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Poptropica is a multiplayer Web Game aimed at children, first released in 2007. You start by customizing a character with a randomized name and then hop into a blimp, where a map appears. There are currently (as of July '19) 50 islands (47 in Poptropica Original, 3 in Poptropica Worlds) you can explore, and more keep being developed and added. You will need to accomplish a quest on each island, ranging from finding villagers' lost possessions, rescuing space princesses, jumping through time and space to fix a Bad Future or defeating pirates on the high sea.

Every time you finish a quest you get a medallion and 100 credits to spend at the Poptropica Store, where you can buy costumes and whatnot for your character. You can also (with your real money, of course) buy a membership, which will give temporary access to all the stuff in the store along with early access to islands that aren't out yet.

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If you like the game you can save your character and choose a username and password so you can come back to it later. You can also choose to start with a new character every single time you visit the website, along with resetting any progress you've made on your quests. Up to you. Check it out.

As of July 2019, access to several of the older islands and other features have been temporarily removed due to browser compatibility issues and updates from the Adobe Flash engine. This fix is expected to arrive in 2020. In the meantime, it is still possible to bypass this lock[1].

In March 2020, Poptropica was ported to Java Script. You can play the most recent version of the port here, but be warned that it's still in development.

Now has a character sheet in development.


    Islands 
Poptropica Original:
  • Early Poptropica Island*
  • Shark Tooth Island*
  • Time Tangled Island
  • 24 Carrot Island
  • Super Power Island*
  • Spy Island*
  • Nabooti Island note *
  • Big Nate Island note *
  • Astro-Knights Island*
  • Counterfeit Island*
  • Reality TV Island*
  • Mythology Island
  • Skullduggery Island*
  • Steamworks Island*
  • Great Pumpkin Island note *
  • Cryptids Island*
  • Wild West Island*
  • Wimpy Wonderland note *
  • Red Dragon Island note *
  • Shrink Ray Island
  • Mystery Train Island*
  • Game Show Island*
  • Ghost Story Island*
  • SOS Island*
  • Vampire's Curse Island*
  • Twisted Thicket Island*
  • Poptropolis Games Island
  • Wimpy Boardwalk Island note *
  • Lunar Colony Island*
  • Super Villain Island*
  • Charlie and the Chocolate Factory Island note *
  • Zomberry Island*
  • Night Watch Island*
  • Back Lot Island*
  • Virus Hunter Island
  • Mocktropica
  • Monster Carnival Island
  • Survival Island note 
  • Mission Atlantis note 
  • Poptropi-Con Island note 
  • Arabian Nights Island note 
  • Galactic Hot Dogs Islandnote 
  • Mystery of the Map Island
  • Timmy Failure Island note 
  • Escape from Pelican Rock
  • Monkey Wrench Island
  • Reality TV 2: Wild Safari Island
  • Snagglemast Island
Poptropica Worlds:
  • Crisis Caverns
  • 24 Carrot Island note 
  • Greek Sea Odyssey
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Examples:

  • Abandoned Mine: You travel through such a mine on Wild West Island. There's a section where you ride in a mine cart, and you have to shoot targets to control the tracks.
  • Absurdly Elderly Mother: On Back Lot Island, there’s a woman with grey hair and glasses, which is what Poptropica uses to show that a person is elderly. That woman has a daughter, and while it can be hard to estimate ages in Poptropica, she talks and is treated as a young child.
  • Achievement Mockery: Mocktropica has some quite sarcastic achievements, such as "find a man in a perfect zen setting, destroy that, throw him back into the rat race," "learn about the Focus Tester's terrible new idea," "break the curd machine and force the designer to return to his miserable old job," and "break blocks with your fat head."
  • Achievement System: A variant. Whenever you complete an island, you're awarded with a medallion that is displayed on your in-game Friends page. These stack upon replaying, so you can get dozens of medallions for a single island.
  • Added Alliterative Appeal: VERY common in this game. Plenty of characters names are this (Captain Crawfish, Binary Bard, Ned Noodlehead, Gretchen Grimlock, and oh so many more) and can even apply if your character's name begins with the same letter (such as Bendy Bug). A few of the island names can also apply such as Wimpy Wonderland and Twisted Thicket.
  • Addressing the Player: On Spy Island, the monitor in the headquarters has "Welcome, Agent/Director [last name]" displayed on it.
  • Adventure Game: Poptropica combines obtaining and using items on adventures with a bit of platforming.
  • A.I. Is a Crapshoot: Holmes on Game Show Island ends up enslaving the world due to winning a jet on Brainiacs! and the inventor claiming it for himself.
  • Air-Aided Acrobatics: Steamworks Island, Time Tangled Island, and 24 Carrot Island include fans that can push you up. On Steamworks, vents are found lying around the area, while Time Tangled shows them as an improvement in the future. 24 Carrot has them in an Air-Vent Passageway.
  • Air-Vent Passageway: You use one of these to enter Dr. Hare's factory on 24 Carrot Island.
  • The Alcatraz: A "supermax" prison comes up every once in a while. Most of the time though, they have a fatal flaw.
    • Ghost Story Island has a large unnamed prison on an island, although its abandoned. The warden haunts the prison because of the cause of said abandonment: a prisoner, thanks to the help of Henry Flatbottom (whom he previously hired to forge a letter) was thought to have escaped. And when you investigate the cell yourself, the ghost warden locks you up as replacement.
    • Erewhon Prison from Super Villain Island was established to be "the world's most advanced supermax facility". It contains its prisoners, some of your previous enemies, on an island off the coast of Manhattan and four more villains, Black Widow, Dr. Hare, Binary Bard, and Captain Crawfish, in a science experiment on retrieving their sources of evil. This would've been all fine and well if it weren't for the fact that the scientist is in fact Zeus in disguise, and plans to use the totems to take over the world.
    • Pelican Rock Prison is an expy of the Trope Namer, so, its inevitable to have this identity. Its home island, Escape from Pelican Rock, follows the jailbreak storyline as your player character gets framed and jailed. The goal of the island is to...well...escape. Besides its flaws that leads to your escape, it is actually a more stable and efficient prison than the two examples above.
  • All Players Like Ponies: On Wild West Island, one of the first things you do is get yourself a horse.
  • Amazing Technicolor Population: There's a vendor on Early Poptropica Island that sells skin pigment-changing balloons. Also in 24 Carrot Island, you can get a drink that changes your hair color.
  • Amusement Park of Doom: Monster Carnival Island. The carnival workers turn into monsters at night and the rides break down.
  • An Arm and a Leg: On Shrink Ray Island, there's a dead fly on C.J.'s windowsill and one of its legs is dismembered.
  • And I Must Scream:
    • When you beat Mordred and take the gem from him, he is trapped in the realm he created forever with no way out.
    • Fail the final sequence in Shrink Ray Island and you get shrunk so small that unlike the rest of the island, you can't use any items to MacGuyver your way out of this because you're too small to make an effect on anything.
  • And Your Reward Is Clothes: When you complete an island, all you get is a cruddy medallion that does nothing. Lampshaded on Mocktropica Island.
    Project Manager: I guess it wouldn't be a proper island if we didn't give you a glitzy, but ultimately worthless tchotchke at the end.
  • Antepiece: One example is with the crossbow on Vampire's Curse Island. First, you use it to climb and reach a plant, then you use it to scale the castle for Mandrake Root.
