Sebastian CastellanosThe protagonist, returning from the first game. After being fired from his job due to being unable to cope with the stress of the Beacon Incident, Sebastian has been drinking himself into a coma. He is given a chance by Juli to enter STEM to save Lily, and as a result must brave the horrors of the broken Mental World once again.
For tropes relating to him, see the character page for the first game.
Juli KidmanSebastian's ex-partner and Deuteragonist of both games. An agent of MOBIUS who oversees Sebastian's journey into Union. She is working to destroy MOBIUS from the inside out.
For tropes relating to her, see the character page for the first game.
Sebastian's daughter. Sebastian thought she had died in a fire, but in reality, Mobius has used her as the core of their new STEM system. After several years, Lily disappears from Mobius' radar inside Union and STEM begins to collapse. Sebastian is thus recruited to go seek her.
- Child Prodigy: Kidman mentions that part of the reason Lily was chosen by MOBIUS as a Core test subject was her off-the-chart standardized test scores.
- Does Not Know His Own Strength: Psychic Powers variant; whilst her status as the STEM Core gives her Reality Warper abilities, Lily is ignorant of this fact, causing her to be unable to consciously access this status.
- Good Counterpart: To Ruvik. Ruvik was a ruthless psychopath, and wanted to cause as much suffering as possible to everyone as the center of the Beacon STEM. Lily, as the Union STEM's core, is still just an innocent child and the collapse of the Union STEM is unintentional, and instead there are others trying to use her for her power.
- Goo Goo Godlike: As the Core of Union, Lily technically has the same Reality Warper powers as Ruvik did in the Beacon STEM, allowing her to completely rearrange reality as she sees fit inside this STEM.
- Living MacGuffin: Pretty much everybody is looking for her: Sebastian for obvious reasons, MOBIUS to stabilize Union and fix their STEM, and the bad guys so they can gain her powers.
- Older Than They Look: Despite having disappeared for five years, she looks no different than when Sebastian last remembered her. Justified, since it's just a mental projection of Lily; her real self is noticeably older when she's disconnected from the STEM at the end of the game.
- Strong Family Resemblance: She's a young version of Myra with Sebastian's dark hair.
A MOBIUS member and the leader of the Search Team to look for Lily. Unfortunately, Sebastian discovers very early on that he's already dead.
- And I Must Scream: He's perpetually stuck in midair, reliving his last moments on loop.
- Boom, Headshot!: And not one of your Pretty Little Headshots either.
- Sacrificial Lamb: His corpse is discovered within minutes of the game's opening.
- Your Head A-Splode: Most of his head may be intact, but everything inside sure as hell isn't. Whatever shot him blew the contents of his skull out the other end.
- We Hardly Knew Ye: Sebastian finds him early in the game as one of Stefano's gruesome "exhibits".
A MOBIUS technician who has been sent to look for Lily inside Union. However his team was overrun by the horrors inside the STEM and he barely manages to barricade himself inside a safe-house. Sebastian encounters him and he serves as a helper for the rest of the story. Father Theodore gets to him and brainwashes him into becoming a Harbinger, and Sebastian is forced to put him down.
- Brainwashed and Crazy: After Theodore is through with him, he becomes another flamethrower-wielding pyromaniac fanatically loyal to him and very vocal of his desire to burn everything and everyone he sees.
- Boss in Mook Clothing: Zigzagged. O'Neal isn't any tougher than the normal Harbingers that are fought in the Business District... but since those guys are Elite Mooks, that still makes O'Neal plenty tough.
- Dirty Coward: Sebastian really does not like this guy because of his incredible cowardice, which results in one of his comrades getting eaten alive.
- Dying as Yourself: O'Neal snaps back to his senses after Sebastian defeats him, thanking Sebastian for freeing him from Theodore's control before he succumbs to his wounds.
- Jerkass: Though subtler than most. O'Neal tries to hide his contempt for Sebastian and his fellow MOBIUS operatives behind a veneer of genuine sympathy, but it still seeps through.
- Non-Action Guy: O'Neal is only a technician is wasn't trained to handle firearms. The best he can do is hole up inside a safe-house. Sebastian notices his lack of training when he sees that the gun O'Neal uses to threaten him doesn't have the safety off. In fact he's only managed to survive so long inside STEM with the help of the Union Security teams, the last member of which dies saving his ass when Sebastian first meets him.
- Reckless Gun Usage: During his introductory cutscene, O'Neal keeps his finger on his gun's trigger even after he takes it off of Sebastian; this is the first indication that he's not a trained soldier, something that Sebastian notices.
- Smart People Wear Glasses: O'Neal wears glasses and is a technician from MOBIUS.
A MOBIUS psychologist who is deeply involved with the STEM project and is in charge of psychological evaluations within MOBIUS. Sent inside STEM to retrieve Lily, her team is overrun and she is trapped inside the Marrow. Sebastian encounters her inside one of the safehouses and she tries to help Sebastian the best she can afterward. Hoffman is subsequently killed by one of Father Theodore's monsters
- Asian and Nerdy: By her looks and first name, Hoffman has obvious Japanese ancestry and is a very skilled psychologist.
