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Team JNPR

The secondary team of the show, JNPR (pronounced Juniper) is comprised of Jaune Arc, Nora Valkyrie, Pyrrha Nikos and Lie Ren. Unlike Team RWBY, JNPR fell into the team role much more easily: Jaune became good friends with Pyrrha over the initiation, while Nora and Ren were Childhood Friends. Thus, they're more down-to-earth, but no less problematic or competent than the main team.


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    In General 
  • Deuteragonist: The stories and actions of Team JNPR are almost as important as Team RWBY's. Jaune is an Audience Surrogate to help the audience learn about the setting, but has his own storyline building. Pyrrha's skill, grace, compassion and maturity are extremely important to the Benevolent Conspiracy's plans for protecting humanity, which forcibly drags Team JNPR into the story's plotline in a way that is independent from how Team RWBY is involved. Between the two teams, they each have different pieces of the same puzzle to solve.
  • Family of Choice: After the death of Pyrrha and traversing across Anima with Ruby as Team RNJR, they all reaffirm the idea they're extremely close to one another. After Jaune's declaration to Cinder that he doesn't care about his life so long as the others are okay, Ren and Nora confront him in front of Pyrrha's memorial statue in Argus, and they make clear to him that they love him, and don't want to lose him. The three ultimately end up affirming at the statue that they are in turn a family and will stick together. They later come to include Oscar in this dynamic after Jaune apologizes to him, becoming protective of him and treating him akin to a little brother, Nora in particular taking many chances to give him The Glomp, and giving him a more gentle hug after seeing he's safe after he confronted Ironwood.
  • Fun with Acronyms: The team's name can be pronounced as "Juniper", which is a shade of green. However, when Ruby travels with them during Volume 4, they argue over how to rename their team with Ruby's initials added into the mix. Since team names begin with the team leader's name, and the team now has two leaders in it, Ren and Nora have some difficulty agreeing on whether the acronym should begin with Ruby's name or Jaune's. They eventually settle on RNJR (pronounced as "Ranger", also a type of green) after Jaune decides that JNRR (pronounced as "Junior") sounds a bit dumb when spoken aloud. Nora retains her preference for JNRR.
  • Gender-Equal Ensemble: When Team JNPR is first formed, two male/female pairs are brought together to create a team of two males (Jaune and Ren) and two females (Pyrrha and Nora). The team emphasis lies with balancing the strengths and weaknesses of each pair. Jaune is the team leader, possessing a natural gift for leadership but lacking combat training and skill. He is paired with Pyrrha, a star athlete that excels in combat, is naturally inclined to provide a supporting role to others and who takes on the responsibility of training Jaune. Ren is a quiet, serious student whose preferred fighting style is rooted in practicality and hit-and-run strikes. His partner is Nora, a fast-talking, highly energetic girl who is an attention-grabbing powerhouse in battle. The loss of Pyrrha creates a visual, and occasionally referenced, empty hole that leaves the team feeling and sometimes acting in an imbalanced way; Jaune, in particular, feels her loss the most as she was important to him in many ways, and he was the team leader so felt responsible for what happened to her.
  • Historical Gender Flip: Like the other teams, JNPR has a shared theme; in their case, it's a gender flip of ancient heroes who disguised themselves by crossdressing. Joan of Arc for Jaune, Thor for Nora, Achilles for Pyrrha, and Hua Mulan for Lie Ren.

    Jaune Arc 

Jaune Arc

Voiced by: Miles Luna [EN], Hiro Shimono [JP]

Debut: Ruby Rose

https://static.tvtropes.org/pmwiki/pub/images/beacon_jaune_3.png
"The name's Jaune Arc. Short, sweet, rolls off the tongue. Ladies love it."
Click here for his appearance during the Anima Arc 
Click here for his appearance during the Solitas Arc 

"My father, my grandfather, and his father before him were all warriors! They were all heroes! I wanted to be one, too. I was just never good enough."

Jaune comes from a long line of esteemed warriors and came to Beacon Academy to follow in their footsteps. He is the leader of Team JNPR and his team partner is Pyrrha.

His equipment is called Crocea Mors and was handed down to him from his great-great-grandfather. The shield can collapse into a sheath to carry the sword that it's paired with. His Semblance is called Aura Amp and allows him to enhance his Aura or transfer some of his Aura to boost the Auras of other people.