  • "Arabian Nights" Days: Arabian Nights Island is themed after Arabia, with a camel, a desert, a bazaar, a palace, and thieves.
  • Arbitrary Equipment Restriction: If you've found something on one island, you can't use it on another. Being able to use that jet pack from Early Poptropica Island everywhere sure would've helped a lot.
  • Arson, Murder, and Jaywalking: Most of the prisoners of Pelican Rock are sentenced to years in prison because of more trivial things like copyright infringement. Some have robbed banks or are rather aggressive, but that's about it.
  • Art Course: In Super Villain Island, you can enter the Black Widow's dream, an art gallery with art she has vandalized because she thinks that her portrait is the only art is worth seeing. You have to enter the paintings, which include Picasso's Three Musicians and Van Gogh's Starry Night, cleaning up the graffiti she left.
  • Art Shift: For Big Nate Island, the art changes to the Big Nate art style. The same thing happens when you go to the Peanuts-themed Great Pumpkin Island, the Diary of a Wimpy Kid-themed Wimpy Wonderland and Wimpy Boardwalk, and Timmy Failure Island. Your player still looks the same, though.
  • Attack of the 50-Foot Whatever: Dr. Hare's giant rabbot on 24 Carrot Island
  • Automatic Crossbow: You get a crossbow on Vampire's Curse Island. You use it to scale walls by jumping off the arrows, and eventually inject the vampire-curing serum into the vampires with it.
  • Autosave: The game saves whenever you collect an item or trigger an event. This can be exploited, as you'll know if what you just did was important or not depending on if you see the "saving game" text appear.
  • "Awesome McCool" Name: If you're lucky, the name you get when you register can be this, such as "Golden Dragon."
  • Bad Future: When you first visit the future on Time Tangled Island, it's ruined and dirty. Inverted after you return the objects to the correct time period, as the future is then pleasant, green, and environmentally-friendly.
  • Bag of Spilling: Items and skills you earn from specific islands don't carry over to the other islands. This is justified by the fact that not implementing this rule would make entire sections of quests skippable.
  • Betting Minigame: There's a part of Wild West Island where you need to play Slap Jack.
  • Big Bad: Different ones on different islands. Examples include Zeus on Mythology Island, Mordred on Astro-Knights Island, Dr. Hare on 24 Carrot Island, Director D on Spy Island, Captain Crawfish on Skullduggery Island, Gretchen Grimlock on Cryptids Island, Count Bram on Vampire's Curse, El Mustachio Grande on Wild West Island, and Black Widow on Counterfeit Island.
    • And with Super Villain Island, Zeus is the Big Bad of TWO islands.
  • Big Boo's Haunt: Ghost Story Island and Vampire's Curse Island have a spooky tone. The New Jersey section of Cryptids Island counts as well, taking place in an abandoned, creepy house.
  • Big Damn Heroes: On Super Power Island, Ned Noodlehead runs in at the last moment to capture Betty Jetty.
  • Bigfoot, Sasquatch and Yeti: Finding Bigfoot is your final goal on Cryptids Island. You find him captured by a rival cryptid hunter, but are able to rescue him. You do look for the Yeti, too, although the "footprint" you find as evidence is actually just a normal hiking boot and you shrug it off as not real.
  • The Big Race: Monkey Wrench Island's plot is you and Amelia participating in a race. When your plane is sabotaged, you have to get help from monkeys to repair it and win the race.
  • Big Storm Episode: Survival Island's first episode starts with a storm that destroys your blimp.
  • Bilingual Bonus: The signs on Red Dragon Island are all in Japanese, and Counterfeit Island uses French; one sign even reveals the island's villain, even though it's spelled wrong. "Noire," not "Niore."
  • Bleak Level: Zomberry Island, Ghost Story Island, S.O.S. Island, and Vampire's Curse Island have a darker tone than the rest of the game. Zomberry takes place during a zombie invasion, Ghost Story takes place in a haunted town, S.O.S. Island is set in a sinking ship in which you must rescue survivors, and Vampire's Curse has you finding a cure for vampirism.
  • Breaking the Fourth Wall:
    • Mocktropica Island is full of this, with the premise being that Poptropica's developers have been replaced by owners of a pay-to-win game:
      • One in-game NPC complains about the lack of a new island's release.
      • The island is half-finished and in the process of being built. You see game-breaking bugs, unfinished art, and broken collision.
      • The game parodies various video-game cliches, including microtransactions, Guide Dang It! collectables, and achievements.
      • The "new" island story writer generates it all with a machine, filling in the blanks of a generic story.
    • On Timmy Failure Island, you tell Timmy to "just give [you] the darn medallion" at the end of the island.
    • On Red Dragon Island, your character notices when they don't get a reward for doing a good deed.
  • Brick Joke: The tabloid obtained in Reality TV Island contains the headline: "Dr. Hare: Is He Still In Space?" Later, it is possible to compete against Dr. Hare in a season of Reality TV.
  • Bridge Logic: The viking fortress on Mystery of the Map Island is surrounded by a moat. To enter it, you have to cut down a tree and tip it over, causing it to float on the water and letting you enter through the garbage chute.
  • Bubblegloop Swamp: You pass through a swamp on Twisted Thicket Island. It's where the Nokken lives.
  • Build Like an Egyptian: Giza on Nabooti Island has a big pyramid. You explore it to find one of the jewels.
  • The Cake Is a Lie: On Mythology Island, after you give the five MacGuffins to Zeus, he declares that he has everything he needs to rule all of Poptropica, instead of granting you the immortality he promised you earlier.
    • He repeats this on Super Villain Island.
  • Cats Hate Water: On 24 Carrot Island, you get Charlie's pet cat, Whiskers, out of the bathtub by turning the tap on.
  • Chain of Deals: As with many other games, trading various items to Non Player Characters is an instrumental part of the game.
    • The first and third episodes of Arabian Nights Island feature this prominently. You have to get certain items from the bazaar, and you have to run between three vendors until you have everything.
  • Changing Clothes Is a Free Action: You can change your clothing by looking at other people and copying it onto your skin, basically.
  • Character Customization: You can change your character's basic appearance at the beginning, you can use a customization device to take clothes/hair/etc. from other characters and players, and on 24 Carrot Island, a smoothie maker mixes colors and when drunk, will change your hair color, to a variety of odd colors.
  • Chase-Scene Obstacle Course: A chase scene on Charlie and the Chocolate Factory Island has you trying to protect Charlie from a mob of people running for his golden ticket. You have to knock over boxes of fruit and dump piles of snow to slow them down.
  • Chekhov's Gun: Everything you find, whether you find it randomly or it's given to you by an NPC, has a purpose.
  • Child Hater: Everyone at Leisure Towers except for Greg's grandpa on Wimpy Wonderland Island, as your avatar finds out first-hand. They throw stuff at you while you climb the tower and rudely dismiss you after you knock on the door.
  • Chupacabra: On Cryptids Island. You have to lure spotted goats into one spot, and eventually capture the Chupacabra in a box. It bursts out, but you have a tuft of its fur as proof of its existence.
  • Circus of Fear: The Circus of the Bizarre on Monster Carnival Island. You're about to be turned into a monster until you prevent it at the last moment with fried dough.
  • Clockworks Area: You enter a clock on Wild West Island, full of gears and platforms. Binary Bard's dream on Super Power Island has many clock-themed platforms, including the final boss in a giant clock mech. You need to use a stopwatch to freeze the platforms and have time to jump on them.
