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Epic Seven is a mobile gacha game developed by Super Creative and published by Smilegate Megaport for the Android and iOS smartphones. Initially a Korean mobile title, it received an English global version on November 8, 2018, with a Japanese version currently in development to be published by Yostar.

As a standard for any gacha game, the player randomly receives a selection of heroes to build adventuring parties with, each of which have their own unique strengths and skills as well as a selection of artifacts that can be equipped. The general gameplay consists of entering corridor-based maps and fighting sets of enemies in a pseudo-Turn-Based Combat variant, normally culminating in a boss battle. Players can also collect various gear, charms, fodders and artifacts to further improve their characters and teams for taking on even harder contents.

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With its Tagline being "The Playable Animation", the game boasts its 2D animated artsyle using the Live2D technology, following said technology's rising prevalence in modern Asian gacha games since the late 2010's.

From a general standpoint, Epic Seven is most likely inspired by Summoners War: Sky Arena due to the plethora of similar gameplay systems and mechanics (gear slots, enhancements, capped levels and promotions up to 6★) as well as the stages and dungeons (five elemental boss fights called Hunts, dungeon-crawling labyrinths and floored dungeon towers) amongst other similarities.

The character page Needs Wiki Magic Love!

    Synopsis 
A long time ago, a war between gods happened. In the middle of it, the god Orbis was struck down, and his wife Diche, in her grief, made a world from his corpse, which she tended to, instead of fighting on the war.

Tired of her losing time with a corpse, the other gods cast on it a curse that manifested itself as the Archdemon in the world of Orbis, with the destruction of Orbis as it's objective. To counteract this, Diche created the Heir system, where some beings of Orbis are selected by Guardians and are given some of Diche's power, with Ras Elclare as Diche's own direct Heir.

Alas, this was not enough and Orbis was on the verge of destruction, with Ras and the Heirs failing to stop the Archdemon. Using a lot of her power, Diche turned back time to give the world of Orbis a new chance.

We are in the seventh attempt to save Orbis now.
Diche's power is fading.
The Heirs that died, aside form Ras, can't be revived.

It's the epic of the 7th world, and our last chance.

Welcome to Epic Seven, the Playable Animation!

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BEWARE OF UNMARKED SPOILERS from the first main Story Arc (Episode 1 Normal Difficulty)


Epic Seven contains examples of:

  • Achievement System: The "Reputation" menu consists of several incremental tasks that provide the player with Reputation Points and various rewards for completing them. Gather enough Reputation Points and the player can have permanent passive bonuses to certain gameplay aspects.
  • Aerith and Bob: As expected for a medieval fantasy title, character names range from the ordinary names that can apply in real life (i.e. Mercedes, Yuna, Ken, Celeste, Helga, Jecht, Charles, Violet) and names that are clearly made with a fictional fantasy theme in mind (i.e. Kayron, Tenebria, Corvus, Mistychain, Gloomyrain, Kise, Khawazu, Ravi).
  • After the End: The world's already ended six times. Each time it's been restored, it's been a little bit more corrupted and changed, which is making life in the seventh world harder than it should be.
  • The Ageless:
    • Due to Sprites of this game never changing, this happens to every character. (Notable exception is Diene.)
    • Nocturnes are another example, they do a ritual that makes stopping aging in a young age and they stay that way.
  • Always Night: The background scene used when camping inside a Labyrinth is always set under a starry night.
  • Ambidextrous Sprite: Character sprites are horizontally flipped whenever you change directions in a stage, with egregious changes that flip certain accessories, consequently not matching their official artworks, such as in the cases of an eyepatch (Schuri), tattoo (Assassin Coli) or a Fashionable Asymmetry (Luluca). In other more blatant cases, handedness and the positioning of weapons also get flipped.
  • Anachronic Order: Ras has his own Untold Stories archived as an optional Side Story, chronologically taking place as an Interquel between Episode 1 and 2. But since it is optional, you can either just skip it, or start Episode 2 without having this side story finished yet.
  • Anachronism Stew: Generally, the setting is based on the ancient Medieval times with fantastical and mythical creatures roaming around. But there are also characters displaced from another time and setting, bringing modern concepts to this ancient world such as Yuna (and her mechanical inventions) and Tamarinne (an Idol Singer).
  • And Your Reward Is Clothes: Season Pass Rewards give some characters additional outfits at the cost of 900 Skystones and/or requiring certain tasks to be completed.
  • Another Side, Another Story: There are two-week-long side stories where you control featured characters of said story (and are usually accompanied by a banner where one or two of them have increased draw raids). Doing side story stage will net you exclusive currencies to exchange for items.
  • Anti-Frustration Features:
    • If you didn't complete a stage because of reasons (yielding/quitting, game crashing/freezing, losing in a fight, etc.), your spent stamina will be refunded. To prevent exploiting this, the drops and interacted objects (e.g. Goddess Shrines) will be the same unless you spend your energy elsewhere.
    • Similarly, the player can voluntarily yield out of the stage at any time but the spent stamina or other entry resources (in the case of Abyss Guides and Labyrinth Compasses) will be refunded as well. This allows them to re-strategize or optimize their party without worrying about wasting these precious resources.
    • Stuck with a certain Abyss Floor? Just trade in your entry tickets to at least have a source of Gold and Stigma everyday until you can progress on the mode.
    • Epic Seven is also one of those gacha games with a "safety net" mechanic that allows players to get what they want provided that they hoard enough of a certain premium currency:
      • Save at least 121 Covenant Summons (equivalent to at least 605 Covenant Bookmarks) to get the featured Fire/Ice/Earth Hero from their banner spotlight. However, the counter resets when the banner changes.
      • Save at least 200 Mystic Summons (equivalent to at least 10,000 Mystic Bookmarks) to get the featured Light/Dark Moonlight Hero. Unlike the Covenant Summons' pity counter, the counter here is still carried over when the featured unit from the Mystic Summons selection changes. This allows players to save their remaining currencies on the next hero even if they already received the currently-featured one.
    • To at least alleviate some tedious Level Grinding that this game has, your units will still gain EXP even if they are defeated in the stage. Furthermore, the fewer units you bring on a stage, the more EXP gets rewarded individually. And in case you bring a max-levelled unit, a portion of the EXP it is supposed to earn will instead be added to the EXP rewards of all other non-max-levelled units.
  • Anti-Grinding: In the Alchemists' Steeple, you can only convert Catalysts and Crafting Materials for a limited number of attempts that refresh either daily or weekly.
  • Anti Idling: You can leave your team in "Auto Mode" so that the AI will do all the fighting for you while you idle. But be warned that doing so can cause you to miss a lot of treasure chests and altars from the side-scrolling segments. The player has to tap the chests and altars to interact with them, something that merely idling won't accomplish.