- The Atoner: She helps Sebastian because she wants to make up for what she did to Lily and the people she put into the Union. She also blames herself for failing to diagnose Stefano's insanity and letting him get into STEM.
- Heroic Sacrifice: She dies helping Sebastian infiltrate Theodore's fortress.
- Horrible Judge of Character: Hoffman is a Living Lie Detector who was in charge of evaluating all candidates for Union. She also failed to realize Stefano was a psychopath (having dismissed several red flags she got from him as "artistic temperment"), and also never caught on to the fact her boss Theodore Wallace was a megalomaniac with a god complex (then again, given that he was a high-ranking member of MOBIUS, that might not have been too unexpected).
- Living Lie Detector: Hoffman is able to look for micro-expressions on Sebastian's face to determine if he's lying.
A MOBIUS soldier who was sent inside the STEM system to retrieve Lily. She is allied with Myra Castellanos, and has been preparing to destroy MOBIUS from the inside. Torres assists Sebastian during his mission until she dies after a gruesome battle against several Lost, handicapped because a delirious Sebastian shot her in the stomach.
- Action Girl: Torres is a soldier and is able to handle herself in a fight. In fact she's easily your most combat-competent ally inside STEM. She dies saving you from several Lost despite her own wounds.
- The Atoner: She helps Sebastian and Myra because she feels guilty about setting the fire on Sebastian's house 5 years ago and kidnapping Lily, which resulted in Lily's being used as the core for the Union.
- Heroic Sacrifice: She dies saving an unconscious Sebastian from a horde of the Lost.
- Ms. Fanservice: She ditched her uniform top and MOLLE vest before you meet her, leaving her in a tank-top that reveals her cleavage, and several cutscenes prominently display her butt.
- Vasquez Always Dies: Between your two in-Union female allies, Torres and Hoffman, Torres dies first. Shame, too, since her combat experience would have helped a lot in the proceeding parts of the game.
A MOBIUS programmer sent inside Union. His team overrun, Sykes is pursued by several Lost when Sebastian finds him. If he is saved, he enters a safe house and will give Sebastian secondary missions to fulfill.
- Badass Bookworm: Officially, Sykes is a programmer, but he can handle firearms and was able to survive in the open in Union for some time. He's mostly a Non-Action Guy, though, and needs Sebastian to clear out infested pathways in the Marrow for him. If he's left to handle it himself, he'll end up...
- Killed Offscreen: If you don't complete his sidequests, Sykes will be found dead in the Marrow just after you leave the Union Nature Preserve, slumped against a corridor wall with a hatchet buried in his chest.
- Jumped at the Call: If asked why a seemingly normal and decent guy like him joined MOBIUS, Sykes will explain he actually sought them out because he already knew they were the most powerful organization on the planet (it seems he hadn't given much thought as to how megalomaniacal they might be).
- Nice Guy: To the point Sebastian even asks how come a guy like him has joined MOBIUS. Sykes' response boils down to being Only in It for the Money.
- Screw This, I'm Outta Here!: His main motivation is finding a way out of STEM.
- Ungrateful Bastard: Averted. Unlike O'Neal, Sykes actively helps you as you rescue him, is quick to thank you for helping him, and even unlocks several supply caches for you if you help him with one more favor.
- Uncertain Doom: After his last sidequest, which involved finding a STEM pod in the Marrow to try and get back to the real world, his fate is unknown. According to previous attempts to use it, there's a 25% chance he managed to get out of STEM and a 75% chance his mind becomes permanently lost (either getting stuck in an empty layer or disintegrating entirely). Sykes explicitly says the first thing he's going to do if he does get out of STEM is remove his chip, to prevent MOBIUS from tracking him down and punishing him for deserting. So if he did get out, he probably survived the kill pulse sent out by Myra to take down MOBIUS.
A MOBIUS combat specialist and hardware support technician sent inside Union to find Lily. By the time Sebastian finds him, he's already mortally wounded.
A Mad Artist who has been residing inside Union and the first recurring enemy Sebastian encounters when he enters the STEM system. Stefano specializes in mutilating and killing victims while immortalizing the moment of their death with a Magical Camera.
- Art Initiates Life: Somehow, Stefano's creations end up as living creatures whom he pits against Sebastian.
- Ax-Crazy: Stefanos definition of art is sadistically murdering and mutilating people and turning their bodies into disgusting and morbid art exhibits. It's implied that he channeled his Serial Killer tendencies through his art before several critics tore him a new one, calling him a sensationalist who only shows such morbid things because he cares about it being shocking rather than having any real statement. It's also implied that this criticism is what sent him over the edge, or that he may have been a Serial Killer to begin with and his "sculptures" in the real world are made from people.
- Backstab Backfire: As he lays dying from his wounds from his fight with Sebastian, he tries to pull a Taking You with Me on him via his camera when his back is turned, but Sebastian, having remembered the last time Stefano caught him unaware, turns around and puts a bullet through his head.
- Berserk Button: Failing to admire, or even worse, defacing his "art", will make him very angry.
- Bilingual Bonus: Try to shoot him point blank with a crossbow and he'll teleport out of the way shouting "Balestra!" (Italian for 'crossbow').
