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  • Alternate Character Interpretation: Since the addition of the notification on the main screen telling you to continue the story appeared, people have jokingly commented that Lyria is suddenly passive aggressive due to her being the one to say it.
  • Annoying Video-Game Helper:
    • Miria Akagi has an ability that she can activate from the back row which buffs the party's attack every once in a while, which is great. The problem comes when she decides that she wants to come to the front lines instead to help which switches a random character with her, often times a strong attacker or even the MC. Many raids were foiled by this while earning Trust and Bond points because of her passive. Though this skill is now disabled, some players opted for Never Live It Down.
    • If an event has tokens, you'll be hearing characters telling you to spend them if you hold any more than one token. Considering you almost always will, it quickly becomes annoying always hearing those lines over the other, less repetitive ones.
  • Anti-Climax Boss:
    • The battle against Rackam's darker persona and Tiamat Malice can be easily cleared (and does not even make use of your characters, weapon grids and summons), despite the challange that Yggdrasil Malice was known for. Leviathan Malice and Mithra Malice from the Boss Rush chapter were also notably difficult for beginners. But despite being a "Malice" boss, she was extremely easier to win against.
    • A number of "unwinnable" story bosses can be this depending on how much you put them off, or even compared to bosses you fought earlier. You can beat them so hard that they're barely able to touch you while you knock off a lot of their health, but the game decides after a set number of turns that the enemy was too tough for you. This even applies to scripted battles, such as Orchid's solo fight against Gilbert, where she's miles stronger than him in combat but is considered to have lost in the story in the second arc, or the fight against Lucilius with the MC, Sandalphon, and Lyria, where it's difficult but definitely winnable in "What Makes the Sky Blue: 000".
  • Author's Saving Throw:
    • The anime had some criticism for not including Djeeta among the main cast, if not the protagonist outright. Then towards the end of the season, Djeeta is revealed to have an episode all her own, to many fans' delight.
    • A lot of flak was also thrown the anime's way for focusing on the main story and characters (particularly in the more divisive and bland early parts) instead of introducing the side story characters. Starting from episode 7, side story characters appeared as guest stars per episode, with both Ep. 12 and Djeeta's episode having many fan favorites cameo.
    • The latest Idolmaster event, Piña Hazard allowed players to get every Idol character without having to play Cinderella Girls (which has no english translation).
    • The initial version (RTS-like multi-player) of Arcarum was met with negativity and criticism that Cygames decided to abort it and give compensations to participating players instead. By the end of November 2017, Arcarum was re-released as a single-player dungeon-crawler like campaign targeted to the mid-to-high level players. The catch? It is time-gated by tickets which can only be obtained once per day. The rewards? Materials for crafting unique SSR summons that provide large bonuses even if used as subs. Players can also receive some of the highest-rarity items in the game such as Blue Sky Crystals, Dragon Scales, AP Pots, BP Berries, and SSR Weapons as chest rewards, and there are lots of chests in this new Arcarum. Story-wise, the old Arcarum plot concerning a proxy war turned into an Aborted Arc, with this new version replacing it with a much elaborate arc involving The Inchoate World's plan of overthrowing Bahamut and asking Lyria to join his side. More characters, such as General Vizan and The Enforcers were also given roles to play in this rewritten arc.
    • Starting with the Katsugeki/Touken Ranbu event in 2017, players are able to obtain free SSR characters from collaborations and major story events without relying on the gacha nor the need for an exhaustive grind unlike the ten Eternals. However, being free gives them some down-sides compared to the gacha SSRs due to them being made with intention of being viable for new players... with the exception of Sandalphon, the free SSR character from the game's fourth anniversary event "What Makes the Sky Blue II: Paradise Lost". He has a decent kit and can bring a good amount of utility in Light-advantaged raids. Though it seems that with the inclusion of collab event SSR characters such as Joker and Pretty Cure, KMR is doing better with making collab characters viable for all players.
      • This was then taken Up to Eleven with the Princess Connect character Kokkoronote , who is considered to be superior to Korwa.
    • Some translation errors that were initially unnoticed such as misspelled words get corrected by the localization team almost immediately as soon as players point them out online. Thankfully, the event reruns do undergo some minor dialog changes addressing these issues. For example, Fenrir's dialog in "Ranger Sign Bravo" incorrectly spells an idiom as "loose canon", but was quickly fixed the next day.
    • Despite the "What Makes The Sky Blue II: Paradise Lost" event having many strong points, some of its weak ones were not unnoticed by the players, such as Olivia and Azazel being absent when they could have gotten their spotlight, that "Paradise Lost" was short and compact for an anniversary event, that it didn't feature as much characters compared to WMTSB1, and that others felt that it had many Plot Holes just to create a Sequel Hook, such as missing the chance to elaborate on the backstory of the new villains Belial and Beelzebub. With the last part of the "What Makes The Sky Blue" trilogy released on February 2019, these complaints were mostly resolved.
      • Additionally,WMTSB3 is seen as one of the game's longest story events, with 9 Story Chapters, not counting the Prologue nor the Ending (the Ending chapter itself has 5 episodes, which is an unprecedented move, as most Story Endings are just a single episode). And the intro / prologue chapter is very long enough as it is. The number of animated sprites and CG Backgrounds are also aplenty even on the first half, compared to "Paradise Lost". Plus, there's also a much more compact and easier-to-navigate user interface that was introduced alongside this event. With all of these additions, it would seem that Cygames isn't holding back for the grand finale of the trilogy.
    • The wind version of Vira appears to be this to Freezie, as she appeared in the gacha at the same time as the third Lowain event, has the Psycho Vira from the events as a part of her attacks, and even has the same playstyle as Freezie...but isn't an Imagine Spot character at all, instead focusing on her character growth and how she's improved since her introduction. Upon learning what she actually was, fan reaction went from furious at her being used as a joke character again after being neglected for so long to praising the writers for respectfully showing her after her character arc has ended. Reaction is so positive that despite her being one of the worst SSR units, people still want to draw her from the gacha.
    • When the Princess Connect Re:Dive collab event aired a good number of the fanbase (especially the ones that play the game) showed disappointment at the lack of a playable Kyaru to go alongside the other main characters, Pecorine and Kokkoro. Four months later KMR announced that the event would be added to Sidestories soon, confirming that she would become playable this time around
  • Ass Pull: How the fandom sees Azrael and Israfel’s survival due to being led to believe they were dead, since they impaled themselves with the same weapons that permanently killed Lucifer. It’s seen as a forced happy ending because Azrael is still confined to the burlap sack, fused with Israfel, but almost guaranteed a chance at becoming normal again and gives off the impression that Death Is Cheap for any character that isn’t Lucifer, who is agreed to have deserved a happy ending more than anyone else.
  • Awesome Art: One of the game's selling points thanks to Hideo Minaba, who is popularly known for his works in Final Fantasy IX
  • Awesome Music: Even has its own page.
  • Base-Breaking Character: Lowain and his bros. While they're definitely darkhorses among a significant part of the community, there's also a part of it that's tired of his antics and how much attention he gets, especially since some more popular characters (such as the gun sisters) hardly get any in comparison. It's generally agreed among his detractors that he'd become more bearable if his events didn't co-star his friends as supporting characters, since they enable and encourage his behaviour that many fans love and many fans hate him for. This is mostly a western issue, however, as they seem to have a much larger fanbase in Japan than the already significantly big base he has outside it.
  • Best Known for the Fanservice: Many English-speakers who know of the franchise know it due to the fanart and doujins of the various female characters, which highlights their feminine charms more so than the official art. It's only later that they find out it's one of Japan's biggest mobile RPGs. Gradually lessened after the release of the English language option, but the reputation is still there.
  • Big-Lipped Alligator Moment: In the 12th Episode of the anime, Silva's Big Damn Heroes moment has her... sniping the ocean. Sure, the mobs of corrupted fish and Leviathan are all sea-creatures. But in the episode's context, all of them float above sea level. Why would Silva shoot a sniper bullet in the water? There was not even a dead target to demonstrate the impact of the shot. Was she supposed to create a distraction? Or force the rest of the fish swimming in the ocean to fly out? Whatever the answer is, the scene is never mentioned nor explained again for the remainder of the episode.
  • Broken Base: At least in the English-speaking online communities of the game, there is a divide among the players regarding the probability of Belial becoming a recruitable character. Those who go against Belial claim that Cygames has already made an example out of a Breakout Villain becoming playable - Sandalphon. And that any further would resort to Pandering to the Base. At the end of WTMSB3, it was also clear that Belial had no signs of redemption, was evil from the get-go and was trapped between dimensions - making him playable would break the characterization and lore that the trilogy made for him. To those who wish Belial becoming recruitable, they explain that Pandering to the Base can boost the profitability of the game as a Breakout Villain has solid fans who are willing to spend for their character, and that not making him playable would imply Cygames missing a chance. And one year after "Paradise Lost", the 5th Anniversary update gave hope to the Belial fans in the sense that if a mass murderer can be recruited for free in the form of Evoker Lobelia, then Belial can also be justifiable, considering that his backstory isn't just a Freudian Excuse unlike Lobelia's. Add the Dark Seraphic update wherein Belial helps you forge a weapon, and Belial fans are more convinced that Cygames is slowly listening to them.
    • Yuel and Societte's sexualities have become this since the release of swimsuit Yuel. The reason due to this is because they're incredibly gay for one another in SS Yuel's fate episodes and uncap portrait, to the point where the only gay romance that's on their level is the much more accepted Sandalphon/Lucifer pairing. However, due to their (generally agreed upon as non-canon for most if not all characters) Valentines' and White Day lines where they're incredibly flirty with the captain, a lot of people have had a hard time accepting that they're lesbians or even bisexual, instead claiming that they're captainsexual or even heterosexual and their blatantly romantic moments are just them being friends.
    • Sandalphon and Lucifer are perhaps even more debated on what their relationship is meant to be seen as. For a majority of the fanbase on both sides of the sea, their relationship was solidified into canon beyond Ship Tease by 000, with fans of the ship pointing out how heavily implied their relationship was to be more than Heterosexual Life-Partners since the first event, long before the ship even rose to Fan-Preferred Couple territory. But for another perhaps Vocal Minority, there are those that claim their relationship is meant to be viewed as a deep, but strictly platonic relationship or that there is a “Father Son” dynamic between them.note  There’s also claims of there being a Double Standard for those who claim that its platonic, as fans of the ship have pointed out that these fans are quick to accept the “Yuri” pairsnote  as canon despite Lucifer/Sandalphon having as much if not more in some cases evidence from their interactions but vehemently deny the possibility of Lucifer/Sandalphon being meant to be seen as more than a platonic dynamic. The debate went even further upon the release of the Ain Sophr Aur MV’s release which depicted Lucifer caressing Sandalphon from behind as he wraps his wings around him, which many fans compared to being a gesture between lovers given the differences in gestures between Japan and the West. The translation of the song lyrics which come off as pining for Lucifer and the Paradise Lost skin description in both English AND Japanese note  only furthered the debate. Keeping all this in mind, as with most debates of this nature, this is mostly a western fandom issue. This seemed to have calmed down some post-MV release, however.
  • Cargo Ship:
    • A few would ship Rackam with the Grancypher. That's right, shipping a pilot with his own ship. Considering that in-story, Rackam even speaks to it and treats it like a family member. Thus, it is easily noticed by the players.
    • As of "Second Advent", Beatrix/Embrasque is supported in-story, with Bea not only acting like she lost her lover when forced to hand the sword over, but with Embrasque returning the feelings when Bea finally gets it back.
  • Casual/Competitive Conflict: The "Direct Playstyle Conflict" point is evident due to the Unite-and-Fight / Guild Wars mode which pits crews (groups of players) aiming to obtain the higher amount of honors within a given round and subsequently advancing to the next one until the finals. Fortunately, this is not forced as in the end, it is up to the players to decide on how they want to play the event or Granblue Fantasy in general. As such, crews can be even categorized by these playstyles namely competitive and casual.
    • The competitive side aims to develop a functioning grid for every element within a shorter amount of time, joining multiple Omega raids with the help of their crew mates, arranging schedules that allow everyone to benefit from the Strike Time mechanic simultaneously, and planning crew-only private Co-Op Rooms that would allow them to use their AP/EP reserves more efficiently and farm Honors faster during the Unite and Fight events. These groups usually require their players to be at a certain Player Rank, or have the capability of dealing a specified amount of DPS to be able to easily progress during Unite-and-Fight.
    • The casual players are those who play the game at their own pace without worrying about many restrictions. While they may take a longer period of time to even make functioning grids, it is because they mostly join raids randomly, or public Co-Op rooms hosted by solo players needing assitance. Playing casually allows one to slowly accumulate the Unite-and-Fight exclusive items such as Valor Badges without feeling pressured or burnt out. These groups are mostly made-up of people wanting to benefit from the Strike Time mechanic (and the quest for the guaranteed SSR Ticket) and to those who have limited, yet specific goals during Unite-and-Fight.
  • Catharsis Factor: Some players mention that Gilbert got what he deserved with his death, and that he was not given a Redemption Arc. Considering what he did to Abel, his attempts to imprison Pholia and use her as a tool, his unflinching demeanor towards the all-loving Echidna, and his great lust for power made him hated by the community. His motivation is even darker and different than the previous antagonists who had shown acts to redeem themselves.
  • Character Tiers: As expected from an RPG game having Loads and Loads of Characters, both the Japanese and English-speaking communities have their own tier listings for the characters within the same element. The Eternals would usually rise to the top of the lists, or have their own separate tier from the gacha-recruitable characters solely for being Purposely Overpowered, especially post 5★ uncap.
  • Complacent Gaming Syndrome:
    • Players usually make friend requests to those who have any of the Shiva-tier summons (Shiva, Alexiel, Grimnir, Europa, Bahamut, and Lucifer) due to the large amount of Elemental Attack boosts that they provide, ranging from 100% to 150%. Even a low-level player would greatly benefit from having their DPS doubled, added to the fact that they are rare enough to be obtained from the gacha. Similarly, the Grand Order summon is also sought for its 200% attack boost whenever the party's lineup consists of at least 3 elements, something that beginners would usually have.
