.
  • Would Hurt a Child: He doesn't hesitate to hold Clem or AJ at gunpoint when he steals some of their food and will kill them if AJ tries to shoot him or Clem remains silent. In episode 2 he tries to ambush Clem and AJ with a shotgun, manages to shoot AJ while they're fleeing, and spends the final battle relentlessly trying to kill them.

A Delta soldier who accompanies Lilly to the school and serves as a sniper.
  • Accidental Murder: If Louis was saved in Episode 2, Dorian is accidentally killed by him with Minerva's crossbow.
  • Arch-Enemy: To Louis. Depending on the players choices, she can kidnap him and cut off his finger. Also, he can determinately kill her. In addition, Kent states that Lilly made Dorian cut out his tongue in the Violet route.
  • Asshole Victim: Probably one of the most hated member of the Delta (even moreso than Abel) as she has no qualms about shooting Omar's leg and possibly cutting off Violet/Louis' finger. No tears are shed if she is accidentally killed by Louis in episode three or seen dead in the background of the ship explosion aftermath in episode four.
  • Attack the Mouth: How she dies in Broken Toys if Louis is saved in the previous episode. Dorian distracts him while he is holding Minerva's crossbow and Louis instinctively pulls the crossbow trigger in a panic, causing the bolt to fire straight into her mouth, with the broadhead appearing out of the back of her neck.
  • Badasses Wear Bandanas: She wears a faded bandana and is shown to be one of the more dangerous members of the siege team that invades the school in episode 2.
  • Cold Sniper: She shoots Omar in the leg at the beginning of the siege on the school in episode 2.
  • Dark Action Girl: She survives the siege and assists in the kidnapping of several of the Ericson kids in episode 2.
  • Ear Ache: AJ can bite her ear off towards the end of Episode 3, in order to keep her from chopping off Louis/Violet's fingers.
  • Hate Sink: She is shown to have no redeeming features and functions as the Arch-Enemy to Louis. In one route she can attempt to cut off his finger (with determinant success), while in the other route she actually does cut out his tongue. Her death is pretty cathartic for the player, especially if Louis is the one who offs her.
  • Hoist by His Own Petard: On a meta level, one of Dorian's possible deaths is pretty satisfying for the karma it dishes out: If you take the "Save Violet" route, Dorian will be the one who cuts out Louis's tongue. If you take the "Save Louis" route, Louis will (accidentally) kill Dorian by shooting her through the mouth with an arrow.
  • Jerkass: She makes Abel look like a puppy. Contrary to him, she has no redeeming qualities, and is a stone cold bitch who Would Hurt a Child.
  • Karmic Death: She's a despicable person, and she either gets killed by Louis or is dead after the ship's explosion.
  • Perpetual Frowner: She's always in a bad mood, so that comes with a frown that never leaves her face.
  • Scary Black Woman: She's gruff in personality and cruel in action as well as being a large-statured black woman.
  • Undying Loyalty: To Lilly and the Delta as a whole.
  • We Hardly Knew Ye: Despite getting more screen time than some of the other Delta raiders, there isn't much character development given to her outside of the antagonistic traits mentioned already.
  • Would Hurt a Child: She shoots Omar in the leg to announce Delta's arrival at the school in episode 2. Then in episode 3, she amputates either Violet or Louis' finger if AJ stays back. If he does intervene however by biting off her ear, she answers by kicking him right in the face. She also makes it clear to Minerva that Tenn won't be able to join The Delta if he's captured since there's no room.

An unfortunate Delta soldier who accompanies Lilly to the school. He serves as the only raider casualty in the ensuing battle when he is killed by a trap on the inside of the school.
  • Asshole Victim: Considering his only onscreen actions showed him try to abduct and kill kids during the school raid, it`s easy to cheer when Aasims brick trap/Willys log trap kills him inside the school.
  • Beard of Evil: He has a very thick bushy beard and is part of the Delta raiding team.
  • Black Guy Dies First: He's the first fatality of the raiders.
  • Butt-Monkey: He gets shot in the leg with an arrow and then either has his skull crushed by a bag of bricks or is impaled by a battering log. To add insult to injury he is also the only member of the Delta raiders to die during the fight, with even Abel managing to survive despite his gruesome injuries at the hands of Clementine.
  • Informed Ability: In Episode 3, Abel notes he was one of the Delta's best soldiers... not that he had a chance to showcase that before being killed.
  • We Hardly Knew Ye: He is killed by the trap that the kids set up inside the school about five minutes after his introduction.

