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Dracula (Gabriel Belmont)

Voiced by: Robert Carlyle

https://static.tvtropes.org/pmwiki/pub/images/f9393e52c3ca1a10dd51d1afce882897.jpg
"For I am the Dragon, Dracul! I am the Prince of Darkness! That... that is my vengeance"!"
Click here to see Dracula's weakened form 
Click here to see the Armored Dracula skin 
Click here to see the Dark Dracula skin 
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Twenty-five years after the events of Lords of Shadow, Dracula returns from decades of exile to take up residence in the old Bernhard Castle that once served as the stronghold for Carmilla and her vampire brethren. Now a powerful vampire himself, he soon marshals the creatures of the night under his banner. With these dark forces, Dracula plans to wage war on both his former allies in the Brotherhood of Light, and the world that betrayed him.

Note: For tropes applying to Dracula before The Reveal, see the Gabriel Belmont section.


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  • Magic Knight: He uses his Void, Chaos, and Blood powers for both creating weapons and "classic" magic such as fireballs or blizzards.
  • Miles to Go Before I Sleep: Playing with. He's upholding his end of the deal with Zobek exclusively to get his hands on the one thing that can destroy him.
  • Mood Ring Eyes: His red eyes can lose their saturation and turn grayish-blue depending on his mood. Specifically, intense emotion, focusing his attention, and general alertness make them brighten. When he's indifferent, wool-gathering, or confused, they fade. In-game textures even reveal that the above-mentioned gray is his standard eye color; he just has a texture of crimson overlaid atop of it.
  • The Mourning After: Zigzagged. Played fairly straight in the first game and Mirror of Fate, but come Lords of Shadow 2, and it turns tangled. Dracula is still committed to Marie, but her role in the earlier installments had left him bitter. Bitter enough to wake his memories of Carmilla. Later on, however, he reunites with Marie, who had been brought back from the dead. It's not entirely clear what happens next.
  • Murder the Hypotenuse: Inverted. Dracula personally stakes Carmilla for getting in-between him and Marie.
  • My God, What Have I Done?:
    • Realizes that Trevor was his son right after he killed him, and in a panic, begs for him to live and ultimately turns him into Alucard.
    • To a smaller degree, in LoS2, he blanks out when he witnesses the aftermath of his blood-starved frenzy.
    • And again, but this time he is distinctly unsettled and ashamed by the fact he fed from Marie, even if that was to preserve his own life.
  • Names to Run Away from Really Fast: Seeing as the word Dracul has an alternative meaning of the Devil, note  this falls directly under this trope if the Dragon wasn't intimidating enough. Even Gabriel can fall under this trope... him being the Left Hand of God, the Angel of Death, a herald of the Apocalypse and all that.
  • Nay-Theist: When he's not screaming at the Heavens, that is. Even so, he does like to announce his favored status into his opponents' faces.
  • Never My Fault: Wholeheartedly blames God and the Brotherhood for all of his misfortunes, and refuses to admit that a part of that fault is his. Notably, after killing his own son in a fight, rather than accept maybe becoming an evil vampire had something to do with it, he goes on a Roaring Rampage of Revenge against the Brotherhood... that nearly kills his own grandson.
  • Never Trust a Trailer: Every single pre-release trailer to the second game presented him as an irredeemable villain who would stop at nothing to get his vengeance on all of humankind. However in the game itself, we see that his immorality is largely downplayed to a point of being non-existent. His highly boastful speech about his Complete Immortality and his revenge is not present except for the last three sentences he does say in-game. This is almost certainly to conceal the twist that he's Good All Along.
  • Nigh-Invulnerability: In addition to his enhanced Healing Factor and demi-god status, he demonstrates none of the more conventional vampire weaknesses like vulnerability to sunlight, running water, or holy items. He lampshades the latter in the prologue of 2.
  • No Badass to His Valet: Tries to discourage Marie from addressing him by his true name during their reunion. Marie's not impressed. Her disapproval instantly cuts him short.
