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Literature / Choose Your Own Adventure

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This is the entry for the actual Choose Your Own Adventure series. For the genre as a whole, see Gamebooks.
To confront the Viking ghost, go to page 87. To flee the Viking ghost, go to page 87. To find out if the Viking ghost is even in the book, turn to the next page.

An Adventurer Is You!

The Choose Your Own Adventure series is a famous and highly successful example of the Gamebook genre with 250 million copies in print. The series, begun in 1979, saw the peak of its fame in The '80s, and after Bantam Books ceased publication of the books, was revived in 2007 under the independent company Chooseco.

The stories are told in Second-Person Narration, which is justified in a meta sort of way: you're the one reading the book and making the decisions about what to do next, so you should play the role of the protagonist. Plots included Time Travel, UFO abduction, cross-continent racing, getting lost at sea, solving murder mysteries and coping with supercomputers. There were many Crossover titles, including ones with Disney movies, Star Wars, Goosebumps, and Indiana Jones. There are typically more ways of failing and/or dying than succeeding. Death sometimes comes in horribly inventive ways, yielding textual Ludicrous Gibs.


In July 12, 2018 Z-Man Games released a Tabletop Games adaptation of House of Danger that incorporates some RPG elements and expands on the story.

As you venture further down, you are confronted with the following tropes:

  • A.I. Is a Crapshoot: Supercomputer, Your Very Own Robot, The Computer Takeover. Subverted in The Computer Takeover. Turns out Acorn is doing exactly what his designer wanted, trying to Take Over the World.
  • Abandoned Mine: A recurring location in several of the books. Sometimes, these mines hide a treasure and lead to a "happy ever after" ending ... or set up the main story where the reader and others are being pursued by the bad guys. Other times, it's a place where the reader is trapped — or in at least one case, is taken (along with several others) by gunpoint by the book's bad guys, where the protagonists are transported (by elevator) to the bottom of a shaft several hundred feet beneath ground level and left for dead.
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  • Adaptation Expansion: The House of Danger board game literally expands the original book's story into 5 separate chapters.
  • The Alibi: Everyone seemingly has one for the time of the titular character's murder in Who Killed Harlowe Thrombey?: his nephew Chartwell and prospective nephew-in-law Robert were both playing pool, while his wife Jane and niece Angela were both in the music room where the piano was heard to be played the whole time. In addition, the maid Helga had departed early to make a hospital visit, and Angela was at a dentist's appointment an hour's drive away at the time when the arsenic used to poison Harlowe was stolen from the greenhouse via a break-in. The true culprits, Robert and Angela, managed a two-handed alibi: she had an unshakable one for the time he broke into the greenhouse and stole the arsenic, and he for the time she poisoned Harlowe's brandy. The piano music being played at the time of the murder could only have been played by Jane, an accomplished pianist, and not Angela, a beginner.
  • All Just a Dream: Arguably one interpretation of an ambiguous situation in The Cave of Time, where you make friends with cavemen and wake up the next day at the entrance to the cave.
  • Ambiguous Gender: Except for a few books that need for you to be a certain gender to work (such as one where you are part of a Women's Olympic swim team) note , your gender is presumably your own gender, even if the pictures show you as one or the other
  • And I Must Scream: Some endings, that include in The Magic of the Unicorn to be transformed by a forest witch into a tree without losing your consciousness or in The Mystery of Chimney Rock either to be transformed in a mouse or forced to pick up the pieces of a broken Chinese cat, never stopping.
  • Animated Adaptation: An interactive DVD based on The Abominable Snowman and starring Frankie Muniz came out in the early aughts. Other adaptations were mentioned, but never made, seemingly due to a lukewarm reception of the first offering.
  • Animorphism:
    • You Are A Shark
    • One of the bad endings of The Mystery of Chimney Rock involves being turned into a mouse, body and mind.
    • One of the endings of Hyperspace has you turning into a bat.
    • One of the bad endings in Journey To Stonehenge has you turning into a rabbit.
    • One of the endings in The Enchanted Forest has you turning into a squirrel.
    • One of the endings in The Throne of Zeus involves being turned into a dolphin and eventually forgetting ever having been human.
    • One of the endings in Secret of the Sun God has you turning into an eagle.
    • One of the endings in The Magic of the Unicorn has you becoming one.
