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Characters / Sleepless Domain

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Tropes relating to the cast of Sleepless Domain. Unmarked spoilers ahead.

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Main Characters

    Undine Wells
As Alchemical Water

"I'm sorry, that almost never works!"

AKA Alchemical Water. The most reasonable member of Team Alchemical, she hates conflicts but often ends up as a mediator. The only active member of Team Alchemical after chapter 2 and now working with Heartful Punch in an unofficial duo.

  • Apologises a Lot: And tends to be self-effacing. So much so that Heartful Punch calls it ironic when Undine tells her she's being too hard on herself. Undine can only admit it's a fair point.
  • Berserker Tears: She's very upset when the shadowy magical girl returns to taunt her, angrily asking for answers, a fight and what she did to deserve this.
  • Broken Bird: If Undine isn't totally broken by the slaughter of her team, she's at least bent to the point of cracking.
  • The Chick: She's the least assertive of the team, and appears to be the "proper young lady" of the bunch as demonstrated by her clothing choices. Her friends' death starts her path away from this.
  • Exotic Eye Designs: From chapter 3 onward, Undine has pink pupils when in her Magical Girl form, representing Tessa's act of sacrificing her powers to save Undine's life.
  • Giant Waist Ribbon: Her magical girl outfit sports one after being healed.
  • Heroic Self-Deprecation: She downplays her power, saying it's "just water". She admits to having been frequently called out by Sally for being too self-deprecating. When she calls out Heartful Punch for doing the same, HP can only remark on the irony of Undine telling her that she's being too hard on herself.
  • The Illegible: Undine would offer Sally her notes in class, but she tends to get made fun of for her handwriting. Sally replies that it's less "make fun of" and more "legitimately can't read". When shown, it's improbably fancy.
  • In-Series Nickname: Heartful Punch calls her Curls before learning her real name.
  • Making a Splash: Undine has water powers and appears to be able to conjure water out of nowhere to work with. When the weather is wet or humid enough, her powers increase to long range sensing of monsters.
  • Meaningful Name: Undines are water spirits/nymphs. A well is something you draw water from.
  • The Medic: Sort of. She can control the water in blood to keep it inside the body. This is the only reason she managed to survive long enough for Tessa to reach her.
  • Nice Girl: Undine is kind, polite, and calm, even when she's white-hot raging. In a flashback, Sally labels her the nice one of the group and both she and Gwen agree that, even if Undine didn't want to be the nice one, it's too late to avoid the title.
  • Mundane Utility: Uses her water abilities to wash dishes in chapter 2.
  • Proper Tights with a Skirt: In her school uniform, in contrast to the rest of the team. Also a part of her magical girl outfit and her preference in civilian clothes as well.
  • Red Oni, Blue Oni: The Blue to Tessa, Sally, and HP's Red.
  • Sensor Character: She can sense monsters from a distance when the humidity is high enough, but it almost never is. On foggy nights, she's even better than Heartful Punch, who's known for it.
  • Sole Survivor: At the end of Chapter 2, she is the only member of Team Alchemical who is neither dead nor Depowered.
  • Technicolor Eyes: After Tessa sacrifices her magic to save Undine's life, Undine gets pink pupils whenever she transforms.
  • Technician vs. Performer: The technician to Heartful Punch's performer. Undine typically shuns the spotlight, acting more as support on Team Alchemical and is not too worried about standing out. On her own she struggles to find new ways to use her powers for offense and some of what she does use are inspired by her friends' past suggestions or her own past traumas rather than her own imagination. Heartful Punch, meanwhile, stands out naturally and tends to be much more improvisational and showy to the point that Undine compares her to Team Outrageous. Where most magical girls follow a set patrol, HP just wings it letting her sensory abilities lead the way.
  • Took a Level in Badass: Undine becomes much more assertive after the death of her teammates, if only because she no longer has any patience dealing with people or situations that remind her of her pain. She becomes progressively bolder and determined to get stronger as the story goes along.
  • Tranquil Fury: Undine is the soul of politeness and courtesy, even when she's clearly very angry. She'll politely decline an interview with a pushy reporter while throwing water on her, or clamp a bully's mouth shut while asking she "please not talk about things she does not know" when she tries to use Undine as an example of a Magical Girl doing her duty despite hardship.
  • Walk on Water: Her powers seem to allow this, as seen in Chapter 5 - Page 28.
  • Weak, but Skilled: A combination of her water abilities, not having as much raw power as her teammates, and her own non-combative nature means her powers lack the oomph factor of her teammates. However, her precision and control of her element are apparently well above the standard of most other magical girls. Plus, when it comes to elements, Water is one that is much better used skillfully than powerfully, something Undine has been coming onto.