  • Anti Poop-Socking:
    • Some special stages require certain entry resources or have limited attempts to prevent players from endlessly grinding them. Fortunately, these refresh everyday or are purchased from the shop (but are still limited).
    • The game runs on an Energy/Stamina system which depletes every time the players complete stages. Zig-zagged as the players can still refill them provided they have some Skystones or Leifs to spare.
  • Arbitrary Headcount Limit: You can only have 4 units on your team at once (there is an optional slot for a Friend Supporter) in most of the game's contents. In the Guild Wars PVP mode however, you can only have 3.
  • Arc Number: Seven, it's in the title, and the current setting is the seventh incarnation of the world.
  • Area of Effect: Some units and enemies have these in their skillset, mostly by damaging all of the opponent team at once.
  • Armor Is Useless: Zig-zagged. The Defense and Health statistics rely mostly on your gear, equipment and artifacts, not on their default and lore-wise appearances. So, a sexy Idol Singer like Tamarinne can still be a Stone Wall if you make her durable enough with said defensive equipment, while an armored knight like Krau can easily die in battle if you don't have any gear equipped. On the other hand, characters classified as "Knights" will typically be the armor-clad warriors who also have higher base HP and Defense stats than most and gain percentage bonuses to these defensive attributes via Awakening.
  • Armor Meter/Points: Of the Meter variant. Barriers provide an extra temporary HP indicated with a white bar overlaying on the right of your default, green HP bar.
  • Armor-Piercing Attack: Some abilities and spells come with the Defense Break Status Ailment that lowers the target's defense.
  • Art Shift:
    • The Visual Novel-style story-telling and the inventory screens make use of moving images employing the Live2D technology, whereas the character portraits in battle are merely static images.
    • Furthermore, there are also some shifts in the designs when you are in combat, since the characters are portrayed in a somewhat zoomed-out part on one side of the screen. And when you unleash a character's third, or "ultimate" skill, a full-screen animated sequence plays (when using 4★, 5★ or Specialty Changed characters). This causes some temporary inconsistencies due to the different styles used. For example, Assassin Coli has a feather on her head and a tattoo in her left shoulder as seen in her official art, the tattoo is not visible in her in-game battle sprite, and the feather disappears in her full-screen animation when using her "Murder" ability.
  • Artificial Stupidity: Since the enemy team is controlled by the AI, they act via certain pre-determined sets of general and character-specific rules that can be exploited by the player. Additionally, these AI limitations also apply to your team should you toggle "Auto Mode":
    • For most of the time, the AI would prioritize the Elemental Rock–Paper–Scissors, meaning they would always attack the enemy unit who has the weaker element than them. Otherwise, the next rule applies when there are more than one (or none) of the weaker element.
    • They would prioritize attacking those with the lowest health first.
    • When it's a gacha unit in PVP or Auto Mode, most of the characters are programmed to use their third skill (or ultimate) first when it is off-cooldown. And with the second bullet point, they will still tend to use their ultimate skill even if the target enemy has little HP left (which means they could have just killed them with a normal attack instead).
    • Certain ultimate abilities with a situational damage modifier will still get used in correlation with the third bullet rule. For example, Lorina's third skill deals more damage the lower her enemy's health is, but the AI will use it even if the enemy has full HP. Another one is Krau's Ziegfried that deals more damage the lower Krau's HP is - A player could choose to cast the skill at around 20% HP or lower, but his AI is set to fire it at around the 40-50% threshold, dealing way lesser damage in return.
    • It's more or less a Player-Exclusive Mechanic, but the Hero AI in Auto Mode and PVP will never use the Soul Burn mechanic that enhances skills.
  • Auto-Revive: A few characters can revive themselves with a silk of HP, but can be countered with those who can use the Extinction Status Ailment on them.
  • Balance Buff: Happens regularly, as the producing company Smilegate, takes an active interest in the game's quickly and ever-changing meta, making sure that underused characters still see the light of the day.
  • Beach Episode: Summer-themed events naturally take place on the beach.
  • Bittersweet Ending:
    • The ending of Episode 1 in the main story arc. The Archdemon is defeated, but Mercedes' soul is tangled with it, and Ras has to live away from society (making everyone think he straight up disappeared) to try and save her. Also, Vildred dies without redemption.
    • The Sidestory "Eulogy for a Saint" where the Archdemon has been sealed away and the world is saved once more. But Bask died after the final fight without being able to accept Diene's marriage proposal.
  • Bizarre Sexual Dimorphism: Male Suins are more of the furry humanoid creature kind, with a fully-body fur coat and beastly faces. Female Suins on the other hand are more like your typical Cat Girl from other fantasy media - human-like girls with a few beastly traits like a tail or animal ears.
  • Black Swords Are Better: Higher-tiered and higher-levelled gear of the same category will often have darker colors and even adorned with spikes. Take for example the Golem Sets which are ebony on Level 55 but have more sinister-looking ivory counterparts on Level 85.
  • Bond Creatures: The introduced Guardians are bound to a certain special individual, namely: Arkasus for Ras, Kromcruz for Ludwig, Zeaon for Iseria, and Kazran for Yuna.
  • Bonus Boss: Hell Raid bosses such as Devourer Azmakalis require a unique entry item that can be purchased for 1200 Ancient Coins. Naturally, the level is much harder than the typical Normal Labyrinth raids, but offer generally better rewards.
  • Boring, but Practical: The process of promoting a character to 6★ requires some tedious Level Grinding enough as it is. At first the player can think of using only Phantasmas throughout the whole process, but there is a much more cost-efficient, yet more time-consuming way. That is to level up and promote the random 2★ fodders that you receive as stage drops and use them to promote higher-level fodders. In this way, the player can also save up a lot of Stigmas.
  • Boss Warning Siren: A brief splash-screen pops up whenever the player encounters a boss.
  • Bragging Rights Reward: For the PVP rewards:
    • Additional Profile Frames can be acquired by participating in the current Arena season and/or purchasing them with the mode's currencies (which require a lot of PvP fighting).
    • If you manage to be on the Top 3 players for the previous season, your name and featured unit will be displayed on the Arena Season Hall for the current season and for everyone else to see, making it more like a typical Hall of Fall for the Top 3.
  • Cap:
    • Your units' maximum levels are denoted by the number of stars that they have, with 1 star equals 10 levels. You can uncap (or as the game calls it "Promote") units to increase their Level Cap, for a maximum of Level 60 at 6★.
    • Gear enhancements are capped at +15, while artifact enhancements can reach the maximum of +30 depending on how many times the artifact has been limit-broken.
    • The Hero and Gear Inventories are capped as well, that can be raised by purchasing additional slots using Skystones. Should your gears overflow, you won't be able to enter quests until you can have some free spaces for you next run.