  • 24-Hour Armour: He seems to only take off his armour when the occasion calls for it, like when he goes to the dance, classes and (though maybe not always) to sleep. In Volume 4, Ruby is surprised to see his how his hoodie looks like, implying that he hasn't took it off during their journey yet. The following episode he goes to train in the middle of the night, meaning that either he put on armour extremely quietly, or simply slept in it. In Volume 5, he is seen wearing a full suit of his, now much heavier than originally, armour in his living room.
  • Adaptational Badass: In the main series, he's one of the least skilled among the main cast. In Grimm Eclipse, he's a Game-Breaker. invoked
  • All There in the Manual: Monty Oum revealed the name of Jaune's weapon on his Facebook page. The name hasn't been mentioned in the show.
  • Ancestral Weapon: Most Huntsmen and trainees possess custom, self-made multi-tool weapons that transform between different weapon types. Jaune, however, has a sword and a shield that contracts into the sword's sheath. They're heirlooms that belonged to his great-grandfather, who fought in the Great War that ended eighty years ago. In Volume 4, he upgrades them so that they can combine into a dual-edged, heavy-hitting sword. In Volume 7, the shield is upgraded further to allow it to use Dust in battle.
  • Asskicking Equals Authority: Subverted. Pyrrha is blatantly the best fighter on Team JNPR but Jaune is the one with the people skills to help a team stay solidly bonded. He can recognise and utilise everyone's individual strengths and weaknesses both on and off the battlefield. He demonstrates that "glue that holds us all together" ability repeatedly throughout the series.
  • Audible Sharpness: The blade of Crocea Mors is very loud in every single slice.
  • Audience Surrogate: Initially asks all the relevant questions for exposition. Like the audience, he's new to the setting's world of combat.
  • Awesomeness by Analysis: At the face of a dangerous opponent, he's prompt to search for a weakness on their attacks in order to maneuver his team away from danger through the course of the battle. It's also what sets him apart as a leader from Ruby: While Ruby and her team practice combos and combine their abilities to overwhelm larger foes, Jaune instead figures out the enemy's weak points and sets up events so that the rest of the team are able to land the decisive blow.
  • Badass on Paper: Subverted. Beacon only takes the best combat students. On the second day at school, Professor Goodwitch quickly concludes that the reality of Jaune's abilities do not match the claims on his entrance transcripts. She's more right than she knows.
  • Barrier Warrior: In Volume 7, Jaune upgrades his shield to incorporate Dust. It can produce an extended Hard Light barrier to protect a larger area and use Gravity Dust to act as a Deflector Shield to repel attacks. He also uses portable shields to generate static barriers that can stop charging Grimm in their tracks and be used as ramps to launch vehicles into the air.
  • Berserker Tears: When battling against Cinder in "The More the Merrier", Jaune is so full of rage and sorrow from everything she's done that tears are pouring down his face, even as he fights her in a violent fury.
  • Beware the Nice Ones: He might be ditzy, klutzy, and socially awkward, but even he has his limits. He's shown to have an explosive temper and it's not against teaching someone a lesson if he thinks they deserve it. He particularly dislikes people being jerks to his friends. Push his buttons, and he can get quite violent. Cinder discovers this during the Battle of Haven when Jaune goes from cautiously defensive to accusing her of being broken inside and charging her to avenge Pyrrha. This shocks his companions and sets off the fight for everyone.
  • Bilingual Bonus:
    • Jaune is French for "yellow", which is Jaune's signature color, as represented by his symbol which appears on his shield as two yellow arcs and the name of his sword. His hair is a very bright shade of yellow, and his earliest introduction to Weiss consists of him responding to her description of him as "tall, blond and scraggly" with the statement that he's a natural blond.
    • Jaune's sword is called Crocea Mors. This is Latin for "Yellow Death", the name of the sword belonging to Julius Caesar in some legends. In some versions of the story, the sword also ends up embedded in a shield; Jaune's sword is stored in a sheath that expands to form his shield, with the sheath acting as the center line of the shield. He also has an upgrade that allows him to partially expand the shield while the sword is still sheathed, sacrificing defense in favor of a heavier sword with a more lethal cutting edge.
  • Boring, but Practical:
    • The shield is collapsible and doubles as the sword's sheath. The sword... is a sword. However, the sword is easily capable of beheading an Ursa Major with a single strike, even in the hands of a novice, and the shield has withstood the full force of any attack it has so far been used against, no matter how powerful the strike. When the sword is sheathed, the shield can partially unfold to create an extremely heavy two-handed sword that is dual-edged and contains much more damage potential. With its new upgrades, the shield can protect a wider area and push enemies back. They're very simple, very effective, weapons.
      Ruby: Well, you've gotta have appreciation for the classics.
    • His own Semblance is this too; as it is Super Empowering, he can't do fancy things like the other Huntsmen (like Ruby's speed or the Schnee Glyphs). However, this Semblance supercharges the standard abilities of one's Aura; Jaune is able to take more hits, heal better, and hit enemies harder than most simply because his Semblance gives him such a boost. And when combined with another's Semblance, it gives them a significant amplification that is useful for both rookies and experienced Huntsmen, on top of letting him heal up others quickly so they can get back in the fray.
  • Break the Cutie: Jaune's cheerful attitude takes a heavy hit after losing Pyrrha. He becomes more cynical and explosive when the life of a person, especially of his friends, is threatened, on top of becoming a Death Seeker who believes his life has no value and will gladly throw it away if it means helping his friends. He gets better over time and eventually makes peace with losing Pyrrha and regains his self-esteem, with help from his teammates.
  • Bridal Carry: A rare example where a man gets carried by a woman. In the manga, Jaune gets carried by Pyrrha in the bridal style note  during the battle against the merged King Taijitus.
  • Butt-Monkey: He's clumsy, has motion sickness, and can't get the ladies to pay attention to him. He's also fully aware of his status and completely fed up with it. As his resolve and skills gain significant progress through the story, this trope is played to lesser extents.
  • Captain Obvious: When Jaune and Pyrrha search for the "Relic" in their first class lesson, they enter a very dark cave. When Jaune grabs the glowing object in front of him, it's very quickly revealed to be the tail stinger of a huge Deathstalker. Once the monster bursts into full daylight and Pyrrha and readying herself to fight it, Jaune needlessly states that it's not the relic.
    Jaune: [while hanging on the Death Stalker's stinger] PYRRHA! THIS IS NOT THE RELIC! IT'S NOT!
  • Casanova Wannabe: He quickly hits on Weiss, Pyrrha, and to a lesser extent Yang when he meets them. All but Pyrrha are turned off by his attempts at flirting. Gets flipped on his head in Volume 7's Sparks in complete Irony where several women are not-so-subtly trying to catch Jaune's attention, including mothers.
  • Cast from Hit Points: Jaune's Super Empowering Semblance works by pouring his Aura into another person to give their own Aura a boost. Luckily, Jaune has a lot of Aura to work with and is capable of recharging fairly quickly.
  • Chick Magnet: In Volume 7. While he's working as a crosswalk guard for children, he attracts the attention of the local women, who giggle and swoon in his presence. A mother even tries to give him home-cooked casseroles as thanks. Nora believes that it's Jaune new haircut that has led to his newfound popularity with the opposite sex.
  • Classical Anti-Hero: He has a good heart, but he isn't well-trained and has lots of self-doubt, which makes him a rather flawed but still likeable protagonist. This is part of why Pyrrha's partnership with him tends to do him a lot of favors.
  • Close-Range Combatant: Jaune is one of the only major characters with no long ranged capabilities due to his weapon being a regular sword. Despite this, he's become quite capable in combat and can hold his own in a fight.
  • The Confidant: For Neptune and Ruby. The former reveals his own insecurities behind his cool exterior and the facade he's created to hide these but follows Jaune's encouragement to overcome it all. During the journey to Haven, Ruby shows an unusual side of weakness and apologizes to Jaune for dragging everyone in danger, only for Jaune to turn around the tables by expressing his gratitude for encouraging everyone to follow her through her mission which helps her regain her resolve.
  • Crazy-Prepared: Has "Left" and "Right" on the soles of his shoes. Apparently, it's for just in case he gets concussed and needs help.
  • Damned by Faint Praise:
    • While Ruby is grumbling to Yang on their first night at Beacon that "it's weird not knowing anyone here", Yang replies, "How about Jaune? He's... nice!" There is a short but distinct pause as she visibly searches for a positive descriptor she can use with sincerity.
    • When describing the team, Nora describes Pyrrha as being a world-renowned fighter, Ren as tantamount to a Ninja, herself as being able to bench five times her own weight, and Jaune as... Jaune.
  • Dark Secret: Jaune was never really accepted into Beacon. He forged his transcripts due to his desire to become a warrior like his famous ancestors. While it's clear Glynda is puzzled about the discrepancy between his skills and his transcript information, it's not clear how much Ozpin knows.
  • Death Seeker: Jaune's willingness to put his friends lives ahead of his own is not seen as heroic by the villains. When Cinder defeats him during the battle of Haven, he tells her that dying doesn't matter to him if it buys his friends a little time because their lives matter more than his own. Cinder angrily states he's just a failure with a death wish. His teammates later address this attitude and insist they love their leader and don't wish to lose him, breaking him out of this mentality.
  • Deconstructed Character Archetype: Of the Loser Archetype: Butt-Monkey. He's introduced as the boy who's throwing up because he's travel sick. Then he can't remember which locker his stuff is in, he embarrasses himself trying to chat up Weiss and Pyrrha, he has to be rescued during his first class by Pyrrha because he doesn't have a landing strategy, and a falling Weiss lands on his back when he attempts to rescue her. It's all played for comedy until Cardin's bullying reveals the truth: he entered Beacon Academy fraudulently, forging his transcripts to hide the fact he has no combat background. Refusing to be labeled forever as the "loveable idiot", he wants to honour his famous war-hero ancestor by becoming the kind of person who can protect others. However, he has no idea how to do that by himself and admits that even his parents didn't believe in him. His journey shows that being the "comic relief" can be destructive to the confidence, hopes and dreams of a person, leaving them frustrated with a mediocre life they can't escape. Only after he starts accepting help from others does he begin to turn his life around — and he gains that help by being determined to never give in to his lot in life and to better himself no matter what obstacles are thrown his way. By Volume 7, he's managed to mostly escape the Butt-Monkey trope to become a calm and composed character who is much more confident and competent in battle and as a leader.
  • Determinator: Due to his lack of combat background, there is a noticeable gap of ability between Jaune and almost every opponent he encounters. Despite this, he has never backed down from a fight and, once he engages in fighting, he won't stop until he wins or can't get back up. This means he either gets thrashed or does the thrashing depending on whether his fights depend more on skill (which he lacks) or grit (which he has in spades).
  • Didn't Think This Through: In episode 8, when Weiss is falling out of the sky, he pulls off a Diving Save to catch her by jumping out of a tree. He manages to look badass for a moment, then realizes that they are now both in midair with no landing strategy. He crashes, but at least provides Weiss' landing cushion.
    Weiss: My hero.
    Jaune: My back!
  • Diving Save: Does this to a falling Weiss in Episode 8, by jumping off a tree. Then both of them fell to the ground, Jaune first, and Weiss landing on his back.
  • Dogged Nice Guy: A Deconstructed case. He's head-over-heels with Weiss, and constantly makes it known with grandiose gestures, such as asking her to the ball by serenading her with a guitar. Weiss, however, doesn't reciprocate his feelings and his constant attempts at winning her over resulted in Weiss misunderstanding his actions and assuming he has ulterior motives.
  • Don't You Dare Pity Me!: Realizes he's the "lovable idiot stuck in a tree while everyone is fighting for their lives" and hates it. This leads him to reject Pyrrha's offer of giving him extra training. Initially.
  • Embarrassing Nickname: Jaune suffered really bad motion sickness on the way to Beacon Academy; consequently, he's picked up the nickname "Vomit Boy" amongst the other students, which he really, really hates.
  • Establishing Character Moment: The scene where he meets Ruby. Where other students antagonized or ignored her, Jaune helps her up and they find the assembly hall together, talking and bonding over their shared awkwardness.
  • Extraverted Nerd: Jaune tries so hard to be cool and make other people like him, but he's ultimately a real dork. Everyone else knows it, but he refuses to give up trying to put himself forward and make friends.
  • Failed a Spot Check: During the first lesson, he's too busy questioning Ozpin about landing strategies to notice the other kids are being launched into the forest until it's too late.
  • Family Honor: He doesn't care that he's a normal guy surrounded by elite fighters in an environment that will put his life at stake constantly. As the descendant of a great war-hero, he just wants to live up to his family's name.
  • Family Theme Naming: Vol 6 commentary reveals the Arc siblings all have names taken after colours in the rainbow; Jaune is yellow.
  • Fashionable Asymmetry: Jaune's new armor in Volume 4 only has one shoulder guard on his left arm, unlike his previous armor set which was symmetrical.
  • Fatal Flaw: For the first six volumes he has a martyr complex that turns him into a Death Seeker. Losing Pyrrha overwhelms him with feelings of inadequacy as a fighter and a leader, and leaves him terrified of losing anyone else; he believes his well-being means nothing compared to the survival of his friends, whom he sees as the real heroes. When Cinder realizes his own safety isn't important to him during the battle for Haven, she stops trying to kill him and instead targets one of his friends just to torment him. Ren and Nora confront him in Volume 6 about his attitude, telling him that he's family to them and that they don't want to lose him. It helps him grow out of this flaw, move on, and eventually to even use these past experiences to give good advice to others when they need it.
  • Fights Like a Normal: When Jaune joins Beacon Academy, he stands out from the other students by having no special skills or techniques; his Aura is locked until Pyrrha activates it, leaving him without even a Semblance. Whereas other students have learned how to make custom weapons that work in concert with their abilities and Aura, Jaune only wields a hand-me-down sword and shield. He, therefore, has to fight with old-fashioned combat skill and sheer determination. Even when his Semblance finally activates, his ability is to amplify Aura using his own huge Aura reserves. He is therefore able to amplify the natural Aura abilities of other people, such as allowing Weiss's Aura to heal from a fatal injury and vastly empower her summoning Semblance.
  • Fingerless Gloves: Downplayed trope; Jaune always wears gloves with no fingertips to them, exposing just those last inches of each digit. Post-timeskip, he switches them out for full-fingered armored gauntlets.
  • Foil: Jaune and Pyrrha. Pyrrha is a very intelligent and competent warrior who has garnered in-universe fame for her personal exploits. Jaune is a naive, unassuming young man who has zero combat training but has a famous ancestry. Her character arc is about learning from Jaune what it means to be a normal teenager with normal friends and relationships, while his character arc is about learning from Pyrrha what it means to be a true warrior. Both have self-esteem issues, with Jaune being the first person who ever treated her like a normal human being and Pyrrha being the first person who ever had genuine faith in his ability to become a warrior.
