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Main Page | The Heroes (Team RWBY | Team JNPR | Ozpin and Oscar) | Sanus (Eastern) | Sanus (Western) | Anima | Solitas (James Ironwood) | Salem's Faction (Cinder Fall) | White Fang (Adam Taurus) | Creatures of Grimm | World of Remnant


All spoilers for Volumes 1-7 are unmarked. You Have Been Warned.


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The World of Remnant: Solitas

Remnant is a harsh landscape inhabited by the Creatures of Grimm that dominate the skies, land and oceans. There were once many kingdoms scattered across the continents of Sanus, Solitas and Anima. However, most have fallen to the Grimm, leaving behind only four survivors. By combining technological advancement with local topography, civilisation flourishes within the protected boundaries of these four kingdoms.

Solitas is the most northerly continent, a harsh, ice-cold environment that both humans and Grimm find difficult to cope with. As a result of the inhospitable conditions, human civilisation and technological understanding has advanced swiftly and the continent boasts the youngest kingdom in the world, the Kingdom of Atlas, which was created out of the more ancient Kingdom of Mantle.

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Kingdom of Atlas

The Kingdom of Atlas is located in the south of Solitas and to the north-east of the old Kingdom of Mantle.

As a result of the technological innovation produced as a result of the pressures of the Great War, a decision was made to use Alsius Academy as the site for R&D research and military headquarters. As a result of the growing success and prosperity, the administrative capital was moved away from Mantle. Alsius Academy was renamed Atlas Academy, and the Kingdom of Atlas was born.

Now Atlas floats above the icy surface of Solitas, a gleaming jewel in the sky that is nicknamed 'the City of Dreams'. Meanwhile, Mantle remains grounded in the ruins of the old kingdom and wreathed by the smoke of the mines Atlas left behind. Broken and impoverished, Mantle has become increasingly resentful of the luxury it provides for Atlas but isn't allowed to share.

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Atlas Academy & Military

Unlike other kingdoms, the training of Huntsmen and the military overlap. Atlas Academy oversees the training of Huntsmen who are strongly encouraged to graduate into the military. As a result, the headmaster of the academy is also the general of the Atlesian military. This position means the holder of both posts gains two seats on the ruling Council of Atlas.


    James Ironwood 

For more information on James Ironwood, please see RWBY: James Ironwood.

    Penny Polendina 

For more information on Penny Polendina, please see RWBY: The Heroes.

    Pietro Polendina 

Dr. Pietro Polendina

Voiced by: Dave Fennoy [EN]

Debut: The Greatest Kingdom

https://static.tvtropes.org/pmwiki/pub/images/pietro_6.png
"I feel like such a dunce for not recognizing you sooner. My daughter’s told me so much about you."

One of Ironwood's most trusted and respected scientists, Dr. Pietro Polendina is an elderly engineer. In addition to working for the Atlesian military, Pietro volunteers at a pharmacy in Mantle.


  • Absent-Minded Professor: He has been adjusting Maria's cybernetic eyes for years but she has to prod his memory before he remembers either who she is or why she's turned up in his pharmacy. He also doesn't immediately recognise Team RWBY despite his daughter's constant references to them.
  • Big Fun: Pietro is a fun, enthusiastic man, who is overweight and confined to a custom-designed wheelchair. He is one of the finest minds in Atlas and responsible for some of the most groundbreaking technological advances known to man, such as the creation of the world's first synthetic lifeform capable of generating an Aura — Penny. He is thrilled at the chance to work on upgrading the heroes' weapons, including extras that he came up with by himself, and was delighted to meet Penny's friends in the first place. When they first met him, he was working on designing shoes that make people dance — just for fun. He was deliberately designed to have a "big kid" personality to keep him distinct from the equally enthusiastic Dr. Weller, another Rooster Teeth creation.
  • Early-Bird Cameo: After the dramatic conclusion of Penny and Pyrrha's fight in Volume 3, there is a brief shot of him from the back, gripping the side of his chair with a tightly-clenched fist.
  • Fatherly Scientist: Pietro is a skilled roboticist who created P.E.N.N.Y, a breakthrough in cybernetic research due to the robot's ability to generate an Aura. While she's military R&D, Penny has been given the chance to develop a human persona and her relationship to her creator is that of father and daughter. When Pietro meets Team RWBY, he extends his fatherly attitude towards them, talking about how often his daughter has spoken of them, confiding in them his concerns about Ironwood despite having only just met them and worrying about them when they're captured by Ace-Ops. He is also visibly moved when Ruby and Weiss rest against Penny's shoulders, happy that Penny finally has true friends.
  • Gadgeteer Genius: Pietro is introduced as one of Atlas's finest minds. He created Penny, who is the world's first synthetic being that is capable of generating an Aura. He also created Yang's state-of-the-art cybernetic arm and routinely maintains Maria's cybernetic eyes.
  • Genius Cripple: Pietro is a brilliant robotics engineer and is paralyzed from the waist down. He gets around with a chair that possesses four mechanical legs and moves like a spider.
  • Incurable Cough of Death: When first introduced, Pietro is shown to have a rather long, hoarse cough and is bound to a mobile chair that moves on spider-legs rather than wheels. In "Worst Case Scenario", Pietro reveals that he had to sacrifice parts of his Aura to create Penny and that he has to sacrifice more every time he needs to rebuild her. As a result, his Aura contains gaping holes all over his body and he doesn't know if he has the ability to donate anymore should Penny require further reactivation in the future.
  • Non-Action Guy: Unlike the rest of team RWBY and JNR's allies, Pietro's assistance is off the battlefield. He utilizes his intelligence to provide them with upgrades to their weaponry and continues to aid them with his technological expertise after Ironwood issues warrents for their arrest but is unable to aid them on the field of battle. Justified as Pietro is a scientist, not a Huntsman. Also, he is paralyzed from the waist down and has already sacrificed parts of his Aura for Penny, so even if he had any fighting skills he is in no physical shape to use them.
  • Old Friend: With Maria for who he has made her prosthetic eyes after she was blinded by Tock. After recognizing Maria, Pietro is visibly happy to see her again and while she is rather annoyed by his forgetfulness and antics Maria strongly cares for Pietro as shown with her worried reaction upon learning about his failing health and her comforting him after he voiced concern about what would happen to him and Penny if she was destroyed again.
  • Satellite Character: His entire character and backstory revolves around him being Penny's creator and father. Even when he's involved in the main plot, he's only present for scenes that involve Penny.
  • Uncertain Doom: Maria and Pietro have minor roles in Volume 8 that limit them to dealing with Amity. Once the second half of this volume moves on to deal with Atlas and Mantle, the pair are left behind on Amity having indicated that the Colosseum might even have to land north of the kingdom, but this is never confirmed. After Team RWBY create the evacuation portals with the Relic of Creation, portals open all over Mantle and Atlas, but nowhere else. Even after Atlas and Mantle are obliterated, Pietro and Maria's fates are left uncertain.

Atlas Academy

Originally known as Alsius Academy until the Great War transformed it into an R&D facility and military HQ, the current academy is more militarized than the rest of Remnant would like to see.


    Ciel Soleil 

Ciel Soleil

Voiced By: Yssa Badiola [EN], Ami Naito [JP]

Debut: Never Miss a Beat

https://static.tvtropes.org/pmwiki/pub/images/v3e5_00007.png
"It's been precisely one minute, ma'am."

Penny's partner in the tournament, a stiff and no-nonsense Atlesian cadet who follows orders to the letter.


  • Facial Markings: There's an indistinct yellow mark right in the center of her forehead, seemingly shaped like the Sun.
  • Flat Character: As the set-up to how Penny gets into the plot-important final round, Ciel appears only for the doubles round to show how Penny makes it through the tournament to the singles round. She is Penny's partner and minder, characterized by an obsession with punctuality and slight impatience when Penny doesn't stick to their schedule. She plays no further part in the story and so her characterization is minimal.
  • Hair Color Dissonance: Her hair is either black or a very dark blue.
  • Literal-Minded: When Penny asks for a minute to talk to Ruby, she gives them a minute, complete with looking at her watch all this time.
  • Locked Out of the Loop: Although she is Penny's team-mate in Volume 3, and is under orders to escort Penny everywhere, she doesn't know that Penny is a robot.
  • Meaningful Name: In French, ciel means "sky" and soleil means "Sun". The sun used to be used for timekeeping, and she appears to have been assigned to Penny to ensure that Penny sticks to her prepared schedules and is never late. She also has sky-blue eyes.
  • Nice Hat: Similarly to Coco, she wears a blue beret.
  • Non-Action Guy: While she probably can fight due to the kind of series this is, her role in the tournament is just to fill in the roster and remind Penny not to take too long curb-stomping the opposition.
  • Vitriolic Best Buds: She's forced to spend time with Penny, but looked to be enjoying herself well enough while at the Vytal vendors with her.

    Team FNKI 

Team FNKI

A rival team from Atlas that Weiss and Yang battle in the second round of the Vytal Festival Tournament. Despite originating from the usually strict and militant Atlas, their members are a bit... unorthodox. Their team name is pronounced 'funky'.


Associated Tropes:

  • Color Motif: No specific color, but rainbows and vibrancy. Neon is the term for the brightest tone a color can achieve, and is absolutely gaudy in her get-up. Their team name and Flynt seem to be based around funk, a music genre identified with very bright and vivid colors.
  • Conscription: After Salem arrives in Atlas, Ironwood is forced to use all his available troops to fend off her invading Grimm. When his forces start dwindling, he starts drafting the students of Atlas Academy, Team FNKI being the most notable of them thanks to not wearing helmets.
  • Defeat Means Friendship: After being defeated in the doubles round by Weiss and Yang, Neon and Flynt quit with the Trash Talk and seem to respect them. Later on, they're among the students who jump to Ruby's aid during the Battle of Beacon and help defend the academy.
  • Fastball Special: Using the sonic power of his weapon, Flynt can push Neon to her max speed on her rollerblades.
  • Friendly Rival: They're introduced in Volume 3 as one of the teams representing Atlas in the tournament. When Flynt and Neon fight Weiss and Yang, Flynt is hostile to Weiss because her father put his father out of business and Neon spends the fight insulting Yang's weight. However, as soon as they lose the fight, Flynt compliments Weiss's willingness to sacrifice herself for her team-mate and Neon begs them join them for a party because she thinks they're completely awesome. The whole team is also willing to help Team JNPR and Oscar train during Volume 7; Neon again trash-talks her opponents but is quick to bestow compliments and praise once the fighting is over.
  • Graceful Loser: Neon and Flynt initially appear to be upset that they lost the doubles round of the Vytal Festival Tournament, but Neon immediately goes into screams of how awesome Yang and Weiss were, and Flynt admits that Weiss's move was gutsy and he respects her for it. Although Team FNKI loses their sparring match against Team JNR and Oscar, Ivori is smiling while Neon and Flynt compliment the victors.
  • Gradual Grinder: Their strategy in a nutshell. Using unavoidable wide-area attacks (Flynt) or Hit-and-Run Tactics (Neon) nullifying their opponent's attacks and grinding them down slowly over time, rather than trying to overwhelm them rapidly.
  • I Shall Taunt You: Flynt and Neon spend just as much time trolling Weiss and Yang as they do fighting them. Flynt frequently insinuates that Weiss has no merit outside her father's money, and Neon teases Yang for her weight and tells Flynt that she'd be easy to take out. It ends up costing them the match.
  • Living Prop: While Flynt and Neon receive characterization and get occasional speaking lines, Ivori and Kobalt are largely just there to fill out the roster, neither even being seen at the Fall of Beacon despite the entire team alledgedly being there. This is especially evident after they're drafted to fight Salem's forces. While Flynt and Neon are shown comforting each other over being forced to fight and shown actually fighting the Grimm, Ivori and Kobalt are only seen once standing amidst the other soldiers.
  • Pride Before a Fall: Their arrogance leads to their downfall during the tournament. In Flynt's case, he keeps repeating the same tactic while Neon ends up tripping because she spent too much time taunting Yang.
  • Savvy Guy, Energetic Girl: Though they both enjoy taunting their opponents, Flynt for the most part remains cool and level headed throughout the fight, where as Neon is an energetic troll against her enemy.
  • Trash Talk: Flynt and Neon spend a lot of time taking digs at Weiss and Yang. It appears to be a large part of Neon's strategy against Yang, making her so frustrated she can't fight properly, to which she proves to be vulnerable.
  • Uncertain Doom: After they are conscripted to fight Salem, they're only seen once on the battlefield. Afterwards, they aren't seen again; the heroes' evacuation plan is only ever shown to cover the civilians and not the military, and no military is shown among the refugees in Vacuo. Like the rest of the military, Team FNKI's fate is therefore unknown. And, with Atlas having crashed into Mantle and both subsequently flooded, their chances of survival aren't good.

Flynt Coal

Voiced by: Flynt Flossy [EN], Tooru Sakurai [JP]

Debut: Never Miss a Beat

"Too bad all that money can't buy you skill."
https://static.tvtropes.org/pmwiki/pub/images/flynt_profilepic_normal_8.png
"That was a gutsy move, Schnee... I dig it."
Click here to see him after the timeskip. 

A musician who resents the Schnees, and a self-duplication Semblance. He mostly supports Neon in combat, but is still extremely dangerous on his own thanks to his trumpet.


  • Badass Arm-Fold: The first time we see Flynt, when Neon rushes to his side as the fight starts, he has his arms crossed while holding his trumpet in his right hand.
  • Can't Tie His Tie: Though most likely a fashion choice, Flynt keeps his untied necktie around through his collar. No small wonder how it hasn't fallen off yet.
  • Color-Coded for Your Convenience: His Semblance creates three copies of himself to quadruple his stopping power, and each one has a different accent color. However, he is always seen wearing a cyan tie and has a cyan band around his hat, so it's easy to keep track of where the actual Flynt is compared to his copies.
  • Cool Shades: Wide sunglasses that hide most of his eyes, though they are visible when he looks down and over the shades.
  • Crippling Overspecialization: Flynt can do one thing, and one thing only: blast sound waves. Even with his Semblance, he still can't do much more than 'point trumpet, blow trumpet'. The moment his opponents find a way around this, as happened with Weiss and Yang, he starts getting his ass kicked.
  • Fashionable Asymmetry: Flynt only has one glove on his left hand, and only his right ear is pierced.
  • Hoist by His Own Petard: Yang defeats Flynt by crushing the opening of his trumpet shut. This causes the sonic blast he was emitting to be shot back in his face and knock out what was left of his aura.
  • It's Personal: Flynt resents Weiss for her father's company running his own father's Dust shop out of business, and decides to take her on with that in mind.
  • The Leader: Given his name, of Team FNKI.
  • Make Some Noise: Flynt's weapon is a trumpet that can release sound waves powerful enough to blast others back and give Yang a hard time.
  • Nice Hat: Flynt wears a fedora with a cyan band wrapped around it, matching his tie. His Killer Quartet give Weiss a tip of their colour-coded hats after blasting her away.
  • Self-Duplication: Flynt's Semblance allows him to create three color-coded duplicates of himself, amplifying the power of his sonic attacks. This makes him the third character shown so far able to create a second image of himself, though he's limited to three clones judging by the information Oobleck gives.
  • Waistcoat of Style: He has the theme of a laid-back, easy-going jazz musician. As a result, he wears pin-stripe trousers, an untucked, open-collared greyish-white shirt; draped loosely over his shoulders is a a blue tie that matches the blue band on his charcoal grey fedora. To smarten up the casual way he wears his suit is a waistcoat, charcoal grey in the front to match the fedora and paler grey at the back to match the pin-stripes.
  • Weapon Stomp: Flynt steps on Myrtenaster after knocking Weiss off her feet, causing her to lose it a few feet in front of her.