A Delta soldier who accompanies Lilly to the school and fights alongside Abel and Yonatan.
  • Asshole Victim: After all the times she almost killed Clementine, as well as act hostile in a lot of her scenes, it really feels satisfying to watch the walkers devour her on the beach in the final episode.
  • Dark Action Girl: She isn't as effective as Lilly or Dorian, but still manages to survive the siege on the school and escape alongside Lilly and Dorian.
  • Fat Bitch: She's a bit plump.
  • Revenge Before Reason: After spotting Clementine in episode four during the aftermath of the ship explosion, she attempts to gun her down in a fit of rage and forgets that there are plenty of walkers surrounding her. This is what gets her killed seconds afterward.
  • Undying Loyalty: To Lilly and the Delta as a whole. So much that if AJ kills Lilly, she will die trying to avenge her, being too distracted by trying to kill Clementine to focus on the walkers ganging up on her.
  • We Hardly Knew Ye: Despite appearing in three of the four episodes this season, she doesn`t get any character development outside of being an aggressive Delta solider.


  • Bald of Evil: Is bald and one of the raiders.
  • Hypocrite: During his brief confrontation with Clementine and A.J, he calls the duo out for thinking they can just come over to his base and kill his people before leaving, despite the fact that The Delta raiders killed Mitch and tried to murder some of the other kids in the school attack before retreating in episode 2.
  • Karmic Death: Tries to kill Clementine with her own bow and arrow once she and A.J make it safely to the ground in the ship explosion aftermath, only to end up getting killed by the same weapon soon after.


  • And Then John Was a Zombie: If Clementine decides to shoot Armando in the neck while trying to get past him in episode 3, episode 4 will briefly show him climbing out of the river as a walker.
  • The Voiceless: Besides noises, he never speaks.


  • Palette Swap: Her character model is Lilly's but with short, blonde hair.


  • And Then John Was a Zombie: If Clementine decides to stab Micheal in the neck to get past him in episode 3, episode 4 will briefly show him climbing out of the river as a walker.
  • You Sound Familiar: Is voiced by Keith Silverstein, who also voices Omar and Yonatan.