     Heartful Punch
As Heartful Punch

"You ready to smash some faces?"

A popular student at Future's Hope Academy for Magical Girls who much prefers to go by her Magical Girl Nom de Guerre "Heartful Punch" (HP to her friends) than her real name, Kokoro Aichi, because she finds "Kokoro" embarrassing.

  • Ambiguously Gay: Her friends see her relationship with Undine in this way—quickly deciding to team up with her after years of going solo, and switching to First-Name Basis even though she dislikes her real name—but she gets evasive when this is brought up, and otherwise she just acts like they're friends.
  • Curtains Match the Window: A notable aversion: her eyes are bright blue, which is completely outside her pink-dominated colour scheme. Heartful Punch herself notes the oddity when telling Undine about her mother, as the blue of her eyes was her mother's Magical Girl color and her having them is the result of being born while her mom was still an active Magical Girl.
  • Deceased Parents Are the Best: Her mom died protecting her from a monster attack that had already killed her grandparents.
  • Dumb Muscle: She certainly gives this impression when first introduced. She doesn't pay any attention to the news and claims she frequently skips school events. Her main concern is punching the monsters to death. Though the more we see of her it seems she's not so much dumb as uninterested in anything she considers unimportant.
  • Embarrassing First Name: She doesn't like being called by her actual name "Kokoro" because it's cute. She does, however, give Undine explicit permission to use it.
  • Establishing Character Moment: When she's introduced in chapter 3, Heartful Punch jumps in to give Undine an assist against a monster, showing nothing but excitement while facing it. Afterward, she can't hold in her laughter when Undine accidentally swears and, when she realizes Undine's not with her team and, ignorant of what happened to Team Alchemical, assumes they simply broke up, HP opts not to press and instead invites Undine to join her in fighting bad guys. This solidly establishes her as a good humored, friendly girl who loves a good fight.
  • Failed a Spot Check: Has no clue about the deaths of 3 of her classmates several days after the fact, despite it making city-wide headlines, and spends a whole night fighting monsters with Undine without picking up on the fact that she had a far worse experience than merely breaking up with her team. She is not happy to learn about her apparent insensitivity later.
  • Girly Bruiser: Her design is full of pink and hearts, and she's a tall, athletic brawler.
  • Hand Blast: Can launch heart-shaped energy blasts.
  • Heart Beatdown: Her entire shtick. Heart beams come out from her punches.
  • Heh Heh, You Said "X": Snickers when Undine stammering between "she" and "it's" ends up being "shits".
  • Heroic Self-Deprecation: HP isn't afraid of calling herself out when she screws up. When she discovers she had been Innocently Insensitive to Undine, HP fears she's become the "world's biggest asshole" to her. She calls herself a doofus for being slow to realize how the fog boosts Undine's water powers, and confesses, when offering to unofficially team up with Undine, that her fighting alone may have just been a form of cowardice.
  • Hidden Depths: She's remarkably insightful when discussing Survivor Guilt with Undine. And she deflects Undine's questions about her lone wolf tendencies by telling her that there are things she fears more than fighting alone.
  • Innocently Insensitive:
    • Cluelessly asks Undine if her team broke up when they meet after the Team Alchemical massacre. Undine, while initially taken aback, is actually glad someone isn't pussyfooting around her for a change.
    • In chapter ten she casually mentions the she takes prescribed antidepressants, realizing only after the fact the topic of medication is "weird for some people to talk about."
  • In-Series Nickname: "HP".
  • I Work Alone: She prefers to fight solo because, scary as she admits it is, other things scare her far more. She eventually comes to see this as a form of cowardice on her part. Staying by herself means nobody but her gets hurt if she screws up, and it's easier to remain unattached. In response to this realization, she offers to become an unofficial team with Undine knowing full well the potential danger surrounding her specifically.
  • Magical Girl Warrior: The Blood Knight version. She loves a good brawl and dedicates nearly her every waking moment either kicking ass or preparing to kick ass.
  • Meaningful Name: Kokoro is Japanese for "heart". The "ai" in her surname, Aichi, is also Japanese for "love".
  • Meet My Good Friends "Lefty" and "Righty": Her cast page description says her "only team members are Righty and Lefty. Righty and Lefty are her fists."
  • Nice Girl: She incorporates self-care into her teachings, shows concern for Undine, accepts her story unquestioningly, and is all around a thoughtful, supportive friend to her.
  • The Nicknamer: Calls Team Alchemical "Team Alchy", Undine "Curls" and the receptionist at the boarding house "Snoozy" (her name's Suzy). When having her first conversation with Zoe, the Alt Text notes she's already subconsciously making a mental list of possible nicknames.
  • One-Man Army: Insists on going on night hunts solo, despite it being very dangerous.
  • Only Known by Their Nickname: It's not until Chapter 4 that we learn her first name, and we don't learn her last name until Chapter 10. She normally considers her first name embarrassing because of how cute it is to others. The only person we see her permitting free use of "Kokoro" is Undine. Zoe, upon trying to talk to HP, realizes partway through she doesn't actually know her real name and settles for calling her "Miss Punch", because she isn't sure if simply using her title would be rude.
  • Scarf Of Asskicking: It appears to shed hearts from the end. It mostly waves around and does its own thing.
  • Sensor Character: She can sense monsters from a distance. She's especially good at it and tends to just chase monsters she senses rather than stick to any set patrol. The only character to top her has been Undine in foggy weather.
  • Sigil Spam: Her signature hearts are all over her clothes.
  • Sir Swears-a-Lot: H.P. noticeably swears more than any other character in the series. Her first meeting with Undine has her trying not to laugh because Undine accidentally said "shits", she's prone to casually using mild swears like crap, and when writing a note to Undine the word "bullshit" is conspicuously crossed out in favor of "not fair".
  • Somebody Doesn't Love Raymond: While the trope never actually happens to her, part of H.P.'s Establishing Character Moment has her stating that she can't stand the thought of someone she barely knows disliking her, even if she herself believes there's good reason for that dislike. Later, when someone remarks to Undine that H.P. can be intense about recruiting for their workout club, H.P. gets defensive and wonders if that's something people really say about her.
  • Technicolor Eyes: While this trope is common among Magical Girls in general, Heartful Punch's blue eyes are unusual in that they're a complete contrast to her otherwise pink color scheme when it's more typical to see the Curtains Match the Window, or to at least complement the window. She tells Undine that she wondered if they might have something in common when they first met because of her own exotic eyes. The reason for this anomaly, as explained by Heartful Punch, is that cyan blue was the colour of her mother, who was still a magical girl when she gave birth, causing her powers to transfer to baby Kokoro.
  • Why Did It Have to Be Snakes?: Downplayed, more of disgust than fear. She regularly complains about fighting eye guys, but she's more than willing to punch them to death even so.