  • Character Development:
    • For Ras. He starts with the entitled goddess avatar with no certain emotions, he just wants to fulfill his duty of destroying the archdemon. Due to events of the last world, he gains more humanly traits in each story chapter, thus he is able to come up with a satisfying answer to both Vildred and the goddess Diche.
    • Bask, the protagonist of the "Eulogy for a Saint". He starts out as an atheist, sour knight who only thinks of fame. During his long travel with Diene, he becomes a knight with a heart of gold and does the heroic thing that he used to hate from the start.
  • Cast Herd: Every character has a relationship listing with a handful of others as a group; when one turns up in-game, it's generally going to be a few of those they know.
  • Character Select Forcing:
    • Story stages in time-limited Side Stories are like Scripted Battles, with the "NPC" or guest character team pre-determined until you clear the stage for the first time.
    • Invoked in the optional side quests presented for a stage - You need to bring a unit of the required class or element to obtain a star (and 5 skystones) for that stage.
    • If your unit dies in any Guild War attack phase, then you are barred from using that character in any subsequent attack phases of your choice for that current Guild War match.
  • Church Militant: Epic Seven has an insane number of well-armed members of faiths, with different sects such as the Order of the Blue Cross, The Rose Apostles, and the evil-aligned Chaos Sect and Church of Ilryos.
  • The Church: Notably Blue Cross Church is the first name comes to mind and its the biggest one. Meanwhile, Apostles are the military kind of the Church and their evil counterparts Ilryos Church.
  • The Chosen One:
    • Arguably, any Heir qualifies, but especially Ras Elclare, as the chosen one of the goddess Diche, has privileges that other Heirs lack, such as reincarnation and being stronger than regular humans.
    • Luluca, shaman of the Rekos, beloved one of the spirits and the one who will save them.
  • Corrupt Church: Order of the Blue Cross church before the events of Episode 1. Archpriest Noard used the Church for his own gains and created artificially-enhanced mages only to leave them to die.
  • Color-Coded Elements: Red (Fire), Blue (Ice), Green (Earth), Yellow (Light), Purple (Dark).
  • Color-Coded Item Tiers: The background color of a gear denotes its rarity, with this list going from the most common to the rarest items - Gray —> Green —> Blue —> Pink —> Dark Red.
  • Color Motif: Interestingly enough, the game makes use of this to have the Color-Coded Elements match with the color themes of some the characters' outfits in one way or another. For example, the elves Iseria and Silk have white-green outfits and they are Earth-elemental (Green), Lorina has an overall dark purple motif as she is Dark-elemental (Purple), Sol Badguy and Cermia have red outfits for being Fire-Elementals (Red) and so on.
  • Combination Attack: Invoked in the "Dual Attack" mechanic wherein another unit of the same team can jump in to attack the enemy after one of their teammates finish their own attack. Initially, it is determined by luck, but some skills can guarantee the other characters to initiate this.
  • The Computer Is a Cheating Bastard: Any of the named characters that you can collect here may also appear as computer-controlled enemies in specific stages, especially the Abyss and the Automaton Tower. However, they will have additional quirks that their playable versions do not have such as more passives, more buff/debuff utilities, or conditional attacks that chain into other attacks.
  • Constellations: Incorporated even as a game mechanic since all characters have astrological signs, with the constellation even appearing on the interface where you Awaken your units.
  • Contractual Boss Immunity: Almost every enemy boss has a resistance to one or more Status Ailment. This can be checked by long-pressing on the portrait of the boss.
  • Counter Attack:
    • Certain characters and enemies can passively attack back if the opponent hits them.
    • There is a Banshee gear that gives a Counterattack set. Units with this set equipped have a 20% chance of attacking back.
    • Likewise, some Artifacts can also provide this effect.
  • Creating Life:
    • Taranor in general. King Alfred and Friedrich created lots of Homunculi and Wraiths.
    • Reingar also does this but ethically. Artificial Dolls (such as Lots and Maya) are some of their works.
  • Creation Myth: The Goddess Diche created and tended the world using the corpse of her deceased beloved Orbis.
  • Critical Hit: Comes in numerous mechanics that are all corelated and modified depending on certain factors.
    • The Elemental Rock–Paper–Scissors rules give an increased critical chance for the stronger element against its weaker counterpart.
    • Critical Hit Chance and Critical Hit Damage values can be modified with gears, Awakenings and Artifacts.
  • Critical Hit Class: Any character whom you give 100% Critical Hit Chance will become this. Awakened boosts from certain astrological signs also increase Crticial Hit Chance.
  • Critical Status Buff:
    • Some Artifacts passively increase specific stats the lower the wearer's health becomes.
    • Krau's ultimate ability Ziegfried deals more damage the lower his health is.
  • Crossover: While it is normal for a mobile gacha game to do collab events with third-party franchises, Epic Seven is no exception.
    • Guilty Gear (April-May 2019) featuring the Xrd REV designs of Sol Badguy (the free character), Baiken, Dizzy (the limited banner characters) and I-No (the event antagonist).
  • Cooldown Manipulation: Some characters have abilities that can reset, extend, or reduce the skill cooldowns of enemies, themselves and/or their allies.
  • Cut-and-Paste Environments: Most of the backgrounds you see in one stage can later on be re-used in other stages.
  • Damage-Increasing Debuff: Defense Break greatly reduces the targets' defense.
  • Damage Reduction: On the other hand, the Defense statistic obviously reduces damage taken, and this can depend on the characters' gears and the Defense Increase status buff.
  • Death from Above: The available Guardians unleash a devastating attack when summoned from off-screen. Notable of which is Zeaon who arrives in a Three-Point Landing before blasting the opposing team with an explosive laser.
  • Difficulty Spike:
    • The "World" difficulty Adventure mode (now archived into a separate side story) features enemies going past Level 60 (the maximum Level Cap for the playable units) encouraged players to amp up their gears and equip better sets, as the difference between fighting them compared to the last 10 levels is huge. This difficulty level is also presented as the "Hard" in Side Stories.
    • Floors 90 and above for the Automaton Tower consist of AI-enhanced units with more passives and debuff resistances.
    • The Abyss Tower can be quite notorious for this, as each subsequent progress in the floors brings in yet AI-enhanced units that have more gimmicks, combining the Puzzle Boss and Damage-Sponge Boss tropes into one. Most of the time, clearing the harder Abyss Floors require having very specific or game-breaking characters with end-game gear.
  • Dump Stat:
    • Effect Resistance. Sure as a counterpart to the Effectiveness stat, it is beneficial for end-game players who focus on PVP content as it helps them shrug off the opponents' debuffs. But for early-to-midgame players, and especially those who focus on PVE content such as Hunts (which a majority of the playerbase do for improving the characters), Effect Resistance can be better traded off with more Health and Defense for survivability anyway. Plus, if you have a unit who can grant immunity to debuffs or dispel them outright, this stat can just be redundant.
