Beware of unmarked spoilers
Krimson City Police
- Voiced by: Anson Mount (English, The Evil Within), Marqus Bobesich (English, The Evil Within 2), Hiroyuki Kinoshita (Japanese)
The Protagonist of The Evil Within, Sebastian Castellanos is a decorated detective in the Krimson City Police Department who was called in to investigate a case of 'multiple murders' at the Beacon Mental Hospital, only to find himself and his partners abducted and stranded inside a hellish nightmare-world. Strong willed and tough, there's little that can phase him.
- Action Survivor
- Affectionate Nickname: Gets called 'Seb' by Joseph. And once by Ruvik, in a way that is anything but affectionate.
- The Alcoholic: He's been drinking since his daughter died. He even carries a flask in-game.
- Beard of Sorrow: In the second game, he's grown out his facial hair to a full scraggly beard.
- Cigarette of Anxiety: Subverted. He reaches for a smoke after narrowly escaping from the Sadist, but the pack is already empty, much to his annoyance.
- Dark and Troubled Past: His five-year-old daughter died in a house fire that his wife (also a detective and his former partner) believed it to be foul play and then went missing while investigating it..
- Subverted in the second game. While his past is still dark and troubled, his daughter never died in the fire.
- Dashing Hispanic: Downplayed. The name Castellanos indicates a European Spanish background and he's definitely a sharp-looking and badass dude, but he has a fairly gruff, no-nonsense personality and was Happily Married to Myra. Even after her disappearance, his relationship with Kidman always stayed as Just Friends.
- Deadpan Snarker: Seb has a dry sense of humour, complete with a deadpan voice.
- Despair Event Horizon: Went over this with his brakes cut between the first and second games; nobody believed him about what happened at Beacon, he was fired from the KCPD, he started drinking again (likely to cope with the nightmares he no doubt started having as well as what happened to Joseph and Leslie,) and if the bandages he sports on his right hand are any sort of clue, he may have tried to kill himself at some point before the second game.
- Determinator: Nothing, not even abominations created from countless human unconsciousness, can keep this man from going through STEM and unlocking whatever mysteries that lie there.
- Distracted by the Sexy: Stares at Myra's ass as mentioned in one of his diaries.
- Guttural Growler: Justified with him being a chain smoker.
- Good Is Not Soft: Sebastian is a good guy through and through but he has no sympathy for Ruvik even after learning about his tragic past.
- Good Scars, Evil Scars: He has two facial scars, one through his left eyebrow and one above his lips but they are barely noticeable. By contrast, Ruvik is terribly disfigured by his burn scars.
- Happily Ever After: By the end of The Evil Within 2, Sebastian was able to absolve himself of his personal demons in Union, rescues his daughter, made amends with Myra and is finally free of MOBIUS's influence thanks to Kidman and Myra's plan. Oh, and his friend/partner is alive... Somewhere.
- Hardboiled Detective: He has the appearance and attitude of a classic private eye, as though he deliberately cultivates the image.
- Heroic BSoD: Suffered from one when his daughter was killed in a fire. It took Joseph reporting him to Internal Affairs for him to snap out of it.
- Hunk: Handsome in a manly way in contrast with Joseph who is more of a Pretty Boy.
- Improvised Weapon: Picks up any nearby bottles, torches, or axes to help take down enemies. When Ruvik has him in a chokehold and he can't use his revolver, he instead grabs his lantern and smashes it into Ruvik's face.
- Invulnerable Knuckles: His basic melee attack is to throw a punch - while it is the weakest attack in the game, it can break huge wooden crates and metal padlocks, and is better than wasting ammo for those things.
- Lead Police Detective: A decorated senior detective, with a partner (Joseph) and a rookie (Kidman) under his wing.
- Legendary in the Sequel: To an extent; all the MOBIUS technicians inside Union that he interacts with in Evil Within 2 are impressed upon learning who he is; apparently being the key figure in the Beacon Incident gives him a lot of cred when it comes to things STEM related.
- Made of Iron: Sebastian can take a lot of abuse, especially in cutscenes. Seeing as this literally is taking place in everyone's minds his durability is justified.
- Nerves of Steel:
- This is a man who is not easily swayed. Justified due to being an experienced detective in the police force.
- One of the only times we do get to see him with a frightened expression is during the sequence where he runs into Leslie at the Asylum, repeating his name over and over. When they turn towards him, their face is a smooth, mirror-like surface. If you pause at that moment, you can see Sebastian's face reflected, but his terrified expression◊ is more funny than anything else.
- Eventually comes into play with the ending of the game. Sebastian has been through trauma that- arguably- overpowers Ruvik's. The STEM system works on manipulating and creating a mental battlefield, and whoever has the strongest willpower in the machine will currently win. Sebastian, after losing his wife and daughter, has become hardened and jaded, while Ruvik, after losing his sister whom he deeply cared for, became consumed with despair, letting his once subdued emotions overtake him. It also explains why Ruvik can't turn Sebastian into a Haunted- his willpower is far too strong, even with Ruvik controlling the machine.
- Nice Job Breaking It, Hero!:
- Sebastian preventing Juli from killing Leslie. It's possible that Ruvik was therefore successful in possessing Leslie's body.
- Yet at the same time, him preventing Leslie's death saved both himself and Juli; with his only method of escape gone, Ruvik likely would have gone I Have No Mouth and I Must Scream on both of them and spent the rest of their lives inventing newer and more horrific ways to torture them.
- No Sense of Personal Space: While justified since he's usually helping them up or calming them down, Sebastian is nevertheless very hands-on with Joseph and (later) Leslie.
- Older Hero vs. Younger Villain: The Older Hero to Stefano's Younger Villain in the second game. In The Evil Within 2 Sebastian is 41 years old, againt Stefano's 32.
- Papa Wolf:
- Leslie might not be his child but he is still determined to protect him at all costs. His protective attitude extends to his partners as well. Also, he wastes no time in getting back to the hell that is STEM when he hears that his daughter Lily is inside it.
- In the second game, he is motivated by his desire to save his daughter.
- Perma-Stubble: Apparently it was such a fixture of Seb's look that his daughter worked it into her drawings of him. He grows it out in the second game into a scruffy Beard of Sorrow.
- Player Character: For both games.
- Red Oni, Blue Oni:
- Red to Joseph's blue: Despite being The Stoic he's the one more open about his opinions, and reacts more rashly to situations than Joseph does. Though the distinction begins to blur once Joseph starts turning into a Haunted.
- He's also Red to Kidman's Blue; Sebastian believes it's sometimes necessary to 'bend rules' to get a desired result, which Kidman is opposed to. In the climax, Sebastian's reasons for keeping Leslie alive are a lot more emotionally driven than Kidman's practical reasons for wanting to kill him.
- Revolvers Are Just Better: The rest of the Krimson City police force has switched to semi-autos (as have most real-world law enforcement), but Sebastian still uses an old S&W Model 19 revolver (The one he uses was picked up from a cop turned Haunted, but his shoulder holster is clearly made for a revolver). In the second game however, he uses a M1911 as his default pistol along with several variant models, but he can reacquire his trusty wheelgun by completing a certain sidequest.
- Rule of Cool: The simplest explanation for why the player character, a modern detective, dresses the way he does and still carries a revolver.
- Sharp-Dressed Man: Downplayed compared to his partner, Joseph. Seb favors a herringbone Waistcoat of Style with his detective duds, but he leaves his collar open and his tie loosened, and he complements this with a pair of rugged dungarees and boots rather than matching trousers and dress shoes. In all, his style has a rather utilitarian quality to it while still looking reasonably dapper. He can gain this outfit again in the sequel as an unlockable.
- Sir Swears-a-Lot: Justified given the situation he's in.
- Skewed Priorities:
- When Jimenez tells him that he's just trying to keep his job and remain sane, and tells Seb that he should do the same, he calls the doctor an asshole.
- When confronting Kidman in the lead up to the Final Boss, he brings up not only killing Joseph (normal priorities), but also shooting him (nonfatally) when he was becoming a Haunted, despite the fact that he fatally shot Oscar at the beginning of the game in a very similar situation.
- Small Steps Hero: He continues to protect Leslie even with the knowledge that allowing him to live may allow Ruvik to escape the dreamworld.
- Static Character: Played straight and then subverted. In the first game, Sebastian was a hard boiled detective with a troubled past who sometimes bent the rules. He also drank excessively and smoked. He wore typical clothing associated with detectives and had slick back hair. Essentially, he was every classical stereotype of a detective. Kidman even points this out as a lampshade. In the second game, Sebastian has been fired from the force, is still drinking, still obsessed with his past, and on the edge. Yet here he's suffering heavily from PTSD, he acts with less emotion except when drunk and yet, he has nerves of steel. He's seen it all and reacts with less horror to everything, but his Papa Wolf tendencies are really revealed. His past is reviewed and expanded on. His dry wit has hit new extremes and his dissociation and depression have been heightened. Yet he is still very empathic despite becoming very cautious around people. His relationship with Kidman and Tatiana is expanded on. He took upon himself before the events of the first game to train Kidman himself despite the risks associated with taking a rookie on high profile cases. Even here, while in the hell of STEM, he can still find joy and some companionship. He even drops pop culture references and really enjoys the shooting gallery and he releases his grief on Kidman, really opening up to her. He has significant character development even as his past motivations are expanded on and it really shows him in a whole new light instead of the flat generic good guy character we got from the first game.
- The Stoic: He is calm in most situations, remarkably so consider what he has to deal with.
- Supporting Protagonist: His story is largely unimportant to the plot of the first game and only really comes up in backstory. Instead, the plot is focused on the rise (and potential fall) of Ruvik. This is not the case at all in the sequel, where his past trauma and hardship comes roaring to the forefront of the central conflict.
- Took a Level in Badass: How badass is he in the sequel? Get to the Legacy Boss Rush near the end and watch him utterly destroy three of the bosses he beat in the first game with no hesitation or fear.
- Too Spicy for Yog-Sothoth: In spite of the fact that Ruvik succeeded in devouring the minds of everyone else plugged into the machine (with a grand total numbering potentially in the upper hundreds), Sebastian proves to be simply too much for Ruvik to handle. Ultimately when Ruvik, while piloting the Amalgam, finally succeeds in eating Sebastian, so much damage has been done already that Ruvik and the Amalgam explode, completely unable to handle him. Even with the power of hundreds of devoured minds behind him, Ruvik simply is no match for the willpower of a single police detective.
