Main Characters
The Dreamer
Also known to Gogi as "The Restful One," the Dreamer is the Player Character of the Hypnagogia games. In the first game, they are trapped in an endless sleep and must journey through the dreams worlds finding the seven crystals needed to awaken. In the sequel, they are called upon to rescue Gogi from the shadow that kidnapped him.
- All-Loving Hero: It's worth noting that in dialogue trees, the most benign and caring option is usually highlighted as the first, implying this is their true nature, though players can choose to ignore the characters in the dreamscape who aren't essential to find the lost shards.
- Angel Unaware: They have no idea about the true mystical nature of the Dream Protector Gogi, but care for them as a friend through their journeys.
- Bookworm: The Dreamer is well-versed in deities from myth and mythology, and a good chunk of that knowledge and lore transitions over into their dreams.
- Comfort Food: They've always loved pretzels. Just the smell of freshly baked pastry is enough to make them nostalgic for their childhood.
- Curiosity Is a Crapshoot: Though it was a glaring weakness Edax exploited in the player who loves exploration, they nevertheless willingly free said evil sea goddess, and she destroys the entire Sunken World dreamscape. The Dreamer ends up Swallowed Whole and kept alive as some twisted form of Human Pet inside the deity's belly, but escapes without consequence thanks to locating a Dream Shard.
- Despair Event Horizon: What triggers the plot of the sequel is that the Dreamer can no longer bear a harsh cruel reality where the goodness in beliefs, people, and society are on the evident decline. This despair and hopelessness allows their nightmares to not only manifest as evil entities, but threaten the stability of their dream world.
- Featureless Protagonist: They're a Blank Slate, and not much is known about them or their appearance in the real world.
- To Hell with This Infernal Job: It's implied in the Lava World, which is run by various Obstructive Bureaucrat devils and demons working a corporate job, that the Dreamer has a horrible call centre job in the real world they want to quit.
- Heroic Mime: The part of our brains used for reading, writing, and speaking is usually inactive when we're dreaming, and as such, the Dreamer never speaks a word out loud in either game.
- Honor Before Reason: They will never steal or borrow that which doesn't belong to them without asking permission, even when said items are clearly abandoned and needed to progress.
- Human Pet: Several characters from various dreamscapes try to exert their ownership over them, but they'll have none of it and can escape their clutches with enough determination.
- I Want My Mommy!: One of their earliest memories is accidentally being left alone in the "Heaven's Gate" shopping mall dressing room as the store was closing. They were so terrified they could only cry their eyes out. The Dreamer doesn't recognize their past self in the Mall World, but they comfort them anyway when no one else did, which makes the child proclaim in the Heaven World that they deserve happiness even if they don't think they do, and they will always remember the kindness of their future self. According to Word of God, this was based on their own childhood real-life experience.
- Kidnapped by the Call: For abandoning their dreams, they're forced into a deep sleep without end by the Dream Catcher Seraphim, and will never wake until they undo the damage wrought upon the Dream Crystal.
- Kindhearted Cat Lover: The Dreamer is implied to be one in the first game, as some of their fondest memories are being surrounded by cats in a visit to a Japanese Shinto shrine. These manifest in the dream world as friendly Cat Folk.
- Learned from the News: In Space World, The Eye reveals the Dreamer can't stand how depressingly bleak the news always was, turning to the Internet to distract them from all the horrible going-ons in the world, only to find Social Media Is Bad as well.
- Mysterious Past: Not much is known about their real-world life. Their past can only be indirectly inferred from all the dreams they're having.
- Nice Job Breaking It, Hero: Their despair not only plunges their dreams and hopes into chaos and rejection, but also shatters the Dream Crystal, giving a nightmarish force the opportunity to seize that power for itself.
- Nominal Hero: Depending on the player, some of their responses to dreams in need can range from apathetic to downright mean.
- Our Souls Are Different: The Dream Crystal is essentially a metaphorical representation of the core of the Dreamer's mind, so of course that makes it a Cosmic Keystone, as it's the beating heart of the nexus of all worlds connecting conscious and subconscious worlds. It's also revealed by Gogi that he as Dream Protector is an inner part of that overseeing force, as well along with the Dream Catcher. So, the Dreamer has not one but two cosmic forces watching over them.
- Silly Rabbit, Idealism Is for Kids!: Faced with a harsh reality, the once Wide-Eyed Idealist Dreamer turned their back on their hopes and dreams. Gogi says he's waited "a long time" for his return.
- TeddyBear: Their favourite toy when they were a child, though they threw it in the garbage along with many dreams long ago after growing up and becoming cynical.
- To Hell and Back: They have to come to terms with all the rejected dreams they've left behind when they come to the Tower World, the dream version of Hell (or Purgatory). All the beings in its forgotten depths are lost and suffering without purpose. Fortunately, the Dream Catcher appears at the top of the final tower to bring them all to Heaven.
- Woobie, Destroyer of Worlds: Their anguish and unhappiness at how miserable life is, is tearing their dream world and the worlds within apart.
- Your Mind Makes It Real: So long as Gogi or the Dream Catcher are in control, the Dreamer can never suffer any harm, but should the nightmares take over, they'll be unable to wake from unending torment.
Gogi
The Dream Protector of both games. Gogi appears as a cute pink rabbit who watches over the Dreamer constantly, serving as the passive Guardian Entity of their human's subconscious and their dreams. He appears in the hub world and first part of each world in the first game to give info on the dream worlds. In Boundless Dreams, he is abducted by a shadowy nightmare and must be rescued.
- A Form You Are Comfortable With: He appears in the dreamscape mostly as a rabbit, since his celestial form is impossible for the Dreamer to recognize or comprehend until the ending of the second game.
- Battle in the Centre of the Mind: As a Guardian Entity, he juggles the tasks of protecting the Dreamer, guiding them, repairing their broken dreams, and holding off the nightmares seeking to harm his human, all at once. But when he's imprisoned by Hypno, it forces The Dream Catcher to intervene.
- Big Damn Heroes: Gogi returns just in time to save the Dreamer from Hypno's tampering with the Dream Crystal.
- Big Good: He will always protect the Dreamer, no matter what.
- Distressed Dude: One of the main goals in Boundless Dreams is to save him from the shadow that kidnapped him.
- Expy: According to Word of God, the inspiration for Gogi came from the White Rabbit in Alice In Wonderland.
- Good is Not Nice: As far as he's concerned, nightmares have no right to exist, and those that try to hurt the Dreamer must be purged. Gogi will gladly curb-stomp any nightmare that threatens the sanctity of his human's life/dream world.
- Familiar: Every human being has their own unique rabbit-like Gogi taking care of them. The appearance of Gogi we see is only the one for this specific Dreamer.
- For Happiness: In Boundless Dreams, Gogi rebukes Hypno's boasting that nightmares gave the Dreamer a goal, a purpose the dreamscape was lacking. Instead, dreams are sacred experiences of imagination and self-reflection, and were never supposed to be corrupted by nightmares or have "a goal".
- Healing Magic Is the Hardest: He heals and restores all the broken dreams the Dreamer once cherished, but confesses it takes a lot of his strength to achieve this and prevent his human from succumbing to nightmares.
