The character sheet (tee hee) for the webcomic Darths and Droids. This page shows the various characters and the tropes related to them. If the character is a PC, the various characters they play will be here as well.
Players / PCs
Jim is a roleplayer of the "XP and loot first, plot later" variety, and is more interested in having a cool adventure than in puzzles or plot. He tends to jump head first into things, often while barely understanding the situation and frequently making things worse. But Jim isn't stupid: he's actually a highly intelligent graduate student who can come up with plausible explanations for the most nonsensical stuff in the Star Wars universe. He just likes to "turn his brain off." He has developed a rather obvious crush on Annie, culminating in them starting to date at the end of Episode II. The relationship sours between Episodes II and III, but later recovers.
Plays Qui-Gon Jinn, Anakin for about two strips, and later Padme, then - eventuallynote - Han Solo, in D&D universe (originally) renamed "Greedo". In the Rogue One campaign, he plays "Kyle Katarn" (Saw Gerrera), then later takes the place of Bria Tharen (Jyn Erso).
- Action Girl: He played one from the end of Episode I to the end of Episode III, anyway.
- Adorkable: Particularly in any love scene with Annie.
- Aggressive Negotiations: Naturally, Jim is fond of this trope. Although he claims to need a laser blaster to properly negotiate, because the laser sword's reach isn't good enough.
- Alternate Universe: He has played Hermione Granger, Friedrich von Trapp, Wolverine, Newt, Dorothy Gale, King Leonidas, Neytiri, Sarah Connor, Martin Brody, Rick Blaine, Miss Piggy, Mr. Saito, Elizabeth Swann, Clara Clayton, Bender Bending Rodriguez, Augustus Gloop, John J. Adams, Dr. Peter Venkman, Phalerus, and Parker.
- Arbitrary Skepticism: Thanks to how the group eventually made the Force work, Jim averts this from Han's canon attitude from episode IV. It still amounts to the same thing, though, since Jim states that "Yes, the Force exists, but blasters are more reliable."
- Bad "Bad Acting": His attempts at playing Padme trying to act casual leave Obi-Wan (or Jim, or both) looking clueless.
- Beard of Evil: Jim subscribes to the idea that any character with a goatee must be evil, which is why he spends six campaigns played over about 12 years assuming the entire thing is orchestrated by a minor politician they met twice in the very first adventure. His complete distrust of people goatees makes Ben ask about the fact that Jim's first character also has a goatee.Ben: Can I look at your character sheet for a minute?Jim: No, you may not.
- Brilliant, but Lazy: Which means that any character unfortunate enough to be played by Jim is landed with being Too Stupid To Live (but see below).
- ...But He Sounds Handsome: Both Jim himself and the characters he plays have nothing but praise for other characters played by him.
- Character Derailment: In-universe. His handling of Padme is completely different from how the GM did it.
- Character Development: Throughout the series he develops quite a lot as a gamer. He started out as The Real Man with little care for the plot or roleplaying; he ended up gaining some appreciation for them and in Episode III even managed to impress Annie with his roleplaying. Also, it seems that by Episode IV he learned there's a difference between in-character and out-of-character knowledge (back in Episode I the idea seemed to confuse him).
- Cloud Cuckoolander: His philosophy on gaming starts with a Forrest Gump reference and ends with "Chocolate dice!". Also, it seemingly never occurred to him that when he learns something his character isn't supposed to know during session he should simply pretend not to hear it until Corey did just that.
- Comically Missing the Point: During Episode IV, he comes to the belief that crafting an amazingly over-designed backstory for his new character will prevent them from dying, rather than just taking efforts to avoid their death in the first place.
- Complexity Addiction: Dips into it, briefly, during Episode IV. His backstory for Greedo is ludicrously overdeveloped, to the extent that even Annie is dismayed by how much of it there is.
- Crouching Moron, Hidden Badass: In addition to having a degree, in Episode IV he appears to be playing a one-dimensional goofball... only to reveal that this was an in-character act. Not only that, but while playing Han he has betrayed his party five times and gotten away with it simply for the in-character reward money his Engineered Heroics earned.
- Dump Stat: As Greedo, Jim intentionally made wisdom his dump stat.
- Epic Fail: As Kyle Katarn, he managed to slice his hands off. Then it turns out not only did he do that, he also sliced off both his legs as well. Afterward, everyone decided it was best none of Jim's characters get a lightsaber again.
- Gambit Roulette: His plan for the Mos Eisley pod race. Goes Up to Eleven because almost every single step of the plan by all rights should have ensured its spectacular failure, and yet it still somehow works.
- Genius Ditz: Double Subversion: He's a genius most of the time, it's only when he's gaming that he's a moron... but because the comic is entirely concerned with a game campaign and we never see the characters in any other setting, he still comes across as an idiot with flashes of brilliance on a particular subject (geophysics).
- God Save Us from the Queen!: As Padme.
- Gratuitous Italian: Speaks like this while playing Greedo. He drops it after Greedo changes identities with Han... only to pick it up again when the character loses all memory of being Greedo or Han, calling himself "Freddo" instead. According to Chewie he copied it when he stole the real Freddo's identity, and it was just as ludicrously fake when Freddo did it.
- Heroic Sacrifice: According to Jim himself at least, the time he played Kyle Katarn ended with Katarn bravely sacrificing himself The actual event was less heroic than he thought.
- Idiot Hero: When he's actually trying to be a hero.
- Jerkass: Intentionally, at the beginning of Episode II, Jim tries to be more rude and standoff-ish in an attempt at roleplaying.
- Lawful Good: In-universe. Qui-Gon, in theory.
- Malaproper: Sort of inverted, Jim immediately and authoritatively states a random definition for whatever alien word the DM mentions.
Obi-Wan: "Jedi"?Qui-Gon: It's a type of cheese.
- For some value of "random". At least some of them may be soundalikes, not that they make any sense:
- In fact, quite a few of his malapropisms involve food: we also have "Croissant" for Coruscant and "Ratatouille" for Tatooine.
- It gets to the point that when he gets a character's name right, the others are alarmed.
- Meaningful Name: Jim being one letter off from Jin. No longer meaningful as of Qui-Gon's death. And gets meaningful again a lot later, when he takes over the NPC "Bria Tharen" in the Rogue One campaign and immediately renames her "Jyn".
- "Greedo", though not for the reason it first appears. It's a theme naming, stolen from other people, going back to someone named Alfredo.
- Min-Maxing: Jim only made Qui-Gon older than Obi-Wan for an extra point in intelligence.
- The Mole: Admits in Cloud City that he was the traitor Luke had been searching for.
- Method Acting: In-universe he took this approach to roleplaying at some point between Episode III and IV.
- Never My Fault: Not only does Jim not seem to realise he's ever responsible for the latest disaster the group faces, but the one time it's explicitly laid out to him, by Darth Maul, he instantly blames Padmé for everything.
- Nice Job Breaking It, Hero!: Every other day. And this is an understatement. And most of the time he (apparently) doesn't even notice when it's pointed out.Owen: Yes. [The Sand People] used to be a peaceful, meditative race, until about ten years ago, when they mysteriously acquired weapons and started shooting at pod races. They began terrorising town dwellers, claiming some sort of broken promise. They've descended into barbarism.
Jim: Wow. I wouldn't like to be the one responsible for that.
- See "Unwitting Instigator of Doom." The gist of it is that ninety percent of the game is Jim's fault.
- Noodle Incident: Has had several, the two biggest being Annie's game between Episodes II and III where he threw a fit when Annie introduced sparkling vampires and didn't explain that they weren't evil, and between Episode III and IV when he ran a "gritty action-o-drama" campaign of his own.
- Averted for the campaign between Episodes III and IV, where he played as both Kyle Katarn and Bria Tharen in a campaign to get the Peace Moon plans (getting both characters killed, and getting banned from owning a laser sword ever again). This was eventually revealed in the Rogue One campaign.
- Not in This for Your Revolution: How he plays Han Solo in Episode V.
- Obfuscating Stupidity:
- He's working on his Ph.D.Pete: Roleplaying is his downtime. He likes to turn his brain off.
- In universe, Greedo/Han appears to be this. In Episode V he casually reveals to the other players that his character has low intelligence and wisdom. Which means that all this time he's been intentionally playing Greedo/Han as an idiot. The other players are shocked to find this out, because they honestly didn't notice any difference. And then that turns out to have been even more obfuscating, with Han actually being the traitor all along.
