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Tropes relating to the cast of Sleepless Domain. Unmarked spoilers ahead.

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Magical Girls in General

    Magical Girls 

  • Curtains Match the Window: Or at least, curtains complement the window, like Sally's red hair and gold eyes. Having an eye color unrelated to the rest of one's color scheme is a sign of having inherited your powers from your mother, like Heartful Punch.
  • Famed in Story: Magical girls are celebrities in their city, adored and idolized by the populace. However, some are more popular than others, with the most popular ones (such as Heartful Punch and Team Alchemical) receiving merchandise made of them, sponsorship deals, interviews, and significant media exposure.
  • Magical Girl Warrior: Each night, they patrol the city and fight the monsters that have invaded it.
  • Power Dyes Your Hair: Upon receiving "the dream," most magical girls undergo a hair color change, sometimes radically (for example, Undine went from having dark brown hair to bright blue hair). Even the magical girls who have somewhat normal hair colors have a more vivd, brighter shade than they used to have or what ordinary people have. Unlike many other magical girl shows with this trope, their hair stays dyed even when not in magical girl form. Upon losing magical girls losing their powers (either naturally or prematurely), their hair fades back to its original color, but magical girls who die retain it.
  • Psychic Dreams for Everyone: Every magical girl has "the dream," a dream where she is approached by the The Girl in White and awakens her powers. However, almost all magical girls have only a foggy idea of what the dream actually entailed, and none of them remember The Girl in White in the waking world.
  • Sigil Spam: Each magical girl has her own symbol that represents her (which is sometimes referred to as a 'Sigil', but more often just as the girl's mark). In their non-transformed state, the mark is somewhere on their bodies, and when they transform, their mark is usually represented somewhere in their costume. Coordinating marks are a good sign of a thematic team. For example, Team Alchemical all have triangular old-world alchemy symbols, which appear on their chests, and when they transform, their symbols appear on their earrings, belts, and in several places on their dresses.
  • You Gotta Have Blue Hair: Because Power Dyes Your Hair, almost all magical girls have bright, colorful hair, and a good way to tell if someone's a magical girl is to look for unusual hair- even the ones with somewhat normal colors, like Sylvia, Gwen, and Cassidy tend to have more vivid coloration than the civilians.


Main Characters

    Undine Wells/Alchemical Water
As Alchemical Water

"I'm sorry, that almost never works!"

AKA Alchemical Water. The most reasonable member of Team Alchemical, she hates conflicts but often ends up as a mediator. The only active member of Team Alchemical after chapter 2 and now working with Heartful Punch in an unofficial duo. Her mark is an upside-down triangle (the alchemical symbol for water) on her chest. Her powers revolve around summoning and manipulating water.

  • Apologises a Lot: And tends to be self-effacing. So much so that Heartful Punch calls it ironic when Undine tells her she's being too hard on herself. Undine can only admit it's a fair point.
  • Berserker Tears: She's very upset when the shadowy magical girl returns to taunt her, angrily asking for answers, a fight and what she did to deserve this.
  • Broken Bird: If Undine isn't totally broken by the slaughter of her team, she's at least bent to the point of cracking.
  • The Chick: She's the least assertive of the team, and appears to be the "proper young lady" of the bunch as demonstrated by her clothing choices. Her friends' death starts her path away from this.
  • Exotic Eye Designs: From chapter 3 onward, Undine has pink pupils when in her Magical Girl form, representing Tessa's act of sacrificing her powers to save Undine's life.
  • Giant Waist Ribbon: Her magical girl outfit sports one after being healed.
  • Heroic Self-Deprecation: She downplays her power, saying it's "just water". She admits to having been frequently called out by Sally for being too self-deprecating. When she calls out Heartful Punch for doing the same, HP can only remark on the irony of Undine telling her that she's being too hard on herself.
  • The Illegible: Undine would offer Sally her notes in class, but she tends to get made fun of for her handwriting. Sally replies that it's less "make fun of" and more "legitimately can't read". When shown, it's improbably fancy.
  • In-Series Nickname: Heartful Punch calls her Curls before learning her real name. Sally also liked to call her "Undies". Alt Text in one comic remarks that Sally's the only one allowed to call her that, on the grounds that she refused to stop.
  • Lipstick Lesbian: A very sweet girly girl, and now officially in a relationship with Kokoro.
  • Making a Splash: Undine is the water user of her elemental team. She's capable of conjuring a sizable amount of water out of nowhere as well as controlling already existing sources, and while she can control pre-existing pieces of ice, she can't freeze water. She can also use water vapor to extend her senses, allowing her to sense monsters if the humidity is high enough (though it rarely is).
  • Meaningful Name: Undines are water spirits/nymphs. A well is something you draw water from.
  • The Medic: Sort of. She can control the water in blood to keep it inside the body. This is the only reason she managed to survive long enough for Tessa to reach her.
  • Mundane Utility: Uses her water abilities to wash dishes in chapter 2.
  • Nice Girl: Undine is kind, polite, and calm, even when she's white-hot raging. In a flashback, Sally labels her the nice one of the group and both she and Gwen agree that, even if Undine didn't want to be the nice one, it's too late to avoid the title.
  • Proper Tights with a Skirt: In her school uniform, in contrast to the rest of the team. Also a part of her magical girl outfit and her preference in civilian clothes as well.
  • Red Oni, Blue Oni: The Blue to Tessa, Sally, and HP's Red.
  • Regal Ringlets: While she has several different hairstyles as a civilian, transforming curls her hair into ringlets.
  • Sensor Character: She can sense monsters from a distance when the humidity is high enough, but it almost never is. On foggy nights, she's even better than Heartful Punch, who's known for it.
  • Sole Survivor: At the end of Chapter 2, she is the only member of Team Alchemical who is neither dead nor Depowered.
  • Technician vs. Performer: The technician to Heartful Punch's performer. Undine typically shuns the spotlight, acting more as support on Team Alchemical and is not too worried about standing out. On her own she struggles to find new ways to use her powers for offense and some of what she does use are inspired by her friends' past suggestions or her own past traumas rather than her own imagination. Heartful Punch, meanwhile, stands out naturally and tends to be much more improvisational and showy to the point that Undine compares her to Team Outrageous. Where most magical girls follow a set patrol, HP just wings it letting her sensory abilities lead the way.
  • Technicolor Eyes: After Tessa sacrifices her magic to save Undine's life, Undine gets pink pupils whenever she transforms.
  • Took a Level in Badass: Undine becomes much more assertive after the death of her teammates, if only because she no longer has any patience dealing with people or situations that remind her of her pain. She becomes progressively bolder and determined to get stronger as the story goes along. She also manages to use the water jet cutter move that she didn't think she could use pre-story.
  • Tranquil Fury: Undine is the soul of politeness and courtesy, even when she's clearly very angry. She'll politely decline an interview with a pushy reporter while throwing water on her, or clamp a bully's mouth shut while asking she "please not talk about things she does not know" when she tries to use Undine as an example of a Magical Girl doing her duty despite hardship.
  • Walk on Water: Her powers seem to allow this, as seen in Chapter 5 - Page 28.
  • Water Is Blue: Her color scheme is blue-dominated, and the water she summons is usually at least tinted blue.
  • Weak, but Skilled: A combination of her water abilities, not having as much raw power as her teammates, and her own non-combative nature means her powers lack the oomph factor of her teammates. However, her precision and control of her element are apparently well above the standard of most other magical girls. Plus, when it comes to elements, Water is one that is much better used skillfully than powerfully, something Undine has been coming onto.

    Heartful Punch
As Heartful Punch

"You ready to smash some faces?"

