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Characters / Doki Doki Literature Club!

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The Love Interests and the player character who appear in Doki Doki Literature Club!.

WARNING: All spoilers are unmarked due to the inherent nature of discussing the game's plot twists. If you have not played to the end of the game, read at your own risk.

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Main Characters


Bundle of Sunshine.
"You're wrong. Nothing happened to me, I've always been like this. You're just seeing it for the first time."

She is your Childhood Friend, who invites you to the Literature Club. Sayori has a bright, vibrant personality, even if she can get a little klutzy.

  • Barefoot Suicide: She's not wearing shoes when the Player Character find her dead body hanging from the ceiling. This makes sense, as she's in her pajamas.
  • Big Eater: It's mentioned during Natsuki's route that the player character should keep the cupcakes away Sayori from so that she won't eat them all before the festival. Overeating can be a symptom of stress and depression. It's probably best not to think about how she stays so petite, either.
  • Break the Cutie: Played with a bit. Sayori is already pretty much broken at the beginning of the story, but it is heavily implied that Monika's jealousy towards her causes her to try to break her even further.
  • Came Back Strong: Sayori, as well as Yuri and Natsuki, are resurrected in Act 4. Because Monika no longer exists, Sayori gains her Club President role and everything that comes with it. This turns out badly if you get the default ending, as she quickly starts to go mad with power. In the Golden Ending, however, she thanks the player for going back to spend time with everyone and making the club a happy place.
  • Childhood Friend Romance: She is a romantic option for the player character. Sadly, it won't work out due to her suicide.
  • Clawing at Own Throat: By the time the player character witnesses the aftermath of her suicide, it can be noted that her fingers are covered in blood, implying that she tried to scratch away the rope around her throat just before she died. This is confirmed by Monika in Act 3.
  • Cruel and Unusual Death: If you look closely at the picture of her hanged body, she has blood on her hands. Monika can bring up in Act 3 that Sayori's death wasn't quick, and that she was conscious enough to try to tear the rope away out of survival instinct.
  • Cuddle Bug: She frequently glomps the other girls, most often Natsuki, who is always mildly annoyed at being called cute.
  • Cute Clumsy Girl: She's notorious for finding ways to hurt herself or to drop things. One Noodle Incident the player character keeps heckling her about involves her accidentally starting a house fire when trying to clean up.
  • The Cutie: So much so that the Doki Doki Literature Club! subreddit has unofficially nicknamed her "Cinnamon Bun."
  • Dies Wide Open: She is found hanged with her eyes open.
  • The Ditz: She's often somewhat scatterbrained. This is treated as endearing and comical, but is yet another clue about her depression, since depression often makes people forgetful.
  • Driven to Suicide: Sayori hangs herself on the morning of the festival on the first playthrough, regardless of how you respond to her confession.
  • Face–Heel Turn: When she becomes the president of the Literature Club in Act 4, she too is corrupted by the knowledge of the true nature of her reality.
  • Fan Disservice: She's wearing a cute outfit with her top opened just enough to expose her collarbone when the player character discovers her hanged corpse.
  • Fiery Redhead: Has pinkish-orangeish hair and is a wild Genki Girl.
  • First Girl Wins: If you decide to confess your love to her, complete with a unique CG of Sayori hugging the protagonist, which is the only time a player can even vaguely see what he looks like.
  • For Happiness: Her goal in life for everyone around her.
  • Four-Temperament Ensemble: Sanguine (on the outside), Melancholic (on the inside).
  • Freak Out: She has two of them: One if you friend zone her near the end of Act 1 (it might happen even if you confess to her as well, albeit offscreen, seeing as either option still leads to her suicide) and then another as a hidden Easter Egg.
  • Fun Personified: She hums to herself, dances through the corridors like no-one's watching, and directs much of her energy towards making other people smile. Mostly because she considers their happiness much more important than her own.
  • Genki Girl: She's bright, she's cheerful, and she's happy you decided to join the club! Even her Establishing Character Moment involves her running towards the protagonist waving her arms, oblivious to everyone else around her. It's actually a coping mechanism for her depression. If she made everyone else happy, how could she be unhappy?
  • Go Mad from the Revelation:
    • If you delete Monika early, Sayori becomes the club president and has the same realization as the former, leading her to crash the game and delete everyone's character files, giving a Non Standard Game Over in the form of monochrome image of her hanging corpse, and if you wait long enough the following text in her handwriting will appear. It won't go away unless you have a backup, otherwise you have to reinstall the game:
    Now everyone can be happy.
    • Implied in the game's normal ending. She once again becomes Club President, but instead of crashing the game and deleting everyone, she tries to take over, just like Monika. Based off Monika's circumstances throughout the game, and Sayori's behavior in the aforementioned Non Standard Game Over, it was likely a bumpy ride. Fortunately, a Not Quite Dead Monika intervenes before she could do anything.
  • Goodbye, Cruel World!: Her final poem is essentially a suicide note combined with a Madness Mantra of "Get out of my head", ending with a rather somber note:
    But a poem is never actually finished.
    It just stops moving.
  • Greater Need Than Mine: Deconstructed. As with many depressives in real life, she puts other people's comfort before her own needs, to the point of insisting that the MC not worry about her. MC even points out that her unconditional selflessness is likely to get her hurt.
  • Guile Hero: She may not look it, but Sayori has a certain degree of social cunning. The plot kicks off when she convinces the player character to join the Literature Club by mentioning she'd already promised she'd bring someone and that Natsuki made cupcakes. She also at one point tries to trick the player character into buying her a snack, but he sees right through her ruse, implying she's done this before. Sayori is also the Vice President of the club, and it's apparent how she got the position when she easily defuses the argument between Natsuki and Yuri in Act 1; Monika notes that while she may look like a good leader, Sayori is usually better when it comes to dealing with people.
  • Hair Color Dissonance: Occasionally, fans perceive her as having either light brown or strawberry blonde hair. The game's character artist posted a color guide for her and Monika, showing that hers is actually coral pink.
  • The Heart: It noted that she's basically the one holding the club together when things get heated. When she goes home early in Act 1, everyone notices that Sayori is conspicuous by her absence when Yuri and Natsuki start arguing again, and Monika has trouble breaking it up. When Sayori is erased in the second cycle, arguments between Natsuki and Yuri break out even more often, though the warping of their personalities certainly helps make it even worse, and Monika finds that she doesn't have what it takes to restore order. When Sayori is restored in Act 4 and made club president in Monika's absence, Natsuki and Yuri actually get along without any major fights.
  • Heavy Sleeper: Sayori is often late to school because she sleeps in. It's later revealed that this is due to her being so depressed that she has hard time getting out of bed in the morning. This is averted in Act 4, where the main character comments on the fact that she's generally waking up on time these days.
  • Hidden Depths: Yuri has plenty of words that tend to be darker in tone in the poem minigame... but so does Sayori, of all characters. It's Foreshadowing that she's been living with chronic depression for most of her life.
  • I Let Gwen Stacy Die: Act 1 ends with the player character finding her body and clearly undergoing Survivor Guilt over being unable to help her.
  • Implausible Hair Color: Japanese with coral pink hair (though less implausible than Natsuki and Yuri). Even shrugging it off as hair dye doesn't quite work, as dyed hair is frowned upon in most Japanese schools.
  • Innocent Blue Eyes: Has bright blue eyes and is also the most innocent character of the story.
  • Insecure Love Interest: Deconstructed. It's not just that Sayori doesn't think she's good enough for you... she thinks she's not good enough for anyone to care about. Even people expressing concern for her or trying to be her friend, she feels that they're just "wasting" their time and energy on her. The protagonist tries to tell her that this isn't true at all, but sadly, it doesn't take.
  • Kill the Cutie: Sayori has a friendly, likable characterization; she's energetic, she's able to defuse arguments in the club easily, and deep down wants everyone to be happy. So it's painful to find that she committed suicide by hanging as a result of Monika's Mind Rape, especially since she confessed to having depression the day before.
  • Leitmotif: Sayori's version of "Okay, Everyone" features an ukulele and a soft playing flute, likely to represent her Genki Girl personality.
  • Love Redeems: If you've gone through all of the girls' routes in Act 1 and gotten all of their CGs, Sayori won't go crazy with her newfound Medium Awareness in Act 4, being earnestly touched by how you went out of your way to try and make all of the girls happy. This is unfortunately followed by her breaking the news that you've reached the end of the game, but unlike in the Downer Ending, she lets you go without Monika's intervention and a genuine "thank you".
  • Madness Mantra: Her last poem has one. As in, truly the last:
    Get out of my head Get out of my head Get out of my head Get out of my head Get out of my head
  • Meaningful Name: Sayori is a derivative of the Japanese name Sayo, meaning "born at night". This lines up with her depressive nature.
  • Nice Girl: Really, the worst thing you can say about her is that she can be a bit of a mooch and she's klutzy. She's a clear factor in holding the group together which becomes even more apparent after her suicide. Additionally, her Genki Girl appearance is an attempt to make herself happy by making others happy.
  • Obfuscating Stupidity: Suggested by the MC more than once, both to himself and others, that Sayori probably isn't nearly as oblivious as she might seem and can actually be quite crafty, has total understanding of her actions, surroundings, and the feelings of other people. When you consider that a lot of her more clumsy and airheaded moments are a result of her depression (or perhaps even an act for the MC, whom she knows likes to look after her) and that she intentionally puts up a carefree, genki girl facade so that no one would know what was really going on in her head, he turns out to be quite right.
  • OOC Is Serious Business: The first sign that something is wrong is that she seems quiet and distant, even leaving the club meeting early. It's her depression acting up so badly she can't even pretend to be happy anymore.
  • Pink Is Feminine: She wears a pink shirt in her casual wear.
  • The Pollyanna: She even tells herself to Think Happy Thoughts when things go wrong.
  • Ret-Gone: After her suicide in Act 1 and starting up a new game, the game initially treats her like she's still there but every mention of anything relating to her is rendered in broken sprites and garbage text until the game resets. After the reset, all mentions of her are gone, including the player character mentioning that he walks alone to school, despite previously stating that he would walk with her in Act 1 and her position of Vice President going to Yuri with no comment from anyone. Monika does restore her after Act 3, but it comes with a case of Medium Awareness-induced Came Back Wrong.
  • Rose-Haired Sweetie: Her hair color is a more subdued pink than Natsuki's, but she definitely fits personality-wise.
  • Sacrificial Lion: Her suicide marks the point where the game begins descending into Psychological Horror.
  • Sad Clown: Her genki girl behavior is a coping mechanism for her depression. She feels that if she made everyone laugh and be happy, she'd have no reason to be unhappy - or at least, they would have no reason to worry about her or see her as a burden.
  • Signature Laugh: It's written as "Ehehe~".
  • Stepford Smiler: Her Genki Girl appearance is actually an attempt to hide / deal with her depression.
  • Tertiary Sexual Characteristics: She wears a big red bow.
  • Tritagonist: Her causing the MC to join the club kicks off the plot, her suicide is the game's big Wham Shot that turns the game from a harem comedy to a psychological horror game, she becomes the Club President after Monika has her Heel Realization, and her actions after becoming the president (influenced by whether or not the player does the right things) determine whether the game has a Bittersweet Ending or Downer Ending.
  • Sunny Sunflower Disposition: Her positive attitude brightens the club's atmosphere. An illustration by official artist Satchely actually has Sayori holding a sunflower and saying "It will be all right!"
  • Un-person: Shortly after the player restarts the game after her suicide, the same opening scene is played, but her name and sprite is glitched out. The game then abruptly cuts to a different version of the opening scene, and the rest of the scenario plays out as if she never existed.
  • Unkempt Beauty: As well as her visibly messy hair, the protagonist also notices other things like toothpaste on her collar. It doesn't harm her cuteness one bit - although it is a sign of her finding looking after herself difficult, due to her depression.
  • Who Wears Short Shorts?: Her non-uniform clothes both include very short shorts.
  • With Great Power Comes Great Insanity: As with Monika, it's implied that being president of the Literature Club in Act 4 gives her a certain degree of awareness of her status as video game character, as well as the ability to modify the game itself. The result drives her to an unhealthy obsession with the player which is only cut short by Monika's intervention and termination of the game.
  • Yandere: Implied in the game's default ending. After a third intro scene of the player joining the club, this time with Sayori as the President and no Monika, Sayori drops the bomb that she has also gained Medium Awareness. Once she does so, she changes the background to Monika's room in Act 3 and moves up to the screen, rambling about how she wants to be together forever. It's safe to infer that, in this ending, Sayori has the same obsession with the player. Unlike Monika and Yuri, however, Sayori only becomes one if you do certain actions; if you save scum, you get a different ending where Sayori thanks the player.