    • Effectiveness. It helps the character have a higher chance of landing debuffs on the enemies. But for a character who doesn't even have any debuffing abilities nor doesn't use debuffing Artifacts? This stat is merely skipped to increase the others.
  • Early Game Hell: A trope that is most likely expected for an RPG gacha game. Your units would do little damage nor survive long enough without proper gear, no matter how rare these characters can be. Since most of the characters' potential come from gears, one is expected to farm or craft a lot of stronger gear before they can take on the harder content.
  • Elemental Powers: Many playable characters wield the elements in relation to their designated type under the Elemental Rock–Paper–Scissors: Obviously, there's Fire, Wind (under Earth), Ice, Water (under Ice), Light and Dark.
  • Elemental Rock–Paper–Scissors: Every hero and monster belongs to one of five elements: Earth, Ice, Fire, Light or Dark. Earth has advantage over Ice, Ice over Fire, and Fire over Earth; meanwhile, Light and Dark both deal more damage to each other. An advantage over the weaker element gives you increased critical chance and hit rate, and vice-versa since the enemies can have these bonuses against you. Of course there's still the freak chance of say, a Water character dealing critical damage to an Earth character.
  • Elite Mooks: Some mook enemies have stronger versions that would pop out as a stronger variant with more active and passive abilities. In this cases, a pop-up similar to a Boss Warning Siren will appear. And for most of the time, they are encountered on the third wave of every stage. Defeating these Elite Mooks is the quickest way to clear the stage, as the other minions will also die once the Elite is killed.
  • Equipment Upgrade: You can sacrifice other unused gear or artifacts to enhance any of your respective gear (up to +15) or artifact (up to +30). Charms are also used in both cases, providing more EXP than mere fodders.
  • Everything Makes a Mushroom: When summoned, Zeaon's Omega Blaster creates a nuke-like mushroom explosion after the laser beam.
  • Evil Counterpart: Acolytes to the Spiritlords. Both based from the five elements in the universe.
    • Angraf to Ras; Both are the creation of their respective gods and somewhat avatars.
    • Kayron is even a more suitable counterpart to Ras with their color schemes being the reverse of each other, both being Fire heroes and being the leader of respective teams.
  • Experience Booster:
    • Certain Reputation rewards, Guild boosts or time-limited events increase the rate at which you gain experience points.
    • Phantasmas have a passive skill that boosts the amount of EXP that they gain by a specific percentage after clearing a stage - from 3% to the regular Phantasma variant, 5% to the Mega and 10% to the Giga Phantasmas.
    • The 1st Birthday Artifact provides a team-wide boost to earned EXP when equipped.
  • Expy: Some Epic Seven characters visually take inspirations from other characters of existing gacha game or anime franchises:
    • Similar-sounding names aside (which appear to be the most obvious hint), Epic Seven's Charlotte looks like a red-themed Palette Swap or expy of Granblue Fantasy's Charlotta (who is commonly depicted in blue). Both are also short, stout blonde knight girls who wield a giant BFS (Charlotte has 2, Charlotta has a shield), both have quite towering crowns and are commonly shown having child-like facial expressions.
    • From Fate/Grand Order:
      • Yufine's horns, hairstyle and preference for a large weapon rested on her shoulders draws similarities to Shuten-doji.
      • Assassin Coli is a huge reference to Jack the Ripper - from their weapons being dual daggers, their Reverse Grip weapon and crouched fighting stance, a red tattoo on their shoulder, their Fanservice design exposing their midriff and a Zettai Ryouiki. Even A. Coli's daggers and dual sheaths bear a similar resemblance to Jack's. And to hammer the point, her way of passing through and attacking the opponent from behind in Ambush is very similar to how Jack's Maria the Ripper Noble Phantasm got animated in FGO, even that time when she appears out of the shadows! If their abilities are considered, A. Coli's self-stealth buff can also be a reference to Jack's self-evasion buff.
    • You can might as well say that Iseria is a reference to the Murakumo Units in BlazBlue with her fighting style making use of several floating swords. This is evident in her basic attack animations. Even Iseria's third skill of summoning a giant blade in the sky is a reference to Nu-13's Astral Finish.
  • Faceless Mooks: Most of the rank-and-file armored soldiers never take off their helmets nor are even named.
  • Fading Away: How units, allies or enemies otherwise, vanish when defeated.
  • Fanservice: The majority of female characters are actually pretty well covered up. Those who aren't, however, are definitely designed with this in mind, exposing much skin.
  • Famed In-Story: Those who are classified as the Heirs of the Covenant are treated highly since they are expected to save the world. Subverted early on in Ras's case as he was absent for some time in the seventh world and only woke up after a lot of stuff has already happened. This is the reason why Iseria is initially bitter towards him. Played straight when he does manage to prove his worth and defeat the Archdemon.
  • Festival Episode: The "Chaotic Moon Festival" takes place during one of Reignar's celebrations.
  • Fish out of Water: Expected for the third party Crossover characters since they aren't accustomed in this game's universe.
  • Foregone Conclusion: We know from the title and from the loading screens that we are going to play on the seventh incarnation of the world. The prologue starts on the middle of the final battle of the sixth world... Do the math.
  • Gameplay Automation: The "Auto" feature moves your team to your specified direction, and the computer AI automatically uses their abilities during enemy encounters (although the automation of the second and third abilities can be toggled off). This is also subject to some Artificial Stupidity as the AI follows a limited set of rules. Also, abilities cannot be enhanced with Soul Burn nor can Guardians be summoned while "Auto" mode is active.
  • Gameplay and Story Segregation: Story Immersion-breaking is in fact a disadvantage of a gacha game with Loads and Loads of Characters:
    • Antagonistic characters such as the Acolytes, Tenebria, Kayron, Arbiter Vildred can be teamed up with the protagonists without restrictions if you have them.
    • Ras is The Protagonist of the main story, yet you are not forced to have him in your playable party at all and can swap him with whoever you want (He will still appear in the cutscenes though, and said scenes will make it as if Ras has been involved in the in-game fights).
  • Gathering Steam: There exists various abilities that have stronger effects the longer a fight drags on:
    • Artifacts such as the Hell's Cutter slowly increase the wearer's Attack and Critical Hit Chance while it is not yet their turn. The effect stacks and resets when they land an attack.
    • Some passive abilities grant permanent stackable bonuses such as Lorina's second skill giving stackable offensive boosts the more she attacks an enemy.
    • Some abilities get stronger damage output or provide higher boosts the more that they are cast in the same stage, such as Luluca's ultimate "Wave of Vengeance".
  • God in Human Form: Destina is the Spirit Lord of Light and Autumn who appears in the image and likeness of Ruele.
  • God Is Flawed: Rekos and Diche:
    • Not as much clear in the case of Rekos as it caused the events of its world, and it was slain by Faustus' Eye.