  • The Coconut Effect: The titular example appears on Back Lot Island. You use coconuts to make the "horses running" noise during post-production.
  • Collection Sidequest: One of the many video game tropes parodied by Mocktropica. Later deconstructed when a big box of collectables (which the focus tester wants to hide in "illogical, out-of-the-way places") ends up blocking a path, and the focus tester starts to regret adding them to the game.
    Focus tester: We'll make players jump through hoops to track down and collect random useless stuff. Great, right?
    You: Not great. Tedious.
  • Color-Coded for Your Convenience:
    • Cards bought from the store come in three different types: yellow (generic), bronze (limited time), green (advertisment), and gold (members only).
    • Nabooti Island's jewels are all distinguishable by color, althouh there is a small inscription on the top of each one.
  • Combining Mecha: The Mega Fighting Bot from Mocktropica is made from the robots of the four new employees.
  • Concealed Customization: Some items cover your face, like the turban on Nabooti Island or the mask on Time Tangled Island.
  • Continuity Nod:
    • In one part of Counterfeit Island, you go back to Early Poptropica to find the museum curator.
    • Big Zeke from Nabooti likes movies from 24 Carrot Island.
    • A character from Time Tangled Island goes on vacation to Shark Tooth Island.
    • Characters from the Spy, 24 Carrot, Counterfeit, and Super Power Islands appear on the reality TV show.
    • Super Villain Island involves entering the dreams of the Big Bads from four previous islands. Other defeated enemies can be seen in the jail's cells. And Zeus is the Big Bad of Super Villain.
  • Construction Zone Calamity: Twisted Thicket Island starts with you navigating through a construction site. Later, you have to stop the construction machines before they can tear down the forest.
  • Container Maze: A trash can on Shrink Ray Island is made up of containers you have to push and pull to navigate to the exit.
  • Cosmetic Award: The medallion you get for completing an island. It serves no purpose, and wearing it gives you no special abilities.
  • Corridor Cubbyhole Run: On Great Pumpkin Island, you imagine being hunted with Snoopy and have to avoid spotlights by hiding in rivers and behind haystacks and fences.
  • Crappy Carnival: The carnival on Monster Carnival Island. The carnival games are rigged, the Ferris Wheel breaks down often and the Tunnel of Love is filled with filth. And we haven't even gotten to the fact that the carnies turn into monsters at night. Doesn't it sound fun?
  • Creepy Circus Music: The main soundtrack on Monster Carnival Island.
  • Criminal Doppelgänger: The Booted Bandit from Escape from Pelican Rock. He/she is this of the player character and has the player character framed and jailed for his/her crime. They look identical to you, except they wear a big pair of boots.
  • Cruelty Is the Only Option:
  • Crystal Landscape: Binary Bard's dream on Super Power Island has a crystal background.
  • The Cuckoolander Was Right: On Lunar Colony, Salerno has been obsessed with finding a fourth structure she claims were left by aliens. Her superiors, on the other hand, thinks she gone crazy from being alone on the Moon too long. Turns out, she was right. Aliens DO exist.
  • Cutscene: Most episodic islands begin and end with cutscenes. For example, the first episode of Survival Island opens with a cutscene of your character flying their blimp through a storm and it getting struck down by lightning, crash landing you in the wilderness.
  • Damsel in Distress: The Astro-Knights Island princess. Though she makes up for it with a moment of Damsel out of Distress at the end of the quest. .
    • You have to rescue Katya, who is being held captive by Count Bram, on Vampire's Curse Island.
  • Darkest Africa: Nabooti Island takes place in Africa. You visit a safari, Giza, some mountains, and a diamond mine.
  • Dead All Along: Fiona from Ghost Story Island.
  • Death Is a Slap on the Wrist: If you ever get a Non-Standard Game Over, you just start back at the beginning of the scene and easily try again. Double subverted in episode 4 of Survival Island, where getting caught sends you back to your guest room... although you can leave it instantly with no challenge.
  • Death of the Old Gods: The plot of Greek Sea Odyssey in Poptropica Worlds. The mortals of this island have begun to release themselves from their mythologies, so most of the gods have already left. However, Zeus is not willing to go. He traps his wife, Hera as a statue and tries to strike fear into the mortals to make them remember him. Your goal in this island is to persuade Zeus to let go of the mortals and free Hera so that he could finally leave.
  • Debug Room: Yes, they exist.
  • Dialogue During Gameplay
  • Did You Just Punch Out Cthulhu?: The final battles on Mythology Island AND Super Villain Island. You vs. Zeus. Twice. Do the math.
  • Digital Avatar: Your player.
  • Directionally Solid Platforms: A lot of platforms in the game have this property. You can jump up them, but not go back down.
  • Distressed Dude: Charlie falls into the chocolate river at the end of Charlie and the Chocolate Factory Island. You have to go and rescue him with Willy Wonka's cane.
  • The Dragon: The mysterious man on Counterfeit Island is actually working for the Black Widow. He does help you defeat her in the end, though.
  • Down in the Dumps: You end up in a junkyard on Super Power Island, where you fight Crusher. He is defeated when he gets Squashed Flat by a construction crane.
  • Down the Drain: Ratman is fought in the sewers on Super Power Island. You defeat him by dumping sewer water on him through a drain.
  • Drunk on Milk: Seems to be a common possibility on Poptropica. All the kegs and barrels are labeled Soda, Grape Juice, Root Beer. The crate marked Loch-Pop on Cryptids Island is even called "the strong stuff" by your character...
    • On Wild West Island, the sheriff and his friend are both seen as "drunk" on root beer. As a result, the sheriff decides to pass on his job to the kid he just met.
  • Dude, Where's My Respect?: So you've arrived on Super Power Island. You get your superhero ID, and proceed to beat the ever-loving shit out of all six villains with a little help from Ned Noodlehead on the last one, and what happens? Ned Noodlehead gets the island medallion instead of you! However, that isn't the end. See Easy Come, Easy Go below.
    • This gets a Lampshade in Red Dragon Island. When you help trap the Kappa, the Ungrateful Bastard won't give you anything. Your avatar even says, "Hm, don't I usually get something for doing good deeds?"
  • Dystopia: The Bad Future on Time Tangled Island. This is also what 24 Carrot Island looks like when you first arrive.
  • Early Installment Weirdness: The first few islands have shorter and less complex stories, fewer items, and aren't very long. This changed around this time of 24 Carrot or Astro-Knights.
  • Easy Come, Easy Go: After Ned Noodlehead pulls the Big Damn Heroes moment on Super Power Island, he gets the medallion that you usually get after finishing an island's quest, but he will trade it to you for a hot dog.
  • Eerie Pale-Skinned Brunette: Hades in Mythology is a rare example of a grown man with this appearance.
  • Edible Collectible: On Mocktropica, the collectibles are bottles of soda. You can't actually drink them, but you do give one to a former Poptropica developer.
  • Egopolis: Big Nate Island and Timmy Failure Island are both named after the titular characters. Big Nate even says that the island has a "nice name."
  • Elaborate Underground Base: Mordred has one on Astro-Knights Island. The entrance is hidden between two haystacks, and once you have the key, you can enter and find a passage to the castle dungeon.
  • Emote Animation: Jumping in the air, laughing, crying, and getting mad (your head pops off) can be done in common rooms (multiplayer areas).