- Attempted during Episode VI, after being unfrozen, Han pretends he's reverted to Greedo again, only for Chewie to tell him to knock it off.
- He's working on his Ph.D.
- One Steve Limit: Averted in-universe as "Greedo" has the same name as a Rodian killed by Anakin back in Episode I. Also averted in the meta sense, as having the movie's Han become the strip's "Greedo" and vice-versa really makes things confusing.
- Somewhat confusingly, Jabba later mentions that the "Greedo" killed by Anakin was the son of The Rodian named Han Solo, who Jim, playing the other "Greedo", kills and takes the identity of. Greedo just stole the identity of Greedo's father.
- The Real Man: Jim is a ditz, but, at least initially, he's just here to kill stuff. Everything else is a means to that end.
- Rewarded as a Traitor Deserves: As Han, he was the Empire's spy in the Rebellion, repeatedly giving information to the Empire in order to create Engineered Heroics and make money off of them. After he helps The Empire arrange an ambush on Cloud City, Darth Vader freezes him in alcohol.
- Too Stupid To Live: Most of Jim's characters. Somewhat inverted in that any Jim character is so obviously a danger to himself that the other characters do their best to protect him: for example, as Captain Antilles in A New Hope he is banned from wielding a lightsabre because of his track record of maiming himself (as Kyle Katarn/Saw Gurrera), and as Han Solo in Return Of The Jedi, where he is insisting on storming a fort by the front door, the Ewoks tactfully head him off by telling him that the 'front door' is the one cunningly disguised as the back door and vice versa.
- Unwitting Instigator of Doom: As mentioned up above in Nice Job Breaking It, Hero!, pretty much all of the plot is Jim's fault, sooner or later, but one of the bigger screw-ups was giving Anakin a blood transfusion. This ultimately causes the near-eradication of the Jedi Order. Things Jim has caused:
- The war between the Trade Federation and Naboo.
- The creation of Darth Vader (and through that, the rise of the Empire, the extermination of the Jedi, and the destruction of Naboo).
- Turning the Sand People from peaceful, primitive natives into aggressive raiders who attack farmers.
- Driving the Separatist Movement from "Peaceful Protest," to "Open War."
- Driving the Rebels from Hoth (as well as their last four bases) although unlike the other examples, this was actually something he was aiming to do and not just him screwing things up, as it was part of the character he was playing.
- UST: With Annie throughout Episode II, getting upgraded to an official relationship by the end. At the end of Episode VI, they're engaged to be married, and the telling of the Rogue One, campaign happens three days before they tie the knot.
- Word Salad Philosophy: His personal philosophy seems to be this. Then again, he's probably got a better one when he's more lucid.
Ben: That's not in the rules...
Pete: I meant in real life.
An old roleplaying buddy of Jim's. Ben is often the voice of reason, and tries his best to rein Jim in. He's rather more focused on the role-playing than Jim—he's one of the few participants to distinguish between in-character knowledge and out-of-character knowledge, and he's even taking drama classes to help with improv. He's also very good at thinking his way around the GM's setting and rules. He has a habit of pointing out the flaws in the setting. He studies medicine outside the campaign, if only because his father wants him to. After his sister Sally confronts him over this in Episode III, he goes away to rethink his life, and doesn't return until two years later during Episode IV.
Played Obi-Wan Kenobi until he was killed by Darth Vader in Episode IV and then took control of Jim's sidekick, Chewbacca; though he still occasionally returns to the role of Obi-Wan as a ghost. He was not present in the Rogue One campaign (which, in the comic's player's continuity, was because he was Walking the Earth at the time).
- Aloof Big Brother: Toes the line between this and Big Brother Mentor.
- Alternate Universe: He has played Ron Weasley, Kurt von Trapp, Cyclops, Ellen Ripley, the Scarecrow, Stelios, Norm Spellman, John Connor, Dr. Matt Hooper, Sam, Fozzie Bear, Dom Cobb, Will Turner, Marty McFly, Grandpa Joe, Jerry Farman, Dr. Raymond Stantz, Hylas, Lady Penelope and Indiana Jones, but has no character that we know of in Hypnotoads & Hyperchickens. Maybe he was the GM for that one.
- During the Time Skip between Episode IV and V, he played Batman.
- Awesomeness by Analysis: Pays great attention to the most minute of details to use to his advantage — starting from taking notes of the GM's scrolling screen intro to actually dechipering Pete/R2-D2's beep language to realize that he's being hacked.
- Badass Beard: Apparently got one between Episode III and Episode IV while he went Walking the Earth, like Obi-Wan himself. Even Jim, who seems to think beards show evil, calls it cool.
- The Bus Came Back: He returns in episode 719.
- Heroic Sacrifice: While dueling Darth Vader, he stops to use Force Persuasion to stop the clones from firing on the other players. Doing so however, leaves him vulnerable to Vader's next attack.
- Honor Before Reason: Not only is his version of Obi-wan an example of this trope, but Ben's commitment to staying in-character means that Obi-wan will, at crucial moments, take actions that Ben knows full well to be bad ideas.
- Lawful Good: As a Jedi, Obi-Wan should be this in-universe. Ben does well with the Good half, not so much with the Lawful, but still better than Jim.Ben: I wrote "Good" on my character sheet, and I jolly well meant it! Unlike some people!
- Leaving You to Find Myself: He goes on a two-year-long journey to rethink his life after Sally questions him why he's doing exactly what their father wants by studying medicine during the Episode III campaign.
- Meaningful Name: Ben was a name Obi-Wan took after the purge.
- Mr. Exposition: Shares this role with Sally in episode IV.
- Nice Job Breaking It, Hero!: Not nearly as bad as Jim, though.
- Only Sane Man: At least among the players, though he's not above twisting the insanity around to his benefit. His comparative sanity is most evident in the latter parts of Episode III.
- However, at the beginning of Episode II he was deliberately trying to avert this. Then Annie out-did him in insanity, and he moved back to this.
- Not to mention towards the end of Episode I, where even he joins in on the ridiculous plan to get into the palace.
- Put on a Bus: He's nowhere to be seen at the start of Episode IV.
- Rage Quit: Pete accused him of this when he didn't bother to roll against Vader's Force Disintegrate (in truth, Vader rolled really well and Obi-Wan had a penalty to his roll for being distracted and so Ben figured it wasn't worth trying). He's proved wrong when Ben shows up at the next session having taken over Chewbacca's character.
- The Roleplayer: one of the few who actually tries to keep in-character and out-of-character knowledge separate.
- Secret Keeper: As Chewbacca, he knew about Han's treachery, and went along with it in and out of character.
- The Smart Guy: He's easily the most intelligent among the players, and enjoys the problem-solving aspect of the game.
- Walking the Earth: Or something to that effect. It turns out Ben disappeared in the time between Episode III and IV to find himself. Only he forgot to really keep in contact, so everyone thought the worst, especially Sally.
- "Well Done, Son!" Guy: According to Sally, the only reason he was going into medicine is because his dad wants him to.
GM: I've run Call of Cthulhu with less ghastly sounding monsters.
Ben's younger sister. Initially she only tagged along with Ben because her parents couldn't find a babysitter that night, so the GM worked her into the game, and she ended up enjoying it far more than anyone expected and sticking around for the rest of the campaign. She's also wildly imaginative and not afraid to contribute to the world-building—many of the stranger aspects of the prequel trilogy were her contributions.
Played Jar-Jar Binks in Episode I, then kept switching between a bunch of minor side characters like C-3PO, Mace Windu, and Yoda after she got bored with the Non-Action Guy. She finally settled on C-3PO and Yoda. In the Rogue One campaign she plays K-2SO.
- Adult Fear: Spends the Time Skip between Episodes III and IV with no idea where Ben's gone and was clearly worried sick the entire time. And to give you a better idea of the situation, he was gone for two years.
- The Atoner: As Mace Windu, she accidentally killed off Jango Fett. Mace spends the rest of the arena battle in a remorseful daze.
- Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Sally has played Harry Potter, Liesl von Trapp, Storm, Vasquez, the Cowardly Lion, Dilios, Trudy Chacon, the T-1000, Victor Laszlo, Eames, Hector Barbossa, Doc Brown, Dr. Zoidberg, Violet Beauregarde, Dr. Morbius, Dr. Egon Spengler, Jason, and Brains, but has no character that we know of in Carcasses & Carcharadons and appears to be the GM of Amphibians & Anthropomorphisms. Amusingly, some of these characters still speak like Jar-Jar Binks.