    • Diche's escapism from the Celestial War ruined a world so many times. It took seven worlds for her to understand it.
  • Golem: The various humanoid machinery that you can encounter around Reingar, which you can even add to your team if you wish. In a limited-time event, Yuna's Kikirat v2 also becomes a playable unit.
  • Gotta Kill Them All: Specialty Change quests of some characters may require killing a large number of a certain type of enemies. This also applies to the weekly Guild missions.
  • Gradual Regeneration: There are abilities that can grant a healing buff that persists through several turns. Enemies can have them too.
  • Great Offscreen War: The war against the Archdemon. With the world now on its seventh cycle and the sixth being only presented in the prologue, the first cycles were not explicitly detailed.
  • Guest Fighter: You can recruit playable characters from the third-party Crossover collaborating franchises.
  • Guide Dang It!:
    • It takes some research or a guide to know where you can efficiently farm Catalysts. While there was a Quality-of-Life feature that lets you find what monsters drop certain catalysts and where they are located, it can still be hard to know at first glance which is the most efficient farming spot for killing them just for that specific Catalyst. Unless of course, you decide to check all of the nodes out one-by-one...
    • Downplayed with harder content such as Hunts, Spirit Altars, Abyss Floors and Labyrinth Raid Bosses. The game has a built-in guide which explains the optimal strategies needed to counter or beat the boss, so you won't have to look for guides on them online.
    • Do you know that you can instantly access the Team Formation screen from the Tavern just by clicking on the table? The game doesn't explicitly tell you this, not even in the in-game guides.
  • Half-Human Hybrid: Few unique enemies are a combination of a humanoid being and an animal, such as Scorpetra which is a large scorpion whose tail is a humanoid female (which isn't even a pure human being as Scorpetra is usually encountered in the Dimensional Cracks of the World).
  • Hard Mode Perks: Harder difficulties provide more event currencies per run, as well as higher-level fodder that you could sell for more gold or fodder for more EXP compared to the rewards that you gain at the lower difficulties.
  • Health/Damage Asymmetry: While you can have ten thousands of HP, your enemies' HP can be 10 times of that amount. Because of this, there is an asymmetry wherein your deal more damage to the enemies than what they can dish out to you, for balancing purposes.
  • The Hero: Ras, for being an Heir of the Covenant.
  • Hidden Elf Village: Dun Blyraia is the home of the Elves.
  • Hotter and Sexier: Expected for Summer-themed events wherein characters are wearing their swimwear.
  • Infinity -1 Sword: Zigzagged with the Level 88 Epic Arena gears. While they are indeed of the highest item rarity and level, all of their stats are pre-determined, and the only RNG factor comes on what substats are upgraded upon enhancement. These gears' substats are mostly suited for PVP content, as Effect Resistance can be beneficial against other gacha characters' debuffs, but can be optional if you have a debuff cleanser in your team, you're most likely be wanting to trade Effect Resistance for other offensive stats like Crtiical Damage, Effectiveness and Critical Hit Chance for end-game content, which is possible with the randomly-generated loot that you can farm in Hunts. On the other hand, what makes the Arena gears easy to get is that they only require 1200 Conquest Points and 400 Glory Quests each, which is easier to obtain than the luck-based Hunts, provided tha you are doing your daily Arena quests.
  • It's All Upstairs from Here: There are two tower dungeons in the game:
    • Inverted with the Abyss since it is an upside-down tower. Each suceeding floor digs deeper underground.
    • Played straight with the Automaton Tower. You go higher up the more floors your clear. But unlike Abyss, this dungeon resets monthly, placing you back to the bottom (Floor 1) each time.
  • Item Crafting: The Steel Workshop section of the Sanctuary allows you to choose the level and origin of the gear using the crafting materials that you can farm from Hunts. However, the set, main stat, substats and rarity of the weapon are all determined by RNG.
  • Item Farming: Goes hand in hand with Level Grinding below.
    • Other gears and charms are used to upgrade your chosen gears within the same category.
    • Fodders units and Phantasmas are used in the lengthy promotion process, up to a maximum of 6★ per unit. There are also Penguins who serve as Rare Candy by giving a hefty amount of EXP when sacrified to another unit.
    • Various crafting materials of certain rarities can be used in the Steel Workshop to craft gear sets.
    • Runes are required to "awaken" your heroes denoted with turning their star red. Thus, you can awaken a hero six times in total and each awakening improves stats and the third awakening improves one of their skills. Runes are generally farmed on Spirit Altars, which features a single element each weekday, and all elements available on weekends.
    • Catalysts are used for awakening as well (as mentioned above) and for enhancing skills (i.e. improve their efficiency and reduce their cooldown by 1). Unlike runes, they're rare drops from certain monsters, so you have to check up the location guide or fan guides for optimal farming. Also remember that there are typical catalysts and rare catalysts, which are even harder to drop.
    • Mola-Gora, a type of mandrake, are used for enhancing skills. Each week a player is given a chance to buy 2 seeds (meaning you have to plant it to the Soul Forest area in the Sanctuary and wait 18 hours to get the mandrake, or spend Stigma to make it grow instantly) and 1 already grown. If you need more, you can try doing Adventure or doing other activities that reward the seed or the plant itself.
  • Lady and Knight: The respective dynamic between Mercedes and Ras. The latter is even categorized under the Knight class in-game.
  • Lethal Lava Land: Meldrec is a village set in a literal lava land, with the Spirit Lord of Flames acting as their guardian. Its inhabitants, the Emberstorm tribe also use fire-related abilities.
  • Level Grinding: Between leveling up heroes to a natural soft cap, increasing the cap via promotion from spending similarly-leveled heroes (and fodder monsters) and leveling up player rank, equipment and artifacts, leveling up skills and enhancing the characters' base stats via awakening, there's a lot of time and effort spent in maxing out even one character - but the game's more than beatable with characters a good ten levels shy of the maximum. However, level grinding is mostly encouraged to take on the end game contents and PvP.
  • Level-Up Fill-Up: Your characters gain EXP and can level up after a wave in most PVE battles, doing so will also refill their health.
  • Limit Break:
    • The third skill of every playable gacha character is treated as their ultimate skill, which even has a unique full-screen animation for the 4★, 5★ and Specialty Changed 3★ characters. Naturally, these have the highest cooldowns in a character's skillset.
    • Enemies can unleash a powerful move as well after filling up a bar (which increase depending on the number of turns passed, or other conditions).
  • Loads and Loads of Characters: Like any gacha game, the number of charming characters and their unique gameplay is a major part of the appeal.
  • Loads and Loads of Sidequests: Boy, there are a lot in this game!
    • The Reputation Quests that act like a pseudo-Achievement System where you are rewarded for completing repetitive quests, tasks or defeating harder enemies. There are also Daily Quests than can be completed each day.