- Contrasting Sequel Antagonist: Stefano is Ruvik's polar opposite in every sense of the trope. Both characters suffered traumatic injuries that led them to becoming psychopathic Serial Killers note , both characters originally worked for MOBIUS before turning against them, both characters have Reality Warping powers, and both characters have plans that revolve around the use of another character. However, Ruvik killed to sate his twisted scientific curiosity while Stefano kills in the name of his perverse view of art. Ruvik is cold, methodical, and emotionless while Stefano is grandiose, flamboyant, and over-the-top. Ruvik is a recluse who prefers to work from the shadows while Stefano is an Attention Whore who lives for the spotlight. Ruvik also prefers to let others do the dirty work while Stefano is more than willing to get his hands dirty. Both of their goals are Powered by a Forsaken Child, however Ruvik wanted to use Leslie's body to escape from STEM, while Stefano wishes to stay in UNION and seeks Lily to use her power and continue making his "art" forever.
- Cutscene Power to the Max: In cutscenes he's able to effortlessly dodge bullets with his Flash Step ability, sometimes without even looking. In actual gameplay he teleport spams and fights quite similar to Albert Wesker, but lacks Wesker's superhuman reflexes and therefore can be shot just fine as long as you don't shoot him just as he's about to teleport.
- Disc-One Final Boss: He's the first major antagonist of the game. The achievement for killing him is even called "Premature Finale".
- Dragon with an Agenda: Father Theodore tasked him with finding Lily and bringing her to him. However, when capturing her, Stefano decided to keep her so he could use her power to keep creating his "art" forever.
- Evil Cannot Comprehend Good: Stefano assumes that Sebastian must want to find Lily to take the power of the Core for himself.
- Eye Motifs: His areas of influence in Union are marked by a giant eye in the sky resembling a camera's lens. He also has a symbol of a painted eye that he scatters around.
- Eye Scream: Stefano's right eye is horribly mutilated and always open, around it Stefano's flesh is blackened and veined. In certain scenes, where it's close enough to his face, you can see the veins pulsating.
- Faux Affably Evil: Polite, well-spoken, cultivated... and an utter madman and unrepentant mass murderer who kills for his own perverse satisfaction.
- From Nobody to Nightmare: From a second-rate photographer with delusions of artistic grandeur to a Serial Killer skilled enough to evade police detection for years to a murderous wannabe-Mad God inside of STEM.
- It's All About Me: Yukiko specifically mentions egomania in her diagnosis of Stefano as a clinical psychopath. This is also his Fatal Flaw, as Sebastian and Yukiko device a strategy to "get to him" by attacking his ego.
- Knife Nut: Stefano carries with him a great serrated knife he uses to gut people, and he will throw it at you during his boss fight.
- Large Ham: Especially when compared to Ruvik, Stefano is way more flamboyant.
- Leitmotif: If you hear this, things are about to take a turn for the nightmarish.
- Mad Artist: His preferred material to work with is people, whom he gruesomely mutilates to create horrible flesh constructs, or whom he kills and then freezes in time like statues with his camera.Stefano: Ah... flesh. Less malleable than clay. Softer than marble. It really is the perfect medium...
- Magical Camera: Stefano's cameras have multiple magical properties. One of them is to freeze a photographed area into a Stable Time Loop, literally capturing a certain moment in time for his art, or immobilizing Sebastian. In one of Stefano's studios, Sebastian can use a camera to recreate a photo and then literally go into the background when he gets it right.
- Mask of Sanity: Stefano was able to hide his psychopathy from MOBIUS and enter Union. By the time you encounter him, he's already dropped it.
- No Pronunciation Guide: Given his Italian origins, his name should be pronounced with the stress on the "e" (STE-fano, rather than Ste-FANO). Not even he gets it right.
- Older Hero vs. Younger Villain: The Younger Villain to Sebastian's Older Hero. According to the game, he is 32 years old while Sebastian is 41 this time.
- Peek-a-Bangs: The right side of Stefano's face is hidden by his hair, to cover up his hideously scarred eye.
- Power Born of Madness: Hoffman explains that, similar to Ruvik, Stefano has powers within STEM thanks to his psychopathy. However, he's not quite as powerful as Ruvik was, due to not actually being the Core.
- Pretty Boy: Barring the scarred half of his face, Stefano's features are remarkably handsome and delicate.
- Punctuated Stabbing: He'll do this to Sebastian as a particularly devastating attack:Stefano: You must *stab* SUFFER *stab* for my *stab* ART!!
- Reality Warper: After capturing Lily, Stefano is able to augment his powers with her own to manipulate the environment as he sees fit within his section of STEM.
- Red Right Hand: Sure enough, that ruined eye of his pretty much marks him as an evil character.
- Teleport Spam: He does this constantly, the effect similar to a camera flash, and during his boss fight, he starts doing it so much that it looks like he's flash stepping.
- Time Master: Using his camera, Stefano can manipulate time, including freezing it and putting it into perpetual loops.
- Serial Killer: Before entering STEM, he'd been killing women and avoiding police detection for years in Krimson City.
- The Sociopath: Yukiko even actually calls him outright a clinical psychopath, and taking his behaviour into account, theres little doubt as to the veracity of that claim.