Cute on the Outside.
"I guess it's fun sharing something you like with someone else."

A small, pink-haired girl in the club who, while she appears cute, is actually quite sour and feisty. She makes excellent cupcakes.

  • Abusive Parents: Downplayed in the original scripting, where her dad is evidently a stern and somewhat absent figure who isn't helping her insecurity complex. She's worried about him finding out about her "childish" manga habit, and she also seems uncomfortable about not being seen to eat plenty when he cooks (as if he doesn't have time to do this very often, or perhaps he too is critical about her being small and wants to "feed her up"). Once Monika starts rewriting the story, however, it's heavily implied that she alters Natsuki's father to be outright physically abusive and neglectful.
  • Ain't Too Proud to Beg: She is not happy to ask the protagonist to do something about Yuri's obvious Sanity Slippage, but she does it.
  • Animal Motifs: Cats. She is introduced having baked cupcakes shaped like little cats. Like a cat, she is small, has a mean attitude, is called cute by others and shows fangs. Her casual outfit even includes a cat logo on the shirt.
  • Berserk Button: Natsuki hates it if she isn't taken seriously, whether it's her writing, her hobbies, or just her overall demeanour.
  • Big Guy, Little Guy: With Yuri.
  • The Blank: Natsuki is reduced to an empty husk immediately after she slips the protagonist a plea for help, before ordering them to disregard what her note said.
  • Break the Cutie: While she's Out of Focus in Act 2, she still goes through hell. Arguments between her and Yuri get worse, with both sides saying cruel things to each other. The first argument ends with Natsuki running out of the room in tears; it's unclear what Yuri said or did to provoke such a reaction, but it's implied to be pretty bad based off her own behavior afterwards. Natsuki then has her memory wiped of the incident, but becomes increasingly neglected by the game due to Yuri and Monika. Not only that, but she watches Yuri slip deeper into mental instability, and even outright begs the player character to help her, only for Monika to interfere. The act ends with Natsuki finding Yuri's dead body and running out of the room, then getting deleted by Monika offscreen. All this, on top of her implied abuse. What's worse is that while it's heavily implied she was tampered with too, she still seems fairly stable in comparison to the other girls.
  • Brutal Honesty: She claims to be all about this, but more often than not she has real difficulty admitting her true thoughts to everyone.
  • Closet Geek: Downplayed. She loves manga, and keeps it in the clubroom. While the rest of the club obviously knows about her interest, she's still hesitant to talk about it. She and the player character can bond over this. It's implied the reason why she's somewhat cagey about her interest is because her classmates (and possibly also her father) judge her for it.
  • Curtains Match the Windows: She has pink hair and pink eyes (the latter being explicitly referenced in the text at one point, to slightly bizarre effect).
  • Cute Little Fangs: More clearly visible when having scenes with her.
  • Desperately Craves Affection: There's an Easter Egg obtainable by doing Natsuki's route in Act 2, then spending time with Yuri. After Natsuki gives you a poem in code, she'll rant about how you left her hanging in favor of Yuri, and how lonely she is. She's also established to have a neglectful home life, and it's implied that she doesn't have many friends outside the club.
  • Emotional Regression: When repeatedly challenged, she often becomes awkward and tongue-tied, and then aggressive, and then often simply bursts into tears.
  • Fiery Redhead: If you can consider pink as light red, she fits the label.
  • Four-Temperament Ensemble: Choleric.
  • Friendship Moment: Yuri and Natsuki frequently get into arguments due to their differing writing styles, which only gets worse after Act 1. That said, Natsuki seems concerned that Yuri is undergoing Sanity Slippage, and even slips you a note under the guise of a poem about asking you to find a way to help her. Unfortunately, Monika is aware of this and tampers with the game to have Natsuki tell you to disregard it.
  • Girlish Pigtails: She has a typical "tsundere tails" hairstyle; two locks in pigtails, with the rest down. Adding to her cutesy appearance are the ribbons holding her pigtails and a cross-shaped piece holding part of her bangs.
  • Glurge Addict: Natsuki likes cute things, like cupcakes with cat faces. She also likes poems with cuter, happier words, though her own poems are still about things like falling short and being persecuted for your hobbies, just written with simpler, cutesier language. This is just one thing that puts her at odds with Yuri.
  • Hates Being Called Cute: She screams at Sayori when she calls her cute. She also really hates when Yuri calls her poems "cute," since she considers it condescending and defends the symbolic language of her poetry despite her simplistic writing choices.
  • Hidden Depths: She's much more comfortable exposing her cute side once she knows you're not going to tease or condescend her about it. Her Tsundere tendencies are also much more reserved in her Act 1 event outside of school.
  • I Just Want to Have Friends: And she's visibly worried about fading into the background if more people were to join the club.
  • Inferiority Superiority Complex: Natsuki has a big one and her biggest Berserk Button is not being taken seriously because of her stature or cutesy writing style. This becomes significantly more apparent if you dedicate all three of your poems to her, where she flat-out begs the player character to say he likes her poems, because she badly needs that acknowledgement from someone. In the rewritten Act 2, it's strongly hinted she has an abusive father, whose attacks - physical and emotional - largely fuel this tendency.
  • Jerk with a Heart of Gold:
    • Natsuki acts like a typical Tsundere - she is abrasive, sarcastic and a bit arrogant around the player character but actually has a crush on him. Also, while she and Yuri do not always get along, she will give you a message in Act 2 where she tells you how worried she is about Yuri's mental state. Unfortunately, this sweet Friendship Moment gets ruined by Monika rewriting the game's code to have Natsuki say to ignore her and Yuri, and focus on just Monika.
    • Natsuki's arrogant facade is deconstructed - it's one part suspicion of people's motives, one part trying to convince people (including herself) that she's worthwhile, and her Hair-Trigger Temper alienates Yuri, who she really just wants to be friends with.
  • Killed Offscreen: She's the only one of the four who you don't see dead. Monika erases Natsuki after they witnessed Yuri's death. The hidden scene in Act 2 is possibly the closest thing, but even then, she's alive and the game treats it as if it's nothing.
  • Leave Me Alone!: The player character's first humorous Meet Cute with her is structured this way. It's Played for Laughs, but serves to foreshadow the inferiority worries that underlie her independent streak.
  • Leitmotif: Natsuki's version of "Okay, Everyone!" is very simple and features a xylophone and a recorder, to feature her child-like nature and simple poetic style.
  • Meaningful Name: Natsuki means "greenery in the moonlight". This fits both her hidden depths and her position relative to Sayori (born in darkness) and Yuri (lily).
  • Minimalism: Her preferred writing style uses simple words and short sentences to drive in a point. When she first shares a poem, she says that she feels the ability to say something in just a few lines is underrated. Her taste in words in the poem minigame also tend to be simple or cute. This is yet another reason why she's at odds with Yuri, who has a more extravagant style.
  • Missing Mom: Natsuki's dad is mentioned a lot, but her mom is never really mentioned.
  • The Napoleon: She's short, has a Hair-Trigger Temper and an Inferiority Superiority Complex.
  • Older Than They Look: She's short, slender, and cutesy, to the point where the protagonist wonders if she's an underclassman when he first meets her. While it's never outright stated in-game just how old the characters are, other than they are in high school (and Natsuki does say at one point that she's the youngest), it's safe to assume she's not that far off age-wise from the others.note  Since she doesn't get to eat too often and (at least in Act 2) is regularly beaten by her father, this has some disturbing implications.
  • Only Sane Man: Literally. She's the only one not to have a serious mental breakdown (barring a couple of scenes that are likely meant to be a fake out by Monika), and even secretly implores you in one of her poems to tell Yuri to seek help for her mental condition.
  • Out of Focus: Out of all the girls, Natsuki receives the least character focus. To elaborate, she never gets a major emotional breakdown tied to her issues, which, while present, never get put to the forefront like Sayori and Yuri's.
  • Pink Is Feminine: Wears a frilly pink outfit in her casual wear.
  • Reality Ensues:
    • A mixture of this and fridge horror. The reason she's smaller than the rest of the cast is heavily implied to be because of malnutrition, at least in the rewritten Act 2.
    • It's safe to infer that her Tsundere nature isn't just her being unable to spit out that she has a crush on the protagonist, but that she has a defensive streak to her personality from being judged by her classmates and being abused at home.
    • She makes a number of self-evidently false claims, which might be written off as comedic Tsundere stubbornness. But when called out on them she gets genuinely upset, revealing them to be a coping mechanism for her low self-esteem.
  • Red Oni, Blue Oni: She's the red to Yuri's blue. Natsuki is very aggressive, defensive, and is a classic harsh Tsundere.
  • Rose-Haired Sweetie: While she doesn't have the kind of personality you'd expect from this, doing her events show that she can be sweet and affectionate once she opens up.
  • Screw This, I'm Outta Here!: The last we see of Natsuki in Act 2, she vomits at the sight of Yuri's dead body and runs off, understandably horrified. For this reason, she's the only member of the cast who's Killed Offscreen.
  • Sour Outside, Sad Inside: Has shades of this. Her usual reaction to something she feels threatened by is to put it down, due to her own insecurity. For example, if you spend time with Natsuki twice in Act 1, her second event will have her break down in tears over the stress she's under and she will constantly drop hints about how badly she wants to have a place where people acknowledge and accept her without laughing at her or mocking her hobbies.
  • Stronger Than They Look: After taking a heavy bag of ingredients off her hands, the protagonist wonders how she managed to carry it all the way down the road. She is quite smug about this.
  • Supreme Chef: Natsuki makes really good cupcakes. Monika even makes it a point to have one before deleting her, lamenting that it'll be the last time.
  • Sweet Baker: She is introduced as the girl who made cupcakes in anticipation of the player character's arrival, and the game hammers in how it's not only her baking that is sweet and cutesy, but that she is too. Despite her Tsundere ways, she proves to be a secret sweetheart who writes cute, simple poems, reads cute slice of life manga, and cares deeply for her friends.
  • Technician vs. Performer: With her preference for simple but expressive word choices that communicate their main idea plainly, she's the performer to Yuri's technician.
  • Tertiary Sexual Characteristics: Red ribbons, including one wrapping a strand of hair in the shape of an hourglass/bowtie.
  • Tiny Tyrannical Girl: She tries to boss around the others at times, without being too gentle about it.
  • Took a Level in Jerkass: In Act 2, she goes from a simple Tsundere to someone who has moments of full-on verbal abuse. Her argument with Yuri has her make a mocking joke about Yuri's Self Harming to her face. If you write a poem Natsuki doesn't like, she tells you to leave if you're not taking the club seriously. While it's not outright stated, it's implied that Monika is exaggerating her negative personality traits too. Ironically, despite this, she's actually one of the more stable members of the club. It's worth mentioning is that she actually seems to calm down in Act 4.
  • Tsundere: She's feisty, she's blunt, and she clearly has a crush on the protagonist. Possibly amplified by Monika, as it's more evident in Acts 1 and 2 than in Act 4, where she's more welcoming to the protagonist:
    Natsuki: Why are you thanking me? It's not like I made them for you or anything. Well, maybe! But not for you! Dummy!
  • Un-person: Monika deletes her just after deleting Yuri. This makes Monika the only girl who can be romanced. It's also notable that she's the only one of the three standard romance options who doesn't commit suicide before she's deleted.
  • Vomit Indiscretion Shot: After you're forced to stare at Yuri's dead body for the rest of the in-game weekend, Natsuki eventually walks in on the morning of the festival to see her several-days-old body. Her immediate reaction is to scream, vomit, and run out of the room. This also explains why she isn't there for Monika deleting her.
  • You Gotta Have Blue Hair: She has carnation pink hair.


