They often work with CyDesignation, also formed by several former Square Enix artists in 2012 and together with Cygames under the wider umbrella of Cyber Agent, for producing artwork for their games. In 2016, the company founded Cygames Pictures (parsed as CygamesPictures), an in-house animation studio to produce original anime and adaptations of their mobile game IPs and bought out background studio Kusanagi around the same time. Further branching out into non-game media includes Cycomi to handle all manga published in print and on the web, and Cymusic to handle music production and selling.
- Granblue Fantasy Versus, 2020; A console Fighting Game spinoff of Granblue for the PS4, co-developed with Arc System Works). Published by XSEED Games in English-speaking countries.
- Project Awakening, TBA (The company's first original, internally-developed console game, an Action RPG for PS4)
- Project GAMM
- Zone of The Enders: The 2nd Runner M∀RS, 2018 (Co-developed with Konami)
- Rage of Bahamut, 2011 for Japan/2012 for the West; the English version was shut down in 2016. As their first work, it pretty much formed the character foundations for several of their other games and defined the card-based gacha mobile game in Japan for years to come.
- THE iDOLM@STER: Cinderella Girls, 2011
- Knights of Glory, 2013, shut down in 2016
- Dragon Quest Monsters: Super Light, 2014
- Granblue Fantasy, 2014; though an English language option was added to the game client in 2016, it is "officially" not available in any country besides Japan (though it also has no IP limitations and players the world over can access it via any computing device equipped with a Chrome browser).
- Battle Champs, 2015
- The Idolmaster Cinderella Girls Starlight Stage, 2015
- Princess Connect, 2015
- Shadowverse, 2016; the first Cygames title to have an in-house directed global release and English dub.
- Lost Order, 2017; a tactical RPG collaboration with PlatinumGames.
- Dragalia Lost, 2018, a mobile Action RPG co-developed in tandem with Nintendo.
- World Flipper, 2019; a pinball/RPG hybrid.
- Uma Musume, 2021
Anime produced by Cygames, both as Cygames and Cygames Pictures:
- Blade Runner: Black Out 2022 (Cygames Pictures)
- Granblue Fantasy (Co-Production)
- THE iDOLM@STER: Cinderella Girls (Co-Production)
- Mysteria Friends (Cygames Pictures)
- Princess Connect! Re:Dive (Cygames Pictures)
- Rage of Bahamut: Genesis (Co-Production)
- Uma Musume (Co-Production)
- Zombie Land Saga (Co-Production)
Tropes employed by Cygames include:
- Author Appeal: A common form of fanservice in their works involves female characters with bare backs and shoulders, with some even posing in ways that show their armpits. In Granblue Fantasy, the Erunes are a race with this trope in mind.
- Bribing Your Way to Victory: Their mobile games are all free-to-play but often lock desirables behind a randomly-determined gacha. Thankfully aside from spending money you can acquire in-game rewards and Play Every Day to obtain the necessary currency for the gacha (and Granblue Fantasy, in particular, has become rather famous for its generosity during major seasonal and milestone events and for having a much kinder "safety net" in the Cerulean Spark system for obtaining specific characters compared to much of its competition). Still, Random Drop is in full effect for most of them.
- DVD Bonus Content: A marketing strategy of Cygames, wherein redeemable item codes for rare in-game items in Granblue Fantasy are bundled with the DVD/Blu-Ray discs of their games' anime adaptations such as Rage of Bahamut: Genesis, Rage of Bahamut: Virgin Soul, Uma Musume and Mysteria Friends. Of course, the Granblue anime is no exception.
- Reused Character Design: They've been pretty much porting everyone from Rage of Bahamut into Granblue Fantasy and Shadowverse, though recontextualizing their characters for the new games they appear in. Dragalia Lost gets similar treatment for a few characters (though in this case the recontextualization is often significant, such as turning Jeanne d'Arc into a humanoid dragon) and Princess Connect! Re:Dive (which features a recontextualized Monika, Anne and Grea, and features Djeeta and Arisa somehow directly visiting from their home games).
- Series Mascot:
- Bahamut the dragon specifically represents Cygames as a whole, it being part of the company's logo.
- Their versions of Lucifer and Bahamut from Rage of Bahamut will pop up in pretty much every original IP they develop. To a lesser extent, Albert the Thunderswift Lord, Anne of Mysteria and Grea the Dragonbornnote also tend to crop up in games pretty regularly, as does Cygames' version of Jeanne d'Arc (voiced by Megumi Han) and their version of Cerberus.
- In a broader sense for marketing as a company, the protagonists of each IP (Favaro, Amira, Kaiser, Nina to represent both Rage of Bahamut: Genesis and the game it's adapting, Lyria, Vyrn, and Gran/Djeeta for Granblue Fantasy, Pecorine, Kokkoro, and Karyl for Princess Connect, Special Week for Uma Musume, Euden/the Prince, Notte, and Zethia for Dragalia Lost, and Arisa and Luna for Shadowverse) are used to market the company as a whole and for each individual property.
- Spiritual Successor: Several of their games have come about as a result of trying to build upon the failure, real or perceived, of a previous project.
- Shadowverse was primarily designed as a response to the failure of Rage of Bahamut in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to Magic: The Gathering-style card games, and most specifically Hearthstone).
- Dragalia Lost is one to Knights of Glory, reviving the concept of summoning and transforming into dragons in an Action RPG package (KoG having been somewhere between a strategy RPG ala Final Fantasy Tactics and a traditional RPG like a numbered FF), along with bringing the KoG job classes into Dragalia Lost as their own distinct characters to boot.
- Widget Series: A number of their games have been smash hits in Japan, and their Anime-styled gacha nature has tradtionally been a lot more welcomed there, while most Americans and Europeans have tended to bounce off their games, especially since mobile gacha in general has taken a lot longer to catch on outside of Asia. They began to make serious efforts to break into the Anglophone market in particular starting in 2015, though, such as releasing Shadowverse on Steam, releasing dubbed anime adaptations, or collaborating with other widely recognized companies like Nintendo.