Real name Kokoro Aichi. A popular student at Future's Promise Academy for Magical Girls who much prefers to go by her Magical Girl Nom de Guerre "Heartful Punch" (HP to her friends) than her real name because she finds "Kokoro" embarrassing. Her mark is a stylized star inside a heart on the back of her hand. Her powers enhance her punches with energy blasts and allow her to sense monsters from a distance.

  • Boisterous Bruiser: A laid-back girl whose idea of a fun night is chasing down and punching monsters.
  • Boring, but Practical: Heartful Punch's special powers are sensing monsters and enhanced blows. Not as fancy as some of the other magical girls' tricks, but it's very effective in her hunting.
  • Boxing Lessons for Superman: Discussed in an extra page, as she's asked in an interview whether she studies martial arts to aid in her magical girl fighting. HP replies that she does watch boxing and MMA, but her powers summon pink energy hearts when she punches, so there isn't that much similarity.
  • Curtains Match the Window: A notable aversion: her eyes are bright blue, which is completely outside her pink-dominated colour scheme. Heartful Punch herself notes the oddity when telling Undine about her mother, as the blue of her eyes was her mother's Magical Girl color and her having them is the result of being born while her mom was still an active Magical Girl.
  • Deceased Parents Are the Best: Her mom died protecting her from a monster attack that had already killed her grandparents.
  • Don't Explain the Joke: Her description on the Characters page notes that her "only team members are Righty and Lefty." It goes on to explain that Righty and Lefty are her fists.
  • Dumb Muscle: She certainly gives this impression when first introduced. She doesn't pay any attention to the news and claims she frequently skips school events. Her main concern is punching the monsters to death. Though the more we see of her it seems she's not so much dumb as uninterested in anything she considers unimportant.
    Alt Text: You can't punch the news, so...
  • Embarrassing First Name: She doesn't like being called by her actual name "Kokoro" because it's cute. She does, however, give Undine explicit permission to use it. Which certainly doesn't do anything to deter Bud from shipping them...
  • Emo Teen: She mentions that she was super angsty when she first started as a magical girl, to the point that her costume had black in it. By the present, her therapist has helped her grow out of it.
  • Establishing Character Moment: When she's introduced in chapter 3, Heartful Punch jumps in to give Undine an assist against a monster, showing nothing but excitement while facing it. Afterward, she can't hold in her laughter when Undine accidentally swears and, when she realizes Undine's not with her team and, ignorant of what happened to Team Alchemical, assumes they simply broke up, HP opts not to press and instead invites Undine to join her in fighting bad guys. This solidly establishes her as a good humored, friendly girl who loves a good fight.
  • Failed a Spot Check: Has no clue about the deaths of 3 of her classmates several days after the fact, despite it making city-wide headlines, and spends a whole night with Undine failing her Sense Motive checks that there was something much more serious going on than just a break with her team. She is not happy to learn about her apparent insensitivity later.
  • Girly Bruiser: Her design is full of pink and hearts, and she's a tall, athletic brawler.
  • Hand Blast: Can launch heart-shaped energy blasts.
  • Heart Beatdown: Her entire shtick. Heart beams come out from her punches.
  • Heh Heh, You Said "X": Snickers when Undine stammering between "she" and "it's" ends up being "shits".
  • Heroic Self-Deprecation: HP isn't afraid of calling herself out when she screws up. When she discovers she had been Innocently Insensitive to Undine, HP fears she's become the "world's biggest asshole" to her. She calls herself a doofus for being slow to realize how the fog boosts Undine's water powers, and confesses, when offering to unofficially team up with Undine, that her fighting alone may have just been a form of cowardice.
  • Hidden Depths: She's remarkably insightful when discussing Survivor Guilt with Undine. And she deflects Undine's questions about her lone wolf tendencies by telling her that there are things she fears more than fighting alone.
  • Innocently Insensitive:
    • Cluelessly asks Undine if her team broke up when they meet after the Team Alchemical massacre. Undine, while initially taken aback, is actually glad someone isn't pussyfooting around her for a change.
    • In chapter ten she casually mentions the she takes prescribed antidepressants, realizing only after the fact the topic of medication is "weird for some people to talk about."
  • In-Series Nickname: "HP".
  • I Work Alone: She prefers to fight solo because, scary as she admits it is, other things scare her far more. She eventually comes to see this as a form of cowardice on her part. Staying by herself means nobody but her gets hurt if she screws up, and it's easier to remain unattached. In response to this realization, she offers to become an unofficial team with Undine knowing full well the potential danger surrounding her specifically.
  • Kindhearted Cat Lover: A friendly and supportive girl who owns a cat named Kicks.
  • Magical Girl Warrior: The Blood Knight version. She loves a good brawl and dedicates nearly her every waking moment either kicking ass or preparing to kick ass.
  • Meaningful Name: Kokoro is Japanese for "heart". The "ai" in her surname, Aichi, is also Japanese for "love".
  • Meet My Good Friends "Lefty" and "Righty": Her cast page description says her "only team members are Righty and Lefty. Righty and Lefty are her fists."
  • Nice Girl: She incorporates self-care into her teachings, shows concern for Undine, accepts her story unquestioningly, and is all around a thoughtful, supportive friend to her.
  • The Nicknamer: Calls Team Alchemical "Team Alchy", Undine "Curls" and the receptionist at the boarding house "Snoozy" (her name's Suzy). When having her first conversation with Zoe, the Alt Text notes she's already subconsciously making a mental list of possible nicknames.
  • One-Man Army: Insists on going on night hunts solo, despite it being very dangerous.
  • Only Known by Their Nickname: It's not until Chapter 4 that we learn her first name, and we don't learn her last name until Chapter 10. She normally considers her first name embarrassing because of how cute it is to others. The only person we see her permitting free use of "Kokoro" is Undine. Zoe, upon trying to talk to HP, realizes partway through she doesn't actually know her real name and settles for calling her "Miss Punch", because she isn't sure if simply using her title would be rude.
  • Paper-Thin Disguise: She used to go out in public with a baseball cap and sunglasses. Unfortunately, it did little to disguise her bright pink hair.
  • Scarf of Asskicking: It appears to shed hearts from the end. It mostly waves around and does its own thing, though Heartful Punch doesn't think it's alive.
  • Sensor Character: She can sense monsters from a distance. She's especially good at it and tends to just chase monsters she senses rather than stick to any set patrol. The only character to top her has been Undine in foggy weather.
  • Sigil Spam: Her signature hearts are all over her clothes.
  • Sir Swears-a-Lot: H.P. noticeably swears more than any other character in the series. Her first meeting with Undine has her trying not to laugh because Undine accidentally said "shits", she's prone to casually using mild swears like crap, and when writing a note to Undine the word "bullshit" is conspicuously crossed out in favor of "not fair".
  • Somebody Doesn't Love Raymond: While the trope never actually happens to her, part of H.P.'s Establishing Character Moment has her stating that she can't stand the thought of someone she barely knows disliking her, even if she herself believes there's good reason for that dislike. Later, when someone remarks to Undine that H.P. can be intense about recruiting for their workout club, H.P. gets defensive and wonders if that's something people really say about her.
  • Technicolor Eyes: While this trope is common among Magical Girls in general, Heartful Punch's blue eyes are unusual in that they're a complete contrast to her otherwise pink color scheme when it's more typical to see the Curtains Match the Window, or to at least complement the window. She tells Undine that she wondered if they might have something in common when they first met because of her own exotic eyes. The reason for this anomaly, as explained by Heartful Punch, is that cyan blue was the colour of her mother, who was still a magical girl when she gave birth, causing her powers to transfer to baby Kokoro.
  • Why Did It Have to Be Snakes?: Downplayed, more of disgust than fear. She regularly complains about fighting eye guys, but she's more than willing to punch them to death even so.