- Attention Deficit... Ooh, Shiny!: Has a strong tendency to decide a character or activity is "stupid/boring" and look for another. By Episode IV, she's dropped this trait almost entirely, heavily implied to be as a result of Ben's disappearance causing her to decide to get more serious about her life.
- Ax-Crazy: While Sally herself is not this, some of her characters (particularly Yoda and K-2SO, and especially the latter) tend to get rather... excited about potential violence.
- Badass Adorable: she may have joined the group as a kid, but she's run some of the most powerful and influential beings in the setting- namely, Yoda, C-3P0, and Jar-Jar. She created most of the worlds and settings that the GM uses, including a lot of the lore of the Force and how it relates to this universe. Out of the game setting, she's a burgeoning political activist.
- Berserk Button: She doesn't like it when Ben is insulted in her presence.
- Cloud Cuckoolander:
- Plays these. In real life she's just young and can have a short attention span.
- She's matured by the later episodes, but now intentionally plays Yoda as having Gone Mad From The Isolation.
- Drunk with Power: Getting to play a character in a position of power after she's given control of Yoda goes to her head very quickly. It's (almost) completely Played for Laughs.
- Everyone's Baby Sister: In the early strips when she was young, the GM and players tended to be protective of her, cheering her on and giving her extra chances at failed dice rolls. Over the course of the series she matures considerably in both gaming style and personality, eventually no longer fitting this trope.
- Flat Character: Not Sally herself, but this is how she plays K-2SO. His character motivation is... he wants to blow up stuff and shoot people. That's it. That's literally it. Admittedly, she had done three previous campaigns with Jim and Pete before this, so it's somewhat understandable where she got this character from.K2-SO: Let's just go somewhere and shoot some baddies!
- Fleeting Passionate Hobbies: In addition to her frequent switching of characters, in Episode III, she switches interests from ice skating to fashion design to fantasy world-building to journalism to politics to veterinary medicine in between each game session. This largely stops by Episode IV.
- Hidden Depths: Short attention span or not, she has a gift for worldbuilding. At one point, when the DM let her flat out design a set, she left him and Ben speechless in awe. She later claims that she wishes to be a fantasy writer and has apparently mapped out an entire planet.
- Little Miss Snarker:
- Gained a few pints of this during the RotS-ANH break.R2-D2: So your life expectancy just dropped... to your next birthday. Which is actually tomorrow.
C-3PO: Happy Birthday!
- Or after R2 sets off a million alarms.C-3PO: I'm pretty sure this does not match the definition of "sneaking in".
- Gained a few pints of this during the RotS-ANH break.
- The Loonie: Especially in the early campaigns, she uses her vivid imagination to come up with silly details for the game. She matures a lot as she grows older, and so does her gaming style.
- Meaningful Name: Sally gives a retired Yoda the title of Darth Sain. As in "insane", which Yoda has definitely become by episode V.
- Odd Friendship: With Pete, who watches over her like an older brother. Their friendship gets somewhat strained in Episode IV, but improves considerably after Ben comes back. This, of course, reflects the Odd Friendship between their main characters, C-3PO and R2-D2.
- Opt Out: Supports neither side in the Player Versus Player bonanza that Episode III ends up devolving into. That being said, she does advise Ben to Kill Him Already! once he's got Anakin/Annie at his mercy.
- Rescued from the Scrappy Heap: Intentionally. Sally made Jar-Jar likable in the series. It got so good, Jim said "Jar-Jar, you're a genius," and it was perfectly believable.
- Soapbox Sadie: She's become a minor one during Episode V. She's been suspended from school for releasing the frogs intended for dissection, and in-universe she's having C-3PO champion droid rights.
Annie: Yes, but for the benefit of others?
An old friend of Jim's. Pete tries to abuse the system as much as possible - for example, he designed his character as short, armless, and unintelligible so he could get advantages elsewhere. Spent most of Episode II bitter about a low-fantasy campaign that he, Jim, and Ben played during the first Time Skip.
Plays R2-D2, and subbed in for the GM when he had to leave for a family emergency in Episode II. In the Rogue One campaign he plays Chirrut Imwe.
- Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Pete has played Captain von Trapp, Professor X, Corporal Hicks, the Tin Man, Captain Artemis, Jake Sully, Miles Dyson, Sam Quint, Ugarte (but later switched to Louie Renault after Ugarte was killed off), Gonzo, Arthur, Jack the Monkey, Seamus McFly, Professor Farsnworth, Charlie Bucket, Robby the Robot, Louis Tully, Hercules, and Virgil, but has no character that we know of in Wands & Warts.
- Bag of Spilling: R2 looses all his fancy features during his stay at Jabba's Palace, except his shock probe.
- Bathe Her and Bring Her to Me: Inverted. He requests that he be cleaned and oiled by the Queen's most beautiful handmaiden as a reward for saving the ship.
- Chaotic Neutral: In-universe he claims this is R2-D2's alignment due to his tendency to play him in whatever way gets him the most loot and experience. Ben, however, remembers R2's lust for battle and thinks he's actually of evil alignment.Pete: If I was controlling a bad guy you know what I'd do?
- Conlang: Unbeknownst to almost everyone else, the beeping noises he makes when he speaks as R2 actually means something. Ben actually managed to decipher it, however.
- Crazy-Prepared: Bringing several different types of dice to the table (such as 'racing dice' with go-faster stripes, or a dice in Quenya) may be this or just aesthetic nitpickery, but he does otherwise provide plenty of examples.
- When he needs to GM, in a game that has already been established as having a horrendous grappling system, he has a handy set of tables and flowcharts for the grapple system to streamline the process* .
- Apparently brings a bucket of dice to the table, just in case somebody needs a bucket of dice to roll at once.
- Everyone Has Standards: Pete might be a Munchkin of the worst variety but he reacts with offense when accused of rigging his special die to get Ben killed.Pete: Look, I cajole dice, I beg them, I even punish them. But never in my life have I manipulated them.
- While he openly admits that he's happy to kill innocent NPCs, he does care about loyalty between players, and is just as shocked as Corey when it turns out that Han and Chewbacca were traitors. When Pete had R2 try to abandon the group back on Hoth, he intended this to be an Out-of-Character Moment that would make the others realise that R2 must have something wrong with him, but instead they just assumed this was the sort of despicable behaviour one would expect from a Munchkin. Subverted in that, in the game-within-a-game scene, R2 makes his hologrammatic character murder Chewbacca's, who is an ally of his - but Pete could argue that this is one more remove from reality, and that, while R2 himself wouldn't behave like that, he might want to play a character who does.
- Fan Boy: Of Star Trek (which in the Darth and Droids universe wasn't as successful as it was in real life) and Looney Tunes.
- Gadgeteer Genius: Both in and out of the game universe. R2-D2 is maxed out in mechanical and hacking skills. Pete himself is apparently very adept in IT, given that he could easily code the beep language he'd use for R2's in-universe speeches and have created multiple rigged dices that's programmed with crazy hijinks.
- Genre Savvy: On several occasions. Comes with his personality. For example, he quickly realizes Dagobah is a swamp planet, before Corey does, simply on account of landing in a swamp.
- Her Code Name Was "Mary Sue": He should NEVER DM and play a character at the same time for this reason. Well this and Rail Roading.
- Hidden Depths: He initially seems to be an embodiment of negative role-player stereotypes, but he manages to surprise Annie whenever he reveals parts of his personal life.
- Annie is very surprised when it's revealed that Pete has a job and that, presumably, he does have a life outside gaming.
- Later she is surprised again when it turns out that Pete's job involves wearing a suit and tie.
- Later again it is revealed (again to her surprise) that he gives speeches.
- Apparently he was a frequent victim of bullying at school. He also has been to prison, and knows how to organize a successful protest.
- And finally, his job's been revealed: Lawyer. For Criminal Defence.
- Hoist by His Own Petard: His min-maxing bites him in the butt during the Rouge One campaign. Chirrut's character build means the minute he gets hit, due to the various flaws he's built with, he dies instantly... and due to those same flaws, takes Baze with him.