  • Emote Command: These appear in common rooms.
  • Empathic Environment: When you first arrive on 24 Carrot Island, a town with a failing economy, the sky and hills are depressing shades of brown and tan. The trees have practically no leaves on them, and the water that surrounds the island is green. After you finish the island's quest and the carrots stop disappearing, the sky and hills turn blue.
  • Equipment Upgrade: In Episode 2 of Survival Island, you can extend the line of your fishing pole once you find a second shoelace.
  • Everybody Hates Hades: Averted on Mythology Island. Hades is helpful and gives you his crown.
  • Every Japanese Sword Is a Katana: Averted. The two samurai guards on Red Dragon Island have naginatas.
  • Everything's Better with Plushies: There are real-life Poptropica plushies of various NPCs out there if you want to buy them.
  • Everything's Even Worse with Sharks: The Great Booga from Shark Tooth Island ends up stranding two people in the ocean. You have to put it to sleep with a special coconut.
  • Evil All Along: A common trope. Examples include Mordred on Astro-Knights Island, Zeus on Mythology Island, the inspector on Counterfeit Island, and Director D on Spy Island.
    • Parodied on Mocktropica Island, where the obviously evil executives come and try to defeat you.
    Project Manager: The only thing missing is a final Poptropica-style twist. There should be an enemy who's been hiding in plain sight, but who could it be?
  • Executive Meddling: Parodied in-universe in Mocktropica. In the island, Poptropica HQ is under new management, and the four new managers will stop at nothing to make the player's gameplay miserable. It turns out to be because they actually work for Poptropica's made-up rival website, Mega Fighting Bots, and they intend to ruin Poptropica's gameplay so people would flock to their game instead.
  • Exploding Closet: On Big Nate Island, when you open Nate's locker, a cutscene shows you being blown away by everything in it.
  • Expy: Reality TV Island is an Expy of Survivor.
  • Face–Heel Revolving Door: A mysterious man on Counterfeit Island tells you to sneak into the museum and guard the Scream - but it turns out it was a setup, allowing him to steal the painting and you to be arrested. Then when he, too, is betrayed by Black Widow, he has a Heel–Face Turn and helps you.
  • Failed a Spot Check: The NPC who gives you her spare ticket in Poptropi Con Part 1 won't question her "friend's" sudden change in hair and skin color.
  • "Fantastic Voyage" Plot: Virus Hunter Island is about you going into Joe Stockman's body to kill a disease. The Bonus Quest has you killing a heartworm inside a dog.
  • Fantasy Counterpart Culture:
    • Arturus, the kingdom on Astro-Knights Island, is medieval England. Mostly.
    • Counterfeit Island is France, specifically Paris.
  • Fantasy Kitchen Sink: Aliens, Atlantis, robots, vampires, and ghosts all exist on separate islands.
  • Fast-Forward Mechanic: A variant. You can change the text speed to make conversations go by faster. On AS 2 islands, you can press the "S" key to instantly close a speech bubble, which speeds up required conversations by a lot.
  • Flash of Pain: The Tigercopter on Astro-Knights Island flashes when it gets hit.
  • Flight: On Super Power Island, Betty Jetty has this. You also get it in Early Poptropica when you find a jet pack in the Airplane Graveyard, and on Super Power Island, given by the retired superhero.
  • Foreshadowing: The newspaper at the beginning of Monster Carnival Island has this.
  • Fox-Chicken-Grain Puzzle: Nabooti Island makes you do this puzzle. When you solve it, you are told the location of a secret cave behind a bush.
  • Fragile Speedster: Speeding Spike from Super Power Island. He moves very fast, but is knocked out after slipping on a wet floor.
  • Frame-Up:
    • You on Counterfeit Island.
    • You get framed by your doppelgänger on Escape from Pelican Rock Island, forcing you to spend several days in a prison.
  • Frictionless Ice: You can slip around on the ice on the Ice Planet on Astro-Knights Island. The icebergs on S.O.S. Island have this property as well.
  • Funny Afro: Included with one of the costumes in the store. And it's a blue afro!
  • Game Show: The main point of Game Show Island is to win game shows. There are five in total:
    • Scaredy Pants has you doing various challenges revolving around scary things, from going on a tightrope to swimming in the dark.
    • Kerplunk is a Wipeout clone where you have to race in an obstacle course.
    • Brainiacs! plays similarly to Jeopardy, where you have to answer quiz questions for money.
    • Spin for Riches is a Wheel of Fortune-type game where you have to choose letters to answer a question.
    • Mr. Yoshi's Super Terrific Challenge! has you doing odd tasks in weird costumes.
  • Game Within a Game: A few, like Terror in the Garden from Zomberry Island and a ping pong-like game on Counterfeit Island.
  • Gangplank Galleon: Skullduggery Island has a lot of pirate ships. You can buy your own, too.
  • The Gay '90s: Mystery Train Island, which takes place en route to the Columbian Exhibition.
  • Gender-Blender Name: The person who runs Charlie's Carrot Surplus Co. on 24 Carrot Island is female.
  • Give Me Your Inventory Item: Most of the game's puzzles are "find an item, use it somewhere." Sometimes you have to give it to an NPC, which has a special animation of the card leaving your inventory and shrinking on the person who you're giving it to. An example is with the Medicine Man on Shark Tooth Island, who needs three items to make a potion.
  • Global Airship: Every player gets the iconic yellow Poptropica blimp at the start of their journey.
  • Goggles Do Nothing: Dr. Hare has goggles that serve no purpose. Averted on Time Tangled Island, where you need to give Edmund Hillary his goggles so he can climb Mount Everest.
  • Gotta Catch 'Em All:
    • On Nabooti Island, you have to find the five jewels to put them back in the Nabooti Totem in the museum.
    • Snagglemast Island has you collecting eight large coins.
    • The main objective of the game is to collect all the Island Medallions.
  • Gravity Screw: You jump higher on the surface of the moon on Astro-Knights Island and Lunar Colony Island.
  • Growing the Beard: Astro-Knights Island demonstrated what Poptropica was truly capable of, being the longest island yet by a large amount, having many distinct locations, four boss fights, and memorable characters.
  • Green Aesop: The "Don't Be an Energy Hog" minigame is about turning off lights and televisions when not in use to save power. Completing it gives you an Earth Day shirt. Twisted Thicket Island has you saving mythological forest creatures from evil construction workers, seemingly shouting out to the early 90s green-themed movies such as FernGully: The Last Rainforest.
  • Grimy Water: Subverted with the sewer water on Super Power Island. While it is green and doesn't look very hygienic, you can swim in it just fine.
  • Guide Dang It!:
    • Big Nate Island has a puzzle where you have to make a stink bomb. A stink bomb is shown in an optional item, but how you make it is never hinted at. You have to mix certain chemicals in the science lab, which is pure guesswork.
    • On Vampire's Curse Island, you have to make an anti-vampirism serum. The three ingredients are easy to find and it's obvious what they are. What the game doesn't tell you is how many of each you need while making the serum, so it's just trial and error until you find the right amount of each ingredient.
  • Hair-Raising Hare: Dr. Hare is the villain on 24 Carrot Island, although this trope comes from his Animal Motifs rather than actually being a rabbit.
  • Heavy Sleeper: Once you put the humongous shark on Shark Tooth Island to sleep with a coconut potion stirred with an old bone, he never wakes up. Never.