- Tranquil Fury: When Lily is in danger. It stands out most in his last conversation with Father Theodore after he promises to kill Myra in front of Lily and make the girl suffer, where Sebastian outright states to Theodore in a voice dripping with newly-found bloodlust that hes going to keep coming until one of them is dead.
- Tragic Keepsake: His Not-So-Badass Longcoat was a gift from his missing/deceased wife. The model viewer even states that it doesn't look like he's ever cleaned it.
- Unwitting Instigator of Doom: Sebastian refusing to believe his wife, Myra, about their daughter being kidnapped by a secret organization, which turned out to be MOBIUS, causes all the events that happen in both games.
- Waistcoat of Style: Normally wears his underneath a Not-So-Badass Longcoat, but he loses the coat early on.
- Voiced by: Tasia Valensa (English, The Evil Within), Elizabeth Saydah (English, The Evil Within 2), Rika Fukami (Japanese)
Detective Myra Hanson was the former partner and estranged wife of Sebastian Castellanos, her superior officer whom she met at work. Despite Myra's stern professionalism, she and Sebastian quickly bonded and the duo worked together as an effective team. Their relationship quickly developed into marriage, the result of which was their daughter, Lily Castellanos, who allegedly died in a tragic housefire when she was five. Myra was convinced that their daughter did not die that day, however, and the fire was staged in order for an unknown party to abduct her. She went missing shortly afterwards.
- Big Good: Although she was driven mad by STEM and stands as the second game's Final Boss, she plays this role in the second game, where she devised a broad scale plan with Kidman and Theodore that could not only save Lily, but rid the world of MOBIUS, making sure that Lily, Sebastian and Kidman would be safe. At the end of the game, she even sacrifices herself to make sure of it.
- The Cloud Cuckoolander Was Right: It turns out that Lily really was kidnapped by a secret underground conspiracy, something nobody would have seen coming In-Universe.
- Color Motif: She is heavily associated with the color white. Her attire is usually that of a big white sweater and using white pearl earrings, even her hair and eyes are so luminous they sometimes look white, even though she is a blue eyed blonde. In the second game, she walks around in a white outfit and her powers use a white gooey substance. When she takes over STEM, the world she creates is a white desert and Union is painted in a sterile white light.
- Conspiracy Theorist: After Lily was presumed dead, she became obsessed with the idea that her daughter was still alive and the fire had been staged to cover up Lily's kidnapping. Sebastian's belief that she was clinging to denial led to their seperation.
- Go Out with a Smile: As STEM collapses around her, she has a tranquil smile on her face as she tells Sebastian and Lily how much she loves them.
- Heroic Sacrifice: In the Evil Within 2, she remains in STEM to activate the chips that destroy MOBIUS so Sebastian and Lily can escape from their grasps and live normal lives.
- Iron Lady: According to Sebastian."Tenacious and no-nonsense... my kind of woman."
- Mama Bear: Just like Sebastian, she would do anything to protect their daughter Lily. Unfortunately, by the time Sebastian meets her in The Evil Within 2, this desire has gone out of control inside the Union so he has to fight her to snap out of it.
- Non-Malicious Monster: In The Evil Within 2, she has been corrupted by the STEM into a powerful Lost that retains her mind-and with it, an utterly psychotic protective instinct of Lily.
- Office Romance: She and Sebastian met on the job.
- Posthumous Character: Averted. Turns out? She's been recruited into MOBIUS. And has a strange mark on her hand...
- Power Born of Madness: Due to the nature of STEM, the psychosis she developed from losing her daughter and the lengths she goes to get her back cause her to take on her white-wearing persona, polluting the mental realm just as bad as Stefano and Theodore and turning the innocent people there into psychotic monsters. She also has no control over it, fighting and shifting between her rational self and the Woman in White.
- Properly Paranoid: After her daughter's death she becomes obsessed with her investigation, believing that there's more to the house fire than what everyone believes. She disappears soon afterwards, and the notes that Sebastian finds throughout the game suggest that she might have been right. Not to mention she joins MOBIUS, as shown in "The Consequence", so she definitely knows more than she lets on.
- Too Clever by Half: Whilst her plan to infiltrate MOBIUS and rescue Lily was very clever, she neglected to consider two key factor:namely, that her own psychological issues may result in her presence in the Mental World causing problems, and that her supposed allies inside of MOBIUS may not be on the level. Sure enough, Theodore manipulates and uses her, resulting in her guilt, anger and obsession taking her over and rendering her into a monster that almost ruins her own plan.
The Deuteragonist of The Evil Within, Juli Kidman is a new detective recently transferred to Sebastian's precinct. On one of her first assignments with Sebastian, they are sent to Beacon Mental Hospital, only to be caught up in a nightmare. Kidman has mysteriously lost her memories of her past and doesn't remember her childhood. She has no recollection of her parents, where she was born or raised, or how she got to where she is. She doesn't see how knowing this information would be of any benefit to her in her life currently, so she's never looked into it. Her only concern is what she has to do now, and what will happen if she fails.
- Abusive Parents: Juli had them of the neglectful kind; they went to church and never gave her much attention. They didn't even look for her when she ran away from home, and when she went back to discover the town she grew up in had vanished, she remarks that the only emotion she had was feeling she should be more emotional about it.
- Accidental Murder: Unintentionally shoots Joseph in an attempt to kill Leslie.
- Action Girl: Juli Kidman is a good shot with her gun. It's downplayed in The Assignment and the majority of The Consequence, in which she relies more on stealth than blasting her enemies away.
- Action Survivor: Even more so than Sebastian, as Kidman mostly relies on her wits and stealth to survive.
- Aloof Ally: She has a cool-headed personality and, in the first game in particular, keeps Sebastian at arm's length.
- And Now for Someone Completely Different:
- Two DLC packs have her as the protagonist, explaining what she did during the game.
- There's also a brief section of the main game where, instead of Sebastian, you control her driving a bus.
- During the ending of the second game, you play as Juli fighting her way through MOBIUS.
- Anti-Hero: Starts out as an Unscrupulous Hero with her allegiance to MOBIUS, but develops into a Pragmatic Hero once she finds out that what MOBIUS wants is definitely not a good thing for anyone but Ruvik. She becomes a complete hero in The Evil Within 2 as she secretly works with Myra to save Lily and destroy MOBIUS from within.
- Doing the wrong things (killing Leslie) for the right reasons (preventing Ruvik from escaping into the real world). It's debatable whether she can even be considered a villain.
- Subverted Trope, as shown in The Assignment. She started out as a Secret Agent of MOBIUS, but as soon as she realized that what the organization wanted to do would release Ruvik into the world, she abandoned them in the name of heroism in full.
- Cluster F-Bomb: Becomes more foul-mouthed in her DLC chapters, particularly in parts where she is being hounded by unstoppable monsters.
- Combat Stilettos: Juli wears a pair of high-heel boots while blasting away at the Haunted. She puts them to good use on a Haunted Oscar in The Assignment and she uses them as her melee attack.
- Defector from Decadence: As shown in The Assignment, she used to be a Secret Agent affiliated with MOBIUS, but progressively showed a rebellious streak as her mission went on within STEM as she was told to kill her partners (in particular, Joseph), and completely cut ties with them after she learned that her mission of getting Leslie out of STEM would not put him in charge of the system, but would give Ruvik a body to escape to reality.
- Dirty Business: She's crying when she is about to shoot Leslie in the head at the park, showing that while she is doing what she has to in order to prevent the rise of Ruvik, she hates it.
- Drowning Pit: When Sebastian catches up with her in chapter 5, she's trapped in a barbed-wire wrapped phone booth hooked up to a pipe pouring some kind of evil-looking yellow liquid into it.
- Easy Amnesia: She remembers her name, but not much else. It's not something that really bothers her either. Because her memories are perfectly fine. As revealed in The Assignment, the only thing true about her story is her apathy towards her family, for perfectly understandable reasons.
- Of Ada Wong, despite her stronger physical resemblance to Jill Valentine. With her extreme measures, darker moral scale, and working on "orders" from someone else to make sure Ruvik can't succeed.
- In addition, Juli the star of a two part downloadable content expansion pack that further sheds light on the main campaign/plot. Campaigns in Resident Evil that star Ada Wong work much the same, with her campaign further elaborating and explaining the plot. Juli is also a very mysterious woman that alludes to knowing more than she lets on, even at the beginning of the game when she tells Sebastian that they will know everything when they get there. Juli may also have similar feelings to Sebastian as Ada does towards Leon, as she tells him "You're a good man. That's why I..." before trailing off. At the end of the game, she signals Sebastian to go back to sleep before telling an associate to leave him. The scene where Sebastian nearly turns and begins to attack Juli is also very reminiscent to a scene in Resident Evil 4.
- One of Sebastian's notes has him talk about how he doesn't like her attitude, and how she seems to be watching them not to learn from them, but just to observe. Hinting that she was never a rookie cop in the first place.
- Counts as a double forshadowing on the same note. Sebastian also noticed that Juli gives him crooked looks when he bends the rule book, much to his frustration. But it also hints there's more to her character other than what he thinks of her.
- Improbable Aiming Skills: During the finale of The Evil Within 2 Kidman manages to chain together multiple headshots against MOBIUS agents incredibly quickly without needing to use more than one bullet each. Also a case of Gameplay and Story Segregation, as when you actually play as her, her accuracy is on par with a level 1 Sebastian since she doesn't have any upgrades.
- Karma Houdini: Subverted in one sense: despite being somewhat of an antagonist, Juli never really does anything wrong to Sebastian, and even covers for him in the ending. Also played straight in another sense: she never faces any punishment for accidentally shooting (but thankfully not killing) Joseph Oda.
- Kick Chick: Uses her Combat Stilettos as a melee attack.
- Kindhearted Cat Lover: The DLC content implies that she has a love of cats, from the presence of the Black Cat as a save method, to the cat plushies that appear in the hospital room, to the cat keyring that can be seen on her bag on her desk at the police precinct. The cat even hangs around in the sequel as another way for her to help Sebastian, leaving him a gift of green gel when he returns to his office with a new slide and talks to Kidman about it.
- Marked Change: Gains a version of the Administrator's mark when she fights off his avatar in STEM.
- Ms. Fanservice: Juli's outfit isn't the skimpiest in the world, but she's still very attractive. The high heels, tight jeans that accentuate her butt, and the top with a few buttons undone help. Her top also gets wet and goes slightly sheer, showing her black bra, which actually has lace on the cups at one point.