- Honor Before Reason: He's an unrepentant min-maxer and Rules Lawyer, but the rules cut both ways. If it's rules-as-written, he accepts it, even if it would be disastrous for him, and even if he's offered a rules-bending out. Such as refusing to take the DM's offer to use his absurd dodge skill on the fuel pump explosion, which dooms Chirrut.
- Irrational Hatred: He takes a dislike to Ben right from the get-go, for no readily apparent reason.
- Japanese Ranguage: Toward the later part of Episode V, Pete starts using an awful lot of grammatically accurate but contextually weird words and phrases using l and r sounds. It's so he can demonstrate Nute's increasing hold over R2-D2.
- Jerkass: Is pretty much out to kill Ben's character, and scarcely bothers hiding it.
- Jerkass Has a Point: When called out for what he put the player characters through during his stint as a Killer Game Master, Pete points out all the various ways they could have easily worked their way out of the deathtraps without R2-D2 coming to their rescue, except for Jim, whom Pete really had it in for. Ironically, when the GM ultimately returns and asks how things with Pete went, Jim is the only player praising and defending Pete's GM style.
- Jerk with a Heart of Gold: He may be a jerk but its shown that he does care about the others, particularly Sally as he calls out older brother Ben for being a bad example to her.
- Killer Game Master: When Pete guest GMs he puts the others through a killer death trap course as revenge for their actions in another campaign, although no one's character is actually killed thanks to some luck and some sucking up.
- Loophole Abuse: As comes with his nature, he's good at it. For example, gaining a buzzsaw in Jabba's palace on the grounds he needed it to cut pizza.
- Min-Maxing: Among other things, Artoo looks the way he does because Pete took the flaws "Short" and "Mute" in exchange for a bunch of perks. Though Pete bristles at the term "munchkin" by reflex.Ben: (Obi Wan spies on a meeting of Grievous and the Separatists) Jackpot. Not only the Tin Man, but the Cowardly Lion and his Munchkins too.
Pete: They're not Munchkins. They just want to maximize their potentials.
Pete: Sorry, reflex.
- Nerds Speak Klingon: In strip #1019, he rolls a die with the numbers written in Quenya.Dungeon Master: Okay, I can't read Quenya. What does it say?
Pete: (sigh) It says "your periscope is (Quenya)."
- Ninja Pirate Zombie Robot: Once played a long-lived ninja martial-artist during a super-hero game. (It's Ra's al Ghul.)
- Odd Friendship: With Sally, though it sometimes seems a little one-sided.
- Oh, Crap!: Amusingly, he had a moment of this at being eaten by a dragonsnake, not having expected the flaw Tastes Good to Dragons to have an effect in a sci-fi campaign. He recovers after the GM reminds him that he doesn't have rocket thrusters (and thus doesn't have Tastes Good To Dragons either).
- O.O.C. Is Serious Business: He tried invoking this during Episode V, suggesting that R2 and C-3PO leave everyone else behind. Of course, since Pete is such a jerk most of the time, nobody noticed.
- Pet the Dog: He claims to have it in for Jim during the droid factory segment. but when push comes to shove, he ultimately saves Jim's character, (Padme) from otherwise certain doom.
- The Quisling: When General Grievous promises to modify him.R2-D2: If you're planning to give me one of those, I for one would like to bow to my new cybernetic master.
- Railroading: Did so during his brief time as GM during Episode II. The railroad went straight through a killer robot manufacturing death trap.
- Rules Lawyer: Pete may try to break the game, but never the rules. Turns out, in the last parts of Episode VI, they've chosen to reveal he's a criminal defense attorney in his "civilian" life.
- Running Gag: What DOES he do for a living? Noodle Implements thus far include a suit, clients, meetings, some kind of firm, and "treacherous lying bastards with silver tongues."
- Just to obfuscate the issue further, Ben mentions in Episode VI that he used to work in IT.
- The end of episode VI finally answers. He's a defense attorney.
- Shock and Awe: He's incredibly fond of that shock probe of his. Given that it's hooked up to the Lost Orb, aka the power source of the Peace Moon, it's basically a taser that can shatter continents. He's attached to it for a very good reason (and not just literally).
- Suspiciously Specific Denial: "Look, I'm telling the truth! What possible reason could I possibly have for concealing the existence of a superweapon?" It turns out this was Pete trying to clue everyone in to his possession by Nute.
- Teeth-Clenched Teamwork: With Ben, especially early on.
- There's No Kill Like Overkill: Pete's idea of "light" weaponry usually involves something ludicrously destructive. For example, he didn't create and use a light nuclear warhead coated with touch powder while in Jabba's thrall because, in his words, it ran the risk of not being sufficient.
- Token Evil Teammate: At worst, and especially where Ben is involved.
- Took a Level in Badass: Subverted. While Pete does turn out to have acquired the Lost Orb, and used it to boost his shock probe to ludicrous levels, he never gets the chance to actually use it.
- Undying Loyalty: Subtle, and mildly warped, but it is there. While Pete is a jerkass, and is not above trying to get Ben's characters killed, he won't abandon any member of the party, regardless of their own opinions on the matter.
GM: A few lines? This is longer than all of my campaign notes!
Initially a thespian rather than a gamer. She met Ben through drama class, and he introduced her to the role-playing group. She initially saw the sessions as acting opportunities (and she provided a humorous outsider's perspective on the usual PC behavior), but she is getting the hang of the combat simulations. She clearly has a lot of fun collaborating with the GM on her characters' backstories, and playing the parts for all the angst she can. Has been dating Jim since the end of Episode II. Ran her own supernatural campaign during the second Time Skip, but the other players didn't take to it and it strained her relationship with Jim during Episode III. However, the two work out their differences.
Briefly played Shmi before taking over Anakin Skywalker, then switched to Princess Leia in Episode IV, later doubling as Darth Vader. It's later revealed that Vader is actually Padmé in this universe, not Anakin, which means that Annie inherited this character from Jim. She plays Cassian in the Rogue One campaign.
- Acting for Two: In-universe, she plays both Princess Leia and Darth Vader in Episode IV after the GM gives her the latter role.
- Adaptational Villainy: How she plays Anakin. Unlike the Tragic Villain of the films, Annie's Anakin starts out as a Creepy Child who outright kills another kid in a fight, becomes an unhinged youth who blackmailed Clieg Larrs into marrying Shmi and mutilated him for a failure, then turns the Chancellor against the Jedi in order to become all-powerful.
- Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Annie has played Fräulein Maria, Jean Grey, Burke, Toto, Ephialtes, Dr. Grace Augustine, the T-800, Ilsa Lund, Kermit the Frog, Ariadne, Captain Jack Sparrow, Maggie McFly, Turanga Leela, Veruca Salt, Altaira, Dana Barrett, Argus, and Jeff, but has no characters that we know of in Wands & Warts or Carcasses & Carcharadons.
- Catchphrase: "Trust me." Never before has that simple phrase been so chilling.
- The Corrupter: How she plays Anakin. Specifically, corrupting Chancellor Palpatine and Padmé.
- Creepy Child: The Jedi noticed Anakin wasn't entirely right from the off, but they probably should've been paying more attention when Anakin declared, at nine years old, he wanted to kill them.
- Deceased Parents Are the Best: Her father passed away before she joined the group. Her mother's still alive, but she and Annie don't get along.
- Drives Like Crazy: Both in and out of character.
- Heel Realization: In the middle of her argument with Jim, she realizes that him shouting in the restaurant she worked was not a case of "You did this bad thing, thus you are fired," it was the straw that broke the camel's back, and that much of it was her own fault (coming in late, not great with customers, borrowing money from the register, etc.)
- Large Ham: She can really get into a role, especially by the time Episode V comes around. Maybe it's a side-effect of playing Darth Vader. Case in point, throwing pretzels in the middle of dramatic declarations.
- Lawful Evil: In-universe. Annie's playing Anakin this way.
- Kansas City Shuffle: Uses this like mad, particularly in the third campaign where Anakin plays Palpatine and the Jedi against each other, trying to turn himself into the second most powerful man in the galaxy. The other players don't always know what's going on either; it appears the only person Annie has actually briefed on her plans for Anakin is The GM. Ben noticed, but only brought it up during their climactic fight on the ruins of Naboo.
- Meaningful Name: In the movies, "Ani" was a pet name given to Anakin.
- The Paranoiac: Plays Anakin as declaring Clieg somehow "turned" Shmi against him, when Shmi became terrified of Anakin's increasing instability.