- Heroic Sacrifice: Gogi ends up mortally injuring his physical form in Boundless Dreams to protect their beloved Dreamer from Hypno, asking them not to cry afterward since he'll always be there to protect them.
- Incorruptible Pure Pureness: Described as a being of absolute purity, Gogi's sole purpose and only desire is to protect the Dreamer and the Dream Crystal from nightmares.
- Leaning on the Fourth Wall: In the first game, Gogi cheekily does a lot of this, promising that he'll watch over the player, but asks them to tell the developer immediately if they notice anything REALLY BAD.
- MacGuffin Guardian: Gogi cares for the Dream Crystal, which is also the very core of the Dreamer's conscious and subconscious.
- Our Angels Are Different: He serves as a Guardian Entity in addition to the Guardian Angel the Dreamer already has. In Boundless Dreams, his golden ethereal form is similar to the Dream Catcher's appearance.
- Player Character: He's controllable during the Ethereal Crux area in the second game. He handles much like the Dreamer, but with an extended jump, since he's a rabbit.
- The Redeemer: He seeks to restore and save the Dreamer's mind, world, and inhabitants all from collapsing into nightmarish chaos.
- Ridiculously Cute Critter: His rabbit physical form.
- Righteous Rabbit: Gogi protects the Dreamer in both games from all malevolence, internal and external, that would disrupt the sanctity of their dream world.
- Sealed Good in a Can: In Boundless Dreams, he is imprisoned by Hypno, who sought to usurp his position and power as Dream Protector away from him. This fails to hold him forever.
- Sizeshifter: The nightmares of the first game attempt to keep the Dreamer from ever waking up. Gogi vows that they will not succeed, and grows larger to protect the Dreamer's pathway to the Dream Crystal and waking world.
- Third-Person Person: As well as Leaning on the Fourth Wall, Gogi has a habit of referring to himself in the third person, in both spirit or ethereal form.
- We Will Meet Again: Promises to meet the Dreamer again in another life, another dream, or both.
- What Happened to the Mouse?: He's absent for the majority of Boundless Dreams, as he was imprisoned by Hypno.
- You Are Better Than You Think You Are: The Dreamer opts to throw themself into a black hole at the end of Space World when a space deity creature convinces them that their existence is pointless, and their quest is a meaningless endeavour without end. Elsewhere, across time and space, Gogi is surprised by their decision, then comforts their human in spirit from across the void, telling them a mere black hole would never separate them, and they cannot begin to comprehend their own value and worth.
- You Leave Him Alone!: Hypno being about to attack their defenseless human as they grieve over his wounded body is the impetus for Gogi to bestow his angelic light upon the Dreamer, destroying the Nightmare Weaver.
Grimthorn
A huge imposing vulture-like creature the Dreamer encounters in Hypnagogia: Boundless Dreams. She claims to be the Guardian of the dream nexus and Dream Crystal, and tasks the Dreamer with repairing the Dream Crystal. She will appear before the entrance of the dream worlds and speak to the player, often asking them questions.
- Big Bad: Of Boundless Dreams as the entity who kidnapped Gogi and shattered the Dream Crystal so she can rebuild it with her corruption and rule the dream worlds as twisted nightmares.
- Bitch in Sheep's Clothing: She appears to be a Noble Demon initially, but is actually a Devil in Plain Sight Vile Vulture who becomes something far worse when Gogi opposes her.
- Defiant to the End: In the end, she's screaming her beak off she cannot be destroyed, just as she's erased from existence by Gogi for trying to corrupt the Dreamer's subconscious.
- Demon of Human Origin: Hypno is the manifestation of all the sufferings and struggles the Dreamer has ever encountered in the waking world.
- Determinator: She's obsessed with claiming the Dream Crystal for herself, as with its power she can remake the dreamscape in her own image, imprisoning the Dreamer forever in a hellscape of all their worst fears.
- Can't Kill You, Still Need You: Unlike Gogi or the Dream Catcher, she cannot leave the nexus, and the longer the Dream Crystal remains in directionless disrepair, the weaker her grip on the Dreamer's subconscious becomes.
- Cessation of Existence: She's utterly obliterated by Gogi in the ending of Boundless Dreams.
- The Corruption: Hypno is the embodiment of all tainted dreams that are transformed and disfigured into nightmarish abominations.
- Curiosity Is a Crapshoot: She tries to discourage the Dreamer from wandering off the path she set for them into worlds that don't contain shards of the Crystal.
- Cutscene Boss: Despite being a massive and powerful nightmare entity who is fully capable of combat, the Dreamer never gets to fight her; instead, Gogi battles her in a cutscene, makes a Heroic Sacrifice, and gives the Dreamer the last of his power, after which Hypno is finished off with a single blast of light.
- Eldritch Abomination: Her true form looks like something straight out of Silent Hill.
- Fetch Quest: Hypno sends the Dreamer on one to retrieve all the missing shards of the Dream Crystal.
- Good Eyes, Evil Eyes: She sometimes watch the Dreamer's progress from a distance with ominous glowing eyes.
- Good Is Impotent: She believes that without evil, dreams are meaningless and pointless, a viewpoint Gogi abhors and finds her to be especially worthy of condemnation for.
- Holy Burns Evil: The wounded Gogi bestows his divine light upon the defenseless Dreamer, which burns Hypno away to nothing.
- Ice Queen: She is completely uninterested in the Dreamer trying to befriend her, and will deflect any compliment or trust the human may give her.
- Nightmare Weaver: Hypno is the manifestation of all the Dreamer's fears and nightmares. Because they gave up their hopes and dreams, Hypno/Grimthorn manifested into being, and now seeks to plunge the dreamscape into a "paradise of eternal nightmare".
- Robe and Wizard Hat: She acquires a witch's hat midway through the game as the Dreamer begins reassembling the Dream Crystal.
- Sealed Evil in a Can: Her origins are a collection of all the repressed and horrific experiences the Dreamer had ever encountered in the real-world. Gogi could do little more than collect and contain it all away, but the Dreamer giving into their despair and abandoning hope allowed all that evil to assume a physical form.
- This Cannot Be!: She recoils from the Dream Crystal horrified when Gogi breaks free of his imprisonment.
- Vile Villain, Laughable Lackey: As an Eldritch Abomination of nightmares, Hypno is the vile villain to her sidekick the Mimic.
- Withholding Their Name: She never reveals her true name to be "Grimthorn", and it's only by unlocking the character model gallery that the player can discover this fact.
- You Have Failed Me: Enraged that her servant the Mimic failed to gather the shards of the Dream Crystal in Boundless Dreams, Hypno hurls him into the void.
- You Have Outlived Your Usefulness: She turns on the Dreamer as soon as they reassemble the Dream Crystal. Having already usurped Gogi from his position as Guardian, she now plans to use the Dream Crystal's power to create endless nightmares for the Dreamer.
- Your Soul Is Mine!: Her master plan is to create a never-ending "paradise of nightmares" and trap the Dreamer eternally inside a hell-world of her own making.