  • Nominal Hero: Becomes this by the time of 2. He's only a hero because his opponent is Satan.
  • Nonchalant Dodge: With Abaddon in 2.
  • No-Sell: Proceeds to carve the Dark Crystal demoness to ribbons after Victor sics one on him as a last-ditch attempt to gain ground. Yes, the very same demoness that could obliterate any non-boss creature in a one-hit kill in the first game.
  • Not So Different: As much as he despises Satan, the two are actually very much alike, besides sharing the same title, the same role as opposition to God, and the same tendency to taunt their opponents into tripping up. They're both holy champions who fell from grace and chose to establish kingdoms where, stewing in resentment, they rule souls they've tricked away from God. They even utilize both light-based and dark-based magic.
  • Offing the Offspring: Is forced to battle to the death with the descendants of his clan and his vampire son Alucard, something he secretly resents.
  • Offstage Villainy: The bulk of his nefarious deeds are hidden in manuscripts, memorials, and backgrounds; the player will never witness them (barring a few exceptions), because doing so first-hand would have made it exceedingly hard to sympathize with him in 2.
  • The Older Immortal: To Alucard by precisely twenty-seven years.
  • Oh, Crap!: Has a speechless one when the mortally wounded Trevor brings up Marie and the part Gabriel had played in her demise. That one is instantly followed by a more vocal one.
  • Omniglot: Downplayed to realistic levels. He's proficient in English (though he does speak with a clear Scottish accent, implying that it is not his mother tongue), Latin, and unsurprisingly Romanian. note 
  • One-Man Army: Wipes out an entire army of half-a-million holy knights and their Dungeon Punk Humongous Mecha by himself in the prologue for 2.
  • Orcus on His Throne: In the siege during Lords of Shadow 2's prologue, he doesn't even bother getting up from his throne until the Brotherhood makes it all the way to his throne room.
  • Papa Wolf: Despite his less-than-praiseworthy attitude in the interquel, he beyond question is this towards Trevor in LoS2. He goes absolutely ballistic against his own gory doppelgänger after it abducts the boy.
  • The Pawns Go First: Commands one of his succubi to try and bewitch Simon before stepping in personally. He's pretty florid about it.
  • Perpetual Frowner: Taking into account all the stuff that had happened to him, yeah, he doesn't have much to look pleased about. But when he does eventually crack a smile...
  • Pet the Dog: Quite literally pets wolf-Alucard in the end of the Blood Curse chapter. Afterwards, approaching the finale of the game, he gives Victor the antidote for the blight blanketing the city.
  • Psychotic Smirk: The image above.
  • Pietà Plagiarism: A delightfully blasphemous version. That's not Mary cradling him, but the pose is spot-on.
  • Power Dyes Your Hair: Upon seizing the Forgotten One's power, his hair is instantly bleached to an unsettling shade of white. Or at least, a lighter shade: it's difficult to see due to Resurrection's peculiar Art Shift. Even so, It doesn't last, unless you install the Dark Dracula skin DLC which, despite its name, dyes his hair to a metallic-silver tinge.
  • Power Floats: After absorbing the powers of a demonic god, the Forgotten One, he gains the power to float in the air.
  • The Power of Blood: For a vampire of his caliber, this is a given. And it even has the power to reanimate corpses! Explanation 
  • Power Of Hate: He's been stewing in it for centuries, and it allows him to summon his Chaos Claws.
    Book of Dracul: The solid walls of Dracula's castle were not strong enough to contain the rage and fury that Dracula held inside. Engulfed by an everlasting hunger for vengeance, the Prince of Darkness attacked the solid walls of his new home. From its crumbling ashes new structures always arose, ever taller than the ones before, and from the burning flames, a blinding light appeared. In its burning core the Chaos Claws were born, filled with contained destruction, awaiting their master's will to unleash their immense power once again.