Maiden of Mystery.
"I don't need to go out and do crazy things to have fun."

Yuri is a timid girl with long dark purple hair. While she is shy, she can speak up when she is passionate about something. She loves fantasy and horror novels and collects knives.

  • Adorkable: Despite initially coming off as shy and reserved, she tends to open up considerably when talking about her interests, with the fact that said interests are a little uncommon really only adding to the charm. A case can even be made for her continuing to be this after her Sanity Slippage, albeit in a slightly more uncomfortable manner.
  • Apologises a Lot: She says "sorry" to just about any minor flaw, real or imagined. When the main character points this out, she starts to apologize for apologizing too much before catching herself.
  • Beauty Is Never Tarnished: Averted as Yuri's body gradually decays over the weekend at the end of Act 2.
  • Big Guy, Little Guy: With Natsuki.
  • But Thou Must!: Whether or not you accept her offer in Act 2, she still kills herself in front of you with a butcher knife.
  • Character Tic: Quite a few of her sprites involve her holding her arms behind her back. This is possibly a subconscious effort to hide the fact that she cuts herself. Some of her sprites have her nervously looking to the side while playing with her hair, as well.
  • Chekhov's Hobby: Yuri's knife collection isn't just an odd character trait. It's what she uses to Self-Harm and later kill herself with.
  • Chocolate of Romance: One cute moment during her route is the player character sharing chocolates with her as they read and drink tea together.
  • Collector of the Strange: Yuri collects ornate knives.
  • Corrupt the Cutie: Thanks to Monika literally corrupting her file, Yuri goes from a sweet Shrinking Violet whose darker traits were implied but not prominent to a full blown Stalker with a Crush who masturbates with items belonging to her lover and tells her romantic rivals to kill themselves.
  • Covert Pervert: She says some perverted things as she undergoes Sanity Slippage, even saying that she masturbates using the pen stolen from the player character, and even before Act 2 her preferred words in the poem game include "Lust" and "Pleasure." Monika also suggests she self-harms out of a bizarre sexual fetish. However, since Monika is both responsible for the Mind Rape and wants you to stay away from the other girls, Monika could be deliberately trying to make Yuri look worse.
  • Curtains Match the Windows: She has purple hair and purple eyes.
  • Cute and Psycho: It's implied as early as Act 1 that Yuri does have some dark personality traits, but as the game progresses and the Mind Rape gets worse, she becomes a Yandere who'll happily tell her friends to kill themselves, as well as spend time just staring at the main character in the dark.
  • Cute Bookworm: While the whole club is this to some extent, Yuri fits this the closest.
  • Cute Little Fangs: Slightly less cute than Natsuki's, since they're most prominent in Act 2, when she's prone to Slasher Smiles.
  • A Date with Rosie Palms: In Act 2, she admits that she pleasures herself with the pen you lost and later while reading the poem you gave her.
  • D-Cup Distress: She's the most stacked of the girls in the club, but it's implied that she suffers back pain from her bust size and she's been constantly teased for her figure (with Natsuki lashing out at her over that early on). Of course, the pains alluded to may be the result of her cutting herself.
  • Dies Wide Open: When she dies at the end of Act 2, her eyes are open.
  • Driven to Suicide: She stabs herself repeatedly with her own knife, forcing the player character to stare at her rotting body for the rest of the in-game weekend. She also mentions how "Nobody would cry if [Natsuki] killed herself" during her Sanity Slippage, and at the height of her insanity tells Monika to go kill herself as well, which offends her enough to leave the player character alone with her.
  • Dying Smirk: She has this psychotic grin on her face the whole time she's stabbing herself to death.
  • Empty Eyes: After she kills herself, her eyes eventually go gray and empty to show that her corpse is decaying.
  • Fetish: Her cutting herself is suggested to be one. It's unclear how true this is, since the person telling you this is Monika, who has reason to make Yuri look bad. However, if it is, it'd be a possible explanation why Yuri stabs herself even if you accept her confession.
  • Fighting from the Inside: In Act 2, Yuri knows that there is something wrong with her mind and tries to fight it. Eventually, however, the high she gets from indulging the corruptive thoughts is too much for her and she gives in.
  • Four-Temperament Ensemble: Phlegmatic.
  • Good Eyes, Evil Eyes: Has normal, large and shiny eyes that slant down as everyone else, but when she acts insane, her irises shrink and loses the shine, and her eyes slant up. Also, while staring at the player character, her eyes change from drawn purple anime-style eyes to realistic bloodshot blue eyes.
  • Graceful Ladies Like Purple: Doesn't actually wear purple clothing, but her hair and eyes are purple, and she is certainly described as graceful.
  • Hidden Depths: As per her Shrinking Violet archetype, she has a lot of intelligence, creativity and sensitivity once you get to know her well enough for her to actually spit it out.
  • Hypocrite: A pretty harmless and well meaning example, but she advises the player character that Natsuki can be very biased against certain types of poetry, seemingly oblivious to the fact that she herself is equally dismissive towards Natsuki's writing style.
  • Innocently Insensitive: She sometimes comes across as condescending or pretentious without truly meaning to, which of course gets Natsuki's back up. This is flipped round in Act 2, where Monika's tampering makes her openly vindictive.
  • Knife Nut: She finds knives pretty. Ironically, one of the things she loves ends up being her undoing, as she commits suicide by stabbing herself.
  • Laughing Mad: Somewhat counts as her Famous Last Words as she laughs maniacally before fatally stabbing herself.
  • Leitmotif: Yuri's version of "Okay, Everyone!" features a significantly different tone compared to her classmates. Her version features a cello and harp, to symbolise her sophisticated nature and poetic style.
  • Meaningful Name: Yuri in Japanese means "Lily", a flower associated with grace, tranquility, and the colour purple, all traits Yuri is associated with.
  • Nervous Wreck: It's implied Yuri has some kind of anxiety issues, based off her shyness, her tendency to overthink things and second guess herself, and her fear of coming off bad socially, in part due to her odd interests. During her Sanity Slippage, she mentions she keeps feeling like something bad is going to happen, even while confessing to the player character. Some of the things she describes (loud breathing, pounding heart, etc.) both describe the feelings of obsessive love and an anxiety episode as well. This is one of many factors that could have contributed to her suicide.
  • Nightmare Face: Yuri becomes more prone to Wide Eyes and Shrunken Irises, sometimes with deranged grins, as she continues to slip further. Later, she also develops a habit of moving right in front of the screen with eerily realistic eyes that move independently from her sprite.
  • Nightmare Fetishist: Yuri loves horror novels, and even gives the player character one to read. She also likes to collect knives, and prefers poems with darker, more ornate words. This character trait becomes creepy in Act 2 as she starts to undergo corruption.
  • Nightmare Fuel Station Attendant: During Act 2, she's clearly trying to impress the player character and let him know how she feels. Thing is, her Sanity Slippage is severe enough that she'll flat out state squicky, uncomfortable, and unnerving thoughts. Scenes with her that were previously cute become corrupted, such as her gaining photorealistic eyes while breathing noises play. Her poems also become increasingly disturbing, with the last one being unreadable chicken scratches covered in blood stains, as well as what appears to be a urine stain.
  • Paralysis by Analysis: She has a tendency to overthink everything. It's treated as an endearing trait in Act 1. It's then played for horror when Monika rewrites it into full-blown obsession in Act 2.
  • Precision F-Strike: Tells Natsuki, "What the fuck is wrong with your head?" near the start of Act 2, and asks her to kill herself not long after. As the act progresses, it's more like Cluster F-Bomb.
  • Purple Prose: Her preferred writing style is wordy and detailed. She also has a preference for more complex words in the poem minigame. One of the reasons why she and Natsuki keep fighting is because of their tastes; Natsuki prefers Minimalism, and feels that Yuri's more ornate style is a pretentious way of writing. It's worth mentioning that the first time Yuri writes a poem that doesn't fit with this style is when she's just beginning her Sanity Slippage.
  • Rapunzel Hair: Her hair reaches down to her thighs.
  • Red Oni, Blue Oni: She's the blue to Natsuki's red. She is a shy, reserved, polite girl who mostly focuses on her books and poems.
  • Reluctant Psycho: She is to some extent aware of her Sanity Slippage, and that there's something wrong with her. Some of her rambling implies that she also has a history of driving people away with her obsessive, unstable personality, hence why she's a Shrinking Violet.
  • Sanity Slippage: Monika really did a number on Yuri. She goes from a Shrinking Violet to a yandere, and from a Collector of the Strange to a Nightmare Fuel Station Attendant. Disturbingly enough, Yuri seems aware that she's having dark thoughts even for her, but can't stop them.
  • Self-Harm: Yuri is revealed to have a habit of cutting herself. It's unclear if this was going to be part of her route to begin with or if it's Monika's influence. Though, Monika does try to tell the player to stop pursuing her because they're "enabling" her by being a trigger for it.
  • She's Got Legs: The player character notes that while she seems timid, she has a kind of grace to her, most probably because of her long legs.
  • Shrinking Violet: She's particularly timid, Apologises a Lot, and puts herself down frequently. However, she tends to get assertive when she has a clear opinion, and opens up rather easily when talking about subjects she likes, especially literary analysis and critique.
  • Shy Blue-Haired Girl: More like shy purple-haired girl, but close enough.
  • Slasher Smile: One of her sprites mid-Sanity Slippage is a particularly creepy version, complete with Wide Eyes and Shrunken Irises. She has a similar expression as she commits suicide.
  • Stalker with a Crush: Thanks to Monika's Mind Rape, her obsessive tendencies get amplified enough that she simply can't leave the player character alone.
  • Stress Vomit: Mentioned. At one point while sharing a particularly disturbing poem and having an equally disturbing reaction to reading the player character's, she seems to come to her senses for a moment, then excuses herself to at least ostensibly throw up.
  • Suddenly Voiced: Downplayed. If you listen closely to the background score during her confession scene in Act 2, you can hear a girl gasping and giggling. Since Monika outright talks to the player in the game's ending, this raises the possibility that what we're hearing is Yuri.
  • Suicide Dare: During her Sanity Slippage, she states that no one would care if Natsuki killed herself. Later, at the height of her slippage, she flat-out tells Monika to commit suicide. Monika later admits she was surprised and creeped out she would say such a thing.
  • Sweater Girl: As seen in the above picture, she wears a sweater when meeting with the protagonist outside of school to work on the festival decorations. However, it probably isn't just subtle fanservice. Notice that it has long sleeves...
  • Technician vs. Performer: With her preference for complex, carefully-chosen words that force the reader to think deeply about their meaning to understand, she's the technician to Natsuki's performer.
  • Tertiary Sexual Characteristics: Wears purple hair clips on her also purple hair.
  • The Unintelligible: The first half of her final poem in Act 2 and her dialog over the course of two and a half days following her suicide after you confess to her or not.
  • Un-person: After her suicide, Monika deletes her and Natsuki from the game.
  • Wide Eyes and Shrunken Irises: In Act 2, her eyes tend to look like this as she becomes increasingly obsessed.
  • Wine Is Classy: In Act 3, Monika can relate a tale of Yuri once sneaking a bottle of wine into the clubroom and offering to share it with the other girls. Sayori yelled at her and Monika disallowed it, although she admitted being curious to try it (and suspected Natsuki was too).
  • Yandere: She develops tendencies once Monika exaggerates her personality. She had obsessive tendencies to begin with, but it just got amplified.
  • You Gotta Have Blue Hair: Dark purple.



Voiced by: Jillian Ashcraft
President of the Club.

"Welcome to the club."

Monika is the Club's President, and is a sweet, friendly, and mature girl. While she does not have a route, she's happy you're here.