Mimic
A strange patchwork rabbit the Dreamer encounters following them throughout the dreamscape in Boundless Dreams. It claims to be Gogi, but something is obviously suspicious about not just their appearance, but their demeanor as well.
- Alien Blood: It looks like something straight out of Coraline yet it leaves pools of blood behind it occasionally too.
- Bitch in Sheep's Clothing: It oozes with passive-aggression in its commentary on the dreamscapes.
- Creepy Doll: It's a very poor imitation of the real Gogi, and even the generally naive Dreamer sees through the thinly-veiled ruse straightaway. The game's ending confirms it was working for Hypno, but miserably failed it's mistress, in gathering all the shards of the Dream Crystal
- The Dog Bites Back: As shown in The Stinger, the Mimic survives Hypno's attempt to get rid of it, and washes up on the shores of a tropical paradise strewn with the Dream Crystals of other humans. Mimic makes its intent to conquer them all clear with a Slasher Smile.
- Evil Cannot Comprehend Good: It cannot understand why the Dreamer's dreams are diverse, sometimes chaotic, and always seemingly lacking purpose or direction.
- From Nobody to Nightmare: The sheer irony of the trope aside, the Mimic doesn't have much in the way of brains, but was content to explore the endlessly wondrous dreamscapes. It's thanks to Hypno's cruelty toward it that it develops a true malice towards others.
- Killer Rabbit: As a Gogi-shaped sidekick to the Big Bad of the second game, it's intended to fill this role, but it manages to botch its goal of collecting the Dream Shards.
- Minion with an F in Evil: The Mimic honestly thought its orders were to follow the Dreamer and "have fun" across the various dream worlds.
- Thinking Up Portals: The Mimic teleports away after telling the Dreamer to have fun in whichever dream world they both find themselves in.
- Vile Villain, Laughable Lackey: The laughable lackey to the vile villain Eldritch Abomination of nightmares that is Hypno.
The Dream Catcher
A mysterious angelic force encountered in Boundless Dreams that appears as a high ranking Seraphim/Ophanim. It claims that it has been waiting for the Dreamer to return to their dreamscape for a long time, and monitors the Dreamer's progress with interest. Its true form is both awesome and terrifying to behold.
- Above Good and Evil: It prefers to watch and protect in secret, and doesn't judge the Dreamer for exercising their free will in whatever their real or waking world choices may be.
- Angelic Abomination: It's Biblically accurate, complete with a "Do not be afraid" Catchphrase.
- Big Good: By its benevolent will alone, the all-powerful entity prevents the Dreamer from dying in their sleep, and prevents the Sleep Paralysis Demons from attacking.
- Dream Weaver: It is an All-Powerful Bystander in the dreamscape, who doesn't interfere with the Dreamer's journey. Justified, as it wants them to grow and develop by themself, and only gets involved if they are in any real danger, as Gogi is incapacitated.
- God Was My Copilot: The reason why you don't die if you fall into a bottomless pit? The Dream Catcher is watching over you.
- Good is Not Nice: Whereas Gogi will destroy fallen dreams/nightmares if they threaten his beloved human, the Dream Catcher Seraphim takes this up to eleven by destroying entire out-of-control dreamscapes and all their inhabitants just to keep them safe. It annihilates the Tower World from existence once it's served its purpose in restoring the Dreamer's fantasies and hopes for life.
- Guardian Angel: To the Dreamer.
- Guardian of the Multiverse: It is effectively the God of the dreamscape, as it creates and destroys them purely for the Dreamer's own benefit, always pulling a Deus ex Machina whenever its human intentionally or unintentionally puts themself in mortal peril.
- No Name Given: We never find out what its true name is.
- The Omnipotent: It has complete mastery over the dream worlds. It can make or unmake realities at will, and is Above the Gods for that reason alone.
- Omniscient Morality License: Just as easily as it creates dreamscapes, it will destroy them too once their purpose is fulfilled, or if they spiral into nightmarish chaos. It does all this for the Dreamer's sake.
- Our Angels Are Different: It is a hybrid of a Seraphim and a Ophanim, which in many Christian theologies are both very high-ranking archangels that are normally responsible for upholding the throne of God, so it's interesting that this one has apparently been delegated the task of watching over just one single soul with no apparent greater purpose or prophetic destiny.
- Railroading: It sets the Dreamer on a predetermined path of its own making in order to Set Right What Once Went Wrong. Even if the Dreamer should find a way to clip out of bounds in the Mall World and enter the Backrooms, they're dropped straight back into the dreamscape it created for them once the detour is done.
- Stairway to Heaven: At the end of the Tower World, the Seraphim appears to bring the Dreamer and their fallen dreams to the Heaven World.
- Summon Bigger Fish: The Dream Catcher only gets directly involved in the events of the game because Gogi has been captured by the nightmarish force Hypno. It must now serve as dreamcatcher to protect the Dreamer from harm while they traverse the dreamscapes.
- Summon Everyman Hero: It forces the Dreamer into a deep sleep without end until they can restore the devastation they've wrought upon the Dream Crystal and their own dreamscapes for abandoning them.
- The Watcher: It prefers to take a passive role in supervising the Dreamer night after night, but will often steer its protected mortal back on track if they gets nihilistic.
Secondary Characters
Cave World
Foreman Fran
The taskmaster micro-managing foreman of a goblin mining company. She's encountered in the Cave World of Boundless Dreams.
- Bad Boss: None of her goblin crew enjoy working under her, even those she's delegated managerial positions to. This is due to Fran's selfish bad attitude, and she ensures her workers get no breaks either.
- Big "NO!": When the Dreamer reclaims the Dream Crystal shard that she coveted for herself and she's powerless to stop them.
- Dug Too Deep: Her miners accidentally uncovered the portal to Stan the CEO's telemarketing company on Lava World (not that she cares).
- Greed: She's only motivated by material wealth. Fran covets the shard of the Dream Crystal from the moment she first lays her eye upon it when it falls into the caverns, and intends to exploit it for even greater riches.
- HA HA HA—No: The Dreamer gets this response from Fran if they think they can go home or get a break.
- Our Goblins Are Different: Her company resembles stereotypical dwarves more than goblins, given their expertise in mining for crystals and gems.
- Starter Villain: She's the antagonist of the first world, the Cave World, who mistreats her miners in an effort to get them to find the Dream Crystal Shard that she greedily covets.
- Surrounded by Idiots: Fran believes all her workers are incompetent and lazy. Not that she does anything except bark orders, mind you.
- This Is My Human: Anyone can see the Dreamer's not a goblin, they don't work for her, and her workplace isn't their home. Try explaining that to her, and you'll get laughed out of the room.
- Wake-Up Call: Shards of the precious Dream Crystal transcend time and space, and therefore are valuable beyond measure. Fran serves to highlight that the Dreamer isn't the only person who could want one, and hers is a less than noble venture.
Sage Bernard
The elderly magician under contract for the goblin mining company in the Cave World of Boundless Dreams.
- Ascended to a Higher Plane of Existence: The Dreamer reunites with him in Heaven World, where Bernard tells them he always believed they would regain their hopes and memories, as patience is a virtue so few young people have nowadays.