  • Power of the Void: His Void Sword uses the powers of emptiness he took from the Forgotten One. 2 describes it a little differently:
    Book of Dracul: Pain and suffering have tormented Gabriel over the centuries following his transformation into the Prince of Darkness, beating his exhausted mind again and again. As his memories submerged into the waters of oblivion, Dracula abandoned his humanity behind to overcome the pain and suffering, and filled his heart with a cold, dark void. That feeling gave rise to the Void Sword, capable of draining both the nightmares of its owner and the life of everyone that comes in contact with its blade.
  • Pre Ass Kicking One Liner: Uses the classic one-liner from Castlevania: Symphony of the Night.
    Dracula: Enough talk...! Have at you!
  • Precision F-Strike: When Carmilla poisons him, he spits out an uncharacteristically clipped 'bitch'. It makes her giggle.
  • Punctuated! For! Emphasis!: In the final battle against Lucifer.
    Dracula: You. Don't. Know me. Satan. (brings the stake down)
  • Rage Against the Heavens:
    Dracula: I am, and will be, forever, a thorn in His side! That is my vengeance!
  • Really 700 Years Old: By the time of Lords of Shadow 2, he's been alive for over a thousand years, but he looks as though he's in his late thirties.
  • Red and Black and Evil All Over: His default look sports a red Badass Longcoat and black pants.
  • Red Baron: Dracul/"The Dragon".
  • Red Eyes, Take Warning: After becoming a vampire, he gained glowing red eyes.
  • Religious Vampire: Inverted. As a human, he was a genuinely devout and pious man but went full blown Rage Against the Heavens mode after his fall from grace. Even as an vengeful, evil vampire king, he was still considered God's Chosen One to the point he couldn't be harmed by holy symbols. By the end of the series, he has turned into an Anti Anti Christ.
  • Reports of My Death Were Greatly Exaggerated: He's noticeably exasperated when others keep expressing their astonishment at seeing him alive.
  • Revenge Before Reason: Is willing to take eternity to get his revenge, even though it means never seeing his loved ones again. In reality, though, not really.
  • Roaring Rampage of Revenge: Wants to kill the entire Brotherhood of Light for lying to and betraying him.

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  • Sanity Slippage: In Resurrection when he declares that he has "absolute clarity of mind", crossing over into Suspiciously Specific Denial. Not that he gets any better after the DLC.
  • Satanic Archetype: Dracul, Prince of Darkness (a name for the Devil In-Universe, which Satan even derisively calls him out on), dragon, snake, goat motifs present around his throne, and a colossal sculpture of Satan just above it, his constant struggle against God... Yes, by this point it's possible that Drac's better at being this world's Satan than the world's actual Satan.
  • Sealed Evil in a Duel: A variation. He's not locked in a duel per se — simply by existing, he instils fear into both Zobek and Satan, and doesn't let them run amok. But even with this so-called freedom, his choice of action is limited. Without the ability to trace their whereabouts to destroy them, he's forced to keep a vigilant watch without leaving his post. Ever.
  • Shaping Your Attacks: A rather curious example. He can invoke his Limit Break in the shape of a whip-like swirling helix complete with a shrieking maw on its end.
  • Shockwave Stomp: Does these in Mirror of Fate during both of his boss fights. Lords of Shadow 2 has these as well in a form of Drop & Perforation and Meteorite moves.
  • Shoot the Dog: Subverted. When things turn for the worse and Alucard is possessed by Satan, Dracula feigns willingness to stake his own son in order to lure the fallen angel out. It works.
  • Shut Up, Kirk!: Delivers a speechless one when Alucard tries to appeal to his better nature. Luckily, Alucard manages to stop him.
    Alucard: What if there was a way to destroy their evil forever... to free mankind from tyranny?
    Dracula: (shakes his head in disgust, turns on his heels, and tries to walk away)
  • Slasher Smile: Gives a terrifying one to Satan at the climax of their battle. It was so scary it actually serves as a plot point.
  • Slouch of Villainy: Enjoys lounging back on his throne in Bernhard Castle.
