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The World of Remnant: Anima
Remnant is a harsh landscape inhabited by the Creatures of Grimm that dominate the skies, land and oceans. There were once many kingdoms scattered across the continents of Sanus, Solitas and Anima. However, most have fallen to the Grimm, leaving behind only four survivors. By combining technological advancement with local topography, civilisation flourishes within the protected boundaries of these four kingdoms.
Anima is the second largest continent on Remnant and contains the Kingdom of Mistral, the kingdom with the largest controlled territory of all. It's also home to the largest non-capital city in the world, Argus, a northern port enabling trade between Anima and Solitas. In the north of the continent is a massive land-locked sea called Lake Matsu, which contains hundreds of islands that float in the air as a result of natural deposits of Gravity Dust.
The Island of Menagerie can be found off the south-east coast of Anima and it has closer ties to Anima than to any other continent.
Kingdom of Mistral
The Kingdom of Mistral is located to the north-east of Anima and is bordered on the west by the huge land-locked sea, Lake Matsu. It is the largest kingdom on Remnant and has contributed heavily to architecture, fashion and the arts. It is also home to the largest black market in the world, and is the host of the annual Mistral Tournament.
Eighty years ago, its attempt to colonise the eastern shores of the Kingdom of Vale was the spark that ignited the Great War.
The Kingdom is Mistral is protected by the elite Huntsman Academy, Haven Academy. One of its main feeder schools is Sanctum Academy, which is located in the City of Argus.
One of the four great Huntsmen Academies of Remnant, this elite school is based in the Kingdom of Mistral and oversees the capital city. Run by Professor Lionheart, it has produced generations of protectors as well as being responsible for the protection of the most wide-spread kingdom in Remnant.
Professor Leonardo Lionheart
Voiced by: Daman Mills
Debut: No Safe Haven*
The headmaster of Haven Academy, he is an old friend of Ozpin's, who once gifted him with a tea-set as a sign of their connection. The tea-set is kept in the headmaster's office and is used by him to entertain visitors to the school.
Leo fights with Stalwart, a shield buckled to his arm. Using Dust, he can create projectiles that he flings at his foes.
- Alliterative Name: Leonardo Lionheart.
- At Least I Admit It: Leo is distraught over setting his old friend Ozpin up. When he and Raven discuss how they are forced to work for Salem in "True Colors", Leo suggests they're both doing it out of fear, lamenting that he's done things that Ozpin will never forgive him for. When Raven tells him that he did what was necessary to survive, Leo simply asks her "Who are you trying to convince?"
- Bad Liar: Watts thinks that Lionheart is very bad at improvisation. He reaches that conclusion after secretly listening in on Lionheart's meeting with Qrow and Ruby's team; Lionheart stalls Qrow from going in search of the Spring Maiden immediately, and claims he had nothing to report when Qrow accuses him of not checking in with Ozpin for months. Qrow leaves the meeting frustrated with Lionheart and in need of a drink. Watts isn't impressed with Lionheart either. Qrow is suspicious enough by Leo's behaviour that he reports the meeting to Ozpin, who agrees something is wrong. Ozpin won't tell Team RNJR what he suspects, only that he's keeping an open mind, but he wants everyone to be very careful about what information gets shared with Leo from now on.
- The Chains of Commanding: Leo drives his point across at the beginning of Volume 5 that even though he's headmaster of Haven, he can't just take resources from Mistral on a whim as Qrow is demanding. With the loss of so many Huntsmen after the fall of Beacon and the threat of war with Atlas looming, convincing the council of anything would take time. However, it turns out that he sabotaged Qrow's efforts and all those huntsmen are dead thanks to him setting them up in the first place.
- Dirty Coward: Despite his status as Salem's mole, Leo desperately attempts to bolt from the conflict between Salem and Ozpin due to his paranoia of the latter. Raven wonders what Salem has on Leo to have turned him against Ozpin and, when Ozpin personally witnesses how Leo is behaving on Salem's behalf, he wonders what happened to Leo. Leo realizes that Oscar hasn't been Ozpin's host for very long and therefore isn't truly Ozpin yet; he concludes that if he can deliver Oscar to Salem, Salem will grant Leo's release. His cowardice eventually culminates in Salem deeming him no longer useful for her plans after the Battle of Haven.Ozpin: Leo, what happened to you?
- Fallen Hero: According to Ozpin, Leonardo was a different person before falling into Salem's service and he seemed just as loyal as the members of team RWBY appear to be now. After Leo's death at the Battle of Haven, Ozpin chooses to spread a lie that the headmaster had died protecting his school from the White Fang, reasoning that Leo should be remembered for his lifetime of service, rather than decisions he made near the end of his life.
- Fatal Flaw: Despite working for Salem, Leo's fear of her powers and his cowardice both end up doing him in. When he realizes that his allies won't obtain the Relic of Knowledge, he tries to flee to safety; despite Leo's frantic request to find her and prove his usefulness, Salem has no further use for him and kills him.
- Impaled with Extreme Prejudice: His cause of death is kept offscreen, but the creators confirmed that Salem's Seer killed him by impaling him several times, including once through the back of his skull.
- I've Come Too Far: Leo is fully aware of how far he's fallen and hates himself for betraying Ozpin for Salem, but on top of being terrified of what Salem would do to him, he feels he's come too far to turn back and crossed too many lines for anyone to forgive him.
- Ironic Name: Leonardo is the Italian, Spanish and Portuguese form of Leonard, which means "as brave as a lion". Lionheart means "having the heart of a lion", which is the same thing and therefore doubles up the meaning. He is also a lion Faunus; his leonine tail is hidden by the long coat he normally wears but becomes highly visible when he doesn't wear the coat. His weapon's name is "Stalwart", which indicates loyalty, reliability and resilience. However, he is a cowardly man who is scared of confrontation, doesn't like to fight, and who is so terrified of Salem that he has betrayed his oldest friend, Ozpin, to her. All the headmasters have a Wizard of Oz theme; Leo is the "Cowardly Lion".
- Little Bit Beastly: He is a lion Faunus, complete with a tail that is normally hidden by the long coat that he usually wears. When he takes off the coat to fight, his tail becomes fully visible.
- Luckily, My Shield Will Protect Me: Leo fights, if he's forced to, with a left arm mounted buckler called Stalwart. The small shield is loaded with dust so when he rotates the shield to line up specific symbols, he can release various attacks. For example, by lining up a red dust symbol and then a white dust symbol, Lionheart can fire a projectile of flaming rock.
- Mole in Charge: Ozpin has a secret circle of people who know the true history of Remnant, know of Salem's existence, and are aware that the Huntsmen Academies were designed to protect the four Relics that Salem is trying to collect. Leo, as Haven's headmaster, is privy to all this information but appears to be working for Salem. Not only does that put a man of dubious allegiance in charge of the next generation of Huntsmen who are supposed to battle against the Grimm, creatures that Salem can control, but he is also in charge of the Relic that's hidden at Haven Academy, and which Salem desperately seeks. Watts implies that Leo may have been Salem's informant for some time and Qrow observes that Leo hasn't been checking in with Ozpin for months.
- Nervous Wreck: For a trained Huntsman, Leo is easily frightened, being terrified when a fellow Huntsman like Qrow happens to barge into his office. It's heavily implied that he wasn't always this way, with his fear of Salem being the likely cause of his paranoia and constant jitteriness.
- The Power of Legacy: Leo dedicated his entire life to serving the people and protecting Mistral to the best of his ability. At the end of his life, he fell under Salem's influence and betrayed both Ozpin and the people of Mistral who expected him to protect them. After the battle to save Haven has ended, Ozpin makes sure the truth of Leo's betrayal is buried with him. Leo is officially remembered as a hero who fought to the death to protect the school. When Yang challenges him about the cover-up, Ozpin tells her that he's not whitewashing how reprehensible Leo's actions were; he thinks that one terrible mistake at the end of a person's life should not undo the good of a lifetime's worth of service, and that the people of Mistral therefore deserve better than the truth.
- Regretful Traitor: Leo allowed Cinder and her acolytes entry into the Vytal Festival, has given Salem's forces all the information they need to systematically hunt down every Huntsman in the kingdom of Mistral, and tells the whereabouts of Raven and the Spring Maiden. All the while, he has a sad look on his face, admitting to Raven that even with his fear of Salem, he's fully aware of just what his actions have done to others. Even when he resolves to capture Oscar and turn him over to Salem, Leo's clearly just desperate to to be free of all this.Leo: You can call it whatever you want, it doesn't really matter. We're here... helping her. I've crossed a line... I've done things that Ozpin will never forgive, and he shouldn't! I don't know where I go from here.
- Repetitive Name: The name "Leonardo" means "brave as a lion", and his surname is a way to refer to courage by evoking the idea of lions being brave. His name, therefore, means "brave as a lion"... twice. He normally goes by the nickname Leo, which is "lion", so even with his nickname, he's effectively "lion-hearted lion" ("Courageous Lion").