- Cool Old Guy: The sage likes to impart his wisdom free of charge, and has the Dreamer's best interests at heart.
- I Just Want to Be Free: Nothing would make Bernard happier than retiring and exploring the endless wonders of the dreamscape, but unfortunately he works for Foreman Fran.
- My Significance Sense Is Tingling: He reminds the player no good can come from dreams trying to control the entire dreamscape without Gogi or the Dream Catcher. Bernard implores the Dreamer to recover the shard and not let Fran steal it for herself.
- Our Goblins Are Different: Bernard can cast magic spells and create platforms for Fran's mining company to retrieve hard-to-reach crystals and gems.
- Youth Is Wasted on the Dumb: He sees all the younger goblins as obsessed with either making money, or being lazy in general, instead of stopping once in a while to appreciate the hidden beauty of the caverns.
Hell World
Drizzle
A devil telemarketer working away for all eternity in Stan's company in the Lava World of Boundless Dreams.
- Even Evil Has Standards: Drizzle hates NFTs (Non-Fungible Tokens) and spamming residents of other dreamscapes with cryptocurrency blockchains.
- Hell Has New Management: He successfully takes over the Lethal Lava Land dreamscape, or what's left of it, when the Dreamer uses their temporary powers of termination to fire his boss Stan.
- No Sympathy: He's pleased the Dreamer puts Chet, Heckler and Stan all in the "Ninth Level of Unemployment Heck" since they were all Jerkasses anyway.
- Pet the Dog: He lets the Dreamer return back to the Cave World after disposing of Stan.
- The Starscream: It's easy to miss, but upon your arrival, he takes a special interest in you, since this dream version of Planet Heck operates on a You Kill It, You Bought It basis, and he believes you're his best opportunity to become the new CEO.
- Sold His Soul for a Donut: You can sell a tiny piece of your soul to Drizzle just to teleport up to the top of Stan's volcano office. But, since he has bigger fish (or bigger devils) to fry, agreeing to this deal has no overall consequence on the story.
- Unstoppable Rage: Drizzle laments that it's very easy to lose your temper on a bad day at the office, but almost impossible to calm down again thereafter.
- Your Soul Is Mine!: Averted. The Dreamer can choose to opt for a Deal with the Devil if the long trek up to Stan bores them. Drizzle is unable to enforce this contract, however, since no Dream Crystal shards are to be found in this realm, and it's heavily implied the Dreamer's mind belongs in the care of Gogi and their soul in the care of the Dream Catcher, anyway.
Stakeholder Chet
A divisional Mean Boss manager in Stan's telemarketing company in the Lava World of Boundless Dreams.
- Ambition Is Evil: Subverted, because as Tempting Fate as it would be, he believes determination should drive every employee to want his cushy job.
- Big Red Devil: Noticeably bigger and taller than any of the other interns at the office.
- Disposable Intern: He considers the Dreamer nothing but a gofer, and their first "official" task is, yep, you guessed it — coffee duties.
- Dropped a Bridge on Him: The Dreamer is given powers to fire anyone in the company, and promptly terminates him. The magma dreamscape itself swallows him up.
- Evil, Inc.: Chet enforces an eternally hectic, motivated by spite, work ethic. The other demon coworkers are NOT happy about this, though. When the Dreamer fires him, they applaud him for getting rid of the devil.
- Gosh Dang It to Heck!: He never says "Hell", but it's justified since this is merely a Planet Heck dream and not the true hellscape that is the Dreamer's lost and forgotten dreams.
- Mean Boss: An insult-throwing Jerkass to everyone he meets who ultimately deserves the job dismissal the player gives him.
- Obstructive Bureaucrat: His boss Stan has already hired you, but Chet won't even let you fire him until you first pass your interview.
- Villainous Breakdown: Chet goes on a self-entitled rant that he and he alone made the company when the Dreamer, under Stan's orders, fires him for getting too big for his britches.
Heckler
The Security Chief monster working in Stan's telemarketing Telestar company in the Lava World of Boundless Dreams.
- A Taste of Their Own Medicine: The Dreamer terminates him for his ogrish and brutish ways. Heckler ends up disposing of himself shortly after.
- Berserk Button: Heckler hates his beauty sleep being disturbed. The problem is that he's always dozing, so it's a very easily pressable-button.
- Hoist by His Own Petard: Enraged that the Dreamer woke him up twice (and being dismissed), the monster unleashes his Eye Beams at them, but doing so destroys the supporting structure around his office, quickly resulting in a Collapsing Lair.
- Lazy Bum: He sleeps all day long and never does any actual work.
- Shout-Out: Heckler's design, appearance, and fate are a nod to the Lethal Lava Land Bullies in Super Mario 64.
- Ultimate Job Security: Subverted. He considers himself answerable to no one, and crushed three demon office workers previously for merely annoying him. Stan, however, is not impressed with him. Heckler is down to a final written warning for his constant sleeping on the job. By the time the Dreamer arrives, the CEO wants him gone.
Stan the CEO
The large and in charge Big Red Devil himself who owns the telemarketing Telestar company in the Lava World of Boundless Dreams.
- Bad Boss: Has stepped on many devils and demons over the eons to become the chief executive officer calling all the shots. Workers like Milton that annoy him yet are too useful to dismiss often find themselves Kicked Upstairs.
- Big Red Devil: Definitely fits the bill as he's huge, and towers over the Dreamer atop his volcano office.
- Brought Down to Normal: After getting fired by the Dreamer, his title is now "Just Stan".
- Devil's Job Offer: He wants the Dreamer to become his own personal intern, regardless of what Stakeholder Chet may think, who can slave away for eternity and make enough profits for him to afford a second volcanic mountain to recline on.
- Didn't Think This Through: He gives the Dreamer the absolute power to temporarily terminate anyone in the Telestar company. Stan doesn't consider being specific as to whom they can or can't fire, nor does he revoke those privileges once the Dreamer's task is complete. Thus, he gets terminated from his position as CEO.
- Finders Rulers: In a dreamworld that operates on a You Kill It, You Bought It basis, Stan's a Corrupt Corporate Executive who "inherited the power" of CEO rather than rightfully earned it.
- Firing Day: He initiates this on the Dreamer's arrival, as he's pissed with Chet constantly abusing his authority and Heckler being a Lazy Bum.
- Graceful Loser: Unlike Chet and Heckler, Stan's impressed with the Dreamer exploiting a loophole in their firing power, remarking that they're both quite similar in their determination. As his power crashes down onto him, he remarks the human will go far someday.
- Load-Bearing Boss: After the Dreamer fires Stan the CEO, the Planet Heck landscape deteriorates into an empty barren void, leaving Drizzle free to take over.
- Orcus on His Throne: Stan does nothing but give out orders from his volcano's lava lake.
- This Is My Human: The Dreamer is no demon telemarketer or a native to Lava World dreamscape, but Stan asserts ownership over their immortal soul anyway. The other demons don't question Stan's orders.
- Totally Radical: He tries to be a cool laid-back boss, but his underlings show the gigantic demon's more of an unapproachable Bad Boss.
- You Have Outlived Your Usefulness: Chet and Heckler have both trodden on his last nerve. He decides both of them should be sacked, and delegates this task to the Dreamer.