    • The Specialty Change Quests that improve some 3★ characters' abilities and stats in order to make them on par with 5★ characters.
    • Episode 2 of the main story now requires you to complete certain area-related tasks before you can access that area's AP Shop.
    • Weekly Guild Missions that are similar to the Reputation Quests, but are only available if you join a guild.
    • Getting stars in the World Map stages also require bringing in specific units of a given element and/or class.
    • Adventure maps in the main story and side events also have Reputation Quests that involve repetitive farming or monster killing for that map.
  • Loophole Abuse:
    • The Labyrinth Compass entry item is only consumed after you exit through a portal gate from the Labyrinth, and given the Anti-Frustration Feature that allows players to yield at any PVE content while having their entry items or stamina refunded, players have found an exploit regarding the Dungeon Shops found in a Labyrinth Map. For example, the very first Labyrinth Map has a fixed spot in the north for Hueche's Shop, who sells gear and artifact enhancers for gold. The player could just buy any item with gold (the gold will be immediately deducted after doing so) and yield from the Labyrinth (do not exit through a portal) to go out of the labyrinth but keeping both their purchased items and the Labyrinth Compass.
    • Also, the yield function can save your party members in a Guild War fight. Since characters can only be locked out of subsequent offenses if they die in the previous fight, the player can just exploit the yield function before the party member completely dies. If successful, the player will lose that Guild War round but get to keep their characters who nearly died in the previous fight, in order to use them again on the next Guild War offenses.
  • Love Chart: Characters have Connection graphs that explain how they perceive other given characters and some of their shared backstories, with their relationships ranging from Love, Friendly, Trust, Longing, Hostile, Rival and Grudge. These can be accessed either from the Journal or the Specialty button in the Hero Inventory menu.
  • Magikarp Power: Gears and characters may initially come off as weak, but with enough investment, they can become powerhouses in your teams.
    • Regardless of rarity, gears within the same set and level are all similarly weak unless you enhance them with fodders and charms. With this process and some reliance on the Random Number God, who knows? Maybe a blue-rarity gear can have better offensive substats at +15 enhancement than a red-rarity gear.
    • Skills can have way increased damage output, effectiveness and reduced cooldowns if you fully invest your MolaGoras to enhance a characters' skillsets up to +15
    • Some 3★ characters are just weaker by their base stats compared to the higher-rarity units, but those with a Specialty Change can be on par with the 5★ units thanks to some buffed abilities, and a more expansive Skill Tree providing up to 10 buffs to certain aspects, each can be upgraded three times. However, fully upgrading a Specialty Change character requires some long investment and stockpile of Runes for that character's respective element.
  • Magitek: The world is mostly a magical fantasy setting, but Reingar was able to create machinery, even incorporating the two concepts in their inventions.
  • Manservice: In a move towards equal opportunity, the game also features the mostly shirtless Sven, the only thing more defined than his abs is his designation as benchwarmer due to a lackluster skill set.
  • Mass Monster Slaughter Sidequest: Present in some Reputation, Guild, and Specialty Change Quests that require killing a quota of a certain type of enemy.
  • Metagame: The game tracks which heroes are more commonly used in certain quests such as Hunts and Abyss Floors. Likewise, it is also given for a gacha RPG to have a meta revolving around the strongest units, something that the developers rely on to determine which niche characters need to be buffed.
  • Metal Slime: Certain Bounty targets in Urgent Missions drop a large amount of gold or some rare catalysts when killed.
  • Mini-Game: Most of the limited-time, daily web events come as it. After completing certain challenges, players are given tokens or attempts at a bonus minigame which can give them even more prizes. An examples of such a mini-game event includes Whack-An-Arky, where players have to smack Arky's head using Chloe's hammer whenever he pops out from one of the five holes.
  • Mirror Match:
    • There's nothing preventing you from using playable gacha characters against their AI-controlled variants in PVE contents such as Side Stories, Main Quests, Abyss Floors, Automaton Tower, etc...
    • This can also happen during a PvP match if there are similar characters from both sides.
  • Money Multiplier: Some Reputation bonuses, Guild or special event bonuses increase the amount of gold that you can earn by a given percentage, but for a limited time only.
  • Money Sink: There are various ways to use gold in this game, and that could also drain a lot from your currency if you reach end-game:
    • Unequipping Gears and Artifacts cost a lot of gold, even just for a single piece of equipment. For example, a Level 70 Gear requires 25,000 Gold to unequip, while a Level 85 needs 50,000 Gold. If you find yourself constantly swapping a lot, be prepared with a hefty amount or money, or just wait for the Free Unequip events.
    • The Dungeon Shop of Hueche and the Goblin have items that can be bought for quite a large amount of gold, much more so for the latter, whose wares can reach up to millions.
    • The bartender at the Tavern can also sell you various gear, fodders or currencies in exchange for thousands of gold.
    • Enhancing items can cost up to tens of thousands of gold as well.
    • Any upgrades at the Sanctuary also cost a lot. Accidentally used a Heart of Orbis on the wrong upgrade? Too bad, you have to pay 100,000 gold first to refund the item, and this does not even include the fee for re-allocating the Heart of Orbis for another upgrade.
  • Money Spider: Rare Goblins are the more common gold-farming enemies of Urgent Missions that are even featured in the now-defunct Challenge mode. While Goblins can appear in unique side story/event nodes such as in "Reingar's Chaos Moon Festival", their gold drops are so high that you can only fight them once for the duration of the event.
  • Nerf: Apart from characters getting buffed, rebalance patches also aim to nerf some of the overpowered or broken characters at that time.
  • Non-Combat EXP:
    • You can send Heroes to Dispatch Missions to reap rewards and EXP without having the need to fight enemies.
    • Units can be foddered into other units for a quick boost to EXP at the cost of Gold. Penguins are used specifically for this purpose as they can quickly give thousands of EXP to level up a Hero.
  • No Ontological Inertia: Most battles only require you to defeat the "boss" monster to clear the wave, regardless of the other minions' remaining health. The minions will automatically die once the "boss" monster is defeated.
  • No Pronunciation Guide: Quite a number of the character names don't have official pronunciations given that this game doesn't have fully voiced lines for most of the story dialogue where the full names get revealed.
  • No-Sell: Some buffs provide this:
    • Invincibility makes you immune to any kinds of damage within the turns it is active.
    • Skill Nullifier makes the next instance of enemy attack deal no damage and give no status ailments nor debuffs.
  • One Steve Limit: Regarding the playable characters that you can slot in a party:
    • Played straight if you own multiple copies of the exact same unit (similar name, similar element). You cannot place more than one of that unit.
    • Averted when you borrow a Friend Supporter as you can have duplicate heroes in the same party.
