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"I'll protect AJ with my life. Just like Lee... did for me."

"You'll die protecting him. A walker you didn't spot. A bullet you couldn't dodge. A desperate cry for help that brings the herd. It happened to Lee... and it'll happen to you."
Lilly


Be warned: with all episodes of The Final Season now released, this article will have spoilers, and some may be unmarked. Proceed at your own discretion.

This video game contains the following tropes:

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  • Action Girl: Clementine, of course, but new character Violet also qualifies.
  • Action Survivor: While most survivors are this by now, the survivors of the school are unique as they have been fending for themselves since the beginning when most of them are only around Clem's age with only a single adult (who died at some point) to protect them. While they suffered a considerable amount of loss over the years, they are more capable of defending themselves against Walkers, building weapons and traps and foraging for food.
  • Actionized Sequel: The game has more advanced combat sequence than the previous seasons. Instead of a clicking of a button or moving the mouse to a cursor, fighting Walkers is now done in third-person action and the player must move Clementine to fight, choosing either to kick a Walker in the knee to stun it or stabbing its head.
  • Adults Are Useless:
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    • One of the first things Clem notices about Ericson's is that there are no adults around to look after the teenagers residing in there. Marlon later explains that the reason there aren't any adults is because they all took off and left the kids (and Rosie) to fend for themselves.
    • Episode 2 however shows one adult who stayed with the kids, Ms. Martin, the school nurse. However, she turned into a Walker long ago after telling the children to run away while she stayed behind to protect them.
    • You can also make this argument about the Deltas; if the adults were more competent fighters, they wouldn't need to kidnap teenagers to replenish their ranks.
  • A House Divided: The end of Episode 1, as Marlon's actions drive the others to stand with Clementine against him. This continues into Episode 2, with some of the kids supporting Clem and AJ and the others wanting them kicked out.
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  • Action Girlfriend: Violet certainly qualifies for this, if you choose her to be Clementine’s girlfriend.
  • All There in the Manual: A few paragraphs written from AJ's perspective by one of the writers managed to detail how he saved Clementine from her bite in a seemingly impossible situation. It turns out Clem passed out after the first hit to her leg, AJ cauterized the wound using the flint from the cave and some of the straw lying around, covered her in walker guts and carried her back to Ericson in a wheelbarrow.
  • Ambiguous Disorder: It is implied that each kids suffer from developmental, psychological or social issues, hence why they are placed at a school for troubled youth.
  • And Now for Someone Completely Different: In episode 4, when Clementine and AJ are hiding from walkers in the barn, control briefly switches to AJ as Clementine is too wounded to do much. Afterwards, c ontrol permanently switches to AJ after Clem's apparent death, though it turns out that she survived.
  • And Then John Was a Zombie: Brody turns after Marlon accidentally kills her.
    • This can also happend to James (if Lilly was spared in episode three) and Tenn (if AJ ended up shooting him to save Louis/Violet).
  • An Interior Designer Is You: Clementine can now find objects in the world to decorate her and AJ's room with such as animal skulls and plants.
  • Annoying Arrows: Several characters are shot with arrows in Episode 2 and are barely even slowed down.
  • Anyone Can Die: Yet again par for the course with this series.
    • In Done Running, Marlon kills Brody, who is then perma-killed by Clementine, and Marlon himself is killed shortly afterwards by AJ.
    • In Suffer The Children, Mitch is killed by Lilly by being stabbed in the neck and head.
    • In Broken Toys, Abel can be mercy killed or allowed to turn. Sophie is confirmed deceased after Minerva killed her. Lilly dies if you let AJ kill her or James dies if Lilly is spared. And two Delta raiders (Michael and Armando) may also optionally be killed by Clementine.
    • In Take Us Back, Tenn and Violet or Louis have determinant deaths while Minerva and the rest of the Delta raiders (Gad, Gina, Sullene, Michael, and Armando if they are alive in this episode) are killed by the kids or a Walker herd in the aftermath of the boat's destruction.
  • Art Evolution: The graphics have again received an upgrade over A New Frontier, though mostly in shading and further reduced pop-in.
  • Bait-and-Switch: Several times in Episode 3, it seems like Minerva is about to turn on the Deltas to help Clementine and the others. She never does, and when the Ericson kids find out she murdered her own sister, they write her off completely.
    • In Episode 4, Clementine gets bit and it is implied that it's all over for her and she and AJ go back over what they planned to do in such a scenario, for AJ to either kill her or leave her. Later in the episode it is revealed that Clementine's bitten leg was amputated and she has survived after all.
  • Batter Up!: Louis wields a nail-studded chair leg this way.
  • Beauty Is Never Tarnished: Averted. By the end of the game, Clem has lost her left leg below the knee, while Violet is blind and has livid burn scars across her face from temple to temple.
  • Becoming the Mask: .Minerva. Unlike Sophie, she accepted the Delta as her new home, but when Sophie tried to escape, Minerva decided to help her. After they were caught, the Deltas forced Minerva to kill Sophie to show them her loyalty and she did it.
  • Beware the Nice Ones: Clementine is, of course, absolutely goddamn deadly, but it pales in comparison to AJ, who doesn't hesitate to threaten or kill anyone that could be a danger to himself, Clementine, or their new group.
  • Big Bad: The Ericson kids are under threat by a group of raiders called The Delta, who intend to use them as Cannon Fodder in a war with another group. The leader of the raiding party that the kids have to deal with is Lilly, who makes a return from Season One.
  • Bittersweet Ending: Based on a choice you made with AJ, either Louis/Violet or Tennessee dies in episode 4, and Clem gets bitten, but is eventually revealed to have survived as AJ amputated her infected leg. Clem and AJ reunite with all the other survivors at Ericson's and live an uncertain, but content life with each other - Clementine is missing a leg and can thus no longer run, making her extremely vulnerable to walkers. Still, she and AJ are happy to finally have a home with their friends, and that they still have each other, making it about the happiest ending one could ask for in the Walking Dead universe.
