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Tropes relating to the cast of Sleepless Domain. Spoilers regarding the First-Episode Twist are unmarked.

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Magical Girls in General

    Magical Girls 

  • Child Soldiers: As pointed out by Mark, the magical girls are functionally child soldiers with fancy window dressing. They develop magical superpowers in adolescence and defend the city from monsters during their teenage years.
  • Curtains Match the Window: Or at least, curtains complement the window, like Sally's red hair and gold eyes. Having an eye color unrelated to the rest of one's color scheme is a sign of having inherited your powers from your mother, like Heartful Punch.
  • De-power: As depicted in one of the interstitials, it's possible for a magical girl to lose her powers prematurely if she spends an absurd amount of power. It was demonstrated by Tessa saving Undine's life in Chapter 2, among others.
  • Famed In-Story: Magical girls are celebrities in their city, adored and idolized by the populace. However, some are more popular than others, with the most popular ones (such as Heartful Punch and Team Alchemical) receiving merchandise made of them, sponsorship deals, interviews, and significant media exposure.
  • Magical Girl Warrior: Each night, they patrol the city and fight the monsters that have invaded it.
  • Power Dyes Your Hair: Upon receiving "the dream," most magical girls undergo a hair color change, sometimes radically (for example, Undine went from having dark brown hair to bright blue hair). Even the magical girls who have somewhat normal hair colors have a more vivid, brighter shade than they used to have or what ordinary people have. Unlike many other magical girl shows with this trope, their hair stays dyed even when not in magical girl form. When magical girls lose their powers (either naturally or prematurely), their hair fades back to its original color, but magical girls who die retain it. Fusing with/being possessed by The Purple One/Goops also changes your hair color, albeit with a purple gradient applied.
  • Power Tattoo: Each magical girl has a mark somewhere on their body in the shape of their symbol and in their color. The mark lights up when they transform. When Tessa loses her powers, her mark becomes a scar; it's unknown what happens to the marks of those who lose their powers naturally.
  • Psychic Dreams for Everyone: Every magical girl has "the dream," a dream where she is approached by The Woman in White and awakens her powers. However, almost all magical girls have only a foggy idea of what the dream actually entailed, and none of them remember The Woman in White in the waking world.
  • Sigil Spam: Each magical girl has her own symbol that represents her (which is sometimes referred to as a 'Sigil', but more often just as the girl's mark). In their non-transformed state, the mark is somewhere on their bodies, and when they transform, their mark is usually represented somewhere in their costume. Coordinating marks are a good sign of a thematic team. For example, Team Alchemical all have triangular old-world alchemy symbols, which appear on their chests, and when they transform, their symbols appear on their earrings, belts, and in several places on their dresses.
  • Steven Ulysses Perhero: It's not acknowledged by the narrative, but a large chunk of MGs whose civilian names were stated have said names directly relevant to their powers - for instance, the water-controlling Undine is named after an elemental being associated with water, and Tessa Quinn, the odd-one-out controlling Pure Energy in an otherwise elemental-powers-themed team, is named after "quintessence", the classical fifth element.
  • World of Technicolor Hair: Because Power Dyes Your Hair, almost all magical girls have bright, colorful hair, and a good way to tell if someone's a magical girl is to look for unusual hair- even the ones with somewhat normal colors, like Sylvia, Gwen, and Cassidy tend to have more vivid coloration than the civilians.

Main Characters

    Undine Wells / Alchemical Water 
https://static.tvtropes.org/pmwiki/pub/images/sleeplessdomain_undinewells.jpg
As Alchemical Water

"I'm sorry, that almost never works!"

The most reasonable member of Team Alchemical, she hates conflicts but often ends up as a mediator. The only active member of Team Alchemical after chapter 2 and now working with Heartful Punch in an unofficial duo. Her mark is an upside-down triangle (the alchemical symbol for water) on her chest. Her powers revolve around summoning and manipulating water.


  • Apologises a Lot: And tends to be self-effacing. So much so that Heartful Punch calls it ironic when Undine tells her she's being too hard on herself. Undine can only admit it's a fair point.
  • Berserker Tears: She's very upset when the shadowy magical girl returns to taunt her, angrily asking for answers, a fight and what she did to deserve this.
  • Blood Magic: In a pinch, her water powers can be used to control blood to a very limited extent, since blood isn't pure water. It's not good enough for practical applications, but it was good enough for her to cling to life for a few precious minutes, letting Tessa catch up with her and save her.
  • Blue Is Heroic: Blue is practically her entire color scheme as a magical girl, and she's a Nice Girl.
  • Book Smart: Her class notes, though barely legible, appear to cover the material reasonably well. According to Word of God, her grades are at least on par with Tessa's, who is rumoured in-universe to have straight A's.
  • Broken Bird:
    • If Undine isn't totally broken by the slaughter of her team, she's at least bent to the point of cracking.
    • Later downplayed after forming a supportive network with HP and other new allies. Talking about the shadowy killer helps her a lot, even though the slaughter is obviously often on her mind.
  • Elemental Baggage: She has a set amount of water, a roughly human-sized sphere, she can conjure and control regardless of circumstances. However, it's noted on several occasions that her powers are much more effective when she has outside water to use. Rainy nights or water from drainage ditches offer her much more power than she would have normally, and if the air is humid or foggy enough she can sense monsters' locations even better than Heartful Punch, who's generally one of the better Sensor Characters in the series.
  • Elemental Personalities: In Team Alchemical, Alchemical Water is the diplomatic and even-tempered glue that holds the others' more intense personalities together.
  • Elemental Speed: By conjuring water at her feet, she can slide along the ground, effectively allowing her to "surf" on dry land.
  • Exotic Eye Designs: From chapter 3 onward, Undine has pink pupils when in her Magical Girl form, representing Tessa's act of sacrificing her powers to save Undine's life.
  • Heroic Lineage: Undine's maternal grandmother was a Magical Girl as well.
  • Heroic Self-Deprecation: She downplays her power, saying it's "just water". She admits to having been frequently called out by Sally for being too self-deprecating. When she calls out Heartful Punch for doing the same, HP can only remark on the irony of Undine telling her that she's being too hard on herself.
  • The Illegible: Undine would offer Sally her notes in class, but she tends to get made fun of for her handwriting. Sally replies that it's less "make fun of" and more "legitimately can't read". When shown, it's improbably fancy.
  • In-Series Nickname: Heartful Punch calls her Curls before learning her real name. Sally also liked to call her "Undies". Alt Text in one comic remarks that Sally's the only one allowed to call her that, on the grounds that she refused to stop.
  • Lipstick Lesbian: Undine is a magical girl with a feminine appearance, wearing a frilly dress and having wavy curls for hair, association with water, and a demure, ladylike personality. She later enters a romantic relationship with her more tomboyish, female partner Heartful Punch.
  • Making a Splash: Undine is the water user of her elemental team. She's capable of conjuring a sizable amount of water out of nowhere as well as controlling already existing sources, and while she can control pre-existing pieces of ice, she can't freeze water. She can also use water vapor to extend her senses, allowing her to sense monsters if the humidity is high enough (though it rarely is).
  • The Medic: Sort of. She can control the water in blood just enough to keep it inside the body. This is the only reason she managed to survive long enough for Tessa to reach her.
  • Mundane Utility: Uses her water abilities to wash dishes in chapter 2.
  • Nice Girl: Undine is kind, polite, and calm, even when she's white-hot raging. In a flashback, Sally labels her the nice one of the group and both she and Gwen agree that, even if Undine didn't want to be the nice one, it's too late to avoid the title.
  • Proper Tights with a Skirt: In her school uniform, in contrast to the rest of the team. Also a part of her magical girl outfit and her preference in civilian clothes as well.
  • Red Oni, Blue Oni: The Blue to Tessa, Sally, and HP's Red.
  • Regal Ringlets: While she has several different hairstyles as a civilian, transforming curls her hair into ringlets.
  • Sensor Character: She can sense monsters from a distance when the humidity is high enough, but it almost never is. On foggy nights, she's even better than Heartful Punch, who's known for it.
  • Sole Survivor: At the end of Chapter 2, she is the only member of Team Alchemical who is neither dead nor Depowered.
  • Steven Ulysses Perhero: She's a magical girl with water powers whose civilian name happens to be Undine (as in the classical elemental of water) Wells (as in the thing you get water from).
  • Technician Versus Performer: The technician to Heartful Punch's performer. Undine typically shuns the spotlight, acting more as support on Team Alchemical and is not too worried about standing out. On her own she struggles to find new ways to use her powers for offense and some of what she does use are inspired by her friends' past suggestions or her own past traumas rather than her own imagination. Heartful Punch, meanwhile, stands out naturally and tends to be much more improvisational and showy to the point that Undine compares her to Team Outrageous. Where most magical girls follow a set patrol, HP just wings it letting her sensory abilities lead the way.
  • Technicolor Eyes: After Tessa sacrifices her magic to save Undine's life, Undine gets pink pupils whenever she transforms.
  • Took a Level in Badass: Undine becomes much more assertive after the death of her teammates, if only because she no longer has any patience dealing with people or situations that remind her of her pain. She becomes progressively bolder and determined to get stronger as the story goes along. She also manages to use the water jet cutter move that she didn't think she could use pre-story.
  • Tranquil Fury: Undine is the soul of politeness and courtesy, even when she's clearly very angry. She'll politely decline an interview with a pushy reporter while blocking herself off from her with a wall of water, or clamp a bully's mouth shut while asking she "please not talk about things she does not know" when she tries to use Undine as an example of a Magical Girl doing her duty despite hardship.
  • Walk on Water: Her powers seem to allow this, as seen in Chapter 5 - Page 28.
  • Water Is Blue: Her color scheme is blue-dominated, and the water she summons is usually at least tinted blue.
  • Water Is Womanly: Undine is quite feminine overall, from her clothing and hairstyles to her demure personality. This is contrasted with her partner Heartful Punch who, despite being decked out in pink, is a bare-knuckle brawler and athlete who regularly eats protein powder for lunch.
  • Weak, but Skilled: A combination of her water abilities, not having as much raw power as her teammates, and her own non-combative nature means her powers lack the oomph factor of her teammates. However, her precision and control of her element are apparently well above the standard of most other magical girls. Plus, when it comes to elements, water is one that is much better used skillfully than powerfully, which suits Undine just fine.

    Kokoro Aichi / Heartful Punch 
https://static.tvtropes.org/pmwiki/pub/images/sleeplessdomain_heartfulpunch.jpg
As Heartful Punch
"You ready to smash some faces?"

A popular student at Future's Promise Academy for Magical Girls who much prefers to go by her Magical Girl Nom de Guerre "Heartful Punch" (HP to her friends) than her real name because she finds "Kokoro" embarrassing. Her mark is a stylized star inside a heart on the back of her hand. Her powers enhance her punches with energy blasts and allow her to sense monsters from a distance.