- Rewarded as a Traitor Deserves: Leo spends his time in Volume 5 by acting behind the back of Ozpin's faction to help Salem's goals. Eventually, his inherent cowardice comes out and he attempts to flee for his life, but meets his end at the hands of Salem's Seer Grimm.
- This Cannot Be!: Leo fully expects Ozpin to return, but he struggles to understand how Qrow fits into it all. When Oscar and Leo confront each other, all Leo sees is a child who shouldn't be such a dangerous situation. Oscar wordlessly pulls out Ozpin's cane, revealing his identity to a shocked Leo, who says the trope name word-for-word. While Leo knew about Ozpin's reincarnation cycle, he didn't expect him to be able to make it back to Haven and is thoroughly baffled by how Ozpin found Qrow. Ozpin's only response is to wonder what has happened to Leo, but he keeps that thought inside Oscar's head.
- Trapped in Villainy: It's implied that Lionheart isn't obeying Salem because he believes in her cause, but because she's threatened to kill him or worse if he doesn't cooperate. When questioned in "True Colors" about why he's working for Salem, he admits that it's because he doesn't believe anyone can stop her and is terrified of what she could do to him. He also admits that he loathes himself for his actions, but feels like he's crossed too many lines on Salem's behalf for Ozpin or anyone else to forgive him.
- Treachery Cover Up: In the Volume 6 chapter "Argus Limited", Qrow sends General Ironwood a letter about the events of Haven. He tells Ironwood that Leo died a hero defending his school and gives a publicly acceptable summary of the incident. There is no reference to the Relic or Leo's role in the attack on the school and the deaths of multiple huntsmen, either in the letter or the official report. As Ozpin's group and the villains are the only ones who know the truth about what happened, that means Ozpin and Qrow have covered up the truth from the Mistral authorities. Ozpin later confesses in "Uncovered" that he covered up Leo's betrayal because he wants him to be remembered for his life of service, and not the dirty deeds he did near the end of that life.
- Villains Want Mercy: When the villains fail to achieve their goals at the end of "Haven's Fate", Leo intends to ask Salem for forgiveness and prove his usefulness to her. He assumes that if he can capture Oscar, Salem will grant Leo's release. Once he fails to defeat Oscar, Leo attempts to bail out of Haven, but Salem catches him with her Seer Grimm before he gets too far. Unimpressed by his frantic pleas for mercy, Salem uses the Seer to kill him.
- You Have Outlived Your Usefulness: With the Relic of Knowledge lost, the White Fang's defeat, Cinder's disappearance, and Leo's compliance with her group exposed, Salem decides he's no longer a useful mole. When Leo attempts to flee for his life, she catches the latter with her Seer Grimm and uses it to murder him violently.
An all-male team of students from Haven Academy, led by the monkey-Faunus Sun Wukong. They arrive in Beacon Academy towards the end of Volume 1. While Sun and Neptune help Team RWBY in Volume 2, the rest of the team only appears in background shots until the tournament fights of Volume 3.
- Advertised Extra: In Volumes 2 and 3 of the main story, the intro sequences make a point to show Team SSSN implying they'd have some level of relevance. Of the team however, only Sun has any actual relevance. Sage and Scarlet are relegated to cameos and bit parts for most of their screen time, and once the plot leaves Vale and Sun goes after Blake, they cease being relevant at all. Neptune is only slightly better, since his role is heavily reduced in Volume 3, and he gets to make The Cameo in Volume 6 before Sun himself is Put on a Bus. The novel Before the Dawn is initially set up to subverts this, by casting them opposite Team CFVY and both teams receiving focus as the protagonists, but in practice only succeeds for Neptune. Neptune is further fleshed out by the novel, but Scarlet is largely stuck arguing with Sun over his behavior while Sage is left completely Out of Focus.
- Hero of Another Story: Team SSSN are indicated to be a rambunctious all-male team that are well-known enough to attract groupies in the stadium of the Vytal Tournament Festival. However, in the main show, only Sun and Neptune receive much air-time due to their romantic interest in two of the heroines and Sun decides to take his team to Vacuo at the end of Volume 5 while the main characters travel to Atlas. Team SSSN's story is instead picked up in the novel Before the Dawn.
- Korean Pop Music: All four members of the team are inspired by members of the Korean boy-band, Big Bang.
- Scarlet takes design elements from a combination of contemporary Asian fashion and K-pop stars, specifically G-Dragon.
- Neptune takes design elements from a combination of contemporary Asian fashion and K-pop stars, specifically T.O.P.
- Despite Sage's green hair, his actual hairstyle and his chest and neck tattoos are a reference to Taeyang.
- Theme Naming: All four characters' names are references to mythological/legendary figures or works.
- Sun Wukong is named and designed after Son Wukong from Journey to the West.
- Neptune Vasilias is named after Neptune, the Roman god of the seas (analogue to the Greek god Poseidon).
- Sage Ayana references a Hindu epic (ayana means "walking a path" in Sanskrit), as well as the Thracian Sage tale from Aesop's Fables.
- Scarlet David references Peter Pan (specifically, his sequel novel Peter Pan in Scarlet) as well as King David from The Bible's Books of Samuel.
Sun WukongFor more information on Sun Wukong, please see RWBY: The Heroes.
Voiced By: Gavin Free
The second member of Team SSSN, Scarlet fights with a cutlass and pistol called Hook and Darling. His Semblance lets him temporaily glide.
- Coat Cape: He wears a pirate-style coat over his shoulder, though he ditches it for fighting.
- Even the Guys Want Him: A young man is seen holding up his picture while girls are holding up pictures of his team members (well, Sun's abs).
- Fashionable Asymmetry: Has a fingerless glove on his right hand and a bandage around his right bicep, his hair covers his right eye, and his Coat Cape is over his left shoulder.
- Fingerless Gloves: On his right hand, which leaves the fingers completely exposed.
- Gender-Blender Name: Scarlet is often used as a female name.
- Groin Attack: He gets smacked in the crotch by a coconut during the Vytal Festival tournament, hitting him hard enough to lower his Aura to critical levels.
- Grappling-Hook Pistol: His pistol has a grappling hook component. However, the grapple doubles as the trigger guard instead of being a conventional grapple hook.
- Pirate: He has the appearance and weapons of one, using a cutlass and pistol that looks like it came out of a pirate movie. The majority of his first fight in the series against NDGO is on a beached pirate ship and his duel with Nebula Violette is played up to resemble a pirate's duel.
- Peek-a-Bangs: His hair covers his right eye.
- Pretty Boy: He's slim-faced, and accents it with a tattoo around his eye.
- Straight Gay: Mentions in passing to Ruby in an anthology manga that he prefers men, which is the sole hint to his sexuality.
- Sword and Gun: To go along with his pirate theme, he wields a cutlass and flintlock pistol.
- Two First Names: "David" can be a first name or a surname.
- You Are in Command Now: When Sun ditched them to go to Menagerie, he was Team SSSN's leader for a while. He hated it, leading to him resenting Sun for leaving.
Voiced By: Joshua Ornelas [EN], Ryuichi Kijima [JP]
The third member of Team SSSN, Sage wields a large broadsword called Pilgrim in battle.
- BFS: He wields a giant sword that is nearly as tall as he is.
- Curtains Match the Window: While not the same exact shade, both his eyes and hair are a deep green color.
- Flat Character: Even with the enhanced focus his team get in Before the Dawn, Sage receives little focus and character exploration. As a result, his characterisation is simple and unexplored; he's the only member of the team whose Semblance isn't revealed.
- In a Single Bound: Performs one before beheading a Nevermore below. What makes this feat considerably notable is how Yatsuhashinote required a boost from Arslan to perform this, while Sage gets to roughly the same height by himself.
- No Shirt, Long Jacket: He wears a trench-coat that is open to explose his muscular abs.
- Visual Pun: Sage has wings tattooed on his chest. When going up against Dew Gayl, he's quickly sent flying... straight out of the arena.
- You Gotta Have Blue Hair: A dark green color.
Voiced By: Kerry Shawcross [EN], Yoshiki Nakajima [JP]
Debut: Best Day Ever*
The fourth member of Team SSSN, Neptune often hangs out with Sun. He takes an interest in Weiss and also assists Team RWBY in their search for the White Fang and Roman Torchwick. Neptune fights with a trident that can also function as a rifle that fires electric bolts, nick-named Tri-Hard by Sun. His Semblance is hydrokinesis, letting him control and manipulate water if he touches it.
- Absurd Phobia: Neptune is absolutely terrified of water. During the tournament, Teams SSSN amd NDGO have to fight in the desert and water biomes. Neptune takes one look at the water Biome and flees to the desert Biome, which is Team NDGO's territory. His refusal to engage properly in the fight becomes a problem for the team and a source of mockery for Sun. When he eventually comes over to the water to electrocute Team NDGO, who are standing in it, he tip-toes in a cartoonish fashion to get there. Before The Dawn reveals this is a justified trope. The reason for his phobia is because his Semblance makes water stick to things ranging from himself to other people; his inability to control his power as a child meant that he almost drowned both himself and his brother. However, he doesn't tell anyone the reason for his phobia, keeps downplaying or denying it, and refuses to use his Semblance; this means other students continue mocking him or using it against him because they don't realise why he has it, what his Semblance is or how dangerous that Semblance can be.