    • Gold bricks have two purposes. They can be used to uncap a weapon of any rarity and one is required to unlock an Eternal. Almost every player uses them for the latter since Eternals are some of the strongest characters in the game and obtaining even a few gold bricks can take a very long time. Weapons can be uncapped via other means but a guild wars character cannot be unlocked without a gold brick. Said other means (Damascus Ingots/etc) were made mainly to offset this tendency.
    • To a lesser extent, most players just stick with one element, particularly Wind (easy to get into), Light (quite powerful with enough time/effort), and Dark (potentially powerful to the point of breaking most of the game/filled with some of the more popular characters). The high element resistance feature was solely introduced just to shake people out of it.
    • The Bahamut dagger is by far the most made Bahamut weapon. It gets made so much that the Bahamut sword, which is the second most popular, only gets made half as much as the dagger. This is because out of all the Bahamut weapons in their first of three stages, the dagger gives the highest attack buff to Human characters, who make up the large majority of potential party members. It helps that in its final stage it also affects Erunes, making it very useful for wind, fire, and light grids. The swords (Human and Draph from the get go) are mainly used by Earth, Dark and maybe Fire (if not using dagger).
    • Among the Guild Wars Revenant Weapons, the Four Sky Blade is the most created weapon due to it's fully upgraded charge attack being a Multi-attack rate up which is helpful to charge up charge bars. The second most made being the Nine Realm Harp for it's fully upgraded charge attack to heal allies and the fact that Harps for the popular Superstar and Elysian classes can be difficult to come by.
    • Among the Atma/Ultima weapons, the most popular option is the sword. This is because the weapon's bonuses are based on weapon specialties, and one of the most common specialties is sabre, many of which are powerful characters, with more being made after their introduction. Fist (Fire, Dark) and Katana (Dark, Earth) are in a distant second and third. An ultima Axe gets used by some earth parties. As for the skills, people usually go for Strife (multiattack rate up) for the Atma skill. Ultima skills tend to vary depending on how easily damage caps are reached. Ironically they were made to counteract this trope among party composition, instead it caused its own varieties (with people making a new meta for the weapons, consisting of characters of that proficency, and/or characters strong/useful enough to not need it.)
    • Many players recommend that the first Tier 3 class new players should shoot for is the Dark Fencer, and for good reason. The class comes with the insanely useful Miserable Mist subskill (one of the most versatile debuffs in the game), two skills that can delay a boss's dangerous charge attacks, a cooldown reduction skill, an increased chance to land debuffs (which are generally more useful than buffs given that they're timer-based rather than cooldown-based and can benefit an entire raid), and a dagger proficiency (which lets the class use the above mentioned Four Sky Blade). All this makes Dark Fencer the class of choice most players use until Tier 4 classes are unlocked.
      • Miserable Mist is such a versatile skill, that once the player starts using Tier IV classes, the only reason they don't dedicate one of their skill slots to it is either they're using an "upgraded" version (such as Chaos Ruler's Unpredictable), they have a party member with a similar skill (like Altair), they going into a raid where they know another person will bring it (and even then they may bring it just in case), or the boss is immune to it (like Ultimate Bahamut). It's known as Mandatory Mist for a reason.
    • If you're using a Tier 3 class that isn't Dark Fencer, it's either a class you're leveling or Holy Saber. The reason? It has Phalanx II, which is an incredible 70% damage cut for one turn that stacks with element damage reductions, making it the backbone of any raid or battle that has an attack that deals massive damage. It's also one of the only two classes that can use the skill - the other being Spartan, which is unlocked much later and requires much more effort - as it's so powerful that being able to put it on any class would make it fall under this over even Miserable Mist. While the other two skills native to the class are underwhelming in comparison to what other classes offer (a nuke that's only good during Overdrive and a sacrifice skill that also cuts damage received by 50%), Phalanx II puts it in this spot.
    • The versatile Mechanic class is generally used for one purpose: Energy Maneuver. The skill needs to be crafted by using a rare silver centrum along with two useless items (that can easily be obtained at the casino, at least), but lets you exhaust your golem's battery cells to give a 100% charge bar buff to your entire party. While this defeats the whole purpose of the class - using the golem - it lets you end easy battles immediately and can put a significant dent in harder ones. However, it comes at the cost of making the Mechanic useless if the party doesn't kill the target, it's still seen as preferable to any other sort of build the class can do.
    • Most endgame parties have at least one fully uncapped Eternal due to their sheer versatility and insane damage potential with most bosses. The induction of the Ultima Weapon has strengthened this tendency for many reasons and even if their proficiency doesn't match with said Ultima Weapon, they're still used anyway.
    • Some buffers are so effective that they find a space in any party. Previously it'd be an aforementioned game-breaking support like Korwa and Summer Zooey. But these days, 5★ versions of Niyon and Anila are the prime examples.
    • With the "Arcarum: The World Beyond" mode implementing an area-wide debuff that forces the player to use only SR and/or R characters, a general consensus of the playerbase is to use SR and R characters that have plenty of damaging skills, as it is more TP efficient to try and kill enemies in the first turn using skills rather than forcing your way with auto-attacks from characters who have inferior base stats than most SSR characters.
    • Using a fully crafted Class Champion Weapon as the go-to main weapon for the EX II classes since crafting them is already required to unlock them and their charge attack and customizable skills fully complement their playstyles, add additional buffs, or compensate for some of the weaknesses of using an EX II class (ex. the Lunatic Broom and Ridill help replenish MP/energy required for class skills).
    • When it comes to crafting Arcarum summons, players go for the Sun, Hanged Man, or Moon first since they all have damage boosting sub-auras and summon calls with useful effects and no drawbacks for using them.
  • Creator's Pet:
    • Some believe the Dark element as a whole to be HRT's as the creators gave powerful and appealing characters in the Dark Element roster and set up some very powerful weapons for players, which came at the expense of the game's balance and older characters becoming left behind in their respective elements. This has lessened with time with other elements getting boosts to bring them closer. In fact as of this year (2018) it's seen as the opposite as it's slow to gain a number of things with final uncaps having minor effects on the characters in question.
    • Since KMR took the reins, Fire has been accused of this at times, getting the first (and arguably the best) super elemental summon (Shiva), and later on getting a number of powerful sword characters after the introduction of Atma/Ultima weapons. The only thing going against this is its Eternal's final uncap not doing anything for the most current meta and its weapons having atrocious base power and needing to have its important weapons be at least three star uncapped to be considered passable. It has yet to reach the level of Dark during its heyday.
  • Critical Research Failure: In an easy-to-miss dialogue of "Poacher's Day", one Odajumoki gang member mocks Seofon because the latter does not have any weapons to fight him. While in fact, in Seofon's Summer NPC artwork just prior to this line of dialogue, he is clearly shown wielding a sword. It could be justified in how stupid most of the gang members are.
  • Crossover Ship: As of the release of "What Makes The Sky Blue II: Paradise Lost", fan works started having Belial together with Kiara in part of them both being similarly Too Kinky to Torture.
  • Demonic Spiders: There are some enemies that can attack the party before the player's first turn... And most of them can be encountered in the Arcarum Expeditions! There's the Gatekeeper, which can deal plain damage to all members (it deals a large amount of damage before, killing low HP characters, but was later addressed to deal a lower amount), and Bloodhounds that can damage a single party member and increase said member's hostility to enemy attacks.
  • Draco in Leather Pants:
    • Several players just see Sandalphon as just someone lost and in need of a direction (Plus the fact that he is really attractive to some fans and players). While indeed, his reasons are understandable, that's ignoring all that he had done in "What Makes The Sky Blue" and there's his Moral Event Horizon... Cygames, despite initially wanting to treat him as an irredeemable villain, treat him as this as well, especially in WMTSB2, most likely due to his popularity.
    • Belial, another "What Makes The Sky Blue" villain later got this treatment ever since he was revealed in "Paradise Lost", having a sexy design that appeals to the Japanese fandom, being voiced by Yoshimasa Hosoya and speaking in innuendos are the common reasons. Word of God created him with the intent of making him worse than Sandalphon but due to the Misaimed Fandom that made Sandalphon popular in the first place, he ended up receiving the same treatment within the fandom. Most of the time, he is depicted fighting the Grandcypher's captain in fan arts like a typical villain, but with an added panel of Belial bonding with the captain post-fight. There are also fan arts outright shipping the two as lovers, or Belial molesting the captain instead. Even after acknowledging that he borders on being irredeemable in the events of WMTSB 000 until the end where he shows his more sympathetic qualities, people still want him to become playable.
    • An interesting inverted case happens with Nier among the ten Evokers, wherein she already got dozens of artworks from sites like Twitter and Pixiv, outpacing her fellow Evokers at that time, with fellow Erune Fraux seemingly coming second. Aside from what is explained below in Ensemble Dark Horse, it is mainly due to the constant delays of the Evokers over the previous years. The fanbase only got glimpses of official artworks from the livestreams and has ever since been attached to the Evokers' designs alone, with no hint to their personalities. Until the 5th Anniversary update rolled and reveals that they are mentally unstable in some areas. Nonetheless, being a Yandere doesn't stop Nier from getting more artworks and she is still depicted as a troubled shy girl, with some fans even excusing her actions due her backstory despite it being a Freudian Excuse at best and the fact that she veered into unsympathetic villain territory before she was even contracted by the Death Arcanum.
    • Lobelia more or less gets this treatment in the western Hemisphere, though he’s more of a Base-Breaking Character than any other Evoker due to him not having any somewhat sympathetic reasoning for doing what he did and instead kills people because it pleases him.

    E-H 
  • Ensemble Dark Horse: There's a lot of them that they now have it's own page.
  • Epileptic Trees:
    • Connections between the game Rage of Bahamut and Granblue Fantasy as a whole due to all the shared characters, but Vyrn stands out because when he unseals his powers in the main scenario, a silhouette resembling Bahamut appears as Vyrn's powers are unsealed, leading to a possible theory that Vyrn is actually a sealed Bahamut. This only has more support now that the tutorial prologue has been updated, complete with a Shout-Out to Rage of Bahamut. The Persona 5 collaboration event, "Thievery in Blue", however, fuels the theory even further with Dantallion referring to Vyrn as Bahamut.
    • and Lucifer actually being two separate people. What started this theory were the two having different speaking patterns, parts of their backstories not matching up and Lucio claiming to have never met his creator which contradicts scenes in "What Makes the Sky Blue" when Lucifer talks with his creator. The fate episode of Dark Angel Olivia's playable version also brought this to question with Olivia herself wondering if Lucio is a clone Lucifer created to watch over the world after the events of "What Makes The Sky Blue" or someone pretending to be him. She also notes that his aura is weaker than that of the Supreme Primarchs. "000" finally confirms the theory by revealing that Lucio is the speaker of the omnipotent. Lucilius is the clone of Lucio, who created Lucifer based on subconscious half-remembrances of Lucio. His true name is Helel Ben Sahar and his true form takes on the form of a long haired pretty boy. It’s later revealed in an interview with FKHR that the summon Lucifer, as well as the Supreme Primarch Lucifer are the one that is based off the Lucifer from Rage of Bahamut, rather than Lucio, as one would expect, seeing as he’s the "original" in this universe. Overall, it would seem that Lucifer and Lucilius separately cover parts of the Lucifer from Rage of Bahamut ‘s lore, though split into 2 separate characters to cover different aspects and repurpose his character as intended. note  According to Word of God, Lucifer’s role in the Granblue Universe also differs somewhat from his Rage of Bahamut counterpart to differentiate the worlds from each other. Lucilius and the Fallen Angels were created as well to fill in the gaps between the biblical lore that Granblue Fantasy borrows somewhat from. Lucio stands out as the only one that doesn’t necessarily fulfill a role that the original Lucifer played outside of being a servant of the Omnipotentnote  making him more of a Granblue “original” character in that aspect, which carries over to the “true form” he’s revealed to have in 000, not matching any of the forms Lucifer in earlier franchises previously took on, which may imply that he isn’t based on the Lucifer from Rage Of Bahamut, but adopts his form for some unknown reason when he goes to interact with the mortals.
  • Escapist Character: Gran/Djeeta essentially become this for the players, being the most powerful, versatile and unique character of the entire cast with this being pointed out in several stories, respected by crew members and foes alike (to an extent) and basically adopting a harem if the Valentines Day and White Day events with increasing numbers of characters of both sexes falling for the captain to ridiculous extremes were counted. Though they have enough implied characterization to perhaps unintentionally disassociate the player from them along with the limited dialogue options in which the meanings of said dialogue sometimes lead to the same conclusion, it’s still quite easy to project onto them regardless.
  • Esoteric Happy Ending: A number of events have this. Most notably is "Together In Song", where it's clear the village didn't learn anything as seen by Arte's paintings still being monsters by the time he was defeated.
    • The end of "What Makes The Sky Blue: 000". Lucillius’ plan is foiled, he and Belial get sucked into another dimension by Lucio where they can’t torment the crew anymore, Sandalphon and Lucifer concile and share their feelings with one another, Sariel, Israfel and Azreal are saved and all the Primarchs can live a normal life after cedeing their roles to nature. Everyone except Lucifer, who is still dead and trapped, alone in the afterlife away from any contact with another person, if his conversation with Sandalphon is any indication. He reconciles with Sandalphon who initially wanted to stay with him but willed himself to stay with the crew, where he is needed, leaving Lucifer alone until Sandalphon dies, if he ever dies. His monologue after Sandalphon leaves him details how lonely he feels, finally being able to understand how Sandalphon felt. The entire scene is a huge Tear Jerker and Player Punch post realization where everyone gets a happy ending except him, a genuinely good person who has to spend presumably eternity alone with only a notion that Sandalphon might return to him one day. And unlike Sandalphon, his chances of ever coming back are slim since he no longer has a body to return to, it having been sucked into another dimension with Lucillius.
      • Lucifer's fate is even worse in context when you consider that he was isolated his entire life, a fact that Sandalphon realizes and acknowledges, and his only reprieve was the time he spent with Sandalphon... which he also quickly lost during the rebellion. Belial had also been targeting Lucifer's life for 2000 years and mentions that Lucifer hadn't let down his guard even once in that time. It's a horrifically cruel fate for someone who was already horribly lonely in life and now has to be lonely in death for most likely an eternity too.
  • Evil Is Sexy: The fandom took to Belial immediately, given he's a purely sexual being in his words and revealing clothes. Being voiced by Yoshimasa Hosoya really helps his case too.