    Minerva — SPOILERS
Voiced by: Cherami Leigh (English)
Tenn's older sister, Sophie's twin, and Violet's ex-girlfriend; Minerva was the heart of the group before disappearing while on a supply run with her sister, Marlon, and Brody — with the official story being she was killed by walkers. In reality, Minnie and Sophie were given to a group of raiders by Marlon in exchange for the rest of the kids' safety. During the period of one year, Minnie was indoctrinated into the Delta, becoming one of their foot soldiers and participated in their war against a community to the north.
  • Alas, Poor Villain: As Violet described in Episode 3 if she is rescued in the previous, Minnie is nothing more than a shadow of her former self who justifies her actions even if it means harming her old friends and brother. Her friends are even more disgusted when they find out that Minnie killed her own sister. By Episode 4, she loses her remaining sanity after she is the only surviving Delta member left and is close to death. With nothing left to lose, she makes one final attempt to kill Clementine for revenge, and Tenn so that they would be together forever. If Tenn dies, Minnie dies happy that she succeeds.
  • Always Identical Twins: Clementine can find a photo of her, Sophie, and Violet — with no indication being given as to which identical twin is Minerva and which is Sophie.
  • An Axe to Grind: After losing her bow and her rifles are out of bullets, Minerva uses an axe for the rest of the game. She takes "Ax-Crazy" to a whole new level...
  • Angsty Surviving Twin: Her murder of Sophie has left her completely broken and unmotivated to fight against the Delta. Worse, because she killed Sophie to prove her loyalty to the Delta, she feels betraying them would invalidate Sophie's death and thus betrays her former friends.
  • Ax-Crazy: After she is bitten several times and on the verge of death, by the final confrontation with Clementine, she is seen to be losing her marbles. Bonus point for trying to kill Clem with an actual axe. She even wants to kill Tenn before she dies so that they can be with their family in the "better place."
  • The Bard: Prior to her disappearance, Minnie was the group's entertainer, with Violet fondly reminiscing that she had a bluesy singing voice. This is shown in "Take Us Back", as she beautifully sings "Never Mind the Dark" while approaching Clem and Tenn with murderous intent.
  • The Berserker: Minerva is relentless and ferocious in combat — even shrugging off major injuries — as seen during her fight with Clem in Season 4 Episode 3, and during her battle against the walker herd and rematch with Clem in Season 4 Episode 4.
  • The Big Girl: Is one of the tallest members of the Delta, the tallest of the kids and is shown to be the strongest after surviving several bites and shots.
  • Brainwashed and Crazy: In "Take Us Back" she is the only remaining member of the Delta. Normally, you'd think she'd happily return to the bording school or turn against her remaining abusers. Nope, she's too far gone into her Stockholm Syndrome to be deprogrammed. She's so deeply brainwashed into the Delta philosophy that she's targetting Clementine and her own brother Tenn for being enemies of the Delta and killing the people she called "friends".
  • Broken Bird: Being forced to kill her sister broke the last of her resolve to fight the Delta, and she is loyal out of fear and despair more than anything else.
  • The Brute: She's tall, strong and is only capable of taking orders.
  • Cain and Abel: She killed Sophie when the latter attempted to escape the raiders. Her actions before her death also involve her trying to kill her adopted brother Tenn, and depending on player choice, she may succeed in this too.
  • Child Soldier: Minerva was traded to the Delta raiders when she was around 15, and one year later, is a loyal soldier of the group.
  • Dark Action Girl: She's a skilled combatant able to hold her own against Clem in a fight after being bashed with a metal door, and even come out on top through sheer determination and desperation.
  • Death Faked for You: After Marlon trades her to the Delta raiders to save himself, he and Brody come up with the lie that Minerva and Sophie were killed by walkers.
  • Determinator: She jumps in a horde of walkers and lashes at them for killing one of her group members. When she is out of ammo, she grabs hold of an axe and kills as many walkers as she can. Even if she gets bit multiple times and is slowly weakening and dying, she walks all the way to where Clementine and her brother is, lurring the walkers with her, and is dead set on "reuniting" with Tenn again, even if it means killing Clementine. Yes, even with multiple bites and death at her door, Minerva still finds the strenght to attempt to murder Clem, and almost succeeds doing so if wasn't from AJ.
  • Devoured by the Horde: She was so busy trying to kill Clementine that she forgot about the walkers behind her.
  • Dragon Their Feet: Minerva is revealed in "Take Us Back" to have survived the destruction of the rest of the Delta Raiders (and Lilly if she was killed in the previous episode). Now insane, she hunts down Clem's group and serves as their final obstacle before they can get back home.
  • Even Evil Has Loved Ones: She's totally bunkers and ruthless, but the only part of her that the Delta didn't take from her is her affection towards her younger brother Tenn. She is mostly mad at Clementine for getting her brother caught up with the Delta, asking her of his well-being and to stay away from him, and being bitten and almost dying won't stop her from "reuniting" with him.
  • Evil Counterpart:
    • While she was Forced into Evil, both she and Clem were once sweet, gentle girls who were forced to become hard through the traumatic death of a loved one. But while even the most vicious versions of Clem are "still good where it counts," Minnie is thoroughly broken and indoctrinated into being loyal to the Delta. They even have scars on opposite sides of their forehead, if Clem went with Kenny at the end of Season 2.
    • She could also be seen as this to James: each were members of a survivor group and killed a teammate out of loyalty to their own group. For James, killing a teammate was a Heel Realization and he left the Whisperers as a result. For Minerva, it solidified her allegiance to the Delta.
    • She can be seen as this to A.J as well. They're both the muscle for their respective groups and are fiercely loyal to their leaders. However, while A.J is a Pragmatic Hero who defends his friends no matter what, Minerva only protects the Delta out of fear for her life.
  • Evil Redhead: She's got light red hair, and proves herself to be one of the most violent enemies Clementine has ever faced.
  • Face–Heel Turn: According to Lilly, Minnie has been indoctrinated by the Delta group and is now a willing member of their raiders. Episode 3 proves her right, as while she lets Clem's espionage group escape after they interrogate her, when they reunite on the ship, she tricks Clem's group into thinking she'll help them again before knocking Clem out and capturing them. However, Minny maintains that she betrayed them to keep them alive, since if they tried to fight the Delta, they'd all be killed.
  • Face Your Fears: Subverted. Rather than take responsibility for her sister's death and own up to her own weakness, Minnie does whatever she can to avoid doing so, embracing the role of a loyal, ruthless Delta soldier and putting her former friends from Ericson Academy down for not making the choices she made. Deep down, Minnie hates herself for murdering her sister, but she refuses to admit this and instead projects her self-hatred onto others, particularly Clementine, as a coping mechanism. Even when on the verge of death, Minnie continues to run from her fears and blame Clementine for the mess she's in, trying to kill Tenn in a selfish attempt to ensure her family dies with her.
  • Facial Horror: She has part of her face chewed off by a walker at the start of the final episode. Shockingly, this doesn't kill her straight away but it does lead to her Villainous Breakdown and her attempt to kill her brother.
  • Fallen Hero: If anything Tenn or the other kids at Ericson say about her prior to her kidnapping goes by, Minerva used to be a full-on Nice Girl, a Cool Big Sis to Tenn and always tried to keep the group united when things were rough by singing songs. Once she is captured by the Delta and forced to become a Child Soldier, their brainwashing that lead her to kill her own sister caused a serious blow in her sanity and moral compass as a whole. One thing is sure, the Minnie her friends used to know is gone by the time Clementine falls around.
  • Fiery Redhead: Has light red hair, and is very temperamental.
  • Final Boss: Minerva serves as the final antagonist in the video game series and Clementine's last obstacle before she can get her happy ending.
  • Flunky Boss: She sends walkers after you (who you must kill) while trying to shoot you at the bridge.
  • Forced into Evil: She lost the will to fight after being forced to kill her sister to prove her loyalty to the cause, though not without some regret. While Lilly is narrating the story to Clementine, the camera repeatedly cuts to Minnie's mournful expression slowly hardening into one of determination and anger — not at Lilly for forcing her to murder her twin and rubbing her face in it, but at Clem for having the gall to challenge Lilly's authority.
  • Friendship Favoritism: Lilly favours Minerva for succeeding her test of loyalty. She retells the story of how Minerva committed sororicide when Sophie tried to escape the Delta with Minerva only to be recaptured and killed by her own sister for "twisting my head with her lies". Minerva is now a testament to the Delta philosophy for her story.
  • The Ghost: She doesn't appear in Episodes 1 or 2, only seen in a photograph along with Sophie and mentioned by the Ericson kids (mostly her ex-girlfriend Violet). She makes her first physical appearance a supply runner and soldier for the Delta in Episode 3.
  • Heel–Face Door-Slam: When Clementine's group meet her again on the ship, she pretended to aid them but she instead shoved Clem into a cell and forced Louis/Violet and AJ into the other. It is then revealed that her loyalties are now with the Delta and despite her claiming otherwise, she has no qualm in getting her old friends killed.
  • His Own Worst Enemy: As a result of surrendering to despair and killing her sister Sophie, Minerva developed a deep sense of self-loathing that she tries to bury by fully investing herself among the Delta Raiders. When she learns that Clementine is the new leader of the Ericson students, she gradually sees in Clem what could have happened if she herself had the will to fight back. As a result, Minnie projects her self-hatred onto Clem, always trying to put her down for getting the Ericson students into danger instead of surrendering to the Delta. Despite Clem offering her several opportunities to return and being offered forgiveness from Tenn, Minnie finds herself betraying her friends and loved ones in order to justify her sororicide in her own mind. To her, if she returned to Ericson, then Sophie's death would become meaningless.
  • Horrible Judge of Character: Even if she was conditioned into the Delta, Minnie actually believes that Lilly will spare her brother. While she is unconscious, Tenn is captured and is almost killed by Lilly, who considers him too weak to join their group.