    Tessa Quinn
As Alchemical Aether

"Maybe if I wasn't the strongest one and also the LEA. DER."

AKA Alchemical Aether. The former leader of Team Alchemical and the strongest member. She gave up her magic to save Undine, leaving her powerless. She has since been transferred to a Muggle school. Her mark is two interlocking triangles that form a combination of her teammates' marks, and in the same location. After she loses her powers, the mark becomes a scar. Her powers allowed her to fire powerful bolts of energy, though this usually requires charge time.

  • Achilles in His Tent: After Sally's outburst that the rest of Team Alchemical could handle things just fine if Tessa didn't show off, Tessa decides not to go with the team on their next nightly patrol. But she ends up too worried about leaving her friends be without their trump card and goes after them. She was right.
  • Brought Down to Normal: At the end of Chapter 2, she sacrifices her magical powers to save Undine's life, and becomes an ordinary girl from that point onward.
  • Curb-Stomp Battle: Delivers these, since her magic lets her defeat enemies in a single blast. One of the reasons why finishing the monsters is more often than not left to her and why she's the leader of the team.
  • Deadpan Snarker: She can get quite sassy when dealing with Sally.
  • Decoy Protagonist: The first two chapters frame Team Alchemical as a whole as the protagonists, with Tessa claiming center stage due to her status as leader. The only hint to the contrary is that Undine is the one providing the narration for these chapters. Once Tessa gives up her power to save Undine, the story focus shifts to Undine and stays there for the most part, with Tessa having less overall prominence, though a few chapters focused on her side of the plot.
  • De-Power: After sacrificing her magic to save Undine, we next see Tessa in the hospital, recovering, her hair and eyes no longer pink but a normal brown. When next we see her Magical Girl mark, it's become a scar that looks burnt into her chest.
  • Exotic Eye Designs: She has yellow pupils in magical girl form. This passes on to Undine when Tessa saves her, resulting in Undine sporting pink pupils when transformed.
  • Giant Waist Ribbon: Her magical girl outfit sports one. It seems to have transferred to Undine.
  • Heroic Sacrifice: Downplayed. Loses her magic in an attempt to heal Undine and gets hospitalized, but she's still alive.
  • In a Single Bound: Capable of jumping from rooftop to rooftop to travel quickly.
  • Infinity +1 Element: Magical Girls who have Elemental Powers usually have them based on classical elements—water, earth, fire, and air—or similar pseudo-elements like electricity. All of these have the usual weaknesses and disadvantages. Tessa, however, uses "aether," a seemingly unique "element" that lets her vaporize monsters with impunity and has no obvious drawbacks. It can even be repurposed to heal someone at the brink of death, though Tessa using it for this drained all her powers away permanently.
  • The Leader: She's clearly the leader of team Alchemical. Too bad Sally doesn't see it that way. This friction is what leads to the tragedy of chapter two, as Tessa sits out the night expecting they others will either do just fine and get a confidence boost, or fail and realize they do need her. That night clearly demonstrates that they do need her... when a particularly powerful monster kills all of them except Undine.
  • Meaningful Name: Derived from quintessence, the element of Aether.
  • Mercury's Wings: In magical girl form, Tessa wears a headband with wings, and at the very least she can make great leaps In a Single Bound.
  • Pink Heroine: Her color scheme is pink, and she's the leader and the (decoy) protagonist.
  • Pure Energy: Her attacks appear to have no physical component.
  • The Resenter: She's heavily implied to have started resenting how quickly Undine appears to have gotten over the death of Team Alchemical, despite being the one who encouraged her to find a new team after it happened.
  • Shell-Shocked Veteran: She's been seriously suffering mentally after three of her teammates died when they went on patrol without her.
  • Stepford Smiler: The panels around her start to visually crack whenever she puts on a fake calm exterior and only increase as she gets worse.
  • Tears of Fear: Starts weeping in fear when she finds a message from the monster that has been stalking Undine on her window.
  • Unstoppable Rage: Completely obliterates the monster that killed her friends.
  • Zettai Ryouiki: Grade C.


Team Alchemical

    In General 
A five-man magical girl team themed after the classical elements, whose marks are their alchemical symbols on their chests. All have the power to summon and control the alchemical element they are named after, and can combine their magic for a more diverse set of effects, such as lava and plant life.

  • Advertised Extra: Half the team is killed off as early as Chapter 2 and Tessa loses her powers during the chaos, leaving Undine as the protagonist with Tessa heading the B-plot.
  • Calling Your Attacks: When doing team attacks.
  • Color-Coded Characters: This extends to their text colors. When Tessa is depowered, her text becomes black.
  • Elemental Hair: Most of the girls' hair colours matches their elements (Undine has blue hair, Gwen brown, Sally red) with Sylvia (blonde) and Tessa (pink) being exceptions.
  • Five-Man Band: With Tessa as the leader, Sally as The Lancer, Gwen as The Big Guy, Sylvia as The Smart Guy, and Undine as The Chick.
  • Forgotten Fallen Friend: After they die, Undine imagines the images of Team Alchemical in moments of stress, and Tessa visits their graves. They also appear pretty often in flashbacks, with Sylvia inspiring Undine's water jet cutter.
  • Green Thumb: Gwen and Undine's combo attack, Fertile Soil, involves growing vines to restrain enemies.
  • Magical Girl Warrior: They spend their nights fighting monsters.
  • Magma Man: Sally and Gwen can do this with their combo attack.
  • Personality Powers: Each girl has a personality to match their element- Undine is emotional and concilatory, Gwen is quiet and grounded, Sylvia is somewhat flighty, and Sally is a Fiery Redhead.
  • Power Dyes Your Hair: Apparently becoming a magical girl comes with a change in hair color. Inversely, losing your powers means having normal hair again, as seen with Tessa.
  • Sacrificial Lion: Sylvia, Gwen, and Sally are built up to be major characters, but the climax of chapter 2 sees all three of them dead from a monster attack.
  • Theme Naming: All are named after their element in some way, with all but Tessa being named after elementals (Undines for... Undine, Gnomes for Gwen, Sylphs for Sylvia, and Salamanders for Sally)
  • Transformation Sequence: Gets a full-page spread on Page 7.
  • We Hardly Knew Ye: 3/5 of them are killed two chapters in.

    Gwen Morita
As Alchemical Earth

"That's cool."

AKA Alchemical Earth. The strongest physical fighter on the team, she doesn't talk much.

  • The Big Guy: Fills this role, though she's not the largest physically.
  • Blood Knight: Not as upfront about it as Sally, but she did run off as soon as Sylvia reported the enemy's location.
  • Boyish Short Hair: Has short hair and the roughest member of the team.
  • Brilliant, but Lazy: Her in-class notes are shown to just say "Magic", and yet she gets good grades, much to Sally's annoyance. Alt text placed on the page later states that she gets solid B's in all her classes.
  • Deadpan Snarker: What little she does say is typically snarky.
  • Dishing Out Dirt: Her power: she can pick up ground.
  • Green Thumb: When combined with Undine's powers.
  • The Knights Who Say "Squee!": A fan of Heartful Punch, and a powerful magical girl in her own right.
  • Meaningful Name: Gwen is derived from gnome, a kind of earth elemental. Morita is a Japanese surname meaning "rice field".
  • Non-Uniform Uniform: In school uniform, she wears the jacket tied around her waist and runners instead of dress shoes, reflecting her casual nature.
  • Personality Powers: The most grounded girl gets earth powers.
  • The Quiet One: Only speaks a few words at a time.
  • The Stoic: Doesn't change expression much.
  • Tomboy: Of the "sports crazy girl" variety.