    • One of the endings in You Are A Monster has you becoming a monkey after a botched experiment.
  • Anyone Can Die: Even (perhaps especially) yourself, if the page you chose has an unfortunate ending.
  • Ascend to a Higher Plane of Existence: One of the Space Patrol endings: "You leave your body behind and join your mind with the Xu'ka."
  • Author Appeal:
    • R.A. Montgomery often gives his POV characters troubled backstories, e.g. the protagonist's parents are divorced or in the process of divorcing, one or both of the parents are dead, etc.
    • Jay Leibold is fond of historical settings, e.g. World War II in Sabotage, colonial America in Spy for George Washington, Medieval Japan in Secret of the Ninja and its sequels etc.
  • Author Avatar: The protagonist actually gets to meet Edward Packard himself in Hyperspace.
  • The Bad Guy Wins: Any book with a clear villain, such as Space Vampire or War With The Evil Power Master, is guaranteed to invoke this multiple times.
  • Baleful Polymorph: This trope is the whole point of You Are a Shark. As punishment for dishonoring a Buddhist temple, the monk curses you to live the lives of many animals until you learn from your mistakes.
  • Batman Can Breathe in Space: Several. The biggest offender is probably Your Very Own Robot, where one of the good endings has you and your robot fly to Venus for the day and come home later. (And Venus itself looks like a mire with goo all over the surface.) Of course, that title was supposed to be for younger readers.
  • Be Careful What You Wish For: In The First Olympics, one of the endings has your character having so much fun in ancient Greece you wish you'd stay forever, all while looking at a statue of Zeus. Let's just say Zeus is more than happy to oblige, and promptly turns you into a statue, thus granting your wish... somehow.
  • Bittersweet Ending: Some of the "good" endings merely consists in the protagonist surviving or stopping the Big Bad temporarily, or implying that perhaps he/she will have success in the future. e.g., Louise Munro Foley's "Highland Crest" has the ending where the main character almost gets roped into a complot against Lady Sara and, though the Smug Snake in charge becomes a victim of the crest's curse and Lady Sarah forgives the protagonist, the talk they have is rather bittersweet.
  • Bluffing the Murderer: You do this successfully in one ending of Who Killed Harlowe Thrombey?, pretending to have had a tape recorder planted at the time of the murder. After this induces the killer to reveal themselves, you reveal that it was just an old Beatles recording.
  • Build Like an Egyptian: Secret of the Pyramids.
  • Cats Are Mean: You can be shrunken down and eaten by one in The Mystery of Chimney Rock.
  • Characterization Marches On: In Prisoner of the Ant People, your Martian sidekick Flppto is a Deadpan Snarker. In War with the Evil Power Master, he is The Spock. The Purple Days war must have taken a toll on his sense of humor.
  • Chekhov's Skill: In Who Killed Harlowe Thrombey?, Jane being an accomplished pianist is a plot-relevant clue, because it proves that she was the only one who could have been playing Beethoven's Moonlight Sonata at the time of the murder, Angela being just a beginner - and therefore it was only Angela, and not Jane, who could have left the music room to poison Harlowe's brandy.
  • Child Prodigy: Your character in You Are a Genius and You Are a Superstar.
  • Cool and Unusual Punishment: In UFO 54-40, one of the punishments meted out by the aliens is to send a person to Somo, to "sleep for a billion years", leading to some Fridge Logic - do you still get to live out your life afterwards? note 
  • Covers Always Lie: To name just the first example in the series, the sinister bearded figure on the cover to The Cave of Time does not actually appear in the book.
  • Cruel Twist Ending: A staple of the series. It's not uncommon to turn to a page that looks like it will have a positive ending, until the word "however" shows up.
  • Darker and Edgier: Your Code Name is Jonah (reissued as Spy Trap) is a very cynical Cold War era entry into the series. You are in the role of a definitely adult government agent. Your antagonists are KGB (in other words, the Russians). The dialogue is very adult, including a memorable, very politically spiked conversation with the wife of a kidnapped scientist. She gives you a "The Reason You Suck" Speech if you defend the government's policy concerning the military importance of the whalesong tapes. Your character brushes her off as a pompous liberal windbag. Interestingly enough, in one of the endings, you are told by your boss, "If you have to let your conscience be your guide, you'll never make it as a spy!".