  • Icy Blue Eyes: Mirrors her antagonist nature and devotion to Lilly and the Delta. They become Creepy Blue Eyes after her Sanity Slippage hits.
  • I Did What I Had to Do: She tries to claim that her sister was weak and that killing her was justifiable for the sake of survival. She used the same speech on her friends when they are captured, claiming it is for their sake despite everything Lilly had done.
  • I Reject Your Reality: She is absolutely determined to believe that killing her sister when ordered to do so by the Delta raiders was the best course of action at the time. Minerva is also determined to believe that surrendering to the Delta raiders is the best choice for the Ericson students. Whenever she is called out for her selfish, destructive beliefs, Minerva usually responds with an angry rant or a murderous rage. A major reason for this behavior is so that she could justify her own poor choices in her own mind.
  • I Surrender, Suckers: She pretended to surrender to Clementine but she instead shoved her into the cell and forced Louis/Violet and AJ into the other cell.
  • I've Come Too Far: She considers the moment she killed her twin sister Sophie the point of no return. For that reason, Minerva constantly tries to justify that death as the price for her allegiance to the Delta. Without this, Minnie would consider her sororicide a truly unforgivable crime, a possibility that absolutely terrifies her. Her character ending screen of Episode 3 can even say she "considered herself irredeemable" if she is offered to return to the school.
  • In-Series Nickname: She's often addressed as "Minnie".
  • Karmic Death: Considering she murdered her own sister, betrayed her friends to the Delta, and was trying to lead a herd their way so she could take her little brother with her after she had been bitten, it's pretty hard to actually feel sorry for Minerva when those same walkers tear her apart.
  • Kill the Ones You Love: After she was caught helping Sophie try to escape, Minerva was forced to kill her sister in order to prove her loyalty to the Delta.
  • Last of Her Kind: If Lilly was killed in the previous episodes ending, Minnie will officially be the last member of her Delta group left alive by the time Clementine and the other kids reach the cave section in episode four. And by the time the episode itself ends, Minerva herself is dead.
  • The Lost Lenore: Minnie's apparent death did a number on Violet, who becomes withdrawn and belligerent out of grief. If Violet was saved at the end of Episode 2, she rejects the possibility of getting Minerva back; but if she was captured then she will side with her since Violet believes that Minnie is the only good thing she has left.
  • Lyrical Dissonance: She sings "Never Mind the Dark" while being coated in blood, having had her face torn apart by walkers and approaching to kill Tenn.
  • Made of Iron: In "Take Us Back", she gets mauled by walkers and loses a chunk of her cheek. However, she still persists in her hunt of Clem and Tenn before dying to a horde that she summons.
  • Meaningful Name: Minerva is the Roman goddess of music and Minerva loves singing. It's seemingly the only personality trait she retained after being kidnapped by Lilly. Minerva is also a goddess of war, and Minnie becomes a loyal soldier of the Delta.
  • Never My Fault: Minerva fully blames Clementine for rallying the kids at Ericson's to fight back against the raiders and putting her friends at risk, never once thinking that those like Mitch and Violet would fight back even without Clementine. In addition, because of her conditioning, Minnie fully sides with the Delta and knowing them, they will not hesitate to kill any of her friends and yet Minnie never has an ounce of guilt for fully betraying her friends and watching them getting tortured (or worse), pinning everything on Clem.
  • Psycho Ex-Girlfriend: To Violet. She got brainwashed so bad by the Delta that all of her feelings for her former girlfriend goes through the window and doesn't stop her from betraying the girl she once loved and trying to force her into The Delta. Although contrary to most examples, Minerva doesn't seem to aim her anger at Violet, but more at her ex's new girlfriend Clementine.
  • Psycho Lesbian: She was Violet's ex-girlfriend, and all the brainwashing the Delta did on her caused her to become a deranged and violent soldier.
  • Psychotic Smirk: Flashes one to Clem and Tenn before vanishing into the herd she's summoned to kill them.
  • Pyrrhic Victory: This is a potential ending for her based on what choice the player makes. By "Take Us Back" the only thing she wants to do before dying from her Walker bites is to murder Clem for ruining everything for her, and murder her little brother Tenn so her whole family can be Together in Death. Although she ultimately fails to kill Clem and dies a painful death herself, Tenn will die depending on whether the player chooses to trust AJ or not. As Minnie is being Devoured by the Horde, she will see Tenn die too and die happily.
  • "The Reason You Suck" Speech: After seeing how much she had changed and discovering that she had killed her own sister, Violet/Louis chews on her for being weak.
  • Redemption Rejection: Clem can offer her multiple chances to rejoin her old home, but Minnie's too broken to consider that a viable option and even takes advantage of this to capture them.
  • Reluctant Warrior: When told that the Delta group will have indoctrinated her into a child soldier, Violet laments that Minnie didn't even like fighting walkers. One year later, she's a broken shell of her former self willing to fight and kill for the Delta, and to witness her former friends being tortured and mutilated.