Neon Katt

Voiced by: Meg Turney [EN], Konomi Fujimura [JP]

Debut: Never Miss a Beat

"You should try rollerblading sometime! It's super fun! It would probably take you a while though, since you're so, you know, 'top-heavy'."
https://static.tvtropes.org/pmwiki/pub/images/aa4e5b9bb9b029b1451553d5b19af12a300x300x1.png
"Never miss a beat."
Click here to see her after the timeskip. 

A hyper-energetic cat Faunus who likes rollerblades. Not shy about dropping insults, Neon skates around the battlefield and uses a pair of nunchaku to deliver painful strikes on her foe.


  • Awesome, but Impractical: Her rollerblades give her great mobility in a fight, but skating on uneven ground carries with it the risk of being tripped up. When she is distracted by Yang during their tournament fight, she loses her concentration and ends up falling, allowing Yang to defeat her.
  • Bare Your Midriff: Wears a short, sky blue tank top.
  • Bragging Theme Tune: Neon is a vivacious, colourful combat fighter who enjoys trash-talking her opponents while she's fighting them. She also revels in her skill and enjoyment of rollerblading. A techno-song called "Neon" plays during her fight with Yang focuses both on her habit of trash-talking opponents to bolster her image and talk-down her opponent's.
  • Cat Smile: Neon has one continuously, seeming to confirm that she is a cat Faunus.
  • Collared by Fashion: She wears a white collar with a bell on it, modeled after a cat's bell collar.
  • Color Failure: Neon's color pallet becomes a muted gray after their defeat, though it quickly comes back once she's gotten over it.
  • Colorful Contrails: Neon zips around on a pair of rollerblades, leaving behind a colourful rainbow streak whenever she moves. She is inspired by the Nyan Cat meme.
  • Eyelid Pull Taunt: Flashes Yang one of these briefly in their fight.
  • Facial Markings: A small heart under her left eye.
  • Fashionable Asymmetry: Neon is covered in various accessories that make it easier to count what part of her attire is symmetrical.
  • Fighting with Chucks: Neon wields a Dust-powered set that change colors, that invoke glow sticks popular at raves and such. She even cracks them like a pair of glow sticks to activate them, causing them to light up with an ice blue color and elemental effect.
  • Fingerless Gloves: Wears a dark blue one on her right hand. In Volume 7, she wears a white pair with paw prints on the palms that attach to her sleeves.
  • Fragile Speedster: Neon is extremely fast and easily evades all of Yang's attacks, especially coupled with constantly taunting Yang to make her too angry to fight properly. Ultimately, however, when she moves too fast for her own good and trips into a geyser, it makes it easy for Yang to hit her. A single shot from Ember Celica immediately puts Neon out of the fight.
  • Flash Step: Neon uses this to beat Yang up in the doubles round.
  • Genki Girl: Neon is an incredibly energetic girl, with a personality to match her vibrant looks and Semblance. Both times she's lost a fight, she's responded by asking the other team to hang out with her.
  • Girlish Pigtails: She has two sets of these: two big, puffy pigtails on each side of her head, and two smaller ones on the back of her head. She's a Genki Girl with a Rainbow Motif, so it fits.
  • An Ice Person: Her nunchucks are energized with Dust, allowing her to use its effects on contact. She prefers ice Dust judging by her use of it on the Grimm and on Yang, further limiting her opponents' mobility in comparison to her own.
  • Little Bit Beastly: She's a cat Faunus, having a long tail and a Cat Smile by default.
  • Modesty Shorts: Neon wears a thin blue top with spaghetti straps and which exposes the midriff, as well as a tiny pink micro-skirt. However, despite all the skin that she exposes, she wears purple hot-pants underneath her skirt, which ensures no further exposure occurs during battle.
  • Multicolored Hair: She has orange hair with cyan streaks in her bangs.
  • Pink Is Feminine: Neon's primary color, down to her tail.
  • Punny Name: Try reading her name "Neon Katt" quickly and the sound would be similar to Nyan Cat. She's a cat Faunus who zips around with a rainbow trail, much like the Nyan Cat.
  • Rainbow Motif: Neon leaves a rainbow wake in her path. Even her starry eyes are rainbow gradient!
  • Rollerblade Good: Neon wears a pair of two-wheeled rollerblades, giving her a high amount of mobility around the battle field, though they are vulnerable to rough terrain.
  • Survival Mantra: She repeats "never miss a beat" rapidly multiple times during the fight, and does so again just before she trips on a rock formation, enabling Yang to take her out.
    Neon: [as she is skating on a rough rock formation] Never miss a beat, never miss a beat, never miss a... [loses her balance] beat? [tears up just before tumbling over the formation and landing on a geyser, which erupts, blasting her upwards]
  • Title Drop: The episode title, "Never Miss a Beat", is Neon's Survival Mantra.
  • Troll: Neon never lets up her insults on Yang throughout the fight, and is clearly enjoying how upset she makes Yang.
  • Whole Costume Reference: Her Volume 7 appearance was specified by Erin Winn to have been based on the costume of Jolyne Cujoh.

Kobalt

Debut: Sparks

https://static.tvtropes.org/pmwiki/pub/images/kobalt.png


  • Bare-Fisted Monk: Kobalt uses hand-to-hand combat when training with Oscar. Even though Oscar is fighting with his cane, he is still able to disarm Oscar with just his bare hands.
  • Butt-Monkey: When Nora declares she's hungry enough to eat a sandwich the size of Kobalt, their training room manifests a giant sandwich that lands on top of Kobalt. An unamused Kobalt pops the creation, but is left with a large lettuce leaf on his head.
  • Rapunzel Hair: Kobalt wears his hair in two long bunches at the back of his head. Even bound, his hair is so long that the tails extend just past his backside.

Ivori

Debut: Sparks

https://static.tvtropes.org/pmwiki/pub/images/ivorii.png


  • Sunglasses at Night: Ivori wears a pair of sunglasses with white frames and yellow lenses. Even when they're training inside a training room with no windows, he still wears the sunglasses.
  • Whip It Good: Ivori fights with a whip; in training with Team JNR, he is able to whip Ren's bullets out of the air rather than dodge.

Atlas Military

The military of Atlas is very proficient and very active around the world. While many serve the general in Atlas, many others are stationed at different locations all around the world, be it on short-term or long-term assignment.


    Winter Schnee 

For more information on Winter Schnee, please see RWBY: The Heroes.

    Caroline Cordovin 
For more information on Caroline Cordovin, please see the RWBY: Anima page.

The Ace-Operatives

    In General 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_05_06_at_100455_am.png
Ironwood's personal attack dogs

The Ace Operatives is a group of five elite soldiers who are both licensed Huntsmen and General Ironwood's personal enforcers. Each has been made aware of the wider conflict with Salem and are involved with Ironwood's plans to change the course of the fight against Salem.


Associated Tropes:

  • Benevolent Conspiracy: Ozpin created a group of key individuals who were brought into the loop about the existence and threat of Salem and the need to protect the four Relics. After the fall of Beacon, Ironwood decided he needed to replicate this in Atlas to carry on the fight in the absence of Ozpin. The Ace-Ops form part of this inner circle, along with Winter and Penny.
  • Conflicting Loyalty: While the Ace-Ops are first and foremost loyal to General Ironwood, throughout Volume 7 they all slowly begin bonding with the protagonists, specifically Team RWBY and Qrow. So when Ironwood declares his decision to abandon Mantle and raise Atlas to the heavens and Team RWBY declares their intent to stay and fight, the Ace-Ops display this to varying degrees. Vine, Elm, and Clover bury their feelings and try to carry out Ironwood's arrest orders, their true feelings only being made known as the fights go on. Marrow meanwhile desperately tries to talk Weiss down while fighting her. Harriet is the only subversion, having a Hidden Disdain Reveal to Ruby as they fight.
  • Consummate Professional: Harriet is shocked when she hears the students talking of bonding as friends and Elm laughs off the notion. Harriet explains to Ruby that she trusts the Ops' with her life and they return the favour. However, despite getting along with each other, none of them are friends off the clock and they never confuse the job with friendship. Their relationship is strictly professional, though this is muddied with a lot of friendly interactions between the team during the season. Ultimately, their inferior teamwork costs them in their fight with Team RWBY, as their internal bickering over how much force is necessary to bring them in distracts them and allows the heroes to defeat them.
  • Custom Uniform: The Ace-Ops wear individualized uniforms, in comparison to the strict standards all other Atlas military are held to.
  • Divided We Fall: Ace-Ops is a team full of strong and very different personalities, held together by Clover's leadership. When Ironwood orders Team RWBY's arrest, Clover is absent, leaving the four remaining members of the team to deal with the arrest themselves. Their personalities very quickly begin to clash. Marrow holds back, conflicted about arresting Team RWBY, and is therefore defeated by Weiss. Vine holds back and fails to calm down Elm, who feels so betrayed she lashes out in anger; the pair are therefore defeated by a perfectly synchronized Yang and Blake. Harriet reveals she has been disdainful of Team RWBY all along, believed they would end up betraying Ironwood and advocates simply killing them. She is so angry that she doesn't see Weiss and crashes face-first into a wall of ice while using her speed Semblance.
  • Elites Are More Glamorous: The Kingdom of Atlas boasts a powerful military and an elite Huntsman Academy. The Ace-Ops are an elite team made up of the very best Huntsmen in the kingdom who also became the very best military unit in the kingdom. Volume 7 exclusively focuses on how the heroes interact with Ace-Ops and their military commanders, Winter Schnee and General Ironwood. Both the military and the Academy remain in the background so that soldiers, Huntsmen, students and teachers never become part of the main storyline.
  • Everyone Has Standards: The Ace-Ops are all shown to be firmly loyal to General Ironwood and willing to do whatever he says even if it means abandoning Mantle or attacking other people opposed to Salem. However, the entire team are shocked and horrified when Ironwood murders Councilman Sleet in front of them. In particular, Harriet is shown going through various emotions as she tries to process what has happened. The final straw is when Ironwood announces his intent to blow up Mantle to force Team RWBY to hand over Penny; they immediately turn on him in disgust.
  • Friendship Denial: While they're a team and trust one another with their lives, it's strictly professional, with Elm and Harriet telling Team RWBY point-blank that the Ace-Ops are not friends. This bites them in the ass when they try to arrest them; Team RWBY are close friends who have mastered teamwork while the Ace-Ops is brought down by in-fighting over how best to apprehend them. Volume 8 shows cracks in their veneer of cold professionalism; Harriet's grief over Clover's death haunts her throughout the volume and Elm explicitly calls her her friend at the end.
  • Guys Smash, Girls Shoot: Gender Inverted. Elm and Harriet are both extremely physical fighters, with styles that favour getting in close and using brute force. In comparison, the men on the team primarily have ranged weapons with Vine and Marrow in particular providing ranged support for their respective partners.
  • Hero Antagonist: Ace-Ops and Team RWBY are at loggerheads over how best to handle the threat to Mantle's safety until they finally fall out over the issue and oppose each other. When Ironwood realizes Salem is on her way to Atlas, he changes his plans. He institutes martial law to de-power the Atlesian Council and decides to raise Atlas high into the atmosphere to protect the Maiden and two Relics, abandoning Mantle to its doom. Team RWBY are horrified, but Ace-Ops loyally follows Ironwood's instructions. Ironwood therefore instructs Ace-Ops to arrest Team RWBY, forcing the two teams to fight.
  • Just Following Orders: Invoked twice during Volume 7, both times in relation to Team RWBY. The first time, the Ace-Ops are reassured that there are no hard feelings over the arrest since they were simply following their orders. The second time it comes up, it's more accusatory. Team RWBY are expressing their disgust over Ace-Ops accepting Ironwood's plan to abandon the citizens of Mantle to die.
  • Losing the Team Spirit: The Ace-Ops make abundantly clear on multiple occasions that they are merely coworkers, with none of the emotional attachments typically seen with Teams. In War, Harriet points out their attitude towards getting attached is more complicated — Clover isn't the first teammate the Ace-Ops have lost.
  • My Master, Right or Wrong: Although the Ace-Ops are qualified Huntsmen, they're military Huntsmen so they believe in the chain of command and their loyalty to the General is absolute. When Ironwood orders the arrest of the heroes so they won't interfere with his declaration of martial law, Ace-Ops follows through with the order. They're not happy to turn on people they like, but they don't question the order either. Even when Ironwood shoots Councilman Sleet for challenging him about martial law, the Ace-Ops are shocked and troubled, but continue obeying Ironwood's commands. The cracks begin to form once Ironwood declares his intent to bomb Mantle to ensure Penny's compliance. Marrow calls Ironwood out on his actions and resigns, only avoiding being shot by Winter pretending to arrest him, the two then joining with the heroes. Vine tries to stop Harriet from going through with it after Qrow and Robyn reveal Ironwood was deposed and admits he doesn't even think Clover would have supported that plan. Elm goes to talk Harriet down after Robyn makes her realize that the people are more what makes a Kingdom. And Harriet breaks down after Elm says they are friends and she realizes she is grieving Clover's death, requiring Vine hand her over to Elm so they can escape the blast range while he gives up his life to contain it. By time Atlas has fallen, the surviving members of the Ace-Ops have all subverted this trope.
  • Punny Name: They're called the Ace-Ops which sounds very similar to "Aesop's", as in Aesop's Fables whose characters their team members are based on.
  • Technician vs. Performer: The Ace-Ops are General Ironwood's response to Ozpin's team system, an impersonal five-man team assigned based on technical performance as opposed to a four-man team created through happenstance and choice. Unlike the Academy team structure, the Ace-Ops do not have an assigned partner and are not encouraged to form any sort of personal bonds outside of their work. Members are selected based upon complementary Semblances and fighting styles, with no regard for personality or personal choice. At their very best, the Ace-Ops are a well-oiled machine that functions perfectly as a unit. But when deprived of Clover's Good Fortune and leadership, the team cannot overcome their personal conflicts and are ultimately defeated by the more adaptive, close-knit Team RWBY.
  • Theme Naming: They are all based on Aesop's Fables. Clover is based on A Fisherman's Good Luck, Elm and Vine are named after The Elm and the Vine, Harriet is based on the hare from The Tortoise and the Hare, and Marrow is based on the dog from The Dog and Its Reflection.
  • To Be Lawful or Good: Throughout the seventh and eighth volumes, the Ace-Ops uphold the rule of law while individual members acknowledge that Ironwood's policies have caused harm to the very citizens they're supposed to be protecting. Following Ironwood's decision to abandon Mantle, Ace-Ops continue to support him in defiance of their personal feelings because they still believe he's protecting the bigger picture. After Ironwood decides to bomb Mantle, Marrow, Elm and Vine break with him for good, helping the heroes thwart Harriet from activating the bomb on Ironwood's behalf. Harriet, who thought she was honouring Clover's Undying Loyalty to Ironwood, comes to her senses after realising she's going to get her team-mates, Robyn and Qrow killed with her actions; she screams in anguish as Vine rescues them at the cost of his own life.
  • True Companions: Discussed. Given their own experiences, Team RWBY initially assumes that the Ace-Ops are this until Ruby says she wants to have her friends' backs the way Ace-Ops has each others. Elm states friendships are for the school years and Harriet scoffs at the idea that Ace-Ops could be friends: Ace-Ops is a team of co-workers who trust each other with their lives but who never confuse professionalism with friendship. This works to their disadvantage when they're ordered to apprehend Team RWBY. Both teams are emotionally charged but Ace-Ops falls to in-fighting over how best to handle Team RWBY. Ren later observes that their true failure is that they're fighting so hard to avoid being friends that it's damaging their ability to work as a team. They finally admit their friendship at the end of Volume 8, but it costs them a life to admit it.
  • Two Girls to a Team: The Ace-Ops are one of the first Huntsman teams shown with more than four active members. The three male members are Clover, Vine and Marrow, while Elm and Harriet bump it to five.
  • With Us or Against Us: The Ace-Ops ultimately adopt this stance, as General Ironwood takes more extreme actions in the battle against Salem. When Ironwood declares martial law, the Ace-Ops turn on Team RWBY, Qrow, and Robyn when they disagree with Ironwood's plan to deal with Salem's incoming army. Both groups still share the same goal of defeating Salem, but Ironwood and the Ace-Ops treat them as enemies to varying degrees when it becomes clear they won't abandon Mantle.