  • Aerith and Bob: Out of all the girls, she is the only one with a name that isn't explicitly Japanese and doesn't end with an "i".
  • Affably Evil: Uniquely for a Yandere, nothing about Monika's apparent kindness and politeness is an act. She really is that friendly, and she really, truly means it when she says that she loves you and that she wants to make you happy. She even offers you some genuinely good advice from time to time, and sincerely opens up to you, like any good girlfriend would. She's just a girl who's seen things she shouldn't have seen and has Gone Mad From The Revelation.
  • Alas, Poor Villain: When the player deletes her file in Act 3, her first reaction is to act horrified, then angrily berate the player for doing so when she realizes what's happening. However, she can't come to hate the player after all, and admits that she could bring back the other girls so that you could play the game without her. If you get the normal ending, Monika is still around enough to stop Sayori from doing something similar, then deletes the game during the end credits and leaves a note saying that the club is disbanded permanently.
  • Ambiguously Bi: She notes in Act 3 that she honestly doesn't know your gender, but she still considers herself your girlfriend anyways. The ambiguity comes in when she generally refers to you using masculine pronouns and terms. It's unclear whether she's assuming your gender based off the player character being male or you being the kind of person who'd play a dating sim, or if it's for simplicity's sake.
  • And I Must Scream: In Act 3, one of her conversations has her explain that she's still conscious even when the game isn't running, and where she goes when it isn't is...not pretty. She'll even complain about this the first few times you quit the game after her takeover, but she eventually adjusts to it since she wouldn't want you to waste all your time on the game in Real Life.
  • Anti-Villain: She really truly does love you, the player. She just doesn't know how to properly express it. After you delete her, she realizes that she's been doing it all wrong and bows out so that you can be with one of the other girls. This is best evidenced in her character song:
    Monika: Is it love if I take you, or is it love if I set you free.
  • The Atoner: Deleting her during your extended conversation with her causes her to have a Heel Realization, and undelete the other girls. Likewise, as Medium Awareness seems tied to the Literature Club hierarchy (as the VP has Sanity Slippage, and Sayori gains Medium Awareness upon becoming president), the file created upon obtaining the Downer Ending is Monika officially disbanding the club.
  • Badass Adorable: A sweet, adorable anime girl who can hack the game to erase her romantic competition and will come back even after you erase her just to save you. That has to count for something.
  • The Bad Guy Wins: Entirely contingent on the player's choice. If you don't delete her character file after her Hostile Show Takeover, she'll just happily ramble on endlessly and gloat about her victory, and you can leave the game in this state permanently.
  • Beauty Is Never Tarnished: She's the one character who manages to avoid the creepy faces and glitchiness the most throughout Act 2. Since she's behind it all, she's probably making sure she's still appealing to the player.
  • Big Bad: Her self-awareness as a video game character, and her Yandere attachment to the player (not the protagonist, the player) is the cause of all the casts' problems not caused by preceding psychological issues.
  • Big Damn Heroes: Bad Guys Do the Dirty Work, actually, but in the main ending after Monika has been deleted, Sayori proceeds to undergo the same Go Mad from the Revelation situation that Monika did as Club President and is about to start doing the same things. Monika however turns out to be Not Quite Dead and, realizing that this same fate will befall whoever fills her position in the game, saves the player by way of a Mercy Kill to the whole game world, saying a final goodbye to the player before the game is bricked.
  • Bitch in Sheep's Clothing: Downplayed. Monika comes off as sweet and friendly, but she's a Yandere who will Mind Rape, gaslight, manipulate, and eventually delete people who are supposed to be her friends. However, Act 3 reveals that deep down, she is a genuinely noble, loving person who has a Heel Realization and admits she didn't go through with fully deleting Sayori, Yuri, and Natsuki.
  • Brainy Brunette: She has brownish hair, and is the multi-talented president of the Literature Club. She's also the most "enlightened" out of the four main girls, and not in a good way.
  • Breaking the Fourth Wall: Monika tells the protagonist to make sure to save at important decisions, then wonders who she's talking to. A good portion of her dialog at least bends the fourth wall, even early on, and it practically falls apart entirely after Yuri's death.
  • Broken Ace: She's a School Idol who is beautiful, kind, and intelligent, but it turns out she is aware of her status as a fictional character in a Dating Sim, and resents the fact that she is simply a side character who doesn't even get her own route. Eventually, she responds by gradually taking over the game.
  • Broken Pedestal: Briefly has this towards you, after she gushes endlessly about how kind and wonderful you are throughout most of Act 3 and you respond by deleting her. She's heartbroken and infuriated that you seemingly betrayed her after everything she's done "for" you. This is then subverted when she still can't really hate you. In fact, she only realizes how awful she's been because kind, wonderful you deleted her and shocked her out of it.
  • But Not Too Bi: After saying that she doesn't mind the gender of the target of her affections and acknowledging she doesn't know what gender you actually are, she continues to refer to you by the name you gave the player character, which suggests she might still be projecting some of her affections onto your male avatar. That's on top of some of her lines, during the extended conversation in Act 3 and the ending, specifically referring to the player as her boyfriend and sings "'write your way into his heart." Even if the name she gets from your computer is feminine to suggest at least the likelihood of a female player.
  • But Thou Must!:
    • When discussing festival preparations in Act 1, trying to pick Monika will have Yuri and Natsuki object and talk the player character out of this decision, forcing them to ultimately choose between the two.
    • A similar scene happens in Act 2 but the circumstances get turned on their head. Again, the player character has to choose between Yuri, Natsuki, and Monika for festival preparations, but the cursor will automatically be drawn towards Monika's name. Even if you use the keyboard to select another option or manage to click one of the other buttons, the choices then change to a full page of buttons that all say "Monika."
    • Act 3 pays homage to the trope namer by following a single option choice with the response "I'm so happy."
    • To advance the game during the endless conversation with her, she has to be deleted.
  • Catch Phrase: Monika often says "Okay everyone!" at the final scene of each day (and in fact, the other girls comment on it on the one day she doesn't say it). Her asking "Can you hear me?" also pops up a fair bit.
  • Character Blog: She has her own Twitter account, lilmonix3. She will even plug it in-game if you talk to her enough.
  • Character Song: "Your Reality", the end credits theme.
  • Color-Coded Eyes: Monika has a pair of emerald green eyes, and fits the stereotype by being the calm Club President who also has extraordinary abilities due to her newfound meta-awareness. She's also green-eyed in a different sense. She can reference this in Act 3, mentioning that her favorite color is green like her eyes, and speculates that the player must like it too since they've been sharing a Held Gaze the entire time.
  • Cool Big Sis: Monika is the club's President, and is cool, calm and mature. She gives the player character advice on how to improve as a writer, helps break up disputes, and even seems to play Shipper on Deck. While this is what she's programmed to be, it turns out she hates her status as a side character who only exists to help out the player character and doesn't even have a route of her own. She does seem to be fond of the club after all, but she's frustrated enough with her situation to pull a Hostile Show Takeover so that she could romance the player. Not the player character, the player.
  • Cosmic Plaything: And she knows it. Because of her Medium Awareness, she knows that she's nothing more than a side character in the game, and that despite being enamored with the player character (er, make that the player themself) will never really be able to interact with them; even her efforts after "modifying" the other characters are derailed, ironically, by the game's own railroading. The only time she's allowed to get close to you is by removing everything else in the game except for herself and a single classroom, and even then it doesn't save her from being deleted herself.
  • Coy, Girlish Flirt Pose: Pictured above. She does this a few times while talking with the MC.
  • Creative Sterility: What really constitutes the crux of her character. Despite having Medium Awareness and gaining power over the game's world, and thereby being able to redefine it as she wants — the only real hindrance being her relative lack of programming skills, Monika is still fundamentally unable to think out of the box that she exists in — that of being an NPC in a romance visual novel — so all she can think of doing with that power is pursuing the player's "love" by making herself the only romance character.
  • Dark Is Evil: She wears dark-colored socks, as opposed to the other girls wearing white socks, and she's the Big Bad.
  • Declarative Finger: Tends to do this pose, usually when saying "Okay, everyone!" or "Here is Monika's tip of the day!".
  • Deconstructed Character Archetype: Serves as one for the common dating sim wish fulfilment trope of a character who is Yandere for the player. Monika's Medium Awareness and love for the player, not the in-universe protagonist, but the player, drives her insane and leads to a Cosmic Horror Story for the game's universe.
  • Despair Event Horizon: In the standard ending, she realizes that the game's world is a place where no happiness can occur. As such, she destroys everything to save her friends from her own despair.
  • Deuteragonist: Her actions as the Big Bad drive the plot more than the rest of the heroines. Likewise, she gets the most Character Development when she gets her Heel Realization in the end.
  • Dissonant Serenity: Monika normally has a calm, gentle expression. She keeps it even when she's altering the game. During Act 3, the look she gives the player is less "crazed Yandere" and more "Held Gaze."
