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Creator / Cygames

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Cygames is a Japanese game company founded in 2011, by several former Square Enix developers and artists, that mainly specializes in making mobile games for iOS and Android, both licensed and original. Several of their games have been obscenely profitable to the point where they often rank in top 10 charts for top grossing on both Apple's App Store and Google Play.

They often work with CyDesignation, also formed by several former Square Enix artists in 2012 and together with Cygames under the wider umbrella of Cyber Agent, for producing artwork for their games. In 2016, the company founded CygamesPictures, an in-house animation studio to produce original anime and adaptations of their mobile game IPs and bought out background studio Kusanagi around the same time. Further branching out into non-game media includes Cycomi to handle all manga published in print and on the web, and Cymusic to handle music production and selling.

Console Games


Mobile Games

Anime produced or assisted by Cygames, both as Cygames and Cygames Pictures:

Tropes employed by Cygames include:

  • Anti-Frustration Features: One of the first, if not the first, developer that gave short story summary if the player wants to skip cutscenes and dialogue scenes.
  • Author Appeal: A common form of fanservice in their works involves female characters with bare backs and shoulders, with some even posing in ways that show their armpits. In Granblue Fantasy, the Erunes are a race with this trope in mind.
  • Bribing Your Way to Victory: Their mobile games are all free-to-play but often lock desirables behind a randomly-determined gacha. Thankfully aside from spending money you can acquire in-game rewards and Play Every Day to obtain the necessary currency for the gacha (and Granblue Fantasy, in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, Random Drop is in full effect for most of them.
  • Creator-Driven Successor: Several of their games have come about as a result of trying to build upon the failure, real or perceived, of a previous project.
    • Shadowverse was primarily designed as a response to the failure of Rage of Bahamut in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to Magic: The Gathering-style card games, and most specifically Hearthstone).
    • Dragalia Lost was one to Knights of Glory, reviving the concept of summoning and transforming into dragons in an Action RPG package (KoG having been somewhere between a strategy RPG ala Final Fantasy Tactics and a traditional RPG like a numbered FF), along with bringing the KoG job classes into Dragalia Lost as their own distinct characters, to boot. Sadly, Dragalia only lasted marginally longer on the market than KoG itself did (being just a bit over four years old when it shut down, in contrast to KoG being a hair over three years old at the end).
  • DVD Bonus Content: A marketing strategy of Cygames, wherein redeemable item codes for rare in-game items in Granblue Fantasy are bundled with the DVD/Blu-Ray discs of their games' anime adaptations such as Rage of Bahamut: Genesis, Rage of Bahamut: Virgin Soul, Uma Musume and Mysteria Friends. Of course, the Granblue anime is no exception.
  • Reused Character Design: They've been pretty much porting everyone from Rage of Bahamut into Granblue Fantasy and Shadowverse, though recontextualizing their characters for the new games they appear in. Dragalia Lost gets similar treatment for a few characters (though in this case the recontextualization is often significant, such as turning Jeanne d'Arc into a humanoid dragon) and Princess Connect! Re:Dive (which features a recontextualized Monika, Anne and Grea, and features Djeeta and Arisa somehow directly visiting from their home games).
  • Series Mascot:
    • Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.
    • Their versions of Lucifer and Bahamut from Rage of Bahamut will pop up in pretty much every original IP they develop. To a lesser extent, Albert the Thunderswift Lord, Anne of Mysteria and Grea the Dragonbornnote  also tend to crop up in games pretty regularly, as does Cygames' version of Jeanne d'Arc (voiced by Megumi Han) and their version of Cerberus.
    • In a broader sense for marketing as a company, the protagonists of each IP (Favaro, Amira, Kaiser, Nina to represent both Rage of Bahamut: Genesis and the game it's adapting, Lyria, Vyrn, and Gran/Djeeta for Granblue Fantasy, Pecorine, Kokkoro, and Karyl for Princess Connect, Special Week for Uma Musume, Euden/the Prince, Notte, and Zethia for Dragalia Lost, and Arisa and Luna for Shadowverse) are used to market the company as a whole and for each individual property.

Alternative Title(s): Cygames Pictures