- Amazon Chaser: He starts paying attention to Yang when he first experiences her wild motorcycle driving, and quickly becomes even more impressed with the aggressive, dominant way she handles both Junior's men and Junior himself.
- Awesome McCoolname: "Vasilias" is a Greek word for a king or equivalent leader. So he's King Neptune.
- Blade on a Stick: It can transform to a guandao that turns into a trident.
- Casanova Wannabe: He has an eye for beautiful ladies and flirts with them as soon as he sees one. However, while he seems just as popular as the other members of team SSSN among their sizeable female fanbase, most of the main cast spurn his advances. Weiss was attracted to him during Volumes 2 and 3 but did not appreciate him flirting with the all-female Team NDGO during the tournament. He also flirted with Ilia, an attempt that was doomed to failure.
- Curtains Match the Windows: Neptune has vivid blue eyes and he dyes his hair to match the colour. Jaune mentions that not many people can pull off blue hair the way he can.
- The Ditz: The extra focus he's given in Before the Dawn makes it clear that he's so trusting of Sun that he's easily tricked and extremely submissive; this can make his attitude seem at odds with more serious situations that he ends up in. Sage and Scarlet are both frustrated and mocking of his personality; it also makes it very easy for others to intimidate him, such as Yatsu and Fox.
- Elemental Eye Colors: Short of Nora, he has the bluest eyes in the show, fitting his association with water.
- Extraverted Nerd: Inverted; he initially comes off as a cool lady's man, but he's implied to be afraid of heights, can't dance, is an intellectual and hydrophobic. According to Episode 7 of Volume 2, he actively works at constantly being seen as cool to make up for his failings.Jaune: Well, I certainly feel a lot better about myself.
- Hidden Depths: Neptune comes across as the epitome of coolness, but not only is he afraid of heights and an intellectual, but he also admits to actively perpetuating his coolness vibe to draw attention away from his flaws, especially his lack of an ability to dance.
- I Can't Dance: Admits this to Jaune as his explanation for turning down Weiss's invitation to the dance. He's extremely embarrassed about it.
- Improbable Aiming Skills: So far he has only been shown hitting moving targets, once on a vehicle moving at highway speeds. The other time, he shoots Dew Gayl out of the sky, right from over Sun's head where she was aiming a stab from out of the sky.
- Incredibly Lame Pun: His trident is named Tri-Hard. Sun gave it the name and Neptune didn't catch it until it was too late.
- Incompatible Orientation: While Sun is saying goodbye to Blake, Neptune spots the presence of Ilia behind Blake. He is immediately happy to see her and heads over to flirt with her. Blake starts to call off Neptune because she knows that Ilia is gay, though Sun tells her that Neptune will figure it out eventually.
- Insistent Terminology: He is not a nerd, he is an intellectual.
- In the Blood: All members of the Vasilias family have semblances related to water like Neptune. His older brother Jupiter can instantly turn water to steam, for example.
- Ironic Name: In Roman mythology, Neptune was the god of the ocean and commanded the seas. This Neptune is hydrophobic. His Semblance is the ability to control water he is in contact with, but he cannot control the ability. As a result, he runs the risk of drowning himself or others if he loses control, and is terrified of being around water as as a result.
- Making a Splash: His Semblance allows him to repel water from his body or draw it towards him as well as attach the water to something else. He has to touch the water to charge its molecules for him to control it.
- Meaningful Name: His last name "Vasilias" is a derivative for king in Greek, connecting him to the God of the Seas. However, it also gives him a connection to a Journey to the West character, too. King Neptune was a famous World War 2 US Navy mascot, a pig that raised millions for the war effort and was buried with full military honours when it died. The Monkey King's pig-themed companion, Zhu Bajie, shared Neptune's habit of hitting on every woman he met. He was also formerly Tiānpéng Yuánshuài, the Heavenly Naval commander who was cursed to become Zhu Bajie for his inappropriate feelings for a moon goddess.
- Power Incontinence: When he was still learning how to use his Semblance, he nearly drowned himself and his brother. This intensified his fear of water to the point where his family had to move inland, and while training has helped him handle it somewhat he still doesn't have much control and prefers to just avoid water at all costs.
- Prongs of Poseidon: As a trident wielded by a man named after the god of the Sea.
- Retractable Weapon: When not in use his weapon can be collapsed and stored on his back, in a manner similar to Ruby's scythe.
- Ship Tease: He flirts with Weiss at their first encounter. She is flattered by his advances and later on tries to partner with him in a mission. Weiss also asks him out to the dance and cheers for him at the tournament. However, his attempt to flirt with the all-female Team NDGO during the tournament puts her off him.
- Shock and Awe: He can channel electricity through its melee form, which is extremely effective for fighting opponents in water.
- Spiky Hair: His hair is spiked forwards, a little like the shape of ocean waves.
- Swiss Army Weapon: His gun initially resembles a railgun and can transform into a guandao and a trident.
- Twinkle Smile: Flashes one when Sun tells him to "be cool" in front of his new friends.Neptune: Dude.Sun: (Beat) Good point.
- Why Did It Have to Be Snakes?: Team SSSN's first tournament match occurs on terrain that is a mixture of desert and water. Neptune is terrified of water, and immediately tries to get as far away from it, endangering his team's cohesion in the process. It's not until half of SSSN is knocked out and team NDGO groups up in a water pond that he gets out of his funk and steps next to the water to deal the winning move, and even then, Sun has to yell at him to seize the opportunity.
- You Gotta Have Blue Hair: He has blue hair in keeping with his theme as Neptune, King of the Sea. At Beacon's school ball, Jaune mentions that not everyone can pull off blue hair, but Neptune can.
A rival team from Haven whom Team RWBY fights in the Vytal Festival tournament. Pronounced 'auburn'.
Voiced By: Ami Naito [JP]
Debut: Round One*
The leader of Team ABRN, Arslan is a martial artist who utilizes a rope dart for both mobility and combat.
- Alliterative Name: Arslan Altan.
- Ambiguously Brown: Her dark skin stands out amongst her teammates and fellow competitors.
- Animal Motifs: "Arslan" is Turkish for "lion" and her hair and color scheme make her look like a lion. She is also the leader of her team, a position associated with lions.
- Bare-Fisted Monk: Arslan primarily fights with barehanded martial arts. Her actual weapon is an extendable utility wire - or perhaps a rope dart - which she mainly uses for tripping up her opponents, or for quick change in direction of movement when suitable objects are nearby. Additionally, her outfit appears to be heavily based on Buddhist Monks.
- Blade on a Rope: Her Weapon of Choice is a dagger attached to a white string.
- Boring, but Practical: Arslan's weapon doesn't appear to be anything more than a dagger which doubles as a rope dart. She ends up sparring with Yang and keeps up with her opponent throughout the match until Bolin and Nadir's "difficulties" become too much of a distraction.
- Charles Atlas Superpower: Easily one of the physically-strongest combatants in the series, though where her Aura control and mundane physical strength intersect is unclear. Regardless, she's strong enough to match fisticuffs with Yang despite lacking a weapon to counter Ember Celica, and later shatters an enormous ice boulder created by Weiss with one punch.
- Playing with Fire: She can be seen throwing fireballs during the battle of Beacon.
- Super Strength: Arslan's sheer strength stands out even in this series. Along with the examples mentioned above, during the Grimm attack on the coliseum, she flings Yatsuhashi into the air to give him a better attack vector on the Nevermore, with only one arm, despite him being, well, Yatsuhashi.
- Surrounded by Idiots: Arslan implies this by rolling her eyes after Reese got eliminated and Bolin and Nadir got immobilized in a rolling ice ball. Before The Dawn has Sun comment that she's wasted on her team, but she doesn't see it that way.
Voiced By: Jon Risinger [EN], Ryōsuke Morita [JP]
Debut: Round One*
The second member of ABRN, Bolin wields a bo staff.
- Blade on a Stick: Look closely, and his Simple Staff has curved blades on both ends by the time he uses it to chop a piece of fire Dust.
- Simple Staff: Bolin's weapon is a simple bo staff, at least in its melee form.
Voiced By: Erin Winn [EN] Chisato Mori [JP]
Debut: Round One*
The third member of ABRN, Reese utilizes a hoverboard that can be split into two guns and also enhanced with dust crystals to add elemental effects to her attacks.
- Anime Hair: Reese has pale green hair that falls down the right side of her face in a series of large spikes.
- Awesome, but Impractical: Reese's hoverboard style comes off as this: since it splits into pistols she dual-wields, it removes her movement advantage, and they can't be fired in board mode. She has to get up close to attack that way, reducing the board's otherwise good utility.
- Bifurcated Weapon: Reese's weapon is a Cool Board that can split into a pair of energy pistols.
- Cool Board: In its melee form, Reese's weapon is a Hover Board that can integrate elemental effects, in addition to direct melee attacks.