  • Black Dude Dies First:
    • Subverted in Episode 1. During the card game, Clem has the option to say she thinks Louis will die first, to which everyone - including Louis himself - agrees. The actual first casualty turns out to be Brody.
    • Determinately inverted: Louis or Tennessee (both African-American) may end up being the final casualty of Ericson's in Episode 4.
    • Also determinately, if Violet dies in episode 4 instead of Louis or Tennessee, then there are zero African-American casualties, as the unavoidable casualties (Brody, Marlon, and Mitch) are white, and Omar always survives the season.
  • Bland-Name Product: At the train station, there are cans literally labeled "Mystery Meat".
  • Bookends: Clementine says "Whatcha doing there, goofball?" to AJ at the beginning of Episode 1 and the epilogue of Episode 4.
  • Boom, Headshot!: How AJ kills Marlon and Lily at the end of Episode 1 and 3 respectively.
  • Boots of Toughness: Of the "practical" variety. Clementine and virtually all of the Ericson's Boarding School kids wear calf-high leather boots, which of course would be very handy in preventing prone Walkers from biting your lower leg. Clementine only gets bitten after Minerva cuts her left boot open with an ax strike.
  • Break the Cutie: Louis after potentially getting his tongue cut out in Episode 3; Violet after potentially having her eyes burned beyond repair at the end of the same Episode.
  • Broken Pedestal:
    • How the other Ericson kids view Marlon after they learn he allowed Minerva and Sophie to be taken, and covered it up by lying that they were killed by Walkers.
    • In Episode 3, if Clementine tortures Abel in front of him, a repentant AJ is left staring in shock if she finishes him off. The game calls you out on this, too.
    • Minerva gets this when she betrays Clementine's rescue group and again when it's revealed that she murdered her twin sister for trying to escape.
  • The Bus Came Back:
    • Lilly returns in Episode 2, as one of the raiders harassing the school.
    • Eddie from 400 Days also returns in Episode 4 during the flashback sequence, where he is killed by Clementine.
  • But for Me, It Was Tuesday: When Lilly and Clementine meet in the woods almost eight years after they last saw each other, Clementine can bring up Lilly killing Carley or Doug, only to find that the older woman doesn't even remember their names.
  • Cain and Abel: This appears to be a theme with the Delta:
    • Abel shares the same name as one of the titular characters.
    • Minerva committed sororicide to prove her loyalty to the Delta. She can also get her adopted brother Tenn killed in the last episode by AJ and the surrounding walkers right before she dies, with her last actions largely contributing to that outcome.
    • Lilly and Clementine were friends in the first season and are now enemies, so they can be considered "sisters" in a metaphorical sense. If Lilly is spared in episode 3, then she'll leave on the raft with supplies at the beginning of episode 4, paralleling the events of Minerva's sororicide.
  • Call-Back:
    • Clementine is still using the "kick Walkers in the knee and stab them in the head while they're down" technique that Jane taught her in Season Two. She's also become a much better driver.
    • Clementine is is shown to be scared of dogs after her terrible experience with Sam back in Season Two and as such is apprehensive around Rosie.
    • Clementine can call Lilly's father, Larry, a racist when describing Lilly. Back in season 1, Lee can tell Mark that Larry's a racist and the reason why Larry hated him.
    • Clementine can mention that she met Javier and Gabriel Garcia to the other kids. In Episode 3, she mentioned Dr. Lingard to AJ.
    • While preparing to fight against the raiders, Clem mentions her previous experience at Richmond. The town was also mentioned as one of the places the Deltas previously attacked.
    • When AJ found a salt lick, he can ask if Clem ever licked one before. Her reaction is the same as when Lee asked her. Alternatively, Clem can mention that salt licks bring back some bad memories, referring when Kenny dropped one on Larry in Starved for Help.
    • The title of the final episode is called Take Us Back, which is also the song sang during the end credits of the final episode of Season 1. It also plays here over the final sequence of AJ and the others returning to the school after a day of hunting and gathering.
    • If Clem and the group reunites with Louis halfway through episode 4, Louis comments, "You're not dead. That's good.", the very first line he spoke to Clem and AJ in episode 1.
    • Similarly, the Wham Line, "Whatcha doing there, goofball?" revealing Clementine alive at the end was the very first line spoken by her in the first episode.
  • Child Soldiers: The ultimate fate of anyone kidnapped by Lilly and Abel's group.
  • Chekov's Gun:In Take us Back, Clem, A.J, Tenn and, determinately, James go into a cave. Said cave has flint, which A.J later uses to cauterize Clem's bite and save her life.
  • Cliffhanger: Episode 3 ends with either AJ having killed Lilly per Clem's orders and surrounded by her angry men or with James having been killed by a seemingly incapacitated Lilly who then holds the group hostage. Either way the episode concludes with the ship's boiler exploding, which sends Clem flying into a wall and knocks her out; leaving the fate of everyone there unknown.
  • Cold-Blooded Torture: One of the options for interrogating Abel in Episode 3 is to torture him, for instance by burning him with one of his own cigars.
  • Cliffhanger Copout: A small one in regards to Violet in Episode 4. If you didn't save her in episode 2, she will feel betrayed by Clementine and start fighting her at the boat, and the end credits of Episode 3 states that Violet "despises Clementine" after all that happened. Come Episode 4, however, Violet has suffered an injury to her eyes leaving her temporarily blinded, which somehow makes her realize she was in the wrong and apologizes to Clementine, and they're quickly friends again by the end. Official word states that Violet was meant to still hate Clementine in Episode 4 and end up leaving, but that it got changed due to budget and wanting to make a happier ending, which lead to said sudden change in Violet's feelings between Episode 3 and 4.
  • Continuity Nod:
    • The opening of the first episode is almost an exact recreation of the first scene of Season One of a car driving down the highway and the driver adjusting their rear-view mirror to look at their passenger. The difference this time is that instead of a police car its a regular car and the driver/passenger duo are Clementine and AJ as opposed to the policeman and Lee.