- The Role Player: Friend of Ben's from a drama course. Joined the game as a role play exercise. The other players don't mind it most of the time, but she occasionally takes it too far for them.
- Rules Lawyer: One of her best moments involves her outdoing Pete at his own game and using this to hamstring his railroading during his GM tenure.
- Serious Business: Acting. According to the GM, Annie would incessantly send him notes, texts and detailed essays on character motivation.
- Spanner in the Works: In a rare change from Jim being the spanner, Annie does the most damage to the GM's plans in episode III.
- That Reminds Me of a Song: Annie frequently either sings or quotes song lyrics, either as herself (for example, singing 'Wishing You Were Somehow Here Again' to express her feelings about her father's death) or in character (as she shifts from playing Shmi to Anakin, she has Shmi quote lyrics from 'Somewhere' and Anakin echo them). It didn't go so well when she had Leia, while dangling perilously from a ledge, suddenly break into 'Let It Go'.
- Thou Shalt Not Kill: Her version of Cassian became a pacifist, after an incident where he had to shoot Wedge Antilles. He can't refrain from violence entirely, since he's in the middle of a war, but he sticks to non-lethal weapons and tries to avoid killing. It doesn't always work.
- Token Evil Teammate: Not actually, but definitely the ways she plays Anakin. Jim and Pete have no problem siding with Anakin even as "his" evil becomes more and more obvious.
- UST: With Jim. Eventually evolves into Official Couple. As of the end of Episode VI, they're engaged to be married. In fact, the Rogue One episode is being told three days before they tie the knot.
GM: No computers. This is it.
Corey: Lol, what? Pete said we were playing a roleplaying game.
Pete's nephew, who he brings along to a session early in Episode IV. He appears to be an experienced MMORPG-player (judging by some Leet Speak in his dialogue), and is unimpressed with their more traditional system. This causes immediate friction with Sally.
As of Episode IV, he plays Luke Skywalker (in D&D universe going by the name "Adam Lars", later "Luke Amidala", and now "Luke Starkiller"). He is not present in the Rogue One campaign as that took place before Episode IV.
- Achievements in Ignorance: After Obi-Wan's death, Luke became disillusioned on the usefulness of the Force, and thus was reluctant on using it himself. He ended up using it unintentionally at the end of the Battle of Yavin.
- Alternate Universe: For awhile it was a tradition that every so often the comic would parody another movie in the same style, with the idea that the previously used movie doesn't exist in that universe so the cast is doing a campaign of that movie. Corey has played Philip J. Fry, Mike Teevee, "Doc" Ostrow, Winston Zeddemore, Polydeuces, and Alan.
- Awesome Mc Coolname: When tasked with changing his character's last name of Amidala, Corey suggests "Potter-underscore-1337" (after his first suggestion of just "Potter" being denied due to not being original).
- Bratty Half-Pint: At first, but he matures as the campaign goes on, mirroring Luke growing into a Jedi Knight.
- Cloud Cuckoo Lander: It's hard to tell whether he's being sarcastic sometimes or whether he just doesn't really get that he's not playing a computer game with some of his comments, such as where he could see his inventory or if he could "replay this Cut Scene later" after an Info Dump. He also occasionally gets in-character and out-of-character conversations mixed up:Ben (as Obi-Wan): Let me explain from the beginning. You know your name isn't really Adam?
Corey: Yeah, it's Corey. I know how this works.
- The quip about the cutscene becomes a brick joke, as much, MUCH later on (as in well over a year later), he actually does ask if they can replay that exact cutscene.
- Culture Clash: With his uncle when he wants to use an electronic random number generator instead of rolling dice.
- His concept of roleplaying, as shown when he's confused about where the computers are when he first joins.
- First-Name Basis: Calls Pete by his first name.
- The Friend Nobody Likes: Luke, in Episode V, has managed to annoy every member of the Rebellion, to the extent that when he goes missing no-one feels too concerned for him.
- Heroic BSoD: Goes through a minor one after Obi-Wan's death.
- Like Father, Like Son: Uncle/nephew variant. Started out as a mini-Pete of sorts, except he was interested in a different kind of games; it even got lampshaded by the GM.
- Luke, I Am Your Father: Tried pulling the reverse of this on Vader. It didn't go quite as he expected.
- Naïve Newcomer: He's the last one joining the gaming group, with no experience in roleplaying, so the other players have to explain to him how the game works.
- Ninja Pirate Zombie Robot: He initially described himself as "an expert crack-shot ninja karate master stunt driver with a suit of powered armor".
- The Paranoiac: By the time of Episode V, Luke's become one, accusing every member of the Rebellion of being the traitor, going through their things, and ever tearing the Millennium Falcon apart to find "proof".
- And again, when he arrives at Dagobah, he tells R2 not to talk to anyone, and thinks that working out who to trust on the planet may take months. Before he realizes it's a swamp planet. Admittedly, this is less easy to realize when you've just crashed on a planet you're making only in your imagination, but he deliberately did not use any sort of sensor to determine what kind of planet it was so that they wouldn't be detected.
- Properly Paranoid: It turns out Luke's paranoia saved him from Han trying to kill him.
- Refused the Call: At first Adam was reluctant to abandon his home, but even after he accepted his role as hero he fights tooth and nail against using any Force powers or his lightsaber.
- The Role Player: He eventually evolves into one, taking Luke's Path to the Light Side very seriously and paying attention to his Character Development.
- The Sixth Ranger: He doesn't join the group until Episode IV.
- Unwitting Instigator of Doom: Letting C-3PO take a bath in lubrication oil led to the oil getting contaminated with dust, which caused Beru's and Owen's weapons to jam during their fight with Vader's troops, which in turn led to their deaths. Except not really, since the two anticipated this, faked their deaths, and went underground until Endor.
- Wrong Genre Savvy:
- He has only ever played computer RPGs and is therefore unused to the conventions of tabletop roleplaying.
- Corey falls for another form of it when he reaches Dagobah in the The Empire Strikes Back arc. He goes in with no active sensors to avoid detection by the native population (for security reasons, assuming they're all Imperials). This leads to him faceplanting in a swamp because he couldn't tell what kind of planet he was actually landing on (he thought the fog was smog).
GM: No, you guys have been great for my improvisation. I've learnt not to plan ahead more than ten minutes.
He comes up with epic campaigns for the others to play... which rarely last five minutes before they go completely off the rails. He's given up trying to railroad (except briefly in Episode III, where he becomes really insistent that Ben/Obi Wan go to Naboo) and instead works around the craziness that his players come up with. He still takes a perverse pleasure in ensuring that any morally dubious action the players take somehow returns to bite them in the rear.
- Complexity Addiction: He loves making incredibly detailed game-plans and character backstories, which all inevitably go to waste when someone (usually Jim) messes it all up.
- For a prime example of this, he never expected Jim and Ben to escape the Trade Federation ship and head down to the planet, so he had to call the game for the night in order to map out a planet so they wouldn't "Explore a couple hundred million square miles of blank graph paper." The next episode, he has to throw most of that out because of Sally taking the group through the core of the planet.
- Covert Pervert: The players think the Slave Leia outfit is a cloth sack like Shmi's. The readers know better.
- Deadpan Snarker: His plot goes Off the Rails at the first chance, his attempts at worldbuilding are butchered by Jim, his players spend half the time dicking around and the other half making things up as they go... The only thing he can do in response is snark and deliver karma when he can.
- Game Master: It's his role in the story and the only thing we know him by.
- Giver of Lame Names: His initial idea for the Gungan's names was "Phanastacorians". Not surprising they went with Sally's choice, really.
- Just a Stupid Accent: How he deals with alien cultures, since he's not going to make a Fictionary for each race.
- Large Ham: He has way too much fun playing the NPCs. And the sound effects.
- Laser-Guided Karma: In-universe. He no longer suffers from illusions of being in control of his game, but he still makes an effort to bring this trope into play.
- Manchild: Gameplay almost always grinds to a halt in big battle scenes because he gets distracted playing with the minis. Something similar happens when several Non Player Characters are interacting with each other, especially when they all have accents.
- Man of a Thousand Voices: Switches between various accents, from Boston to Japanese Ranguage to a French and Spanish Funetik Aksent to the Antiquated Linguistics of a hard boiled detective from Noir fiction. Ben has to give him props for doing this well when he is controlling four(five if you count the one with no accent) characters with completely different accents at the same time in an NPC conversation. That isn't to say he's always on top of it, though.
