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The World of Remnant: Sanus (Eastern)

Remnant is a harsh landscape inhabited by the Creatures of Grimm that dominate the skies, land, and oceans. There were once many kingdoms scattered across the continents of Sanus, Solitas and Anima. However, most have fallen to the Grimm, leaving behind only four survivors. By combining technological advancement with local topography, civilization flourishes within the protected boundaries of these four kingdoms.

Sanus is the largest continent on Remnant and boasts two surviving kingdoms, the Kingdom of Vale to the east and the Kingdom of Vacuo to the west. The Great War began on the continent's east coast as a result of clashes between the Kingdoms of Vale and Mistral, but ended in the deserts of the Kingdom of Vacuo, where the forces of Vale and Vacuo triumphed over the forces of Mistral and Mantle. While the eastern portion of the continent boasts favorable terrain for protecting the Kingdom of Vale, the western deserts of Vacuo are much more inhospitable.


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Kingdom of Vale

The Kingdom of Vale is a well-guarded territory in the north-eastern region of Sanus. Its eastern border is protected by a spine of steep mountains and its western border is protected by coastal waters that are too shallow for marine Grimm to pose any threat. Just off that shoreline is a small island called Patch which is considered to be part of the kingdom.

The kingdom is named after its capital city, but includes a number of other cities positioned further south along the north-west coast. The elite Huntsman Academy that protects the kingdom is Beacon Academy and one of its main feeder schools is Signal Academy.


Beacon Academy

    Professor Ozpin 
For more information on Professor Ozpin, please see RWBY: Ozpin and Oscar.

    Glynda Goodwitch 

Professor Glynda Goodwitch

Voiced By: Kathleen Zuelch [EN] (Volume 1 - 3), Tiana Camacho [EN] (Ice Queendom), Masumi Asano [JP]

Debut: Ruby Rose

https://static.tvtropes.org/pmwiki/pub/images/glynda_goodwitch.png
"If it were up to me, you'd be sent home with a pat on the back... and a slap on the wrist!"

"We wouldn't want [Jaune] to be gobbled up by a Beowolf, now, would we?"

A Huntress and teacher of Beacon Academy that comes to Ruby's rescue in the first episode. A member of Ozpin's secret circle, Glynda fights with a riding crop named Disciplinarian and her Semblance "Telekinesis", which allows her to move objects with her mind and even fix objects that have been broken, as if she's rolling back the clock to a pre-broken state.


  • Alliterative Name: An imperfect example as Glynda Goodwitch only produces the same sound when the first name is spoken in a clumsy fashion.
  • Arson, Murder, and Lifesaving: She scolds Ruby for fighting so recklessly and endangering lives in the process, culminating in her saying Ruby should be sent home with a pat on the back... she then averts the trope by returning to her focus on punishment and concluding that Ruby should also be sent home with a slap on the wrist, emphasising her statement by whipping the table near Ruby's hand.
  • Badass Cape: In opposition to the rest of her attire, Goodwitch wears a black cape with purple lining. The back of the cape is adorned with Glynda's crown symbol, and ends in tatters shaped like arrowheads. This has done nothing to detract from her record of fighting on even ground with Cinder and nonchalantly knocking Grimm out around her.
  • Badass Teacher: A teacher and a powerful sorceress who first appears to protect Ruby from one of Torchwick's Dust-enhanced explosions. She provides the first introduction of both a Huntress and a magical duel when she fights off Cinder and protects Ruby from harm. She's later confirmed to be the elite Beacon Academy's combat instructor.
  • Barrier Warrior: When Ruby is about to be blasted by Roman in the pilot episode, Glynda appears from nowhere and deflects Roman's attack with an energy shield made of glyphs. Attack bounce off the barrier as though the barrier is a trampoline that has been turned on its side.
  • Big Damn Heroes: She's introduced dropping down out of the air to block Roman's attack against Ruby, who up until that moment had the heroine on the ropes. With Glynda's arrival, the villain, Roman is forced to retreat.
  • Boring, but Practical: One of Glynda's most frequently-seen attacks is a brief, close-range pulse of telekinetic power projected from the tip of her wand. It's nothing flashy or particularly impressive, but the sheer force of the blast is typically powerful enough to One-Hit Kill any Grimm unlucky enough to get caught in it, as observed in "Breach" and again in "Heroes and Monsters".
  • Cleavage Window: Due to her high collar, she possesses a very centralized opening in her blouse that exposes some of her cleavage.
  • Curse Cut Short: Ozpin cuts her off when she accuses James Ironwood of treating everything like a "contest of measuring di-".
  • Deadpan Snarker: Her prim and proper exterior is complimented by her incredibly sharp wit, often snarking at her hyperactive students and making jabs at close friends.
    Glynda: Trouble sleeping?
    Ironwood: Arm was acting up.
    Glynda: Of course. So, logically, you got out of bed, dressed yourself completely, and decided to gaze menacingly out into the distance.
  • Entertainingly Wrong: As she watches team JNPR meet up in "The Emerald Forest pt 1" she states that she feels sorry for Ren, who has just teamed up with Nora, and that she doesn't know how they will get along. Ren and Nora are childhood friends and get along incredibly well.
  • Establishing Character Moment: Glynda steps in to defend Ruby, calmly stops bullets with an elaborate magical shield, nearly shoots down Cinder's airship with her magic, and then sternly tells Ruby not to get into trouble again. This minute and a half tells us that Glynda's a badass sorceress, protector of the peace, stern yet fair, and more than worthy of her position as Team Good's lieutenant.
  • Good Cop/Bad Cop: Plays the Bad Cop in the first episode, criticizing Ruby's reckless attack of Torchwick in the middle of a built-up area and scaring her by smacking the table next to her hand with her whip. She introduces Ozpin via an implication that the only reason she's not going to send Ruby home in disgrace is because Ozpin wants to talk to her, setting him up as the "friendly cop" before he's even entered the room. This allows him to ply her full of cookies to soften the fact he's interrogating her personality before offering her a place at his academy.
  • Good Is Not Nice: Glynda is a heroine, and a professional Huntress, but she has no qualms criticizing her students if they behave badly. In particular, she admonishes the headmaster, Ozpin, for letting in a younger student.
  • High-Heel Power: Glynda Goodwitch is Professor Ozpin's second-in-command, being Beacon's deputy headmistress and combat instructor. She is an extremely strict, authoritive and feminine character, who wields a riding crop as her weapon; Glynda possesses of one of the most powerful Semblances in the entire show, and wears some of the highest heels of any female character. When she's angry, the sound of her heels become very loud and clipped, such as when she's introduced heels-first during the Volume 2 finale, destroying Grimm right and left with dismissive flicks of her weapon. After Volume 3, she replaces Ozpin as Beacon Academy's headmistress and the leader of Vale's Huntsmen.
  • Lady of Black Magic: In addition to her stylish blouse and pencil skirt, she wears a cape that gives her a magician's air. She has a commanding presence and carries herself with stern grace. Her primary method of fighting is with a riding crop, through which she directs her attacks by pointing towards her targets, being they people, Grimm or inanimate objects. Between her telekinetic Semblance and her ability to focus Dust into unique effects, her style of fighting resembles magic: she can create defensive shields, create lethal showers of ice daggers, drag storm clouds into the area and kick up storm winds. She can also toss Grimm aside with barely a glance just by swishing her riding crop as she walks by. She can even rebuild broken buildings and mend holes in the street just by using telekinesis.
  • Little "No": When she and Qrow are fighting the Grimm during the Battle of Beacon, they're stopped cold by a shock wave that resonates through the streets. While even the other adult Huntsmen seem confused, Glynda instantly recognizes the cause, letting out a quiet "No...." just before a mountain overlooking Mountain Glenn shatters, releasing a massive Grimm Dragon that had been locked within.
  • Magic Wand: Glynda's weapon is a leather riding crop which she wears in a holster strapped to the outside of her right boot. Whenever she uses her telekinetic Semblance, she wields the riding crop as a wand, pointing it at the target of her power. Objects she's moving through the air will move in accordance with the direction she moves the riding crop in. That, combined with the strength and flexibility of her telekinesis, gives her the appearance of performing magical acts, such as the time she fought Cinder — she pointed her wand at the sky which defined the location in which she created a purple circle of glyphs; from that circle, storm clouds appeared and rained down shards of ice which she used her wand and two extended fingers to direct at Cinder's airship like darts.
  • Mind over Matter: Her Semblance. She can levitate a large number of objects and put them together however she likes. She has mastered her Semblance to a level where she can effectively rewind the clock on damage, restoring broken things back to their pre-broken state. This is very useful while acting as damage control for the antics of her students or putting the city back together after Grimm attacks.
  • Ojou Ringlets: Huntsmen are held in extremely high standing throughout the Kingdoms. As a huntress who is second-in-charge of Vale's elite Huntsman Academy, she commands great respect. Her stern face is softened by the ringlets that frame her features and her personal symbol is a tiara.
  • Perpetual Frowner: With her stoic demeanor, she's never seen smiling, even in lighthearted moments; she's even snarling at her students' antics, even though Ozpin is more easy-going about it. The only moments she drops the frown are in her more vulnerable moments as she wearily voices her concern for the students, seeing they're supposed to become the defenders of the world.
  • Prim and Proper Bun: Compared to Ozpin's laid-back attitude and amused tolerance for Ruby's ditzy behaviour, she's stern, restrained and seems as frustrated by Ozpin's attitude as by Ruby's. Even her kindness is stern: when she compliments Ruby, her tone of voice is firm and professional and is quickly followed by an admonishment of Ruby's reckless heroics.
  • Purple Is Powerful: Her cape and the magic sigils that appear when she's casting spells are all colored purple, and she is powerful enough to restore a broken city into its rightful state without breaking a sweat.
  • Surveillance as the Plot Demands: Has an iPad-like device (called a "Scroll" in-universe) that captured Ruby's battle with the Mobsters even though Glynda was nowhere to be seen. It shows her every student in the exam, even close up, and not one of them notices it. It's another reference to The Wonderful Wizard of Oz; Glinda the Good had a magic book that recorded everything that happened in Oz.
  • Tranquil Fury: On more than one occasion, Glynda is seen to be barely containing herself from lashing out, but still acts with the utmost composure.
    • When Glynda marches into the dining hall after the Food Fight, she gives off a small growl upon seeing the state of the room. However, instead of exploding at the perpetrators, she chastises them in a firm, disappointed tone.
      Glynda: Children. Please... Do not play with your food.
    • After the successive interventions of Team JNPR, the Atlesian Military, and Team CFVY against the Grimm invading Vale, Glynda shows up, furiously strolling towards the breach and silently wiping out Grimm without even looking at them, before sealing the breach within seconds.
  • Weather Manipulation: During the pilot episode, Glynda battles Cinder in an attempt to stop Roman escaping custody. In her attempt to ground the ship, Glynda creates a circle of purple glyphs in the air from which storm clouds appear. They rain down shards of ice that Glynda directs with her riding crop and two fingers to strike the ship like darts.
  • Whip It Good: Glynda carries a riding crop which acts as both a wand and a means to intimidate her listeners when she needs to punctuate her words for emphasis. Coupled with her messy bun, glasses, stern demeanour, cleavage-exposing pencil-thin dress and knee-high boots, her appearance carries a dominatrix overtone.
  • Wizard Duel: With Cinder, who had gained the powers of a Maiden and had magical attacks. Glynda responds with similar magic-like abilities granted by her Semblance.

    Bartholomew Oobleck 

Doctor Bartholomew Oobleck

Voiced by: Joel Heyman [EN], Yuichi Karasuma [JP]

Debut: Jaundice Pt. 2

https://static.tvtropes.org/pmwiki/pub/images/oobleck_6.png
"As a teacher, I can take knowledge — the most powerful weapon of them all — and place it into the hands of every student that passes through my classroom."

"History is important, gentlemen! If you can't learn from it... you're destined to repeat it."

A professor who teaches history, such as the ancient wars and the civil rights struggles of the Faunus. Apparently he has a PhD. He fights with Antiquity's Roast, a coffee thermos that extends into a full staff that can emit flames.