    Sylvia Skylark
As Alchemical Air

"You can't forget the fans. It's been a while since they got new footage."

AKA Alchemical Air. The eldest and most mature member.

  • Alliterative Name: Both her first and last names start with the letter 'S'.
  • Blow You Away: She has air powers.
  • Meaningful Name: Sylvia is derived from sylph, the air counterpart to undines. A skylark is a type of bird.
  • Only in It for the Money: Downplayed. She does legitimately want to help people, but she knows that Magical Girls are like celebrities and she wants to make the most out of it by earning money. She brings a cameraman to a patrol, appears in the registration leaflet, keeps tabs on which team earned how much, and has ideas on how to earn more. Justified in that she's her family's sole breadwinner.
  • Opera Gloves: Part of her magical girl outfit.
  • Peek-a-Bangs: Her bangs occasionally cover one eye.
  • The Smart Guy: The most technical member of the group. A flashback shows that she reads engineering books to come up with more uses for her power.
  • Zettai Ryouiki: Her socks make Grade A.

    Sally Fintan
As Alchemical Fire

"Now THAT'S what I'm talking about!"

AKA Alchemical Fire. The youngest and most excitable member. She argues often with the team's leader, Tessa.

  • Blood Knight: Really seems to enjoy fighting.
  • Bruiser with a Soft Center: Is seen watching a romantic flick in her free time.
  • Fiery Redhead: Has red hair and is fiery in both personality and power.
  • Flight, Strength, Heart: One page's alt text jokes that she has the power to sense if any nearby monsters are on fire (she says not quite yet), like how Undine can sense monsters in high humidity.
  • Girlish Pigtails: Her hairstyle is like this, emphasizing her youth.
  • Giver of Lame Names: Her combo attack with Gwen is just 'Lava Whatever'. The alt text notes that she's not very creative, while Gwen just doesn't care.
  • The Lancer: Her powers are the second-best offensively, and she's the one who clashes most often with Tessa.
  • Leeroy Jenkins: She doesn't think the team needs strategy meetings, and rushes off to fight monsters immediately, without waiting for her team.
  • Meaningful Name: Sally is derived from salamander, a kind of fire lizard. Fintan is an Irish name that can mean "white fire".
  • The Napoleon: The shortest of Team Alchemical, but the most assertive and, well, fiery in personality.
  • Non-Uniform Uniform: In school uniform, she forgoes the jacket and wears boots instead of dress shoes, reflecting her rebellious nature.
  • Personality Powers: Of course the Fiery Redhead gets fire powers.
  • Playing with Fire: All of her attacks are fire based.
  • Unwitting Instigator of Doom: Tries to prove that the team can handle itself without Tessa and ends up proving the opposite when a powerful monster kills everyone on the team save Undine.
  • Zettai Ryouiki: Her outfit is a Grade B.

Magical Girl Power Training Club

    In General 
First named on Chapter 7, page 6.

A training group consisting of Heartful Punch and a few others. Its members include Vedika, Cassidy of Team Flash, Harley, and Bud.

  • Those Two Guys:
    • At first they commonly appear in groups of two, following Heartful Punch around or commenting on what she's up to. Lampshaded in the Alt Text when they first appear all together, which says: "Those Two Girls x 2 = Those Four Girls?"
    • Harley and Bud make up a non-thematic duo team. Harley even lampshades that they're together nearly all the time when she notes that, despite that fact, not even she knows where Bud gets all her gossip from.

    Bud/Laser Thrash 

Bud — Laser Thrash
Laser Thrash 
A gossipy magical girl who's a friend to Heartful Punch and a member of her training club. Her powers allow her to summon floating flower buds that can shoot laser beams. In a non-thematic duo with Harley/Knuckle Thrash.
  • All There in the Manual: The 2019 Character Poll revealed Bud's magical girl name as Laser Thrash.
  • Attack Drone: Has two floating flower buds near her that fire lasers in her magical girl form. (One of the alt texts call them Aster Blasters, but that was probably a joke.)
  • Big Damn Heroes: She obliterates one of Cassidy's duplicates during her tactless interrogation of Undine about Team Alchemical.
  • Eyes Always Shut: Bud's eyes always appear to be closed, as in the "–_–" emoticon. She has them open while in her Magical Girl form, and they glow white.
  • Flower Motif: Her name is "Bud" and she's capable of firing lasers from two large flower bud-like devices that float around her. Flowers are also present on her magical girl outfit.
  • Frickin' Laser Beams: When Bud's powers are first mentioned, they're described as "lasery" and nobody, not even the ever optimistic Heartful Punch, is eager to train with her if they can help it.
  • Gossipy Hens: Bud is the Gossipy Hen of Future's Promise. Her ability to gather gossip and learn anything that occurs within the school is top-notch and not even Harley, who spends the bulk of her time with Bud, knows how she does it.
  • Nice Hat: Her magical girl outfit has a 1920's vibe to it, complete with cloche hat.
  • OOC Is Serious Business: Bud is usually seen as something of a goof with a keen interest in gossip. Her tone of voice and body language when stopping Cassidy's accusations against Undine are dead serious while never raising her voice or showing a hint of anger on her face at all.
  • Shipper on Deck: Bud for Heartful Punch and Undine. Right from the start, she's calling HP and Undine's first conversation at school a "Sorrow Date" and later is trying to get Harley's opinion on what team name for them would be better, Heartful Wave or Water Punch.
  • Shut Up, Hannibal!: Shuts down Cassidy's justifications for her behavior against Undine and points out her Secretly Selfish motivations.
  • Tranquil Fury: She never yells at Cassidy after stopping her interrogation against Undine, but she is clearly unhappy with the other girl.

    Harley/Knuckle Thrash 

Harley — Knuckle Thrash
Knuckle Thrash 
One half of a non-thematic duo team with Bud. Her mark is a knuckle duster on her left shoulder, and she appears to have intangibility powers.
  • Badass Cape: She has a cape that bears her knuckle dusters mark when transformed.
  • I Call It "Vera": Harley refers to her knuckle dusters as "Knucks", and even apologizes to them when she can't use them in a sparring match.
  • Former Teen Rebel: While she still is a teenager, Harley mentions that she "swore off fist fighting" when she became a magical girl, hinting that she went through some sort of rebellious phase.
  • Not So Above It All: Harley frequently chastises Bud for her Shipper on Deck tendencies but ends up asking HP if something's going on between her and Undine. Of course, when Bud asks her about it later on, she quickly denies it.
  • OOC Is Serious Business: Harley is typically portrayed as the calm, no-nonsense Straight Man to Bud's antics, but she's absolutely furious once she and the rest of the club find Cassidy interrogating Undine about what she's hiding, immediately getting in her face. In her next scene, she's still notably heated, and in an interesting role-reversal Bud has to be the one to remain calm and bring up rational points. Bud even notes how unusual it is to see her "this spicy."
  • Power Fist: Knuckle dusters are Harley's mark, weapon of choice, and even decorate her cape when transformed.
  • Shut Up, Hannibal!: Immediately calls out Cassidy for her interrogation of Undine, telling her it's not Cassidy's job to know for sure what her deal is.
  • The Straight Man: Harley is definitely the more down-to-earth one compared to Bud. She's generally trying to keep Bud's more inappropriate impulses in check, but is just Not So Above It All enough that she's caught up in them just as often.
  • Technical Pacifist: She "swore off fist fighting" when she became a magical girl and only fights in spars or against monsters.