  • Boisterous Bruiser: A laid-back girl whose idea of a fun night is chasing down and punching monsters.
  • Boring, but Practical: Heartful Punch's special powers are sensing monsters and enhanced blows. Not as fancy as some of the other magical girls' tricks, but it's very effective in her hunting. There's a reason she's so successful as a solo.
  • Boxing Lessons for Superman: Discussed in an extra page, as she's asked in an interview whether she studies martial arts to aid in her magical girl fighting. HP replies that she does watch boxing and MMA, but her powers summon pink energy hearts when she punches, so there isn't that much similarity.
  • Child Soldier: More so even than most MGs: HP doesn't seem to be interested in anything outside of hunting and killing monsters and preparing to do so.
  • Curtains Match the Window: A notable aversion: her eyes are bright blue, which is completely outside her pink-dominated colour scheme. Heartful Punch herself notes the oddity when telling Undine about her mother, as the blue of her eyes was her mother's Magical Girl color and her having them is the result of being born while her mom was still an active Magical Girl.
  • Deceased Parents Are the Best: Her mom died protecting her from a monster attack that had already killed her grandparents.
  • Deuteragonist: She gets the second-most story focus after Undine, and becomes her closest friend and partner and eventually, love interest.
  • Don't Explain the Joke: Her description on the Characters page notes that her "only team members are Righty and Lefty." It goes on to explain that Righty and Lefty are her fists.
  • Dumb Muscle: She certainly gives this impression when first introduced. She doesn't pay any attention to the news and claims she frequently skips school events. Her main concern is punching the monsters to death. Though the more we see of her it seems she's not so much dumb as uninterested in anything she considers unimportant.
    Alt Text: You can't punch the news, so...
  • Endearingly Dorky: Most magical girls who don't know her get kind of intimidated by her reputation, but Heartful Punch in person is a goofy sweetheart who is embarrassed by her first name and occasionally eats protein powder straight from the container. Undine at one point gets confused when Zoe says she's scared of directly confronting HP, because the girl is so incredibly un-intimidating when you get to know her that the panel shows an Imagine Spot of Heartful Punch sporting a silly grin.
  • Embarrassing First Name: She doesn't like being called by her actual name "Kokoro" because it's cute. She does, however, give Undine explicit permission to use it. Which certainly doesn't do anything to deter Bud from shipping them...
  • Emo Teen: She mentions that she was super angsty when she first started as a magical girl, to the point that her costume had black in it. By the present, her therapist has helped her grow out of it.
  • Establishing Character Moment: When she's introduced in chapter 3, Heartful Punch jumps in to give Undine an assist against a monster, showing nothing but excitement while facing it. Afterward, she can't hold in her laughter when Undine accidentally swears and, when she realizes Undine's not with her team and, ignorant of what happened to Team Alchemical, assumes they simply broke up, HP opts not to press and instead invites Undine to join her in fighting bad guys. This solidly establishes her as a good humored, friendly girl who loves a good fight.
  • Failed a Spot Check: Has no clue about the deaths of 3 of her classmates several days after the fact, despite it making city-wide headlines, and spends a whole night with Undine failing her Sense Motive checks that there was something much more serious going on than just a break with her team. She is not happy to learn about her apparent insensitivity later.
  • Girly Bruiser: Her design is full of pink and hearts, and she's a tall, athletic brawler.
  • Hand Blast: Can launch heart-shaped energy blasts.
  • Handwraps of Awesome She's is seen wearing hand wraps in her first appearance. Her design is tweaked slightly by the time she is properly introduced, and she no longer wears them.
  • Heart Beatdown: Her entire shtick. Heart beams come out from her punches.
  • Heh Heh, You Said "X": Snickers when Undine stammering between "she" and "it's" ends up being "shits".
  • Heroic Lineage: She's a magical girl, as was her mother.
  • Heroic Self-Deprecation: HP isn't afraid of calling herself out when she screws up. When she discovers she had been Innocently Insensitive to Undine, HP fears she's become the "world's biggest asshole" to her. She calls herself a doofus for being slow to realize how the fog boosts Undine's water powers, and confesses, when offering to unofficially team up with Undine, that her fighting alone may have just been a form of cowardice. In chapter 16, she counters Undine blaming herself for Cassidy's disappearance by pointing out that she failed to notice and address Cassidy's problem with Undine before it exploded.
  • Hidden Depths: She's remarkably insightful when discussing Survivor Guilt with Undine. And she deflects Undine's questions about her lone wolf tendencies by telling her that there are things she fears more than fighting alone.
  • Innocently Insensitive:
    • Cluelessly asks Undine if her team broke up when they meet after the Team Alchemical massacre. Undine, while initially taken aback, is actually glad someone isn't pussyfooting around her for a change.
    • In chapter ten she casually mentions that she takes prescribed antidepressants, realizing only after the fact the topic of medication is "weird for some people to talk about."
  • In-Series Nickname: She prefers to be called by her magical girl title of Heartful Punch because she finds her given name Kokoro to be embarrassing. Her friends usually call her HP for short.
  • I Work Alone: She prefers to fight solo because, scary as she admits it is, other things scare her far more. She eventually comes to see this as a form of cowardice on her part. Staying by herself means nobody but her gets hurt if she screws up, and it's easier to remain unattached. In response to this realization, she offers to become an unofficial team with Undine knowing full well the potential danger surrounding her specifically.
  • Kindhearted Cat Lover: A friendly and supportive girl who owns a cat named Kicks.
  • Magical Girl Warrior: The Blood Knight version. She loves a good brawl and dedicates nearly her every waking moment either kicking ass or preparing to kick ass.
  • Meet My Good Friends Lefty and Righty: Her cast page description says her "only team members are Righty and Lefty. Righty and Lefty are her fists."
  • Nice Girl: She incorporates self-care into her teachings, shows concern for Undine, accepts her story unquestioningly, and is all around a thoughtful, supportive friend to her.
  • The Nicknamer: Calls Team Alchemical "Team Alchy", Undine "Curls" and the receptionist at the boarding house "Snoozy" (her name's Suzy). When having her first conversation with Zoe, the Alt Text notes she's already subconsciously making a mental list of possible nicknames.
  • One-Man Army: Insists on going on night hunts solo, despite it being very dangerous.
  • Only Known by Their Nickname: It's not until Chapter 4 that we learn her first name, and we don't learn her last name until Chapter 10. She normally considers her first name embarrassing because of how cute it is to others. The only person we see her permitting free use of "Kokoro" is Undine. Zoe, upon trying to talk to HP, realizes partway through she doesn't actually know her real name and settles for calling her "Miss Punch", because she isn't sure if simply using her title would be rude.
  • Paper-Thin Disguise: She used to go out in public with a baseball cap and sunglasses. Unfortunately, it did little to disguise her bright pink hair.
  • Personality Powers: She's a very straightforward girl with very straightforward powers.
  • Pointless Band-Aid: In her first appearance, she has a bandage on the bridge of her nose. It's never explained, and it's absent the next time we see her, but as a Magical Girl who fights more physically than most, being injured in a fight is quite plausible.
  • Rose-Haired Sweetie: Of the strong and passionate type, and also has a caring and compassionate side, and gets a blue-haired love interest in Undine.
  • Scarf of Asskicking: It appears to shed hearts from the end. It mostly waves around and does its own thing, though Heartful Punch doesn't think it's alive.
  • Sensor Character: She can sense monsters from a distance. She's especially good at it and tends to just chase monsters she senses rather than stick to any set patrol. The only character to top her has been Undine in foggy weather.
  • Sigil Spam: Her signature hearts are all over her clothes.
  • Sir Swears-a-Lot: H.P. noticeably swears more than any other character in the series. Her first meeting with Undine has her trying not to laugh because Undine accidentally said "shits", she's prone to casually using mild swears like crap, and when writing a note to Undine the word "bullshit" is conspicuously crossed out in favor of "not fair".
  • Somebody Doesn't Love Raymond: While the trope never actually happens to her, part of H.P.'s Establishing Character Moment has her stating that she can't stand the thought of someone she barely knows disliking her, even if she herself believes there's good reason for that dislike. Later, when someone remarks to Undine that H.P. can be intense about recruiting for their workout club, H.P. gets defensive and wonders if that's something people really say about her.
  • Steven Ulysses Perhero: Kokoro is Japanese for "heart". The "ai" in her surname, Aichi, is also Japanese for "love".
  • Technicolor Eyes: While this trope is common among Magical Girls in general, Heartful Punch's blue eyes are unusual in that they're a complete contrast to her otherwise pink color scheme when it's more typical to see the Curtains Match the Window, or to at least complement the window. She tells Undine that she wondered if they might have something in common when they first met because of her own exotic eyes. The reason for this anomaly, as explained by Heartful Punch, is that cyan blue was the colour of her mother, who was still a magical girl when she gave birth, causing her powers to transfer to baby Kokoro.
  • Why Did It Have to Be Snakes?: Heartful Punch mentions being grossed out by what she calls "eye guys" — monsters that feature prominent Eye Motifs in their design, such as having way too many of them in places they shouldn't be, or just being little more than a floating eye to begin with — which of course means that these types of monsters show up on a semi-regular basis. At one point while on patrol with Undine, she encounters a massive amorphous Blob Monster that's absolutely covered in eyes... which turns out to have been specifically designed to counter and kill her, and very nearly succeeds in doing so.

    Tessa Quinn / Alchemical Aether (formerly) 
https://static.tvtropes.org/pmwiki/pub/images/sleeplessdomain_tessaquinn.jpg
As Alchemical Aether

Click here to see her post-depower

"Maybe if I wasn't the strongest one and also the LEA. DER."

The former leader of Team Alchemical and the strongest member. She gave up her magic to save Undine, leaving her powerless. She has since been transferred to a Muggle school. Her mark is two interlocking triangles that form a combination of her teammates' marks, and in the same location. After she loses her powers, the mark becomes a scar. Her powers allowed her to fire powerful bolts of energy, though this usually requires charge time.