- No Name Given: Lampshaded in The Un-Reveal.
- Only Sane Man: Given that Jim and Pete are in the group, that's not a hard task to accomplish. Because he's the GM, he frequently reminds the group what their objectives are supposed to be and has a thumb on the pulse of the group in the real world, helping to smooth out disagreements or letting certain players have space if needed.
- Single-Biome Planet: When Sally was helping make the planets, they tend to be full of variety and wonder and strangeness. The GM on their own... not so much. Most, if not all, of the worlds with single biomes are his fault.
- Sure, Let's Go with That: His players often justify certain elements he doesn't always pay attention to in world creation. Like physics. One has to wonder if his complacency for their derailing habits is a silent thanks for their contributions.
- What the Hell, Hero?: Indeed, he states that one of the fun things about being GM is playing NPC superiors of PCs, so you can call this trope on them.
- Where Does He Get All Those Wonderful Toys?: He will always whip up painted armies of custom minis for a single battle if he has any notice. If caught flat footed... that's when the camel meeples come out.
The leader of the Trade Federation, who gets far more screentime than in the movies.
- Adaptational Badass: A much more credible threat than he ever was in the films. He refuses to beg for his life when Anakin massacres the Separatists, and then makes his return in Episode 5.
- Big Bad: Throughout Episodes 1, 2, 3.
- Brain Uploading: Managed to wind up in Artoo in Episode 5. Not to mention C-3PO and Cloud City, having uploaded his mind into the digital cloud.
- Corrupt Corporate Executive: A rabid believer in the free market. Even as a computer virus, his parts compete against one another, believing this kind of Darwinian competition is only making them stronger.
- Hive Mind: Subverted. His virus form has tons of iterations, but they all work independently from each other, and sometimes against each other due to his rabid belief in market competition.
- Japanese Ranguage: Invoked by the DM, who likes doing accents. It helps to tip off that R2's been taken over, and is imitated by Sally when she pretends to be Nute.
- Karma Houdini: The Nute hive mind gets away at the end of Episode VI without having been eliminated.
- Killed Off for Real: Averted, due to aforementioned brain uploading.
- Our Founder: For the Ewocs, who have based their entire society on his teachings.
- Social Darwinist: His virus form attempts to create a society whose every aspect is run like a penny-pinching, money-hungry business.
- The Virus: In later parts of the story, he replicates his uploaded consciousness throughout the galaxy, mockingly noting that he's "gone viral."
The Queen's aide, who is not plotting anything nefarious.
- Beard of Evil: Parodied. Upon hearing that Bibble has a beard, Jim assumes that he must be pure evil, and nothing can convince him otherwise (despite his own character having a beard). But Bibble remains staunchly a good guy until the very end.
- Dropped a Bridge on Him: Bibble, along with the rest of Naboo, is killed when Vader destroys it with the Peace Moon.
- Les Collaborateurs: His only real semi-evil act was working as the governor of Naboo after the Trade Federation took it over (the second time) in order to preserve the population from getting wiped out, and that was reversed as soon as the war ended.
- Sustained Misunderstanding: Jim refuses to believe Bibble isn't evil, no matter how often he's told. This goes on until after Bibble dies.
The senator from Naboo, he seems to be a pretty decent guy, working to keep order in the galaxy and shying away from underhanded dealings whenever possible. This is a stark reversal from the original movies: instead of him manipulating the well-meaning Anakin into joining The Dark Side, it's the other way around.
- Adaptational Heroism: In the film he was the Big Bad and The Corrupter, turning Anakin to the Dark Side. Here, he is a Reasonable Authority Figure whom Anakin manages to convince that the Jedi are evil and should be exterminated.
- Anti-Villain: He orders the deaths of all Jedi in the field, but he was manipulated into it and feels regret about it.
- Armor-Piercing Question: In Episode VI, despite being completely mad, he manages to ask one of Vader, among Luke's own questioning when they admit they've no idea on how they'd improve the galaxy.Vader: I've never though about [what I'd do]Palpatine: Because you never thought of overthrowing me, or never thought past overthrowing me?
- The Corruptible: And Anakin succeeds in turning him.
- The Emperor: Only this time, it's because of the manipulation of the Senate forcing him to become emperor for life.
- FaceHeel Turn: Manipulated into one by Anakin.
- Only Sane ManPalpatine: In the wrong hands, [the Death Star] could be... disastrous.
Anakin: But in the right hands?
Palpatine: There are no right hands!
- Seems to be subverting around Episode 6. Even Vader is thrown off by his strange speeches. Turns out Anakin has been tormenting him even beyond his death.
- Out, Damned Spot!: By the time of Episode 5.
- Reasonable Authority Figure: In a stark contrast to his characterization in the movies, this Palpatine actually has good intentions and wants the best for the Galaxy.
- Retired Badass: A former Jedi Knight before he went into politics. Apparently in this universe, "Darth" is an honorific given to retired Jedi.
- Sanity Slippage: Clearly suffering from this by the time of Episode 6, as the Empire's sins weigh ever more heavily on his mind. It's revealed the ghost of Anakin has been haunting him for a long time, likely contributing to his insanity and every horrible action he's committed.
- Shock and Awe: Only it's not evil. It's intended to pacify people.
A private eye hired by Palpatine to help recover the Lost Orb of Whatever, he is actually meant to be an ally to the PCs, but is not treated as such by Jim (who, of course, sees everyone in terms of XP and loot).
- Antiquated Linguistics: He talks like a 30s hard-boiled detective, particularly the slang.
- Bounty Hunter: Except not. He's really a Private Detective, but nobody relevant is willing to hear him out and team up with him.
- Dead Partner: To Jango Fett, hence his hatred of Obi-Wan.
- Hero Antagonist: He's actually supposed to be an ally to the players, but due to Jim just wanting to kill him for XP and loot, he ends up being against them anyway.
- Poor Communication Kills: Qui-Gon and he himself, as per the original movie.
- Retired Badass: Has the title of Darth, which is reserved for retired Jedi, and while he was introduced before this was established, he's still referred to with it later on.
- Suddenly Voiced/ Wham Line: starts talking during the duel with Obi Wan and Qui-gon, and suddenly reveals that they were all supposed to be on the same side. At this point, the established plot of Star wars goes completely off the rails, for good reason.
Supreme Chancellor of the Republic. He is given a much expanded role than in the movie.
- Ascended Extra: Valorum of the movies is barely even a presence. This version is a great deal more memorable.
- Bad Boss: He's enthused at the idea of Qui-Gon and Obi-Wan "disappearing" a few senators.
- Chekhov's Gunman: He returns as General Grievous.
- Chekhov M.I.A.: He goes missing at the end of Episode I, with no-one able to find him. Palpatine speculates he'll be a problem in the future. Sure enough, he returns in Episode III.
- Cloud Cuckoo Lander: He's quite mad, apparently a side-effect of his time in office. His introduction has him rambling on about sand-flies, apropos of nothing.
- Composite Character: He eventually becomes General Grievous.
- Large Ham: "Kneel before Valorum!"
- Sanity Slippage: Yoda mentions he apparently used to be... slightly less insane.
A bounty hunter after Obi-Wan.
- Bounty Hunter: Except not. He's also a Private Detective.
- Card-Carrying Villain: Openly admits to being a criminal mastermind.
- Chekhov's Gunman: He's the silver serving robot seen throughout Episode I, undercover.
- Complexity Addiction: Sure, he could shoot Obi-Wan... or he could come up with an elaborate plan involving a clone army and plunging the galaxy into war instead. Justified, slightly, in that he wants Obi-Wan to suffer.
- Imperial Stormtrooper Marksmanship Academy: According to Ben, his aim sucked.Ben: He had a nervous twitch fighting living targets. He never hit.
- The characters do note, though, that this only applies to organic life. Their aim is much better when fighting droids, as both K2S0 and Artoo found out.
- Off with His Head!: Sally didn't know cutting his head off would, y'know, kill him.
- Roaring Rampage of Revenge: His primary motivation is to avenge the death of his detective partner Darth Maul, as well as his wife Zam Wesell.
- To the Pain: Delivered to Obi-Wan upon meeting.