  • Deus ex Machina: Tends to happen in many of the books of the series, leading the reader to different kinds of good endings that sometimes came out of nowhere.
  • Diabolus ex Machina: Tends to happen in many of the books of the series, leading the reader to different kinds of bad endings that sometimes came out of nowhere.
  • Dropped a Bridge on Him: In an ending of Statue of Liberty Adventure, after hunting a hidden fortune and duping some gangsters, you slip at the top of a staircase and die immediately.
  • Death Is a Slap on the Wrist: You died? Flip back to the other page and choose a different option.
  • Early Installment Weirdness: By Balloon to the Sahara. Only the third book in the series, the author was quite fond of punctuating his conclusions with something other than "The End".
  • The '80s: The rock musicians in Rock 'n' Roll Mystery and You Are a Superstar. Mullets, new wave, and even more mullets.
  • Exactly What It Says on the Tin: The Race Forever, in a literal sense. If you survive one of the two races without getting a bad ending, you are sent off to attempt the other race, with no option included to go to an ending where you've completed both.
  • Excited Show Title!: Quite a few, mostly using just one word: Kidnapped!, Mayday!, Hostage!, Vanished!, Hurricane!, Stampede!, Earthquake! Also The Mona Lisa Is Missing!, Search The Amazon! and Sky Jam! among others.
  • Expy:
    • One can't be blamed if they see Kay Mallett in Statue of Liberty Adventure as an Expy for Margaret of Dennis the Menace (US) fame.
    • Your character in Your Code Name is Jonah (a spy adventure) has a physical resemblance to Steve McQueen. His beady eyes, humorless, taciturn nature, and regular stone-faced expression might make you wonder if Paul Granger somehow got a hold of some Golgo 13 manga back in 1979.
  • Face–Heel Turn:
    • In Stock Car Champion, one scenario has your stock car driver friend (now a frenemy) hook up with a menacing new head mechanic. Suddenly, he's not as nice as he appears to be in other potential scenarios.
    • The main premise of Sabotage, as your commanding officer passes you a letter to be opened later on in the book, warning you that your fellow spy Raoul is a double agent working for the Nazis.
  • Failure Is the Only Option: There are a few occasions in some of the books in which the two choices which are presented to the reader both lead to a bad ending. This happens because while usually a bad choice will kill you (or otherwise end the story) immediately, in a few cases the consequences don't become apparent until later, when you will find yourself faced with a situation where the only choices remaining to you are basically "How do you want to die?".
    • Prolific CYOA writer R.A. Montgomery is particularly fond of these "damned if you do, damned if you don't" situations.
    • To be fair, there are some happy endings (out of 40+) on Space and Beyond, but you never get to your dad or your mom's home planet, which is your first set of your choices in the book.
    • In one book, one of the choices you have near the beginning (out of 4) has you going to Japan. Choose this, however, and you will get a bad end, no matter what you do. There are numerous choices in between, so it doesn't seem obvious.
  • The Fair Folk: Two of the books, The Mystery of the Highland Crest and Outlaws of Sherwood Forest portray fairies in a more traditional manner, showing how powerful and dangerous they could be.
  • Fair-Play Whodunnit: Who Killed Harlowe Thrombey? The truth behind the crime is the same in every read, and the book's more about gathering clues and solving the mystery than exploring different story possibilities.
  • Family-Unfriendly Death: For a series aimed at preteens and young adults, there sure are a lot of grisly depictions of your demise.
  • Fission Mailed: One of the books tries to fool you; an illustration shows your character and his companions securely locked in a cell with the familiar words "THE END" clearly written. However, reading the text shows that it actually says, "it looks like it might be THE END", and there's more to read. (This page leads to a good ending, although your dog - not you - becomes the hero.)
  • Generation Xerox: R.A. Montgomery's children Anson and Ramsey have written many books for the series. Edward Packard's daughter Andrea contributed one story, Secret of the Sun God, and collaborated with her father on another, Mayday!.
  • Gainax Ending: One of the endings in Inside UFO 54-40 has you warping through strange dimensions, until you've ended up " at this moment, reading a book!"
  • Gender Flip:
    • In the original release of The Treasure of the Onyx Dragon the POV character was a girl, while in the 2007 series' rerelease the POV character is changed to a boy.