- Curtains Match the Window: Her hair has been coloured a very similar shade of green to her eyes.
- Defensive Feint Trap: She falls hard for this. When Blake retreats from her, Reese follows and finds Blake with her back to her, standing in plain sight, uncomfortably close to the edge of the ring. Upon trying to attack her from behind and knock her out of the ring, she finds herself closelined and knocked out herself.
- Elemental Powers: As mentioned, her hoverboard can be enhanced with Dust crystals, with fire and ice being the types observed thus far.
- Facial Markings: Reese wears eye black, a functional "makeup" applied under the eyes to reduce glare.
- Fragile Speedster: Her board grants her near-unparalleled aerial mobility, and between it and her inherent agility she's more than fast enough to keep up with Blake, who is no slouch in the speed department herself. Once Blake gets a hit in courtesy of the aforementioned trap, though, Reese goes down fast.
- Geo Effects: Her board can utilize a crystal from the fire stage and become hot enough to thaw ice.
- Guns Akimbo: Reese's weapon can transform into a pair of energy pistols for ranged combat, and she's seen holding them in this style mid-air.
- Leader Wannabe: Thanks to the team shuffling in Before the Dawn, she winds up in command of Team ROSC, even though she has no desire or aptitude for leading. It's not helped by the fact that she's nominally in charge of Coco, who is a leader and who makes it quite clear that she doesn't think Reese is up to the task. Needless to say, when the teams are officially restored she's a lot happier back in Team ABRN.
- Precision-Guided Boomerang: Reese's hoverboard returns to her hand twice after Blake redirects it.
- Why Don't You Just Shoot Him?: Had she done this in the above scenario, she would never have fallen for Blake's trap.
- You Gotta Have Blue Hair: Reese has green hair.
Voiced By: Eiji Takeuchi [JP]
Debut: Round One*
The fourth member of ABRN, Nadir wields an assault rifle that appears to have a blade that can extend from it.
- The Load: Nadir doesn't contribute much to his team's fight with Team RWBY and just gets incapacitated with ice, making Reese and Arslan un-freeze him.
- Meaningful Name: His combined name is a pun on "nadeshiko", the Japanese name for a series of pink flowers that sometimes contain mild toxicity, but not enough to cause harm. This is, of course, a reference to his complete lack of contribution to his team's battle with RWBY.
- You Gotta Have Blue Hair: He has pink hair.
City of Mistral
The capital of the Kingdom of Mistral, the city of Mistral is home to Haven Academy and boasts a thriving market economy set among picturesque mountains and waterfalls. Beneath this civilised veneer, however, lies a black market where anything can be bought... for a price.
Dee and Dudley
Voiced by: Alex Mai (Dee) and Chris Guerrero (Dudley) [EN]
Debut: Argus Limited*
Dudley: But, for a generous tip, we can be sure that your passenger car gets extra special attention.
Two professional huntsmen assigned to guard trains going from Mistral to Atlas. Not the brightest or most effective bodyguards. Dee has an electric mace, while Dudley wields a lever-action rifle.
- Leeroy Jenkins: When faced with the Manticore, Dee charges and immediately gets killed.
- Say My Name: During the battle with the Grimm on the train, Dudley is alarmed when Dee rushes away from his side to attack the Grimm alone. A Grimm attacks Dee from the side, grabbing him. Dudley calls out his name as he's carried away.
- Small Name, Big Ego: They think they're hot stuff being professionally certified huntsmen, but the huntsman and huntress trainees that they're trying to impress are far more skilled than they are. Qrow immediately shuts them down before they can boast about being professional huntsmen.
- We Hardly Knew Ye: Dee and Dudley are only introduced as Huntsmen who protect the train and bribe passengers for more money by offering to give them special protection. As a result, they're only in the show for as long as Team RWBY is on the train.
Lil' Miss Malachite
Voiced by Luci Christian [EN]
The leader of a Mistrali crime organization whose members can recognised from the tattoos they wear of spiders sitting on a web. Also the mother of the Malachite twins, according to the V6 commentary.
- Animal Motif: Lil' Miss used to be afraid of spiders. As a result, she decided to overcome that fear by making spiders work for her. She now runs a criminal information network in Mistral, using the symbol of a spider sitting on a web to identify her criminal headquarters. Every single member of her organisation can be identified by the presence of a tattoo of the same symbol somewhere on their body.
- Good Smoking, Evil Smoking: She sometimes conducts her business while smoking a cigarette using a long cigarette holder with two bands of purple, her signature colour. She continues to smoke it throughout the fight between Cinder and Neo.
- Knowledge Broker: People approach her to find out information for them. However, she usually demands an up-front fee before she'll discuss business. She's also willing to delay giving information back to her clients just in case there are other people looking for information on those clients. When Cinder escapes from the Vault of the Spring Maiden, she seeks out Lil' Miss to find out where Teams RWBY and JNPR have gone. Little Miss says it'll take her a week even though she already knows the answer, purely because she wants to know if there are any people searching for information on Cinder.
- The Queenpin: Lil' Miss is the head of an organized crime syndicate in Mistral. She is implied to be rather connected since she can get information on most people's whereabouts in exchange for compensation. Her gang's presence is signified by having a spider tattoo somewhere on their body, and Cinder notices that everyone in Lil' Miss's bar has the spider tattoo.
- Tattooed Crook: She's in charge of a criminal organisation whose presence in Mistral is depicted by tattoos of spiders sitting on webs being marked on buildings. Every single person who works for her organization has the same tattoo somewhere on their body. Lil' Miss wears her tattoo on her left shoulder.
City of Kuchinashi
Known locally as "the egg in the viper's nest", Kuchinashi is an old, mysterious city that is nestled into the side of a mountain. The heart of the city is a tavern called the Skilful, where the important and the dangerous can be found, and all the decisions get made. Only those who possess a Huntsman licence can enter, but no-one asks if that licence is legitimate, stolen or even expired.
Entering the city by the eastern gate requires navigating the Kuchinashi Approach, a series of ropes, drawbridges, gates and check points that span a deep chasm; it's a route that's designed to deter both Grimm and visitors alike. As the old Mistral saying goes: no-one ever enters Kuchinashi by accident, it's not the kind of place people can just stumble into.
Voiced by: Laura Yates
Debut: Grimm Campaign*
A serval-Faunus from a family of miners, Arrestra is a graduate of Haven Academy, but struggles to work well in a team.
Her weapon is Windlas, a weapon that can be used as both a pick-axe and a crossbow. Her Semblance is called Equilibrium and gives her the ability to split Dust to use its energy to restore people's Aura; the elemental effects of the split Dust are then discharged on another target — usually Arrastra herself.
- Curtains Match the Window: Arrastra has very deep blue eyes and the hair to match. Even the fur on her feline legs is blue.
- Does Not Like Shoes: Arrastra has feline legs instead of human ones, so she has paws insted of feet. Given the shape of her feet and the fact they make climbing easier, she doesn't wear shoes.
- Equivalent Exchange: Arrastra can use her Semblance to split Dust into the components of 'energy' and 'elemental effect'. She can direct the energy to restore the Aura of a person who has depleted theirs, but the elemental effect has to discharge, too. Normally, Arrastra is the target of the elemental backlash, but she can redirect this backlash to Grimm. She also needs Dust to be able to use the Semblance as the Dust is physically broken apart and used up when the Semblance is activated.
- Little Bit Beastly: Arrastra is a serval Faunus, three-quarters of her legs are feline instead of human, ending in paws and sharp claws instead of feet. This gives her a significant advantage over humans and other Faunus when climbing or jumping.
- Mix-and-Match Weapon: Her weapon is a pick-axe. However, when turned on its side, it becomes a crossbow.
- Powerful Pick: Arrastra comes from a long lineage of miners. Her weapon is therefore a pick-axe. However, it can also double as a crossbow if she turns it on its side.
- Super Empowering: Arrastra's Semblance allows her to instantly restore the depleted Auras of others,. However, she has to do this by splitting Dust into its constituent parts: energy and elemental effect. She directs the energy to restore the depleted Aura, but the elemental effect has to be discharged, too. Usually on her.
Voiced by: Chad James
Debut: Grimm Campaign*
An established Huntsman who graduated from Shade Academy, Asher is a wary individual who is slow to trust. However, he'll do anything for those he does trust... and for money.
His weapon is Fortune's Fangs, a pair of swordbreakers that can transform into a glaive. His Semblance is called Flash, and gives him the ability to produce light to blind people, damage Grimm or just light the way in the dark.
- Blade on a Stick: The default form of Asher's weapons is two swordbreakers. However, he can combine them to transform them into a glaive whenever he wants.
- Delinquent Hair: Asher has a punk hair style, which is in keeping with his rough style of clothing and scarred features. He's prone to thieving behaviour, is money-oriented and doesn't really trust people.
- Dual Wielding: Asher fights with two swordbreakers when his weapon is in its default form. It allows him to trap and break opponents weapons when he fights.
- Grappling-Hook Pistol: Asher can shoot his blades to become grappling hooks that he can use to rapel up and down cliffs or walls, or to allow people to descend via a zip-wire. The rope is Hard Light.