    • Let's not forget about those who happen to be in Dr. Jupiter's dream machine in Super Villain Island. They sleep forever, or at least until the machine breaks.
  • Heel–Face Turn: The mysterious man on Counterfeit Island.
  • Heroic Mime: Averted. You can talk to other players (albeit through pre-recorded questions/responses like "Can you juggle?" and "Do you want to play head-to-head Paint War?"). You also talk to NPCs, and to yourself in some cases (e.g. "I don't think Snoopy has much to say").
  • Hit Points: Only during boss battles, such as against the Tigercopter on Astro-Knights Island.
  • Hooking the Keys: Episode 4 of Survival Island has you stuck in the cabin of Egomaniac Hunter Myron van Buren. One of the keys you need to escape is in Myron's room, hanging by his bed, and you have to use a spear from his trophy room to hook the keys.
  • Human Snowman: On Wimpy Wonderland Island, you'll see a snowman on Surrey Street whose eyes follow you, and it grunts if you click on it. When you stick a carrot in it, it asks if you can get it out. When you use the snow blower, it is revealed to be Fregley, who tells you, "Never build a snowman from the inside out!" He thanks you for getting him out and gives you a bingo troll.
  • Hunting the Most Dangerous Game: From episode 4 and on, Survival Island takes a dangerous turn when Myron Van Buren is introduced — at the end of the episode, it is revealed that the player character is the quarry and he plans to hunt you for the thrill!
  • Identical Stranger:
    • The reason Katya was kidnapped by the vampire is because she looks like his dead wife.
    • The reason you got captured in Escape from Pelican Rock? You look exactly like the Booted Bandit minus the fact they wear shoes.
    • The Porter on Mystery Train Island looks just like you except in a blue uniform. You exploit this by finding his spare outfit and acting as the porter.
  • I Need to Go Iron My Dog: On Lunar Colony, the original astronaut that was blasting off into space tricks you to go instead of him by saying to hold his helmet and that he "uh, left my wallet in the car."
  • In a Single Bound: Your character's awesome jumping skills. This skill is very, very useful for getting on top of buildings and such.
  • Inevitable Waterfall: Mystery of the Map Island's chase sequence in a river ends with you and the others going down a waterfall.
  • Informing the Fourth Wall: Try to use an item when you aren't supposed to and your character will make a comment along the lines of "I have no use for that here" or "Now isn't the time to use that." Click on certain background objects and your character will say something about it.
  • Instant Awesome: Just Add Dragons!: Simultaneously inverted and played straight on Red Dragon Island - at the climax, the Ax-Crazy Red Dragon goes on a rampage to destroy the city of Edo. On the other hand, there's the benevolent Cloud Dragon, who's controlled by you to stop the Red Dragon from burning Edo to the ground.
  • Instant 180-Degree Turn: Everyone can flip directions instantly.
  • Interface Spoiler: Older islands had maps, which showed everywhere on the island, including places you haven't visited yet. While they're marked with question marks, it still shows where you can get to a room you haven't been to yet.
  • It's Up to You: Everybody else seems completely incapable of doing whatever your goal is. Come on, nobody on Shark Tooth Island has a solution for stopping the giant shark near the island?
  • Irrelevant Importance: Every item in your inventory stays in your inventory until you either use it up or restart the island. You have no use for that key anymore, but there's no way you're getting rid of it!
  • Jackass Genie: Samhal, the genie from Arabian Nights Island, can count as one, taking wishes literally and even putting a cruel twist to it. For example, someone wishes to hold infinite wealth, so Samhal turned him into a treasure chest. Someone wished to attract all the ladies, so he had a female camel chase the wisher. Someone wished to be young again, so they get turned into a baby sized man with a pacifier. And so on.
  • Jerkass Gods: Played with - on Mythology Island, Zeus is one, while Athena, Poseidon, Aphrodite and Hades most certainly are not.
    • Interestingly, while Everybody Hates Hades is averted, the classical gods are Flanderized in other ways: While Zeus certainly was a Jerkass God, Poptropica neglects to mention how he was also the god of law and justice, as well as how Aphrodite, Athena and Posiedon weren't much better than Zeus as far as niceness goes.
  • The Jersey Devil: He's on Cryptids Island. You go to New Jersey and venture into an abandoned house, then see the Jersey Devil looking out the window. You get some egg shells as proof that he exists.
  • Jet Pack: You can find one on Early Poptropica Island, which allows you to fly anywhere.
  • Katanas Are Just Better: One of the outfits you can buy in the store is an ancient Chinese/Japanese soldier outfit, katana and all. The aforementioned ninja outfit also has one.
  • Kleptomaniac Hero: You steal everything you can get your hands on.
  • Knight of Cerebus:
    • Binary Bard is the first Knight of Cerebus throughout the game. He is played much more seriously than the previous antagonists, and is a much larger threat in scope. He also acts a Difficult Spike to new players.
    • Zeus, the Big Bad of Mythology and Super Villains, was not only even more threatening than Binary Bard, but was also willing to kill people.
    • Although Gretchen Grimlock of Cryptids Island was less of a threat compared to Binary Bard and Zeus, she doubles in realism and cruelty. She attempts to drown you for no reason, and captures a Bigfoot to use for her beauty products.
    • However, Binary Bard, Zeus and Gretchen Grimlock are nothing compared to Myron Van Buren from Survival, literally hunts and kills humans for sport, taking the children's game to an unheard of level. Basically Myron Van Buren is a whole new level of villain, even for Poptropica, a game designed for KIDS standards.
  • Knockback: Some obstacles, like the boulders on Mocktropica and the goat on Nabooti, will knock you back when you hit them.
  • Ladder Physics: You can't climb ladders. The rungs are always wide enough for you to stand on, so you just have to leap your way up to the top of the ladder.
  • Level in Reverse: The Bonus Quest of Super Villain Island takes place on an inverted, upside-down version of Mythology Island.
  • Level-Map Display: Downplayed. On 24 Carrot Island, you can get a map of the factory blueprints that shows your location when you use it.
  • Lighthouse Point: There's a lighthouse you have to climb on Big Nate Island at Puffin Point. On the top, you meet Nate's art teacher, who is painting a rock far away. You can look at said rock through a telescope. A much spookier lighthouse appears on Ghost Story Island; you must light a torch and climb to the top to meet the now-ghost lighthouse keeper, while avoiding the gusts of wind that blow in.
  • Loading Screen: Whenever you go between scenes or menus, a loading screen appears. For AS 2 islands, the animation shows vines growing in from the side of the screen, and on AS 3 islands, it's interactive and you can move the letters around.
  • Loads and Loads of Characters: With 40+ unique islands, a rather unsurprising fact.
  • Lock and Key Puzzle: The game is made of these. Get an item, use it somewhere else, repeat until the island is complete.
  • Locked Door: Quite a few, such as on Steamworks Island.
  • Lockpicking Minigame: Two on Mystery Train Island; once to save Houdini, and another time to free the villain at the end.
  • Locomotive Level: Mystery Train Island is set entirely on a train, besides the very beginning and the climax at the fair. You can meet the various staff and riders, and investigate cabins.
  • Macro Zone: You shrink on Shrink Ray Island and have to navigate C.J.'s now-gigantic house.
  • Man-Eating Plant: The antagonists of Steamworks Island are large plant monsters.
  • Marathon Level:
    • Skullduggery is very long and will take you hours to complete, even on the most optimal route.