    • The POV character in The Mystery of Ura Senke is a boy, but in The Case of the Silk King, which references the protagonist's achievements in the former book, the POV character is a girl.
    • In Secret of the Ninja, the POV chara is a long-haired boy. The sequel switches him to a long-haired girl. Though given that the illustrations in Secret of the Ninja depicted the protagonist as a girl, this might have been a case where it was intended for the protagonist to be female all along.
  • Generic Doomsday Villain: The Evil Power Master who's your enemy in at least two of the sci-fi books. Just look at the name. He's an omnipotent being who wants to destroy the universe, but you never find out who he is, why he wants to do that, where he gets his power from, or why he's involved with talking ants of all things.
  • Genre Shift: Who Killed Harlowe Thrombey? has you as a detective investigating a murder. It was given a sequel in Ghost Hunter, which has you changing careers to get into Paranormal Investigation.
  • Golden Ending: A few books have one specific positive ending that is much better than any of the others. For example, The Horror of High Ridge has several endings where you survive the semicentennial massacre by murderous ghosts, but only one where you end the curse permanently.
  • Gorn: The bad endings can sometimes get a bit gratuitous. The most notorious example is the outright horror-genre "The Horror of High Ridge", which was frequently attacked by Moral Guardians for its massive death toll and graphic violence, including a very explicitly-illustrated decapitation.
  • Guile Hero: Every protagonist, hopefully, seeing as these gamebooks have no fighting mechanic. Richard Brightfield wrote a whole slew of books that were "Master of <insert martial arts style>", though, and Jay Liebold wrote a string of them where the character is a ninja master.
  • Haunted House: The Mystery of Chimney Rock (re-released as The Curse of the Haunted Mansion)
  • Have a Nice Death: Your demise is described in all sorts of gruesome, gory detail.
  • He Knows Too Much: In Who Killed Harlowe Thrombey?, this happens to you in one ending in which you are foolish enough to confront and accuse one of the murderers while you're alone.
  • Historical Domain Character: Spy For George Washington, You Can Make A Difference: The Story Of Dr. Martin Luther King, Jr.
  • I Choose to Stay:
    • One of the endings in Mystery Of The Maya has you becoming the ruler of the ancient Mayan kingdom until you die of old age. You have the option of going back to your old life, but you choose not to.
    • One of the good endings of UFO 54-40 has you choose to take an alien back to his home planet, even though it will take decades. (You get eternal youth out of the deal.)
    • In Hyperspace, you can enter a parallel universe, with the option to stay or return once you learn what really happened. The scientist who brought you there offers to take you back, but you never do go back.
  • Incredible Shrinking Man: Prisoner Of The Ant People, You Are Microscopic, Help! You're Shrinking
  • Kid Hero: The majority of the books in the series. One notable aversion is Your Code Name is Jonah (reissued as Spy Trap) in which the protagonist is clearly an adult.
  • Lighter and Softer: A couple of CYOA series were made for younger readers; in comparison to the original series, the stories were shorter and simpler, the Downer Endings were generally less severe, and the odds of reaching a Happy Ending were better.
  • MacGuffin: The radiation neutralizer in The Brilliant Dr. Wogan.
  • Magical Computer: Supercomputer, The Reality Machine
  • The Many Deaths of You: The main character is a teenager in most of the books. They can die. Many different ways. Crushed, eaten, drowning, fading into nonexistence, and many many more. So many that there are entire blogs devoted to showcasing the worst ones.
  • Meaningful Name: One of the bad guys in The First Olympics is a chariot owner named Demonicus. And his chariot racing ace is named Nikos. You know, like Old Nick.
  • Million-to-One Chance: Sometimes, the "safe" choice will kill you horribly, and the "unbelievably risky" choice will pay off big. Not always, but a lot more often than statistics would lead you to expect.
  • Mind-Control Device: Acorn implants one in you in the worst ending of The Computer Takeover. Not only does he starve all humans into submission, but now you are doomed to be his puppet for the rest of your life.
  • Mind Screw:
    • Inside UFO 54-40 contains one ending that is inaccessible from any other page, in which you end up at Ultima, the "planet of paradise".
      • This is lampshaded in that particular ending ("No one can choose to visit Ultima... nor can you get here by following directions") and other parts of the book, where some people speak of a world called Ultima that is impossible to get to by conventional means.