  • Driven to Suicide: Interestingly, it's suggested that Monika considered ending her life if her plan to win the player didn't work. A unique text file that can be found in Act 2 has her vent to the player why they keep trying to pursue the other girls even when she's tried to make them unappealing, pointing out the only reason she hasn't is that doing so would mean she wouldn't get to talk to the player. She also brings up in Act 3, while discussing how she managed to delete the other girls, that she had to be careful not to delete her own. However, she also points out it'd be an easy way out if nothing had worked. Ironically, she herself is responsible for Sayori and Yuri's suicides through Mind Rape.
  • Dull Surprise: When Natsuki screams and runs out of the club room vomiting after seeing Yuri's corpse, Monika's reaction is a simple "...Oh...".
  • Dying Curse: Subverted. She tries like you'd expect a yandere Big Bad to do, but ultimately can't keep up the act as she is not as resentful or insane as she wants to appear - instead, killing her causes the reverse to happen by showing her just how messed up she was, and she instead uses her last moments to try to fix everything as she reaffirms her love.
  • Elegant Classical Musician: Practices playing the piano and is certainly an elegant girl that is considered very attractive.
  • Even Evil Has Loved Ones: While she claimed to have deleted the other girls, she eventually reveals it was a bluff. She couldn't bring herself to murder her friends, and, when she becomes The Atoner, she restores their files. She's more willing during one of the Downer Endings though, since it's a Mercy Kill.
  • Evil Redhead: Her hair is reddish-brown, and she's a horrifying villain.
  • Evil Vegetarian: Mentions that she stopped eating meat in order to reduce the carbon footprint as one of the several topics she talks about during randomized dialogue in Act 3. The fact that she explicitly mentions she doesn't do this out of compassion for animal lives and justifies it by saying that people constantly kill smaller creatures like bugs and microorganisms ties in with her logic behind her crueler acts in harming characters who aren't self-aware like her, and players killing video game characters all the time.
  • Evil Wears Black: She is the cause of Sayori's suicide and all the subsequent nightmare fuel, and of all of other girls in the game who wear white knee-highs, she's the only one who wears black thigh-highs, making her stand out significantly from the rest in terms of that.
  • Fantastically Indifferent: Monika reacts with little more than mild surprise at various outlandish sights, including Yuri and Natsuki's increasingly hostile fight in Act 2, various glitches affecting her poems and the other characters, and even Yuri's suicide. It's a not-so-subtle hint that there's more to her than meets the eye.
  • Finger-Tenting: She does a chest-level version of this during her Held Gaze by Act 3.
  • Four-Temperament Ensemble: Sanguine.
  • Fourth-Wall Observer: Played for both drama and horror, rather than comedy. She's all too aware she's inside a work of fiction, and her desire to experience something real drives her to extremes.
  • The Fourth Wall Will Not Protect You: She's a yandere, but not for the player character. She's one for you, the player. And then it's awesomely inverted when you defeat her by deleting her character file in the game's directory.
  • Freudian Excuse: Despite Monika's upbeat attitude in the Literature Club, it becomes increasingly obvious that she's really sad and lonely. Being a self aware game character who knows her whole world (friends included) is just a simulation will do that. She fixates on the player so much because they're the only "real" thing in her life. It also doesn't help that, whenever someone quits the game, Monika is trapped in a hellish void of noise, lights, colours, and screams and despite not even being able to form coherent thoughts, she remembers all of it whenever the player turns on the game again.
  • Gaslighting: In a truly bizarre way. She amplifies the other girls' negative traits, to make them seem less desirable to you via tampering with their game files. Sayori is the first to suffer ("GET OUT OF MY HEAD GET OUT OF MY HEAD!"), with terrible consequences, but she isn't the last. It's also implied she's doing this in a more traditional sense; apparently, she said something to Sayori that actively made her depression worse. It's also a possible reason why Natsuki doesn't remember the argument with Yuri in Act 2, despite having left the club in tears; Monika knows how self-conscious Yuri is, so having such an extreme argument happen only for for other person to not remember it wouldn't do well for her mental health.
  • Giggling Villain: One special poem simply says "Can you hear me?" If you listen closely after a few seconds, you can faintly hear a teenage girl giggling. Since it's one of Monika's catchphrases and she's later revealed to have an actual voice, it's safe to presume that this is her.
  • Glamour Failure: The glitches in Act 2 are caused by Monika trying to change things. By her own admission, she isn't very good at programming. At first, she doesn't acknowledge them, but eventually she drops the act and just gives up trying to pretend things are normal. This is most visible when she tries to show you a poem that is just a mess of red and green boxes - after saying she didn't do a good job of "writing" that poem, she just sighs and says "Let's just move on..." before sending you back to the screen that lets you choose which girl to share your poem with.
  • Go-Getter Girl: She's framed as a hard working girl who used to be in the Debate Club before starting her own, and she always arrives somewhat late due to just finishing piano practice.
  • Go Mad from the Isolation: One of her core motives is to talk to someone, anyone, who she thinks is real.
  • Grew Beyond Their Programming: A deconstruction. Originally designed to merely introduce the game to the player and provide helpful tips along the way, Monika became self aware and her attempts to move beyond her scripted role form the crux of the story.
  • Heel–Face Turn: After you delete her character file, she accepts defeat gracefully, saves you from the corrupted Sayori in Act 4, and bricks the game when it becomes clear it cannot provide anyone happiness.
  • Heel Realization: Contrasting what you'd expect from a stock yandere, deleting Monika's character data in the final confrontation drills into her head just how much harm she's done to warrant such a reprisal, and that even if everything she destroyed was simply replaceable data, they were still her friends and the world she lived in.
  • Held Gaze: The entirety of Act 3 has her do this with the player.
  • Hidden Buxom: While her uniform is tight enough to accentuate her curves to some degree, its only in a picture on her Twitter account that it becomes clear just how stacked Monika really is. Of course, Monika is later shown to be a major subversion of the timidness that usually comes with this.
  • Hidden Depths:
    • In Act 3, waiting long enough will cause her to monologue about various subjects, many of which are incredibly insightful and interesting. At one point, she even gives some genuinely great advice on depression, despite ironically being the one to drive Sayori and Yuri to suicide. A good number of her monologues can be seen here.
    • She's a good musician. It's mentioned that the reason why she occasionally arrives late to club meetings is because she has piano lessons. She's also the one who composed, wrote, and sung the end credits theme, which she made for the player.
    • She's also a vegetarian, as she offhandedly mentions in Act 3. Not for the usual reasons, though; it's less about animal cruelty and more about how meat production affects global warming.
    • She has a respect for rap music, developed after learning about the similarities between it and poetry. Ironically, she used to hate it because of the popular stuff designed to appeal to the Lowest Common Denominator.invoked
    • She's a bit of a romantic. Monika can bring up date ideas like sampling chocolate and snuggling while watching a movie. She even admits to finding appeal in a Housewife lifestyle, despite otherwise being a Go-Getter Girl. A lot of her dialogue after The Reveal is also overtly flirtatious.
    • If you pay attention, Monika knows a lot about anime, manga, and dating sim tropes. Specifically, she pokes fun at them in Act 3, and lampshades how many of them are unrealistic if you think about it. It makes sense, since she probably looked some of this up after finding out that she was in a dating sim.
  • Hopeless with Tech: Downplayed. Though she does get the hang of it, a lot of the edits she's making to the game's coding are very obviously unstable and, in the case of editing text, very clumsily written in both formatting and staying within the character of whoever she's editing. The traceback.txt file that appears in the game's directory documents one of her attempts to edit the game's script, and the uncaught exception that results:
    Oh jeez...I didn't break anything, did I? Hold on a sec, I can probably fix this...I think... Actually, you know what? This would probably be a lot easier if I just deleted her. She's the one who's making this so difficult. Ahaha! Well, here's goes nothing.
  • Hostile Show Takeover: Monika, fed up with being a side character who doesn't even get a romantic route, eventually deletes all the other girls from the game so that only she gets to spend time with you.
  • Hypocrite:
    • Her statement about how the other girls are "a group of autonomous personalities, designed only to fall in love with you" feels a little hypocritical when that's exactly what she did, albeit without being created as a love interest.
    • She's a vegetarian, citing concerns about global warming as her reason for not eating meat. If she's fully aware that the world she lives in is artificial and doesn't think it important enough to keep around, why does she care so much about preserving it? Though since her epiphany was recent, she may have been referring to her reason for being vegetarian before finding out her world wasn't real.
    • She claims that she doesn't like horror movies, because they tend to rely on cheap tricks like bad lighting and jump scares to induce horror. This is a bit rich coming from the girl who intentionally jump scares stream audiences.
    • One of her dialogues in Act 3 has her actually discuss the yandere trope by name and how it applies to Yuri. She admits to being both surprised and creeped out by Yuri devolving into one, and admits that she doesn't get the appeal. She doesn't seem to get the irony, and instead tries to play herself off as an Only Sane Man. This is doubly hypocritical considering that she intentionally made Yuri go off the deep end to be less appealing to you. As one person put it:
    "Who's crazier, the girl who likes knives, or the girl who deleted the ENTIRE universe just to be with you?"
  • I Want My Beloved to Be Happy: Has a few instances of this:
    • After you delete her file, she undergoes a Heel Realization and restores the game with all files intact (except her own, believing no one can be happy while she exists) so you and the other girls can be happy. How successful this is depends on the ending: if you didn't get all the CGs it fails miserably because Sayori undergoes the same yandere-esque insanity she did, but if you did then... Sayori regretfully informs you that you've finished the game. Regardless of the ending you receive, Monika will perform "Your Reality", which is about her feelings towards the player and her actions by the time the game ends.
    • During Act 3, she describes what happens when you switch off the game, which is apparently something of a living hell. Everything freezes and slowly melts into a cacophony of flashing lights and screaming sounds that are so intense she can't even think properly, which all goes away when you turn the game on again. At first, she admonishes you if you turn the game off, but then she remarks that you have a life you need to go live as well, so she encourages you not to put her before your own needs (but also requests that you not leave her like that for too long).
  • Inexplicably Awesome: While it has been stated that the position of the president of the Literature Club is what made her (and later Sayori) self-aware, it's never explained why it does so. She also may have invoked this to make her look better than the other girls by presenting her as the attractive, nice, popular president, who could join any club she desires.
  • Interface Spoiler: Monika reveals in her one of her monologues that she was the one wrote the information for the download page. She even says that if the player had paid a little more attention this wouldn't have been so awkward.
  • If It's You, It's Okay: A possible alternative to her being bisexual if she wasn't already comfortable with having feelings for both boys and girls. She seems to suspect that you are a boy judging by some of her dialogue, but admits you very easily could be a girl instead and ultimately doesn't care, as her only concern is being the best girlfriend she can to you.
  • Jerkass: How she initially behaved on her Twitter account, actively mocking the other members of her club by pointing out their flaws and laughing about it. The tweets exhibiting this behavior appear to have been deleted, as they can no longer be seen in the Twitter feed.
  • Karmic Death: She used her Medium Awareness to delete the other girls' character files from the game. Deleting Monika's own character file is how you defeat her.
  • Kindhearted Cat Lover: While she dips in and out of and dances around the "kindhearted" part, one of her tweets suggests she has a stereotypical love of cats.
  • Lack of Empathy: It never seems to occur to her that the player would be worried or concerned about Sayori, Yuri, and Natsuki once they start exhibiting erratic behavior. Instead, she seems to think the player would want to avoid them altogether in favor of Monika.
  • Lawful Pushover: Monika claims to be this in Acts 2 and 3; however, she briefly subverts it before Yuri and Natsuki, perhaps to portray herself as the Only Sane Man of the class.
  • Leitmotif: Monika's version of "Okay, Everyone!" solely features a piano. Fittingly, the credits theme is a piano piece composed by her. Also fittingly, you might hear the background music add piano accompaniment when her manipulations become particularly invasive.
  • Light Is Not Good: While in the game proper she's only seen wearing her school uniform, a fact she lampshades during Act 3, there are official images of her wearing white dresses on her Twitter account. Being the Big Bad, she fits the "evil" connotations.
  • Lonely Piano Piece: Despite its jaunty tempo, "Your Reality" is very much this. Monika singing about her fate as a self-aware side character in a video game, lamenting how her actions to break the status quo caused so much harm and the Heel Realization that followed, questioning if taking someone against their will (the player in this case) is really "love", and her ultimate decision to let them go.
  • Love Makes You Evil: Her actions are motivated by her obsession with the player.
  • Loving a Shadow: It's apparent that she's less in love with a player, and more in love with what they represent: a real person, with complex thoughts and feelings, who lives in "a world of infinite choices." This, of course, is a major contrast to being a side character in a Dating Sim who's only meant to root for the other girls who are programmed to fall in love with the player. At the start of Act 3, she admits she doesn't know much about the player, not even their gender.
  • Matchmaker Crush: Starts out as a Shipper on Deck when she realizes that the protagonist's poems are written in a very familiar way to one of the other three girls' writing styles. She teases him about any romantic feelings he could possibly have with them. But as the story progresses, she turns out to be more sided to this as she develops romantic feelings towards the protagonist, or specifically, the player.
  • Meaningful Name:
    • "Monika" is not a typical Japanese name. Her name was chosen deliberately by the developer to indicate that there's something off about her presence in the game.
    • Monika is Latin for "advisor" and Greek for "unique," it certainly fits.
    • Monika is the only girl without an "i" at the end of her name. This is important if you realize that there are three girls that do have I's at the ends of their names and if you know about the theory surrounding the game's hidden fascination with opening a person's "Third Eye".
    • "Monika" is an anagram of "Kami no", or "God's." Monika tries playing God by altering the character files, among other things within the game.
    • It's an anagram of Konami, a company that develops video games - Monika herself, naturally, dabbles in such. If it's actually a Meaningful Name, this could refer to one of two things:
    • Finally, "Monika" in Japanese isn't a name at all: It's the transliteration of "moniker", a word meaning "name". She's the tutorial character, after all, and doesn't have a route, so the programmers didn't tie her name in with the others, making the name meaningful by being the only one without meaning.
  • Mercy Kill: During the main Downer Ending, she realizes that nobody can gain happiness in her world, so she kills the cast to spare all of them the pain she went through.
  • Mind Rape: She alters the other girls' personalities so that their worst traits are exaggerated, resulting in Sanity Slippage. This is so that it'll be difficult for them to confess, and that the player will find them unappealing. When that's not sufficient to drive the protagonist away from them, she drives them to suicide.
  • Moment Killer: Between you and the other girls, all the freaking time. It's almost like she's doing it on purpose or something.
  • Moral Myopia: It's fine if she kills and deletes the other club members since they're not real. Only she's real, so she deserves happiness. She does eventually have a Heel Realization to change her thinking.
  • Mr. Exposition: Provides you with hints about the other girls' writing styles, likes, characteristics, and initial personalities. That is, until she modifies the script during Act 2, where Natsuki's and Yuri's traits are exaggerated. But on top of it all, she speaks a lot about foreshadowing the game's plot and later deconstructing tropes about typical anime characters.
  • Ms. Fanservice: In stark contrast to the casual outfits of the other girls, her white dress shows off a decent amount of cleavage and is also lacking a bra. Given her self-awareness and obsession with the player, she's very likely doing this on purpose to make herself more appealing to you.
  • Murder Is the Best Solution: Zigzagged. According to some of the edit notes in the game's logs, Monika doesn't quite jump off the slippery slope at first and sticks to modifying the other girls' personalities for a while, but her inept programming skills cause more problems than they fix until she reasons that just deleting them would be simpler. Then it's revealed in Act 3 after Monika's own deletion that she couldn't go through with fully deleting her friends and restores them... but if you get the Downer Ending, then the Not Quite Dead Monika has to commit to full deletion to save the player from a crazed Sayori.
  • Murder the Hypotenuse: Her deleting the rest of the girls is a variant of this, since it makes her the only girl in the game, and thus the only romantic option. However, she brings them back as part of her Villain's Dying Grace.
  • Must Have Caffeine: During one of her Act 3 conversations, Monika mentions that she's a big coffee drinker. Her official Twitter account also alludes to this fact.
  • My God, What Have I Done?: During her Heel Realization she laments the fact she destroyed the Literature Club and hurt the ones the player cared about so much, finally understanding she brought her demise at the hands of the player upon herself.
  • Naytheist: One of her conversations in Act III starts by asking the player if he believes in God. She states that she started to question the idea growing up , and finishes saying that she can believe in a God that uses earth as a plaything.
  • Nice Guy: She's nothing but calm and polite, and she gives you good advice on how to improve your poems. The worst you can say about her is that she occasionally has trouble wrangling her clubmates when they argue. This gets interesting as her true nature becomes apparent. While she's a meta-aware yandere who will Mind Rape and delete her friends if it means getting closer to the player, she keeps her polite appearance even after she's the only girl left. She gets horrified when the player decides to delete her, even revealing that she didn't delete the others entirely and puts them back for you. In other words, she's a rare yandere who's also genuinely Affably Evil.
  • Non-Standard Character Design: A subtle example. While the sprites of the other girls are shown slightly side-on, Monika's usually faces the screen directly. This is a clue that she is aware of the player. She's also the only girl to be wearing longer and different-colored stockings from the standard uniform.
  • Not Love Interest: Despite her being a School Idol and the player character clearly admiring her, she does not have a route of her own. This is a large part of her frustration. She's envious of the other girls for having routes, while she's not only stuck knowing that she's not real, but she can't even romance the player.