  • Adventurer Outfit: He owns a classic adventurer outfit, complete with pith helmet. Despite his scruffy appearance during lectures and at the ball, when he wears this outfit, he's impeccably dressed. Not even his tie is askew.
  • Back-to-Back Badass: When the students on the tournament field prepare to face off against a horde of Griffons, they are told to stand down by Oobleck and Port, who would prefer their students live to tell the tale than die in an impossible fight. The last thing the students see as they flee the stadium are Oobleck and Port standing back-to-back, completely surrounded by the Grimm and joking about making one last stand together. When it's later revealed that they're leading the evacuation of Beacon, they're completely uninjured.
  • Badass Teacher: On top of his tenure as a history teacher at Beacon Academy, Team RWBY finds out that he's the Huntsman they're assigned to. He can wipe the floor with several Atlesian Paladins while he and team RWBY are pursuing Torchwick in "No Brakes", and reassures his students that he can take care of the rest as they try to stop the train.
  • Beware the Silly Ones: Oobleck is hyperactive, goofy, caffeine addicted, and seems just a little bit off. Even if he favors knowledge, he's still a trained huntsman employed at Beacon and can wipe out his enemies with a flamethrower.
  • Character Tics: He conducts himself in a very twitchy, sharp fashion, speaks rapidly and gestures with his finger when making points.
  • Combat Commentator: Along with Port during the Vytal Tournament. He's the analyst, who explains things to the crowd such as Nora's semblance.
  • Department of Redundancy Department: Oobleck speaks very quickly, and has a tendency to repeat himself when speaking, most notably: "According to my schedule we are already three minutes behind...schedule."
  • Fire-Breathing Weapon: His thermos (appropriately) changes into a flamethrower that hurls out massive fireballs and blows up anything it hits. Funnily enough, it's used to smack Zwei around, turning him into a high-speed fireball that knocks out an Atlesian Paladin.
  • Flash Step: He is capable of moving so fast that he can appear to be almost teleporting. His lectures can be hard for his students to keep up with and he zips around the lecture theatre so fast, the students can barely keep their eyes on him.
  • Incredibly Lame Pun: As an announcer, Dr. Oobleck has made two puns while commentating. He refers to Team SSSN's victory as "shocking" and announce's Flynt's knock out with the phrase, "Sour note for Flynt!"
  • Insistent Terminology: Students keep referring to him as Professor Oobleck, which irritates him. As he points outs to Team RWBY, he is Doctor Oobleck and he didn't get his PhD for fun.
  • Large Ham: His Motor Mouth tendencies allow him to chew out Weiss without retaliation, and he momentarily gets caught up in fascination once he sees Zwei emerge from Ruby's backpack.
  • Matchstick Weapon: His weapon Antiquity's Roast is a thermos flash that can be extended into the form of a staff-shaped flamethrower.
  • Messy Hair: His hair has a windswept appearance as befitting his disheveled appearance and constantly swift movements.
  • Motor Mouth: He conducts his lectures at lightning-speed, being able to convey a lot of information very quickly. Even during casual conversation he tends to speak quickly, but can slow down if he has to. Even though Oobleck hasn't appeared since Volume 4, the sheer amount that he says means that he still has one of the highest wordcounts of any character in the show.
  • Mr. Exposition: This is what he was designed for. The reason for all his quirks is to allow him to deliver a large amount of backstory without it being a standard boring Infodump.
  • Must Have Caffeine: During class, Oobleck can be seen guzzling cup after cup of coffee. He has many coffee cups of varying sizes scattered across the room, located on a number of surfaces. There is even one located on the head of the doorway into the classroom, a location he can easily reach because he is so tall. As he ceaselessly zips around the room talking almost as fast as he moves, there is never a place in the room where he doesn't have access to coffee. As if that wasn't enough to show he's addicted, his weapon is concealed in his thermos, and his emblem features a flame inside a coffee cup.
  • Opaque Lenses: His glasses are a constant, unchanging white. Unlike most examples of this trope, Cheated Angle is not in effect, as Oobleck's eyes are perfectly visible when his profile is observed from the side.
  • Psychologist Teacher: He forces Team RWBY to reevaluate their reasons for becoming huntresses, so they would become better ones. Later in Volume 4 alongside Port and Taiyang, they help Yang break free of her Heroic BSoD.
  • Science Hero: He admits to Ruby that being a Huntsman doesn't necessarily mean kicking tons of ass, but at the same time he tells her that his knowledge of fauna is extremely valuable in the long run; knowledge that can save far more lives than simply being a warrior.
  • Seriously Scruffy: He has an untidy look (mismatched shoes, untucked shirt, unfastened tie, Messy Hair) and only stops rushing around to take a swig of coffee. He's appropriately enthusiastic (and yet serious) about history. He only dresses neatly when he puts on his Adventurer Outfit.
  • String Theory: He has a pegboard in his office which consists of many pieces of paper connected to the board with pins, and then pieces of string are used to connect those pins, creating a series of connections.
  • Super Speed: He is capable of incredible speed, and will sometimes use it even for mundane events like leaving lectures where his departure is little more than a blur of motion.
  • Utility Weapon: The flamethrower/club he fights with is also a perfectly functional thermos, presumably filled with more coffee.
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    Peter Port 

Professor Peter Port

Voiced By: Ryan Haywood (Volume 1-Volume 4), Anthony Sardinha (Grimm Eclipse: Definitive Edition onwards) [EN], Soichi Abe [JP]

Debut: The Badge and the Burden

https://static.tvtropes.org/pmwiki/pub/images/port.png
"Yes, the creatures of Grimm have many names. But I merely refer to them as prey!"

"A true Huntsman must be honorable! A true Huntsman must be dependable! A true Huntsman must be strategic, well-educated, and wise!"

A professor and former Huntsman at Beacon Academy who lectures about the Grimm. He fights with a blunderbuss-axe hybrid named Blowhard.


  • Absurd Phobia: Port tries to give Yang a life lesson in handling fear; he mentions that even he sometimes gets afraid from time to time. Oobleck ruins the lesson by explaining that Port is terrified of mice. At first, Port tries to point out that they are causes of disease and famine, but is forced to admit that it's the hairless tails in particular that freak him out.
    "They bring only disease and famine! And don't even get me started on their tails! So hairless, it's simply unnatural."
  • Alliterative Name: Peter Port.
  • Awesome, but Impractical: Even In-Universe, Port sticking axe blades onto his gun's stock gets him some mockery as seen in his Amity Arena bio.
  • Back-to-Back Badass: When the students on the tournament field prepare to face off against a horde of Griffons, they are told to stand down by Oobleck and Port, who would prefer their students live to tell the tale rather than die in an impossible fight. The last thing the students see as they flee the stadium is Oobleck and Port standing back-to-back, completely surrounded by the Grimm and joking about making one last stand together. When it's later revealed that they're leading the evacuation of Beacon, they're completely uninjured.
  • Big Fun: A rotund - though short - gentleman who's really rather jovial. Even his approach to the dire threat of the Grimm is about having fun: he views hunting Grimm as a sport.
  • Big Ol' Eyebrows: As seen above, he has extremely bushy eyebrows that accentuate his lack of visible eyes.
  • Blah, Blah, Blah: Heard when telling his story (much of which is heard during when Ruby is making fun of him). It kicks in while the camera's on people who aren't listening.
    Mysterious Narrator: To further complicate study, the corpse of a Grimm will only remain for a short period of time before completely evaporating. Those who hunt the beasts for sport find this particularly upsetting, but get by with cheap taxidermic recreations and bombastic storytelling.
  • Boisterous Bruiser: He considers the creatures of Grimm to be nothing but prey that he relishes the thought of hunting. When off the battlefield, he loves nothing more than to relive his hunts by telling them to his students in inundating detail. When he and Oobleck are swarmed by Nevermores in "Battle of Beacon", he just laughs and tells Oobleck to place his bets on who is going to kill more of them.
  • The Bore: When in his class for the first time, Ruby finds it very difficult to pay attention to his speech, which is heard as Blah, Blah, Blah when she zones out. In Volume 2, he's still at it in the background while Weiss watches a clock that counts down to the end of the lesson and Jaune is more interested in flirting than learning. The second the bell goes off at 4pm, all the students in the class flee the room, leaving Port's speech to trundle to a reluctant halt.
  • Combat Commentator: Along with Oobleck for the Vytal tournament. He's there to provide play by play and color commentary.
  • Cool Teacher: He initially comes across as trying too hard to be funny and interesting to be either, let alone cool. Later however, he turns out to be extremely perceptive, wise, and genuinely helpful when addressing Weiss's leadership issues. He also seems to have been this for Team STRQ based on how good his relationship is with Tai, though he was a TA at the time.
  • Dirty Old Man: Subverted. He briefly and jokingly flirts with Yang during their first class, which (understandably) creeps her out. However, it's more part of his Boisterous Bruiser behaviour. In all his other appearances he is nothing but respectful of his female students, and tries to cheer up Yang when she's going through her Heroic BSoD in Volume 4.
  • Eyes Always Shut: His eyes are usually drawn as closed slits which gives him a jovial appearance, but they do widen into being visible when he's startled or worried.
  • Great White Hunter: Back when he was a Huntsman, as he describes it. He's a very enthusiastic man who likes challenge and showing his achievements.
  • Large Ham: Speaks, especially when teaching, in a large, bombastic manner.
  • Noodle Incident: The story of how he captured a Beowolf in his youth is glossed over by the episode to reflect the fact that the kids aren't paying attention. The one bit that is focused on is that his grandfather, despite smelling of cabbages, was a wise man. While his grandfather was referenced because his wise advice was relevant to the tale even though the kids don't listen to it, the story behind the unfortunate smell isn't even hinted at.
  • Porn Stache: His handlebar mustache is so large that it completely swamps his mouth and cheeks.
  • Psychologist Teacher: He sternly, yet not harshly, serves as this to Weiss when she believes she should have been team leader, telling her that rather than worrying about being team leader she should just be the best person she can be, advice she takes to heart. In Volume 4 he tries to do this again for Yang when she is afraid to put on her prosthetic arm, and assures her that fear is just an emotion like any other, and she shouldn't let it rule her. Along with Oobleck and her father, they are able to break her out of the Heroic BSoD.
  • Sherlock Scan: Is able to tell a great deal about Weiss's personality within an hour of meeting her. He then deconstructs her attitude so hard, she becomes willing to make coffee for Ruby and bury the hatchet with her.
  • Swiss-Army Weapon: An axe that doubles as a blunderbuss — whose trigger is right between the two axe blades.
  • Undying Loyalty: Firmly declares that he's been following Ozpin for years and holds the man's decisions and leadership in esteem.
  • Why Did It Have to Be Snakes?: He has an intense fear of mice, of all things. In his words, "They bring only disease and famine!" And don't get him started on those unnaturally hairless tails...

    Team CFVY 

Team CFVY

A well-respected team of older Beacon students, whose late return home from a mission fighting Grimm results in Yang and Weiss being given responsibility for organizing the school ball. They debut as a full team in the Volume 2 finale when the Grimm successfully breach the city's defenses.

After the Battle of Beacon, their story continues in the novel RWBY: After the Fall.


Associated Tropes:

  • Ascended Extra: They are the leads for the first book in a series of Light Novel's set after Volume 3, with the first being titled RWBY: After the Fall.
  • Edible Theme Naming: The team's name is pronounced "coffee". All the team members have colour schemes that fit in with various shades of brown and red, and each one has a name that is associated with something that can be consumed.
    • Coco's name is connected to cocoa, which forms the basis of both hot chocolate drinks and other sweets that may contain cocoa or chocolate.
    • Fox's name is connected to fox hunter's pie, a sweet, rich pie made with cocoa, vanilla and pecan pieces.
    • Velvet's name is connected with red velvet cake, which is bright red sponge cake containing cocoa and iced with cream cheese.
    • Yatsuhashi's name is connected to a Japanese sweet that can be eaten baked or steamed and which is made from rice flour and flavored with cinnamon or green tea. It can also be folded to create a center that is traditionally filled with red bean paste but can instead be filled with chocolate spread.
  • Hero of Another Story: Team CFVY is a minor team who arrive with the teachers to bail out the main characters during a Grimm attack on Vale. Team CFVY's in-universe fame and popularity are shown by student excitement when they return from an off-screen mission and by the existence of groupies in the global audience during their Vytal Festival tournament matches. However, their adventures aren't explored in the main show and are instead explored in the novels RWBY: After the Fall and Before the Dawn.
  • I Am Not Left-Handed: A discussed example. The novels make it clear that it's common for Huntsmen to keep their Semblances secret and minimise discussion on their abilities so that they don't casually advertise their strengths and weaknesses. Team CFVY practice this as a matter of course to give them an edge over rivals and enemies. Velvet is considered their "ace in the hole" because most people assume she's The Load due to her abilities being their weapon of last resort. Likewise, Fox often hides the full extent of his Semblance and pretends to not be as aware of his environment as he actually is. His blindness provides a way for the team to prank others or gain a surprise edge in battle.
  • Vague Age: They're upperclassmen to the main characters in a school institution that covers four years from the standard age of 17, which puts them between 18-21. Further vagueness is introduced in their two novels, which state they've attended Shade for over a year before Team SSSN arrives, despite the main show implying that less than a year has passed for the same period of time (from the end of Volume 3 to the beginning of Volume 6).