    Vedika/Mindful Eye 

Vedika — Mindful Eye
Mindful Eye 
A telepathic magical girl who's a bit insecure about said powers, and a member of Heartful Punch's training club. Her mark is an eye symbol on her forehead.
  • Bollywood Nerd: Has the highest GPA in the school. She doesn't seem to like that people focus on it, though.
  • Disability-Negating Superpower: In day-to-day civilian life, Vedika wears glasses. When Vedika transforms, she removes her glasses and they promptly vanish. The Alt Text jokes that she has to buy a new pair every time she transforms.
  • The Glasses Come Off: When she transforms, not only do the glasses come off, they evaporate into hammerspace!
  • Heart Is an Awesome Power: Vedika has bit of a complex over how her power is essentially useless for combat- and it's true, telepathy basically has no practical use against monsters. As it turns out, it's actually pretty helpful for interpersonal conflicts- like say, quickly presenting an objective view of an argument between two magical girls.
  • Nice Job Breaking It, Hero!: She told Cassidy that it seemed like Undine was hiding something, but Vedika's tone and facial expressions when Cassidy mentions this makes it clear Vedika wasn't implying she thought Undine was hiding anything nefarious and had told Cassidy not to say anything to the others. Cassidy didn't listen to that last part.
  • Smart People Wear Glasses: Has the highest GPA in the school (and wears glasses).
  • Telepathy: Kokoro describes this as Vedika's power. Specifically she says Vedika is psychic "like telepathy 'n' stuff", detailing that she can only give and receive simple thoughts if not in physical contact. Though her powers are stronger with physical contact, this leaves her with very little to work with.
  • Third Eye: Vedika's magical mark is an eye symbol on her forehead, reflecting the psychic nature of her powers.
  • Unwitting Instigator of Doom: She mentioned to Cassidy the possibility that Undine was hiding something, though she asked that Cassidy not tell anyone.
  • What Kind of Lame Power Is Heart, Anyway?: Vedika's power is a relatively weak telepathy which currently only allows her to send and receive simple thoughts, which is a far cry from the flashier, more effective powers that most of her peers possess. She runs afoul of Heartful Punch's rule against people "pooping on their own powers" when she laments that work in the hospital is about all she's useful for since her power is noncombat.

    Cassidy/Flash Cut 

Cassidy — Flash Cut
Flash Cut 
A magical girl who's a member of Team Flash and Heartful Punch's training club. Has the power to split herself into two, returning to her normal self if one clone is destroyed. Her mark is a pair of scissors on her back.
  • Anti-Villain: She Jumped at the Call to become a magical girl because she wanted to help people, and admired Heartful Punch because of how she protected others. She just let her jealousy get the better of her when Undine joined the training club, and it ended badly.
  • Ascended Fangirl: According to Bud, this applies to the Power Training Club as a whole, but Cassidy in particular was a fan of both HP and magical girls (specifically, magical girls who lived up to her high standards of selflessness) as a whole before she became one herself, and spent many a night fervently hoping she would have the dream. Bud also suspects that she never quite made the jump from "fangirl" to "friend," hence why she took HP's disappointment in her so harshly. If that is indeed the case, then it would have felt less like a falling-out between friends and more like losing the trust of her idol.
  • Bait the Dog: Played with. She isn't overtly evil and appears to be a good, sweet friend to Heartful Punch and is genuinely worried about her safety. She has no problems accusing Undine of being responsible for Team Alchemical's fate without saying the accusation verbatim, though, and even claims that the rest of the training club agrees with her.
  • Be Careful What You Wish For: Before the dream, she spent nights wishing she was a magical girl and special. She got rewarded by her powers being triggered by selfharm. She also wants to find out just what Undine's been hiding. Almost immediately after, she's killed by the same girl who was behind the deaths of Team Alchemical. Purple even points it out while taunting her.
  • Clingy Jealous Girl: To Heartful Punch; Bud points out that one of the reasons that she's so combative towards Undine is because of how much Undine's been monopolizing Heartful Punch's attention.
  • A Death in the Limelight: For the most part, she's just in the background as a club member. Her fight with Undine because Cassidy thinks Undine might have something to do with Team Alchemical's death elaborates on her personality, powers, and relationship with Heartful Punch, but after Kokoro tells her off and she runs away, Goops catches and kills her while she's alone.
  • Defiant to the End: After both her orange and white selves are slashed by one of the Purple Girl's monsters, Cassidy's orange half gouges out one of the Purple Girl's eyes before she vanishes. The white/cream clone, for her part, killed the monster that destroyed the clones with her last swipe.
  • Dying Moment of Awesome: Just before her orange half fades away, Cassidy jams her scissor into the Purple Girl's eye. This act is SO significant that for once, the alt text isn't afraid to comment despite the Purple Girl still being on the page. The white/cream clone, for her part, killed the monster that destroyed the clones with her last swipe.
    Alt Text: Take this promise to the end of you
  • Early-Bird Cameo: Cassidy is seen in one of Team Alchemical's classes before she's formally introduced into the story.
  • Green-Eyed Monster: Bud accuses her of being this, and the real reason she's accusing Undine of being responsible for what happened to Team Alchemical is because Cassidy can't stand Heartful Punch suddenly spending all her time with Undine.
  • Hypocrite: Cassidy is outraged when Bud reveals Cassidy's accused Undine of being responsible for what happened to Team Alchemical, and Cassidy screams "You were spying on us?!" Bud immediately fires back how Cassidy's been doing the same thing to Undine and Heartful Punch. Cassidy does it again when she accuses Bud of always sticking her nose in other people's business, again without acknowledging she's doing the exact same thing.
  • Identical Twin ID Tag: The two versions of her that her Self-Duplication power produces each take one of Cassidy's theme colors- one is entirely orange, and the other is entirely cream. Their outfits are also mirrors of each other, and each only has one half of Cassidy's scissors (which extends to the icon of Cassidy's mark on her belt). They also each have one large ribbon and one small on their headbands.
  • I Just Want to Be Special: The interstitial after chapter 14 reveals that she used to desperately wish for a chance to be a magical girl and help people before getting the dream.
  • Inspector Javert: Thinks Undine is responsible for her teammates' deaths and depowering without any solid proof to back it up. Yet figures throwing accusations around and outright attacking Undine over it is a great idea. Her fellow club members call her out for it and she ultimately gets called out by HP herself as a result when she finds out.
  • Logical Weakness: Her power makes her fairly tricky to injure, since hurting one clone will cause it to dissolve and the uninjured clone will become the main Cassidy again, and she can then just use her power again. But if both clones are hit in the same strike, neither can become the main body and both will fade away.
  • No Body Left Behind: When both her halves are slashed apart by the Purple Girl's monsters, they fade away.
  • Poisonous Friend: To Heartful Punch. Her entire motivation for aggressively confronting Undine with the implied accusation of being complicit in the Team Alchemical tragedy seems to be centered around protecting HP, without consideration of what the latter might know or want. HP even says as much when she finds out what happened, telling Cassidy to just leave Undine and her alone.
  • Secretly Selfish: She claims her actions against Undine are justifiable as protecting HP but as Bud points out, her real problem is that HP is spending more time with the new girl. She was just trying to use her accusations as a cover to vent her jealousy.
  • Self-Duplication: Her main power, which also splits her scissors into the individual blades. When one is destroyed, the other becomes her normal body again. Destroying both at the same time kills Cassidy.
  • Self-Harm: Activating her Self-Duplication ability apparently requires her to use her scissors on her waist to basically cut herself in half. Undine is, understandably, a bit unnerved to see it for the first time.
  • Shear Menace: Her magical girl weapon is an oversized pair of scissors, with fits with her whole ribbon theme. They split into individual blades when she uses her clone powers.
  • Signature Headgear: Cassidy's distinctive feature is her hair bow. One of the differences between her clones is that it divides as well, with each clone having a larger "ear" of the bow on the opposite side from each other.
  • Unreliable Narrator: She claims that the rest of the training club believe Undine is responsible for what happened to Team Alchemical. Turns out Vedika theorized there was more going on and Undine was hiding something and told her that in confidence, and Cassidy took it too far. Bud clearly is offended by Cassidy's accusations and exposed her to Vedika and Harley, while Harley had no idea what was going on but quickly grew outraged on Undine's behalf.
  • Well-Intentioned Extremist: Genuinely cares about Heartful Punch and doesn't want her to meet the same fate as Team Alchemical. Unfortunately, she thinks Undine is the cause of their deaths, and uses their sparring match as an opportunity to corner and interrogate her, genuinely believing that she's a threat to HP's safety.
  • Your Head Asplode: Bud interrupts her fight with Undine via a laser blast through the head of her orange clone. Given the way Cassidy states her powers work, and we see shortly before, it's non-fatal.