Mist World
Water God Althos
A water god the Dreamer meets and enlists the help of in the Mist World in Boundless Dreams.- The Assimilator: Anything or anyone that falls into their waters that is not one of their divine snake worshippers dissolves, losing its physical form. Its essence becomes a part of them. A shard of the Dream Crystal ended up in Mist World long ago, and now cannot be retrieved. However, the Dreamer, being under the protection of the Dream Catcher, avoids this fate, even if they jump headlong into their whirlpool.
- Cloudcuckoolander: Althos is overflowing with wisdom, but directionless without the Dreamer to steer them back onto the topic at hand.
- Elemental Embodiment: They embody water itself in the Mist World.
- Fetch Quest: Althos sends the Dreamer to speak with Treasurer Silus and the Seers Griss and Rehmuss of the reflection pools. After completing the tasks of gathering vials of water from two reflection pools, they will reconstruct the shard in tangible form.
- God Is Good: They're a kind friendly snake deity to the Dreamer, and wants to recover the shard for them, much unlike their serpent followers, who are busy or irritable and put him to a Secret Test of Character.
- My Significance Sense Is Tingling: Upon restoring the shard for the Dreamer, they warn them that they sense a dark force at work conspiring.
- The Unintelligible: The player cannot understand their language until they first touch the mysterious orbs of the Mist World, allowing them to commune with the divine creature.
Underwater World (Unmarked Spoilers)
Captain Rolk
The leader of the 'Oceanwerks Research Team' (ORT). He's part of a curious and inquisitive aquatic race the Dreamer encounters while exploring the Underwater World in Boundless Dreams.
- Curiosity Is a Crapshoot: He runs off to his doom when the Dreamer tells him they've discovered something "interesting" in the temple depths. Rolk unwittingly becomes a sacrifice for the deity Edax, who then consumes the entire dreamscape shortly afterwards.
- Cutting Corners: Rolk complains at length that their diving operations are hindered by funding problems and shoddy construction jobs which could undermine the entire undersea expedition in destroying priceless relics, or get someone killed.
- Eaten Alive: He meets a horrible end by Edax's world-ending teeth.
- For Science!: He captains a research mission seeking to uncover the secrets of a lost Cthulhumanoid ancient civilization and force their way into the sealed superstructure at its center, in spite of the ominous warnings found throughout.
- Killed Offscreen: Rolk is mauled into a bloody mess by the escaping Edax when the Dreamer returns to the ocean deity's prison.
- My Significance Sense Is Tingling: The neoliths of the ancient sunken temple give him and his research team the creeps, but in spite of this the team keeps pressing onward and downward.
- Never Found the Body: His crew were previously sent out to find out what befell another research team who went missing. Some crew members theorize they were swept away by some giant squid monster or another. They deem it an occupational hazard.
- Nice Guy: Even though Rolk realizes you're not part of the research mission and are working independently, he'll recommend you to HQ if you discover anything of note.
- Retirony: He was one day away from retiring, until he got devoured by the Great Beast Edax.
Eden
A huge imposing eel monster the Dreamer encounters in the Sunken World update in Boundless Dreams. She's a lonely and friendly sea goddess who wants nothing but polite conversation instead of tribute.
- Brave Scot: Eden speaks with a Scottish accent, and bravely stands up to the far more powerful deity and her former friend, Edax.
- Curiosity Is a Crapshoot: She forgives the Dreamer for freeing Edax, because she sees them as a child who needs protecting, oblivious to just how depraved the shark-whale-angler deity Edax has become.
- Curb-Stomp Battle: Eden is on the receiving end of one, and is horribly chewed up into a bloody mess for keeping the evil goddess Edax from eating the Dreamer.
- Exact Words: She insists that if Edax wants the Dreamer and their freedom, she'll have to go through her. Edax happily and cruelly obliges.
- Gentle Giant: A kind and loving ancient sea monster. If only the ancient cephalopods had appreciated Edax equally to her, then her former-friend's descent into an all-consuming deity might've been averted.
- I Just Want to Have Friends: Eden's been alone for so long, she longs for companionship and conversation so much that she fails miserably as a Threshold Guardian and doesn't begrudge the Dreamer at all for wandering into the temple ruins, despite the very real danger their presence poses.
- Kids Prefer Boxes: A child at heart, Eden loves treasure chests more than the relics hidden within them, polishing and cleaning them everyday.
- Obfuscating Stupidity: She pretends she has no idea what the temple ruins or the various keys lying about are for, but drops this act the moment she realizes Edax has broken free of her prison.
- Oh, Crap!: When the Dreamer confesses to her that they've released Edax from her oceanic prison, she immediately swims out to confront the shark-whale-anglerfish monster, but it's already too late.
- Psycho Electric Eel: Averted. Eden never gets a chance to use any of her powers against Edax, as even in their weakened state, Edax is already so powerful that the fight is lost before it even begins.
- Stop Worshipping Me: Eden's a lovely kind sea monster that puts the well-being of others before her own. She never cared about being seen as a goddess by the cephalopods. Unfortunately, the alien octopi peoples turned to Edax, who demanded more and more tribute, seeing them as the more worthy ocean goddess to be glorified.
- These Are Things Man Was Not Meant to Know: She tries to encourage the Dreamer to let their curiosity lead them into shallower, friendlier waters, and not the unknown terrifying dark depths that have many great evils sealed within.
- Time Abyss: There's no telling how old she and Edax are, as both were ancient when the cephalopod race were young.
- We Used to Be Friends: Eden was once close friends with her twin ocean deity Edax, before the latter became her Evil Counterpart through excessive worship.
- You Are Better Than You Think You Are: If the Dreamer tells her their aspiration in life is "to be loved," she laughs, and tells them it's just as important to learn to love being just yourself as to learn to love others too.
- You Leave Him Alone!: She tries in vain to protect the Dreamer from the ravenous monster deity they've unwittingly unleashed upon the alien world.
Edax
A mysterious creature in the forbidden depths of an ancient temple. She begs to be freed, but soon reveals herself to be an immense forgotten deity that consumes all. Her hunger uncontrollable, the Physical God envelops all living things.
- Above Good and Evil: The immortal Edax considers herself to be above consequence, with an inherent right to ingest every living being, and the cephalopods sealing her away is, to her mind, a perverse transgression the Dreamer must put right.
- Arc Villain: Of the Underwater World, as she is the malevolent entity that tricks the Dreamer into freeing her from her prison so she can devour the world.
- The Bad Guy Wins: Once unshackled from her stone prison, she devours the entire Sunken World dreamscape, along with Eden, the oceanographers — everyone. Having gorged herself, Edax falls asleep, pleased she has the Dreamer all to herself.
- Black Eyes of Evil: Being shark-like, she has these, and the Cephalopods greatly feared staring into them, as the sight alone induced madness.
- Bigger on the Inside: Her belly is vast, endless, and up to the task of swallowing up an alien world and digesting all its people to satisfy her boundless hunger.
- But Thou Must!: Refusing to help free her from her prison will prompt her to plead for the Dreamer's help again.