- Mysterious Past: Not that she cares a lot about it though. The Assignment reveals that she remembers her childhood perfectly well, but claims amnesia for simplicity's sake.
- No-Sell: The weird sound that gives everyone else headaches doesn't affect her. Subverted Trope, as they do affect her, but she has been inoculated somewhat against control. She is still affected, just not when Sebastian sees her, and Ruvik wants what she does, so sees no reason to attack her directly in the first place for most of her time there.
- Not Afraid of You Anymore: Done a few times in the later parts of The Consequence: first is her shooting Searchlight in the dome, and then stomping its lights out for good. Then, towards the climax, where she grabs a shotgun, and starts shooting up the Haunted between her and Leslie. Finally, during the final battle with the Administrator, she openly spits at his attempts to scare her into obedience, and shoots him in the face - repeatedly.
- The Not-Love Interest: She cares a lot about Sebastian and admires him for being a good and decent person, while he grows to return the sentiment towards her in the sequel, but there don't seem to be any explicit romantic feelings between the two.
- Not So Stoic:
- There are more than a few times in her Downloadable Content side-story where she loses her cool and panics, particularly when the STEM uploads her memories of her village to serve as a level in the game, or when The Administrator starts chasing after her with giant hands of darkness, trying to kill her for compromising her mission to retrieve Leslie alive.
- She acts dispassionate and detached when confronting a pissed-off Sebastian at the beginning of the sequel, but later seems genuinely hurt when Sebastian calls her out for lying to him and says that their friendship was a sham.
- Red Oni, Blue Oni: Blue to Sebastian's Red: she's much more cool-headed than he is, and is opposed to his willingness to bend the rules. She'd rather destroy them completely, as it turns out.
- She-Fu: Her high kicks do a lot of damage.
- Sugar-and-Ice Personality: Kidman's calm and seemingly ruthless demeanor hides her kind heart and strong sense of justice. Part of what influences her to turn against MOBIUS was that she hated manipulating and endangering Sebastian, whom she greatly respected for his own noble qualities.
- Well-Intentioned Extremist: She ultimately wants to kill Leslie, knowing he is the method by which Ruvik plans to escape to have a true body once more. That aside, she still isn't actually against Sebastian himself. She's just very very extreme in her methods.
The Tritagonist of The Evil Within, Joseph Oda is Sebastian's steadfast partner and they've worked together for years. They have opposing personalities, but the contrast works in their favor; although occasionally Joseph has to help keep Sebastian in line. He is kind to others but hard on himself, and he doesn't give up on something once he has committed to it. When Sebastian looked like he was in danger of losing his badge, Joseph took the only choice he thought he had left and reported Sebastian to Internal Affairs.
- Badass Bookworm: He constantly takes notes, but is more than capable of holding his own in a fight.
- Beauty Is Never Tarnished: Unlike Sebastian and Kidman, no amount of blood or damage sticks to him. Subverted when he's Haunted.
- Better to Die than Be Killed: He knows that he can't fight off The Corruption forever, and would much rather shoot himself in the head than allow his Haunted self to potentially harm his friends. Only Sebastian's quick reflexes stop him from actually going through with it.
- Biseinen: Young, clean-shaven, and slender to contrast with Sebastian's grizzled and more ruggedly masculine appearance.
- Born Unlucky: Some of the bad situations he gets into are due to his own mistakes. Other ones however- getting blindsided by a Haunted and knocked off a balcony, falling into another trap on the floor below, losing his glasses after getting knocked out by a giant mutated dog monster, and getting shot by an unseen sniper and then again by Kidman- seem to be due to just pure rotten luck. Or, possibly, due to Ruvik's machinations.
- The Corruption: He struggles with it throughout most of the story, and nearly turns into a Haunted several times.Joseph: " Sebastian... You ever have the urge to just jump when you're on a high place, or the subway rolls by? Imagine if you had that urge for a minute straight... then two minutes... [...] I'm not worried about stopping it; I'm worried about not wanting to stop it. Some part of me wants to turn. I don't know why, and I can't reason it away... It's like instinct."
- Cutscene Incompetence: Joseph goes from disarming bombs and warning Sebastian about an ambush to running across a bridge without noticing the tripwire at the other end (then again, it was the first tripwire in the game to actually be close to the ground rather than at waist-height).
- Distressed Dude: He regularly finds himself in need of a rescue. Notable instances include: nearly falling off of a cliff, accidentally tripping a bomb trap and almost being beheaded, being knocked out by a monster dog and subsequently losing his glasses, and being shot the first time.
- Driven to Suicide:
- At one point to prevent becoming a full Haunted, but Sebastian stops him and he doesn't try it again.
- Turns out that he has already tried killing himself at least four times by the time you face him as the Keeper. Ruvik certainly liked to screw with him if he keeps him alive for so long.
- Dropped Glasses: Played for laughs. Hesitant, dread-filled laughs.
- Escort Mission: Finding Joseph in the lower levels of Beacon leads to Sebastian having to escort Joseph through several areas crawling with Haunted. Luckily he has decent health, will actively try to avoid getting hit, and usually packs a custom .45 caliber M1911A1 with infinite ammo, meaning that for many of the fights you can just draw enemies away from them while he blasts them to pieces. Later segments have him either wielding a sledgehammer or a Sniper Rifle from a safe area.
- Evil Laugh:
- In The Assignment, he's haunted and cackles while chasing Juli through a few rooms in Beacon.
- Ditto for The Executioner.
- The Heart: He's this to both Sebastien and Kidman. MOBIUS and Ruvik keep making Kidman try to kill him and she hates it.
- He Knows Too Much: The Assignment DLC reveals that Joseph figured out that Juli is working for MOBIUS, and because of that they want him taken care of.
- Henpecked Husband: The official artbook and Word of God has confirmed that he's happily married with a daughter but that his wife wears the pants in the relationship.
- Ill Boy/Incurable Cough of Death: He becomes physically ill as a symptom of The Corruption.
- Inferred Survival: His body doesn't appear alongside those of Jimenez and Connelly in the ending. The DLC missions confirm that he's at least still alive.
- Japanese Politeness: Made more explicit in the Japanese version, where he speaks in Keigo and refers to himself as watashi. Unusual example in that he's not native Japanese, but reinforces his place as the Blue to Sebastian's Red Oni.
- Multi-Ethnic Name: Joseph Oda. He's Canadian and of Japanese descent.
- Never Found the Body:
- He's believed to be dead, but his body isn't present in the ending scene.
- The Consequence reveals not only that Joseph is alive, but that he has been dragged off by MOBIUS for unknown purposes.
- In the sequel, Kidman reveals he's still alive, but doesn't elaborate further.
- Ninja: Word of God is his family is descended from a ninja clan.
- Oh, Crap!: If you fail to save Joseph from the guillotine trap, he comes to with just enough time to realize what's about to happen to him.
- Purely Aesthetic Glasses: Somewhat - he's not totally Blind Without 'Em, but they're a keepsake and they help him feel normal.
- Red Oni, Blue Oni: Blue to Sebastian's Red: he's the smarter and more observant of the two, taking notes that help solve later puzzles and disarming bomb-laden doors while Sebastian takes care of enemies. In their backstory he's also the one to help keep Sebastian in line. The distinction begins to blur once he starts turning into a Haunted.
- Resist the Beast:
- He and Sebastian don't realise he's been corrupted until he briefly turns and nearly chokes Seb to death. His problem then isn't that he can't resist it, but that he finds himself increasingly not wanting to.
- A MOBIUS document in The Executioner reveals that he keeps turning from normal to haunted and is by now fully aware of it when he does turn. He also attempted suicide at least four times by this point.
- Sharp-Dressed Man: Even moreso than Sebastian. His tailored waistcoat and slacks match perfectly, his shoes are polished, he wears a pair of stylish leather gloves, and his collar and tie are always neatly done up.
- Taking the Bullet: He pushes Leslie out of Kidman's line of fire and is accidentally shot by her in the ensuing confusion.
- What Happened to the Mouse?:
- Nothing is heard about him after he gets shot by Kidman aside from Seb blaming Kidman about it; conspicuously so, as his body isn't alongside the other deceased ones at the end of the game.
- As of The Consequence, he's still alive, but is being dragged away by MOBIUS agents.
- In the sequel, Kidman confirms Joseph is indeed alive, but his fate isn't revealed.
- Voiced by: Kiff Vandenheuvel (English), Keiji Hirai (Japanese)
Oscar Connelly was the police officer responsible for driving Sebastian Castellanos, Joseph Oda and Juli Kidman to Beacon Mental Hospital following the disappearance of the previous dispatch.
- And Then John Was a Zombie: Oscar succumbs to The Corruption while driving the ambulance and crashes it. He's later encountered at the start of Chapter 2 as the first standard Haunted in the game.
- Badass Driver: Manages to safely maneuver an ambulance through a city that's literally tearing itself in two. Not bad for a simple patrol officer.
- Butt-Monkey: He shows up again at the beginning of "The Executioner", this time for you to wail on in the combat tutorial.
- Continuity Cameo: His Haunted form shows up in "The Assignment" as attacking Juli, before she kicks him away and falls down further away from him in the first actions of the DLC. Evidently, this is shortly before his death by Sebastian's hands.
- Face-Revealing Turn: His Haunted self is found munching on a corpse before slowly turning to growl at the camera, in a direct Shout-Out to the famous debut of Resident Evil's first zombie.
- Revolvers Are Just Better: Sebastian takes his revolver shortly before fighting him.
- Sacrificial Lamb: Let's just say that Connelly doesn't last very long into the game.
- Small Role, Big Impact: Sebastian uses Connelly's revolver to deal the finishing shot to the Final Boss.
- Weak-Willed: Connelly seems like a Badass Normal once all hell breaks loose, but it becomes clear that he survived because he fell back on his police training. STEM requires you to have a strong sense of self, a lot of determination, and a strong will in order to survive. As soon as Connelly is out of immediate danger, he couldn't hold on any longer and succumbed to Ruvik's will.
- We Hardly Knew Ye: There's fifteen chapers in the game. Oscar doesn't survive past the first.
Dr. Marcelo Jimenez
A doctor who works at Beacon Mental Hospital and is Charged with caring for his patient Leslie Withers, Dr. Jimenez seems to be more than what he initially appears. He is the brother of Valerio Jimenez, Leslie's original doctor.
- Dropped a Bridge on Him: He is crushed by Amalgam-Alpha's hand upon realizing Ruvik wants out of his world.