    • Lucilius, after he’s resurrected by Belial using Lucifer’s stolen body and takes on the form of Granblue Fantasy’s rendition of Voidwing Lucifer, Walking Shirtless Scene and all.
  • Fandom Rivalry:
    • Has a subtle one with Rage of Bahamut, Fate/Grand Order, Fire Emblem Heroes and Epic Seven as games.
      • Rage of Bahamut was once known as the most popular and commercially successful title of Cygames during the company's early years. However, due to a Screwed by the Network moment in Rage, the English version was shut down (yet the Japanese services are still active). The Western playerbase thought that it was due to Cygames shifting focus and resources into its now more popular and successful title Granblue. This mentality however, was alleviated when two anime series for Rage of Bahamut were released on 2014 and 2017 (with a third, spin-off Mysteria Friends airing from January 2019), implying that RoB is still a priority. By the time Granblue and Shadowverse received English updates, many English players from RoB turned their attention to these two games, since their favorite characters are now back, but in different titles.
      • Some Granblue players like to mock F/GO in particular due to its less forgiving gacha rates (that is, players who originated from the Granblue community and then try out F/GO are surprised by the lower chances of getting an SSR item, and a lack of a gacha safety net akin to Granblue's "Spark Mechanic". There are those who switched out from F/GO because of the inability to obtain a desired character even after spending a great deal of money in a single draw banner) and slew of oddball mechanics (i.e. using EXP cards to level-up characters instead of earning EXP in battles, and farming materials for increasing individual skill levels. Some find the process of raising the levels of a Servant's three skills to 10 lengthy and costly enough for a single unit, and it could take months or a year to max even one.). You don't see that many F/GO players dissing Granblue, however. These similar topics and debates also apply to Fire Emblem Heroes and Epic Seven as well. Most of the time, the comparisons between the games even allow one player of the franchise to try out the other. Or better yet, spawn players that continue to play both games, leading to the Friendly Fandoms trope below.
    • For the anime:
      • It ran alongside the second season of Rage of Bahamut: Genesis and finds a rivalry there, with the sides arguing which is the better Cygames anime of that current season. Though this rivalry with Rage of Bahamut is a tad less so, due to being under the same company and being the root for a few popular characters in this game.
      • Like the game-mechanic and gacha-rate focused rivalry with Fate/Grand Order as mentioned above, the second season of Granblue's anime and the Babylonia anime of F/GO appears to brew up into Dueling Works territory for both of them airing on October 2019. However, many fans do not treat this as a real competition by comparing the focus of each anime - the second season of GBF is a seen as a direct continuation of the first, while the anime for F/GO is from a fan-favorite, Signature Series Arc of the game. Many fans who play both games agreed that in order for it to be a real fair-and-square rivalry, Granblue could have focused on adapting its Signature Series Arc - the "What Makes The Sky Blue" trilogy instead.
  • Fan-Preferred Couple:
    • You would be hard pressed to find a fanart of Djeeta (Or Gran) that didn't have Percival near her. On Gran's side, he's shipped with Narmaya a lot. Katalina and (surprisingly) Djeeta are also very popular to pair up with Gran, particularly in doujins. Likewise with Vira in the non-yuri doujins she gets.
    • Quite a few fans ship Elsam and Yggdrasil despite the pairing being all just made up in dreams. Mostly because these fans find their dynamic to each other adorable.
    • For Les Yay ships, Societte and Yuel are very popular as a pair. So is Silva and Tweyen/Song.
    • Seox/Six gets shipped with Gran/Djeeta quite a lot asides with Percival due to the hinted Generation Xerox between their fathers.
    • Lucifer/Sandalphon is working its way up to be this, due to the events of the "What Makes The Sky Blue" trilogy. What appears to be their Declaration Of Love for each other at the end of the event solidified this for the fandom.
    • Caro/Elta subtly became due to Elta’s interactions with Caro in the “Together In Song” event. The end of the event lead to Elta entering the fandoms “ Tragic gays/Dead boyfriend “ category because of it.
    • Belial/Protagonist is also fairly popular, even though he barely made a pass at them while flirting with everyone else in their event party during his debut.
    • On the Ho Yay end for Belial, mostly due to his Undying Loyalty toward Lucillius, people have taken a liking to shipping the two together with the presentation of WMTSB3. It helps that it’s all but stated that Belial has romantic feelings for his creator, outside of the normal lustful remarks he flings at everyone, carrying out his grand scheme that would bring about the end of the world and resurrecting Lucillius so they could watch it together. Lucillius comes off as the only person Belial is shown to truly care about, despite the fact that Lucillius treats him as coldly as any of his other subordinates in return. The event ends with Belial clinging to Lucillius as they are sucked into the void, where they’ll presumably spend eternity together. This is after Belial confirms that his feelings for Lucillius are romantic.
    • Gawain and Lennah are shipped together by a group of fans for the Brooding Boy, Gentle Girl dynamic they share, especially in their cross-fate episode.
    • Shipping the Disciples (Europa, Alexiel, Shiva and Grimnir) with their respective teachers (Gabriel, Uriel, Michael and Raphael) or with each other is fairly popular in the fandom.
  • Friendly Fandoms:
    • Ironically, despite also having a fairly intense rivalry, a lot of Fate/Grand Order players also play Granblue, and the "rivalry" is more like that of friendly sports rivals than anything, as both are loved due to the characters, stories, and the inclusion of popular voice actors. Players only tend to make comparisons regarding both games' mechanics (such as what is listed in the Fandom Rivalry. Others even discuss some favored gameplay mechanics of Granblue that would make F/GO better, and vice versa) or compare similarly-named characters (i.e. Scathacha, Gawain, Lancelot, or Jeanne d'Arc), yet both fandoms still respect the other side's choice of game, to the point that any further comparisons to the gacha rates are treated as an overused Running Gag by both fandoms, telling the offenders to cut it out and avoid more aimless debates.
      • The friendliness of both fandoms to each other can be evidenced with some fan artists making Crossover Ships between GBF and F/GO characters like Belial-Kiara as mentioned above, or giving Nasuverse-related Fan Nicknames to GBF characters like Saber to Charlotta, Emiya to Seofon and Sakura Matou for Nier.
    • In the English-speaking fanbase, quite a few Fire Emblem Heroes players also play Granblue and are friendly with those who play GBF exclusively. The two games being in fairly different genres but still hitting some of the same conceptual notes helps.
    • Such debates also allowed other players to try out their supposed "rival" title in a similar way to F/GO and FEH. As a result, some GBF players also try out Epic Seven for the sake of curiosity.
    • Recently the GBF fandom also builds this relationship with the Onmyōji fandom. Lately, quite a lot of Granblue players have branched out on playing Onmyoji due to their similar gameplay and both games are full of beautiful character designs, Ms. Fanservice and Mr. Fanservice designs alike.
    • For being franchises developed by Cygames, players of Granblue also try out Shadowverse and Dragalia Lost. And given the trend of Cygames to reuse characters across their franchises, players of one game may be encouraged to try out the other when their favorite characters also make appearances there.
    • Granblue has developed an overlapping fanbase with pretty much any franchise it has collaborated with, due to players and viewers alike initially coming over to the game for said collab characters and staying for the love of art and story.
  • Foe Yay: Lucifer/Lucilius and Lucilius/Lucio aka Helel ben Sahar.
  • Game-Breaker: See this page.
  • Genius Bonus:
    • Since the game makes use of Religious and Mythological Theme Naming all over the place, along with the inclusion of characters based on those from real-life, mythology, or The Bible, there are several parallelisms with the game's lore that matches that of a certain myth or literature's. However, most of them takes time to research and may only be realized upon a Rewatch Bonus. One of which is the existence of Avatar (originally known as Satan) after the death of Lucifer. See the Fridge tab for other examples.
    • Hamsa is named after a Southeast Asian bird.
  • Goddamned Boss:
    • For starting and unprepared players, Chevalier Omega and Celeste Omega.
      • The former puts up a status effect which blocks 90% of incoming damage and can heal itself for 65,000 HP per turn. It can be easily dispelled though. However, every time other players join the raid and attacks Chevalier while it has above 50% HP, it will deploy the same 90% damage block, greatly reducing the damage output of all players unless cleared. It is likewise advised to bring Dispel to avoid failure for beginners.
      • Celeste Omega can easily bombard all players with the Zombified status if an attack buff is deployed to the raid. Not only do heals become ineffective, it will also chain the status effects Putrefied (Damage Over Time), Cursed, and Skill Sealed. Bringing Clear to remove the status ailments will help. If no one brought it? Expect the party members' HP to continuously drop every turn.
    • Even for advanced players, the Xeno Vohu Manah raid can be quite an irritating boss due to the "Halberd of Earth" debuff that its mini-boss inflicts. It causes all incoming damage to heal the main boss rather than reducing its HP, similar to a Life Drain, except that you are the one capable of healing the enemy with your attacks. Players tend to avoid using their most powerful abilities while this debuff is in effect. But it becomes difficult to manage if it is not dispelled early, as other players can unwillingly heal Xeno Vohu back to full HP, wasting the efforts of others who dealt a ton of damage to it before.
  • Good Bad Bugs:
    • An update in September 2017 accidentally increased the drop rate of SSR weapons in Baal-tier raids by a significant amount (from the initial 1% drop rate to a whopping 10-15%) for around 2-3 days. This allowed many players to easily accumulate a large quantity of end-game SSR weapons for both Omega and Primal grids alike. It was unnoticed at first, but easily spread across the game's social network / community pages within 48 hours before it was finally patched by Cygames. Of the six raids affected, Baal was the most sought after, since most of the SSR weapons in its drop table are considered the norm for Earth primal element grids. Players have even jokingly called this the "Baalfest" event.
    • When uncapping characters, there is a chance that the uncap art will be briefly replaced by Walder's. The community has known this visual bug for years, and find it hilarious because up to now, Cygames has no intentions of fixing it!
    • While it is considered as a pleasant surprise if one obtains SSR items from SR Amber Crystals when drawing from the gacha, there have been rare instances of visual bugs where the Draw result screen presents an SSR Rainbow Crystal that contains nothing but R items. Or in a similar case, if the SSR Rainbow crystal immediately turns into a Blue R crystal. This bug may break one's hopes, but it is still hilarious to watch nonetheless.
  • Growing the Beard:
    • In general, an early yet common complaint about the English localization of the game was its grammatical issues and an overall inconsistency of terms and writing quality. But as Cygames had its own in-house localization team, the game's English language setting became significantly better.
    • There had been a lot of Quality-of-Life changes that lessened the tedious grinding that the game is known for. Like any other MMO or gacha titles that ran for multiple years, this is done to make the game more accessible to newcomers while also allowing them to catch-up better with the mid-to-endgame contents.
      • Some material and item forging quantities were reduced, such as the Class Champion Weapons, hosting Omega raids require less materials, getting Silver Weapon Relics were easier as they no longer rely on RNG, and a Fast Expedition feature for Arcarum was implemented.
      • An update in 2018 also allowed players to fight the Daily Hard Bosses only once, but getting thrice the number of chests (although the original option to fight the six bosses three times each is still present), greatly reducing the grinding time for those who aim to do their Daily Quests everyday.
      • Moreover, a lot of these QoL changes also reduced the number of clicks needed to move between the various menus, as well as server pings, data consumption, and load times. One of which is the Mass Reduce option which saves the player from the pain of reducing weapons one at a time. A Quest Repeat feature was introduced, the rewards screen now shows less clutter, the game now remembers previously-used teams in raids, and the ability to reduce and sell multiple items at a time were praised by the players.
      • Contents may get easier over time as well, for a faster progression. Some high-level raids like Impossible versions of the Tier 2 raids and Proto Bahamut were difficult back in the day due to the Cap of 6 players per raid. This has been raised to 18, allowing even the mid-level players to easily catch-up and clear the once high-tier content at a faster rate. The revamped Arcarum mode had two of its Caps raised with the 5th Anniversary Update, most likely due to conform to the newly implemented requirements for obtaining an Evoker.
      • The 5th Anniversary Update also removed the time-restricted elemental Rotating Showdowns and Wasteland quests, giving the player an unrestricted pace for farming and upgrading materials for the Seraphic Weapons.
    • There had been several events where players are able to obtain free chances of drawing from the gacha, especially during Japanese holidays and seasonal events. The most notable is the Roulette Draw, where players can have up to 100 free draws on a single day. Likewise, Cygames occasionally gives some of the rarest items in the game as gifts.
    • "Platinum Sky" is where the game took stride for many English players, as noted in Surprisingly Improved Sequel. So much that the event got a re-run almost a year after it was first run during January 2017 along with Meteon, the Event's starring free SR character, to get his own 5★ Uncap, one that radically upped his effectiveness.
    • "What Makes The Sky Blue III: 000" is seen as the longest side story event in the game, satisfying those who play Granblue for the characters and lore. It also unlocks the 5★ Uncap for Sandalphon - a free SSR unit with a decent utility that can fit in even high-end content.
  • Harsher in Hindsight:
    • An episode from the Fate Horizon collaboration event has Mutsunokami and Tsurumaru wonder about how the skies in the Granblue universe works. Seems innocent enough. But when the events of "What Makes The Sky Blue" is taken to account, the whole question takes a murky turn.
    • Some of the dialogues in the Fate Horizon event such as Yamanbagiri calling himself a replica and Mikazuki wondering if the heat on the forge is unbearable for Honebami can come across as such to Touken Ranbu players considering the lore of their origins as swords.
    • Percival's introductory fate episode seems awesome and doubly funny at the same time. But a part of his introductory fate episode is now this in light of the "Between The Frost And Flame" event. His family's carriage was attacked by burglars they helped out before, out of desperation to survive and his mother dying from blood loss from the rubble of the destroyed carriage. With the NPC's in this event being in an almost similar situation as his back then, their state would have felt like it's close to home for Percival himself. Granted, Percival is but a child back then and the heroes are there with him to help the NPC's in this fate episode, but it doesn't make this any less harsh.
    • "What Makes the Sky Blue" introduced Sandalphon who serves as a backup of Lucifer if the latter fails his duties, or some tragedy incapacitates him. Many fans wanted "Sandy" to be a playable character and have some sort of a Redemption Arc so that he can join the crew. True enough, "What Makes the Sky Blue II: Paradise Lost" features him as the playable character, but at the expense of Lucifer dying at the hands of Beelzebub. Guess Sandalphon really became a replacement for Lucifer, the same idea that drove him as the villain of the first arc.