- He's probably even worse in this regard than Ruvik since Ruvik at least has a sister he cared about, while the only thing Stefano cares about is his "art", and he's murdered dozens of innocent people to create it.
- Small Name, Big Ego: He wasn't very respected as an artist before he began killing people. Being a massive egomaniac, he didn't take it well.
- Smug Snake: He revels in the power and control he has over STEM and the lives of his many victims. It makes his below-mentioned Villainous Breakdown all the sweeter, when he finds out the hard way that he's not as invincible as he thought.
- Start of Darkness: He used to be a war photographer by trade. One fateful day, he caught on camera the exact moment in which an explosion blew someone into their component parts (this same explosion embedding a piece of shrapnel into his eye), and from that day forward he became obsessed with immortalizing the moment of death of other people.Stefano: This is the photo that took one of my eyes... but gifted me with vision.
- Weak, but Skilled: His powers inside STEM aren't are strong as those of Ruvik, Theodore, or Myra (unlike any of them, his unaugmented abilities are more like superpowers rather than large scale reality warping), and he doesn't even seem to actually be in control of the Lost, but Stefano is much more active than other villains, making good use of the abilities he does have to run amok around Union and essentially treat the chaotic landscape as his own personal playground.
- Weaponized Camera: Stefano uses a Magical Camera to immobilize Sebastian.
- Wicked Cultured: As an art amateur to say the least, Stefano is knowledgeable in the history of art and shows it when he mentions that if perseverance was an art form, Sebastian could be Van Gogh. His handiwork also tends to be accompanied by classical music.
- Villainous Breakdown: After you do enough damage to him, Stefano drops his formal veneer and begins howling about how horribly he's going to kill Sebastian for the rest of the fight, his attacks growing faster and more desperate once he realizes he might actually lose.
- Your Head Asplode: Whilst Stefano loves his knife, he's also very fond of blowing people's brains out, likening the explosion to a "bouquet of flesh and blood". His "greatest art piece" from before his boss fight involves detonating Explosive Leashes around the necks of dozens of innocent victims and then freezing them in time mid-boom.
Theodore Wallace, AKA Father Theodore
MOBIUS' Head of Recruitment who has assumed the identity of a preacher inside Union, he serves as the second recurring enemy Sebastian encounters. Father Theodore covets Lily's power so he can have complete dominion over STEM.
- Ax-Crazy: Its obvious that despite having a different fixation than Stefano and being too gutless to carry any of his threats out himself, its clear that he shares his liking of torture and murder. Honestly, its not too hard to see that under Theodores calm, collected sales pitch hes nothing but a psychotic megalomaniac.
- A God Am I: He poses as the leader of a religious cult within STEM, and he has quite the God complex.
- And Your Little Dog, Too!: Shortly before their final confrontation, he tells Sebastian how he's going to kill Myra in front of their daughter, and make Lily suffer as he uses her powers. This only makes Sebastian even more determined to kick his ass.
- Bald of Evil: Totally bald, and evil to his very core.
- Big Bad: It's his manipulations that caused Myra's corruption.
- Dirty Coward: For all his power and charisma, once Theodore realizes he can't guilt trip Sebastian anymore, he tries to run. Not that he gets too far, thanks to Myra. Also, unlike Stefano who is actively running around Union treating the chaos as his own personal playground, Theodore spends the entire game hiding out in his own personal safe area, trying to recruit others to do his dirty work.
- Disc-One Final Boss: He is built up to be the main antagonist and a large part of the game involves stopping him from getting Lily, but he gets killed near the end by Myra who takes the role of Final Boss.
- Evil Is Burning Hot: All his followers inside the Union are set on fire. His fortress inside the Union is a flaming tower.
- Evil Sounds Deep: He speaks in a deep, commanding baritone.
- Evil Tower of Ominousness: The fortress he creates in the Financial District of Union certainly qualifies.
- False Friend: To Myra. He pretended to want to bring down MOBIUS along with her, Esmeralda, and Kidman, but secretly just wanted to get his hands on the Core to obtain ultimate power.
- Faux Affably Evil: His superficial charm only barely hides a deeply disturbed individual who only seeks to have complete control over the lives of everyone else.
- Fire and Brimstone Hell: His motif is fire, blood, and medieval torture chambers.
- Good Scars, Evil Scars: He sports a huge gash across his left cheek.
- I Know What You Fear: His main power inside the Union. He uses this to turn Liam into a Harbinger during the game. Sebastian has to go through his deepest fears, some of which are bosses from the first game in order to defeat Theodore.
- Impaled with Extreme Prejudice: Myra shows him exactly what she thinks of him and his threatening her daughter by skewering him through the chest and skull with a hand-spike.
- Large Ham: As befits a cult leader.
- Leitmotif: Not as prominent as Stefano's, but this sounds in every cutscene he's in.
- Literally Shattered Lives: Myra stabbing him through the head turns his body into a hardened wax like substance, and he breaks apart after he falls off a balcony.
- Manipulative Bastard: The guy is a master manipulator. He's able to use his superficial charm to get people to join him, tries to use Sebastian's guilt and trauma to weaken his resolve, and he's orchestrated the events of the game even before he was in STEM.
