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Playable characters from The Walking Dead video game:

Character Index | Playable Characters | Season One Characters | 400 Days and Season Two Characters | Michonne Characters | A New Frontier Characters | The Final Season Characters
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    Lee Everett 

Lee Everett

Voiced by: Dave Fennoy (English), Octavio Rojas (Spanish, The Final Season)
"Try to let it go."

"You think you do when you look back - but in the moment, when things are really out of control? You don't have any choice."

The playable protagonist of the first season. Born and raised in Macon, Georgia, Lee Everett is a man with regrets. A 37-year-old college history professor whose life took a turn when he was convicted of murdering a state senator who was sleeping with his wife, he claims self-defence, although the court thought differently. Lee is a strong, thoughtful man who can fight hard when pushed.

  • Action Survivor: Just like many other characters in this universe.
  • Adorkable: One moment, when Christa wonders who aside from old white guys would be Civil War buffs, the former college history professor sheepishly raises his hand and smiles.
  • Amputation Stops Spread: Subverted. He dies at the end of Season 1, Episode 5 whether or not he lets the others amputate his bitten arm. It's never explicitly stated, but the implication is that Lee simply waited too long to amputate.
  • An Axe to Grind: After he gets the fire axe from the motel, he proves to be quite good with it. Proven beyond a doubt in Episode 4, wherein Lee goes to town on a whole mess of walkers with just a hatchet during the escape from Crawford.
  • An Arm and a Leg: Can have his bitten arm cut off in Episode 5 to try and slow the spread of the infection.
  • And Then John Was a Zombie: Lee gets bitten in Episode 4 of Season 1, so this is his fate in Episode 5 should you choose to have Clementine leave without killing him at the end.
  • Anger Born of Worry: Some of his jerkass responses come off as this, most of them directed toward Clementine.
  • Angry Black Man: Some of Lee's dialogue choices on threatening others can often come across this territory.
  • Anti-Hero:
    • Depending on how you play. He's also already a convicted murderer. Of course, it's possible to play him as heroic as a hero can be in The Walking Dead's setting, which has him being the Nice Guy to just about everyone and make choices that lets him keep his humanity and Clementine safe.
    • In Episode 5, Lee is called out on his choices throughout the game. His responses range from being a Nice Guy who regrets actions that he could not control or did not handle well, a Pragmatic Hero who views his choices as bad but necessary for survival, or a borderline Villain Protagonist who regrets none of his actions. This conversation establishes what Lee's motivations are, and what type of hero or Anti-Hero he is.
  • Back for the Finale: He returns briefly in Clementine's dream in Season 2, Episode 5 after she's shot.
  • Bad Dreams: Has a nightmare that Clementine has turned into a zombie and is trying to bite him after finding out that Duck got bitten.
    • He has another much earlier in Hershel's barn when he flashes back to committing the crime that got him sentenced for life; murdering his wife's lover, a Georgia state senator.
  • Bad Liar: People like Hershel and Clementine can see through him whenever he is lying.
  • Badass and Child Duo: With Clementine.
  • Badass Beard: Combined with Badass Mustache as pictured above.
  • Badass Baritone: Especially after Lilly kills Doug/Carley. It drops to a frightening growl.
  • Battle Couple: If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.
  • Berserk Button:
    • He disagrees with Larry's dickish ways. To show he's had enough with Larry, in episode 2 he shouts at Larry to continue eating Mark.
    • Threatening or putting Clementine in danger is a really bad idea.
  • Beware the Nice Ones: For one thing, he was a murderer before the outbreak. While the circumstances are unclear for the most part, if the player ever chooses to kill certain individuals, he might reveal flashes of homicidal anger. If the player chooses the gentler responses, it's still noticeable that he has a core of frightening rage his soft-spoken exterior was built to keep in check. The fact that he later admits to have intentionally killed the man his wife cheated on him with firmly places him in this territory regardless of what you do.
  • Black Dude Dies First: Averted and Inverted. Even in his first Non-Standard Game Over he wasn't the first one to die in the game, and if Clem mercy kills him, he is the last character in Season One shown dying.
  • Blood Is the New Black:
    • From either accidentally slipping on a pool of blood or after brutally bludgeoning Clementine's undead babysitter.
    • Becomes a plot point near the end of Episode 5, for the same reason it was important in the comic.
  • Book-Ends: Potentially based on one of your final choices near the end of the game. He begins and ends the game in a pair of handcuffs.
  • Brutal Honesty: Lee can do this with Clementine. Since she will know when you're lying and reality will not be cushioning its blows for her, it's possibly one of the better options for Lee to take.
  • Captain Obvious: "This is going to hurt."
  • Dark and Troubled Past: He was convicted of killing a state senator after catching him sleeping with his wife. Lee tells Carley that whatever happened was an accident. In the conversation with The Stranger in Episode 5, you can find out that it wasn't an accident after all...
  • Dead Man Walking: Lee gets bitten in Episode 4.
  • Dead Person Conversation: A possible interpretation of his appearance and conversation with Clementine in Season Two's finale.
  • Deadly Euphemism: Optional. If you choose to be a dick and threaten the cancer patients in Savannah, Lee will use words such as "My friend [his gun] here asked you a question" and "Because this is your other option [pull out his gun]".
  • Deadpan Snarker: Has his moments, such as:
    Lee: What if my leg gets infected?
    Hershel Greene: (calmly) We'll just have to shoot you.
    (Beat, with Clementine making a priceless expression in the background)
    Hershel Greene: We'll clean it and redress it and it'll be fine.
    Lee: Ok. That'd be preferable.
  • Decoy Protagonist: Players first control Lee in the first season but it was Clementine who ended up being the main protagonist of the video game series while Lee died at the end of said season.
  • Determinator:
    • Holy God, yes. Especially in Episode 5. Is Clementine safe? No? Then he doesn't have time to die. In one scenario he cuts off his own arm on nothing more than the possibility that it would buy him time to rescue Clementine, and retains consciousness long enough to bandage the bleeding stump.
    • Lee practically REFUSES to die until Clementine is safe at the end of Episode 5. Taking too long to decide on a target at some points during the street battle with the horde can potentially get him bitten a second time without triggering an instant game over. Also during the confrontation with The Stranger it's possible to actually get shot at one point without dying if events play out a certain way.
  • Doomed Hometown: Macon.
  • Doomed Protagonist: Near the end of Episode 4, he is bitten by a walker.
  • Dual Wielding: In Episode 5, Lee has to cut a bloody swathe through a horde of walkers. As he starts walking, he sees a large, knife-shaped shard of glass at his this point, Lee realizes he's lost all feeling in his infected arm's hand (should you have chosen not to lop it off) and picks up the shard of glass to give it a nice squeeze. The blood runs down the glass in his left hand, and he pulls out cleaver with the right hand to methodically stab and chop his way to the Marsh House.
  • Fatal Family Photo: Inverted. Lee finds a photo of his family at the drugstore after his parents have died and had their bodies disposed and he finds his brother as a walker outside later on in the episode. After he rips off the part of the photo with him in it, he presumably keeps it around for the rest of the game. Clementine picked up the ripped off part of Lee.
  • First-Name Basis: He avoids giving out his last name to people prevent them from figuring out who he is.
  • Foe-Tossing Charge: A literal example in Episode 4, where Lee charges up a stairwell, knocking a multitude of Walkers over the side as he goes.
  • Foil: To Rick Grimes, mainly before the ninth volume. Both are strong and dependable men who lead a group of survivors to safety while trying to protect a young child in their care. While Lee is a convicted man, Rick is an officer of the law. While Rick misses the first month of the apocalpyse due to being in a coma, Lee was there during the early days. Rick is eventually reunited with his family while Lee's family died by the time he returns home. The comparison becomes quite apparent in No Time Left when Lee can lose his left arm like Rick. However, while Rick survived many years into the apolcaypse, Lee died within a few months.
  • Gallows Humor: Understandable considering the circumstances. When contemplating the long climb up a ladder in an elevator shaft, he concludes that his severed arm would just have got in his way. Other dialogue options allow him to continue in this vein.
  • Genius Bruiser: He is a former college professor of history. (Literature and social studies, too, according to him.)
  • Guile Hero: He's a big guy and zombies are a threat that can't be talked away, but what keeps Lee alive is, primarily, his intellect. He even makes a point of explaining it to Clementine - the dead are slow, the living are fast. The dead are stupid, the living are smart.
  • Guys Smash, Girls Shoot: His fire axe to Carley's Glock.
  • Handicapped Badass:
    • His right knee gets injured in the car crash, giving him a noticeable limp in the first episode that causes him trouble by stumbling. A lot.
    • He's also pretty badass even when his bitten arm gets sawed off.
  • Heroic Comedic Sociopath: Some of his "jerk" options are this, most notably is the infamous "Fuck you, Larry! Eat, up!" line in Season 1, Episode 2.
  • The Hero Dies: He gets bit in Episode 4, and succumbs to it by the end of Episode 5.
  • Hyper-Competent Sidekick: While he lets Lilly and Kenny set the agenda, he's the first to delve into dangerous situations, and the most effective at clearing them up. It's also clear that the rest of the group takes cues from him, especially in tense situations.
  • Hyperspace Arsenal: Like normal adventure game protagonists, capable of fitting things in his pockets that will make you wonder. Items include a plank of wood, a blow torch with tank still attached, and various pointy and heavy objects. Subverted when he carries a pistol on his person; it's clearly hoisted in the back of his pants.
  • Intergenerational Friendship: With Clementine, who serves as his Protectorate.
  • I Work Alone: In Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. According to Word of God, some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.
  • Kick the Son of a Bitch:
    • After having enough of Larry's complains, Lee can tell him to eat the human meat served to him.
    • Lee can either give Andrew St. John the death he wanted or leave him to the walkers.
  • The Klutz: He can embody this if the player mucks up the responses, with some truly Epic Fails on his part. There's only traces of it if the player is good at getting things done, but he will slip in certain distasteful puddles if you so much as brush up against them - typically because he's badly injured or otherwise weak.
  • Knight Templar Parent: If the player does so, Lee can become a blood thirsty man who is willing to kill anyone who so much as harm Clementine.
  • The Lancer: Despite being the Player Character, Lee seems to serve this role to Kenny or Lilly, who will come up with the plans and the orders, which Lee then carries out.
  • The Leader: Seems to be drifting towards this, depending on the player's responses. Carley in particular seems supportive of this option, and mentions that the group often looks to him in a crisis. By the end of Episode 3, Lee's position of the leader seems to be confirmed, and we get to see him start giving the orders by Episodes 4 and 5 (which means his choices have more consequence then ever, naturally).
  • The Lost Lenore: His death still haunts Clementine to the present day.
  • Mercy Kill:
    • To his zombified brother, and possibly to Irene, as well.
    • In Episode 3, you can shoot Beatrice in Macon before she's devoured. You can also do this to Duck after he's been bitten.
    • In Episode 4, this can come up again, with the player choosing whether or not Lee is the one to put down the child zombie in the attic.
    • Finally, at the end of Episode 5, Lee can have Clementine perform one on him.
  • Mighty Glacier: He's not as small and nimble as Clementine but he's, much, much stronger. Season 2 emphasizes Clementine's helplessness by showing how even taking down a single walker, something Lee could do with relative ease, is a life or death struggle.
  • Miles to Go Before I Sleep: In Episode 5, Lee seems more or less reconciled with the idea of dying — but not before he finds Clementine and gets her to safety.
  • Morton's Fork: Even if the amputation in Episode 5 had worked to stop the infection from the bite, the loss of blood, use of a non-sterile bonesaw to perform the amputation and potential for his wound to become infected, probably ended up killing him.
  • Nice Guy: A very viable option to play him as, however, like many other things this gets played with. If he helped Kenny kill Larry, Lilly will call him out on always acting like the "nice guy" even when he doesn't actually care about the person that he's talking to. Which is actually an accurate reflection of the mindset of several players.
  • No One Gets Left Behind: Lee's reason for keeping Ben, if you chose to save him rather than letting him fall down the Crawford bell tower.
  • No Points for Neutrality: The player can try real hard to stay neutral between Kenny and Lilly's headbutting in the first two episodes, but Kenny will warn him that at some point, Lee won't be able to sit on the fence much longer.
  • Papa Wolf:
    • Don't. Fuck. With. Clementine.
      Lee: (One of the possible dialogue options after a certain character harms Clem) YOU FUCKER! I'LL TEAR YOU APART!
    • He can also be this with Duck depending on dialogue options. If the player sides with Kenny when Larry threatens to toss Duck out of the drugstore under the mere suspicion of him being bitten (when he clearly wasn't), Lee will dare Larry to try and lay a finger on the poor kid, but warns him that he'll have to go over Lee's dead body first. The sheer amount of righteous fury in his voice whilst standing up to a man twice his size is nothing short of extremely admirable.
      Lee: NO! You don't touch that boy! You don't touch anybody! I've got a little girl I'm trying to protect in here too. You want to get violent, you old fuck?! WELL, COME ON! You better have a plan to kill me though, because it's ME, BEFORE ANYONE ELSE IN HERE!
  • Pretend We're Dead: Lee discovers being splattered by zombie entrails makes him smell like a zombie. He uses this to allow him and Clementine to sneak out of The Marsh House.
  • Promotion to Parent: For Clementine.
  • Red Oni, Blue Oni: The blue to Kenny's red, though just how much bluer he is depends on the player's actions. Regardless of what you choose, he will always be at least slightly more reasonable than Kenny.
  • Roaring Rampage of Rescue: In Episode 5, and how!
  • The Quiet One: Silence is a valid conversational option.
  • Scary Black Man: He usually isn't by default, since he's soft-spoken and empathetic, but he can be scary when he wants.
  • Ship Tease: With Carley in Episode 3.
  • Sir Swears-a-Lot: Not as much as other characters like Kenny or Larry, but still qualifies. Even if you play him as a Nice Guy, Lee still swears quite a bit.
  • So Proud of You: When Clem meets Lee again in her dreams in Broken Toys, Lee express how proud he is in Clem.
  • Spirit Advisor:
    • After she was shot in Season 2 Episode 5, Clem has a dream talking to Lee while they are in the RV during Season 1 Episode 3.
    • Apparently Clem meets Lee every now and then in her dreams whenever she is about to perform something big. Each time, the setting will always be the train they took to Savannah, apparently, it was the place where Lee helped Clem to prepare on how to survive. During each of these meetings, Lee will give her some last minute advice and expresses how proud he is.
  • Supporting Protagonist: Lee is the player controlled character but Clementine is the focus of the series. How she grows up depends on Lee's decisions and how he responds to the new world around him.
  • Sympathetic Murderer: The game starts while Lee is driven to a prison where he's booked for life because he murdered a state senator. Players couldn't care less.
  • Talking in Your Dreams: Could tie in with Spirit Advisor, but Lee returns in the finale of the second season in Clementine's dreams, and passes on words of wisdom.
  • Thou Shalt Not Kill: Can be played as someone who would prefer to avoid killing living beings if possible, even antagonists like the St. John brothers. Since he begins the game as a murderer, this interpretation of Lee can also be seen as The Atoner trying to make up for his past.
  • Trauma Conga Line: For much of Episode 1. Especially once they reach Macon. Both his parents are heavily implied if not outright stated to be dead, and he delivers a Mercy Kill to his zombified brother, which is made even worse since he has to hit his brother numerous times to kill him. In Episode 3, it's also heavily implied that his killing a senator, what landed him in that police car in the first place, may not have been his fault. And then he gets bitten.
  • Ungrateful Bastard: Any Kick the Dog options can land you in this trope if you choose to but the most ridiculous part is in episode 3 when after Duck helps you find clues about medicines going missing according to Lily, he raises his hand for Lee to give him a high-five as he deserves it but you can ignore him, leaving him hanging long.
  • Unstoppable Rage: When angered Lee can be a terrifying person when he unleashes his murderous side. This is especially scary since he's a Nice Guy and is kind to everyone, which shows how not to push his buttons.
  • Walking Spoiler: People who play any season past the first will immediately know Lee's fate.
  • What the Hell, Hero?: Lee will receive this from pretty much everyone, the extent of which depends on his choices.
  • Weapon of Choice: He seems to have a thing for axes. He uses a fire axe through the later half of Episode 1. In Episode 2, set a few months later, he's shown to still be using it. In Episode 4, he uses a small hatchet.
  • Your Cheating Heart: His wife cheated on him with a state senator. Lee came home early, caught them in the act, and killed him in a fit of rage, for which he received a life sentence.
  • Your Days Are Numbered: He gets bitten at the end of Episode 4. The final episode is titled No Time Left.
  • Zombie Infectee: He's bitten at the end of Episode 4. You can choose whether to reveal the bite or not.