    • With her Summer version released, Granblue now has a Jeanne D'Arc who is weak to fire. Considering what happened to her historical counterpart, this can be hard to take in.
    • Despite the tune of "New World Order" making it sound like a triumphant song, its lyrics are actually dark in context, in an attempt to integrate the meanings of the Major Arcana represented by the Primal Beast to that of the respective Evoker's. In fact, with the revelation of the Evokers' personalities and backstories in the 5th Anniversary Update, all these years, the lyrics were actually Foreshadowing a part of the Evokers' stories! This is despite "New World Order" being recorded way back 2016 and the Evokers being released on 2019, the hidden messages still apply. For example, the line "Death! Let love burn to its silent end." actually involves the literal death of a lover. "Silent end" refers to Nier committing suicide in one of her Fate Episodes.
  • Heartwarming in Hindsight:
    • Many fans expected that Eahta of the Eternals will still be a major factor in Narmaya's Character Development in the future episodes that feature her. In her 5★ uncap in 2018, Eahta even appears as a shadow behind her.
    • "Coffee" was commonly used as a Fan Nickname for Sandalphon ever since "Paradise Lost" revealed his obsession to the drink, all thanks to Lucifer, who apparently invented coffee if Sandalphon’s fate episode is any indication. With the major plot point of the event has Lucifer dying, that doesn't stop fans from making artworks of the two sharing a cup of coffee in the garden - one of the memorable flashback scenes from the event. The ending for "What Makes The Sky Blue III: 000" actually had Sandalphon meeting Lucifer once more in the garden, suggesting coffee and such, but had to say goodbye afterwards.
  • Hilarious in Hindsight:
    • With the "Monkeygate" controversy now legally resolved and that gacha games are still going thanks to the resulting regulations, many Cygames playerbases are glad that the company has changed for the better and has since became more consumer-friendly over the years. And when EA faced a similar (yet more widespread) gacha/microtransaction-based controversy about the draw rates and in-game currency values in Star Wars Battlefront II (2017), cue some jokes about being "glad Cygames didn't go through the EA route."
    • Because the game features some characters having Guardian Entities that fight alongside them in battle, and the inclusion of the Tarot-inspired Arcarum summons and the potential Oracles since 2016, the playerbase has grown accustomed to making fan arts and crossovers between Granblue and the Persona series. By March 2018, Cygames has indeed decided to announce a Persona collaboration event with their latest main entry Persona 5, much to the delight of those who play both franchises. And ever since the fourth quarter of 2017, the concept of "summoning monsters using Tarot Motifs" now properly apply to this game as well, with the addition of the re-launched "Arcarum: The World Beyond" being a permanent gameplay mode. Aside from this, some fans of the Persona franchise branched into Granblue as well, thanks to the free Ren Amamiya SSR character.
      • And guess what? The 5th Anniversary event finally released the Oracles, no longer delayed, satisfying those who were hyping for them since the Arcarum mode's initial iteration on 2016 (and subsequently the revamped version on 2017, by that time the game's Western playerbase grew larger). When their official English term was revealed to be "Evokers" and not "Oracles", a Persona fan would easily think of the highly-probable reference to Persona 3 where the S.E.E.S. use Evokers to call their Personas.
      • When Producer Kimura once mentioned that NieR: Automata is one of his favorite games of 2017, some fans joked that because there is already a character in Granblue that is labeled as an Automata (Lloyd, who is imported from Rage of Bahamut), Cygames would be naming a character as Nier in the future. With the 5th Anniversary update introduced the Evokers, The Lovers is officially named Nier in the English translation. As such, her name has been treated as an intended Shout-Out to the game.
    • In 2017, the "Poacher's Day" event ran from July 31 to August 8, in time with the Summer season in Japan. One week later a "Unite and Fight" event was released and features Oktopode as the main boss. In other words, an event featuring swimsuit-wearing characters is set close to an event with a Giant Octopus. Hmm...
    • Zooey's original name as a Primal Beast is "Grand Order". And years later, she had a version that is permanently available from the gacha. The weapon that unlocks her? It is named "Ruler of Fate", based on one of her skills. By the time the Nasuverse now has its own gacha game, both facts may reference the idea that Fate/Grand Order is one of the most popular games of the Fate franchise.
    • In retrospect, the new EX Poses for the Summer characters seem to be inspired by the overwhelming fan reaction brought upon by Summer Jeanne's popularity (especially her Skybound Art) when she was released.note .
    • The "Flat is Justice" catchphrasenote  may be ironic in a way now that this game has a "well-stacked" anthropomorphic representation of the Justice Arcana.
    • In the "Bzzt! Amped Up Summer" event, Threo forms an Odd Friendship with Scathacha, after she advises the former regarding her eating habits. That is to say, someone who is said to "eat dragons for breakfast" is now friends with a "true dragon".
    • The six summons Agni, Varuna, Zephyrus, Titan, Hades and Zeus have been collectively called by the playerbase as the "Primal Summons" in contrast to the officially-named Omega Summon group. Cygames would later go on and release an update that would officially name all summons and weapons belonging to the same categories, and the aforementioned six summons are now properly under the "Optimus Summons" group. Whether this change merely is coincidental, or a deliberate Shout-Out to Optimus Prime of Transformers is being guessed upon.
    • The internet slang "Salty" is being used to refer to a person who has mixed emotions of agitation, disappointment and unsatisfaction. note  And in gacha gaming communities, a "salty person" has since become a stock phrase for people who feel bad about their gacha results. Come the "Dinner at the Turned Table" collaboration event with Princess Connect! which presents the boss Voracicat who can debuff your entire party by sprinkling them all with salt, giving the word "salty" a literal meaning in a gacha game.
    • There has been a sizable camp wanting a collaboration event with one of Arc System Works fighting game franchise such as BlazBlue or Guilty Gear. Then in Dec 2018 it turns out that Cygames and ArcSys were planning something bigger. Much bigger...
    • In a Grand Blues! comic featuring Narmaya's Black Butterfly outfit, Sandalphon becomes an Unexpected Character managing the lighting system as the Draph performs her single. Aside from a possible one-time joke of Sandalphon controlling the light, many are confused why of all people, the two would appear on the same comic. It turns out, Narmaya's voice actor is a real-life fan of GBF Sandalphon, fangirling during Granblue Fes 2018 as the character wins the anniversary poll and is set to receive a new single by Kenichi Suzumura, Sandalphon's voice actor.
  • "Holy Shit!" Quotient: On December 2018, the announcement of two upcoming PS4 titles Granblue Fantasy Relink and Granblue Fantasy Versus sparked a renewed interest for the franchise, which was simply Best Known for the Fanservice, and known among other niche gacha gaming communities. As Granblue is mostly popular in Japan and barely known worldwide, fans have seen these two projects as a way for Cygames to take risks and expand the franchise to worldwide levels. It also helps that two of the well-acclaimed developers of their genre PlatinumGames (hack-and-slash character action) and Arc System Works (fighting games) are behind these respective titles.
    • Among the two, Versus was met with much hype from the fans. As compared to Relink, the fighting game is scheduled to be released on 2019, which means gamers will have the chance to play a console Granblue title sooner than expected. The 2018 gameplay trailer for Relink is also taken to a positive reception, as the game is really being developed, with fans no longer suspecting it to be in Development Hell due to having only 1-2 trailers per year.
    • Although as of February 2019, the future development of Relink has been left into the hands of Cygames, with PlatinumGames stating that their contract has ended. Granblue fans as still surprised at this news (thus applying this trope as well), wondering about future development news for the game.
  • Ho Yay: See here.
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    I-N 
  • Incest Yay Shipping:
    • Ayer X Jessica to a certain crowd.
    • There are a number of Aglovale X Percival shippers thanks to the "Between Frost and Flame" event.
    • Both sets of the Primarchs of Instruction (Halluel and Malluel, and Azrael and Israfel), due to them always being together and the former two being incredibly flirty with each other. The fact that they're artificial beings helps them be popular with people who want to brush aside that aspect as well.
    • Feower/Quatre and Tien/Esser to certain people. Overlapping with Twincest.
  • Internet Backdraft:
    • If there's one controversy Granblue is widely known for among veterans of mobile gacha communities, then it is the "Monkeygate". Explanation  It got to the point that the Japan Online Game Association had to step in and impose a regulation that would affect the entire gacha gaming industry - That is, every gacha game, new and old, must be transparent about their actual draw rates and have a way to display said rates in-game. As a form of apology, Cygames compensated and refunded the affected players, and had since brought the "Suprise Ticket" and "Sparking Mechanic" in the game, the latter of which ensures that players can get what they want in the banner's advertised characters as long as they can gather at least 300 draws in it. While it's a change for the better, not only for this game, but also for the gacha industry, two divisive sides resulted from this controversy. One that claims Cygames and the Japan Online Game Association made the move that ensures gacha games are still accepted in the gaming industry. And the other contrasting side that thanks Cygames for exposing the nature of gacha games and a subset of gaming addiction to the world. Likewise, the second side even claims to hate the entire gacha industry due to this, and brings up this Monkeygate controversy again as if it was never resolved in the first place nor haven't affected anything in the genre.
    • The initial release of the Roulette Draws in December 2017 was met with mild criticism from the online community due to its unbalanced distribution of draw probabilities. The wheel was divided into 10 parts under the increments of 10, allowing players to obtain 10-100 free draws everyday. One would easily think that there is an equal 10% chance for each part, right? But no, the chance of getting 100 free draws in a day was less than 1%, while there is a 60% chance of getting only 10 draws. There are those who expressed dissatisfaction as they obtained the minimum amount of 140 draws for the entire 2-week duration of the roulette. Others have claimed that the rates were satisfactory, as it would be very disadvantageous to the game's lifespan and economy if everyone would obtain dozens or hundreds of free SRs or SSRs in such a short amount of time. Mentioning online that you were lucky to have obtained 100 free draws in a single day would result to a strong jealousy, or "salt" by those who haven't.
      • The Roulette's second iteration in March 2018 addressed the concerns of the playerbase on the distribution issue by having the wheel divided only into 4 parts – 10, 20, 30, or 100 draws, and the probabilities were altered. There was a greater chance of getting more than 10 draws a day as compared to what happened in December 2017. Additionally, the roulette guarantees 100 free draws on the last day of the event if the player wasn't lucky enough to obtain the jackpot in the previous days.
      • But despite getting a large quantity of free draws and the above solution, there are still some who expressed disappointment for not being able to obtain even at least an SSR item. The Roulette's third iteration on December 2018 aims to solve this by introducing a Gachapin area and a meter that increases the chances of the player receiving a bonus. It basically allows one to draw endlessly until they obtain an SSR item.
      • The 5th Anniversary iteration guarantees that everyone would get 10x10 draws on the last day of the event, no matter how many draws were received before. This has been widely favored, as it fixed most of the RNG issues pointed by fans in the previous Roulette draws.
    • The moment the Love Live! franchise was revealed to be the next to be made a Collaboration Event, the official tweet was nearly bombarded by negative comments. Many a reason for this is due to Granblue Fantasy having collaborated with another idol series, The iDOLM@STER before. The Cinderella Girls and Side M series specifically. Another was the fact where Love Live is a yuri-centric series and the notion of those characters dealing with any sort of guys offended some in their fanbase, starting a little bit of a fan war between games.
    • Calling Cagliostro an "it". Unlike Ladiva who is explicitly stated by Word of God as an "Other" (as reflected in her official profile), the reveal of Cagliostro being the uncle of Clarisse left some wild guessing on the fandom's side regarding her Ambiguous Gender. Lore-wise, Grand Blues! Comic #896 summaries Cagliostro as "a man's soul inside a cute girl's body". This led to debates whether the alchemist is a Transgender or not (as it involves a fully-female body without any modifications), a female (by her current physical state), a male (Cagliostro's original body), a "trap" (an internet slang), or as mentioned above, a neither (due to the ambiguity of the situation) or simply an "it". The character would technically be classified as a Gender Bender, but due to the term either being seen as "dismissive" of Transgender individuals or transphobic, or is unknown to those in the debates, it goes relatively unused. This also spawned a somewhat sensitive topic in religion - "Does the soul have a gender?". But this Cagliostro debate initially concluded in the Granblue community based on what Cagliostro currently likes to live as, and call herself - a female. And to their defense, one side of the group respects this by recalling a plot point in "Alchemist Astray" where Cagliostro tells Clarisse not to call her "Uncle" ever again. Yet, there is a side that insists having the freedom to call a fictional character by a fan's own personal preferences.
      • This controversy among the fandom was re-ignited when the "Brigade of the Sky" expansion hit Shadowverse. While a vocal portion of the SV community was awestruck by Cagliostro's design and her voice actor's performance, A part of those who play both SV and GBF went to the point of spoiling Cagliostro's Gender Reveal, much to the dismay of the SV players. Like the other Granblue Leader cameos, their individual backstories were not heavily given focus, much like a typical Guest Fighter in any Crossover event. This made some SV players wondering why there are GBF players who went as far as spoiling details that don't even impact the original SV lore.
    • Suprisingly, there's also a similar case with the Granblue Fantasy fanbase weeks after Dragalia Lost was released. On October 2018, an interview with the new game's director states that the executives want "DL to be the new face of Cygames". Mentioning this phrase would not be well-received in GBF communities, seeing as GBF is basically the Cash Cow Franchise of Cygames and that replacing it as the most popular/most advertised Cygames IP would be possibly risky for the company (since DL is co-developed with Nintendo in the first place). This is also the same reason why there existed a rivalry between GBF and Rage of Bahamut fans for a while - having a new title represent the company while another existing and established title is making the money. Thankfully, this rivalry died down late 2018 at the announcement of Granblue Fantasy Versus and additional gameplay trailers for Granblue Fantasy Relink, proving that the "new face" statement wasn't as negative as some pointed it out to be, and that Granblue is still getting recognition. Ever since, it wasn't brought up again, subverting this trope and placing the relationship between the Granblue and Dragalia playerbases into Friendly Fandoms once more.