    • The house that Clem and AJ search at the start of episode 1 has a security door which Clem says they "can't pry that open" forcing them to go search for the key which also happened in the first episode of Season One at the Everett pharmacy.
    • In Season One, Clem disapproves if she catches Lee using swear words. Here, Clem can either disapprove or encourage AJ swearing (considering all the trauma she’s been through, who can blame her?).
    • Like in No Going Back, Clementine meets Lee in a dream sequence, taking place during the train ride to Savannah. Depending whether Lee chose to steal the supplies from the car in Starved For Help, Clem will be wearing the red hoodie. Also, Lee will bring up his final advice to Clem, which ever the player chose in No Time Left.
  • Creative Closing Credits: To an extent. The final episode ends with the names of everyone on the Still Not Bitten team lining the halls of Ericson as you free-roam through them, ending on a shot of Clem's hat sitting on the table (along with some plants if you found them) and the text "Thank you for playing" written beneath the window.
  • Cutting Off the Branches:
    • Except for one brief mention of Javier, Gabe and Lingard, AJ making a cryptic reference to something bad happening at the ranch where he was living, and Clem remarking that she took part in the Siege of Richmond, no mention is made to the events from Season Three (A New Frontier). Justified though, since they're no longer anywhere near there and it has been several years in-universe since Season Three. Dialogue in Episode 3 reveals that Richmond was attacked by Lilly's group but whether or not the town is still standing and the citizens are still alive is unknown.
    • Word Of God confirms that Javi and his remaining family members are still alive at this point. A flashback in Episode 4 shows that the ranch was all but destroyed, with Clementine mentioning that she and AJ can't go back to Richmond because it's now a warzone.
  • Dance of Romance: In Episode 3, Violet or Lousi approaches Clementine if they have been romanced and ask to dance with her. It goes quite well despite none of them having any experience, and Clem remarks that they're getting better at fumbling their way through romance. AJ bursting in with a beach ball kills the mood.
  • Dark Action Girl: Minerva. She's highly capable with weapons and determined enough to track the group even after getting weakened from being bitten, but she's also extremely mentally unstable and suicidal.
  • Dark Reprise: A version of this with Minerva's song, "Don't Be Afraid". When she was still at Ericson's, Minerva made that song to comfort her friends and siblings. In episode 3, Violet/Louis will sing or play the song respectively to comfort the kids and give them the courage to save their friends the next day. In episode 4, as Clem, AJ, Tenn and Violet/Louis are getting close to the school, they all pause in horror as they hear said song hauntingly being sung from behind them, realizing it's Minerva who is still alive and using the song originally meant for comfort to bring in a walker herd and put them all in peril.
  • Dead Guy on Display:
    • The school kids set up some Walker heads on sticks in Episode 2 to intimidate the bandits when they eventually come to attack.
    • During the ending, we briefly see that the kids placed Abel's dead (or zombified) body outside of the gate with the note "Don't fuck with us".
  • Developers' Foresight:
    • If you have Clementine be rude to Louis halfway through episode 2, such as telling him, "Fuck you", when he tries to apologize for his earlier behaviour, he'll later ask if they're on speaking terms again when asking if she'll help him with a project. If you have Clementine go with him instead of Violet, he'll be surprised that she shows up and remark that he didn't expect it, but he's glad she did.
    • In Episode 4 during the bridge fight, if you seek out Minerva in the crowd and fire at her, she'll drag a walker into the line of fire as a shield.
  • Dirty Coward:
    • The headmaster and other teachers of the school (sans the school nurse) immediately fled the school the moment shit hits the fan, leaving the children to fend for themselves.
    • If Lilly survives to Take Us Back she will abandon the rest of her men at the start of the episode and escape on a raft. Clem can call her out on her cowardice, and one of the "Choices" options mentions that she was left feeling "shamed".
  • The Dragon: Abel to Lilly, Lilly to the unrevealed leader of the Delta community.
  • Early Installment Character-Design Difference: In the promotional image Clem is shown wearing a red jacket — according to Kent Mudle, a holdover from Season 3 — but he felt it didn't suit her character development and had it changed to a denim jacket when development started.
  • Easter Egg:
    • In the constellation scene with Violet in Episode 2, if you wait long enough the face of a man with a mustache similar to Kenny's and flowing hair will appear in the sky and wink at you before disappearing with a "He will remember that." notification in the corner.
    • If you stare at the stream twice in Episode 4, a walker sitting in a lifebuoy will appear from nowhere and bounce along the barriers of the river until it falls down a waterfall.
    (?) Huh.
  • Empathic Environment: As the first episode comes to its dramatic end, a storm and lightning help reflect the intensity of the confrontation.
    • It's raining heavily during most of Episode 4.
  • Eye Scream: If you didn't save Violet in Episode 2, her eyes are burned in the explosion on the boat, blinding her. She's sort of able to see through her left eye by the end of the episode, but her right one is still bandaged.
  • Failure Is the Only Option: No matter how many times you have Lilly in a position where you can kill her during Episodes 2 & 3, you literally can't. Trying results in a Non-Standard Game Over all the way up until one of the possible endings of Episode 3. Trying to kill her in Episode 4 won't work either, as Clem will miss all her shots.
  • The Farmer and the Viper: At the end of Episode 3, Lily begs AJ for mercy when the latter pointed a gun at her. James persuades AJ not to kill her as she is already injured and bears no harm. From the tone of her voice and considering the type of person she is, it is clearly that she is lying. This turns out to be true as Lily will kill James if Clem tells AJ to spare her.
  • Fish out of Water: While the survivors of the school are capable of taking care of themselves, they have been living there since the beginning and have no idea how to survive on the road.
  • Fission Mailed:
    • AJ is seemingly taken away from Clementine again after the car crash shortly into Season 4 Episode 1, but not to worry, he was just being saved from the car crash by the residents of a school, and she reunites with him shortly after.