     Tessa Quinn
As Alchemical Aether

"Maybe if I wasn't the strongest one and also the LEA. DER."

AKA Alchemical Aether. The former leader of Team Alchemical and the strongest member. She gave up her magic to save Undine, leaving her powerless. She has since been transferred to a Muggle school.

  • Achilles in His Tent: After Sally's outburst that the rest of Team Alchemical could handle things just fine if Tessa didn't show off, Tessa decides not to go with the team on their next nightly patrol. But she ends up too worried about leaving her friends be without their trump card and goes after them. She was right.
  • Curb-Stomp Battle: Delivers these, since her magic lets her defeat enemies in a single blast. One of the reasons why finishing the monsters is more often than not left to her and why she's the leader of the team.
  • Deadpan Snarker
  • Decoy Protagonist: It turns out Undine is the true protagonist of this story.
  • De-Power: After sacrificing her magic to save Undine.
  • Giant Waist Ribbon: Her magical girl outfit sports one. It seems to have transferred to Undine.
  • Heroic Sacrifice: Downplayed. Loses her magic in an attempt to heal Undine and gets hospitalized, but she's still alive.
  • In a Single Bound: Capable of jumping from rooftop to rooftop to travel quickly.
  • Infinity +1 Element: Magical Girls who have Elemental Powers usually have them based on classical elements—water, earth, fire, and air—or similar pseudo-elements like electricity. All of these have the usual weaknesses and disadvantages. Tessa, however, uses "aether," a seemingly unique "element" that lets her vaporize monsters with impunity and has no obvious drawbacks. It can even be repurposed to heal someone at the brink of death, though Tessa using it for this drained all her powers away permanently.
  • The Leader: She's clearly the leader of team Alchemical. Too bad Sally doesn't see it that way.
  • Meaningful Name: Derived from quintessence, the element of Aether.
  • Mercury's Wings: In magical girl form, Tessa wears a headband with wings, and at the very least she can make great leaps In a Single Bound.
  • Pink Heroine: Her color scheme is pink, and she's the leader and the (decoy) protagonist.
  • Pure Energy: Her attacks appear to have no physical component.
  • The Resenter: She's heavily implied to start resenting how quickly Undine appears to have gotten over the death of Team Alchemical, despite being the one who encouraged her to find a new team.
  • Shell-Shocked Veteran: Suffers from a severe case of survivor's guilt.
  • Stepford Smiler: The panels around her start to visually crack whenever she puts on a fake calm exterior and only increase as she gets worse.
  • Tears of Fear: Starts weeping in fear when she finds a message from the monster that has been stalking Undine on her window.
  • Unstoppable Rage: Completely obliterates the monster that killed her friends.
  • Zettai Ryouiki: Grade C.