- Jerk with a Heart of Gold: Asher is mistrustful, prone to stealing, and enjoys regularly stealing Fenix's scroll to order things with it and pay bills using Fenix's money. However, once he becomes attached to people, he'll bend over backwards to help and protect them.
- Sticky Fingers: Asher is prone to stealing things, even in situations where he really shouldn't. If he's in a Dust shop, he'll try and steal Dust, if he's close enough to people, he'll try and pick their pockets. He has a habit of stealing Fenix's scroll and ordering things on it before giving it back.
- Summon to Hand: Asher can use Gravity Dust to recall his weapon back to his hands whenever he's thrown it.
- Technicolor Eyes: Asher's eyes are a vivid orange shade.
Voiced by: Chris Kokkinos
Debut: Grimm Campaign*
A large lion-Faunus who graduated from Shade Academy. He has a charismatic personality and a rather short fuse when under pressure.
His weapon is Pandora's Aegis, a brass claw that he wears on one arm and a collapsable shield that he uses on the other arm. His Semblance is called Beast Mode, forcing him to transform into a beastial form that's much more powerful, but which struggles to retain his humanity.
- The Berserker: When in Beast Mode, Fenix runs the risk of descending into a mindless beast that attacks the nearest person, even if it's a friend or ally.
- The Big Guy: Fenix is a large and powerful man, who often uses his strength in battle. He has been known to grab a Beowolf from behind and suplex it into submission and when his group had to flee a collapsing cliff, he was able to carry two grown men while dodging falling rocks.
- Hulking Out: When Fenix gets too stressed, he'll start morphing into his Beast Mode. This makes him stronger, faster, bigger and tougher... but it also risks his humanity and allows his animal instincts to take over.
- Little Bit Beastly: Fenix is a lion-Faunus. He therefore has rounded lion ears on the top of his head.
- Retractable Weapon: Fenix uses a shield in battle, but he collapses it into a more manageable form when he doesn't need it.
- Super Strength: Fenix is already very strong to begin with, but his Beast Mode form makes him exceptionally powerful. However, using his Beast Mode risks his humanity every time he uses it.
- Trademark Favorite Food: Tacos. Or 'Tay-cos' as Fenix says. He loves them so much that, when on a crashing airship, a Grimm that knocked a taco out of his hand caused him to immediately dive out of the airship after the Grimm that had stolen it.
- Wolverine Claws: Fenix is a very physical fighter. He has a brass claw that he can use on his right hand, which has blade extending from the knuckles. This allows him to make his punches even more dangerous.
Voiced by: Kerry Shawcross
Debut: Grimm Campaign*
An extremely optimistic, naive young man who graduated from Haven Academy, Pyke sees being a Huntsman as more of a calling than a job.
He can't decide what name to give his weapon, which he carries on his right arm. It's a drill that can dig stone or be used as a bludgeoning weapon; it can transform into a cannon that fires Dust ammo. His Semblance is called Fate's Hand; when activated, he leaves events in the lap of Lady Luck — for good or for ill.
- Arm Cannon: Pyke carries his weapon on his right arm. It can transform into a cannon that he can fire Dust ammunition from.
- Large Ham: Pyke is a walking anime hero. He's dramatic; he likes making bold gestures and declarations to a such a degree that he can rub people up the wrong way the moment they meet him.
- Mix-and-Match Weapon: Pyke's weapon defaults to being a drill, but he can transform into a cannon instead.
- The Teetotaler: Pyke doesn't drink. When at the Skilful, he insisted on having a soft drink and when another team of Huntsmen tried to buy him a drink during a tense confrontation, he refused — even when they forked out the money for a top shelf drink.
- This Is a Drill: Pyke's default weapon is a huge drill that he carries on his right arm. It can dig through stone or be used as a bludgeoning weapon.
- Wide-Eyed Idealist: Pyke is a cheerful, innocent person who became a Huntsman to help people. He therefore won't even accept payment for a Huntsman job.
- Winds of Destiny, Change: Pyke's Semblance allows chance to take over the situation he's in. By asking Fate to step in, Pyke's Semblance can vastly improve outcomes. However, it can also make situations much worse, too.
Debut: Grimm Campaign*
An grizzled old Huntsman with a grumpy disposition who doesn't suffer fools gladly. He doesn't like Kuchinashi and Kuchinashi doesn't like him. He's the city's sheriff anyway.
- Grumpy Old Man: Alabaster has a short, gruff demeanour and doesn't suffer fools gladly. Pyke's perky, innocent demeanour immediately rubs him the wrong way when they first meet. The second time he encounters the groups, he demands an explanation of recent events from them but qualifies that by ordering Pyke to keep his mouth shut because he's not in the mood to deal with him.
- Mix-and-Match Weapon: His weapon is an enormous broadsword that also doubles as a gun.
- The Sheriff: The Sheriff of Kuchinashi, Alabaster is in charge of city defence, policing and the City Guard. He's a former Huntsman, and doesn't seem put off by the fact the city murdered its last sheriff. He reveals that, in a place like this, the job is more about keeping trouble off the streets than stamping out crime completely.
Debut: Grimm Campaign*
A huge Faunus woman who is the Skilful's bouncer. No-one gets passed her if she doesn't want them to.
- Bouncer: Buck's job is to control entrance to the Skilful. She's a massive woman and, while she's quite personable, she's also very firm about who gets into the tavern.
- Gender-Blender Name: Buck is a woman, but has a male name. She's a deer Faunus, who possesses antlers. In most species of deer, only the male has antlers. For certain species of deer, 'buck' is the term for the male.
- Little Bit Beastly: Although she's a woman, Buck sports a antlers rising from her head.
- Riddle Me This: Buck won't let anyone enter the Skilful until they've successfully answered her riddle. Once they've correctly answered it, she let's them in.
Debut: Grimm Campaign*
Daff is a member of the City Guard and shares a lot of information with the heroes.
- I Just Want to Be Badass: Daff has modelled his appearance on Qrow, and tries to sound cool and say cool things, but it backfires. He tries to ask the heroes if they'd heard the joke where a Beringel stepped foot in a bar, but it falls completely flat.
- Perma-Stubble: Daff isn't quite clean-shaven; he sports a stubbled chin, a bit like Qrow, whom he resembles.
- Suspiciously Similar Substitute: Daff is described as a 'low-rent' Qrow. He has the same hairstyle, the same rough voice, the same Perma-Stubble... he's just much younger.
Debut: Grimm Campaign*
One of two criminal gangs vying for power in Kuchinashi. Known for dealing in stolen technology... and more recently, magic artifacts.
Debut: Grimm Campaign*
The current leader of the Wave Gang.
- The Beastmaster: At the Pastel manor auction, Lemon comes into possession of a mysterious amulet that can control Grimm. With it, she launches an attack on all of her enemies in order to establish power over Kuchinashi. When under the amulet's control, the Grimm's trademark glowing red eyes turn blue, and they act as shock troops for Lemon to rally when needed.
Debut: Grimm Campaign*
A team of powerful Huntsmen who arrived in Kuchinashi a few weeks before the heroes did, they seem connected to the city's strange goings-on and really don't like the heroes very much. The members consist of Sil, Marton, Mina and Khaki.
- All Webbed Up: One member of the team has the ability to produce spider webs that can truss up targets. During their confrontation in the Skilful, Pyke gets covered in webs and is unable to move, but it happens under the cover of Sil's darkness, so the heroes couldn't see who did it. When Asher and Mina, who is there undercover posing as a reporter, confront each other at the Pastel Co. auction, it is her who displays this ability.
- The Big Guy: Marton is a massive, pot-bellied man who wields a heavy club.
- Casting a Shadow: Sil possesses the power to create darkness across a wide area. He does it when he and the heroes start aggravating each other in the Skilful, and again when they confront each other in the valley below the city.
- Catchphrase: Every time they, or someone else, mentions their team name, one or more of them raise their hands in front of their face then part them while wiggling their fingers and hissing as though steam has been released from a valve.
- The Faceless: Mina constantly wears a helmet that hides her face, making it impossible to know what she looks like.
- Goth: Sil is a 'goth extrovert'. He wears dark colours and accessories and has long bangs that he has to constantly push out of his face.
- Power Nullifier: Marton has the ability to cancel out the effects of Dust around him, rendering weapons that rely on it useless.
- Smoke Out: Marton's club uses Dust that produces copious amounts of smoke. Between Sil and Marton, the team drop darkness and smoke across an area to obscure their arrival and departure, and to give them an advantage in battle, even when Faunus night-vision is taken into account.
Debut: Grimm Campaign*
One of two criminal gangs vying for power in Kuchinashi. Known for dealing primarily in narcotics until the current leader, Vermillion Raddock, began to move the guild into dealing in weapons as well. More recently, they've taken an interest in collecting magic artifacts.
For more information on Vermillion Raddock, see please see RWBY: Salem's Faction.
