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Emote Command

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A command commonly used in MMORPGs for self-expression. Most emote commands are slash commands.

Typically, "/me" is used for custom emotes; for example, if your character's name is Hiro and you type "/me picks his nose.", then it will display "Hiro picks his nose." in the chatboxes of nearby players. There can also be built-in stock emotes, such as typing in "/pick" to display "Hiro picks his nose."


Stock emotes can also trigger an emote animation and/or voice. Sometimes, they can even combine both concepts, such as using "/lol pretends to laugh." to display the laughing animation with the text, "Hiro pretends to laugh." On a related trope, console games often have a Taunt Button.


  • The Trope Maker must be IRC. The /me command, like much of the IRC protocol, wasn't part of the original design.
  • In World of Warcraft, the slash command "/rofl" will display an animation, play a voice, and show text that you roll on the floor laughing.
    • A unique example, copy and pasted from Wikipedia; "A new add-on called High Roller, which promised to ensure high rolls using the in-game Random Number Generator, was created for the MMORPG, World of Warcraft. After installation, when the user typed /roll, the add-on rickrolled the user."
  • City of Heroes provides a "/me" command which produces custom text-only emotes as well as dozens of pre-programmed character actions ranging from sitting down to eating a donut to turning into a pumpkin (/alakazamreact). Several of these are actually useful game functions, allowing heroes to flip coins, roll dice or play rock-paper-scissors in character.
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  • Paladins often has battle pass rewards that have unlockable emotes for you to use in-game. Some characters even have mastery emotes, unlocked for purchase when you reach a specific level.
  • AdventureQuest Worlds has several of these, not too interesting, though.
  • Most MUDs have a large number of predefined emote commands.
    • For instance, instead of needing to preface emotes with '/me', one might simply type 'smile', resulting in 'You smile' to you, while other players would see your 'Player Character smiles.'
    • Some, such as New Worlds Ateraan periodically adjust the master list of emotes, adding the names of notable characters as possible emotes which result in some characteristic expression.
  • Animal Crossing introduced these in Wild World. You learn them from comedian/psychiatrist Dr. Shrunk in Wild World and New Leaf, but acquire them from talking to your villagers in New Horizons.
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  • Toontown Online has many of these. They're called Acting Lessons.
  • Though not an MMO, Golden Sun: Dark Dawn has these at specific times: when asked a question, rather than a yes or no like in previous games, you can respond using 4 emotions.
  • Dark Souls has "Gestures", used to communicate with other players in the absence of a voice-chat system.
  • Steam implemented "/me" for instant chat, but removed it due to scammers trying to pass themselves off as admins. The command "/me" caused color to be different, giving the false appearance of adminship.
  • Elsword has a few stock ones that can be triggered either via typing the appropriate command or selecting the emote from a list, with the characters having different reactions but generally the same emotes: Hello, No, Sad/Crying, Angry, and Laughing, along with a sitting emote that serves the function of restoring HP when in a field (not a dungeon). Certain costumes, when worn with a full set, unlock special animations with their own emotes that aren't in the list. In addition to a list or typing, these emotes can also be triggered randomly by simply clicking on your character.
  • Among the unlockables in Overwatch are "Emote" animations for the various characters, with three available for each character.


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