    • Freezie being the first playable version of the relatively anticipated Freesia caused some backlash - particularly from the LGBT+ part of the fanbase - in part due to her uncap art having her (about to) kiss a guy despite a big part of her plan in the first arc and her Heel–Face Turn in the second happening because she's a lesbian. Not helping matters is her initial art giving off the appearance of being protected by someone she's far, far stronger than. This was mainly an issue in the Western fanbase, as the Japanese fanbase seemed more excited at the fact that she was playable at all, enthused by her unique abilities. While there was some issue among the JP LGBT+ fanbase, it was much more diminished. Also, it was established by Word of God that it’s not the real Freesia, just being a figment of Tomoi’s delusions brought to life in the same way as Lady Katapillar, which is also part of the reason behind the backlash.
    • The over prominence of female SSRs over male ones have been a sore spot for the fandom, most prominently due to the lack of 2018 White Day male SSRs with the release of Summer Jeanne on the same day, and then there's only one 2018 male summer character and then the release of a popular female SSR who had nothing to do with the event that focused on the rivalry between two male characters. The fandom sees it as a case of Pandering to the Base, or rather the male Otaku fanbase, and see it as Cygames undervaluing their female playerbase despite knowing the popularity a lot of male characters hold. Some fans try to justify this by claiming that the Dragon Knights, a popular male character group, get constant events and several SSRs, though the other side cries that there should be more variety, even Dragon Knights fans backing up this claim. There’s also those who say that even male players can and do like male characters and think it isn't fair for Cygames and the dissenting side of the fanbase to assume that a character will inherently make less money if they’re male. A justification went around of most of the collab SSR characters thus far being male, but was quickly shot down by the fact that they aren't characters native to the game (And any franchise associated with Cygames) and shouldn't count toward the overall roster. Then there's a subset of people who say that no one should really care about the gender of the character being released so long as they're good. It seems however, that everyone can agree that the gender ratio of male to female SSR is bad regardless of the opinion they hold or if they care if more male SSRs are added.
      • This kind of opinion may extend to the teased versions of male characters as well, depending on the implications. The "A Thousand Reasons" event introduced a new artwork for Feather and had him play a substantial amount of contribution in the story - he and Randall made it near the finals of the Tournament Arc arc, both played a role in defeating the event antagonist Al-Khalid, his characterizations and backstory were expanded, with Feather even having finally meet Ghandaghoza. All of these hints made everyone guess that he will be the free event character since he only had one SR version for years. But guess what? Said event character turned out to be Aliza, as a continuation of her story arc. What made it worse is that she get knocked out in a match by Randall, making her sit in the sidelines until the finale. The fanbase even thought that Aliza had lesser screen time and dialogue than Feather, not counting the scenes for being the event character. To top it off, Aliza's outfit was very revealing, with some claiming that the decision was made to please the Fanservice of the male playerbase, and that Aliza became the first instance of Cygames making use of the Advertised Extra trope.
    • On 2018, the Japanese side of the playerbase had an outcry on the game's social media over Cygames announcing their plan of making another use of the Gold Bar - an item that is Too Awesome to Use, one of the rarest crafting materials in the game and requires grinding to even get one. They are generally used to recruit an Eternal or uncap a weapon, but most prioritize using it for the former. Having another use would simply mean relying too much on a rare, valuable resource to gate more end-game content. As a response, Cygames quickly dropped any intentions on this plan. But in restrospect, it seems as though the Perpetuity Ring once relied on this concept, as they technically have the same value as a Gold Bar - Both requiring 20 Gold Nuggets. The difference is that a Gold Bar can be included as bonuses for real-life products such as Cygames anime DVDs, with the P2W players being able to simply buy them. By making the Perpetuity Ring tradable with 20 nuggets instead of a bar, Cygames is not restricting the free-to-play players from this item, as the ring is fairly obtainable through grind and effort for both F2P and P2W sides, without one having an advantage over the other through cash.
  • Junk Rare:
    • The Blackhole level difficulty version of the April Fools boss "Vyrn?" has a chance of dropping a Vy-Ball in a gold or red chest. This item does absolutely nothing besides sit in the player's inventory. Doubles as a Cosmetic Award as beating that version is difficult even compared to endgame raids and bosses at the time (Ultimate Bahamut is comparable)
    • When farming an Omega raid, players generally see any weapon that does not possess an Attack Up skill as this, electing to fodder or reduce the weapon instead. Eventually, the raid's summon and even the less-desired Attack Up weapons can become this. Who needs any more than one of a Tiamat Gauntlet Omega when you can just get more Tiamat Bolt Omegas?
    • Similarly, once you've maxed limit break the weapons and are going for the weapons' final limit break, the weapons you need before can become this.
    • The Vortex Dragon has been jokingly labelled as a good source of Quartz over the years (i.e. reduce it upon acquisition). It has an aura that gives attack boosts to both Light and Fire. The thing is, the attack boost is pretty much mediocre if not outright weak (40%/60%/80%) which can easily be beaten by Shiva-tier summons like Lucifer having a boost of 100%/120%/130%. Another reason why players do not use this summon is because of its dual-element nature. The predominant meta focuses on building a high amount of DPS by focusing on a specific element per party (that is, all party members must be of the same element and that weapons must have skills that boost said element). The existence of a dual-element summon breaks the synergy of building characters, weapons, and grids that specialize on the same element, and there are extremely few weapons with dual skills that boost both Light and Fire to justify Vortex Dragon's viability.
    • Supreme merits very quickly become this. While they're important for uncapping SSR characters, they have very little use outside of that and can't be converted into many useful variants, unlike as the far more useful champion merits (Supreme Merits can be traded for Legendary Merits, but that's it). By the time you get to the brief point where they're used again, odds are you'll have the amount required many times over.
    • The Zone of the Enders crossover summon, JEHUTY. It provides a versatile aura that works with all elements and provides a useful 10% boost to double rate and acceptable call, making it good for anyone who doesn't have anything better and is too weak to use the tier one omega summons, but it gets outpaced relatively fast even if you aren't lucky with the gacha. The thing that truly makes it this, however, is that you can't get rid of it.
      • The same applies to the Nobiyo summon from "Together In Song". He has a great aura in giving a 10% boost to drop rate and experience in addition to a 20% boost to attack and HP, and his call is pretty respectable in that it provides three very useful buffs. However, he gets outclassed later on in both aura utility (Black Bunny and White Bunny can be obtained fairly easily without the gacha and have better drop/exp rates, and almost anything outclasses his offensive aura) and call use, thus making him drop off the map around the start of the midgame. Like JEHUTY, he can't be reduced for quartz or fed to another summon, forcing you to keep him.
  • Just Here for Godzilla: Other game franchises and/or anime series make collaborations with Granblue as a way for them to promote any upcoming movie or anime series for that season, or simply for milestone and anniversary celebrations. On the other hand, Cygames does this to promote the game to the fans of these franchises. It has become common in both the Japanese and English-speaking playerbases to hear newcomers trying out Granblue so that they won't miss out on the playable versions of characters originating from their favorite franchises, such as Joker / Ren Amamiya from Persona 5 among others.
  • Launcher of a Thousand Ships: Gran/Djeeta to spades. There's quiet plenty of ship tease in context with several characters which adds the fuel and due to Purely Aesthetic Gender, the ship tease works both ways. Either Ho Yay and/or Les Yay and heterosexual pairs. Even more so now that gender settings for Valentine’s Day and White Day have been removed, so Gran can give/receive chocolate to/from men and Djeeta give/can receive chocolate to/from women.
  • LGBT Fanbase: The plethora of attractive characters of either gender, Ho Yay and Les Yay has formed one. Eugen, Jin and Soriz are conspicuous in this regard.
    • Cagliostro, who has been accepted into the LGBT fold due to being transgender and Ladiva have gained some fans due to their mostly positive portrayals, according to those fans. Most do wish Ladiva would at least shave her facial hair even if she loves her natural body so much that she refuses to have Cagliostro build her a female one, though.
    • The existence of pairs that are all but confirmed to be romantic but are explicitly written as such like Grea/Anne, Sandalphon/Lucifer and Yuel/Societte have attracted some LGBT players, the main source of the outcry of the gay rights in the fandom. Belial also has a huge LGBT fanbase due to him being a confirmed bisexual and for canonly having romantic feelings for Lucilius.
  • Memetic Badass:
    • Who would have known that Walder, everyone's guaranteed tutorial gacha character, also known for randomly replacing other characters' uncap arts would be willing to take blows from Fenrir just to save his friend Jade? It even leaves Fenrir surprised at his sheer willpower. Some of the high-level Japanese players even make attempts at letting Walder deliver the killing blow in a Proto Bahamut raid.
    • The Young Cat that you can recruit from "The Many Lives Of Cats". Sure, he maybe an R character but he is so adorable with nice passive skills and geared a lot to support, some players made attempts of getting the Young Cat to deliver the killing blow on an Ultimate Bahamut Raid.
  • Memetic Loser: Gran compared to Djeeta, at least where the anime is concerned. Where Gran stuck with the story party and struggled with monsters, Djeeta's episode had her fight with nary a scratch, surrounded by fan favorite characters and one-shotting monsters without a sweat. Cue the flood of jokes at Gran's expense, some of which are of the "Free to Play vs. Premium" nature.
  • Memetic Molester: Belial is mostly remembered for his perverted tendencies and habit of applying Double Entendre and Heh Heh, You Said "X" in his dialogue. It also helps that one of his usual facial expressions has him wildly smiling while looking up. As such, he became easily associated with the words "Climax" and "Come". Fittingly, Silva even targets his crotch using one of her moves. In several fan-arts, Belial is mostly depicted in seductive poses, or outright molesting other characters.
  • Memetic Mutation: Enough examples to within the fandom to warrant its own page.
  • Moral Event Horizon:
    • Sandalphon crosses this when, rather than accept atonement that Lyria pleaded for on his behalf, he pushes the protagonist off the island, sending them plummeting to their death. Granted, this was mitigated by the fact that Lyria's skill fate episode which is implied to be after the event shows that the protagonist is indeed okay, and Chapter 7 after the ending confirms it, but the fact that he was willing to to feign honor and kill the protagonist in cold blood just for his own personal revenge shows that he had pretty much crossed it before "What Makes The Sky Blue". "Paradise Lost" is more or less about trying to get this character back over the other side of the horizon.
    • The True King crossed this long ago when he used the Great Wall to destroy the Torhid Kingdom and then, when he realized that he couldn't use it more, had Baragona slaughter the entire rest Torhid royal family so that nobody else would be able to use it. What sells it is that when asked about regrets, he claims the only regret he had has that essentially he didn't use it efficiently because he didn't sacrifice enough people for fuel.
    • And as far as Belial goes: just in case you're thinking he might be playable during "000", during a flashback when he and Beelzebub first meet again after millennia, he sends out his current mortal lover to fetch some wine, and when she gets back, he toasts "the fallen angels"... and then immediately beheads her without missing a beat to keep the secret.
    • Dear lord, Lobelia. His first descent of jumping down to the slippery slope is killing his parents just to hear the sound of bones being broken and hear their screams of pain.
  • Most Annoying Sound:
    • Some players get very annoyed at Furias's grating dub of This Cannot Be! whenever they finished the normal Luminiera/Adversa raid. Which is always the first thing they hear when they finished the raid quest. Though this is now averted that you have the option to skip cutscenes that you had seen.
    • There is a high-pitched ringing sound effect that plays in the cutscenes every time an Arcarum boss is summoned in the last stage of the expeditions. But like Furias's case above, the cutscene can be easily skipped.
  • Most Wonderful Sound:
    • The harp sound being made whenever a chest is flipped after beating a boss.
    • The horn sound announcing that you've obtained a new SSR summon/weapon.
    • The chime announcing a Grand Success for leveling things.
    • The swoosh as a roll transitions into revealing the new character you've rolled from the gacha.
  • Narm:
    • A common complaint about Episode 7 of the anime is the over-abundance of Io's mention of the word "Shishou" to the point that it has been treated as an Ear Worm that stands out from the episode's dialogues. Much more so when the scenes between her and Tzaka are supposed to be heartwarming and dramatic.
    • Xeno Diablo's 50% trigger and onwards has the red orb gradually expanding, which can be really hard to take seriously when a gigantic pixelated red orb JPG is covering the entire boss.
  • Narm Charm: Some of the birthday messages from the characters can be very cheesy to be taken seriously, but nevertheless, sweet. The celebratory messages in general can apply as well, as some can be hard to be taken seriously but it's still good to see the characters enjoying the holiday.
  • Never Live It Down:
    • There was a teaser for "What Makes The Sky Blue II: Paradise Lost" featuring an image of a playable Sandalphon sporting a condescending manner (as if he's shouting at the player), added to the fact that he is the free character of the event. Players where initially baffled upon seeing this, and wondered why the villain of the first WMTSB event suddenly became a playable character in its sequel. This brought upon short-lived jokes and comments about the possibility that he will throw the protagonist plummeting down the skies again. Another wild-massing guessing involves giving the player the choice to throw Sandalphon down the skies as a form of Revenge. It turns out, the plot of "Paradise Lost" gives a justification for his playable version - He has a sort of a Redemption Arc and Heel–Face Turn, and that he needs to accept his role as Lucifer's backup now that the latter is dead, in order to give the Grandcypher crew a chance of defeating Belial and Avatar. The thing is, while he did develop into a friendlier and more acceptable character at the end of the event, a part of the playerbase just can't forget his act of throwing people to the bottom of the skies and will associate Sandalphon with terms such as this one.
      • It appears that the "What Makes The Sky Blue III: 000" may have turned this case into a Fandom Nod, at which several dialogue options in the event gives you the chance to say "Your fingers are delicate", which reminds Sandalphon of the time he threw you down, guilt-tripping him in the process.
    • There’s also the "coffee thing" regarding Sandalphon, as it was meant to give sentimental value to his relationship with Lucifer, but ended up being so prevalent in regards to his character that it’s essentially become Flanderized within the fandom. Doesn’t help that it’s more or less canonly flanderized as well. In relation to that, the fact that he wears heels and is still shorter than Lucifer despite this. The fandom always depicts Lucifer, who is rather tall on his own, towering over him. The revelation that Sandalphon’s official height includes his heels, making his actual height even shorter, has worsened this.