Voiced by: Melissa Hutchison (English), Alicia Vélez (Spanish, The Final Season)
"I'm still. Not. Bitten! I never was. And you left me out here to die."
Click here for her appearance in Season 1 
Click here for her appearance in Season 2 
Click here for her appearance in Season 3 

"Okay, now don't do anything stupid. Cause I'm not as nice as you, I won't hesitate."

Clementine is a quiet and imaginative eight-year-old girl with two attentive, loving parents. She's incredibly resourceful, choosing to spend time building elaborate fantasies in her tree-house instead of watching cartoons or playing with dolls. She doesn't get scared easily but will clam up if nervous. Reserved and shy, her actions speak louder than her words.

Come Season Two, Clem has taken over the role of protagonist. Now eleven years old, the Zombie Apocalypse has shaped her into a quick and resourceful survivor, albeit one who is not always taken seriously by others due to her age.

Season Three rolls around and Clementine is now a pragmatic crack shot around the age of 13 to 14 who meets up with Javier and helps him and his family - she's also the deadliest thing out there when faced with humans, zombies and anything else the world can think to hurl at her.

Clementine returns to being the main protagonist in the Final Season. Now 16 years old, she continues to look after Alvin Jr. while teaching him how to survive this harsh world.

  • Absurdly Youthful Mother: Discussed in No Going Back, when Randy asks Clem if Alvin Jr. is her child. In one of Season 3's flashback scenes Ava also touches on this, before dismissing the possibility due to Clem only being thirteen.
  • The Ace: One of the most experienced survivors of the apocalypse, Clem, unlike Rick Grimes' group, has survived for 8 years without staying in a certain area for prolonged periods of time and most of those years are by herself. She is well capable of almost all the skills necessary for survival, ranging from driving a car, horse riding and using any kind of weapon. Her skills are why even adults take advices from her and she immediatey becomes the leader of Ericson's Boarding School despite recently joining them. Heck, she even manages to outlive Rick Grimes himself.
  • Action Survivor: Manages to escape her infected babysitter and survive for at least a couple days by herself, and she is only eight-years-old.
  • Adorkable: Even when in she is a teenager, she retains some of her childhood awkwardness especially when around a love interest.
  • Affectionate Nickname: Lee calls her "sweet pea" and Kenny calls her "darlin'".
  • Ambiguously Brown: She inherits her mother's fairer skin and can be easily be mistaken for a race other than African-American, especially in later seasons. This has led to a persistent rumor that she's Afro-Asian due to Derek Sakai revealing he based her appearance off his daughter.
  • Ambiguous Innocence: In Season 2, some of Clem's comments make it unclear if she hasn't had The Talk or is obfuscating naivety. Regardless, Bonnie tries to act as a Moral Guardian by telling off the others for telling bawdy jokes in Clem's presence.
  • An Arm and a Leg: In Season 4 Episode 4, Clem's leg is lacerated to the bone by Minerva and then chomped on by a walker. As she succumbs to the infection, she tries to force AJ to make the same choice she had to with Lee — let her turn, or put her out of her misery. AJ instead lops off the infected limb, which proves enough to save her.
  • Anguished Declaration of Love: If Gabe dies in Episode 5 of Season 3, one of the potential ways the conversation could go is Clementine admitting that she thought she would always be alone until she met Gabe and kisses him. Whether she does so is dependent on whether she went with Jane at the end of Season 2, as the other endings produce different results.
  • Animal Motif: In season 4 she has a minor horse motif. Her biker jacket is horse themed, with a horse skull patch on the back and badge reading "Silver Stallion" on her left sleeve. In the second episode, her nightmare features a black horse.
    • The horse is the natural companion of mankind and the largest contributor to the advancement of civilisation. It is honorable, reverent and productive, serving mankind in war and peace. The horse is associated with power, grace, beauty, freedom, nobility and strength.
    • Clementine forms close bonds easily, helps prepare the boarding school for the reality of the outside world, leading them in the fight against Lilly and the Delta and in dealing with the outside when the fighting is done. She is The Ace among the school and uses her now-vast experience to help them fight for freedom.
    • This is driven home in "Take Us Back". In a flashback, Clementine was riding a horse when she was at the McCaroll Ranch which was killed by one of the inhabitants.
  • Anti-Hero: Leans this way in Season 2, as a result of everything she's been through. Just how cynical and deliberately antagonistic she is depends on you. By Season 3, she's callous towards Javi when they first meet, only helping him because he promises to give her his van, and expresses a jaded worldview as a result of the losses she's endured.
  • Badass Adorable: She starts taking levels in it around Episode 3 of the first season, and has grown into one by the beginning of the second season. In fact, it is Clementine that Bill Carver considers his biggest threat.
  • Badass Bisexual: Word of God as of season 4 is that Clem is bi, and is showcased in said season as you can choose to have her romance either Louis, a boy, or Violet, a girl.
  • Badass and Child Duo: She is the child to the much older and stronger Lee in Season 1. By the end of season 2, she is the badass looking after AJ.
  • Badass Boast:
    • In Season 2, after spending a night in the cold with a dog bite, performing self-surgery, and fending off a walker, Clem confronts the Cabin Survivors with this gem:
      "I am still. NOT. Bitten."
    • In one of Season 2 Episode 5's endings, Clementine gives a downright villainous boast to Randy, the father of a starving family:
      Randy: Are you sure you wanna do this, little girl? I mean, what if...what if we're dangerous?
      Clementine: [pulling a gun on him] What if I am?
    • In Season 2 Episode 5, if you choose to drink rum when Bonnie offered you, Kenny will scold you for this. You can respond with: "Was that really a big deal, after all I've been through and I've done?" Kenny will then apologize because not only is he not her father and thus has no authority to tell her what to do, but he's forgotten that in order to survive the Zombie Apocalypse, Clementine can't be an innocent little girl forever.
    • Season 2 episode 3 can have her give one to Carver who is impressed.
      Clementine: You wanna know what I wish?"
      Carver: What’s that, honey?
      Clementine: I wish Kenny had killed you.
  • Bad Liar:
    • Has a hilarious moment when Lee asks her whether or not she licked a salt lick, she replies by saying "I dunno" with her eyes wide open. Many years later, AJ will asks her the same thing and she replies the same way while looking down.
    • Like Lee, some characters can see through her lies and will call her out of it.
  • Berserk Button: According to AJ, do not make fun of her cap.
  • Beware the Nice Ones: In Season 2 the player can make Clementine this. The most obvious example is how the player makes Clementine interact with Rebecca. During the stealth portion of the game Clementine overhears Rebecca worrying about her unborn child and if it's her husband's. Later when Rebecca is very rude to her, Clementine has the option of asking her whose baby is it if it's not Alvin's. Clementine can either tell Rebecca that she won't tell or warn Rebecca to be nicer to her or else she might tell, all the while with a smug smile on her face.
    • In Season 3, Clementine takes no shit from anyone. None. Piss her off at your own risk as she is more dangerous than the zombies if pushed to be. And, at the end of the season, she is seen stabbing walkers with what appears to be a screwdriver and she doesn't get a scratch from it.
      • Season Four has Clementine put a live bomb into a furnace with the intention of making it explode. It works.
  • Big Damn Heroes: Increasingly:
    • In Season 1 Episode 5, if Lee is losing the fight with the stranger she will shoot him herself.
    • Later in Season 2 Episode 3 she ends up saving her entire group from being captured and/or killed by Carver by either shooting him in the ear or by jumping off the wall and kicking him in the back. Clementine is truly badass.
    • In Season 3 Episode 3, if Javi didn't take Clementine hostage to use her as a bargaining chip in Richmond, she goes off on her own. When Javi, Tripp and Jesus are exiled from Richmond and attacked by walkers Clementine comes to Javi's rescue and even gives him his bat back.
  • Big Sister Instinct:
    • Although she is younger than her by four years, Clementine can be played to be very protective of Sarah. She can even attempt to train her to shoot a gun in the same way she learned how in Season 1.
    • She quickly bonds with baby Alvin Junior, and becomes extremely protective of him, though she can gripe that he's annoying and try to pass him off to the other group members.
  • Bi the Way: Clem is a hardcore survivor and in season 3, she can display a romantic interest in Gabe. In season 4, She has two love interests, Louis and Violet. She can also choose to marry or "flip" Ruby in a game of Truth or Dare. Combined Word of God from both a former Telltale writer and the director state that Clementine was always intended to be bisexual, but the player is allowed to choose how Clem expresses her orientation.
  • Blackmail: An option in Season Two. Note that in the first episode alone you can do this to two separate people.
  • Blood Knight:
    • Some of Clem's dialogue choices in Season 2 paint her as being a little too eager to fight the Walkers. Carver picks up on this and claims they're Not So Different, even urging her to sit back and enjoy his own death. If Clem does so but later tries to stop Kenny from beating Arvo to death after Luke drowns, he'll mockingly ask if she's lost her taste for bloodshed.
    • Happens again multiple times in Season 3, notably in Episode 2 when the New Frontier shows up to Prescott. Her first instinct to them threatening everyone is "time to start shooting." Given that the New Frontier absolutely screwed her over (and do indeed screw her over again), she does have a point that ending their existence is a very good idea.
    • In Season 4, despite having matured as a result of raising AJ she can be bluntly aggressive and resort to violence as a primary solution to problems, which Lilly can call her out on. In Season 4 Episode 2 alone, she can antagonize the other teens, defend AJ's murder of Marlon by saying he did nothing wrong, go out of her way to kill as many walkers as she can despite James showing her how to distract them, declare her intent to kill Lilly and Abel for daring to hurt AJ, antagonize Mitch — who dislikes her and is spoiling for a fight, cheerfully claim Violet's knife constellation — specifying someone who's vicious and good at fighting — for herself, and encourage AJ to hunt down Abel and kill him.
  • Boyish Short Hair: Her hair used to be above her shoulders for the first two episodes of Season 1. In Episode 3, after Lee's Important Haircut, her hair is much shorter, but still long enough for some small Girlish Pigtails. Episode 5 of Season 3 has Javier cut her hair even shorter than it already was.
  • Burn Baby Burn: Near the start of "All That Remains" you can choose to burn either a drawing of Kenny's family Clem made during Season One or the photo of Lee she carries with her. If you choose to burn Lee's photo, you're interrupted before you can do so. Maybe because It'll be important later on?
  • Break the Cutie:
    • Naturally. To what extent depends partly on how well you take care of her and certain decisions you make around her. Even if you make it your main priority to avert this trope, she will have a breakdown after Larry is killed by Kenny.
    • It can come to a head near the end of Episode 4. Whatever Lee says to her, she breaks down crying. That's the last time you see her before she's kidnapped.
      • And how can it get even worse? If Lee decided to not save Ben in Crawford, Kenny flat-out tells the others, Clementine included, that Lee killed Ben, which breaks Clem's heart even before Lee chooses to tell her looking for her parents is pointless; however, that bit of breaking the cutie can be mitigated if you tell Clem that Ben asked Lee to let him fall to his death so the others could get away, causing Clem to cheer up at the thought of Ben being a "good person" by putting others before himself..