Other teams

    Team Forte
Left to right: Forte Bass (Gail), Forte Lead (Roni), Forte Drums (Debbi), and Forte Keys (currently unknown).
A thematic magical girl team that also functions as a band, composed of Forte Lead, Forte Drums, Forte Keys and Forte Bass. Their marks are their musical instruments, on their left shoulders.

    Team Blitz
Left to right: Pop Blitz (Steffi), "Rock Blitz" (Ben), Techno Blitz (42), and Swing Blitz (Raccoon)
A magical girl team consisting of cameos from Kiwi Blitz, consisting of Pop Blitz (Steffi), Techno Blitz (42), Swing Blitz (Raccoon), and "Rock Blitz" (Ben), their manager. Pop has electrical powers, and Techno can summon robot drones.

In general

  • The Cameo: Of the Kiwi Blitz characters Steffi, 42, Raccoon, and Ben. Their magical girl names actually date back to a piece of Kiwi Blitz "Between Chapter BS Content" from 2012.
  • Musical Theme Naming: Pop, Techno, Swing, and Rock are all music genres.
  • Punny Name: Techno Blitz is based on a character who is a robot. Swing Blitz is based off of a character who swings around a lot with a grappling hook.

Steffi/Pop Blitz

  • Artificial Limbs: Steffi has a robotic left leg, which becomes an energy construct when she's transformed.
  • Power Incontinence: She still has difficulty controlling her electric powers and often accidentally zaps people. It's why the team turns down Undine, because water and badly controlled electricity don't mix well.
  • Shock and Awe: It's mentioned that Pop Blitz has "zappy powers" and Techno Blitz's also seem to be electricity-based. It's part of why they're forced to turn down Undine's request to join their group. Her water powers would be a bad combination with electricity and technology based powers.

Swing Blitz

Ben/"Rock Blitz"

The manager of Team Blitz, whose charges have given him a magical girl name of his own.

  • Do Not Call Me "Paul": Inverted, he prefers his given name Ben. Makes sense, given he's the team's assistant/manager (depends on who you ask) and not a magical girl.
  • The One Guy: Ben is the only male member of the team.

    Team Melty
Melty Flame (Amahle Sharma) & Melty Frost (Carina Thomsen)
A thematic Battle Couple made of Melty Flame (Amahle Sharma) and Melty Frost (Carina Thomsen). Their marks are on their palms. Flame's is on her left, and looks like a stylized flame. Frost's is on her right, and looks like ice crystals.


Melty Flame

Melty Frost

  • A Day in the Limelight: A short side comic between chapters 10 and 11 focuses on Frost enrolling in Future's Promise and reuniting with Flame.
  • An Ice Person: Implied to be her ability.
  • Peek-a-Bangs: Frost's hair drapes over the right side of her face.
  • Rapunzel Hair: Frosty's hair goes past her hips.

    Team Outrageous
Left to right: Outrageous Lemon, Outrageous Lime and Outrageous Apple.
A non-thematic magical girl Power Trio with a rebel/fruit theme. Its members consist of Outrageous Lime, Outrageous Lemon, and Outrageous Apple.

In general

  • Alliterative Name: Team Outrageous' preference for their attacks, with moves like with Lemon Lace Laceration and Awesome Apple Ollie. Outrageous Lime's Lime Home Run is an Odd Name Out that Undine finds herself compelled to Lampshade.
  • Calling Your Attacks: Each one has an individual named attack.
  • The Cavalry: Save Undine and HP during their fight against the mouth-sliders.
  • Early-Bird Cameo: Before their proper introduction in Chapter 9, the team was mentioned briefly in Chapter 2. In Chapter 6, Outrageous Lime was rumored to have a boyfriend, and she appears for a single panel, in which her teacher admonishes her for giving silly answers to a Magical Girl survey.
  • Edible Theme Naming: They are all named after fruits. Lime also has limes on her costume, but that's as far as the theming goes, as Lemon has bow symbols and a lace theme, and Apple doesn't seem to have any theme beyond "Skater".
  • Non-Uniform Uniform: They're a non-thematic team, which means their aesthetics don't exactly match, and this extends to their school uniforms. Apple wears baggy shorts under her skirt, Lime wears her jacket like a cape, and Lemon wears a small top hat and has modified her skirt with some kind of poofy lace worn over striped stockings.
    Zoe: I know the dress code here is kinda lax... but I'm still pretty sure they're breaking it...

Outrageous Lime

A punk magical girl who can summon lime-flavored (it's magic) energy balls. Her mark is a lime within a green starburst on her cheek. This symbol, along with it's appearance alongside other lime decorations on her costume suggest she's the origin of the team's naming theme.

  • Ambiguously Bi: Hinted to have asked Heartful Punch out in the past, but has a boyfriend currently.
  • Batter Up!: Lime's forte. She uses a bat while summoning balls of green energy to hit.
  • Odd Name Out: Lime's attack is the only one without an alliterative name.

Outrageous Lemon

A fashionable and snobby magical girl who fights with magical lace, her symbol appears to be a yellow string or ribbon tied into a bow. Narrowly escaped being Outrageous Banana.

  • Frills of Justice: Moreso than most of the other magical girls. Her power is even themed accordingly; she can create whips made of lace to fight with. She's also modified her school uniform to include a poofy skirt with a frilly trim.
  • Regal Ringlets: Sports a pair of yellow drills.

Outrageous Apple

A skater magical girl who enjoys teasing her teammates.

  • Cool Board: She has a skateboard which she apparently rides and fights with.
  • Modesty Shorts: She wears shorts under her skirt. Unlike most examples of this trope, her shorts are just straight-up shorts; they're baggy enough that the legs extend beyond the skirt length. Since other girls at Future's Promise have longer skirts, this is presumably intentional.
    Apple: Your clothing should always be prepared for sick flips.
  • Polar Opposite Twins: Apple's twin sister is Gail/Forte Bass, who is more modest and mute.

    Team Flash
Left to right: Unknown, Unknown, Lettie; [sans Cassidy]
A magical girl team. Cassidy of the Magical Girl Power Training Club is currently the only named member, but three others are shown in this page: a girl with white hair in a long ponytail and a cat handbag (whose speech bubbles are purple), a dark-skinned girl with short black hair, and Lettie, a girl with a green mohawk (and dark green speech bubbles) wearing a purple neckerchief.