  • Friend to All Children: Implied. During Volume 7, Jaune worked to protect the school children on their morning journey to classes. The mothers all love him for it and the children come to respect him a great deal. This becomes invaluable during the Grimm invasion when Jaune's rapport with the children is able to keep them, and therefore the adults, calm enough to follow his instructions without question.
  • Gesundheit: The first time that Pyrrha mentions Aura, his ignorance as to what she means is displayed by him saying this, as if she'd just sneezed.
  • Good Cannot Comprehend Evil: When he comes face-to-face with Pyrrha's killer, all he can do is struggle to understand what kind of a person can relish in the countless atrocities they've committed and brag about it.
    Jaune: What is wrong with you? How can you be so broken inside? To take so many lives, and then come here, and rub it in our faces like it’s something to be proud of! All with that damn smile on your face! I’m gonna make you pay for what you did! Do you hear me!?
  • Gravity Is a Harsh Mistress: Of the Gravitational Cognizance variety. After a brief moment of being The Hero to Weiss's Distressed Damsel, the both of them suddenly realize exactly where they are. Although they fall at the same time, Jaune lands first. He falls flat on his face before Weiss lands on his back almost nonchalantly.
  • Gravity Master: Jaune's shield is upgraded to use Gravity Dust in Volume 7, which he uses to both negate his downward momentum when falling from great heights and repel enemy attacks.
  • Grin of Audacity: His response when Cardin tries to intimidate him in Forever Fall is to just give Cardin a wild, fearless grin. Doubles as a Not Afraid of You Anymore.
  • Hard Light: One of the upgrades to Jaune's shield in Volume 7 is the ability to use Hard Light Dust, extending the area of protection his shield grants.
  • Healing Factor: When his Aura is first unlocked by Pyrrha, the scratch on his cheek heals instantly. Seeing this, Pyrrha comments that he has a lot of Aura. When being beaten up by Cardin's team, his Aura briefly flares up, completely healing his injuries in the process. These are early hints that his Semblance gives him the ability to supernaturally amplify the Auras of other people; his natural ability to heal himself is the first effect of this aura amplification that he triggers when Weiss is fatally injured during the battle of Haven; by amplifying her Aura with his own, her injuries heal the way his did in the early volumes.
  • Healing Hands: The first use of Jaune's Semblance takes this form, pouring his own Aura into Weiss to boost her natural Healing Factor and allowing her to rapidly recover from an otherwise fatal impaling wound.
  • Heroic BSoD: Falls into one after Pyrrha hits him with a "Shut Up" Kiss and rockets him away in a locker so he won't stop her from fighting Cinder. After appraising Ruby and Weiss of the situation, he smashes his Scroll on the ground and falls to his knees in grief. He comes out of it eventually and accompanies Ruby, Nora, and Ren on their hunt for Cinder, though the event left him with severe issues on the long run.
  • Heroic Lineage: Jaune's father, grandfather, great granfather and great-great grandfather are all said to have been warriors, the last one possibly being a war hero. Jaune himself, however, seems very unsuited to being a warrior. He usually displays none of the training, instincts or knowledge of his peers except when cornered. He faked his transcripts, confirming he's been kept away from the typical upbringing of combat school students.
  • Heroic Self-Deprecation: Jaune doesn't hold himself and his abilities in high esteem. Although he comes from a loving family, he believes his parents had no faith in him and that Pyrrha was the first person to ever believe in him. He can't fight to begin with and, while being bullied, feels like he's a failure at leadership, too. While he initially goes to Beacon to become a hero like his father and ancestors all were, the more he learns, the more convinced he is that he can't measure up. Pyrrha tells him that she's never met anyone who works as hard as he does to better himself, but he still feels useless in Volume 5 because he can't figure out why he can't unlock his Semblance. He ends up willing to throw his life away for the sake of his friends just because he thinks there's nothing else he can do for them. It takes a heart-to-heart with Ren and Nora in Volume 6 for him to finally come through the other side.
    Jaune: I'm a failure.
  • Hidden Depths: He's awkward, clumsy and weak yet persuasive, smart and a fast learner. His backstory puts his clumsy battle inexperience into perspective and shows just what he's up against in an academy that is far above his level. He is really determined to become the kind of person who can protect people and once he begins to apply himself, his skills start developing very fast. Also, Ozpin mentions to Ruby that the skills required for dancing and fighting are connected, and Jaune turns out to be an extremely accomplished dancer, sum to that his naturally large aura and his quick thinking. He also resolves Neptune's insecurities after he turned down Weiss at the dance. Let's point out that this was meant to be Neptune's secret, Jaune just convinced Neptune to confess his problems to him and then encouraged him in overcoming his insecurities in one conversation which also happens to be the first time they ever talked.
  • Hurting Hero: Since Pyrrha's death, he outwardly projects an image of being the same lovable goofball he's always been, but he very clearly misses her and regrets not being able to save her. He torments himself nightly by training to her videos, which includes an aborted attempt by her to reveal her feelings. He incorporates elements into his clothing and weapons design inspired by her, including wearing a red sash at his waist and melting down the metal from her circlet and armour to trim his shield and sword. When he confronts Cinder at Haven, he loses control of his anger over what she did to Pyrrha, an act which almost costs him his life.
  • Hopeless Suitor: For the first two/three volumes, Jaune is Weiss' would-be but ultimately failed suitor. He asks her out multiple times, but she always rejects him.
  • I Gave My Word: He (jokingly) told Pyrrha that he'd wear a dress to the dance if she couldn't get a date. She can't get a date, so he followed through.
    Jaune: An Arc never goes back on his word.
  • I Have Brothers: He attributes his dancing skills to the fact that he has seven sisters, the natural inference being that he learned such a "girly" skill either because he was forced to join in or through simple osmosis.
  • I Just Want to Be Special: His motivation is to be a great hero just like his father and grandfather, as he can't bear to be just a "nobody". This leads to him enrolling in Beacon Academy, despite his distinctly lackluster fighting skills or appetite for combat.
  • Idiot Hero: He calls himself a 'lovable idiot'. He feels horrible about himself and wants to improve. Initially, he doesn't want to ask for help but eventually wises up and accepts it.
  • Ignored Enemy: He tries hold a team meeting during their match with Team BRNZ due to arguments about codenames, grinding the battle to a halt. When BRNZ tries to get the ball rolling again, he initially dismisses them before deciding to just have Nora whack them away with her hammer and end the match.
  • Innocent Blue Eyes: His eyes are a very deep and dark shade of blue. His simple honesty and pure intentions make him a much more effective leader than he realises.
  • Innocently Insensitive:
    • In "Extracurricular", he blithely complains to Pyrrha that Weiss wouldn't accept his offer to be her date. There is a noticeable tremble in Pyrrha's voice when she responds to this.
    • In "Destiny", in a bid to cheer her up, he encourages Pyrrha to fulfill her destiny no matter what and is baffled when his advice reduces her to tears. What he doesn't know is that Pyrrha is trying to decide what to do with the secret Ozpin and Ironwood have given her. Taking on the power of the Fall Maiden could isolate her from her team and possibly destroy her identity in the process.
  • Iron Butt Monkey: When launched from a cliff on his first day at school, Jaune ends up pinned to a tree by Pyrrha's lance. When he runs into a Death Stalker, he's thrown through the forest until he eventually slams into Ruby and a tree. He attempts to leap out of the tree to catch a falling Weiss, which results in him slamming into the ground and her landing heavily on top of his back. He's been propelled through the air by rocket-powered lockers, thrown around by Grimm and has ranted about his "butt monkey" status, but he never seems to end up injured or physically scarred by these antics. Jaune's unusually large Aura is shown to be able to protect him from almost anything — even a scratch from a tree branch instantly heals without conscious thought, and the Aura is unlocked by Pyrrha shortly after the first incident.
  • Irony: When Jaune first joined Beacon Academy, he was a Casanova Wannabe who attempted to flirt with every girl he met. They all rejected or ignored his advances; Pyrrha was the one girl who was interested in him, but Jaune didn't realise until just before her death. In Volume 7, his first job as an official Huntsman involves him guarding young children as they travel to school; this earns him a great deal of attention from local women, who giggle and swoon in his presence; one blushing mother keeps giving him home-cooked casseroles in gratitude for his help. Now that he has the attention, he finds it awkward and embarrassing rather than flattering.
  • It's Personal: Jaune shows more enmity towards Cinder than any of the other protagonists; he was devastated when she murdered Pyrrha during the fall of Beacon and he jumps at the chance to ask Professor Lionheart what he knows about Cinder, given that Cinder claimed to be from Haven Academy. His request is made in a cold, insistent tone and, when Leo tells him that all he found were forged identities, Jaune's hands ball into tight fists. During the battle of Haven, Jaune shouts tearfully at Cinder that he'll make her pay for everything she's done. He's the first one to fight her, enraged by the way she toys with his grief and appears to enjoy hurting people.
  • I Want My Beloved to Be Happy: Jaune takes a romantic interest in Weiss from the moment he first meets her, and ties himself in knots trying to convince her to date him. In the end, he takes Pyrrha's advice and goes to ask Weiss to the school dance properly. However, he instead encounters Weiss asking Neptune to the dance and leaves before they see him, crushed. When he learns that Weiss came to the dance alone because Neptune turned her down, he confronts Neptune about it and learns that Neptune is terrified of people realising he's an awful dancer. With Jaune's encouragement, Neptune does ask Weiss to be his date for the evening, although she's shocked when she learns that she has Jaune to thank for that. After that, Jaune and Weiss settle over time into a proper friendship and Jaune start to take notice of Pyrrha's feelings.
  • I Work Alone: He rejects Pyrrha's offers for training on the basis that becoming a skilled huntsman is only an accomplishment worthy of his family name if he's able to do it without anyone else's help. He later thinks better of this policy, recognizing he was only being selfish and asking for Pyrrha's training properly.
  • Ki Manipulation: He first knowingly activates his Semblance when Weiss is fatally injured by Cinder. He pours his Aura into hers, boosting her Aura and amplifying all her abilities that are powered by Aura. It allows her to heal and then empowers her summoning ability to allow her to injure Hazel when no-one else could. The creators later clarified that his Semblance allows him to directly manipulate his Aura and thereby the Auras of others; they confirmed that, when Cardin punches him in Volume 1, Jaune unconsciously amplifies his Aura's defensive abilities thereby blocking Cardin's attack.
  • Knight in Shining Armor: Forever Fall shows him saving the life of Cardin Winchester when an Ursa was about to kill him. Jaune pretty much showed everybody what it means to be a Huntsman: staying cool under fire, carefully positioning yourself to find the enemy's weaknesses, and defending those who can't defend themselves, even if they don't necessarily deserve it. He also fights in a knightly style with sword, shield and armor. Initially, his skills don't back up his nature, but he is a fast learner, and Pyrrha once comments that she's never met anyone with so much drive to better themselves.
  • The Leader: Mostly the charismatic type. He's seemingly able to see an opportunity to strike and move his team to do it. His leadership skills allow his team to anticipate the enemies very well. His team also trusts his judgment and follows his orders without question, showing how much loyalty they have for Jaune. Best exemplified in Volume 2's finale where his team lets him drag them out of bed and abandon their assigned mission, one that Ren and Nora were looking forward to, just because Jaune wanted to check on Team RWBY despite their reasonable counterpoints. Because of this, Team JNPR was armed and ready for sortie when the city sirens signaled the incursion of Grimm into Vale.
  • Leeroy Jenkins: Glynda chastises him for his lack of defense and his habit of suicidal charges when he should be falling back. His lack of training is part of the problem, but even when it sinks in that he should monitor his Life Meter, he still charges in when he should defend.
  • Leitmotif: Several scenes between Jaune and Pyrrha are accompanied by a mellow harp melody. So far, this has played: during Pyrrha's very brief cameo in episode 3; when Pyrrha formally partners up with Jaune; a variation plays when she unlocks his Aura; when she takes him up to the Beacon rooftop, and accordingly during the same episode's ending credits (in the DVD version).
  • The Load: Because his teammates are all stronger, better trained, more confident and generally seem better suited for the Huntsmen lifestyle, Jaune begins the show as the weakest member of the team, and weighs heavily on him. He invokes the trope in an emotional outburst to Pyrrha about how he perceives himself as a burden on his team due to his weakness, and his passionate declaration to try and improve so that he's no longer an impediment. She helps him train and once comments that she's never met anyone with a greater drive to better themselves than he does. It takes him until the end of Volume 6 to fully grow out of this trope.
  • Loud Gulp: In Volume 1 Episode 4, when Ozpin reveals a very real possibility of dying during the Initiation, Jaune loudly swallows and then lets out a weak chuckle, making his fear quite obvious.
  • Luckily, My Shield Will Protect Me: Jaune's weapons consist of a sword and a shield. While they seem boring compared to the multi-purpose creations other students use, the shield has proven to be extremely durable no matter what attacks it's been used to block. The reforged version can also be transformed into a larger, heavier blade, letting Jaune use it with his sword like a two-handed cleaver. In Volume 7, it's upgraded to have a forcefield around it to extend its effective area and make it work as a parachute.
  • Massive Numbered Siblings: The excuse he gives for knowing how to dance well is that he has seven sisters, making him the only boy in a family of eight kids.
  • Meaningful Name: His full name is deliberately similar to Jeanne d'Arc, foreshadowing his heroic, leadership qualities and that he comes from a non-combat background. Jeanne d'Arc was rough, led soldiers and rode on the front line, but personally refused to engage in any killing. Jaune had no combat training prior to Beacon. His leadership and heroic qualities go from strength to strength but his Semblance's ability to buff Auras means he's more useful to his companions as tactical support. It's lampshaded at the beginning of Volume 4 when the team is fighting a Petra Gigas; when he crashes into a rock he complains that his companions felt he would be fine in a fight even though he didn't have his sword and shield with him because they viewed his role as being the strategist.
  • Misplaced Retribution: After being bullied by Cardin for several days and then being blackmailed, he lashes out at Pyrrha when she offers him a helping hand. Fortunately, he very quickly realizes his error after Cardin pushes him too far, and learns first hand why messing with Jaune is a very bad idea.
  • My God, What Have I Done?: When Jaune learns what Jinn has revealed about the history of the war between Ozpin and Salem, he becomes absolutely furious with Team RWBY and breaks the plaster on the wall of his sister's house when he punches it. Jaune is angry with them for having no plan of action, causing Oscar to tell Jaune that no-one's the bad guy here. Jaune turns on him and slams him into a wall angrily arguing that Oscar cannot be trusted because he either knew what Ozpin knew and kept his mouth shut or he could be Ozpin controlling Oscar without their knowledge. Oscar cringes against the wall with his hands raised in surrender while Weiss and Yang yell at Jaune in alarm. When Ruby shouts at him, he drops the defenceless Oscar with an expression of guilt before storming off upstairs to decompress. When he later finds out that Oscar has gone missing after the altercation, he is absolutely horrified.