- Can't Kill You, Still Need You: She will not harm Kel'Dras, one of the four rulers of the Cephalopod race that imprisoned her ages ago, because if she does, she'll be alone.
- Civilization Destroyer: Edax has swallowed up many peoples, races and cities just to take the edge off her belly's ravenous emptiness.
- Curb-Stomp Battle: Even weakened after untold millennia of imprisonment, her fellow deity Eden was still no match for her, and she rips her bloodily apart for standing in the way of her first binge in countless years.
- Didn't See That Coming: While she's in a Food Coma, the Dreamer escapes her stomach via recovering a Dream Shard. Even though she's a Planet Eater eternal mad goddess, the dreamscapes of Hypnagogia are infinite, so it's unlikely the two will ever meet again.
- Gods Need Prayer Badly: The cephalopods held her in higher regard than Eden, thinking of the latter as nothing more than a "valley serpent", whereas they revered Edax as a true deity. This inflated her ego, and her body soon followed, resulting in a case of Make My Monster Grow.
- Hidden Depths: Edax isn't some mindless predator that vacuums up the cosmos without a second thought, and knows if she consumes everything she'll be alone, so the goddess keeps Kel'Dras safe inside her infinite belly for eternity. Likewise, she keeps the Dreamer when they prove to be a worthy disciple, so Edax isn't above showing gratitude or compassion, albeit in a warped and twisted way.
- Horror Hunger: She cannot stop herself from devouring everyone and everything. Being imprisoned in the sunken temple for millennia means her cravings for sacrifices have become unbearably agonizing.
- Hypocrite: Edax considers her eternal imprisonment a grave injustice for a mortal like the Dreamer to correct, but she herself assimilates all she consumes, and has even kept one cephalopod alien survivor alive inside her belly for countless years, just so she wouldn't be lonely.
- Jerkass Gods: Mortals exist for one reason alone — to be eaten, and sate her never-ending hunger.
- Kraken and Leviathan: As the after credits character model gallery reveals, she is utterly enormous, and easily the largest character in the games.
- Luring in Prey: She knows what makes mortals/meals tick. The goddess tempted many cephalopods into her maw by having them worship her as a goddess, by fear or various promises. With the Dreamer, she entices them easily with curiosity alone.
- Our Gods Are Different: For the Cthulhumanoid race, Edax is their version of Cthulhu, and her presence alone drives them mad.
- The Punishment: For her crimes in devouring fathomless races and cities without mercy, the cephalopods not only sealed the evil goddess away in an eternal prison, but somehow stripped her of her very name. It can only be written down, but never be spoken aloud by anyone, not even by her fellow deity and former friend Eden.
- Planet Eater: She consumes the entire alien cephalopod world after being freed of her prison by the Dreamer.
- Sealed Evil in a Can: Edax was imprisoned forever for consuming an untold number of peoples and civilizations. Though she can thrash about and cause the ruined temple, to crumble further into decay, she cannot free herself without outside help in the form of the Dreamer.
- This Is My Human: She becomes very possessive over the Dreamer after they free her, possibly as a reward for doing so. Edax intends to keep them for all time inside her stomach along with Kel'Dras, but unbeknownst to the ocean goddess, the Dreamer escapes.
- Threatening Shark: Overlapping with Sea Monster, as she has a long illicium sprouting from the middle of her head, which is associated with anglerfish, and according to Kel'Dras, she's equal parts Monster Whale too.
- Time Abyss: There's no telling how old she and Eden are, as both were ancient when the cephalopod race were young.
- You Will Be Spared: Feeling eternally indebted to the Dreamer, whom she calls her disciple, Edax swallows them up whole and unharmed before the crushing ocean depths destroy their alien diving suit. It's only thanks to the Dream Shard that they're able to escape her clutches at all.
Kel'Dras
A Cthulhumanoid trapped in Edax's belly.
- And I Must Scream: Edax will never let him escape her, and eons trapped in her hellish stomach watching everything else get digested while his lifespan stretches far out beyond his natural years has left him bordering on insanity.
- Broke Your Arm Punching Out Cthulhu: The twist is Edax is his race's version of Cthulhu, and the cephalopods destroyed themselves in the process of sealing the monster deity away in a magical underwater temple.
- Curiosity Is a Crapshoot: While he condemns the Dreamer for freeing Edax, he's also wise enough to know it was inevitable, as someone would eventually unleash the world-ending deity in the long run.
- Don't Wake the Sleeper: He's terrified of upsetting Edax, his captor, home, and host, and for good reason. Kel'Dras begs the Dreamer not to wake the evil goddess up, considering what it takes to send her back into any form of content slumber.
- Go Mad from the Isolation: Having no one around but Edax, who keeps him for her own amusement, has driven Kel'Drax off the deep end, and he often rambles to himself about escaping.
- Higher-Tech Species: His species were an advanced ancient civilization that had enough knowledge and technology to seal away a world-ending monster deity, but at a great cost. Thousands of years later, much of it is crumbling away to nothing to the point where modern explorers can't make head or tail of it.
- Hope Is Scary: In his own madness and desperation, he fooled himself into believing Prisoner Exchange for a day would occur once the Dreamer was consumed. Kel'Dras believed Edax would want this human disciple she acquired as her new plaything to replace him, and allow him to enjoy the world before Edax consumed what little remains. In reality, the monster goddess had no intentions of letting either of them go — it's only through the Dream Shard does the Dreamer escape Edax's clutches and her now-desolate dreamscape, while Kel'Drax can only look on with despair and envy.
- How the Mighty Have Fallen: Once one of the four rulers of an alien world, he's now reduced to a mad prisoner, a sea deity's plaything kept alive forever in her belly.
- Last of His Kind: He's the last living cephalopod.
- The Needless: Edax sustains his life force, forcing him to stay with her forever by putting him in a state of temporal flux. This ensures he will never need to eat or sleep again.
- Neglectful Precursors: While he cannot be singled out for blame, he's nevertheless the remnant of a powerful ancient race who worshipped Edax over Eden, and contributed to making her the apocalyptic monster god we see today. His people were also irresponsible to have left the keys to the deity's prison easily accessible. Even he lampshades this.
- Never Found the Body: Unlike the other three rulers of his race, his people had no idea what fate befell him when they made a monument to his memory. Little did they know, Edax was truly inescapable, and swallowed him up for all eternity.
- Pet the Dog: Zigzagged. Edax keeps him alive in her infinite stomach so she'll always have someone around, even after she consumes the world. Of course, having immortality thrust upon him by a goddess while being trapped inside her belly for all time is for a mere mortal a Fate Worse than Death.
Mushroom World and Forest World
Advisor Mung
Advisor Mung lives in the small jungle village in the Mushroom World from Boundless Dreams, and helps the Dreamer pass the Weird Door's riddle.- Delighting in Riddles: He finds reading all the various joke and riddle books a great way to pass the time. Fortunately, by coincidence, he finds the right answer to the Weird Door's riddle among the passages.
- Gentleman Adventurer: Mung enjoys trying to map and explore the vast endless jungles of Mushroom World, and High-Class Glass appears dignified with a High-Class Glass and neat curled mustache as he spouts Stock British Phrases.