    Clover Ebi 

Clover Ebi

Voiced By: Christopher Wehkamp [EN], Ryotaro Okiayu [JP]

Debut: The Greatest Kingdom

https://static.tvtropes.org/pmwiki/pub/images/cloverinfobox_v7ch4.png
"You might be students, but you’ve been fighting just as hard as we have, if not harder."

A tall man who is the leader of Ace-Ops. He fights with Kingfisher, a weapon that can be cast and reeled in like a fishing pole. His Semblance brings good fortune to himself and those around him.


  • The Ace: Only the best graduates of the Huntsman academy join the Atlesian military. The very best of those join the unit known as the Ace-Operatives, a unit of five people famed throughout the Kingdom of Atlas as being the most talented and gifted Huntsmen in the kingdom. Clover is the leader of this unit, and is responsible for keeping the team at their best. He is therefore a charming and confident military leader who serves as Ironwood's right-hand man and is considered the best of the best. He is skilled enough to challenge the abilities of experienced, elite fighters such as Qrow and Tyrian, and is only defeated when they both concentrate their attention on him instead of each other.
  • Animal Motifs: The Kingfisher, the namesake of his weapon and inspiration for his design. Clover's hair in particular resembles the spiky crest of several species of Kingfisher. The bird is also an ancient symbol of Good Fortune, associated with prosperity, peaceful seas, and the winter solstice. Though Classical Mythology connects the bird's origins to a tragic death at sea.
  • Born Lucky: Clover appears to be blessed with charm and surrounds himself with lucky symbols, such as a horseshoe, lucky rabbit's foot, and a badge that is a combination of a four leaf clover and horseshoe. He gets on well with people, his fights always benefit him. If he engages in reckless or dangerous acts, he always makes it through them without a scratch. These are all clues as to what his Semblance is: the power of good luck itself.
  • By-the-Book Cop: His RWBY: Amity Arena profile name-drops this trope to praise him, seeing his obedience to rules and unwavering loyalty in his superiors as ideal. But this inflexible attitude proves a major disadvantage to Clover, leading to a confrontation with Qrow and Robyn when they question Ironwood's orders. In the resulting chaos, Tyrian is able to gain the upper hand and kill Clover, before making his escape.
  • Character Tics: Clover has a tendency to slide his thumb along the edge of the badge he wears on his chest. The badge is a four-leaf clover framed by a horseshoe, both symbols of good luck. The gesture is always accompanied by a slight glow and is followed by either Clover doing something reckless or dangerous that somehow turns out well for him, or before a seemingly random event occurs that benefits him in some way. The gesture is heavily implied to be how he activates his Good Luck Semblance.
  • Color-Coded Eyes: Clover has teal green eyes, which fits in with his lucky symbolism. In a play on his name and in connection to his luck-based themes, he wears a badge that is a four-leaf clover framed by a horseshoe his eyes therefore fits in with this symbolism.
  • Cynic–Idealist Duo: In Volume 7, Clover and Qrow are paired together for missions. Qrow is cynical, depressive and prefers to work alone while Clover is upbeat, chatty and prefers working with a team. Qrow's misfortune Semblance is uncontrollable and causes constant inconvenience for himself and others, while Clover has a controllable good fortune Semblance which aids him in combat. They both have a history of Undying Loyalty to a morally grey Huntsman leader: Qrow for Ozpin and Clover for Ironwood. However, Qrow has learned the bitter consequences of Undying Loyalty while Clover hasn't; this differing experience ultimately drives an insurmountable wedge between them.
  • Dies Wide Open: Clover's eyes visibly dull and become vacant, leaving him staring off into space as he passes away.
  • Exposed to the Elements: Clover's uniform is sleeveless with a v-neck, showing off his muscular shoulders and arms. His Aura allows him to operate without issue, but he still stands out among the many people that choose to dress appropriately for the freezing temperatures.
  • Fatal Flaw: His loyalty to General Ironwood. In "With Friends Like These", when General Ironwood ordered the arrests of RWBY, JNR, Oscar and Qrow, Clover blindly follows his orders, which is one of the factors that leads to the Manta crashing. During his fight with Qrow and Tyrian, Clover is so focused on following orders that he initially focuses solely on Qrow, leading Tyrian to manipulate the situation in his favour and ultimately kill him.
  • Fearless Fool: Justified as a result of his luck-based Semblance. Clover isn't actually a fool or reckless with the lives of others, but his abilities permit him to get away with things that would normally be incredibly dangerous. While his team handles highly-unstable Dust gems with care, Clover casually tosses one around with very little concern. When others exit carriers by taking in the area, Clover typically uses a Leap of Faith and is even called a show-off for his antics. He finally pushes things too far, when he continues fighting Qrow even when Tyrian escapes and joins the battle. His confidence that he could defeat both his friend and the deranged Serial Killer forces an unlikely Enemy Mine scenario, allowing Tyrian an opening to kill Clover and frame Qrow for the murder.
  • First-Name Basis: Despite their strict military code and professionalism, Clover has a very close relationship with Ironwood. The general only allows friends to call him 'James', and Clover is one of the people who has his permission to do so. When he argues with Qrow over blindly following Ironwood's orders, he explains that he trusts 'James' with his life.
  • Good Luck Charm: Clover carries a number of traditional lucky charms on his person, such as a rabbit's foot hanging on his belt and a four-leaf clover framed by a horseshoe on his left breast. When he arrives after capturing the protagonists, he is swinging a horseshoe in his left hand.
  • Go Out with a Smile: When Clover dies, it's with a gentle smile on his face. The dying Clover tells Qrow that someone should take the fall and Qrow angrily tells him that he'll make sure Ironwood does. Clover wishes him good luck, then dies while watching the morning sunrise with a smile on his face.
  • Impaled with Extreme Prejudice: In "With Friends Like These", Clover is fatally stabbed in the back by Tyrian wielding Qrow's sword.
  • Improbable Weapon User: Clover uses Kingfisher, a weapon that resembles a fishing pole. He uses it like a grappling hook to allow him to swing away to the rooftops and the extension of the cable winds and unwinds with the same sound as a fishing pole casting and reeling in its line. Clover also uses the horseshoe he carries for luck as a projectile and melee weapon against Qrow.
  • In the Back: After a long fight that breaks his Aura, Clover's left exhausted and unprepared for a surprise attack from behind. Tyrian sneaks up on Clover while he's talking to Qrow and stabs him in the back with Harbinger.
  • Irony: Clover and Qrow tend to work very closely together on missions and they each have a Semblance that counteracts the other: Clover's Semblance brings him good luck in battle and requires aura to function, while Qrow's Semblance brings misfortune to himself and others and is permanently active regardless of aura. As a result, they have a running joke between them regarding how Clover is and how his mere presence can change a situation for the better. When Qrow, Clover and Tyrian fight each other, Clover manages to disarm Qrow, who punches Clover so hard that Clover's Aura breaks, but Qrow's is still intact. This ends the influence of good luck on the battle, but leaves misfortune in play. Distracted by their argument over whether Ironwood can be trusted, neither of them notice Tyrian grab Qrow's weapon until he's run Clover through the chest with it. The battle therefore ends when Clover quite literally runs out of luck.
  • The Leader: Clover is in charge of the Ace-Ops. He is professional and business-like when it comes to issuing orders and making sure his followers know what the mission is and what's expected of them. However, he also has a friendly personality, jokes around with his team and is quick to apologize to the protagonists for the way they were initially introduced.
  • Leap of Faith: Others pull off fancy jumps to get down from high places or exit a transport. Clover simply falls backwards, and lets his Good Luck ensure he lands safely.
  • Meaningful Name: The four-leaf clover is a plant associated with good luck. Clover's Semblance is Good Fortune, and he surrounds himself with lucky symbols, including a badge he wears in the shape of a four-leaf clover that is framed by a horseshoe. Whenever he activates his Semblance, he strikes the badge with his thumb.
  • Positive Friend Influence: Clover is noted to be a man that brings out the best in others, encouraging others to see the good they have accomplished. In particular, he is quick to call Qrow out for trying to downplay just how important his guidance has been to his nieces and their teammates.
  • Sacrificial Lion: Clover's death serves as the first major loss in the battle for Atlas, and the beginning of the story taking a much darker turn heading into Volume 8. His death heavily influences several plotlines for the volume, with Qrow imprisoned for his murder and the Ace-Ops thrown into disarray by their leader's death. Winter's assignment as his replacement proves a poor fit, with her coming into conflict with the Ace-Ops and Harriet becoming increasingly vengeful. By the finale of Volume 8, Harriet's grief drives her to nearly bomb Mantle and forces Vine to sacrifice his life to save the rest of the team. Tonally, the volume also proves to be incredibly dark with several more significant deaths, the destruction of the entire kingdom, and Salem claiming both Relics.
  • Sleeves Are for Wimps: Clover notably doesn't wear sleeves, even when out on the frozen tundra. It shows off his Heroic Build and adds to his tough appearance.
  • Tempting Fate: During the Ace Op's battle in the mines, Clover teases his team and asks what they would do without him. A few episodes later, that rhetorical question is answered when the team goes into combat while Clover is on another assignment: their personalities clash and their teamwork falls apart, allowing Team RWBY to defeat them. Clover himself dies on the assignment, permanently depriving the team of his leadership.
  • Tragic Bromance: Clover spends most of the volume befriending Qrow; they always work together and become very close, with there being an ongoing running joke between them that Clover can bring good luck to anything he gets involved in. When Ironwood orders the protagonists be arrested, Clover follows his orders without question. This leads to the airship they're traveling on with Robyn and Tyrian crashing, and a battle ensuing between Qrow, Clover and Tyrian. During the fight, Qrow and Clover make it clear they don't want to fight each other, but Qrow is a cynic who feels like all his friendships end up this way while Clover trusts Ironwood with his life and really wanted to be able to trust Qrow, too. The fight only ends when Clover disarms Qrow, who punches him so hard in response that Clover's Aura breaks. Tyrian grabs Qrow's weapon and impales Clover from behind before making his escape, effectively framing Qrow for Clover's death.
  • Undying Loyalty: To James Ironwood. He adamantly trusts Ironwood with his life, and will follow whatever orders he is given regardless of his personal feelings. After he is fatally stabbed by Tyrian, he subverts this. He says someone had to be the fall guy and drops whatever animosity he had during his fight with Qrow. When Qrow vows to make Ironwood take the fall, his last words are to wish Qrow luck.
  • Winds of Destiny, Change!: Clover's Semblance brings good fortune. This allows him to shift the potential fate of either himself or others. When Dust collapses from a mining tunnel, his Semblance prevents him from being caught in the resulting explosion. When he fights a Petra Gigas, he activates his Semblance to allow him to successfully pull off an almost impossible move that involves him casting his weapon from a distance, hooking itself under and around the Grimm's mask, giving him the perfect opportunity to rip the Geist out of its stone body.

    Harriet Bree 

Harriet Bree

Voiced By: Anairis Quiñones [EN]

Debut: A New Approach

https://static.tvtropes.org/pmwiki/pub/images/harriet_v7c4.png
"I’m looking forward to seeing what you kids can do."

A woman with a competitive and chatty personality, who fights with a pair of gauntlets called Fast Knuckles. Her Semblance gives her incredible speed.