    • Regardless of whether you choose Louis or Violet to appeal to during the confrontation with Marlon, your appeal will initially fail, as Louis chooses to side with his best friend and Violet only met you two days ago. Not to worry, if you keep appealing to either Louis or Violet, the person in question will eventually be persuaded to step in front of Marlon's gun to protect you.
    • Episode 2 begins with the school voting to kick Clementine and AJ out, no matter what choices you make. However, keep playing, and eventually a series of events will cause the school to take Clementine and AJ back anyway, because they need help in fending off the coming raider attack.
    • Clementine cannot be prevented from being bitten in Episode 4, but she survives when AJ amputates her bitten leg.
  • Flashback:
    • The opening cinematic is a long one, as Clementine recounts the events of the previous three games over a stylized depiction of them. It doubles as a way for new players to make choices or for those importing a save file to change certain decisions.
    • There's a flashback late in Episode 4 which details what happened at the McCarroll Ranch.
  • Flat Character: Almost everyone Delta's side sans Lilly, Abel and Minnie; and Omar on the Ericson's side don't have much character development or dialogue.
  • Foreshadowing:
    • When Clementine opens the trapdoor at the train station, a distinctive pinging noise can be heard. A few seconds later, a now-activated hand grenade rolls into view...
    • While talking to Violet, Clementine can learn that two of the other kids, Minerva and Sophie, were (supposedly) killed on a hunting excursion with Marlon and Brody one year ago. Clementine doesn't seem suspicious, but the series has trained most players not to take anything at face value by this point.
    • When AJ is apologizing to Ruby, she replies that people "get a little crazy when they get scared". This takes on a whole new meaning once it's revealed that Marlon traded away Tenn's sisters to raiders because he was scared of them.
    • He also accidentally murders Brody when she was in the process of telling Clementine this, and attempts to trap Clem in the basement along with a zombified Brody because he was afraid of the other kids finding out.
    • This point also comes up in Episode 4, with Minerva just about losing her mind once she knows she's fighting a losing battle and gets bitten multiple times. This culminates in her trying to kill Tenn so they can be Together in Death and snapping at everyone who tries to prevent her goal being met, including her former friend/girlfriend.
    • If Clementine choose to follow Violet in Episode 2, the latter will mention that she will "give an eyeball for chicken nuggets". If Violet is captured, she will be caught in the ship's explosion and loses an eye.
    • In the cave in Episode 4, Clementine can find a Calypso Cauliflower toy. In the Odyssey, Calypso is a nymph who sang to lure Odysseus in order to keep him as her husband. After escaping the cave, Clementine and her group encounters a now deranged Minerva singing to draw in a herd and to lure Tenn to his demise in order for the both of them to be Together in Death.
  • Freudian Excuse: The reason the Delta go all the trouble to capture the survivors of the school is to recruit them as soldiers against other communities who Abel claims to be bigger jackasses than them.
  • Get It Over With: In Episode 2, when Lilly has Clem dead-to-rights in the final battle, one of the responses is for Clem to tell her to just get it over with and shoot her.
  • The Ghost: The leader of the Delta's since its made apparent that the Big Bad, Lilly, is merely the leader of the raid party that Clementine and company are facing, and they work for this mysterious leader.
  • Gory Discretion Shot: In episode 4, when Clementine asks AJ to kill her, we see him raise his axe and swing, but the camera cuts to black before it hits. Turns out that this was done to hide the fact that AJ was chopping off her leg, not her head, making her survival later on a surprise to the player.
  • Grand Finale: As the title says, it's the finale of this series, and has been touted by the writers as "The end of Clementine's story".
  • Greater-Scope Villain: The leader of the Deltas is the one who Lily answers to. In order to fuel their war against other communities, they had Lily recruit children from the school.
  • Great Offscreen War: The war between the larger Delta group and other communities is one for this season. The player is made aware of the war and the entire plot hinges around Lilly's group "recruiting" the Ericson kids in order to bolster the Delta's ranks as they are losing and in desperate need for reinforcements. However the conflict of the game is only between the Ericson kids and Lilly's raiding party; the larger war is never seen nor is any other member of the Delta's shown after the raid ship is destroyed.
  • Guide Dang It!: Episode 1 started the second game of the series to be released without a chapter select system, meaning that unless you make copies of your save file at certain points, if you don't get one of the collectibles or fail a missable Achievement/Trophy, your only recourse is to play through the entire episode again.
  • Hammerspace: This trope has been is in play since the first season, but both Clem and AJ seemingly pull out objects from behind their backs. In particular, when Clem is given a bow, not only does she never run out of arrows, she also seems to pull them out of her pocket. Kent Mudle joked on his Tumblr that if Clem ever attained Medium Awareness she would weaponize this to become invincible.
  • Hope Spot: In the final episode, Clem, AJ and Tennessee eventually reunite with either Violet or Louis and all walk towards the school as they share heartwarming quips and comment how things will be alright for them now - only for Minerva to be revealed to be alive and bringing a walker herd on them, leading to either Violet/Louis or Tennessee to be killed in the ensuing chaos. And then Clem gets bitten shortly after.
  • History Repeats:
    • The Final Season stars both Clementine and AJ in a similar guardian-and-child role like how Season One did for Lee and Clementine. The dynamic between them can also be mirrored since both younger Clem and AJ are influenced by the choices the player makes.
    • The final episode of this season and Season One's "No Time Left" are very alike, particularly towards the end. Much like how Lee fought through a herd of walkers to get to Clementine, Clem (in a flashback) goes to the McCaroll Ranch and kills many of its inhabitants to get to AJ. Lee and Clementine are both bitten in the two episodes, both slowly succumb to the effect, manage to get "their" children to safety, and spend their last moments giving said children advice. The entire scene of Clem talking to AJ while she's dying from her bite is a direct parallel to Lee doing the same for Clem. The biggest difference being that Clem actually comes out of it alive.