      • In fact the book says of Ultima that "no one can get there by making choices or following instructions"—which of course is the whole idea behind Choose Your Own Adventure books. Kids who read Inside UFO 54-40 were helped to find Ultima by a two-page illustration that starts the ending (said illustration being much bigger than any other ending in a CYOA book).
  • Multiple Endings: Obviously. The choices you make over the course of a story could lead you to the standard Happy Ending, a Downer Ending, or several different types of Non Standard Game Over.
  • Nice Job Breaking It, Hero: There are some endings that don't necessarily end with you dying, but you may still royally screw things up for everyone, and end up getting sent to prison... or worse.
  • Ninja Pirate Zombie Robot: Space Vampire and its sequel Vampire Invaders.
  • No Hugging, No Kissing: Not even in the few books where your character is supposedly an adult. The closest your character even comes to the Standard Hero Reward is probably in "The Forbidden Castle". (He and the princess take shelter from the rain in the Cave of Time, resulting in her coming back to the present time with him; the final page consists of him assuring her the "monsters" - as in cars - won't hurt her and wondering what she'd think about a Big Mac and fries.)
  • Non-Indicative Title: In Prisoner of the Ant People, you don't spend much time interacting with the titular Ant People, let alone as their prisoner. The book reads more like a prelude to War with the Evil Power Master.
  • Non-Standard Game Over: Several of the books, especially By Balloon to the Sahara, have at least one resolution that ends with something other than The End. The Mystery of Chimney Rock probably plays this trope the straightest:
    • One ending has you leaving the haunted house after encountering a ghostly creature who threatens you with his fate if you ever look back at the house.note  If you don't like that ending, you can choose to look back one last time anyway, the resulting page of which simply has a bloodcurdling scream down the page in giant letters followed by a THUNK.
    • Another ending has your character accidentally breaking the resident witch's china cat and being cursed to pick up the pieces for all eternity, complete with There Is No End.
  • "Not Wearing Pants" Dream: In "Dream Trips" you have one path where you're giving a music recital at school but realize you're still in your pajamas in front of everyone you know.
  • Oh, Crap!: Many of the illustrations, especially if you're about to die. Any of the books illustrated by Judith Mitchell are guaranteed to invoke this multiple times, even when you're not necessarily at a death ending. The illustration accompanying one such ending in the original publication of Journey Under the Sea is a nightmare-inducing classic.
  • Planet of Steves: Almost every German character in the CYOA series with a known first name seems to be called Hans or Franz.
  • Pragmatic Villainy: In one ending of Your Code Name is Jonah, the Soviets intended to use the secret whale cave as a military base, but when they realized that they couldn't safely set off a bomb without sealing it forever, they call up the President and agree to preserve it for the whales while sending you home safely. The characters attribute it more to luck, however.
  • Random Events Plot: Some of the titles such as Supercomputer and Deadwood City.
  • Recurring Character:
    • Dr. Nera Vivaldi has turned up in quite a few of Edward Packard's CYOA volumes.
    • Action Girl Jenny Mudge, who's your trusty sidekick in Who Killed Harlowe Thrombey? and later on, Ghost Hunter, which serves as a sequel of sorts to the former book.
  • Robot Buddy: The whole plot of Your Very Own Robot. Also, one of the paths in Supercomputer has your computer getting a robotic body, and the two of you fighting crime.
  • Rodents of Unusual Size: The Third Planet from Altair, complete with a good up-close look at one should you decide to sit down and rest after outrunning it.
  • Role-Playing Game: The House of Danger board game incorporates minor elements, such as keeping track of the character's psychic skills and inventory as well as using a die roll to resolve skill checks.
  • Rubber-Forehead Aliens: The Derns of Planet of the Dragons look like short humans with enormous noses.
  • Save Scumming: Admit it, you've kept your finger on one page to go back to in case of an ending you didn't like.
    • It's an actual part of the House of Danger board game.
  • Second-Person Narration: All the books of the series are written in the second person.
  • Schrödinger's Gun: Details of facts often vary widely based on your choice. The statement said to you in a foreign language can be totally different depending on your response to it, for example.
  • Sheathe Your Sword: Played straight more often than not. Even if you're armed, trying to take most threats head-on tends to end pretty badly for you. Justified in that "you" are usually a pre-teen kid, while the things that want to kill you, well, aren't.