- To elaborate, he's a neuro-linguistics expert, manipulating people is his speciality. And as Hoffman puts it, he doesn't need the "linguistics" part when STEM allows him to get inside other people's heads.
- Mind Rape: One of his distinct powers is to force this on people, forcefully reliving their past trauma so they accept him as their savior.
- Non-Action Big Bad: Unlike Stefano, who isn't afraid (and in fact is eager) to get his hands dirty, Father Theodore prefers to operate from the shadows, using manipulation, deceit, and Mind Rape to achieve his goals.
- Not Quite Dead: When Myra stabs him from behind, Theodore falls to the ground but gathers enough strength to also stab her in the throat although it doesn't work on her anymore.
- Playing with Fire: He is heavily associated with the imagery of fire and can manipulate fire inside the Union to certain degree.
- Power Born of Madness: As is the case with Ruvik in the first game and Stefano, being The Sociopath grants Theodore the power to mold STEM at will. In addition, his neuro-linguistic expertise makes him even more powerful in this regard.
- Reality Warper: An even more powerful one than Stefano. Like Ruvik, he's even able to manifest his influence in Sebastian's Room, the only really safe place within STEM.
- Religious Horror: His bread and butter.
- Scary Black Man: Averted. Aside from his red and black wardrobe, he projects little in the way of outward menace or intimidation, instead relying on his soft-spoken charisma and expert manipulation to get what he wants.
- Sinister Minister: He's a preacher who thinks he's God — and not a very nice God, either.
- The Starscream: He's a high-ranking member of MOBIUS, and took advantage of Myra's plan to bring down MOBIUS as a means of trying to take over the organization himself.
- Take Over the World: His ultimate goal. He wants Lily's power to control Union, he wants to control Union to take over MOBIUS, and through MOBIUS, achieve world domination.
- The Sociopath: Despite not being clinically diagnosed like Stefano, its pretty clear that he possesses Antisocial Personality Disorder. He has a serious lack of empathy given what he does to his followers and victims alike, extremely sadistic, what with his fondness for mental and physical torture, and is noted to be an excellent manipulator, guilt tripping Sebastian multiple times and almost succeeding in bending him to his will.
- The Unfought: Theodore himself is never fought by Sebastian. The closest the player comes to fighting him is when he sics the Sadist, Keeper and Laura on them in chapter 14. After the matter, Myra kills him in the following cutscene.
- What the Hell Are You?: Once Sebastian finally powers through Theodore's illusions and literally faces the demons of his past in the form of bosses from the first game, Theodore fearfully stumbles away from him, shouting "What are you?!"
The Lost, Similar to The Haunted of the first game, are formed after complete and rampant STEM domination of the denizens of Union, though most of them are created by accident rather than deliberately after STEM was destabilized by the removal of its Core.
In terms of behavior, the Lost are generally more feral and insane compared to the Haunted, and as such are prone to random fits of screaming and thrashing, even when idle. Their intelligence also varies quite wildly depending on the situation, as while most simply wander aimlessly until prey is sighted, others can play dead or hide under vehicles to catch their victims off guard. The Lost share their appetite for human flesh with the Haunted, though if a large enough amount of corpses are around, they will pile them up instead to facilitate the creation of a Guardian. Occasionally, shooting off certain limbs or even their heads may fail to kill off the Lost, who will promptly regenerate said damaged extremity and resume their attack.
- Action Bomb: There's a morbidly obese variant late in the game that waddles after you and tries to detonate itself, dealing massive damage if you're caught in the blast. But one stealth attack or headshot with the sniper rifle is enough to kill them without blowing them up, and hitting one with a powerful weapon from a distance will cause a chain-reaction, also killing any other enemies near it.
- An Axe to Grind: Many of them carry handaxes, which Sebastian can take from them and use himself.
- Ax-Crazy: The STEMs corruption has noticeably taken a severe toll on their minds, their senses giving away to delusions and homicidal fury.
- An Arm and a Leg: You can actually blow off their arms, legs and chunks of their head with sufficiently damaging shots. These won't necessarily kill them, though, and their limbs can more often than not regenerate.
- The Berserker: Are driven by absolute berserk hatred. You will repeatedly encounter the Lost who are distracted by the corpses of their victims, bludgeoning and ripping at them with their bare hands until disturbed.
- Body Horror:
- The Lost are grotesquely deformed by pulsing veins, swollen tumors and other horrific growths - although they lack the obvious gaping wounds, barbed wire and embedded shrapnel of the Haunted from the first game, they're still extremely disgusting to look at.
- A nameless Lost variant that appears in the final level of the game looks to be made out of flaking, cracking solidified wax or porcelain, with its extremities comprised of multiple limbs twisted together.
- Elite Mook: The (fortunately rare) Hysteric, who takes two Stealth Kill attacks to finish off, can hack Sebastian down in seconds, and even ignores the concealment granted by smoke grenade bolts.
- Literally Shattered Lives: "Sculpted Lost" shatter like porcelain statues as you shoot them, and crumble into pieces rather than dissolving when killed.
- Made of Iron: The "Sculpted Lost" from the game's final level are notably tougher than the standard Lost.