  • Hypocrite: In Episode 2, one option is to have Clementine ignore Lilly's offered hand and get to her feet on her own. Despite having literally just had a gun to the back of Clementine's head, Lilly has the guts to look like her feelings were hurt by the refusal.
  • Ice Queen: Though the player can still choose abrasive or threatening dialogue responses, having AJ back means Clementine acts much more like her old self in Episode 1. New character Violet can act this way depending on how Clementine treats her,though in Violet's case its more because she's still grieving for her allegedly dead girlfriend.
  • Idiot Ball:
    • In Episode 2, Clementine will at one point go into an abandoned greenhouse to look for supplies, something she does without bringing any weapons. Sure enough, there are zombies inside and she has to grab a knife conveniently lying nearby to deal with them. For how experienced a survivor Clementine is at this point, this part can stick out as rather mindboggling.
    • Clementine gets bitten in Episode 4, and neither she nor AJ seem to consider that they have an ax with them and should try to chop her leg off right away, particularly Clementine who knows that works. Granted, they quickly have to move from approaching zombies, but there's still no mention of the option as they walk through the woods a moment later. It's not until the ending of the episode that it's revealed that cutting off her leg is exactly what AJ did.
  • Ignored Epiphany: In Episode 3, James attempts to show Clem that the Walkers aren't monsters — the scene having an almost spiritual bent to it — but Clem can choose to disregard it and reiterate that all Walkers are monsters and should be killed.
  • Innocence Lost: An interesting inversion concerning AJ. Devs have said that this season is as much about AJ’s morality as it is about Clementine. Part of the story involves the player/Clem acting accordingly if they don’t want to turn AJ into a ruthless killer, similar to how Season 1 Clementine is affected by Lee’s choices (albeit she had a stronger moral code back then). Two of the first in-game statuses are “AJ is always listening” and “Your choices determine what he will become”. Since AJ was born in the apocalypse, he knows nothing of the world before walkers and has little understanding of morality. If the player is so inclined, Clem has a responsibility to teach him how to be a good person. It’s not as if AJ has innocence to lose, but that you are trying to instill innocence/humanity into AJ so that he can retain it. In Episode 3, James expresses concern that even a repentant AJ is going down a dark path and urges Clem to not let it be too late for him. Should AJ be allowed to kill Lilly at the end, AJ will empty half the clip into her corpse. One dialogue option in Episode 4 has Clem worrying that AJ likes killing, but he tells her he actually hates it, saying that it makes him feel weird and breathe wrong. But he does like protecting good people, and if killing bad ones is how he has to do that, oh well.
  • Ironic Echo: During the raid on the train station, Louis half-jokingly states that if he gets bitten "Walker Louis" is going after Clem and Violet first. When Louis initially refuses to help her if appealed to during the final confrontation, she can echo that statement by coldly telling him to bury her body deep because if she reanimates she's going after him first.
  • Ironic Nursery Rhyme: Not an actual nursery rhyme, but "Don't Be Afraid" was a song Minnie used to sing to the other kids at Ericson. In Episode 4, you hear her singing it while approaching the group... And then you see her, feebly clinging to her ax, covered in bite wounds, eyes wide and broken as she sings "The night will be over soon..."
  • Irony:
    • As quoted at the top of this page, it's predicted that AJ will be the reason Clementine dies. In Episode 4, he actually turns out to be the reason she lives, as she would have died of a walker bite if AJ hadn't amputated her leg instead of either killing her or leaving her to turn.
    • In episode 1, you learn that Marlon was lying when he said Sophie and Minnie were killed by walkers, as in reality he gave them away to raiders. In episode 4, Minnie is killed by walkers for real.
  • Karma Houdini: Lilly, if you talk AJ down from killing her in Episode 3. All the shit she does, all the people she traumatizes and kills, and her punishment...is sailing down the river on a raft.
  • Last Minute Hookup: The ending shows that Ruby did eventually reciprocate Aasim's feelings.
  • Leaning on the Fourth Wall: If Louis was saved in episode 2 and lost a finger in episode 3, Clem will ask him in episode 4 how the hand feels. Louis replies, "It hurts like hell. But it could have been a lot worse", probably a meta reference to how he would have lost his tongue in the other timeline.
  • Lighter and Softer: Surprisingly, Season 4 turns out to be this in comparison to the previous 3 seasons, because for once, a plurality of the group survives. Brody, Marlon, and Mitch unavoidably die, and either Tenn, Louis, or Violet can potentially die in episode 4 for a grand total of 4 casualties, but Clementine, AJ, Aasim, Omar, Ruby, and Willy always survive, and either Tenn will survive or Louis and Violet will depending on a player decision.
  • The Lost Lenore: Violet is a snarky, sullen girl who is seemingly always angry. It's later made clear that she and Tennessee's sister Minerva were girlfriends, and Violet hasn't gotten over her "death"... at least until they're reunited in Episode 3.
  • Love Confession: In Season 4 Episode 2, both Louis and Violet can imply they have feelings for Clementine, who can either reciprocate or choose to stay as friends.
  • Love Triangle:
    • Both Louis and Violet develop feelings for Clementine, though she can only choose to be romantic with one of them, or alternatively neither.
    • With the revelation that Minerva is still alive, this is briefly discussed and defied by Violet and Clementine should they be in a relationship; with Violet stating that as far as she's concerned the Minerva she fell in love with is dead.
  • Major Injury Underreaction: Averted and then played straight in the same sequence during Episode 4. Clem gets her left shin sliced open to the bone by an ax and naturally screams out in pain. Shortly afterward, she's bitten by a walker, which doesn't get much more than a reserved "I got bit" from her.
  • Mass "Oh, Crap!": The reaction of the captive Ericson students in Episode 3 when they learn that Minerva murdered her own sister.
  • Meaningful Echo: What AJ says at the end of “Done Running” depends on the advice you gave him at the beginning of the episode.
  • Mexican Standoff: Towards the end of Episode 3 Clementine and Minerva face off, aiming their bows at each others' faces.
  • Moment Killer: In Episode 3, just as Clem is about to kiss either Louis or Violet, AJ barges in and they stop.