- Why Don't Ya Just Shoot Him?: Boba asks this, more than once, including long after Jango's death.
- You Killed My Father: Jango wants to kill Obi-Wan for killing his detective partner, Darth Maul; then once Obi-Wan kills Jango, his son Boba comes after him.
The leader of the Separatists, worried about the dangers of the Peace Moon.
- Anti-Villain: He's convinced the Peace Moon has been turned into a weapon, which Palpatine plans to misuse, and is prepared to do anything to stop this.
- Cassandra Truth: Played with. He's right about the Peace Moon being a weapon, but Palpatine only built it as a deterrent and did not intend to use it...initially.
- French Jerk: Complete with Funetik Aksent.
- Jerkass Has a Point: He declares the Senate to be a corrupt juggernaut. A recurring plot throughout Episode IV is how the Senate are nearly all obstructive and corrupt.
- Luke, I Am Your Father: His last words are trying to tell Anakin he's his father. Whether he actually is or not isn't clear.
- Well-Intentioned Extremist: Unlike in canon, Dooku really does want the galaxy to be a better place. He's genuinely trying to alert people of the danger of the Peace Moon, and only really starts getting into the war when the player characters force his hand.
The Separatist general, with an expanded backstory compared to the movies.
- Adaptational Villainy: Granted, Grievous was a straight villain in the films, but he never did anything like sending people to concentration camps or harvesting organs to build himself a cyborg army.
- Bad Boss: He kills some droids for interrupting his monologue.
- Composite Character: The GM's telling combines Grievous with Chancellor Valorum
- Cloud Cuckoolander: What would you expect from the former Chancellor Valorum?
- Does Not Like Spam: He detests marmalade, thus sabotaging Palpatine's attempt to get him to the negotiating table with promises of sandwiches.
- Final Speech: Gets a long one, fittingly made out of other people's final speeches.
- The Hedonist: None interrupt his scheduled wine-tasting sessions! Not even the threat of laser-sword related dismemberment.
- Not-So-Harmless Villain: Went from human, if Cloud Cuckoolander President Evil variant, Chancellor Valorum to... this.
- Organ Theft: According to Grievous, he has Qui-Gon's tongue, Dooku's heart, and Zam Wessel's eyes. Literally.
- Wham Line: "Cyborgs. Under. My. Command".
- Wicked Cultured: Recites poetry during the first part of his duel with Obi-Wan.
- You're Insane!: Called out on this by Obi-Wan/Ben. Not that it has any effect.Obi-Wan: You're nuts!Grievious: If I'm nuts, who is the nutcracker?
A slightly ditzy member of the Jedi Council. He is played by Sally for a short while.
- Captain Oblivious: When played by the GM, he has little to no idea of what's happening around him. Because of what Gunray had done to him.Anakin: With respect, Master Windu couldn't spot a Sith if he was one.Palpatine: You have a point.
The many clones of Jango Fett, grown as an army for the Republic.
- Apologetic Attacker: They're genuinely sorry that they have to kill the Jedi, and several even state how much of an honor it was working with them before finishing them off.
- Cloning Blues: Apparently averted. They don't seem to mind their status very much.
- Imperial Stormtrooper Marksmanship Academy:
- Averted here. They not only manage to successfully avoid shooting the droids but also kill most of the rebels.
- For some reason, however, Obi-Wan still says that they're "rubbish" shots, and also applies this to their "clone-father", Jango. This is probably due to Ben's absence and lack of information, however.
- They're normally incompetent, but when Vader wants things done, he uses the force to personally control them.
- It's established that the Clones are terrible when aiming at organic targets, like humans or aliens, thanks to the influence that Jango had. However, against non-organics, like droids, they're lethal.
- The Guards Must Be Crazy: Actually, they're just really frikken stupid.
- Weak-Willed: The explanation here is that Fett included a failsafe in their programming that would kill them if they fell under the control of someone else; instead, it just cut off their connection to the Force, making them highly compliant to the Force-adept.
- Would Not Shoot a Civilian: They deliberately avoid shooting the droids in the middle of a firefight. This is only if they're civilian droids. Any that are working against them are fair game.
Emperor Palpatine's right hand... sort of. Vader is often more in control than Palpatine.
- Bad Boss: Vader instructs subordinates to execute themselves should they prove to be incompetent. Since they frequently prove to be incompetent, Vader goes through a lot of subordinates.
- Bald Women: On account of being Padmé instead of Anakin, but still having the same sickly look as Anakin when the helmet is removed.
- Cool Helmet: Oh, come on, it's Vader. It's also what's keeping Padmé alive, thanks to the Japor snippet.
- The Corrupter: One of Vader's goals seems to be making Leia fall to the dark side. He is delighted when she turns down his offer to join him and rule the Galaxy and spits on him, because she gave in to her anger.
- Cursed with Awesome: Thanks to the Japor snippet, Padmé cannot die, no matter how much she might want to.
- Dark Is Evil: Lampshaded.
- Obviously Evil: Also lampshaded in the same strip.
- Dragon with an Agenda: Set up as one before Episode III ended.
- Even Evil Has Loved Ones:
- Is determined to bring Luke and Leia over to their side, and is distraught when Obi-Wan claims Luke is dead.
- Even after everything Anakin did, Padmé still loves him.
- Jerkass: Forcechokes Motti not because he got insulted by him or anything, but simply because Motti pointed out that Vader shouldn't kill his staff for making mistakes.
- Luke, I Am Your Father: Does this to Princess in Episode IV. On the receiving end from Luke in Episode V... only for Vader to turn this on its head.
- The Man Behind the Man: It turns out that just about everything the GM had Vader say or do was being dictated to him by Annie. Finally, the GM just has Annie play Vader outright because he's gotten sick and tired of all these text messages.
- Moral Event Horizon: In-Universe, his destruction of Naboo with the Peace Moon is considered this by the players. Even Pete calls him an "utter frakking bastard" for it.
- Murder Is the Best Solution: Vader's solution to the Senate being a problem? Kill the Senate.
- Never My Fault: As revealed in episode 840. Though in this case, it wasn't her fault.
- The Other Darrin: In-Universe. The GM plays him early on Episode IV before giving the role to Annie.
- In-universe, Padme was played by Jim until she was brought back by Palpatine. Then it was shifted to Annie, then the progression noted above.
- The Reveal: Darth Vader was Padme, not Anakin.
- Samus Is a Girl: Turns out it's Padme under that armor
- That Man Is Dead: When Obi-Wan addresses Vader as "Anakin", the response is "Anakin is dead". And indeed, he is.
- Where I Was Born and Razed: Naboo's destruction becomes this when it's revealed that Padme is Vader instead of Anakin.
- You Have Failed Me: This one orders subordinates to execute themselves. According to Motti, he does it so often that they had to replace half the workforce during construction of the Peace Moon, putting its completion years behind schedule.
Grand Moff Tarkin
An Imperial leader who often butts heads with Vader.
- Even Evil Has Standards: He objects to Vader's destruction of Naboo via Death Star. Keep in mind that in the original, he was the one that ordered the Death Star to fire.
- Poirot Speak: Speaks with a, 'ow you say, ridiculous accent. One almost identical to Dooku's, in fact...
- Reasonable Authority Figure: Compared to Darth Vader. He thinks that the very use of the Peace Moon will negate its use as a deterrent.
Owen and Beru Lars
Luke's aunt and uncle.
- The Cameo: They briefly appear in Rogue One disguised as monks in full-body robes, investigating the Empire.
- Call-Forward: Based on what they say in this comic, they may be involved with the First Order.
- Catchphrase: "You'll die", or variations thereupon, usually involving looking at things (like the sky).
- Characterisation Marches On: When first introduced, they seem pretty normal, aside from Owen mentioning that it's not safe to leave the farm with all the Sandpeople around. Then, on their return at the end of Episode III...
- Crazy Survivalist: In addition to surrounding the moisture farm with guns, they also tell Adam not to look up at the sky, among other things. When Adam is told about the rebellion and empire, Owen tells him to melt down the droids, who are telling "crazy lies, spread by outside folk". Even Vader was impressed by their defensive arsenal.
- Foreshadowing: During their appearances in Episode VI and Rogue One, they note a connection between the increased "Black Alpha chatter" and the First Order, hinting towards the plot of the comic's upcoming Force Awakens arc.
- Jerkass Has a Point: While raising Luke the way they did was... questionable, there were good reasons for it.