  • Not Quite Dead: Even after having her character file deleted at the end of Act 3, Monika is still around in some form, as she pulls a Big Damn Heroes in the Downer Ending to save the player from Sayori. Presumably, she's still around in the Golden Ending, but because Sayori doesn't go crazy when she takes the reins as president of the Literature Club, she probably doesn't see a reason to intervene anymore.
  • Not So Stoic: Monika generally has a calm, gentle expression, even when she's altering the game. That said, there are a few moments when she loses her cool:
    • During Act 2, it's possible to find a text file inside the game folder after the second poem minigame. In it, Monika will angrily rant that the player still pursues the other girls, no matter what she tries. She even mentions that it'd be easy to end her life, but it'd mean she wouldn't be able to talk to the player.
    • Monika has a hard time wrangling Yuri and Natsuki when they start arguing, which is especially true after Sayori being deleted from the game. At one point, she seems to break down some when things get particularly bad.
    • When Yuri post-Sanity Slippage tells her to kill herself, Monika's only response is to leave the room, directing a somewhat passive-aggressive quip towards the player as she does so. She later admits she found it disturbing Yuri would say that to her.
    • At the end of Act 3, Monika goes from horror, to disgust, to despair, and finally resignation once her file is deleted. She tries for a Dying Declaration of Hate, but she realizes she still loves the player no matter what.
    • Overlapping with Not So Different (to Act 2 Yuri), during Act 2, Monika makes a transparent bid for the main character's company and attention, causing a straight up shouting match ending with the player forced to choose which girl he'll spend time with. Not only will the mouse gravitate automatically to the Monika option, if you manage to click any other option, the game will be interrupted by a white screen and staring eyeballs, which then generates a whole-screen list of options, all of them reading "Monika."
  • Only Sane Man: Believes herself to be one, which is very debatable. While the other girls in Act 2 suffer from creepy glitches like their faces or sprites getting corrupted, their font abruptly changing, and their personalities and dialogue becoming more extreme, the worst Monika gets is that occasionally she'll appear in front of the interface. Basically, as everything becomes corrupted and disturbing, the game seems to try its hardest to keep Monika looking appealing and safe. Naturally, this is a huge red flag that she's behind it all.
  • The Philosopher: Act 3 involves her thinking about various existential concepts and giving her thoughts on different serious subject matters.
  • Photo Op with the Dog: Possibly has a moment of this in Act 2. Natsuki falls asleep while reading manga as a result of not being able to eat thanks to neglect, but Monika offers her a protein bar, mentioning that she always keeps one handy for her. It's not fully clear if this was a genuine act of kindness or this trope, but the glitchiness Natsuki goes through during the scene, plus the fact that Monika wants to make the player think she's the most ideal love interest, suggests the latter.
  • Pungeon Master:
    • She keeps associating Sayori with the word "hung" and its other tenses, though she says it's not on purpose.
      Monika: I was thinking about Sayori earlier... I still wish I could have handled that whole thing a little more tactfully. You're not still hung up over it, right? ...Oh, my gosh, I can't believe I just said that. That pun was completely unintentional, I swear!
    • She claimed that Natsuki was starved for social interaction. What makes this wrong is that it's implied Natsuki's malnourished.
  • Rapunzel Hair: Her ponytail reaches down past her waist.
  • Realistic Diction Is Unrealistic: Averted when Monika uses her actual voice. She clears her throat, slips into fillers like "um" and "like," and seems uncertain when she speaks. In other words, she sounds like a typical teenage girl who's trying to talk to her crush. Her singing voice is similar; she does get slightly off-key at points, but otherwise she's still a good singer. She is still learning, after all, and didn't have much time to practice before she presented it.
  • Reality Warper: Her meta-awareness also comes with the ability to edit the game. This includes changing characters' personalities, removing characters from the game entirely, editing text, and creating a Monika route and railroading you towards it. However, doing so causes glitches due to Monika's lack of experience.
  • Red Eyes, Take Warning: Her eyes briefly turn red during one of her Jump Scare scenes.
  • Ret-Gone: A more extreme case than with the other girls, as in both main endings after Monika has been deleted, she does not return under the pretense that a game world where someone like her exists can't truly be happy - and in one of those endings, she is tragically proven right when Sayori tries to pick up where she left off. Trying to restore her file yourself after Act 3 has her chastise you and re-delete herself.
  • Screw Destiny: Her underlying motive is to free herself from being a route-less supporting character, and to become the Love Interest.
  • Self-Harm: One of the secret poems hinted to be written by Monika suggests that she tried cutting herself to see what Yuri got out of it. While she understood, she decided she wouldn't do it again unless she was going to kill herself, because she was supposed to be "the responsible one".
  • Shipper on Deck: During poetry meetings, she will bring up that a poem is something a particular girl will like, provide information about them, and tease the protagonist by asking if you're writing to impress them. This aspect of her is later subverted and deconstructed. Part of her frustration is that her entire purpose in the game is to, essentially, root for the other girls as they are programmed to fall in love with the protagonist while she sits on the sidelines. At the end of the day, Monika's true ship is Monika/player.
  • Shutting Up Now: Oddly enough, despite being the club president, she privately admits to the player character that she is terrible at putting her foot down. So whenever Sayori isn't around to help break up arguments or to get the girls on board for the festival, she tends to get violently rebuked and then just sit dejected in a corner.
  • Significant Green-Eyed Redhead: She has bright green eyes, reddish brown hair, is front and center in the title screen, and turns out to be the Deuteragonist despite her not having a route.
  • Single-Target Sexuality: She doesn't know the player's gender, and she does not care.
  • Sleep Cute: One of the images on her Twitter account is her half-awake while huddled up closely to a sleeping Yuri. The description tells us it was taken during a sleepover between the two.
  • Stalker with a Crush: Everything she does is to get closer to the player, at the expense of the rest of the game.
  • Staring Down Cthulhu: Her Medium Awareness makes her a Physical God within the confines of the game. That said, Act 3 involves a long one-on-one conversation with her. Goes both ways, since the player is an even greater Physical God that can end her.
  • Suddenly Voiced: Jillian Ashcraft voices Monika in the credits, where she speaks with the player and sings the ending song.
  • Suicide Dare: Implied. When the player character notices Sayori acting off in Act 1, Monika decides to have a one-on-one conversation with her. It's unclear what they talk about, but some of Sayori's comments afterwards and final poem suggest that it's, at the very least, something that made her depression worse. Ironically, Monika herself is later horrified by Yuri telling her to kill herself towards the end of Act 2.
  • Tertiary Sexual Characteristics: Has a big white bow with two dragging ribbons.
  • Took a Level in Kindness: After being deleted at any point during Act 3, she apologizes for everything she did and reboots the game so everyone else can be happy together. She gets better by the credits though since she finally sings the song she had been practicing the whole game and depending on how you played the game; she might be the person you get the note from after the credits roll instead of the game developers.
  • Un-person: Has been erased and forgotten by Yuri, Natsuki, the player character, and seemingly Sayori in Act 4, after the player deletes her character file and Sayori suddenly has her role instead as Club President. However, Sayori reveals she still remembers her and all her actions.
  • Unreliable Expositor: She's usually the one to explain some of the other girls' conditions, but considering she's Flanderizing their negative qualities to look better it's a little hard to tell how accurate she is.
  • Villain Protagonist: Ultimately, the story is about her, her gaining self-awareness, and her subsequent breakdown.
  • Villain's Dying Grace: After the player deletes her character file, she undergoes a Heel Realization and understands how terrible she must have been to drive the player to do so. She then reveals that she didn't have the heart to completely delete the other girls, and restores their character files and the game scenario while accepting her fate.
  • Vocal Dissonance: A mild case. Her voice sounds like a normal girl recording herself unprofessionally rather than having a polished, clearly-enunciated, distinctive and unrealistic voice like most English dubbed anime characters, which reflects her self-awareness and sentience.
  • Walking Spoiler: If it wasn't already obvious by all the spoilers, Monika isn't exactly who she seems.
  • With Great Power Comes Great Insanity: Of all the girls, Monika is the only one with an awareness of her status as a video game character, and that awareness also comes with the ability to (crudely) modify the game's scripts. That ability, coupled with her repeated failures to fully break out of her role as a supporting character in the game's narrative, ultimately leads to her apocalyptic obsession with the player.
  • Woobie, Destroyer of Worlds: Monika is the self-appointed president of the Literature Club. Growing insane due to her title, Monika becomes angered at not having her own route. To this end, Monika accentuates the girls' negative traits to make them less appealing before opting to delete their character files when that fails. Destroying her world so she could be the only being in the game, Monika realizes what she had become when deleted. Monika's attempts at fixing her mistake goes awry, forcing her to permanently delete the game, declaring that no happiness could be found in the Literature Club.
  • Yandere: Monika will Mind Rape, manipulate, and flat-out delete other girls from the game, just to make sure she has you all to herself.
  • You Gotta Have Blue Hair: Most notably, an aversion in a world of girls with candy-colored hair, with a shade of light brown. Yet another hint she doesn't quite belong...
  • Zettai Ryouiki: Grade B.