  • More Than Mind Control: The Delta group captures people (usually children) and promises to give them food and shelter in return for their loyalty and combat service. As time goes by, the prisoners will lost the will to escape and become loyal soldiers. This method worked on Minnie, who killed her own twin sister when they were caught attempting to escape. Violet is also a victim of this if she is captured in Episode 2, and by the time Clem arrives she is more or less under their control.
  • Mythology Gag:
    • Early promotional art showed Clementine with an axe in a protective stance with AJ reminiscent of artwork for the first game with Lee and Clementine in much the same way. The two images are also recreated as Book-Ends in the Story Builder that the first episode starts with.
    • Episode 2 introduces James, a former Whisperer who mentions the events of the comics where his former group attacked Alexandria.
    • James mentions that he hasn't use his real name in a while, referencing that Whisperer abandon their real names and use code names such as Alpha and Beta. His late boyfriend on the other hand was Charlie though that could be his real name.
    • In episode 3, AJ can potentially bite off a piece of Dorian's ear when she's about to cut off Violet/Louis' finger, which can be reminiscent of the comics when Michonne bit off the Governor's ear after he cut off Rick's hand, right down to the angles and the shot of Michonne/AJ spitting out their victim's ear afterwards.
    • Clementine wears a blue denim jacket for the entire season, as did Lee in Season One. AJ also wears a striped yellow/orange sweater, not unlike what Clem wore during Season One. As well as calling back to Season One, this wardrobe choice represents Clementine finally being on the other side of the Badass and Child Duo.
    • During her flashback when she arrived at McCaroll Ranch, Clementine discovered a car with its radio playing loudly, likely to attract walkers to attack the fort. Merle Dixon uses a similar technique to assassinate the Governor in the third season of the TV series.
  • Nothing Is Scarier: After Clementine is locked in a basement by Marlon, she must look around for the room looking for a flashlight to help her escape, while knowing that the recently killed Brody had reanimated and hiding somewhere in the dark.
  • Nightmare Sequence: Episode 2 contains Clem experiencing a disturbing dream, vaguely alluding to the incident at the McCarroll Ranch where she found baby AJ Later shown in more depth during a flashback in Episode 4.
  • Noodle Incident:
    • At some point prior to the beginning of the final season, Clem found AJ on the farm where David left him in Season Three. Exactly what happened is left unsaid, but AJ remarks he was happy there before the blood.
    • A flashback in Episode 4 reveals that Clem arrived at the farm the same day it was attacked by raiders (likely the Delta due to the presence of Gad) and Clem was forced to kill some of the inhabitants in self defense after they mistook her for a raider.
  • Nostalgia Level: After Clementine was bitten, the segment she and AJ deciding her fate is rather similar with No Time Left, with a dying Clementine lying on the floor giving final guidance to AJ Subverted however in the end as Clementine, unlike Lee, manages to survive.
  • Offscreen Moment of Awesome:
    • After the boat explosion in episode 3, the beginning of episode 4 shows that all the Ericson kids managed to get off the burning boat and onto shore, including a wounded, traumatized Louis or blinded Violet.
    • At the end of episode 4 it is revealed that AJ was able to save Clementine's life by amputating her infected foot and got her back to the school despite the last time the audience saw them the two were trapped in James' barn surrounded by Walkers.
  • Older Herovs Younger Villain: Inverted. Clementine, A.J, James and the Ericson kids are in their teens or younger while most of the Delta soldiers are in their 30s or older. The only exception is Minerva, who's still a teen.
  • Once per Episode: There is a bonding session between the kids in every episode so far. They play a game of war in the first episode (to know Clementine better), Truth or Dare in the second (to ease tension) and a had a party (as a form of good luck before attacking the Deltas).
  • Pintsized Powerhouse: Clementine qualifies. She's still a force to be reckoned with in a fight, but whether she was always going to be short (because of genetics) or from her life (years of sub-optimal nutrition), she's barely five feet tall, if that.
  • Pungeon Master: Louis almost can't stop making puns at every turn.
  • Reality Ensues:
    • Clem's iconic baseball cap is suffering some serious wear and tear with various holes found all over it and half of the "D" having frayed out of its stitching. Considering the fact that she has been wearing her hat constantly in rough conditions for eight years now and likely doesn't have the knowledge of resources to patch it up this is no surprise.
    • AJ has spent his entire life knowing nothing but distrust and hostility towards anyone that isn't Clementine. When he arrives at the school, his first actions involve savagely biting Ruby, delivering a Groin Attack to Marlon, and just causing trouble for everyone else around him. Because he's so desensitized to death, he kills Marlon despite Clem already having a handle on the situation, and doesn't understand what he did wrong unless Clem explains it to him.
    • Clementine might have the experience in besieging and defending a stronghold, but she is only backed up by a group of teens who had never encountered hostile survivors before and are only armed with bows and arrows. The raiders are highly trained adults who not only have experience killing people but are also heavily armed. The result: Clementine's group suffers one casualty, three of them are kidnapped and part of their home is damaged while the raiders only suffer one casualty and one of them is left behind.
    • Marlon's leadership is what happens when a situation forces a kid with emotional problems and no leadership skills to take charge. He was eventually put into a desperate situation that was detrimental to his group's survival, forcing him to sell out two of his friends for everyone's survival.
    • Near the end of episode 2, Abel falls off a second floor balcony and takes a hard landing on the ground below. The next episode shows him dying from internal bleeding he got from said fall.
    • It's pretty clear that Lilly is ruthless and will stop at nothing to achieve her goals. Sparing her at the end of Episode 3 will simply result in Lilly taking the chance to stab James in the back, steal his gun and hold the group at gunpoint.
    • All the kids' effort against the raiders only drives them away. Once they regroup, the Delta will return with a larger force against them. To prevent this from happening, Clem's group decides to destroy their ship to prevent them from returning with reinforcements.