- Even Evil Has Standards: A more amoral sense of the trope, he is horrified upon learning Ruvik has turned to being a Serial Killer due to his dissatisfaction with the number of patients Jimeniz is delivering as experiment fodder. And in The Consequence, he is appalled and disgusted when MOBIUS reveals they placed Ruvik's still-living brain in the STEM machine.
- Expy: Of Luis Sera from Resident Evil 4. A foreign doctor who had previously worked alongside the Big Bad, who then betrayed him and now works with the protagonist in the present to try and stop him altogether. Jimenez's actions and motivations are a lot more amoral than Luis', however.
- For Science!: The following exchange embodies this trope.Dr. Jimenez: You can show me your experiments. I can show you "things".Ruvik: You wouldn't like them. You'd think they're gross.Dr. Jimenez: In science, one must do any number of things a lay person may find... disgusting. I've done things many others would consider... distasteful.
- Morally Ambiguous Doctorate: As he himself states, he's done many things that others would consider... distasteful.
- My God, What Have I Done?: He's horrified when he realizes that Ruvik isn't just a scientist using non-traditional methods, but rather a homicidal killer.
- No Time to Explain: Tries to pull it twice, but Sebastian simply persists until he starts talking.
- The Starscream: It turns out that he worked with Ruvik on the STEM project for years. Just as the machine was fully developed, Jimenez took all the credit for it, which rightfully angered Ruvik. He then brought three men into the facility and forced Ruvik into the machine. They peeled away his skin until there was nothing more than a brain. Although Jimenez seems willing to help everyone to get out of the machine, he was definitely a source of Ruvik's rage.
Nurse Tatiana Gutierez
- Voiced by: Julie Granata (English, The Evil Within), Laura Downes (English, The Evil Within 2), Kikuko Inoue (Japanese)
Tatiana appears as a Beacon Mental Hospital nurse, and operates mostly inside the Safe Haven, which as its name implies, is an area in which its inhabitants are (near)-completely safe from any harm, be it from a monster or self-inflicted. She also covers the role of an active hint giver on occasion, usually when a new gameplay mechanic is introduced (Green Gel and the Upgrade Chair, keys, etc...). Other than that, Tatiana herself has very little interaction with Sebastian Castellanos or Juli Kidman other than providing the former with a means to save gameplay progress.
- All There in the Manual: Her name is never stated, but it's given in supplemental material. It can also be seen on a Missing Persons poster later in the game, right before she disappears completely. In the second game, her name is only noted in the subtitles.
- Anthropomorphic Personification: Given her position in the save room and interaction with Sebastian, some people interpreted her as being part of his psyche. Confirmed shortly before the final boss of the sequel, where she refers to herself as Sebastian's inner strength.
- The Comically Serious: The sequel gives her a few moments of this, such as when you do well at the shooting range or max out your upgrades.
- Deadpan Snarker: It's difficult to tell if she's really being sarcastic most of the time, but her blasé monotone sure makes her sound that way.
- Emotionless Girl: She seems to be emotionally dead. All things considered, it is hard to blame her, with what is going on in her workplace.
- Hospital Hottie: She's dressed in a nurse uniform that appears to be from out of the 50's or 60's, and actually quite attractive.
- Took a Level in Kindness: Not that she's any less dry or blunt in the sequel, but Tatiana also shows a little extra "chairside" manner and is more forthcoming, offering advice and moral support to Sebastian should he talk to her.
- What Happened to the Mouse?:
- After a certain point in the game she ups and disappears; it's unclear whether she was created by Ruvik's mind or whether she was trapped in the dreamworld like everyone else.
- Both the main game's ending and The Consequence briefly show a MOBIUS employee who looks exactly like her, the implication being that she was plugged into STEM as a way of helping Sebastian survive long enough to find and stop Ruvik, and disconnected once he was within reach of the goal.
- The Bus Came Back: She returns in the sequel with no initial explanation. She is actually Sebastian's inner strength, which explains her continued presence in STEM.
- Voluntary Shapeshifting: It's revealed in Evil Within 2 that Titania is actually the same character as the memetic Save-Cat. from the Evil Within 1's DLC and who is found in your office lounging by the slide projector.
- Voiced by: Liam O'Brien (English), Madoka Shiga (Japanese)
Dr. Jimenez's brother. He runs a clinic in a rural village outside of Krimson City.
- Body Horror: Comes with the territory, being a Haunted an all. A cutscene shows The Corruption manifested in him as an intense itch in his head, and he began tearing the skin of his head off.
- Ax-Crazy: He's seen performing a crude autopsy on a body and attacks Sebastian and Marcelo on sight.
- Four Eyes, Zero Soul: After becoming a Haunted, at least.
- Optional Boss: It's possible to miss Valerio entirely, if you chase after Leslie immediately instead of investigating the hospice, since finding Leslie causes Ruvik to teleport you to the next area.
- Red Shirt: By the time Sebastian finds him, he's already a Haunted.
- Stout Strength: Like other Fat Haunted, he's quite tougher than normal and is even tough enough that an axe hit doesn't kill him instantly.
- We Hardly Knew Ye: He doesn't last long and his impact on the plot is minimal.
Beacon Mental Hospital Patients
The main antagonist of The Evil Within, Ruvik is a strange man in a white, bloodstained coat who relentlessly pursues Sebastian and co. across the hellish nightmare world. He has a strange aura about him, and has a number of strange abilities, such as teleportation.
- Abusive Parents: After the fire that appears to have killed his sister Laura, Ruvik's father locked him in the basement and lied to his mother by saying he died along with her. Ruvik eventually killed his father for it, and killed his mother as well.
- Affectionate Nickname: Turns the trope on its head by calling Sebastian "Seb", Joseph's nickname for him. But the way he does it is anything but affectionate and was done solely to establish how much control he has over everyone. He does it again in The Assignment when he confronts Kidman, calling her "Kid", the same name the MOBIUS leader uses for her.
- And Your Little Dog, Too!: A more sinister variation; to show that he has the upper hand (and because he loves tormenting people), Ruvik sets out bait that will deliberately get his victims worked up. It's implied that this is why Joseph is constantly in danger, in order to get an emotional response out of his partner Sebastian.
- Asshole Victim: The traumas that Ruvik endures in the story are horrific, but it's really hard to feel bad for him at all. In fact, it's easier to feel bad exclusively for his Morality Chain, Laura.Sebastian: You brought this all on yourself.
- A Taste of Their Own Medicine: How Sebastian feels about Ruvik's fate, which is why he doesn't fall for Ruvik's attempts to invoke sympathy. In Sebastian's opinion, he brought it all on himself.Sebastian: Trying to get me to feel sorry for you?
- Ax-Crazy: Considering the majority of the game is in his Mental World, and what it looks like, it's hard to say he's anything else.
- The Bad Guy Wins: Implied to have been successful in stealing Leslie's body. While he won't have his crazy powers outside of the STEM System, he's still a highly-intelligent, murderous lunatic, so it's cold comfort.
- Badass Bookworm: Ruivk is highly intelligent, having an aptitude in both psychology and biology and being a dangerous combat opponent that everybody in the story fears.
- Big Bad: The source of all of the heroes' ills by way of his powers.
- Body Horror: His Start of Darkness also included significant burns all over his body. And when his cloak gets burned off near the end of game, it's revealed that he has a glass plate in his skull that shows half of his brain. That said, it's really hard to feel bad for him for all of this. The Model Viewer received for finishing the game explains it thusly:Vicious burns have left his skin senseless and useless for regulating his body temperature. Ravaged by ceaseless headaches and physical and mental seizures, he was known for being close to the limits of his body.
- Brain in a Jar: What he actually is within the STEM system.
- Cold-Blooded Torture: He isn't a nice guy, to say the least.
- Creepy Child/Enfant Terrible/Kids Are Cruel: As a young boy, he already enjoyed dissecting things, but mainly animals. It took the assumed death of his sister to make him move on to people.
- Creepy Monotone: His usual manner of speaking. The few times he raises his voice, it's terrifying.
- Demonic Possession: His Evil Plan in a nutshell: Possess Leslie's body. And he may have succeeded.
- Does Not Like Shoes: Shows that he does not care about shoes by how his feet are bare and covered in grime, regardless of how he could probably make some for himself.
- The Dreaded: Ruvik is just too powerful to fight at the beginning of the game and must be avoided at all costs.
- Even Evil Has Loved Ones: Ruvik sincerely loved his sister Laura very much, with her (assumed) death being the reason his sanity worsened.
- Evil Counterpart/Shadow Archetype:
- To Sebastian. Both characters have lost loved ones in a fire, but whereas Sebastian managed to overcome his grief, Ruvik became consumed by his madness and despair. In many ways he is a dark reflection of where Sebastian's grief could have taken him.
- To Leslie. Both characters have albino skin and suffer from mental illness due to the trauma from losing a loved one, but they are polar opposites in terms of personality. Where Leslie is a delusional, but harmless schizophrenic, Ruvik is a violent, sadistic psychopath who goes out of his way to harm others.
- To Lily in the second game. Both are the Cores in their respective STEMs, but while Ruvik is a ruthless psychopath and directly responsible for his STEM being such a hellish nightmare, Lily is just an innocent child, and the horrible events going on in Union aren't her fault at all.
- Eviler Than Thou: Finds himself on the receiving end of this when MOBIUS betrays him.
- Evil vs. Evil: The Assignment reveals that Ruvik once worked for an organization called MOBIUS alongside Jimenez, but when he proved too uncontrollable, they turned on him and placed his still-living brain in the STEM system. He seeks to escape into the real world and seek revenge.Ruvik: I will destroy what they have created.
- The parallels between him and Freddy Krueger are just too obvious to ignore, ranging from his control as a sadistic Ax-Crazy Dream Weaver of a Mental World, his past as a Serial Killer, his burn damage from a large fire, and the fact that they are played by the same actor in Krueger's film remake. His motives and actions in the game only drive the comparisons further. His plan is to use Leslie's body to escape into the real world, a scheme that Freddy himself tried in Freddy's Revenge. He also attempts to garner sympathy from Sebastian by showing him his past, just like how Freddy tried to manipulate his daughter in Freddy's Dead. One almost has to wonder if the similarities between them were intentional.
- He also has a few similarities to Jigsaw due to their shared love of traps and tragic pasts involving the death of a loved one. But while Jigsaw is a Well-Intentioned Extremist, Ruvik... is anything but.
- Final Boss: In addition to being the Big Bad.