Team Alchemical

    In General 
  • Advertised Extra: Half the team is killed of as early as Chapter 2 and Tessa loses her powers during the chaos, leaving Undine as the protagonist with Tessa heading the B-plot.
  • Calling Your Attacks: When doing team attacks.
  • Color-Coded Characters: This extends to their text colors. When Tessa is depowered, her text becomes black.
  • Elemental Hair: Most of the girls' hair colours matches their elements (Undine has blue hair, Gwen brown, Sally red) with Sylvia (blonde) and Tessa (pink) being exceptions.
  • Hair Decorations: They all get them in their magical girl outfits.
  • Magical Girl Warrior: They spend their nights fighting monsters.
  • Power Dyes Your Hair: Apparently becoming a magical girl comes with a change in hair color. Inversely, losing your powers means having normal hair again, as seen with Tessa.
  • Sacrificial Lion: Sylvia, Gwen, and Sally are built up to be major characters, but are all wasted at the end of Chapter 2.
  • Theme Naming: All named after their respective element in some way.
  • Transformation Sequence: Gets a full-page spread on Page 7.
  • We Hardly Knew Ye: 3/5 of them are killed two chapters in.

     Gwen Morita
As Alchemical Earth

"That's cool."

AKA Alchemical Earth. The strongest physical fighter on the team, she doesn't talk much.

  • The Big Guy: Fills this role, though she's not the largest physically.
  • Blood Knight: Not as upfront about it as Sally, but she did run off as soon as Sylvia reported the enemy's location.
  • Boyish Short Hair: Has short hair and the roughest member of the team.
  • Brilliant, but Lazy: Her in-class notes are shown to just say "Magic", and yet she gets good grades, much to Sally's annoyance. Alt text placed on the page later states that she gets solid B's in all her classes.
  • Deadpan Snarker: What little she does say is typically snarky.
  • Dishing Out Dirt: Her power: she can pick up ground.
  • Green Thumb: When combined with Undine's powers.

     Sylvia Skylark
As Alchemical Air

"You can't forget the fans. It's been a while since they got new footage."

AKA Alchemical Air. The eldest and most mature member.

  • Alliterative Name: Both her first and last names start with the letter 'S'.
  • Blow You Away: She has air powers.
  • Meaningful Name: Sylvia is derived from sylph, the air counterpart to undines. A skylark is a type of bird.
  • Only in It for the Money: Downplayed. She does legitimately want to help people, but she knows that Magical Girls are like celebrities and she wants to make the most out of it by earning money. She brings a cameraman to a patrol, appears in the registration leaflet, keeps tabs on which team earned how much, and has ideas on how to earn more. Justified in that she's her family's sole breadwinner.
  • Opera Gloves: Part of her magical girl outfit.
  • Peek-a-Bangs: Her bangs occasionally cover one eye.
  • The Smart Guy: The most technical member of the group.
  • Zettai Ryouiki: Her socks make Grade A.

     Sally Fintan
As Alchemical Fire

"Now THAT'S what I'm talking about!"

AKA Alchemical Fire. The youngest and most excitable member.

Other teams

     Team Forte
Left to right: Forte Bass (Gail), Forte Lead (Roni), Forte Drums (Debbi), and Forte Keys (currently unknown).
A magical girl team that also functions as a band, composed of Forte Lead, Forte Drums, Forte Keys and Forte Bass.