  • Smart People Know Latin: He can both write and speak the language fluently, to be expected of a person from his era who is both literate and religious. Dracula ain't one of the latter anymore, but it's clear he recalls the holy incantations in spite of his immoral and diabolic crusade.
  • The Snark Knight: Seldom, but it's there. Particularly when it comes to mouthing off his old archenemies and said archenemy's underlings.
  • Spontaneous Weapon Creation: Can form whips, swords, gauntlets, projectiles, and giant dragons on the fly. His whip is formed from his own blood, his sword from the power of the Forgotten One, and his claws from pure hate. The dragon is a facet of his own mystical physiology.
  • Stop Worshipping Me: Crosses into this by the time the events of 2 are unveiled. He might consider himself a satanic figure still, yet persecutes anyone who tries to deify him.
  • Supernatural Gold Eyes: His eyes turn gold in his weakened, decrepit form.
  • Superpower Lottery: Is immortal, can vanish, travel leagues in a matter of moments, float, transform into rats, mist, blood, a dragon, has increased strength and reflexes, demonstrates mastery over primordial fire, ice, darkness, can corrupt even those who are not native to this plane, chuck fireballs that are a one-hit kill, and has a legion of fiendish critters to do his bidding. The only one who comes close to him in terms of raw power note  is Satan, but even the Devil is not exactly fond of the prospect of facing him one-on-one.
  • Super Reflexes: Evades incoming projectiles, combat cross knobs, and pummelling attacks from above with a Bullet Time precision.
  • Sword Beam: Can unleash these in both Mirror of Fate and Lords of Shadow 2. However, the 2 ones can also encase the enemy in solid ice.
  • Stages of Monster Grief: After twenty-or-so years, he reached the betrayal step and decided to make the Brotherhood and everyone else pay for screwing him over. By the 21st Century, he's gone back around to Acceptance again.
  • Symbolic Wings: Quite.
  • Synchronization: Is chained to the castle, and both cannot exist without the other. He can leave it, but doesn't bother.
  • Tempting Fate:
    • In the prologue of 2.
      Dracula: (pauses and scoffs) What a timely coincidence! I'm dying for a little drop of blood! (after the Time Skip, he's half-dead and literally dying for a drop of blood)
    • And another minor case which is Played for Laughs.
      Brotherhood Cleric: (summons three tutorial!mooks)
      Dracula: Is this all you've got, priest? (promptly clubbed by a Heavy who appeared right behind him)
  • That Man Is Dead/Do Not Call Me "Paul": Invokes this at very least three times throughout the games, but is noticeably more coolheaded about his former identity by the end of 2.
    • At the end of Lords of Shadow.
      Dracula: Don't you dare call me that! EU SUNT DRACUL!
    • And in Lords of Shadow 2:
      Dracula: I am no longer Gabriel, woman! I am the Dragon, Dracul! I am the Prince of Darkness!
  • Then Let Me Be Evil: Destiny said he would become evil, so Dracula decided he would enjoy it. By the time of 2, however, he's more just going through the motions, and wants nothing more than to leave his castle behind and die.
    Dracula: The terrible path of my destiny was now laid before me, and with absolute clarity of mind, I walk that path paved with the corpses of my enemies and friends alike with relish.
  • Thicker Than Water: His main moral value in Lords of Shadow 2.
  • Tragic Monster: Was a protagonist in the first game, before he became a vampire to save the world from an Omnicidal Maniac demonic god.
  • Tragic Villain: Is a villain created with the aid of both fate and consequence.
  • Tranquil Fury: The staple of his personality. Dracula shows next to no emotion even in the most dire and life-threatening situations, does not waste time on self-praise or taunts, speaks calmly to a point of being unnerving, and is completely willing to carve his way through countless demons without ever abandoning a dour and dispassionate expression. Truly, the only time when he loses his temper is when someone manages to reopen one of his old wounds. Nonetheless, it is worth noting that he deflects this trope almost completely in Mirror of Fate.