Coco Adel

Voiced by: Ashley Burns (née Jenkins) [EN], Shizuka Itō [JP]

Debut: Field Trip

https://static.tvtropes.org/pmwiki/pub/images/coco_adel.png
"Hey. Love the outfit, kid."

"You just destroyed my favourite clothing store. Prepare to die."

The leader of Velvet's team and fellow Beacon Academy student. She fights with Gianduja, a purse that can transform into a minigun. Her Semblance "Hype" allows her to amplify the effects of Dust in an area around her.


  • As Lethal as It Needs to Be: In Volume 2's finale, Coco's bullets shred armored opponents and massive enemies such as Nevermore, while reducing the surroundings to chaos. However, during her tournament match with Mercury and Emerald, her bullets do little more than mow down grass; they even fail to destroy the trees in the forest arena. During the Battle of Beacon, her bullets don't even scratch the Griffon she's fighting. The novel RWBY: After the Fall explains that her bullets become more effective when she enhances them with her Semblance.
  • Badass Bandolier: Firmly establishes the gap between first years and upper years by keeping a cool and deadpan attitude even in the midst of a Grimm invasion, kicking ass with rather mundane moves, and whipping out a minigun that easily dispatches the larger Grimm, leaving destruction in her wake. Her minigun functions by virtue of her belt and the strap on her carrying case being adorned with powerful bullets.
  • Briefcase Blaster: Her handbag can transform into a Gatling gun.
  • The Casanova: The novel RWBY: After the Fall reveals that Coco went through Pharos Combat School prior to attending Beacon Academy. Velvet, who attended the same school, remembers her as being a very popular student who was well-known for breaking both performance records and girls' hearts.
  • Claustrophobia: When she was a child, a game of hide-and-seek went wrong when she hid in a cabinet under the kitchen sink. When no one found her and she realized she was stuck inside, it was a long time before anyone heard her cries for help and rescued her. A flashback in RWBY: After the Fall reveals that the reason Team CVFY missed the school dance was because they were on a rescue mission and discover the survivors of a Grimm attack are trapped in a crevice, forcing Coco to crawl into the small space to rescue them. When she and the survivors are attacked by a Death Stalker, she panics and starts firing blindly at the creature until forced to stop before the power of her gatling gun collapses the cave on them all.
  • Combat Stilettos: Her extremely fashionable combat clothing consist of studs, belts and very high heels.
  • Cool Shades: The aspect of her character first noticed ever since she was a wee silhouette.
  • Covert Pervert: Coco's narration in RWBY: After the Fall notes one of the main reasons for wearing her Cool Shades all the time is so she can admire pretty girls without anyone noticing.
  • Deconstructed Trope: The Leader in RWBY: After the Fall: While under the effects of the Caspian's Semblance, which amplifies existing emotions, Velvet and Fox reveal that they harbor some resentment towards Coco due to the fact she doesn't lead them, she bosses them around. She neglects to take their concerns into account and makes decisions for them. Coco takes their issues to heart and begins working to be more conscientious of her team and learn how to be a proper leader. In the sequel RWBY: Before the Dawn, she clashes with Team SSSN, which is having a similar problem with their leader, Sun. Her team makes it clear that there's a fine line between critiquing Sun and being unreasonable, showing that her own self-improvements are still a work in progress.
  • Fashionable Asymmetry: Her skirt cuts to one side and a mysterious strap dangles near her left knee. Her hair also sports a side plait on the right that's orange instead of brown.
  • Gatling Good: Her purse transforms into a minigun that's at least as big as she is, and the bullets used are powerful enough rip through a Deathstalker's armor, as well as shoot down Giant Nevermore, one of which ends up bifurcated. However, tournament opponents Mercury and Emerald show the problem with her fighting style. They're agile enough to dodge the rounds and get in close—at one point, she almost fires at her partner by mistake and shuts down the gun for a while as a result.
  • Girly Bruiser: Coco is a very fashion-conscious girl, who takes great pride in her appearance and is always seen with a large, but fashionable, bag. When Creatures of Grimm attack the city, she complains that they destroyed her favourite clothing store before destroying everything in her path with the huge mini-gun that her bag transforms into. During the Vytal Festival tournament, she pauses to compliment her opponent, Emerald Sustrai, on her appearance. However, when Emerald destroys Coco's sunglasses during the fight, Coco's opinion of her changes for the worse.
  • Goggles Do Something Unusual: In Before the Dawn, Velvet gives Coco a new pair of custom-made sunglasses for her birthday. The sunglasses are capable of night vision and telescopic vision so Coco dubs the ability "Bunnyvision" in honour of the work Velvet put in to create them.
  • Groin Attack: Her first on-screen kill is a huge Beowulf she kicks in the nuts, then lets it feel the pain for a few seconds, before finishing it with a good whack from her handbag.
  • The Gunslinger: Goes "The Vaporizer" route with a rotary minigun. Emerald and Mercury backing off and hiding in high grass? No problem! Just mow it.
  • Hammerspace: Her purse, which is at best one cubic foot, transforms into a minigun.
  • Handbag of Hurt: Beats a few Grimm to death with her purse before changing it into her minigun. Considering that it has the same mass as her minigun in a much smaller space, it's really not surprising.
  • Hot for Teacher: She thinks Glynda Goodwitch is incredibly hot, and actually respects Ozpin more because she does than for any of his own achievements.
  • In the Back: Emerald chooses not to fight Coco face-to-face. She hides in the trees, using ambush tactics where Coco's powerful mini-gun is rendered ineffective. While Coco is left distracted and confused, Emerald is able to sneak up behind Coco and defeat with a strike from her blade.
  • Item Amplifier: Coco's ability to amplify Dust allows her to make any Dust item more powerful. This also extends to making the elemental effects of Dust more powerful.
  • It's Personal: When she finds her shades smashed on the ground, she quickly gets serious on what could've been a friendly rivalry with Emerald.
    Coco: I take it back; I don't like her.
  • Jerk with a Heart of Gold: Coco has a very large and fragile ego, constantly trying to prove herself just as good as other well known huntresses like Glynda and Rumpole, and coming across as rather bossy to her team at times. However, she cares immensely about her team and friends and just wants to be the best, so upon being made aware of how she comes across does try to change and be a better person overall.
  • Long-Range Fighter: Fights mainly at a longer range with her gatling bag, and shows some difficulty when opponents close in on her.
  • Made of Explodium: Coco's Semblance allows her to supercharge any kind of bullet she fires, turning it into an explosive round of great destructive force. She nicknamed her Semblance "Hype".
  • Nerves of Steel: In comparison to her teammates, Coco treats the Grimm invasion as barely worth her notice, beating around Grimm with a handbag after staring down and calmly talking to a Beowulf twice her size.
  • Prepare to Die: Says it word for word in Vol.2 Episode 12 before going to town on an especially large Beowolf.
    Coco: [to a large Beowolf] You just destroyed my favorite clothing store. Prepare to Die.
  • "The Reason You Suck" Speech: On the receiving end of a short one in RWBY: Before the Dawn. After Sun volunteers Team SSSN to aid Team CFVY in their hunt for the Crown, Coco tries to dismiss them outright, inwardly thinking they just latch themselves onto better teams and that they're "mediocre at best". Scarlet however calls her out for her elitism towards them, outright accusing her of thinking Team CFVY is too good for Team SSSN. None of her teammates actually defend her, with Fox even saying they could use the help, only for Coco to brush him off saying only if it was the "right" team.
  • Screw the Rules, I'm Doing What's Right!: After the threat of the Crown is made apparent, Coco feels frustrated Professor Rumpole doesn't appear to be making herself and Headmaster Theodore available for Team CFVY to discuss it with them. As a result, she decides the team needs to keep looking into it themselves despite Scarlet's nervousness over them doing this without permission. When she finds out that Rumpole didn't ignore her concerns and actually has been investigating, she breaks into Rumpole's office to try and find out what Rumpole has discovered. All she finds is a list of exactly who has gone missing and a report on increasing Grimm activity around the city, which helps her identify which areas of the city to begin investigating. This leads to formal complaints being made to the school about trainees interfering with licensed Huntsmen, which contributes to Theodore and Rumpole creating the Reinitiation Ceremony and assigning students to new teams. Although this makes it harder for Coco's group to investigate the Crown, it doesn't stop them breaching curfews to do so.
  • Signature Headgear: She always wears a beret. During the tournament, her fans in the audience are identifiable because they wear the same style beret as she.
  • The Slow Walk: When CFVY makes their entry into the battle, Velvet and Fox speed off forward, Yatsuhashi stays to clear the Grimm gathering around, and Coco simply takes a casual strut while the rest of her team is fighting. When she does enter the fray, Fox backs off so a large Beowolf can know why she's taking her sweet time.
  • Spiteful Spit: After pointing out a giant Beowolf destroyed her favorite clothing store, she spits off to the side before declaring that it was going to die.
  • Utility Belt: Both her belt and the strap on her carrying case are adorned with bullets. Pretty powerful ones too, able to tear through armored foes like the Death Stalker and Nevermore, which teams JNPR + RWBY couldn't pierce with traditional rounds, respectively.
  • The Worf Effect: She is easily defeated by Mercury and Emerald to show how dangerous the new foes are now that they're on the field and how easily they can take out someone as strong as she.
  • Zipperiffic: Her black trousers have several pockets around the waist, as well as many zippers around the knees.

Fox Alistair

Debut: Field Trip

https://static.tvtropes.org/pmwiki/pub/images/fox_alistair.png

A member of Velvet's team and fellow Beacon Academy student. He uses martial arts to fight with a pair of wrist-mounted blades named Sharp Retribution. His Semblance is short-range telepathy, letting him keep up mental conversations with his allies.


  • Animal Theme Naming: His black, orange and brown color themes, from his hair to his skin and his black-legged, orange-bodied clothing, are reminiscent of the color scheme of a red fox.
  • Aura Vision: To compensate for his blindness, Fox mastered an advanced Huntsman technique to sense the aura of living things, letting him roughly gauge his surroundings based on people or animals he can "see". He can also detect Creatures of Grimm by sensing their lack of Aura.
  • Benevolent A.I.: Accessibility Dialogue Assistant, or ADA for short. It is an Atlas-made device to assist disabled people in their daily lives, and includes a specialized program for combat. ADA provides a variety of services on request, including short-wave sonar to help Fox navigate his environment and real-time data on opponents' weapons and fighting techniques. This personal assistant also has access to an information database, able to look up information for Fox or read out his Scroll messages to him.
  • Blade Below the Shoulder: His weapons are a pair of wrist-mounted blades that extend past his elbows. He combines his punches with several slashes from these blades.
  • Boring, but Practical: His weapons are nothing special, but between his manipulation of Aura and apparent hand-to-hand combat skills, a pair of wrist blades can do just as much damage as any other student's weapon.
  • Covered with Scars: Most of his arms are covered in scars and there's also a vertical scar running down the left side of his mouth.
  • Deadpan Snarker: While most of the time only Team CFVY can hear him, he's never far from a wry, sarcastic comment.
  • Disabled Snarker: Dude's a blind telepath. His snarky comments tends to be when you don't expect it from someone as quiet as him.
  • Defeat Equals Explosion: His punches somehow cause an Ursa to burst like a balloon and send its own bone spikes flying into other Ursa around it.
  • Desperately Looking for a Purpose in Life: Fox lived as a child in the harsh deserts of Vacuo, looking for a place to belong. When he traveled to Vale, he became an important member of Team CFVY.
  • Elective Mute: Fox prefers not to talk. He'd rather use his Telepathy semblance to communicate with those he trusts. He only speaks up if he has something important to say, or if he wants to hide his power from someone. As a result, people who know about his Semblance can tell when his Aura is running out because he has no choice but to start speaking normally.
  • Gallows Humor: He's always quick with a joke regarding his own blindness. It's a means of calming down those around him, making light of his disability so that they won't be hung up on it.
  • Good Scars, Evil Scars: In addition to the multitude of scars on his arms, he has a very thin one on the right side of his lips.
  • Handicapped Badass: Fox is completely blind, relying on a combination of Aura Sensing and his AI assistant to navigate the world. He's still one of the most talented Huntsmen-in-training, making use of his unique senses to give his team an edge in battle. His blindness serves as an advantage when facing Umber, who has the ability to paralyze her targets when they look each other in the eye.
  • Monochromatic Eyes: His eyes are solid white. There's no evidence of differentiation between sclera, irises or pupils. He is later confirmed to be physically blind.
  • Power Fist: His blades have large metal plates that extend past his arm and seem to serve as knuckle dusters.
  • The Quiet One: He prefers to use his Semblance to mentally communicate with his team. He only speaks aloud when in mixed company or when he really needs people to pay attention to what he's saying; even then, he'll keep his words as brief as possible.
  • Self-Made Man: He started off as a blind orphan living in the harsh deserts of Vacuo and later became a prominent Huntsman-in-training at Beacon.
  • Sleeves Are for Wimps: Wears what appears to be a sleeveless vest, which shows that his arms are covered in scars.
  • Telepathy: His Semblance, which allows him to establish a Psychic Link with his team, as well as compensate for his lack of sight.
  • Unscrupulous Hero: Having grown up in the harsh deserts of Vacuo while blind, Fox is no stranger to doing what needs to be done to survive, and then some. So when he has a goal, he doesn't let anything stop him. So when Velvet has gone missing and was last seen with Sun, he exploits Neptune's hydrophobia to try and interrogate him despite how cruel an act is, something Yatsuhashi is all too quick to point out.
  • Utility Belt: Has three pouches visibly attached to his belt.