     Team Blitz 
A magical girl team consisting of cameos from Kiwi Blitz, consisting of Pop Blitz (Steffi), Techno Blitz (42), Swing Blitz (Raccoon), and "Rock Blitz" (Ben), their manager.
  • Adaptational Heroism: In Kiwi Blitz, the Raccoon is a recurring antagonist/Anti-Villain. Here, she's a member of Pop Blitz's team.
  • Artificial Limbs: Steffi has a robotic left leg, which becomes an energy construct when she's transformed.
  • The Cameo: Of the Kiwi Blitz characters Steffi, 42, Raccoon, and Ben. Their magical girl names actually date back to a piece of Kiwi Blitz "Between Chapter BS Content" from 2012.
  • Do Not Call Me "Paul": Inverted by Rock Blitz, who prefers his given name Ben. Makes sense, given he's the team's assistant/manager (depends on who you ask) and not a magical girl.
  • Late-Arrival Spoiler: In her home comic, Swing's gender was treated as a reveal. Here, she's introduced as a magical girl with no fanfare to speak of.
  • Musical Theme Naming: Pop, Techno, Swing, and Rock are all music genres.
  • Punny Name: Techno Blitz is based on a character who is a robot. Swing Blitz is based off of a character who swings around a lot with a grappling hook.
  • Shock and Awe: It's mentioned that Pop Blitz has "zappy powers" and Techno Blitz's also seem to be electricity-based. It's part of why they're forced to turn down Undine's request to join their group. Her water powers would be a bad combination with electricity and technology based powers
  • The One Guy: Ben is the only male member of the team.
  • Walking Spoiler: Not here, but Swing's appearance as a magical girl ruins the twist that she's a girl in Kiwi Blitz.

     Team Melty 
A Battle Couple made of Melty Flame (Amahle Sharma) and Melty Frost (Carina Thomsen).

     Team Outrageous 
A magical girl Power Trio with a rebel/fruit theme. Its members consist of Outrageous Lime, Outrageous Lemon, and Outrageous Apple.
  • Alliterative Name: Team Outrageous' preference for their attacks, with moves like with Lemon Lace Laceration and Awesome Apple Ollie. Outrageous Lime's Lime Home Run is an Odd Name Out that Undine finds herself compelled to Lampshade.
  • Batter Up!: Lime's forte. She uses a bat while summoning balls of green energy to hit.
  • Bi the Way: Lime was apparently turned down by HP in the past, and currently has a boyfriend. Tweets by Mary Cagle for Gay Pride Month 2018 confirmed Lime is pansexual.
  • Calling Your Attacks: Each one has an individual named attack.
  • The Cavalry: Save Undine and HP during their fight against the mouth-sliders.
  • Cool Board: Apple's, which she apparently rides and fights with.
  • Early-Bird Cameo: Before their proper introduction in Chapter 9, the team was mentioned briefly in Chapter 2. In Chapter 6, Outrageous Lime was rumored to have a boyfriend, and she appears for a single panel.
  • Edible Theme Naming: They are all named after fruits.
  • Odd Name Out: Lime's attack is the only one without an alliterative name.

     Team Flash 
We only know that Cassidy of the Magical Girl Power Training Club is a member.

    Team Spear (past) 
A former group of magical girls from many years ago, consisting of Sunlight Spear, Starlight Spear (Mingxing), and Moonlight Spear (Mitsuki Watanabe). No relation to a current team called Team Spear.
  • Blade on a Stick: Each one has a different type of spear: Sunlight possessed a halberd, Starlight a guandao, and Moonlight a naginata.
  • Meaningful Name:
    • Moonlight Spear's first name is Mitsuki, which has several meanings depending on the kanji used. The majority of these can have the second kanji as 月, meaning moon. If given the spelling of 光月, it can be translated as "moonlight". Watanabe means "ferryside"; according to Word of God, the ferry is over Styx.
    • In the same vein, Mingxing together means "star/celebrity", but the characters separately mean "bright" (ming) and "star" (xing).
  • Naginatas Are Feminine: Moonlight Spear wielded a naginata as a magical girl. This fits her namesake, as the moon was seen in many cultures to be a more feminine force than the sun. She is also the first of the trio to become a mother.
  • Stellar Name: Their magical girl names refer to light coming from the the sun, the moon, and the stars (Sunlight, Moonlight, and Starlight respectively).
     Team Recovery 
An unseen team presumably consisting of healers. First mentioned in Chapter 12.
  • The Medic: Their role to the populace, including magical girls.