  • Animal Motif: Hares. Her nickname is 'Hare' and she has blond tufts at the front of her hairline that resemble long ears. Her Semblance is super-speed, which alludes to the stereotype of hares being extremely fast runners.
  • Beneath the Mask: As the show goes on, it becomes more and more clear that Harriet's anger and dismissal of friendship is a way to mask her own pain at losing her teammates. When she claims you shouldn't mourn your teammates, Ren's Semblance reveals that she doesn't actually believe that and misses Clover, and she looks vulnerable for a moment before covering it up with anger. When Vine catches up to her in the middle of trying to bomb Mantle on Ironwood's orders, she says it's what Clover would have done, and breaks down crying, not even denying it when Vine says Clover was important to her.
  • Can't Take Criticism: In "Fault," after she shoots down Robyn's suggestion to use her Semblance to confirm whether or not Qrow killed Clover, Robyn verbally attacks Harriet, citing it as proof she cares more about taking her frustrations out on someone than finding out the truth or taking an honest look at what side she's on. Harriet is visibly enraged and only stopped from marching into Robyn's cell to throw down by Marrow's entry.
  • Character Tics: Harriet flicks her nose whenever she feels a strong emotion like excitement or rage.
  • Colorful Contrails: Harriet has a speed Semblance that is lightning themed. Whenever she activates it, lightning arcs through her eyes and feet, and she leaves behind streaks of yellow lightning as she runs.
  • Competition Freak: Harriet is nothing if not competitively-driven. When she's introduced to the protagonists, Harriet immediately wants to pit skills against them. Vine warns her that not everything has to be seen as a competition.
  • Fast as Lightning: When she activates her speed Semblance, Harriet's eyes begin to spark with lightning effects. When she starts running at super-speed, she leaves a trail of lightning effects behind her.
  • Fatal Flaw: Harriet's weaknesses are her loyalty to Ironwood and determination to follow orders. At the climax of Volume 8, despite the rest of the Ace-Ops realizing how far Ironwood has fallen and turning on him, Harriet not only continues to support him, but attempts to personally carry out his plan to bomb Mantle on principle. By the time she comes to her senses, Dr. Watts has hacked the bomb so it can't be stopped, and Vine is forced to sacrifice himself to protect everyone else from the explosion; Harriet is left horrified and grief-stricken over the fact that someone she cared about is dead as a direct result of her actions.
  • Fury-Fueled Foolishness: Harriet's mask of anger leads her to make increasingly rash and foolish decisions. During her fight with Ruby, she's so angry that she fails to notice Weiss put up a wall of ice, leading her to crash into it and knock herself out. This has deadly consequences by the end of Volume 8 when she personally carries out Ironwood's plan to blow up Mantle. By the time she snaps out of it, it's too late, and she can only cry in anguish when Vine sacrifices himself to stop the bomb.
  • Hartman Hips: Downplayed. While she has a noticeable pear-shaped figure with her wide hips and strong thighs, she is at a realistic standard and not cartoonish in her proportions.
  • Hidden Disdain Reveal: Harriet is a very competition-driven individual. She is constantly eying up people she can test her skills against, even if they're supposed to be allies. When Team RWBY resists being arrested by Ace-Ops, Harriet is incredulous that these kids want to fight the best Huntsmen in Atlas. As they fight, she sneers that she had Team RWBY pegged from the start, indicating that she'd been expecting them to turn on Ironwood from the beginning. As the fight progresses, Marrow complains that Harriet is using excessive force against someone she is supposed to only be arresting.
  • Hit-and-Run Tactics: Harriet runs circles around a massive Geist, attacking and taunting it as a distraction while it struggles to catch her. By the time it's managed to turn and swing at her, Harriet is already gone and attacking from the other side.
  • Inertia Is a Cruel Mistress: Harriet's Super Speed makes her a powerful and almost untouchable foe, but a sudden obstruction will turn that speed against her. With her arms bound, Hare still charges at top speed at Ruby, only for Weiss to suddenly create a wall of ice for her to slam into which breaks her aura and knocks her out.
  • In-Series Nickname: Her teammates occasionally call her 'Hare'.
  • Jerkass: Harriet is cold and professional at best; stubborn, condescending and short-tempered at worst. Initially somewhat friendly — if a bit competitive — towards Team RWBY, she shows her true colors once they refuse to go along with Ironwood's orders. Out of all the Ace-Ops, she shows the least bit of inner turmoil over coming to blows with the heroes, refuses to listen to anything they have to say about how butting heads will play into Salem's hands, and is more than willing to use lethal force against others even when unnecessary.
  • Lightning Bruiser: Between her Semblance and her gauntlets, Harriet can inflict massive damage to her opponents in the span of a few seconds. She is also more durable than average Fragile Speedster, considering she could briefly stop a Megoliath's stomp, though it did cause her Aura to flicker afterward.
  • Multicolored Hair: Harriet has a very close-cropped brown hairstyle, with a thicker head of brown hair on top. At the front of her head are some longer tufts of hair that are blonde in colour.
  • Murder Is the Best Solution: Harriet is highly competitive and throws her all into every battle she's in. When ordered to arrest Team RWBY, Harriet states she never liked them and advocates killing them for disobeying Ironwood. Marrow calls her out, reminding her that Ironwood's orders are only to arrest them.
  • Murderous Thighs: Harriet has a very muscular lower body, with most of her physical strength in her legs. When her arms are restrained during the battle, she immediately switches to attacking with her powerful legs and uses wrestling moves to choke and throw her opponent.
  • My God, What Have I Done?: Harriet largely buries her emotions beneath a mask of anger, causing her to make rash and reckless actions. Namely, her grief over Clover's death causes her to arm the bomb meant to destroy Mantle, which Watts takes advantage of to remotely hack into her ship and the bomb so that it can't be turned off. After Elm declares that they are friends and convinces her to abandon her grief-fueled crusade, she breaks down upon seeing the bomb remotely armed, saying she's killed them all and begging forgiveness. When Vine then hands her over to Elm so he can sacrifice himself to protect them, Harriet can only cry out in anguish as Elm carries her inside, her actions ultimately killing someone else she cared about.
  • Not So Similar: To Ruby. They're both high-speed combatants who are often the first to charge into battle. But while Ruby is sweet, bubbly, and values teamwork with her closest friends, Harriet is aloof, brutally honest, and fiercely competitive even with her teammates. Ruby heavily prefers to use Crescent Rose over hand-to-hand, while Harriet specializes in overwhelming her foes with her Power Fist.
  • Personality Powers: Discussed in her RWBY: Amity Arena bio. The In-Universe developers of the game mull over the idea that a person's Semblance is a reflection of who they are. When analyzing her Semblance and trying to figure out why she has the fastest speed-type they've come across, they hypothesize it's reflective of her incredibly impatient personality.
    If Semblances are reflections of who you are, your soul, then perhaps Harriet's speed has something to do with her incredible impatience? Because nothing in this world moves quickly enough for Operative Bree.
  • Power Fist: Her weapons, Fast Knuckles, are a pair of gauntlets that are connected by an exoskeleton that covers Harriet's arms and upper back. They're strong enough to pulverize a caved-in rock face with one hit.
  • Principles Zealot: Harriet takes her stubborn loyalty to Ironwood to the point of zealotry. When Vine confronts her about her pointless intent to destroy Mantle, Harriet defends her actions as a matter of principle.
  • Speed Blitz: Harriet's Semblance is super speed, and this enables her to inflict these on her enemies.
  • Speed Echoes: Harriet's speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed Colorful Contrails are much more visible and easier to spot.
  • Token Evil Teammate: Harriet is obsessed with competition and will regard even allies as a challenge she must compete against. Vine admonishes her for this behaviour when they're first properly introduced to Team RWBY; her only interest in the heroes is to see what they're capable of. Team RWBY and Ace-Ops end up fighting when Ironwood orders Team RWBY's arrest and the heroes resist. Harriet tells Ruby that she had Team RWBY pegged from the start and proceeds to try and defeat her violently, even attempting to strangle her with her legs. In the middle of the fight, she and Marrow argue about it: she admonishes Marrow for holding back against Weiss while he criticizes her for behaving excessively towards Ruby, whom she's only supposed to arrest. It reaches the point that, when Winter and the Ace-Ops turn on Ironwood upon discovering his intent to bomb Mantle, Harriet doesn't and goes so far as to try to carry out his plan herself.
  • What Would X Do?: Harriet's actions throughout Volume 8 are motivated by her belief that it's what Clover would do if he was still alive. She goes so far as to carry out Ironwood's plan to destroy Mantle purely because she's convinced Clover would have done the same.
  • Wrestler in All of Us: Harriet is an extremely powerful physical fighter, who is capable of pulling a hurricanrana in battle. When she fights Ruby, Ruby manages to bind her arms with Harriet's own bola. Harriet continues fighting by wrestling Ruby with her legs.

    Marrow Amin 

For more information on Marrow Amin, please see RWBY: The Heroes.

    Elm Ederne 

Elm Ederne

Voiced By: Dawn M. Bennett [EN]

Debut: A New Approach

https://static.tvtropes.org/pmwiki/pub/images/elm_4.jpg
"Perhaps you kids won’t get yourselves killed after all!"

A huge, powerfully built woman with an very enthusiastic personality. She fights with Timber, a massive war-hammer that can also become a rocket launcher. Her Semblance allows her to encase her feet in energy that locks her in place as though rooting her to the ground like a tree.


  • The Ace: Her RWBY: Amity Arena bio praises Elm as a veteran operative with an exceptional track record, second only to Clover. Her numerous accomplishments and strong personality make her a pillar that supports and stabilizes the team. The biography goes further in praising her, suggesting that Clover's semblance is the only reason Elm isn't considered the kingdom's best operative.
  • BFG: Timber can transform into a shoulder-mounted rocket launcher capable of shooting two missiles at once that are powerful enough to one-shot Megoliaths.
  • Boisterous Bruiser: Elm is an excitable, enthusiastic woman; she loves jumping out of airships, she loves the heroes' enthusiasm to work, and when she finds teams RWBY and JNR Huntsman jobs to undertake she slams the mission board scroll into action like it's a gambling machine and creates an exciting tale of fighting Sabyrs for them to get excited about. When in combat, Elm's a powerful warrior who fights with a large war-hammer and brings the same enthusiasm about life into her fighting style. Everything's big about Elm — including her energy.
  • Color-Coded Eyes: Elm has rather plain brown eyes in a cast with vibrant, unnatural colors. This earthy hue is suited to a woman with the ability to quite literally ground herself in place.
  • Does Not Like Shoes: Her footwear consists of leg warmers that cover only the middle of her feet, leaving her toes, heels and most of the soles exposed despite the harsh climate of Solitas. She uses her feet to anchor herself when in battle by sheathing her feet in energy that plants her into the ground like the roots of a tree.
  • Drop the Hammer: Elm fights with Timber, a large hammer that appears to be similar in size and shape to Nora's huge war-hammer.
  • Et Tu, Brute?: Elm values loyalty extremely highly and is the first to tell Team RWBY that it's enough to simply be given orders and follow them. It's not their job to question the orders they're given. When she learns that Team RWBY kept secrets from Ironwood and leaked intel to Robyn behind their backs, she is infuriated. When Team RWBY tries defending Robyn against Ironwood, she's horrified and demands to know whose side they're really on. While fighting with Team RWBY, Elm's anger is uncontrolled and violent, and she bluntly informs Vine of Team RWBY's treachery.
  • Genki Girl: When first introduced, Elm makes no secret of her enthusiasm for meeting Team RWBY, gushing over them while shaking Ruby's hand so vigorously that Ruby ends up dizzy.
  • The Heart: Elm is the most open and excitable amidst the Ace-Ops, and tends to be the one who handles relations between them and the protagonists. Her Amity Arena bio notes that she is considered the "pillar" of the group, second only to Clover in holding the group together.
  • Logical Weakness: Elm's semblance allows her to anchor her feet to whatever surface she's standing on, allowing her to use her strength to become totally immovable. That means her Semblance is far less useful if she's standing on rubble or broken ground because she has nothing she can properly root herself to. When Team RWBY and Ace-Ops fight, Yang takes advantage of this by tearing up the ground they're fighting on with her explosive ammunition. Elm is left with nothing she can use her Semblance on, allowing Yang to gain the upper hand.
  • Muscles Are Meaningful: Elm is the second-tallest of the Ace-Ops and her biceps are very developed. Her size and strength is demonstrated when she effortlessly waves Ruby's entire body around like a blanket while shaking her hand. During the Grimm assault on Mantle, she launches a Megoliath hundreds of feet into the air.
  • Not So Similar: To Nora. Like Nora, she favours a Drop the Hammer weapon that doubles as an explosive ranged weapon and is a Genki Girl. Unlike Nora, Elm's Genki Girl behavior appears to be genuine and she obeys Ironwood regardless of personal feelings, compared to Nora who uses her behavior as a mask to hide her insecurities and isn't afraid to call Ironwood out on his behavior.
  • Oh, Crap!: When Vine is taken out by Blake and Yang's coordinated attack, Elm's reaction is to pause for several seconds in wide-eyed shock.
  • Red Oni, Blue Oni: Vine is the Blue Oni, a very calm and quiet individual who shows very little emotion and tends to fight by standing in one place and extending his Aura out like stretching limbs. He is always paired with Elm; as the Red Oni, she is a loud, passionate woman, wears her heart on her sleeve and tends to fight by rooting herself into the earth with her Aura so that she can withstand the recoil from her own rocket-launcher.
  • Rage Breaking Point: While she was already upset and hurt by the apparent betrayal by Team RWBY, she still controls herself to a degree. However, when Yang mockingly insults how the Ace-Ops are just "following orders", Elm furiously yells, tosses the previously captive Blake into a wall, and gets progressively more aggressive than she was previously.
  • Rocket-Powered Weapon: In a literal sense as well — not only does her hammer have a thruster in the back of its head to enhance her swings, it transforms into a rocket launcher.
  • Sticky Situation: Whenever glowing energy encases Elm's feet, she becomes anchored to the position she's in. She can use this to avoid sliding down an icy slope and to stand her ground against an enemy onslaught.

    Vine Zeki 

Vine Zeki

Voiced By: Todd Womack [EN]

Debut: A New Approach

https://static.tvtropes.org/pmwiki/pub/images/vine.jpg
"A very... head-first approach."

A tall thin man with a calm personality. His weapon is Thorn, a bladed chakram he carries on his back. His Semblance allows him to encase his limbs in energy that stretch out like vines to achieve a variety of effects ranging from locking himself into place to lassoing distant opponents.