Velvet Scarlatina

Voiced By: Caiti Ward [EN], Megumi Han [JP]

Debut: Jaunedice Pt. 1

https://static.tvtropes.org/pmwiki/pub/images/velvet_scarlatina.png
"Be safe, okay?"

"Most people don't know what it's like on the battlefield. I mean, even experienced fighters can get scared and start seeing things. If it happened to Coco, it can happen to anyone."

A rabbit Faunus attending Beacon Academy who dabbles in photography. Monty Oum held a contest where fans got to decide what her battle gear design would be. According to Monty, she is an experienced mage for her team and is very agile. Her weapon, Anesidora, is a camera that can convert images into hard-light projections using Dust. She combines this with her Semblance "Photographic Memory", which allows her to perfectly recall a subject's fighting style from memory.


  • Adaptational Angst Upgrade: Compared to her appearance in the main show, After the Fall shows Velvet is hiding a lot of insecurities, in particular feelings that she is being coddled by Coco due to the Awesome, but Impractical nature of her weapon making using her in combat a last resort.
  • All Your Powers Combined: During the assault on Beacon by several Paladins, Velvet mimics and utilizes the forms of every named student weapon except for Stormflower, Crocea Mors, and Milo and Akouo. Despite a large group of students working together, they can't bring them down. Velvet's use of everyone's abilities enables her to take out two Paladins single-handedly.
  • Animal Motif: Her animal side is a brown rabbit, and her eyes are animated a little differently to give her a wide, dark, doe-eyed expression reminiscent of a Bunnies for Cuteness style.
  • Ascended Extra: Originally just a character device to exemplify the discrimination against Faunus. Positive fan response resulted in her receiving an actual role in the series.
  • Awesome, but Impractical: Velvet's entire skill set is this trope. On its own, her ability to perfectly recall one's fighting style from memory and using their incredible weapons recreated by hard-light projections makes her invaluable. However, she has very limited ammo on this as she uses both photographs and (according to RWBY: Amity Arena) a rare kind of Dust that creates the projections. To this end, Velvet is held back as a very last resort.
  • Badass Adorable: She's an adorable little bunny-person with a knack for photography, however lousy she seems at it. And with her Power Copying, she can solo two Atlesian Paladins that were giving all of FNKI, CVFY, SSSN, and ABRN the fight of their lives. It's convincing enough for her team leader, Coco, to not worry about Velvet getting hurt.
  • Camera Fiend: Velvet will take photos at any opportunity, even when on the battlefield. Her photographs don't look very good to the people around her; when she shows Ruby a photograph she has taken of Sun, the photograph only captures Sun's abs and weapon, completely cutting off his head. Ruby politely mentions it's much better than previous photos. The camera is her weapon; by photographing weapons, she gains the ability to create one-off Hard Light copies. In combination with her Semblance, which allows her to perfectly mimic anyone's fighting styles, she can fight in any style, and with any weapon, she chooses. However, once she runs out of photographs, she has to take new ones to "reload". As a result, she doesn't use her weapon unless she absolutely has to.
  • Confusion Fu: Due to her Semblance creating a Photographic Memory, she can copy the fighting style of any warrior she's ever seen in battle. To take advantage of this ability, she has learned how to instantly switch between any fighting style, which mixes up her moves and behaviour in battle. Just as her opponent gets used to her style and thinks they can predict her movements, she changes the rules; this keeps her opponents off-balance and constantly guessing. As Coco says in RWBY: Before the Dawn, Velvet can fight like anyone, but no one can fight like Velvet.
  • Ditto Fighter: Velvet's Semblance gives her a photographic memory. It allows her to mimic the fighting style of any fighter she's ever witnessed. She created her weapon to capture the abilities of a person's weapon, which allows her to produce a Hard Light version of that weapon. Together, her weapon and Semblance allows her to fight exactly like any Huntsman she's ever seen in battle. RWBY: Before the Dawn mentions that it does make some students uncomfortable to see her copying their moves in battle.
  • Doesn't Trust Those Guys: When Velvet first started at Beacon Academy, she was already well aware of Mistral's bad reputation for Faunus racism. Within her first 24 hours at Beacon, she was being bullied by classmates who were from Mistral, targeting her with insults about her being a rabbit Faunus, that ranged from mocking her ears to dark and creepy such as joking about hunting rabbits or outright sexual harassment involving 'multiplication' cracks. During the initiation test, she is terrified that she might end up paired with the 'big kid' from Mistral who didn't speak much because she's convinced he's going to be just as bad as everyone else who comes from Mistral. She has no idea how wrong she is until he does indeed end up as her partner.
  • Don't You Dare Pity Me!: Velvet actually hates being treated like someone who's weak and has to be protected all the time. She does appreciate knowing that CFVY has her back, but doesn't want anyone to ignore that she can fight too.
  • Either/Or Offspring: Velvet's father is human; she's inherited her Faunus nature and rabbit ears off her mother. Children of Faunus' and Humans are either one or the other, never a mixture of both.
  • Gadgeteer Genius: Velvet is the daughter of a brilliant engineer employed by the Atlas military, and spent her childhood building machines with him. She created Anesidora herself, a feat of engineering that impressed her father enough to bring it to the attention of General Ironwood. The reason Velvet is able to maintain a supply of the very rare Hard Light Dust she needs to power Anesidora is because of how impressed with the design Ironwood was.
  • Guile Hero: Velvet is a smart girl. She's perceived as gentle and in need of protection by everyone around her. However, she's not really the shrinking violet everyone thinks she is. The first time Sun sees her lie to someone in front of him, he remarks on it. She explains that she's so successful at it because no-one expects the innocent rabbit Faunus to lie.
  • Hard Light: Her replicated weapons have the appearance of blue wireframes, projected from her camera box. According to the design notes in the credits, the weapons and all associated extras are hard light.
  • The Heart: Velvet is considered the "soul" of CFVY, with her teammates being fiercely protective of her. This even applies to her emblem, which is a literal heart.
  • It Only Works Once: Anesidora uses the pictures of weapons Velvet takes to create copies with Hard Light Dust. The copies only last for a short while before disintegrating and the picture is deleted after use.
  • Kick Chick: The few hits she got in during the attack on Vale were all kick based.
  • The Leader: While she isn't the leader of Team CFVY, she is the leader of the Beacon Brigade, a group of Students at Shade Academy comprised of the survivors of the Fall of Beacon, having been appointed leader by the rest of her team.
  • Little Bit Beastly: Being a rabbit Faunus, she has a pair of long rabbit ears, which are pulled on by Cardin in her first appearance. She possesses a pair of human ears, too.
  • Long-Lost Uncle Aesop: She was originally designed to function as a one-off character to highlight the racism and bullying that Faunus experience. However, she was so popular that she became a recurring character.
  • Martial Pacifist: Velvet was introduced as a target for anti-Faunus racism, bullied by Cardin and other students to the point of getting her ears pulled. A flashback in the second novel shows that Blake once drove off a group of tormentors, and asked Velvet why she didn't defend herself from them. Velvet explained that she didn't believe violence would resolve the problem of Human-Faunus relations, hoping instead to win people over with kindness. Even so, Velvet is a member of a highly-accomplished team and doesn't hesitate to defend others from harm.
  • Meaningful Appearance: Her combat attire consists of tight, flexible lycra that covers her body from neck to toe. This is futher covered by a cropped brown jacket and matching shorts. The creators had a core requirement for her clothing design: it had to allow her to be as athletic as possible in a modest way. Even though her personality is shy and unaggressive, her outfit indicates she's highly adaptable; her Semblance gives her a photographic memory, enabling her to mimic every fighting style she's ever seen, so her body needs to be as unimpeded by clothing as possible.
  • Odd Friendship: RWBY: Before the Dawn sees her form one with Sun over the course of the book. As the two end up working together to look into the Crown, she becomes one of the few people Sun openly confides in about his insecurities, and Velvet in turn works to help Sun improve on his shortcomings, the two bonding the entire time.
  • Photographic Memory: Her Semblance. She uses this together with her weapon, a camera that can convert photographs of weapons into hard-light projections, to perfectly recall and mimic the fighting styles of the people whose weapons she is replicating so that she can use her own weapon to the best effect.
  • Protectorate: Yatsuhashi is her partner, and often takes it upon himself to protect her, shielding her from debris launched by Fox in "Breach" and watching her back during their mission in Volume 2 (detailed in "After the Fall"). Velvet herself actually resents this to an extent, despising being seen as someone in need of protecting as far back as their initiation. This reveals her attempt to reassure Ruby, stating that she wasn't worried due to Yatsuhashi's presence, as having a degree of Heroic Self-Deprecation.
  • Science Hero: In Before the Dawn, Velvet's tech skills are vital to saving the day on several occasions. During an escort mission, Velvet takes over repairing the relay tower after the technician suffers an injury. During the finale, she's likewise able to re-establish communications so that Sun can deliver a Rousing Speech to the people.
  • Shrinking Violet: In Volume One. She's hesitant to even raise her hand in class. This disappears in the following Volumes for the most part, where she's shown to be far more friendly and talkative. RWBY: After the Fall shows that she still has moments of this.
  • Silk Hiding Steel: Velvet looks like, and on some level is, a Shrinking Violet rabbit Faunus with a gentle demeanor. However, she deliberately plays this appearance up in order to catch people off guard, since, as she explains to Sun, no one expects someone like her to hide an edge.
  • Stronger Than They Look: Velvet is a small, slim girl who looks fragile and always appears to need the huge Yatsuhashi's protection. However, she is fully capable of hefting Yatsuhashi high into the air so that he can kill a mole crab with little difficulty.
  • Too Awesome to Use: Velvet spends her student days taking pictures of everyone else's weapons with her camera, which is designed to create hard-light projections of every weapon she has photographed. However, she can only create one projection per photograph, and each projection only lasts a short time. Thus, she cannot easily replace weapons that she has very little access to. For example, she can take photographs of her teammates' weapons whenever she wants, but for friends, colleagues or other fighters she only sees occasionally, or may never see again, she runs the risk of never again being able to take a photograph of such weapons. As a result, she has to use these projections strategically to avoid wasting them, and Coco often bans her from using her weapon in battle if she thinks it will just be a waste of Velvet's ability. Even during the Battle of Beacon, Velvet didn't activate her weapon until Coco gave her permission.
  • When You Coming Home, Dad?: Her father's work for General Ironwood kept him away for long periods of time (especially as he was only supposed to be contracted for a year), straining both his relationship with Velvet and his marriage.

Yatsuhashi Daichi

Voiced By: Joe Macdonald [EN], Ryōsuke Morita [JP]

Debut: Field Trip

https://static.tvtropes.org/pmwiki/pub/images/yatsuhashi_daichi.png
"I can't promise you'll leave without a scratch."

A Beacon Academy student, he is the tallest member of team CFVY and one of the tallest characters in the show, fighting with a massive zweihander named Fulcrum. His Semblance allows him to induce amnesia, with the effect taking more memories (and taking longer to regain those memories) the longer he can maintain it, although he may only be scratching the surface with his Semblance.