  • Revenge Before Reason: Her attempts to kill Clementine on the beach after the boat explosion and at the bridge results in her being more vulnerable to the walkers and getting bitten by them respectively. The first instance has her leave the area alive, but the second time does her in, making her die much quicker than she would have.
  • Sanity Slippage: In addition to having a severe case of Stockholm Syndrome and desperately trying to justify murdering her own sister, she completely loses it after she's bitten — even leading a horde of walkers by singing, and trying to lure her brother to his death.
  • Say My Name: After the Delta raiders' steamboat is destroyed and most of the raiders are dead, Minerva finds herself alone fighting off walkers and gets bitten twice. During this, her eyes meets Clementine's and, after a long moment, she screams Clem's name in anger, signaling that her hatred for Clem is now greater than ever.
  • Sibling Murder: She admits into killing her own twin sister in order to prove her loyalty to The Delta.
  • Statuesque Stunner: She's really tall in comparison to the other kids; if they share a scene together in Broken Toys she appears to be taller even than Louis (who's already tall compared to pretty much everyone else at Ericson). She's also very attractive, even after a year spent in the Delta's less than stellar care.
  • Stockholm Syndrome: One year with the Delta was enough to convince Minerva it's her new home and her former life means nothing, going as far as to murder her own twin to prove her loyalty. Sure enough, when she is the Sole Survivor of the Delta, she is ready to face death itself to avenge her troupe from Clementine.
  • Taking You with Me: She's bitten on the arm and has a chunk of her face eaten at the beginning of Episode 4. She survives long enough to hunt Clem's group down and tries to convince Tenn to die with her. When Clem interferes, Minerva tries to kill her too and almost succeeds. Depending on the player's choices, she will succeed in causing the death of either her brother Tenn, her former girlfriend Violet, or her old friend Louis — one of the three will always die with her no matter what Clem does to try and stop it.
  • Together in Death: In Season Four Episode 4, after being bitten by a walker she tries to lure Tenn into committing suicide so that they can be together with Sophie and their parents in the afterlife, and dies with a smile if she succeeds.
  • Took a Level in Badass: The kids at school consider Minnie too nice to even kill a walker. In the present day, she is now a cold-hearted soldier who participated in Delta's wars and is able to overpower an experienced survivor like Clementine who only wins after Minnie was either distracted by Louis killing Dorian or being shot by Violet. Even when almost dead from a walker bite, she's still able to take on Clem and maim her leg.
  • Took a Level in Jerkass: Was considered The Heart among the kids but after a year being with the Delta, she becomes a ruthless soldier who not only justifies killing her own sister but also willingly betrays her friends.
  • Tragic Villain: She's been fully broken and indoctrinated by the very same people who made her kill her sister.
  • Used to Be a Sweet Kid: According to the Ericson kids, she was the team's heart, sang songs to comfort her friends, and was a good sister to Tenn and loving girlfriend to Violet. After being captured and brainwashed by the Delta to kill her own twin sister, Minerva's sanity takes a turn for the worst.
  • Villainous Breakdown:
    • When Violet or Louis start laying into her for killing her own sister, Minerva becomes increasingly agitated and defensive, saying she did what she had to in order to survive, and that if they keep their heads down and follow orders they'll be able to live good lives and even be rewarded like she has. Clem breaking free of the ship's brig causes Minny to lash out in rage, blame her for everything going wrong, and try to kill her.
    • In the final episode, after the boiler on the Delta's ship explodes and results in her becoming the last living member of the raiders, Minerva goes nuts on a bunch of Walkers surrounding her with reckless abandon. After she gets a chunk of her face bitten off she loses the last of her sanity, swearing bloody vengeance against Clementine, and spending the remainder of the episode trying to hunt down the group and her little brother.
  • Villainous Legacy: Unwittingly, Minnie is this to Marlon, who was the first of the Ericson students to be Driven to Villainy through fear. Minnie is a more extreme example of how someone can be corrupted through fear, thanks to Marlon's decision to hand her and her sister Sophie over to the Delta raiders.
  • Walking Spoiler: Easily one of the biggest in the game as something new about her is revealed almost every episode; that Marlon and Brody traded her to the Delta, she is actually still alive, she has been indoctrinated into their ranks, she ends up trying to murder Tenn after her face is bitten off by a Walker, which changes the flow of the season. Their is a reason her page is full of unmarked tags.
  • What the Hell, Hero?: She gives one to Clementine, saying that her leadership ruined Lilly and Abel's plan to non-violently capture the Ericson kids and is going to get Tenn — her last remaining family member — killed.
  • We Used to Be Friends: Seeing how much Minnie has changed since then and finding out that she killed her own sister, her former friends are appalled by her actions while Violet (if she was rescued in the previous episode) will say that she doesn't recognize her anymore.