  • Facial Markings: Vine has a marking in the center of his forehead that looks like a sun half cresting the horizon, and a shaded mirror image. He has coloured circles of various sizes running down the center of his face from forehead to chin.
  • Heroic Sacrifice: When Vine goes out, he goes out protecting his friends. When the Ace-Ops, Qrow, and Robyn are trapped on one airship with a live bomb that will blow them all up before they can escape the blast radius, Vine encases the bomb in his own body and allows the others to escape at the cost of his own life.
  • Hidden Depths: Despite being The Spock, he's more emotionally astute than he lets on. When his attempt to reason with Harriet falls through, he realizes that she's still mourning Clover, and reassures her that she isn't alone in her grief. If Robyn hadn't crashed into them at that moment, he might have talked her down himself.
  • Icy Blue Eyes: Vine's eyes are an incredibly pale shade of blue, and compliment his cool and calm personality.
  • Jumping on a Grenade: With their options exhausted, Vine chooses to protect his friends at all costs. When he, the Ace-Ops, Qrow, and Robyn are trapped with a live bomb, he stays behind with the payload, using his Semblance to contain the blast so that the others are able to escape.
  • Long-Range Fighter: Vine likes using his Semblance in battle. He can extend his Aura like stretchable limbs, allowing him to be able to affect targets from some distance away due to his Aura's reach. He can hold back a street full of Grimm by pinning them all to the wall with the length of his Aura arms. He can extend himself across a cavern to catch falling Dust before it explodes, and he can use it on his legs to swiftly raising his body up to new floors and levels. However, because his Semblance is about stretching limbs to act at a distance, there's not much benefit to it functioning at close range when his normal body and limbs will do. When training with Jaune, he suggests Jaune consider learning how to extend his Aura in battle, too.
  • Ornamental Weapon: While Vine does have a weapon, namely the chakram on his back called "Thorn", he rarely actually uses it, instead preferring to use his Semblance and occasionally the standard-issue bolas.
  • Powers Do the Fighting: Vine generally resorts to his Semblance, be it against Grimm or humans. While he does have a weapon, he is rarely seen holding it, let alone using it in a fight.
  • Red Oni, Blue Oni: Vine is the Blue Oni, a very calm and quiet individual who shows very little emotion and tends to fight by standing in one place and extending his Aura out like stretching limbs. He is always paired with Elm; as the Red Oni, she is a loud, passionate woman, wears her heart on her sleeve and tends to fight by rooting herself into the earth with her Aura so that she can withstand the recoil from her own rocket-launcher.
  • Rubber Man: Vine can sheath his arms and legs in glowing energy and extend that energy like vines to achieve a range of effects. He can brace himself against walls to lock him in place, stretch them out to lasso distant opponents or extend his legs to reach higher vantage points.
  • Sarcasm-Blind: In response to the heroes' eagerness to test out their new Huntsmen licenses with missions, Marrow quips that he can smell "fresh meat". Vine comments that he doesn't smell any meat, deflating Marrow's hazing.
  • Skewed Priorities: When the heroes and Ace-Ops reach the hiding place of the Petra Gigas, Vine notes that discharging Dust inside it will cause the raw Dust leaking around the vicinity to wreck the launch site. Marrow then points out that it would also vaporize the heroes, and that Vine has a problem with paying more attention to the mission's objectives than he does to the safety of the team.
  • The Spock: Vine prioritizes his decisions on what he believes to be the most logical choice, a character trait that comes into particular focus late in Volume 8. After Robyn points out that a kingdom survives if the people do, not if the infrastructure does, Vine tries to talk Harriet down from bombing Mantle. As the people are being successfully evacuated, bombing the city is no longer logical and her obsession with mimicking Clover's Undying Loyalty to Ironwood is therefore wrong.
  • The Stoic: Vine isn't one to show much emotion; his face is usually set in a placid smile or a straight line. Even when fighting Team RWBY, Vine maintains a calm tone while trying to talk them down. He briefly shows annoyed resignation at the way things go, but recomposes quickly and focuses on capturing them. Out of all his team, Vine shows the least reaction upon Ironwood shooting Sleet dead. Even when Ren uses his newly evolved Semblance to see the true emotions of the Ace-Ops, Vine's emotions remains calm and restrained. A stark contrast to his teammates. Even as he sacrifices his life Vine remains as calm as always and accepts his death with grace and dignity.
  • Stronger Than They Look: Vine is the thinnest of the Ace Ops, but his Semblance can let him lift boulders heavier than him and push back multiple Grimm.
  • Warrior Monk: His hair is very a close-shaven buzz cut which gives him a bald appearance without actually being bald. His clothing has eastern influence, he wears a beaded necklace and has tattoos in the center of his forehead and down his face. He evokes the image of an eastern monk and is described as being focused on self-improvement.
  • Willfully Weak: During Ace-ops' clash against Team RWBY, Vine twice shows a desire for them to surrender rather than using force. He is also shown aiming to disable them rather than act aggressively during the battle, which results in Elm repeatedly berating him for holding back against Blake and Yang.

City of Atlas

The current capital of the Kingdom of Atlas, the city floats in the skies above Solitas, where the smoke from the Dust mines below cannot reach. A clean, modern city that's been nicknamed 'the City of Dreams', Atlas boasts state-of-the-art technology and security defenses, well-resourced education and training, and comfortable lifestyles.


    Atlas Cargo Pilot 

Atlas Cargo Pilot

Voiced by: Richard Norman [EN], Kazuki Ōta [JP]

Debut: No Safe Haven

https://static.tvtropes.org/pmwiki/pub/images/atlas_pilot.jpg
"Sorry, kid. My ship, my rules."

A Pilot who flies a cargo ship from Atlas to Mistral. He's willing to take a bribe to have Weiss escape Atlas.


  • Ace Pilot: To fly through the floating islands of Lake Matsu takes skill to deal with the gravity forces from the island gravity Dust crystals that could force his ship to crash. When Lancers attack the ship, he flies between very narrow spaces at speed without crashing, he can time his flight to make it through rockfalls without crashing, and he can lead Lancers to their deaths in a sheer rock face by pulling up at the very last second to avoid crashing into the island. He dies when his ship crashes.
  • Killed Offscreen: As a result of the battle with the Lancers, the airship he's piloting crash lands. While Weiss comes out badly hurt but surviving, the pilot is nowhere to be found. The creators confirmed that the pilot died in the crash.
  • Running the Blockade: He's smuggling Dust (and Weiss) out of Atlas immediately after Ironwood banned the export of Dust and closed the borders.

    Fria 

Fria

Voiced by: Luci Christian [EN]

Debut: Sparks

https://static.tvtropes.org/pmwiki/pub/images/fria.png
"I had a job to do."

An elderly woman who, despite being on her deathbed, is being held in a maximum-security Atlesian facility.


  • Because You Were Nice to Me: As a Maiden, her powers pass to whomever she is thinking of when she dies. She chooses Penny as her successor because the gynoid girl did her best to comfort Fria in her final moments.
  • Bequeathed Power: Her very nature as a Maiden means that her powers will go to another upon death. Ultimately, she chooses to pass on her abilities to Penny when the young girl comforts her in her final moments.
  • Face Death with Dignity: While Fria shows signs of a declining mental state and is succumbing to old age, she's alert enough to remember that it's still her responsibility to protect the Maiden powers from evil and shows no fear of death in deciding she's ready to complete Ironwood's plan to transfer her magic to a new host, even though she knows she'll die in the process but can't quite remember who the chosen successor is. Using the last of her fading strength to keep Cinder at bay, she's taken enough by Penny's compassion for her well-being to choose Penny as her successor. She then passes away peacefully as the magic transfers to Penny.
  • An Ice Person: As the Winter Maiden, she has extremely powerful ice abilities. The cold she creates is so powerful that Winter's gloves partially disintegrate just from getting too close to her, and Cinder, who is a powerful fire-using Maiden is driven back; Cinder's Grimm arm is designed for absorbing Maiden powers, but can't handle the force of power coming from Fria and begins to freeze.
  • The Last Dance: Fria is on her death bed when Cinder comes to steal the Winter Maiden's power from her. Even with her memories fading, Fria still remembers her duty and fends Cinder off with a final display of the Winter Maiden's full power, creating a vortex of ice and freezing cold so enormous that it blasts through the roof of the building she's in. The blizzard is only stopped when Penny is able to break through, and comfort Fria in her final moments.
  • Life Will Kill You: Rather than falling in battle against Grimm or someone after her powers, Fria is slowly dying of the effects of old age, which creates gaps in her memory and leaves her bedridden.
  • MacGuffin Super Person: Fria is the Winter Maiden, a woman who possesses unimaginable elemental magical power. However, she is an elderly woman confined to a hospital bed, visited only by those to whom General Ironwood grants access. She is introduced to the show already on her deathbed with only days left to live. General Ironwood permits only Winter Schnee to visit her in the hope of making sure Winter is the last person in Fria's thoughts when she dies; by doing that, he hopes to ensure the Maiden powers transfer to Winter when Fria dies.
  • Meaningful Name: "Fria" is homophonous to Frio, the Spanish word for "cold". As the Winter Maiden, she commands powerful elemental ice magic. It is so cold that it starts disintegrating the gloves on Winter's hands and begins to freeze Cinder's Grimm arm, which was designed to absorb the power of Maidens.
  • Never Mess with Granny: Despite her old age and being confined to a bed Fria is still tremendously powerful due to her being the Winter Maiden and having fully mastered her powers as noted by Winter. Cinder finds this out the hard way during her attempt to get the Winter Maiden's power when Fria creates a blizzard strong enough to easily repel her. The cold she produces after is such that Cinder (herself a Maiden) and Winter are unable to break through it and that it takes Penny's robotic nature for her to be capable of reaching Fria.
  • Technicolor Fire: When Fria taps into her Maiden powers, the fire that forms around her eyes takes on the same colour as her Aura, which is a very pale, icy blue.

    Henry Marigold 

Henry Marigold

Voiced by: Alejandro Saab

Debut: Tipping Point

https://static.tvtropes.org/pmwiki/pub/images/henrymarigoldpf2.png
"Heheh, I'll admit, I only come to these things for the food and drinks... and the extraordinary company, of course."

A young man who is at the Schnee benefit gala for Vale. He offends Weiss when he tries to talk to her.


  • Idle Rich: While attending a charity for Vale after the fall of Beacon, Henry readily admits that he doesn't know or care what the event is about. He's just there because he likes to go to parties.
  • Upper-Class Twit: Henry is oblivious to what goes on in the outside world and equally clueless about reading the room. When she finally threatens to have security throw him out, his departure consists of him acting like her anger came out of nowhere, making it clear that he completely failed to notice her visibly growing upset with the things he was saying.

    Will Scarlatina 

Will Scarlatina

Debut: RWBY Before The Dawn

The father of CFVY member Velvet Scarlatina. He is a brilliant scientist originally from Vale, recruited by General Ironwood to work on military projects.


  • First-Name Basis: He addresses Ironwood by his first name since they are friends. It catches Velvet by surprise when he first does it in front of her. He used this close connection to help his daughter gain access to the rare Hard-Light Dust she uses for her weapon.
  • Gadgeteer Genius: His skills as an engineer caught the attention of General Ironwood, who recruited him to work for Atlas on top-secret projects. Velvet's childhood was spent building things with her father, developing the skills she would use to build her camera Anesidora.
  • Insistent Terminology: He prefers to be called a "tinkerer", as opposed to an engineer.
  • Parents as People: Will is a playful, brilliant scientist who loves his family. However, he is also so committed to his work that it placed considerable strain on his family. He is aware of how it hurt Velvet, and how it also ruined his marriage.
  • When You Coming Home, Dad?: He moved to Atlas for his work, leaving his wife and Velvet behind in Vale. His research and status as a highly-valued asset for the Atlas military meant he had very little time to spend with them. The summer before Velvet started at Beacon, she asked directly about him coming home. He admitted he was probably going to be staying in Atlas.

    Madame and her daughters 

Madame and her daughters

Voiced By: Linda Leonard (Madame), Amanda Lee (Both Daughters)

Debut: Midnight

https://static.tvtropes.org/pmwiki/pub/images/the_madame.png
"Say it!"

A wealthy Atlesian woman with two daughters who owned the Glass Unicorn, an upscale hotel in Atlas. She found Cinder in an orphanage and made herself Cinder's legal guardian, bringing her to the hotel to live... and to work as a slave.


  • Big Sister Bully: The sisters were taller and more mature than 10-year old Cinder, and delighted in tormenting their "adopted" little sister at every opportunity. The girls were at best siblings on paper, considering Cinder as nothing more than a slave for them to harass and abuse for their amusement.
  • Fantastic Racism: Madame ran a very upscale hotel for whoever could afford to stay there and it had regular customers. This included placing a note on the reception desk saying that the hotel didn't serve Faunus.
  • No Name Given: Their real names were never revealed, they were just referred to as "Madame" and daughters.
  • Regal Ringlets: One of the sisters wore her hair in elaborate curls, like a porcelain doll.
  • Screw the Rules, I Have Money!: While slavery was made illegal after the Great War, Madame's wealth allowed her to exploit a loophole: by legally adopting orphans, an elite Atlesian can force them to work for the family as slaves. Cinder's Shock Collar is openly worn around her neck, designed to look like a necklace, and the abuse she receives occurs openly in front of guests with no consequences. The guests themselves turn a blind eye to it, and continue to regularly re-use the establishment regardless.
  • Wicked Stepmother: Madame adopted Cinder from a rural orphanage under questionable circumstances. Her purpose was to obtain a slave who could be forced to work at her hotel for nothing; she barely even fed Cinder, forcing Cinder to scrounge for scraps of food and drink from discarded room service trays. Madame also forced Cinder to wear a Shock Collar which was used not only for punishment but also for her own sadistic pleasure. She also had her two daughters engage in whatever torment and bullying they wished.
  • Would Hurt a Child: After adopting and enslaving Cinder, Madame risked her life by frequently torturing her with her Shock Collar, forcing her to do all the chores and depriving her of food so severely that she was forced to scrounge for scraps from abandoned room service trays. This proved that Madame had no problem putting a child in danger.

    Rhodes 

Rhodes

Voiced By: Christian Young

Debut: Midnight

"Just a few more years and you won't need your guardian's permission."
https://static.tvtropes.org/pmwiki/pub/images/v8_06_00075.png
"You'll be free."

An Atlesian Huntsman who took pity on a young Cinder and encouraged her to become a Huntress. He trained her in secret for several years, but was unable to protect her from her abusive "family".

His weapons consisted of a pair of maces he could dual-wield as either maces or guns, and also a short sword.


  • Affectionate Gesture to the Head: He would frequently pat Cinder on the head before leaving for his missions, and to praise her when her training went well. In his final moments, he patted Cinder on the head one last time before succumbing to his injuries.
  • Carry a Big Stick: Rhodes's primary weapon appeared to be twin maces that could also be used as guns. When activated, the mace heads would split apart, increasing in size to improve bludgeoning power. Although he wore a sword at his hip, his maces seem to be his first choice of weapon when fighting Cinder.
  • Chrome Champion: Rhodes's Semblance allowed him to transform his skin to metal, protecting him from attacks. However, that makes him vulnerable to heat, such as Cinder's super-heating Semblance.
  • Dual Wielding: Rhodes fought with two maces that he could dual wield as either maces or as guns. He taught Cinder his dual-wielding style while training her to become a Huntress.
  • Logical Weakness: His Semblance allows him to transform his skin to metal, protecting him from most attacks. However, Cinder's Semblance, Scorching Caress, allows her to super-heat whatever she touches. As a result, it's a natural counter to his Semblance as heating his metallic throat by grabbing it instantly causes him pain and forces him to drop it.
  • Meaningful Echo: When he first met Cinder, she had stolen one of his swords to take revenge against her abusive adoptive family. Rhodes warned her that, if she killed them, she would spend the rest of her life on the run. When Rhodes discovers Cinder has indeed killed her family, she gives him a manic smile and declares that she doesn't have to run now. Rhodes grimly informs her "that's all you'll ever do" before drawing his weapons to arrest her.
  • Mentor Occupational Hazard: When Cinder steals his sword, he decides to train her to become a Huntress, hoping he can give her a legal route to a better future instead of her throwing her life away by killing her abusive family. The training lasts for several years until his death, whereupon her Start of Darkness begins. Unable to cope with the abuse any longer, Cinder kills her family; when Rhodes tries to arrest her, his training has been so effective that she is able to kill him. Years of torture ending in four murders is how her road to villainy begins.
  • Morality Chain: When Cinder steals his sword to kill her abusive family, he intervenes to offer her a better option: secret training to become a Huntress, setting her up for a respectable career and permanent, legal freedom from her family for the rest of her life. The catch is that she has to endure seven years of torture and secrecy before reaching the age when she can take the Academy exam and legally escape. Unfortunately, her family finds the weapon Rhodes gave her, triggering a confrontation that leads to Cinder finally snapping from all the torture before fighting Rhodes when he tries to arrest her. In the end, he wasn't able to save her; he only staved off the revenge killing for a few years, just long enough to give her the skills of a killer and, once he's dead, she has nothing left to bind her to morality or the law.
  • To Be Lawful or Good: Rhodes realises that Cinder has stolen his sword because she wants to kill her family in revenge for the abuse she's suffers, so he tries to give her a legal route to freedom by training her to become a Huntress. However, this requires her enduring torture for another seven years until she's old enough for the Academy exam as he wants her to make a clean break instead of doing something illegal. When she finally snaps and kills her abusers, Rhodes immediately tries to arrest her.