  • Apologetic Attacker: Yatsuhashi is always a little uncomfortable with using his Semblance because he hates messing with people's minds in case something goes wrong. When using it to erase memory, he always apologizes to whomever he's about to influence.
  • Audible Sharpness: As soon as he takes his sword off his back and readies up for an attack, a resonating echo can be heard.
  • Badass Baritone: As the largest Beacon student observed, Yatsuhashi has a deep, overbearing voice, and he displays some impressive feats of pure strength, chief amongst them being massive shockwave stomps.
  • BFS: His weapon is a giant, bronze curved sword almost as tall as he is.
  • Dope Slap: He asks Velvet to punch him whenever he says something inappropriate about the Faunus that he might say unintentionally.
  • Everyone Has Standards: Yatsuhashi is just as overprotective of Velvet as the rest of his team, if not more so due to being her partner, but there are some lines he won't cross. So when Fox tries to exploit Neptune's hydrophobia while interrogating him as to where Sun and Velvet went, Yatsuhashi stops and tells Fox there's a difference between being harsh and being a bully, and that what they're doing is just wrong.
  • Fashionable Asymmetry: The shoulder armor on his left arm has no counterpart on his right.
  • Gentle Giant: As one of the tallest characters, Yatsuhashi is a huge man. When Team CFVY's mission was overrun with Grimm, Velvet was safe because of how Yatsuhashi kept looking out for her. During the first breach of Vale's defenses by the Grimm, Yatsuhashi protects Velvet from debris by shielding her with his arm. In the novel RWBY: After the Fall, he actively tries to avoid intimidating people with his huge presence.
  • I Am a Monster: After the incident of erasing his mother's memories of her infant daughter, Yatsuhashi saw the fear and disgust in his parents' eyes over what his Semblance was capable of and thought himself a monster. His grandfather was able to calm him down and eventually teach him how to control himself so he wouldn't become such a monster.
  • In-Series Nickname: A lot of people just call him "Yatsu" for short.
  • Innocently Insensitive: He has a habit of making racist jokes or asking inappropriate questions about Faunus due to his upbringing in the heavily-racist Mistral. This means that he often doesn't realize how offensive the things he says really are until Velvet explains it to him.
  • Laser-Guided Amnesia:
    • His Semblance allows him to induce amnesia in others. He doesn't like using it because, as a child, he abused it to get out of chores or earn more sweets; upon growing jealous of his baby sister getting more attention than him, Yatsuhashi unintentionally erased his mother's memories of her. When her memories were restored, the whole family was traumatized by the incident as his sister would have died had it not been for Yatsu taking care of her for most of the day.
    • Before the Dawn shows that his Semblance could also theoretically work in reverse, as Yatsuhashi was able to partly cure Edward Caspian's Alzheimer's disease.
  • Muscles Are Meaningful: Yatsuhashi is one of the tallest and most muscled characters, and is correspondingly strong. When the Paladins cause trouble for everyone, Yatsuhashi stops one by halting its punch and holding it in place.
  • My God, What Have I Done?: Because of the real danger of his memory erasure Semblance, Yatsuhashi always fears that his power might go too far and permanently ruin someone's life. His fear comes true at the end of Before the Dawn when, with his aura drastically boosted by Gill, Yatsuhashi completely erased Jax's mind and left him a vegetable. Yatsuhashi is horrified at what he had done, too disgusted with himself to let Velvet comfort him in any way.
  • One-Handed Zweihänder: Despite his sword being nearly as big as he is, he still is capable of swinging it with one hand in both a standard grip and Reverse Grip. It increases the speed of his fights.
  • Power Incontinence: When he was a kid, Yatsuhashi revealed his semblance to his parents, but every time after the conversation he unintentionally erased their memories of it, keeping his power secret from them. It reached the peak of danger when he accidentally used his Semblance to temporarily erase his mother's memory of his baby sister's existence.
  • Shockwave Stomp: By slamming his sword into the ground, he's able to send a dangerous wave of energy through the ground. It can destroy the ground, create tremors, set off geysers, and sends enemies flying. He uses it against both Grimm and tournament opponents.
  • Simple, yet Awesome: His weapon? A giant sword, nothing more, nothing less. The awesome part comes from his strength and techniques he uses with the blade, whether it be with one hand or a reverse grip.
  • Skintone Sclerae: His dusky skin is part of his Japanese theme, but the whites of his eyes are the same colour as his skin.
  • Teens Are Short: Most of the teenagers have reasonable heights, but are dwarfed by most of the adults being unusually tall. Yatsuhashi is the exception; at 7'0" tall, he averts the trope and is the 2nd tallest character in the show, right after Hazel who is confirmed to be 8'0" tall.
  • Weapon Across the Shoulder: When Team CFVY is done wiping out the Grimm in the plaza, Yatsuhashi can be seen strolling around with his sword in this manner, though his weapon is normally stuck to the back when not fighting.
  • Willfully Weak: Yatsuhashi had a few scary experiences with his Semblance in the past, including accidentally making his mother forget about his baby sister's existence for a short period of time. He hates his ability and can't stand the idea of manipulating people's minds. As a result, he almost never uses his Semblance so no-one knows exactly what the limits and capabilities of his Semblance really are, including him.
  • The Worf Effect: Serves as the Worf to Mercury and Emerald alongside Coco, to show how easily they are outmaneuvered and overpowered after previously being easily the most capable students seen. He fares slightly better than Coco, taking much more punishment before going down, though still being pummeled without restraint by Mercury.

    Team CRDL 

Team CRDL

A team who join Beacon Academy in the same year group as Team RWBY; they're introduced as the school bullies and make life difficult for both Faunus and any humans they take a disliking to.


Associated Tropes:

  • Animal Motif: Along with the team name's reference to a bird, each member of CRDL has a name referencing a bird. Cardin, Russel, and Dove even have birds emblazoned upon their chest armor, bracers and belt respectively.
  • Dirty Coward: Despite having come to the elite Beacon Academy to train to become some of the world's top Huntsmen, when Team CRDL is attacked by a giant Ursa, they don't attempt to fight it. They turn tail and flee, abandoning Cardin and Jaune to face the monster alone. Cardin cowers in terror when the Ursa disarms him, leaving the combat novice, Jaune, to face it alone.
  • Gang of Bullies: And as is typical for the trope, their tough-guy act and support for their leader evaporates the moment they meet something bigger than they are: a big, BIG Ursa.
  • Jerkass: All four of them: Cardin is shown actively being a bully to Jaune and Velvet in Episode 11, and during the tormenting of Velvet, the other three are laughing it up. Russel even calls Velvet a freak because of her status as a Faunus.
  • Mugging the Monster: They make a point of picking on Velvet in Volume 1. They likely don't realize at the time that she's their senior and thus more experienced.
  • Overshadowed by Awesome: According to the CRWBY, Team CRDL are not bad fighters at all; Russel and Dove have some nice team-working ability and make it to the second round of the tournament. Unfortunately, their only on-screen fights in the first three volumes were with Pyrrha and Penny, two very unusual and exceptional fighters.
  • Punny Name: The members of Team Cardinal are all named after birds, as is their team name. However, the team came together because both pairs chose black bishops and a cardinal is a senior ecclesiastical rank that is given to ordained bishops. At least three members of the team are wearing armor similar to medieval church knights, and Christian folklore believes that the cardinal bird is blood red because it's stained with the blood of Christ. The bird was named after the ecclesiastical rank, which is represented by the color red.
  • Satellite Character: Aside from Cardin, all of them. They are never seen without their leader, and aside from being lazy jerks, don't stand out much. Russel fares slightly better than Dove and Lark since he has his own voice actor.
  • Super Reflexes: When they are all under fire from a rifle, despite being in close range, they are all capable of dodging quickly enough to avoid being hit by a projectile going at extremely fast speed.
  • Symbol Motif Clothing:
    • Cardin Winchester's chest armor has a bird emblazoned upon it, and Dove Bronzewing wears a dove symbol on his belt buckle. Russel's bracers each have his thrush symbol on them.
    • Episode 13 ends with Jaune throwing a jar of red sap which stains Cardin's armor, turning the bird blood-red; the cardinal bird is blood-red and Christian folklore states the bird turned blood-red when stained by the blood of Christ.

Cardin Winchester

Voiced By: Adam Ellis [EN], Subaru Kimura [JP]

Debut: The First Step

https://static.tvtropes.org/pmwiki/pub/images/cardin_winchester.png

The leader of Team CRDL, who fights with a mace named The Executioner that can project Dust.


  • Bad Boss: Cardin's Leeroy Jenkins style broke up any organized attack in their organized match against Pyrrha; including hitting Dove in the face with his mace in a Foe-Tossing Charge.
  • Blackmail: Cardin implies, then later states, that he will reveal Jaune's Dark Secret if he doesn't do his homework for him.
  • Break the Haughty: After being attacked by an enormous Ursa, Cardin tries to defend himself, but is quickly defeated. Jaune saves his life and earns his respect, after which all mention of blackmailing goes silent.
  • The Bully: His team's Establishing Character Moment is them bullying Velvet, where Cardin enjoys yanking her rabbit ears. He also ruthlessly bullies Jaune and blackmails him into being his skivvy once he learns his secret. When Pyrrha shows up Cardin is crass, he seeks revenge by forcing Jaune to collect a box full of rapier wasps as part of an elaborate plan to attack her. He only stops bullying Jaune when he saves him from a giant Ursa.
  • Bullying a Dragon: He seeks to inflict Disproportionate Retribution on Pyrrha Nikos, the world-renowned fighter who can easily take his team out, as well as regularly bullies her teammate. Had his plan with rapier wasps succeeded or had he not stopped messing with Jaune, he would probably found himself with broken legs, but luckily for him, the only form of retribution he gets is a humiliating defeat at her hands in Volume 2.
  • Carry a Big Stick: Cardin's weapon is an ornate flanged mace with a central gem, to further his "Bishop" theme.
  • Establishing Character Moment: Cardin's vicious assault on Jaune in a spar ("This is the part where you lose") requires Glynda's intervention to prevent Jaune from being seriously hurt. His reaction to her comment about not wanting serious injuries is "Speak for yourself". When his team is introduced by bullying Velvet, it's confirmed the team is like this, not just Cardin.
  • Fantastic Racism: Cardin's attempt to explain the victories of the Faunus in war as it being easier to train an animal than a human (with Velvet being there, too) before Pyrrha and Blake shut him up.
  • Friend or Foe: In Team CRDL's fight against Pyrrha, Cardin strikes his mace against the ground to produce a shockwave toward her... and hits Dove when he raises his mace. Dove's out for the rest of the fight.
  • Hammerspace: How else does Cardin suddenly brandish his mace while sitting up from getting knocked down by the Ursa?
  • Having a Blast: He can generates what's essentially a wave of explosions by slamming his mace on the ground.
  • Jerk Jock: Cardin is the leader of his group and the one shown bullying other students.
  • Kubrick Stare: Cardin's glare turns into this at the closing of Episode 11.
  • Large and in Charge: Cardin's the tallest of the team and the leader.
  • Meaningful Name: Henry Beaufort, the Cardinal of Winchester, presided over the trial and execution of Joan of Arc; The "relic" his team selected during their formation task is a black bishop. Cardin's introductory role in the story is as a bully who targets Jaune Arc for harassment during Jaune's Volume 1 character development storyline; Jaune's character inspiration was Joan of Arc and when Cardin contacts him to order him to capture some Rapier Wasps, Jaune's scroll reveals that Cardin can be contacted at 1374-BEAUFORT — Henry Beaufort was born in Beaufort Castle in approximately 1374.
  • Pet the Dog: Despite being introduced as a selfish bully, he's seen fighting grimm in the streets during the fall of Beacon, meaning that he stayed behind to protect people even after Ironwood said he could leave if he wanted.
  • The Slacker: Of the Jerkass variety. He doesn't intend to do any actual work when he decides to blackmail Jaune to do it for him.
  • Smug Snake: Acts like a tough guy when he feels safe, torments other students and makes their lives as miserable as possible just for fun, tries to make Pyrrha suffer from rapier wasp stings by having Jaune hit her with a jarful of sap, and does it all with an arrogant smirk on his face... Yeah, this guy's a snake.
  • Sore Loser: Cardin squeezes out claiming "Lucky shot." in volume 2, chapter 5 before conking out after Pyrrha beats Team CDRL with nary a hit landed against her.
  • Spin to Deflect Stuff: As implausible as it sounds, he just needs to twirl his mace in order to deflect Pyrrha's rifle shots. With its tip.
  • Terms of Endangerment: Cardin acts rather "kind" to Jaune after finding out his Dark Secret, calling him his "buddy" and "Jaunny-Boy". This is not seen as comforting in the slightest.
  • This Is the Part Where...: Cardin pulls this phrase on Jaune at the end of their full contact combat training session. Professor Goodwitch has to intervene to prevent Cardin injuring Jaune too badly.
    Cardin: This is the part where you lose.
  • Took a Level in Badass: One-shots an Ursa Major in Volume 3, showing that he has improved.
  • Vocal Dissonance: Cardin is a big, bulky guynote , leading one to expect him having a deep, intimidating voice. In actuality however, Cardin has a fairly very high-pitched, almost nasally-sounding voice.