    • Episode 5 is just a Trauma Conga Line for the poor girl. Not only does she possibly have to kill the man who kidnapped her as he struggles with Lee, she finds her parents as walkers, Lee succumbs to the bite and is either mercy killed by Clementine or asked to be left behind, and she fails to find Christa and Omid anywhere. She wanders across the field, all alone, until she sees two people in the distance...
    • Things go From Bad to Worse at the start of Season 2. Even though she manages to reunite with Omid and Christa, she watches Omid be killed in front of her eyes, loses her hope for a better world and her childlike innocence, and a bunch of scavengers separate her from Christa 16 months later. She ends up lost in the middle of nowhere, an angry dog bites her and when a bunch of survivors find her, they think it is a zombie bite and refuse to give her any help, forcing her to take drastic measures. And that's just the beginning...
    • And again in season three when it's discovered that whether you choose Jane or Kenny at the end of season two, both of them will die, Kenny by sacrificing himself to the walkers as a distraction to get Clem and AJ to safety after a car accident and Jane by committing suicide after discovering that the reason for her illness is that she's pregnant with Luke's child, which leaves Clementine alone once again to fend for herself and baby AJ.
  • Broken Pedestal: Clementine automatically trusts Lee from the beginning, and you can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.
  • Captain Crash: She crashes two cars that she drove. The first one was in-between season 2 and 3, provided Clementine went with Kenny; and the second one was in the opening act of Season 4.
  • Character Development: Goes from a relatively normal eight-year-old in Chapter One to a Little Miss Badass who can deal with zombies nearly as well as any adult by Season Two. However, her experiences have considerably darkened her personality by Season Two, especially post-Time Skip. By the time of Season Three, she's become cynical and callous.
  • Chekhov's Gun: Her walkie-talkie.
  • Cheerful Child: Played straight in Season 1 at first but becomes subverted as the season goes on. Averted in Season 2 and completely in season three but, who could blame her?
  • Children Forced to Kill: And not just Walkers. Depending on your choices throughout the game, she can end up taking the life of the Stranger and Lee Everett in Season 1 and Kenny, if you decide to save Jane in Season 2.
  • Cluster F-Bomb: in S4 Suffer The Children, she can say "Great, we're totally fucking fucked!".
  • Collector of the Strange: In Season 4 she can collect the skulls of a deer, cat, and boar that she comes across; a toxic mushroom; and a Venus flytrap; and put them on display in her room at Ericson's.
  • Combat Pragmatist:
    • Though, being your average little girl put smack dab in the middle of a Zombie Apocalypse means she's disadvantaged from the start, so she probably needs every advantage she can get.
    • She also can't reach the head of the adult walkers. Their kneecaps, however, are well within her hammering range.
  • The Conscience: Often, players have reported choosing not to take certain morally-dubious options purely because Clementine was present and reacted with dismay.
  • Contrasting Sequel Main Character: Lee in Season 1 is a grown man caught completely off-guard by the apocalypse who's forced to adapt from scratch, whereas Clementine in Season 2 is a little girl who comes of age during it. Lee begins Season 1 as a convicted murderer who's given the chance to start anew and find redemption, whereas Clementine begins Season 2 as someone who had a happy life ripped from her, and who constantly faces the choice of succumbing to corruption. In the final season, Clementine and AJ's relationship become a direct contrast to Lee and Clementine's, with her teaching AJ to survive, like Lee did for her.
  • Coming-of-Age Story: Season 2 was about Clementine growing up from a young and naive survivor to a realistic and independent one. In the first half of the season, Clementine's decisions often ended up with violent and deathly results despite how noble and altruistic they were. Clementine learns that empathy is an emotion that must be negated for survival and how to recognise a threat, even if they were once a friend to her. By season 3, Clementine has become jaded and cautious; and in Season 4 she prioritises protecting Alvin Jr. over everything else.
  • Contralto of Danger: Clementine's voice deepens significantly between childhood and adolescence, the change being especially noticeable in Season 3. As for the "danger" part, Clem's badass cred really speaks for itself.
  • The Corrupter: In Season 4 Episode 3, James can express the concern that Clem has — intentionally or not — been moulding AJ into a bloodthirsty murderer who doesn't think twice about killing others, and can express concern that Clem herself has been walking that path.
  • The Cutie: In Season 1 she is an adorably innocent child who absolutely trusts Lee when she first meets him.
  • Damsel in Distress: Subverted, She's kidnapped at the end of Episode 4 by the man who was talking to her through the walkie-talkie but she has direct agency in her rescue and she can kill her captor if the player lets her.
  • Damsel out of Distress: She has direct agency in her own rescue, up to and including killing her captor while he is distracted.
  • Deadly Dodging: Twice in Season Two.
    • In "All That Remains", after Winston and her are still dazed from falling to the ground, she moves out of the path of a walker coming for them and let's it eat Winston instead. This may have been accidental, though.
    • In "A House Divided ", she dodges a walker that would've tackled her off the bridge she was trying to cross, leaving it to fall into the waters below.
  • Deadpan Snarker: Becomes really sarcastic as she grows older. Notably in Season 2 Episode 2 when Luke asks her to climb a ski lift to observe their surroundings, Clementine can retort with the following:
    Clementine: What am I, a monkey?"
  • Death Glare: If Lee tells her he doesn't know how to cut hair, she'll complain he'll make her look like a boy, reach up to feel her new hairdo, and then scowl into the horizon. She starts to dish out epic glares in Season 2, including when Reggie pats her on the head. Reggie immediately backs off.
  • Deceased Parents Are the Best: She had a pretty idyllic upbringing before the apocalypse tore it all away.
  • Defector from Decadence: Between Seasons 2 and 3, Clementine joined the New Frontier. However, she was eventually exiled for stealing medicine and had AJ separated from her. This experience leads her to hate the New Frontier, David Garcia in particular and she has no problem killing their members.
  • Defiant to the End: In Season 4 Episode 2, when Lilly has Clem dead-to-rights during the final battle, Clem has the option of angrily telling Lilly she'll see her in Hell and doesn't mind waiting.
  • Defrosting Ice Queen: In Season 3, she starts to warm up to Javi's family especially if Javi sides with her and through her interactions with Gabe. By Season Four, Clem has now been defrost but the player can still make her act as an ice queen.
  • Determinator: Clearly she learnt a thing or two from Lee in this regard. Probably the best example of this is when she’s bit by a dog and denied medical attention by the cabin survivors, who lock her in a shed for fear of her turning. What does Clem do? She sneaks out, gets the necessary medical supplies she needs for the wound and stitches herself back up.
    I am still. Not. Bitten.
  • Deuteragonist: Clementine serves this role in Season 1 and 3. In Season 1, she accompanies Lee, who is the protagonist and the story is just as much about her learning to survive the harsh new world as it is about Lee protecting her. In Season 3 Clem serves as the secondary lead to Javi with her own connection to the New Frontier and several flashbacks which show what happened to her between seasons.
  • Disabled Love Interest: A possible protagonist version at first. Losing a finger doesn't stop her from attracting love interests. It even gives them something to bond over if the other happens to lose theirs.
  • Disney Death: She ultimately gets bit in The Final Season, grows progressively weaker afterwards and finally asks AJ to leave or kill her, just like Lee did with her. AJ raises the ax he has and brings it down on her, before it cuts to black. The game then continues for about 20 minutes (with about two fake-out ending shots) before the reveal that Clementine survived after all as AJ cut off her infected leg.
  • Doom Magnet: You can have her express worries of herself being this during a conversation with Luke in Season 2.
  • Dude Magnet: She seems to be on her way to becoming this as she's grown up. Gabe develops a crush on her in Season 3, and in The Final Season she attracts the attention of both Louis and Violet. In a game of ""Flip", Marry, Kill", Aasim can be left embarrassed if Clementine says she'd "flip" him.
  • Dying Dream: After Clementine is shot in Season 2, she falls unconscious and has a flashback and/or dream sequence with Lee. The game sets it up to be a Dying Dream - but thankfully it is Subverted and she wakes up, injured but alive.
  • Earn Your Happy Ending: Clem manages to survive through the events of all 4 Seasons, narrowly averts history repeating itself at the cost of her left leg, and gets to live in peace and put her fighting days behind her.
  • Establishing Character Moment: The developers state that the reason she was introduced as soon as possible to show her resourcefulness and ability to be helpful.
  • Eye-Obscuring Hat: After an update, the scene in Season 2 Episode 1 where Clementine tells Rebecca to be nicer to her has the brim of her hat cover her eyes, leaving only her smirk visible.
  • Everyone Is Armed: She carries and has been trained to fire a gun for her protection after Chuck tells Lee it's the best thing to do in these times.
  • The Exile: In Season 3, she's revealed to be a former member of the New Frontier, having been kicked out for stealing medication out of desperation to save AJ. In Season 4 Episode 2 she's also briefly exiled from Ericson's Boarding School.
  • Face Death with Dignity: In Season 4 Episode 2, the option to remain silent when Lilly has Clem dead-to-rights during the final battle will have Clem stare at Lilly before calmly closing her eyes.
  • Fallen Hero: Carver spends most of Season 2 Episode 3 goading Clem and claiming she'll eventually become this. And in the Jane Ending where she turns away the family and threatens them, he's proven right. Season 3 shows her to have become cold and cynical, but not above helping others. In Season 4, she's fiercely protective of AJ but can also be brutally antagonistic towards everyone else. Ultimately however, this is dependent on the player's choice on how much this cruel world has affect Clementine's morality.
  • Fatal Family Photo:
    • When given the chance to look around Clem's house, Lee may find at a photo of Clem and her parents. This may be seen before or after Lee clicks on the answering machine and finds out that her parents succumbed to the infection in Savannah, or may not even be seen at all depending on the player's style of gameplay.
    • An aversion: Clem picks up the part of Lee's family photo that he had ripped with him in it.
  • Fingore: If Clementine went alone with AJ at the end of season 2, a flashback in Season 3 episode 1 reveals that her right ring finger was crushed by a car door while defending AJ from Walkers and she had to amputate half of it.
  • First Kiss: Depending on the player's choice, Clementine's first kiss will either be with Gabe, Louis or Violet.
  • Forced to Watch: Inverted. When Kenny is preparing to kill Carver, Sarita and Luke try to usher her out. Clementine can choose to stay and watch, even asserting her position. When Kenny starts smashing Carver's face in with a crowbar, Clementine starts off wincing and averting her gaze, but quickly settles into a cold glare as Carver's face turns into mush.
  • Girlish Pigtails: Started wearing a pair in her hair after Lee cuts it up until Episode 5 of Season 3, where she has Javier cut her hair even shorter.
  • Good Is Not Soft: Repeatedly losing everyone around her has turned Clementine into a hardened survivor who, despite being riddled with guilt and insecurity, is more than capable of fighting to the bitter end to protect others. This is at its forefront in A New Frontier and the Final Season; in the former she shoots a man from behind and initiates an all-out battle that winds up destroying Preston to protect Javier, kills multiple people without blinking, advocates for poisoning Dr. Lingard to get information about AJ, and is ready to put a bullet in Javier if he lets David in to save him from the herd; in the latter she can put a knife to a child's throat, doesn't hesitate to bash a friend's skull in, can order Louis and Violet to kill Lilly and Abel, never contemplates surrendering to the Delta (unless they agree to take her alone and leave the others), can encourage AJ's increasing bloodthirst, can torture Abel for information and leave him to turn and plants a bomb on a ship with the express purpose of sinking it with everyone aboard.