  • Shout-Out: In the original issue of Your Code Name is Jonah (aka Spy Trap), artist Paul Grainger may have based the protagonist's character design on this guy.
    • Outlaws of Sherwood Forest specifically mentions Walt Disney and The Smurfs at the moment when the main character is trying to think in some magical words to return to the present era.
    • There are numerous examples in the artwork to the first page of Daredevil Park: the character has a poster of Bart Simpson, a model of the starship Enterprise, and an issue of MAD magazine on their bed.
  • Speculative Fiction: Some stories, such as Forecast From Stonehenge or Mystery of the Maya, get real imaginative about real-life ancient artifacts.
  • Stellification: In one ending of The First Olympics you may be transformed into a new constellation called the Guardian of the Bull, the Bull itself being the constellation of Taurus.
  • Stripping Snag: In The Worst Day of Your Life, circumstances lead you to flee from a house while wearing only a towel. On the way, you leap over a fence, but your towel is caught on it, forcing you to escape into the forest stark naked. It doesn't matter as you drown in quicksand on the same page.
  • Summation Gathering: You get to enact one in one of the endings of ''Who Killed Harlowe Thrombey?", gathering everyone together in the Thrombey household to reveal the guilty party.
  • Take a Third Option: Sometimes you'll get three or more choices as to how to proceed.
  • Take Over the World: The goal of Acorn in The Computer Takeover, and his creator, Cedric Barkham.
  • This Is a Work of Fiction: Stock Car Champion comes with such a disclaimer.
  • Those Wacky Nazis: Shadow of the Swastika. And Herr Kruptsch from Sabotage, who always seems to be one step ahead of your character.
  • Til Murder Do Us Part: The title character of Who Killed Harlowe Thrombey? asks you for help because he suspects that his wife Jane wants him dead. Later that evening, he is murdered... but not by Jane.
  • Time Travel: Many titles to choose from... The Cave Of Time, Return To The Cave Of Time, Journey To The Year 3000, etc.
  • Too Dumb to Live: The first title, The Cave Of Time, has two sequels, both because the original protagonist, who survived the first trip, was tempted to enter the eponymous cave again, now knowing he was risking his life. Twice. (On the other hand, most fans of the series think Return of the Cave of Time is much better than the first one.)
  • Turned Against Their Masters: The AI you invent in You Are a Genius can end up turning against humankind.
  • Two Dun It: Who Killed Harlowe Thrombey? His niece and her fiance did - he retrieved a bottle of arsenic from the greenhouse, and she poured the arsenic into Harlowe's brandy bottle.
  • Unicorn: The Magic of the Unicorn, set up in Renaissance era France, revolves about them in your quest for a way to purify the water of the well of your village, that is under a severe drought. You may even be transformed into one there.
  • The Unreveal: One of the possible endings of ''Who Killed Harlowe Thrombey?" has you decide confidently that you have solved the case, but does not reveal what your solution is.
  • Vague Age: Nera Vivaldi appears in a few contemporary settings as well as at least two which noticeably take place in the future. Space Vampire at least implies that she is in her fifties but that's not much of a change given that that story (as well as Third Planet From Altair) is probably set a little farther than Next Sunday A.D..
  • War Is Hell: Some of the R.A. Montgomery books are pretty empthatic about this trope.
  • Weaksauce Weakness: The aliens from Invaders of the Planet Earth had technology so incompatible with human electronics that even the light from a flashlight can destroy one of their ships. Somehow. Their technological advantage is still so huge that they effortlessly conquered the planet a decade before when the story's set.
  • Winged Humanoid: The Hyksos of Planet of the Dragons, although it turns out that their "wings" are artificial ones, strapped to normal humanoid arms. If you choose to join them, you get your own set of wings.
  • Would Hurt a Child: Given that the targeted demographic of this series is 10- to 14-year olds and – with its use of second-person pronouns to refer to the main protagonist – thus implied to be the reader, there are many graphic, highly disturbing and brutal endings to be read, all committed by people who have no qualms about hurting children. See Cruel and Unusual Death above for examples of these unconscionable acts.
  • You Will Be Beethoven: Wait! You don't want to be Genghis Khan! (from House of Danger)

Suddenly, after warping through various strange wormholes and multiple dimensions, you find yourself in front of a lighted screen, reading a TV Tropes web page.

The End