Russel Thrush

Voiced By: Shane Newville [EN], Atsushi Miyamoto [JP]

Debut: The First Step

https://static.tvtropes.org/pmwiki/pub/images/russel_thrush_4.png

A member of team CRDL who dual wields daggers called Shortwings.


Dove Bronzewing

https://static.tvtropes.org/pmwiki/pub/images/dove_bronzewing.png

Debut: Players and Pieces

A member of team CRDL who fights with a gunblade called Hallshott.


  • Boring, but Practical: His weapon is a fairly simple gunblade, but he is very capable with it, deflecting and parrying most of Pyrrha's blows, which is more than can be said for some of his teammates.
  • Combat Parkour: Throughout his fight with Pyrrha, Dove performs flips of varying sorts and never takes a blow from her. Unfortunately, he's teamed with Cardin, who inadvertently knocks him out.
  • Eyes Always Shut: He has opened his eyes... once.
  • Friend or Foe: Is subject to this when Cardin hits him by mistake in a sparring match between Team CRDL and Pyrrha. Dove isn't seen for the rest of the fight, so Cardin must have knocked him out.
  • Human Shield: Momentarily becomes this for Sky Lark after Jaune throws the Red Sap jar at Cardin.
  • Mix-and-Match Weapon: Dove's weapon is one half of a revolver, and one half of a sword..

Sky Lark

https://static.tvtropes.org/pmwiki/pub/images/sky_lark_4.png

Debut: Players and Pieces

A member of team CRDL, he fights with a halberd named Feather's Edge.


  • Beware the Silly Ones: Despite a goofy side, Sky is by no means nice. Although he has yet to prove himself dangerous as his first encounter with a giant Ursa sent him hauling ass out of dodge.
  • Blade on a Stick: Fights against Pyrrha wielding a halberd adorned with a crescent blade.
  • Human Shield: Sky hides behind Dove when Jaune throws the Red Sap jar at Cardin.
  • Kick Them While They Are Down: Sky kicks Jaune from behind after he has been knocked down for the third time by Cardin.
  • Mix-and-Match Weapon: Sky's Halberd is a gun.

Island of Patch

    Taiyang Xiao Long 

Taiyang Xiao Long

Voiced by: Burnie Burns [EN], Kenyū Horiuchi [JP]

Debut: Round One

"Well, normal is what you make of it."

https://static.tvtropes.org/pmwiki/pub/images/tai_9.png
"I'm just glad to have my girls back at home."

Ruby and Yang's father, and a teacher at Signal Academy. He was in a relationship with his teammate Raven Branwen before she disappeared (which produced Yang), and later in another with his teammate Summer Rose (which produced Ruby), before she disappeared as well. He studied at Beacon as a member of Team STRQ.


  • Bruiser with a Soft Center: The man who taught Yang her brutal, bare-knuckled fighting style, is built like a brick house, is at least as skilled as his daughter Yang, has a tattoo on one arm and a scarf tied around the other. He's also an incredibly worried and concerned father who brings his daughters breakfast in bed. In fact, most scenes Taiyang is in has him say or do something to emphasize his Good Parents qualities. As if to push this point in, the tattoo in question is a spiked heart.
  • Brutal Honesty: This is how he finally confronts the Elephant in the Room about Yang's arm: by insinuating she may have lost a few brain cells if she's that in denial about the impact of the injury. She's used to it. He also rather bluntly states that her semblance is essentially a superpowered temper tantrum, and tells her that it's a great idea as a fallback, but utterly useless if her opponent can beat it anyway.
  • Cartwright Curse: Both of his relationships with his daughters' mothers ended with his significant other either vanishing or dying.
  • Eccentric Mentor: While he's a bit of a nut, he's also an excellent teacher to Yang, and now that she's back home, is working tirelessly to get his daughter back in the saddle and correct the deficiencies in her fighting style that she left Beacon with. His method of teaching is also eccentric, if brutal: he bluntly tells Yang directly to her face about her shortcomings and mistakes, never sugarcoating anything, because he knows that she can both take it and will use that advice best.
  • Good Parents: After Ruby is knocked unconscious, he stays by her bedside until she wakes up, and he's happy to bring her breakfast in bed. He panics when he finds out Ruby has left home. He remains at home trying to help Yang recover from the loss of her arm. He gets hold of a cybernetic arm for Yang and is able to hurl insults at her that help cheer her mood up. He says that he'll stay with her until she's ready to go back out in the world, and is privately torn by the fact that he cannot go after Ruby and look after Yang at the same time. It's realizing that her father is so torn up over not being able to go after Ruby because he's looking after Yang that makes Yang finally put on the cybernetic arm that she had previously been rejecting. Later, he spars with Yang to help her get back in shape, points out the flaws in her attitude and fighting style and looks on proudly as she takes his words to heart. So while he wasn't doing his job properly at first, he later remedied his mistake.
  • Hunk: He is a heavily muscled man with a square face and jawline. He has very blond hair, bright blue eyes, Perma-Stubble, and a spiked heart tattoo. He also has burn scars on his arms that do not detract from his appearance.
  • Meaningful Name: One translation of "Taiyang" is "Yang Senior". His eldest daughter is one of the show's main characters and is introduced to the audience long before he is introduced. Her name is Yang.
  • Overprotective Dad: Ruby said that he wouldn't approve of the presence of boys during the first night at Beacon, and tends to be overly concerned about her safety in general.
  • Parents as People: After Summer's death, a grief-stricken Taiyang revealed she wasn't Yang's biological mother and, according to Yang, he tended to work at Signal rather than be there for his kids, causing Yang to have to grow up early to take care of Ruby.
  • Perma-Stubble: Much like Qrow, Taiyang has a stubble on his face, and like Qrow, was clean-shaven in the picture of team STRQ. Unlike Qrow, whose stubble makes up part of his lack of concern for appearance, Taiyang's is meant to give him a definite fatherly image.
  • Shell-Shocked Veteran: In the companion book, Burnie compares Taiyang to a soldier who returns from a war and refuses to discuss his trauma with anyone.
  • Visual Pun: He's a very good father, who clearly loves and worries about his daughters has a tattoo of a spiked heart on his arm. He has his heart on his sleeve.

    Qrow Branwen 
For more information on Qrow Branwen, please see RWBY: The Heroes.

    Raven Branwen 
For more information on Raven Branwen, please see RWBY: Anima.

    Summer Rose 

Summer Rose

https://static.tvtropes.org/pmwiki/pub/images/rwby_summerrose_vol_6.png

"Thus kindly I scatter."

The mother of Ruby and stepmother of Yang, Summer was a huntress who travelled a lot on missions. She was a member of Team STRQ with Raven and Qrow Branwen, and also Taiyang Xiao Long, the father of both Ruby and Yang. One day, she never returned from the mission she was on.


  • Action Mom: She and Taiyang were both huntsmen; even when he was a teacher, she went out on active assignments. When Ruby is talking to her grave in Volume 3, she mentions that her father has recently started going out on missions again but that she thinks he misses adventuring with Summer.
    Yang: Her name was Summer Rose, and she was, like... Super-Mom: Baker of cookies and slayer of giant monsters.
  • Determinator: When the heroes are struggling to make decisions in the wake of learning about Salem's immortality, Ruby asks Qrow how he thinks her mother would have handled it. Qrow considers that for a moment, then says Summer would do exactly what Ruby is doing: even if she knew that there seems to be no way to defeat Salem, Summer would still have pressed on regardless.
  • Good Parents: Yang describes her as a "Super-Mom" and mentions that she baked cookies in addition to hunting monsters, and the entire family was devastated when she didn't return from the mission she was on. Yang had no idea Summer wasn't her biological mother until after she disappeared and Ruby continues to visit her grave, furthering the indication that she was, for all intents and purposes, a kind and loving mother to both Ruby and Yang.
  • Good Stepmother: She was, by all accounts, as loving to Yang as she was to Ruby. It's to the point that Yang didn't even find out they weren't biologically related until after Summer's death, and when face-to-face with Salem in "Witch", Yang (while pointing out who it was that Salem has taken from her) flat-out calls Summer her mom.
  • Like Mother, Like Daughter: Ruby's strong resemblance to Summer isn't simply physical. People who knew her mother comment that her personality seems to be similar, too. When Ruby tries to encourage Raven to join forces with the heroes against Salem, Raven bitterly observes that she sounds just like her mother. When Ruby tells Salem that the heroes will stop her, Salem calmly informs her that her mother said those exact same words to her... and was wrong, too.
  • Missing Mom: She often went on Huntress missions that took her away from home until, one day, she never returned. Ruby visits her cliff-top grave whenever she can. Although Summer is confirmed to have died, whether or not her body was recoverable to bring home and bury is ambiguous. In Volume 8, after seeing that the Hound is actually a Silver-Eyed Warrior, Ruby comes to the conclusion that Salem may have turned Summer into a Grimm-human hybrid.
  • Never Found the Body: According to Yang, Summer went on a mission and never returned. It's all she knows about Summer's fate. There is a grave, but no implication of a body buried there. Volume 8 brings up the possibility that her body has been mutilated and forcibly merged with a Grimm.
  • Second Love: Taiyang was originally in a relationship with Raven. Once she disappeared shortly after Yang's birth, Summer stepped into the gulf left behind. After losing his two lovers, Taiyang suffered an emotional shutdown.
  • Strong Family Resemblance: Even though most of her face is obscured by her hood, the photo of the young Team STRQ shows that Ruby bears a strong likeness to her mother. Volumes 6 and 7 reveal what Summer looks like without the hood and confirms that she looks almost identical to Ruby, having very similar face and eye shape, pale skin tone, and red-tipped black hair.
  • Temporal Theme Naming: Females with seasonal names are all very plot significant. Summer is Ruby's Missing Mom, implied to be a driving force behind Ruby's desire to protect people and coming from a team with historic, mysterious connections to Ozpin.
  • The Tragic Rose: Ruby's rose symbol is first introduced on the memorial to Summer Rose, along with a quote from "The Last Rose of Summer", a poem that is about the pain of being left to carry on after the loss of loved ones. Although a continuing inspiration to her daughters and former team-mates, the pain of her loss continues to haunt them, with Ruby adopting her style, symbols and visiting the memorial whenever she can. Volume 8 heavily implies that Summer died trying to defeat Salem, who twisted her into the ultimate mockery of a Silver-Eyed Warrior's existence: Grimm-slayers transformed into Grimm-human hybrid slaves of Salem.
  • Tsurime Eyes: One of the ways to differentiate her from Ruby. Summer's eyes are slightly sharper than her daughter's, giving her a more mature look.

    Zwei 

Zwei

Debut: Field Trip

https://static.tvtropes.org/pmwiki/pub/images/zwei_8.png
"Arf! Arf!"

Ruby and Yang's pet dog that their father, Taiyang, sent to them to take care of while he's away from home himself. Lives with Team RWBY. He looks like a black, white and tan corgi.