    • If Clementine takes the cruel options and is brutal in her treatment of others, this extends to Good Is Not Nice.
  • Gory Discretion Shot: Played straight in the first season. Any game over scenes that involve her death cut away to Lee either looking on in horror or getting killed himself. Painfully averted in the second season when Clem becomes the main character. Doubles as a Player Punch when you see the full brutality of some of the second season deaths. Also Take Us Back doesn't show the probably brutal burning of the bite and chopping off her leg.
  • Gosh Darn It to Heck!:
    • If Lee reins in his language around Clementine in the first season, she talks like this in the second.
    • Averted in Season 2 Episode 2. No matter what you do, Clementine will cuss at least once. Given that she's now spent years surrounded by adults who tend to cuss like sailors around her, this shouldn't be that surprising.
    • Back to using substitute swear words in Season 2 Episode 3. (She says "Dang it!" If Troy knocked her out with his rifle.) It's possible the previous unavoidable instance merely "slipped out" on accident due to being surprised by a zombie coming up on her.
    • Averted in Season Three, where Clementine, now more mature and hardened, cusses like a sailor.
    • Season 4 can have her pass this trait on to AJ.
  • Guile Hero: Her small and rather weak presence means she has to use her head to bypass most obstacles that aren't an isolated walker. Although it definitely helps that she is a crack shot.
  • Handguns:
    • She's probably restricted to sticking with these for now. Less because of preference; more because anything bigger has a tendency to knock her on her ass, being a little girl and all.
    • Almost averted with Season 3. When Javier first meets her, Clementine's carrying a big ol' shotgun, but she never uses it and instead either uses a handgun or utilizes the techniques Jane taught her in Season 2.
  • The Heart: Is this to the group in Season 1. You'd be hard pressed to find any character in the game who wouldn't go to hell and back in order to help her.
  • The Hero: She is the protagonist of Season 2 and Season 4 and the entire video game series overall.
  • Heroes Love Dogs: At one point, she meets a dog named Sam, who she takes a liking to. Said dog later takes a bite out of her arm over a can of beans, forcing Clem to kill it. By season 4 this is at first averted with Clem’s experience with Sam having given her a significant fear of dogs but can possibly be built back up by the player
  • He Who Fights Monsters: She can become this over the course of Season 2, to the point that the psychopathic Carver sees her as a Worthy Opponent and claims they're Not So Different.
  • I Ate WHAT?!: Her reaction should Lee not reach her in time to stop her from eating Mark's leg at the St. John's farm.
  • Ice Queen: In Season 1, Clem is The Heart and probably the warmest and gentle character in the game. By Season 2, the endless trauma she's experienced has taken its toll and she has become much closer to this. Though Clementine will always be more emotionally reserved than she was in Season 1, the extent to which this is true is partially up to you: depending on player choices she can range from simply being quiet and subdued but still the same kind and gentle soul she once was all the way up to being a full-blown Manipulative Bitch. By Season Three, she has fully become this trope to the core. By Season 4, with the player in control of her again, she can be anything from a standoffish Jerkass who only cares about protecting AJ or a cautious but still mostly kind person who is willing to open up to others on her own accord.
  • Important Haircut:
    • Gets one from Lee after getting the train up and running. The reasoning is that it'll be harder for walkers, or anyone else, to grab her. She now sports short hair. Although just enough is left for Lee to tie some hairbands in it to give it a bit of a style.
    • She gets another at the end of A New Frontier, when Javier styles it to be sideswept like Mariana's was, making it more of her haircut being important for Javier rather than herself.
  • Improv Fu: Yes. She is most definitely an ardent practitioner of this in Season Two. If someone or something is threatening her life she will survive the encounter, whether that involves running, biting, kicking, using anything that's laying around or even letting a nearby Zombie have you for lunch. She'll do anything to get out of there alive.
  • Improvised Weapon: So far she's used:
    • She stabbed Winston with a branch she broke off a nearby log.
    • While struggling with Winston, she kicked him toward a nearby Walker, distracting him while she ran off.
    • This one may either be accidental or Deadly Dodging but after Winston pulled her away from a Walker they both fell on the ground dazed. Another Walker was coming at them during this, so Clementine gets up and runs to the left, leaving Winston in the Walker's path to get eaten.
    • Uses another branch on a Walker tied to a tree to bludgeon it to death.
    • You can hit Sam with the can of beans to get him off your arm.
    • She can hit a Walker with a brick in an unsuccessful attempt to make it let go of her and can later on throw the brick at it's head to stun it.
    • She uses a rake as a buffer between her and the Zombie, keeping her distance and eventually shoving it back onto a sharp anchor, which culminates in her...
    • ... Dropping The Hammer and smashing it's head in with the claw end of a nearby hammer she found earlier.
    • She's still using said hammer come Episode Two (until it falls of a bridge during an encounter with some walkers, at least.) and she's gotten pretty handy with it. Possibly developing tactics like hitting walkers in the back of the knee with it to bring them down to her level and braining them with the claw end. It's hard to pull out, though.
    • She can impale one of the walkers on the bridge up to two times with a metal pole she finds on the bridge and then later use it to bludgeon another walker threatening Luke.
    • She uses a rock to bludgeon a walker in two different flashbacks in Season 3.
    • At the end of Season 3 she is seen stabbing walkers on a bridge with what appears to be a screwdriver. Yes, Clementine has officially started using harmless household repair tools to murder dead zombies.
    • In the first episode of Season Four, she uses her car keys to stab a Walker in the eye in order to escape from its grasp. She of course realizes it is a bad idea as she needed the keys to start her car.
    • In the third episode of Season Four, she puts a makeshift bomb into a furnace. It... does exactly what a bomb in a furnace would do. It goes boom when said furnace is actually turned on.
  • In-Series Nickname: She's often referred to as "Clem" by her friends and allies.
  • Innocence Lost:
    • An entirely optional way of playing Season Two's Episode 3, in which the monstrosities committed by Carver (including, but not limited to, killing Reggie, bludgeoning Kenny in the face repeatedly, and torturing Alvin) can break Clementine. One of the last choices in Episode 3 is whether or not to have Clementine watch Carver be killed by Kenny. If she chooses to watch, then the sequence that follows is effectively Clem losing her innocence, as she starts off flinching and looking away, but ends with a cool, emotionless expression as Kenny smashes in Carver's face with a crowbar. By the time of Season 3, she's a cynical, callous pragmatist used to looking out only for herself, but given how much crap has occurred in her life up to this point, we can't say we blame her.
    • Possibly twice, to The Stranger. The first time she can hit him from behind while you're talking to him, possibly using a weapon or by simply hitting him herself. The second time depends on if you do badly during the ensuing fight. She headshots him from behind to save Lee's life.
    • If she keeps the gun in Season 2 Episode 3, she can shoot Carver from behind instead of jumping on him.
  • Intergenerational Friendship: With Lee, who serves as her Parental Substitute. Later develops one of her own with little Alvin Jr.
  • Is That Cute Kid Yours?: People frequently assume that she is Lee's daughter, partially because they're both black. Only Christa can tell they don't look related at all. In one of the epilogues of Season 2, Randy asks Clem if AJ is her son in an awkward attempt to break the ice and make conversation.
  • Kick Chick:
    • A mild example, one of Clementine's go to moves is to block an incoming threat with her foot and kick off, usually sending them into something dangerous.
    • After being taught by Jane, she begin to kick Walkers in the knee in order to stun them before stabbing them in the head.
  • Kick the Son of a Bitch: She can choose to advocate and even watch Carver get killed.
  • Kid Hero: So far, Clem is looking to be the one by which all others are measured in video games.
  • Kill Him Already!:
    • She can urge Luke to do this. Namely, shooting Carver when he's at the group's mercy. Luke reacts as you'd expect, but Kenny doesn't.
    • Clementine's mentality in the confrontation between her, Javier, Tripp, and Conrad versus the goons from The New Frontier.
  • Kill the Ones You Love: First Lee in the first season, then potentially Kenny in the second. This is becoming one hell of a depressing Running Gag. Season Three, thankfully, averts this.
    • The Final Season reveals that she has been preparing AJ to kill her when the time comes, but he outright rejects her teachings because he is completely emotionally dependent upon her to live.
  • Kleptomaniac Hero Found Underwear: Clementine had to do this at some point since the end of Season 2. She's obviously started developing, and in ANF is shown wearing what looks like a grey sports bra under her shirt.
  • Knight In Sour Armor: Can be played as this in the new episodes, along with a healthy dose of The Chessmaster.
  • The Lancer:
    • In Season 2 Episode 4 Clementine becomes one to Jane when they are alone and towards the end of the episode she becomes one to both Kenny and Luke.
    • In Season 3 she becomes one to Javi, accompanying him and backing him up in combat.
    • In Season 4, she becomes the Number Two to Violet when she becomes the leader of Ericson's Boarding School.
  • The Leader:
    • In Season 2 Episode 4 Clementine has stepped up to take a more leadership role. All of the supporting characters are dealing with their own problems, conflicts, and characterizations that removes them from being able to be leaders. Jane is a aloof and reserved, Rebecca is pregnant and scared, Bonnie and Mike are unwilling to step up to leadership roles, Luke spends most of his time checking the perimeter or having sex with Jane, and Kenny becomes emotionally compromised from Sarita's death. This leaves Clementine to become the pseudo leader. This is shown by Clementine getting the final word in every decision in Amid the Ruins even if other characters are the ones to come up with ideas and she's the one who has to try and resolve all the individual conflicts and problems of the other characters while also being in the center of dealing with the main conflict of Rebecca's child being born. This is an interesting case because when Clementine's alone with Jane she becomes her The Lancer. and in the end of the episode she becomes Kenny and Luke's The Lancer.
    • In Season Four, although she serves as Violet's second-in-command at Ericson's, Minnie considers Clementine as the de facto leader of the school since everyone there follow her command. This is especially true if Violet is captured in Episode 2.
    • At the end of the final episode Clementine fully steps up to take on the mantle of leader in the boarding school, giving out orders, assigning tasks and establishing connections with other communities.
  • Leitmotif: "Alive Inside". Plays generally during Lee and Clementine's bonding moments. Like the circumstances of her life, it is heart-breakingly tragic yet oddly hopeful.
  • Like a Daughter to Me: The likes of Jane, Kenny and Lee see as such. But by season 2, Jane and Kenny's thoughts of her become unhealthy and almost threatening.
  • Little Miss Badass: Goes with learning how to use a gun in Episode 3 of Season 1. Then, she gets to save Molly in Episode 4 and possibly Lee in Episode 5.
  • Little Miss Snarker: She has her moments in Season 1, however Season 2 has her being a good bit more witty, probably as a result of her experiences.