  • Achilles in His Tent: After Sally's outburst that the rest of Team Alchemical could handle things just fine if Tessa didn't show off, Tessa decides not to go with the team on their next nightly patrol. But she ends up too worried about leaving her friends alone without their trump card and goes after them. She was right.
  • Book Smart: Sally asks to see her class notes which she refuses, saying she can't do everything for her. Her new classmates mention a rumour of her having all A's at Future's Promise.
  • Brought Down to Normal: At the end of Chapter 2, she sacrifices her magical powers to save Undine's life, and becomes an ordinary girl from that point onward.
  • Curb-Stomp Battle: Delivers these, since her magic lets her defeat enemies in a single blast. One of the reasons why finishing the monsters is more often than not left to her and why she's the leader of the team.
  • Deadpan Snarker: She can get quite sassy when dealing with Sally.
  • Decoy Protagonist: The first two chapters frame Team Alchemical as a whole as the protagonists, with Tessa claiming center stage due to her status as leader. The only hint to the contrary is that Undine is the one providing the narration for these chapters. Once Tessa gives up her power to save Undine, the story focus shifts to Undine and stays there for the most part, with Tessa having less overall prominence, though a few chapters focused on her side of the plot.
  • De-power: After sacrificing her magic to save Undine, we next see Tessa in the hospital, recovering, her hair and eyes no longer pink but a normal brown. When next we see her Magical Girl mark, it's become a scar that looks burnt into her chest.
  • Despair Event Horizon: The Reveal that Goops's true target has been Tessa all along pretty much breaks her, with Tessa simply walking outside at night and telling Goops to Get It Over With. She gets shaken out of it when Goops reveals that killing her was never the point, and redirects her negativity into anger at the Woman in White instead.
  • Element No. 5: While her teammates each control one of the four classical elements, Tessa falls outside the classical paradigm with her power over Aether. As such, she's the strongest of the group in terms of raw magical power, with the ability to unleash powerful blasts of energy upon her opponents, or channel energy into her allies to heal them.
  • Energy Donation: When she finds Undine barely clinging to life following the First-Episode Twist, Tessa manages to channel enough of her own magical energy into the Undine to save her life — at the cost of permanently burning out her own power in the process.
  • Exotic Eye Designs: Tessa’s eyes stand out even by magical girl standards, having pink irises and yellow pupils. This passes on to Undine when Tessa saves her, resulting in Undine sporting pink pupils when transformed.
  • Fatal Flaw: Poor communication. Tessa just can't open up to others about her feelings. Whether it's her parents, teachers, manager, or her past teammates she simply refuses to talk about her own problems. Even after Undine reveals everything she's learned, Tessa keeps quiet about her own encounters with Goops.
  • Fusion Dance: Merges with Goops at the end of chapter 18, complete with a corrupted version of her old magical girl outfit.
  • Go Mad from the Revelation: At the end of chapter 18, Tessa gains access to Goops’s memories, which reveals something about the setting that causes her to (apparently) willingly merge with the being who murdered her friends. The nature of this revelation is currently unknown, aside from Tessa angrily declaring that the whole magical girl system is just a way for the Woman in White to clean up her own mess.
  • Heroic Sacrifice: Downplayed. Loses her magic in order to heal Undine and gets hospitalized, but she's still alive.
  • Hiding Behind Your Bangs: As Tessa's mental state worsens, her bangs gradually start to cover her left eye. This parallels Goops, whose own left eye was stabbed out by Cassidy just before she died, and foreshadows their eventual merging. After the fusion, Tessa's left eye isn't even visible.
  • In a Single Bound: Capable of jumping from rooftop to rooftop to travel quickly.
  • Infinity +1 Element: Magical Girls who have Elemental Powers usually have them based on classical elements — water, earth, fire, and air — or similar pseudo-elements like electricity. All of these have the usual weaknesses and disadvantages. Tessa, however, uses "aether," a seemingly unique "element" that lets her vaporize monsters with impunity and has no obvious drawbacks. It can even be repurposed to heal someone at the brink of death, although Tessa using it for this drains all her powers away permanently.
  • The Leader: She's clearly the leader of Team Alchemical. Too bad Sally doesn't see it that way. This friction is what leads to the tragedy of chapter two, as Tessa sits out the night expecting they others will either do just fine and get a confidence boost, or fail and realize they do need her. That night clearly demonstrates that they do need her... when a particularly powerful monster kills all of them except Undine.
  • Locked Out of the Loop: Undine doesn't tell her anything about Goops until chapter 18, over a month after their team was killed. She feared that Tessa wouldn't react well to the fact that someone was deliberately targeting Team Alchemical, but the possibility of Tessa finding out on her own was even worse. Undine's fears turn out to be completely justified, as Tessa subsequently confronts Goops fully expecting to die in the process.
  • Mercury's Wings: In magical girl form, Tessa wears a headband with wings, and at the very least she can make great leaps In a Single Bound.
  • Pink Heroine: Her color scheme is pink, and she's the team leader and (decoy) protagonist.
  • Pure Energy: Her attacks appear to have no physical component.
  • The Resenter: She's heavily implied to have started subconsciously resenting how quickly Undine appears to have gotten over the death of Team Alchemical, despite being the one who encouraged her to find a new team after it happened.
  • Shell-Shocked Veteran: She's been seriously suffering mentally after three of her teammates died when they went on patrol without her.
  • Stepford Smiler: The panels around her start to visually crack whenever she puts on a fake calm exterior and only increase as she gets worse.
  • Steven Ulysses Perhero: "Quinn" is derived from quintessence, the element of Aether.
  • Tears of Fear: She starts weeping in fear when she finds a message from the monster that has been stalking Undine on her window.
  • Tritagonist: She develops a sideplot over her inability to come to terms with losing her team, especially as she feels that it was her fault. Her having decided to take that night off, and the fact that she's ignorant of the Purple One, makes her feel as if she could have prevented the tragedy.
  • Unstoppable Rage: Completely obliterates the monster that killed her friends.

Team Alchemical

    In General 
A five-member magical girl team themed after the classical elements, whose marks are their alchemical symbols on their chests. All have the power to summon and control the alchemical element they are named after, and can combine their magic for a more diverse set of effects, such as lava and plant life.
  • Advertised Extra: Most of the team is killed off in Chapter 2 and Tessa loses her powers during the chaos, leaving Undine as the protagonist with Tessa heading the B-plot.
  • Calling Your Attacks: When doing team attacks.
  • Elemental Hair Colors: Most of the girls' hair colors match their elements (Undine has blue hair, Gwen brown, Sally red) with Sylvia (blonde) and Tessa (pink) being exceptions.
  • Elemental Personalities: Each girl has a personality to match their element — Undine is emotional and conciliatory, Gwen is quiet and grounded, Sylvia is somewhat flighty, and Sally is a Fiery Redhead.
  • Five-Man Band: The five girls are initially set up in this dynamic:
  • Green Thumb: Gwen and Undine's combo attack, Fertile Soil, involves growing vines to restrain enemies.
  • Magical Girl Warrior: They spend their nights fighting monsters.
  • Magma Man: Sally and Gwen can do this with their combo attack, "Lava Whatever" (they're the worst at names of the girls).
  • Sacrificial Lion: Sylvia, Gwen, and Sally are built up to be major characters, but the climax of chapter 2 sees all three of them dead from a monster attack.
  • Theme Naming: All are named after their element in some way, with all but Tessa being named after elementals (Undines for... Undine, Gnomes for Gwen, Sylphs for Sylvia, and Salamanders for Sally)
  • Transformation Sequence: Gets a full-page spread on Page 7.
  • We Hardly Knew Ye: 3/5 of them are killed two chapters in. They get a few flashbacks to themselves, but that's it.

    Gwen Morita / Alchemical Earth 
https://static.tvtropes.org/pmwiki/pub/images/sleeplessdomain_gwenmorita.jpg
As Alchemical Earth
"That's cool."

The strongest physical fighter on the team, she doesn't talk much.


  • The Big Guy: Fills this role, though she's not the largest physically.
  • Blood Knight: Not as upfront about it as Sally, but she did run off as soon as Sylvia reported the enemy's location.
  • Boyish Short Hair: Has short hair and the roughest member of the team.
  • Brilliant, but Lazy: Her in-class notes are shown to just say "Magic", and yet she gets good grades, much to Sally's annoyance. Alt text placed on the page later states that she gets solid B's in all her classes.
  • Deadpan Snarker: What little she does say is typically snarky.
  • Dishing Out Dirt: Her powers allow her to manipulate the earth.
  • Elemental Personalities: The most grounded and emotionally understated girl on the team gets earth powers.
  • Green Thumb: When she and Undine combine powers, they generate magical plantlife.
  • The Knights Who Say "Squee!": A fan of Heartful Punch, and a powerful magical girl in her own right.
  • Non-Uniform Uniform: In school uniform, she wears the jacket tied around her waist and runners instead of dress shoes, reflecting her casual nature.
  • The Quiet One: She only speaks a few words at a time.
  • Steven Ulysses Perhero: Gwen is derived from gnome, the classical elemental of earth. Morita is a Japanese surname made of the characters for "forest" and "rice field" in that order.
  • The Stoic: She doesn't change expression much.
  • Tomboy: Of the "sports crazy girl" variety.

    Sylvia Skylark / Alchemical Air 
https://static.tvtropes.org/pmwiki/pub/images/sleeplessdomain_sylviaskylark.jpg
As Alchemical Air
"You can't forget the fans. It's been a while since they got new footage."

The eldest and most mature member.


  • Alliterative Name: Both her first and last names start with the letter 'S'.
  • Bespectacled Cutie: Before she became a famous magical girl, Sylvia used to be a cute and somewhat bookish girl with a pair of square glasses. It's quite the contrast from the more confident and glamorous persona she adopted as Alchemical Air.
  • Bishie Sparkle: Sometimes has sparkles around her to emphasize her glamour.
  • Blow You Away: She has air powers.
  • Book Smart: She offers to share her class notes with Sally for a price and studies an engineering book for inspiration for her powers. According to Word of God, she has the best grades in the team.
  • The Glasses Gotta Go: After she gets her magical girl powers, she no longer wears her glasses.
  • Hiding Behind Your Bangs: Her bangs occasionally cover one eye. However rather than hiding behind her hair, it shows her showing her difference in personality after becoming a magical girl: popular and socially confident.
  • Only in It for the Money: Downplayed. She does legitimately want to help people, but she knows that Magical Girls are like celebrities and she wants to make the most out of it by earning money. She brings a cameraman to a patrol, appears in the registration leaflet, keeps tabs on which team earned how much, and has ideas on how to earn more. Justified in that she's her family's sole breadwinner.
  • The Smart Guy: The most technical member of the group. A flashback shows that she reads engineering books to come up with more uses for her and her other teammate's powers.
  • Steven Ulysses Perhero: Sylvia is derived from sylph, the classical elemental of air. A skylark is a type of bird whose name additionally contains the word "sky".

    Sally Fintan / Alchemical Fire 
https://static.tvtropes.org/pmwiki/pub/images/sleeplessdomain_sallyfintan.jpg
As Alchemical Fire
"Now THAT'S what I'm talking about!"

The youngest and most excitable member. She argues often with the team's leader, Tessa.