- For Science!: Part of the reason he does what he does is scientific.
- For the Evulz: It's not hard to see that he loves to make others suffer.
- Freudian Excuse Is No Excuse: Ch 9 has him attempting to garner sympathy from Sebastian by showing the detective his past, which, in many ways, parallels Sebastian's own. However, while his past is genuinely tragic, none of it justifies him becoming a Serial Killer. Yes, his father locked him in the basement and lied to his mother about his fate, but the murder of his mother was completely unjustified as she had nothing to do with the matter. Essentially, Ruvik was always a bad seed. The assumed death of his sister just brought his madness to the surface. Sebastian ends up calling him out for trying to make him feel sorry for what happened.
- From Nobody to Nightmare: He started off as a little kid who had a fascination for dissection, then became a sadistic Mad Scientist and Serial Killer... and it got worse from there. A lot worse.
- Good Scars, Evil Scars: Has burn scars over most of his body.
- Grand Theft Me: Ruvik's plan is to possess Leslie's body, and he may have succeeded.
- Guttural Growler/Evil Sounds Raspy: Justified due to the burns and smoke inhalation he suffered.
- Hate Sink: Despite his Freudian Excuse, Ruvik has nonetheless committed many atrocities and shows himself to be very despicable. He's a Self-Made Orphan (who killed his mother who had nothing to do with his father imprisoning him, but possibly was too enraged to think clearly), underwent a wide variety of Cold-Blooded Torture Mad Scientist schemes even as a child, and seeks to steal Leslie's life to come back. Best cemented when he tries to use his Freudian Excuse to garner sympathy; Sebastian doesn't feel sorry for Ruvik in the slightest and tells him point-blank he brought it all on himself.
- Humanoid Abomination: Aside from being absurdly powerful and essentially implacable, he also is a Reality Warper that can summon monsters. He also turns into a humanoid cloud of blood particles to pursue Sebastian at some points. In the final battle he assumes an even worse form to fight Sebastian.
- Icy Blue Eyes: One of the biggest indicators of his cold, cruel nature.
- I Just Want to Be Free: He's trapped in the STEM system because he's just a Brain in a Jar, and plans to escape using Leslie's body.Ruvik: I created this world... You cannot keep me here!
- Implacable Man: It seems like nothing can kill the man, forcing Sebastian to run from him at several points.
- Incest Subtext: Between him and his sister Laura. Jimenez even notes this, saying that his love for Laura goes beyond merely being brother and sister.
- It's actually Ruvik's love for his sister that he was able to retain his sanity after MOBIUS forcibly put his brain into the STEM system.Ruvik: There in the darkness with only the phantoms of my mind to comfort me, to taunt me, I nearly lost myself completely. But then I saw her.
- It's actually Ruvik's love for his sister that he was able to retain his sanity after MOBIUS forcibly put his brain into the STEM system.
- Karma Houdini: Assuming his Grand Theft Me on Leslie was successful.
- Laser-Guided Karma: He was a serial killer who dissected his victims. MOBIUS had him sedated, dissected, and had his still living brain placed into the STEM machine.
- Light Is Not Good: Ruvik wears a white robe as part of his outfit. This serves to make him seem even more wraithlike, standing out amidst his dark surroundings.
- Mad Scientist: Ruvik's been doing some crazy experiments with the brain.
- Menacing Stroll: He never runs while chasing Sebastian. Of course, when you're a Reality Warper who can control the world around you, you don't need to run.
- Mighty Glacier: Getting caught by Ruvik is an instant Game Over, but he moves extremely slowly and is easy to outrun. However, Ruvik compensates for this by teleporting to you.
- Neck Lift: Tries to do this to Sebastian. Sebastian drives him away by throwing his lantern at his face, exposing Ruvik's weakness to fire.
- No Shirt, Long Jacket: He's not wearing a shirt under that cloak. Goes full on Walking Shirtless Scene after Sebastain burns his cloak off.
- Obviously Evil: You mean the barefoot, shirtless, horribly burned and hooded man with Reality Warper powers is evil? Color me shocked.
- One-Hit Kill: If he catches Sebastian, he kills him instantly by using his powers to make Sebastian's head explode.
- One-Winged Angel: In chapter 9, he transforms into a humanoid mass of blood particles to pursue Sebastian and for the final battle, he merges with the Amalgam in a desperate attempt to kill Sebastian.
- Portmanteau: His name is revealed to be this. Ruben Victoriano.
- Power Born of Madness: With the worldbuilding from the sequel, it's revealed that Ruvik's powers were not simply due to him being the core of STEM: only psychopaths have the power to remake the STEM environment in their own image. The fact he was the core served to make his powers far stronger than they would have been otherwise.
- Punctuated! For! Emphasis!: A non-verbal example. While navigating an abandoned bus, Ruvik drops three blocks in Sebastian's path with the words "You. Will. Suffer" as a means to intimidate him.
- Psychic Powers: Various ones, including telekinesis.
- A Pupil of Mine Until He Turned to Evil: Formerly Jimenez's partner.
- Reality Warper: Within his Mental World, and limited scale beyond it.
- Sadist: Given his love for dissection and the various traps that litter the Mental World, it's hard to deny he's this.
- Sealed Evil in a Can: Had his still-living brain placed in the STEM machine by MOBIUS. His plan is to possess Leslie's body and escape.
- Self-Made Orphan: Murdered his parents for how his father locked him in the basement after the fire that killed his sister.
- Serial Killer: Started out as a doctor doing some morally ambiguous projects. It took the assumed death of his sister to make him the sadistic psychopath he is.
- The Sociopath: Showed sociopathic tendencies at first by dissecting animals, and when Laura was assumed to have died, moving on to people. His response to Dr. Jimenez's horror about the victims of his traps seals the deal on this one:Ruvik: "These vermin? These microbes? They're mine to deal with as I please."
- Soft-Spoken Sadist: Rarely raises his voice above a Creepy Monotone even as he's torturing victims.
- Spanner in the Works: To MOBIUS. After he altered the STEM system to only work with his brain, they forcibly scoop it out in turn it into the core, however they didn't realize that Ruvik's consciousness would remain intact, allowing him to reshape the landscapes created by STEM to his will, making the STEM system useless to them. After that they removed his brain from STEM to try and get rid of him, only to realize that Ruvik's consciousness was still inside STEM, turning it into a nightmarish hellhole. The whole events of the game are an attempt by MOBIUS to kill what was left of Ruvik.
- Start of Darkness: While he was already a Creepy Child when young, he wasn't actively malevolent beyond his fascination with dissection. It took the fire that disfigured him and killed his sister to make him turn into a homicidal maniac.
- Super Speed: As demonstrated on three cops near the beginning of the game.
- Tom the Dark Lord: His real name is actually Ruben Victoriano, which is pretty mundane for a murderous Reality Warper.
- Tranquil Fury: Seems to be in this perpetually. It's very obvious that he is full to the brim of murderous, psychotic rage but however limits it visually to nothing more than a Death Glare. Although...
- Trap Master: After Jimenez stole plans from his safe, he not-so-subtly says that he placed a trap on it just in case somebody else tries. This explains why The Keeper is so fond of traps.
- Unperson: After placing his brain in the STEM system, MOBIUS gave him the name Ruvik as a means of dehumanizing him.
- Unstoppable Rage: ...sometimes even his calm veneer cracks and gives a glimpse of the Ax-Crazy fury that motivates him.
- Villainous Breakdown: If you happen to get close enough to the thing that Ruvik has become to pursue you, you can hear enraged screaming in both his adult and child voices such things like "I WILL SHOW YOU PAIN!" and "YOU DID THIS TO US!" Also a more minor version near the end: After Sebastian sets him on fire, he starts yelling and screaming in pain which eventually turns into frothing-at-the-mouth fury, even if it is for a moment.
- Villain Teleportation: How he gets from point A to point B.
- Virtual Reality Warper: As the game takes place in a simulation, Big Bad Ruvik isn't actually telekinetic or capable of superhuman speed, nor is he actually subjecting the world to reality-warping transformations; he's simply in control of a virtual environment. He doesn't even have a body in the real world - he's just a Brain in a Jar connected to the STEM machine.
- Walking Spoiler: We can't actually talk about most of his details without giving away crucial parts of the game's lore.
- Why Did It Have to Be Snakes?: Due to the fire that (seemingly) killed his sister Laura and permanently scarred him, he's developed a pathological fear of fire. This is why burning bodies kills them permanently, why the Laura monster (based on his sister) is vulnerable only to fire, and why he is also vulnerable only to fire based attacks.
- Woobie, Destroyer of Worlds: Played with. Watching his Morality Chain die cranked up his insanity to Ax-Crazy levels. He attempts to invoke feelings of sympathy for this, but the fact that he was a Self-Made Orphan (who killed his mother who had nothing to do with his father imprisoning him), underwent a wide variety of Cold-Blooded Torture Mad Scientist schemes even as a child, and seeks to steal Leslie's life to come back makes it somewhat harder to feel sympathy for him, but rather sympathy for only his Morality Chain.
- Your Head Asplode: What he does to Sebastian should he catch him.
- Voiced by: Aaron Landon (English), Kengo Kawanishi (Japanese)
A young patient at the Beacon Asylum. He suffers from cognitive disorders, schizophrenia and echolalia.
- The Blank: At one point, Sebastian will run into Leslie in the Asylum. When he turns to face Sebastian, his face is a smooth, eerily-glowing reflective surface.
- Cannot Spit It Out: He can sense when something is nearby and frequently tries to warn Sebastian about whatever abomination is about to attack (most notably when the invisible Haunted and the Keeper show up). Unfortunately his condition makes it hard for him to articulate beyond panicking and repeating simple phrases.
- Dark and Troubled Past: The Consequence revealed that he saw his parents murdered right in front of him at a young age, causing him to go catatonic for a while, and eventually causing his schizophrenia. This is what makes him the ideal host for Ruvik.
- Expy: Looks a lot like a white haired version of Tetsuo in hospital clothes.
- Living MacGuffin: Well, guy, but it still works. His mental illness makes him the ideal host for Ruvik to fully escape from Beacon.
- Mad Oracle: Early in the game, it appears he can see the future, such as when a bus is going to fall off a cliff. This is because, as the sole survivor who has escaped from the STEM system, he has likely been through this all before to a certain point.
- Make Me Wanna Shout: During the climax, his scream of panic is powerful enough to destroy the windows of all buildings nearby.
- Manchild: He's in his mid-twenties, but his cognitive disorders cause him to act like a much younger child.