  • Living Emotional Crutch: In Season 4 Episode 2, Violet tells Clem that she can no longer imagine life without her.
    • Clem is also this to AJ, to the extent that confesses that he would rather die than live without her.
  • Living Lie Detector: As you'll discover if you try lying to her, she has a natural talent to discern when people are being dishonest. This foreshadows a crucial moment near the end of Ep. 4, where she will be able to tell if you lie and be heart-broken if you do so. None of the other options lead to a better resolution.
  • Mama Bear: By the time season 4 rolls around, Clementine is fiercely protective of AJ. Clem often puts herself in danger in order to keep AJ outside the line of fire or forbids him to do amoral and dangerous things, such as calling dibs on Abel.
  • Man Bites Man:
    • Well, little girl bites man. She bites Winston while trying to break free from his grip, after he caught up to her and grabbed her. She bites down so hard she draws blood.
    • Gets a Call-Back when Luke does the same thing. Clementine once again bites down hard enough to draw blood.
  • Manipulative Bastard: Seems to be an option in Season Two if you pick the "jerk" choices. So far you have the option of:
    • Blackmailing Alvin into getting you supplies by threatening to tell his wife he was talking with you behind her back.
    • Blackmailing Rebecca with how you heard her wondering who the father of her baby is, implying an affair.
    • Not necessarily a "jerk" option but you have the choice of breaking out the Puppy-Dog Eyes when The Cabin Group is deciding what to do with you.
    • Agreeing to be Sarah's friend can be this, depending on the player's motives.
  • Menstrual Menace: In Season 3 Episode 4, Clem confides in Javi that she's started bleeding, and asks him why. Javi can choose to awkwardly give her The Talk.
  • Mentor Occupational Hazard: Discussed in the trailer for Season 4, when she sternly asks AJ what to do if she's bitten. In the final episode of Season 4, she is bitten, and even asks AJ to either kill her or leave her—but ultimately this trope is averted, as AJ amputates her leg instead, removing the walker bite and saving her life.
  • Morality Pet:
    • Seems to be this for Lee, and therefore the player.
    • Clem is this for a lot of the characters. In Episode 4, when the group is voting whether or not to leave Ben, Christa initially elects to leave him, but when Clementine speaks up about not leaving friends behind, Christa then abstains. Also, if your relationship with Kenny has been... mixed, he'll still elect to go with you looking for her out of fondness for her. Ben can be called to go looking for her because she defended him (and brings up her safety when he tries to convince Lee to let him die), and then there's this gem from Larry:
      Larry: I don't give a shit about what happens to you, but if ''anything'' happens to my daughter or that little girl you got with you, heh, you watch your ass.
    • Telltale even created a Twitter hashtag "#ForClementine" just before the release of Episode 5.
    • Taken to new levels in Season Two, with Kenny and Jane. Clementine is the only one who can reliably get through to either of them when they are unstable, and the new group frequently asks her to talk to them when there's trouble. This is deconstructed in "No Going Back", where no matter how hard Clementine tries, Kenny and Jane will both lose it and turn on each other, and Clementine is forced to kill one to save the other.
  • The Musketeer: Tends to hold a handgun and a melee weapon on her at all times. In Season Four, she initially fights walkers with just a knife — having given her revolver to AJ — but after acquiring a bow, she can use either one.
  • My Greatest Failure: Depending on player choices, she can blame herself for Lee's death in Season Two. Season 4 sadly confirms that even seven years later she still blames herself.
  • Nice Hat: Her baseball cap, a gift from her dad.
  • Nightmare Fuel Coloring Book: In Season 1 Episode 4, the player can find a drawing Clementine made of Lee digging a grave for the zombie boy found in the attic. Notable because this is the last drawing Clementine makes in the entire series so far.
  • Not So Different: When Carver calls Clementine into his office in Season 2 Episode 3, he mentions that he sees the same ruthlessness in her that he possesses. Clem can either rebuke him, in which case he maintains she's in denial about her true nature; remain silent; or agree with his assessment.
  • No Name Given: We never do learn what her last name is. This is very strange considering the setting, at least someone should have asked her about it or Clementine herself should have told someone. It's doubtful that we'll ever learn what it is. It might be Marsh; one of the calls on the answering machine does mention the "Marsh Household".
  • No Periods, Period: Averted by the 4th episode of Season 3, where Javi comes across her looking for something to deal with the bleeding and she asks him what's happening to her.
  • Offscreen Moment of Awesome: As shown in the comics and TV series, raising a child during a zombie apocalypse is a rather hard task, let alone a baby. Clementine however, at the age of 11, manages to raise an infant alone and to an extent herself while on the run (regardless of the ending of Season 2) and did a pretty good job.
  • Orphan's Ordeal:
    • While it's established early on for the player (and for Lee) that Clementine's parents are dead, she herself remains completely unaware for most of Season 1 and insists on trying to find them when possible, despite Lee's awkward attempts to address the subject. When she finally finds out the truth in Episode 5 (via seeing them as walkers with her own eyes), she takes it about as well as you'd expect.
    • In Season Three, when Gabe laments how "parents always think that we can't hear them", she makes an offhand comment about not knowing about that, due to her parents' deaths during the events of Season One.
  • Parental Abandonment: Clementine's folks left her with a babysitter so they could go on a trip before the outbreak hit. In Season 1 Episode 5 they are shown to be walkers.
  • Parental Hypocrisy: Depending on your choices, Clementine can be guilty of this trope to varying degrees in The Final Season.
    • In the first episode, if Clem told AJ to watch the swears. Regardless of your dialogue choices, she still swears like a sailor, even in AJ's presence.
      AJ: You said shitbird before!
      Clem: Do as I say, not as I do.
    • For a much less lighthearted example from the final episode, if she told AJ to spare Lilly to keep him from becoming a brutal cold-blooded killer, which led to James' death, and performed brutal actions in front of him (such as killing the raiders on the boat or torturing Abel), he will mercilessly call her out on every single one of these instances. Clem can only plead him to stop acting out in her defense, which thankfully prompts him to apologize.
  • Passive-Aggressive Kombat: She can engage in this in Rebecca in Season 2:
  • Pintsized Powerhouse: As she grows older, Clementine is still quite short compare to most adults but still capable of fighting walkers and hostile humans twice her size.
  • Plot-Relevant Age-Up: Clementine goes from 8 at the beginning of Season One to turning 9 just before the end. After the time skips in Season Two Episode 1, she's now 11. Time has skipped once more in season three, putting her at the age of 13 going on 14. Season 4 is set three years later, with Clem being roughly sixteen.
  • Plucky Girl: She starts off as one, as scared of her situation as a child would be but maintaining a mostly optimistic attitude. On top of just coloring pictures, she contributes to the group every now and then, finding the boat in the shed and possibly putting in her two cents on whether they should let Ben stay or not. Overall, she does fairly well for a child in the apocalypse. As things become more and more dire, however, her optimism runs out to the point until she's effectively jaded.
  • Precision F-Strike: If she shoots Kenny at the end of Season 2, Clementine can give one of these to Jane after she reveals that she intentionally goaded him into going berserk.
    Clementine: You're fucking crazy!
  • Promotion to Parent: Despite only being eleven, in several of Season 2 Episode 5's endings she's looking after Alvin Jr. by herself. By season 4 she basically can take up the role of big sister figure and mother by teaching AJ proper social skills, food etiquette, etc.
  • Purple Is Powerful: In Season Two the girl is pretty much dressed head to toe in purple. Her shoes, shirt, sleeves (striped white and purple) and the accessories she wears in her hair are all purple. The only things she wears that aren't purple are her pants (grey) and possibly her hat (which seems to be a bluish color but it's too dark to be sure). As for the powerful part: man, have you seen the rest of the page? In "A New Day", if you listen to Clementine and Katjaa talking long enough, Clementine will mention that purple is her favorite color, which makes this also ironic.
  • "The Reason You Suck" Speech:
    • In Season 2 Episode 4, Clementine has the option of laying into Kenny after Sarita's death, accusing him of feeling sorry for himself and acting like he's the only one who's lost loved ones to the zombies, telling him (depending on your choice in Season One) that she had to shoot Lee and to man up and get over it. He reacts about as well as you'd expect a hot-tempered mentally-unstable guy to react.
    • In Season 4 Episode 4 Clem can give a brutal one to Lilly if the raider survived the previous episode. No matter what options you pick Clem will brutally tear into Lilly, calling her out on her cowardice for abandoning her own people, telling her that she deserves to be alone after all the terrible things she's done and calling her pathetic to name a few options. By the time she's done Lilly can't even muster up a response and sadly turns around and leaves. The character options at the end of the episode will even note the Clementine left Lilly feeling "shamed."
  • Retired Badass: At the end of the series, Clementine is no longer able to fight walkers efficiently after losing a leg and now spends her new peaceful life leading her community.
  • Rugged Scar: Depending on what Clementine decides to do at the end of Season Two, she will have a different wound when you meet her in season three:
    • If the player decides for Clementine to go alone with AJ, somewhere between Season 2 and Season 3, Clementine will have lost part of her left ring finger.
    • If the player decides for Clementine to have stayed with Kenny, Clem will have a scar above her right eyebrow possibly from the car accident that indirectly causes Kenny's death.
    • If the player decides for Clementine to have stayed with Jane, Clem will have "AJ" tattooed on her right hand by Jane.
    • If the player decides for Clementine to go with Kenny and stay at Wellington, Clem will have a bullet wound on her right cheek.
    • Regardless of what happens in the above circumstances, however, Clementine will always get a nasty scar on her left arm after getting bitten by a dog in Episode 1 of Season 2. Luke will acknowledge this after the wound's been stitched up, but he notes that scars are better than stumps.
  • Security Blanket:
    • Her walkie-talkies, which she used to communicate with her parents from her tree house. One ends up smashed at the end of episode one, with the other accidentally taken by Glenn when he leaves.
    • Turns out it isn't nearly as broken as it seemed. At the end of Episode 3, it's revealed that Clementine appears to have been communicating with an unknown man in Savannah who claims to know where her parents are.
  • Self-Surgery: In Season 2 Episode 1, Clem uses an ordinary sewing needle, fishing wire, and peroxide to clean up and stitch a dog bite.
  • Senseless Phagia: Eats a piece of Mark's leg if Lee fails to stop her.
  • She's All Grown Up: In Season Three, it's pretty clear that the Cheerful Child the player met in the treehouse is very much gone.
  • Ship Tease:
    • With Gabe in A New Frontier. This can be seen in her attitude towards him in that she actually acts more like herself near him. She is visibly concerned when he takes Gabe hostage, and accepts a pistol from Gabe. She later calms him down when she tells him to watch her back while she and Javi look for the truck. She later plays cards with him in the truck. This has not gone unnoticed by the rest of the group, with Elanor, Kate and Javi, though he can claim Implausible Deniability, and more blatantly for the player.
    • In Final Season, Louis blatantly flirts with Clementine and she has the option of flirting back. Violet more-subtly hints that she's also developing a crush on Clem. This becomes much more blatant in the second episode for both of them, and Clem can outright confess that she's in love with one of them.