The Schnee Family

One of the most powerful families on Remnant, the Schnee family runs the largest Dust company on the planet, controlling everything from mining to munition-making. Despite their impeccable public image, the Schnee family has quite a murky history.


    Jacques Schnee 

Jacques Schnee

Voiced By: Jason Douglas [EN], Madoka Shiga [JP]

Debut: End of the Beginning

https://static.tvtropes.org/pmwiki/pub/images/31fac26e10d1e4c7379ac99863b684a1d7047191_00.jpg
"Did you forget your manners while you were away?"

"I'm sorry. I tuned out for a second, but sounds like I'm the good guy again."

Jacques is in charge of running the Schnee Dust Company (SDC), one of the largest producers of Dust on Remnant and the father of Winter, Weiss, and Whitley Schnee. His original name was Jacques Gelé (French for Jack Frost), but he took the Schnee name when he married into the Schnee family and was given control of the company by his father-in-law.


  • Abusive Parent: From the start of the series, Weiss heavily implies that Jacques was abusive towards her and possibly her sister while they were growing up. He received a lot of stress from dealing with the White Fang's terrorist acts against the Schnee Dust Company, so he often would come home from work in a less than pleasant mood. Once Jacques finally appears in Volume 4, he's revealed to be a merciless sociopath who only cares about the family name — which he, in fact, married into and took for himself — and has no qualms about disinheriting Weiss for disobeying him one too many times. Volume 7 implies that he's abusive to Whitley too, as he lectures him for disturbing him when he wanted to be alone, and again when he doesn't close the door immediately after he tells him to. He was hardly any better to Winter, who has nothing but bad memories of growing up in the Schnee manor and joined the military to get away from him. It's to the extent that in "Creation," Winter makes it clear to Jacques that she's only going to evacuate him to Vacuo because Weiss decided to do so, her expression and tone of voice heavily implying she would leave him to die otherwise.
  • Archnemesis Dad: During his encounters with Weiss in Volume 4, she is focused on gaining and/or maintaining her freedom from him, and he's focused on manipulating and abusing her emotionally and physically. In the episode "Punished", Jacques eventually disinherits and detains her for disobeying him one too many times, forcing her to flee Atlas in an attempt to reunite with Winter. Winter herself had it just as bad, and joined the military to escape his controlling ways; come "Creation," while Weiss ultimately can't completely abandon any sense of family towards him, Winter makes it clear in no uncertain terms that she utterly despises Jacques and couldn't care less what happens to him.
  • Bad Boss: Jacques maximizes profit at the expense of his workers' rights and salaries. When running for the council seat, he holds their "non-essential" jobs hostage to force them to vote for him, openly admitting that he'd lay them all off to save money if he didn't need their votes.
  • Control Freak: Jacques expects his children to follow his orders without question and to further the business interests of the Schnee Dust Company, regardless of their personal desires. Once Weiss tells him about her plans to leave Atlas, Jacques detains her until they reach an "agreement" about how her future will unfold. When Weiss realizes that Whitley has been waiting for Jacques to disinherit both daughters so that he will inherit everything, the former reasons that the only way to handle Jacques is to follow the latter's expectations.
  • Corrupt Corporate Executive: The Schnee Dust Company was founded by Nicholas Schnee, the son of a Dust miner, who was determined to save the Kingdom of Mantle from its economic decline. By training as a Huntsman, Nick was able to lead expeditions in search of Dust and personally protect the people who worked for him. When he grew more elderly and more sickly due to working in the dust mines frequently, he eventually handed the company to his son-in-law, Jacques, the company had a reputation for both quality and trust. Jacques, however, is motivated only by profit, maximizing turnover at the expense of workers' rights and salaries. He will engage in philanthropic activities, such as charity fund-raising to help Vale, but only as a PR exercise to protect his company's investments and profits. In a bid to win Mantle's council seat, he closes all non-essential SDC facilities and promises them to restore their jobs and stop the embargo should he be elected into the Council.
    Qrow: Cheap labor, dangerous working conditions, doing whatever it takes to destroy the competition... Jacques Schnee doesn't care about people. He cares about winning.
  • Corrupt Politician: He's upgraded to this as of Volume 7, pursuing a seat on Mantle's council for the sake of getting around Ironwood's Dust embargo and boosting his company's profits. Jacques really seals himself as this when he negotiates with Watts to rig the election in his favour.
  • Dark Horse Victory: No-one expects Jacques to win the election and the polls initially reflect this, so he's referred to as the dark horse. Once he wins it, the news reporters refer to it as a dark horse victory.
  • Digging Yourself Deeper: Jacques presents himself as a calm, controlled individual whose conniving personality never wavers and who can always turn a potential upset into something he can take advantage of. However, when he does struggle to see a solution to a situation he's in, he becomes prone to causing himself even more problems. When the council finds out he collaborated with Watts to rig the election in exchange for his log-in credentials, which were upgraded to the highest level upon winning the election, Jacques' situation falls apart. He tries defending himself by insisting he "only" intended to win the election and had nothing to do with the massacre of Robyn's supporters, Penny being framed for it, or the shut-down of Mantle's heating grid. The more he talks, the more he angers people: firstly, Councilman Sleet insists he stays to face the consequences; Weiss then uses her new Huntress license to arrest him; Robyn throws a chair across a room at his flippant disregard rigging the election; Winter lectures him about getting Mantle's heating grid up and running; finally, even the stoic Ironwood loses his temper with him.
  • Dirty Coward: Although Jacques is perfectly composed and arrogant as long as he's in control of a situation, his cowardice becomes readily apparent when things don't work in his favour. When outed for collaborating with Watts to rig the election in his favour, he's reduced to a stammering, fidgeting wreck who can only manage feeble lies in his defense. When that fails, he tries to flee.
  • Even Evil Can Be Loved: Despite all of his vile and self-serving actions, "Creation" ultimately proves that Weiss cannot completely abandon any sense of family towards him. When he begs to be taken to safety in Vacuo, Winter informs him that they will be coming back for him, but makes it clear that the decision was Weiss', not hers.
  • Even Evil Has Standards: While Jacques is a vile man, and admitting that his hands are far from clean, he clearly draws a line at murder.
  • Faux Affably Evil: Jacques, for all his polite talk, refined style and mannerisms and philanthropic efforts, was the man who brought the Schnee Dust Company to the current "morally grey area" of operations with heavy abuse of its workers, human and Faunus alike, covered up by throwing tons of PR efforts on it, — all to satisfy his pure unadulterated Greed. It doesn't help that the SDC is heavily implied to play a part in the Start of Darkness for Adam Taurus, in the end turning him into a genocidal human-hating maniac. And that's before getting to his treatment of his family, which resulted in his wife Willow — whom Jacques married in the first place to get control of her father's company — turning to heavy drinking, and their daughters — first Winter, then Weiss — leaving their Gilded Cage of a home to pursue a career of an army officer and a Huntress respectively.
  • Gold Digger: Jacques is the son-in-law of the company's founder, Nicholas. He married into the family and took the Schnee name so that he could take control of the company once Nicholas became too ill to continue leading it. Jacques is a cunning businessman who is motivated solely by the size of the profit he can generate. He has taken the company from strength to strength by focusing on profit at the expense of workers' rights and wages, and at the cost of the company's original philanthropic soul.
  • Greed: Jacques married into the Schnee family to take control of the company. His primary motivation is profit-making, and his sole concern with Ironwood's Dust embargo is that it's cutting into his profits. He calculates how many Mantle employees he can lay off based entirely on the personal benefits to himself and pursues a seat on the kingdom's council just to obtain the power to end the Dust embargo that's crippling his profits.
  • Hated by All: As a Corrupt Corporate Executive, on top of being an abusive Gold Digger, Jacques has earned himself the ire of virtually everyone in Atlas and beyond, to the extent he only wins the Atlas council election because he conspired with Dr. Watts to rig it in his favor. Even his own family doesn't care for him that much, with Weiss and Winter becoming a Huntress and joining the military respectively to get away from him.
  • Implausible Deniability: Jacques tends to have an answer for everything when he's in control of a conversation. However, when faced with the unexpected, he doesn't lie well. When Weiss reveals the video footage that proves he worked with Watts to rig the election, Jacques stammers for a response before feebly declaring "That... isn't real." This fools precisely no-one, especially the councilors and Ironwood.
  • It's All About Me: When it comes down to it, despite doing such things as charity events and fundraisers, Jacques is only concerned with maximizing profits and his own image, and doesn't think much about anyone who's not him unless he can use them to his own benefit.
  • Lack of Empathy: As Qrow himself states, all Jacques cares about is winning and is willing to use others to further his goals. He only hosts a fundraiser for Vale in order to attain good publicity for the company, and bluntly points out to Weiss that her dreams and ambitions do not mean anything to him.
  • Meaningful Name: His maiden name, Jacques Gelé is French for "Jack Frost". In stories, Jack Frost was a creature who was always a threat to Christmas, making him an opponent of Father Christmas. The founder of the Schnee Dust Company, Nicholas Schnee, is based on Saint Nicholas, a wealthy man who used his wealth to better the lives of others and is believed to be the origin of the Santa Claus folklore. Nicholas passed on a thriving and philanthropic company to his son-in-law, Jacques, not realizing that Jacques would destroy everything that had ever mattered to him. Jacques has turned the company into a profiteering business that climbs on the backs of the poor and which keeps people in poverty instead of helping them escape it.
  • Odd Name Out: Of the Schnees who appear onscreen, he is the only one whose first name doesn't begin with the letter "W". It's a clue that he isn't a Schnee by birth and only married Willow, the SDC heiress, so that he could take the prestigious name and company for his own.
  • Parental Favoritism: Weiss starts the show as the SDC heiress because Jacques had disinherited his oldest daughter Winter for pursuing a military career that left him unsatisfied. In Jacques's study, the only family portrait present on his desk is that of his son, Whitley. While there is a photograph of Weiss facing the desk, it's located in a much less prominent position on a bookshelf. After Weiss disobeys Jacques one too many times, Jacques is forced to disinherit her and make Whitley his sole heir. After Weiss flees Atlas to rejoin her team-mates for good, he turns her photograph around to face the wall.
  • Photo Op with the Dog: Thanks to Atlas halting Dust exportation with the world in a state of high political tension, Jacques organizes a charity concert to convince the public that the Schnee Dust Company is still on their side, and has Weiss to perform during the event to remind everyone that a Schnee was on the front lines during the Beacon assault.
  • Playing the Victim Card: Even after his arrest for treason and conspiracy, Jacques still insists on portraying himself as a victim who was duped by Watts and admits that his hands aren't clean in order to argue that he's not as bad as a murderer.
  • Pragmatic Villainy: He freely admits that the only reason he hasn't laid off his Mantle workers to save money is that he needs their votes for the upcoming election. When Watts strikes up a deal with him to stuff the ballots in exchange for his log-in credentials, Jacques happily agrees.
  • Screw the Rules, I Have Connections!: A discussed example occurs in the Volume 8 episode "Refuge". When Watts comments that everyone in the prison block is in the same boat, Jacques confidently says he's certain that Whitley and his legal team are arranging for his release. But as it turns out, Whitley was too emotionally exhausted from the ordeal to actually do much until Weiss went back to the mansion.
  • Sharp-Dressed Man: His typical outfit is a sharp-looking blue dress shirt, navy vest, and white tie and dress coat (although the tie is actually a clip-on).
  • Slave to PR: By the nature of his business. While unethical to an extreme, Jacques gets off scot-free by having "the best damn PR team in the world" according to Qrow, and uses charity events and aggressive PR to cover up his abuses and monopolizing.
  • Slimeball: Above all else, Jacques is a slimy, self-serving Corrupt Corporate Executive who's sole concern is his own personal gain and business profits. He manipulates events around him in his favor and to get good PR and publicity, organizing a fundraiser for Vale and running for the Atlas council to end Ironwood's Dust embargo, both times purely because said embargo is eating into his profits. He can put up a charming and affable act, with polite talk and refined mannerisms, but it's all just an act to get people to side with him and do what he wants.
  • Smug Snake: When Jacques feels in control of a situation, he is calm, pompous and manipulative. In Volume 4, he cajoles an unwilling Weiss into singing at a charity event for Vale, praising her only when she gives in to his demands. Later, he disinherits Weiss for her insolence while treating her like an ungrateful child. While conversing with the council in Volume 7, he smugly flatters Robyn for her passion and uses Winter's own words against her to have the council end Ironwood's embargo that's eating into his business profits. After Weiss exposes him for treason, ballot stuffing, and accessory to murder, his smug arrogance vanishes to be replaced by a stammering, panicking coward who attempts to run away.
  • The Sociopath: He puts his needs and desires above everyone else's, cares about no one but himself, and is superficially charming enough to have convinced Nicholas Schnee to let him take control of the Schnee Dust Company and maintain a good public image in spite of his abusive business practices. This all points to him being a high-functioning sociopath. In Volume 7, he takes Watts's advice during the council election to shut down all non-essential SDC operations, and promises the workers to restore their jobs should they vote him into the council. It incites riots across Mantle, but the reason why Jacques wants the council seat in the first place is so that he can address Ironwood's decisions, which are affecting his company's profit margins.
  • The Unfettered: Jacques is willing to do whatever it takes for the sake of profit and/or power. This includes underpaying his workforce, throwing his workers into dangerous working conditions, ruthlessly destroying competitors, holding his laborers' jobs hostage to force them to vote for him, and handing Dr. Watts a backdoor to Atlas' security grid so he will rig the council election and make Ironwood look bad.
    Ironwood: I knew you'd stoop low to get what you wanted, Jacques. But this?
  • Unwitting Pawn: Jacques's greed makes him a perfect dupe for Watts; When Watts offers to help rig the election so he can lay off his Mantle workers to cut costs, he happily agrees to give the doctor his log-in credentials to do so. However, Jacques's actions play right into the villains' hands. Not only do the lay-offs and Jacques's victory increase tensions, draw more Grimm to the city, and gives Jacques the foothold to interfere with Ironwood, his upgraded access allows Watts to not only hack into more of Atlas' systems but also begin to lock the rest of the council out. The capper is Watts turning off the heating grid under the SDC's supervision, causing riots and a full-on Grimm invasion.
  • Villain Has a Point: While Jacques is an evil douche, the one thing he always brings up as a huge concern is Ironwood's abuse of power. At first, this might seem more as a selfish thing since most of what he was doing was inconveniencing the Schnee Dust Company, but come Volume 7 and the dictatorial things Ironwood pulls gives Jacques some legitimacy, especially when he tries to get the council to throw him out.
  • Villain in a White Suit: Jacques adopts a formal white dress suit accented with a blue shirt, pale blue tie and red handkerchief. He is also a Corrupt Corporate Executive who lacks empathy and compassion in dealing with his workers, and primarily cares about profit. At one point, there is a contrasting shot of dirty and poor miners deep in the mines staring at a broadcast of him wearing his expensive, crisp and clean white suit while he claims they're in it together.
  • Villainous Breakdown: Jacques is smug and arrogant when he's in control of a situation, but freaks out whenever things go marginally pear-shaped. During a meeting at Schnee Manor in Volume 7, he receives some bad news; while everyone in the room focuses on Ironwood, he sits in the background visibly sweating and rubbing his forehead with his hand in worry. He's initially warned the heating grid has been switched off for Mantle but doesn't alert the council because his login credentials were used; when Weiss exposes him for election rigging and treason, Ironwood and the councilors link him as an accessory to murder as well. Once Jacques realizes this, his inherent cowardice comes out and he tries to run away.
  • Would Hit a Girl: Being an Abusive Parent, he had no reservations about hitting his own daughter when she brings up the fact that he married into the family.