- The Mentally Disturbed: He's a very sympathetic portrayal of this, not at all violent and actually just barely making do with his life. This is in direct contrast to Ruvik.
- Older Than They Look: The trauma of his parents dying in front of him caused Leslie to have a almost child-like mind while the bad treatment at Beacon Mental Hospital left him malnourished, with Leslie looking and sounding younger than he is, causing Sebastian to call Leslie a kid on several occasions.
- Parental Abandonment: His parents abandoned him when he was a child; he's unaware of this, and looks forward to meeting them again. The Consequence reveals that his parents were murdered right in front of him when he was younger.
- Parrot Exposition: A realistically involuntary example. His echolalia makes him compulsively repeat words and phrases that other people say.
- Reality Warper: Not to the extent of Ruvik, and not even something that he seems to be consciously aware of, but he does have powers to an extent in the dreamworld (such as emitting sound waves in the Asylum or having a powerful scream).
- Silly Walk: He putters about more than anything, walking with small, hesitant steps without bending his knees much. He drops it in the end in favor of a confident stride, the biggest hint that Ruvik has taken his body.
- Woobie, Destroyer of Worlds: He's a delusional, but harmless and innocent guy who lost his parents, was sent to a mental hospital, and is the target of a sadistic psychopath who seeks to possess him to escape into the real world as well as a fiendish organization who wants to use him for their own nefarious plans.
- All There in the Manual: All of the monsters have defined origins; only Laura, Amalgam-Alpha, and The Keeper's origins are even suggested in the game. The Model Viewer feature that finishing the game unlocks offers far more detail about how they came to be.
- Body Horror: All forms of monster show horrific mutilation and/or mutation. Facial Horror is a common subtrope.
- Fire Keeps It Dead: A match or incendiary weapon is the best way to know for certain that a dead monster in front of you definitely won't be getting back up (the others are full decapitation or if an enemy drops an item on dying). See also Weak to Fire.
- Humanoid Abomination: A lot of them have humanoid qualities, with the Keeper being one of the best examples of this.
- Implacable Man: Most, if not all of the bosses fall into this trope, relentlessly chasing Sebastian with single-minded determination until he can kill them, except for Ruvik.
- It Can Think: The monsters are not stupid.
- Our Monsters Are Weird
- Reviving Enemy: All of the monsters show up in the last few chapters despite (or regardless if they were) killed earlier in the game.
- Rule of Symbolism: Zig-zagged. Some of them are formed from Ruvik's mind and represent many of his aspects. Others are just the result of the STEM's nightmarish influence.
- Symbolic Mutilation: The very nature of their deformities and injuries; it's why their faces tend to be torn apart, or their bodies wrapped in barbed wire or impaled on glass/metal.
- Tragic Monster: Odds are if they aren't a living case of symbolism given life and form, then they're this: normal minds turned crazy by the influence of Ruvik. (Unless they're already Ax-Crazy like The Sadist, in which case they turn even crazier)
- Was Once a Man:
- The Haunted are the remnants of the minds of the hundreds of victims of Ruvik and Dr. Jimenez's mind-merging experiments.
- Alter Egos are the result of someone with disassociative identity disorder being hooked into the STEM device.
- Sadists are the remnants of a murderer's psyche who died during Ruvik's experiments.
- The Keeper was born from Ruvik's anger over Dr. Jimenez breaking into his safe and stealing his research.
- Amalgam Alpha is formed from the consciousness of victims who died while hooked into the STEM.
- Heresy is the result of a test subject dying then rampaging through the dreamscape and devouring the consciousness of anyone it encountered.
- Weak to Fire: Fire is the most effective thing to use on all monsters, the reason for this is very much plot-relevant. See also Fire Keeps It Dead.
The various "zombies" that make up the bulk of the game's enemy roster.
- The Corruption: They're victims of this, which is brought on by a strange ringing in the ears of those affected. Those with sufficient willpower can fight it off. Those who can't develop a very nasty case of Body Horror, turn Ax-Crazy and become Haunted.
- Cthulhumanoid: A rare variety appears here and there whose faces have been flayed apart and woven into long tentacles of sinew and bone. They also have the ability to go invisible, making them one of the more annoying enemies in the game.
- Elite Mooks: In Chapter 11, a new variety of Haunted starts showing up, wearing white robes similar to Ruvik's with black voids where their faces should be. And they attack by summoning bloody arms out of the ground that rush towards you and kill you instantly if they touch you. If you aren't paying attention, this will kill you more often than the other Haunted these are usually found with. And there's one point in Chapter 13 where you have to sneak through a cramped area with at least two of these guys patrolling, which can cross into That One Level territory.
- Human Pincushion: Many of the Haunted have knives, hatchets, glass shards, metal shrapnel and crossbow bolts sticking out of their head and torso. Others are wrapped in barbed wire.
- Not Using the "Z" Word: Justified, as they're not really "zombies".
- Stout Strength: Fat Haunted are significantly tougher than normal, having enough health that even a direct hit from an axe isn't a One-Hit Kill against them.
- Our Zombies Are Different: Well they can think for starters. They're also dislocated, corrupted psyches, effectively "scientific corrupted ghosts", rather than walking corpses.
Two-headed monsters that show up in later chapters and act as tougher alternatives to Haunted.
- Body Horror: Covered in tumorous-looking flesh, one arm mutating into an inhuman claw, and two faces fused together.
- Elite Mooks: They're tougher than regular Haunted and also seem to have some degree of resistance to critical hits from firearms. You can still One-Hit Kill them with an axe or a sniper rifle headshot, though.
- One-Hit Kill: The long tentacle that sometimes bursts out of their chests can kill you instantly if it latches onto your head.
- Split Personality: How they're made.
- Split-Personality Merge: The victim's identities combine when hooked into the STEM.
- Two-Faced: They have two heads fused together at the sides of the skull, one of which looks more like some distorted dog than anything human.
A masked maniac who wields a butcher's knife when first seen, but quickly switches to a chainsaw.
- Acrofatic: He's pretty fast despite his bulky size.
- Artificial Brilliance: If you try to sneak past him during the section where you are first introduced to bottle distractions, you will find he is fully capable of faking you out... by leaving the room by one exit, then immediately running to the other. Yes, that's right: The rampaging psycho is clever enough to try and lure you out into the open so he can kill you.
- Ax-Crazy: More accurately "Chainsaw Crazy", but that does not change a thing.
- Bond Villain Stupidity: After gashing Sebastian's leg during their opening chase, which causes him to fall on the floor, the Sadist decides to activate some sort of trap rather than finish him off right then and there. The trap itself would've been effective if not for the fact that Sebastian manages to find a hole in the floor for him to escape through.note
- Chainsaw Good:
- Inverted. Painfully. Which you'll find out the hard way.
- Though this trope is invoked in The Executioner DLC, where you can unlock the Sadist's chainsaw as a weapon.
- Creepy Blue Eyes: Hard to tell within the game itself, but his character model shows that he has light blue eyes.
- Cutscene Boss: In 2, during Sebastian's last encounter with Theodore, he's forced to go through the hospital chase with The Sadist again. Until Sebastian has had enough and kicks the gurney into him, before finishing him off with his own chainsaw.
- Expy: Functionally similar to Dr. Salvador.
- Hoist by His Own Petard: When Sebastian faces him again in 2, he takes his chainsaw, before subjecting The Sadist to a chainsaw death of his own.
- Humanoid Abomination: Of all the monsters in the game, he looks the most human in appearance. Judging from concept art, he was even going to look even more human.
- Lightning Bruiser: He runs almost as fast as Sebastian when he's sprinting despite being much taller and heavier.
- Made of Iron: You can sneak-kill him in the first chapter by sneaking behind him and stabbing him in the back. Instead of dying like literally all other Haunted, he just turns around, looks at you and then slices you open and decapitates you.note
- No-Sell: Explosives are the only thing that make him so much as flinch. He's not immune to damage from them, but he'll still power right through shotgun blasts and magnum bullets like they were raindrops.
- Rule of Symbolism: According to his model description, the Sadist is the personification of Ruvik's murderous rage and general insanity.
- Tantrum Throwing: Will frequently flail about and smash objects around him at random if you manage to lose him.
A multi-armed female monster with face-covering long black hair that chases you through narrow hallways beneath the asylum who is the result of Ruvik's anger over his sister's death.
- Face of an Angel, Mind of a Demon: On the few occasions you can actually see her face it looks perfectly normal, even pretty. It's just the REST of her that's monstrous.
- Full-Frontal Assault: The only thing she's wearing while she's after you is a pair of shoes, and it is by far not a good thing.
- Heroic Sacrifice: The barn being on fire, Laura pushes her brother out of the window in order to save him. Unfortunately, this drove him off the deep end, as nobody told him that she was alive, but in critical condition.
- Morality Chain: To Ruvik. Whens he believed her dead, he got so much worse.
- Multi-Armed and Dangerous: She has four long, spindly arms with claws instead of fingernails. Her one-hit KO has her catch Sebastian, hold his arms down with one pair, then smash his head into a pulp with the other.
- Nice Girl: The monster you face is not, at all, having been formed from Ruvik's disturbed psyche. The real Laura Victoriano that his memories are based on, however, was a good-hearted young woman who dearly loved her little brother, enough to pull a Heroic Sacrifice to save him from a burning barn.
- Nigh-Invulnerable: Only fire will be of any effect against her. Gunshots will simply make her flinch at best, or simply be ignored outright. Much like the Sadist, she isn't outright Immune to Bullets; gunfire does do damage to her, but without using fire to slow Laura down while you pump her full of lead, it might as well not work at all. On the flipside, using only fire but no guns against Laura will take a long, long time to defeat her, which is not a good thing at all when the tiniest mistake on the player's end means instant death.
- One-Hit Kill: If she catches you, she will kill you. This is part of what makes fighting/running from her rather frustrating.
- Puzzle Boss: Laura can only be destroyed by fire, and can appear near pools of blood (most often near a corpse). Burning a corpse keeps her from blood-teleporting to your location, but in the proper boss fight with her you need to rely on a bunch of fiery environmental hazards and quick thinking to kill her for good (for example, don't burn a corpse until after she's next to it, and she'll light on fire herself!)
- Rule of Symbolism: She is formed from Ruvik's memory of his sister's tragic death, now twisted by his rage and obsession with vengeance. Her appearance, weakness to fire and constant screaming are all also reference to how the real Laura died in the fire.