  • Non-Action Guy: Discussed Trope. Jaune was never taught how to fight and started Beacon Academy not even knowing what an Aura is. He joins Beacon because he comes from a warrior lineage; his father, grandfather, and great-grandfather were all warriors, and his great-grandfather was a famous war hero. He's fed up of going through life with no expectations, with parents who don't believe in him, and feeling like he's the butt of every joke. His determination to better himself and his natural instincts enable him to develop his combat abilities at a very fast speed so that by Volume 6, two years after he first joined Beacon Academy, he has caught up with his team-mates and can carry himself in battle. He has a strong tactical mind, natural leadership abilities, and can take a heavy beating and still keep going. His Aura is unusually powerful, and his Semblance allows him to use it to buff the Auras of other people so that they can achieve more powerful effects than they can normally achieve alone.
  • Not Afraid of You Anymore: After Jaune saves Cardin's life from an Ursa, he makes it clear to his former bully that he will not stand for any more of Cardin's behavior.
  • Not So Weak: He's goofy, clumsy, and a frequent target of Cardin's bullying. But when the life of his friends is in danger he'll protect them with everything he has. Lampshaded when he says to Cardin that he doesn't care whatever Cardin does to him. He's also strong and a pretty good fighter, just not in the same league as the others in Beacon, so it's easy to miss.
  • Oblivious to Love: He had no idea that Pyrrha was into him due to having his eyes stubbornly set on Weiss. It isn't until Pyrrha outright tells him why she likes him that he realizes her affections for him were romantic all along.
  • Out of Focus: After being a Supporting Protagonist for much of the Mistral volumes, Volume 7 benches Jaune hard. He's is the only member of RWBY or JNR to not have any importance on the main plot, being relegated to comic relief as even Ren and Nora (who usually are this for Jaune's plot) get a subplot.
  • Outnumbered Sibling: He offhandedly reveals in "Dance Dance Infiltration" that he has seven sisters. In addition, he has no brothers from what he tells to Lie Ren.
  • Puny Parachute: Jaune receives Dust upgrades to his shield that allow him to create Hard Light extensions to his shield. The extensions make his shield more useful for deflecting attacks but aren't very large in terms of parachuting. However, his landing strategy now involves him extending the hard light wings and using his shield as a glider to control his descent. His shield then uses gravity Dust to give him a recoil bounce off the ground, allowing him to land safely on his feet.
  • Rage Breaking Point: From Volume 4 onwards, Jaune shows increasing irritability and cynicism with anything connected to Ozpin's conflict with Salem. He accuses Qrow of forcing Pyrrha to become a Maiden and of using his own niece as bait for Salem's forces. He also snipes in the background about Ozpin's habit of withholding information. However, he never says anything directly to Ozpin, not even about Pyrrha's death. Towards the end of Volume 6, Team RWBY updates Team JNPR about Ozpin's past and the truth about Salem, and Jaune's temper finally snaps. After punching a wall in his sister's house, he turns on Oscar and slams the boy into a wall, accusing him of either deliberately withholding information about Ozpin or of being Ozpin himself — secretly in control of Oscar all this time. When he finally lets go of Oscar, it's only to storm off upstairs to his room.
  • Recognition Failure: He had neither heard of Sanctum Academy nor of Pyrrha's career as an athlete. He only recognized her from her appearance on a cereal box. Pyrrha eventually reveals she was thrilled to meet someone who didn't know her reputation and therefore got to know her as a person instead of a celebrity.
  • Reforged Blade: His weapon, Crocea Mors, is a hand-me-down from a famous ancestor of his and is very chipped and worn. In Volume 4, Jaune gives his weapons to a village blacksmith who restores the cutting edge of the sword and modifies it with metal from Pyrrha's equipment, giving both the sword and shield a new appearance that heavily references Pyrrha; the shield gains gold bands in the shape of her tiara.
  • Rejection Affection: He attempts to court Weiss in a number of different ways, ranging from offering her a team slot and attempting to heroically rescue her when she's falling, to asking her out while playing the guitar. She doesn't hide her impatience and disapproval, and never hesitates to reject him. He even asks Ren for advice and takes advice from Pyrrha before he finally realizes that Weiss wants to go to the dance with Neptune. When he sees how dejected Weiss is after Neptune rejected her offer, he gives up his pursuit of her and gives Neptune the advice that enables Neptune to hook up with Weiss for the dance.
  • Required Secondary Powers: When Pyrrha first unlocks Jaune's Aura she comments that he has a lot of it, which makes a lot of sense once his Semblance is finally revealed. It's revealed in "Downfall" that Jaune's Semblance allows him to enhance the natural abilities of his allies by transferring his own aura into theirs thus increasing the innate power of their Healing Factor and making their own Semblance stronger. Jaune would therefore require absurdly high amounts of Aura in order to enhance his friends powers and not leave himself completely defenseless.
  • Retractable Weapon: Jaune's shield collapses down into the sheath for his sword when he doesn't need it. It still weighs the same, though, as pointed out by Ruby. Jaune takes advantage of this in Volume 4, giving the shield a deployable sharpened edge, letting him wield the sheathed sword in something akin to a short, heavy two-handed blade.
  • The Runt at the End: Although Jaune shows instinctive leadership qualities, his combat prowess is nonexistent. It results in him being the only student unable to handle the landing strategy in their very first lesson and he's also far behind the other students in combat training. He never went through the combat schools that develop students for entry into Beacon and lied his way into the school.
  • Sarcasm-Blind: Overheard Weiss sarcastically referencing him with regards to stereotypical girl behavior of discussing attractive boys. He has since taken it straight and hit on her multiple times.
  • Screaming Warrior: He screams a lot during his second fight with an Ursa, after they've invaded the city. Despite hollering his lungs out, he keeps on fighting with everything he's got.
  • Screams Like a Little Girl: Screams when he and Pyrrha are attacked by the Death Stalker in Episode 7. In the distance, Yang and Blake think a girl is screaming.
  • The Strategist: Zig-zagged. He's less a Strategist than a Tactician given that he reacts well to tactical imperatives. He's quick to come up with strategies to exploit enemy weaknesses and makes great use of the strengths of his team all while in the middle of a fight. He's also demonstrated talent for planning before-hand as shown by his heist to steal an Atlas airship which was carried out nearly flawlessly, only failing due to an unpredictable third party.
  • Star-Crossed Lovers: Jaune and Pyrrha. They're very close. Even when Jaune's blunders put some strain into their relationship sometimes, they're inseparable and Pyrrha is quite obviously in love with him. By the time he finally understood her feelings and they have their first kiss, it was also the last time he saw Pyrrha alive...
  • Stronger Than They Look: Jaune's lack of combat background can easily paint him as physically unfit in comparison to his peers. However, even before receiving proper training, he already showed impressive feats of strength, such as beheading an Ursa Major with a perfectly clean cut. He can also withstand strikes of enormous Grimm such as the Nuckelavee, which can easily charge through buildings but couldn't get pass Jaune's defensive stance. His shield has been stated to be heavy, but he can combine it with his sword to create a very heavy, two-edged weapon that he can still swing about with ease. And he is always wearing his armor which is noted to weight plenty but it doesn't slow him down one bit.
  • Strong Girl, Smart Guy: With Pyrrha. Some of his ideas in battle were possible because Pyrrha is skilled enough to pull them off.
  • Stuffed into a Locker:
    • As part of Cardin's ongoing bullying campaign, Jaune was thrown into a rocket-propelled locker which was programmed to take off and fly elsewhere with him inside it.
    • It happens to him again during End of the Beginning, where Pyrrha launches him away with one of the rocket lockers so he doesn't follow her to fight Cinder.
  • Super Empowering: His Semblance is revealed to be a form of this. Jaune describes his ability as giving his own Aura to another in order to enhance their abilities. His first willing use on Weiss allows her recover from an otherwise-fatal stab wound and summon a construct of the Lancer Queen strong enough to pierce Hazel's flesh and allow her to drag him back into the room everyone else is fighting in.
  • Support Party Member: While Jaune is more than capable of carrying his weight in a fight, he lacks the more versatile weaponry and insane acrobatic skills of his teammates, not to mention lacking any ranged options. This sees him typically taking a more defensive role in fights, staying back and covering for others. It also gives him the space to work on strategies, issue orders, and use his Semblance to power up or heal allies as needed.
  • Survivor's Guilt: Jaune struggles a lot with Pyrrha's death. He adds the metal from her tiara into his shield and starts wearing a red sash in honour of the red sash she used to wear. He becomes angry and cynical about the motives of both Qrow and Ozpin upon learning about the Maidens and realising that they were trying to turn Pyrrha into one. While he's clearly very angry with Cinder, when he finally faces her at Haven he loses control and fights her recklessly; when he reveals that he doesn't mind dying if it buys his friends time, Cinder accuses him of being a loser with a death wish. After learning what Ozpin's been hiding about Salem, Jaune attacks Oscar as being nothing more than a vessel for Ozpin's lies, resulting in Oscar running away. While Team JNPR scour Argus looking for him, they discover the city has erected a memorial in Pyrrha's honour. In front of her statue, Ren and Nora confront him about his behaviour since her death and reveal they heard what he said to Cinder; the team is their family and they're terrified of losing Jaune, too. An encounter with a mysterious woman who is implied to be a relative of Pyrrha's helps Jaune come to terms with why Pyrrha died, enabling him to move forward from both her death and the truth about Ozpin.
  • Squee!: Absolutely impressed by the awesomeness that is the Ace Ops' tactical work. He goes full fanboy when Clover explains what makes them so efficient.
  • This Is Something He's Got to Do Himself:
    • He believes that not only does he need to improve, but that the only way he's "earned" his improvement is if he handles his training by himself, which leads him to reject Pyrrha's offer of personal training.
      Jaune: I'm tired of being the lovable idiot, stuck in the tree while his friends fight for their lives! Don't you understand? If I can't do this on my own... then what good am I?
    • Invoked by Pyrrha when Jaune is fighting the giant Ursa to save Cardin. She does cheat a little by secretly boosting his shield with her polarity Semblance, thus giving him the confidence to ask for Pyrrha's help. And she does it again during his second fight with an Ursa but this time she doesn't help him at all.
  • Took a Level in Badass: A constant example. Jaune is initially presented as a civilian with no combat experience who can barely hold his own in a fight but becomes stronger and more resourceful with every Volume. Eventually, he becomes a valuable asset for the team in his own right thanks to his useful set of abilities and is more than capable of striking down difficult enemies on his own.
  • Tragic Keepsake: He wears a red sash at his waist that is knotted on his right side. It's reminiscent of the red sash Pyrrha used to wear, although it isn't as long. His white weapons and armour also incorporate Pyrrha's metal equipment, giving them gold accents and the shape of her tiara on his shield. His scroll also contains a combat training video by her that includes an aborted attempt to confess her feelings, which he watches in his spare time to improve his swordsmanship and hear her voice again.
  • Traumatic Superpower Awakening: Weiss's near death at the hands of Cinder ends up awakening Jaune's Healing Hands powers as he begs her to stay with him, holding his hands over her wound when his Semblance kicks in.
  • Triang Relations: Type 5: Pyrrha seems to like Jaune, who is oblivious to her feelings and only has eyes for Weiss. Weiss unfortunately can't stand Jaune, but has an interest in Neptune, who has an interest in her... and every single other attractive girl on the entire planet.
  • Unskilled, but Strong: He has a lot of Aura, an instinctual grasp of combat tactics, and is strong enough to be close to the level of the others when he actually blocks or hits. However, he doesn't have a basic grasp of sword and shield style, jumping around and throwing his whole weight behind most of his blows without the trained reflexes or proper technique to react to an enemy's counter. During his second fight with an Ursa, his wild strikes compare to the techniques of his peers but he still kills it without help. He survives the tournament fight against Team BRNZ, although he doesn't land a hit on his opponents, and in Volume 4, he stops dead the lethal charge of the Nuckelavee with brute strength alone. In Volume 5, Ozpin acknowledges that Jaune's skills are improving, but he's had to put a lot of extra work in to develop combat skills because he started off so far behind all the other students and is therefore developing via trial by fire. Perhaps the greatest demonstration of this trope is Jaune's fight with Cinder. He holds his own against someone who is way more powerful than him, and he comes within an inch of taking her head off. Granted, Cinder isn't taking him seriously and only gets serious when he proves he's a legitimate threat by cracking her eye-mask, but still, it's impressive.
  • Was Too Hard on Him: In the aftermath of the fall of Beacon, Jaune has been growing increasingly irritable and cynical towards Ozpin, expressing frustration with Qrow and suspicion that he was using Ruby as bait to draw out Salem's forces, and making occasional sarcastic comments about Ozpin's habit of toying with their understanding of the situation they're in. In Volume 6, his temper finally snaps when he learns the truth about what Ozpin has been hiding. He slams the fourteen-year-old Oscar into a wall, arguing that Oscar cannot be trusted because Ozpin might be able to secretly control him without their knowledge and accusing Oscar of helping Ozpin to hide information from them. His companions are horrified, especially as they only learned Ozpin's secret through Oscar's efforts to fight Ozpin for control over his own body. Later, Jaune is deeply remorseful and apologises to Oscar for his behaviour.
  • The Watson: His lack of knowledge about the combat-related side of his world allows for things to be explained to both him and the audience, such as the concept of Aura or how huntsmen and huntresses fight.
  • What You Are in the Dark: When Cardin is ambushed by an Ursa, Jaune has the perfect opportunity to just leave the Jerkass bully to die without anybody knowing (at least he thinks nobody's around), but saves him anyway.
  • Wholesome Crossdresser: Jokes to Pyrrha that he'll wear a dress if she can't get a date to the dance. He keeps the promise, even doing a dance with his team while wearing it.
  • Worthy Opponent: Cardin can easily wipe the floor with Jaune and bullies him to no end. Until a trip to Forever Fall where Jaune decapitates an absolutely massive Ursa that almost easily kills Cardin. He stops messing with Jaune for good.
    Cardin: Holy crap. Jaune?
  • Wrecked Weapon: In the Volume 8 episode "The Final Word", Jaune and Cinder's clash over the fate of the Winter Maiden's power results in Jaune's sword being shattered. His life is only saved by the Winter Maiden's timely intervention.
  • You Are Better Than You Think You Are: Before meeting Pyrrha, Jaune didn't know a single person who believed he could be successful and he finally found the confidence to become a capable huntsman and a better person thanks to her encouragement and support. He even comments that his parents didn't have faith in him and expected him to wash out of Beacon quickly and come back home.