    Willow Schnee 

Willow Schnee

Voiced By: Caitlin Glass [EN]

Debut: Cordially Invited

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"I'm sorry I couldn't come down for your party, I'm... afraid I'm not feeling well."

"I'm afraid your father may be involved in something more dangerous than he realizes."

Jacques's wife and the mother of his three children, and daughter of SDC founder Nicholas Schnee.


  • Alliterative Family: Willow Schnee's name means "snow willow", a real life tree species. All three of her children have names beginning with the letter W, that are also associated with white and snow: Winter, Weiss (meaning "white") and Whitley (meaning "white glade").
  • Alcoholic Parent: A Played for Drama example. When Weiss talks to Yang about the former's family life in Volume 5, she reveals that Jacques's lack of interest in her 10th birthday party led to him confirming to Willow that he only married her so he can obtain the prestigious Schnee name and company. Her subsequent breakdown led to her, as Weiss puts it, progressing from glasses to bottles of wine and no longer taking any active part in her children's lives. When she drinks straight from a bottle in front of Weiss during their meeting in "Cordially Invited", the latter is noticeably upset, but says nothing.
  • Cut a Slice, Take the Rest: When she first appears onscreen, she is holding a full tumbler and a half-empty bottle of vodka. While she talks with Weiss, she toys with the glass but never drinks from it; she swigs directly from the bottle instead.
  • Despair Event Horizon: According to Weiss, when Jacques told Willow that he only married her to obtain the Schnee name, she fell into despair and resorted to drinking alcohol. As her drinking increased, her presence at family gatherings or Weiss's recitals became increasingly scarce to the point where she was no longer involved in their children's lives.
  • Functional Addict: She downs half a bottle of vodka while taking with Weiss yet remains completely coherent throughout. In general, she seems more depressed and exhausted than inebriated. She also still retained enough awareness of her family's situation to secretly install cameras to monitor Jacques's activities for her and her children's safety.
  • Hartman Hips: Downplayed; while Willow is realistic in her proportions like most female characters in the series, her hips are slightly larger, likely due to having given birth to three children, along with a notably large butt. Animator Adele Kraus admitted this on Twitter and mentioned that her hips had to be moved up into her body in some shots since her butt would be sticking out too much otherwise.
  • Mama Bear: Despite her own overwhelming fear at the presence of the Hound in the manor, the moment she sees it heading for the office in which her son is located, she runs to save him and stays by his side for the rest of the battle.
  • Meal Ticket: Jacques Gelé married Willow for her money, using her to inherit the Schnee Dust Company that her father had built. The heartbreak of learning that she'd married a Gold Digger turned Willow into an alcoholic, unable to protect her children from their abusive father.
  • Motherly Side Plait: Willow ties her long hair back in a loose, messy ponytail, in comparison to the more elaborate styles worn by her daughters. It makes her look less "put together", and contrasts against Jacques' obsession with their family keeping up appearances.
  • Parents as People: Willow loves her children unconditionally, and she does worry about the impact that she and Jacques have had on all three of their children, yet she's too trapped in her own helplessness to strike out against Jacques directly. She has been secretly recording Jacques's activities in the Schnee Manor for some time just in case she ever needs to get herself and her family to safety. She also tells Weiss to take Whitley with her when she next leaves, pointing out that Weiss leaving him alone with two terrible parents led to their strained relationship.
  • Properly Paranoid: She put cameras in every room of the mansion without her husband's knowledge in case he did something that she'd want a recording of (she implies she's worried about Domestic Abuse). She gets a recording of him selling Atlas out to Watts.
  • Retired Badass: The Schnee family semblance allows the user to summon avatars of the creatures they've killed in battle — specifically, creatures whose defeat helped them to grow beyond the person they previously were. To save Whitley, Willow summons an enormous Boarbatusk avatar that dwarfs the one Weiss summoned in Volume 4 in an extremely short amount of time. It's therefore implied that Willow did master her Semblance and gain combat experience in her youth.
  • Strong Family Resemblance: All of her children clearly take after her as they all share the same hair and iris color. Her daughters in particular look like younger versions of her with more rounded facial structures and different heights.
  • Trauma Button: When she hears that there's a Grimm outside, Willow drops her alcohol and starts having a panic attack, running to her room while telling Klein that she "can't do this". Throughout the Hound attack, she seems on the edge of breaking down and struggles to hold herself together, with only the threat of the Hound going for her son spurring her into action.
  • Useless Bystander Parent: Zigzagged. While Willow does love her children, her despair at discovering Jacques was a Gold Digger led her to become an alcoholic and barely present in her children's lives, too trapped in her own helplessness to stop Jacques from abusing them. However, she has also been secretly recording Jacques' activities in the manor for her and her children's safety, and acknowledges the role she played in creating the abusive environment they live in when she points out to Weiss that she left Whitley alone with them.

    Weiss Schnee 

For more information on Weiss Schnee, please see the RWBY: Team RWBY page.

    Whitley Schnee 

Whitley Schnee

Debut: Remembrance

Voiced By: Howard Wang [EN], Marina Inoue [JP]

"I'll have you know I didn't stop growing while you were away at Beacon."
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"Good luck with Father!"

Weiss and Winter's little brother and the current heir presumptive of the SDC.


  • Alliterative Family: The three Schnee children and their mother all have names beginning with the letter 'W' and which evoke the color white. Whitley's name comes from Anglo-Saxon roots, where 'whit' means 'white' and a ley is a clearing in a forest or wood. 'Whitley' therefore means 'white glade'.
  • Bitch in Sheep's Clothing: When Weiss meets Whitley after returning to Atlas, the latter acts like a decent brother towards her. She's suspicious of this because she knows that Whitley dislikes both of his sisters, but Whitley blows it off as a sign he's growing up. But as it turns out, Whitley's encouragement and support for Weiss is an act. By behaving as a perfect, obedient son, Jacques views Whitley as the only option for the legacy of the SDC when his daughters disobey him. He disinherits both Winter and Weiss and makes Whitley his sole heir, exactly as Whitley planned.
  • Defrosting Ice King: Initially appearing antagonistic in Volumes 4 and 7, he raises minimal fuss when Weiss later returns to the manor in Volume 8; despite being worried about his family's reputation, Whitley reluctantly offers to help after Ruby explains the situation. Weiss sends him away during the crisis, but Whitley begins taking a more active role once he sees how dire the situation actually is. He calls Klein back to the manor to provide medical care for Nora, and follows this up by figuring out a solution to the crisis in Mantle. It's clear that removing his father's toxic influence and giving him positive attention was all that was required for Whitley to begin looking for ways to help others.
  • False Reassurance: Once Weiss returns to Atlas, Whitley is supportive of her and understanding about her situation. Weiss is confused by this because she was always under the impression that Whitley didn't really like her or Winter, but Whitley assures her it was only Winter he had issues with. Following her disinheritance, Weiss realizes that Whitley's actions were only a pretense so that he would be seen by Jacques as the only suitable heir.
  • Fish Eyes: After Weiss discovers that Whitley has tricked Jacques into disinheriting his daughters, Whitley eyes become slightly off-centre as he makes her aware that they must follow Jacques's expectations.
  • Freeze-Frame Bonus: For a brief moment when Jacques opens the door, Whitley looks saddened as if he overheard the conversation between Weiss and their father after the party, implying that, in spite of his attitude once Weiss confronts him, he does actually love her to some extent.
  • Guile Hero: Whitley isn't a fighter like his sisters, and doesn't even have an unlocked Semblance like his mother, but he proves to be extremely clever and capable of thinking on his feet. He realises that he can re-allocate the company resources to provide Mantle with a fleet of robot-piloted cargo ships to evacuate the crater by reprogramming SDC drones. He also obtains Willow's help to push a massive statue on top of the Hound, crushing it and saving his sister and her friends.
  • Jerk with a Heart of Gold: Thanks to Willow's alcoholism and Jacques' abusive behaviour, Whitley's personality initially puts him at odds with Weiss. Despite all of this, he deeply loves his siblings. Following Jacques' arrest, he surprises everyone by having Klein treat a seriously injured Nora and planning to re-allocate Schnee company resources to evacuate the Mantle refugees; he even risks his own life to complete the SDC drone reprogramming when the Hound tries attacking him.
  • Like Father, Unlike Son: Volumes 7 and 8 establish that, despite his own flaws, Whitley is just a lonely kid who is trapped in the abusive household his sisters escaped from. Jacques remains confident that Whitley is arranging for his legal team to release him from prison. He's proven wrong when Whitley willingly shelters Weiss and her friends while having Klein treat a seriously injured Nora. Upon discovering that Weiss is impressed with his actions, he becomes an active ideas-man for the heroes, regularly proposing solutions to their problems.
  • Nerves of Steel: He doesn't have any combat prowess, but when pushed into a corner he shows a surprising degree of resourcefulness in the face of danger. During the Hound's attack on the manor, Whitley remembers to send out the drones to rescue Mantle before escaping; when it chases him, he tries slamming a door in its face to no effect; while everyone else is shocked by the reveal of the Hound's true nature, he realizes that it's moving into a position where an enormous suit of armor can crush it to death, so he encourages Willow to help him do so.
  • Non-Action Guy: Whitley demonstrates no combat prowess and has never manifested a Semblance. After Weiss accuses him of being jealous of his sisters' abilities, he says the power lies in armies, such as the Atlesian military. In Volume 8, he realises that he has the power to re-allocate company resources to form an "army" of company cargo ships and automated robots to help the Huntsmen evacuate Mantle. He even risks being attacked by the Hound to complete the drone reprogramming.
  • Parental Favoritism: During Jacques's conversations with Ironwood and Weiss in Volume 4, a very brief scene of the desk reveals that the only portrait Jacques keeps on his desk is of Whitley; there's no sign he has any daughters or even a wife. After Weiss inadvertently summons a Boarbatusk that seriously injures a guest at the charity fundraiser, Jacques is forced to disinherit Weiss and make Whitley the sole heir to the company.
  • Sharp-Dressed Man: Although Whitley appears to be drifting around the house, he's in a suit: smart trousers, shirt, tie and waistcoat. He's not wearing a suit jacket, however.
  • Smug Snake: He is as such in the Volume 4 episode "Two Steps Forward, Two Steps Back," when he interrupts Weiss in the middle of her training to ask her if she wants him to pick anything up for her while he's in town meeting business associates. He's uninterested in whether she does have any errands for him, he just wants her to know he's out and about on SDC business while she's detained.
  • Sour Outside, Sad Inside: Yes, he's antagonistic towards Weiss and made sure Jacques saw him as the sole heir since he behaves like the perfect son. However, he's as much a victim of their father's abuse as his sisters are thanks to Weiss leaving him alone in an abusive household. To drive the point home, following Jacques' arrest, Whitley becomes forlorn and confused, desperate for someone to genuinely love him. It's telling that when Weiss moves to hug him after he calls on Klein to treat Nora's injuries, he flinches at her approach and seems confused at the embrace before relaxing into it; like many people who experienced abusive childhoods, he instinctively braced for impact.
  • What You Are in the Dark: In the eighth volume, Jacques claims Whitley will be arranging for his legal team to bail him out of jail. However, Whitley sits alone in the Schnee Manor until Weiss returns, where she tells him to stay in his room and not interfere. While Weiss's group struggle to figure out how to help both the comatose Nora and beseiged kingdom, Whitley secretly eavesdrops before summoning Klein to get Nora proper medical treatment. Once Weiss hugs Whitley for these altruistic efforts, he becomes openly cooperative; several of his ideas become the basis upon which the heroes start their fight back.

    Klein Sieben 

Klein Sieben

Voiced By: J. Michael Tatum [EN], Ken Uo [JP]

Debut: The Next Step

"Ah, there's my happy little snowflake."
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"Hot coffee, Miss Schnee? I always find he keeps his study dreadfully cold."

Klein works in the Schnee household as a butler and has the ability to switch between a number of different personas with different eye colors.