    • Astro-Knights and Cryptids are some of the longest and hardest islands in the game. Astro-Knights in particular had an official walkthrough released due to having the lowest completion rate of every island in the game.
  • Massively Multiplayer Online Roleplaying Game: Downplayed. Although Poptropica shares some similarities with the MMORPG genre, your interactions with other players are extremely limited (you can only play small minigames with others, ask them pre-written questions, and "friend" them) and the game is mostly a single-player experience.
  • Meaningful Name: Several NPCs have this, in fact.
    • Count Bram is named after Bram Stoker, the author of Dracula.
    • Dr. Romero is named after George Romero, the filmmaker who started the zombie movie genre.
  • Mega Manning: Not with abilities or powers, but with clothes - you can use the Costumizer to copy an NPC's outfit onto your avatar. It doesn't work for the NPCs on Wimpy Wonderland, Great Pumpkin Island, Wimpy Boardwalk, Galactic Hot Dogs Island, Timmy Failure Island, or Big Nate Island, though.
  • Me's a Crowd: Copy Cat's power on Super Power Island is to duplicate. The clones disappear when you touch them, though.
  • Mind-Control Device: The robotic bunny ears ("rabbot ears") that are worn by the people who disappeared from 24 Carrot Island. They get green, swirly eyes, and they can be freed from mind control by pressing a button on the top of their helmets.
  • Mind over Matter: Sir Rebral from Super Power Island lifts up chunks of ground and throws debris at you, all with his mind.
  • Mine Cart Madness: A diamond mine in Nabooti Island has you ducking and jumping over stalagmites and stalactites. Wild West Island has a section like this in an Abandoned Mine, except you have to shoot bats and targets.
  • Minus World: Game Jam Island, Test Island, and Examples.
  • Mirror World: Zeus's dream on Super Villain Island is one to Mythology Island. It's upside-down and the colors are inverted.
  • Murder the Hypotenuse: Unintentionally. On Ghost Story Island, the love triangle between Fiona, Valiant Lovejoy, and Henry Flatbottom reaches its breaking point when Henry hires someone to make a fake letter to send his competitor for Fiona, Valiant, simply back to England. Unfortunately, the ship Valiant boards ends up crashing on some rocks and kills Valiant and the rest of those on the boat.
  • My Future Self and Me: On Time Tangled Island, you meet your fifty-years-older self twice: once at the beginning when you use the time machine to find out about the future, and when you've finished Time Tangled Island and use the machine again to visit your fifty-years-older self in a much better future.
  • Needle in a Stack of Needles: Finding the white Nabooti jewel requires searching through a pile of other diamonds to determine which is the real one — the Nabooti jewel is the only one with a rune marking on it.
  • Nice Hat: Included in too many of the store costumes to list. There's a football helmet, an astronaut helmet, a baseball helmet, a baseball cap, a Robin Hood hat, a tiara, various hats shaped like animal heads, and many more.
  • Nice Character, Mean Actor: Kirk Strayer in Back Lot Island, although he usually rages.
  • Nice Day, Deadly Night: Monster Carnival Island is pleasant at day, but turns into a terrible carnival of monsters at night.
  • Ninja Pirate Zombie Robot: Astro-Knights mixes high-tech elements like aliens and spaceships with old-timey things like kings, castles, and windmills.
  • Non-Standard Game Over: Poptropica typically doesn't have game overs, although there are some exceptions.
    • Getting caught by security cameras during a stealth mission (such as the escape in Escape from Pelican Rock Island and sneaking through Van Buren's manor in Survival Island 4) restarts the stage you were on.
    • Shrink Ray Island has one in the final mission where Mr. Silva shrinks you small enough that you can't MacGyver a solution this time if you fail to hide behind the items when he fires the raygun.
    • Survival Island has several of these.
      • Get too cold (exposed to the elements in Episode 1, stay in the water too long in Episode 1 and Episode 2) causes you to freeze to death.
      • Falling down a ravine in Episode 1 and 3.
      • Bears. You can wake one up in Episode 1 if you're not careful and you can get hit by one in Episode 5 if you're not sure how to get around it.
      • Getting caught by Van Buren's butler and chef while you sneak around the manor in Episode 4 gets you sent back to your room.
      • Getting caught by Van Buren while you sneak into his room in Episode 4 forces you to try that task again.
      • Trying to walk past Van Buren's hound in Episode 4 results in you getting mauled and trying that task again.
      • Failing the chase sequence at the beginning of Episode 5 forces you to try again.
      • Getting caught by Van Buren, his hounds, his sandbag traps, and your own trap in Episode 5 restarts whatever stage you were on.
    • Failing the asteroid-dodging sequence in Galactic Hot Dogs Island restarts the sequence.
  • Not Helping Your Case: At the end of Zomberry, Samuel Brains will arrive in the bunker and the player character will realize the whole apocalypse is his fault, since the cause of all of this was his bootleg blueberries. Samuel's answer to that? Offer the others free smoothie certificates. Joe Puddy and Gamer Guy promptly run after him.
  • Not the Fall That Kills You:
    • Your character can walk off the top of a lighthouse (on Big Nate Island) and land without a scratch.
    • In Survival Island 3, your Poptropican won't climb the Radio Tower without a Hard Hat because of how dangerously tall it is, especially since it's derelict. When you acquire the Hard Hat, this trope is played straight.
  • Only Idiots May Pass: Sometimes, you'll have to "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the game encourages due to counting how many times you've completed each island.
  • Oxygenated Underwater Bubbles: Bubbles appear while you're underwater on Mythology Island. You need to collect them to stay underwater longer.
  • Palmtree Panic: Shark Tooth Island is on an island and has a very large palm tree. It's where the Medicine Man resides.
  • Parachute in a Tree: On Cryptids Island, there's a hang glider stuck in a tree in New Jersey. You have to cut her down, and she then gives up on the cryptid hunt.
  • Pirates: Skullduggery Island, and with many Pirate Tropes at that:
    • Not-So-Safe Harbor: The harbor gets attacked at the beginning of the island.
    • Pirate Booty: Pirates drop treasure when their ships are sunk. The island revolves around trading and getting doubloons to buy a powerful ship and hire crew members.
    • Pirate Parrot: One location is called Parrot Port. You have to follow a parrot who gives you clues to find a piece of a treasure map.
    • Treasure Map: You have to decipher one to find Skullduggery Island.
  • Player Versus Player: In Common Rooms, you can battle other players in friendly minigames.
  • Plot-Induced Stupidity: No, you can't use the leaf blower against the Whirley Street Kids' snowball barrage on Wimpy Wonderland Island.
  • Point-and-Click Map: The main island map is in this format; click on an island and you'll go there.
  • Pokémon Speak: The Narfs on Mocktropica only say "Narf!"
  • Police are Useless: The police on Super Power Island do nothing. One of them even tells you that Copy Cat is robbing a bank, but doesn't actually do anything about it.
  • Pop Quiz: One of the Game Shows on Game Show Island is Brainiacs!, a clone of Jeopardy! that has questions in topics ranging from popular fads, sports, homophones, and other Poptropica islands.
  • Pretty Princess Powerhouse: The princess on Astro-Knights Island looks like every beautiful princess stereotype ever. At the end, when you defeat Mordred and the Orb drops out, he comes out to claim it, but the princess, now free, jumps down and punches him. The punch is enough to knock him out and give you two the chance to escape with the Orb.