Debut: Grimm Campaign*
In her youth, she was a Huntress almost as famous as the Grimm Reaper. Now she's the owner of the Skilful; while she now spends her days serving drinks instead of fighting, nobody causes trouble in her bar and gets away with it.
- 24-Hour Armour: She may be retired and tending bar, but she's still wearing vestiges of her Huntress armour, especially around the shoulders.
- The Bartender: Opal tends to stay behind the Skilful's bar, serving drinks. She's friendly enough and approachable for questions and advice. However, she's also quick to step in when there's trouble.
- Famed in Story: Opal used to be a famous Huntress who ran in similar circles to the Grimm Reaper.
- Retired Badass: Opal used to be a Huntress who was associated with the same people as the Grimm Reaper. But that was a long time ago. Now, she runs the Skilful and tends bar. However, she still wears her armour and, no matter how rough or criminal her patrons are, they all behave when under her roof.
Debut: Grimm Campaign*
A mysterious information broker who is known only by a nickname. He knows everything that's going on in the city, but there's always a price for doing business with him.
- Everyone Calls Him "Barkeep": If anyone does know his name, they're not talking. He's known by everyone only as The Taskmaster because he deals in favours and information. Everyone owes him something, so he can collect information from all aspects of the city's goings-on.
- Knowledge Broker: The Taskmaster knows almost everything that's worth knowing about people and events in Kuchinashi. Information is his trade, so he doesn't deal with the money, he'll deal with information instead. When the group tries to get payment out of him, he counters by offering them to key questions they have from their backstories.
Debut: Grimm Campaign*
A young boy with a huge build; he works as a bouncer for the Hedges' local Dust shop, but dreams of being a great Huntsman one day.
- Adorably Precocious Child: Taupe is very eager to prove himself in his first job and takes being the security for the shop seriously even if he doesn't really know what he's doing. He wants to be a Huntsman when he grows up, so he's trying to keep his nose clean and out of trouble. He's therefore really excited to meet real Huntsmen and, once he gets Fenix's phone number, constantly keeps texting him for trivial reasons as if he's made a new friend.
- Ancestral Weapon: Taupe has a sword of his own, but it's a hand-me-down from adult family members.
- Bouncer: The boy is protecting the Dust shop that's found just within the Hedges. He has a hand-me-down sword and his enormous size on his side, but he's brand new the the job and, in fact, to work in general. He takes his job seriously, however, as he wants to become a Huntsman.
Debut: Grimm Campaign*
The leader of a group of vagrants living out in the vast wilderness surrounding Kuchinashi, having long ago chosen to leave the city behind to escape the ever-increasing corruption and violence.
- The Leader: He leads the settlement camped out around the former communications tower in the wilderness surrounding Kuchinashi, which has since been converted as a means to power their community and, thus, their way of life.
- Reasonable Authority Figure: While initially suspicious of Team SAFR due to their association with Alabaster, he lowers his guard once they explain theirselves and allows them to use the communications tower to call for help as long as it doesn't threaten the livelihood of his camp. He's also friendly towards Fenix when they first meet, even sharing food with him despite not knowing each other.
Beyond the Kingdom
There are plenty of places for thieves and traitors to hide in Mistral, but for some folk that isn't enough. Many people live outside the kingdom in settlements or villages and in towns or cities.
The wilds of Anima are also home to bandit clans who dominate the regions they claim as their territories.
City of Argus
One of the largest settlements outside the kingdoms, Argus is a city that Mantle and Mistral founded together decades before the Great War. A vital trading port between the two kingdoms, Argus technically falls under Mistral's jurisdiction, but Atlas still maintains a base and sizable garrison to protect the city.
Special Operative Caroline Cordovin
Voiced by: Mela Lee [EN]
Debut: Dead End[[labelnote:*]]Volume 6 Episode 8
A special operative from Atlas who is tasked with maintaining the security of the border between Mistral and Atlas. She controls who is allowed to enter Atlas through the port.
- Alliterative Name: Caroline Cordovin.
- Big Damn Heroes: When Argus is attacked by a Leviathan Ruby's Silver-Eyes only succeed in partially freezing it, stalling but not stopping the giant creature. Cordovin then arrives, having detached the wrecked cannon arm of her mecha, deploying a giant drill from the remaining arm to kill the Grimm off.
- Disproportionate Retribution: After Weiss and Maria steal one of her aircrafts and Maria pisses her off by chewing cashews in a blatant display of defiance, Cordovin forgoes scrambling the fighters in lieu of personally piloting the Colossus, a Humongous Mecha designed for fighting sea Grimm, with the intent of displaying her superiority to both the protagonists and all of Argus by killing the protagonists.
- Fantastic Racism: She views the Atlesians as superior to other humans. She thus stops Weiss's friends from entering Atlas, despite her willingness to let Weiss return home. When Cordovin antagonises Team RWBY, she looks directly at Blake when she describes some of them as having "questionable character". It's made clear that, while she distrusts anything she thinks is not Atlesian, she has an even worse opinion of Faunus.
- Hero Antagonist: Cordovin is in charge of protecting Argus from attack by the Grimm. However, she is egotistical, prone to overreacting, and obsessively believes in Atlas's superiority. Determined to prevent Atlas's border lock-down from being breached, she refuses to even consider the possibility that the heroes might have an urgent reason to make contact with General Ironwood. As such, the heroes steal an airship which brings them into conflict with Cordovin. When Maria rekindles her old rivalry with Cordovin, the latter snaps; instead of following the standard protocol of dispatching fighter pilots to escort the stolen craft back to base, she uses a gigantic Grimm-killing robot to battle the heroes personally. The fight only ends when Ruby's group disable the robot only to quickly realise that they have inadvertently caused the Grimm to attack the city. The two sides are forced to cooperate to kill the giant Leviathan that is threatening the city, which results in Ruby apologising to Cordovin for her recklessness and Cordovin allowing the heroes to enter Atlas in the stolen ship.
- In-Series Nickname: When Team RWBY first meets Cordovin, Maria calls her "Cordo" to her face. The nickname sticks; Teams RWBY and JNPR all refer to her as "Cordo" from then on.
- Jerk with a Heart of Gold: Even though she acts like the most important woman in Argus and has a beef against Faunus as shown when she describes Blake as a less trustworthy friend of Weiss, it eventually turns out that she does care about what happens to her fellow comrades. When she realises that her own actions have put Argus in danger by the end of Volume 6, she helps finish the Grimm off after Ruby weakens it, and allows RWBY to take the airship in thanks for defending the city.
- Large Ham: Cordovin is prone to acting boisterously about how highly capable she thinks of herself as well as Atlas's superiority. She antagonises the heroes by melodramatically talking about how superior Atlas is compared to the other kingdoms and flashes her credentials as a special operative. Later, Cordovin snaps when Maria steals an airship from her base and deliberately chews cashews in front of the intercom to further humiliate her; every line she speaks thereafter becomes a grandiose performance of rage and intimidation.
- Miniature Senior Citizen: Cordovin is an elderly woman of tiny stature. She barely reaches the waist of adult men and the fourteen-year-old Oscar is taller than her.
- The Napoleon: Even though Cordovin is an extremely short woman, she makes up for it with a highly aggressive personality. She is haughty and condescending towards Team JNPR for returning to the military base after denying them access. When she taunts Remnant for turning its back on Atlas after the fall of Beacon, Weiss tries reasoning with her by saying that they understand General Ironwood's "worry", but Cordovin doesn't take it well and boasts about the general's courage. Upon realising that the heroes have stolen the airship in an effort to undermine her authority, Cordovin deploys a gigantic robot to fight them personally, as opposed to dispatching fighter pilots to recover it.
- Patriotic Fervor: She views Atlas as superior to the rest of the kingdoms and notes that the latter is kindly extending their hand and superior technology towards other nations. As such, she's got a beef against anything she believes is un-Atlesian like Faunus, and views any negative traits as a mockery of her kingdom's military honour and prowess as shown when she dismisses Weiss's perception of General Ironwood's "worry". During this speech, the Atlesian flag waves behind her to emphasise her nationalism.
- Reassigned to Antarctica: Initially an Implied Trope, as Maria insinuates that the reason she is in Argus is not because it's an important position, but because she's so irritating and fanatical that the Atlesian military wanted her as far away from their HQ as possible. The commentary for Volume 6 would later confirm this, as it states she was assigned to Argus because she was considered a nuisance in her home Kingdom, and that she could do the least damage at Argus.
- Revenge Before Reason: Seeing her rival Maria fleeing away in a hijacked plane leads Cordovin to try stopping her in an Humongous Mecha, no matter if it causes turmoil among the citizens and attempts to kill Maria's partners. Once she's defeated, a whole new level of unreasonable shows up, as a swarm of Grimm is coming, including a giant one that the (now borderline unusable) robot was supposed to be used against...
- Sitcom Arch-Nemesis: To Maria. Both make no attempt to hide their distaste for each other when they see each other at Argus. This conflict stems from a past incident when Maria once brought cashew nuts onto a flight. As the nuts were a banned substance, Cordovin permanently added her to an extended screening list. So when Maria hijacks a plane, Cordovin doesn't take it well and Maria starts chewing on cashew nuts for extra taunting.Caroline: Witch.