- Mushroom Man: One of the inhabitants of the Mushroom World dreamscape.
- Number Two: He's Mayor Morel's assistant, bookkeeper, and advisor.
- Pungeon Master: Mung often cracks jokes and incredibly lame puns to lighten the mood.
- The Reliable One: Mayor Morel spends all his time smoking his pipe, so the Dreamer is completely clueless on how to recover the shard without Mung's insight.
Thera
The Weird Door is a Gate Guardian of an ancient ruin in the heart of the Mushroom World jungle that holds a shard of the Dream Crystal the Dreamer seeks. It may be obstructive and rude on the outside, but it's hiding a gentler self behind that brusque exterior.
- Animate Inanimate Object: A big Rock Monster sentient one-eyed living door that safeguards a temple with a Dream Shard within.
- Beauty Is Best: Averted. Objectifying the Door's physical attributes, and not complimenting their cute personality, will make them shut down your incessant flirting.
- Crush Blush: It becomes immediately apparent with one of these that Weird Door thinks you're cute, and can't hide their feelings well at all.
- Dream Within a Dream: The Mysterious Forest is set entirely within its own dream, which of course, is within the protagonist's own dreamscape.
- Dude, Where's My Respect?: They're very that unhappy one of the mushroom villagers brute-forced their way into the ruins without even talking to them. As they put it, a Gate Guardian has feelings too. Of course, they pay him back by not allowing the intruder back outside again.
- Enormous Engagement Ring: The final artifact in the Mysterious Forest dream turns out to be one, meant for it.
- Golem: Its appearance within its own dreams in the Mysterious Forest level.
- Just Friends: The Dreamer will get friend-zoned if they fail to flirt with Weird Door properly.
- Rejected Marriage Proposal: Sadly, the Dreamer can choose to reject them at their own wedding as it hopes to marry them for love. Thera, now heartbroken, crumbles away, and the Mushroom World decays along with them. The kicker? This is the true decision - as the Tower World later revealed the despairing Dreamer abandoned all their dreams long ago.
- Riddle Me This: "I have cities, but no houses. I have mountains, but no trees. I have water, but no fish. What am I?" The answer is a map.
- Tsundere: Weird Door has a huge crush on you. Even as it goes through the whole Riddling Sphinx routine, it can't keep its focus if the Dreamer starts flirting with them. Repeatedly telling Weird Door they're cute causes the guardian to blush from embarrassment and abort the entire conversation until the Dreamer can find the riddle's answer. When the Dreamer retrieves the shard, they slam shut behind them, telling them they're a weirdo and to stay out, but their blushing betrays their crush.
- You Shall Not Pass!: They refuse to let anyone inside the ancient ruins, even if they flirt, unless they pass their riddle.
Snow World and Desert World
Dusty and Biscuit
A freezing cold rabbit bundled up in winter coats found in the Snow World from Boundless Dreams who asks the Dreamer to help them find their loyal dog, Biscuit. But why can we see straight through them?
- Ascended to a Higher Plane of Existence: When the Dreamer reunites Dusty and Biscuit, they pass on, leaving behind the keepsake crystal shard that caused this whole mess. Both are seen in the Heaven World, where they confess that after messing up with the weather, they kept others away in fear and self-loathing, even loved ones. The Dreamer saved them from themself.
- Be Careful What You Wish For: Tired of leading an expedition across an endless sandstorm in Desert World, they opted to change the environment to suit their people better so they could build a permanent home. This transformed Desert World into Snow World, and ended up creating an apocalyptic winter that the rabbit people are barely clinging to survival in.
- Dead All Along: The Snow/Desert World is in a state of temporal flux due to the Dreamer's mind and psyche breaking down from the Dream Crystal being shattered. By the time they arrive in this decaying dreamscape, only the memory remains. After visiting the past, the Dreamer finds everyone, including Dusty, is either already long dead, or absent from the wastes.
- Gone Horribly Right: The nomadic rabbit folk and Dusty wanted to cool down their searing hot climate by tapping into the power of mysterious weather-changing monoliths. They succeeded, and turned the arid desert they had already adapted to into an arctic wasteland.
- Tropey, Come Home: Dusty is desperate to see their faithful dog Biscuit again, and begs the Dreamer to find them.
- Well-Intentioned Extremist: Unbeknownst to the Dreamer, the rabbit Dusty keeps a shard of the Dream Crystal on them. Long ago, they had hoped to use its power to control the ancient weather machine beneath the dunes. This was done with the noblest intentions, as their wandering people were tired of the unbearable desert heat, but it backfired and created an even worse climate for the poor rabbit race to endure than before.
- Unfinished Business: Dusty cannot pass on until they reunite with their beloved husky dog and companion, Biscuit.
Fisherman Joe
A shivering rabbit fisherman with high spirits in the center of the Snow World ruins from Boundless Dreams determined to catch some fish.
- A World Half Full: His dreamscape is dying from Weather Manipulation, yet Joe is happy with whatever life throws his way. As he puts it, the rabbit folk complained bitterly when things were too hot before anyway.
- Fishing for Sole: He hasn't had a bite for days, but doesn't give up. Survival's the name of the game.
- The Heart: Joe really rallies the community spirit, working hard to try and keep everyone's hopes alive in the face of death from an ice age without end. If the Dreamer visits him after finding Biscuit but before travelling to the past, he's caught a big fish for everyone to eat.
- Silly Rabbit, Cynicism Is for Losers!: Putting the sheer irony of this trope aside, Joe tells the Dreamer to adapt to the cold that ails them both. He will not succumb to any pity or doubt that might plague the Dreamer.
- What Happened to the Mouse?: It's not clear if the rabbit people and Joe migrated to other lands, or all of them sadly perished in the frigid weather.
Space World
Shapezoids
A bizarre race of geometric alien beings found in a huge Space Station within the Space World from Boundless Dreams.- Ascended to a Higher Plane of Existence: One of the aliens makes it to Heaven World and reaches an epiphany that it's because the universe is infinite, maddening and chaotic that everyone should find comfort, and not despair, in their hopes and dreams.
- Fantastic Racism: They refer to the Dreamer as nothing more than "a meatbag" who'll hopefully stay fresh for as long as possible.
- The Fatalist: All believe in the futility of their existence in the face of a vast cold uncaring cosmos.
- Lack of Empathy: Possessing a cold machinelike intelligence, none of them are sympathetic to the Dreamer's plight when the space station's doors lock up.
- Mechanical Lifeforms: Shapezoids appear to be a higher form of life, yet even they confess they pale in comparison to the Eye.
- Powered by a Black Hole: Their space station is sustained by one, which they also use as a dump for all the lost precious things they've scoured the universe for instead of returning them to their rightful owners, by order of the Eye.
- Robot Religion: They all worship and fear the Eye, an Eldritch Abomination space deity, and dare not speak its true name.
- Teleportation: The Shapezoids don't need doors, and can warp around the station with ease. Upon the Dreamer's arrival in their dreamscape, the Eye summons them all, and they leave conversations with the Dreamer to go report to it for fear of angering it otherwise.