  • Out of Focus: Pretty much prevalent in gacha games with Loads and Loads of Characters, not everyone can have an equal plot significance nor not everyone can appear in a single Side Story, there will always be characters who are given the spotlight, while the others will be relegated to minor appearances.
  • Palette Swap: Being an Alternate Self, a Moonlight Hero will still have the exact same sprite animations as their original counterparts, despite the fact that they have different outfits and elements.
  • Peninsula of Power Leveling: The Cracks of the World are 40-AP adventure nodes that have 5 waves of enemies per entry, but reward a decent amount of Hero EXP, as well as the chance to drop Charms which give more EXP values to Equipments than the typical fodders.
  • Permanently Missable Content: Being time-limited, any Heroes or Artifacts from Side-Story or third-party Crossover events can no longer be obtained once the event ends, unless of course they have reruns.
  • Player-Exclusive Mechanic: Only the player can have access to the Soul Burn enhancement of skills in Arena and Guild Wars, since the opponents are merely AI-controlled teams.
  • Play Every Day: There are lots of tasks that encourage players to log in daily, mostly from the daily Reputation quests, log-in rewards, web events, free daily Covenant Draws, Guild Check-ins, among others.
  • Player Versus Player: Comes in two flavors - Arena and Guild Wars. With that in mind, you do not actually fight a player in real-time. Instead, the AI will fight on behalf of the enemy. It is why when the game asks for your team, it is referring to the "defense" team, i.e. the team you let the opponent AI fight using with, should they choose to engage with you.
    • The former pits your four heroes against another player's four heroes.
    • The latter pits your guild against another, with six heroes (two rounds of three heroes each) guarding a tower of a guild, with guild members destroying the opposing guild's towers by beating the guarding heroes twice - the catch is that the player cannot challenge the same opponent twice.
  • Point-and-Click Map: The Adventure and Side Story maps have the stages represented as nodes that players must tap in order to move to.
  • Power Creep:
    • Yet expected for an RPG gacha game, as some characters are just stronger than the older ones when it comes to raw stats, usefulness, specific roles, or team utility. That is unless the older characters get rebalances, Specialty Changes or Exclusive Equipments to make them more relevant. For example, Tamarinne is such a strong offensive buffer that she outshines many older supports by a wide margin.
    • Artifacts can also be victims of this. For example, Exorcist's Tonfa and Portrait of the Saviors both give increased damage against enemies with more than 50% health. Thing is, Tonfa's buff values range from 8-16%, while Portrait's buff values range from 10-20%, making it a direct powercreep to the former.
  • Power Equals Rarity:
    • 5★ Heroes have higher base stats at max level and promotion compared to the lower-rarity units. This also holds true with 5★ Artifacts outshining most of the lower-rarity Artifacts when it comes to base stats alone.
    • Zig-zagged with 3★ units when they are fully-upgraded through Specialty Change. While still having lesser base stats, Specialty Changed units have additional buffs and stat boosts via their Skill Tree upgrades that can make them on par with the 5★ heroes.
    • Higher-tiered gears (especially the Red-colored) are very rare and hard to come by. But they start out with four sub-stat buffs, compared to the Gray, Green, Blue and Pink-rarity gears that have lesser initial sub-stat buffs.
  • Power Levels: Heroes have a CP stat that determines their overall strength in combat, which is calculated from their other stats and factors such as gears. However, CP is mostly favored to offensive stats like Attack, Speed, Critical Hit Chance and Critical Hit Damage. As a result, CP can be somehow misleading for determining the unit strength of a hero whose main roles range from tanks, supports and healers.
  • Puzzle Boss: Many gacha characters appear in Adventure or Abyss Stages with increased stats, passives or utilities. This is much more evident in the Abyss, since they can also be accompanied by other AI-controlled heroes. Oftentimes, these encounters require players to think outside of their usual tactics and experiment on new playstyles just to take down the boss.
  • Random Encounters: Most Adventure and Labyrinth stages have these, since the monsters, portals, altars, treasure chests and obstacles are all random everytime you enter that stage. While the mini-map indicator shows a sword icon for enemy encounters, they can be invisible during some Labyrinth stages and only appear once you finish that encounter.
  • Random Number God:
    • What determines the players' chances of obtaining a character or artifact from the gacha.
    • In a typical RPG fare, it is up to luck to determine what items, gears or catalysts would the players obtain in a stage.
    • The gear system has tons of RNG in it, or multiple layers of RNG.
      • Aside from the fact that RNG determines whether or not the gear should drop, there are many factors within a single gear that are all determined by RNG, these are - The rarity and number of initial sub-stats, the main stat, the values of the stats, and the set.
      • Upgrading gears also adds other RNG layers - The chances of receiving more EXP via Good or Great enhancements and what sub-stats are buffed for every +3 enhancement. Even then, the gear can receive a new sub-stat at a certain enhancement threshold, but it is still up to RNG to decide!
      • The Exclusive Equipments have two RNG layers - One that determines the main stat's values from a given range, and one that determines a single skill buff from a choice of three possible options.
    • Landing critical hits and debuffs are determined by percentage stats, but the Elemental Rock–Paper–Scissors boosts a unit's chances if the enemy is of a weaker element. Of course, there are cases wherein the weaker element unit can stil land a critical or a debuff to a stronger element unit, just because of RNG!
  • Rare Candy: Phantasmas are rare fodders that are mainly used for promoting other Heroes since they already come max-uncapped based on their rarity. And should the player decide to raise a Phantasma's ★ even further, they have a passive that increases the amount of EXP that they gain after clearing a stage, perfect for quick Level Farming for higher-tier fodders.
  • Rare Random Drop:
    • Many Red-tiered gears and runes have lower drop-rates than the more common rarities.
    • Higher-level Hunt stages can also drop miscellaneous items apart from gears and crafting materials. These can range from Skystones, Covenant Bookmarks, Mystic Medals, Powders of Knowledge, and Energy, but are also quite rare.
  • Religion of Evil: Church of Ilryos and the Chaos Sect. The former being the ones worshipping the Archdemon who is supposed to destroy the world while latter religion feeds on Chaos itself.
  • Required Party Member: Certain stars can only be acquired in an Adventure stage when you clear it by bringing heroes of the given element and/or class.
  • Set Bonus: Equipping a number of gears having the same set will provide additional stat increments or secondary effects such as Life Drain or Counter Attack passives.
  • Sexy Backless Outfit: Some female characters have Fanservice outfits that have their backs exposed.
  • Ship Tease: Many parts of the in-game lore outright tease the relationship between the established characters, often romantically. These include:
    • Ras being shipped with Mercedes (the first girl and most likely the Official Couple), Yuna (she has a crush on him) and Iseria (has grown to "like him" as he proved his worthiness of being an Heir).
    • Violet and Luluca are heavily shipped as of Episode 2, which can be interpreted as either friends or romantic, but more leaning on the latter given that Violet is a Handsome Lech.