- Stringy-Haired Ghost Girl: Although not a ghost per se, she is rather nightmarish.
- Weak to Fire: Her only real weakness is fire. Given that Ruvik believed that the real Laura died in a fire, it's pretty justified.
Zehn and Neun
- Voiced by: Isaac C. Singleton Jr.
Identical twin orphans who were experimented on in the laboratory under the church and have been mutated into 9 foot tall monsters.
- Always Identical Twins: Note in the lab say that they even mutated at the same rate and to the same height.
- The Cameo: Neun appears toward the end of The Assignment, in the area where Sentinel was fought in the main game.
- Damage-Sponge Boss: Unlike most other boss fights in the game, there's no real trick to fighting them other than "shoot them a lot".
- Red Oni, Blue Oni: Zehn is cowardly and attacks strangers out of fear, Neun is 400 pounds of pure aggression.
- Tag Team Twins: You'll have to fight both of them at the same time.
- Turns Red: When Sebastian and Joseph kill one, the other will go berserk and start attempting to repeatedly tackle Sebastian.
- You Are Number 6: Their names mean "ten" and "nine," respectively, in German.
The church's giant and horribly mutated "guard dog".
- Angry Guard Dog: The role it serves for the church.
- Animalistic Abomination: Used to be a common dog. Now it's a hulking beast about the size of a human and as long as a car, wrapped in barbed wire with at least one extra eye and a drooling fanged maw in its throat.
- Body Horror: It's hard to see because you're so busy fighting it, but it's covered in tumors and barbed wire and has at least one extra eye and mouth.
- Bullfight Boss: Charges at you as its only attack. It's also smart enough to curve its trajectory to hit you, making it a very annoying fight.
- The Dog Bites Back: Invoked — A note you can find from one of the faithful notes they keep a constant watch on the Sentinel because of its viciousness and voracious appetite, as they know that a lapse in judgment will see it eat its creators as readily as it eats the church's enemies.
- Lightning Bruiser: It may be large, but it's also fast, and ridiculously hard to kill.
- Nigh-Invulnerable: Being pumped full of enough bullets to reduce an animal of that size to meaty ribbons will only knock it out for a very short while.
- No-Sell: If you try to shoot it with an Explosive Bolt without stunning it first, it just shakes the bolt off before it detonates.
- Skippable Boss: It's not only possible to escape from the Sentinel once it enters the second phase of the fight, but for the first playthrough it's strongly recommended.
The Keeper is a tall, large-built humanoid clad in what looks to be a butcher's outfit, complete with big rubber boots, gloves, and an apron. He has/wears a safe for a head, which is completely featureless on the inside save for a mass of pulsing flesh where his face would be. Another safe is worn on his back like a backpack or basket, though he never seems to place in or remove anything from it. The Keeper was born from a combination of Ruvik's memory of the safe where he kept his research, and his unbridled rage. The safe head represents the atrocities of Ruvik's past that he's trying to keep hidden, literally crushing anyone who comes near.
His primary weapon is a large meat tenderizer hammer with a large spike on the opposite side, with which he habitually uses to impale a victim through their head. In his other hand, he is most often seen holding a sack filled with the brains of his victims, with spikes and broken orbitoclasts poking out of it in various places.
- Act of True Love: In The Executioner, The Keeper kills various bosses in order to save his daughter, whom is stuck in the STEM, he has to limit the amount of influence on her from the other minds so that she can escape. At the end he is told that he is also one of those influences, so he fights himself, becoming more beat up as the fight with the Dark Keeper goes on. He ultimately kills himself (though brain death apparently did not occur to his physical body) and his daughter is seen brooding over his body in the real world.
- BFS: The Dark Keeper you fight in The Executioner carries a huge, heavily notched sword. Beating him lets you buy it from the shop and wield it yourself.
- Bling-Bling-BANG!: If you fight the secret boss fight against Sebastian in a New Game+ for The Executioner, victory allows you to upgrade your hammer to the Gold Hammer, which is made of gold and has the normal spiked tip replaced by a little crown. Its effectiveness is no different to the regular hammer, but it means enemies drop more Memory Tokens.
- Chainsaw Good: In The Executioner, when you defeat the Sadist, you can buy the Chainsaw as an alternative weapon. It instantly kills common Haunted when used, but has no unique executions.
- Cthulhumanoid: The little peek we get inside the safe-as-his-head shows red tentacles.
- The Dragon: Seems to be this for Ruvik, being one of the most recurring monsters and one of Ruvik's final lines of defense.
- Drop the Hammer: The Keeper's weapon of choice is a massive hammer wrapped in barbed wire. You'll learn to fear it.
- Dual Wielding: He fights with a big hammer in one hand, as well as a heavy burlap sack full of nails which he swings with his other hand.
- Expy: No doubt a homage to Pyramid Head, from the Silent Hill series.
- Glass Cannon: The Keeper is big and hits hard, but actually isn't very durable for a boss, only being able to take approximately twice as much damage as a regular Haunted. The thing is, he just keeps coming back whenever you kill him. There's also the fact his armored head means he can't be headshot, so you also can't critical hit him.
- Interface Screw: Every time he revives himself, the screen goes red, the image jumps, and it's all accompanied by a grinding noise.
- It Can Think: Out of all the bosses you face, the Keeper seems to be the most intelligent of them. First killing himself so he can respawn closer to Sebastian, then after that, he gets wise to the fact that he has to spin the wheels on the pipes to escape him, and breaks the wheel the second time, thus making Sebastian battle him for the replacement wheel.
- Off with His Head!: When Sebastian locks him out of a room, he just rips his own head off to respawn in the same room.
- One-Hit Kill: If you fall in one of his traps and fail to free yourself before he catches you, the Keeper will hit Sebastian with his hammer, playing a death animation of a stunned Sebastian falling to his knees, only to get his face impaled by the spike end of the hammer. Ouch.
- Out of Continues: While killing him for good is never the objective (except in his last fight), each area he appears in has a finite amount of safes for him to regenerate from. If you intend to kill him enough times for him to stop spawning, you'll probably need fully upgraded damage and ammo clips. In particular, his first area has dozens of safes.
- Papa Wolf: In The Executioner, the protagonist is a father entering the STEM system in the form of The Keeper in order to rescue his daughter by killing other STEM test subjects.
- Reviving Enemy: Killing him only works for about 15 seconds.
- Rule of Symbolism: He was born from Ruvik's memory of the safe where he kept his research as well as his unbridled rage, both in general and at Jimenez for stealing his work. The safe head in particular represents how Ruvik viciously hides his past and his atrocities from others.
- Sinister Scraping Sound: He likes to let his hammer drag on the ground when he can't see you.
- Surreal Symbolic Heads: His entire gimmick is his safe where a head should be.
- Trap Master: He throws immobilizing traps around as you fight him, and is responsible for building the various traps infesting the hotel you have to go through at one point.
A blind, one-armed, 8-foot-tall monster that pops up occasionally in later levels. Born out of Ruvik's resentment of his father's religion.
- The Faceless: Has nothing but gristle left where his face should be.
- Human Pincushion: Has a massive wood board nailed under two flaps of flesh peeled back from his spine. After he takes enough damage, he'll rip the wood board out of his back and start swinging it around as a second melee weapon while leaving behind a massive gaping hole in his back.
- Religious Horror: It's a grotesque parody of a crucifix.
- Rule of Symbolism: This creature came from Ruvik's resentment for his father's religion as well as and his subsequent concept of death and rebirth, potentially even a mockery of it. This is possibly symbolized by how it is burdened by the wooden beam on its back.
- Sinister Scraping Sound: Much like the Keeper, he lets his weapon of choice, massive Wolverine Claws, drag along the ground.
A tentacled creature found in the subways and sewers beneath the destroyed city. Spawned from Ruvik's desire to stay out of sight.
- Always a Bigger Fish: You first become aware of Quell's presence when its tentacles grab a few approaching Alter Egos to devour them from offscreen.
- Combat Tentacles: Wields flailing tentacles to attack Sebastian with.
- Chameleon Camouflage: Sometimes pulls this trick in its boss fight.
- Rule of Symbolism: It's bio in the model viewer states that it was formed from Ruvik's desire to remain unseen by others, hence its ability to blend in with the environment and its sneaky behavior.
A maneating fish-like monster that eats anyone unfortunate enough to fall into the flooded parts of the cityscape. The result of a test subject accidentally drowning in one of the tubs while connected to the STEM.
A huge, near-shapeless mass of arms, legs, and mutilated human corpses.
- Body of Bodies: the Anthropomorphic Personification of Mental Fusion Gone Horribly Wrong. It looks like a giant heap of arms, legs and mangled corpses that can somehow move around.
- Eldritch Abomination: It has no real form at all. Just a big meaty blob with hands and tentacles.
- Foreshadowing: Ruvik's first audio recording hints at this thing's origins.
- Turns Red: After you do enough damage to it, it'll grow a large eye in its mouth and get an instant kill attack where it eats Sebastian whole.
A massive spider-like monster that pursues the detectives through the ruined city.
- Animalistic Abomination: Looks like a gigantic bloated spider
- Cannibalism Superpower: It began as a single mind, but consuming the consciousness of countless other victims enhanced it into the monstrosity that the player fights.
- Fat Bastard: to the point that the main part of the body sags and wiggles as it moves along.
- Giant Spider: 30 feet tall and 3.8 tons.
- Mook Maker: Spawns maggots the size of small dogs.
- Low Clearance: How it gets taken out for good.
The massive... thing that Ruvik takes control of for the final boss fight. Is built from all the anger and animosity of Ruvik's potentially hundreds of victims as well as his own madness.
- Eldritch Abomination: It's a nightmarish amalgamation of human limbs and meat grown to gargantuan stature, and is literally made of madness.
- Emotion Eater: It's literally made of anger, despair, sorrow, hatred and rage, and is drawn to assimilate these emotions — and the minds that give birth to them.
- Final Boss: it's the last monster that Sebastian has to face before the ending.
- Monster Suit: Amalgam's skull is a glass dome with Ruvik beneath it.
The main monster of The Assignment DLC that relentlessly pursues Juli Kidman. She also appears to be searching for Leslie as well.
- Always a Bigger Fish: At one point, Juli hides in a locker from a Haunted. Shade appears and eats him.
- Armless Biped: There are no appendages, humanlike or otherwise, on its misshapen torso.
- Attack Its Weak Point: Kidman fights her off in The Consequence by shooting her searchlight head.