  • Shut Up, Hannibal!: Clem gives a very threatening tone to Lilly if she ever brings up Lee again while having an arrow pointed at her.
    Clementine: Don't. Don't ever say his name.
    Lilly: I knew Lee better then y—.
    Clementine: Ever!
  • Sir Swears-a-Lot: From season 3 onward, Clementine begins to curse frequently.
  • Speak Ill of the Dead: She can potentially do this if the player picks certain choices. When she tells Violet how she knows Lilly, she can say that her father, Larry, was a racist asshole and Lilly defended everything he did. She can later tell Lilly that she always hated Larry ever since she first met him or that Lilly is an asshole just like he was.
  • Start of Darkness:
    • In Season 2 Episode 5, if Clementine stays with Jane the ending where she doesn't let the new family into Carver's abandoned settlement can feel like this for her character.
    • Also in Episode 5, if Clementine chooses to let Kenny kill Jane, she's given the option of shooting him in the head right afterwards. Do so, and she'll have murdered someone in cold blood for the first time. Suddenly, the Thou Shall Not Kill days of Season 1 feel very far away indeed.
  • Stealth Expert: In Season Two, she's the one everyone turns to if they need something done involving being sneaky. One of the advantages of still being a kid is that you're smaller, lighter and more agile so you're less likely to get noticed moving around.
  • Straight Gay: Seasons 4 gives Clementine the option of getting into a romantic relationship with Louis or Violet, with the latter making it clear that Clem is, at the very least, bisexual.
  • Stop, or I Will Shoot!: In Season 3, Episode 3, if Javier moves to let David into the warehouse, Clem fires a warning shot and snaps at him not to let his brother — who she thinks killed AJ — in.
  • Supporting Protagonist: She ultimately serves as this in season two. The first two episodes are about the new group as a whole, with special emphasis on Nick in episode 2. The last half of the season is centered more on Kenny's losing his sanity and his rivalry with both Luke and Jane.
  • Survivor Guilt: The majority of the dialogue choices when talking with Luke at the dinner table will lean in this direction.
  • Thinking Out Loud: As expected of a playable character in a point-and-click adventure game.
    Clementine: Well Clementine, you sure did raise a weird kid. Hm, no kidding, Clementine. Maybe cause you're the sort of person who talks to herself when she's alone.
  • This Is Gonna Suck: In Season 2, she says this word for word when she is about to suture her wound after she was bit by a dog.
  • Tomboy: Before the outbreak, she played in her treehouse instead of dolls or watching cartoons, although in Season 2 she grumps that she hated it. She also played soccer, which she also tells Lee that she didn't like.
  • Tomboyish Baseball Cap: Her baseball cap was a gift from her father, and she keeps it throughout all seasons.
  • Took a Level in Badass: By the time of Season 3, Clem has gone from an innocent eight year-old girl to a tough-as-nails thirteen year-old gunslinger. By season 4 at sixteen years old she is able to disarm and beat the crap out of a boy twice her size with little to no effort.
  • Took a Level in Cynic: Since the death of those precious around her, Clementine loses most of her childhood innocence and becomes a colder person and this becomes worse as the series progress.
  • Took a Level in Jerkass: Entirely optional in Season 2, but also entirely possible if you consistently choose to be as mean and manipulative as the game allows you to be. Justified by the previously sweet and innocent Clem undergoing now around two years of barely surviving and losing everyone she knows and loves. By the time of Season 3, living by herself and losing everyone she loves have hardened Clem into a cynical and callous Ice Queen — though interacting with the Garcia family and learning AJ is still alive can help defrost her. Season 4 also gives the option of being aggressive and rude towards everyone.
    Eleanor: [to Javier] That girl... Clementine... there's something cold behind her eyes.
  • Took a Level in Kindness: Compared to Season 3. Having AJ back in Season 4 results in Clementine acting more like her old self. Of course, as noted above, the player can still pick abrasive and/or aggressive dialogue options.
  • Thou Shalt Not Kill:
    • Clementine believes in this wholeheartedly. The surest way to make Clem displeased with Lee is to kill someone.
    • Deconstructed in that this is heavily implied to merely be a reflection of Clementine's soon-to-be-lost innocence, as a hardline "no killing" approach in the midst of an apocalypse, during which there's no system of law and order, isn't very practical. Clem may learn this the hard way in the Season 1 finale, where it's possible for her to have to kill the Stranger herself to save Lee's life, much to Lee's dismay. Even if Lee kills the Stranger, it's telling that Clementine expresses no disapproval of his decision, and in fact seems to support it.
    • This can also be heavily played with in Season 2, Episode 3, as Clementine has the option of snapping at Luke to shoot Carver in order to shut him up, and watching Carver get his face carved in with Kenny and actually approving of it, first flinching and closing her eyes but by the end glaring coldly as Kenny basically destroys his face showing she has zero issues with people being killed anymore.
    • The trope is further deviated from when Clementine kills Eli in the first episode of A New Frontier since even though she didn't expect any of the bullets to work and therefore she didn't intend to kill him it still may show that she has an increased carelessness for human life by firing the bullets even if she didn't expect any to work.
    • In the first episode of The Final Season two choices may relate to this trope and how Clementine may keep to the trope or not: Clementine may spare a walker couple and not take their key as they seemed to request in a note in favour of instead getting AJ to crawl through a gap to open a door from the other side and that may have the trope taken to even include walkers by acknowledging their request from before they were walkers and leaning more toward averting the trope, Clementine later has the option to push an adult stranger called Abel toward and out a window to walkers after he requested some of the food they're collecting by holding her and AJ at gunpoint and a reasonable assumption would probably be that Clementine knows that pushing him in that way would risk his life.
  • Thousand-Yard Stare: By Season 2, after suffering an endless succession of traumatic experiences, Clem can be seen sporting one of these at times. It's actually how her older self is introduced after the Time Skip with the camera focusing in on her face.
  • Tragic Keepsake: Over the years, Clementine kept several mementos of the people she had lost:
    • Her walkie-talkie, which she abandons in Episode 5 after all the hell it caused her.
    • Clem picked up the part of Lee's family photo that had him in it. Lee ripped off that part of the photo himself in the first episode. It turns out she also still has the crayon drawing she did of Kenny.
    • Her hat, which was given to her by her father.
    • If Clem decided to stay at Wellington, Kenny will gives her his hat. When Wellington was attacked in between season 2 and 3, Clem can take it with her before escaping.
    • If Gabriel dies in season 3, he will give her his playing cards.
    • If Violet dies in season 4, then the button she gave Clem can be considered this.
  • Trauma Conga Line:
    • In Season 1 Episode 5. Her parents are dead, and the one person she's grown dependent on, she has to either abandon or Mercy Kill. No wonder she looks depressed beyond belief during The Stinger.
    • Season 2 might as well be Clementine's Trauma: Part II. The following happens in order: She inadvertently gets Omid murdered, lost Christa during a fallout with bandits, was bitten by a dog, nearly shot by Nick, is forced to stay in a shed in harsh conditions, has to choose between saving Pete or Nick (saving Pete is futile), finds and reconciles with Kenny (who is obviously broken in some ways), is taken hostage by Carver, spends time at his jail-camp, has to watch Reggie be killed, has to watch Kenny be beaten to near death by Carver to protect her, possibly watches Carver literally beaten to a pulp, has to endure yet another zombie hoard, has Carlos killed right in front of her, could possibly chop of Sarita's arm and kill her even if she doesn't, has Kenny completely lose it on her in a completely unfair argument, could possibly leave Sarah to die in the trailer, has to watch as Kenny goes farther down, watches as a friend (Jane) leaves for good, and, just when the arrival of the newborn baby brings hope of peace, she can possibly kill a reanimated Rebecca and be caught in the middle of a shootout, gets shot, watches Luke die even if she tries to save him, and is forced to either kill Kenny or allow him to kill Jane.
    • In Season 3, she reveals she joined the New Frontier in order to better provide for AJ, but when he fell ill they refused to help her, so she stole medicine in an effort to save him. She was caught and kicked out, told that her efforts were futile, and AJ — who she had hoped would be the one person she cared about who wouldn't die — was taken from her.
  • Vitriolic Best Buds: In "A House Divided" at least, a lot of the dialogue options toward Luke are pretty snarky/insulting but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.
  • Walking the Earth: From Season One to Season Four, Clementine has visited at least 5 different states, having traveled from Macon, Georgia to Savannah in Season One; then to North Carolina, Tennessee and Ohio in Season Two; and finally at Virginia for both Season Three and Four, coincidentally where Rick's group currently are in the comics.
  • Weak, but Skilled: Not very strong physically, but she's pretty handy with a pistol after Lee teaches her how to shoot. In the first episode of Season Two, at least, she doesn't have a gun so she has to use the environment to her advantage whenever she's caught in a confrontation to survive.
  • What the Hell, Hero?:
    • Certainly isn't immune to this in Season 2, as Kenny gives her a huge mouthful at the beginning of Episode 4 blaming her for Sarita's death.
    • In Season Four, most of Clementine's can get her reprimanded by other characters especially on how she teach AJ.
  • Weapon of Choice: In Season Two, Clem prefers to use a handgun against her enemies as she is still too small to go against both walkers and bandits in a straight up fight unless she gets the drop on them. In addition, firing a gun larger than a pistol will have the recoil knock her down. She continues to hold a handgun at all times in season 3, but by season 4 she starts using a knife — likely due to ammunition becoming scarce.
  • Why Did It Have to Be Snakes?: Clementine is cynophobic. Clementine developed a fear of dogs after Sam the dog attacked her in order to get more food from her. In the final season, Clementine was frozen in fear when she first met Rosie after she killed a walker. Clementine can overcome this through her interactions with her.
  • Wise Beyond Their Years:
    • She's incredibly mature and level-headed for someone her age and in her situation. Notice how she responded in episode two after Ben's brought to the Motor Inn. She quickly realizes that some of the adults are hostile towards Ben, and about to go at it and pulls him away, saying that she wants him to look at her drawings, but it's clear to her (and us) that it would be best to keep the shell-shocked teenager from overstaying what little welcome he has. This has actually made her one of the most popular characters in the game.
    • In Season Two, Sarah mistakes her for being close to her own age (Sarah is 15, by the way). Correct her on this and Sarah will say she doesn't seem like she's that much younger. This could either be because Sarah has a disorder of some kind as her father may have been hinting or because after all she's been through Clementine isn't very child-like anymore.
    • In Season Two, Episode 2, Bonnie will tell Clementine that she would have thought she was older, if Clementine tells her she is eleven.
  • Worthy Opponent: In Season Two, Episode 3, Carver acknowledges Clementine as the toughest and most ruthless of the group, considering her to be just like him, but better at hiding it. Clementine has the option of agreeing with him, or rebuking his sentiment.
  • You Lose at Zero Trust: Averted in Season One and Three. No matter what Lee or Javi did to make Clem angry at them, she will still love the former no matter what and comes to see the latter as a friend and someone she is looking forward to see again.