  • Transhuman Treachery: Is this from Resurrection and forth.
  • Undeath Always Ends: By the time of 2, he wishes this were true, but his status as a God of Evil with Nigh-Invulnerability makes this impossible for him. His reward for completing his quest in 2 is promised to be his final death. Ultimately, he decides not to, and goes Walking the Earth with his son, Alucard, who is similarly immortal.
  • Undeathly Pallor: His skin is chalk-white with faint purple undertones.
  • Vampire Bites Suck: It ain't tidy, and it ain't pretty. He leaves withered, dessicated corpses with their throats ripped out (when he doesn't just shred the victim completely) and finishes up with his mouth, teeth, jaw and chest smeared with red.
  • Vampire Monarch: Replacing Carmilla.
  • Walking Spoiler: Really, taking a good look at him or listening to him talk will immediately spoil the Twist Ending of the first game. What's worse, the interquel, Mirror of Fate, outright reveals his true identity in the first five minutes.
  • Walking the Earth: In the Grand Finale, Dracula decides against killing himself and subjects himself to this trope.
  • Warrior Poet: He's a fairly philosophical and poetic man, when he's not chewing the scenery. He's even multilingual.
    Dracula: I will make this monster pay. He will know fear. He will taste the bitterness of defeat and look into the eyes of the dragon as his life spills onto the ground before him. Look upon me, demon. For I am darker and more terrible than thee. I am that dragon. And you... are my prey.
    Dracula: The roots of evil are deep... irreversibly so in the hearts of men. It is their true nature, their destiny. I was their most devoted warrior, a champion of the light, but I fell... fell into darkness... and now I am feared as the Prince of Darkness. Ironic, don't you think?
  • We Can Rule Together: Offers this to Alucard in Mirror of Fate. Alucard is not impressed. See also In Their Own Image.
  • Well-Intentioned Extremist: What he claims of himself towards the end of Lords of Shadow 2. He points out to Alucard that while he himself is an insane, amoral God of Evil, his presence actually prevents monsters even worse than him like Satan and Zobek from running rampant all over the world, since they're all so terrified of him.
  • What You Are in the Dark: He gives Victor Belmont the antidote to the demon virus so he can keep the refugees from turning, despite having no pragmatic reason to do so. This is the biggest turning point of his path towards redemption, and what ultimately seals his Heel–Face Turn.
  • Where I Was Born and Razed: Plans to destroy the Brotherhood of Light (and has already made an awful lot of progress), the religious order to which he once swore loyalty.
  • Winged Humanoid: Can invoke a pair of disembodied, crimson wings which act an infernal version of the Seraph Shoulders. In-game, he uses them purely for a now-standard Double Jump, but the lore entry suggests that they are far more potent than just that.
  • Woobie, Destroyer of Worlds: Is a Fallen Hero who jumped off the Despair Event Horizon when he lost his family.
  • Would Hurt a Child:
    • Proceeds to butcher a family (a father, a mother, and a teenage girl) in the beginning of 2 in order to rejuvenate himself. The game blacks out for the girl's death, but the concept art for the scene does not.
    • Later on, when you stumble across the modern city's Bedlam House, you can find a memorial about a mass grave of thousands of newborns which was discovered during the asylum's foundation works. According to the memorial, the concubines of Dracula, who could transform into snakes, entered the houses around the castle and took away the babies. Dracula doesn't personally comment on it, but the Succubus' lore entry in Mirror of Fate suggests it's true.
  • Whip It Good: His main weapon.
  • Who Wants to Live Forever?: By the modern day, he's sick and tired of living for hundreds of years and just wants to die. Though it's implied that this becomes Living Forever Is Awesome when he decides not to kill himself at the end of 2.
  • "You!" Exclamation: Directs one at Carmilla just before her boss fight.
  • You Have No Chance to Survive:
    Dracula: Hahaha! Your Brotherhood has betrayed you! You cannot kill me. You will die in vain, just as your father did!
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