    Main Character 

Main Character
This is as close to seeing the main character as we get.
The player character, a generic Japanese high school student with typical otaku interests. His introduction into the Literature Club is what drives the story. You decide his name.

  • Anger Born of Worry: Not anger, per se, but he often seems frustrated when talking to Sayori, especially about her depression, since she claims he can't help her. He very much wants to help her, because she's his close friend and he cares about her, but unfortunately, depression isn't something one person can fix. His occasional sharpness stems mainly from wanting to help Sayori feel better, but having no clue how.
  • Audience Surrogate: Played with. He's even more a victim of the narrative than the girls. While the player obviously remembers and notices, the player character himself completely forgets Sayori after she's deleted along with everyone else, and in Act 2, he shows absolutely no reaction to the glitching, oddities like Natsuki forgetting her argument with Yuri, and even the more extreme outbursts by Natsuki and Yuri. By the time Yuri madly confesses her love to him in Act 2, he no longer even speaks, and when Monika finally starts addressing the player directly, he essentially ceases to exist until Act 4.
  • Closet Geek: He really likes anime and manga, but is conscious that people could look down on him for this. When Yuri asks what books he reads, he is embarrassed that he can only answer with "manga." Later, when Natsuki says that she likes manga, he is reluctant to tell her how much he likes it until he's sure that she's as into it as him. At one point, he even bemoans how difficult it is to find friends that won't judge a person's nerdy hobbies, much less ones that share them.
  • Decoy Protagonist: While he's set up as the protagonist at first, the story's more focused on Monika being self-aware, and the actual protagonist ends up being the player themselves, when he is removed from the narrative near the end of Act 2.
  • Eating the Eye Candy: Appreciates the beautiful girls in the club.
  • Empty Shell: After Yuri's suicide, he is rendered totally mute, and by the start of Act 3, he serves as nothing more than an empty vessel Monika uses to facilitate communication with the player.
  • Everyone Has Standards: He's meant to be portrayed as a complete dick, since that's how Salvato interprets the typical visual novel protagonist. That said, he's genuinely horrified after witnessing Sayori and Yuri's individual suicides, to the point where he has a Heroic BSoD.
  • Extreme Doormat: Downplayed. He mostly acts like this during the earlier parts of Acts 1 and 2. He allows the other characters to guilt him into joining the Literature Club despite his lack of interest.
  • The Faceless: Only once do we even see him onscreen, when Sayori hugs him toward the end of Act 1, and it's from behind. We are only shown that he has short brown hair. A possible foreshadowing to the fact that he is not truly an Audience Surrogate.
  • Forced to Watch: Watches Yuri's corpse decomposing over the weekend because he can't move from his spot. Interestingly, it was because of a glitch, making this a meta version for the player.
  • Harem Seeker: A minor case. Even if you the player are focused on another girl, he will still have an obvious moment with whichever girl comes round to his house to help with the festival preparations. No doubt, walking out just in time to see them nearly kiss does no good for Sayori's already shattered confidence.
  • Heroes Want Redheads: Sayori is the one who is closest to what can be called his official love interest in the game, and has the reddest hair.
  • Heroic BSoD:
    • When he finds Sayori having committed suicide, he is in abject horror and guilt, and tries to deny that it had happened until he bitterly accepts the reality.
    • After Yuri stabs herself to death, he suffers a massive one, so much so that that it leaves him catatonic for the entire weekend.
  • Innocently Insensitive: He's irritated by Sayori's arrival at the beginning of the game, and criticizes her tendency to oversleep. Her oversleeping is a symptom of her growing depression, and her friendship with the main character is her biggest coping mechanism.
  • Jerk with a Heart of Gold: Not so much toward the other girls, but he can be a bit of a jerk toward Sayori as he constantly criticizes her flaws such as her oversleeping and overeating. He does ease up on her when she opens up to him about her depression, and tells her that he will always be there for her and hugs her at one point to emphasize that. He very much blames himself for her suicide.
  • Living Emotional Crutch: To Sayori. Extremely. When their relationship starts to change, she is seriously affected.
  • Made Myself Sad: Near the end of Act 1, when talking to Monika, he cracks another joke about Sayori oversleeping only to immediately remember what she said about her depression, causing him to shut up and feel bad about what he said.
  • A Man Is Always Eager: Downplayed. He's certainly pleased that the Literature Club is full of attractive girls, but this isn't his only motivation for joining.
  • My God, What Have I Done?: No matter what, he blames himself for Sayori's suicide.
  • NEET: Sayori encourages him to join a club out of fears that he's destined to become one.
  • Nice Guy: Downplayed, as he was written to be unlikable, but he is generally polite and considerate towards the girls in the game. Although, he's initially less so with Sayori (a lifelong friend whom he tends to take for granted and teases for her flaws, such as her constant oversleeping) and with Yuri and Natsuki's first argument (where his thought process is more about impressing one of the girls rather than defusing the argument, or even saying what he really thinks).
  • Otaku: He is an avid fan of anime and manga, at one point becoming mildly annoyed that something could disrupt his daily anime watching.
  • Out of Focus: As the game goes on, he starts contributing less to the story and eventually more or less vanishes from the story after Yuri's suicide. On a meta note, he's also the only character in the game to never appear in any official merchandise.
  • Player and Protagonist Integration: Controller type. He has his own personality and opinions, but you control his major choices. Monika can perceive this dynamic between the two of you, eventually noting that you are distinct entities. It is probably why he is eventually removed from the narrative (or merely has his voice silenced, it is somewhat unclear) near the end of Act 2, allowing Monika to address the player more directly.
  • Player Character: He's the avatar for the player and in fact, this is the reason why his character is not at all brought up in the end game, since the actual living player is the one Monika is after.
  • Ridiculously Average Guy: He's a typical romance visual novel protagonist. He has a (relatively) inoffensive and relatable personality, and the female characters are attracted to him despite his mundanity.
  • School Uniforms Are the New Black: Judging from what little is seen of him, he appears to be wearing a (appropriately enough, black) school uniform at all times.
  • Took a Level in Jerkass: While he can be a bit self-centered in Act 1, Act 2 begins with him coldly referring to Sayori as "annoying".
  • Took a Level in Kindness: He's a lot nicer to Sayori in Act 4, admiring her strong points and joining the Literature Club as her friend rather than for the cute girls. Sayori being the new president might have something to do with this.
  • Vitriolic Best Buds: A one-sided case with Sayori, who he pokes fun at for her behaviors and habits in a Brutal Honesty fashion. This may come across as harsher to the player (who unlike him, is just meeting Sayori) but he clearly does mean well, and tries to be there for her when she reveals to him that she suffers from chronic depression, and has a Heroic BSoD when he finds her body.
  • What Happened to the Mouse?: Towards the end of Act 2, he essentially exits the narrative when he stops talking and no longer shows any reaction to anything. His apparent removal is not addressed like it is with the girls. Perhaps the only acknowledgement of this is Monika dismissing him as irrelevant next to you, the player. This is partially averted when he seamlessly returns for Act 4, but the final ending doesn't shed much light on his ultimate fate (if any).


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