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    Nora Valkyrie 

Nora Valkyrie

Voiced by: Samantha Ireland, Kristen McGuire (flashback, Volume 4) [EN], Aya Suzaki [JP]

Debut: The First Step

https://static.tvtropes.org/pmwiki/pub/images/beacon_nora.png
"I'm queen of the castle!"
Click here for her appearance during the Anima Arc 
Click here for her appearance during the Solitas Arc 

"After everything we've been through. I won't let it end. Not like this. We can do this!"

Nora joined Beacon Academy with her childhood friend, Ren, who is also her team partner. She is an excitable, energetic girl with great strength and a big heart.

Her weapon is Magnhild, a multi-shot Grenade Launcher capable of converting into a large war hammer. Her Semblance, "High Voltage", lets her absorb electricity to enhance her body, making her stronger and faster for a brief time.


  • All of the Other Reindeer: When she was a kid, she was a filthy urchin who lived on the streets. She was targeted by bullies for her status and unusual clothing, which didn't have the Asian theme common to Anima.
  • Big Eater: Nora approaches eating like she does everything else: with an excess of passionate enthusiasm. Unlike some gluttonous characters, she doesn't eat constantly, but when she does get to sit down to a meal, she packs away ridiculous amounts of food. When first introduced, she talks non-stop to Ren while slurping up pancakes like they're noodles. When the students are collecting sap from Forever Fall forest, she keeps drinking up all the sap. At the end of the story arc, Pyrrha wryly tells Jaune they have Nora to thank for there being no syrup to go with the pancakes Ren has cooked.
  • Big, Stupid Doodoo-Head: She attempts to insult Caroline after the operative denies them entrance through the border for a second time. The insult comes out pretty weak.
    Nora: Oh, yeah! Well, your base looks... like a big, dumb boot!
    Jaune: Way to tell her, Nora.
  • Blood Knight: She is VERY enthusiastic about punting stuff (and other people on occasion) with her rocket-propelled hammer. Not to mention her first suggestion to solving Jaune's bully problem in "Jaundice Part I" is to break said bully's legs.
  • Blush Sticker: Nora has a ruddy complexion that makes her cheeks always seem a little redder than the rest of her face. In Volumes 1-2, the rough nature of the animation software used means the ruddy cheeks are faint circles of pink that don't follow the contours of her face, making it seem like she's wearing stickers on her cheek. This is toned down and sometimes non-existent in Volume 3. Once the animation software is overhauled from Volume 4 onwards, the trope is no longer in effect, and her ruddy complexion is much more blended and natural in appearance.
  • Boisterous Bruiser: She's very energetic and extroverted, equally strong and tough, and absolutely revels whenever she gets a chance to fight. Whenever the prospect of violence comes up, she's always seen treating it with her trademark cheerful enthusiasm.
  • Bottomless Magazines: Given the size of the heart-marked grenades, the size of the weapon, and how many shots she fires off without reloading, it certainly seems that way. She's seen firing it at least 8 times without reloading, which exceeds the capacity standard grenade launcher of that type. "New Challengers" showcased the inside, when she fired all grenades at once for a heart-shaped attack; she carried only 6.
  • Cannot Spit It Out: Nora and Ren are first introduced when Nora wakes up Ren for their first day in school. As she rambles on about the length of time they've been together, she hastily points out that she doesn't mean they're "together, together" because "that would be weird". They are so close that they're mistaken for a couple and Jaune even turns to Ren for dating advice on the grounds that Ren and Nora are an item, something Ren and Nora are quick to correct. However, whenever Ren gets injured in a fight, Nora becomes extremely distracted and distraught. She will also make a bee-line for whoever injured Ren to injure them in revenge.
  • Cheshire Cat Grin: Being a Perpetual Smiler, she also grins during aggressive actions, such as catapulting Jaune with her hammer or threatening to break a bully's legs. Of particular note is the one she gives Nolan of Team BRNZ when he tries to shock her.
  • Childhood Friends: Ren and Nora start the show as seventeen-year-olds and have already been together for a very long time. Nora is concerned about making sure they are teamed together in class, even inventing secret "sloth" call noises that Ren is certain cannot be a real sloth's sound. Ren spends most of his time trying to rein in Nora's hyperactivity and wild enthusiasm. Nora admits they're orphans with no home outside Beacon Academy, and they're so close that other characters have mistakenly believed that they're in a romantic relationship. Nora is secretly in love with Ren, but has no idea whether he feels the same way.
  • Cleavage Window: She wears white tops that have a small heart-shaped window that displays part of her cleavage.
  • Color Failure: In Vol. 3 Episode 1, all of the color is bleached out of her during her panicked rant about the potential ramifications of losing in the first round of the Vytal Festival, in order to emphasize just how worked up she's gotten.
  • Contrived Clumsiness: In "Cordially Invited", Nora stacks a plate full of food and then deliberately trips in order to drop said food on Whitley's head so Weiss can escape an unpleasant and distracting conversation with him.
  • Covered in Scars: When Nora breaks down a locked door, she ends up taking scars from the effort. The door is highly secure and reinforced with a powerful electrical grid to protect a classified military lab. The only way to bring it down is for Nora to use her Semblance to direct the electricity through her body, which creates Volcanic Veins of purple lightning across her entire body. By overcharging, she is able to smash down the door in a single strike. However, this immediately destroys her Aura, renders her unconscious, and leaves behind a network of electrical burn scars across her entire body.
  • Covert Pervert: While she admonishes Ren for accidentally looking up her skirt in the Volume 4 finale, she secretly smirks to herself afterwards, making it obvious she enjoyed the fact that he was looking at her in a potentially sexual light.
  • Cry Laughing: During the tournament, Nora tries to dismiss the pressure on the students to perform well. However, she quickly moves from talking about how losing would ruin the team and school's reputation to getting them kicked out of school, which would leave her and Ren homeless because they're orphans with nowhere to go. She starts off her usual chipper self but quickly dissolves into panicked rambling; her manic laugh quickly descends into sobbing until she leans forward and hits her head on the table in front of her.
  • Cute Bruiser: Nora is the picture of a cute girl with her love of hearts, bubbly attitude, petite size, and generally happy nature. Absolutely none of this changes the fact that she actively enjoys fighting or prevents her from having the strength to carry around the massive Magnhild, a grenade-launching hammer which combines with her strength to make her the hardest hitting member of team JNPR.
  • Cute Little Fangs: Fitting with RWBY's definitely anime-ish design style, Nora has pronounced upper canines that are intended to help make her look cuter. Hers are only seen when her mouth is open, which admittedly is fairly often.
  • Dangerously Short Skirt: Her trademark outfit is a very shortly cut skirt that always seems in danger of flashing a panty shot if she isn't careful. Made all the more dangerous by how loosely it flaps around.
  • Dark and Troubled Past: She was a dirty, lonely, and terrified street urchin, and implied to not be a local, when she met Ren. They became friends the very day Ren's hometown was wiped out by Grimm, on account of him saving her life and treating her with kindness.
  • Disproportionate Retribution: After Cardin Winchester has been seen childishly torturing Jaune Arc, Nora suggests breaking his legs, and she's serious.
  • Drop the Hammer: Magnhild is a big-ass hammer/grenade launcher that she can also use to launch people across large gaps. When the village Ren and Nora lived in was razed to the ground by Grimm, Ren gave her a wooden toy hammer to comfort her, which led to her choice of Magnhild when she became a Huntress.
  • Elemental Absorption: Nora's Semblance allows her to absorb electricity to boost her already impressive physical strength. However, this doesn't mean that she's outright immune to being electrocuted. When Hazel grabs her after enhancing himself with yellow dust in Downfall, she screams in pain as he holds her down and zaps her.
  • Establishing Character Moment: In a montage depicting them getting ready for the day, Nora is introduced flitting energetically around Ren while talking non-stop, regardless of what the pair of them are doing — from Ren waking up, to her using the occasional pause for breath as an excuse to swallow a pancake whole before continuing. She turns out to be every bit as up-beat, full-on, and energetic as her introduction suggests.
  • Eye Color Change: Her eyes can appear a bright blue or turquoise, depending on the scene she's in, sometimes going full-on green. They tend to be at their greenest when she's near Ren.
  • Feed It with Fire: During the fight against Team BRNZ in "New Challengers", after one opponent incapacitates Ren with an electric prod, he then hits Nora with it... only for it to have no effect. Oobleck then explains how Nora's Semblance is to draw power from electricity, supercharging her muscles and increasing her speed and strength. The opponent has enough time for a suitable reaction before Nora sends him flying.
  • Fingerless Gloves: She wears a pair of pink gloves with the fingers cut off in her Vale and Mistral outfits. In Atlas, she trades them for a black pair, still with the fingers exposed.
  • Gasshole: One of Nora's comedic traits is that, due to her gluttonous appetite for food and propensity for rapidly consuming her meals, she can belch with surprising vigor for such an otherwise girlish character. This is a downplayed trait in that she's only been shown belching twice and the Japanese dub tones down her loud belches into a more ladylike sound.
    • At the end of the food fight in Volume 2, Glynda tries admonish Teams RWBY and JNPR for the state they get the food hall into, only to be disrupted when Nora suddenly lets out a loud belch, causing the two teams to dissolve into laughter.
    • After eating a huge bowl of noodles prior to a match in Chapter 1 of Volume 3, Nora lets out a huge belch, which the others ignore because they are used to this by now.
  • Genki Girl: Nora is an energetic non-stop talker who doesn't appear to have an off switch even at the crack of dawn. She's even accompanied by her own unique zany music score for when she really gets going. Contrast with her partner Ren, who needs to be kicked out of bed in the morning and who barely talks. Not even brushing her teeth or eating breakfast slows her down. The quietest and most still she gets is when the Headmaster is explaining their first task, but she interrupts him once and can be seen in the background bouncing energetically on her heels as she waits for the task to begin. Ren seems to tolerate her energy and Motor Mouth tendencies with good humor and affection, which is one of the many subtle hints of their attraction to each other.
  • Get A Hold Of Yourself Man: When Ren goes blind with rage while fighting the Nuckelavee, Nora slaps him across the face to make him listen to reason and calm him down.
  • Ghost Story: Her story in the cafeteria deliberately resembles this, though she is repeatedly undermined by Ren. As it turns out, it's only a recurring dream that she's been having for about a month, and Ren is perceptibly tired of having to correct her embellishments.
  • Girly Bruiser: Nora's bubbly attitude, love of heart decorations and penchant for wearing skirts doesn't really inspire the image of her beating monsters to death with a war-hammer/grenade launcher, but that's exactly what she does for a living. She even has cute heart designs on her grenades, just to make her Girly Bruiser status clearer, and her finishing move against Team BRNZ was a set of grenades whose smoke formed the shape of a pink heart.
  • The Glomp:
    • After Team RNJR slay the Nukelavee, Nora happily throws herself into Ren celebrating that they survived and defeated the monster that haunted Ren all his life.
    • When RWBY and the others finally make it to Argus, Nora spots Oscar in the crowd, shouts out "Cute Boy OZ!", and knocks him to the ground in joy at being reunited.
  • Grenade Launcher: Nora's weapon can transform into either a huge warhammer with a long handle and heavy, cylindrical head, or it can transform into a grenade launcher that she nestles in her arms to fire. In the warhammer form, the head is capable of launching single-shot grenades, which she either targets at the opponent she's about to hit or uses to generate rocket propulsion to greatly enhance her forward motion. The grenade launcher form can also fire single shots, but it is also capable of opening up its barrel to allow expose all the grenades that are loaded. When it does this, it can fire all the grenades it contains simultaneously.
  • Hammerspace: The large gun-like weapon she wears on her back in the lineup in Episode 4 is not present in Episode 6. As a matter of fact it it randomly disappears occasionally at the lineup in Episode 4. It's questionable whether the object appears on her back in Episode 5 as she's falling. There's only a split-second to view her and that dark patch could just be the back of her shirt.
  • Headdesk: After depressing herself at the noodle stand by focussing on the fact she and Ren are orphans with no home to go to if they were ever kicked out of Beacon, Nora concludes by slamming her head down onto the counter.
  • Heart Symbol: Love hearts feature a lot in her physical design. Hearts are printed on her tops, or she has cleavage windows cut out of her tops in the shape of a heart. Even the grenades fired by her weapon have hearts engraved on their base. When multiple grenades are detonated together, the explosion cloud they produce is shaped like a giant pink heart. The heart symbol is obviously something she quite likes, and they symbolize her passionate nature.
  • Heroic RRoD: Nora's Semblance allows her to absorb electrical energy and channel it to her muscles; overdoing it can shatter her Aura and damage her body. To help the heroes escape from a highly secure military office, Nora absorbs an energy barrier, which leaves her seriously injured. They flee to the Schnee Manor, where she is treated by the medically trained Klein. Although she recovers, she is left with permanent scarring in the style of Lichtenberg figures.
  • Home Run Hitter: Nora tends to send people flying with Magnhild. Just ask Yang during the infamous food fight (this one was with a watermelon on a pipe), the entirety of Team BRNZ during the Vytal Festival, or Hazel during the Battle for Haven.
  • Image Song: A song called "Boop" talks about how the singer is struggling to come to terms with her romantic feelings for her best friend. Nora is in love with Ren, and they've been together as friends since they were young children. The song title is taken from their initiation class, when Nora gently tapped Ren on the nose, saying "Boop!". During softer, more romantic moments between the two, the song plays in the background.
  • Improvised Weapon: During the food fight, she uses a watermelon on a stick and improvises grenades out of soda cans.