The Eye
An ancient cosmic horror, the Eye is an Eldritch Abomination space deity residing above a vast black hole in Space World whom the Shapezoids all serve out of fear more than devotion or respect.- Hope Crusher: The Eye taunts the Dreamer often about how pointless existence is, and the doomed path of self-destruction humanity is on.
- I Know What You Fear: It will oblige the Dreamer if they ask the cosmic entity to show them visions of sights they personally find distressing or unsettling.
- Jerkass Gods: Unlike Althos, who is a wise and compassionate water deity, the Eye is all-knowing, apathetic, and monstrous. Instead of helping the Dreamer recover the shard, they banish them into a black hole. Were it for not the Dream Catcher working behind the scenes to save them, they would be lost forever.
- The Omnipresent: One of the reasons why the Shapezoids are terrified of it is not just because it's all-knowing, but its presence is everywhere and always watching everything they do.
- Pet the Dog: When the Dreamer cannot bear all the horrifying chaotic happenings in the universe, they can request to look at cute red pandas playing instead. Even so, the Eye will remark the cosmos would be a happier place if only such creatures inhabited it, instead of humans.
- Puny Earthlings: It describes humans' entire existence as inconsequential in the grand scheme of things. The life, hopes, and Dream Crystal of one individual human is even more worthless.
- Time Abyss: It declares that it had existed before the beginning of time, and will continue to exist long after the end of the universe.
- You Can't Fight Fate: It mocks the Dreamer's quest, saying that it is one without end, and it believes they can never restore the dreamscape or save all the forgotten dreams in the face of the impending Despair Event Horizon.
Fog World and Candy World
Ghost King
A skeletal dragon-like King sitting on a lonely throne who the Dreamer meets in the ruined foreboding Fog World in Boundless Dreams. Devoid of any passion or life, he asks the Dreamer to help retrieve his lost beating heart from his basement's basement.
- Affectionate Nickname: He calls the Dreamer "little maestro."
- Ascended to a Higher Plane of Existence: The King and Dreamer reunite in Heaven World, and he is finally at peace. At last, he understands that making mistakes is inevitable, and it's moving on past them that's important.
- Body Horror: He has a gaping bleeding hole in his chest where his heart once was. Seeking to control the Dream Shard for himself has not only devastated his home and subjects, but also his own body.
- Childhood Friends: With the Hermit. Though the latter notes he was always obsessed with finding treasures and took games way too seriously as a child, they still cared deeply about each other.
- Dracolich: All that remains of his body after tampering with the shard's power over and over.
- The Good King: Formerly, despite his faults, he was never a bad ruler, and was kind to his people. That is, until he came across a shard of the Dream Crystal.
- The Heartless: He is one in both the literal and metaphorical sense. Ghost King has lost his heart, and without it he cannot muster the will to do anything about his kingdom having become a bleak depressing limbo.
- Level Ate: Candy King wanted to transform the floating forests and mountains into a candy-themed dreamscape. His transformed subjects had no complaints, but the Hermit disapproved of the plan immediately as "insane".
- No Name Given: We don't know his true name, as the Dreamer never gets to meet him before he assumes his wacky "King of Candy Land" persona.
- Our Dragons Are Different: He is a humanoid wingless dragon-like being, as were the other native creatures of this fantasy dream before it become Level Ate and then Fog World.
- Start of Darkness: Candy King came across a shard of the Dream Crystal, and Sage Bernard's worst fears of the dark possibilities contained with a Dream Shard were realized in him. No good can come of a dream-being asserting control or reimagining their dreamscape and its inhabitants without the rightful Guardian Entity Gogi and the Dream Catcher overseeing their visions first. He's remade the land and people over and over so many times that when the Dreamer appears, everything has long plunged into a warped and twisted horror. His subjects are lingering ghosts, and the nightmares, unrestrained after all his tampering, are on the verge of invading.
Groundsman Grady/The Hermit
A dragon-like groundskeeper for the Helmsfield Manor who gives the Dreamer the gate key needed to proceed. Further exploration reveals he was a reclusive grumpy hermit who lived on the forest outskirts of the ever-expanding Candy Kingdom in Boundless Dreams. He doesn't like company, but is kind at heart. His former friend and pupil, the Candy King, wanted him to oversee the further reimagining of the dreamscape as groundskeeper for his workers.- Childhood Friends: He did everything together with the King, even sharing hobbies. They explored everywhere looking for treasures, and were so close Grady describes them as being brothers.
- Crusty Caretaker: Grady in the present Fog World is the groundskeeper for the Helmsfield Manor, a ruined estate where only the spirits of the dead now dwell. He digs the graves for all the subjects King Candy killed through his foolish reign, and has developed a bad smoking habit too. Judging by his refusal to quit and terrible cough, he won't be long in joining them.
- Dragon Hoard: He loved finding and collecting treasures with his friend the King when they were little, but it was only a pastime for Grady, whereas his royal friend took it far too seriously.
- Gaia's Lament: He could only watch with dismay as his old friend the King strayed further from sanity and cut down all the trees to build his candy paradise.
- The Hermit: Despite appearing to be a Grumpy Old Man, he's friendly and always willing to help another in need. His isolation from the rest of the dreamscape inhabitants is self-imposed, as they don't understand natural beauty, and he disapproves of the random Level Ate change.
- Misunderstood Loner with a Heart of Gold: He appears to be a Cynical Mentor and the transformed denizens of Candy World are scared of him, but he's actually a kindly dragon who cares about the land and its people more than they do themselves.
- No Man Should Have This Power: He rightfully realizes the shard of the Dream Crystal is the cause of all their problems, and them trying to control its otherworldly power threatens the stability of everything they hold dear.
- Our Dragons Are Different: The King and he are humanoid dragons, and some of the few remaining untransformed natives of their dream land before things went awry.
- Talking the Monster to Death: Alarmed at the path the King was taking, Grady tried to talk some sense into his former friend, but failed.
Tower World
The Gatekeeper
A mysterious crow-like creature in Boundless Dreams who has been expecting the Dreamer's arrival for a long time. He guards the path up the Tower World for the lost Dreamer's ascension into Heaven World.
- Body Horror: He's been corrupted by the nightmares that have ravaged the dreamscape, leaving nothing but scar tissue under his hood, yet his mind and purpose remain intact.
- But Thou Must!: Choosing to stay in Hell instead of ascending means the Dreamer will only prolong everyone's suffering, prompting the Gatekeeper to ask again, as the Dreamer doesn't belong in Hell.
- Cessation of Existence: He cannot exist outside the Tower World, and once he's fulfilled his purpose in facilitating the redemption of the Dreamer, he is erased along with the entire Tower World by the Dream Catcher.
- Creepy Good: He's very much on the Dreamer's side, and has been watching his progress from the beginning.
- The Ferryman: The Gatekeeper's task is to prepare the pathway for the Dreamer's coming, guiding him from the cesspit of their rejected fantasies back up the nightmarish towers that were spawned when the Dreamer lost all hope.
- Gate Guardian: He is the intermediary between the despairing Dreamer, reconciliation with all their fallen dreams, and the mighty angel Seraphim waiting above.