      • Lucilius gets this treatment as well. Though the fandom initially speculated that he was shorter than Lucifer and this theory was translated to fanart, it wasn’t officially confirmed until the June edition of Pash! magazine 2019 where his height is stated to be 175 cm, only one centimeter taller than Sandalphon (In heels), officially confirming that he is indeed the shortest Luciface at least until he’s given Lucifer’s body. He’s depicted as the same height as Lucifer sprite wise, even though he wears heels in that new body and Lucifer does not. It’s currently unknown what his actual height with heels is. As with Sandalphon, before and after this revelation, his height is exaggerated and Lucifer, Belial as well Lucio are depicted towering over him.
    • Due to a Demand Overload incident, players have already attached the "server crash" stigma to Summer Jeanne, given that her release on March 16, 2018 was met with overall slowdowns, an unexpected server crash and hours-long maintenance, which was caused by a lot of players accessing the Draw screen at the same time. Players noted that it was a rare case for a new gacha character to slow down the entire game especially the Draw screen for hours. As such, whenever Jeanne's swimsuit version gets mentioned, expect some to mention her ability (or make a meme) of crashing the servers. And on March 18, 2019, the game's servers crashed yet again. With Summer Jeanne present in the banner, cue some players blaming her again as the sole reason for the sudden influx. However, the real causes of this incident were actually Summer Yuel and Lucifer (the latter has been made obtainable in the Spark list for the first time ever).
  • One True Threesome: Post "What Makes The Sky Blue III: 000", an interesting portion of the fandom have taken a liking to shipping the Lucifaces together.

    P-T 
  • Player Punch:
    • For a lot of players, Lucifer’s death in "What Makes The Sky Blue II: Paradise Lost" and uncertain fate at the end of Part III.
    • "Primals Resonance" introduced Geo, who is made up of the despair and anguish of primal beasts and spoke up in what can be summed up as a You Bastard! for players who enjoy Guild War events.
    Do you know how many times your people have come to this island? How many times they have scarred it with their wars of supremacy?
  • Pandering to the Base:
    • It's easy to understand why there are many Granblue Fantasy merchandise featuring characters like Sandalphon, Belial, Lucifer, Narmaya, Vira, the four Dragon Knights, De La Fille, Cagliostro, Zeta, and Beatrix. It is because they are the Breakout Character or Ensemble Dark Horse of the game. Other non-popular characters do not even get featured in official real-life merchs such as Image Song singles. Though if KMR talking of plans to make Aoidos a character song is any indication, they’re seemingly breaking this trend.
    • As their fan popularity rises, breakout SR and SSR characters appear more often in story events than most R characters do. However, there are also R rarity characters who are well-loved by the players, such as the Lowain bros, Rosine, Mary, Lunalu, and Lamretta, that they appear in other events, or get SR or SSR versions of themselves.
    • The 12th up to the 14th episodes of the anime adaptation also feature Cameos of some popular SSR and SR characters, that some first-time viewers have noted these episodes to be released purely for "fanservice" purposes made solely to please the playerbase alone.
    • Then there are also popular characters who have a large number of SSRs, though they usually share elements with previous versions. Vira stands out in this aspect by having her five SSR versions cover five of the six elements.
  • Rescued from the Scrappy Heap:
    • Sara might well be the queen of this, although her whole odyssey happened before the vast majority of English-speaking players got involved with the game. When she was first released, she was hated for being such a terribly designed character, and seen as a borderline insult since she was the free event character, so of course she was useless since Cygames wanted you whaling on the gacha. Her SSR version came out some months later, and despite being a gacha character rather than a freebie, she was so damn good, so utterly defined what a tank in Granblue should be, and her art and story were so improved that huge parts of the fanbase fell in love with her.
    • Ghandagoza was hated for his twenty-second Solar Crown blind debuff which would override much longer blind debuffs, so it was changed to stack on top of other blind debuffs instead of overwriting all of them.
    • Summer Io's kit was considered bland upon her release, as she was an Attack-type who barely provided any offensive capabilities to the team, had a skill that provides damage cut, and a spell-boosting buff that also decreases her defense. Her only redeeming qualities were her 4 Critical Rate Up EMP nodes. As of March 2018, her kit was reworked to inflict the Burned effect to all enemies and increase her Charge Attack Damage against burned foes. Her damage cut was strengthened and her third skill now healing and applying offensive debuffs to a single ally.
    • Not so mcuh a change, but rather some Light Primal players finding a use for Light De La Fille's flawed kit
    • The skillset of Beatrix's Dark version once ran on a weird mechanic/ability called "Delta Clock" in which she gains passive buffs depending on the clock hands' position. Her skillset was previously composed of nothing but abilities that move, stop or extend the clock hand and the duration of its effects. In other words, her abilities are out-of-place and bland despite being unique and one would only apply buffs on Beatrix to get her going. An update in 2018 reworked her skillset and changed their names, making her somewhat of a new version of the old. Embarasque Sword is now a damaging ability which also guarantees Triple Attacks on her for the next turn. Unification debuffs the enemy's attack by 25% (or up to 40% if it is Light-elemental) and her Soaring Star ability grants her Jammed for 8 Turns at the cost of 40% max HP but with only a 1-Turn cooldown, making her powerful in Enmity-centric Dark grids and upped her usability by a margin.
    • Among the Arcarum Summons, Death was initially the least favored summon when the revamped Arcarum mode was released on 2017, as her ability to outright kill a random party member is seen as a detrimental summon call by the playerbase, in a game where one should make the most out of their characters. It also doesn't help that her main aura reduces the HP of Dark members by 30%. Both of these downsides convinced some that Death is the weakest among the Arcarum Series summons. Yet at that time, one of the reasons why some still upgraded Death up to 4★ is not for the summon itself (though the sub aura was seen as a great reason until Sariel was released), but for the earlier chance to recruit the character bound to Death - The Lovers Evoker Nier, who is considered as a fan-favorite among the Evokers due to her design. When the 5th Anniversary Update finally introduced the skill sets of all Evokers plus a 5★ Uncap to the summons, Death's upgrade removed the HP penalty. Other than that, her ability to kill a party member is no longer treated wholly as a negative. All of the Evokers have a second passive that activates only when they switch from a sub-ally position to the front lines, and the player can force said passives to take effect by placing the Evoker at the 1st backline slot, and using Death to forcibly kill a front-line member to switch out with the Evoker. This essentially means that Death is now recommended for teams having any Evokers...provided the fight is short enough that all your frontline can be considered disposable.
  • Scrappy Mechanic:
    • The casino is hated by most of the player base. There are only three mini-games. Slots is considered useless, Poker gets tedious real quick and Bingo can pay big but if not careful a player can also lose a lot of their casino chips. Unfortunately, if one wants to make progress in this game at a reasonable pace they will almost certainly have to put in a lot of time at the casino as the rewards there are too vital to pass up and a lot harder to get playing the main game. The introduction of 1k poker alleviated the ire players have with poker as, while still tedious, can easily amass a decent pot in a shorter amount of time. And then Earth element De La Fille's passive skill was introduced and most people who have her left with playing the casino in favor of that.
    • In order to address an issue where the character's currently selected sprite and artwork would be immediately replaced the moment you uncap the character to its penultimate star, a patch was added around 2017 that disables the automatic switching of the sprite and artwork to the uncapped version. While this resolves the aforementioned issue, letting you keep the previously equipped appearance of the character, this has caused a subtle side-effect of increased menu clicks. If you prefer a character's uncap art than the initial one, you'll have to manually navigate the menu and select the new appearance since the game no longer automatically does it for you. A later patch would then at least try to alleviate the issue again by automatically switching the character's sprite and artwork if you managed to uncap them to 5★.
    • Omega II uncap grinding. First of all, like many other uncaps you need hundreds of elemental quartz and weapon stones, which are already hard to come by (especially for free players since the biggest source of these items is reducing unneeded gatcha items). Then, you need 10 Primarch Animas for each uncap, which can take loads of Primarch raids. What makes Omega II land firmly into this trope's territory, though, is the animas from the Omega II raids. You need 10 gold anima in order to uncap the summon, 10 more for each of the new Omega II weapons, and another 15 to uncap the first wave of Omega weapons to 5★. However, the gold anima only randomly drops from the red chest you get from hosting or MVPing or the blue chest which drops randomly. The normal anima which drops slightly more often can be traded in at a 10:1 ratio for the gold anima, but each exchange also costs 30 quartz. And that's not even getting into the actual Omega II weapons, which also only drop from red and blue chests (Making bounty hunter-type hunting skills useless for that) and require a months worth of Prestige Pendants otherwise.
  • Self Cest: Gran and Djeeta get shipped together a lot, and if you believe they’re alternate versions of the same person, it could count as this.
  • Ships That Pass in the Night: Doubling with Foe Yay. They haven't met, but fans are already doing fan-content and fan-art of The Arcarum Evokers and The Eternals together. Especially with the Arcarum Evokers being Shadow Archetype's of The Eternals, other than a ship, players are also hoping for an Eternals Vs. Evokers scenario as well. For the ships, however, Siete/Seofon and Lobelia is very common. Followed by Six/Seox and Nier.
  • Shocking Elimination: In-universe example. Being the free SR character, one would think that Aliza would at least progress through the last fight in the rounds of "A Thousand Reasons", but mid-way in the tournament, she gets knocked out by Randall. Some players even wondered if Aliza was made the free SR because of her being a female Draph, or for Fanservice reasons, despite Randall and Feather having bigger contributions near the event's finale.
  • Signature Series Arc: The "What Makes the Sky Blue" trilogy for a number of reasons, but mainly due to being tied with the game's anniversary events from 2017 to 2019 (where many newcomers jump in), with Sandalphon and Belial becoming Breakout Characters in the whole fandom. Because of these, any discussions and debates on the best story events would end up with a lot mentioning this trilogy as the most favored.
  • Spoiled by the Format: Story characters are normally barred from being played if they cannot join for narrative reasons. However, the fact that Katalina and Vira remain playable all throughout "Let's H.A.N.G" and "Table For Six" is a big giveaway that the whole thing is All Just a Dream.
  • Stoic Woobie: Lucifer. It becomes particularly stark during and after the origin beast rebellion, but even before that: he was implied to be lonely with only Belial and Sandalphon to call equals, both of whom he eventually lost anyway. He's implied to not have had anyone else to spend leisurely time with after Sandalphon was sealed away. He was also constantly held to impossible standards as the primarchs' revered perfect leader and had to make many tough decisions as the supreme primarch. He's always had to put his own wishes aside for the sake of fulfilling his duty and clearly was upset by the fact that he had to kill Lucilius. He constantly hid his own feelings in order to appear perfect to the others, but was clearly affected by the pressure and burdens he faced. His death scene is yet another facet of his self-sacrifice, where he's clearly saddened that he'll never be able to see Sandalphon again yet feels obligated to put the world above his wishes... until his dying breath, where he admits that all he wanted was to see Sandalphon one more time. To say nothing of the way he died too: Beelzebub cut his wings off one by one before Lucifer presumably led him away from the seraphim cradle Sandalphon was in, and Belial confirms that the reason Lucifer died was to protect Sandalphon. Based on what Beelzebub says about Lucifer's resilience afterwards, it's highly likely that he had to injure Lucifer several more times before he was able to finally behead him. Lucifer was so severely weakened that he lost all five of his senses, meaning that he didn't even know Sandalphon was right beside him in his last moments. And throughout all of this, he is shown to have had feelings and simple desires of his own, just like everyone else, yet always had to hide them to appear reliable and perfect to everyone else. And his eventual fate? It's him waiting in purgatory for presumably an eternity until Sandalphon joins him, where he's clearly not happy with being left alone yet continued smiling for Sandalphon until Sandalphon left. Till the very end, Lucifer continued putting everyone's wishes above his own and still hid his true feelings from everyone until he knew he was completely alone. Only Sandalphon will ever have an inkling of how Lucifer ever felt.
  • "Stop Having Fun" Guys: If one would join an Impossible Bahamut raid or any version of the Ultimate Bahamut raid for that matter, expect at least one player (usually the host in a Co-Op Lobby) who requires Spartans and Holy Sabers for the number of damage mitigation and healing buffs that they provide for all participants of the raid. While these are surely effective and necessary in surviving Bahamut's One-Hit Kill Signature Move "Skyfall", this strategy limits diversity in team-building as there would usually be more tanks than damage-dealers among the raid players. This trope also encompasses those who try to divert from the Elemental Rock–Paper–Scissors mechanic in any 6-man Impossible raid battle, as a player could be easily kicked for bringing out the wrong element against the boss, much more so for those who don't play Light teams against the aforementioned Bahamut raids which are Dark-elemental.
    • Although these examples may get downplayed now that the Cap for the number of players is increased to 16 per raid, providing a higher chance of success and a faster clear time than before. But in spite of this, Impossible Raids can still fail if the players do not contribute well enough in taking down a boss within the given amount of time.
  • Surprisingly Improved Sequel: Well, maybe not "sequel" in the traditional sense, but the game's English localization saw considerable improvement after release and especially in 2017. The "release" version, such as it was (when the option was added into the client) was not particularly good, with individual game segments having been farmed out to dozens of individual translation houses with no effort to coordinate or ensure quality, and the game's script was all over the place as a result. Just prior to release, however, Cygames got serious about establishing an internal English TL office, and this group took over handling all of the game text. By the end of 2016 and going into 2017, they had really found their feet and the main story, events and Fate Episodes released around this time and afterward represent a noticeable jump in quality and consistency in writing, with the "Platinum Sky" event often being pointed to as the moment where the English team really began to find their stride.
  • That One Achievement:
    • There is a special trophy that grants bonuses to your Eternals during battles if you have obtained all ten Eternals and if you highlighted that trophy in your profile. But getting one Eternal itself is a tedious task as mentioned in That One Sidequest below. Multiply that effort for all ten Eternals and you'll earn this achievement.
    • Some battle-specific Gold Trophies count as well, which may only be achieved by high-level players with advanced teams and weapon grids. An example of this is the Trophy that requires you to finish the "Wyvern Reverie" quest in just 3 turns. To add context to the difficulty of this task, Bahamut places a debuff on your entire team that prevents the usage of skills for the first 2 Turns. This means that as soon as the debuff wears off and your skills are unlocked by Turn 3, you must kill Bahamut on that same turn.
  • That One Attack:
    • Bahamut's Skyfall, a Last Ditch Move it uses at 25% HP and 5% HP. It deals ten million damage, practically ensuring that the entire party gets wiped. The only way to survive is to buff your defense up to 100%. The second time makes it worse by pairing it with full debuff removal, and since it's a raid battle, multiple people are probably going to trigger it over and over again, making it impossible to make any debuffs stick.