  • Blood Knight: Really seems to enjoy fighting.
  • Book Dumb: She has trouble in class. When she asks Tessa for her notes from the other day, saying she thinks she missed something, Tessa retorts, "Let me guess, like, all the notes?" Her grades are below Gwen's, who, according to this page's Alt Text, has a solid B in every subject.
  • Bruiser with a Soft Center: Is seen watching a romantic flick in her free time.
  • Elemental Personalities: As the temperamental, aggressive and proactive Fiery Redhead of the ensemble, she gets fire powers.
  • Fiery Redhead: Has fiery personality with fire powers and fiery red hair. One flashback shows her with black to purple tinted tips hair color, however another one clarifies that both of those colors were dyed and her natural hair is ginger.
  • Fiery Salamander: As the member of the team with control over fire, Sally is named in reference to the mythological salamander, tying into her team's Theme Naming based on the alchemic elementals.
  • Flight, Strength, Heart: One page's alt text jokes that she has the power to sense if any nearby monsters are on fire (she says not quite yet), like how Undine can sense monsters in high humidity.
  • Girlish Pigtails: Her hairstyle is like this, emphasizing her youth.
  • Giver of Lame Names: Her combo attack with Gwen is just 'Lava Whatever'. The alt text notes that she's not very creative, while Gwen just doesn't care.
  • The Lancer: Her powers are the second-best offensively, and she's the one who clashes most often with Tessa.
  • Leeroy Jenkins: She doesn't think the team needs strategy meetings, and rushes off to fight monsters immediately, without waiting for her team.
  • The Napoleon: The shortest of Team Alchemical, but the most assertive and, well, fiery in personality.
  • Nonconformist Dyed Hair: Sally, the most rebellious and fiery, had dark hair with red ombre tips before she became a magical girl. It's later confirmed by Word of God that the dark part also isn't her natural hair color: it's auburn.
  • Non-Uniform Uniform: In school uniform, she forgoes the jacket and wears boots instead of dress shoes, reflecting her rebellious nature.
  • Playing with Fire: All of her attacks are fire based.
  • Steven Ulysses Perhero: Sally is derived from salamander, the classical elemental of fire. Fintan is an Irish name that can mean "white fire".
  • Unwitting Instigator of Doom: Tries to prove that the team can handle itself without Tessa and ends up proving the opposite when a powerful monster kills everyone on the team save Undine.

Magical Girl Power Training Club

    In General 
First named on Chapter 7, page 6.

A training group consisting of Heartful Punch and a few others. Its members include Vedika, Cassidy of Team Flash, Harley, and Bud.


  • Ascended Fangirl: According to Bud, most of the girls in the club started out as fans of Heartful Punch. Most of them have since become genuine friends with HP, with Cassidy being the one specifically noted as not having stopped thinking of her as an idol. Zoe also doesn't qualify as she, while an admirer, asks to join despite being intimidated by HP.
  • Those Two Guys:
    • At first they commonly appear in groups of two, following Heartful Punch around or commenting on what she's up to. Lampshaded in the Alt Text when they first appear all together, which says: "Those Two Girls x 2 = Those Four Girls?"
    • Harley and Bud make up a non-thematic duo team. Harley even lampshades that they're together nearly all the time when she notes that, despite that fact, not even she knows where Bud gets all her gossip from.

    Bud / Laser Thrash 
https://static.tvtropes.org/pmwiki/pub/images/bud_fix.png
Bud
Click here to see her magical girl form

A gossipy magical girl who's a friend to Heartful Punch and a member of her training club. Her powers allow her to summon floating flower buds that can shoot laser beams. In a non-thematic duo with Harley/Knuckle Thrash.


  • All There in the Manual: The 2019 Character Poll revealed Bud's magical girl name as Laser Thrash.
  • As Lethal as It Needs to Be: She's capable of controlling the power of her lasers to some extent. Unfortunately, since the lowest setting ("stinger mode") still... well, stings, nobody is eager to train with her if they can help it until Undine offers water bubbles as target practice.
  • Attack Drone: Has two floating flower buds near her that fire lasers in her magical girl form. (One of the alt texts call them Aster Blasters, but that was probably a joke.)
  • Big Damn Heroes: She obliterates one of Cassidy's duplicates during her tactless interrogation of Undine about Team Alchemical.
  • Brutal Honesty: Whether she is looking for information or calling out people on their nonsense, she doesn't beat around the bush.
  • Energy Weapon: Bud's powers allow her to fire lasers from flowers floating behind her.
  • Eyes Always Shut: Bud's eyes always appear to be closed, as in the "–_–" emoticon. She has them open while in her Magical Girl form, and they glow white.
  • Flower Motif: Her name is "Bud" and she's capable of firing lasers from two large flower bud-like devices that float around her. Flowers are also present on her magical girl outfit, and her hair resembles a blossom.
  • Insult Backfire: When called Gossip Girl by Outrageous Apple, Bud insists it be Doctor Gossip.
  • Knowledge Broker: Bud is the Knowledge Broker of Future's Promise. Her ability to gather gossip and learn anything that occurs within or without the school is top-notch and not even Harley, who spends the bulk of her time with Bud, knows how she does it.
  • O.O.C. Is Serious Business: Bud is usually seen as something of a goof with a keen interest in gossip. Her tone of voice and body language when stopping Cassidy's accusations against Undine are dead serious while never raising her voice or showing a hint of anger on her face at all.
  • Shipper on Deck: Bud for Heartful Punch and Undine. Right from the start, she's calling HP and Undine's first conversation at school a "Sorrow Date" and later is trying to get Harley's opinion on what team name for them would be better, Heartful Wave or Water Punch.
  • Shut Up, Hannibal!: Shuts down Cassidy's justifications for her behavior against Undine and points out her Secretly Selfish motivations.
  • Steven Ulysses Perhero: "Bud" can mean "a newly sprouted blossom that has not yet unfolded", fitting her flower motif.
  • Tranquil Fury: She never yells at Cassidy after stopping her interrogation against Undine, but she is clearly unhappy with the other girl.

    Harley / Knuckle Thrash 
https://static.tvtropes.org/pmwiki/pub/images/harely_fix_2.png
Harley
Click here to see her magical girl form

One half of a non-thematic duo team with Bud. Her mark is a knuckle duster on her left shoulder, and she appears to have intangibility powers.


  • Badass Cape: She has a cape that bears her knuckle dusters mark when transformed.
  • I Call It "Vera": Harley refers to her knuckle dusters as "Knucks", and even apologizes to them when she can't use them in a sparring match.
  • Former Teen Rebel: While she still is a teenager, Harley mentions that she "swore off fist fighting" when she became a magical girl, hinting that she went through some sort of rebellious phase.
  • Handwraps of Awesome: She often wears her hands wrapped in bandages in her civilian form. Interestingly enough, they disappear in her Magical Girl form, when she gains a pair of brass knuckles as her weapon of choice.
  • Not So Above It All: Harley frequently chastises Bud for her Shipper on Deck tendencies but ends up asking HP if something's going on between her and Undine. Of course, when Bud asks her about it later on, she quickly denies it.
  • O.O.C. Is Serious Business: Harley is typically portrayed as the calm, no-nonsense Straight Man to Bud's antics, but she's absolutely furious once she and the rest of the club find Cassidy interrogating Undine about what she's hiding, immediately getting in her face. In her next scene, she's still notably heated, and in an interesting role-reversal Bud has to be the one to remain calm and bring up rational points. Bud even notes how unusual it is to see her "this spicy."
  • Power Fist: Knuckle dusters are Harley's mark, weapon of choice, and even decorate her cape when transformed.
  • Shut Up, Hannibal!: Immediately calls out Cassidy for her interrogation of Undine, telling her it's not Cassidy's job to know for sure what her deal is.
  • The Straight Man: Harley is definitely the more down-to-earth one compared to Bud. She's generally trying to keep Bud's more inappropriate impulses in check, but is just Not So Above It All enough that she's caught up in them just as often.
  • Technical Pacifist: She "swore off fist fighting" when she became a magical girl and only fights in spars or against monsters.

    Vedika Dhawan / Mindful Eye 
https://static.tvtropes.org/pmwiki/pub/images/vedika_fix.png
Vedika
Click here to see her magical girl form

A telepathic magical girl who's a bit insecure about said powers, and a member of Heartful Punch's training club. Her mark is an eye symbol on her forehead.


  • Bollywood Nerd: Has the highest GPA in the school. She doesn't seem to like that people focus on it, though.
  • Disability-Negating Superpower: In day-to-day civilian life, Vedika wears glasses. When Vedika transforms, she removes her glasses and they promptly vanish. The Alt Text jokes that she has to buy a new pair every time she transforms.
  • Early-Bird Cameo: Vedika can be spotted as part of Heartful Punch's entourage in Chapter 2, long before she's actually introduced.
  • The Glasses Come Off: When she transforms, not only do the glasses come off, they evaporate into hammerspace!
  • Heart Is an Awesome Power: Vedika has a bit of a complex over how her power is essentially useless for combat- and it's true, telepathy basically has no practical use against monsters. As it turns out, it's actually pretty helpful for interpersonal conflicts- like say, quickly presenting a third-party view of an argument between two magical girls.
  • Nice Job Breaking It, Hero: She told Cassidy that it seemed like Undine was hiding something, but Vedika's tone and facial expressions when Cassidy mentions this makes it clear Vedika wasn't implying she thought Undine was hiding anything nefarious and had told Cassidy not to say anything to the others. Cassidy didn't listen to that last part. This gets subverted when it turns out all Vedika actually said was that Undine probably has stuff she can't talk about, meaning Cassidy jumped to some pretty big conclusions on her own.
  • Personality Powers: She's very clever and cerebral, and is telepathic.
  • Secret Secret-Keeper: She had known about Goops for a while thanks to her telepathy, but she didn't say anything until Undine told the club on her own volition.
  • Smart People Wear Glasses: Has the highest GPA in the school (and wears glasses).
  • Telepathy: Kokoro describes this as Vedika's power. Specifically she says Vedika is psychic "like telepathy 'n' stuff", detailing that she can only give and receive simple thoughts if not in physical contact. Though her powers are stronger with physical contact, this leaves her with very little to work with.
  • Third Eye: Vedika's magical mark is an eye symbol on her forehead, reflecting the psychic nature of her powers.
  • Unwitting Instigator of Doom: She mentioned to Cassidy the possibility that Undine was hiding something, though she asked that Cassidy not tell anyone. Though Vedika's exact words were the likelihood Undine had stuff going on she couldn't talk about, and Cassidy jumped from that to thinking Undine was somehow complicit in Team Alchemical's demise.
  • What Kind of Lame Power Is Heart, Anyway?: Vedika's power is a relatively weak telepathy which currently only allows her to send and receive simple thoughts, which is a far cry from the flashier, more effective powers that most of her peers possess. She runs afoul of Heartful Punch's rule against people "pooping on their own powers" when she laments that work in the hospital is about all she's useful for since her power is noncombat.

    Cassidy Tailor / Flash Cut 
https://static.tvtropes.org/pmwiki/pub/images/cassidy_fix.png
Cassidy
Click here to see her magical girl form

A magical girl who's a member of Team Flash and Heartful Punch's training club. Has the power to split herself into two, returning to her normal self if one clone is destroyed. Her mark is a pair of scissors on her back.