  • Action Pet: Fully capable of taking on Grimm by himself in outrageously action-packed fashion like most others in RWBY. This in spite of the fact that he's a dog with no known combat training. He also volunteers to be used as a flaming projectile against an Atlesian Paladin.
  • Badass Adorable: He helps Team RWBY try to stop Torchwick's bomb-loaded train by allowing Oobleck to launch him as a flaming Fastball Special to attack enemy Faunus. When Oobleck stays behind to hold off the Paladins, despite being surrounded by Grimm and bombs, Zwei uses Puppy-Dog Eyes to ask Ruby for permission to stay behind and help Oobleck. His grand return from that battle consists of him jumping off a Paladin to headbutt a Beowulf.
  • Bilingual Bonus: Zwei is the German word for "two". His name is a reference to the corgi from Cowboy Bebop, whose name, Ein, is German for "one".
  • Fastball Special: In "No Brakes", Oobleck sets him on fire and launches him at an Atlesian Paladin.
  • Hammerspace: Taiyang was able to fit him into a cylindrical can along with several cans of dog food and a can opener.
  • Intellectual Animal: Yang implies he can somehow use a can opener (though Ruby disputes this). He understands when Ruby tells him to cover his ears to avoid being harmed by the noise of Crescent Rose's shots. When held up by her to act as a makeshift periscope, he is told to bark one time if something important happens and does. He barks as an implied confirmation prior to Oobleck doing a Fastball Special using him. He has no problem following conversations and can act on the basis of the content of conversations around him, such as handing Taiyang a towel to dry off after he's finished sparring.
  • Nigh-Invulnerable: Zwei's been stuffed into a can about a third of his size, set on fire and launched as a projectile against a Paladin, and headbutted a Beowolf all without receiving a scratch or even giving off any indication that it bothers him. In fact, he likes it. This dog takes full advantage of the fact that every living creature in Remnant (save Grimm) has an Aura.
  • Precious Puppy: Weiss does her best to be irritated at having a dog dumped on them, but a pair of soulful eyes has her converted and in love before she's finished her rant. He hasn't convinced Blake by the time they part ways, but he has proven to be very useful in battle, especially when paired with Oobleck.

City of Vale

    The Club 

The Club

https://static.tvtropes.org/pmwiki/pub/images/juniors_club.png

Run by Junior, the club is a front for mobsters and is frequented by criminals and information-seekers.


  • Advertised Extra: Despite appearing in the Volume 2 opening credits with Cinder's group, Junior and the Malachite twins only show up in one episode for a brief scene with Yang and Neptune.
  • Ascended Extra: Despite only having a role in the Yellow Trailer and a brief cameo in Volume 2, the club is the HQ for the Xiong crime family in RWBY: Roman Holiday. Whenever someone goes to meet to Hei Xiong, they're taken to a back room office of the club to meet him.
  • Legitimate Businessmen's Social Club: The club is genuinely a nightclub. It's also the front for the Xiong crime family, whose HQ is located in the back office.

Hei "Junior" Xiong

Voiced By: Jack Pattillo [EN], Katsuya Miyamoto [JP]

Debut: Yellow Trailer

https://static.tvtropes.org/pmwiki/pub/images/hei_xiong.png
"Aren't you a little bit young to be in this club, Blondie?"

A man whom Yang meets in a club and interrogates in the Yellow Trailer before he and his minions fight her.

Junior's weapon transforms from a bazooka capable of simultaneously firing multiple rockets into a club for when closer combat is needed.


  • All Men Are Perverts: He accepts a sucker punch, which he refers to as a kiss, from a girl who made his acquaintance by grabbing his balls and demanding he call her "Sir". The same girl that he himself also earlier pointed out was underage. In RWBY: Roman Holiday, his only appearance is looking up and down Neo's body before she's brought in to Hei, causing the goons escorting her to disgustedly say she's only 18.
  • All There in the Manual: Junior's full name was revealed in Monty's Facebook page.
  • Animal Motif: Bears. He's physically the largest man encountered short of the White Fang Lieutenant and Yatsuhashi, his name means "Black Bear", his DJ wears a bear costume, and his Mobsters all have the words "bear" engraved on their handaxes.
  • Anti-Villain: In volume 2 episode 4, he expresses no hostility towards Yang or Neptune (though he does get annoyed at Neptune for asking a dumb question) when they show up at his club for information instead of a fight. He even tells her what he knows about Roman Torchwick, though admittedly it's not much.
  • Batter Up!: In its club form, his weapon is wielded like a baseball bat. It also resembles a bottle in shape including jagged edges when broken.
  • Bilingual Bonus: Hei Xiong is Chinese for "Black Bear" which fits his theme as the junior bear in Goldilocks, being smaller than the Grizzly and Polar bears.
  • Cool Shades: They're red. He loses them in his fight with Yang.
  • Groin Attack: Yang interrogates him by grabbing his crotch and squeezing.
  • Knowledge Broker: According to Yang's sources, he knows everything (presumably everything in the underworld).
  • Know When to Fold 'Em: When Yang returns to his club, he wisely tells his mooks to stand down.
  • Large and in Charge: Junior is 6'11", and is the only one who does more than squat damage to Yang, at least until Volume 2 when she meets Neo.
  • Macross Missile Massacre: The rockets from his weapon spread out when first fired and home in on the target from different directions in order to make dodging or blocking them harder.
  • Meaningful Name: His name is Hei Xiong, which translates into "Black Bear". Yang is based off Goldilocks and, like her namesake, intrudes on the residence of the "bear", causing chaos in the process.
  • Sunglasses at Night: He and his mooks all wear ones with red lenses, except when they're getting their asses kicked at which point there's a good chance they'll get knocked off.
  • Surrounded by Idiots: When being grilled by Yang for information in "Painting the Town" he mentions how he hasn't seen any of the men Torchwick hired since the night of the robbery. He assumes that he wasn't "satisfied" with them, then yells loud enough for the henchmen in the club to hear that he can see why.
  • Swiss-Army Weapon: His weapon can transform between a club and a bazooka.
  • Unfortunate Name: Yang mocks his name, saying he looks too old to be called "Junior".
  • Waistcoat of Style: The bartender variant, and he can be seen tying it up during his reappearance in "Painting the Town".

Melanie & Miltia(des) Malachite

Both Voiced By: Margaret Tominey [EN], Aya Suzaki [JP]

Debut: Yellow Trailer

https://static.tvtropes.org/pmwiki/pub/images/melanie_and_miltiades_malachite.png
"What-Ever."note 

A pair of black-haired twins that Yang encounters and fights in a nightclub during the Yellow Trailer.


  • Alliterative Name: Miltiades and Melanie Malachite.
  • Alpha Bitch: At Lady Browning's Preparatory Academy for Girls, they were at the top of the pecking order by virtue of being Miss Malachite's daughters and ruthlessly bullied any girl they could to maintain that order. In true Alpha Bitch fashion, they're quick to turn around and play nice with any girl they think will help them get ahead.
  • Armed Legs: Melanie fights with a set of Combat Stilettos.
  • Beat Them at Their Own Game: Miltia's weapons are attached to her fists while Melanie's are attached to her feet. Yang beats Miltia with a power-punch across the room when she was off-balance after a low kick, and finishes Melanie with a kick to the head after grabbing her arm and swinging her around for a good while.
  • Combat Stilettos: Melanie not only wears heels, but weaponizes them, with each heel sharpened to a razor point.
  • Dance Battler: Melanie especially employs a lot of ballet-style steps and feints in her combat style. It would have probably made for an effective form of Confusion Fu had Yang not simply grabbed her by the arm and kicked her in the head.
  • Elegant Gothic Lolita: Miltia's clothing is dark red set off by black lace and bows. Melanie's clothing follows a more classic lolita look being white clothing offset by green-white lace and bows.
  • Excessive Evil Eyeshadow: Their eyeshadow covers the upper parts of their eyes and travels all around the outside edge of their eyes as well. Both girls have eyeshadow that's color-coordinated with their clothing.
  • Extremity Extremist: Melanie is a Kick Chick while Miltia focuses on punching with her bladed hands.
  • Meaningful Name: Malachite is a green mineral that is often called an 'eyestone' whenever its banding patterns form concentric shapes reminiscent of eyes. In gem lore, the stone is traditionally used for security and protection. The twins have green eyes of a similar shade to gem-quality malachite and appear to be Junior's bodyguards at the bar.
  • Older than They Look: They talk and act like teenage girls, but RWBY: Roman Holiday reveals that they are a year older than Neo. At the end of the novel, Neo is 18 and the twins 19; the twins are therefore in their early twenties in the main show.
  • Spell My Name with an S: Miltia's name can be spelled Militia or Milltia or similar variants. Monty has confirmed the spelling is Miltia.
  • Stocking Filler: Melanie wears white garters, Miltia wears black ones.
  • Tag Team Twins: The two attack Yang in an alternating pattern over the course of their admittedly rather brief fight. Their combat styles also complement one another.
  • Valley Girl: In the "Yellow" Trailer when they talk they have a heavy Valley girl drawl. When they appear again they only say "Whatever" with the same drawl.
  • Wolverine Claws: Miltia fights with a pair of two-fingered red claws strapped to her gloves.

Mobsters

Debut: Yellow Trailer

https://static.tvtropes.org/pmwiki/pub/images/henchmobster.png

These are tuxedo-wearing criminals who are on the payroll of Junior and work at the club he runs. These men wear black suits, black hats and red ties, armed with red axes and swords. Torchwick hired several of them to aid in the robbery of From Dust Till Dawn in episode one.


  • Bilingual Bonus: The Chinese word "bear" that they're associated with can also mean "empty head", indicating their uselessness.
  • Mooks: They are a small army of men who serve the nightclub owner's needs, including being hired out as heavy muscle for criminals such as Roman Torchwick. Their only narrative purpose in the Yellow Trailer and pilot episode is to provide a threat that allows Yang and Ruby to introduce their superior combat skills to the audience.
  • Mugging the Monster: In the first episode, they are helping Roman Torchwick to rob a Dust store and find Ruby at the back of the store, listening to music. When they try to rob her, too, she defeats them all in seconds. They're ordinary mobsters; they're incapable of handling Aura-trained, Dust-empowered Huntsmen, not even trainees like Ruby.
  • Sunglasses at Night: They all wear red sunglasses no matter the time of day or even inside a dark club.
  • Technicolor Blade: Their axes and katanas are red, instead of a traditional grey or silver color that would be more expected.
  • Villains Out Shopping: Looking in the crowds during the Vytal festival, one of the mooks can be seen sitting down and enjoying popcorn during the tournament.
  • You All Look Familiar: Some of them wield different weapons or have other minor variances, but they are all made from the same character model.
  • You Have Failed Me: None of the minions that Junior loaned to Torchwick came back. He thinks Torchwick killed them, and Junior can't blame him.

Hei Xiong

Debut: RWBY: Roman Holiday

A powerful crime lord that controls the underworld in Vale, maintaining a "working" relationship with the Council and Police. He is frustrated by Roman Torchwick's activities in Vale, and has little respect for his son, Junior.


  • Affably Evil: He's a very polite and charming, even apologizing for the nastier aspects of running his business. He provided Trivia with some of her favourite gifts as a child, and shows genuine affection for her even though he plans on taking her hostage to ransom her back to her father.
  • Animal Motifs: Black bears, just like his son. He is massive man with greying black hair and beard, possessed of a hearty appetite and great strength. He once almost crushes Roman in a powerful bear hug.
  • Inadequate Inheritor: He considers Junior an incompetent heir, and openly tells Neo that he wishes she was his child instead.
  • Large and in Charge: He's notable for his enormous height and heavy build, using it to his advantage to intimidate and overpower anyone that dares to challenge him.
  • Meaningful Name: Just like his son, his name means "Black Bear". While Junior is the "Baby Bear" of Goldilocks, he is the intimidating "Papa Bear" that rules over Vale's underworld.
  • Pet the Dog: When meeting with Neo, he fondly recalls buying books for her when she was a child. While her parents bought her things she didn't like, "Uncle Hei" actually recognizes and encourages her love of fairy tales and reading.
  • Post Humous Character: The novel is a prequel to the main show. While he's a big figure in Vale for the novel, he's dead for the era of the Yellow Trailer and main series; his son Junior is in charge instead.
  • Stout Strength: Though overweight, Xiong is an incredibly powerful man that nearly crushes Roman with ease and takes to the front lines to fight the Spiders.
  • Trademark Favorite Food: He loves porridge and insists on Roman eating some with him during their first meeting. Roman finds the offered bowl too cold and hard to eat.

    The Vanille Family 

Jimmy and Carmel Vanille

Debut: RWBY: Roman Holiday

https://static.tvtropes.org/pmwiki/pub/images/tumblr_8d505e251f1ac403d2a4750700cf0609_fa07aacd_400.png

A prominent family in Vale, Jimmy is a city manager for Vale City Council, who has considerable political and business connections. His wife is Carmel, a meek and submissive socialite who supports her husband's endeavours. Their daughter is Trivia, a child they do their best to keep out of the public glare.