  • In a Single Bound: Pretty everyone in the series pulls off crazy-high leaps at one time or another, but Nora does it by the far the most between either RWBY or JNPR, sometimes helped by a Recoil Boost from her weapon. Notably, while everyone else is investigating the abandoned village from the ground in Volume 4, Nora can be seen in the background jumping all over the architecture.
  • Incoming Ham: "Wake up, lazy bud! ♪It's morning! It's morning! It's morning! It's morning!♪" as she jumps all over the room. If that's not enough of an over-the-top entrance, it's followed by Nora rambling on and on for at least a minute while she and Ren go through their entire morning routine.
  • It Is Pronounced "Tro-PAY": When Monty stated the name on RT Podcast #235, it was pronounced "mahn-KEE-uld". Monty cleared it up over Twitter.
  • Just Friends: Whenever someone brings up the fact that Nora and Ren are always together, even if it's Nora herself, she'll reiterate that they aren't an item. As Nora puts it, "[They're] not together together..."
  • Lame Pun Reaction: In the season 2 premiere, in response to Yang quipping that she "always kicks her semesters off with a Yang", Nora hits her in the face with a tomato and boos her.
  • Large Ham: She's enthuasiastic and clearly full of herself ("I'm queen of the castle! I'm queen of the castle!"). Even when Nora has a breakdown, as in the moment listed below in Made Myself Sad, she does so in an over the top and melodramatic way. Nora's fighting is also hammy, as she's always giggling and jumping, and usually hammering only when the strike can be done in a flashy way.
  • Loss of Identity: After going to Atlas and more regularly arguing with Ren, Nora comes to realize that she's been with Ren for so long, she doesn't know who she is without him anymore. While Weiss tries to advise she take the opportunity find out who she is, Nora just says she only knows how to "Be strong and hit stuff". So when an electrical barrier blocks everyone from Penny as she's forced to fight the Ace-Ops, Nora repeats to herself that she needs to be just that and do something only she can do. While Weiss tries to stop her, she proceeds to overcharge her Semblance using the barrier, to the point her body is left covered in Lichtenberg figure like scars, and smashes the barrier, the impact being strong enough to send the Ace-Ops flying. Doing so however shatters her Aura and leaves her comatose and in need of medical attention. She later mumbles while unconscious: "Now what am I good for?"
  • Macross Missile Massacre: The grenades are usually fired one at a time, but Nora can remove the cover to allow all the grenades to be fired at once. When this happens, the grenades take the shape of a heart!
  • Made Myself Sad: In "Round One", she goes from cheerfully reassuring Jaune that not winning the tournament would be fine, only to ramble off a list of awful things that will happen to them (mentioning Team JNPR becoming social pariahs, and having no home to return to), and subsequently experience Color Failure, slump down onto a desk, and leave the restaurant feeling blue.
  • Marked Bullet: Nora tends to wear tops that have a heart motif printed on them or cut out to create heart-shaped cleavage windows. Her weapon fires large cylindrical grenades that have heart motifs engraved into the base. The cylinders always fire heart-side first. When her weapon's grenade launcher mode fires the entire barrel of grenades at once, the Dust cloud from the explosion caused by them all detonating together creates the shape of a heart in the air.
  • Meaningful Name: The valkyries are Odin's twelve handmaidens who choose half of the slain dead to be conducted to Valhalla. They are warriors in their own rights. One of the valkyries (þrúðr "strength") is a daughter of Thor, the Norse God upon whom Nora is based. Nora's power, like Thor, is rooted in her strength and ability to power up that strength with electricity, such as lightning. As a result, her weapon also has a Norse name, composed of "magn" (mighty) and "hildr" (battle), that emphasizes her strength and power in battle.
  • Midair Bobbing: Nora is very briefly (one second) shown hovering during the class field trip in Episode 13, a sight-gag to show off just how excited the already-energetic girl is about the prospect of what they're going to do.
  • Mix-and-Match Weapon: Nora's weapon extends into a huge warhammer with a long handle and heavy cylindrical head. It allows her to take full advantage of her great strength, especially when her Semblance has powered up her super-strength. The warhammer's long handle can collapse down to just the hammer, which allows her to use it as a grenade launcher for ammunition that consists of large cylinders full of explosive Dust. She can fire the weapon when it's in warhammer form to use the recoil like a rocket launcher to generate great forward momentum.
  • Motor Mouth: When Nora becomes interested in a subject, she keeps talking and talking no matter what activities she might be engaged in. Just before their initiation lesson, Nora starts talking to Ren from the moment he wakes up about how to make sure they end up in the same team together: while she's brushing her hair, while they're eating, while Ren is cleaning his teeth, and while they're sorting out their weapons.
  • Mysterious Past: Ren and Nora first meet on the day Ren's home village of Kuroyuri is destroyed by the Grimm. She is a filthy and terrified street urchin whose clothes are unusual for the local design. Although the destruction of the village orphans Ren, Nora is clearly already abandoned by that point and implied to not be native to the region. Where she came from, what happened to her family, and how she ended up in Kuroyuri are still unknown.
  • OOC Is Serious Business: Nora tends to remain optimistic even in grim circumstances, keeping up her team's spirit and offering words of comfort when needed. When she starts to lose her cool, it's a sure sign that things are going really bad.
    • After her team is told the truth about Ozpin and his plans - or rather lack thereof - her optimistic attitude disappears entirely. When Jaune exclaims that everything they've done was for nothing, Nora agrees with him and doesn't visibly react when he shoves Oscar into a wall in a fit of anger. Afterwards, when Yang asks whether Jaune will be alright, Nora responds only with an angry "I don't know!" and leaves the room without another word. Seeing the ever-enthusiastic Nora act so upset and resigned emphasizes just how hard the heroes took the revelations.
    • When the heroes arrive in Atlas-Mantle, Nora becomes increasingly vocal, angry and impatient about the harsh conditions that Mantle is currently suffering as a result of Ironwood's decisions. It reaches a head in "Worst Case Scenario" when she finally snaps and lectures Ironwood about his attitude towards Mantle, dismissing his claim that everyone has made sacrifices by bluntly stating that Mantle's bearing the burden alone.
      Nora: You keep talking about how we just need a little more time, but you’re not the one having to struggle.
      Ironwood: We have all needed to make sacrifices for the greater good. Mantle has had to bear a lot of the burden, but- 
      Nora: They're bearing all of it! The longer this waiting game goes on the harder each day gets for people down there, and now you want to send in more soldiers?! You can't force people to fall in line! If you do that, you'll just be trading all these problems for the Grimm!
  • Parental Abandonment: Ren first met Nora when she was a filthy street urchin, scrounging for mouldy bread in rubbish bins. After the village was wiped out, the two orphans became each other's only family. In Volume 8, Nora reveals that her mother abandoned her during a Grimm attack nor long before she first met Ren. It has left her with a deeply buried insecurity about her own self-worth, which only comes to light in Volume 8 when she realises she's never learned who she really is as an individual.
  • Perpetual Smiler: Risk of dying? Launched into the air? Battling in general? No problem. In fact, her smile gets bigger, when she's flying through the air via controlled explosions. She only ever gets upset when Ren is hurt. She's also been dropping her smile more as her team come across more and more destroyed villages. And the most dramatic case of her dropping her smile comes when she learns the truth about Ozpin and Salem's pasts, and how they relate to the heroes' shared journey to defeat the latter.
  • Pink Means Feminine: Her gloves, skirt, socks, and shoe soles are all pink and her favourite motif is a heart. Hearts are printed on her tops, or she has cleavage windows cut out of her tops in the shape of a heart. Even the grenades fired by her weapon have hearts engraved on their base. When the grenades explode, they produce pink smoke, and if multiple grenades are detonated together, the explosion cloud they produce is shaped like a giant pink heart. All of which are blatant visual signals of the fact that Nora is a girl.
  • The Pollyanna: Her constant, practically relentless cheerfulness is one of Nora's dominant personality traits throughout the series. Character Development dampens down her enthusiasm somewhat, but nothing, not even the destruction of Beacon Academy, totally manages to quash Nora's happiness.
  • Recoil Boost: By standing on the head of the hammer and discharging it, Nora can propel herself through the air, which she often uses to get the mobility advantage in her battles.
  • Required Secondary Powers: Subverted. As revealed in "Downfall", Nora may be able to absorb electricity to power up, but it doesn't mean being electrocuted doesn't hurt; when Hazel tries to fry her brains out with lightning Dust, she screams in agony.
  • Rocket Jump: In almost every fight, Nora will gain speed/height/momentum by detonating a grenade from Magnhild at her feet as she leaps, "riding" the explosion to give her greater propulsion.
  • Scars Are Forever: The mass of scars Nora received during the heroes' infiltration of Atlas cannot be healed by her aura. Once Jaune is finally able to reach Nora and use his Semblance to boost her aura's Healing Factor, too much time had passed and the damage became permanent.
  • Savvy Guy, Energetic Girl: The happy-go-lucky Nora and her Childhood Friends partner, the serious, deadpan Ren; Ren is serene, calm, soft-spoken and prefers to think before he acts, which balances and reins in Nora's passion-fueled, aggressive "act first think later" personality, while at the same time benefiting from her drive to bring him out of his shell. This leads to conflict during the Atlas Arc as Ren bottles his emotions while Nora expresses hers, leading to Ren shutting down and pushing people away, while Nora feels like she's losing her ability to understand Ren and, with it, her own ability to understand herself. They resolve the problem in Volume 8.
  • She's Got Legs: Nora's long, well-developed legs are part of her sexual appeal, and the combination of both her penchant for short skirts and lingering camera shots focusing on her legs serves as a way to flaunt her sexiness both in universe and amongst viewers.
  • Ship Tease: Ren and Nora introduced as an extremely close partnership at the beginning of the show, where Nora debates how weird it would be if they were more than just friends. When Jaune asks Ren for dating advice on the assumption that he and Nora are a couple, a very embarrassed Nora corrects his misconception. From Volume 4 onwards, Ren and Nora are much more physically affectionate as they're forced to confront their traumatic past, with hand holding, shoulder grasping and comments about how they have each other to rely on. From Volume 6 onwards, Nora is openly willing to refer to Ren as "my man" but the reason why their relationship status is ambiguous is only revealed in Volume 7 when they start arguing about its lack of resolution in front of a very uncomfortable Ruby. The argument ends with Nora hauling Ren into a kiss to which he positively responds.
  • Shock and Awe: Downplayed; Her Semblance is to draw power from electricity, which ties in nicely with her Thor theme, but unlike most versions of this trope, she can't actually project or manipulate electricity. Instead, she has the power to absorb electrical energy to boost her strength. She doesn't even have the typical Required Secondary Powers of "can't be hurt by electricity" — or, rather, her version is much weaker than normal. The electricity she absorbs still hurts her, it just won't normally impair her, and she can be overwhelmed by sufficiently high voltage.
  • Sigil Spam: Her symbol is on the back of her outfit, as well as her comb. Then there is her pajama "boop" shirt, which you can buy in real life, and her headphones.
  • Snot Bubble: As befits both RWBY's deliberate anime-inspired visuals and Nora's own status as a cute-yet-funny girl, when she sleeps, she tends to produce big bubbles of snot from her nose that inflate and deflate as she breathes. This is first seen in Volume 2 Chapter 2.
  • Spin Attack: She nails the stinger on the Death Stalker's head by using some Recoil Boost from Magnhild to propel her into the air high enough and then whipping Magnhild around so violently that she spins in circles before striking it.
  • Street Urchin: Ren first met Nora when she was a filthy orphan living on the streets. Three bullies were targeting her for her state and having stolen some mouldy bread to eat.
  • Super Strength: Her Semblance allows her to supercharge her physical strength, which is already pretty high; this grants her the striking power to fight Grimms of even the largest size.
  • Suspiciously Specific Denial: On literally their first appearance together, as they get ready for their first day, Nora talks about how long she and Ren have been together, and then immediately corrects herself that she doesn't mean "together, together" because "that would be weird". As literally nobody other than Ren himself, who one would expect to know if they're a couple, was there, it immediately becomes suspicious in the viewer's mind, and serves as an Establishing Character Moment for their relationship.
  • Taking the Bullet: Pushes a dizzy Ren out of the path of an Atlesian Paladin's fist in "Heroes and Monsters", getting hit herself in the process. However, Ren is distracted by Nora getting hurt and the Paladin nails him regardless, and the subsequent injuries take them both out of the ongoing fight.
  • Thunder Hammer: Befitting a character inspired by Norse myth, Nora fights with a hammer and can absorb electricity to boost her strength and speed. In volume 4, the hammer gets an upgrade that allows it generate an electric current.
  • Trademark Favorite Food: Pancakes. Nora loves pancakes; whenever she's seen eating breakfast, Nora is invariably devouring huge stacks of pancakes, drenched in syrup. She's even depicted mumbling about pancakes in her sleep, making it obvious just how much she thinks about them.
  • Weapon of Choice: When Ren and Nora first meet, it's in Ren's home village where Nora is living as a starving, terrified street urchin. When the village is destroyed by a Grimm attack, Ren's Semblance soothes them both and prevents the Grimm from finding them. Ren hands the frightened Nora a toy wooden hammer that is lying on the ground and tells her that, from now on, they will protect each other. Since that day, the two have been inseparable, to the point where Nora starts plotting on their first day in school to ensure that she and Ren make the same team as each other. Her weapon is a giant war-hammer, based on the toy war-hammer that Ren once gave her; it reflects her continued loyalty to Ren while allowing her to take full advantage of her Semblance, which makes her super-strong when hit by lightning.