  • Ascended Fangirl: According to Bud, this applies to the Power Training Club as a whole, but Cassidy in particular was a fan of both HP and magical girls (specifically, magical girls who lived up to her high standards of selflessness) as a whole before she became one herself, and spent many a night fervently hoping she would have the dream. Bud also suspects that she never quite made the jump from "fangirl" to "friend," hence why she took HP's disappointment in her so harshly. If that is indeed the case, then it would have felt less like a falling-out between friends and more like losing the trust of her idol.
  • Bait the Dog: Played with. She isn't evil and appears to be a good, sweet friend to Heartful Punch and is genuinely worried about her safety. Unfortunately she's very reckless and makes poor choices, so has no problems accusing Undine of being responsible for Team Alchemical's fate without saying the accusation verbatim with only an out-of-context statement from Vedika as any sort of evidence, and even claims that the rest of the training club agrees with her.
  • Be Careful What You Wish For: She wants to find out just what Undine's been hiding. Almost immediately after, she's killed by the same girl who was behind the deaths of Team Alchemical. Goops even points it out while taunting her.
  • Bifurcated Weapon: When she uses her powers to split in two, her scissors also split into two individual blades, allowing each of her clones to wield one half as a sword.
  • Clingy Jealous Girl: In a specifically platonic way, per Word of Cube, to Heartful Punch; Bud points out that one of the reasons that she's so combative towards Undine is because of how much Undine's been monopolizing Heartful Punch's attention.
  • A Death in the Limelight: For the most part, she's just in the background as a club member. Her fight with Undine because Cassidy thinks Undine might have something to do with Team Alchemical's death elaborates on her personality, powers, and relationship with Heartful Punch, but after Kokoro tells her off and she runs away, Goops catches and kills her while she's alone.
  • Defiant to the End: After both her orange and white selves are slashed by one of the Purple Girl's monsters, Cassidy's orange half gouges out one of the Purple Girl's eyes before she vanishes. The white/cream clone, for her part, killed the monster that destroyed the clones with her last swipe.
  • Dying Moment of Awesome: Just before her orange half fades away, Cassidy jams her scissor into the Purple Girl's eye. This act is SO significant that for once, the alt text isn't afraid to comment despite the Purple Girl still being on the page. The white/cream clone, for her part, killed the monster that destroyed the clones with her last swipe.
  • Early-Bird Cameo: Cassidy is seen as part of Heartful Punch's entourage, and in one of Team Alchemical's classes, before she's formally introduced into the story.
  • Gemini Destruction Law: This proves to be the weakness to Cassidy's power of Self-Duplication. If both of her clones are destroyed at the same time, neither can become her main body, and both will simply fade away.
  • Green-Eyed Monster: Bud accuses her of being this, and believes the real reason she's accusing Undine of being responsible for what happened to Team Alchemical is because Cassidy can't stand Heartful Punch suddenly spending all her time with Undine.
  • Hypocrite: Cassidy is outraged when Bud reveals Cassidy has accused Undine of being responsible for what happened to Team Alchemical, and Cassidy screams "You were spying on us?!" Bud immediately fires back how Cassidy's been doing the same thing to Undine and Heartful Punch. Cassidy does it again when she accuses Bud of always sticking her nose in other people's business, again without acknowledging she's doing the exact same thing.
  • Identical Twin ID Tag: The two versions of her that her Self-Duplication power produces each take one of Cassidy's theme colors- one is entirely orange, and the other is entirely cream. Their outfits are also mirrors of each other, and each only has one half of Cassidy's scissors (which extends to the icon of Cassidy's mark on her belt). They also each have one large ribbon and one small on their headbands.
  • I Just Want to Be Special: As seen in a flashback, before having the Dream herself, Cassidy had idolized the Magical Girls (and Heartful Punch in particular) and fervently wished to become one herself. Eventually, she got her wish when she recieved the Dream and awakened as Flash Cut.
  • Inspector Javert: Thinks Undine is responsible for her teammates' deaths and depowering without any solid proof to back it up. Yet figures throwing accusations around and outright attacking Undine over it is a great idea. Her fellow club members call her out for it and she ultimately gets called out by HP herself as a result when she finds out.
  • Logical Weakness: Her power makes her fairly tricky to injure, since hurting one clone will cause it to dissolve and the uninjured clone will become the main Cassidy again, and she can then just use her power again. But if both clones are hit in the same strike, neither can become the main body and both will fade away.
  • No Body Left Behind: When both her halves are slashed apart by the Purple Girl's monsters, they fade away.
  • Personality Powers: Cassidy is both figuratively (harsh to Undine, nice to the other club members) and literally (when she uses her powers) two-faced.
  • Psycho Supporter: To Heartful Punch. Her entire motivation for aggressively confronting Undine with the implied accusation of being complicit in the Team Alchemical tragedy seems to be centered around protecting HP, without consideration of what the latter might know or want. HP even says as much when she finds out what happened, telling Cassidy to just leave Undine and her alone.
  • Secretly Selfish: Discussed. She claims her actions against Undine are justifiable as protecting HP, but Bud believes that her real problem is that HP is spending more time with the new girl and that she was just trying to use her accusations as a cover to vent her jealousy. What actually happened, as revealed in Chapter 16, was that Vedika, who had unintentionally gotten a mental impression from Undine of The Purple One, mentioned that Undine was dealing with stuff the club didn't know about, and Cassidy took this as being suspicious.
  • Self-Duplication: Her power is to split herself into two halves using her massive pair of scissors. These clones are significantly less durable than Cassidy herself, but if either of them is destroyed, the other becomes her main body again, using up some of her magical energy but leaving her body unscathed. If both clones were destroyed at once, though...
  • Shear Menace: Her magical girl weapon is an oversized pair of scissors, with fits with her whole ribbon theme. They split into individual blades when she uses her clone powers.
  • Signature Headgear: Cassidy's distinctive feature is her hair bow. One of the differences between her clones is that it divides as well, with each clone having a larger "ear" of the bow on the opposite side from each other.
  • Steven Ulysses Perhero: A magical girl whose powers revolve around scissors has the last name Tailor.
  • Uncertain Doom: Cassidy's fate remains unknown following her apparent death at the hands of the Purple One's monsters, as destroying both of her clones at once caused her to simply vanish without leaving a trace. Anemone offers some cryptic clarification shortly afterwords, remarking that she "[doesn't] see her anywhere anymore." Around the same time, a popularity poll put her at #8, with her complaining beneath the results that it's a little late for that.
  • Unreliable Narrator: She claims that the rest of the training club believe Undine is responsible for what happened to Team Alchemical. Turns out Vedika theorized there was more going on and that Undine was hiding something, but didn't think it was malicious and only told Cassidy about it in confidence, which Cassidy took in the worst possible light. Bud clearly is offended by Cassidy's accusations and exposes her to the rest of the club, while Harley had no idea what was going on but quickly grows outraged on Undine's behalf.
  • Your Head Asplode: Bud interrupts her fight with Undine via a laser blast through the head of her orange clone. Given the way Cassidy states her powers work, and as seen shortly afterward, it's non-fatal.

    Zoe Blecher 
https://static.tvtropes.org/pmwiki/pub/images/zoe_fix.png
Zoe
Click here to see her magical girl form

Another magical girl who attends the same school as Team Alchemical and younger sister of a retired magical girl known as Silver Strike. Despite having magical powers, Zoe chooses not to go on nightly patrols, being too afraid of the fighting but remains at Future's Promise to receive a better education. Her mark is a flower design in her left eye, and her power allows her to fire slingshot projectiles that grow into metallic plants.


  • Be Careful What You Wish For: She mentions wanting to become a magical girl in the past, to follow in her sister's footsteps (and possibly to validate her own identity), but finds MG responsibilities overwhelming and with her sister being powerful and popular she feels unable to live up to her example.
  • Big Damn Heroes: Saves Rue from the monsters that Goops tried to corner her with.
  • Brats with Slingshots: Her weapon in magical girl form is a slingshot. Given Zoe's Shrinking Violet personality and the slingshot's, it could be considered an ironic weapon.
  • Cowardly Lion: Despite having dreamed of becoming a magical girl long before it happened, she takes some time before starting to actually fight monsters. At least one other girl bullied her at school for this, and she herself feels ashamed of it, but Rue accepts it because, well, they're fighting monsters and risking their lives; it's normal to be afraid in that situation.
  • Exotic Eye Designs: Zoe's magical girl mark is a flower pattern in her left eye. Fans of Zoe's older sister ask her about the eye, such as if she can see out of it at all or if it can shoot lasers, but Zoe's too timid to give a proper answer so whether her left eye is also a Magical Eye beyond the mark itself is left up in the air. Interestingly, the pattern seems to be actively alternating while she's lining up her shots.
  • Extra-ore-dinary: She has the power to create metal plants. While they don't seem to do much damage on their own, the weight effectively ties monsters down.
  • Forced Out of the Closet: A family member mentions that they were shocked about her getting magical girl powers because they thought she was a boy.
  • Green Thumb: As a magical girl, Zoe can shoot projectiles from her slingshot that grow into giant metal plants.
  • In a Single Bound: Her powers let her jump greater distances than normal and land from heights.
    Alt Text: Jumpy Magic is the most efficient form of transportation
  • Modesty Shorts: Mentions in a QnA that she's wearing shorts under her skirt; as a fresh-out-of-the-closet trans girl she's not used to wearing skirts.
  • Naïve Newcomer: Zoe fills this role at Future's Promise, having only become a Magical Girl (and only come out as a regular girl, for that matter) a few weeks before the story begins. As such, she's still quite understandably terrified of the mortal danger that a magical girl's work entails.
  • Shrinking Violet: She's very quiet and shy. She can't really defend herself when another girl is harassing her, and apologizes to Undine for causing trouble. Just thinking about fighting brings her to the verge of tears.
  • Spanner in the Works: The Purple One's plan to kill Rue probably would have worked if Zoe hadn't arrived and saved her. The Golden One wasn't even involved this time — Zoe just picked the right night to start being brave.
  • Steven Ulysses Perhero: The name Zoe is derived from Greek word for "life", while her surname Blecher is derived from working with tin. Her magical power is creating metallic plantlife.
  • Supernaturally-Validated Trans Person: She's a transgender girl and the in-universe rules state that only girls (and NB people, per Word of God) can receive the Dream.
  • Trans Tribulations: The narrative doesn't dwell on it too much, but the Dream pushed her out of the closet, and she mentions in a QnA page that she's still not used to wearing skirts and ends up wearing shorts under them.