- Never Mess with Granny: The rare Hysteric, a Lost variant that looks like a really old woman, is one of the toughest and nastiest enemies you will face before the Disciples show up. She can even see through the cover granted by Smoke Bolts, something even Harbingers can't do!
- Our Zombies Are Different: Probably because they're not exactly "zombies". For starters, there's the whole "embodied human consciousnesses that've succumbed to outside corruption" angle. They're also fast moving, hideously deformed and motivated by bloodlust and rage rather than the usual cannibalistic hunger.
- Playing Possum: You will encounter multiple "dead" Lost throughout Union, often slumped against stumps, trees or walls, or even lying flat on their face on the ground. These are all dormant, but perfectly alive; you can walk past them without noticing, but touch or hit them, and they'll spring to life. You can't use a Stealth Kill on them, but you can take advantage of their immobile state to get a good headshot in.
- Playing with Fire: Some rare Lost carry molotov cocktails, which they use to bombard Sebastian with flaming projectiles. These also drop their bottle in a burst of flames when killed, which can take out other enemies - as well as Sebastian himself.
- Underground Monkey: There are several different visual designs for the Lost, most notably the "Sculpted Lost" from the final level, but they all function in the same way.
- Your Head A-Splode: Just like in the last game, you will either blow away half their head or reduce it to meaty shrapnel if you score a headshot.
The Disciples are monstrous servants of Theodore Wallace, his own brand of The Lost, though instead of being driven by animalistic madness they are completely subservient to him.
They appear as large, brutish creatures with charred, muscular flesh, the skin of their faces so heavily damaged that some have visible skulls. Lava seeps from fissures in their bodies, and they possess the ability to ignite themselves into large bursts of flame. They have very deep voices, often grunting and growling in battle.
Unlike other creatures encountered in Union, Disciples disintegrate into ash upon death.
- Alien Blood: They bleed a substance similar to lava or molten metal. And it's not just a cosmetic change, if you blow off a Disciple's arm, they can swing their stump around to splash you with it for a fair amount of damage.
- Body Horror: They're so charred and burned they almost like like they're made of charcoal rather than flesh.
- Elite Mook: Zigzagged; they are tougher than the standard Lost, but they're not exceptionally powerful.
- Evil Sounds Deep: They have very deep voices and growl and snarl a lot while in combat. Perfectly fitting considering they look like they came from Hell itself.
- Glass Cannon: They can dish out a lot more damage than they can take.
- Idle Animation: When they are unaware of Sebastian, they can be seen kneeling and praying to the altars of their Religion of Evil if one is nearby.
- Incendiary Exponent: Part of what makes them so dangerous is that they can temporarily burst into flames. This increases their striking power and makes them The Spiny.
- Magma Man: Their Alien Blood, charred craggy look and ability to burst into flames make it look like they literally crawled out a volcano.
- No Body Left Behind: Unlike the regular Lost, Disciples just vanish into a pile of ashes when they are killed.
- The Spiny: Whilst on fire, Sebastian will take damage both from being near them and from using melee attacks on them. Also, he can't use his Stealth Kill attacks on them whilst they're on fire.
Harbingers were once normal people, but now their minds have been bent to Theodore's will. Harbingers are large, dangerous humanoids wielding flamethrowers, and bearing strange bandage-wrapped rebreather masks concealing their entire face, tubes attaching it to a gas canister on their backs.
The only visible skin on their heads not concealed by the masks is heavily charred. They wear long black rubber gloves. Their robes are quite similar to that of Theodore himself, the main difference being that the stoles are white rather than red.
- The All-Seeing A.I.: There's a very likely chance that, if you try to stealth kill a Harbinger, it'll still notice you even if you make no noise or are out of their sight. This is largely due to them madly flailing about while they spray their surroundings with fire, giving them a stupidly wide field of vision.
- Clipped-Wing Angel: Subverted. You can burst the fuel tanks on their backs to disable the use of their flamethrowers, but doing this will put them into a permanent sprint mode, as they chase Sebastian as long as theyre still alive. This can potentially trap you in a Cycle of Hurting if they back you into a wall with repeated melee strikes and their constant running makes it nigh impossible to put any significant distance between you and them to shoot them down.
- Cruel and Unusual Death: One of their kill animations if they defeat Sebastian is to impale him through the gut with their sword-like flamethrower before pulling the trigger, burning him from the inside out.
- Elite Mook: Harbingers are some of the toughest enemies you will face in the game; they can soak up a massive amount of bullets, and whilst they are vulnerable to the sneak attack mechanic, it takes at least three successful strikes before they fall (five on Nightmare difficulty).
- Gas Mask Mook: Wears a bandage-wrapped old-school mask that, at first glance, looks like somebody melted their face and reshaped it into a mask.
- Kick Them While They're Down: Not quite literally, but one kill animation they have is to knock Sebastian to the ground with their flamethrowers. Seb looks up at them just in time to get a face full of hellfire as they torch him while he writhes on the ground.
- Playing with Fire: Use flamethrowers to kill their victims.
- Shoot the Fuel Tank: Non-automotive example. Aiming for the tanks strapped to their back won't damage them directly but it will disable their flamethrower, forcing them to chase after you and attack with their weapon's long, sharp nozzle.