    • When kidnapped by a group of people who are willing to murder children, it is best to keep quiet and follow their orders. Louis learns this the hard way and had his tongue cut off my the Delta if he is captured.
    • The almost hopelessly one-sided Curb-Stomp Battle that Lilly administers to Clementine in Broken Toys, even when the player manage to get the inputs right. As tough as Clem has become throughout the years, she's still a rather small teenager up trying to fight a full grown adult, whose fighting skills were also heightened due to her life of warfare, head on. It's only thanks to AJ attacking Lilly by surprise (twice) that Clem manage to survive the fight.
    • When Minerva becomes the last remaining member of the Delta. She becomes determined to avenge her group and decides to kill Tenn so she won't die alone. Minerva has been brainwashed beyond repair and she sees herself as irredeemable. Do you really think that she's going to switch sides after all that?
  • Redemption Equals Death: Clementine can talk Marlon into dropping the gun and staying with the Ericson kids in an effort to rescue Minnie and Sophie... right before AJ shoots him in the head.
  • Romance Sidequest: Part of Episode 2 has Clementine choosing to enter a romance with either Louis or Violet or remain as friends.
  • Rule of Drama: While sneaking onto the Delta's boat in Episode 3, walkers are shown walking underwater to serve as a nice, creepy background for the main action, ignoring that the human body is far from heavy enough to accomplish such a thing, much less a decomposing, bony one.
  • Sadistic Choice:
    • In Done Running, you can either surrender some food to Abel (and thus have less to bring back to the school), or you can attack him, which will let you keep all the food but risk him possibly coming back for revenge in the future.
    • In Suffer The Children, during the raider attack, Louis and Violet will be attacked by raiders individually, and you only have time to save one of them. After you've made your choice, whichever one you don't save will be captured by the raiders and is severely hurt, with Louis getting his tongue cut out and Violet being mentally tortured and rendered mostly blind.
    • In Broken Toys, Clem is forced to choose between letting AJ kill Lilly and telling him to stand down. If she choses the latter, however, James will be killed instead.
    • In Take Us Back AJ is forced to make the two most sadistic choices possible for him almost back-to-back. First, he is forced to either pull the trigger on Tenn and murder his first real friend, or allow Tenn to get Violet/Louis killed saving him. If Clem earlier told him she trusted him to make the hard choices he musters his courage and kills Tenn. If she said he isn't ready he lacks the self-confidence to go through with it. Shortly after, he is stuck in a barn surrounded by walkers on all sides with Clem rendered helpless, her leg slashed open by Minerva and chewed on by at least two walkers during their escape. Clem begs him to either kill her or leave her, while AJ wants to stay and die with her. Ultimately AJ's love for Clem drives him to cut off her leg in an attempt to save her. It works, and she returns to the school as its leader.
  • See You in Hell: Clem can pull this on Lilly during the Delta's assault on the school in Episode 2.
    Clementine: I'll see you in hell.
    Lilly: You'll be there a long time before me.
    Clementine: I don't mind waiting.
  • Sequel Difficulty Spike: Due to the change in combat sequence, players must be careful on how they fight walkers. If there are two walkers that are too close to each other for example, it is a must to stun one of them before taking out the other or Clementine will be outnumbered.
  • Series Fauxnale: Kent Mudle said in an interview that the title of the game is meant to represent the end of Clementine's journey but future installments could follow on other characters instead. The sudden closure of Telltale Games seemingly put an end to this plan, but the game engine and IP were bought by Robert Kirkman's multimedia company Skybound Entertainment, leaving open the possibility.
  • She Is All Grown Up: Clementine is now sixteen, and acting as a surrogate mother/big sister to AJ has matured her further. In Episode 2, Lilly remarks on how much Clem has changed — though she disparagingly says that Lee would be ashamed of the woman Clem has grown up into. In Episode 3, Lee — or a dream vision of him — proves her wrong.
  • Sickeningly Sweethearts: In Episode 4, during dinner there's a shot of Ruby feeding Aasim his stew.
  • "Shut Up" Kiss: Clem can deliver one of these to either Louis or Violet as they prepare to storm the barge in Episode 3.
  • Surprisingly Happy Ending: Clem gets bit, a lot of time passes with the infection going through her body, she's bleeding out and eventually, AJ has to kill her or spare her while they're in a barn surrounded by walkers. Seems like Clem's in a situation where survival is absolutely impossible, right? Nah. She just shows up at the end, missing a leg, completely fine and unscathed.
  • Spiteful Spit:
    • In Episode 2, Clementine has the option of spitting on Marlon's grave in Episode 2 if she's still pissed over what happened at the end of Episode 1.
    • In Episode 3, Lilly scornfully spits on James after the Delta raiders capture him and Tenn.
  • Spirit Advisor: In Episode 3, before the final battle Clementine has a dream of talking to Lee on the train from Season 1 Episode 3 and asking him for advice, with Lee noting she does this before every major battle.
  • Stockholm Syndrome: Through the Delta's mental conditioning, their victims come to join them willingly and will murder even friends and family when ordered to. Minerva is a victim of this and so as Violet if she is captured in Episode 2.
  • Sweetie Graffiti:
    • In Episode 1 the fishing shack has a carved heart on one wall with "V + M" in the center. AJ asks Clem what it means, and she can tell him that it means Violet and Minerva were a couple.
    • In Episode 2, if Clementine goes with Louis she has the option of carving a heart around their initials.
    • In Episode 4, AJ has the option to scratch the heart out in the wake of Minerva's betrayal.
  • Take a Third Option: When Clem is bitten in Episode 4, she tells AJ he either has to kill her or leave her behind and save himself. He elects to chop her leg off with an axe and ends up saving her life.
  • Tempting Fate: Clementine in Episode 2 tries to reassure Louis with a line that is more reassuring than true about the danger Lilly and The Delta poses:
    Clementine: The raiders aren't gonna burn anything or steal anyone.
  • The Talk: In A New Frontier, Clementine didn't even know what a menstrual period wasnote . Three years later, she not only knows what masturbation is, but warns Willy not to explain it to AJ. Tenn does anyway.