    • Grand Order has her own version, Gamma Ray, that her second form uses after she hits 50% HP. Luckily, she stops using it once she enters her final form, which is only 5% more HP later. However, in this final form, her Overdrive charge attack becomes the even more dangerous Conjunction, which reduces the entire party's HP to 1 and scrambles their skill cooldowns, which is effectively a death sentence to the entire party.
    • Bahamut's High Level version also has Skyfall and adds some other fun skills, like Hyper Dimension and Supernova. Hyper Dimension (used in Overdrive from 50% to 25% HP) hits random allies four times for 55% of their maximum HP a pop. And it completely ignores damage mitigation, so if any character gets hit twice, they're gone. Supernova (used out of Overdrive from 25% HP to the end) deals 95% of every character's maximum HP. It's telling that a popular guide on Bahamut HL actually prefers that he uses Skyfall over Supernova.
    • Avatar has its own equivalent of Skyfall in the form of Archenemy which also ups the damage done to one hundred million.
    • Uriel's version of Earth Crash III, an absurdly powerful Earth attack that targets three party members at a time. It's telling that Bahamut HL, the hardest raid boss in the game so far, has a less annoying version of this skill; it only hits one person.
    • For beginner parties, Tiamat Omega's Tempest charge attack qualifies, being a 4-6 hit random target attack with each hit doing heavy damage, often enough to overwhelm most phanalaxes alone, often enough to decimate most parties. However it's offset by either a Tank-type using a Def up/Substitute combined with Phanalax or a Fire element Dark Fencer with well timed Delays and Gravity waves.
    • Luminiera Omega's Aegis Merge. It gives the boss and absurd amount of defense, couples it with refresh and debuff resistance, and clears all debuffs on top of it all. It casts it after the first attack anyone who joins the raid makes or as its charge attack as long as its above half its HP. The boss will clear all the defensive buffs if you use Dispel on it, but there's nothing more annoying than unleashing a charge attack chain against it, only for it to be reduced to scratch damage because someone activated Aegis Merge just before you attacked.
    • Colossus Omega's Dimensional Cleave. It can deal over 60k damage, instantly killing a character without proper preparations.
    • The Justice Arcarum boss fight has the Jurist Scales ability that runs on a not-so-simple algorithm. The sub-boss Astraea always casts this every time its Charge Diamonds are full. Said ability deals plain damage to the entire party based on the difference between the HP percentage of Justice and Astraea. Should the difference between their HP bars become to high, expect a Total Party Kill. Fortunately, this can be somewhat manipulated by the player - By attempting to equalize the percentage of their HP bars, or even if the difference is less than 5% (i.e. Justice has 40% and Astraea has 38% HP) Jurist Scales would only deal a two-digit damage, making its effects laughable. But if the player's party is otherwise strong enough to kill Astraea in one turn, they may completely avert this trope in the first place, removing one of Justice's tricky gimmicks.
    • The raid version of the battle against Lucilius. Especially if you're playing it on hard mode for Impossible difficulty. It's locked on a six man raid with no way to use a full elixir to help you, and it opens up with Lucilius firing Paradise Lost, where, compared to the fight during What Makes The Sky Blue III: 000, it's now a plain damage nuke of 30 k on your party.
  • That One Boss:
    • Yggdrasil Malice and Akasha from story chapters 52 and 62 respectively can potentially wall many beginners, particularly those who aren't well-versed with the game mechanics and damage formula yet.
    • The Rock Winger in chapter 75. It has only one charge diamond, complete immunity to any debuff or attacks that could prevent it from charging up, and hits like a tank. What is this bird and why is it as strong as a Primal Beast?
    • The Xeno showdown primals are considered hard to defeat for new players but Xeno Vohu Manah deserves a mention for killing teams with deadly debuffs that the skill Veil and Clarity are needed to survive a Xeno Vohu Manah run.
    • Some Guild War/Unite and Fight bosses may qualify when they have attacks that are aimed to counter popular party builds.
      • Oktopode makes Hallessena's 5★ Uncap useless when it was released. You generally don't want her to get hit so as not to suffer an attack penalty debuff. The problem is, Oktopode's attacks hit all members at the same time, constantly reducing Hallessena's attack power per turn.
      • There are Light bosses than unleash Plain Damage nukes as early as Turn 2 or 3, just to counter the game-breaking enmity meta brought by Summer Zooey's Conjunction.
  • That One Level: Any Arcarum stage where the player is forced to use only R characters or in a milder case, having their abilities locked, combined with the objective of defeating all opponents in order to progress. These downsides would serve as a nightmare to those who have not prepared otherwise. While there is indeed a way to remove the restriction via opening silver chests, it is determined by luck, and while weapon grids do increase the overall damage of your parties, players who haven't created R-rarity elemental teams (or haven't leveled-up R characters in the first place) will be forced to create them for the sake of Arcarum, unless they want to spend dozens of TP trying to brute-force defeating enemies with auto-attacks or using low-tier characters.
  • That One Sidequest:
    • Getting one of the Ten Eternals. Less than 5% of the playbase has even one. This is due to the absurdly high materials cost that could easily take a lot of players months to gather.
      • And if you think obtaining one is absurd, wait until you see what you need to do to get their fifth uncap. To elaborate: first you have to craft an entirely new weapon. The material needed to craft the new weapon only drops from a quest that only randomly shows up after completing another quest. And even then there's a chance that the boss won't drop the material. You need 10 materials for one copy, and you need 4 copies to uncap it fully, so you'll be spending a lot of time and AP on this part alone. Then you need to fully upgrade it, which requires more hard to acquire materials, one of which you can only get enough of by disassembling two fully-upgraded Revenant weapons (the same weapon you had to upgrade to get the character in the first place). There's a way arround using an additional gold brick for the fully upgraded weapon, but it still requires reducing ten element-changed Revenant weapons (which means farming for fourth individual copies) And you don't even keep the new weapon in the end since you have to disassemble that weapon for the item that you need to start the uncap Fate Episode.
      • The Guider to the Eternal Edge character skin, the reward for uncaping all ten Eternals. However, there are other requirements to get the skin and they are all ridiculous:
      • 9999 Whorls of each Eternal's element. This is by far the easiest requirement if only because 1) they drop from Angel Halo, which is available at all times and 2) because the player most likely has a sizable stockpile from when they had to farm Angel Halo for the Eternal uncaps.
      • 2000 of each type of weapon fragment. The second easiest requirement because if a player has managed to play long enough to have uncaped all ten Eternals, then they most likely have plenty of weapons from the Gatcha that they can reduce. From here, the requirements get more absurd.
      • 50 of each Revenant weapon fragment. The same material that you needed for the Eternal uncaps that required reducing either a fully-upgraded Revenant weapon or ten element-changed Revenent weapon. The later requires not only farming Guild Wars, but also waiting for them to occur, and you most likely don't want to use Gold Bricks for the former, because another requirement for the skin is...
      • 3 Gold Bricks, which requires either getting the Valor Badge reward from the Guild War, or hoping that it drops from an endgame raid as a host or MVP reward.
      • 4 Sunlight Stones, which can only be consistently acquired outside of promotions or giveaways by trading Valor Badges (there's a stock available for Arcarum Points, but it's limited), and might be needed to uncap rare Gatcha or Arcarum summons.
      • 100 Primeval Horns, from the Proto Bahamut HL raid, though it's thankfully become very easy from the massive power creep the Dark Opus weapons created.
      • 250 Hollow Keys, from the Akasha raid, a very hard raid.
      • 20 Huanglong Omega Anima and 20 Qilin Omega Anima, from the Huanglong and Qilin Dual Boss raid, which is time-gated by the Rise of the Beast event due to the item needed to host the raid.
      • 99 Ultima Units, from the Ultimate Bahamut HL raid, which as of writing is easily the second hardest raid in the game.
      • And assuming that you manage to get all of the above materials, you still have to complete one more quest, a Boss Rush against all ten Eternals. You don't get to use your own Eternals, they have very high debuff resistance, you have to fight all of them in one go, and they are all extremely difficult (for reference, Threo can potentially triple attack for 9k damage per hit, and she's only the first fight) and ends with fighting Seofon and Anre, the former of whom wipes your entire team - front and back row - if you don't meet an arbirary check you aren't informed about. Needless to say, if you somehow manage to unlock the skin, then you've earned it.
    • Gathering materials to unlock a Class Champion Weapon is slightly harder as many of the materials can only be found by playing Co-Op quests (As opposed to Guild wars characters where a majority of the materials can be found through story/free quest and raids) and chances of getting the drop you want are close to null because some of these required materials had low drop rates. And you have to at least get one of these weapons to unlock Class IV job classes. Plus some of these weapons are too good to pass up for older players. The first time is made easier via a material discount on the first one. It gets worse if you want the EX II classes since each one requires getting the specific Class Champion Weapon related to the class, meaning you have to make one for each EX II class.
    • Gathering materials to unlock and forge an Arcarum Summon is also a tedious task as the mandatory items (Sephira Stones, Astras, Hazes, Ideans, Verum Proofs) are obtainable from the Arcarum Mode, which is time-gated. You can only enter an expedition if you have a ticket available. And once you do participate in this mode, RNG will be a major factor in deciding the elements of the item drops that you can obtain from enemies. This becomes a problem if you are focusing to grind for a specific Summon, as the Arcarum Summons have varying materials depending on their element. Fortunately, you can buy the crafting materials of your choice at the cost of Arcapoints, which is also capped by a weekly limit. Additionally, the Globe of Stairways is an item that would let you pick the boss that you want to fight at the end of the expedition, but it can only be bought using said Arcapoints. Although the release of Ticket Caps and the Extreme difficulty would expedite this process a bit with its increased drop rates. For an estimation, one can obtain and forge an Arcarum Summon to SSR within 3 to 5 months depending on the player's luck.
      • It gets worse. To actually recruit an Arcarum Evoker, you need to uncap their respective summon to 5★ (by no means an easy grind). THEN, you need to trade materials for their Tarot card in order to unlock their recruitment episode. Said Tarot card requires an Evolite, a special item from the Arcarum shop that costs 40000 arca points (that you can only buy one, it only gets restocked randomly), an amount of Ideans and Sephira stones, and 200 ASTRA, which meagerly drop from bosses in the time gated Arcarum mode, cost 1500 arca point EACH and also required in order to uncap the summon in the first place. And may Bahamut help you if you want to recruit the Dark/Light Evokers, because they require the even rarer Darkborne/Lightborne Astra with the same quantity requirement as the others.
  • They Wasted a Perfectly Good Plot:
    • A vocal minority has expressed dissatisfaction over the focus of "What Makes The Sky Blue II: Paradise Lost". While the arc is a way of presenting Sandalphon's acceptable transition from a villain to a hero, and a new greater Big Bad who even kills Sandalphon's friend Lucifer, fans have wondered why two of the Breakout Characters from Rage of Bahamut did not even make an appearance (namely the fallen angels Olivia and Azazel) since "Paradise Lost" revolves around the threatening existence of fallen angels being backed by a former Astral. Others have pointed out that they may actually appear in the third part of "What Makes The Sky Blue", and only time would tell if they do get their spotlight.
      • Both of them finally appeared in the flashback scene during the prologue of "What Makes The Sky Blue III: 000" fighting alongside Sandalphon. However, they do not get enough screen-time than expected because both of them hold a deep grudge against Belial, and won't possibly desire to work with him despite being a fellow fallen angel.
      • Lucifer himself has a lot of wasted potential. Despite being a Break Out Character himself, and an incarnation of the wildly popular Cygames Series Mascot, His fate is him waiting in purgatory alone for Sandalphon rather than learning to live for himself, but the finality of the ending implies that they'll never explore how he can interact with characters other than the primarchs unless there's suitable fan demand. And though Lucifer and Sandalphon have reconciled their regrets, there's still far more issues in their relationship that were never addressed and were really just swept under the rug. Not to mention, we never really see that much of how he even interacts with most of the other Primarchs themselves outside of Sandalphon or much of his duties as a the Supreme Primarch. That being said, while the ending of 000 implies the finality of the Primarch trilogy, it doesn’t necessarily imply that they won’t tackle these things, along with his character on its own, in the future considering how open ended everything was and how it was confirmed by Word of God that there are still more things they will tackle.
    • There's also some who feel that Scathacha's cross-fate episode was a bit wasted on Sara, not because it's bad in any way (it's actually very sweet) but because they wanted to see Scathacha interact with Grea instead. Grea in Granblue is, as she is in other stories, the child of a dragon and a human - which, as we learn from Scathacha's various Fate Episodes, should actually be a really big deal in the world of Granblue because there is no consensus among the True Dragons about what their relationship with the Skydwellers (i.e. humanity) should be. Especially with Scathacha's rising prominence in the Granblue lore in 2018, it feels to some like a waste that she and Grea haven't shared so much as a single conversation yet, especially since there's no-one else in Grea's life at the moment who can help her understand the dragon side of her heritage very well.
    • A bit of feeling emerged fairly quickly over this concerning the "Walk on the Wild Side" event, from two angles:
      • Firstly, while imagining stuff is kind of the schtick of the Lowain Bros, this is the first event where we see them getting to interact in reality with a bunch of the crew. These segments are usually really sweet and funny, even moreso than their trippy fanfiction to many, and there's a definite subset of fans who wish the event really had been more outright "Grancypher Slice of Life on their day off after a hard adventure", since we don't actually get to see much of their downtime usually.
      • Secondly, while the event featured a wider cast than normal even for a Lowain Bros event, there was one character conspicuous in her near-total absence: Yggdrasil. Specifically, there's the fact that in between "Table for Six" and "Wild Side"... Yggdrasil became playable and joined the crew, and she's human-size to boot. This should, given previous characterization, be Elsam's dream come true (and even addresses one of the biggest problems he'd previously identified with trying to woo her) and many fans were looking forward to him having a Total Bro Freak Out over it, but through the entire event, Yggdrasil is mentioned exactly once and Elsam himself never brings her up.