  • Abusive Parents: Jimmy and Carmel kept their daughter isolated and strictly controlled her life, with the husband more physical in his anger towards Trivia. That their only child was "different" was one more source of shame for them, viewing having a mute child with mismatched eyes and a rich imagination to be an embarrassment. They forced Trivia to wear a colored brown contact and were cruel with their attempts to force her to speak.
  • Bitch Slap: In a moment of anger, Carmel slaps the Neo construct and destroys it. Trivia is left devastated by this loss, but begins to realize that Neo was simply a projection of her own rebellious urges.
  • Edible Theme Naming: The family is ice-cream themed; the surname "Vanille" refers to vanilla-flavoured ice-cream. Jimmy is named after the US name for a type of decorative sprinkles toping for ice-cream, while Carmel references caramel-flavoured ice-cream. Trivia's name, a pun on the concept of "plain vanilla", means "three roads"; it is a set-up for the name she takes when she embraces her true self, as Neopolitan is a reference to the triple-flavoured Italian ice-cream. Carmel is also a place that banned ice-cream until Clint Eastwood ran for mayor to overturn the ban; Carmel's a planted socialite for the purpose of overthrowing the crime boss, Hei Xiong.
  • Fantasy-Forbidding Father: Jimmy makes it clear that Trivia's fascination with fairytales and wild imagination are unacceptable. He berates her for having an imaginary friend, and tries to forbid her from using her illusion-based Semblance.
  • Give Him a Normal Life: Jimmy wants his daughter to have a normal life, but scuppers that because the abusive upbringing he inflicts on her drives her into a life of crime. Jimmy never wanted Trivia to grow up being trapped in crime the way he was, so did his best to give her everything he never had and keep her out of sight of the criminals he dealt with. His abusive approach to parenting does ensure she's not trapped in a life of crime — she freely chooses it instead.
  • Knight Templar Parent: Jimmy became increasing "protective" of Trivia over the years, resorting to more extreme methods to try to keep her safe. Considering his massive debts and stealing from a mobster, Jimmy's overprotective behavior wasn't entirely without reason. Hei Xiong does try to kidnap Trivia, but by then she's capable of turning the tables on him.
  • Lady Macbeth: The soft-spoken, submissive Carmel seems completely ignorant of her husband's criminal dealings. In reality, she knew all along and encouraged him in the hopes of seeing her husband overthrow and replace Hei Xiong as the leader of Vale's underground Dust trade.
  • More Deadly Than the Male: At first, the more confrontational, outspoken Jimmy seems to be the head of the family with Carmel simply going along with whatever he wants. When their true colors are revealed, however, nothing could be further than the truth. Jimmy fell in with the Xiongs more or less by accident when he was much younger, got way over his head, and really would love nothing more than to be out from under their thumb, with most of his careless side dealings and schemes being centered around finally escaping them. Carmel, on the other hand, is a highly-ranked Spider operative who is playing the Xiongs, Spider, and her oblivious family in a grand plan to take control of Vale's underworld, using her oblivious husband as her catspaw and training Trivia to be her minion.
  • Robbing the Mob Bank: Jimmy's position as a City manager gives him considerable connections, some of which cause him to end up over his head. He'd been stealing Dust from shipments he handled for Hei Xiong, stashing them as a "nest egg" in his home. Trivia setting the house on fire nearly exposes his crime.
  • Silk Hiding Steel: Carmel is a meek, submissive woman who fears confrontation with her husband. However, she is also one of Lady Beat's former students at an academy that trains women to hide how strong they really are. As one of Lady Beat's advanced graduates, she knows the academy's real mission, and therefore the extent of her husband's criminal activities and ambitions. Her plan was to enable the overthrow of Hei Xiong in way that gives her husband control of Vale's Dust trade. She was also fully aware of Trivia's true potential from the beginning.
  • Trophy Wife: Carmel is an alumni of a prestigious Finishing School for upper class ladies, concerned mostly with her family's appearance and reputation. Subverted. She's actually a planted Spider, who has been manipulating her husband in a grand scheme to oust the Xiongs and take the illegal Dust trade for herself. She admits to Roman that she finds the Trophy Wife act rather tiring and looks forward to ruling Vale's Underworld.
  • Why Couldn't You Be Different?: Jimmy and Carmel refuse to accept Trivia, spending considerable effort (and money) trying to make her "normal". They force their daughter to wear a brown contact to hide her heterochromia, constantly pressure her to speak despite being unable to, and even belittle her for her rich imagination.

Trivia Vanille

For more information on Neopolitan, please see RWBY: Salem's Faction.

    Lady Beatrix Browning 

Lady Beatrix Browning

Debut: RWBY: Roman Holiday

Preferring to go by the name "Lady Beat", she is a tall, imposing woman whose academy teaches young women how to function in high society. There are many graduates of her school throughout the city, from criminal organisations to government office, and everything in between.


  • All Psychology Is Freudian: Lady Beat explains to Trivia that reason the school's symbol is the triskelion is because people are governed by "thirds". Fashion only combines a maximum of three colours; personality is governed by the Id, Ego and Superego; and behaviour is affected by a person's best instincts, worst instincts and society's expectations. The goal is to achieve harmony between all these thirds. If there's no balance between the three, if one is removed or suppressed, people will spin out of control into chaos. Bringing the thirds together into harmony is how beauty is achieved. This concept of the balance of thirds becomes a defining aspect of Trivia's evolution into Neo.
  • Big Brother Is Watching: Lady Beat seems to know everything that happens at her school, in spite of no visible security cameras. The triskelion pins worn by her students and alumni are hidden body cameras, used as part of a massive spying operation to collect information on everything from login details to government and crime boss secrets.
  • Evil Mentor: Her school has two teaching programmes. The standard one is public knowledge, teaching young women the skills, posture and behaviour that is required to function in high society. The advanced programme is secret, and trains young women how to navigate the criminal world as well as high society, especially in the areas where the two worlds collide. Her protégés include Melanie and Miltia Malachite, the daughters of Mistrali crime boss Lil' Miss Malachite. When she takes Trivia under her wing, it's to introduce her to espionage and intel gathering, beginning her training towards becoming the master criminal, Neo.
  • Silk Hiding Steel: Lady Beat is a master of what her academy teaches: it doesn't simply teach a young woman the correct posture, diction and behaviour to function in high society, it also teaches them some level of skill in fencing, acrobatics, ballet and gymnastics, all of which helps develop good posture and how to listen to one's body. The most promising students move to the "Advanced Class", which usually occurs in the second or third year of study. Advanced training includes combat, espionage, and other criminal activiities. These women emerge as spies, assassins, and muscle for hire.
  • Stern Teacher: Lady Beat is an intimidating and strict woman, giving her students incredibly restricting rules to follow. But she also praises Trivia for demonstrating promise, promoting her to advanced classes after just a few months. The "advanced" classes prepare young women for criminal organizations, giving them a level of training similar to what is taught at Huntsmen Academies, along with the social skills necessary to hide this fact.

    Lisa Lavender 

Lisa Lavender

Voiced By: Jen Brown [EN], Arisa Sakuraba [JP]

Debut: Ruby Rose

https://static.tvtropes.org/pmwiki/pub/images/lisa_lavender.png
"Back to you, Cyril."

A reporter first seen in episode 1 covering the Faunus Civil Rights Protest being disrupted by the White Fang.


  • Alliterative Name: Lisa Lavender.
  • Intrepid Reporter: In RWBY: Roman Holiday, she was the first to report on Roman's crimes; he sent her flowers for the "compliment", something she later thanks him for. Later in the book, Roman sends her a hard drive full of information, which she uses to expose and shut down Lady Browning's Academy, driving Spider out of Vale.
  • Ms. Exposition: Lisa is used to update the audience on background events within the city, such as introducing the Faunus rights issue, the existence of the White Fang, and producing a segment in Volume 4 on the continuing hunt for Adam Taurus.
  • Non-Standard Character Design: Lisa doesn't receive a model until Volume 4. Prior to that, she uses a non-standard 2D art style for Volumes 1-2, and a more standardised 2D art style for Volume 3. In all three volumes, she stands out from the rest of the show's CGI animation.

    The Shopkeeper 

Shopkeeper

Voiced By: Patrick Rodriguez

Debut: Ruby Rose

https://static.tvtropes.org/pmwiki/pub/images/shopkeeper.png

A recurring character, he is an old man who runs the shop "From Dust Till Dawn".


  • Big Ol' Eyebrows: They are the only part of his face used to convey his expressions in the main.
  • Butt-Monkey: Nearly every time he shows up, something bad happens to him. His shop was busted up in "Ruby Rose", he falls off a ladder and gets his wallet stolen in "Best Day Ever", and his truck gets abruptly stopped and damaged in the street in "A Minor Hiccup". It fortunately saved himself trouble at the stinger of "Painting the Town", where he works at a noodle shop.
  • Eyes Always Shut: Even when he's being robbed or his truck crashes, he doesn't open his eyes.
  • Friendly Shopkeeper: The Shopkeeper is an affable and hardworking citizen who seems to operate several businesses in Vale. He's willing to do a custom food order for Blake during the festival, and he helps Emerald with directions when she's lost. The only time he becomes upset with a customer, is when Weiss's credit card is declined and he silently throws the card back at her. In RWBY: Amity Arena, he can be deployed as the "Old Man Shopkeep", generating additional Aura for the player to use in combat.
  • New Job as the Plot Demands: He is frequently seen working various jobs ranging from shopkeeper, town decorator, and noodle shop owner.
  • Recurring Extra: Initially a one-shot character for the first episode, he has since appeared whenever a shopkeeper or civilian Butt-Monkey is needed.
  • The Silent Bob: After his first appearance, he no longer utters words, mostly communicating through gestures and facial expressions.
  • Super Speed: When serving noodles, he manages to move so fast that he completes Blake's fish order in seconds.

    Tukson 

Tukson

Voiced by: Adam Ellis [EN], Kenta Miyake [JP]

Debut: Best Day Ever

https://static.tvtropes.org/pmwiki/pub/images/tukson.png
"Welcome to Tukson's Book Trade, home to every book under the sun! How can I help you?"

A bookshop owner and former member of the White Fang that Mercury and Emerald track down in Chapter 1 of Volume 2


    Roch Szalt and Kandi Floss 

Roch Szalt and Kandi Floss

Debut: RWBY: Roman Holiday

A pair of Huntsmen who graduated from Haven Academy before moving to live in Vale.
  • Boring, but Practical: The practicality of Kandi's weapon is subverted. Roman isn't impressed when Kandi pulls out a slingshot on him, but the Dust vials she fires at him cover him with Dust powder that stick to him, before exploding to injure him; the powder also sticks him to the floor, trapping him in place. It initially seems very practical and effective until she starts using its sonic wave to shatter the vials. It also shatters other glass in the area, such as a large window that endangers customers lives and gives Roman an escape route he didn't previously have.
  • Edible Theme Naming: Roch is named after rock salt, a crystalline food seasoning, while Kandi is named after "candy floss", a spun sugar treat that is also known as "cotton candy" or "fairy floss"; poorly made floss will produce sugar crystals. Together, Roch and Kandi refer to "rock candy", large crystals of sugar that are sold as confectionary. Roch by itself can also refer to "rock", a rod of hard-boiled sugar, and sugar-salt is a type of medicinal rehydration drink.
  • Failure Hero: The two Huntsmen happen upon Roman's bank heist by accident, but their attempt to stop him fails. Their actions endanger the customers, destroy a stained-glass window, and give Roman an escape route he didn't previously have. After initially being blamed for the heist, the pair are fined for property damage and lose their Huntsmen licences for reckless endangerment.
  • Never My Fault: Roch and Kandi lose their Huntsman licences after trying to apprehend Roman because they caused property damage and recklessly endangered the customers in the process. It wasn't a one off, simply being the last straw in a long history of problematic behaviour. When Roch and Roman later cross paths, Roch hasn't learned his lesson; he blames Roman for his loss of licence and then tries to take him down in an even more reckless manner than before.
  • Retractable Weapon: Roch carries a metal rod on his belt. This can extend into a staff with spikes at one end and grasper claws at the other.
  • Savage Spiked Weapons: Roch wields a metal staff that has wicked sharp spiles at one and and flexible claws at the other. His style is clumsy; he charges in like a bull and then relies on his great strength to do the rest.
  • Sticky Bomb: Kandi fires Dust vials from her slingshot. When they shatter, the Dust powder sticks to whatever it settles on before it begins to detonate. If it lands on a person, the crystals will start bursting, causing damage and pain. She also fires them at people's feet to stick their feet to the ground and prevent them from moving.
  • Suffer the Slings: Kandi fights with a metal slingshot that is shaped like a tuning fork. She fires Dust vials at her target, and the slingshot can release a sonic wave to shatter glass. The Dust will stick to its target when the glass shatters, preventing it from being removed.


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