    Sophie — SPOILERS 
Tenn's older sister and Minerva's twin; Sophie was artistically talented and enjoyed drawing and painting. She disappeared alongside her sister while on a supply run with Marlon and Brody — the official story being she was killed by Walkers.
  • Always Identical Twins: Clementine can find a photo of her, Minerva, and Violet — with no indication being given as to which identical twin is Sophie and which is Minerva.
  • Cain and Abel: The Abel to Minnie's Cain. When she tried to escape from the Deltas, Minnie killed her.
  • Death Faked for You: After Marlon trades her to the Delta raiders to save himself, he and Brody come up with the lie that Sophie and her sister were killed by walkers.
  • Foreshadowing: Lilly only mentions Minerva in Episode 2 and not Sophie when she raided the school. Though she could have left out Sophie, it turns out that Sophie was already dead.
  • The Ghost: She doesn't appear in Episodes 1 or 2, but concept art for the final two episodes reveals what she may look like. However, unlike with Minerva, no indication is given that she's still alive. She's revealed to have died in Episode 3, killed by her own sister no less.
  • Posthumous Character: Has been dead for a year by the start of the game.

McCaroll Ranch


A guard stationed at the McCaroll Ranch who opens fire on Clementine as she approaches, killing her horse and stranding her. After being fatally wounded during the ensuing shootout Clementine attempts to interrogate him, but he refuses to cooperate and either dies from his wounds or gets executed by her on her way inside.

  • Boom, Headshot!: Clementine can choose to finish him off this way instead of letting him bleed to death from his neck wound.
  • Defiant to the End: As he's succombing to a bullet wound in the neck, the last thing he'd rather do than answer Clementine's question is to give her the middle finger before she shoots him.
  • Flipping the Bird: Does this as a last act of defiance against Clementine after she mortally wounds him and tries to interrogate him for AJ's location.
  • Punch-Clock Villain: It's implied that the only reason he opens fire on Clementine is because he mistakes her for one of the people who just got through attacking the ranch coming back to finish him off.
  • The Voiceless:He's one of the two characters in The Final Season who doesn't get a single line.


An unfortunate man who was severely wounded in the aftermath of the attack on McCaroll and is lethally burned over half his body. He begs Clementine to kill him to put him out of his misery, which she can do or leave him to suffer.

  • Body Horror: The entire left side of his body is covered in ghastly burns that are slowly and painfully killing him. He's suffering so much that he begs Clementine to shoot him.
  • Boom, Headshot!: A much better fate than burning to death, though it's ultimately up to Clementine if he receives this mercy.
  • Cruel and Unusual Death: He can be left to slowly and agonizingly burn to death if the player feels like conserving their bullets.
  • Facial Horror: Most of his face has been burned off and left charred by the fire.
  • Mercy Kill: Clementine can shot him in the head to spare his the intense pain of slowly burning to death.


AJ's caretaker at McCaroll Ranch. She is killed by Clementine when the two mistake each other for a threat, leaving Clementine no choice but to shoot her in self-defense, an action she quickly comes to regret.

  • Boom, Headshot!: She is shot in the head by Clementine in self-defense.
  • Facial Horror: The shot that kills her leaves a large bloody hole in the side of her cheek just below her eye.
  • Mama Bear: She tries to keep AJ safe and doesn't hesitate to shoot any perceived threats to his well-being. Sadly, this is what leads to her death when Clementine proves to be a bit quicker on the trigger.
  • Punch-Clock Villain: She was AJ's caretaker and seems to have treated him pretty well, unfortunately she meets her end at Clementine's hands.


An unexpected member of the McCaroll Ranch survivors.

See his character folder here.

Other Survivors

Voiced by: Johnny Yong Bosch (English)
A former Whisperer that's been living in the woods surrounding the school.
  • Actual Pacifist: He immensely dislikes violence against humans and walkers alike, and defected from the Whisperers when they started using walkers to attack other communities. As it turns out, this maybe isn't the greatest mindset to take when dealing with people who have shown they are willing to do unspeakable things to their enemies and he will die if you apply his advice to Lilly.
    • If you chose to kill Lilly instead, James lives, but later on berates Clementine on her choice, blaming her for turning AJ into a cold murderer. He starts to drop his pacifistic ideals, and becomes more violent. He can even be convinced to pull out two knives to fend off a horde of walkers as he buys time for the group to flee.
  • Beautiful All Along: Underneath his Walker pelt, he is a handsome looking young man.
  • The Aloner: After having a Heel Realization in the Whisperers, James came to realize he's not fit in a group of people and has been fending for himself ever since. He actually prefers to be alone, and if not, to be surrounded by walkers as one of them.
  • Big Damn Heroes: He makes his introduction by saving Clem and AJ from Abel and Lilly by drawing a herd as a distraction.
  • Bolivian Army Ending: If he survived episode 3, he can eventually decide to go against his beliefs and prepare to fight off a walker herd to allow Clementine and the others time to escape. We see him advance on the walkers, a knife in each hand, and then it cuts away, not revealing for the rest of the finale what happened to him.
  • Cassandra Truth: James warns Clem that if AJ kills again he's in danger of being broken. In Episode 4, AJ — if sufficiently ruthless — states that he enjoyed killing Lilly and that it was the most fun he's had in a long time, proving James right.
  • The Cavalry: He summons a small herd to rescue Clem and AJ from Lilly and Abel in Episode 2 and in Episode 3, he summons another one to serve as a distraction against the Delta while Clementine and her friends sneak into their base.
  • Cloudcuckoolander: His loner status, quietness, blind optimism and belief that walkers don't deserve death can make him come off as this.
  • Defector from Decadence: Left the Whisperers after they started raiding other communities.
  • Death by Irony: Listening to James' advice on not letting AJ kill anyone else directly leads to his death when Lilly kills him if AJ spared her.
  • Defiant to the End: When he is captured and dragged before Lilly, he refuses to submit to her, giving her a Hannibal Lecture and calling her out on kidnapping and enslaving children because she's "scared and weak".
  • Dual Wielding: In the final episode, James wields two knives to defend himself from the walkers.
  • Face–Heel Turn: If Clem has AJ kill Lilly, James drops all of his pacifist ideas, lashes out, and tries to take him from her, threatening to break her leg if she tries to take AJ back.
  • Foreshadowing: When he is captured by Lilly at the end of Episode 3, she comments that James is "too broken to fit in a community". If Lilly is killed in Episode 3, James will resent Clementine and sever all ties with her after leaving the cave, choosing to return to his hermit life. The irony here is that Clementine can actually invites James to live with them in Episode 3.
  • Genuine Human Hide: Being a former Whisperer, James wears a "Walker-suit" made from Walker skin in order to walk among the undead.
  • Humans Are the Real Monsters: He believes that walkers are more innocent than humans due to the fact that they live amongst each other and do not harm one another, unlike humans.
  • Iconic Item: His walker mask. It can potentially be a collectible item for Clementine to keep shall James abandons her in the cave, leaving his mask behind.
  • Ink-Suit Actor: He really looks like a very young version of his own VA.
  • Irony: If you have AJ kill Lilly in Episode 3, James will become angered at Clementine for allowing him "becoming a killer" as Lilly was no longer a threat. But if you choose to spare Lilly, she will kill James by stabbing him in the back.
  • Last Stand: Depending on the player's choice, James, if he survives Episode 3, will stay behind in the cave to hold off a horde of walkers in order for the others to escape.
  • Loners Are Freaks: He does still wear Walker skin, and declines joining with the school group because he's "not ready". For their part, the Ericson's group are perturbed by his habit of wearing walker skins, with Louis teasingly speculating that Clem made him up.
  • Morality Pet: He tries to be one for Clem and especially AJ, seeing his past self in the kid.
  • Mr. Exposition: Aside from saving Clem, his main role in Episode 2 is to explain who the raider group that's been harrassing the school is and what they want.
  • My Greatest Failure: When he was amongst the Whisperers, he had taken their ideals so close to his heart and believed that weakness was a poison. So when a boy on his side expressed sympathy for their enemies, he slit the boy's throat without caring who he was, and only caring that he could potentially slow them all down. He's felt so guilty since then, and advises Clementine to make sure AJ doesn't kill again, or he many never come back from it.
  • Nice Guy: He's a very kind-hearted young man who hates violence. Episode 3 reveals he wasn't always like that, and used to be a Knight Templar for the Whisperers before having a Heel Realization.
  • OOC Is Serious Business: The only time he ever swears is to Lilly after he was captured.
    • Also, the one time we hear him raise his voice to yell instead of whispering is when he confronts Clementine about the way she's been raising AJ, and blames her for possibly turning AJ into a killer.
  • Only Known by Their Nickname: Averted. Whisperers abandon their real names and use code names instead. James apparently had one as he tells Clem that it's been a while since he's used his real name. What his code name was back then is unknown.
  • Precision F-Strike: The only time he curses is when defying Lilly, telling her "[she] doesn't fucking scare [him]".
  • Screw This, I'm Outta Here!: Depending on the player's choice, James will leave Clemntine's group in a fit of rage while they are in the caves, leaving his mask behind.
  • Still Wearing the Old Colors: He still uses the Whisperer's tactics of hiding among the dead despite leaving the group a few years back.
  • Straight Gay: If you have a good relationship with him, he will have a chat on the side with you before the attack on the boat in episode three, where he shows you a photo of him and his ex boyfriend. Nothing else points to him being gay.
  • Sympathy for the Devil: He dislikes seeing the walkers killed or injured, and tries to discourage Clem from doing so. If she ignores him, he's dismayed and gives her a What the Hell, Hero? speech.
    James: You killed some, in the herd that saved you. Do you have to hunt every one you see?
    Clem: They threatened me.
    James: Some. Not that one.
  • Terse Talker: Even when he's upset, James never raises his voice — as is standard for the Whisperers. Evidently he hasn't grown out of the habit yet.
  • "The Reason You Suck" Speech: After being captured by Delta, he ironically echoes Carley's last words to Lilly, calling her weak and afraid.
  • Thou Shalt Not Kill: After being forced to kill a child for questioning the group's code, James has a strong no kill policy, whether it is towards humans or walkers. If Clem kills a walker at any point when he is with her, he will call her out. He even tries to get AJ not to kill Lilly.
  • Took a Level in Jerkass: If he survives Episode 3, he's incredibly mad at Clementine for letting AJ "become a killer" and tries to forcefully take him away from Clem, even going as far as to threathen to break her leg if she follows him. He can also possibly abandon the group in the cave and tells Clem that the next time she needs help, to ask someone else.
  • Token Good Teammate: Disgusted of the way his former group went to attack other communities, James left the Whisperer.
  • Uncertain Doom: After his confrontation with Clementine, he stays behind to buy the group time to flee as he holds off the horde of walkers coming towards them. Once the screen does a Fade to Black, James is never seen from or mentioned ever again, making it seem like he died in the cave. Kent Mudle however confirms that James survived and is still living in the woods.
  • Wide-Eyed Idealist: A viciously deconstructed one. His determination to not kill people and walkers and encourage others to do the same after the horrors he experienced with the Whisperers makes him a heavy detriment to the survival of Clementine and her group in the nihilistic murderous world they live in. If Lilly is killed by AJ, his patience with AJ's murderous mindset and Clementine's enabling runs out and he opts to cripple Clementine and take AJ by force to change his mind. His beliefs end up getting him a "Reason You Suck" Speech from Clementine for his trouble and he comes off as hopelessly naive rather than reasonable.
  • War Is Hell: Has seen his share of wars, whether against Walkers or other humans. He left the Whisperers when they attacked Rick's group only to witness another war, this time between the Delta and another community from the north.
  • We Used to Be Friends: Word of God has confirmed that James survived his Uncertain Doom in the final episode (if he survived the previous episode that is) but has chosen to remain living in the woods and is no longer on speaking terms with Clementine for encouraging AJ's murderous tendencies.
  • You Monster!: If you have A.J kill Lilly, he spends most of episode 4 telling you this.

Alternative Title(s): The Walking Dead Season Four