- Belly Mouth: An unusual variant, she has a massive toothy mouth that splits her upper torso in half vertically, causing her entire chest to swing open when she wants to attack.
- Enemy Without: She's a manifestation of Juli's own fears about what kind of monster her service to MOBIUS is turning her into. This is why she mindlessly hunts Leslie, but tries to kill anyone else that she encounters, even her progenitor.
- Hell Is That Noise: Whether she's calling for Leslie, muttering to herself or screaming in fury, she is incredibly creepy.
- Humanoid Abomination: A bloodstained feminine creature with no arms, a searchlight for a head and a mouth on her belly dressed in a white, unbuttoned coat and pantyhose that can create doors with her light and empower other Haunted.
- Just Eat Him: Of the "Swallowed Whole for instant death" variety; since she only has her mouth to attack with, this is what she does to whoever gets in her way.
- Killed Off for Real: Kidman finally finishes her off in The Consequence by shooting her searchlight head, then stomping on it.
- Light Is Not Good: She's a monster with a searchlight for a head, and your worst enemy.
- Monster Progenitor: She can use her searchlight to turn Haunted into explosive Cadavers.
- One-Hit Kill: If you get too close to her, you die. Simple as that.
- Thinking Up Portals: She can use her searchlight to create doors on the walls. Which teaches Juli that she can do it too.
- She's Got Legs: She is a feminine monster with shapely legs wearing high heels.
- Fan Disservice: ...And that's the only physical trait it has that's recognizably human.
- Suddenly Voiced: She's the only monster (barring the first cutscene-encountered Haunted) capable of speech. Mostly, she calls out Leslie's name, but she can also sometimes be heard saying "Kidman" or telling Juli "You're mine" when she attacks.
- Surreal Symbolic Heads: Word of God says that, among other things, it represents the eponymous fixture above Beacon Memorial Hospital.
- Turns Red: Her searchlight turns red if she detects Kidman and she lets out a horrific screech. Her searchlight also prevents Kidman from running when she's in this state.
- Wild Card: She's as quick to attack the Haunted as she is to attack Juli. This is a hint as to her true nature.
- Ambiguously Evil: It's pretty clear these are not nice people. The extent of their evil, however, is another matter entirely. That said, they're definitely worse than Jimenez, but maybe not quite as bad as Ruvik. The Consequence sheds new light on their motives, revealing that they wish to use the STEM to unite the minds of everyone and create a "perfect society".
- Big Bad: They, and especially their representative in STEM in "The Assignment" and "The Consequence", serve as the main antagonist of those DLC pieces.
- Even Evil Has Standards: MOBIUS turned on Ruvik and placed his brain in the STEM system upon learning he was a Serial Killer. Though whether this was out of actual disgust or out of a pragmatic need to protect their reputation is open to interpretation.
- Evil vs. Evil: Ruvik once worked for MOBIUS on the STEM project, but when he was too uncontrollable, they and Dr. Jimenez turned on him. Ruvik now seeks revenge on them.
- MOBIUS draws more than a few comparisons with Umbrella, both being organizations that have little to no regard for the loss of human life when their plans backfire and things go to hell. But while Umbrella presented themselves as a benevolent pharmaceutical company and most of its employees were Punch Clock Villains, MOBIUS operates behind the scenes and plans to eventually Take Over the World.
- The sequel indicates that they are the most powerful organization in the world and have total control of the government, police, and media, essentially making them a version of The Illuminati.
- Greater-Scope Villain: Ruvik, the STEM project, Dr. Jimenez. Kidman. Everything that's happened in the game can all be traced back these guys.
- Hoist by His Own Petard: In The Evil Within 2, the Union, the improved version of STEM that they hoped to use to Take Over the World, ends up being their downfall when Myra uses the Union to activate the chip within each member of MOBIUS that results in the organization's demise.
- The Man Behind the Man: They were the ones who ordered Ruvik and Jimenez to work on the STEM project and ordered Kidman to enter the STEM system and retrieve Leslie.
- Too Clever by Half: Or possibly Belief Makes You Stupid; MOBIUS is so obsessed with the "perfect world" that they believe STEM will unlock for them that every single MOBIUS member is equipped with a wirelessly linked chip in their brain directly to STEM. This means that if someone can take control of STEM, they can use these chips to wipe out the entire organization, which is exactly what Myra proceeds to do.
- Not What I Signed on For: Some members of MOBIUS who appear in The Evil Within 2 are genuinely horrified at what MOBIUS has done with the Union and help Sebastian in his mission to rescue Lily, some even going as far as sacrificing their lives in the process.
- Utopia Justifies the Means: With their goal in mind being to unite the minds of everyone and create a "perfect society", MOBIUS has no real regard for the rights and well-being of individual people (even its own members). For their STEM experiments, they have provided Ruvik with countless test subjects (being mental patients and random citizens they kidnap off of the streets) and when Ruvik stop cooperating with them, they remove his brain and use it as a lynch-pin for the STEM prototype, turning it into the hellscape that it is and leading to many of the test subjects they kidnap to be tortured, killed and/or corrupted into savage monsters. In the sequel, it is revealed that they faked Lily's death (killing her babysitter and leaving her parents devastated) just to use her as the core for their more advanced iteration of STEM, leaving both her and the majority of volunteers and MOBIUS personnel to suffer the same Hell as the people in the Beacon Incident. They even make it plainly clear that they fully intend to kill Sebastian and hook Lily back into an improved iteration of Union as soon as he rescues her.
- With Us or Against Us: Those are the only two choices you have when working for MOBIUS: Follow their instructions or be killed.
- Voiced by: Rob Brownstein (English, The Evil Within), Richard Neil (English, The Evil Within 2), Jin Yamanoi (Japanese)
A high-ranking member of MOBIUS who is responsible for sending Kidman to STEM in order to acquire Leslie. He is the primary antagonist of the first game's DLCs The Assignment and The Consequence. He appears in The Evil Within 2, monitoring Sebastian as he progresses through the Union to retrieve Lily.
- Affectionate Nickname: The Administrator often calls Kidman "Kid", though it is anything but affectionate. Ruvik uses this nickname to mock her.
- Asshole Victim: To the very end after all the bullshit he puts both Kidman and Sebastian through aside from the all the immoral experiments that his organization conducted, he finally gets his just desserts when Myra activated his cerebral chip along with his cohorts.
- Boom, Headshot!: Juli takes the Administrator out this way at the end of The Consequence.
- Creepy Monotone: The MOBIUS leader speaks in a calm even tone that always carries an undertone of menace.
- Enemy Without: The version of him that Kidman defeats inside STEM appears to represent her own fears of the power and control he has over her and not his actual avatar, as the real-world Administrator seems to have been completely oblivious to Kidman facing down and conquering these fears in time for the sequel.
- Evil Is Bigger: The Administrator is a good head taller than any other human character in the game, which is most noticeable in the flashbacks where he's seen talking to Jimenez and Ruvik. This remains true when we see him in the real world in The Evil Within 2.
- Evil Laugh: The Administrator tends to do these a lot. Particularly when chasing Juli during her DLC chapters, and during the final battle with her at the end of The Consequence.
- Evil Knockoff: Creates Haunted copies of Kidman for the second round of the fight.
- A tall, faceless figure dressed in a suit and has multiple arms to grab people. Where have we heard that before...?
- Also, being a cryptic figure who seemingly wishes to aid the player, while possessing the powers of a Reality Warper, also brings to mind the G-Man. What little IS seen of The Administrator's face even looks like the G-Man, particularly with his dark hair and pale skin. The Administrator, however, is FAR more openly malevolent than the G-Man ever was, particularly in the later half of The Assignment and The Consequence, where he completely drops his Faux Affably Evil demeanor towards Juli, and straight up tries to kill her for her "betrayal".
- The Faceless: He appears frequently in the DLCs to the first game but his face is always hidden. It is finally shown in the sequel.
- Faux Affably Evil: The Administrator is quite friendly and personable when giving Kidman her assignment, keeping the same even tone even as he tells her to kill Sebastian and Joseph if they get in the way. But he makes it clear that he will not tolerate disobedience or failure. He tosses any pretense of being Affably Evil aside when Kidman rebels against him, and tries to stop MOBIUS from getting his hands on Leslie, and alternates between mocking her attempts at stopping MOBIUS, and violently attempting to make good on his promise to punish her insubordination - all with the same Affably Evil voice.
- Final Boss: The Administrator, during The Consequence DLC.
- Flunky Boss: Summons copies of Kidman to fight for him in the second phase of the boss fight.
- Giant Hands of Doom: Uses several while pursuing Kidman inside STEM. The traditional setup of this trope is used during the last phase of his boss fight..
- He Who Must Not Be Seen: We never see how he looks like in the first game, except as a shadowy figure. He makes a full appearance in the second one.
- I Control My Minions Through...: The Administrator rules Kidman with Authority at first, but then switches to Fear when Juli realizes what he plans to do with Leslie, and tries to stop him, making it clear he will brutally kill her if she doesn't follow his orders without question. It's also revealed that the point of the STEM project is to eventually Take Over the World with Fear. To quote the shadowy man himself:"You won't answer our questions. Is it out of fear? Fear is such a subtle thing. But when one experiences true fear is when they can be controlled. They can be molded. STEM is an abortion: a machine designed on the premise of fear. But in a sense, it is perfect for what we hope to achieve. You will be the first. You will bow under this fear... or you will die. You will serve as an example of what we will become!"
- Living Shadow: He uses these to grab Kidman while chasing her.
- Made of Iron: At the end of The Evil Within 2, After Myra activates the self destruct in every MOBIUS member's cerebral chip, it seems to kill all of them instantly, except for the Administrator, who's able to hang in there for over half a minute before he finally collapses.
- Mark of the Beast: The Administrator who represents them in the The Assignment and The Consequence has strange, rune-like scars on the palms of his hands. At the end of The Consequence, Juli has one of her own. And he did mention that he "would always be with her" now...
- Me's a Crowd: Starts the final battle with Kidman by surrounding her with a circle of body copies, leaving Juli to shoot them until she finds the "real" Administrator.
- Smug Snake: Despite acting like he has the situation under control, he fails to see what Myra and Kidman never intended to follow his orders all along until it's too late and gets killed when Myra activates the chip that decimates MOBIUS.
- Your Head A-Splode: What the Administrator does to Kidman should he catch her. Also what Kidman finally does to the Administrator in the end. It's also how he dies for real in The Evil Within 2 due to Myra's activating the cerebral chip.