    Pyrrha Nikos 

Pyrrha Nikos

Voiced by: Jen Brown [EN], Megumi Toyoguchi [volume 1-2], Shizuka Ito [volume 3] [JP]

Debut: The Shining Beacon Pt. 2

https://static.tvtropes.org/pmwiki/pub/images/pyrrha_3.png
"Hello again!"

"I've been blessed with incredible talents and opportunities. I'm constantly surrounded by love and praise, but when you're placed on a pedestal like that for so long you become separated from the people that put you there in the first place. Everyone assumes I'm too good for them, that I'm on a level they simply can't attain. It's become impossible to form any sort of meaningful relationship with people..."

A famous, world-class athelete and combat fighter, Pyrrha is a star student who had already won the Mistral Tournament four times prior to joining Beacon Academy. Her partner is Jaune.

Pyrrha's weapons are called Miló and Akoúo̱, and consist of a shield, and a weapon that is able to change form between a pilum (Heavy Javelin), xiphos (Short Sword) and a hunting rifle. Her Semblance, "Polarity", gives her telekinetic control over metal.


  • The Ace: She's a world-renowned fighter who has kept her title as champion for four years. This, however, leads to her issue of being unable to form deep friendships with people as they often put her on a high pedestal.
  • Apologises a Lot: Pyrrha is prone to making a lot of often-unnecessary apologies - she'll even apologize when she saves people.
  • Attractiveness Isolation: Pyrrha somewhat bitterly sums up why no one asked her to the dance:
    Pyrrha: I've been blessed with incredible talents and opportunities. I'm constantly surrounded by love, and praise... But when you're placed on a pedestal like that for so long, you become separated from the people that put you there in the first place. Everyone assumes I'm too good for them. That I'm on a level they simply can't attain. It's become impossible to form any sort of meaningful relationship with people.
  • Awesome McCoolname: Her full name means "Flame-colored victor of the people".
  • Because You Were Nice to Me: She fell in love with Jaune because he was the first person in a long time who treated her like an actual person instead of a celebrity and he became the bridge Pyrrha needed to form the long-lasting friendships she so strongly desired.
  • Blade on a Stick: Her weapon has a spear form with a collapsible blade, which allows her to transform the weapon into a rifle form.
  • Broken Ace: Despite her overwhelming skill in battle and fame throughout Vale, she is also a lonely individual who has trouble bonding with people since they always see her as an icon of badassness instead of a human being.
  • Cannot Spit It Out: She quickly develops a crush on Jaune after meeting him, but rarely even hints to him that she's romantically interested. Her advice to Jaune to be honest with Weiss about how he feels leads to Nora advising her to practice what she preaches. It's only after Jaune begins showing signs in Volume 3 of being interested in her that she is finally able to be more honest about her feelings.
  • Catchphrase: There are two phrases that Pyrrha is constantly spouting; "I'm sorry!" and "Hello again!"
  • Chronic Hero Syndrome: Pyrrha always puts everyone else's needs above her own, no matter what. If she is called on to be a perfect representative of her people, she will do so. If she is expected to be a good friend and advisor to a friend, she will — even if means helping Jaune win over Weiss despite her own feelings for him. When Ozpin asks her to risk Loss of Identity and her personal desires to become the Fall Maiden to protect the world, she accepts the responsibility. Being on a such pedestal means she cannot reveal her personal struggles, which takes a great toll on her. She's lonely and friendless because people think she's too good for them, and she's willing to enter fights she knows she cannot win because she feels it's her responsibility to act if noone else can.
  • Combat Stilettos: The knee-high boots she wears in combat possess high heels. They don't seem to slow her down in battle; she is the most competent member of her team. In "Extracurricular", she beats the entirety of Team CRDL at once all on her own in a sparring match, with plenty enough energy to spar with Mercury, all despite wearing heels.
  • Curb-Stomp Battle: When Pyrrha fights Team CRDL in combat training, she single-handedly defeats the entire team. Despite the four of them working together against her, they could barely even touch her.
  • Dogged Nice Girl: Pyrrha is very interested in Jaune but he's interested in Weiss. Pyrrha smiles and bears it, but is clearly unhappy. When Jaune is pining over Weiss rejecting his invitation to attend to the school ball together, realizing he won't be asking her leaves her crestfallen. Jaune, however, assumes Pyrrha already has a date for the ball and believes she has boys lining up to ask her out. She doesn't and, when alone, implies that boys are never interested in her. But, being so unfailingly nice and having a strong instinct to help others, she ends up advising Jaune on the best way to win Weiss over. In Volume 3, Jaune starts to reciprocate her feelings.
  • Extreme Doormat: Despite having no ill will towards Jaune (and being one of the few people to actually like him), she doesn't hesitate to get rid of him when Weiss asks, offering only a small 'sorry' as she gets her spear back. The only time in Volume 1 that she shows open anger is when Cardin bullies Jaune.
  • Face Palm: When she tries to act out the answer to the teacher's question for Jaune, he misinterprets her signal and gets it wrong, leading to her facepalming.
  • "Facing the Bullets" One-Liner: When she's facing down Cinder pointing an arrow at her, she calmly asks if Cinder believes in destiny. It's a question Cinder never forgets.
  • Famed in Story: She's a four-time consecutive tournament winner, has her picture on cereal boxes, and is known as "the untouchable girl". This has placed her on a pedestal to the entire world at a very young age, a position she secretly struggles to cope with.
  • Fatal Flaw: Her heroic selflessness. In the Volume 3 finale, she goes off to fight Cinder despite everyone trying to dissuade her and Ozpin telling her she doesn't stand a chance. She does it because she believes that it's her responsibility to help wherever she can. If she is the only person who can act, she will put her life on the line to do so.
  • First Friend: At the school dance, Pyrrha explains to a surprised Jaune that no-one asked her to come to the dance because everyone assumes she's out of their league. She states that Jaune is the first person who has ever treated like she was normal instead of a celebrity. He is therefore the first true friend she's ever been able to make and is the reason she's been able to make other friendships that will, in her words, 'last a lifetime'. She then admits to Jaune that, for this reason, she wishes she was going to the dance with someone like him.
  • Foil: Jaune and Pyrrha. Pyrrha is a very intelligent and competent warrior who has garnered in-universe fame for her personal exploits. Jaune is a naive, unassuming young man who has zero combat training but has a famous ancestry. Her character arc is about learning from Jaune what it means to be a normal teenager with normal friends and relationships, while his character arc is about learning from Pyrrha what it means to be a true warrior. Both have self-esteem issues, with Jaune being the first person who ever treated her like a normal human being and Pyrrha being the first person who ever had genuine faith in his ability to become a warrior.
  • Fights Like a Normal: Discussed. Pyrrha has a reputation for being "the Untouchable Girl". She is a four times Mistral champion and considered unbeatable in combat tournaments. Aside from her great skill at combat, she appears to use no obvious powers beyond recalling weapons to her hand. This is because she hides what her Semblance really is. Mercury spars with her in training very briefly just to get an idea of what her power is before discussing it with Cinder and Emerald: Pyrrha is using her magnetism power to gently nudge weapons and armour of both herself and her opponent to ensure her strikes always hit and her opponent's strikes always miss. Cinder comments that it makes her seem to others as though she's fated for victory when she's really taking destiny into her own hands.
  • Heroic BSoD: While fighting with Penny in the tournament, Emerald tricks into thinking she's in mortal danger, causing her to use her full power on Penny. After realising what she's done, Pyrrha falls into despair to the point where she doesn't even try to protect herself from an oncoming Giant Nevermore. It takes all the students uniting against the Nevermore, and Ruby and Jaune revealing that Cinder is the real culprit, before she can pull herself out of her funk.
  • Holding Back the Phlebotinum: The food fight demonstrates what she can do when she unleashes the full force of her polarity Semblance. However, in battle, all she does is make minute adjustments to either herself or her opponent to tilt battles in her favor. Given her extraordinary combat talent and her great subtlety when using her semblance, most people have no idea she's doing any such thing.
  • Hopeless Suitor: Certainly feels this way towards Jaune, especially after he talks to Ren in Volume 2 about wanting to express his love to Weiss. Pyrrha ends up telling him to tell her how he feels about her. Though Jaune seems encouraged by it, Pyrrha doesn't look happy at all, which also causes Nora to tell her to practice what she preaches.
  • Hope Spot: Doubled; She is quickly scouted out as a replacement Fall Maiden to make sure Cinder doesn't get all the power. She struggles with the inherent Loss of Identity risks before they attempt the transfer of power. Cinder beating them to the punch anyway makes it seem that she no longer has to worry about that particular problem and no longer jeopardizes her relationship with Jaune, who has just caught on to her romantic feelings for him and seems to reciprocate. She dies the following episode when she foolishly tries to take Cinder on alone despite Jaune's warnings.
  • Hypercompetent Sidekick: Even though Pyrrha is actually way more competent than Jaune in close combat, she still chooses to defer to him, especially when it comes to battle strategy, which she thinks Jaune shows an aptitude for.
  • Hypocrisy Nod: Pyrrha tells Jaune that the best way to woo Weiss is to be open and honest. Nora promptly tells Pyrrha, who is nursing her own private crush on Jaune, to "practice what you preach", which she eventually does.
  • Hypocritical Humor: Briefly. In the library, she confiscates Jaune's issue of "X-Ray and Vav" and hands him a book he should be reading... before opening up the the comic book and enjoying it for herself.
  • Humble Hero: Acts very down to earth and friendly, contrasting heavily with Weiss' Rich Bitch attitude. She also goes out of her way to explain to Jaune and teach him how to use his Aura without making fun of him. In "Fall", it's shown that Pyrrha made it to the singles round, and despite that, she tells Ozpin that she only got that far thanks to her teammates, and gets noticeably upset when Qrow suggests otherwise.
  • I Just Want to Be Normal: Sort of. Pyrrha is grateful for her talents and the opportunities they've given her, but her celebrity status has kept her from making any real friendships. What she finds most attractive about Jaune is the fact that he treats her like an equal.
  • Ideal Hero: She is loyal to her friends, and is a selfless, helpful person who is willing to make sacrifices for the greater good. It's because of her compassion, kindness and gentle spirit, on top of her prodigious talents, that makes Ozpin choose her to become the next Fall Maiden.
    Ozpin: She's strong, intelligent, caring, but most importantly, she's ready.
  • Image Song: Pyrrha is in love with Jaune, but he doesn't initially notice because he's too busy trying to get Weiss to take an interest in him. Instead of making her feelings known, she gives Jaune advice on how to approach Weiss. Two songs focus on her feelings for Jaune. "Shine" focusses on her sadness about the situation while "Dream Come True" allows her to take digs at Weiss in a way she would never openly do. "Shine" becomes the song Team JNPR dances to at the school ball, after Jaune gives up Weiss and Pyrrha gives him a few home truths about her situation.
    "I've been watching you, helping you, wishing that you'd see / That the girl you've been waiting so long for could be me."
  • Improbable Aiming Skills: She manages to nail a free-falling Jaune to a tree without injuring him from a very large distance (it takes about 5 seconds for it to hit its mark!) with a (recoil-aided) spear toss, aimed via her thumb (after locating his general position via scope) no less.
  • I Want My Beloved to Be Happy: She encourages Jaune to ask Weiss out to the prom, despite the fact she's in love with Jaune herself. This prompts Nora to tell Pyrrha to "practice what she preaches" with regards to making her feelings known.
  • Innocently Insensitive: In "Jaunedice, Pt.2", Pyrrha brings Jaune up to the dorm roof with the intention of tutoring him. However, the way she expresses it causes Jaune to interpret her offer "differently".
  • Lady Legionnaire Wear: Her combat outfit resembles that of a Greek Hoplite, consisting of a breastplate, helmet, spear, shield and bare legs, but with a normal skirt, instead of the leather skirt worn by a real Hoplite.
  • Lady of War: A fluid and graceful fighter with her Miló and Akoúo. This becomes even more the case when it revealed that she also uses her semblance to subtly "nudge" her opponents' attacks off-center, creating the impression that she's untouchable.
  • The Lancer: To the team leader Jaune. Whereas he's bumbling, barely competent and not knowing much of the outside world, she's straight-laced, talented and more experienced. Unlike Weiss, though, she's thoroughly supportive of him.
  • Lonely at the Top: In "Dance Dance Infiltration", she explains to Jaune that because everyone looks up to her, no one finds her approachable and can talk to her as an equal. This in turn is what made her warm up to Jaune, who never knew of her celebrity status beforehand, since day one.
  • Loss of Identity: Pyrrha has to grapple with the possibility of this in Volume 3, when she accepts the burden of merging her soul with Amber's and taking the Fall Maiden's powers to keep them safe from Cinder. Ozpin warns her that the process could change her, and that she might not be the same person she was before the process, which causes her intense distress.
  • Luckily, My Shield Will Protect Me: Her shield is tough enough to let Pyrrha crash through trees unharmed if she manages to ensure she hits the tree with her shield first.
  • Magnetism Manipulation: Her Semblance is Polarity, giving her control over metals. Volume 2 reveals it's so powerful, she can send hundreds of cans of soda flying at once without so much as moving her arms. This however, was goofing off with her friends. In a test combat, Mercury realizes how she really uses it for fighting — she manipulates her enemies' weapons and armor just enough to win battles without anyone, not even her opponents, realizing why.
  • Meaningful Name: Pyrrha is named after the Greek hero Achilles, who was once disguised by his mother as a woman called "Pyrrha" because she knew he'd die if he went to war. "Pyrrha" is a Greek derivative of "flame-colored" and a Greek Aptronym note  for a person with red hair. "Nikos" is Greek for "victor of the people". Her name effectively means "Pyrrhic Victory". In Volume 3, Pyrrha is the catalyst for several victories that are achieved at too high a price, such as winning her tournament fight with Penny in a way that enables the villains to begin their plan to invade Vale; she ends up making a sacrifice that helps save the City of Vale and activates Ruby's innate superpower, but still results in loss of life, loss of global communications, and the inability of the Huntsmen to recover the lost Beacon Academy.
  • Miming the Cues: Jaune gets asked a question in class that he doesn't know the answer to. She tries to mime it to him — the answer is night vision — but he misinterprets it and answers, "Binoculars?" Cue Face Palm.
  • Mix-and-Match Weapon: In a matter of seconds Miló can go from a short sword to a carbine rifle to a spear which uses the rifle part to boost its speed.
  • Ms. Exposition: Gives Jaune (and thus the audience) a lecture on the subject of Aura, explaining the details on how it works and establishing the lore for it amongst the viewers. Later on she does this to Ruby and Weiss on the subject of "Semblance".
  • Ms. Fanservice: A miniskirt, a corset, exposed cleavage, detached shoulders and thigh-high boots are all given from Pyrrha, making her quite the eye-candy for most viewers.
  • My God, What Have I Done?:
    • She bursts into tears and runs away from Jaune after using her Semblance to slam him into a wall, tearfully apologizing.
    • She starts to tear up after realizing she's misused her Semblance in combat when she accidentally destroys Penny.
  • Nice Girl: She doesn't hold people's flaws against them, such as Jaune shoving her out of the way to talk to Weiss or initially rejecting her offer of help for 'macho' reasons. She is pleasant, mild-mannered and motherly. She sacrifices her weapon to ensure Jaune lands safely during their first lesson, teaches him about Aura and combat strategy. She objects to bullies and has no ill-will towards Faunus. Despite her feelings for Jaune, she gives him good advice on how to get Weiss. She's so selfless, she sacrifices her own desires for the sake of others. She offers to pay for Team RWBY's lunches when Weiss's card gets rejected.
  • No Guy Wants an Amazon: Implied in "Extracurricular", when Jaune tells her she must have men falling over themselves to ask her to the dance. Her expression suggests otherwise. Later in "Dance Dance Infiltration", she reveals that the reason why she has no partner to the dance is that she is such an ace that nobody sees themselves as able to live up to her standards, and can't treat her as their equal to dance with.
  • Precision-Guided Boomerang: Her shield always returns to her when she throws it, and her spear flies back into her hand with an audible magnetic effect. This is because her specialty is magnetism.
  • Product Placement: In-Universe. Part of her fame is appearing on "Pumpkin Pete's Marshmallow Flakes" cereal boxes.
    Pyrrha: Yeah, it was pretty cool... sadly, the cereal isn't very good for you.
  • Rapunzel Hair: Her hair is incredibly long; it reaches her waist even when tied up.
  • Recoil Boost: The rifle's barrel becomes the bottom of the spear. It can fire to give the spear an extra boost when she needs to throw it.
  • Seasonal Baggage: The season of Autumn is heavily associated with her, from the red and brown of her main outfit to having red maple leaves be a part of her introduction in the season two opening. She is eventually asked by Ozpin to become the replacement Fall Maiden.
  • Secret Keeper: She's carrying the secret of Jaune's faked entrance into Beacon, and has also been told about the existence of the Brotherhood and that they safeguard the secret history of Remnant.
  • Selective Magnetism: Her Semblance, though she uses it less liberally than most examples, using it to subtly manipulate her opponent's weapons, rather than constant barrages. Though if the situation calls for it, she will make her abilities known, as shown in the Food Fight, where she manipulates numerous soda cans to create an unrelenting soda assault.
  • Sexy Mentor: To Jaune, at least as far as 'releasing his Aura' goes. He looks quite awkward when the process requires her to touch him. Finally becomes this trope properly after Jaune takes her up on her training.
  • Ship Tease: She makes her debut (albeit in a cameo) by appearing immediately after Jaune said he wanted to meet "another nice, quirky girl" like Ruby. When she meets Jaune face to face, she immediately tries to get his attention before he talks to Weiss, and generally hits it off well with Jaune. The series only proceeds to lay it on really thick from there.
    Pyrrha: I guess, you're the kind of guy I wish I was here with.
  • "Shut Up" Kiss: A rare example where it's initiated by a woman, she interrupts Jaune's attempt to dissuade her from fighting Cinder by kissing him. She then tosses him into a rocket-locker and sends him away so he won't try and fight Cinder with her. They both know she can't win against Cinder.
  • Single Woman Seeks Good Man: It's implied by way of her Ship Tease with Jaune that Pyrrha both wants to find a husband and wants to make sure that said husband is a really nice fellow. After all, men don't get much nicer (even if oblivious) than Jaune.
  • Sniper Rifle: Pyrrha's javelin, Miló, can assume a gun-form that is optimized for extremely long-range shots. It even comes with a scope!
  • Spirited Competitor: Downplayed, by still present. Pyrrha does not approve of opponents forfeiting a fight in the middle of combat. She was noticeably disappointed that Mercury did exactly that during their fight in Volume 2, and she shot him an annoyed look as he explained that she was too powerful for him anyway.
  • Spock Speak: Pyrrha's speech is particularly exacting and fact-focused, at least when it comes to combat.
    Jaune: Did you hear that?
    Pyrrha: Gunfire. It seems some of our comrades have encountered the enemy.
  • Stepford Smiler: For all the things she's been gifted with, she's terribly alone and isolated due to her celebrity status. She only feels normal around Jaune because he makes her feel normal. In "Destiny", she's under immense pressure from the secrets Ozpin and Ironwood have told her, but she cannot confide in anyone. She therefore puts on a brave face when Ruby wishes her luck in the tournament, which vanishes as soon as Ruby's left.
  • Summon to Hand: She can use her Polarity Semblance to equip her sword and shield in a split second, making them leap from where they are to her hands. It's an integral part of her fighting style, as she can use her melee weapons as projectiles and then instantly recall them to her hand for further use.
  • Star-Crossed Lovers: Pyrrha likes Jaune from the moment she meets him, but she has to sit back while Jaune works through his unrequited crush on Weiss. When they start becoming much closer in Volume 3, and Jaune shows signs of reciprocating her feelings, she's asked by Ozpin to become the Fall Maiden. This sets her on a path from which there is no return, and ensures that she and Jaune can never be together.
  • Tactical Withdrawal: In episode 7. After Jaune is sent flying by the Death Stalker, she takes one look at it and promptly legs it. It ends up taking the whole of Team JNPR to bring it down.
  • Team Mom: The commentary on the DVD reveals that Pyrrha takes on this role to a degree. The bit of her offering to help Jaune was just a bit of this, and she does the same for her other teammates. That said, she did have other reasons for wanting to be alone with Jaune.
  • Throwing Your Shield Always Works: She makes frequent use of her shield as a projectile weapon in combat. Thanks to her Semblance, she can also make it return. However, in "End Of The Beginning", she tries to slice one of Cinder's arrows in half by throwing her shield like a frisbee. The arrow simply reforms on the other side, keeps going, and hits her in the foot, incapacitating her and allowing Cinder to kill her moments later.
  • Tranquil Fury: In "Jaundice Part II", After seeing Jaune get bullied yet again by Cardin, she almost takes Nora's advice on dealing with him. If she wasn't attending to Jaune first, her tone implies that she probably would have:
    Pyrrha: You know, I really will break his legs.
  • Triang Relations: Pyrrha likes Jaune, who unfortunately has eyes only for Weiss. Weiss thinks Jaune is just a Gold Digger, but has an interest in Neptune. Neptune briefly shows interest in Weiss, but he's also a womaniser. The fact that he never stops making passes at other women eventually turns Weiss off him and Jaune eventually moves on from his crush on Weiss.
  • Undying Loyalty: She will never abandon Jaune, even during the times when he's being a jerk to her (often unintentionally in his case).
  • Wrecked Weapon: When Cinder and Pyrrha fight in Volume 3, Pyrrha manages to put Cinder into a throat lock with her spear, Miló. To escape this, Cinder has to summon the Wyvern and super-heat the spear into shattering while Pyrrha's distracted by the charging Grimm.
  • Wrestler in All of Us: Performs a few wrestling moves in her fight against team CRDL, most notably a suplex from mid-air to finish off Cardin. Fits, considering wrestling came from Greece. She also uses them against Cinder.
  • Yank the Dog's Chain: In "Heroes and Monsters", she's finally going to take Amber's Aura to become the next Fall Maiden, and is in the middle of doing so when Cinder arrives and kills Amber, shutting off the process. When Pyrrha confronts Cinder, she puts up a spectacular fight even though she cannot win.

    Lie Ren 

Lie Ren

Voiced by: Monty Oum (Volumes 1 & 2), Neath Oum (Volume 3 onwards), Apphia Yu (flashback, Volume 4) [EN], Soma Saito, Mariya Ise (flashback, Volume 4) [JP]

Debut: The First Step

https://static.tvtropes.org/pmwiki/pub/images/beacon_ren.png
"Nora, please! Don't ever do that again."
Click here for his appearance during the Anima Arc 
Click here for his appearance during the Solitas Arc 

"We never get the easy path, do we?"

Ren joins Beacon Academy with his childhood friend, Nora, who becomes his team partner. He's quiet, reserved and prone to bottling his emotions.

His weapons are called StormFlower, a pair of green guns with collapsible curved blades under the barrels. His Semblance, "Tranquility", allows him to dampen down emotions, making himself and his targets invisible to the negativity-sensing Grimm.