  • Affectionate Nickname: His yellow-eyed personality is a fatherly, compassionate one. When that personality comes to the fore, he calls Weiss his "snowflake".
  • The Confidant: All of his personalities are be absolutely dedicated to helping Weiss through her troubles.
  • Eye Color Change: His personality changes are signified by his eyes changing colour. Each eye colour reveals which personality is in control, and each personality is a reference to one of the Seven Dwarfs from the Disney version of the tale.
    • Brown: His default personality is solemn, well-mannered and business-like. The Dwarf this references is Doc.
    • Red: When his eyes turn red, he takes on the role of a cartoon villain, hunching slightly, with a sly attitude, crude humour and making mean comments. The Dwarf this references is Grumpy.
    • Blue: When his eyes turn blue, he sneezes often and becomes humorously nervous and apologetic. The Dwarf this references is Sneezy.
    • Yellow: He becomes upbeat and sympathetic when his eyes turn yellow. The Dwarf this references is Happy.
  • Meaningful Name: Klein Sieben's name means "Little Seven" in German and the different personalities that have so far been seen correspond to the personalities of Disney's Seven Dwarfs. Weiss is based off Snow White, and Klein goes out of his way to try and keep her cheerful and happy in a home environment that is isolated, depressed and stifling. When Weiss gets detained in her own home, it is Klein who helps her to escape through the manor's secret exit; this is what the Seven Dwarfs do for Snow White when she gets detained.
  • The Medic: He's not just a butler, but a doctor too, and is called by Whitley to tend to a comatose Nora.
  • Parental Substitute: Weiss's mother is a neglectful alcoholic and her father is a self-absorbed businessman who is only concerned with maximizing profits and his own image. Klein, on the other hand, is a friendly butler who uses his ability to shift personalities to cheer up Weiss when she's feeling low. He provides her with coffee after she's been in a cold room, uses his rude and grumpy personality to make her laugh by mocking Jacques's behaviour, and has a motherly personality that fusses over her well-being. Once Jacques detains Weiss for her insolence in Volume 4, Klein doesn't hesitate to secretly help her escape the family mansion and flee Atlas. Thus, Weiss considers Winter and Klein as the only family she has left.
  • Split Personality: He displays several different personalities with their own respective eye colors. Each personality comes with its own voice change and body language. His default personality is that of a well-mannered, solemn butler, but he can morph into a grouch that makes mildly rude comments and a sneezy, nervous klutz-type character when aiming for comedy. He also has a very motherly personality that comes out when his eyes turn yellow. An RTX panel confirmed he is a rare, positive non-villain portrayal of dissociative identity disorder.
  • Waistcoat of Style: Klein's uniform consists of smart charcoal trousers, waistcoat, white shirt and blue tie. The waistcoat is the same charcoal as the trousers and has piping that is the same shade blue as the tie. The top quarter of the waistcoat (the shoulder section) has a very delicate, repeating pattern woven into the material. There are four pairs of silver buttons, which match the silver buckle on his belt and a pocket watch is carried in the right pocket, attached to one of the buttons by a silver chain.

    Nicholas Schnee 

For more information on Nicholas Schnee, please see the RWBY: World of Remnant page.

The Atlas Council

The Atlesian council is the governing body of the Kingdom of Atlas and oversees both the cities of Atlas and Mantle. Its members are democratically elected by the kingdom's citizens and therefore can be natives of either Atlas or Mantle.

The Council consists of five seats made up of three citizens, the general of the Atlesian military and the headmaster of Atlas Academy. Since becoming the headmaster of Atlas Academy, General Ironwood has held two seats on the council.


    In General 
  • Authority in Name Only: When Ironwood was given his second seat, a number of checks and balances were put in place to make sure the balance of power wasn't broken by his extra power. However, after the fall of Beacon, it becomes increasingly clear that these checks don't work, allowing Ironwood to make unilateral decisions without the rest of the council. Their initial fear after the fall of Beacon gives him free rein until a new councillor is elected in Volume 7, giving them three seats versus his two. However, by the end of Volume 7, Ironwood declares martial law and renders their authority moot. And when they try to challenge them, Ironwood just kills Sleet outright, terrifying Camilla into compliance.
  • Locked Out of the Loop: Ironwood refuses to tell them about Salem and the Amity Colosseum project out of fear that word will get back to Salem and she will sabotage it, alongside the fact that they may not take the news about Salem well. This causes major tension with both the council and the public at large, as without context for his actions he comes off as a paranoid tyrant. Although he finally tells them in Volume 7, the heroes tell him about the secret Ozpin has been hiding regarding the true scale of Salem's threat. As neither the heroes nor Ironwood give this extra information to the others, the rest of the council is almost immediately locked out of the loop again.

    Councillor Sleet 

Councillor Sleet

Voiced by: Chad James [EN]

Debut: Cordially Invited

"The fact of the matter is, you've operated with a fair amount of autonomy for the past few years, James. But what we need now is for you to work with us."
https://static.tvtropes.org/pmwiki/pub/images/sleet_0.png
"What people intend and what they do aren't always the same, General."

An elderly male member of the Atlas Council.


  • Killed Mid-Sentence: In the Volume 8 premiere "Divide", Sleet barges into an Atlas medical facility to confront Ironwood about his draconian actions during Salem's attack. Ironwood suddenly shoots him dead mid-sentence, making it clear that he is in charge now and is not brooking any dissent among his subordinates.
  • Make an Example of Them: Sleet and Camilla storm into the medical center to confront Ironwood over his actions, challenging his declaration of martial law and the abandonment of Mantle. Ironwood shoots Sleet dead in front of multiple witnesses, sparing Councilwoman Camilla but effectively ending any official means to challenge his authority.
  • Punctuated! For! Emphasis!: During the council meeting at Schnee Manor in the Volume 7 episode "As Above, So Below", the council discovers that Watts and Jacques made a deal that involved rigging the election, which is connected to the massacre that occurred at Robyn's rally and the shutting down on Mantle's heating grid. Jacques tries to claim the video footage is fake, but an outraged Sleet tells him to "Take. Your. Seat."
  • This Cannot Be!: When Sleet learns that Watts is active in Mantle, he is so shocked that he sinks back down into his chair. He seems particularly shaken by the fact that Watts is still alive after having been considered dead for several years.
  • Unwitting Pawn: He is completely right to denounce Ironwood abusing his power and keeping secrets from the Council, and under normal circumstances he'd be perfectly justified in removing him from his seat. As it turns out, he's Locked Out of the Loop about Ironwood's true intentions and him helping get Ironwood off the council is playing right into Salem's hands. This ends when Jacques is exposed and he's brought into the loop.

    Councillor Camilla 

Councillor Camilla

Voiced by: Anairis Quiñones [EN]

Debut: Cordially Invited

"It's obvious that no Kingdom intends to declare war on Atlas. We had no involvement in the incident at Haven, we have proof our drones weren't acting on orders at Beacon. At this point, the closure of Atlas borders is only serving to hurt our relations with the rest of the world."
https://static.tvtropes.org/pmwiki/pub/images/camilla_2.png
"Ironwood wouldn't lie about something like this."

A short female member of the Atlas Council.


  • Reasonable Authority Figure: She notes that there's no evidence that any kingdom is planning to attack Atlas, and Ironwood's embargo is hurting their relations with the other nations. When Sleet questions whether Ironwood's information could possibly be true, she states that she believes it, reasoning that no one would tell such an outlandish lie.

City of Mantle

The original capital of the former Kingdom of Mantle, the rise of Atlas reduced Mantle to a shadow of its former self. Streets are run-down, technology is old, security defenses haven't been updated in years, and smog from the mines hangs heavy over the city. People struggle to eke out an existence, depending on dangerous mines for work and experiencing regular Grimm attacks that the city increasingly struggles to repel. Meanwhile, Atlas hangs in the sky above their heads; a constant reminder of the wealthy elite that is failing to share the wealth that Mantle creates, and a target of Mantle's growing resentment and anger at having been left so far behind.


    Robyn Hill 

For more information on Robyn Hill, please see RWBY: The Heroes.

    Fiona Thyme 

Fiona Thyme

Voiced By: Michele Sontag [EN]

Debut: Pomp and Circumstance

https://static.tvtropes.org/pmwiki/pub/images/fiona_28.jpg
"This is Mantle's moment."

A short sheep Faunus who fights alongside Robyn Hill to uphold the rights of Mantle. Her Semblance "Pocket Dimensions" allows her to dematerialize inanimate objects and store them in a pocket dimension in the palm of her hand, then release them at her discretion.


  • Animal Motifs: Sheep. Not only does Fiona have sheep ears instead of human ones, she also has a hairstyle that resembles sheep's wool and she has a shy, gentle persona, which is a common stereotype for sheep. She also wears asymmetrical earrings in her ears, one of which looks like the kind of tagging that happens to farmed sheep.
  • Broken Tears: After Ironwood makes his ultimatum where he threatens to destroy Mantle if Penny doesn't surrender herself to him, or if someone interferes, Fiona falls into despair and break down in tears over Mantle's desesperate situation. May and Joanna are quick to hug and comfort her.
  • Dual Wielding: RWBY: Amity Arena reveals that, when not using her weapon as a staff, she dual wields their alternate mode, a pair of crossbows.
  • Hammerspace: Fiona's Semblance allows her to dematerialize inanimate objects at least as large as an armoured truck and the supplies within. RWBY: Amity Arena reveals she can re-materialize whatever she uses her Semblance on at will, with the In-Universe developers expressing frustration at her desire to be a Happy Huntress rather than use her Semblance working at the SDC, ignorant or just uncaring of how horrible the SDC treats Faunus like her.
  • Little Bit Beastly: Fiona has a pair of white sheep ears instead of human ones.
  • Mission Control: When Mantle is left to its own devices in the face of a growing Grimm threat, the Happy Huntresses start organizing the evacuation of the city. Fiona stations herself in the refugee zone and coordinates everything: which sectors Huntsmen are evacuating, still need to evacuate and have completed evacuating; where the trouble-spots are; where reinforcements or extra fighters are needed; how to organize the refugees and local residents of the slums; ensuring there's enough food, water, Dust, and dwelling space for everyone; and keeping track of where tensions are rising over crowding, resources or anti-Faunus prejudice.

    Joanna Greenleaf 

Joanna Greenleaf

Voiced By: Marissa Lenti [EN]

Debut: Pomp and Circumstance

"Either you're helping... or you're baggage."
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"Don't worry... It's in the bag."

A tall, butch woman who fights alongside Robyn Hill to uphold the rights of Mantle.


  • The Big Gal: Joanna is the tallest of the Happy Huntresses and has a strong physical presence that she can use for intimidation purposes, as shown when she steals the microphone from a news reporter. She's not afraid of physical conflict and quickly volunteers to put a stop to a brawl that's breaking out among the people she's helping to protect. She also almost never loses a fight, as revealed by Robyn when telling a story about the first time Joanna ever lost one.
  • Brutal Honesty: Joanna does not mince words. When she helps out the heroes after their fight with Ironwood, she asks them to give back in return by helping them evacuate Mantle. Having just spent the whole night in conflict with Ironwood, Weiss remarks that the group is never going to sleep ever again. Joanna's retort is "You're either helping, or you're baggage."
  • Flat Character: In Volume 7, Joanna gets very little direct action and dialogue as her character isn't the focus, leaving her personality undefined. In Volume 8, she plays a much bigger role, clearly defining her character and personality, thus growing out of this trope.
  • Meaningful Name: Joanna's surname is Greenleaf. She is based on Little John from the Robin Hood tales; in The Gest of Robin Hood, Reynolde Greenleaf is an alias used by Little John. Little John is Robin Hood's second-in-command and Volume 8 shows that, in Robyn's absence, it's Joanna who takes command.
  • Tattooed Crook: Joanna has a number of tattoos, with a few plastered on her face, and she's part of a group that isn't above breaking the law for Mantle's benefit.

    May Marigold 

May Marigold

Voiced By: Kdin Jenzen [EN]

Debut: Sparks

"Mantle needed me, and to the Marigolds, that meant I wasn't their son anymore. And I made sure that everyone knew that I wasn't their daughter."
https://static.tvtropes.org/pmwiki/pub/images/may_8.jpg
"Oh, funny, that’s why we’re here."

A tall woman who fights alongside Robyn Hill to uphold the rights of Mantle. She fights with a spear. Her Semblance is an invisibility shield; by expanding her Aura, she can cloak everyone and everything inside it from being seen by those outside.


  • Invisibility: When Robin blockades Clover's transport of construction materials to the mine, May approaches the truck undetected by the huntsmen because she can create a wide-radius invisibility field with her Semblance. She only becomes visible on Robin's orders after it becomes clear that Penny can somehow detect her even when she's invisible.
  • Not So Similar: Despite the fact that she and Weiss are Atlesians, they differ in mindset. In "RWBY V8 E7 "War"", Weiss' immediate instinct is to help Atlas thanks to her blood ties, while May easily chooses Mantle. May explains that her activism in Mantle permanently strained her relationship with the Marigolds. Since her family disowned her without acknowledging her trans identity, May disowned them in turn. She's surprised by Weiss' dilemma once Whitley brings up memories of her cousin Henry.
  • Queer Establishing Moment: While discussing with Weiss whether they should protect Atlas or Mantle, May says her activism in Mantle led to her Atlesian parents disowning her as a son. In response, May made sure they clearly understood that their daughter was disowning them. Kdin Jenzen confirmed on Twitter that May is the show's first onscreen transgender character.
  • Short Hair with Tail: Her blue hair is cut in a chin-length style in the front. However, she has a long braid of hair at the back that is tightly bound with cloth, leaving a tuft of hair poking out the bottom of the braid.
  • Strong Family Resemblance: She has the same hair color and a similar eye color to her cousin Henry. Despite the strong physical resemblance, their personalities are completely different. Henry is a socialite who doesn't care about the plight of others while May is a Huntress who fights for the rights of the downtrodden Mantle citizens.
  • White Sheep: The Marigolds are first introduced in Volume 4 when Henry hits on Weiss while she's gazing a painting of Beacon that's being auctioned off to raise money to help Vale recover from the Battle of Beacon. Henry admits he doesn't have a clue what the event is about and is only interested in socialising. An outraged Weiss banishes him from the event. May is introduced in Volume 7 as one of the Happy Huntresses, a small team of Huntresses who are fighting Atlas for the rights of Mantle's downtrodden people. In Volume 8, she reveals that her support for Mantle permanently strained her relationship with the Marigolds. Her parents also made a point of disowning their "son", making it clear that they were also intolerant of May's identity as a transgender woman.

    Forest 

Forest

Voiced by: Eric Baudour [EN]

Debut: A New Approach

https://static.tvtropes.org/pmwiki/pub/images/forest.png
"It’s worth it if it gets people talking about our cause!"

An embittered citizen of Mantle who vocally expresses his resentment of Atlas's lush lifestyle and Ironwood's iron-fisted enforcement of the embargo; he is an ardent supporter of the movement headed by Robyn Hill.


  • Large Ham: While in holding with the heroes, he grandly proclaims his reason for being arrested with the exaggeration that he was apprehended for speaking out against Ironwood. The soldiers transporting them point out that Forest has actually been arrested for throwing a brick at their ship.
  • Mr. Exposition: By being trapped in the prison transport with the heroes, Forest waxes lyrical on who Robyn Hill is, what her credentials are, and her importance to the people of Mantle. He therefore introduces the character and the political situation in Mantle to both the heroes and viewers at the same time, setting up Robyn's plot line before she enters the story.
  • The Resenter: He's clearly resentful that the citizens of Atlas live luxuriously at Mantle's expense while they're left barely scraping by, and also is very outspoken against Ironwood's security policies.
  • Sacrificial Lamb: He is a minor character who is quickly killed off after he's introduced; the murder acts as a plot hook to establish that Tyrian is killing people who openly oppose General Ironwood to frame Ironwood as part of a scheme to turn Mantle and Atlas against each other.
  • We Hardly Knew Ye: Forest is introduced being transported with the arrested heroes. He introduces both the heroes and viewers to who Robyn Hill is, her credentials and why she's fighting for Mantle. However, when he's finally released by the Atlesian authorities, Tyrian kills him.

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