- There Is No Kill Like Overkill: Cordovin's reaction to Teams RWBY and JNR stealing an airship, and Maria mocking her authority over the radio, is to pilot a Humongous Mecha against them with the intent of displaying her superiority to both the protagonists and all of Argus, unleashing a Wave-Motion Gun capable of blowing up mountains in an attempt to shoot them out of the sky. This bites her in the ass when the fear and negativity stirred up in town by the battle ends up attracting a Leviathan Grimm.
- You're Insane!: She ends up on the receiving end from Maria, after seeing Cordovin bring out the massive mecha and try to blow the airship out of the sky with a massive energy cannon that could blow up mountains.
Voiced by: Lindsay Sheppard [EN]
Debut: The Grimm Reaper*
An older sister of Jaune Arc. Saphron allows Jaune and the others to stay at her home while in Argus. She is raising a son with her wife, Terra Cotta, who is a technician for Argus's relay tower.
- Cool Big Sis: Though Jaune finds her embarrassing, she's a loving older sister to him nonetheless, allowing him and his friends to stay with her and her wife and son while in Argus. When Saphron teasingly suggests that Jaune decided to leave home to become a Huntsman because she was the first one to leave home, Jaune is flustered but doesn't deny it.
- Family Theme Naming: The Arc siblings have names taken from the colours of the rainbow; Saphron normally is spelled Saffron, a shade of orange.
- Happily Married: She's married to a technician named Terra Cotta, and they both happily raise a son together. Though they are both inconvenienced by Terra's troubles at work, Saphron doesn't seem to mind, Terra doesn't take it out on her or her son, and they both love each other regardless.
- Meaningful Name: According to the Volume 6 commentary, each of the Arc children are named after a colour of the rainbow; in Saphron's case, she's named after a shade of orange.
Voiced by: Jamie Smith [EN]
Debut: The Grimm Reaper*
A technician for the relay tower in Argus. Her wife is Saphron Arc, with whom she is raising a son. Terra allows her brother-in-law Jaune and his friends to stay with them while in Argus.
- Happily Married: She's married to Saphron Arc, and they both happily raise a son together. Though they are both inconvenienced by Terra's troubles at work, Saphron doesn't seem to mind, Terra doesn't seem to take it out on her or her son, and they both love each other regardless.
- Smart People Wear Glasses: A technician for the relay tower in Argus, and she wears glasses.
Voiced by: Lucella Wren Clary [EN]
Debut: The Grimm Reaper*
The infant son of Saphron Arc and Terra Cotta, and by extension the nephew of Jaune.
- Crocodile Tears: Saphron has trained him to be able to cry and throw a tantrum on command. When Saphron notices that Cordovin is becoming suspicious of Weiss's behaviour as she struggles to smuggle Maria onto the airship, she encourages Adrian to start his tantrum to distract everyone. This allows Weiss to get on board the ship without further interference.
- Cuteness Proximity: Yang is fairly pragmatic and matter-of-fact while Weiss is serious and self-possessed. However, when Adrian starts trying to mimic Jaune's pouting body language, both Yang and Weiss immediately start cooing over how adorable he is.
- Has Two Mommies: He is being raised by a lesbian couple who are married to each other. Whether he is adopted or the biological child of one of them is unknown.
The Branwen Tribe is a tribe of bandits that live in the east of Anima, to the south of Mistral. They make their living by raiding towns and villages; while stealing and murdering are part of their lifestyle, they consider kidnapping and ransoming to be more trouble than it's worth — although they have been known to make exceptions.
For more information on Raven Branwen, please see RWBY: Raven Branwen.
Voiced by: Amber Lee Connors [EN]
Debut: Unforeseen Complications*
Vernal is the most trusted commander of Raven's bandit tribe, being her confidante and number two. She fights with two bladed chakrams with firearms inside.
- Boyish Short Hair: Vernal has extremely short hair that gives her face a boyish look. She favours trousers over skirts, and carries herself with a rough, laddish attitude.
- Curb-Stomp Battle: When Weiss attempts to fight Vernal, Vernal's greater combat experience makes it impossible for Weiss to do anything than defend against Vernal's attacks. Vernal is a pragmatic fighter so she leaves Weiss no opportunity to activate her most powerful glyphs or to summon her knight.
- Dies Wide Open: Vernal uses the last of her strength to fire her weapon at Cinder, creating a distraction that allows Raven to win the fight. Upon discovering that Vernal has died with her eyes wide open, Raven gently closes Vernal's eyes before she leaves.
- Guns Akimbo: Vernal's weapon consists of a pair of bladed laser guns. The blades form a circle around the gun, and the weapon can be thrown like a chakram. She fights with both at the same time.
- Last Breath Bullet: After being fatally wounded by Cinder in an attempt to absorb the Spring Maiden power, Vernal uses the very last of her strength to fire her weapon, which distracts Cinder long enough for Raven to defeat her.
- Meaningful Name: Vernal's name is based on a word that refers to anything relating to the season of spring and is pretending to be the Spring Maiden to hide the identity of the real one, and chose her name for that purpose.
- Pragmatic Villain: She states the bandits don't really deal in human trafficking because it's not worth their time. When they accidentally pick up a Schnee, they change their minds because they can ransom her back to her very powerful father. This pragmatism also extends to her fight with Weiss during the battle of Haven; she constantly puts Weiss on the defensive and never gives her a chance to utilize her summons or more powerful Glyphs.
- Red Herring: Cinder insists on Vernal accompanying her to the Vault of the Spring Maiden so that she can use the Spring Maiden's powers to gain access to the Relic of Knowledge. As her tribal leader, Raven insists on going with her. Once in the vault, Cinder turns on them in an attempt to steal Vernal's Maiden powers for herself. She fails because she didn't realize that Vernal was a decoy for the real Spring Maiden — Raven.
- Refusal of the Call: When Team RNJR and Qrow arrive in Haven, Qrow and Leo discuss the fact that the Spring Maiden hasn't been heard from in over a decade. Initially eager to try and honor the burden of being the Spring Maiden, it proved too much for her. She rejected her role and went on the run, disappearing off their radar until Qrow discovered that she's been living with the Branwen Tribe. This is true with the previous Spring Maiden, whom Raven murdered after gaining her trust; meanwhile, Vernal, who was Raven's most trusted lieutenant and in on the scheme, made for the perfect decoy by using the last known facts of the Spring Maiden's whereabouts.
- Satellite Character: Vernal's role in the story is to serve Raven's orders as the Spring Maiden that everyone is after, while Raven acts as her protective tribal leader. Although Cinder notices that Raven has Vernal very well-conditioned to follow Raven's beliefs about putting the protection the Branwen Tribe before all other concerns, she doesn't realize the purpose of that conditioning: that Vernal is designed to be a decoy, deflecting attention from the real Spring Maiden.
- Shock and Awe: When Yang and Weiss defy Raven, her bandits take it upon themselves to retaliate. To prevent the campsite descending into mass chaos, a bolt of lightning streaks down from the cloudless sky stopping everyone in their tracks. The lightning strike is accompanied by a supernaturally-enhanced shout from Vernal. It's later revealed to have been a trick; Vernal does not have that power at all.
- Tattooed Crook: Vernal has a tattoo on her left arm of a phoenix rising from flowers towards the crescent moon. She's a member of the Branwen Tribe, which is a band of thieves and murderers that have been known to hit villages and then leave them vulnerable to subsequent Grimm attacks as a result of the negative energy their attacks create. When the tribe captures Weiss, she is thrilled to have the chance to ransom Weiss off to her father.
- Weather Manipulation: Comes with being a Maiden. When the bandit camp is about to descend into a fight with Yang and Weiss, a bolt of lightning from the sky stops everyone in their tracks. When Cinder later asks Vernal to prove she's the Spring Maiden, Vernal raises her hands in concentration. Storm winds suddenly whip up and black clouds gather in a previously blue sky. Vernal is a decoy; the real Spring Maiden is Raven, but the deception convinces Cinder that Vernal is the person she's after.
- You Got Spunk: When she confronts the caged Weiss, she's impressed that Weiss anticipates her ransom demand with mocking humour and responds to threats by threatening her back. She concludes that Weiss might fit in with the tribe.
Shay D. Mann
Voiced by: Clifford Chapin [EN]
Debut: Welcome to Haven*
A bandit of the Branwen tribe. When Yang comes looking for Ruby in Mistral, he approaches her, claiming he can help her in her search.
- All There in the Script: His name is never spoken in the actual show, just listed in the credits.
- Butt-Monkey: Nothing ever goes his way. His plan to lure Yang into a trap backfires when the latter effortlessly defeats the group of bandits ambushing her, and his revolver tends to jam when he needs it most.
- Punny Name: In his first two episodes he is credited as "Shady Man". After that, he's credited as "Shay D. Mann".
- Revolvers Are Just Better: Subverted. His weapon of choice is just a handgun with what looks like a hunter's knife built into the handle; nothing special, except maybe for the fact that the moment he puts it into action, it jams.