Other Magical Girls

    Rue Bahia 
https://static.tvtropes.org/pmwiki/pub/images/rue_fix.png
Rue
Click here to see her magical girl form
A magical girl who refuses to register with the government, instead attending normal school while still going out and fighting monsters at night. A classmate of Tessa after she is depowered. Her mark is a witch hat and explosion symbol on her back. Her power allows her to create potions with a variety of effects, such as exploding and healing Rue.
  • Conspiracy Theorist: Highly distrusts the M.G.S.I. for undisclosed reasons; she refers to it as staying 'off the grid' and is startled when Tessa knows who she is.
  • Cute Witch: Her magical girl form evokes this, albeit with a heavy punk aesthetic.
  • Girlish Pigtails: She has a pair of these in her magical girl form.
  • Healing Factor: She says she doesn't heal as fast as some magical girls, but still expects bruising bad enough to swell one of her eyes shut to be healed by the following night.
  • Healing Potion: She can use these in her magical girl form to heal damage from her battles, though healing too much at once exhausts her.
  • Personality Powers: She uses this as a justification for working alone, saying that, since her Throw Down the Bomblet abilities make it dangerous for her to work with close-range fighters, and not efficient to work with long-range ones, it's like her powers are saying that she can handle it, and to give her space. She eventually starts working with Zoe, who she actually does combo rather well with.
  • The Red Mage: Rue has the power to summon Magic Potions with varying offensive or defensive effects, including both Healing Potions and potions that explode on impact.
  • Sleepy Head: Attending normal school and fighting monsters at night doesn't leave much time for sleep, so she's learned to sneak in naps wherever she can take them. She's quite good at conking out on command.
  • Steven Ulysses Perhero: "Rue" is a type of herb, going with her witch theme.
  • Throw Down the Bomblet: One of her attacks is tossing exploding potion bottles.
  • Triple Shifter: Since Rue doesn't attend Future's Promise, she can't take advantage of the school's later hours, designed to prevent exactly this issue by giving the girls mornings to sleep. As a result, she has less time to rest and has to devise a way to take naps as opportunities make themselves available.
  • Turning Into Your Parent: Rue operates solo, which concerns her mom about her getting hurt on duty and wants her to find a team, with the implication this is a recurring disagreement between them. Later that night, Rue meets Zoe on the latter's first night fighting as a magical girl and is surprised and concerned that Zoe was out alone. Then she remembers her mom worrying over her and thinks "Oh no," realizing that she's acting like her.
    Alt Text: There is no escape from momification

    Team Forte 
https://static.tvtropes.org/pmwiki/pub/images/team_forte_7.png
Left to right: Forte Bass (Gail), Forte Lead (Roni), Forte Drums (Debbi), and Forte Keys (currently unknown).
A thematic magical girl team that also functions as a band, composed of Forte Lead, Forte Drums, Forte Keys and Forte Bass. Their marks are their musical instruments, on their left shoulders.
  • Butt-Monkey: Not in-universe, but in the character polls, where they never get many votes (likely due to being Out of Focus). The 2018, 2019, and 2020 polls have at least one of the Fortes in the “Chump Zone”, as the listed character with the lowest number of votes. The 2021 poll announcement's Alt Text declares that the Fortes are finally safe... because they've been demoted to write-in votes.
  • Color-Coded for Your Convenience: Yellow for Lead, Green for Drums, Blue for Keys and Red for Bass. Proper theme coordination is very important to this team, and Drums gets concerned over whether Undine's cyan would become confused with Keys' blue.
  • Girlish Pigtails: Forte Drums has a pair.
  • Innocently Insensitive: Though they don't mean to be, they end up making Undine uncomfortable when they explain she wouldn't exactly fit with their team due to the fact they're also a band and she doesn't play an instrument. Subverted with Forte Bass, who was the first to see how dejected Undine was and later chewed out the rest of Team Forte for their response.
  • Musical Assassin: It's implied that their powers are music-based.
  • Musical Theme Naming: All named after instruments.
  • Named After Somebody Famous: The three names mentioned in the comic match famous musicians. Forte Lead is likely named after Roni Lee, Forte Bass after Gail Ann Dorsey, and Forte Drums after Debbi Peterson.
  • Polar Opposite Twins: The incredibly quiet Forte Bass is the twin sister of the very loud and boisterous Outrageous Apple.
  • Punny Name: Forte Bass is mute.
  • What the Hell, Hero?: Off-panel, Forte Bass apparently gave the rest of the team shit for how they handled turning Undine down.

    Team Blitz 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_07_23_at_100744_pm.png
Left to right: Pop Blitz (Steffi), "Rock Blitz" (Ben), Techno Blitz (42), and Swing Blitz (Chandra)
A magical girl team consisting of cameos from Kiwi Blitz, consisting of Pop Blitz (Steffi), Techno Blitz (42), Swing Blitz (Chandra), and "Rock Blitz" (Ben), their manager. Pop has electrical powers, and Techno can summon robot drones.

In general

  • The Cameo: Of the Kiwi Blitz characters Steffi, 42, Raccoon, and Ben. Their magical girl names actually date back to a piece of Kiwi Blitz "Between Chapter BS Content" from 2012.
  • Musical Theme Naming: Pop, Techno, Swing, and Rock are all music genres.
  • Punny Name: Techno Blitz is based on a character who is a robot. Swing Blitz is based off of a character who swings around a lot with a grappling hook.

Steffi/Pop Blitz

  • Artificial Limbs: Steffi has a robotic left leg, which becomes an energy construct when she's transformed.
  • Power Incontinence: She still has difficulty controlling her electric powers and often accidentally zaps people. It's why the team turns down Undine, because water and badly controlled electricity don't mix well.
  • Shock and Awe: It's mentioned that Pop Blitz has "zappy powers" and Techno Blitz's also seem to be electricity-based. It's part of why they're forced to turn down Undine's request to join their group. Her water powers would be a bad combination with electricity and technology-based powers.

Techno Blitz

Swing Blitz

Ben/"Rock Blitz"

The manager of Team Blitz, whose charges have given him a magical girl name of his own.


  • Do Not Call Me "Paul": Inverted, he prefers his given name Ben. Makes sense, given he's the team's assistant/manager (depends on who you ask) and not a magical girl.
  • The One Guy: Ben is the only male member of the team.

    Team Melty 
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Melty Flame (Amahle Sharma) & Melty Frost (Carina Thomsen)
A thematic Battle Couple made of Melty Flame (Amahle Sharma) and Melty Frost (Carina Thomsen). Their marks are on their palms. Flame's is on her left, and looks like a stylized flame. Frost's is on her right, and looks like ice crystals.

Both

Melty Flame

Melty Frost

  • A Day in the Limelight: A short side comic between chapters 10 and 11 focuses on Frost enrolling in Future's Promise and reuniting with Flame.
  • An Ice Person: Implied to be her ability.

    Team Outrageous 
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Left to right: Outrageous Lemon, Outrageous Lime and Outrageous Apple.
A non-thematic magical girl trio with a rebel/fruit theme. Its members consist of Outrageous Lime, Outrageous Lemon, and Outrageous Apple.

In general

  • Alliterative Name: Team Outrageous' preference for their attacks, with moves like with Lemon Lace Laceration and Awesome Apple Ollie. Outrageous Lime's Lime Home Run is an Odd Name Out that Undine finds herself compelled to Lampshade.
  • Calling Your Attacks: Each one has an individual named attack. It's seen as unusual in-universe; after seeing the attacks called out, Undine thinks that "they're that kind of team..."
  • The Cavalry: Save Undine and HP during their fight against the mouth-sliders.
  • Early-Bird Cameo: Before their proper introduction in Chapter 9, the team was mentioned briefly in Chapter 2. In Chapter 6, Outrageous Lime was rumored to have a boyfriend, and she appears for a single panel, in which her teacher admonishes her for giving silly answers to a Magical Girl survey.
  • Edible Theme Naming: They are all named after fruits. Lime also has limes on her costume, but that's as far as the theming goes, as Lemon has bow symbols and a lace theme, and Apple doesn't seem to have any theme beyond "Skater".
  • Non-Uniform Uniform: They're a non-thematic team, which means their aesthetics don't exactly match, and this extends to their school uniforms. Apple wears baggy shorts under her skirt, Lime wears her jacket like a cape, and Lemon wears a small top hat and has modified her skirt with some kind of poofy lace worn over striped stockings.
    Zoe: I know the dress code here is kinda lax... but I'm still pretty sure they're breaking it...

Outrageous Lime

A punk magical girl who can summon lime-flavored (it's magic) energy balls. Her mark is a lime within a green starburst on her cheek. This symbol, along with its appearance alongside other lime decorations on her costume suggest she's the origin of the team's naming theme.


  • Amicable Exes: Her and HP used to date, though as a result of HP still being uncomfortable fighting alongside others back then as well as Lime being too "hardcore" for her (such as her drawing bathroom graffiti with permanent marker), they never got particularly close and their relationship ultimately didn’t last. That said, they are shown to still be friendly towards each other in the present.
  • Batter Up!: Her weapon is a a green baseball bat that she uses to hit Energy Balls at enemies from a distance. According to Word of God, she doesn't actually know anything about baseball as a sport — she just likes to hit things.
  • Energy Ball: She has the power to create glowing green orbs of magical energy, which she then uses her baseball bat to hit towards her enemies. For those wondering how this ties into her "lime" theme, an interview reveals that the energy is apparently lime flavored.
    Interviewer: H—how does that work?
    Lime: Magic.
  • Odd Name Out: Lime's "Lime Home Run", unlike her teammates' attacks, doesn't have an alliterative name.

Outrageous Lemon

A fashionable and snobby magical girl who fights with magical lace, her symbol appears to be a yellow string or ribbon tied into a bow. Narrowly escaped being Outrageous Banana.


Outrageous Apple

A skater magical girl who enjoys teasing her teammates.


  • Cool Board: She has a skateboard which she apparently rides and fights with.
  • Modesty Shorts: She wears shorts under her skirt. Unlike most examples of this trope, her shorts are just straight-up shorts; they're baggy enough that the legs extend beyond the skirt length. Since other girls at Future's Promise have longer skirts, this is presumably intentional.
    Apple: Your clothing should always be prepared for sick flips.
  • Polar Opposite Twins: Apple's twin sister is Gail/Forte Bass, who is more modest and mute.

    Team Flash  
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Left to right: Unknown, Unknown, Lettie; [sans Cassidy]
A magical girl team. Cassidy of the Magical Girl Power Training Club, and the leader, Lettie, a girl with a green mohawk wearing a purple neckerchief, with dark green speech bubbles, are currently the only named members, but two others are shown in this page: a girl with white hair in a long ponytail and a cat handbag (whose speech bubbles are purple), a dark-skinned girl with short black hair.

Lettie

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The "kinda" leader of Team Flash.
  • Delinquent Hair: Sports a mohawk hair style.
  • Ironic Name: Lettie can mean footloose, which is feeling free to do whatever due to the lack of responsiblilites or commintments, yet she's the leader of Team Flash. It can also mean "joy" and "gladness" which we clearly haven't seen her be, especially when she learns that Cassidy didn't come back home one night.
  • The Leader: Even if she seems unsure about this position, Lettie doesn't tolerate a teammate's immature reason why Cassidy didn't come to their team meeting as well as checking in on Cassidy's possible wereabouts with the Training Club the following day when she turns up missing.
  • Meaningful Name: Lettie as a nickname can be a shortened version of "Violet", as her eyes are a shade of purple.