The Lament is among the most repugnantly deformed creatures in Union. It appears to have been formed from at least two female hosts, possibly with body parts from others attached to the creature's lumpy torso, giving it multiple bony arms to grab its victims with. Some smaller ones are instead fused into the flesh on its naked body.
The skin of its body is horridly malformed, stretching across it into twisted positions. Its pale head, often cocked to the side slightly, features a large, gaping maw and two papery, bloodshot eyes dripping an acidic fluid down its face. The Lament is almost completely bald, save for several extremely long black strands of hair, which are melded into its body in some places. They can easily be detected by the clouds of green toxic mist emanating from their bodies, as well as the loud, hiccup-like gasps they make, almost throwing their voice, making it difficult to hone in on their location if they are above or below Sebastian.
- Body Horror: A grotesquely elongated, tumor-riddled abomination with multiple arms protruding from its mass and a disfigured face with thinning hair.
- Elite Zombie: A mashup of the Screamer and Vomit Zombie subtypes. Her shrieks will arouse dormant Lost and set them on Sebastian, as well as draining his stamina bar, whilst she can fight for herself with projectile globs of acid and melee grabs.
- Ghostly Gape: It's ghastly-looking mouth is a picture-perfect example, despite the Lament not actually being a ghost.
- Multi-Armed and Dangerous: Has about six or eight arms sticking out of her upper torso.
- One-Hit Kill: If they grab Sebastian, they can lift him up with their arms and puke acid directly into his face. However, you can escape this if you have the Bottle Break skill.
- Weaksauce Weakness: Despite their imposing physique, durability and powerful attacks, Sebastian can escape their grabs with the Bottle Break skill.
- Also, despite otherwise being very tough, a single sniper rifle shot to the head will take them down.
- Zombie Puke Attack: Heaves a huge glob of acidic sludge at Sebastian from afar, which sprays across a sizable area on impact.
- Voiced by: Christina Calph/Nathalie Soderqvist (English)
A pale, spectral apparition that haunts Union, whom Sebastian will encounter multiple times. She's possibly the representation of Sebastian's guilt, fear, and trauma that he suffers throughout The Evil Within 2. She's also the guardian to Sebastian's guilt and fear left behind in STEM, represented by his younger self, hence Sebastian being dragged into Beacon when he encounters her.
- Bedlam House: Anima's designated environment is a recreation of Beacon.
- Greater-Scope Villain: She's heavily implied to be what's been turning all of Union's citizens into the Lost. Apparently she's been doing this (albeit at a much slower rate) even before Lily vanished and Union started to collapse. She also doesn't seem affiliated with any of the game's other villains.
- One-Hit Kill: She will instantly slay Sebastian if she gets her hands on him.
- Optional Boss: If you don't want to, you never have to face Anima; so long as you avoid going to the house with the "Unknown Woman's Voice Resonance" in chapter 3, she will never appear in her subsequent appearances. Even if you do trigger her first appearance, you can opt out of completing her subsequent appearances. That said, her encounters do grant you slides, an Achievement, and the Revolver if you complete all three.
- Stringy-Haired Ghost Girl: Looks like this.
The Guardian is a towering abomination that stands at least twice the height of Sebastian Castellanos, and is comprised of the mutilated remains of various women murdered by Stefano Valentini, mostly their heads, each one wearing a different expression, with the central one facing forward and sporting a wide, maniacal grin.
Its body is almost tree-like, with a large top half connected to its pelvis via a large spine, though how the creature maintains balance when it runs is not explained (nor does it need to be). The Guardian's right arm is equipped with a large buzzsaw blade which it uses to great effect against its victims. The Guardian constantly emits hysterical giggles which changes to a very deep, throaty insane cackle when it spots a potential victim.
Along with Obscura, the Guardian acts as one of Stefano's servants and is summoned by him at least twice to eliminate Sebastian. Despite its name suggesting it is a singular entity, Sebastian encounters at least 5 Guardians over the course of the game, and more than one can be encountered at a given time, being found throughout Union.
- Body of Bodies: It's a horrific amalgam of female bodies fused together with multiple severed heads, one of which is constantly smiling, and represents the women Stefano murdered and beheaded for his "art".
- Broken Tears: Its laughing will sound less gleeful and more mournful when it finally dies.
- Chainsaw Good: Sports a huge buzzsaw for an arm.
- The Dragon: To Stefano.
- Half the Man He Used to Be: It will saw Sebastian in half if it lands a killing blow.
- Laughing Mad: Its continuously cackling while chasing down and attacking Sebastian, only pausing to shriek in rage before swinging its buzzsaw.
- Multiple Head Case: It has multiple women's heads on its body.
- Optional Boss: Technically, you never have to actually fight the Guardian. Heading to the left of the town hall during your fight in Chapter 5 will let you unlock a side door, whilst in the Business District, you can evade the roaming Guardians through stealth and running like crazy.
- Recurring Boss: It chases Sebastian down during the game's opening before coming back again during Chapter 5. Multiple versions of it roam around the Business District.