Voiced by: Samira Wiley
"I left so many people that I loved behind."

"Not everyone deserves saving."

Michonne is the protagonist of the Michonne DLC story. She has currently left her dear friend Rick Grimes and her former lover Ezekiel. She is wandering the zombie infested world for an undisclosed reason.

  • Action Girl: Most definitely.
  • An Arm and a Leg: Slices Norma's hand off during a struggle in the finale.
  • And Now for Someone Completely Different: This is the first time a character from the comic series is the center of the game.
  • Anti-Hero: Certain cruel or pragmatic dialogue choices can make this particularly pronounced.
  • Bad Dreams: Suffers from these, usually involving her children.
  • The Big Girl: Seems to be the strongest and most competent fighter of her group.
  • Combat Pragmatist: Like many people in the Walking Dead universe, Michonne will often use her environment to her advantage. A notable occasion is her killing a walker by throwing it into a campfire then crushing its head with her boot.
  • Contralto of Danger: Has a very low, threatening voice, which is suitable for someone like her.
  • Death Glare: Gives an enraged one to a probing Randall when he discovers about her having daughters.
  • Dreadlock Warrior
  • The Drifter: Starts off episode one traveling alone, having left Rick and his group behind. She later joins up with Pete and the boat crew however.
  • Driven to Suicide: Very nearly, at the start of episode one. Fortunately Pete interrupts her.
  • Friend to All Children: Can be played this way in Michonne's interactions with Alex and James, who incidentally seem to be around the same ages as her own daughters were.
  • Heartbroken Badass: The loss of her daughters left her emotionally broken, but she is still an efficient and powerful fighter.
  • Machete Mayhem: Her machete is just as effective in killing walkers as her katana.
  • Mercy Kill: Delivers one to Norma if the player chooses.
  • My Greatest Failure: Seems to feel this way about leaving her daughters.
  • Precision F-Strike: Can make a few of these, usually directed towards Randall.
  • The Quiet One: While this is her default expression from the comic, you can choose for her to remain silent a lot.
  • Right Man in the Wrong Place: Or in this case Woman. Either way, Michonne only gets caught up in the conflict because she was in the same place as some stolen goods from Monroe.
  • Saved by Canon: Michonee's survival in this series is guaranteed as she is seen again during the Whisperer War.
  • Shell-Shocked Veteran: Michonne is clearly traumatised by the horrors she has seen and frequently hallucinates her missing daughters.
  • Spiteful Spit: Can spit in Randall's face after he brings up her children.
  • The Stoic: Pete jokingly calls her out on being this. Indeed, a lot of her dialogue options reflect a more apathetic attitude.
  • Weapon of Choice: Her iconic katana is replaced by a machete for her miniseries. As shown in the comic this is because she left it with Ezekiel at the Kingdom.

    Javi García 

Javier "Javi" García

Voiced by: Jeff Schine
"I did whatever I had to do to protect them."

"Some decisions, you make them in a split second and then have to carry them the rest of your life. You understand?"

A former pro baseball player, Javier was banned from the league for betting on himself shortly before the apocalypse hit. The day of the outbreak, he was rushing home to be with his dying father, arriving too late to say goodbye - but just in time to save his family from their reanimated abuelo. Years later, he and his sister-in-law are wandering the countryside in a van with his niece and nephew, doing their best to stay fed and unbitten...

  • Action Survivor: By present day, Javier has become an efficient fighter and survivor.
  • Badass Beard: Has a scruffy unkempt beard.
  • Batter Up!: Unsurprisingly, the former pro ballplayer is pretty good at swinging a bat. He mentions the trope by name in a quip while fighting walkers, and can optionally turn Badger's head to mush Negan-style.
  • Berserk Button: Threatening his family. Though sometimes dependent on player input, there's always an option for Javi to terminate with extreme prejudice when someone hurts or threatens Kate, Mari, or Gabe.
  • Beware the Nice Ones: Javier is a relatively cool person, but that doesn't mean he can't be ruthless and pragmatic. He can kill an unarmed man in cold blood and after Mari gets killed, he can fly into a vengeful rage.
  • Bi the Way: The player has the option of making him flirt back when Jesus flirts with him, and post-release was confirmed to be bisexual by a writer.
  • Cain and Abel: The Abel to David's Cain, who is one of the leaders of the New Frontier.
  • Celebrity Survivor: You first learn about his baseball career when Conrad recognizes him, having been a fan before the outbreak.
  • The Charmer: Javi is capable of being extremely smooth, especially with women— including Kate, Eleanor, Ava, and even Joan.
  • Chick Magnet: As noted above, basically every girl displays attraction to him.
  • Cool Uncle: The cool uncle to Gabriel and Mariana, which bothers Kate, their stepmother.
  • Dashing Hispanic: Javier is the zombie genre's equivalent of this trope. He’s about as close as you can get to one in the setting; he’s suave, quick on his feet, a good fighter, and a hit with the ladies (and some of the guys). His baseball bat seems to substitute for a rapier.
  • Doom Magnet: A lot of communities tend to go poorly the moment he shows up, partly because he brings his dysfunctional family with him.
  • Expy: Of Rick Grimes. Both are laid-back, kind-hearted men who had high-profile jobs prior to the apocalypse (police officer for Rick, baseball player for Javi), have made questionable decisions due to the situation they're in, lead their survivor groups mostly well even though the dysfunctional aspects of the group ultimately muck it all up in the end, and fight over a woman with a rival.
  • Foolish Sibling, Responsible Sibling: Pre-outbreak, Javi was the foolish to David's responsible. He threw away a promising baseball career with his gambling problem and was reduced to crashing at David's house; the game begins with him showing up late to his father's deathbed and being met by his understandably angered brother (who was by their father's side the whole time). However, this later gets switched. The Episode 4 flashback shows David practically begging Javi to take care of Kate and the kids, since he hates family life and wants to return to the army. Javi then becomes the responsible sibling, taking care of David's family and earning his brother's pride if he shows responsibility for Kate and Gabe's well-being.
  • Hot-Blooded: One way to play Javi. He has quite a lot of aggressive options, such as being very hotheaded and aggressive when talking to people.
  • I Choose to Stay: He has the option of stepping up to help lead Richmond at the end of Episode 5.
  • The Lancer: He follows Clementine's lead in Prescott, though the roles shift shortly thereafter.
  • Latin Lover: A very rare type of character to have in the zombie genre. He’s very handsome, and several characters express attraction to him, including Kate, Eleanor, and Jesus.
  • The Leader: He is the leader of his family and when his group is joined by Clementine, Tripp, Eleanor, Conrad and Jesus, he is the one giving orders.
  • Like Brother and Sister: His relationship with Clementine is like this. Despite the player's decision on certain point, the two will still have a positive relationship at the end of the season while still making snarky comments at each other.
  • Mr. Fanservice: In Episode 4, Javi removes his shirt in order for Clem to suture a wound on his arm. Underneath his shirt, he is rather muscular.
  • Never Live It Down: In-universe example. Javi's scandal regarding his baseball career was big news back in the day to the point Conrad can remember about it six years after the apocalypse.
  • Nice Guy: A way to play him, but by default he is relatively soft-spoken and polite.
  • No Kill Like Overkill: One of the choices to kill Badger is to continuously bash his skill into a bloody paste. Also to the point where you can see his smashed brains all over the floor.
  • Noble Male, Roguish Male: Zig-zagged with his brother David; Javi is a happy-go-lucky, womanizing pretty boy, while David is uptight, muscular, and dutiful. At the same time, Javi is more compassionate, sensitive, and graceful, while David is aggressive, sometimes callous, and a brutal fighter.
  • Papa Wolf: Their uncle, but he is fiercely protective of his niece and nephew.
  • Parental Substitute: To Gabe and Mari. Their father went missing, trying to get their grandmother to a hospital when the outbreak began and is revealed to be one of the leaders of the New Frontier while their biological mother is not mentioned.
  • Red Oni, Blue Oni: Javi was initially the rougish, carefree, and dashing red to David's serious, stern, and upfoward blue. By the apocalypse however, Javi has become the compassionate, sensitive, and graceful blue to David's aggressive, callous, and brutal red.
  • Romancing the Widow: Javi's brother David is assumed to have died in the early days of the outbreak. Though they were attracted to each other before, this allowed them to be more open about it.
  • Shipper on Deck: Provided that Gabe survives the season, Javi will give his blessing for both Gabe and Clementine while cutting Clem's hair.
  • The Stoner: A downplayed example, and up to the player, but the kids are not surprised when Kate and (possibly) Javier are smoking weed.
  • The Talk: When Clem confides in him that her periods have started and asks him why, Javi can choose to awkwardly explain that she's "blossoming into [her], you know, like, woman-hood."
  • Unresolved Sexual Tension: With Kate. Depending on your actions, this lead to drama with David before the outbreak.
  • Weapon of Choice: Befitting a former baseball player, Javi uses a baseball bat after he acquires one in Episode 3.
  • What Happened to the Mouse?: Javier is last seen at the end of Season 3, seeing Clementine off and telling her to come back once she finds AJ. He never appears again in Season 4 but Word of God however confirms that Javi and his surviving family members are still alive at the time of The Final Season.
  • What the Hell, Hero?: Javi gets then even more than Lee did in the first season. Among the things he gets berated for include: his past scandal, being late for his father's death, accidentally leading the New Frontier to Prescott (resulting in the destruction of the town), either killing Conrad or letting him take Clementine hostage, choosing to leave Richmond and abandon David, from everyone except David if he kills Joan instead of taking Clint's deal, and getting blamed for destroying Richmond's defenses.

    Alvin Jr. 

Click here for his appearance in Season 2 
Click here for his appearance in Season 3 

Voiced by: Tayla Parx (English), Oliver Díaz (Spanish)

Rebecca's baby, Alvin Jr. is born near the end of Episode 4. After his mother's tragic death, the baby is taken into care by Kenny, who strives to bring the child a proper upbringing and raise him properly. Kenny names him Alvin Jr., or AJ for short, after his late father. It is implied that AJ's genetic father might be Carver, who may have impregnated Rebecca when he raped her. At the end of the season, he is being cared for by Clementine, possibly with either Jane or Kenny.

In Season 3, AJ is separated from Clem by the New Frontier and presumed deceased, sending her into a downward spiral full of vengeful rage. By Season 4, she manages to track him down and is attempting to raise him during the apocalypse.