  • Princesses Prefer Pink: The princess outfit in the store.
    • Averted for the princess from Astro-Knights Island. She wears a green dress.
    • However, Princess Scheherazade from Arabian Nights plays this straight- her room is pink, and her thief and genie outfits are all a purplish-pink.
  • Prongs of Poseidon: On Mythology Island, Poseidon gives you his trident so you can take down Zeus.
  • Protagonist Without a Past: You exist. Now go solve problems and earn medallions! The game's original character creation screen just shows you jumping out of a box.
  • Punch-Clock Villain: The Poptropica villains—when they're not being evil, they write blog entries, and seem very friendly in their posts.
  • Purely Aesthetic Gender: The only difference between male and female Poptropicans is that females can wear dresses.
  • Rags to Riches: Deconstructed. In Arabian Nights, the sultan and his daughter, Scherazade, started off as lamp merchants. However, they discover the genie and the father uses the power to become a sultan and Scherazade a princess. However, unlike other iterations of this trope, it's no happily ever after. The sultan becomes blinded by his newfound riches and his reliance on the genie to a point where he doesn't even realize at one point when his daughter was nearly kidnapped by bedouins. As a result of this, in action of rebellion from her position and her father' obsession, she became one of the forty thieves.
  • Randomized Title Screen:
    • In the old version of the title screen, the Poptropicans that run across the screen at the beginning are randomly generated.
    • In the 2019 title screen, you can see different characters and objects flying around in the background.
  • Red Herring: On Wimpy Wonderland Island, you read about how the school's janitor used bolt cutters to cut open a lock. There's a bolted-shut door in Rodrick's room. You don't end up getting any bolt cutters, and you can't open the door.
  • Red Oni, Blue Oni: The Red Dragon and Cloud Dragon on Red Dragon Island.
  • Rebellious Princess: On Arabian Nights Island, meet Princess Scheherazade. She and her father, the sultan, originally had normal lives as lamp merchants until they met the genie Samhal. While her father indulges in the riches the genie gave, the princess grows spiteful against her role and joins the forty thieves as the master thief. When given Samhal's powers in the climax, her goal was said to destroy her palace. Luckily, the sultan realizes his mistake and wishes them both back to being merchants.
  • Recurring Element: The only thing all the islands have in common are that you get a medallion at the end.
  • Regenerating Shield, Static Health: During the Tigercopter battle on Astro-Knights Island, you have a shield that you can use to reflect projectiles, but can't get hit too many times without it.
  • Repeatable Quest: Every single island can be played over and over as many times as you want.
  • Retirony: Defied by the police officer on Zomberry Island. He flat out says "I'm not going in there. I'm too close to retirement."
  • Revolvers Are Just Better: You can get a revolver from the Cowboy or Lawman outfits in the store, and in Wild West Island, you get two awesome revolvers that you can equip on any island.
  • Ring Out: You have to push the opponent out of the ring to win the sumo game on Red Dragon Island.
  • Ripped from the Headlines: Game Show Island, which is about game shows getting taken over by machines, came out shortly after a computer beat human contestants at Jeopardy! for the first time.
  • River of Insanity: Mystery of the Map Island's climax has you riding on a log through a river and dodging rocks thrown by an angry viking.
  • Road Runner PC: The only person faster than you is Speeding Spike, and that's because he has superpowers.
  • Robeast: The robotic owl you befriend on Astro-Knights Island.
    • Also the robotic mouse you use to bribe the robotic owl to joining you.
  • Ruins for Ruins' Sake: Shark Tooth Island has a temple that you must navigate to find the Old Bone and the Key Ingredient, two ingredients for the Calming Potion.
  • Sadly Mythtaken: Somewhat averted on Mythology Island, as far as children's media goes (But it's still no Percy Jackson).
  • Safety Worst: The Safety Inspector on Mocktropica Island is dedicated entirely to improving "safety" around the game. He doesn't let you jump from a building without wearing a ridiculous helmet.
  • Schizophrenic Difficulty: Justified. As the game lets players play whichever islands they want in whichever order they want, there's no way to have a consistent difficulty curve.
  • Schizo Tech: The entirety of Astro-Knights Island, combining the aesthetics of Medieval European Fantasy with Raygun Gothic.
  • Screw Politeness, I'm a Senior!: This trope applies to ALL of the old people at Leisure Towers, save for Greg's grandparents. Watch what happens when you knock on a series of doors:
    Senior #1: You must be in the wrong place!
    Senior #2: Hey! No kids allowed here!
    Senior #3: Go sell your cookies somewhere else!
    Senior #4: I'm taking a nap!
    Senior #5: Not interested!
    Senior #6: Go away!
    Senior #7: Take a hike, kid!
    • Notably subverted in the bingo game scene. Instead of yelling at you to get out, the lady running the game allows you to play after you obtain a blotter.
  • Screw This, I'm Outta Here!: On Nabooti Island, you call Vince's phone number, and he goes inside his tent. His workers say, "Vince isn't looking, let's make a run for it!" and run off.
    • This little gem after Zeus blasts you and the four villains he was experimenting on out of the prison into the water on Super Villain Island:
    Binary Bard: Freedom!
    Dr. Hare: I'm outta here!
  • Self-Deprecation: Mocktropica Island is an entire island based around this, with the plot being that Poptropica is taken over by a bunch of new developers.
    • The advertiser spams the game with obnoxious pop-up ads. The site itself has two giant vertical ads on the side of the game window.
    • The writer just uses a computer to generate the new island plots, all of which follow the same structure and are just fill-in-the-blank.
    • The focus tester constantly adds annoying, useless new features to the game.
    • The development room is just the HQ's basement, full of overworked employees.
    • Game-making is portrayed as being easy as just clicking buttons to set difficulty and weather, and the island-maker program is a free trial version.
    • The old developers are happy with their new jobs and don't want to return to Poptropica HQ.
  • Sequence Breaking: Often, if not always, impossible. Even if it is possible, you'd miss out on items that you need later.
    • In Part 4 of Survival Island, Van Buren's door is locked with a keypad. There's nothing stopping you from looking up the passcode, except that there's another lock you need to bypass, which is a voice recognition of Van Buren, which you can't solve until much later in the episode.
  • Shout-Out:
  • Showing Their Work: The Diary of a Wimpy Kid islands, as the creator of Poptropica is Jeff Kinney, the writer of Diary of a Wimpy Kid.
  • Side View: You see everything in the game from the side.
  • "Simon Says" Mini-Game: The chef training on Spy Island and the flute playing minigame on Mythology Island both have you watching a sequence, and then repeating it.
  • Skeleton Key: You get a literal one in Episode 3 of Arabian Nights Island. It opens all the doors to the palace and a treasure chest.
  • Slippy-Slidey Ice World: The Ice Planet on Astro Knights Island has slippery platforms and a frozen lake. You also have to scale an icy mountain.
  • The Silent Bob: On Great Pumpkin Island, Snoopy never says anything, not even in thought bubbles.
  • Soft Water: Your character can fall into water from the highest height imaginable, and yet come out completely unharmed. Poptropica in general has very weak physics.
  • Space World: Lunar Colony Island, Galactic Hot Dogs Island, and Astro-Knights Island take place in space.
  • Springy Spores: You can bounce off the giant mushrooms on a planet on Galactic Hot Dogs Island.
  • Steampunk: Steamworks Island has a steampunk theme, with a mech suit and much machinery.