    Team Spear (past) 
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Left to right: Sunlight Spear (Leana), Starlight Spear (Mingxing Guan) and Moonlight Spear (Mitsuki Watanabe)
A former thematic trio of magical girls, consisting of Sunlight Spear (Leana), Starlight Spear (Mingxing Guan), and Moonlight Spear (Mitsuki Watanabe). All have aged out of their magical powers by the comic's present. No relation to a current team called Team Spear.

In general

  • Stellar Name: Their magical girl names refer to light coming from the the sun, the moon, and the stars (Sunlight, Moonlight, and Starlight respectively).

Moonlight Spear / Mitsuki Watanabe

https://static.tvtropes.org/pmwiki/pub/images/moonlight_spear_5.png

Heartful Punch's mother, a naginata-wielding magical girl who got pregnant before she aged out of her powers completely, and decided to keep the baby and retire from magical girlhood early. Her mark was a naginata blade in front of a crescent moon.


  • Death by Childbirth: Discussed. When Heartful Punch is sharing their story to Undine, the latter fears this is what happened to Mitsuki/Moonlight Spear. HP quickly reassures her that no, that's not what happened.
  • Death by Origin Story: Mitsuki's death is tied to Heartful Punch's backstory, as she's HP's mother. When HP was born Mitsuki lost her powers, which passed onto HP in the form of her blue eyes. Given Magical Girls lose their powers upon reaching adulthood, this normally wouldn't be a big deal outside the scandal the circumstances in this case would cause. However, a monster breaks through the barrier into her house. While baby HP survives, it's already too late for Mitsuki and Mitsuki's parents by the time her former team-mates arrive.
  • Motherly Side Plait: There's only one panel of her interacting with baby Kokoro, and it's also the only panel where her hair is in a side plait instead of in a ponytail or let down. It's also an example of Dead Anime Mom hairstyle.
  • Naginatas Are Feminine: Moonlight Spear wielded a naginata as a magical girl. This fits her namesake, as the moon was seen in many cultures to be a more feminine force than the sun. She is also the first of the trio to become a mother.
  • Steven Ulysses Perhero: Moonlight Spear's first name is Mitsuki, which has several meanings depending on the kanji used. The majority of these can have the second kanji as 月, meaning moon. If given the spelling of 光月, it can be translated as "moonlight". Watanabe means "ferryside"; according to Word of God, the ferry is over Styx.
  • Teen Pregnancy: Discussed between HP and Undine. Moonlight was seventeen when she gave birth to Kokoro, and it not only killed her powers, but it was quietly covered up to avoid a scandal. The incident would raise uncomfortable questions for the CDD, first pointing out that the Magical Girls are still poorly understood, and also breaking the "kayfaybe" around Magical Girls being pure-hearted heroines. The fact that people can reduce these young women to a persona makes it easier to forget that they are effectively child soldiers pressed into protecting the public, which also made it easier to get over the occasional death or maiming; and a youthful indiscretion is an uncomfortable reminder that MGs are all still very human.

Starlight Spear / Mingxing Guan

A family friend of Heartful Punch and a former guandao-wielding magical girl. Her mark was a simple five-pointed star. In the present, she works as an incident investigator for the Magical Girl Support Institute.


  • An Arm and a Leg: It's first implied she lost her right arm to the monster who killed the Watanabes, which was later confirmed in Chapter 17, page 20. She's gone through a number of prosthetic arms over the years, including a steam-powered one created by Steampunk Princess, and her current arm is a hi-tech one created by Techno Blitz.
  • Big Damn Heroes: She was able to get to Mitsuki's home in time to save baby Kokoro, though not her mother or grandparents who were already dead when she arrived.
  • De-power: Burns out her magic getting Kokoro to the hospital right after losing her arm.
  • Elemental Speed: Like a shooting star. She used it to get from place to place fast, leaving light streaks dotted with stars behind her. The final time she does it, it's to run a near-frozen Kokoro to the hospital to save her life. Mingxing, who had just lost her arm, burns her magical powers out in the process.
  • Honorary Aunt: She insists on Kokoro calling her "Auntie Mingxing", even when she's at Kokoro's school in a professional capacity as a member of the City Defense Department.
  • Kid Hero All Grown-Up: Mingxing, a former magical girl, now is a grown woman working for the Magical Girl Support Institute.
  • Steven Ulysses Perhero: Mingxing together means "star/celebrity", but the characters separately mean "bright" (ming) and "star" (xing).
  • Super-Speed: Starlight Spear's power allowed her to dash forward like a shooting star.
  • Technicolor Eyes: Rather unusually, her eyes while an active magical girl are two toned: blue in the top half of her pupil, yellow in the bottom half.

Sunlight Spear / Leana (surname unknown)

The third member of Team Spear. Her magical girl weapon was a halberd.
  • Elemental Hair Colors: She has a sun theme and blonde hair.
  • In-Series Nickname: Mingxing is shown calling her "Sunny" as well as by name.
  • Steven Ulysses Perhero: Her first name, Leana, means "light," "shining," or "sun ray."
  • Uniformity Exception: Mildly; she appears to be Caucasian rather than East Asian like Starlight (Chinese) and Moonlight (Japanese) with her outfit and weapon based on European military styles. But they all three use spears.

    Team Recovery 
An unseen team presumably consisting of healers. First mentioned in Chapter 12.
  • The Ghost: Spoken of on the news that Tessa is watching, but not seen yet.
  • The Medic: Their role to the populace, including magical girls.

Unpowered Citizens

    Mark 
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Mark and Nicodemus (on his head).
A mysterious and apparently homeless stranger Undine encounters out at night. Mark carries a notebook and is strongly implied to be the journalist recording his observations on the inner barriers in interstitial 3.
  • Confess to a Lesser Crime: Undine asked him if he was a criminal once she caught him out during lockdown. He admitted to trespassing and dumpster diving, which he was using as a less-than-honest euphemism.
  • Evil-Detecting Dog: A rat named Nicodemus in this case. And not a very effective one, at that.
  • Head Pet: Nicodemus, sometimes, like when they end up waist-deep in a drainage ditch.
  • Hidden Depths:
    • Looks like a hobo, but is carrying some form of high tech grenades.
    • The Golden One leads Undine to save his life, seemingly as a Good Samaritan action. However, he's met the Golden One several times, and they apparently wants him to speak to Undine and HP for undisclosed reasons. Undisclosable, since the Golden One can't talk, much to their and Mark's mutual annoyance.
  • The Last DJ: Downplayed, he keeps a journal and tries to investigate the things going on for himself, especially during lockdown hours. If he had an employer for it, it would edge into Going for the Big Scoop territory. He's also the one of the few civillians in the city willing to be honest with himself and others about the on the ground realities of sending teenage girls to fight murderous monsters.
  • Only Sane Man: Journal entries shown in Interstitial 3 reveal he's appalled by the insanity of the place, particularly the citizens' "business as usual" attitude towards the casualties suffered by their adolescent protectors.
  • Spanner in the Works: In Interstitial 5, Anemone muses that his "sudden entrance" was something she cannot explain.

    Arthur Clark 
"...I know you must be going through a lot...but the fact that you're still going really is impressive."
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_07_23_at_105951_pm.png
Manager of Team Alchemical
The manager of Team Alchemical (and by extension, Tessa and Undine).
  • Benevolent Boss: Knew when to be hands-off after half of Team Alchemical died, to let Undine and Tessa recover, and admits that he's partially responsible for the team infighting.
  • Gentle Touch vs. Firm Hand: Once Chapter 21 rolls in, his MG management style is contrasted with Leila's, HP's manager. He's the Gentle Touch to her Firm Hand, with the in-universe justification that Undine's much less confrontational than Heartful Punch is.
  • Shout-Out: His name is a nod to Arthur C. Clarke.
  • Sitcom Arch-Nemesis: Holds a grudge against Leila, who poached one of the other MGs he had managed.
  • Small Role, Big Impact: Has only appeared in two chapters as of 2023, but has been handling all of the financial and business arrangements of Team Alchemical behind the scenes, taking pressure off of Tessa and Undine.

    Leila Nasri 
"You know what's really bad for branding? Dead magical girls."
Heartful Punch's manager.

  • Everyone Has Standards: She's concerned with branding and the marketing side of the MG life, but she's also concerned with Kokoro in general. The moment HP spells out she's not hesitating to team up with Undine out of her usual stubbornness but because she's concerned about her feelings, Leila immediately switches gears and offers to meet her halfway.
  • Gentle Touch vs. Firm Hand: Once Chapter 21 rolls in, her MG management style is contrasted with Arthur's, Undine's manager. She's the Firm Hand to his Gentle Touch, with the in-universe justification that Undine's much less confrontational than Heartful Punch is.

    Miss Cable 

"What did I tell you kids about harassing your new classmate?"

https://static.tvtropes.org/pmwiki/pub/images/sd_cable_blanked.png

One of the teachers in the school Tessa transfers to post-depower.