  • All There in the Manual: His weapons are named in Ren's album on Monty's Facebook page.
  • And This Is for...: During the final battle in Volume 4, Ren decides to give his opponent the list. As Ren cripples and kills the Nuckelavee by slicing off each limb, he says that each cut is for his father, his mother, all the people this Grimm has slaughtered, and finally himself.
  • Badass Baritone: He's the quietest and most stoic member of the team, but once he does speak, it's with an enriching voice, whether to plan out a battle strategy with his allies, or simply passing on words of wisdom. His badass credentials are already evident in his singlehanded defeat of the King Taijitu, as well as his formidable ninjaesque fighting style.
  • Bare-Fisted Monk: He uses his dual gun-blades alright, but his first combat sequence shows that with the use of Aura, he might be even more deadly when disarmed.
  • Bare-Handed Blade Block: Like all Huntsmen, he can use his Aura as a personal forcefield. When attacked by a snake, he can use his Aura to safely stop its attack by grabbing its fangs, as the Aura prevents him from cutting or piercing himself on the poisoned teeth.
  • Barrier Warrior: As the concept of Aura is being explained, Ren displays using it defensively and offensively. How? Force-fielding a giant snake's attack, then ripping its fangs off, and making the snake's head explode with a bare palm strike.
  • Bayonet Ya: Ren's choice of melee weapon is a collapsible dagger-like blade attached to both of his pistols, a more high-tech version of the bayonet.
  • Blade Brake: Able to do so with his Guns Akimbo, as demonstrated by his landing technique in Episode 5 — hooking his blade to a tree trunk and spiraling his way down.
  • Childhood Friends: Nora and Ren start the show as seventeen-year-olds who have been together since a young age as a result of being orphaned by the Grimm. Nora is determined to make sure they are teamed together, even inventing secret "sloth" calls that Ren is convinced cannot be a real sloth's sound. Ren tries to rein in Nora's hyperactivity and wild enthusiasm while she thinks his penchant for "health" drinks is disgusting. They are so close that others erroneously think they're in a romantic relationship. They kiss in Volume 7 but villainous events prevent them from being able to immediately discuss it. In Volume 8, they admit they're in love with each other but Nora wants to sort her own individual identity; Ren is fully supportive.
  • The Comically Serious: Ren isn't always Nora's straight man. "Destiny" proves it when out of nowhere he's in a hot pink apron and offering a... "health drink" to Pyrrha.
  • Cordon Bleugh Chef: It's implied that Ren has an... unusual... idea of just what should be mixed together to make his personal "health drinks". Nora's reaction to drinking one of Ren's liquid concoctions herself is to turn green and vomit in a nearby bin.
    Nora: If it looks the same coming up as it does going down, then there's something wrong.
  • Deadpan Snarker: Ren favors making dry, sarcastic and biting comments, especially in response to Nora's Genki Girl Motor Mouth, or to Jaune's orders during combat. Even as a kid, he had a sassy streak, which his mother playfully said he got from her.
  • Emotion Suppression: Ren's Semblance allows him to calm the negative emotions of both himself and others. This renders him and anyone he happens to be targeting completely undetectable to the Grimm.
  • The Empath: Ren's Semblance initially allows him to mask people's emotions, which he uses to calm people into becoming invisible to the negativity-sensing Grimm; those affected by his Semblance appear visually grey. Later, he develops the ability to unmask people's emotions as well. In Volume 8, arguing with Harriet about her attitude towards teammates triggers an evolution in Ren's Semblance, greying his vision of the world except for his target, who remains coloured, surrounded by an aura of petals, the colour and movement of which identify their emotional state. Despite the simple visual, he immediately displays a remarkable degree of insight into each of the Ace-Ops; that Harriet is furious over Clover's death despite her claims of indifference, and that both Marrow and Winter want nothing to do with the missions they're on anymore, deducing that their emotional repression is what led to their loss against RWBY.
  • Eyed Screen: As Pyrrha explains how Aura works the scene cuts to Ren as he senses the King Taijitu's presence. We then get one of these focusing on his eyes.
  • Face Palm: He slaps a hand over his face in embarrassment and annoyance when Nora pies Weiss in "Best Day Ever".
  • Fingerless Gloves: In Volume 7, he wears black elbow-length gloves with the fingers cut off.
  • Go for the Eye: Targeting weak points such as these seem to be Ren's go-to style for taking out large Grimm. He does this to the King Taijitu, whose hide is too thick for his guns to harm, and later a Nevermore, sending his blade straight into its eyeball.
  • Grappling-Hook Pistol: In Volume 7, Ren gets this as an upgrade to Stormflower. The blades on his guns can aim forward and fire out as the grapples. With two anchor points, Ren can then launch himself forward for a powerful kick.
  • Guns Akimbo: Ren's fighting style revolves around wielding a pair of bladed Machine Pistols, one in each hand and both at the same time.
  • Gun Kata: Ren's fighting style relies on a mixture of gunplay at a distance and close-quarters combat. At a distance, he relies on mobility and special positions to avoid incoming shots and deliver accurate shots himself. In a melee, he both uses his pistols as blunt objects to strike with and attempts to shoot his foe at close-range - the blades on his pistols ensures that they are even handier in a close-quarters fight.
  • The Gunslinger: Ren always lets loose a flurry of rounds from his automatic weapons whenever he fires, relying on sheer quantity of shots to guarantee both a hit and a kill. This qualifies him as the "Vaporizer" archetype.
  • Hammerspace: His sleeves are evidently tight and yet he can fit his guns inside it without trouble.
  • Hidden in Plain Sight: His Semblance allows him to hide himself and others from the Grimm. When the Semblance activates, the target's colors become washed out, their emotions calm, and the Grimm can no longer see or detect them. The Nuckelavee that charges towards Jaune and Qrow actually stops and looked around in confusion when they disappear directly in front of it.
  • Holding Hands: As the patrolmen take Team RNJR away from their fight with the Nuckelavee, Nora and Ren sit at the hatch door. Out of the blue, Ren grabs Nora's hand in a silent and appreciative gesture of gratitude. Nora is so shocked by the gesture that even the music cuts off in surprise.
  • "Kiss the Cook" Apron: When presenting a health drink to Pyrrha to help her prepare for the Vytal Tournament finals, Ren is wearing a hot pink apron with the phrase, "Please Do Nothing to the Cook" on it.
  • Knife Nut: Ren's trademark physical weapon is a dagger that was given to him by his father. His best display of skill with it is when he battles against the Nuckelavee, even successfully using it as a throwing weapon despite its melee-focused design.
  • Kung-Fu Wizard: His impressive demonstration of bare-handed fighting coupled with direct application of Aura in volume 1 episode 6 makes him the most skilled person at both among Teams RWBY and JNPR.
  • Last-Name Basis: Ren is almost universally referred to by his surname; even his closest companions, such as his long-time childhood friend Nora, call him "Ren". In fact, until it was revealed that Ren was his surname, most fans thought he was the sole character with their name in Eastern order (surname first, given name second).
  • Like an Old Married Couple: Fittingly, the one time he and Nora argue they go back and forth very much like a long-married pair due to their long familiarity with each other, with the camera even focusing on Jaune and Pyrrha's reactions as if to suggest they just want to leave them to it.
  • Long-Haired Pretty Boy: He has pretty pink eyes and a slim, feminine facial structure. His body is slender and, while he's just barely taller than most of the female students, he's shorter than most of the men. For the first three volumes, his hair is tied back into a long ponytail with a pink streak that's the same color as his eyes. In Volume 4, the pink streak is darker, almost purple, and he wears his hair unbound. It's so long it almost reaches his butt and emphasizes his slight, feminine appearance.
  • Meaningful Name: Ren is Japanese for "lotus", and he wears a lotus emblem. It turns out to be the symbol of his home town, which was destroyed by a Grimm when he was young. On the day it happened, he was admiring a lotus flower that was floating in the town's canal. His entire name "Lie Ren" is the Mandarin Chinese pronunciation for "Hunter"; the reason his town was destroyed was because it had no Huntsmen to protect it and relied on the skills of ordinary warriors such as his father. He is strongly implied to be motivated to become a Huntsman because of this event, as Jaune apologises for cancelling their training mission to protect a village from the Grimm when the creatures breach Vale's walls.
  • Mix-and-Match Weapon: Ren's weapon of choice can serve as both blades and guns. In a pinch, he can even use his weapons as brakes.
  • More Dakka: Rather than the standard semi-auto pistols used by most Huntsmen, Ren sports a pair of fully automatic Machine Pistols, which launch barrages of bullets and whittle foes down with sheer weight of shots.
  • Multicolored Hair: His hair is primarily black but he has added a pink streak on the left-hand side of a similar shade to his pink eyes.
  • Ninja: Nora explicitly calls him one in Volume 3, and he's a highly adept and agile martial artist who uses many of the movements classically associated with ninja. His Semblance allows him to hide from the Grimm, giving him the stealth powers of a ninja as well.
  • Not a Morning Person: He is sluggish and groans when Nora has to wake him up, and he performs the morning ablutions in an almost zombie-like state, which contrasts to Nora buzzing energetically around him.
  • Not So Stoic: Ren starts off highly stoic and calm, but over the course of Volume 4 he begins emoting more and more as the team travels further into Anima and keep encountering villages that have been destroyed by bandits or the Grimm. When the team finally reach Ren's home, they confront the Nuckelavee that has been destroying local villages. Ren sinks to his knees in horror and shock but his hatred and anger grow throughout the fight until he loses all control against the monster that killed his home town and family. In Volumes 7 and 8, the stress of the situation the heroes are under sees Ren struggling to contain his emotions throughout, resulting in increasing outbursts of anger or tears whenever situations hit him particularly hard, such as when he's forced to fight Neo during the Volume 7 finale while she's disguised as Nora.
  • Nothing Up My Sleeve: Ren wields decent sized knife-guns that are stored in his sleeves when not in use. Despite being a slim cut, the sleeves never reveal the presence of his weapons.
  • OOC Is Serious Business: Ren is generally a calm, even-tempered person who only becomes flustered by Nora's crazy, hyperactive antics. However, his mood becomes increasingly grim, sour and depressed the further into Anima they get and with every destroyed village they encounter. From refusing to let them bury Shion's dead to the numbness with which he tells them the story of the long-abandoned Oniyuri, his friends become increasingly worried about him. When they reach the outskirts of the long-ruined Kuroyuri, Ren is so distraught about going into the village that the team split up, a decision that accidentally leads Ren and Nora straight to the lair of the creature that destroyed Shion, Oniyuri and Kuroyuri. Although they make it back to Ruby and Jaune in time, the sight of the creature that destroyed his childhood, standing in the middle of his old home, drives him to his knees in despair. Later, during the fight itself, Ren is consumed by rage and hatred, to the point that he keeps trying to attack the monster even while unarmed and with his Aura depleted.
  • Out of Focus: Although Team JNPR is part of the main cast and second only to Team RWBY, the first three volumes focused mostly on Jaune and Pyrrha, with Nora playing a comedic role. Ren, however, remained mostly in the background as a quiet boy who doesn't talk much, wasn't flashy, and who tends to only react to the events and characters around it. His role has increased since Volume 4, which spent the volume building up Ren's past to create the season's climax.
  • Parental Abandonment: Nora mentions in "Round One" that she and Ren don't have any parents or home. Ren implies his parents were part of the Oniyuri project, an abandoned plan to create a new town free from Mistral's control that could develop into its own kingdom. When the the kids reach the devastated town of Kuroyuri, flashbacks reveal that this was Ren's home town. Ren and Nora were the sole survivors of an attack that killed everyone and destroyed the town by the same creature that destroys Xion Village. Ren's mother is killed in front of his eyes when their house collapses on them while his father sacrifices himself to give Ren time to escape.
  • The Quiet One: He speaks rarely and briefly, at least when compared to Nora, though he can "get real deep when he feels like talking". Jaune mentions how he considers Ren his good friend despite knowing little about him, owing to his reticence. It shows how he's a calm person, especially if contrasted with Nora.
    Jaune: Ren, I'm just gonna come out and say it. You are one of my best friends. These past few months, I feel like we've really bonded. Even though... you don't say much. I mean, you're really quiet. To be perfectly honest, I really don't know much about you personally... But darn it, I consider you to be the brother I never had!
    [beat]
    Ren: (Wearing only a towel) And I you.
  • Savvy Guy, Energetic Girl: The happy-go-lucky Nora and her Childhood Friends partner, the serious, deadpan Ren; Ren is serene, calm, soft-spoken and prefers to think before he acts, which balances and reins in Nora's passion-fueled, aggressive "act first think later" personality, while at the same time benefiting from her drive to bring him out of his shell. This leads to conflict during the Atlas Arc as Ren bottles his emotions while Nora expresses hers, leading to Ren shutting down and pushing people away, while Nora feels like she's losing her ability to understand Ren and, with it, her own ability to understand herself. They resolve the problem in Volume 8.
  • Shirtless Scene: Courtesy of wearing nothing but a pink towel in "Burning the Candle". In his defense, it wasn't intentional—Jaune had yanked him out of the bathroom to have a heart-to-heart. Throughout the whole scene, Ren looks incredibly uncomfortable about it, and he was reaching for his clothes when Jaune startled him by asking when he and Nora got together.
  • Ship Tease: He and Nora get confused for a couple a few times and Nora does have a confirmed crush on him. Ren does get concerned whenever Nora gets injured, but his feelings are more ambiguous until late in Volume 4. The fight with the monster that destroyed his family and home town is also the tragedy that brought Ren and Nora together as children. Ren's hatred and rage builds throughout the fight until Nora is injured at which point he loses all control. Nora slaps sense into him, and after the fight Ren is more openly affectionate towards her. From Volume 6 onwards, Nora is openly willing to refer to Ren as "my man" but the reason why their relationship status is ambiguous is only revealed in Volume 7 when they start arguing about its lack of resolution in front of a very uncomfortable Ruby. The argument ends with Nora hauling Ren into a kiss to which he positively responds.
  • Spider-Sense: Early in Volume 1, he is able to sense a King Taijitu moments before it attacks. In Volume 4, he's able to sense Tyrian's approach, and from which direction, long before Tyrian arrives. Although Pyrrha indicates Aura allows people to instinctively sense when they're being watched, Ren is the only character shown to be so sensitive the approach of danger to the point that if he suddenly freezes on the spot, his friends immediately tense up and go into combat stances without even questioning Ren's instincts. This also extends to situations out of combat as he states in Volume 4 at one point that he can sense they are getting close to something. This something turns out to be of emotional significance for him.
  • The Stoic: Subverted. In his introduction he looks like he'll be the stoic foil to Nora's energy. As the episodes progress it becomes clear that he's fairly open about his emotions, making it easy to see when he's frustrated, fed up or in a snarky mood. He merely doesn't raise his voice very much, although Nora's antics can make him shout. Flashbacks reveal that he was a very emotional child; on the day his home was destroyed, his Semblance saved his life, but the activation and use of his Semblance appears to be linked to a very calm emotional state.
  • Supernatural Martial Arts: When he drops his guns, he promptly beats a giant snake to death with its own fangs and a palm strike.
  • Tell Me How You Fight: As one would expect from his quiet personality, he fights calmly and carefully, and his physical strikes are done with precision.
  • Tragic Keepsake: A simple hunting knife his father gave him before sacrificing himself to give his son time to escape from the Grimm that destroyed his village. The blades of his own weapon are modeled after the shape of this knife. His outfit while in Atlas actually incorporates it into the design, putting it in a holster attached to a brace on his right arm, though he never actually uses it.
  • Unstoppable Rage: When faced with a nightmare from his past, Ren loses any attempt to remain calm. Even Jaune has to yell at him to knock it off, to no avail. The Nuckelavee which has been destroying villages along Team RNJR's travel route eventually confronts them in the ruins of Ren's former home, a home that it destroyed years ago after killing his parents and everyone else in front of him. His anger builds throughout the fight but explodes when the creature brutalises Nora. He attacks it over and over, ignoring Jaune who yells at him to stop. He only calms down when Nora slaps his face to bring him back to his senses.
  • Weapon of Choice: Ren is an orphan survivor of a Grimm attack that destroyed his entire village. The village's symbol was a lotus flower, which is his personal symbol. His green tunic mimics the style of green dress his mother was wearing when she died and he wears a streak of colour in his hair, just like his father — although the pink colour reflects the eye colour he inherited off his mother. One of the last things he hears before his parents die is his father saying they need a Huntsman to deal with the threat they're facing. His weapon consists of green guns with strangely shaped, jagged blade attachments, and he's very keen on his school mission being to defend villages that are located outside the Kingdom. Flashbacks reveal that the last thing his father ever did was give him a knife and tell him to run. The knife is the exact shape of the blades on Ren's guns. Ren's entire motivation as a Huntsman, including his personal appearance and the colour and shape of his weapons, is designed to be a memorial to his lost parents, village and why they died.


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