The "kinda" leader of Team Flash.
  • Delinquent Hair: Sports a mohawk hair style.
  • Ironic Name: Lettie can mean footloose, which is feeling free to do whatever due to the lack of responsiblilites or commintments, yet she's the leader of Team Flash. It can also mean "joy" and "gladness" which we clearly haven't seen her be, especially when she learns that Cassidy didn't come back home one night.
  • The Leader: Even if she seems unsure about this position, Lettie doesn't tolerate a teammate's immature reason why Cassidy didn't come to their team meeting as well as checking in on Cassidy's possible wereabouts with the Training Club the following day when she turns up missing.
  • Meaningful Name: Lettie as a nickname can be a shorttened version of "Violet", as her eyes are a shade of purple.
  • Purple is Powerful: Has purple eyes despite her hair being a light green, either means that her purple eyes do compliment in her green color scheme in her magical girl form or she may be wearing colored contact lenses.

    Team Spear (past)
Left to right: Sunlight Spear (Currently Unknown), Starlight Spear (Mingxing) and Moonlight Spear (Mitsuki Watanabe)
A former thematic trio of magical girls, consisting of Sunlight Spear, Starlight Spear (Mingxing), and Moonlight Spear (Mitsuki Watanabe). All have aged out of their magical powers by the comic's present. No relation to a current team called Team Spear.

In general

  • Blade on a Stick: As said in their introduction comic, Chapter 10 - Page 24, Each one has a different type of spear: Sunlight possessed a halberd, Starlight a guandao, and Moonlight a naginata.
  • Stellar Name: Their magical girl names refer to light coming from the the sun, the moon, and the stars (Sunlight, Moonlight, and Starlight respectively).

Moonlight Spear

Heartful Punch's mother, a naginata-wielding magical girl who got pregnant before she aged out of her powers completely, and decided to keep the baby and retire from magical girlhood early. Her mark was a naginata blade in front of a crescent moon.

  • Death by Childbirth: Discussed. When Heartful Punch is sharing their story to Undine, the latter fears this is what happened to Mitsuki/Moonlight Spear. HP quickly reassures her that no, that's not what happened.
  • Death by Origin Story: Mitsuki's death is tied to Heartful Punch's backstory, as she's HP's mother. When HP was born Mitsuki lost her powers, which passed onto HP in the form of her blue eyes. Given Magical Girls lose their powers upon reaching adulthood, this normally wouldn't be a big deal outside the scandal the circumstances in this case would cause. However, a monster breaks through the barrier into her house. While baby HP survies, it's already too late for Mitsuki and Mitsuki's parents by the time her former team-mates arrive.
  • Meaningful Name: Moonlight Spear's first name is Mitsuki, which has several meanings depending on the kanji used. The majority of these can have the second kanji as 月, meaning moon. If given the spelling of 光月, it can be translated as "moonlight". Watanabe means "ferryside"; according to Word of God, the ferry is over Styx.
  • Motherly Side Plait: There's only one panel of her interacting with baby Kokoro, and it's also the only panel where her hair is in a side plait instead of in a ponytail or let down. It's also an example of Dead Anime Mom hairstyle.
  • Naginatas Are Feminine: Moonlight Spear wielded a naginata as a magical girl. This fits her namesake, as the moon was seen in many cultures to be a more feminine force than the sun. She is also the first of the trio to become a mother.

Starlight Spear

A family friend of Heartful Punch and a former guandao-wielding magical girl. Her mark was a simple five-pointed star.

  • An Arm and a Leg: It's implied she lost an arm to the monster who killed the Watanabes.
  • Big Damn Heroes: She was able to get to Mitsuki's home in time to save baby Kokoro, though not her mother or grandparents.
  • Meaningful Name: Mingxing together means "star/celebrity", but the characters separately mean "bright" (ming) and "star" (xing).
  • Super Speed: Starlight Spear's power allowed her to dash forward like a shooting star.

Sunlight Spear

    Team Recovery 
An unseen team presumably consisting of healers. First mentioned in Chapter 12.
  • The Medic: Their role to the populace, including magical girls.


    Zoe Blecher
Just Zoe 
Another magical girl who attends the same school as Team Alchemical and younger sister of a retired magical girl known as Silver Strike. Despite having magical powers, Zoe chooses not to go on nightly patrols, being too afraid of the fighting but remains at Future's Promise to receive a better education. Her mark is a flower design in her left eye, and her power allows her to fire slingshot projectiles that grow into metallic plants.
  • Big Damn Heroes: Saves Rue from the monsters that Goops tried to corner her with.
  • Brats with Slingshots: Her weapon in magical girl form is a slingshot.
  • Cowardly Lion: Despite being a magical girl, she doesn't fight because she's afraid. Most other magical girls tend to bully her for this, but Rue accepts it because, well, they're fighting monsters and risking their lives; it's normal to be afraid in that situation.
  • Exotic Eye Designs: Zoe's magical girl mark is a flower pattern in her left eye. Fans of Zoe's older sister ask her about the eye, such as if she can see out of it at all or if it can shoot lasers, but Zoe's too timid to give a proper answer so whether her left eye is also a Magical Eye beyond the mark itself is left up in the air. Interestingly, the pattern seems to be actively alternating in her magical girl form.
  • Extra-ore-dinary: She has the power to create metal plants.
  • Green Thumb: As a magical girl, Zoe can shoot projectiles from her slingshot that grow into giant metal plants.
  • Inadequate Inheritor: To a famous older sister with a big fanbase and a very intimidating reputation. Poor Zoe feels crushed by everyone's expectations.
  • In a Single Bound: Her powers let her jump greater distances than normal and land from heights.
    Alt Text: Jumpy Magic is the most efficient form of transportation
  • Shrinking Violet: She's very quiet and shy. She can't really defend herself when another girl is harassing her, and apologizes to Undine for causing trouble. Just thinking about fighting brings her to the verge of tears.
  • Spanner in the Works: The Purple One's plan to kill Rue probably would have worked if Zoe hadn't arrived and saved her. The Golden One wasn't even involved this time—Zoe just picked the right night to start being brave.
  • Transgender: A girl named Claire mentions a trans cousin who recently became a magical girl; the cousin turns out to be Zoe.

    Rue Bahia
Just Rue 
A magical girl who refuses to register with the government, instead of attending normal school while still going out and fighting monsters at night. A classmate of Tessa after she is depowered. Her mark is a witch hat and explosion symbol on her back. Her power allows her to create potions with a variety of effects, such as exploding and healing Rue.
  • Conspiracy Theorist: Highly distrusts the M.G.S.I. for undisclosed reasons; she refers to it as staying 'off the grid' and is startled when Tessa knows who she is.
  • Cute Witch: Her magical girl form evokes this, albeit with a heavy punk aesthetic.
  • Girlish Pigtails: She has a pair of these in her magical girl form.
  • Healing Factor: She says she doesn't heal as fast as some magical girls, but still expects bruising bad enough to swell one of her eyes shut to be healed by the following night.
  • Healing Potion: She can use these in her magical girl form to heal damage from her battles, though healing too much at once exhausts her.
  • Meaningful Name: 'Rue' is a type of herb, going with her witch theme.
  • Personality Powers: She uses this as a justification for working alone, saying that since her Throw Down the Bomblet abilities make it dangerous for her to work with close-range fighters, and not efficient to work with long-range ones, it's like her powers are saying that she can handle it, and to give her space. She eventually starts working with Zoe, who she actually does combo rather well with.
  • The Red Mage: Her potions can be used for both support and direct attacks.
  • Sleepy Head: Attending normal school and fighting monsters at night doesn't leave much time for sleep, so she's learned to sneak in naps wherever she can take them. She's quite good at conking out on command.
  • Throw Down the Bomblet: One of her attacks is tossing exploding potion bottles.
  • Triple Shifter: Since Rue doesn't attend Future's Promise, she can't take advantage of the school's later hours, designed to prevent exactly this issue by giving the girls mornings to sleep. As a result, she has less time to rest and has to devise a way to take naps as opportunities make themselves available.
  • You Gotta Have Green Hair: One of the interstitials even shows her siblings decorating her hair like a Crimmus bush.