Obscura was created by Stefano Valentini from the remains of at least two victims, one of them being a young woman living in Union at the time of its breakdown. The main body consists of a female corpse arched backwards on its back sitting on top of a stitched-together pelvis with three legs, while its head is composed of an old, perhaps overly long, large format camera with a weaponized flash bulb that it can wield against its victims. Developing three legs for a tripod, Obscura models after its creator due to its ability to stop time and often taking pictures of its victims. It is now Stefano's prized pet and ultimate masterpiece.
- Body Horror: It's a grotesque, multi-legged monster made from the remains of several of Stefano's victims. And it has an antique camera for a head.
- Ceiling Cling: Midway through Sebastian's first encounter with it, Obscura takes to crawling along the ceiling.
- Combat Sadomasochist: The sound it makes sounds not unlike a woman moaning in pleasure.
- Enemy Without: It's the very blatant manifestation of the perverse pleasure Stefano gets from his "art".
- Punny Name: It's a Camera called Obscura.
- Surreal Symbolic Heads: Has an antique camera for a head and its bellows for a neck.
- Time Master: Has the ability to use its camera-head to manipulate time.
The Watcher, is comprised primarily of psychoplasm, a viscous, white substance that it sheds in copious and bubbling amounts wherever it treads. This slimy substance is sticky to the touch, as merely stepping on it slows Sebastian down considerably. The Watcher can manifest extra hand-like appendages from large puddles of this substance.
The creature's main body consists of a vaguely skull-shaped head without a lower jaw that sits atop a thin stalk-like body and has glowing compound eyes in each socket.
- Attack Its Weak Point: Shooting it in the eyes will kill it faster.
- Blob Monster: It's a shapeless, formless mass of white, waxy sludge.
- Enemy Without: The personification of Myra's self-loathing and obsessive desire to be with her daughter-and her misplaced anger at Sebastian for not believing her.
- Foreshadowing: That it's not just Stefano and Theodore running around in the STEM.
- Interface Screw: It creates puddles of waxy sludge that slow Sebastian down if he moves into them.
- Optional Boss: If you want, you can just simply sneak right by and never actually have to fight it (although it does still try to attack you if you choose to use stealth, but you can just simply shoot it off of you).
- Super Spit: One of its attacks as a boss is vomiting gouts of sticky, corrosive slime.
The Effigy is comprised primarily of psychoplasm, a viscous, white substance. Its body form is quite similar to that of the Amalgam Alpha, carrying itself around on large arms, bearing six of them. Atop its body are two seemingly hollow fetus-like beings, the one on the left having its head fused into the body, while the one on the right has a vague, articulating torso. Both of its original arms are melded into its chest, forming a straightjacket.
It can be presumed that each of them holds control over half of the others' arms. The creature's body structure is akin to a bridge, with the midsection bearing a pink, glowing growth that serves as its weak spot that can be shot for extra damage. Perhaps the creature's most notable feature is the telephone pole driven through its body, with live wires dangling off of it that it can manipulate at will to harness its electrical power against its foes.
- Attack Its Weak Point: The large, glowing tumorous mass in the center of its fused torsos takes extra damage from your attacks.
- Attack of the 50-Foot Whatever: It's easily the size of a house, towering over Sebastian.
- Body Horror: It's made of two disfigured, featureless ogre-sized humanoids who have fused together into a crudely tauric configuration.
- The Dragon: To Myra; it's the second-last boss in the game, and she deliberately creates it to stop you following her and retrieving Lily.
- Improbable Weapon User: It rips out an entire electrical pole from the ground and will slam it into the ground to create an electrical field.
The Matriarch manifested from Myra Hanson's almost-fanatical desire to keep her daughter safe within STEM at all costs, even from those dear to her which serves as the final boss of the game.
The Matriarch in its full form consists of a very large humanoid body from the waist up. Its face is severely deformed, almost skeletal-looking, and its body is covered in numerous lumps and boils. A total of four weak spots are concealed by such deformations: one in its stomach, two on the shoulders, and one in its mouth. The Matriarch is firmly rooted to the ground, though it can swivel around with relative ease.
It seems to be able to excrete, or at the very least composed of psychoplasm, the same whitish sludge that forms the The Watcher, though not as viscous since Sebastian's movement is not hindered by it, as well as the Effigy, though not as solid.
- An Arm and a Leg: You blow open its guts and shoot off both of its arms as the fight progresses before you finally kill it.
- Attack Its Weak Point: You have to destroy the four glowing tumors - one inside its stomach, one on either shoulder, and finally one in its mouth - to kill it.
- Attack of the 50-Foot Whatever: It's the biggest monster in the game, almost the size of Amalgam Alpha from the previous game.
- Body Horror: A dead-looking face, hole-riddled flesh that exposes layers of subcutaneous muscle and organ tissue, and skin covered in bulging, suppurating sores and pestilent boils.
- Combat Tentacles: Will manifest a tentacle after getting an arm blown off.
- Enemy Without: The personification of Myra's self-loathing and obsessive desire to be with her daughter-and her misplaced anger at Sebastian for not believing her.
- Final Boss: The very last battle that Sebastian will need to make before he can leave STEM.
- Mook Maker: Spawns smaller creatures as part of its attack pattern. As these can be stomped to death and give ammo when destroyed, it actually helps Sebastian when she does.