    • The "Reignar's Chaotic Full Moon Festival" event gives a ship tease to out of all people, Adlay and Tenebria!
  • Shout-Out: There are a number of pop culture references to other media, most of which are present in quotes, such as the titles for the Reputation quests.
  • Simple, yet Awesome: Starting out the game and lack any strong 4★ and 5★ characters? No problem. A good number of 3★ characters can help carry the player through the game. In fact, a good number of 3★ characters can actually be stronger than their 4★ and 5★ counterparts (especially for some 3★ characters such as Lorina and Montmorancy once the player manages to unlock their Specialty Change), especially in PvP settings where some were so strong to the point that the developers actually have to nerf several 3★ characters.
  • Sinister Minister: Archpriest Noard Riks, he is one of the most evil characters in the game without any redeeming qualities. He uses the Blue Cross church as his special army, created tons of soldiers artifically for the war but never made it officially so they had to secretly dispose of them. Ironically he was killed by his own creation, Kawerik.
  • Situational Damage Attack:
    • Character skills can have varying damage multipliers depending on certain conditions such as the caster's current HP or the enemy's lost HP.
    • This also applies to Artifacts such as Daydream Joker, which scales bonus damage depending on the enemy's maximum HP.
  • Situational Sword: Artifacts can only be equipped by heroes with the matching class. There are aversions to this trope however, since some artifacts can be equipped by anyone regardless of their class.
  • Slap-on-the-Wrist Nuke: Given, since damage outputs in this game are determined by factors, most importantly gears. You may have Yuna launching a Kill Sat laser, or Charles' swing creating a fissure across the area, but their damage can be laughable at 2-3 digits if you don't have decent gear equipped.
  • Socialization Bonus:
    • You can recruit a supporter from a friend or another player and both of you can receive Friendship Points which can be traded to obtain some fodders in the Friendship Summon.
    • There are many benefits in creating or joining Guilds, such as the chance to earn Mystic Medals, participate in more weekly quests, trade for unique consumables, or request rare items.
  • Sphere of Destruction: Many attacks involve conjuring an orb of energy, such as the ultimate abilities of Bellona, Tenebria or Kayron.
  • Standard Status Effects: Par for the course of an RPG. In this game, we have Bleed, Burn, Poison, Sleep, Silence, Stun, Provoke among many others.
  • Starter Mon:
    • Ras is the player's starting 3★ Fire Hero for being the protagonist.
    • Mercedes is given for free as the first 4★ Fire Hero that everyone obtains.
    • Heroes from Connections also count, as they don't involve pulling from the gacha but are instead unlocked by completing specific quests. Most of them can be obtained very early on, making them perfect for beginners. Among them, Yuna is the only 5★ Collection Hero so far, who can be available to everyone outside of the gacha provided that they complete her quests.
  • Staring Through the Sword: Violet's animation in his third skill has him place the sword in front of his face.
  • Status-Buff Dispel: Allies and enemies alike can have access to abilities that strip off the opponent's buffs. This is visually accompanied by a fading pinkish-green mist.
  • Story Breadcrumbs: Once you obtain new characters from the gacha, the only lore tidbits that you can get from them are simple paragraphs. And not everyone can have their own personal spotlight in a Side Story nor have a significant impact in the Main Story. The only other lore content that explains bits of the gacha characters' personalities come in the Connection graphs.
  • Summon Magic: Guardians can be called upon in battle provided that you have enough Souls to summon them.
  • Super Move Portrait Attack: Not just portrait, but the game boasts a short full-screen animation clip that plays everytime a Limit Break is used. However, this is only available for 4★,5★, and Specialty Changed 3★ Heroes.
  • Tagline: "The Playable Animation".
  • Time to Unlock More True Potential: Some 3★ Heroes can undergo a Speciality Change featuring an improved skill, visual changes to their skill icons and portraits, and an expanded Skill Tree. All of these are also accompanied by cutscenes detailing how that character motivated themselves to train and become stronger in the process.
  • Trapped in Another World: There exists a concept of "parallel worlds" or parallel dimensions in the lore of Epic Seven, which justifies the Anachronism Stew as to why we have 21st-century mechanics and robots courtesy of Yuna, and an Idol Singer courtesy of Tamarinne. It is also the reason why there exists Dimension Cracks all around the world, which makes some nightmare creatures pop out.
  • Too Awesome to Use: Skystones can be used to revive your party at full health should they get fully wiped by an opponent in a Labyrinth stage. However, there are so many uses of Skystones aside from this - The main one involves obtaining Bookmarks to summon in the gacha, then they can be used to refresh the shop at the tavern, refill Energy, or reset a Specialty Changed character's Skill Tree.
  • Took a Level in Badass: The Speciality Changed 3★ characters count after they've fully completed their quests, complete with improved skills, more options and a visual upgrade.
  • Turn-Based Combat: A variation of it. Instead of restricting turns in the typical way where RPGs cycle through units, there are other factors that play an important role in determining who gets to attack first, such as Speed and Combat Readiness. So with a high enough count of these two, a unit can have multiple turns even before the enemy gets their first!
  • Underground Monkey: For every low-rarity monster that you encounter, they could have multiple alternate versions that represent the Elemental Rock–Paper–Scissors mechanic, along with a palette swap of that element's color theme.
  • Underwater Boss Fight: An area of the 2019 Summer event fully takes place underwater, and there's even a new unique status effect exclusive to underwater levels and fights.
  • Unlockable Content:
    • Some contents are just gated by specific requirements, most of which require completing a given stage in Adventure.
    • You can only unlock the next difficulty for Abyss, Tower of Automaton, Labyrinth, Altar and Hunts once you've completed the preceeding stages or lower difficulties.
  • Vampire Episode: Given his origin, Haste's Side Story has some shades of this.
  • Virtual Paper Doll: The Season Pass Rewards include alternate outfits for some of the characters.
  • Wake-Up Call Boss: For the Adventure mode, Arbiter Vildred's final boss fight encourages players to improve their teams, gears, and everything in order to hit hard and survive long enough... Because he can revive himself even after you've reduced his HP to 0. This is automatically followed by him using his Area of Effect Limit Break that can decimate your team if you're left unprepared.
  • We All Live in America: Characters who are transported from the modern times have Korean names such as Yuna Woo, while the Idol Singer Tamarinne's real name is Somi Choi.
  • Western Zodiac: Every unit belongs to one of the twelve astrological signs. While it looks like fluff, it's actually used as a stat-seed: Two units with the same class, rarity and astrological sign will (barring upgrades such as equipment) have the exact same base stats. This also means that two units that represent the same hero will often have different Zodiac signs.
  • When Trees Attack: There are living tree monsters that act as enemies. One of which is seen accompanying the Golem in its Hunt stages.
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