  • Affectionate Nickname: Clementine has taken to calling him "Goofball" in Season 3. There's also the standard abbreviation of his name to AJ that many call him by. Notably, at the start of Season 4, he tells Clem that he thinks he's too old for "Goofball" but does tell her that AJ is still fine to use. The few times she uses his full name is if you choose to let the stranger go by telling AJ to lower his gun.
  • Ambiguous Situation: In the first two episodes of Season 3, AJ is nowhere to be found outside of flashbacks. Episode 3 reveals Clementine was separated from him by the New Frontier after he fell ill and she stole or attempted to steal medicine to save him. Told he had no chances of survival, Clem assumed he'd died and carries a massive grudge against David as a result, only relenting from killing him when he tells her AJ survived, though his whereabouts are unknown. By the time of Season 4, Clem and AJ have reunited and on the road again.
  • Ambiguous Disorder: Several characters in Season 3 worriedly note that he hasn't learned to talk as a toddler, though they're cautiously optimistic that he's just a late bloomer. In "Done Running" he's shown to have a lack of empathy and has a habit of stealing/intruding. His poor social skills, poor etiquette, and habit of attacking those who are behind him may feed the disorder but it's more likely a result of the apocalypse. Clem notes that he has not had a chance to be a kid or interact with other kids around his age. However, his introverted personality and rash actions point to some type of antisocial disorder. Take Us Back indicates that it was caused by all the trauma David, Eddie and the rest put him through at the Ranch.
  • And Now for Someone Completely Different: AJ is the main playable character for the second half of the final episode after Clementine was too injured to fight.
  • Anti-Hero: AJ's Blood Knight tendencies and having No Social Skills make him one.
  • The Atoner: Should Clementine explain to him that he was in the wrong for killing Marlon, AJ will be disgusted with himself and offer to atone for it.
  • Babies Make Everything Better: He brings happiness to the group, and even after the devastating events of the finale, his survival brings a glimmer of hope to the situation.
  • Badass Adorable: Clem isn't kidding when she says he's a great shot!
  • Berserk Button: By the time Season 4 rolls around, he's developed one for people walking up behind him, likely as a result of growing up in the post-apocalyptic world. He bites Ruby's hand when she tapped him on the shoulder, sternly warns Louis not to make the same mistake, and elbows Marlon in the groin when he walks behind him to place a hand on his shoulder (likely out of reflex as he later states that he didn't know it was him). According to Clem, these weren't the only times he's lashed out at people for pressing this particular button.
  • Big Eater: In Season 4 during his first meal with Marlon's group, he is guzzling down his bowl of food before asking Clem for more once he's done. Louis offers him his food and AJ soon finishes off that portion, too. Justified in that it's been who knows how long before he's had a proper meal and the only thing he'd eaten by then was a scarce, leftover bag of chips that Clem gave him.
  • Blood Knight: Due to having grown up fighting to survive, he's a bit too much on the trigger-happy side. In Episode 2, AJ is eager for revenge against Abel, calling dibs on killing him. Clem can either encourage this behavior or chastise him for it, and if she does the latter he tries to persuade her into changing her mind twice - doing a silly dance if he's successful. In season 4 episode 3, he laments that seeing Abel mutilated and tied up takes all the fun out of killing him.
  • Cannot Tell a Joke: When approaching to apologize to Ruby for biting her, Clem can suggest telling a joke to help ease the tension. He starts with a "Knock-Knock" joke but continues on with the delivery and punchline, unaware that he's supposed to give Ruby room to ask him "Who's there?" or the follow up question to "Atch". Thankfully, Ruby takes the attempt in good humor and accepts his apology.
  • Character Tics: Rubbing his knuckles/fingers (knuckles-side) together at times when he's nervous or inquiring about something. One of the earliest examples can be seen when he and Clem are inspecting the tire swing at the abandoned rail yard at the beginning of Season 4, Episode 1.
  • Child by Rape: It is heavily implied that he was conceived when Carver raped Rebecca. Clementine can attempt to alleviate Rebecca's concern about this matter by noting that he looks more like Alvin. His character model is updated in Episode 5 to look more like Alvin and less like Carver.
  • Children Are Innocent: Deconstructed. He was born and raised in an post-apocalyptic world, and was hardened from a young age to survive, leading directly to the Troubling Unchildlike Behavior listed below. And he is too young to truly understand why one would have a problem with this.
  • Children Forced to Kill: In The Final Season, he kills Marlon and possibly even Lilly. In the former case, he is trying to protect Clem and due to his poor understanding with life and death, he fails to recognize his mistake.
  • Cluster F-Bomb: In Season 4 Episode 2, if Clem allows him to say "Fuck", he will say one long sentence fill with the word. If Clem allows him to use "shit" only, he will say a similarly long sentence.
  • Convenient Miscarriage: Subverted. Although he looks stillborn at his birth, it turns out that he lives, much to everyone's relief.
  • The Corruptible: In Season 4 he proves to be this, as Clem's choices can mould him into a Blood Knight with a Lack of Empathy.
  • Dead Guy Junior: He is named (by Kenny) after his deceased father. If Clementine follows Jane at the end of Season 2, his middle name will either be Lee, Kenny, Rebecca, Luke or Jamie (if Clementine remains silent).
  • Declaration of Protection: By Season 4 Episode 2, AJ tries pulling his own weight and protecting Clem instead of relying on her all the time and becomes annoyed if she's patronizing him because of his youth.
  • Deuteragonist: Shares the spotlight with Clementine in The Final Season.
  • Disney Death: Twice. We are led to believe that Jane accidentally let him die, but it turns out to be a ruse. Then in Season 3 we're lead to believe he died at the hands of New Frontier before David reveals to Clementine that AJ survived his illness, despite having previously given up on him.
  • Expy: Being a Type 3 Anti-Hero who is the most important character in the series besides Clementine makes him one of Carl.
  • Faking the Dead: Jane lied about AJ being dead to provoke Kenny into attacking her, thus showing Clementine how dangerous Kenny really was.
  • Foil: In Season 4, he might become one for Season 1 Clementine. Clementine was born several years before the apocalypse, and had a strong moral compass due to her civilized upbringing. But over the course of the apocalypse, Clementine has had to harden considerably in order to survive. AJ was born during the apocalypse, learning survival lessons at a much younger age, and this has left him with very loose morals (not helped by him still being younger than Clementine was). One of Clementine's challenges is trying to teach him better morals so he can adapt to being around other people.
  • Gasshole: He can burp pretty loudly.
  • The Gunslinger: In Season 4, he's become a crack shot and his favourite weapon is a revolver.
  • In-Series Nickname: He's often referred to as "AJ" for short.
  • Infant Immortality: Double Subverted; towards the end of the game it seems that he has been killed by Jane, but it turns out she was lying and he is still alive. No matter what choices the player makes, he always survives. Double Subverted again in Season 3 when we're lead to believe he died at the hands of New Frontier before David reveals to Clementine that AJ is still alive.
  • Innocence Lost: Growing up in the apocalypse is rather hard for AJ and thus, has little morality. This worries James and he believes that he is just following what Clem tells him to do if Clementine told him that killing Marlon is wrong. His fear come true if Clem orders AJ to kill Lilly, losing any innocence he has left.
  • Irony: In season 4, Lilly believes that AJ will get Clem killed. Instead, he's the reason she lives, as when she gets a bitten by a walker, he amputates her leg instead of killing her or letting her turn. So instead of getting Clem killed as Lilly predicted, AJ is instead the reason Clem survives the season.
  • "It" Is Dehumanizing: If the player says nothing while Minerva is approaching Tenn on the bridge in Episode 4.
AJ: She’s not the person you loved anymore. She just looks like her. Don’t let it trick you.
  • Jabba Table Manners: In season 4, one of his personality types is that he never properly learned table manners for eating as he slurps up his bowl of food and belches every time he gets a meal. Ruby will walk out disgusted if Clementine fails to reprimand him.
  • Lack of Empathy: One his personality types in Season 4 Episode 1 describes him as being remorseless — approving of Clem taking violent actions, scornfully dismissing the people who died when the Walker Apocalypse first occurred as being weak, and casually shooting a disarmed and defeated Marlon in the head. Even if Clem tells him he did wrong and urges him to atone, James notes that AJ doesn't truly understand and is just parroting back what she's told him.
  • The Lancer:He's the most capable of the Ericson kids besides Clem, is her sidekick and primarily uses a revolver as opposed to Clem who uses a knife.
  • Living Emotional Crutch: He and Clem are this for each other. When he was presumed deceased in Season 3, she underwent a downward spiral into becoming a cold and vengeful gunslinger; and in Season 4 AJ reveals that for all his grumping when she fusses over him, he can't imagine what life would be life without Clem and expresses the desire to be killed by her should she turn into a Walker.
  • The Load: In flashbacks he unintentionally makes things harder for Clem, being a baby and not having a full understanding of what's going on. By the time of Season 4, he attempts to not be this but ends up trying too hard and comes across as somewhat resentful towards Clem for her protectiveness towards him.
  • Man Bites Man: Bit Ruby when she came behind him to tap him on the shoulder. He left very noticeable bite marks on her left hand (Ruby complaining that he nearly took a chunk out of her and that the wound "hurts something fierce"). If the player lets him, he can also bite a chunk of Dorian’s ear off to stop her from chopping off Louis/Violet’s finger in Episode 3, bites Lilly to get her to drop the pistol she was going to use to shoot Tenn at the end of Episode 3, and bites James' hand in Episode 4 to stop him from taking him away from Clem.
  • Meaningful Echo: In "Done Running", he repeats the selected gun rule after killing Marlon. I.e "I didn't hesitate", "I saved one for me" and "I aimed for the head".
  • Moment Killer: In Broken Toys, he ruined a moment between Clementine and her love interests twice.
  • Morality Chain:
    • He serves this role for Kenny along with Clementine, with his safety being Kenny's primary concern above all else. When Jane made Kenny and Clem believe that he died, the former is driven over the edge and tries to kill her.
    • In Season 3, looking after AJ is Clem's reason for joining the New Frontier, and when he's taken from her — seemingly to die — she becomes callous, bitter, and ruthless.
  • Nice Guy: Despite some of his more troubling traits, he’s a pretty good kid for the most part — willing to apologize to the other kids when pushed by Clementine. She can encourage some of the more nicer options, such as paying respects to Tenn's deceased sisters, letting the baby rabbit go free, and many of the other children at the school and Clem point out that he is a rather sweet boy all in all given the world they live in.
  • No, You: After Abel calls him a squirt, A.J says "And don't call me squirt. You're a squirt."
  • Precision F-Strike: His first shown usage of "Fuck" comes after Clem tells him that a can of food they find in the rail yard is spoiled. Clem can either reprimand him or encourage the swearing (which prompts him to excitedly, in a noticeably childlike way, enthuse "Shit Fuck"). In Season 4 Episode 2, he can let loose an extremely vulgar declaration of hatred against Abel that even a Clem who swears like a sailor thinks is a bit much.
  • Protectorate: After his birth, Alvin Jr.'s safety is everyone's number one concern, especially Kenny and Clementine's. In Season 3, Clem makes his wellbeing her reason for living; and this is continued in Season 4, with Clem stating that she will protect AJ with her life no matter what.
  • Reality Ensues: Even though Clem has taught him to be smart for his age, he's still a child born in a post-apocalyptic world, without any proper adults to turn to. This means he doesn't know how to interact with others normally and he's still immature. For example, when he and Clem get a bedroom at the boarding school, he wants to sleep under the bed to get an advantage on intruders, not catching on that it's safe to sleep in the bed. He also takes a toy from Tenn and says it's his now, reads Aasim's journal without his permission, and eats dinner impolitely — all of which Clem can choose to scold him over.
    • Also applies to when the player controls him during his fight against the walkers to protect Clementine. Whereas Clementine can kill walkers without stunning them provided she only has to deal with one at a time, AJ is much smaller and if a walker who's standing upright gets a hold of him, he's done for. He has to stun the walkers and bring their heads down to his level to kill them.
  • Replacement Goldfish: Kenny treats Alvin Jr. as his own, intending to be the father he failed to be for Duck.
  • Scary Black Man: Played with. While people who know of his ruthlessness, such as the Ericson kids and Lilly, are scared of him, people who've just met him, such as Abel, just see him as a child with a gun.
  • Social Darwinist: Depending on how Clem shapes him, he can show shades of this when he coldly dismisses the police and firemen who died trying to save people at the beginning of the apocalypse as being weak.
  • Socially Awkward Hero: In season 4 Alvin Jr. is learning how to interact with others and has trouble switching between social and survival behaviour. For example, he refuses to sleep in a warm bed because he wants to sleep on the floor for his and Clementine's safety.
  • Shoot the Dog: Even though it may as well qualify as a Kick the Dog moment, but knowing full well that Tenn got Mitch killed when he botches the ambush plan and recognizes the situation, Tenn would eventually get Violet/Louis killed if AJ hadn't opened fire on him, not unless players decided to trust AJ to make the hard calls.
  • Sociopathic Hero: If Clem molds him to be ruthless, he embraces this if he kills Lilly — declaring that he enjoyed it and that he'll happily kill anyone who tries to harm himself or Clem. Clem — despite being playable as a Blood Knight herself — is horrified.
  • Strong Family Resemblance: He looks a lot like Rebecca and his possible father, Alvin. He also looks practically nothing like Carver.
  • Take a Third Option: After Clem gets bit by a Walker on her left leg in "Take Us Back" and slowly starts to die, she either tells AJ to kill her or leave her and let her turn, just like Lee did with her. Regardless of what she says, AJ instead amputates her leg, which ends up saving her life.
  • Troubling Unchildlike Behavior: Clem does note that AJ hasn't had a chance to interact with other kids his age. It's mainly a result of the apocalypse forcing him to grow up quickly. In "Done Running" it culminates in AJ shooting Marlon in the head without even blinking, and he doesn't comprehend that he's done something wrong unless Clem explains it to him. James notes that even then he doesn't truly understand; and laments that killing someone at such a young age has broken something in AJ that can't be easily fixed, and that if he kills again he'll be lost.
  • Unwitting Instigator of Doom: In the ending of "Done Running" he shoots Marlon in the back of the head. Despite Marlon giving up at this point and having already been beaten by Clementine. His sheepish reaction to the shocked onlookers clearly shows his lack of understanding towards what he's just done.
  • Vomit Indiscretion Shot: He vomits on Jane, much to her dismay.
  • Wise Beyond Their Years: Being born into the apocalypse, AJ was taught by Clementine the necessary skills on how to survive. Even Clem notices that he acts more like an adult than a six year old.
  • Who's Your Daddy?: Maybe he's Alvin and Rebecca's legitimate son, maybe he's Carver and Rebecca's Child by Rape. Season 3 seems to suggest Alvin judging by his looks. By Season 4 it seems pretty safe to say that Alvin is indeed his biological father.
  • Worthy Opponent: AJ's determination and resilient have Lilly considers him a worthy recruit for the Delta, especially after he told her that he killed Marlon.



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