- Teeth Flying: After hitting on Yang, she punches him hard enough to knock out one of his teeth, which flies past his body in slow motion as she strikes. Every time he smiles or bares his teeth after that, the gap from the lost tooth is visible.
- Uncertain Doom: He was last seen guarding the entrance to the tribe's camp with two companions when Cinder, Watts, Mercury, and Emerald appeared, right before the scene ends as Emerald draws her weapons. When the four arrive in the camp, two of the guards are seen in the background watching the confrontation with Raven but Shay is nowhere to be seen. It's unclear if he was just incapacitated or if he was killed.
In a region of wilderness that even the Mistral patrols seldom venture into, exists a long-abandoned village that bears the scars of the tragic fates that befall many of the settlements that spring up outside the kingdom.
Li and An Ren
Voiced by: Kaiji Tang [EN], Yōji Ueda [JP] (Li), Dawn M. Bennett [EN], Azusa Tanaka [JP] (An)
The parents of Lie Ren. They made their first onscreen appearance in a flashback in the episode, "Kuroyuri". They both died during a Grimm attack on their village, which shares its name with the episode.
- Bow and Sword, in Accord: Li primarily fought with a bow, but he also had a dagger for close range that he gave to his son shortly before his death.
- Deceased Parents Are the Best: An is a gentle mother who thinks Ren has inherited her sass; when she tells him no, she takes the time to explain why, she trusts him with money to buy presents for his father, and seeks to reassure him during the attack even though she is herself quite frightened. Li teaches his son to always take action when it's necessary, and is willing to put his life on the line to protect his son.
- Dying Moment of Awesome: On Remnant, the likelihood of being killed by bandits or Grimm means that villagers can often go out in a blaze of glory. Li flees the collapsed home with Ren in his arms, despite being badly injured in the ribs. When he falls, the Nuckelavee catches up to them. He gives Ren his knife and tells Ren to run away. To buy Ren time, he drags himself back to his feet and, even though he's in agony every time he has to stretch his torso muscles to draw his bow, he keeps firing at the Nuckelavee until he runs out of arrows.
- Expy: Li Ren was explicitly modeled after Hanzo, complete with bow and arrow and similar facial features.
- Eye Scream: Subverted. After An's death, the scene cuts to Li running through the chaos in the village with Ren in his arms. In the time between these scenes, he received a scar that ran over his left eye but leaving the eye itself uncut. It is unknown how he got this scar.
The head of a farmstead in northern Anima known as Brunswick Farms. He and the rest of his community are dead by the time Team RWBY encounter the farmstead, but the diaries he leaves behind offers the group an insight into life on the farm, and the responsibilities he had as the person in charge of it.
- Evil Is Not a Toy: Bartleby tried to lock two Apathy in the sewers beneath the estate as an attempt to use their influence to force everyone in the farm to stay calm and avoid the bad feelings that attract Grimm. His plan was to minimise the expense of hiring Huntsmen because the farm was haemorrhaging money. What he doesn't realise is that, when he seals up the underground waterways he's trapped them in, the rest of the pack has already followed their missing members. Instead of two manageable Grimm, he locks the farmstead up with hordes of them, dooming the lives of everyone who lives there.
- Gone Horribly Right: Bartleby tried to bring back a pair of Apathy Grimm to help keep everyone calm so he could cut costs on Huntsman protection. He made the mistake of leaving it open for a night before sealing up the tunnels to trap the two Apathy underneath the farm. That gave the pack of the captured Grimm time to follow their missing members and join them underneath the farm. When Bartleby sealed up the waterways, he had no idea there was an entire horde inside the tunnels, more than enough to kill everyone on the farm — including himself. Maria summed it up perfectly:
- Too Dumb to Live: Though he acted with the best intentions, Bartleby's final scheme to help the town overcome its hardship only ended up wiping it out. When separating a pair of Grimm from their pack, he failed to consider that the rest of the pack might try to follow the pair. These specific type of Grimm had the ability to drain the will from a living being with their sheer presence, causing its victim to either waste away or be left open to being killed. When Bartleby put the pair of Grimm in his cellar, he didn't bother to immediately seal up the tunnels, instead leaving it until the following day. This gave the pack plenty of time in which to arrive at the farm and locate their missing members. Bartleby therefore sealed in an entire horde of Apathy Grimm rather than just two. The sheer level of power emanating from such a huge pack saps the energy from the entire farmstead, killing all of them in their sleep, even Bartleby.
- Zany Scheme: Bartleby's diaries reveal that he was an ambitious man who set up the farmstead to try and make a community that wasn't stifled by the kingdom's authority. Maintaining the farm required hard work and massive expense. As a result, he was constantly coming up with odd schemes to save money and make a success of the farm. Unfortunately, his final scheme led to the entire community getting killed in their sleep.
Voiced By: Bruce Carey [EN], Hiroki Yamada [JP]
Debut: Of Runaways and Stowaways*
The captain of the ship that Blake and Sun are sailing on in Volume 4. He and his crew are both experienced and very, very well armed - necessities when sailing across the Grimm-infested seas of Remnant.
- Badass Beard: The captain has a full and shaggy white beard and side-burns, and full moustaches. It initially helps make him seem grandfatherly when he first tries to bring the anti-social Blake out of her shell, but once the sea dragon attacks, it helps give him a no-nonsense air, portraying him as a grizzled veteran when compared to his young crew and the two young Huntsmen that are travelling on the ship. Although even he has never heard of a Grimm this big, he calmly issues instructions and swiftly devises a plan to defeat it. He not only easily splits his attention between the movements of the Grimm, the effectiveness of the ship's side-guns, the ship's main cannon and his crew's activities, but he also takes command of Blake and Sun. It's his orders they follow to slow down the Grimm enough for his ship to become effective. Turning his ship into a battering ram, he pins the dragon to a sea stack and blows the creature's head off with the main cannon. It saves Blake and Sun's lives in the process.
- The Captain: The highest-ranking officer on the ship, a skilled helmsman, calm under pressure, and a cunning tactician. He cares about his crew and his passengers, to the extent that he tries to talk to Blake when he realizes she's troubled and travelling alone. He's willing to give two young huntsmen a chance to help him protect his ship, and is very quick to direct Sun and Blake in what needs to be done so that he can finish off the Grimm.
- Chekhov's Gunman: He only physically appears in Volume 4, but in Volume 5, Blake mentions that she knows of a captain who can ferry a large number of Menagerie volunteers, bringing him to mind. Sure enough, a really large army of Faunus gathered by the Belladonas' efforts shows up as The Cavalry during the battle of Haven.
- Father Neptune: When the sea dragon Grimm attacks the ship, the crew are stunned, having never fought a Grimm that huge. The captain observes that no-one has ever fought such a large Grimm before, and then calmly, efficiently, takes full command of the situation. He instructs the crew on how to fight, he strategises the use of the ship-board side-guns and main cannon, as well as turning the ship into a battering ram. He also takes command of the Huntsmen on board, instructing Blake and Sun on what he needs them to do for his ship to become effective against the fast-moving, flight-capable monster. No-one questions his orders once he takes over, not even the anti-social Blake or mischief-making Sun, and it's his tactics that result in the defeat of the Grimm, rather than any plan the protagonists come up with.
- Nerves of Steel: The crew has never seen such a huge Grimm in all their time on the sea. The captain's response is to immediately take charge, rally the crew into performing their jobs, issue commands to both his crew and Huntsmen, when he realizes he has a couple on board. He can keep track of his ship, weapons, the coastline, two huntsmen and the Grimm to coordinate everything and destroy the Grimm with a killing blow. Not once does he lose his cool, or stop thinking and strategising.
- Ramming Always Works: His solution to the sea dragon boils down to having Blake and Sun cripple and draw its attention so he can ram the ship into it at full speed, stopping it in place so the main gun can finish it off.
Voiced By: Chris Guerrero [EN]
Debut: The Next Step*
A blacksmith who lives in a village on the continent of Anima. As payment for Ruby, Nora, Jaune and Ren saving the village from a Grimm, the blacksmith makes modifications to Jaune's weapons and armor.
- The Blacksmith: He is the blacksmith of the village that is saved from the Grimm by Ruby, Nora, Jaune and Ren. As payment for their services, he makes modifications to Jaune's weapons and armor. He creates a border for the shield and a motif at the bottom of the shield. The sword gains a gold line down the center of the now sharpened blade and intricate design work at the cross-guard. The armor is made from scratch and is white with gold banding to match the weapons. He comments that the metal the team provided with is extremely high quality. The metal came from Pyrrha and the motif that's been added to Jaune's shield is in the shape of her tiara.
- Foreshadowing: When Ruby tells the blacksmith they're heading to Shion village, the blacksmith warns them that they've lost contact with the village ever since the attack on Beacon, and warns the group things might not go smoothly for them. As soon as they arrive, Shion is in ruins after a bandit raid and subsequent Grimm attack.
- Little Bit Beastly: He has bull-like horns growing out of his forehead above his eyes, identifying him as a Faunus.