  • Tier-Induced Scrappy:
    • Dark (both Omega and Primal) is seen as this for being too strong, upending the game balance entirely in favor of that element, and MVP stealing during raids. Further compounding it, several of its better known aspects being rather gacha dependent has it seen by some as a 'pay to win' element. It has since fallen into the opposite end now with more and more content they can't burst past and the developers while slowly introducing characters and weapons that suggest an alternate playing style, their fear of returning Dark up to its game breaking state hinders more substantial additions, like tanks. It's evened out as the Charge Attack meta became an option for Dark Omega and grids with Fallen swords (which has a stamina skill) allow for stamina or stamnity (mix of both Stamina and Enmity, ensuring some sort of boosted damage)
    • Water has developed a bit of this, for two different reasons. Water Primal (gacha weapons) for having a hard to dent combo of very high HP and Stamina (higher HP% = higher damage) modifier, where some characters become monstrously strong (5★ Anre among them). While it doesn't have the raw high damage that some other elements, it has a higher sustained damage that doesn't have to worry about the pitfalls an enmity element might face either due to being able to survive most attacks and heal spam benefiting them. Water Omega however is seen as very weak with Omega II doing little to improve things, likely because of the Primal Grid's strength and has gotten to the point where people joke that most other elements can do more damage to a fire boss than Water Omega... until the middle of 2018 with the Kengo class and the Charge Attack cap up Omega II weapon water has, causing something of a resurgence of late-game water Omega, though before Omega II/Kengo it's still in the rough spot.
    • Fire's basic omega grid is seen a bit as this as Colossus Canes are not strong weapons in general and have little sync up with characters. There are the Ancient Ecke Sachs (having a mix of attack up/enmity/crit up) to push them above a number of other elements, and being swords sync up well with a number of characters. However, just to get one requires either Twin Elements dropping that specific weapon or grinding 2500 Prestige Pendants to buy one. Per month. Although this case becomes easier now that they're a drop from Arcarum Extreme chests.
    • Wind Primal is seen as this as to really make it effective you need to heavily whale to get the needed weapons, and even then the amount of money spent would get more results in other elements (Water, Dark, Earth). Wind Omega and perhaps the element itself was generally seen as a newbie grid for a while due to a lack of a higher end elemental summon and its gradual enmity playstyle was easily outpaced by some other elements. But with the introduction of summon like Grimmir and Raphael, Omega II harp weapons and buffs to both Siete and Niyon (Wind's Eternals), enjoys a boost that only 1-2 elements enjoy, like Staminity builds.
    • Nighthound is one of the least commonly seen Tier IV classes in the game. It suffers from a combination of very niche skills, main hand weapons that most players rarely use, and the simple fact that nearly every other Tier 4 class provides better utility that a raid or party might need. It's considered and especial shame, because Nighthound's true gimmick - being able to swap a frontline and backline ally - is unique and fun, but it's generally not worth the lost utility. It also doesn't even work with the Oracles, since they specifically require an ally to die or be forced out by an enemy skill for their switch-in effect to activate, preventing it from hitting that niche as well.
    • Apsaras is also a rarely used class. It actually has decent skills and main hand weapons (the Xeno Sagittarius spear is basically tailor-made for it, ala the Xeno Vohu harp and Elysian), but it doesn't provide any essential utility to raids, which means that it has to compete for slots with more essential classes such as Spartan or Sage.
    • Most of the EX classes fall under this. A lot of them have extremely niche skills and rarely-used main hand skills, to the point that most only level them up for certain sub-skills and Mastery bonuses. Also, all of them become surpassed by Tier IV classes, to the point where only a few might be used for niche purposes. Ex II classes released seek to change this with mixed results so far.
      • Assassin stands out as an EX class that's notably even worse than the other ones. If you look at its moveset, it has a bunch of utility options that would theoretically make it incredibly powerful as a support/mezzer class if you craft its items, but it has one issue that stands out: all its items are consumable. As most of the items use elemental quartz (which can only be obtained in very small amounts outside the gacha) to create, this makes its cost be far beyond what it offers.
    • Character wise, Dark Sarunan and the Light version of De La Fille are seen as this due to their kits not having much synergy and utility in battle. Chat Noir is also treated as a scrappy due to his kit relying too much on RNG, and his self-buffs are just plain boosts, one of which relies on the sole chance the Delay debuff lands on the enemy. Oh, and did we mention Chat Noir's Charge Attack is also RNG-reliant? All of these situational effects just place him far below the players' rankings and more akin to a joke than an actual character despite having three reworks.
      • In terms of the Evokers, Nier is by far seen as the worst despite being the most popular. The reason behind this is that she starts with 13 stacks of a buff called Love's Redemption where she takes less damage and deals more with her CA the lower it is, but it goes down by two each turn and is used on two of her skills to offset how powerful they are. The biggest issue with this? When it hits zero, she dies at the end of the turn. Her passive that activates when she switches in after an ally death gives her (and the rest of the team) an autorevive, but that still only gives her a maximum of fourteen turns, and a much more realistic lifespan of nine turns because of how good her skills are. While Grand Ferry can give her an additional two lives, she still requires far more support than the others for only a marginal increase in power over them in a longer fight. Additionally, if she's killed in any way but her own ability, your party becomes unable to heal for four turns and takes a 50/50 cut to attack and defence. Lastly, her backrow ability prevents the Captain from taking fatal damage if they're dark element and above 25% HP when the attack starts, which is neat, but situational at best.
    • With the introduction of Omega II raids (where the weapons you want come in Red/Blue chests only) and bosses that can instantly reset break status, Tien has sort of become this for the Eternals as such things basically nullify her two main strong points (Easily doing Bounty hunter lv9 to bosses, slightly increasing the drop rate just by being in the party, and Break assasin damage). A recent rebalance has addressed this some with an upgrade to a sort of anytime assasin to her 4th skill.
    • With Ultima weapons being a thing, a character not matching a major weapon meta tends to get hit with this barring having enough strength or utility to stand out.
    • And with the addition of bosses more prone to using dispel, buffers who need ramping up became rather unfavored. This means Korwa and Grand Rosetta, the latter of whom had some issues with team synergy to begin with. It's widely suspected this was an intended outcome.
  • Tough Act to Follow: Fans have expressed that the "Together in Song" event set the bar higher in terms of the story-telling quality of the game, mainly due to its Tear Jerker and Heartwarming hell of a ride as it also differs from the usual story events of Granblue which focus more on comedy or action. As such, any story event released after "Together in Song" will usually have players comparing them to this event. The only other events that have been accepted to be on the same caliber are the "What Makes the Sky Blue" events because of their more serious nature, and focus on presenting actual threats that can pose a risk to the protagonists. The thing is, "What Makes the Sky Blue" events only come once a year, which allows an open room for speculation and wild-mass guessing for the greater scope of the game's lore. The bar was seemingly set even higher with "What Makes The Sky Blue III: 000" with one of the reasons being its length, satisfying those who play Granblue for character interactions and lore.
  • Too Cool to Live: Lucifer, the Supreme Primarch.
  • Toy Ship: Alec with an NPC girl from his 5★ upgrade fate episode.

    U-W 
  • Unexpected Character:
    • Mordecai, The Duelist being the primary antagonist of the Shadowverse collaboration event "Duelist of Eternity". Not much explanation was given as to why he became the antagonistic representative for the Shadowverse event. In the first place, Mordecai originated from Rage of Bahamut. They could have instead used characters who actually originated from the card game. Second, Mordecai was only an extra playable Leader, and there are other Shadowverse characters who were properly given the role of antagonist in their story, such as Eris and Nexus.
    • Gachapin and Mukku, characters from the Ponkikki series of Japanese kid's shows (Hirake! Ponkikki and Ponkikkies) made an unexpected appearance in Granblue Fantasy as hosts of the 2017 New Year's Eve celebration.
    • Almost 2 years have passed since Bakura became known as the last R character in the gacha. And as SR and SSR characters overshadow the R-rarity ones in terms of utility and strength in the game's DPS-focused meta, players have started to believe that there will be no more R characters planned in the future. But in 2018, Spinnah was eventually released alongside the "Handsome Gorilla" gacha update, and is hilariously themed after spinners, no less! Prior to the "Handsome Gorilla" event, there had been no news, nor had any Grand Blues! comic teasersnote  of him being the latest R character. It's just like he appeared out of nowhere.
    • No one expected Macula Marius to have a Summer-themed summon for two reasons: It was unheard of for a Summon to be themed after occassions which only generally applies to playable characters. Like Spinnah, she also didn't have some sort of Foreshadowing from the Grand Blues! comics prior to the release of her Summer summon, and thus came out of nowhere without built-up hype.
  • Unfortunate Implications: Whenever a summon is off-cooldown, Lyria will have an in-game pop-up mentioning about it in pre-defined template messages. Combine this with summons based on Religious and Mythological themes and you can come up with her saying something like "You can summon Satan!"
  • Unintentionally Unsympathetic: Sandalphon's motivations for his actions in "What Makes The Sky Blue" gets a lot of players sympathize for him, but compared to many of the event and story villains, most of whom are misguided and/or, good people who pulled a Necessary Evil action due to circumstances, Sandalphon is seen as petty and childish to several players because of how willing he was to commit the Moral Event Horizon above just to get the revenge that he wanted.
    • Al-Khalid, who commits a number of crimes and cheats in his own tournament to paint himself as the hero of the "A Thousand Reasons" event because he's unable to come to terms with Harvin being physically weaker than other races. While his gripes are valid, his method of handling them already make him come across as in the wrong, compounded by the fact that it's implied that he merely took the wrong path (he did a lot of strength-building when his body is suited for agility) in becoming strong and calls it a flaw in his body than his mindset.
    • Some of the Evokers due to their wildly dark backgrounds are veering into this territory as their sad backstories serve as reason for what they do but don’t always make them anymore sympathetic in some fans’ eyes. It’s gotten to the point where some people in the fandom don’t want to recruit the characters at all due to the implication of having serial killers in their crew, but this is more in the case of characters like Nier and Lobelia.
  • Viewer Gender Confusion: One can easily mistake Feower for a girl based on his art, especially his 5★ uncap (which exposes his Erune trademark)... until they realize who his voice actor is.
  • Vindicated by History: Thanks to the "Monkeygate" scandal being resolved, no matter how low the rates of recent gacha games turn out to be, they are given the green signal to continue operating for as long as they remain transparent with their draw rates, a rule that came out to be from this Granblue incident. And as such, some gacha titles even had their way of ensuring a "safety net" or "pick anyone" mechanic in their games which is, also an idea that originated from this game as a consumer-friendly strategy or compensation. From 2018 onwards, gaming articles that refer to Granblue Fantasy titles such as Relink or Versus remember this game as one of the hits or highest-grossing titles in the mobile games of Japan, no longer mentioning the controversy because it has already been resolved years ago.
  • We're Still Relevant, Dammit!: An interesting case with Spinnah. He's shown to be using several fidget spinners, called spin blades which would appear to be a year too late for Cygames to cash in on the trend (fidget spinners became a fad around April 2017, Spinnah was released on June 2018) but his entire motivation is solely to bring spin blades back into popularity.
  • What an Idiot!:
    • Seofon's level 100 fate episodes are full of this. First, he meets Anre, his long-time friend and co-founder of the Eternals. Seofon's objectives with the group took a complete 180 and he wants to fight despite Anre knowing he hates fighting.
      You'd expect: Anre to realize something's seriously wrong with his friend and to immediately try to find others to help. Fif has been shown to cure possession and revive those near death, so she could help.
      Instead: He fights Seofon and loses, due to the latter being possessed by the Seven Star Sword.
      As a result: He's informed Seofon will go after the other Eternals and gets knocked out afterwards.
    • Once he regains consciousness, you'd expect him to warn the other Eternals. While some of them are elusive, he knows where at least two of them are and can very easily track down another.
      You'd expect: Him to do just that.
      Instead: None of them mentioned any contact from Anre, so it's safe to assume the only one that tried doing anything learned about it through her own abilities and connections.
      As a result: Seofon fights all of them one on one, including catching Feower away from his equally strong sister.
    • The biggest one is Seofon gets possessed by the Seven Star Sword, but breaks free. He knows the sword will try to possess him if he touches it and doesn't want this.
      You'd expect: Him to stay away from it. At best, break it. At worst, seal off the area of the ship it's in until a way is found to destroy it.
      Instead: He holds it again and gets possessed.
      As a result: The Eternals are forced to work together with the Captain and fight him all at once.
  • What Do You Mean, It's for Kids?: Granblue Fantasy in general is light-hearted with a handful of dark, somber and serious events. But the fate episodes of the Arcarum Evokers really take the cake in how dark Granblue can be with the Evokers' backstories being even darker than the Eternals in general.
  • Woolseyism:
    • Some characters like Yuel and Societte have a distinct Kansai Regional Accent compared to the Tokyo accent that most characters have. In order to apply this to the English localization, Yuel's dialogue is written to mimic the Southern / Texan accent (For example, a line of her says "Yer' goin' down!" in the "Forgiveness and Gratitude" event) against the North American translation of the other parts of the game.
    • In Olivia's Summer Fate Episodes, the Japanese dialogue audio mentions the snack "ice candy" in what will sound like Surprisingly Good English to most Anglophones - this is the loanword from English attached to the item in question in modern Japanese. However, the English text and narration calls it by the name most English-speakers will actually know it by: a popsicle.
    • The English event preview for "The Many Lives of Cats" fades out certain letters to only have the word "cat" as the title for each slide, further emphasizing the prominence of cats in the event.
    • Even some acronyms undergo a rewrite in the English translation so that the supposed joke will be understood by Anglophones. For example:
      • The Lowain Bros' signature attack pose is "K.B.S.N." in Japanese, referring to kibasen or "cavalry fight". In English, this gets changed to "H.P.A." or "Human Pyramid Attack", which has the same implication. However, this also falls under Dub Name Change since the Japanese audio is retained.
    • In the "Fall of the Dragon" event, a Trophy is named "TKG" in Japanese, referring to tokage, while it gets renamed to "L1Z4RD" in English. Because tokage simply translates to "lizard".
    • Likewise, memes, Shout Outs, Fan Nicknames or internet slang may pop up often in the English localization that are not otherwise present nor applicable in the original Japanese script. As such, only the English-speaking fanbase of Granblue would understand most of the jokes. For example in "Primal Resonance", Satyr at one point calls Medusa kawaii (cute), yet the English localization displays the word as "Adorkable", a term that originated as an English Internet slang.
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