Mystical Figures

    Anemone 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_07_23_at_110302_pm.png
The Mysterious Overseer
A mysterious, prescient magical girl who first appears in interstitial 1. She is seen in interstitials and acts somewhere between a Meta Guy and a Fourth-Wall Observer. She eventually appears in the comic proper, first to ask Tessa about the Purple One.
  • All There in the Script: At first, her name is only shown in the tags and the character page, where she grumbles that "maybe someday it'll be in this stupid comic." It later appears on a mysterious Crimmus gift during a holiday special, and eventually in the main comic.
  • Barrier Maiden: It's implied that she's the one who generates the inner barrier each night. When Goops-Tessa manages to wound her, the barrier disappears.
  • Breaking the Fourth Wall: She appears to break the fourth wall in several interstitials, such as Interstitial 4. However, at least in Interstitial 5, she's apparently Talking to the Dead.
  • Let's Get Dangerous!: When forced to confront Tessa-Goops, Anemone turns out to have energy abilities strong enough to destroy several monsters with a wave of her hand, as well as Power Floats, being able to Flash Step, and shrug off getting impaled.
  • Lonely Doll Girl: Anemone seems to find her task an exceptionally lonely one. In addition to the other creative hobbies she uses to keep herself occupied, in Chapter 8 - Interstitial, she is seen to have several handmade dolls of the cast.
    "You want to know why I have a bunch of weird dolls of all the girls? I have a lot of time on my hands."
  • Major Injury Underreaction: Her reaction to getting shot by a huge needle from Tessa-Goops is to glare at her and tell her 'that hurt, you little brat.'
  • Ms. Exposition: Explains how the Outer (Great) and inner barriers work, as well as minor worldbuilding details unlikely to be explored in the comic itself, such as holidays like Fright Night and Crimmus and how Magical Girls' costumes and sigils work.
  • Nice Job Breaking It, Hero: She questions Tessa about Goops, mentioning that the being is lurking outside her window at night, which leads Tessa to start talking with Goops. In fairness, Anemone did utilize the Perception Filter around the Woman in White to make Tessa forget their conversation, but the effect turned out to be imperfect when Tessa later recalled fragments of the discussion.
  • Not So Above It All:
    • Her overall demeanor is very subdued and serious, with only a hint of levity here and there. One such hint is in the Fright Night special, where she reveals that she approves of the holiday partly because she's short enough to pass as a younger child, and so can go out in costume and get candy from the adults.
    • More seriously, her confrontation with Tessa-Goops proves that even Anemone isn't fully immune to the Perception Filter effect, much to her own shock.
  • Older Than They Look: Since the current system of magical girls has been going on for generations, and Anemone maintains the inner barrier, she's apparently been around for a long time.
  • The Omniscient: Apparently her power, she claims that she should be aware of everything that goes on in the city but that it's not always useful. It's also strong enough that she can speak to the audience and she can clearly see depictions of the Woman in White. However, it does have its limits: "it's not always useful"; and she can't account for the intentions of the Golden One or the Purple One. The way she gets annoyed at people's complaints about the Inner Barrier's garish colors implies that she can perceive events that happen near the barrier, which covers the entire city at night.
  • Pastimes Prove Personality: Played With. She has a number of artistic hobbies, including painting, drawing, dollmaking, and cosplay. She mentions that she "[has] a lot of time on her hands", and whatever role she's playing in keeping the city safe, it's certainly a lonely one. Shortly after her role of Barrier Maiden is revealed, it's subsequently revealed that she also designs the barriers. And gets quite grumpy when people criticize her work.

    "The Purple One" / "Her" / "Goops" 
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Her
First introduced in a flashback in Chapter 3, this as-of-yet unnamed girl appears as a shadow and can apparently travel hidden in the darkness. She seems to have some influence over monsters. She claims responsibility for the tragedy of Chapter 2 and holds a personal grudge against Undine for unknown reasons. Anemone calls her the first entity whose presence she can't explain.
  • Baddie Flattery: She seems to be impressed by Cassidy's anger and defiance, and cryptically claims that they might have even gotten along if Cassidy wasn't "one of hers". Of course, this doesn't stop her from killing Cassidy in the end.
  • Barbie Doll Anatomy: Wears no clothes, but her chest and pelvic region are featureless.
  • Bewildering Punishment: Has a murderous grudge against Undine for reasons currently unknown. While her Revenge by Proxy scheme seems to explain it, it’s implied there’s more to her grudge than that.
  • Big Bad: She is the primary antagonistic force of the comic, and the most personal threat to Undine due to her murder of Team Alchemical and her unexplained grudge.
  • Blob Monster: She resembles a girl-shaped blob creature, hence her "Goops" nickname.
  • Cheshire Cat Grin: One of her most notable features is her constant large, lipless grin.
  • Could Say It, But...: Would rather watch Undine twist in the wind and leave her wondering what she has done to deserve what has happened as opposed to simply kill her.
  • Embarrassing Nickname: Invoked. The training club deliberately counters her efforts to terrorize Undine by giving her a stupid-sounding nickname, "Goops".
  • Eye Scream: Cassidy manages to stick her left eye with her scissor before fading away.
  • Evil Is Petty: The training club reasons her constant taunts are signs of severe immaturity.
  • The Fourth Wall Will Not Protect You: The comic's alt text is afraid of her, vanishing whenever she's on a given page. It also comments on one page that's she's just out of sight and is going to lay low for awhile, only giving monosyllabic statements like "hmm" for the next couple of pages. It makes an exception for Cassidy's Dying Moment of Awesome.
  • Fusion Dance: Merges with Tessa at the end of chapter 18, after revealing some Awful Truth to her.
  • Glowing Eyes of Doom: Wide white eyes.
  • Intangibility: She emerges from walls and the ground, and was seen popping out from a ceiling at least once. The most we usually see of her is her head and arms, and at least on one occasion down to her waist. She isn't entirely intangible, as the Golden One pounced on her and she turned into a dark liquid, though she may have just used this to "dodge" and run away, and again she's solid enough that her eye can get stabbed out.
  • Major Injury Underreaction: Her only reaction to getting her eye stabbed out is her face sagging, and saying, "Hm. Odd." to both of Cassidy's two halves completely disappearing.
  • The Minion Master: Her primary threat is with the monsters; when she's near, more powerful ones show up, and weak monsters become much tougher (like the teeth-worm that Rue bisected being able to reanimate its severed halves).
  • Non-Action Big Bad: The closest she gets to actually fighting is when she appears to taunt Undine to distract her against a monster. She does this again to apparently hold Cassidy in place as her monster recovers, but it serves just as much of a distraction to kill Cassidy.
  • No Name Given: Anemone refers to her as "The Purple One". Her character tag is simply "Her".
  • Revenge by Proxy: Her true target is Tessa. Her attacks on her friends, including Undine, are mainly to hurt her.
  • The Rival: Apparently to the Golden One, her grudge on Undine notwithstanding.
  • The Sociopath: Her most menacing aspect isn't her ability to control monsters or her ability to sink into or out of solid surfaces, but her complete lack of any morals or human empathy.
  • Villains Never Lie: She tells Tessa that they can "solve each other’s problems", implicitly offering to re-empower Tessa. The former magical girl doesn’t actually believe a word of it and assumes this is a ploy to kill her. When confronted about this, Goops seems rather bemused, saying that Tessa "[lacks] imagination", and actually carries out her promise via Fusion Dance.

    "The Golden One" 
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A Mysterious Creature
The second entity whose presence Anemone can't explain, the Golden One is a mysterious creature appearing in the form of various glowing golden animals. It seems to be aiding and guiding Undine, and it opposes the Purple One.
  • No Name Given: Interstitial 5 has Anemone give it the "The Golden One" designation, but she doesn't know enough about it to do any more.
  • The Voiceless: It apparently cannot speak, as shown by its confrontation with Mark.

    The Woman in White 
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The Mysterious Woman who appears in a Dream
First seen in the painting that Anemone is addressing in Interstitial Six, the Woman in White appears to Undine in a dream and is implied by both to be the one granting "the dream" to magical girls. A statue of her stands in the Magical Girl Graveyard.
  • Ethereal White Dress: Her white dress highlights her mysterious nature. It doesn't actually seem to have a top, instead fading into her neck and arms.
  • The Faceless: In Interstitial 5, her face is obscured by a dialog box in her first appearance and she appears as a largely washed-out white silhouette in Undine's dream. Her face is finally revealed here.
  • No Name Given: "The Woman in White" is a description, not a designation.
  • Supernatural Gold Eyes: An unusual example even for this trope. The pupils and edges of the iris are gold, but the iris itself is actually white. Doesn't take away from the 'supernatural' part though.
  • Unperson: Goes into full Perception Filter regarding her. None of the girls remember her after their Dream, except if they see her again in a rare second Dream. Anemone, the only person who seems to be at least resistant to it, begins to tell Tessa about the identity of the Woman in White - and Tessa promptly starts to blank out. When she comes back, Tessa is unable to remember who she was talking to, what their conversation was about, or if she was even really talking to anyone at all. For extra points, Tessa's eyes glaze over while Anemone speaks in a similar way as Undine's eyes did when Undine was unable to quite recall a dream she had with the Woman in White in it. Goops/The Purple One is able to break through this effect, as she lets Tessa relive the memory of her Dream without the perception filter applied. She may also be the reason Anemone is resistant, since Goops apparently may have tried to use her as a host as well.

    "The Fusion" (MAJOR UNMARKED SPOILERS
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Tessa-Goops
When Tessa chooses to merge with Goops at the end of Chapter 18, this entity is the result. Dressed in a corrupted version of Tessa's old magical girl outfit, her ultimate intentions are unknown, but she seems to feel contempt for Anemone and the Woman in White.
  • Ambiguous Situation: Her exact nature is something of a mystery; is she a legitimate Mental Fusion of Goops and Tessa, Tessa doing a Face–Heel Turn under Goops's influence, Goops pulling a Demonic Possession on Tessa, or something in between? Not helping matters that she initially refers to herself using "we", but soon switches to "I", plus the Goops-phobic Alt Text doesn't vanish when she's around. Even Anemone actually questions how much of Tessa is in her, and she "answers" evasively.
  • Brutal Honesty: Tessa-Goops is rather lacking in social grace. After Tessa angrily implied that Rue wasn't a magical girl at all, Tessa-Goops apologizes by saying that she simply wanted Rue to go away.
  • Evil Is Petty: Parodied in the 2021 character poll, which insinuates that Goops' true evil goal in merging with Tessa was to combine their votes in the character polls.
  • Exotic Eye Designs: She has purple sclera and completely white pupils, befitting her mysterious nature.
  • The Minion Master: Unlike Goops, who apparently could only passively affect monsters, she can command them much more directly, even inducing one to precisely shoot Anemone through the inner barrier. Additionally, she retains Goops' buffing powers, and can even "store" a number of monsters within the goop from her hair.
  • Mundane Utility: According to the question session between Chapters 18 and 19, she uses her magic powers to prevent her long hair from picking up dirt.
  • My Significance Sense Is Tingling: Tessa's magical girl mark on her chest seems to light up when Undine draws near, leading her to leave "before things get awkward".
  • No Name Given: If she has a unique name, she isn't sharing, while the character tags when she appears merely list both Tessa and "Her" (Goops). The Alt Text has acknowledged both her Fan Nickname of "Contessa" and the author's own nickname of "Stressa", but Word of God is that neither is official.
  • Pimped-Out Dress: Longer, frillier and more fancy than her Alchemical Aether outfit, although it has an alchemical symbol on it - platinum (her belt buckle). Note that platinum is an element in the modern sense, unlike the classical elements Team Alchemical is designed around - perhaps reflecting the way Goops thinks of herself as "realistic".
  • Power Dyes Your Hair: Taken further than usual; unlike normal magical girls, de-transforming turns her hair from pink-purple back into Tessa's brown.
  • Prehensile Hair: She can move around on her floor-length hair, doing so to nonchalantly dodge HP's attempts to fight. Plus, the hair can be pooled to let her sink into the floor, much like Goops.
  • Technicolor Eyes: While her eyes become normal upon de-transforming, her pupils are now purple instead of Tessa's brown.
  • Villainous Rescue: As HP is on the verge of vanishing from a monster's attack, she comes in and absorbs the thing, planning on using the monster later. She remarks that HP should be thanking her, and is mildly annoyed that HP chooses to attack her instead.note 

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