- The "Blue Milk" was a Force Suppressant that kept him hidden from people hunting down Jedi, like Darth Vader.
- The combat training was intended for use if there was a fight... which given who his mother was, is sensible.
- "Don't look at the sky," seems to be standard conspiracy theorist nonsense, but Rogue One makes it clear that that's due to data crystal dust in the atmosphere, which can diffract the light of the two suns in ways harmful to the eyes.
- Killed Off for Real: As of Episode 735, they got shot down by the stormtroopers that hunted R2-D2 and C3-PO. Except they survived, having faked their deaths.
- Properly Paranoid: As it turns out, they had a good reason to make Adam drink the blue milk.
Han's friendly and urbane partner, who constantly has to deal with Han's ridiculous schemes. He is eventually taken over by Ben.
- Beleaguered Assistant: For "Han", not surprisingly.
- Berserk Button: Don't ever call him a Wookiee-gram.
- Deadpan Snarker: Thanks to his partner's insane antics.
- Dump Stat: Jim revealed that he made Chewbacca high in everything he perceived as dump stats. The result of this is that Chewbacca is not only able to speak but is in fact quite eloquent and refined. It's later revealed that Jim certainly made intelligence Greedo's dump stat, so that one's confirmed.
- The Exile: Supporting Yoda during the war lead to his having to leave home, and working with Greedo.
- Genre Savvy: In Episode 778, this is how he deals with Pete, in place of "Let the Wookie win." He puts a cursed coin in the pouch of his own character in Tabletop Games just so that Kleptomaniac Hero types who would kill him for his own loot would get the curse in return, needing for them to bargain with him for resurrection just to get rid of it.
- In Episode 806, while pretending to be prisoner, he deliberately loosens his restraints in anticipation of a possible martial engagement.
- Hypercompetent Sidekick: More competent than "Greedo"/Han, at least. The two seem to get along most of the time, though Chewbacca does occasionally get annoyed when his partner does something stupid, like thoughtlessly lowering their remuneration.
- Sesquipedalian Loquaciousness: When played by the GM, he's like this constantly. Ben loosens up on it slightly.
- The Unintelligible: Surprisingly, averted.
Pilot of the Millennium Falcon, and a shapeshifter who assumes the appearance of a green alien when he shows up. He gets promptly killed and his identity stolen by "Greedo".
- Ace Pilot: Of the Millennium Falcon, apparently.
- Bait-and-Switch: Since Greedo is killed by Anakin in an Accidental Murder, the actual Greedo in Episode IV is given the name Han Solo, who is faced with "Greedo" (Jim as the original Han Solo) in the bar at Mos Eisley.
- Cool Starship: The Millennium Falcon, before it is... acquired by "Greedo".
- The Dog Shot First: His encounter is a play on this. Did Han shoot first, or Greedo? Yes.
- Exact Words: His last words? "Only Han Solo flies the Millennium Falcon". Greedo agreed with him.
- Villainous Friendship: Seemingly with Jabba the Hutt.
- Voluntary Shapeshifting: According to Jabba the Hutt (which is why "Greedo" was able to impersonate him despite looking nothing like him).
Jabba the Hutt
A crime lord who is friendlier than in the movies.
- Affably Evil: Jabba seems to be rather friendly in his New Hope appearance. Then again, he didn't know about "Greedo"'s Dead Person Impersonation as of yet.
- Bizarre Alien Biology: Constantly lampshaded by him, using metaphors referring to human anatomy and then mentioning he lacks that certain part of anatomy. Also, in the Rogue One comic, he looks more like a tentacled monster, as the comic uses Bor Gullet as a stand-in for him, which may be a larval form he has... though his own words on the topic might indicate that it's a form of Voluntary Shapeshifting to a limited degree.
- Composite Character: He's used as a stand-in for the Bor Gullet from Rogue One.
- Famous Last Words: Invoked, by him, but ultimately he's unable to come up with anything before he dies. Appropriately enough, the page title is Thrawn's "but it was so artistically done!"
- I Would Say If I Could Say: As a Running Gag, every strip with him in it has him use an expression before realizing it doesn't apply to him literally. Usually in the form of "[expression]. Well, [corrected expression]."
- Except in one instance, where he actually is what he's saying (because in this instance, he's not using a physical description).
- No-Sell: Thanks to his food being soaked in midichlorians, he's immune to the Force.
- Serious Business: Interpretive dance. Jabba drops Oola in the Sarlaac pit for a minor violation.
- Villainous Friendship: Seemingly with the original Han Solo.
- Wicked Cultured: A deliberately decadent version. Boba calls him an aesthete.
Adopted son of Jango Fett, and the son of Darth Maul and Zam Wessel.
- Adaptation Expansion: Boba has a minial presence in the films. This version is much more involved in the plot.
- Arch-Enemy: Wants to be this to Obi-Wan, due to his involvement in the deaths of all three of Fett's parental figures. Unfortunately by the time Fett's old enough to be a threat, Obi-Wan has already passed away.
- Bizarre Alien Biology: He and other shapeshifters apparently have an organ called a "Splanch," that locks them in a single form if damaged or destroyed. You can apparently take one from someone else to get your powers back.
- Chekhov's Gunman: He erased Kamino from the Jedi Archives (by feeding all books on planets to dogs), and was the son whose operation Jango offered to pay for.
- Death by Adaptation: Whereas in both the Legends and Disney continuity Boba Fett survived his plunge into the Sarlaac, here Boba gets his brain sliced.
- Delayed Reaction: After Jim reveals the terrible truth, and Boba has his breakdown and falls into the Sarlaac, his reaction is about something else Jim had said...Wait... Darth Vader's a "she"?
- It's Personal: He chases after Obi-Wan Kenobi to try and avenge his family.
- Large Ham: His quest for vengeance involves some lengthy soliloquies.
- Locked Out of the Loop: Nobody can bring themselves to tell him that Obi-Wan is already dead. To wit. However, Han (but not Jim) finally gets sick of it eventually, and lets him know.
- Luke, I Am Your Father: Jango, who raised him, eventually reveals that Zam Wessel and Darth Maul were his biological parents.
- Revenge Before Reason: Totally consumed by his desire for revenge on Obi-Wan Kenobi, and even channels Khan.
- Sanity Slippage: The reveal of what happened to Obi-Wan causes him to have a breakdown.
- Shapeshifter Mode Lock: Locked in his Jango form after being hit in the splanch while undercover.
- Why Don't Ya Just Shoot Him?: Agrees with Han on this regarding Obi-Wan, rather than assembling an entire army to kill one guy.
- The Corrupter: The ghost has been driving Palpatine mad over the years.
- Demonic Possession: Takes control of Luke and makes him attack Vader. It's because Luke's his son, and it's suggested he may try again, if Han and Princess ever had a child of their own...
- Early-Bird Cameo: Is first referenced by the stormtroopers guarding the tractor beam in Episode IV, with Obi-Wan exploiting their fear of it by making a spooky noise with the force.
- Logical Weakness: Taking over Luke's body means they're weak to Palpatine's force lightning attacks. And since Anakin is so angry, it only amplifies the attack's power further.
- Only Mostly Dead: As it turned out, despite apparently dying on Naboo, Anakin's body was recovered by Palpatine, and harvested for its midi-chlorians, while Anakin's spirit endured.
- The Paranoiac: Anakin's paranoia has only gotten worse thanks to his death. By the time he reappears, he believes even Padmé never loved him.
- Walking Spoiler: Well, not walking, but, yes. Their presence, and that they're Anakin is a big twist.
- Adaptational Name Change: She's Jyn Erso from Rogue One under a different name taken in disgust with her father.
- Archnemesis Dad: She hates her biological father and anyone who works with him.
- Exact Words: Tends to follow Cassian's instructions in the most literal and unhelpful way possible. For example, she asks a blind monk if he saw a suspicious person pass by, then declines the monk's offer of further help because "That's not what Cassian asked me to do."
- The Load: The GM seems to be testing just how obstructive he can be without the players calling him out. Bria pisses off the contacts she's supposed to meet up with, wanders into the middle of firefights, forces the pacifist Cassian into killing, and accidentally shoots her own teammates.
- You Killed My Father: Inverted. She wants to kill Montoja Intigua for helping his father.Bria: Your name is Montoja Intigua! You helped my father! Prepare to die!