  • Stalactite Spite: Quite common.
    • A rather difficult platforming stage on Mythology Island when crossing the River Styx has you avoiding stalactites and crocodiles.
    • The coconuts on Shark Tooth Island fall on you and have Knockback.
    • Non-falling stalactites are obstacles in the caves on Nabooti Island.
    • Wild West Island has these falling as part of the Mine Cart Madness section.
  • Stock Ness Monster: You search for Nessie on Cryptids Island, and succeed in finding it when you play a flute after rowing far into the lake.
  • Super-Deformed: Everyone has a really big head.
  • Super Speed: Speeding Spike's power on Super Power Island is to run very fast.
  • Super Strength: Crusher's power. He throws oil barrels and refrigerators at you.
  • Surprise Creepy: Can be a source of this, with things like the Jersey Devil on Cryptids Island and the voice saying "Are you looking for someone?" on Ghost Story island. Although the latter is mainly because Poptropica very rarely has sound or music on the pre-Virus Hunter islands.
  • Taken for Granite: On Mythology Island, Hercules gets turned into stone by Medusa. He's fine with it, though.
  • Take That!: Mocktropica Island mocks various common video game tropes.
    • An Achievement Mockery system is put into place. The achievements are intrusive and don't serve any real purpose.
    • Pets are added, and all they do is eat. An in-universe character struggles to feed them.
    • Pop Coins force the player to pay in-game money to move through scenes and switch islands. There's no legitimate way to get Pop Coins.
    • 1000 collectables are added to the island, and they're hidden in "illogical, out-of-the-way places." You only end up getting one.
    • Pay-to-win games are made fun of with Mega Fighting Bots. Since you don't have any in-game currency, you have to play as the lamest and weakest robot.
  • Take That, Audience!: One NPC on Mocktropica is a player who is getting very impatient with the wait for a new island.
    Boy: The Poptropica creators are so slow! I need to play the next island! I can't breathe without it!
  • Technically Living Zombie: The Zomberries. They have the mannerisms and such of a zombie thanks to a pesticide that was used on the blueberries, and they can be cured and brought back to normal.
  • Techno Wreckage: Game Show Island has a technology theme, although the factory is very decrepit and looks like a junkyard.
  • Themed Cursor: When playing Poptropica, your cursor turns blue and white.
  • Time Travel: The theme of Time Tangled Island. You have to travel back in time to find historical artifacts and return them to their correct time periods.
  • To Be Continued: Galactic Hot Dogs Island suddenly ends after you escape from the Queen, then urges you to read the books to find out what happens next.
  • Together in Death: Thanks to your work on Vampire's Curse, Count Bram is able to finally pass on and reunite with his darling Annabelle.
  • Tragic Villain: Basically Ringmaster Raven had possibly the most tragic backstory in the entire game and we decide to treat him more like he's nothing at the end of Monster Carnival Island as a supposed punishment? Poptropica ladies and gentlemen!
  • Triang Relations: The love triangle in Ghost Story island is a Type 4.
  • Tropical Island Adventure: As the name implies, the game is set on a series of islands. The "tropical" part varies; you can be on a sinking ship, outer space, a haunted town, a city, or an actual tropical island.
  • Tube Travel: Augustus Gloop gets sucked up a pipe and brought to the chocolate factory's fudge-making room on Charlie and the Chocolate Factory Island.
  • Typhoid Mary: On Virus Hunter Island, Joe Stockman just (unknowingly) happens to be carrying the deadly, contagious virus you have to fight.
  • Überwald: Vampire's Curse Island starts on a creepy area like this.
  • Under the Sea:
    • A segment on Mythology Island has you swimming to beat the Hydra, obtain a clam's pearl, and meet Poseidon.
    • You have to dive into an ocean to retrieve a lobster trap on Big Nate Island. This time, it's played more realistically, as you need to get scuba gear before diving.
    • Mission Atlantis takes place entirely underwater. You're in a small submarine and have to take pictures of fish, eventually finding your way into Atlantis.
  • Unfortunate Names: The name randomizer can give you such a name as "Hairy Belly."
  • Ungrateful Bastard: Inverted. 99% of the time, helping out an NPC will earn you a crucial item and their thanks. Hell, even Lucy will reward you for helping take care of Linus in the pumpkin patch!
  • Unusually Uninteresting Sight: No matter how cool/awesome/ridiculously flashy your costume is (you have the option to dress up as a hamburger, a princess, a ninja, and a pop star if you wish, among other things), the island inhabitants don't take notice of it.
  • Utopia: The good future on Time Tangled Island. Everything is green, healthy, environmentally-friendly, and future you has a robot servant.
  • Vague Age: Your playable character. You're old enough to apply for a job as a night watchman at the mall, and you're an old man with gray hair 50 years in the future, but you can't enter a bowling alley without supervision.
  • Video Game Tutorial: Monkey Wrench Island is a proper tutorial. Snagglemast Island, too. Before that, there was a short Home Island tutorial.
  • Virtual Paper Doll: You can dress up your character in whichever clothes you want. If you see an NPC wearing something, you can wear it, too.
  • Wall Jump: Being a ninja on Red Dragon Island gives you this ability. Justified in that you have special claws which let you stick to the wooden walls and rocks of the fortress.
  • Water Is Blue: Everywhere (Poseidon's realm on Mythology Island, the sea surrounding Big Nate Island, etc.) The only exception is the aforementioned green water on 24 Carrot Island and the Grimy Water in the sewer on Super Power Island.
  • Web Games: Poptropica is played in a browser window.
  • Weakened by the Light: The zombies on Zomberry have an aversion to light. Small light sources, like a flashlight beam, will stun them, and larger ones will drive them away.
  • We Need a Distraction: On 24 Carrot Island, you do this to give yourself time to deactivate the hypnotized carrot factory workers' rabbot ears.
    You: Look! A flying buffalo!
    Worker: Where?
  • Where the Hell Is Springfield?: Noticeable with Mews Mansion in Cryptids island. You get a helicopter that can take you to various spots in the world to hunt for cryptids, with each location (Himalayas, Loch Ness, etc.) marked clearly on a map... Except when you return to the town where Mews Mansion is, the map goes completely bank.
  • Who Wants to Be "Who Wants to Be a Millionaire?": "Money Ladder," the Game Show Island promo game, is a parody of Who Wants to Be a Millionaire? You can call in experts.
  • Who Wants to Live Forever?: The reason Count Bram is searching for a cure to his curse is to reunite with his long dead wife, Annabelle.
  • Whole Plot Reference: Near the end, Survival Island turns out to be one to The Most Dangerous Game.
  • The Wild West: Wild West Island, of course. You participate in shooting contests (your guns shoot vegetables), play a Betting Minigame, ride a horse, wrangle cows, pan for gold, and become a sheriff.
  • Worthless Treasure Twist: The twist of Escape from Pelican Rock Island: the treasure the Booted Bandit was after? Head shots of Flashy Fosbury.
  • Wutai: Red Dragon island, taking place in Edo. Edo is the old name for Tokyo.
  • You Dirty Rat!: There's a really big rat in one of the pipes in the Carrot Cake Factory on 24 Carrot Island.
    • Ratman from Super Power Island controls an entire army of giant rats.
    • Zomberry rats appear in Zomberry Island's Bonus Quest.
  • Your Head Asplode: People's heads usually pop off when they get angry.

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