     Magical Girl Power Training Club 
First named on Chapter 7, page 6.

A training group consisting of Heartful Punch and a group of her fans. Its members include Vedika, Cassidy of Team Flash, Harley, and Bud.

In general

  • Those Two Guys: They commonly appear in groups of two, following Heartful Punch around or commenting on what she's up to. Lampshaded in the Alt Text when they first appear all together, which says: "Those Two Girls x 2 = Those Four Girls?" Harley and Bud make up a non-thematic duo team. Harley even lampshades that they're together nearly all the time when she notes that, despite that fact, not even she knows where Bud gets all her gossip from.

Vedika — Mindful Eye

  • Bollywood Nerd: Has the highest GPA in the school. She doesn't seem to like that people focus on it, though.
  • Disability-Negating Superpower: In day-to-day civilian life, Vedika wears glasses. When Vedika transforms, she removes her glasses and they promptly vanish. The Alt Text jokes that she has to buy a new pair every time she transforms.
  • The Glasses Come Off: When she transforms, not only do the glasses come off, they evaporate into hammerspace!
  • Smart People Wear Glasses: Has the highest GPA in the school (and wears glasses).
  • Telepathy: Kokoro describes this as Vedika's power. Specifically she says Vedika is psychic "like telepathy 'n' stuff", detailing that she can only give and receive simple thoughts if not in physical contact. Though her powers are stronger with physical contact, this leaves her with very little to work with.
  • Third Eye: Vedika's magical mark is an eye symbol on her forehead, reflecting the psychic nature of her powers.
  • What Kind of Lame Power Is Heart, Anyway?: Vedika runs afoul of Heartful Punch's rule against people pooping on their own powers when she laments that work in the hospital is about all she's useful for since her power is noncombat. The conversation does not reveal what her power actually is, other than that it is not actually healing. A later page reveals it's relatively weak telepathy, which currently allows her to send and receive simple thoughts, which is a far cry from the flashier, more effective powers that most of her peers hold.

Bud — Laser Thrash

  • All There in the Manual: The 2019 Character Poll revealed Bud's magical girl name as Laser Thrash.
  • Eyes Always Shut: Bud's eyes always appear to be closed, as in the "–_–" emoticon.
  • Frickin' Laser Beams: When Bud's powers are first mentioned, they're described as "lasery" and nobody, not even the ever optimistic Heartful Punch, is eager to train with her if they can help it.
  • Gossipy Hens: Bud is the Gossipy Hen of Future's Promise. Her ability to gather gossip and learn anything that occurs within the school is top-notch and not even Harley, who spends the bulk of her time with Bud, knows how she does it.
  • Shipper on Deck: Bud for Heartful Punch and Undine. Right from the start, she's calling HP and Undine's first conversation at school a "Sorrow Date" and later is trying to get Harley's opinion on what team name for them would be better, Heartful Wave or Water Punch.


Harley — Knuckle Thrash

  • I Call It "Vera": Harley refers to her knuckle dusters as "Knucks", and even apologizes to them when she can't use them in a sparring match.
  • Power Fist: Knuckle dusters are Harley's mark, weapon of choice, and even decorate her cape when transformed.
  • The Straight Man: Harley is definitely the more down-to-earth one compared to Bud. She's generally trying to keep Bud's more inappropriate impulses in check, but is just Not So Above It All enough that she's caught up in them just as often.

     Zoe Blecher 
Another magical girl who attends the same school as Team Alchemical and younger sister of a retired magical girl known as Silver Strike. Despite having magical powers, Zoe chooses not to go on nightly patrols, being too afraid of the fighting but remains at Future's Hope to receive a better education.
  • Exotic Eye Designs: Zoe's magical girl mark is a flower pattern in her left eye. Fans of Zoe's older sister ask her about the eye, such as if she can see out of it at all or if it can shoot lasers, but Zoe's too timid to give a proper answer so whether her left eye is also a Magical Eye beyond the mark itself is left up in the air.
  • Inadequate Inheritor: To a famous older sister with a big fanbase and a very intimidating reputation. Poor Zoe feels crushed by everyone's expectations.
  • Mismatched Eyes: Her Magical Mark is a flower-patterned iris in her left eye. One of her sister's fangirls even asks if she can see anything out of that eye.
  • Shrinking Violet: Borders on Fragile Flower, she's very quiet and shy. She can't really defend herself when another girl is harassing her, and apologizes to Undine for causing trouble. Just thinking about fighting brings her to the verge of tears.
  • Transgender: A girl named Claire mentions a trans cousin who recently became a magical girl; the cousin turns out to be Zoe.