Mark and Nicodemus (on his head).
A mysterious and apparently homeless stranger Undine encounters out at night. Mark carries a notebook and is strongly implied to be the journalist recording his observations on the inner barriers in interstitial 3.
  • Evil-Detecting Dog: A rat named Nicodemus in this case. And not a very effective one, at that.
  • Head Pet: Nicodemus, sometimes, like when they end up waist-deep in a drainage ditch.
  • Hidden Depths: Looks like a hobo, but is carrying some form of high tech grenades.
  • Only Sane Man: Journal entries shown in Interstitial 3 reveal he's appalled by the insanity of the place, particularly the citizens' "business as usual" attitude towards the casualties suffered by their adolescent protectors.
  • Spanner in the Works: In Interstitial 5, Anemone muses that his "sudden entrance" was something she cannot explain.

    Arthur Clark 
"...I know you must be going through a lot...but the fact that you're still going really is impressive."
Manager of Team Alchemical
The manager of Team Alchemical (and by extension, Tessa and Undine).
  • Benevolent Boss: Knew when to be hands-off after half of Team Alchemical died, to let Undine and Tessa recover, and admits that he's responsible in part for the team infighting.
  • Shout-Out: His name is a nod to Arthur C. Clarke.
  • Small Role, Big Impact: Has only appeared in one chapter thus far, but has been handling all of the financial and business arrangements of Team Alchemical behind the scenes, taking pressure off of Tessa and Undine.

Mystical Figures

The Mysterious Overseer
A mysterious, prescient magical girl who first appears in interstitial 1. She is seen in interstitials and acts somewhere between a Meta Guy and a Fourth-Wall Observer. She eventually appears in the comic proper to ask Tessa about the Purple Girl.
  • All There in the Script: Her name is only shown in the tags and the character page, where she grumbles that "maybe someday it'll be in this stupid comic." It later appears on a mysterious Crimmus gift during a holiday special.
  • Breaking the Fourth Wall: While she appears to break the fourth wall in Interstitial 4, Interstitial 5 reveals that she's apparently Talking to the Dead.
  • Cassandra Truth: Claims that she should be aware of everything that goes on in the city but that it's not always useful.
  • The End of the World as We Know It: In Interstitial 5, she muses that "our situation may finally become unsustainable".
  • Mr. Exposition: Explains how the Outer (Great) and inner barriers work, as well as minor worldbuilding details unlikely to be explored in the comic itself, such as holidays like Fright Night and Crimmus and how Magical Girls' costumes and marks work.
  • Not So Above It All: Her overall demeanor is very subdued and serious, with only a hint of levity here and there. One such hint is in the Fright Night special, where she reveals that she approves of the holiday partly because she's short enough to pass as a younger child, and so can go out in costume and get candy from the adults.

    "The Purple One" (AKA Goops McGee)
First introduced in a flashback in Chapter 3, this as-of-yet unnamed girl appears as a shadow and can apparently travel hidden in the darkness. She seems to have some power over monsters. She seems to be responsible for the tragedy of Chapter 2 and holds a personal grudge against Undine for unknown reasons. Anemone calls her the first entity whose presence she can't explain.
  • Barbie Doll Anatomy: Wears no clothes, but her chest and pelvic region are featureless.
  • Bewildering Punishment: Has a murderous grudge against Undine for reasons currently unknown.
  • Big Bad: She is the primary antagonistic force of the comic, and the most personal threat to Undine due to her murder of Team Alchemical and her unexplained grudge.
  • Blob Monster: She resembles one, hence her "Goops" nickname.
  • Cheshire Cat Grin: One of her most notable features is her constant large, lipless grin.
  • Could Say It, But...: Would rather watch Undine twist in the wind and leave her wondering what she has done to deserve what has happened as opposed to simply kill her.
  • Eye Scream: Cassidy manages to stick her left eye with her scissor before fading away.
  • The Fourth Wall Will Not Protect You: The comic's alt text is afraid of her, vanishing whenever she's on a given page. It also comments on one page that's she's just out of sight and is going to lay low for awhile, only giving monosyllabic statements like "hmm" for the next couple pages. It makes an exception for Cassidy's Dying Moment of Awesome.
  • Glowing Eyes of Doom: Wide white eyes.
  • Minion Master: Her primary threat is with the monsters; when she's near, more powerful ones show up, and weak monsters become much tougher (like the teeth-worm that Rue fought being able to reanimate its severed halves).
  • Non-Action Big Bad: The closest she gets to actually fighting is when she appears to taunt Undine to distract her against a monster. Cassidy is able to easily escape her grip when Goops ambushes her.
  • No Name Given: Anemone refers to her as "The Purple One". Her character tag is simply "Her".
  • Word of God: "Goops McGee" is the name the author uses publicly to avoid spoilers.

    "The Golden One"
A Mysterious Creature
The second entity whose presence Anemone can't explain, the Golden One is a mysterious creature appearing in the form of various glowing golden animals. It seems to be aiding and guiding Undine, and it opposes the Purple One.
  • Familiar: Has the appearance of a Mentor Mascot but has yet to actually speak. It generally appears to lead magical girls to situations where they're needed- it leads Tessa to the remains of Team Alchemical, Undine to Mark, Heartful Punch to Undine, and Team Outrageous to Undine and Heartful Punch.
  • No Name Given: Interstitial 5 has Anemone give it the "The Golden One" designation, but she doesn't know enough about it to do any more.
  • The Voiceless: It apparently cannot speak, as shown by its confrontation with Mark.

    The Girl in White
The Mysterious Girl who appears in a Dream
First seen in the painting that Anemone is addressing in Interstitial Six, the Girl in White appears to Undine in a dream and is implied by both to be the one granting "the dream" to magical girls. A statue of her stands in the Magical Girl Graveyard.
  • Anthropomorphic Personification: Either this or Ascended to a Higher Plane of Existence could be inferred from the circumstances of her appearances, neither has been ruled out yet. Tessa believes the statue of her is this, being the "vague idea of a noble magical girl".
  • Ascended to a Higher Plane of Existence: Either this or Anthropomorphic Personification could be inferred from the circumstances of her appearances, neither has been ruled out yet.
  • Ethereal White Dress: Her white dress highlights her mysterious nature. It doesn't actually seem to have a top, instead fading into her neck and arms.
  • The Faceless: In Interstitial 5, her face is obscured by a dialog box in her first appearance and she appears as a largely washed-out white silhouette in Undine's dream.
  • No Name Given: "The Girl in White" is a description, not a designation.
  • Rapunzel Hair: Waist-length and incongruously, almost impossibly full.
  • Talking to the Dead: Implied when Anemone addresses her painting.
  • Unperson: Implied when Anemone begins to tell Tessa about the identity of a statue very clearly modeled after the Girl in White - and promptly disappears. Tessa is unable to remember who she was talking to, what their conversation was about, or if she was even really talking to anyone at all. For extra points, Tessa's eyes glaze over while Anemone speaks in a similar way as Undine's eyes did when Undine was unable to quite recall a dream she had with the Girl in White in it.

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