  • Time Skip: Season Four is set three years after Season Three, with Clementine now being 16 while AJ is 5 years old. This makes the timeline 8 years after the first infection, making the game four years ahead of the current comic book timeline.
  • Together in Death:
    • The unnamed couple at the train station, who committed suicide while facing windows which have a view of the sunset.
    • In Episode 3, AJ expresses a desire for this with Clem, saying that if she's bitten he wants her to bite him too so that they can be Walkers together.
  • Took a Level in Jerkass: Lilly. While she was pretty much a Jerkass in the first season and left the group on a bad note after killing Carley/Doug, it's plain to see her personality became even worse between seasons. It's gotten to the point where she's an official antagonist in Clementines story.
  • Tongue Trauma: If you choose to save Violet at the end of Episode 2, Louis will be found aboard the ship in the next episode traumatized and with his tongue cut out.
  • Troubling Unchildlike Behavior:
    • This sums up AJ in a nutshell. He shows almost no sympathy to anyone except Clementine, lashes out if he's approached unaware (this being referenced as due to a particularly traumatic experience in his past), and shows a remarkably blasé attitude toward death and killing. Not that surprising, since he's grown up in a zombie apocalypse and after all has no experience of how the world used to be. Clementine can either reinforce this behavior or try to straighten him out.
    • Before the apocalypse, some of the kids apparently have social problems, hence why they were at a school for troubled youth. Marlon and Mitch for example looks like they used to be a bully or in a gang before, the latter even has experience creating bombs. Then there's Violet unbothered with her grandmother's suicide, Ruby, who has anger issues, Brody who has very bad anxiety, Aasim who used to be a pyromaniac, Louis orchestrating his own parents' divorce and Willy's chronic masturbation.
  • Unexpected Gameplay Change: It quickly becomes apparent that the gameplay is vastly different compared to the previous three seasons, and indeed other games in Telltale's repertoire; instead of the fixed camera angles present in other works, an over-the-shoulder camera is used with full freedom to move the camera, not unlike Life Is Strange.
  • The Un-Reveal:
    • We're never told Aasim, Omar, Tenn or his sisters' reasons for being sent to Ericsons, or how Tenn got his burn scars. Kent Mundle would eventually reveal that Aasim's reason at least was that he was a Pyro Maniac. Yes, really.
    • There is still no mention of what happened to Christa from season 2.
  • Vague Age:
    • With the exception of Clem and AJ (16 and 5-6 respectively), the Ericson's survivors' ages aren't specified beyond "in relation to each other". During a recent Skybound AMA, the creative director of The Walking Dead Game answered that Tenn and Willy are the younger kids (12), while everyone else are older (Louis and Violet 17-18, Brody, Marlon, and Aasim 18-19.)
  • We Used to Be Friends: Lilly tries to pull this on Clementine in Episode 2. Given that Clementine was standing only feet away when Lilly murdered Carley or Doug back in Season One, it's a little hard for her to swallow. Clem can actually use this to her advantage at the end of episode 2 by pointing out that they used to be like family which will throw Lilly through a loop. In the final episode, assuming Lilly survives, Clem will flat out ask what happened to Lilly to turn her into what she is know.
  • Wham Line:
    • After Clementine's "death" in the barn during the final episode, the player is treated to a scene of AJ spear-fishing and returning to Ericson alone. Soon after, AJ hears this familiar line:
      Clementine: What'chu doing there, goofball?
  • Wham Shot:
    • At the end of the first episode, Clementine can convince Marlon to stay and help the group rescue Minerva and Sophie, but he falls after being shot dead... by AJ.
    • The trailer for the second episode shows a familiar face returning after a long absence.
    • At one point, Clementine is surrounded by walkers left and right and when she is about to kill one, the walker not only grabs her arm, it speaks, revealing that he is a Whisperer.
    • One about a third of the way through Episode 4: Minerva shambling towards the bridge the group is standing on, covering in bite marks and almost literally dead-on-her-feet, while singing to herself.
    • Clementine getting bit in the leg by a walker in the final episode. The moment where the bite is fully revealed afterwards also qualifies.
    • After Clementine tells AJ to either kill her or leave her to turn, the next scene shows AJ spear-fishing with Rosie. Following the aforementioned Wham Line above, Clem is shown alive and well with AJ having amputated her leg instead of killing or abandoning her.
  • What the Hell, Hero?: When Marlon lets slip that he traded Sophie and Minnie to raiders and told everyone they were dead, Tenn steps forward and gives Marlon one of these.
  • Why Did It Have to Be Snakes?: After her experience with the dog attack in Season Two, Clementine is understandably scared the first time she sees Rosie, the resident Pit Bull (it doesn't help that Rosie proceeds to crunch a Walker's head like a walnut shell). When Clem later encounters Rosie in an enclosed room, she's obviously petrified, and you can actually choose to have Clem just stand there as though she's too scared to move.
  • Worst Aid: The The Walking Dead TV show has shown that walker blood can infect someone, but since the games are based on the comics, that point doesn't seem to be the case here: it has to be a bite.
    • Episode 2 has Clementine prying buckshot out of a stomach wound with a knife she had just used to kill walkers with. Amazingly, this doesn't spread the infection and AJ eventually recovers.
    • Episode 4 involves AJ cutting off Clementine's leg after it's cut by an ax and bitten by walkers. He does this with an ax that was just used to gut a walker and kill many others, in a barn with no medical equipment to speak of, with Clementine already pale and succumbing to her wounds. It's a 1 in a million chance that she would survive under such circumstances...but honestly, who can complain?
  • Would Hurt a Child:
    • Marlon has no qualms about giving his own people to the raiders for safety, intending to do so with Clementine and AJ, and having already done it with both of Tenn's sisters a year ago.
    • Both Abel and Lilly don't hesitate to shoot at Clem and AJ when they don't acquiesce to their demands.

"... What? I aimed for the head..."
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