A magical girl who refuses to register with the government, instead attending normal school while still going out and fighting monsters at night. A classmate of Tessa after she is depowered.
  • Conspiracy Theorist: Highly distrusts the M.G.S.I. for undisclosed reasons; she refers to it as staying 'off the grid' and is startled when Tessa knows who she is.
  • Cute Witch: Her magicical girl form evokes this, albeit with a heavy punk aesthetic.
  • Healing Factor: She says she doesn't heal as fast as some magical girls, but still expects bruising bad enough to swell one of her eyes shut to be healed by the following night.
  • Sleepy Head: Attending normal school and fighting monsters at night doesn't leave much time for sleep, so she's learned to sneak in naps wherever she can take them.
  • Throw Down the Bomblet: One of her attacks is tossing exploding potion bottles.
  • Triple Shifter: Since Rue doesn't attend Future's Promise, she can't take advantage of the school's later hours, designed to prevent exactly this issue by giving the girls mornings to sleep. As a result, she has less time to rest and has to devise a way to take naps as opportunities make themselves available.

A mysterious and apparently homeless stranger Undine encounters out at night. Mark carries a notebook and is strongly implied to be the mysterious journalist recording his observations on the inner barriers in interstitial 3.
  • Evil-Detecting Dog: A rat named Nicodemus in this case. And not a very effective one, at that.
  • Head Pet: Nicodemus, sometimes, like when they end up waist-deep in a drainage ditch.
  • Hidden Depths: Looks like a hobo, but is carrying some form of high tech grenades.
  • Only Sane Man: Journal entries shown in Interstitial 3 reveal he's appalled by the insanity of the place, particularly the citizens' "business as usual" attitude towards the casualties suffered by their adolescent protectors.
  • Spanner in the Works: In Interstitial 5, Anemone muses that his "sudden entrance" was something she cannot explain.

Mystical Figures

A mysterious, prescient magical girl who first appears in interstitial 1. She is seen in interstitials and acts somewhere between a Meta Guy and a Fourth-Wall Observer.

    "The Purple One" (AKA Goops McGee) 
First introduced in a flashback in Chapter 3, this as-of-yet unnamed girl appears as a shadow and can apparently travel hidden in the darkness. She seems to be responsible for the tragedy of Chapter 2 and holds a personal grudge against Undine for unknown reasons. Anemone calls her the first entity whose presence she can't explain.

    "The Golden One" 
The second entity whose presence Anemone can't explain, the Golden One is a mysterious creature appearing in the form of various glowing golden animals. It seems to be aiding and guiding Undine.
  • Familiar: Has the appearance of a Mentor Mascot but has yet to actually speak. It appears to be following Undine around and led Undine to save Mark and Tessa to save Undine. It's also led HP to Undine.
  • No Name Given: Interstitial 5 has Anemone give it the "The Golden One" designation.

    The Girl in White 
First seen in the painting that Anemone is addressing in Interstitial Six, the Girl in White appears to Undine in a dream and is implied by both to be the one granting "the dream" to magical girls. A statue of her stands in the Magical Girl Graveyard.
  • Anthropomorphic Personification: Either this or Ascended to a Higher Plane of Existence could be inferred from the circumstances of her appearances, neither has been ruled out yet. Tessa believes the statue of her is this, being the "vague idea of a noble magical girl".
  • Ascended to a Higher Plane of Existence: Either this or Anthropomorphic Personification could be inferred from the circumstances of her appearances, neither has been ruled out yet.
  • The Faceless: In Interstitial 5, her face is obscured by a dialog box in her first appearance and she appears as a largely washed-out white silhouette in Undine's dream.
  • No Name Given: "The Girl in White" is a description, not a designation.
  • Rapunzel Hair: Waist-length and incongruously, almost impossibly full.
  • Talking to the Dead: Implied when Anemone addresses her painting.
  • Unperson: Implied when Anemone begins to tell Tessa about the identity of a statue very clearly modeled after the Girl in White - and promptly disappears. Tessa is unable to remember who she was talking to, what their conversation was about, or if she was even really talking to anyone at all.

Example of: